Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,820)players online:
Nefinub (51)  PierreKira (16)  CAMIKAZE78 (8)  EdubsMcCool (6)  AlexBnt (5)  quittsbuggy (5) 91
stats.dasanfall.com
Field Marshal Space Parodex[ARMF] Parodex
TR BR 202

KDR: 3.04

Score: 111.1m

Last Seen: May 18th, 2019 5:17 PM
- OFFLINE - 31.8 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 56
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster M14 Banshee E540 Halberd P2-120 AP M18 Rotary TAS-16 Blackjack Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Parodex



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 937TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.03%18.413%47923116611,8611.286441.754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.887%0.964B*-0.354C--0.033C+HEAD + (~5.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B110.227C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.931%0.814%7046118315,484253494816.10809163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%-0.474D-0.717D--0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.60.082C+48.30.081C+98.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.473%2.236%419611835,949176331823.37245187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.488%-0.533D-0.216C0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.419B7.90.365C**14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.715%1.231%160820116920,87617131187112.1797176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%0.085C+-0.815D-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.74B++120.71B++19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.672%62.242%1608411851,891761192.48163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.093%0.166C++-0.364C-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.196C++30.097C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.826%15.257%1608211873,369841334.00119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.412%1.854A++0.172C++-1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.679B+2.70.444B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 56
111.1m499.3%586 (35.2k)549 (32.9k)3.0406680,68426,5353.95512202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1189280621.416%6.305%13507:3823

50% Engineer37% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2013 6:16 PMMay 27th, 2018 6:32 PMMay 18th, 2019 5:29 PM (1d) (PST)May 18th, 2019 1:29 PM (1d) (PST)May 18th, 2019 1:17 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
818837350.3980.1310.0252.7410.151341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,0824,97944,1032482164932,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3375.5h/140.6d 24,265 5,087 23,938 555.1k 2,697 6,358 30,491 165.7m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:2,182
Deaths:1,463
KDR:1.491
Accuracy:64.249% B+
HSR:14.436% C+
LC3 Jaguar
B+
Kills:1,744
Deaths:1,162
KDR:1.501
Accuracy:25.732% B+
HSR:18.005% C
TRAC-5 S
C++
Kills:1,471
