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General Space Parodex[ARMF] Parodex
TR BR 95

KDR: 3.04

Score: 108.2m

Last Seen: Nov 18th, 2018 8:52 PM
- OFFLINE - 39.1 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
Level Progress (to 96): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster M14 Banshee E540 Halberd P2-120 AP M18 Rotary TAS-16 Blackjack P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $417,834 MLG Score: 334
Fun Score: N/A
Cheeseburgers Flipped: 934TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.063%18.413%4802299911,4921.309631.726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.913%0.993B*-0.333C--0.05C+HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.434B110.225C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.891%0.823%6986101514,939246393516.06291160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.311%-0.48D-0.727D--0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.20.074C+48.70.074C+99.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.458%2.262%441610155,879165431503.55227187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.057%-0.522D-0.254C0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.424B80.37C**14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.541%1.167%155119100219,87516381144512.1263174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.56%0.006C+-0.812D-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.741B++11.20.717B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.161%61.567%1551310181,647728142.26236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.278%0.167C++-0.372C-1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.19C++2.90.092C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.787%15.434%1551210193,110802243.8778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.593%1.875A++0.2C++-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.68B+2.70.444B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
108.2m494.7%593 (35.6k)556 (33.4k)3.0355277,00525,3683.9507395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021262521.458%6.193%13307:4220

49% Engineer38% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2013 6:16 PMMay 27th, 2018 6:32 PMNov 19th, 2018 10:31 AM (19h) (PST)Nov 18th, 2018 5:27 PM (2d) (PST)Nov 18th, 2018 4:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
824837410.3960.1300.0252.7090.152334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,4355,00744,4282481163933,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3241h/135d 23,217 4,769 22,363 526.9k 2,623 6,029 29,501 160.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:2,104
Deaths:1,422
KDR:1.480
Accuracy:64.350% B+
HSR:14.306% C+
LC3 Jaguar
B+
Kills:1,694
Deaths:1,124
KDR:1.507
Accuracy:25.790% B+
