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Field Marshal Space Parodex[ARMF] Parodex
TR BR 206

KDR: 3.11

Score: 116.8m

Last Seen: Oct 14th, 2019 3:53 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (206 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M14 Banshee CAS30 Tank Buster E540 Halberd P2-120 AP M18 Rotary Hornet Missiles TAS-16 Blackjack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 944TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.11%18.825%49225119112,4201.27621.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.048%0.948B*-0.367C--0.014C+HEAD + (~5.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.43B10.90.226C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.181%0.811%7526121017,026263098716.47376172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.236%-0.458D-0.725D--0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.20.098C+47.20.093C+95

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.135%2.022%439612106,627190835153.47327188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.786%-0.525D-0.239C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.424B80.368C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.768%1.349%158920119621,50117891213212.0184177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.757%0.155C++-0.789D-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.73B++12.40.694B+20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.803%62.55%1589412122,000812212.46305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.087%0.265C*-0.298C0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.189C++2.90.073C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.55%15.283%1589312133,795885414.2833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.859%1.786A++0.095C+-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.669B+2.80.433B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 39
116.8m507.4%582 (34.9k)544 (32.6k)3.1059786,78727,9424.04738206 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216322021.527%6.371%13707:4224

51% Engineer35% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2013 6:16 PMMay 27th, 2018 6:32 PMOct 14th, 2019 11:31 PM (22h) (PST)Oct 14th, 2019 1:53 PM (1d) (PST)Oct 14th, 2019 11:53 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
824817430.4050.1300.0262.8140.150353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4114,83244,5792482169932,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3575.7h/149d 26,305 5,529 26,946 603.8k 2,768 6,620 32,208 176.7m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:2,247
Deaths:1,510
KDR:1.488
Accuracy:64.365% B+
HSR:14.241% C+
LC3 Jaguar
B+
Kills:1,777
Deaths:1,209
KDR:1.470
Accuracy:25.729% B+
HSR:17.895% C-
TRAC-5 S
C++
Kills:1,484
Deaths:1,473
KDR:1.007
Accuracy:23.268% C++
HSR:4.650% F--
HC1 Cougar
B++
Kills:1,344
Deaths:754
KDR:1.782
Accuracy:27.823% B++
HSR:17.113% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
TRS-12 Uppercut
B+
Kills:1,194
Deaths:729
KDR:1.638
Accuracy:62.780% B+
HSR:16.667% C*
T5 AMC
B*
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B*
