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Field Marshal Space Parodex[DIOR] Parodex
TR BR 208

KDR: 3.1

Score: 119.7m

Last Seen: Jun 20th, 2020 1:40 PM
- OFFLINE - 495.8 hour(s)

Prestige 1, Battle Rank 100 (208 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M14 Banshee CAS30 Tank Buster E540 Halberd P2-120 AP M18 Rotary TAS-16 Blackjack Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 944TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.34%19.567%51525132413,6611.310911.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.045%0.985B*-0.232C-0.111C+HEAD ++ (~6.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.46B+10.50.262C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.23%0.789%7626134317,4922670100116.55131175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.212%-0.423C---0.72D--0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.20.13C++46.90.118C+94.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.182%1.928%448613436,949196436683.53639189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.737%-0.471D-0.369C--0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.432B7.90.366C**13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.752%1.345%157120132921,78418321225711.8908178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.622%0.141C++-0.768D-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.725B++12.50.69B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.996%62.563%1571413452,193882262.48639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.872%0.306C*-0.288C0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.209C++2.90.089C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.662%15.016%1571313464,049948504.2666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.177%1.556A+0.038C+-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.643B+2.80.415B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
119.7m516.4%576 (34.6k)538 (32.3k)3.0978590,73329,2894.03087208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349350321.408%6.665%14307:3524

51% Engineer6% Infiltrator34% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2013 6:16 PMMay 2nd, 2020 4:58 PMJun 23rd, 2020 5:50 AM (45d) (PST)Jun 20th, 2020 10:53 AM (48d) (PST)Jun 20th, 2020 9:40 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
822827400.4080.1320.0272.8720.148369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,3014,91244,3892482172932,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3708.3h/154.5d 27,327 6,047 28,444 639.1k 2,863 6,986 33,017 182.8m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:2,389
Deaths:1,591
KDR:1.502
Accuracy:64.097% C+
HSR:14.023% C
LC3 Jaguar
C+
Kills:1,791
Deaths:1,220
KDR:1.468
Accuracy:25.980% C+
HSR:17.811% D-
TRAC-5 S
C
Kills:1,489
Deaths:1,497
KDR:0.995
Accuracy:23.251% C
HSR:4.634% F-
HC1 Cougar
C++
Kills:1,344
Deaths:755
KDR:1.780
Accuracy:27.792% C++
HSR:17.113% D*
LC2 Lynx
C+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% C+
HSR:15.322% D*
TRS-12 Uppercut
C++
Kills:1,196
Deaths:731
KDR:1.636
Accuracy:62.782% C++