HSR:18.123% C
TRAC-5 S
C++
Kills:1,470
Deaths:1,389
KDR:1.058
Accuracy:23.129% C++
HSR:4.558% F--
HC1 Cougar
B*
Kills:1,341
Deaths:751
KDR:1.786
Accuracy:27.811% B*
HSR:17.002% D-
LC2 Lynx
B++
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B++
HSR:15.322% D--
T5 AMC
B**
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B**
HSR:16.149% D
TRS-12 Uppercut
B+
Kills:1,006
Deaths:641
KDR:1.569
Accuracy:62.672% B+
HSR:17.793% B+
NS-11C
B+
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B+
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
Kills:11,780
Deaths (as Engineer):8,066
Deaths (to Engineers):8,092
KDR:1.46045
Kill Difference:3,714
Playtime:1,600.938 hours
Usage:49%
Score:60.616m
Score/min:631
Accuracy (listed only):34.234%
HSR (listed only):15.048%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:451
Deaths:304
KDR:1.484
Accuracy:23.300% C**
HSR:25.055% C*
T16 Rhino
B
Kills:355
Deaths:228
KDR:1.557
Accuracy:22.226% B
HSR:19.718% C
T32 Bull
B+
Kills:284
Deaths:177
KDR:1.605
Accuracy:26.313% B+
HSR:22.183% C
T9 CARV
B
Kills:203
Deaths:138
KDR:1.471
Accuracy:20.487% B
HSR:21.675% C+
NS-15M AE
C--
Kills:135
Deaths:97
KDR:1.392
Accuracy:19.936% D-
HSR:22.222% C--
Kills:1,428
Deaths (as Heavy Assault):944
Deaths (to Heavy Assaults):5,159
KDR:1.51271
Kill Difference:484
Playtime:111.191 hours
Usage:3%
Score:2.272m
Score/min:341
Accuracy (listed only):22.452%
HSR (listed only):22.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:2,104
Deaths:1,422
KDR:1.480
Accuracy:64.350% B+
HSR:14.306% C+
LC3 Jaguar
B+
Kills:1,694
Deaths:1,124
KDR:1.507
Accuracy:25.790% B+
HSR:18.123% C
TRAC-5 S
C++
Kills:1,470
Deaths:1,389
KDR:1.058
Accuracy:23.129% C++
HSR:4.558% F--
HC1 Cougar
B*
Kills:1,341
Deaths:751
KDR:1.786
Accuracy:27.811% B*
HSR:17.002% D-
LC2 Lynx
B++
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B++
HSR:15.322% D--
T5 AMC
B**
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B**
HSR:16.149% D
TRS-12 Uppercut
B+
Kills:1,006
Deaths:641
KDR:1.569
Accuracy:62.672% B+
HSR:17.793% B+
NS-11C
B+
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B+
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
MG-S1 Jackal
B**
Kills:568
Deaths:347
KDR:1.637
Accuracy:26.906% C*
HSR:26.408% B**
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
Kills:13,003
Deaths (as Light Assault):8,903
Deaths (to Light Assaults):5,333
KDR:1.46052
Kill Difference:4,100
Playtime:1,219.235 hours
Usage:38%
Score:38.630m
Score/min:528
Accuracy (listed only):32.831%
HSR (listed only):16.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,134
Deaths:494
KDR:2.296
Accuracy:40.710% B+
HSR:58.377% D--
NS-44 Commissioner
C+
Kills:1,027
Deaths:1,344
KDR:0.764
Accuracy:30.442% D
HSR:20.837% C+
MG-S1 Jackal
B**
Kills:568
Deaths:347
KDR:1.637