Deaths:1,391
KDR:1.058
Accuracy:23.113% C++
HSR:4.555% F--
HC1 Cougar
B++
Kills:1,341
Deaths:751
KDR:1.786
Accuracy:27.811% B++
HSR:17.002% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
TRS-12 Uppercut
B+
Kills:1,187
Deaths:724
KDR:1.640
Accuracy:63.085% B+
HSR:16.765% C**
T5 AMC
B**
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B**
HSR:16.149% D
NS-11C
B
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
NS Baron G5AE
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:44.167% C
HSR:14.925% C+
Kills:12,157
Deaths (as Engineer):8,267
Deaths (to Engineers):8,420
KDR:1.47055
Kill Difference:3,890
Playtime:1,682.229 hours
Usage:50%
Score:62.662m
Score/min:621
Accuracy (listed only):35.251%
HSR (listed only):14.934%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:483
Deaths:330
KDR:1.464
Accuracy:23.196% C++
HSR:24.431% C++
T16 Rhino
C**
Kills:355
Deaths:228
KDR:1.557
Accuracy:22.226% C**
HSR:19.718% C
T32 Bull
B+
Kills:284
Deaths:177
KDR:1.605
Accuracy:26.313% B+
HSR:22.183% C
T9 CARV
C**
Kills:203
Deaths:138
KDR:1.471
Accuracy:20.487% C**
HSR:21.675% C+
NS-15M AE
C--
Kills:153
Deaths:109
KDR:1.404
Accuracy:20.363% D--
HSR:22.222% C--
Kills:1,478
Deaths (as Heavy Assault):982
Deaths (to Heavy Assaults):5,402
KDR:1.50509
Kill Difference:496
Playtime:133.790 hours
Usage:4%
Score:2.700m
Score/min:336
Accuracy (listed only):22.517%
HSR (listed only):22.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:2,182
Deaths:1,463
KDR:1.491
Accuracy:64.249% B+
HSR:14.436% C+
LC3 Jaguar
B+
Kills:1,744
Deaths:1,162
KDR:1.501
Accuracy:25.732% B+
HSR:18.005% C
TRAC-5 S
C++
Kills:1,471
Deaths:1,391
KDR:1.058
Accuracy:23.113% C++
HSR:4.555% F--
HC1 Cougar
B++
Kills:1,341
Deaths:751
KDR:1.786
Accuracy:27.811% B++
HSR:17.002% D-
LC2 Lynx
B+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% B+
HSR:15.322% D--
TRS-12 Uppercut
B+
Kills:1,187
Deaths:724
KDR:1.640
Accuracy:63.085% B+
HSR:16.765% C**
T5 AMC
B**
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B**
HSR:16.149% D
NS-11C
B
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% B
HSR:17.061% C
TRAC-Shot
C+
Kills:807
Deaths:681
KDR:1.185
Accuracy:24.746% C+
HSR:15.118% D
MG-S1 Jackal
B++
Kills:688
Deaths:416
KDR:1.654
Accuracy:26.277% C+
HSR:24.419% B++
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
NS Baron G5AE
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:44.167% C
HSR:14.925% C+
Kills:13,500
Deaths (as Light Assault):9,173
Deaths (to Light Assaults):5,506
KDR:1.47171
Kill Difference:4,327
Playtime:1,233.002 hours
Usage:37%
Score:38.903m
Score/min:526
Accuracy (listed only):33.613%
HSR (listed only):16.172%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,280
Deaths:573
KDR:2.234
Accuracy:40.962% B+
HSR:58.438% D--
NS-44 Commissioner
C+
Kills:1,030
Deaths:1,351
KDR:0.762
Accuracy:30.438% D
HSR:20.777% C+
MG-S1 Jackal
B++
Kills:688
Deaths:416
KDR:1.654
Accuracy:26.277% C+
HSR:24.419% B++
RAMS .50M
C
Kills:436
Deaths:113
KDR:3.858