HSR:16.149% D
NS-11C
B
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
MG-HBR1 Dragoon
C
Kills:372
Deaths:136
KDR:2.735
Accuracy:31.374% C
HSR:26.882% C
AS16 NightHawk
B**
Kills:354
Deaths:230
KDR:1.539
Accuracy:50.277% B**
HSR:17.232% B++
MG-C1 Kindred
C
Kills:132
Deaths:103
KDR:1.282
Accuracy:25.322% C
HSR:19.697% D
NS Baron G5AE
C+
Kills:79
Deaths:77
KDR:1.026
Accuracy:46.359% C+
HSR:13.924% C
Kills:13,148
Deaths (as Engineer):8,960
Deaths (to Engineers):8,827
KDR:1.46741
Kill Difference:4,188
Playtime:1,820.022 hours
Usage:51%
Score:66.601m
Score/min:610
Accuracy (listed only):35.512%
HSR (listed only):16.304%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:501
Deaths:355
KDR:1.411
Accuracy:23.092% C++
HSR:24.751% C++
T16 Rhino
C*
Kills:355
Deaths:228
KDR:1.557
Accuracy:22.226% C*
HSR:19.718% C
T32 Bull
B+
Kills:284
Deaths:177
KDR:1.605
Accuracy:26.313% B+
HSR:22.183% C
T9 CARV
C*
Kills:203
Deaths:138
KDR:1.471
Accuracy:20.487% C*
HSR:21.675% C+
NS-15M AE
D
Kills:153
Deaths:109
KDR:1.404
Accuracy:20.363% D--
HSR:22.222% D
Kills:1,496
Deaths (as Heavy Assault):1,007
Deaths (to Heavy Assaults):5,654
KDR:1.4856
Kill Difference:489
Playtime:154.664 hours
Usage:4%
Score:3.297m
Score/min:355
Accuracy (listed only):22.496%
HSR (listed only):22.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:2,247
Deaths:1,510
KDR:1.488
Accuracy:64.365% B+
HSR:14.241% C+
LC3 Jaguar
B+
Kills:1,777
Deaths:1,209
KDR:1.470
Accuracy:25.729% B+
HSR:17.895% C-
TRAC-5 S
C++
Kills:1,484
Deaths:1,473
KDR:1.007
Accuracy:23.268% C++
HSR:4.650% F--
HC1 Cougar
B++
Kills:1,344
Deaths:754
KDR:1.782
Accuracy:27.823% B++
HSR:17.113% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
TRS-12 Uppercut
B+
Kills:1,194
Deaths:729
KDR:1.638
Accuracy:62.780% B+
HSR:16.667% C*
T5 AMC
B*
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B*
HSR:16.149% D
NS-11C
B
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
MG-S1 Jackal
B+
Kills:719
Deaths:442
KDR:1.627
Accuracy:25.982% C+
HSR:23.922% B+
AS16 NightHawk
B**
Kills:354
Deaths:230
KDR:1.539
Accuracy:50.277% B**
HSR:17.232% B++
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:171
Deaths:89
KDR:1.921
Accuracy:31.090% B**
HSR:15.790% C+
MG-C1 Kindred
C
Kills:132
Deaths:103
KDR:1.282
Accuracy:25.322% C
HSR:19.697% D
NS Baron G5AE
C+
Kills:79
Deaths:77
KDR:1.026
Accuracy:46.359% C+
HSR:13.924% C
Kills:14,155
Deaths (as Light Assault):9,761
Deaths (to Light Assaults):5,793
KDR:1.45016
Kill Difference:4,394
Playtime:1,262.114 hours
Usage:35%
Score:39.835m
Score/min:526
Accuracy (listed only):34.236%
HSR (listed only):16.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:1,389
Deaths:605
KDR:2.296
Accuracy:40.921% B
HSR:59.179% D--
NS-44 Commissioner
C+
Kills:1,035
Deaths:1,352
KDR:0.766
Accuracy:30.625% D
HSR:20.966% C+
MG-S1 Jackal
B+
Kills:719
Deaths:442
KDR:1.627
Accuracy:25.982% C+
HSR:23.922% B+
RAMS .50M
C
Kills:436
Deaths:113
KDR:3.858
Accuracy:32.668% D-
HSR:75.917% C
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B
NS-61 Emissary
B+
Kills:233
Deaths:230
KDR:1.013
