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General Space Parodex[ARMF] Parodex
TR BR 98

KDR: 3.05

Score: 108.8m

Last Seen: Jan 20th, 2019 8:42 PM
- OFFLINE - 38.2 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 53
Level Progress (to 99): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster M14 Banshee E540 Halberd P2-120 AP M18 Rotary TAS-16 Blackjack P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $417,834 MLG Score: 334
Fun Score: N/A
Cheeseburgers Flipped: 934TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.057%18.452%48122100011,5221.307541.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.914%0.979B*-0.339C--0.041C+HEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B110.226C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.893%0.818%6996101615,030247693976.07027160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.309%-0.477D-0.723D--0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.20.078C+48.70.078C+99.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.449%2.255%437610165,897167531583.5185187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.036%-0.529D-0.24C0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.419B80.364C**14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.053%1.153%158819100320,20916491160912.2479174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.593%0.071C+-0.814D-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.739B++11.50.711B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.16%61.613%1588310191,649729142.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.275%0.168C++-0.367C-1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.193C++2.90.094C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.773%15.454%1588210203,119804243.87935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.585%1.863A++0.19C++-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.679B+2.70.444B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 53
108.8m496.6%593 (35.6k)556 (33.4k)3.0472277,70125,4993.9707898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022265621.474%6.171%13307:4220

50% Engineer37% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2013 6:16 PMMay 27th, 2018 6:32 PMJan 20th, 2019 11:14 PM (1d) (PST)Jan 20th, 2019 4:44 PM (2d) (PST)Jan 20th, 2019 4:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
824837410.3970.1300.0242.7250.152334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4684,98744,4812481164933,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3264.3h/136d 23,550 4,795 22,583 533.7k 2,629 6,079 29,767 161.5m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:2,113
Deaths:1,427
KDR:1.481
Accuracy:64.326% B+
HSR:14.340% C+
LC3 Jaguar
B+
Kills:1,711
Deaths:1,138
KDR:1.504
Accuracy:25.779% B+
HSR:18.177% C