Accuracy:32.668% D-
HSR:75.917% C
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
NS-61 Emissary
B+
Kills:233
Deaths:230
KDR:1.013
Accuracy:29.314% C*
HSR:19.313% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
T4 AMP
D--
Kills:115
Deaths:199
KDR:0.578
Accuracy:18.541% D**
HSR:13.913% D--
SOAS-20
B
Kills:99
Deaths:57
KDR:1.737
Accuracy:29.773% B
HSR:22.222% C*
TRAP-M1
B+
Kills:92
Deaths:68
KDR:1.353
Accuracy:28.123% C
HSR:29.348% B+
NSX Daimyo
C+
Kills:83
Deaths:36
KDR:2.306
Accuracy:40.242% C+
HSR:85.542% F--
NS-357 Underboss
C+
Kills:65
Deaths:90
KDR:0.722
Accuracy:27.940% D--
HSR:20% C+
NS-45 Pilot
C
Kills:60
Deaths:45
KDR:1.333
Accuracy:29.293% C
HSR:21.667% C--
Kills:4,836
Deaths (as Infiltrator):3,668
Deaths (to Infiltrators):2,546
KDR:1.31843
Kill Difference:1,168
Playtime:164.743 hours
Usage:5%
Score:2.614m
Score/min:264
Accuracy (listed only):30.383%
HSR (listed only):31.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:2,182
Deaths:1,463
KDR:1.491
Accuracy:64.249% B+
HSR:14.436% C+
TRS-12 Uppercut
B+
Kills:1,187
Deaths:724
KDR:1.640
Accuracy:63.085% B+
HSR:16.765% C**
MG-S1 Jackal
B++
Kills:688
Deaths:416
KDR:1.654
Accuracy:26.277% C+
HSR:24.419% B++
NS-7 PDW
B++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% B++
HSR:20.068% B+
PDW-16 Hailstorm
A+
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% A+
HSR:16.923% C++
SMG-46 Armistice
B**
Kills:166
Deaths:84
KDR:1.976
Accuracy:31.360% B**
HSR:15.663% C+
Cycler TRV
B++
Kills:128
Deaths:94
KDR:1.362
Accuracy:25.232% B+
HSR:24.219% B++
NS Baron G5AE
C+
Kills:67
Deaths:37
KDR:1.811
Accuracy:44.167% C
HSR:14.925% C+
T1S Cycler
B++
Kills:62
Deaths:57
KDR:1.088
Accuracy:26.574% B+
HSR:25.807% B++
T1 Cycler
C
Kills:60
Deaths:46
KDR:1.304
Accuracy:20.198% C
HSR:16.667% D
Kills:5,029
Deaths (as Combat Medic):3,327
Deaths (to Combat Medics):2,022
KDR:1.51157
Kill Difference:1,702
Playtime:46.641 hours
Usage:1%
Score:1.097m
Score/min:392
Accuracy (listed only):36.157%
HSR (listed only):18.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,153
Deaths:394
KDR:2.926
Accuracy:39.348% C++
HSR:3.816% B+
M3 Pounder HEG
A
Kills:1,030
Deaths:394
KDR:2.614
Accuracy:41.819% C++
HSR:4.951% A
MR1 Fracture
A**
Kills:959
Deaths:437
KDR:2.195
Accuracy:32.560% C-
HSR:9.698% A**
MR1 Fracture
A
Kills:826
Deaths:438
KDR:1.886
Accuracy:33.839% C
HSR:6.659% A
MRC3 Mercy
B*
Kills:243
Deaths:103
KDR:2.359
Accuracy:20.090% B*
HSR:20.988% C++
MRC3 Mercy
B*
Kills:189
Deaths:80
KDR:2.363
Accuracy:20.870% B*
HSR:23.280% B+
Kills:4,400
Deaths (as MAX Suit):923
Deaths (to MAX Suits):1,578
KDR:4.76706
Kill Difference:3,477
Playtime:117.399 hours
Usage:3%
Score:3.138m
Score/min:445
Accuracy (listed only):31.421%
HSR (listed only):11.565%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:4,412
V. Kills:395 N/A
Deaths:658
KDR:6.705
Accuracy:31.690% B+
KPH:63 B++
VKPH:5.600 B**
M18 Rotary
B
Kills:2,338
V. Kills:2,157 108%
Deaths:1,173
KDR:1.993
Accuracy:31.270% C+