Accuracy:29.285% C++
HSR:19.313% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:171
Deaths:89
KDR:1.921
Accuracy:31.090% B**
HSR:15.790% C+
T4 AMP
D--
Kills:115
Deaths:199
KDR:0.578
Accuracy:18.541% D**
HSR:13.913% D--
SOAS-20
B
Kills:99
Deaths:57
KDR:1.737
Accuracy:29.773% B
HSR:22.222% C++
TRAP-M1
B+
Kills:92
Deaths:68
KDR:1.353
Accuracy:28.123% C
HSR:29.348% B+
NS-45 Pilot
B
Kills:86
Deaths:72
KDR:1.194
Accuracy:27.991% C--
HSR:29.070% B
NSX Daimyo
C+
Kills:83
Deaths:36
KDR:2.306
Accuracy:40.242% C+
HSR:85.542% F--
NS-30 Vandal
B++
Kills:66
Deaths:27
KDR:2.444
Accuracy:34.689% C**
HSR:33.333% B++
NS-357 Underboss
C
Kills:65
Deaths:90
KDR:0.722
Accuracy:27.940% D--
HSR:20% C
Kills:5,078
Deaths (as Infiltrator):3,786
Deaths (to Infiltrators):2,708
KDR:1.34126
Kill Difference:1,292
Playtime:175.703 hours
Usage:5%
Score:2.800m
Score/min:266
Accuracy (listed only):30.554%
HSR (listed only):32.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:2,247
Deaths:1,510
KDR:1.488
Accuracy:64.365% B+
HSR:14.241% C+
TRS-12 Uppercut
B+
Kills:1,194
Deaths:729
KDR:1.638
Accuracy:62.780% B+
HSR:16.667% C*
MG-S1 Jackal
B+
Kills:719
Deaths:442
KDR:1.627
Accuracy:25.982% C+
HSR:23.922% B+
AS16 NightHawk
B**
Kills:354
Deaths:230
KDR:1.539
Accuracy:50.277% B**
HSR:17.232% B++
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:171
Deaths:89
KDR:1.921
Accuracy:31.090% B**
HSR:15.790% C+
Cycler TRV
B+
Kills:128
Deaths:94
KDR:1.362
Accuracy:25.232% B+
HSR:24.219% B+
NS Baron G5AE
C+
Kills:79
Deaths:77
KDR:1.026
Accuracy:46.359% C+
HSR:13.924% C
T1S Cycler
B++
Kills:62
Deaths:57
KDR:1.088
Accuracy:26.574% B+
HSR:25.807% B++
T1 Cycler
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:20.198% C-
HSR:16.667% D
Kills:5,503
Deaths (as Combat Medic):3,680
Deaths (to Combat Medics):2,107
KDR:1.49538
Kill Difference:1,823
Playtime:46.676 hours
Usage:1%
Score:1.099m
Score/min:392
Accuracy (listed only):37.572%
HSR (listed only):18.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,165
Deaths:400
KDR:2.913
Accuracy:39.476% C++
HSR:3.863% B+
M3 Pounder HEG
A
Kills:1,041
Deaths:400
KDR:2.603
Accuracy:41.915% C++
HSR:4.899% A
MR1 Fracture
M+
Kills:959
Deaths:437
KDR:2.195
Accuracy:32.560% C-
HSR:9.698% M+
MR1 Fracture
A
Kills:826
Deaths:438
KDR:1.886
Accuracy:33.839% C
HSR:6.659% A
MRC3 Mercy
B++
Kills:257
Deaths:106
KDR:2.425
Accuracy:19.981% B++
HSR:21.401% C++
MRC3 Mercy
B*
Kills:194
Deaths:83
KDR:2.337
Accuracy:20.699% B*
HSR:22.680% B
Kills:4,442
Deaths (as MAX Suit):932
Deaths (to MAX Suits):1,621
KDR:4.76609
Kill Difference:3,510
Playtime:118.200 hours
Usage:3%
Score:3.155m
Score/min:445
Accuracy (listed only):31.411%
HSR (listed only):11.533%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:5,295
V. Kills:437 N/A
Deaths:684
KDR:7.741
Accuracy:31.960% B+
KPH:65.300 B++
VKPH:5.400 B**
M18 Rotary
B
Kills:2,500
V. Kills:2,247 111%
Deaths:1,177
KDR:2.124
Accuracy:31.667% C++
KPH:13.800 C+
VKPH:12.400 B
Hornet Missiles
B+
Kills:2,292
V. Kills:1,195 192%
Deaths:321
KDR:7.140
Accuracy:63.403% B+
KPH:54.600 C+
VKPH:28.500 C
M18 Needler
B*
Kills:2,109