TRAC-5 S
C++
Kills:1,471
Deaths:1,390
KDR:1.058
Accuracy:23.119% C++
HSR:4.555% F--
HC1 Cougar
B++
Kills:1,341
Deaths:751
KDR:1.786
Accuracy:27.811% B++
HSR:17.002% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
T5 AMC
B**
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B**
HSR:16.149% D
TRS-12 Uppercut
B+
Kills:1,006
Deaths:642
KDR:1.567
Accuracy:62.672% B+
HSR:17.793% B+
NS-11C
B+
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B+
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
Kills:11,807
Deaths (as Engineer):8,087
Deaths (to Engineers):8,138
KDR:1.46
Kill Difference:3,720
Playtime:1,618.930 hours
Usage:50%
Score:61.222m
Score/min:630
Accuracy (listed only):34.229%
HSR (listed only):15.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:451
Deaths:304
KDR:1.484
Accuracy:23.300% C*
HSR:25.055% C*
T16 Rhino
C**
Kills:355
Deaths:228
KDR:1.557
Accuracy:22.226% C**
HSR:19.718% C
T32 Bull
B+
Kills:284
Deaths:177
KDR:1.605
Accuracy:26.313% B+
HSR:22.183% C+
T9 CARV
C**
Kills:203
Deaths:138
KDR:1.471
Accuracy:20.487% C**
HSR:21.675% C+
NS-15M AE
C-
Kills:137
Deaths:101
KDR:1.356
Accuracy:19.901% D--
HSR:22.628% C-
Kills:1,430
Deaths (as Heavy Assault):948
Deaths (to Heavy Assaults):5,177
KDR:1.50844
Kill Difference:482
Playtime:111.792 hours
Usage:3%
Score:2.272m
Score/min:339
Accuracy (listed only):22.445%
HSR (listed only):22.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:2,113
Deaths:1,427
KDR:1.481
Accuracy:64.326% B+
HSR:14.340% C+
LC3 Jaguar
B+
Kills:1,711
Deaths:1,138
KDR:1.504
Accuracy:25.779% B+
HSR:18.177% C
TRAC-5 S
C++
Kills:1,471
Deaths:1,390
KDR:1.058
Accuracy:23.119% C++
HSR:4.555% F--
HC1 Cougar
B++
Kills:1,341
Deaths:751
KDR:1.786
Accuracy:27.811% B++
HSR:17.002% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
T5 AMC
B**
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B**
HSR:16.149% D
TRS-12 Uppercut
B+
Kills:1,006
Deaths:642
KDR:1.567
Accuracy:62.672% B+
HSR:17.793% B+
NS-11C
B+
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B+
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
MG-S1 Jackal
B*
Kills:571
Deaths:353
KDR:1.618
Accuracy:26.860% C++
HSR:26.270% B*
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
Kills:13,033
Deaths (as Light Assault):8,930
Deaths (to Light Assaults):5,349
KDR:1.45946
Kill Difference:4,103
Playtime:1,221.542 hours
Usage:37%
Score:38.683m
Score/min:528
Accuracy (listed only):32.824%
HSR (listed only):16.495%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,136
Deaths:497
KDR:2.286
Accuracy:40.697% B
HSR:58.451% D--
NS-44 Commissioner
C+
Kills:1,029
Deaths:1,349
KDR:0.763
Accuracy:30.444% D
HSR:20.797% C+
MG-S1 Jackal
B*
Kills:571
Deaths:353
KDR:1.618
Accuracy:26.860% C++
HSR:26.270% B*
RAMS .50M
C
Kills:433
Deaths:113
KDR:3.832
Accuracy:32.488% D-