Accuracy:26.906% C*
HSR:26.408% B**
RAMS .50M
C
Kills:433
Deaths:113
KDR:3.832
Accuracy:32.488% D-
HSR:75.751% C
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
NS-61 Emissary
B+
Kills:226
Deaths:223
KDR:1.013
Accuracy:29.275% C*
HSR:19.027% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
T4 AMP
D--
Kills:115
Deaths:199
KDR:0.578
Accuracy:18.541% D*
HSR:13.913% D--
SOAS-20
B
Kills:99
Deaths:57
KDR:1.737
Accuracy:29.773% B
HSR:22.222% C*
TRAP-M1
B+
Kills:80
Deaths:63
KDR:1.270
Accuracy:27.754% C
HSR:30% B+
NS-357 Underboss
C*
Kills:53
Deaths:84
KDR:0.631
Accuracy:26.808% D--
HSR:22.642% C*
Kills:4,390
Deaths (as Infiltrator):3,414
Deaths (to Infiltrators):2,400
KDR:1.28588
Kill Difference:976
Playtime:150.593 hours
Usage:5%
Score:2.442m
Score/min:270
Accuracy (listed only):29.541%
HSR (listed only):28.486%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:2,104
Deaths:1,422
KDR:1.480
Accuracy:64.350% B+
HSR:14.306% C+
TRS-12 Uppercut
B+
Kills:1,006
Deaths:641
KDR:1.569
Accuracy:62.672% B+
HSR:17.793% B+
MG-S1 Jackal
B**
Kills:568
Deaths:347
KDR:1.637
Accuracy:26.906% C*
HSR:26.408% B**
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
T1S Cycler
B++
Kills:62
Deaths:57
KDR:1.088
Accuracy:26.574% B++
HSR:25.807% B++
Cycler TRV
C**
Kills:61
Deaths:60
KDR:1.017
Accuracy:23.925% C**
HSR:21.312% C**
T1 Cycler
C
Kills:60
Deaths:46
KDR:1.304
Accuracy:20.198% C
HSR:16.667% D
Kills:4,516
Deaths (as Combat Medic):3,063
Deaths (to Combat Medics):1,943
KDR:1.47437
Kill Difference:1,453
Playtime:44.423 hours
Usage:1%
Score:1.065m
Score/min:400
Accuracy (listed only):35.158%
HSR (listed only):19.438%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,151
Deaths:393
KDR:2.929
Accuracy:39.323% C*
HSR:3.823% B+
M3 Pounder HEG
A
Kills:1,030
Deaths:393
KDR:2.621
Accuracy:41.797% C*
HSR:4.951% A
MR1 Fracture
A**
Kills:959
Deaths:437
KDR:2.195
Accuracy:32.560% C-
HSR:9.698% A**
MR1 Fracture
A
Kills:826
Deaths:438
KDR:1.886
Accuracy:33.839% C
HSR:6.659% A
MRC3 Mercy
B*
Kills:236
Deaths:101
KDR:2.337
Accuracy:19.901% B*
HSR:20.763% C++
MRC3 Mercy
B*
Kills:188
Deaths:78
KDR:2.410
Accuracy:20.713% B*
HSR:23.404% B+
Kills:4,390
Deaths (as MAX Suit):920
Deaths (to MAX Suits):1,554
KDR:4.77174
Kill Difference:3,470
Playtime:117.025 hours
Usage:4%
Score:3.134m
Score/min:446
Accuracy (listed only):31.355%
HSR (listed only):11.550%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:4,050
V. Kills:374 N/A
Deaths:626
KDR:6.470
Accuracy:31.574% B+
KPH:62.600 B++
VKPH:5.800 B**
M18 Rotary
B
Kills:2,238
V. Kills:2,102 106%
Deaths:1,145
KDR:1.955
Accuracy:31.143% C+
KPH:12.900 C+
VKPH:12.100 B
Hornet Missiles
C**
Kills:1,895
V. Kills:933 203%
Deaths:290
KDR:6.534
Accuracy:62.701% C**
KPH:52.900 C+
VKPH:26 C-
M18 Needler
B++
Kills:1,771
V. Kills:1,838 96%