V. Kills:2,024 104%
Deaths:948
KDR:2.225
Accuracy:29.055% D
KPH:14.800 C*
VKPH:14.200 B*
Hellfire Rocket Pods
C+
Kills:1,693
V. Kills:328 N/A
Deaths:220
KDR:7.695
Accuracy:51.415% B
KPH:74.200 C+
VKPH:14.400 C+
Coyote Missiles
D
Kills:385
V. Kills:259 148%
Deaths:106
KDR:3.632
Accuracy:50.011% C--
KPH:19.300 D
VKPH:13 D
Tomcat A2AM Pods
C++
Kills:204
V. Kills:199 102%
Deaths:27
KDR:7.556
Accuracy:85.243% B*
KPH:44.300 C
VKPH:43.200 C++
M18 Locust
B
Kills:75
V. Kills:82 90%
Deaths:29
KDR:2.586
Accuracy:26.067% D-
KPH:15.500 C
VKPH:16.900 B
M202 Wyrm
C
Kills:74
V. Kills:39 185%
Deaths:4
KDR:18.500
Accuracy:50.971% C
KPH:73.900 C
VKPH:38.900 C
Kills:14,627 (9,979 + 0)
Deaths:3,516
KDR:4.160
VKDR:1.937
Vehicle Kills:6,810
Kill Difference:11,111
Playtime:499.953 hours
Usage:14%
Score:13.740m
Score/min:458
Piloting Accuracy:26.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:9,233
V. Kills:6,939 133%
Deaths:1,092
KDR:8.455
Accuracy:31.763% D-
KPH:36.800 C*
VKPH:27.600 C**
CAS30 Tank Buster
B
Kills:5,291
V. Kills:4,567 116%
Deaths:1,830
KDR:2.891
Accuracy:39.766% D
KPH:9.900 B
VKPH:8.500 C*
L105 Zephyr
A
Kills:751
V. Kills:90 N/A
Deaths:41
KDR:18.317
Accuracy:52.854% A
KPH:84.100 A
VKPH:10.100 C*
AP30 Shredder
C+
Kills:272
V. Kills:216 125%
Deaths:37
KDR:7.351
Accuracy:27.562% D
KPH:24.200 C
VKPH:19.200 C+
Dual-75 Duster
A+
Kills:197
V. Kills:28 N/A
Deaths:11
KDR:17.909
Accuracy:44.031% B++
KPH:70 C++
VKPH:9.900 A+
L-30R Vektor
C
Kills:138
V. Kills:69 197%
Deaths:42
KDR:3.286
Accuracy:31.106% D
KPH:7.300 C-
VKPH:3.700 C
Kills:15,882 (5,429 + 10,453)
Deaths:3,053
KDR:5.202
VKDR:3.901
Vehicle Kills:11,909
Kill Difference:12,829
Playtime:827.239 hours
Usage:23%
Score:19.261m
Score/min:388
Piloting Accuracy:31.106%
Gunner Accuracy:44.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,225
V. Kills:772 158%
Deaths:157
KDR:7.803
Accuracy:44.162% D**
KPH:26.500 C
VKPH:16.700 C
L100 Python HESH
C+
Kills:1,168
V. Kills:148 N/A
Deaths:57
KDR:20.491
Accuracy:43.034% D
KPH:50.300 C+
VKPH:6.400 C-
C75 Viper
A+
Kills:398
V. Kills:186 213%
Deaths:6
KDR:66.333
Accuracy:40.170% C++
KPH:32.500 C*
VKPH:15.200 A+
Skyguard
C
Kills:134
V. Kills:102 130%
Deaths:31
KDR:4.323
Accuracy:28.547% C+
KPH:10.800 C-
VKPH:8.200 C
Kills:2,925 (2,925 + 0)
Deaths:251
KDR:11.653
VKDR:4.813
Vehicle Kills:1,208
Kill Difference:2,674
Playtime:94.043 hours
Usage:3%
Score:2.113m
Score/min:374
Driving Accuracy:28.547%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:4,025
V. Kills:2,426 166%
Deaths:264
KDR:15.246
Accuracy:45.966% B+
KPH:30.400 B
VKPH:18.300 B**
P2-120 AP
B+
Kills:2,701
V. Kills:2,089 129%
Deaths:334
KDR:8.087
Accuracy:39.795% D
KPH:26.700 C
VKPH:20.600 B+
P2-120 HESH
C*
Kills:1,001
V. Kills:214 466%
Deaths:56
KDR:17.875
Accuracy:37.951% C-
KPH:48.100 C+
VKPH:10.300 C*
G30 Vulcan
A+
Kills:631
V. Kills:357 176%
Deaths:58
KDR:10.879
Accuracy:43.505% A+
KPH:38.400 A+
VKPH:21.700 B**
MR11 Gatekeeper
A+
Kills:382
V. Kills:190 200%
Deaths:16
KDR:23.875
Accuracy:48.500% B**
KPH:38.500 A+
VKPH:19.100 B
P525 Marauder
C
Kills:239
V. Kills:12 N/A
Deaths:6
KDR:39.833
