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Field Marshal Space Parodex[ARMF] Parodex
TR BR 203

KDR: 3.06

Score: 112.6m

Last Seen: Jul 14th, 2019 7:18 PM
- OFFLINE - 107.1 hour(s)

Prestige 1, Battle Rank 100 (203 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster M14 Banshee E540 Halberd P2-120 AP M18 Rotary TAS-16 Blackjack Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 937TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.022%18.448%48023119111,8931.276621.783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.903%0.948B*-0.367C--0.014C+HEAD + (~5.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.43B11.10.226C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.993%0.802%7206120815,958255796296.23847166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.266%-0.458D-0.725D--0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.40.098C+480.093C+97.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.575%2.19%420612086,073180232423.37014187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.433%-0.525D-0.239C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.424B7.90.368C**14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.862%1.262%161420119421,08517311194812.1808176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.771%0.155C++-0.789D-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.73B++12.20.694B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.747%62.487%1614412101,930770202.50649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.098%0.265C*-0.298C0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.189C++30.073C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.04%15.11%1614312113,501847364.12854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%1.786A++0.095C+-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.669B+2.80.433B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
112.6m502.1%586 (35.2k)549 (32.9k)3.0600782,16926,8523.98529203 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214290021.447%6.292%13507:3823

50% Engineer36% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2013 6:16 PMMay 27th, 2018 6:32 PMJul 17th, 2019 10:20 AM (2d) (PST)Jul 14th, 2019 3:18 PM (4d) (PST)Jul 14th, 2019 3:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
821827390.4000.1310.0252.7680.151343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,2434,94944,2942482166932,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3420.5h/142.5d 24,844 5,170 24,736 568k 2,710 6,392 30,969 168.4m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B
Kills:2,200
Deaths:1,472
KDR:1.495
Accuracy:64.245% B
HSR:14.364% C+
LC3 Jaguar
B+
Kills:1,750
Deaths:1,168
KDR:1.498
Accuracy:25.737% B+
HSR:18.114% C
TRAC-5 S
C++
Kills:1,474
Deaths:1,398
KDR:1.054
Accuracy:23.117% C++
HSR:4.545% F--
HC1 Cougar
B++
Kills:1,344
Deaths:754
KDR:1.782
Accuracy:27.823% B++
HSR:17.113% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