HSR:16.639% C++
T5 AMC
B
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B
HSR:16.149% D--
NS-11C
C
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% C
HSR:17.061% D
TRAC-Shot
C--
Kills:807
Deaths:682
KDR:1.183
Accuracy:24.757% C--
HSR:15.118% D-
MG-HBR1 Dragoon
C--
Kills:482
Deaths:219
KDR:2.201
Accuracy:31.227% D
HSR:27.801% C--
AS16 NightHawk
B+
Kills:464
Deaths:308
KDR:1.506
Accuracy:49.016% B+
HSR:15.948% C*
MG-C1 Kindred
D
Kills:135
Deaths:120
KDR:1.125
Accuracy:25.607% D
HSR:19.259% D-
NS Baron G5AE
C-
Kills:80
Deaths:89
KDR:0.899
Accuracy:46.622% C-
HSR:13.750% D
Kills:13,535
Deaths (as Engineer):9,270
Deaths (to Engineers):9,081
KDR:1.46009
Kill Difference:4,265
Playtime:1,877.465 hours
Usage:51%
Score:68.047m
Score/min:604
Accuracy (listed only):35.441%
HSR (listed only):16.202%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:508
Deaths:362
KDR:1.403
Accuracy:22.951% D
HSR:25% C--
T16 Rhino
C
Kills:355
Deaths:228
KDR:1.557
Accuracy:22.226% C
HSR:19.718% D
T32 Bull
C+
Kills:284
Deaths:177
KDR:1.605
Accuracy:26.313% C+
HSR:22.183% D
T9 CARV
C--
Kills:203
Deaths:138
KDR:1.471
Accuracy:20.487% C--
HSR:21.675% D
NS-15M AE
D--
Kills:165
Deaths:118
KDR:1.398
Accuracy:20.524% F
HSR:22.424% D--
Kills:1,515
Deaths (as Heavy Assault):1,023
Deaths (to Heavy Assaults):5,978
KDR:1.48094
Kill Difference:492
Playtime:163.598 hours
Usage:4%
Score:3.575m
Score/min:364
Accuracy (listed only):22.500%
HSR (listed only):22.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:2,389
Deaths:1,591
KDR:1.502
Accuracy:64.097% C+
HSR:14.023% C
LC3 Jaguar
C+
Kills:1,791
Deaths:1,220
KDR:1.468
Accuracy:25.980% C+
HSR:17.811% D-
TRAC-5 S
C
Kills:1,489
Deaths:1,497
KDR:0.995
Accuracy:23.251% C
HSR:4.634% F-
HC1 Cougar
C++
Kills:1,344
Deaths:755
KDR:1.780
Accuracy:27.792% C++
HSR:17.113% D*
LC2 Lynx
C+
Kills:1,227
Deaths:806
KDR:1.522
Accuracy:25.953% C+
HSR:15.322% D*
TRS-12 Uppercut
C++
Kills:1,196
Deaths:731
KDR:1.636
Accuracy:62.782% C++
HSR:16.639% C++
T5 AMC
B
Kills:1,158
Deaths:728
KDR:1.591
Accuracy:27.985% B
HSR:16.149% D--
NS-11C
C
Kills:973
Deaths:524
KDR:1.857
Accuracy:25.673% C
HSR:17.061% D
MG-S1 Jackal
C+
Kills:839
Deaths:497
KDR:1.688
Accuracy:26.087% D
HSR:23.123% C+
TRAC-Shot
C--
Kills:807
Deaths:682
KDR:1.183
Accuracy:24.757% C--
HSR:15.118% D-
AS16 NightHawk
B+
Kills:464
Deaths:308
KDR:1.506
Accuracy:49.016% B+
HSR:15.948% C*
NS-7 PDW
C++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% C++
HSR:20.068% C+
PDW-16 Hailstorm
B**
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% B**
HSR:16.923% C
SMG-46 Armistice
B+
Kills:171
Deaths:89
KDR:1.921
Accuracy:31.090% B+
HSR:15.790% C--
MG-C1 Kindred
D
Kills:135
Deaths:120
KDR:1.125
Accuracy:25.607% D
HSR:19.259% D-
NS Baron G5AE
C-
Kills:80
Deaths:89
KDR:0.899
Accuracy:46.622% C-
HSR:13.750% D
Kills:14,552
Deaths (as Light Assault):10,043
Deaths (to Light Assaults):6,068
KDR:1.44897
Kill Difference:4,509
Playtime:1,273.804 hours
Usage:34%
Score:39.999m
Score/min:523
Accuracy (listed only):34.195%
HSR (listed only):16.171%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C