HSR:75.751% C
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
NS-61 Emissary
B+
Kills:226
Deaths:223
KDR:1.013
Accuracy:29.275% C++
HSR:19.027% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
T4 AMP
D-
Kills:115
Deaths:199
KDR:0.578
Accuracy:18.541% D**
HSR:13.913% D-
SOAS-20
B
Kills:99
Deaths:57
KDR:1.737
Accuracy:29.773% B
HSR:22.222% C*
TRAP-M1
B++
Kills:80
Deaths:63
KDR:1.270
Accuracy:27.754% C
HSR:30% B++
NS-357 Underboss
C*
Kills:53
Deaths:84
KDR:0.631
Accuracy:26.808% D*
HSR:22.642% C*
Kills:4,397
Deaths (as Infiltrator):3,428
Deaths (to Infiltrators):2,411
KDR:1.28267
Kill Difference:969
Playtime:152.559 hours
Usage:5%
Score:2.466m
Score/min:269
Accuracy (listed only):29.536%
HSR (listed only):28.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:2,113
Deaths:1,427
KDR:1.481
Accuracy:64.326% B+
HSR:14.340% C+
TRS-12 Uppercut
B+
Kills:1,006
Deaths:642
KDR:1.567
Accuracy:62.672% B+
HSR:17.793% B+
MG-S1 Jackal
B*
Kills:571
Deaths:353
KDR:1.618
Accuracy:26.860% C++
HSR:26.270% B*
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
Cycler TRV
B**
Kills:67
Deaths:66
KDR:1.015
Accuracy:23.888% C*
HSR:26.866% B**
T1S Cycler
B++
Kills:62
Deaths:57
KDR:1.088
Accuracy:26.574% B+
HSR:25.807% B++
T1 Cycler
C
Kills:60
Deaths:46
KDR:1.304
Accuracy:20.198% C
HSR:16.667% D
Kills:4,534
Deaths (as Combat Medic):3,081
Deaths (to Combat Medics):1,952
KDR:1.4716
Kill Difference:1,453
Playtime:44.913 hours
Usage:1%
Score:1.070m
Score/min:397
Accuracy (listed only):35.146%
HSR (listed only):20.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,151
Deaths:393
KDR:2.929
Accuracy:39.323% C++
HSR:3.823% B+
M3 Pounder HEG
A
Kills:1,030
Deaths:393
KDR:2.621
Accuracy:41.797% C*
HSR:4.951% A
MR1 Fracture
A**
Kills:959
Deaths:437
KDR:2.195
Accuracy:32.560% C
HSR:9.698% A**
MR1 Fracture
A
Kills:826
Deaths:438
KDR:1.886
Accuracy:33.839% C
HSR:6.659% A
MRC3 Mercy
B*
Kills:236
Deaths:101
KDR:2.337
Accuracy:19.901% B*
HSR:20.763% C++
MRC3 Mercy
B*
Kills:188
Deaths:78
KDR:2.410
Accuracy:20.713% B*
HSR:23.404% B+
Kills:4,390
Deaths (as MAX Suit):920
Deaths (to MAX Suits):1,555
KDR:4.77174
Kill Difference:3,470
Playtime:117.025 hours
Usage:4%
Score:3.134m
Score/min:446
Accuracy (listed only):31.355%
HSR (listed only):11.550%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:4,065
V. Kills:374 N/A
Deaths:628
KDR:6.473
Accuracy:31.646% B
KPH:62.400 B+
VKPH:5.700 B**
M18 Rotary
B
Kills:2,292
V. Kills:2,131 108%
Deaths:1,156
KDR:1.983
Accuracy:31.168% C+
KPH:13.100 C+
VKPH:12.200 B
Hornet Missiles
C**
Kills:1,900
V. Kills:937 203%
Deaths:291
KDR:6.529
Accuracy:62.696% C**
KPH:52.800 C+
VKPH:26 C-
M18 Needler
B++
Kills:1,782
V. Kills:1,844 97%
Deaths:916
KDR:1.945
Accuracy:28.719% D
KPH:13.100 C++
VKPH:13.500 B++
Hellfire Rocket Pods
C+
Kills:1,691