TRS-12 Uppercut
B+
Kills:1,194
Deaths:727
KDR:1.642
Accuracy:62.813% B+
HSR:16.667% C*
T5 AMC
B*
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B*
HSR:16.149% D
NS-11C
B
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
AS16 NightHawk
A
Kills:107
Deaths:54
KDR:1.981
Accuracy:52.340% A
HSR:13.084% C
NS Baron G5AE
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:44.167% C
HSR:14.925% C+
Kills:12,301
Deaths (as Engineer):8,349
Deaths (to Engineers):8,520
KDR:1.47335
Kill Difference:3,952
Playtime:1,710.295 hours
Usage:50%
Score:63.575m
Score/min:620
Accuracy (listed only):36.782%
HSR (listed only):14.769%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:483
Deaths:330
KDR:1.464
Accuracy:23.225% C++
HSR:24.431% C+
T16 Rhino
C*
Kills:355
Deaths:228
KDR:1.557
Accuracy:22.226% C*
HSR:19.718% C
T32 Bull
B+
Kills:284
Deaths:177
KDR:1.605
Accuracy:26.313% B+
HSR:22.183% C
T9 CARV
C*
Kills:203
Deaths:138
KDR:1.471
Accuracy:20.487% C*
HSR:21.675% C+
NS-15M AE
D
Kills:153
Deaths:109
KDR:1.404
Accuracy:20.363% D--
HSR:22.222% D
Kills:1,478
Deaths (as Heavy Assault):982
Deaths (to Heavy Assaults):5,457
KDR:1.50509
Kill Difference:496
Playtime:134.084 hours
Usage:4%
Score:2.702m
Score/min:336
Accuracy (listed only):22.523%
HSR (listed only):22.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B
Kills:2,200
Deaths:1,472
KDR:1.495
Accuracy:64.245% B
HSR:14.364% C+
LC3 Jaguar
B+
Kills:1,750
Deaths:1,168
KDR:1.498
Accuracy:25.737% B+
HSR:18.114% C
TRAC-5 S
C++
Kills:1,474
Deaths:1,398
KDR:1.054
Accuracy:23.117% C++
HSR:4.545% F--
HC1 Cougar
B++
Kills:1,344
Deaths:754
KDR:1.782
Accuracy:27.823% B++
HSR:17.113% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
TRS-12 Uppercut
B+
Kills:1,194
Deaths:727
KDR:1.642
Accuracy:62.813% B+
HSR:16.667% C*
T5 AMC
B*
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B*
HSR:16.149% D
NS-11C
B
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
MG-S1 Jackal
B+
Kills:698
Deaths:428
KDR:1.631
Accuracy:26.016% C+
HSR:24.212% B+
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
AS16 NightHawk
A
Kills:107
Deaths:54
KDR:1.981
Accuracy:52.340% A
HSR:13.084% C
NS Baron G5AE
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:44.167% C
HSR:14.925% C+
Kills:13,654
Deaths (as Light Assault):9,267
Deaths (to Light Assaults):5,563
KDR:1.4734
Kill Difference:4,387
Playtime:1,246.401 hours
Usage:36%
Score:39.462m
Score/min:528
Accuracy (listed only):34.827%
HSR (listed only):15.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,319
Deaths:587
KDR:2.247
Accuracy:40.999% B
HSR:58.908% D--
NS-44 Commissioner
C+
Kills:1,030
Deaths:1,351
KDR:0.762
Accuracy:30.438% D
HSR:20.777% C+
MG-S1 Jackal
B+
Kills:698
Deaths:428
KDR:1.631
Accuracy:26.016% C+
HSR:24.212% B+
RAMS .50M
C
Kills:436
Deaths:113
KDR:3.858
Accuracy:32.668% D-
HSR:75.917% C
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B
NS-61 Emissary
B+
Kills:233
Deaths:230