KPH:13.300 C+
VKPH:12.200 B
Hornet Missiles
B
Kills:2,002
V. Kills:1,005 199%
Deaths:308
KDR:6.500
Accuracy:62.874% B
KPH:53.200 C+
VKPH:26.700 C
M18 Needler
B++
Kills:1,824
V. Kills:1,871 97%
Deaths:930
KDR:1.961
Accuracy:28.752% D
KPH:13.300 C++
VKPH:13.600 B++
Hellfire Rocket Pods
C+
Kills:1,693
V. Kills:328 N/A
Deaths:220
KDR:7.695
Accuracy:51.415% B+
KPH:74.200 C+
VKPH:14.400 C+
Coyote Missiles
D
Kills:370
V. Kills:250 147%
Deaths:106
KDR:3.491
Accuracy:48.908% D
KPH:19 D-
VKPH:12.900 D
Tomcat A2AM Pods
C++
Kills:198
V. Kills:196 101%
Deaths:27
KDR:7.333
Accuracy:85.826% B*
KPH:46.200 C+
VKPH:45.800 C++
M18 Locust
B
Kills:75
V. Kills:82 90%
Deaths:29
KDR:2.586
Accuracy:26.067% D-
KPH:15.500 C
VKPH:16.900 B
Kills:12,912 (8,649 + 0)
Deaths:3,451
KDR:3.742
VKDR:1.821
Vehicle Kills:6,284
Kill Difference:9,461
Playtime:472.806 hours
Usage:14%
Score:13.029m
Score/min:459
Piloting Accuracy:26.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:9,085
V. Kills:6,848 133%
Deaths:1,090
KDR:8.335
Accuracy:31.898% D-
KPH:36.500 C++
VKPH:27.500 C**
CAS30 Tank Buster
B
Kills:5,102
V. Kills:4,476 114%
Deaths:1,815
KDR:2.811
Accuracy:39.606% D
KPH:10 B
VKPH:8.800 C**
L105 Zephyr
A
Kills:751
V. Kills:90 N/A
Deaths:41
KDR:18.317
Accuracy:52.854% A
KPH:84.100 A
VKPH:10.100 C**
AP30 Shredder
C++
Kills:272
V. Kills:216 125%
Deaths:37
KDR:7.351
Accuracy:27.597% C--
KPH:24.200 C
VKPH:19.200 C++
Dual-75 Duster
B*
Kills:196
V. Kills:27 N/A
Deaths:11
KDR:17.818
Accuracy:43.809% B+
KPH:69.700 C+
VKPH:9.600 B*
L-30R Vektor
C-
Kills:115
V. Kills:58 195%
Deaths:39
KDR:2.949
Accuracy:30.526% D-
KPH:7.500 C-
VKPH:3.800 C-
Kills:15,521 (5,217 + 10,304)
Deaths:3,033
KDR:5.117
VKDR:3.863
Vehicle Kills:11,715
Kill Difference:12,488
Playtime:797.477 hours
Usage:24%
Score:18.971m
Score/min:396
Piloting Accuracy:30.526%
Gunner Accuracy:43.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,163
V. Kills:146 N/A
Deaths:57
KDR:20.404
Accuracy:42.942% D
KPH:50.500 C+
VKPH:6.300 C-
L100 Python AP
C
Kills:988
V. Kills:654 151%
Deaths:148
KDR:6.676
Accuracy:43.687% D**
KPH:24.800 C-
VKPH:16.400 C
Skyguard
C
Kills:132
V. Kills:101 129%
Deaths:30
KDR:4.400
Accuracy:28.505% C+
KPH:10.900 C
VKPH:8.400 C
C75 Viper
B++
Kills:77
V. Kills:29 257%
Deaths:5
KDR:15.400
Accuracy:27.870% D*
KPH:29.300 C+
VKPH:11 B++
Kills:2,360 (2,360 + 0)
Deaths:240
KDR:9.833
VKDR:3.875
Vehicle Kills:930
Kill Difference:2,120
Playtime:77.629 hours
Usage:2%
Score:1.855m
Score/min:398
Driving Accuracy:27.870%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:3,980
V. Kills:2,406 165%
Deaths:264
KDR:15.076
Accuracy:45.836% B+
KPH:30.400 B+
VKPH:18.400 A
P2-120 AP
B+
Kills:2,588
V. Kills:2,034 127%
Deaths:333
KDR:7.772
Accuracy:39.683% D
KPH:26.400 C
VKPH:20.700 B+
P2-120 HESH
C**
Kills:1,001
V. Kills:214 466%
Deaths:56
KDR:17.875
Accuracy:37.951% C-
KPH:48.100 C+
VKPH:10.300 C**
G30 Vulcan
A++
Kills:605
V. Kills:344 175%
Deaths:56
KDR:10.804
Accuracy:42.962% A+
KPH:38.200 A++