Deaths:909
KDR:1.948
Accuracy:28.754% C--
KPH:13.100 C++
VKPH:13.600 B++
Hellfire Rocket Pods
C+
Kills:1,687
V. Kills:325 N/A
Deaths:220
KDR:7.668
Accuracy:51.255% B+
KPH:74.400 C+
VKPH:14.300 C+
Coyote Missiles
C
Kills:369
V. Kills:250 147%
Deaths:106
KDR:3.481
Accuracy:48.850% D
KPH:19.100 C
VKPH:12.900 D
Tomcat A2AM Pods
C++
Kills:188
V. Kills:190 98%
Deaths:27
KDR:6.963
Accuracy:86.115% B*
KPH:44.100 C
VKPH:44.600 C++
M18 Locust
B
Kills:75
V. Kills:82 90%
Deaths:29
KDR:2.586
Accuracy:26.067% D-
KPH:15.500 C
VKPH:16.900 B
Kills:12,273 (8,134 + 0)
Deaths:3,352
KDR:3.661
VKDR:1.818
Vehicle Kills:6,094
Kill Difference:8,921
Playtime:460.568 hours
Usage:14%
Score:12.817m
Score/min:464
Piloting Accuracy:26.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:9,076
V. Kills:6,843 133%
Deaths:1,090
KDR:8.327
Accuracy:31.931% D-
KPH:36.500 C**
VKPH:27.500 B
CAS30 Tank Buster
B
Kills:5,081
V. Kills:4,465 114%
Deaths:1,809
KDR:2.809
Accuracy:39.549% D
KPH:10 B
VKPH:8.800 B
L105 Zephyr
A
Kills:751
V. Kills:90 N/A
Deaths:41
KDR:18.317
Accuracy:52.854% A
KPH:84.100 A
VKPH:10.100 B+
AP30 Shredder
C++
Kills:272
V. Kills:216 125%
Deaths:37
KDR:7.351
Accuracy:27.605% C-
KPH:24.200 C
VKPH:19.200 C++
Dual-75 Duster
B*
Kills:196
V. Kills:27 N/A
Deaths:11
KDR:17.818
Accuracy:43.809% B+
KPH:69.700 C+
VKPH:9.600 B*
L-30R Vektor
C
Kills:112
V. Kills:57 193%
Deaths:36
KDR:3.111
Accuracy:30.278% D
KPH:7.500 C
VKPH:3.800 C-
Kills:15,488 (5,193 + 10,295)
Deaths:3,024
KDR:5.122
VKDR:3.868
Vehicle Kills:11,698
Kill Difference:12,464
Playtime:792.663 hours
Usage:24%
Score:18.945m
Score/min:398
Piloting Accuracy:30.278%
Gunner Accuracy:43.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,158
V. Kills:145 N/A
Deaths:57
KDR:20.316
Accuracy:42.849% C--
KPH:50.400 C+
VKPH:6.300 C-
L100 Python AP
C
Kills:963
V. Kills:644 149%
Deaths:148
KDR:6.507
Accuracy:43.990% D**
KPH:24.600 C
VKPH:16.400 C
Skyguard
C
Kills:131
V. Kills:100 130%
Deaths:30
KDR:4.367
Accuracy:28.488% C+
KPH:10.900 C
VKPH:8.300 C
C75 Viper
C+
Kills:53
V. Kills:15 331%
Deaths:4
KDR:13.250
Accuracy:23.972% D**
KPH:24.500 C
VKPH:6.900 C+
Kills:2,305 (2,305 + 0)
Deaths:239
KDR:9.644
VKDR:3.782
Vehicle Kills:904
Kill Difference:2,066
Playtime:76.347 hours
Usage:2%
Score:1.819m
Score/min:397
Driving Accuracy:23.972%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:3,647
V. Kills:2,244 162%
Deaths:252
KDR:14.472
Accuracy:45.205% B+
KPH:29.400 B+
VKPH:18.100 A
P2-120 AP
B+
Kills:2,573
V. Kills:2,028 127%
Deaths:333
KDR:7.727
Accuracy:39.701% D
KPH:26.300 C
VKPH:20.700 B+
P2-120 HESH
C**
Kills:1,001
V. Kills:214 466%
Deaths:56
KDR:17.875
Accuracy:37.951% C
KPH:48.100 C+
VKPH:10.300 C**
G30 Vulcan
A
Kills:493
V. Kills:280 175%
Deaths:53
KDR:9.302
Accuracy:40.887% A
KPH:35.200 A
VKPH:20 B*
P525 Marauder