KDR:1.013
Accuracy:29.314% C*
HSR:19.313% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
T4 AMP
D--
Kills:115
Deaths:199
KDR:0.578
Accuracy:18.541% D**
HSR:13.913% D--
SOAS-20
B
Kills:99
Deaths:57
KDR:1.737
Accuracy:29.773% B
HSR:22.222% C++
TRAP-M1
B+
Kills:92
Deaths:68
KDR:1.353
Accuracy:28.123% C
HSR:29.348% B+
NSX Daimyo
C+
Kills:83
Deaths:36
KDR:2.306
Accuracy:40.242% C+
HSR:85.542% F--
NS-45 Pilot
C+
Kills:73
Deaths:54
KDR:1.352
Accuracy:30.078% C+
HSR:23.288% C
NS-357 Underboss
C
Kills:65
Deaths:90
KDR:0.722
Accuracy:27.940% D--
HSR:20% C
Kills:4,898
Deaths (as Infiltrator):3,703
Deaths (to Infiltrators):2,584
KDR:1.32271
Kill Difference:1,195
Playtime:167.754 hours
Usage:5%
Score:2.674m
Score/min:266
Accuracy (listed only):30.423%
HSR (listed only):31.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B
Kills:2,200
Deaths:1,472
KDR:1.495
Accuracy:64.245% B
HSR:14.364% C+
TRS-12 Uppercut
B+
Kills:1,194
Deaths:727
KDR:1.642
Accuracy:62.813% B+
HSR:16.667% C*
MG-S1 Jackal
B+
Kills:698
Deaths:428
KDR:1.631
Accuracy:26.016% C+
HSR:24.212% B+
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
Cycler TRV
B+
Kills:128
Deaths:94
KDR:1.362
Accuracy:25.232% B+
HSR:24.219% B+
AS16 NightHawk
A
Kills:107
Deaths:54
KDR:1.981
Accuracy:52.340% A
HSR:13.084% C
NS Baron G5AE
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:44.167% C
HSR:14.925% C+
T1S Cycler
B++
Kills:62
Deaths:57
KDR:1.088
Accuracy:26.574% B+
HSR:25.807% B++
T1 Cycler
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:20.198% C-
HSR:16.667% D
Kills:5,171
Deaths (as Combat Medic):3,405
Deaths (to Combat Medics):2,032
KDR:1.51865
Kill Difference:1,766
Playtime:46.664 hours
Usage:1%
Score:1.097m
Score/min:392
Accuracy (listed only):37.580%
HSR (listed only):18.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,153
Deaths:394
KDR:2.926
Accuracy:39.348% C++
HSR:3.816% B+
M3 Pounder HEG
A
Kills:1,030
Deaths:394
KDR:2.614
Accuracy:41.819% C++
HSR:4.951% A
MR1 Fracture
M+
Kills:959
Deaths:437
KDR:2.195
Accuracy:32.560% C-
HSR:9.698% M+
MR1 Fracture
A
Kills:826
Deaths:438
KDR:1.886
Accuracy:33.839% C
HSR:6.659% A
MRC3 Mercy
B++
Kills:243
Deaths:103
KDR:2.359
Accuracy:20.090% B++
HSR:20.988% C+
MRC3 Mercy
B*
Kills:189
Deaths:80
KDR:2.363
Accuracy:20.870% B*
HSR:23.280% B+
Kills:4,400
Deaths (as MAX Suit):923
Deaths (to MAX Suits):1,587
KDR:4.76706
Kill Difference:3,477
Playtime:117.399 hours
Usage:3%
Score:3.138m
Score/min:445
Accuracy (listed only):31.421%
HSR (listed only):11.565%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:4,620
V. Kills:402 N/A
Deaths:679
KDR:6.804
Accuracy:31.678% B+
KPH:63.400 B++
VKPH:5.500 B**
M18 Rotary
B
Kills:2,365
V. Kills:2,174 109%
Deaths:1,177
KDR:2.009
Accuracy:31.299% C+
KPH:13.400 C+
VKPH:12.300 B
Hornet Missiles
B
Kills:2,073
V. Kills:1,050 197%
Deaths:319
KDR:6.498
Accuracy:63.023% B
KPH:53.900 C+
VKPH:27.300 C
M18 Needler
B++
Kills:1,983
V. Kills:1,957 101%