V. Kills:326 N/A
Deaths:220
KDR:7.686
Accuracy:51.315% B+
KPH:74.500 C+
VKPH:14.400 C+
Coyote Missiles
D
Kills:370
V. Kills:250 147%
Deaths:106
KDR:3.491
Accuracy:48.824% D
KPH:19.100 D-
VKPH:12.900 D
Tomcat A2AM Pods
C++
Kills:198
V. Kills:196 101%
Deaths:27
KDR:7.333
Accuracy:85.909% B*
KPH:46.200 C+
VKPH:45.800 C++
M18 Locust
B
Kills:75
V. Kills:82 90%
Deaths:29
KDR:2.586
Accuracy:26.067% D-
KPH:15.500 C
VKPH:16.900 B
Kills:12,373 (8,214 + 0)
Deaths:3,373
KDR:3.668
VKDR:1.820
Vehicle Kills:6,140
Kill Difference:9,000
Playtime:463.189 hours
Usage:14%
Score:12.886m
Score/min:464
Piloting Accuracy:26.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:9,079
V. Kills:6,845 133%
Deaths:1,090
KDR:8.329
Accuracy:31.916% D-
KPH:36.500 C**
VKPH:27.500 B
CAS30 Tank Buster
B
Kills:5,085
V. Kills:4,468 114%
Deaths:1,810
KDR:2.809
Accuracy:39.551% D
KPH:10 B
VKPH:8.800 C**
L105 Zephyr
A
Kills:751
V. Kills:90 N/A
Deaths:41
KDR:18.317
Accuracy:52.854% A
KPH:84.100 A
VKPH:10.100 B
AP30 Shredder
C++
Kills:272
V. Kills:216 125%
Deaths:37
KDR:7.351
Accuracy:27.605% C-
KPH:24.200 C
VKPH:19.200 C++
Dual-75 Duster
B*
Kills:196
V. Kills:27 N/A
Deaths:11
KDR:17.818
Accuracy:43.809% B+
KPH:69.700 C++
VKPH:9.600 B*
L-30R Vektor
C
Kills:115
V. Kills:58 195%
Deaths:39
KDR:2.949
Accuracy:30.483% D-
KPH:7.600 C
VKPH:3.800 C
Kills:15,498 (5,200 + 10,298)
Deaths:3,028
KDR:5.118
VKDR:3.865
Vehicle Kills:11,704
Kill Difference:12,470
Playtime:793.745 hours
Usage:24%
Score:18.953m
Score/min:398
Piloting Accuracy:30.483%
Gunner Accuracy:43.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,158
V. Kills:145 N/A
Deaths:57
KDR:20.316
Accuracy:42.849% D
KPH:50.400 C+
VKPH:6.300 C-
L100 Python AP
C
Kills:966
V. Kills:646 149%
Deaths:148
KDR:6.527
Accuracy:43.770% D**
KPH:24.500 C
VKPH:16.400 C
Skyguard
C
Kills:131
V. Kills:100 130%
Deaths:30
KDR:4.367
Accuracy:28.488% C+
KPH:10.900 C
VKPH:8.300 C
C75 Viper
C+
Kills:53
V. Kills:15 331%
Deaths:4
KDR:13.250
Accuracy:23.972% D**
KPH:24.500 C
VKPH:6.900 C+
Kills:2,308 (2,308 + 0)
Deaths:239
KDR:9.657
VKDR:3.791
Vehicle Kills:906
Kill Difference:2,069
Playtime:76.580 hours
Usage:2%
Score:1.823m
Score/min:397
Driving Accuracy:23.972%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:3,844
V. Kills:2,344 164%
Deaths:258
KDR:14.899
Accuracy:45.671% B+
KPH:30 B+
VKPH:18.300 A
P2-120 AP
B+
Kills:2,588
V. Kills:2,034 127%
Deaths:333
KDR:7.772
Accuracy:39.711% D
KPH:26.400 C
VKPH:20.800 B+
P2-120 HESH
C**
Kills:1,001
V. Kills:214 466%
Deaths:56
KDR:17.875
Accuracy:37.951% C
KPH:48.100 C+
VKPH:10.300 C**
G30 Vulcan
A++
Kills:572
V. Kills:324 176%
Deaths:56
KDR:10.214
Accuracy:42.464% A++
KPH:37.600 A++
VKPH:21.300 A
P525 Marauder
C
Kills:239
V. Kills:12 N/A
Deaths:6
KDR:39.833
Accuracy:18.213% C
KPH:54 C
VKPH:2.700 C-
Kills:8,244 (3,589 + 4,655)