Kills:1,552
Deaths:662
KDR:2.344
Accuracy:40.918% C
HSR:59.214% D**
NS-44 Commissioner
C--
Kills:1,040
Deaths:1,353
KDR:0.769
Accuracy:30.629% D--
HSR:20.962% C--
NS-30 Vandal
C+
Kills:933
Deaths:329
KDR:2.836
Accuracy:34.503% C
HSR:27.974% C+
MG-S1 Jackal
C+
Kills:839
Deaths:497
KDR:1.688
Accuracy:26.087% D
HSR:23.123% C+
RAMS .50M
C-
Kills:460
Deaths:114
KDR:4.035
Accuracy:32.845% D**
HSR:76.739% C-
NS-7 PDW
C++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% C++
HSR:20.068% C+
NS-61 Emissary
C+
Kills:235
Deaths:233
KDR:1.009
Accuracy:29.341% C+
HSR:19.149% C+
PDW-16 Hailstorm
B**
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% B**
HSR:16.923% C
SMG-46 Armistice
B+
Kills:171
Deaths:89
KDR:1.921
Accuracy:31.090% B+
HSR:15.790% C--
NS-45 Pilot
C+
Kills:149
Deaths:156
KDR:0.955
Accuracy:25.022% D**
HSR:30.201% C+
T4 AMP
D*
Kills:115
Deaths:199
KDR:0.578
Accuracy:18.541% F-
HSR:13.913% D*
SOAS-20
C+
Kills:99
Deaths:57
KDR:1.737
Accuracy:29.773% C+
HSR:22.222% C+
TRAP-M1
C++
Kills:92
Deaths:68
KDR:1.353
Accuracy:28.123% D
HSR:29.348% C++
NSX Daimyo
D-
Kills:89
Deaths:38
KDR:2.342
Accuracy:38.470% D-
HSR:82.023% T-
NS-357 Underboss
D
Kills:65
Deaths:90
KDR:0.722
Accuracy:27.940% F
HSR:20% D
Kills:6,328
Deaths (as Infiltrator):4,291
Deaths (to Infiltrators):2,931
KDR:1.47471
Kill Difference:2,037
Playtime:221.883 hours
Usage:6%
Score:3.655m
Score/min:275
Accuracy (listed only):30.248%
HSR (listed only):31.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:2,389
Deaths:1,591
KDR:1.502
Accuracy:64.097% C+
HSR:14.023% C
TRS-12 Uppercut
C++
Kills:1,196
Deaths:731
KDR:1.636
Accuracy:62.782% C++
HSR:16.639% C++
MG-S1 Jackal
C+
Kills:839
Deaths:497
KDR:1.688
Accuracy:26.087% D
HSR:23.123% C+
AS16 NightHawk
B+
Kills:464
Deaths:308
KDR:1.506
Accuracy:49.016% B+
HSR:15.948% C*
NS-7 PDW
C++
Kills:294
Deaths:253
KDR:1.162
Accuracy:28.454% C++
HSR:20.068% C+
PDW-16 Hailstorm
B**
Kills:195
Deaths:153
KDR:1.275
Accuracy:31.979% B**
HSR:16.923% C
SMG-46 Armistice
B+
Kills:171
Deaths:89
KDR:1.921
Accuracy:31.090% B+
HSR:15.790% C--
Cycler TRV
C*
Kills:169
Deaths:124
KDR:1.363
Accuracy:23.961% C--
HSR:25.444% C*
NS Baron G5AE
C-
Kills:80
Deaths:89
KDR:0.899
Accuracy:46.622% C-
HSR:13.750% D
T1S Cycler
C++
Kills:62
Deaths:57
KDR:1.088
Accuracy:26.574% C+
HSR:25.807% C++
T1 Cycler
D--
Kills:60
Deaths:46
KDR:1.304
Accuracy:20.198% D--
HSR:16.667% D--
Kills:5,919
Deaths (as Combat Medic):3,938
Deaths (to Combat Medics):2,226
KDR:1.50305
Kill Difference:1,981
Playtime:54.120 hours
Usage:1%
Score:1.247m
Score/min:384
Accuracy (listed only):37.351%
HSR (listed only):18.562%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,165
Deaths:400
KDR:2.913
Accuracy:39.476% C--
HSR:3.863% B+
M3 Pounder HEG
B**
Kills:1,041
Deaths:400
KDR:2.603
Accuracy:41.915% C-
HSR:4.899% B**
MR1 Fracture
M+
Kills:959
Deaths:437
KDR:2.195
Accuracy:32.560% D-
HSR:9.698% M+
MR1 Fracture
A+
Kills:826
Deaths:438
KDR:1.886
Accuracy:33.839% D
HSR:6.659% A+
MRC3 Mercy
C++
Kills:257
Deaths:107
KDR:2.402
Accuracy:19.988% C++