C
Kills:239
V. Kills:12 N/A
Deaths:6
KDR:39.833
Accuracy:18.213% C
KPH:54 C
VKPH:2.700 C--
Kills:7,953 (3,574 + 4,379)
Deaths:700
KDR:11.361
VKDR:6.826
Vehicle Kills:4,778
Kill Difference:7,253
Playtime:261.085 hours
Usage:8%
Score:11.476m
Score/min:733
Driving Accuracy:37.951%
Gunner Accuracy:18.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,940
V. Kills:105 N/A
Deaths:99
KDR:19.596
Accuracy:41.913% B**
KPH:101.100 C+
VKPH:5.500 C
G20 Vulcan-H
B+
Kills:1,032
V. Kills:590 175%
Deaths:79
KDR:13.063
Accuracy:52.111% B+
KPH:47.600 C**
VKPH:27.200 C++
E540 Halberd-H
C++
Kills:588
V. Kills:399 147%
Deaths:63
KDR:9.333
Accuracy:58.848% C*
KPH:35.400 C
VKPH:24 C++
M40 Fury-H
D
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:31.006% D*
KPH:53.400 D
VKPH:3.600 D*
M12 Kobalt-H
C+
Kills:53
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:20.778% C+
KPH:84.400 C--
VKPH:3.200 D
Kills:3,687 (0 + 3,687)
Deaths:244
KDR:15.111
VKDR:4.512
Vehicle Kills:1,101
Kill Difference:3,443
Playtime:59.499 hours
Usage:2%
Score:1.953m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:20.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:150
V. Kills:52 283%
Deaths:12
KDR:12.500
Accuracy:39.800% B+
KPH:40.600 C--
VKPH:14.100 B+
M40 Fury
C+
Kills:142
V. Kills:39 355%
Deaths:13
KDR:10.923
Accuracy:37.670% B
KPH:31.900 D
VKPH:8.700 C+
M60-G Bulldog
A
Kills:117
V. Kills:23 N/A
Deaths:7
KDR:16.714
Accuracy:50.444% A
KPH:51.700 B+
VKPH:10.200 B
M20 Basilisk
C+
Kills:107
V. Kills:51 206%
Deaths:17
KDR:6.294
Accuracy:43.260% B+
KPH:15.700 C
VKPH:7.500 C+
M20 Basilisk
C*
Kills:70
V. Kills:55 125%
Deaths:8
KDR:8.750
Accuracy:40.775% C**
KPH:13.800 D
VKPH:10.800 C*
M60-G Bulldog
C*
Kills:69
V. Kills:17 383%
Deaths:9
KDR:7.667
Accuracy:41.820% B++
KPH:29 C+
VKPH:7.100 C*
M12 Kobalt
C**
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:17.878% C**
KPH:49.300 C
VKPH:1.600 D
M12 Kobalt
C++
Kills:59
V. Kills:2 N/A
Deaths:2
KDR:29.500
Accuracy:17.179% C++
KPH:63.900 C+
VKPH:2.200 C-
Kills:774 (0 + 774)
Deaths:69
KDR:11.217
VKDR:3.493
Vehicle Kills:241
Kill Difference:705
Playtime:26.823 hours
Usage:1%
Score:0.907m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:17.179%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:227
V. Kills:120 188%
Deaths:152
KDR:1.493
Accuracy:51.935% C*
KPH:16.200 C
VKPH:8.500 B+
Kills:227 (227 + 0)
Deaths:152
KDR:1.493
VKDR:0.789
Vehicle Kills:120
Kill Difference:75
Playtime:14.043 hours
Usage:0%
Score:0.130m
Score/min:154
Driving Accuracy:51.935%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:133
V. Kills:13 N/A
Deaths:6
KDR:22.167
Accuracy:40.508% B**
KPH:74.700 C++
VKPH:7.300 C*
M20 Wyvern
C+
Kills:120
V. Kills:106 112%
Deaths:15
KDR:8
Accuracy:34.521% D
KPH:16.600 D
VKPH:14.700 C+
Kills:253 (0 + 253)
Deaths:21