VKPH:21.700 B**
P525 Marauder
C
Kills:239
V. Kills:12 N/A
Deaths:6
KDR:39.833
Accuracy:18.213% C-
KPH:54 C
VKPH:2.700 C--
MR11 Gatekeeper
M+
Kills:132
V. Kills:68 191%
Deaths:10
KDR:13.200
Accuracy:47.632% B**
KPH:42.400 M+
VKPH:21.800 B*
Kills:8,545 (3,589 + 4,956)
Deaths:725
KDR:11.786
VKDR:7.004
Vehicle Kills:5,078
Kill Difference:7,820
Playtime:273.090 hours
Usage:8%
Score:11.960m
Score/min:730
Driving Accuracy:37.951%
Gunner Accuracy:47.632%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,979
V. Kills:107 N/A
Deaths:100
KDR:19.790
Accuracy:42.106% B*
KPH:100.700 C+
VKPH:5.400 C
G20 Vulcan-H
B++
Kills:1,381
V. Kills:762 181%
Deaths:93
KDR:14.850
Accuracy:53.192% B++
KPH:53.200 B+
VKPH:29.300 C**
E540 Halberd-H
C*
Kills:616
V. Kills:406 151%
Deaths:64
KDR:9.625
Accuracy:59.036% C*
KPH:36.400 C
VKPH:24 C*
M12 Kobalt-H
C
Kills:109
V. Kills:2 N/A
Deaths:3
KDR:36.333
Accuracy:19.729% C
KPH:87.100 C-
VKPH:1.600 D*
M40 Fury-H
D
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:31.006% D*
KPH:53.400 D
VKPH:3.600 D*
Kills:4,159 (0 + 4,159)
Deaths:263
KDR:15.814
VKDR:4.875
Vehicle Kills:1,282
Kill Difference:3,896
Playtime:65.162 hours
Usage:2%
Score:2.131m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:31.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:150
V. Kills:52 283%
Deaths:12
KDR:12.500
Accuracy:39.800% B+
KPH:40.600 C--
VKPH:14.100 B+
M40 Fury
C+
Kills:142
V. Kills:39 355%
Deaths:13
KDR:10.923
Accuracy:37.670% C**
KPH:31.700 D
VKPH:8.700 C+
M60-G Bulldog
A
Kills:117
V. Kills:23 N/A
Deaths:7
KDR:16.714
Accuracy:50.444% A
KPH:51.700 B+
VKPH:10.200 B+
M20 Basilisk
C+
Kills:110
V. Kills:52 208%
Deaths:17
KDR:6.471
Accuracy:43.426% B+
KPH:16 C
VKPH:7.600 C+
M20 Basilisk
C*
Kills:74
V. Kills:56 130%
Deaths:8
KDR:9.250
Accuracy:41.120% C**
KPH:14.400 D
VKPH:10.900 C*
M12 Kobalt
C+
Kills:69
V. Kills:2 N/A
Deaths:2
KDR:34.500
Accuracy:17.392% C+
KPH:69.400 C+
VKPH:2 D
M60-G Bulldog
C**
Kills:69
V. Kills:17 383%
Deaths:9
KDR:7.667
Accuracy:41.820% B++
KPH:29 C+
VKPH:7.100 C**
M12 Kobalt
C+
Kills:65
V. Kills:2 N/A
Deaths:1
KDR:65
Accuracy:17.047% C+
KPH:45.500 C--
VKPH:1.400 D-
Kills:796 (0 + 796)
Deaths:69
KDR:11.536
VKDR:3.522
Vehicle Kills:243
Kill Difference:727
Playtime:27.256 hours
Usage:1%
Score:0.914m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:17.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:227
V. Kills:120 188%
Deaths:153
KDR:1.484
Accuracy:51.848% C**
KPH:15.900 C
VKPH:8.400 B+
Kills:227 (227 + 0)
Deaths:153
KDR:1.484
VKDR:0.784
Vehicle Kills:120
Kill Difference:74
Playtime:14.284 hours
Usage:0%
Score:0.130m
Score/min:152
Driving Accuracy:51.848%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:180
V. Kills:14 N/A
Deaths:7
KDR:25.714
Accuracy:36.695% B
KPH:76.700 C*
VKPH:6 C+
VLG Missile Launcher
B
Kills:135
V. Kills:69 193%
Deaths:
KDR:
Accuracy:49.592% C-
KPH:58.100 C
VKPH:29.700 B
M20 Wyvern
C+
Kills:120
V. Kills:106 112%
Deaths:15
KDR:8
Accuracy:34.521% D