Deaths:709
KDR:11.628
VKDR:6.951
Vehicle Kills:4,928
Kill Difference:7,535
Playtime:266.398 hours
Usage:8%
Score:11.732m
Score/min:734
Driving Accuracy:37.951%
Gunner Accuracy:18.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,950
V. Kills:105 N/A
Deaths:100
KDR:19.500
Accuracy:42.001% B*
KPH:101 C+
VKPH:5.400 C
G20 Vulcan-H
B++
Kills:1,074
V. Kills:607 177%
Deaths:81
KDR:13.259
Accuracy:52.481% B++
KPH:48.500 C**
VKPH:27.400 C++
E540 Halberd-H
C*
Kills:591
V. Kills:400 147%
Deaths:63
KDR:9.381
Accuracy:58.799% C++
KPH:35.500 C
VKPH:24 C*
M40 Fury-H
D
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:31.006% D*
KPH:53.400 D
VKPH:3.600 D*
M12 Kobalt-H
C
Kills:56
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:20.246% C
KPH:81.200 D
VKPH:2.900 D
Kills:3,745 (0 + 3,745)
Deaths:247
KDR:15.162
VKDR:4.530
Vehicle Kills:1,119
Kill Difference:3,498
Playtime:60.152 hours
Usage:2%
Score:1.973m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:20.246%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:150
V. Kills:52 283%
Deaths:12
KDR:12.500
Accuracy:39.800% B+
KPH:40.600 C--
VKPH:14.100 B+
M40 Fury
C+
Kills:142
V. Kills:39 355%
Deaths:13
KDR:10.923
Accuracy:37.670% C**
KPH:31.700 D
VKPH:8.700 C+
M60-G Bulldog
B**
Kills:117
V. Kills:23 N/A
Deaths:7
KDR:16.714
Accuracy:50.444% B**
KPH:51.700 B+
VKPH:10.200 B
M20 Basilisk
C+
Kills:107
V. Kills:51 206%
Deaths:17
KDR:6.294
Accuracy:43.260% B+
KPH:15.700 C
VKPH:7.500 C+
M20 Basilisk
C*
Kills:70
V. Kills:55 125%
Deaths:8
KDR:8.750
Accuracy:40.775% C*
KPH:13.800 D
VKPH:10.800 C*
M60-G Bulldog
C*
Kills:69
V. Kills:17 383%
Deaths:9
KDR:7.667
Accuracy:41.820% B++
KPH:29 C+
VKPH:7.100 C*
M12 Kobalt
C++
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:17.878% C++
KPH:49.300 C
VKPH:1.600 D
M12 Kobalt
C+
Kills:59
V. Kills:2 N/A
Deaths:2
KDR:29.500
Accuracy:17.179% C+
KPH:63.900 C+
VKPH:2.200 C-
Kills:774 (0 + 774)
Deaths:69
KDR:11.217
VKDR:3.493
Vehicle Kills:241
Kill Difference:705
Playtime:26.849 hours
Usage:1%
Score:0.907m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:17.179%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:227
V. Kills:120 188%
Deaths:152
KDR:1.493
Accuracy:51.906% C**
KPH:16.100 C-
VKPH:8.500 B+
Kills:227 (227 + 0)
Deaths:152
KDR:1.493
VKDR:0.789
Vehicle Kills:120
Kill Difference:75
Playtime:14.083 hours
Usage:0%
Score:0.130m
Score/min:154
Driving Accuracy:51.906%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:133
V. Kills:13 N/A
Deaths:6
KDR:22.167
Accuracy:40.508% B**
KPH:74.700 C++
VKPH:7.300 C**
M20 Wyvern
C+
Kills:120
V. Kills:106 112%
Deaths:15
KDR:8
Accuracy:34.521% D
KPH:16.600 D
VKPH:14.700 C+
Kills:253 (0 + 253)
Deaths:21
KDR:12.048
VKDR:5.667
Vehicle Kills:119
Kill Difference:232
Playtime:8.999 hours
Usage:0%
Score:0.209m