KDR:12.048
VKDR:5.667
Vehicle Kills:119
Kill Difference:232
Playtime:8.999 hours
Usage:0%
Score:0.208m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:34.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,9199,0761,0908.327C**5.2931.931%D-N/A36.5C**27.5B743248.6h3.5B++11.1C**
CAS30 Tank Buster 9,5465,0811,8092.809B*0.2339.549%DN/A10B8.8B221506.1h40.2B*101.7B+
M14 Banshee 4,4244,0506266.47C*3.4331.574%B+N/A62.6B++5.8B**43664.7h18.8B+59.4B+
E540 Halberd 5,8913,64725214.472A11.4445.205%B+2.358%D29.4B+18.1A555124h4.7B**10.5B*
P2-120 AP 4,6012,5733337.727C**4.6939.701%D2.643%C26.3C20.7B+109497.8h7.1C**17.8C+
M18 Rotary 4,3402,2381,1451.955C*1.0831.143%C+1.519%C--12.9C+12.1B349173.3h99.1B+318.3B+
TAS-16 Blackjack 2,1172,1041,4221.48C**1.5664.35%B+14.306%C+22.8DN/A10292.3h2.7C+4.2C*
P525 Marauder-H 2,0451,9409919.596B+16.5641.913%B**N/A101C+5.5C48519.2h5.7B+13.6B*
Hornet Missiles 2,8281,8952906.534C*3.5062.701%C**1.425%C+52.9C+26.1C-75435.8h7.7B++12.3B*
M18 Needler 3,6091,7719091.948C++1.0928.754%C--1.637%C13.1C++13.6B++449135.6h107.3B+373.3B+
LC3 Jaguar 1,7021,6941,1241.507C*1.5325.79%B+18.123%C19C-N/A11589.3h11.3B+43.9B+
Hellfire Rocket Pods 2,0121,6872207.668C++4.6351.255%B+N/A74.3C+14.3C+73522.7h15.6B*30.4B++
TRAC-5 S 1,5361,4701,3891.058C++1.9823.129%C++4.558%F--10.2DN/A47143.8h6.7A28.9B*
C-4 1,9571,4518951.621C*1.4120.642%D-N/A34.1D--11.9D*51542.6h1.3B+6.3C++
HC1 Cougar 1,3491,3417511.786B++1.2527.811%B*17.002%D-35.8B+N/A21437.5h10.2B++36.6B++
LC2 Lynx 1,2401,2278061.522B+1.5125.953%B++15.322%D--28.8C++N/A15742.6h13.2B+50.9B+
L100 Python HESH 1,3031,1585720.316B*17.2842.849%C--1.295%C50.3C+6.3C-28723h2.7B++6.2B+
T5 AMC 1,1641,1587281.591B++1.4427.985%B**16.149%D34.6B*N/A22633.5h12.2B++43.7B++
M3 Pounder HEG 1,2571,1513932.929B*0.1139.323%C*3.823%B+33.2A++3.1C+22634.7h9.9B**25.1B++
TSAR-42 1,1451,1344942.296C+0.7440.71%B+58.377%D--28.1CN/A13040.3h2.6C6.5C++
G20 Vulcan-H 1,6221,0327913.063M10.0352.111%B+3.004%C++47.6C**27.2C++56521.7h57.4A110.1A
M3 Pounder HEG 1,1381,0303932.621B+0.4141.797%C*4.951%A30.3A3.2C19734h11.7B**27.9B++
NS-44 Commissioner 1,0361,0271,3440.764C+2.2730.442%D20.837%C+6.9D--N/A39149.9h3.4B+11.2C*
TRS-12 Uppercut 1,0171,0066411.569B1.4762.672%B+17.793%B+31.2CN/A9132.2h2.8C+4.4C**
P2-120 HESH 1,2151,0015617.875B+14.8437.951%C1.299%B+48.1C+10.3C**34320.8h5.4C+14.2C+
NS-11C 9889735241.857B**1.1825.673%B+17.061%C47.5B**N/A27620.5h12.6B+49.1B+
L100 Python AP 1,6079631486.507B++3.4743.99%D**3.323%C++24.6C16.4C40639.2h5.2B++11.9C*
MR1 Fracture 1,1419594372.195A*0.8432.56%C-9.698%A**17.8A*3.4D-11853.8h15.2A++46.6B**
M60-A Bulldog 1,0338855815.259A12.2236.9%C++1.017%D42.3B+7.1C**82020.9h4.8B*13.1B+
MR1 Fracture 9818264381.886A*1.1533.839%C6.659%A15.2A*2.9D--10154.2h18.5A+54.6B**