HSR:21.401% C
MRC3 Mercy
C++
Kills:194
Deaths:84
KDR:2.310
Accuracy:20.717% C++
HSR:22.680% C+
Kills:4,442
Deaths (as MAX Suit):933
Deaths (to MAX Suits):1,637
KDR:4.76099
Kill Difference:3,509
Playtime:118.216 hours
Usage:3%
Score:3.155m
Score/min:445
Accuracy (listed only):31.416%
HSR (listed only):11.533%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:5,545
V. Kills:461 N/A
Deaths:684
KDR:8.107
Accuracy:31.955% C++
KPH:65.600 C+
VKPH:5.500 B+
M18 Rotary
C
Kills:2,505
V. Kills:2,250 111%
Deaths:1,177
KDR:2.128
Accuracy:31.685% C
KPH:13.800 C--
VKPH:12.400 C
Hornet Missiles
C+
Kills:2,363
V. Kills:1,238 191%
Deaths:321
KDR:7.361
Accuracy:63.370% C+
KPH:54.800 C--
VKPH:28.700 C--
M18 Needler
C++
Kills:2,211
V. Kills:2,082 106%
Deaths:948
KDR:2.332
Accuracy:29.206% D
KPH:15.100 C
VKPH:14.200 C++
Hellfire Rocket Pods
C
Kills:1,693
V. Kills:328 N/A
Deaths:220
KDR:7.695
Accuracy:51.415% C+
KPH:74.200 C--
VKPH:14.400 C
Coyote Missiles
D
Kills:391
V. Kills:262 149%
Deaths:106
KDR:3.689
Accuracy:50.104% D--
KPH:19.500 D-
VKPH:13.100 D
Tomcat A2AM Pods
C+
Kills:214
V. Kills:203 105%
Deaths:27
KDR:7.926
Accuracy:84.142% B*
KPH:45.900 C--
VKPH:43.500 C+
M202 Wyrm
C-
Kills:103
V. Kills:50 202%
Deaths:4
KDR:25.750
Accuracy:51.854% C--
KPH:78.800 C-
VKPH:38.300 C-
M18 Locust
C+
Kills:75
V. Kills:82 90%
Deaths:29
KDR:2.586
Accuracy:26.067% D--
KPH:15.500 D
VKPH:16.900 C+
Kills:15,100 (10,336 + 0)
Deaths:3,516
KDR:4.295
VKDR:1.978
Vehicle Kills:6,956
Kill Difference:11,584
Playtime:508.469 hours
Usage:14%
Score:13.921m
Score/min:456
Piloting Accuracy:26.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:9,382
V. Kills:7,020 134%
Deaths:1,092
KDR:8.592
Accuracy:31.574% D-
KPH:37 C-
VKPH:27.700 C+
CAS30 Tank Buster
C++
Kills:5,376
V. Kills:4,606 117%
Deaths:1,830
KDR:2.938
Accuracy:39.867% D--
KPH:9.900 C+
VKPH:8.500 C++
L105 Zephyr
B*
Kills:751
V. Kills:90 N/A
Deaths:41
KDR:18.317
Accuracy:52.854% B*
KPH:84.100 B++
VKPH:10.100 C+
AP30 Shredder
C
Kills:272
V. Kills:216 125%
Deaths:37
KDR:7.351
Accuracy:27.563% D
KPH:24.200 D
VKPH:19.200 C
Dual-75 Duster
B**
Kills:197
V. Kills:28 N/A
Deaths:11
KDR:17.909
Accuracy:44.031% C*
KPH:70 C
VKPH:9.900 B**
L-30R Vektor
C
Kills:162
V. Kills:81 198%
Deaths:42
KDR:3.857
Accuracy:31.401% D--
KPH:7.700 C
VKPH:3.900 C
Kills:16,140 (5,538 + 10,602)
Deaths:3,053
KDR:5.287
VKDR:3.944
Vehicle Kills:12,041
Kill Difference:13,087
Playtime:841.638 hours
Usage:23%
Score:19.429m
Score/min:385
Piloting Accuracy:31.401%
Gunner Accuracy:44.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:1,267
V. Kills:791 160%
Deaths:157
KDR:8.070
Accuracy:44.235% D**
KPH:27.100 D-
VKPH:16.900 D
L100 Python HESH
D
Kills:1,168
V. Kills:148 N/A
Deaths:57
KDR:20.491
Accuracy:43.034% D--
KPH:50.300 D
VKPH:6.400 D
C75 Viper
B++
Kills:410
V. Kills:191 214%
Deaths:6
KDR:68.333
Accuracy:40.482% C
KPH:33 C
VKPH:15.400 B++
Skyguard
D
Kills:150
V. Kills:109 136%
Deaths:31
KDR:4.839
Accuracy:28.882% C
KPH:11.100 D
VKPH:8 D
Kills:2,995 (2,995 + 0)
Deaths:251
KDR:11.932
VKDR:4.936
Vehicle Kills:1,239
Kill Difference:2,744