Deaths:948
KDR:2.092
Accuracy:28.929% D
KPH:14.100 C++
VKPH:14 B++
Hellfire Rocket Pods
C+
Kills:1,693
V. Kills:328 N/A
Deaths:220
KDR:7.695
Accuracy:51.415% B
KPH:74.200 C+
VKPH:14.400 C+
Coyote Missiles
D
Kills:372
V. Kills:251 148%
Deaths:106
KDR:3.509
Accuracy:49.121% D
KPH:19 D
VKPH:12.800 D
Tomcat A2AM Pods
C++
Kills:198
V. Kills:196 101%
Deaths:27
KDR:7.333
Accuracy:85.826% B**
KPH:46.200 C+
VKPH:45.800 C++
M18 Locust
B
Kills:75
V. Kills:82 90%
Deaths:29
KDR:2.586
Accuracy:26.067% D-
KPH:15.500 C
VKPH:16.900 B
Kills:13,379 (9,043 + 0)
Deaths:3,505
KDR:3.817
VKDR:1.837
Vehicle Kills:6,440
Kill Difference:9,874
Playtime:479.993 hours
Usage:14%
Score:13.260m
Score/min:460
Piloting Accuracy:26.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:9,107
V. Kills:6,861 133%
Deaths:1,091
KDR:8.347
Accuracy:31.882% D-
KPH:36.500 C++
VKPH:27.500 C**
CAS30 Tank Buster
B
Kills:5,170
V. Kills:4,507 115%
Deaths:1,829
KDR:2.827
Accuracy:39.655% D
KPH:10 B
VKPH:8.700 C*
L105 Zephyr
A
Kills:751
V. Kills:90 N/A
Deaths:41
KDR:18.317
Accuracy:52.854% A
KPH:84.100 A
VKPH:10.100 C*
AP30 Shredder
C+
Kills:272
V. Kills:216 125%
Deaths:37
KDR:7.351
Accuracy:27.562% D
KPH:24.200 C
VKPH:19.200 C+
Dual-75 Duster
A+
Kills:196
V. Kills:27 N/A
Deaths:11
KDR:17.818
Accuracy:43.809% B++
KPH:69.700 C++
VKPH:9.600 A+
L-30R Vektor
C
Kills:127
V. Kills:65 192%
Deaths:42
KDR:3.024
Accuracy:31.229% D
KPH:7.200 C-
VKPH:3.700 C
Kills:15,623 (5,297 + 10,326)
Deaths:3,051
KDR:5.121
VKDR:3.856
Vehicle Kills:11,766
Kill Difference:12,572
Playtime:809.007 hours
Usage:24%
Score:19.079m
Score/min:393
Piloting Accuracy:31.229%
Gunner Accuracy:43.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,168
V. Kills:148 N/A
Deaths:57
KDR:20.491
Accuracy:43.052% D
KPH:50.400 C+
VKPH:6.400 C-
L100 Python AP
C
Kills:1,091
V. Kills:706 154%
Deaths:157
KDR:6.949
Accuracy:43.995% D**
KPH:25.400 C--
VKPH:16.500 C
Skyguard
C
Kills:134
V. Kills:102 130%
Deaths:31
KDR:4.323
Accuracy:28.603% C+
KPH:10.900 C-
VKPH:8.300 C
C75 Viper
B++
Kills:80
V. Kills:31 250%
Deaths:6
KDR:13.333
Accuracy:28.531% D--
KPH:28.800 C+
VKPH:11.200 B++
Kills:2,473 (2,473 + 0)
Deaths:251
KDR:9.853
VKDR:3.932
Vehicle Kills:987
Kill Difference:2,222
Playtime:81.119 hours
Usage:2%
Score:1.923m
Score/min:395
Driving Accuracy:28.531%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:3,980
V. Kills:2,406 165%
Deaths:264
KDR:15.076
Accuracy:45.836% B+
KPH:30.400 B
VKPH:18.400 B**
P2-120 AP
B+
Kills:2,599
V. Kills:2,037 128%
Deaths:334
KDR:7.781
Accuracy:39.645% D
KPH:26.400 C
VKPH:20.700 B+
P2-120 HESH
C*
Kills:1,001
V. Kills:214 466%
Deaths:56
KDR:17.875
Accuracy:37.951% C-
KPH:48.100 C+
VKPH:10.300 C*
G30 Vulcan
A+
Kills:622
V. Kills:353 176%
Deaths:58
KDR:10.724
Accuracy:43.368% A+
KPH:38.200 A+
VKPH:21.700 B**
P525 Marauder
C
Kills:239
V. Kills:12 N/A
Deaths:6
KDR:39.833
Accuracy:18.213% C-
KPH:54 C
VKPH:2.700 C--
MR11 Gatekeeper
A++
Kills:218