TRAC-Shot 8108076811.185C+1.8524.746%C+15.118%D33.9C+N/A20023.8h12.2C+49.5C+
L105 Zephyr 8417514118.317B++15.2852.854%AN/A84.4A10.1B+8848.9h4.4B**8.4B**
Tank Mine 1,2687071873.781B++0.7527.589%C-N/A89.5C71C**22737.9h1.9C++6.9C+
Chainblade 68664011,6000.055B**2.9832.743%BN/A0.8C**N/A5816.4h1.8B*5.6C+
E540 Halberd-H 987588639.333C*6.3058.848%C*1.871%C+35.4C24C++62916.6h5.8C**9.9B+
MG-S1 Jackal 5765683471.637B+1.4026.906%C*26.408%B**32.3C+N/A10217.6h9.9B36.7B+
G30 Vulcan 773493539.302A6.2740.887%A1.623%D--35.2A20B*47514h66.5B*162.8B**
MSW-R 4574513041.484C+1.5523.3%C**25.055%C*40.3C++N/A25811.2h11.7C**50B+
RAMS .50M 4364331133.832C**0.8032.488%D-75.751%C26.2C+N/A13316.5h2.4C+7.4C
M12 Kobalt 4434303143.333S140.3020.575%C+21.628%B*87.8C2.7D2554.9h20.4C99C+
NS Decimator 5053993921.018C+2.0237.3%F**3.008%B+21.1D5.6D--28918.9h3.4B**9.2C
Coyote Missiles 6193691063.481C++0.4548.85%DN/A19C12.9D40919.4h35.4B+72.5C**
T16 Rhino 3593552281.557B+1.4822.226%B19.718%C38.6C**N/A3519.2h10.5B**47.1B+
NS-7 PDW 3022942531.162C**1.8728.454%B++20.068%B+22.8C+N/A15112.9h17.1C59.9C**
T32 Bull 2852841771.605C*1.4326.313%B+22.183%C58B*N/A3924.9h11.8B44.7B+
AP30 Shredder 488272377.351C+4.3227.605%C-1.471%C--24.1C19.1C++80711.3h78.3B283.5C*
P525 Marauder 251239639.833B*36.8018.213%CN/A54.3C2.7C--3814.4h7.5D41.3C
MRC3 Mercy 2392361012.337C*0.7019.901%B*20.763%C++27.4C+N/A1418.6h20.2C+101.4B+
M40 Fury-F 3472271521.493C++1.5451.935%C*N/A16.2C8.6B+15414h12.3C+23.7C++
NS-61 Emissary 2332262231.013C**2.0229.275%C*19.027%B+34.8B+1.1A1106.5h11.2B+38.2B+
MANA Anti-Vehicle Turret 4422201171.88C*1.1642.598%D*3.182%C31.9C+32.2B8776.9h8.7C**20.5C+
Hyena Missile Launcher 360214730.571U27.5428.642%C--N/A56.3M38.4M*8143.8h13.1A*45.6A+
T9 CARV 2042031381.471C**1.5620.487%B21.675%C+30.3C*N/A4636.7h11.3B*55.1B+
Dual-75 Duster 2231961117.818B+14.7843.809%B+N/A70C+9.6B*4512.8h5.2B11.9B+
PDW-16 Hailstorm 1961951531.275C**1.7631.979%A+16.923%C++26.4C+N/A1857.4h12.7B+39.6B++
Tomcat A2AM Pods 378188276.963B+3.9386.115%B*N/A43.7C44.2C+17164.3h8.8C+10.2C++
MRC3 Mercy 194188782.41C*0.6320.713%B*23.404%B+25.8C+N/A1307.3h22.2C--107.3B+
A30 Walker 381178325.563M**2.5313.638%F1.685%C20.2C*23.1B*6688.8h53.3A390.5B*
M60-A Bulldog 1961781116.182C+13.1542.214%C--N/A23.7C-2.4C--1787.5h4.6B++10.9B+
M60-A Bulldog 1991781017.8C+14.7647.258%C++1.124%D--32.4C+3.8C+2875.5h4.6B++9.6B++
SMG-46 Armistice 167166841.976B**1.0631.36%B**15.663%C+39.5B+N/A3674.2h12.8B+40.9B++
M40 Fury 2021501212.5B++9.4639.8%B+N/A40.5C--14.1B+8283.7h16.5C--41.3C+
Ripper 1471441,2340.117B+2.9214.892%D-21.528%B++1.9CN/A874.4h1.2B+8.3C+
M40 Fury 1811421310.923B+7.8937.67%B2.113%B31.6D8.7C+7774.5h14.6C+38.9C**
NS-15M AE 136135971.392C1.6419.936%D-22.222%C--23.3D-N/A615.8h10.6B+53.3C+
CAS 14-E 146133622.167C*19.1340.508%B**2.256%B+73.9C++7.2C*3721.8h27.7C*68.4B+