KPH:16.600 D
VKPH:14.700 C+
Kills:435 (0 + 435)
Deaths:22
KDR:19.773
VKDR:8.591
Vehicle Kills:189
Kill Difference:413
Playtime:11.889 hours
Usage:0%
Score:0.269m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:34.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,9339,0851,0908.335C*5.2931.898%D-N/A36.5C++27.5C**742248.8h3.5B++11.1C*
CAS30 Tank Buster 9,5785,1021,8152.811B*0.2339.606%DN/A10B8.8C**220510.4h40.4B++102.1B+
M14 Banshee 4,8074,4126586.705C*3.6631.69%B+N/A62.9B++5.6B**41770.1h18.9B+59.5B+
E540 Halberd 6,3863,98026415.076A12.0445.836%B+2.161%D30.4B+18.4A543130.8h4.7B*10.2B**
P2-120 AP 4,6222,5883337.772C*4.7339.683%D2.628%C26.4C20.7B+112798.1h7.1C++17.8C+
M18 Rotary 4,4952,3381,1731.993C*1.0531.27%C+1.454%D13.3C+12.2B348176.2h97.4B+311.4B+
TAS-16 Blackjack 2,1972,1821,4631.491C**1.5564.249%B+14.436%C+23.1DN/A10394.3h2.7C+4.2C*
Hornet Missiles 3,0072,0023086.5C*3.4662.874%B1.349%C53.2C+26.7C73937.6h7.8B*12.4B*
P525 Marauder-H 2,0861,97910019.79B+16.7542.106%B*N/A100.5C+5.4C48019.7h5.8B+13.7B++
M18 Needler 3,6951,8249301.961C++1.0828.752%D1.59%C13.3C++13.6B++447137.6h106.4B+370B+
LC3 Jaguar 1,7521,7441,1621.501C++1.5425.732%B+18.005%C18.9C-N/A11392.5h11.3B+43.8B+
Hellfire Rocket Pods 2,0211,6932207.695C++4.6551.415%B+N/A74.3C+14.4C+73422.8h15.7B+30.6B+
C-4 2,1211,5579431.651C*1.3920.634%D-N/A35.2D--12.8D*51544.2h1.3B+6.2C++
TRAC-5 S 1,5371,4711,3911.058C*1.9823.113%C++4.555%F--10.2DN/A47144.1h6.7A29B*
G20 Vulcan-H 2,1431,3819314.849M++11.8153.192%B++2.534%C53.1B+29.3C**56926h55.4A+104.1A+
HC1 Cougar 1,3491,3417511.786B++1.2527.811%B++17.002%D-35.8B+N/A21437.5h10.2B++36.6B++
TSAR-42 1,2941,2805732.234C+0.8140.962%B+58.438%D--28.6CN/A12544.8h2.6C6.5C+
LC2 Lynx 1,2401,2278061.522B1.5225.953%B+15.322%D--28.8C++N/A15842.6h13.2B+50.9B+
TRS-12 Uppercut 1,2041,1877241.64B1.4063.085%B+16.765%C**33.7C+N/A9935.2h2.7C+4.4C**
L100 Python HESH 1,3091,1635720.404B*17.3642.942%D1.29%C50.6C+6.3C-28823h2.7B++6.2B+
T5 AMC 1,1641,1587281.591B++1.4527.985%B**16.149%D34.6B*N/A22633.5h12.2B++43.7B++
M3 Pounder HEG 1,2591,1533942.926B*0.1139.348%C++3.816%B+33.1A++3C+22534.8h9.9B**25.1B++
NS-44 Commissioner 1,0391,0301,3510.762C+2.2830.438%D20.777%C+6.8D--N/A39150.5h3.4B+11.2C*
M3 Pounder HEG 1,1381,0303942.614B+0.4341.819%C++4.951%A30.1A3.2C19634.2h11.7B**27.9B++
P2-120 HESH 1,2151,0015617.875B14.8337.951%C-1.299%B+48.1C+10.3C**34320.8h5.4C14.2C
L100 Python AP 1,6429881486.676B+3.6443.687%D**3.239%C*24.8C-16.4C40639.9h5.1B+11.8C++
NS-11C 9889735241.857B**1.1825.673%B17.061%C47.5B**N/A27720.5h12.6B+49.1B+
MR1 Fracture 1,1419594372.195A*0.8532.56%C-9.698%A**17.8A*3.4D-11953.9h15.2A++46.6B**
M60-A Bulldog 1,0338855815.259B**12.2236.9%C+1.017%D42.3C**7.1C++82120.9h4.8B++13.1B+
MR1 Fracture 9818264381.886A*1.1533.839%C6.659%A15.2A++2.9D--10154.2h18.5A+54.6B**
TRAC-Shot 8108076811.185C+1.8624.746%C+15.118%D33.9C+N/A20023.8h12.2C+49.5C+
L105 Zephyr 8417514118.317B++15.2852.854%AN/A84.4A10.1C**8848.9h4.4B**8.4B**