Playtime:96.000 hours
Usage:3%
Score:2.157m
Score/min:374
Driving Accuracy:28.882%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:4,026
V. Kills:2,426 166%
Deaths:264
KDR:15.250
Accuracy:46.013% C*
KPH:30.400 C+
VKPH:18.300 B*
P2-120 AP
C+
Kills:2,953
V. Kills:2,211 133%
Deaths:334
KDR:8.841
Accuracy:39.683% D--
KPH:27.700 D
VKPH:20.700 C+
P2-120 HESH
C+
Kills:1,001
V. Kills:214 466%
Deaths:56
KDR:17.875
Accuracy:37.951% D-
KPH:48.100 D
VKPH:10.300 C+
G30 Vulcan
A
Kills:644
V. Kills:364 176%
Deaths:58
KDR:11.103
Accuracy:43.800% A
KPH:38.600 B*
VKPH:21.800 B*
MR11 Gatekeeper
A++
Kills:619
V. Kills:311 198%
Deaths:16
KDR:38.688
Accuracy:50.437% B*
KPH:42.500 A++
VKPH:21.400 C*
P525 Marauder
C-
Kills:246
V. Kills:14 N/A
Deaths:6
KDR:41
Accuracy:18.697% D-
KPH:54.500 D
VKPH:3.100 C-
Halberd SE
C++
Kills:173
V. Kills:74 231%
Deaths:2
KDR:86.500
Accuracy:50.456% C**
KPH:40.200 C+
VKPH:17.200 C++
Kills:9,662 (3,954 + 5,708)
Deaths:736
KDR:13.128
VKDR:7.628
Vehicle Kills:5,614
Kill Difference:8,926
Playtime:299.961 hours
Usage:8%
Score:12.851m
Score/min:714
Driving Accuracy:37.951%
Gunner Accuracy:50.456%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:2,099
V. Kills:122 N/A
Deaths:100
KDR:20.990
Accuracy:42.841% B+
KPH:101.600 C
VKPH:5.900 C-
G20 Vulcan-H
B+
Kills:1,575
V. Kills:861 183%
Deaths:96
KDR:16.406
Accuracy:53.608% B+
KPH:55.400 C++
VKPH:30.300 C+
E540 Halberd-H
C+
Kills:649
V. Kills:422 153%
Deaths:64
KDR:10.141
Accuracy:59.168% C+
KPH:38 D
VKPH:24.700 C+
M12 Kobalt-H
C-
Kills:168
V. Kills:5 N/A
Deaths:5
KDR:33.600
Accuracy:20.745% C-
KPH:91.900 D
VKPH:2.700 D--
M40 Fury-H
D-
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:31.006% D**
KPH:53.400 D-
VKPH:3.600 D*
Kills:4,565 (0 + 4,565)
Deaths:268
KDR:17.034
VKDR:5.280
Vehicle Kills:1,415
Kill Difference:4,297
Playtime:69.394 hours
Usage:2%
Score:2.268m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:31.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:150
V. Kills:52 283%
Deaths:12
KDR:12.500
Accuracy:39.800% C++
KPH:40.600 D-
VKPH:14.100 C*
M40 Fury
C
Kills:142
V. Kills:39 355%
Deaths:13
KDR:10.923
Accuracy:37.663% C+
KPH:31.600 D-
VKPH:8.700 C
M12 Kobalt
C
Kills:117
V. Kills:3 N/A
Deaths:1
KDR:117
Accuracy:18.224% C
KPH:47.700 D-
VKPH:1.200 D--
M60-G Bulldog
B++
Kills:117
V. Kills:23 N/A
Deaths:7
KDR:16.714
Accuracy:50.444% B++
KPH:51.700 C
VKPH:10.200 C
M20 Basilisk
C
Kills:110
V. Kills:52 208%
Deaths:17
KDR:6.471
Accuracy:43.505% C*
KPH:16 D
VKPH:7.500 C
M12 Kobalt
C+
Kills:89
V. Kills:3 N/A
Deaths:2
KDR:44.500
Accuracy:18.341% C+
KPH:73.800 C
VKPH:2.500 C--
M20 Basilisk
C++
Kills:78
V. Kills:57 134%
Deaths:8
KDR:9.750
Accuracy:41.051% C+
KPH:14.800 D-
VKPH:10.800 C++
M60-G Bulldog
C
Kills:69
V. Kills:17 383%
Deaths:9
KDR:7.667
Accuracy:41.865% C*
KPH:28.900 D
VKPH:7.100 C
Kills:872 (0 + 872)
Deaths:69
KDR:12.638
VKDR:3.565
Vehicle Kills:246
Kill Difference:803
Playtime:28.670 hours
Usage:1%
Score:0.940m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:41.865%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:246