Score/min:387
Piloting Accuracy:N/A%
Gunner Accuracy:34.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,9249,0791,0908.329C**5.2831.916%D-N/A36.5C**27.5B742248.7h3.5B++11.1C**
CAS30 Tank Buster 9,5535,0851,8102.809B*0.2439.551%DN/A10B8.8C**221506.9h40.3B++101.8B+
M14 Banshee 4,4394,0656286.473C++3.4331.646%BN/A62.3B+5.7B**43565.2h18.8B+59.5B+
E540 Halberd 6,1883,84425814.899A11.8545.671%B+2.237%D30B+18.3A549128h4.7B*10.3B*
P2-120 AP 4,6222,5883337.772C*4.7239.711%D2.628%C26.4C20.8B+111398h7.1C*17.8C+
M18 Rotary 4,4232,2921,1561.983C++1.0631.168%C+1.483%D13.1C+12.2B349174.7h97.8B+313.7B+
TAS-16 Blackjack 2,1262,1131,4271.481C**1.5764.326%B+14.34%C+22.8DN/A10292.5h2.7C+4.2C*
P525 Marauder-H 2,0551,95010019.5B+16.4542.001%B*N/A101C+5.4C48419.3h5.7B+13.6B++
Hornet Missiles 2,8371,9002916.529C++3.4862.696%C**1.421%C+52.8C+26C-75436h7.7B++12.3B++
M18 Needler 3,6261,7829161.945C++1.1028.719%D1.627%C13.1C++13.5B++448136.1h107.1B+372.9B+
LC3 Jaguar 1,7191,7111,1381.504C++1.5425.779%B+18.177%C18.9C-N/A11590.7h11.3B+44B+
Hellfire Rocket Pods 2,0171,6912207.686C++4.6451.315%B+N/A74.5C+14.4C+73722.7h15.6B*30.4B+
TRAC-5 S 1,5371,4711,3901.058C*1.9923.119%C++4.555%F--10.2DN/A47144.1h6.7A28.9B*
C-4 1,9861,4719051.625C*1.4220.693%D-N/A34.3D--12D*51542.9h1.3B+6.3C++
HC1 Cougar 1,3491,3417511.786B++1.2627.811%B++17.002%D-35.8B+N/A21437.5h10.2B++36.6B++
LC2 Lynx 1,2401,2278061.522B+1.5325.953%B+15.322%D--28.8C++N/A15742.6h13.2B+50.9B+
L100 Python HESH 1,3031,1585720.316B*17.2742.849%D1.295%C50.3C+6.3C-28823h2.7B++6.2B+
T5 AMC 1,1641,1587281.591B++1.4627.985%B**16.149%D34.6B*N/A22633.5h12.2B++43.7B++
M3 Pounder HEG 1,2571,1513932.929B*0.1239.323%C++3.823%B+33.2A++3.1C+22634.7h9.9B**25.1B++
TSAR-42 1,1471,1364972.286C+0.7640.697%B58.451%D--28.1CN/A13040.4h2.6C6.5C++
G20 Vulcan-H 1,6811,0748113.259M10.2152.481%B++2.98%C++48.6C**27.5C++56522.1h57.6A109.8A
M3 Pounder HEG 1,1381,0303932.621B+0.4341.797%C*4.951%A30.3A3.2C19734h11.7B**27.9B++
NS-44 Commissioner 1,0381,0291,3490.763C+2.2830.444%D20.797%C+6.8D--N/A39150.5h3.4B+11.2C*
TRS-12 Uppercut 1,0171,0066421.567B1.4862.672%B+17.793%B+31.1CN/A9032.3h2.8C+4.4C**
P2-120 HESH 1,2151,0015617.875B+14.8337.951%C1.299%B+48.1C+10.3C**34320.8h5.4C+14.2C+
NS-11C 9889735241.857B**1.1925.673%B+17.061%C47.5B**N/A27620.5h12.6B+49.1B+
L100 Python AP 1,6129661486.527B+3.4843.77%D**3.313%C*24.5C16.4C40539.4h5.2B++11.9C++
MR1 Fracture 1,1419594372.195A*0.8532.56%C9.698%A**17.8A*3.4D11953.8h15.2A++46.6B**
M60-A Bulldog 1,0338855815.259B**12.2136.9%C+1.017%C--42.3B+7.1C**82020.9h4.8B++13.1B+
MR1 Fracture 9818264381.886A*1.1633.839%C6.659%A15.2A++2.9D--10154.2h18.5A++54.6B**
TRAC-Shot 8108076811.185C+1.8624.746%C+15.118%D33.9C+N/A20023.8h12.2C+49.5C+
L105 Zephyr 8417514118.317B*15.2752.854%AN/A84.4A+10.1B8848.9h4.4B**8.4B**