Tank Mine 1,2687071883.761B++0.7227.993%C-N/A89.5C71C**22807.9h1.9C++6.9C
MG-S1 Jackal 7006884161.654B+1.3926.277%C+24.419%B++30C+N/A9422.9h10.8C*41.1B+
Chainblade 69064411,8550.054B**2.9932.527%C**N/A0.8C*N/A4831.7h1.8B*5.6B+
E540 Halberd-H 1,022616649.625C*6.5859.036%C*1.786%C+36.4C24C*62716.9h5.8C**9.9B+
G30 Vulcan 9496055610.804A+7.7642.962%A+1.322%D*38.3A++21.8B**48415.8h66.1B*153.9B**
M12 Kobalt 503487597.4A**94.3620.904%C+21.355%B*87C2.9C2455.6h20.3C97C+
MSW-R 4934833301.464C+1.5823.196%C++24.431%C++36.6C+N/A22813.2h11.7C**50.5B
RAMS .50M 4394361133.858C*0.8232.668%D-75.917%C25.8C+N/A13116.9h2.4C+7.4C
NS Decimator 5144053941.028C+2.0137.349%F**2.963%B+21D-5.6D*28719.3h3.4B**9.2C
Coyote Missiles 6203701063.491C++0.4548.908%DN/A19.1D-12.9D40919.4h35.8B+73.1C**
T16 Rhino 3593552281.557B+1.4822.226%C**19.718%C38.6C**N/A3519.2h10.5B**47.1B++
NS-7 PDW 3022942531.162C**1.8828.454%B++20.068%B+22.8C+N/A15412.9h17.1C59.9C*
T32 Bull 2852841771.605C*1.4426.313%B+22.183%C58B*N/A3934.9h11.8B44.7B+
AP30 Shredder 488272377.351C+4.3127.597%C--1.471%D24.1C19.1C+81211.3h78.3C**283.7C++
MRC3 Mercy 2472431032.359C++0.6820.09%B*20.988%C++27.6C+N/A1428.8h20.2C+100.4B+
P525 Marauder 251239639.833B*36.7918.213%C-N/A54.3C2.7C--3824.4h7.5C--41.3C
NS-61 Emissary 2402332301.013C**2.0329.314%C*19.313%B+33.3B+1B**1057h11.2B+38.3B+
M40 Fury-F 3472271531.484C++1.5651.848%C**N/A15.9C8.4B+15214.3h12.3C+23.7C++
MANA Anti-Vehicle Turret 4422201171.88C**1.1642.598%D*3.182%C31.9C+32.2C**8796.9h8.7C**20.5C+
Hyena Missile Launcher 362215826.875U23.8329.058%DN/A55.1A**37.7M++8073.9h13.7A*47A
T9 CARV 2042031381.471C*1.5720.487%C**21.675%C+30.3C++N/A4646.7h11.3B*55.1B+
Tomcat A2AM Pods 394198277.333B+4.2985.826%B*N/A46C+45.6C++17364.3h8.9C+10.4C*
Dual-75 Duster 2231961117.818C*14.7843.809%B+N/A70C+9.6B*4592.8h5.2B+11.9B+
PDW-16 Hailstorm 1961951531.275C**1.7731.979%A+16.923%C++26.4C+N/A1857.4h12.7B+39.6B++
MRC3 Mercy 195189802.363C++0.6820.87%B*23.28%B+25.2C+N/A1287.5h22.8D109.2B
CAS 14-E 194180725.714B22.6736.695%B2.778%B**78.3C**6.1C+3312.3h26.3B+71.7B+
A30 Walker 381178325.563M*2.5213.628%F-1.685%C20.2C**23.1B**6698.8h53.3A390.8B++
M60-A Bulldog 1961781116.182C+13.1442.214%DN/A23.7C--2.4D1787.5h4.6B*10.9B+
M60-A Bulldog 1991781017.8C+14.7647.258%C+1.124%D--32.4C+3.8C+2875.5h4.6B*9.6B++
SMG-46 Armistice 167166841.976B*1.0631.36%B**15.663%C+39.5B+N/A3694.2h12.8B+40.9B++
NS-15M AE 1551531091.404C1.6420.363%D--22.222%C--23.5D-N/A646.5h10.6B+52.2C+
M40 Fury 2021501212.5B+9.4639.8%B+N/A40.5C--14.1B+8283.7h16.5C--41.3C+
Ripper 1511481,3780.107C*2.9314.175%D--20.946%B++1.7CN/A787.9h1.2B+8.7C+
Striker AE 252145572.544M**0.5039.261%D*N/A16.1C*11.9C+1329h21.8A55.6B*
M40 Fury 1811421310.923B+7.8837.67%C**2.113%B+31.6D8.7C+7724.5h14.6C+38.9C*
VLG Missile Launcher 2041351135S131.9649.592%C-N/A58.7C30B+3872.3h4.9B+10B
MAX Punch 1441339610.138C**2.9036.944%C--N/A1.3C+N/A7103.6h1.9C++5.1C++
MR11 Gatekeeper 2001321013.2A*10.1647.632%B**N/A42.6M+21.9B*3923.1h26A+54.5A+