V. Kills:110 196%
Deaths:15
KDR:14.533
Accuracy:48.431% B**
KPH:42 A++
VKPH:21.200 B+
Kills:8,659 (3,600 + 5,059)
Deaths:733
KDR:11.813
VKDR:7.001
Vehicle Kills:5,132
Kill Difference:7,926
Playtime:275.935 hours
Usage:8%
Score:12.043m
Score/min:727
Driving Accuracy:37.951%
Gunner Accuracy:48.431%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:2,005
V. Kills:109 N/A
Deaths:100
KDR:20.050
Accuracy:42.199% B*
KPH:100.600 C+
VKPH:5.500 C
G20 Vulcan-H
B++
Kills:1,474
V. Kills:810 182%
Deaths:96
KDR:15.354
Accuracy:53.302% B++
KPH:54.200 B+
VKPH:29.800 C**
E540 Halberd-H
C*
Kills:616
V. Kills:406 151%
Deaths:64
KDR:9.625
Accuracy:59.001% C*
KPH:36.400 C-
VKPH:24 C*
M12 Kobalt-H
C
Kills:156
V. Kills:4 N/A
Deaths:5
KDR:31.200
Accuracy:20.490% C
KPH:91.500 C-
VKPH:2.300 D-
M40 Fury-H
D
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:31.006% D*
KPH:53.400 D
VKPH:3.600 D*
Kills:4,325 (0 + 4,325)
Deaths:268
KDR:16.138
VKDR:4.978
Vehicle Kills:1,334
Kill Difference:4,057
Playtime:67.133 hours
Usage:2%
Score:2.172m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:31.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:150
V. Kills:52 283%
Deaths:12
KDR:12.500
Accuracy:39.800% B+
KPH:40.600 C--
VKPH:14.100 B+
M40 Fury
C+
Kills:142
V. Kills:39 355%
Deaths:13
KDR:10.923
Accuracy:37.670% C**
KPH:31.700 D
VKPH:8.700 C+
M60-G Bulldog
A
Kills:117
V. Kills:23 N/A
Deaths:7
KDR:16.714
Accuracy:50.444% A
KPH:51.700 B+
VKPH:10.200 B+
M20 Basilisk
C+
Kills:110
V. Kills:52 208%
Deaths:17
KDR:6.471
Accuracy:43.426% B+
KPH:16 C-
VKPH:7.600 C+
M20 Basilisk
B
Kills:74
V. Kills:56 130%
Deaths:8
KDR:9.250
Accuracy:41.120% C*
KPH:14.400 D
VKPH:10.900 B
M12 Kobalt
C+
Kills:69
V. Kills:2 N/A
Deaths:2
KDR:34.500
Accuracy:17.392% C+
KPH:69.400 C+
VKPH:2 D
M60-G Bulldog
C**
Kills:69
V. Kills:17 383%
Deaths:9
KDR:7.667
Accuracy:41.820% B++
KPH:29 C+
VKPH:7.100 C**
M12 Kobalt
C+
Kills:65
V. Kills:2 N/A
Deaths:1
KDR:65
Accuracy:17.047% C+
KPH:45.500 C--
VKPH:1.400 D-
Kills:796 (0 + 796)
Deaths:69
KDR:11.536
VKDR:3.522
Vehicle Kills:243
Kill Difference:727
Playtime:27.256 hours
Usage:1%
Score:0.916m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:17.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:227
V. Kills:120 188%
Deaths:154
KDR:1.474
Accuracy:51.848% C*
KPH:15.800 C-
VKPH:8.400 B+
Kills:227 (227 + 0)
Deaths:154
KDR:1.474
VKDR:0.779
Vehicle Kills:120
Kill Difference:73
Playtime:14.362 hours
Usage:0%
Score:0.131m
Score/min:152
Driving Accuracy:51.848%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:180
V. Kills:14 N/A
Deaths:7
KDR:25.714
Accuracy:36.695% B
KPH:76.700 C*
VKPH:6 C+
VLG Missile Launcher
B+
Kills:135
V. Kills:69 193%
Deaths:
KDR:
Accuracy:49.592% D
KPH:58.100 C+
VKPH:29.700 B+
M20 Wyvern
C++
Kills:120
V. Kills:106 112%
Deaths:15
KDR:8
Accuracy:34.521% D
KPH:16.600 D
VKPH:14.700 C++
Kills:435 (0 + 435)
Deaths:22
KDR:19.773
VKDR:8.591
Vehicle Kills:189
Kill Difference:413