V. Kills:128 191%
Deaths:161
KDR:1.528
Accuracy:50.593% C
KPH:15.900 D
VKPH:8.300 C+
Kills:246 (246 + 0)
Deaths:161
KDR:1.528
VKDR:0.795
Vehicle Kills:128
Kill Difference:85
Playtime:15.466 hours
Usage:0%
Score:0.138m
Score/min:149
Driving Accuracy:50.593%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:417
V. Kills:34 N/A
Deaths:7
KDR:59.571
Accuracy:39.549% B*
KPH:109.400 B++
VKPH:8.900 B++
VLG Missile Launcher
B+
Kills:147
V. Kills:77 188%
Deaths:
KDR:
Accuracy:50.399% D
KPH:55.600 C
VKPH:29.100 B+
M20 Wyvern
C+
Kills:120
V. Kills:106 112%
Deaths:15
KDR:8
Accuracy:34.462% D-
KPH:16.600 D-
VKPH:14.700 C+
Kills:684 (0 + 684)
Deaths:22
KDR:31.091
VKDR:9.864
Vehicle Kills:217
Kill Difference:662
Playtime:13.680 hours
Usage:0%
Score:0.345m
Score/min:420
Piloting Accuracy:N/A%
Gunner Accuracy:34.462%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 16,4029,3821,0928.592C-5.4931.574%D-N/A37C-27.7C+748253.3h3.5C++11.1C
M14 Banshee 6,0065,5456848.107C+5.0131.955%C++N/A65.6C+5.5B+39184.5h18.6C++58.1C*
CAS30 Tank Buster 9,9825,3761,8302.938C**0.1639.867%D--N/A9.9C+8.5C++210544.5h41.2B+103.4C*
E540 Halberd 6,4524,02626415.25B+12.1546.013%C*2.136%C-30.4C+18.3B*541132.4h4.7B+10.2B+
P2-120 AP 5,1642,9533348.841C5.7439.683%D--2.303%C+27.7D20.7C+1122106.7h6.7C+16.8C--
M18 Rotary 4,7552,5051,1772.128C+0.9731.685%C1.357%C13.8C--12.4C350181h96.3C*304C*
TAS-16 Blackjack 2,4112,3891,5911.502C+1.6064.097%C+14.023%C23.7D--N/A103100.6h2.6C--4.1C+
Hornet Missiles 3,6012,3633217.361C+4.2663.37%C+1.143%C54.8C--28.7C--71643.1h8B+12.6B+
M18 Needler 4,2932,2119482.332C0.7729.206%D1.312%C15.1C14.2C++451146.2h97.4C**333.6C*
P525 Marauder-H 2,2212,09910020.99C++17.8942.841%B+N/A101.4C5.9C-47220.7h5.9B+13.8B+
LC3 Jaguar 1,8021,7911,2201.468C+1.6325.98%C+17.811%D-18.7DN/A11296h11.4C++44C++
C-4 2,4501,7851,0321.73C+1.370.01%T*N/A37.8D*14.1D--52347.2h0M*5.9C
Hellfire Rocket Pods 2,0211,6932207.695C4.6051.415%C+N/A74.3C--14.4C74022.8h15.7C++30.6C++
G20 Vulcan-H 2,4361,5759616.406B**13.3153.608%B+2.667%C+55.5C++30.3C+57028.4h54.6B**101.8A
TSAR-42 1,5731,5526622.344C0.7540.918%C59.214%D**29.3D-N/A12152.9h2.6D*6.4D
TRAC-5 S 1,5571,4891,4970.995C+2.1023.251%C4.634%F-10D-N/A46148.3h6.9A29.5B++
HC1 Cougar 1,3521,3447551.78C*1.3227.792%C++17.113%D*35.6CN/A21437.8h10.2C**36.7C**
L100 Python AP 2,0581,2671578.07C+4.9744.235%D**2.526%C*27.1D-16.9D39646.8h4.8C++10.9C
LC2 Lynx 1,2401,2278061.522C+1.5825.953%C+15.322%D*28.8C--N/A15942.6h13.2C++50.9C++
TRS-12 Uppercut 1,2141,1967311.636C++1.4662.782%C++16.639%C++32.9DN/A9836.3h2.7C-4.4C+
L100 Python HESH 1,3161,1685720.491C*17.3943.034%D--1.284%C+50.3D6.4D29023.2h2.7B6.2C+
M3 Pounder HEG 1,2721,1654002.913B0.1839.476%C--3.863%B+33B*3D22435.3h10B**25.2B+
T5 AMC 1,1641,1587281.591B+1.5127.985%B16.149%D--34.6C+N/A22733.5h12.2B+43.7B+
M3 Pounder HEG 1,1501,0414002.603C++0.4941.915%C-4.899%B**30B+3.1D19534.7h11.8B*28.1B+
NS-44 Commissioner 1,0501,0401,3530.769C2.3330.629%D--20.962%C--6.9D*N/A39151.3h3.4C++11.2C
P2-120 HESH 1,2151,0015617.875C+14.7837.951%D-1.299%B**48.1D10.3C+34820.8h5.4D14.2D