Accuracy:18.213% C-
KPH:54 C
VKPH:2.700 C--
Halberd SE
C+
Kills:114
V. Kills:47 238%
Deaths:2
KDR:57
Accuracy:49.022% C+
KPH:37.200 C
VKPH:15.300 C+
Kills:9,093 (3,702 + 5,391)
Deaths:736
KDR:12.355
VKDR:7.249
Vehicle Kills:5,335
Kill Difference:8,357
Playtime:288.156 hours
Usage:8%
Score:12.494m
Score/min:723
Driving Accuracy:37.951%
Gunner Accuracy:49.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:2,024
V. Kills:112 N/A
Deaths:100
KDR:20.240
Accuracy:42.387% B*
KPH:100.300 C+
VKPH:5.600 C
G20 Vulcan-H
B++
Kills:1,573
V. Kills:860 183%
Deaths:96
KDR:16.385
Accuracy:53.592% B++
KPH:55.400 B+
VKPH:30.300 B
E540 Halberd-H
C**
Kills:649
V. Kills:422 153%
Deaths:64
KDR:10.141
Accuracy:59.179% C*
KPH:38 C
VKPH:24.700 C**
M12 Kobalt-H
C+
Kills:161
V. Kills:5 N/A
Deaths:5
KDR:32.200
Accuracy:20.955% C+
KPH:92.300 C-
VKPH:2.900 D
M40 Fury-H
D
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:31.006% D*
KPH:53.400 D
VKPH:3.600 D*
Kills:4,481 (0 + 4,481)
Deaths:268
KDR:16.720
VKDR:5.239
Vehicle Kills:1,404
Kill Difference:4,213
Playtime:68.774 hours
Usage:2%
Score:2.249m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:31.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:150
V. Kills:52 283%
Deaths:12
KDR:12.500
Accuracy:39.800% B+
KPH:40.600 C--
VKPH:14.100 B+
M40 Fury
C+
Kills:142
V. Kills:39 355%
Deaths:13
KDR:10.923
Accuracy:37.670% C**
KPH:31.700 D
VKPH:8.700 C+
M60-G Bulldog
A
Kills:117
V. Kills:23 N/A
Deaths:7
KDR:16.714
Accuracy:50.444% A
KPH:51.700 B+
VKPH:10.200 B+
M12 Kobalt
C++
Kills:115
V. Kills:3 N/A
Deaths:1
KDR:115
Accuracy:18.105% C++
KPH:53 C
VKPH:1.400 D-
M20 Basilisk
C+
Kills:110
V. Kills:52 208%
Deaths:17
KDR:6.471
Accuracy:43.466% B+
KPH:16 C-
VKPH:7.600 C+
M12 Kobalt
C+
Kills:83
V. Kills:3 N/A
Deaths:2
KDR:41.500
Accuracy:16.564% C+
KPH:72.500 C+
VKPH:2.600 C
M20 Basilisk
C**
Kills:75
V. Kills:56 132%
Deaths:8
KDR:9.375
Accuracy:41.075% C*
KPH:14.300 D
VKPH:10.700 C**
M60-G Bulldog
C**
Kills:69
V. Kills:17 383%
Deaths:9
KDR:7.667
Accuracy:41.820% B++
KPH:29 C+
VKPH:7.100 C**
Kills:861 (0 + 861)
Deaths:69
KDR:12.478
VKDR:3.551
Vehicle Kills:245
Kill Difference:792
Playtime:28.266 hours
Usage:1%
Score:0.937m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:41.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:227
V. Kills:120 188%
Deaths:157
KDR:1.446
Accuracy:51.723% C*
KPH:15.500 C-
VKPH:8.200 B+
Kills:227 (227 + 0)
Deaths:157
KDR:1.446
VKDR:0.764
Vehicle Kills:120
Kill Difference:70
Playtime:14.689 hours
Usage:0%
Score:0.131m
Score/min:149
Driving Accuracy:51.723%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:180
V. Kills:14 N/A
Deaths:7
KDR:25.714
Accuracy:36.670% B
KPH:75.300 C*
VKPH:5.900 C+
VLG Missile Launcher
B++
Kills:147
V. Kills:77 188%
Deaths:
KDR:
Accuracy:50.608% C--
KPH:57.500 C+
VKPH:30.100 B++
M20 Wyvern
C++
Kills:120
V. Kills:106 112%
Deaths:15
KDR:8
Accuracy:34.497% D
KPH:16.600 D
VKPH:14.700 C++
Kills:447 (0 + 447)
Deaths:22
KDR:20.318
VKDR:8.955
Vehicle Kills:197
Kill Difference:425
Playtime:12.170 hours
Usage:0%