MAX Punch 1441339580.139B2.9036.85%C--N/A1.3C+N/A7103.3h1.9C++5.1C++
Skyguard 231131304.367B*1.3328.488%C+3.053%B++10.9C8.3C43812h112.2B393.8B+
M20 Wyvern 226120158B+4.9634.521%D2.5%C--16.7D14.7C+3897.2h84.2C+243.9C
M60-G Bulldog 140117716.714A*13.6850.444%A3.419%B50.9B+10B7132.3h5.8B+11.5B*
T4 AMP 1171151990.578C2.4618.541%D*13.913%D--8.6D--N/A5313.4h12.7B+68.4C+
L-30R Vektor 169112363.111B+0.0830.278%DN/A7.5C3.8C-6514.9h86.5C+285.6C
M20 Basilisk 158107176.294A+3.2643.26%B+3.738%D-15.7C7.5C+3766.8h104.1C+240.6C**
The Slasher 1031031,7110.06C*2.9818.382%D*N/A0.8CN/A5122.1h1.7B++9.2C+
SOAS-20 10099571.737C*1.3029.773%B22.222%C*16.2D-N/A886.1h10.6B+35.7B+
Frag Grenade 9696196N/A92.9645.335%C+N/A480C+N/A58850.2h3.2B+7.1B+
Striker AE 17191442.068A**0.9737.541%D*N/A12.5C+11C1267.3h24.1A64.3B*
Sticky Grenade 9191191N/A87.9652.681%C+N/A455D*N/A25570.2h3.7D**7D
MANA Anti-Personnel Turret 9190273.333N/A0.3023.316%UN/A900U10U4871600.1h30.3T*130.1T*
TRAP-M1 8080631.27C1.7727.754%C30%B+28.6CN/A1402.8h8.9C**32.1C*
M18 Locust 15775292.586B+0.4526.067%D-N/A15.6C17.1B+10644.8h102.4C++392.9C*
M40 Fury-H 7974324.667A+21.6331.006%D*N/A52.9D3.6D*2801.4h4.1A13.2B**
Spear Anti-Vehicle Phalanx Turret 12371514.2A11.1635.667%D-5.634%B++25.4D18.6C8682.8h9.1C+25.5C
M20 Basilisk 1257088.75A**5.7140.775%C**1.429%F13.7D10.8C*4875.1h117.3C287.7C+
M60-G Bulldog 866997.667B++4.6341.82%B++2.899%C+28.8C+7.1C*5562.4h6.6B+15.8B++
Anti-Vehicle Grenade 6965165N/A61.9651.064%C+N/A325C20D--57480.2h4.4B++8.7B+
T1S Cycler 6262571.088C+1.9526.574%B++25.807%B++25.8C+N/A2372.4h14.2C-53.5C*
Cycler TRV 6361601.017C+2.0223.925%C**21.312%C**29C+1A++3752.1h13.3C++55.6B
M12 Kobalt 6260160M++56.9617.878%C**15%D50C1.7D2941.2h18.8C+105.1C**
T1 Cycler 6060461.304B1.7320.198%C16.667%D27.3C*N/A6112.2h12.3B*60.7B+
M12 Kobalt 6159229.5B**26.4617.179%C++15.254%D65.6C+2.2C-2790.9h14.2B++82.8B+
Rocklet Rifle 10055780.705C+2.3329.918%F*N/A6.3F5.1F1048.8h28.6B++95.7C--
NS Annihilator 11455840.655C++2.3877.992%DN/A6.9D7.4C-3358h10.3B+13.2B+
NS-357 Underboss 5453840.631C2.4026.808%D--22.642%C*5D*N/A4110.5h4.1C*15.1C
C75 Viper 6853413.25A++10.2123.972%D**1.887%B+24.1C6.8C11632.2h8.5B*35.3C*
M12 Kobalt-H 5553153A++49.9620.778%C+13.208%D88.3C-3.3D2320.6h14.4B+69.4B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter452,6302.7h
Restoration Kit5570.1h
Nano-Armor Kit1,4872,111,409156h
Anti-Vehicle MANA Turret488463.9h
Spawn Beacon201,3473h
Nanite Revive Grenade05480.2h
Medical Applicator13244,7284.7h
NSX Amaterasu71200.7h
Welding Device09410.1h
Spitfire Auto-Turret135160.9h
Ammunition Package71,3990.9h
Medical Kit3032,3208.3h
Anti-Infantry MANA Turret111480.5h
WLT-Howler Mining Laser01,0350.3h
Nano-Repair Grenade02420.1h
Recon Detection Device125121.1h

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