NS-11C 9889735241.857C*1.2425.673%C17.061%D47.5C++N/A27920.5h12.6C++49.1C++
MR1 Fracture 1,1419594372.195A++0.9032.56%D-9.698%M+17.8B**3.4D*11953.9h15.2A46.6B*
NS-30 Vandal 9619333292.836C+0.2634.503%C27.974%C+33.1D1B+11628.2h5.7C-16.7C
M60-A Bulldog 1,0338855815.259C+12.1636.914%C-1.017%C+42.1C7C81921h4.8B+13.1C*
MG-S1 Jackal 8528394971.688C+1.4126.087%D23.123%C+29.8DN/A9928.2h10.8C+41.3C+
MR1 Fracture 9818264381.886A+1.2133.839%D6.659%A+15.2B**2.9D*10154.2h18.5A54.6B*
TRAC-Shot 8108076821.183C+1.9124.757%C--15.118%D-33.5C-N/A19824.1h12.3C--49.6C-
L105 Zephyr 8417514118.317C*15.2252.854%B*N/A84.4B++10.1C+8858.9h4.4B*8.4B*
Tank Mine 1,2887241893.831C**0.7329.233%DN/A90.5D70.5C++22728h2C+6.8D-
M12 Kobalt 6736516108.5A+105.4021.179%C22.273%B++86.8D2.9D2287.5h18.9D89.3C
E540 Halberd-H 1,0716496410.141C7.0459.168%C+1.695%C++38D24.7C+64117.1h5.7C+9.7C+
Chainblade 69264612,3650.052B++3.0530.507%C+N/A0.7C+N/A4865.4h1.8B+6B+
G30 Vulcan 1,0086445811.103B+8.0143.8%A1.242%D*38.6B*21.8B*47416.7h66.6B+152B++
MR11 Gatekeeper 9306191638.688M35.5950.437%B*N/A42.4A++21.3C*33114.6h25B**49.5A
MSW-R 5185083621.403C1.6922.951%D25%C--31.9D-N/A20315.9h11.7C51.1C
MG-HBR1 Dragoon 5024822192.201C**0.9031.227%D27.801%C--28D1.2C**10917.2h6.8C+21.7C
AS16 NightHawk 4744643081.506C+1.5949.016%B+15.948%C*46.4C+1B20910h4.1C++8.3B+
RAMS .50M 4634601144.035C+0.9432.845%D**76.739%C-26DN/A13117.7h2.4D7.3D--
NS Decimator 5384224001.055C2.0436.435%T-2.844%B*20.5D*5.6D*28220.6h3.4B+9.3D-
CAS 14-E 451417759.571A++56.4739.549%B*2.398%B**109.7B++8.9B++3903.8h25B63.2B+
C75 Viper 601410668.333S65.2440.482%CN/A33.1C15.4B++40012.4h10.9C+26.8C++
Coyote Missiles 6533911063.689C0.5950.104%D--N/A19.5D-13D41120.1h37C+73.9C
T16 Rhino 3593552281.557C+1.5422.226%C19.718%D38.6CN/A3539.2h10.5B+47.1C**
NS-7 PDW 3022942531.162C+1.9428.454%C++20.068%C+22.8DN/A15612.9h17.1D*59.9C
Ripper 2922891,7980.161B+2.9415.42%D--24.914%B**2.7CN/A11106.8h1.2B+7.6C+
T32 Bull 2852841771.605C+1.4926.313%C+22.183%D58C+N/A3984.9h11.8C+44.7C++
AP30 Shredder 488272377.351C4.2527.563%D1.471%C-24.1D19.1C82511.3h78.4C++284.4C
MRC3 Mercy 2612571072.402C+0.7019.988%C++21.401%C28.2DN/A1429.1h20D99.9C+
Hyena Missile Launcher 421254831.75S28.6530.481%D--N/A51.8B**34.1A+7164.9h16.4A54B*
Striker AE 4162481192.084B*1.0140.238%D*N/A19.8C+13.4C+17312.5h19.9B**49.4B+
M40 Fury-F 3742461611.528C+1.5750.593%CN/A15.9D8.3C+14915.5h12.1C+24C+
P525 Marauder 260246641B+37.9018.697%D-N/A54.7D3.1C-3784.5h7.7D-41D
MANA Anti-Vehicle Turret 4662361172.017C+1.0842.11%D**2.966%C32.8C31.9C+8687.2h8.3C++19.8C+
NS-61 Emissary 2422352331.009C+2.0929.341%C+19.149%C+33.1C+1B+1057.1h11.2C*38.2C**
A30 Walker 441215336.515A+3.4215.497%F2.326%B+20.3C+21.3B+61110.6h61.3B**395.3B
Tomcat A2AM Pods 417214277.926C+4.8384.142%B*N/A45.5C--43.2C16294.7h8.8C+10.4C*
T9 CARV 2042031381.471C+1.6320.487%C--21.675%D29.9DN/A4776.8h11.3C**55.1C++
Dual-75 Duster 2251971117.909C+14.8144.031%C*N/A70.4C10B**4612.8h5.2C**11.9B+
PDW-16 Hailstorm 1961951531.275C+1.8231.979%B**16.923%C26.4DN/A1877.4h12.7C**39.6B+
MRC3 Mercy 201194842.31C+0.7920.717%C++22.68%C+24.6D-N/A1257.9h23.4D**113.1C