Tank Mine 1,2687071883.761B++0.7127.734%C-N/A89.5C71C**22727.9h1.9C++6.9C+
Chainblade 68664011,6050.055B**2.9932.743%C**N/A0.8C**N/A5817.1h1.8B*5.6B+
E540 Halberd-H 991591639.381C*6.3358.799%C++1.861%C+35.6C24.1C*63016.6h5.8C**9.9B+
G30 Vulcan 8965725610.214A+7.1742.464%A++1.399%D*37.6A++21.3A48515.2h65.8B**154.9B**
MG-S1 Jackal 5795713531.618B+1.4326.86%C++26.27%B*31.2C+N/A9918.3h9.9B37B+
M12 Kobalt 5004844121M**117.9520.635%C+21.281%B*88C2.9D2475.5h19.8C95.9C+
MSW-R 4574513041.484C+1.5623.3%C*25.055%C*40.3C++N/A25811.2h11.7C**50B
RAMS .50M 4364331133.832C*0.7832.488%D-75.751%C26.2C+N/A13316.5h2.4C+7.4C
NS Decimator 5053993921.018C+2.0337.26%F**3.008%B+20.8D-5.5D*28619.2h3.4B**9.3C
Coyote Missiles 6203701063.491C+0.4448.824%DN/A19.1D-12.9D41019.4h35.4B+72.5C**
T16 Rhino 3593552281.557B+1.4922.226%C**19.718%C38.6C**N/A3519.2h10.5B**47.1B++
NS-7 PDW 3022942531.162C**1.8928.454%B++20.068%B+22.8C+N/A15212.9h17.1C59.9C*
T32 Bull 2852841771.605C*1.4426.313%B+22.183%C+58B*N/A3924.9h11.8B44.7B+
AP30 Shredder 488272377.351C+4.3027.605%C-1.471%C--24.1C19.1C+80811.3h78.3C*283.5C++
P525 Marauder 251239639.833B*36.7918.213%CN/A54.3C2.7C-3814.4h7.5D41.3C
MRC3 Mercy 2392361012.337C++0.7119.901%B*20.763%C++27.4C+N/A1418.6h20.2C+101.4B+
M40 Fury-F 3472271521.493C+1.5551.906%C**N/A16.1C-8.5B+15414.1h12.3C+23.7C++
NS-61 Emissary 2332262231.013B2.0329.275%C++19.027%B+34.8B+1.1B**1106.5h11.2B+38.2B+
MANA Anti-Vehicle Turret 4422201171.88C**1.1742.598%D*3.182%C31.9C+32.2C**8776.9h8.7C**20.5C+
Hyena Missile Launcher 360214826.75U23.7028.839%C--N/A54.9M+37.4M*8103.9h13.4A*46.4A
T9 CARV 2042031381.471C*1.5820.487%C**21.675%C+30.3C*N/A4636.7h11.3B*55.1B+
Tomcat A2AM Pods 394198277.333B++4.2985.909%B*N/A46C+45.6C++17364.3h8.9C+10.4C*
Dual-75 Duster 2231961117.818B14.7743.809%B+N/A70C++9.6B*4582.8h5.2B+11.9B+
PDW-16 Hailstorm 1961951531.275C**1.7731.979%A+16.923%C++26.4C+N/A1857.4h12.7B+39.6B++
MRC3 Mercy 194188782.41C*0.6420.713%B*23.404%B+25.8C+N/A1307.3h22.2C-107.3B+
M60-A Bulldog 1991781017.8C+14.7547.258%C++1.124%D--32.4C+3.8C+2875.5h4.6B+9.6B++
A30 Walker 381178325.563M*2.5213.638%F1.685%C20.2C**23.1B**6708.8h53.3A390.5B*
M60-A Bulldog 1961781116.182C+13.1342.214%C--N/A23.7C-2.4C--1787.5h4.6B++10.9B+
SMG-46 Armistice 167166841.976B*1.0731.36%B**15.663%C+39.5B+N/A3684.2h12.8B+40.9B++
M40 Fury 2021501212.5B+9.4539.8%B+N/A40.5C--14.1B+8283.7h16.5C-41.3C+
Ripper 1481451,2550.116B+2.9314.95%D--21.379%B++1.9CN/A876.9h1.2B+8.3C+
M40 Fury 1811421310.923B+7.8837.67%C**2.113%B31.6D8.7C+7724.5h14.6C+38.9C**
NS-15M AE 1381371011.356C1.6919.901%D--22.628%C-22.5D-N/A596.1h10.5B+52.9C+
MAX Punch 1441339580.139C*2.9136.85%C--N/A1.3C+N/A7103.3h1.9C++5.1C++
CAS 14-E 146133622.167C*19.1240.508%B**2.256%B+73.9C++7.2C*3741.8h27.7C**68.4B+
Skyguard 231131304.367B*1.3228.488%C+3.053%B++10.9C8.3C43912h112.2B393.8B+