Score:0.299m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:34.497%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 16,1729,2331,0928.455C*5.3531.763%D-N/A36.8C*27.6C**747251.2h3.5B++11.1C*
M14 Banshee 5,7325,2956847.741C**4.6431.96%B+N/A65.3B++5.4B**39781.1h18.6B+58.3B+
CAS30 Tank Buster 9,8585,2911,8302.891B*0.2139.766%DN/A9.9B8.5C*213534.2h41.2B++103.7B+
E540 Halberd 6,4514,02526415.246A12.1445.966%B+2.137%D30.4B18.4B**541132.2h4.7B*10.2B*
P2-120 AP 4,7902,7013348.087C*4.9839.795%D2.518%C26.7C20.6B+1145101.2h6.9C++17.5C+
M18 Rotary 4,7472,5001,1772.124C**0.9831.667%C++1.36%D13.8C+12.4B349180.7h96.3B+304B+
Hornet Missiles 3,4872,2923217.14C**4.0363.403%B+1.178%C54.6C+28.5C72342h8B+12.6B++
TAS-16 Blackjack 2,2652,2471,5101.488C**1.6264.365%B+14.241%C+23.4DN/A10495.9h2.7C+4.1C*
M18 Needler 4,1332,1099482.225C++0.8829.055%D1.375%C--14.8C*14.2B*454142.9h98.6B++339.2B+
P525 Marauder-H 2,1362,02410020.24B+17.1342.387%B*N/A100.2C+5.5C47420.2h5.8B+13.8B*
LC3 Jaguar 1,7871,7771,2091.47C++1.6425.729%B+17.895%C-18.7C-N/A11295h11.3B+43.9B+
C-4 2,3931,7451,0081.731C*1.3720.729%D-N/A37.6D--14D--52546.4h1.2B+5.9C++
Hellfire Rocket Pods 2,0211,6932207.695C++4.5951.415%BN/A74.3C+14.4C+73922.8h15.7B+30.6B+
G20 Vulcan-H 2,4331,5739616.385M*13.2853.592%B++2.67%C+55.4B+30.3B56928.4h54.6A+101.8A+
TRAC-5 S 1,5521,4841,4731.007C++2.1023.268%C++4.65%F--10.1DN/A46147.1h6.8A29.4B*
TSAR-42 1,4051,3896052.296C+0.8140.921%B59.179%D--29.2CN/A12647.6h2.6C6.4C++
HC1 Cougar 1,3521,3447541.782B++1.3227.823%B++17.113%D-35.8BN/A21537.5h10.2B++36.6B+
LC2 Lynx 1,2401,2278061.522B+1.5825.953%B+15.322%D--28.8C+N/A15942.6h13.2B+50.9B+
L100 Python AP 1,9971,2251577.803B+4.7044.162%D**2.612%C+26.5C16.7C39346.2h4.9B+11.1C++
TRS-12 Uppercut 1,2121,1947291.638B+1.4762.78%B+16.667%C*33CN/A9836.2h2.8C+4.4C*
L100 Python HESH 1,3161,1685720.491B*17.3943.034%D1.284%C50.3C+6.4C-28923.2h2.7B++6.2B+
M3 Pounder HEG 1,2721,1654002.913B*0.1939.476%C++3.863%B+33A++3C+22435.3h10B**25.2B*
T5 AMC 1,1641,1587281.591B++1.5127.985%B*16.149%D34.6B++N/A22733.5h12.2B++43.7B++
M3 Pounder HEG 1,1501,0414002.603B+0.5041.915%C++4.899%A30A3.1C-19534.7h11.8B**28.1B++
NS-44 Commissioner 1,0441,0351,3520.766C+2.3430.625%D20.966%C+6.8D--N/A39151.1h3.4B+11.2C++
P2-120 HESH 1,2151,0015617.875B+14.7737.951%C-1.299%B+48.1C+10.3C*34620.8h5.4C14.2C
NS-11C 9889735241.857B**1.2525.673%B17.061%C47.5B*N/A27820.5h12.6B+49.1B+
MR1 Fracture 1,1419594372.195A*0.9132.56%C-9.698%M+17.8A*3.4D-11953.9h15.2A++46.6B**
M60-A Bulldog 1,0338855815.259B**12.1536.9%C+1.017%C--42.3B7.1C++82120.9h4.8B*13.1B+
MR1 Fracture 9818264381.886A*1.2233.839%C6.659%A15.2A++2.9D--10154.2h18.5A++54.6B**
TRAC-Shot 8108076811.185C+1.9224.746%C+15.118%D33.6C+N/A19924h12.2C+49.5C+
L105 Zephyr 8417514118.317B+15.2152.854%AN/A84.4A10.1C*8858.9h4.4B**8.4B**
Tank Mine 1,2867221893.82B++0.7128.894%CN/A90.3C70.5B22748h2C+6.8C
MG-S1 Jackal 7317194421.627B+1.4825.982%C+23.922%B+29.1C+N/A9524.7h11C*42.4B
M12 Kobalt 6736516108.5M+105.3921.179%C+22.273%B**86.8C2.9C2287.5h18.9C+89.3C++
E540 Halberd-H 1,0716496410.141C**7.0459.179%C*1.695%C+38C24.7C**64017.1h5.7C**9.7B+
Chainblade 69064411,9720.054B**3.0531.579%C*N/A0.8C**N/A4840.7h1.8B++5.8B+