Skyguard 233132304.4B++1.3628.505%C+3.03%B++10.9C8.3C43912.1h111.7B391.9B+
Cycler TRV 130128941.362C++1.6825.232%B+24.219%B++36.6BN/A2743.5h11.9B+47.2B+
M20 Wyvern 226120158B+4.9634.521%D2.5%D16.7D14.7C+3907.2h84.2C+243.9C
M60-G Bulldog 140117716.714M13.6750.444%A3.419%C**50.9B+10B+7132.3h5.8B+11.5B++
T4 AMP 1171151990.578C2.4618.541%D**13.913%D--8.6D--N/A5313.4h12.7B++68.4C+
L-30R Vektor 173115392.949B+0.0930.526%D-N/A7.5C-3.8C-6515.3h85.6C+280.5C
M20 Basilisk 162110176.471A3.4343.426%B+3.636%D-15.9C-7.5C+3776.9h102.2C+235.3C**
M12 Kobalt-H 111109336.333B**33.2919.729%C13.762%D83.8C--1.5D*2531.3h12.1B++61.6B+
The Slasher 1031031,7110.06C*2.9818.382%D*N/A0.8CN/A5122.1h1.7B++9.2C+
SOAS-20 10099571.737C*1.3029.773%B22.222%C*16.2D--N/A896.1h10.6B+35.7B+
Frag Grenade 9696196N/A92.9645.335%C++N/A480C+N/A59520.2h3.2B++7.1B+
Sticky Grenade 9292192N/A88.9652.83%C++N/A460D--N/A25670.2h3.7D**6.9D
TRAP-M1 9492681.353C+1.6928.123%C29.348%B+29.7CN/A1363.1h9.2C*32.5C++
MANA Anti-Personnel Turret 9190273.333N/A0.2923.316%UN/A900U10U4881500.1h30.3T*130.1T*
NSX Daimyo 8383362.306C0.7340.242%C+85.542%F--26.8D-N/A633.1h4F-9.9D*
C75 Viper 10677515.4A*12.3627.87%D*1.299%C29.6C++11.2B*10542.6h8.5B*30.7B+
M18 Locust 15775292.586B+0.4526.067%D-N/A15.6C17.1B+10674.8h102.4C**392.9C**
M20 Basilisk 1307489.25M6.2141.12%C**1.351%F14.5D11C*4855.1h113.2C275.2C++
Spear Anti-Vehicle Phalanx Turret 12774514.8A11.7635.824%D-5.405%B++25.5D18.3C8752.9h8.8C+24.6C+
M40 Fury-H 7974324.667A21.6331.006%D*N/A52.9D3.6D*2801.4h4.1A13.2B**
M12 Kobalt 7169234.5B**31.4617.392%C+18.841%C+69C+2D2971h14B*80.2B+
M60-G Bulldog 866997.667B++4.6341.82%B++2.899%C+28.8C+7.1C**5562.4h6.6B+15.8B++
Rocklet Rifle 12267900.744C+2.3032.662%F--N/A6.8F5.6F1209.8h31B+94.8C--
NS Baron G5AE 6767371.811B+1.2344.167%C14.925%C+51.5BN/A2191.3h4B+9C+
Anti-Vehicle Grenade 7066166N/A62.9650.963%C+N/A330C20D--57080.2h4.4B++8.7B+
M12 Kobalt 6765165M**61.9617.047%C+16.923%C46.4C--1.4D-2721.4h20.8C122C++
NS-357 Underboss 6665900.722C2.3227.94%D--20%C+6.1D*N/A4310.7h4C**14.3C
NS Annihilator 13065840.774B+2.2779%C-N/A7.8C--7.8C3348.3h9.7B++12.3B++
T1S Cycler 6262571.088C+1.9526.574%B+25.807%B++25.8C+N/A2382.4h14.2C-53.5C*
NS-45 Pilot 6060451.333C++1.7129.293%C21.667%C--40C+N/A921.5h5.8B*19.8B+
T1 Cycler 6060461.304C**1.7420.198%C16.667%D27.3C*N/A6222.2h12.3B++60.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret488463.9h
Nano-Armor Kit1,5592,268,453167.2h
Spawn Beacon241,5243.2h
Nanite Revive Grenade05650.2h
Medical Applicator13846,2494.8h
NSX Amaterasu71200.7h
Spitfire Auto-Turret157631.1h
Restoration Kit111110.2h
Motion Spotter493,2633.1h
Welding Device01,3240.1h
Medical Kit3782,7679.5h
Ammunition Package71,4801h
Anti-Infantry MANA Turret111480.5h
Nano-Repair Grenade03520.1h
Flail Targeting Dart41490.9h
Recon Detection Device125121.1h
WLT-Howler Mining Laser01,0350.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 3.15s on queries, 2.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.