Playtime:11.890 hours
Usage:0%
Score:0.271m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:34.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,9689,1071,0918.347C*5.2931.882%D-N/A36.5C++27.5C**745249.3h3.5B++11.1C*
CAS30 Tank Buster 9,6775,1701,8292.827B++0.2339.655%DN/A10B8.7C*217519.1h40.7B++102.7B+
M14 Banshee 5,0224,6206796.804C++3.7431.678%B+N/A63.4B++5.5B**41372.9h18.7B+59.1B+
E540 Halberd 6,3863,98026415.076A12.0245.836%B+2.161%D30.4B18.4B**543130.8h4.7B*10.2B*
P2-120 AP 4,6362,5993347.781C++4.7239.645%D2.616%C26.4C20.7B+113298.4h7C++17.8C+
M18 Rotary 4,5392,3651,1772.009C*1.0531.299%C+1.438%D13.4C+12.3B348176.9h97B+310B+
TAS-16 Blackjack 2,2162,2001,4721.495C**1.5764.245%B14.364%C+23.2DN/A10394.9h2.7C+4.2C*
Hornet Missiles 3,1232,0733196.498C++3.4463.023%B1.302%C53.8C+27.3C74338.5h7.9B+12.5B++
P525 Marauder-H 2,1142,00510020.05B+16.9942.199%B*N/A100.8C+5.5C47719.9h5.8B+13.7B*
M18 Needler 3,9401,9839482.092C++0.9728.929%D1.462%C-14.1C++14B++451140.2h101.5B+350.7B+
LC3 Jaguar 1,7581,7501,1681.498C++1.5625.737%B+18.114%C18.8C-N/A11393.1h11.3B+43.9B+
Hellfire Rocket Pods 2,0211,6932207.695C++4.6351.415%BN/A74.3C+14.4C+73522.8h15.7B+30.6B+
C-4 2,2481,6479611.714C*1.3520.664%D-N/A36.7D--13.4D--52044.9h1.2B+6C++
G20 Vulcan-H 2,2841,4749615.354M++12.2953.302%B++2.442%C54.2B+29.8C**56127.2h54.7A+102.7A+
TRAC-5 S 1,5401,4741,3981.054C*2.0123.117%C++4.545%F--10.2DN/A47144.8h6.7A29B*
HC1 Cougar 1,3521,3447541.782B++1.2827.823%B++17.113%D-35.8BN/A21437.5h10.2B++36.6B+
TSAR-42 1,3341,3195872.247C+0.8140.999%B58.908%D--28.8CN/A12545.8h2.6C6.4C++
LC2 Lynx 1,2401,2278061.522B+1.5425.953%B+15.322%D--28.8C+N/A15842.6h13.2B+50.9B+
TRS-12 Uppercut 1,2121,1947271.642B+1.4262.813%B+16.667%C*33.2CN/A9836h2.7C+4.4C*
L100 Python HESH 1,3161,1685720.491B*17.4343.052%D1.284%C50.3C+6.4C-28723.2h2.7B++6.2B+
T5 AMC 1,1641,1587281.591B++1.4727.985%B*16.149%D34.6B++N/A22633.5h12.2B++43.7B++
M3 Pounder HEG 1,2591,1533942.926B**0.1339.348%C++3.816%B+33.1A++3C+22634.8h9.9B**25.1B*
L100 Python AP 1,7971,0911576.949B+3.8943.995%D**2.933%C*25.4C--16.5C40042.9h5.1B11.5C+
NS-44 Commissioner 1,0391,0301,3510.762C+2.3030.438%D20.777%C+6.8D--N/A39150.5h3.4B+11.2C++
M3 Pounder HEG 1,1381,0303942.614B+0.4541.819%C++4.951%A30.1A3.2C19634.2h11.7B**27.9B++
P2-120 HESH 1,2151,0015617.875B+14.8137.951%C-1.299%B+48.1C+10.3C*34420.8h5.4C14.2C
NS-11C 9889735241.857B**1.2025.673%B17.061%C47.5B**N/A27720.5h12.6B+49.1B+
MR1 Fracture 1,1419594372.195A*0.8732.56%C-9.698%M+17.8A*3.4D-11953.9h15.2A++46.6B**
M60-A Bulldog 1,0338855815.259B**12.2036.9%C+1.017%C--42.3B7.1C++82120.9h4.8B*13.1B+
MR1 Fracture 9818264381.886A*1.1733.839%C6.659%A15.2A++2.9D--10154.2h18.5A++54.6B**
TRAC-Shot 8108076811.185C+1.8824.746%C+15.118%D33.8C+N/A20023.9h12.2C+49.5C+
L105 Zephyr 8417514118.317B+15.2652.854%AN/A84.4A10.1C*8848.9h4.4B**8.4B**
Tank Mine 1,2757131893.772B+0.7128.109%CN/A90.3C71.1C**22777.9h1.9C++6.8C