G30 Vulcan 9886315810.879A7.7743.505%A+1.268%D*38.2A+21.6B**47716.5h66.1B*151.9A
MSW-R 5115013551.411C+1.6923.092%C++24.751%C++33.4CN/A20815h11.7C**50.8C**
RAMS .50M 4394361133.858C*0.7532.668%D-75.917%C25.8C+N/A13316.9h2.4C+7.4C
NS Decimator 5344193981.053C+2.0536.539%T2.864%B++20.5D-5.6D*28120.4h3.4B*9.3C
C75 Viper 584398666.333U63.2340.17%C++N/A32.6C*15.2A+39612.2h10.9B+27.2B+
Coyote Missiles 6443851063.632C*0.5350.011%C--N/A19.3D13D40820h37.2B+74.4C**
MR11 Gatekeeper 5723821623.875S20.7748.5%B**N/A38.6A+19.2B3249.9h26.2A++54.1A+
MG-HBR1 Dragoon 3883721362.735A0.3731.374%C26.882%C29.5C++1.3A12412.6h6.8C**21.8C*
T16 Rhino 3593552281.557B+1.5522.226%C*19.718%C38.6C*N/A3529.2h10.5B*47.1B+
AS16 NightHawk 3593542301.539B1.5750.277%B**17.232%B++46B+N/A2287.7h4.1B+8.2B++
NS-7 PDW 3022942531.162B1.9428.454%B++20.068%B22.8C+N/A15512.9h17.1C59.9C*
T32 Bull 2852841771.605C++1.5026.313%B+22.183%C58B++N/A3964.9h11.8B44.7B+
AP30 Shredder 488272377.351C+4.2527.562%D1.471%D24.1C19.1C+82211.3h78.3C**284.1C++
MRC3 Mercy 2612571062.425C++0.6819.981%B++21.401%C++28.2C+N/A1429.1h19.9C+99.7B+
Hyena Missile Launcher 409246830.75U27.6430.321%C-N/A53.5A*35.4M+7484.6h16.2A++53.6B**
P525 Marauder 251239639.833A++36.7318.213%C-N/A54.3C2.7C--3824.4h7.5C41.3C
MANA Anti-Vehicle Turret 4662361172.017C**1.0942.075%D*2.966%C-33.2C+32.4B8797.1h8.3B19.7C++
NS-61 Emissary 2402332301.013C**2.0929.285%C++19.313%B+33.3B1B++1067h11.2B+38.3B+
M40 Fury-F 3472271571.446C++1.6651.723%C*N/A15.4C-8.2B+14914.7h12.3C+23.8C++
Striker AE 3482061091.89M1.2239.939%D*N/A18.7B+12.9C++15611h21A52.5B**
Tomcat A2AM Pods 403204277.556B*4.4585.243%B*N/A44.3C43.3C++16274.6h8.9C+10.4B
T9 CARV 2042031381.471C*1.6320.487%C*21.675%C+29.9C++N/A4686.8h11.3B*55.1B+
A30 Walker 410197335.97M++2.8614.018%F-2.538%B+20.5C*22.2B**6419.6h55.4A394.9B++
Dual-75 Duster 2251971117.909B+14.8044.031%B++N/A70.4C++10A++4612.8h5.2B+11.9B++
PDW-16 Hailstorm 1961951531.275B1.8331.979%A+16.923%C++26.4C+N/A1867.4h12.7B+39.6B++
MRC3 Mercy 201194832.337C++0.7720.699%B*22.68%B24.9CN/A1257.8h23.4D112.8C**
Ripper 1901871,6620.113C**2.9914.018%D--25.669%A1.9CN/A899.3h1.2B+8.5C+
CAS 14-E 194180725.714B+22.6136.67%B2.778%B*75C*5.8C+3332.4h26.3B+71.8B+
M60-A Bulldog 1991781017.8C+14.6947.258%C++1.124%D--32.4C+3.8C+2875.5h4.6B**9.6B++
M60-A Bulldog 1961781116.182C+13.0842.214%DN/A23.7C--2.4D1787.5h4.6B*10.9B+
SMG-46 Armistice 172171891.921B*1.1831.09%B**15.79%C+40.7B+N/A3704.2h12.7B+40.8B+
M12 Kobalt-H 166161532.2B++29.0920.955%C+14.286%C--94.7C2.9D2531.7h12.5B+59.8B+
NS-15M AE 1551531091.404C1.7020.363%D--22.222%D23.5D-N/A646.5h10.6B+52.2C+
M40 Fury 2021501212.5B++9.3939.8%B+N/A40.5C--14.1B+8293.7h16.5C-41.3C+
VLG Missile Launcher 2241471147S143.8950.608%C--N/A56.5C+29.6B+5282.6h5.1B+10.1C*
M40 Fury 1811421310.923B+7.8237.67%C**2.113%B31.6D8.7C+7724.5h14.6C+38.9C**
L-30R Vektor 207138423.286B*0.1831.106%DN/A7.3C-3.7C6518.8h84.2C+270.6C+
Skyguard 236134314.323B++1.2228.547%C+2.985%B++10.8C-8.2C44312.4h112.7C**394.7B
MAX Punch 1441339700.137C**2.9736.928%C-N/A1.3C+N/A7104.4h1.9C++5.1C++