M20 Wyvern 226120158B+4.9534.521%D2.5%D16.7D14.7C+3897.2h84.2C+243.9C
M60-G Bulldog 140117716.714A**13.6750.444%B**3.419%C**50.9B+10C**7132.3h5.8B+11.5B*
T4 AMP 1171151990.578C2.4718.541%D**13.913%D-8.6D--N/A5313.4h12.7B+68.4C+
L-30R Vektor 173115392.949B+0.1030.483%D-N/A7.6C3.8C6615.1h85.2C+279.6C
M20 Basilisk 158107176.294A3.2543.26%B+3.738%D-15.7C7.5C+3766.8h104.1C+240.6C**
The Slasher 1031031,7110.06C*2.9918.382%D*N/A0.8CN/A5122.1h1.7B++9.2C+
SOAS-20 10099571.737C*1.3129.773%B22.222%C*16.2D-N/A886.1h10.6B+35.7B+
Frag Grenade 9696196N/A92.9545.335%C++N/A480C+N/A58870.2h3.2B++7.1B+
Sticky Grenade 9191191N/A87.9552.756%C++N/A455D*N/A25570.2h3.7D**7D
Striker AE 17191442.068M+0.9837.541%D**N/A12.5C+11C1277.3h24.1B**64.3B++
MANA Anti-Personnel Turret 9190273.333N/A0.2923.316%UN/A900U10U4871600.1h30.3T*130.1T*
TRAP-M1 8080631.27C1.7827.754%C30%B++28.6CN/A1412.8h8.9C**32.1C++
M18 Locust 15775292.586B+0.4626.067%D-N/A15.6C17.1B10654.8h102.4C++392.9C*
M40 Fury-H 7974324.667B**21.6231.006%D*N/A52.9D3.6D*2801.4h4.1A13.2B**
Spear Anti-Vehicle Phalanx Turret 12371514.2A11.1535.667%D-5.634%B++25.4D18.6C8692.8h9.1C+25.5C
M20 Basilisk 1257088.75A**5.7040.775%C*1.429%F13.7D10.8C*4875.1h117.3C287.7C+
M60-G Bulldog 866997.667B++4.6241.82%B++2.899%C+28.8C+7.1C*5562.4h6.6B+15.8B++
Cycler TRV 6967661.015C+2.0323.888%C*26.866%B**26.8C+N/A3262.5h13.4C++56C**
Anti-Vehicle Grenade 6965165N/A61.9551.064%C+N/A325C20D--57480.2h4.4B++8.7B+
T1S Cycler 6262571.088C+1.9626.574%B+25.807%B++25.8C+N/A2372.4h14.2C53.5C*
M12 Kobalt 6260160M++56.9517.878%C++15%D50C1.7D2941.2h18.8C+105.1C**
T1 Cycler 6060461.304C**1.7420.198%C16.667%D27.3C*N/A6142.2h12.3B*60.7B+
M12 Kobalt 6159229.5B*26.4517.179%C+15.254%D65.6C+2.2C-2800.9h14.2B++82.8B+
M12 Kobalt-H 5856156A++52.9520.246%C12.5%D-80D2.9D2170.7h14.1B+69.6C**
Rocklet Rifle 10256810.691C+2.3629.867%F*N/A6.2F5.1F1089h28.4B++95.1C--
NS Annihilator 11455840.655C*2.3977.992%DN/A6.9D7.4C-3368h10.3B+13.2B+
NS-357 Underboss 5453840.631C2.4226.808%D*22.642%C*5D*N/A4110.5h4.1C*15.1C
C75 Viper 6853413.25A+10.2023.972%D**1.887%B+24.1C6.8C+11672.2h8.5B*35.3C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter452,6362.7h
Restoration Kit6580.1h
Nano-Armor Kit1,4982,143,111158.5h
Flail Targeting Dart31320.8h
Anti-Vehicle MANA Turret488463.9h
Spawn Beacon201,3613.1h
Nanite Revive Grenade05650.2h
Medical Applicator13345,2144.7h
NSX Amaterasu71200.7h
Welding Device01,3240.1h
Spitfire Auto-Turret145720.9h
Ammunition Package71,4100.9h
Medical Kit3032,3248.3h
Anti-Infantry MANA Turret111480.5h
WLT-Howler Mining Laser01,0350.3h
Nano-Repair Grenade02770.1h
Recon Detection Device125121.1h

Check the help document for the dictionary if you want to learn more about words used here.


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