MG-S1 Jackal 7106984281.631B+1.4326.016%C+24.212%B+29.2C+N/A9223.9h11C*42.1B
Chainblade 69064411,8970.054B**3.0131.664%C*N/A0.8C**N/A4834.8h1.8B++5.7B+
G30 Vulcan 9756225810.724A7.6643.368%A+1.286%D*38.2A+21.7B**47816.3h66.2B*152.7A
E540 Halberd-H 1,022616649.625C*6.5659.001%C*1.786%C+36.4C-24C*62816.9h5.8C*9.9B
M12 Kobalt 524506684.333A*81.2720.9%C+20.949%B++87.2C3.1C2435.8h20C95.5C+
MSW-R 4934833301.464C+1.6023.225%C++24.431%C+36.3C+N/A22813.3h11.8C*50.7C**
RAMS .50M 4394361133.858C*0.8032.668%D-75.917%C25.8C+N/A13116.9h2.4C+7.4C
NS Decimator 5174073961.028C+2.0337.087%T2.948%B+21D-5.7D*28719.4h3.4B*9.2C
Coyote Missiles 6233721063.509C++0.4549.121%DN/A19.1D12.9D40719.5h36.3B+73.9C**
T16 Rhino 3593552281.557B+1.5022.226%C*19.718%C38.6C*N/A3519.2h10.5B*47.1B+
NS-7 PDW 3022942531.162C**1.9028.454%B++20.068%B22.8C+N/A15412.9h17.1C59.9C*
T32 Bull 2852841771.605C++1.4626.313%B+22.183%C58B++N/A3934.9h11.8B44.7B+
AP30 Shredder 488272377.351C+4.2927.562%D1.471%D24.1C19.1C+81711.3h78.3C**284.1C++
MRC3 Mercy 2472431032.359C++0.7020.09%B++20.988%C+27.6C+N/A1428.8h20.2C+100.4B+
P525 Marauder 251239639.833A++36.7718.213%C-N/A54.3C2.7C--3824.4h7.5C41.3C
NS-61 Emissary 2402332301.013C**2.0529.314%C*19.313%B+33.3B1B++1057h11.2B+38.3B+
Hyena Missile Launcher 382228828.5U25.4428.954%DN/A57A**38.5M*8054h13.8A++47.5A
M40 Fury-F 3472271541.474C++1.5951.848%C*N/A15.8C-8.3B+15214.4h12.3C+23.7C++
MANA Anti-Vehicle Turret 4422201171.88C*1.1842.598%D*3.182%C31.9C+32.2B8806.9h8.7C**20.5C+
MR11 Gatekeeper 3282181514.533A*11.4748.431%B**N/A41.9A++21.2B+3225.2h26.2A++54.1A+
T9 CARV 2042031381.471C*1.5920.487%C*21.675%C+30.3C++N/A4666.7h11.3B*55.1B+
Tomcat A2AM Pods 394198277.333B*4.2785.826%B**N/A46C+45.6C++17404.3h8.9C+10.4B
Dual-75 Duster 2231961117.818B+14.7643.809%B++N/A70C++9.6A+4592.8h5.2B+11.9B++
PDW-16 Hailstorm 1961951531.275B1.7931.979%A+16.923%C++26.4C+N/A1857.4h12.7B+39.6B++
MRC3 Mercy 195189802.363C++0.7020.87%B*23.28%B+25.2CN/A1287.5h22.8D109.2B
Ripper 1901871,4560.128B+2.9315.135%D--25.669%A2.1CN/A990.6h1.2B+7.9C+
A30 Walker 388182335.515M+2.4513.645%F-1.648%C20.2C*22.9B**6779h53.5A391.9B++
CAS 14-E 194180725.714B+22.6536.695%B2.778%B*78.3C**6.1C+3372.3h26.3B+71.7B+
M60-A Bulldog 1991781017.8C+14.7447.258%C++1.124%D--32.4C+3.8C+2875.5h4.6B**9.6B++
M60-A Bulldog 1961781116.182C+13.1242.214%DN/A23.7C--2.4D1787.5h4.6B*10.9B+
SMG-46 Armistice 167166841.976B*1.0831.36%B**15.663%C+39.5B+N/A3694.2h12.8B+40.9B+
M12 Kobalt-H 160156531.2B++28.1420.49%C14.744%C-91.8C-2.4D-2491.7h12.1B+59.2B+
NS-15M AE 1551531091.404C1.6620.363%D--22.222%D23.5D-N/A646.5h10.6B+52.2C+
M40 Fury 2021501212.5B++9.4439.8%B+N/A40.5C--14.1B+8283.7h16.5C-41.3C+
Striker AE 252145572.544S0.5239.259%D*N/A15.9C*11.8C+1329.1h21.9A55.8B*
M40 Fury 1811421310.923B+7.8637.67%C**2.113%B31.6D8.7C+7724.5h14.6C+38.9C**
VLG Missile Launcher 2041351135S131.9449.592%DN/A58.7C+30B++3882.3h4.9B+10C**
Skyguard 236134314.323B++1.2628.603%C+2.985%B++10.9C-8.3C44012.3h111.6B390.1B