MG-C1 Kindred 1351321031.282C+1.8225.322%C19.697%D21.6DN/A1106.1h15D--59.4C--
Cycler TRV 130128941.362C++1.7425.232%B+24.219%B+36.6C**N/A2773.5h11.9B+47.2B+
M20 Wyvern 226120158B+4.8934.497%D2.5%C--16.7D14.7C++3927.2h84.2C+244.2C
M60-G Bulldog 140117716.714M+13.6150.444%A3.419%C**50.9B+10B7132.3h5.8B+11.5B*
Claymore 115115196.053C+2.9527.593%C-N/A104.5DN/A6261.1h1.2C++4.4C+
M12 Kobalt 1181151115S111.8918.105%C++20%B52.3C1.4D-2672.2h21.7C--119.9C++
T4 AMP 1171151990.578C2.5318.541%D**13.913%D--8.6D--N/A5313.4h12.7B++68.4C
Halberd SE 161114257S53.8949.022%C+N/A36.8C15.2C+2483.1h4.2B8.5B
M20 Basilisk 162110176.471A3.3743.466%B+3.636%D-15.9C-7.5C+3876.9h102.4C+235.6C**
The Slasher 1031031,7110.06C**3.0518.382%D*N/A0.8C--N/A5122.1h1.7B*9.2C+
Frag Grenade 1021021102N/A98.8945.074%C+N/A510C++N/A57520.2h3.3B+7.3B+
SOAS-20 10099571.737C*1.3729.773%B22.222%C++16.2D--N/A916.1h10.6B+35.7B+
Orbital Strike Uplink 12996196N/A92.89590.476%UN/A480U165U56330.2h1.3T*0.2T*
Sticky Grenade 9393193N/A89.8952.96%C++N/A465D--N/A25880.2h3.7D**6.9D
TRAP-M1 9492681.353C1.7528.123%C29.348%B+29.7CN/A1393.1h9.2C++32.5C++
MANA Anti-Personnel Turret 9190273.333N/A0.2323.316%UN/A900U10U4917200.1h30.3T*130.1T*
NS-45 Pilot 8686721.194C+1.9127.991%C--29.07%B31.9C-N/A912.7h6.1B+21.8B
M12 Kobalt 8683241.5A38.3916.564%C+20.482%B+75.5C++2.7C3371.1h13.3B*80.3B+
NSX Daimyo 8383362.306C0.8040.242%C+85.542%F--26.8D-N/A633.1h4F-9.9D*
NS Baron G5AE 7979771.026C2.0846.359%C+13.924%C34.3CN/A1552.3h4.2C*9C+
Rocklet Rifle 139771110.694C+2.4133.21%F--N/A7.1F5.7F13010.9h31.6B+95.1D
M20 Basilisk 1317589.375M6.2741.075%C*1.333%F14.4D10.8B4805.2h112.1C272.9C++
M18 Locust 15775292.586C**0.5226.067%D-N/A15.6C17.1B10814.8h102.4C*392.9C*
Spear Anti-Vehicle Phalanx Turret 12875515A11.8936.369%D-5.333%B++25.9D18.3C8962.9h8.9C+24.6C
M202 Wyrm 11374418.5A15.3950.971%C4.054%B*74C39C6971h33.4B+65.4B+
M40 Fury-H 7974324.667B**21.5631.006%D*N/A52.9D-3.6D*2841.4h4.1A13.2B**
M60-G Bulldog 866997.667B++4.5641.82%B++2.899%C+28.8C+7.1C**5562.4h6.6B+15.8B++
Anti-Vehicle Grenade 7066166N/A62.8948.777%C+N/A330C+20D-51740.2h4.5B++9.3B+
NS-30 Vandal 6666272.444B+0.6634.689%C**33.333%B++28.7C-N/A1672.3h6.6C-19C+
NS-357 Underboss 6665900.722C2.3827.94%D--20%C6.1D*N/A4310.7h4C**14.3C+
NS Annihilator 13065840.774B+2.3378.98%DN/A7.8D7.8C3418.3h9.8B++12.4B++
T1S Cycler 6262571.088C+2.0226.574%B+25.807%B++25.8CN/A2392.4h14.2C-53.5C++
T1 Cycler 6060461.304C**1.8020.198%C-16.667%D27.3C++N/A6492.2h12.3B++60.7B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret488943.9h
Spawn Beacon281,7283.6h
Nano-Armor Kit1,7912,448,899180.3h
Turret AI Module0530.3h
Nanite Revive Grenade05650.2h
Medical Applicator13846,3084.8h
NSX Amaterasu71200.7h
Spitfire Auto-Turret251,5921.8h
Restoration Kit121160.2h
Motion Spotter503,5683.4h
Welding Device02,3540.2h
Recon Detection Device125121.1h
Medical Kit4323,00210.5h
Ammunition Package81,8481.2h
Anti-Infantry MANA Turret111480.6h
Flail Targeting Dart52901.9h
Nano-Repair Grenade04320.1h
Orbital Strike Target Designator5500.4h
WLT-Howler Mining Laser01,0350.3h

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