MAX Punch 1441339610.138B2.9236.944%C-N/A1.3C+N/A7103.6h1.9C++5.1C++
Cycler TRV 130128941.362C++1.7025.232%B+24.219%B+36.6C**N/A2743.5h11.9B+47.2B+
L-30R Vektor 192127423.024B++0.0431.229%DN/A7.2C-3.7C6617.6h88.3C+282.6C
M20 Wyvern 226120158B+4.9434.521%D2.5%C--16.7D14.7C++3907.2h84.2C+243.9C
M60-G Bulldog 140117716.714M+13.6550.444%A3.419%C**50.9B+10B7132.3h5.8B+11.5B*
T4 AMP 1171151990.578C2.4818.541%D**13.913%D--8.6D--N/A5313.4h12.7B++68.4C
M20 Basilisk 162110176.471A3.4143.426%B+3.636%D-15.9C-7.5C+3796.9h102.2C+235.3C**
AS16 NightHawk 109107541.981B++1.0852.34%A13.084%C39.6C*N/A2382.7h4.5C++8.6B++
The Slasher 1031031,7110.06C*3.0018.382%D*N/A0.8CN/A5122.1h1.7B++9.2C+
SOAS-20 10099571.737C*1.3229.773%B22.222%C++16.2D--N/A896.1h10.6B+35.7B+
Frag Grenade 9696196N/A92.9445.269%C++N/A480C+N/A59020.2h3.2B++7.2B+
Sticky Grenade 9292192N/A88.9452.83%C+N/A460D--N/A25700.2h3.7D**6.9D
TRAP-M1 9492681.353C1.7128.123%C29.348%B+29.7CN/A1363.1h9.2C++32.5C++
MANA Anti-Personnel Turret 9190273.333N/A0.2723.316%UN/A900U10U4899400.1h30.3T*130.1T*
NSX Daimyo 8383362.306C0.7540.242%C+85.542%F--26.8D-N/A633.1h4F-9.9D*
C75 Viper 11180613.333A++10.2728.531%D--1.25%C28.6C+11.1B++10162.8h8.9B++31.2B+
M18 Locust 15775292.586C**0.4726.067%D-N/A15.6C17.1B10684.8h102.4C*392.9C*
M40 Fury-H 7974324.667B**21.6131.006%D*N/A52.9D-3.6D*2811.4h4.1A13.2B**
Spear Anti-Vehicle Phalanx Turret 12774514.8A11.7435.824%D-5.405%B++25.5D-18.3C8812.9h8.8C++24.6C
M20 Basilisk 1307489.25M6.1941.12%C*1.351%F14.5D11B4865.1h113.2C275.2C++
NS-45 Pilot 7373541.352C++1.7130.078%C+23.288%C38.4CN/A1011.9h5.8B++19.4B+
M12 Kobalt 7169234.5B*31.4417.392%C+18.841%C+69C+2D3091h14B++80.2B+
M60-G Bulldog 866997.667B++4.6141.82%B++2.899%C+28.8C+7.1C**5562.4h6.6B+15.8B++
Rocklet Rifle 124681000.68C+2.3832.061%F--N/A6.5F5.4F11710.4h32.4B+100.9D
NS Baron G5AE 6767371.811B+1.2544.167%C14.925%C+47.9C++N/A2141.4h4B+9C+
Anti-Vehicle Grenade 7066166N/A62.9450.516%C+N/A330C20D-55920.2h4.5B++8.8B+
NS Annihilator 13065840.774B+2.2979.052%C-N/A7.8D7.8C3358.3h9.8B++12.3B++
M12 Kobalt 6765165M*61.9417.047%C+16.923%C46.4C--1.4D-2751.4h20.8C122C++
NS-357 Underboss 6665900.722C2.3427.94%D--20%C6.1D*N/A4310.7h4C**14.3C
T1S Cycler 6262571.088C+1.9726.574%B+25.807%B++25.8CN/A2382.4h14.2C-53.5C++
T1 Cycler 6060461.304C**1.7620.198%C-16.667%D27.3C++N/A6262.2h12.3B++60.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon261,5503.3h
Anti-Vehicle MANA Turret488463.9h
Nano-Armor Kit1,5802,325,144171h
Nanite Revive Grenade05650.2h
Medical Applicator13846,2494.8h
NSX Amaterasu71200.7h
Spitfire Auto-Turret168281.2h
Restoration Kit121160.2h
Motion Spotter493,3903.2h
Welding Device01,3240.1h
Recon Detection Device125121.1h
Medical Kit4022,8469.7h
Ammunition Package81,4901h
Anti-Infantry MANA Turret111480.5h
Flail Targeting Dart52061.3h
Nano-Repair Grenade03730.1h
WLT-Howler Mining Laser01,0350.3h

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