M60-A Bulldog 1961781116.182C13.0842.214%DN/A23.7D2.4D1787.5h4.6B++10.9C*
M60-A Bulldog 1991781017.8C+14.7047.258%C1.124%D--32.4C3.8C2875.5h4.6B*9.6B+
Halberd SE 247173286.5B*83.4050.456%C**N/A40.2C+17.2C++2714.3h4.2C+8.2C++
SMG-46 Armistice 172171891.921B+1.1831.09%B+15.79%C--40.7C+N/A3744.2h12.7C*40.8B
Cycler TRV 1711691241.363C+1.7323.961%C--25.444%C*31.9DN/A2025.3h12.2C+50.8C+
M12 Kobalt-H 173168533.6C*30.5020.745%C-14.286%D93.3D2.8D-2491.8h12.3B+59.4C*
NS-15M AE 1671651181.398C--1.7020.524%F22.424%D--23.9D*N/A706.9h10.5C++51.4D
L-30R Vektor 243162423.857C++0.7631.401%D--N/A7.8C3.9C6720.9h80.4C+256.1C
M40 Fury 2021501212.5C*9.4039.8%C++N/A40.5D-14.1C*8293.7h16.5C-41.3C
Skyguard 259150314.839C++1.7428.882%C2.667%B+11D8D42213.6h107.4C++371.7C++
NS-45 Pilot 1501491560.955C2.1425.022%D**30.201%C+29.8D-N/A965h5.8B+23C
VLG Missile Launcher 2241471147A**143.9050.399%DN/A56.5C+29.6B+5402.6h5.2B10.2C*
M40 Fury 1811421310.923C+7.8337.663%C+2.113%B++31.6D-8.7C7714.5h14.6C38.9C+
Claymore 141141236.13C3.0326.582%D-N/A108.5DN/A5951.3h1.2C+4.5C
MG-C1 Kindred 1381351201.125C1.9725.607%D19.259%D-19.6D-N/A1066.9h15.2F59.2D*
MAX Punch 1441339710.137C++2.9636.928%C--N/A1.3CN/A7104.4h1.9C++5.1C++
M20 Wyvern 226120158B+4.9034.462%D-2.5%D16.7D-14.7C+3927.2h84.3C244.6C--
Frag Grenade 1181181118N/A114.9045.642%CN/A590C+N/A55160.2h3.2C++7C++
M12 Kobalt 1201171117M*113.9018.224%C19.658%C++46.8D-1.2D--2422.5h21.7D--119.1C-
M60-G Bulldog 140117716.714C*13.6250.444%B++3.419%B**50.9C10C7132.3h5.8C*11.5B+
T4 AMP 1171151990.578D2.5218.541%F-13.913%D*8.6D*N/A5313.4h12.7B68.4D
M20 Basilisk 162110176.471C**3.3743.505%C*3.636%D--15.9D7.5C3876.9h102.7C-236C+
The Slasher 1031031,7110.06C*3.0418.382%D*N/A0.8C-N/A5122.1h1.7B++9.2C+
M202 Wyrm 153103425.75C*22.6551.854%C--2.913%B*79.2C-38.5C-6561.3h32.6B+62.8B+
SOAS-20 10099571.737C+1.3629.773%C+22.222%C+16.2D*N/A926.1h10.6C++35.7C**
Orbital Strike Uplink 12996196N/A92.90590.476%UN/A480U165U56670.2h1.3T*0.2T*
Sticky Grenade 9393193N/A89.9052.96%C+N/A465D*N/A25950.2h3.7D**6.9D
TRAP-M1 9492681.353C1.7428.123%D29.348%C++29.7DN/A1393.1h9.2C+32.5C+
MANA Anti-Personnel Turret 9190273.333N/A0.2423.316%UN/A900U10U4942200.1h30.3T*130.1T*
M12 Kobalt 9289244.5B++41.4018.341%C+20.225%C*74.2C2.5C--3401.2h14.6B+79.8C**
NSX Daimyo 8989382.342C-0.7638.47%D-82.023%T-27D*N/A673.3h4.1F**10.6F--
Rocklet Rifle 144801200.667C2.4333.356%F--N/A7.1F-5.7F-13411.2h31.3B93.7D--
NS Baron G5AE 8080890.899D2.2046.622%C-13.75%D28.6D-N/A1302.8h4.3C9.3C+
Spear Anti-Vehicle Phalanx Turret 13278515.6B++12.5036.575%D*5.128%B*26.9D--18.6D8902.9h8.9C24.3D
M20 Basilisk 1357889.75B**6.6541.051%C+1.282%F-14.7D-10.8C++4775.3h108.9C-265.4C
M18 Locust 15775292.586C-0.5126.067%D--N/A15.6D17.1C+10864.8h102.4C+392.9C+
M40 Fury-H 7974324.667B+21.5731.006%D**N/A52.9D-3.6D*2931.4h4.1A+13.2B**
M60-G Bulldog 866997.667C+4.5741.865%C*2.899%C*28.8D7.1C5562.4h6.6C+15.9C*
Anti-Vehicle Grenade 7268168N/A64.9048.649%C-N/A340C20D-51210.2h4.5B+9.3C**
NS Annihilator 13467850.788C+2.3179.538%CN/A7.5D-7.5D3238.9h10.3C*12.9C++
NS-357 Underboss 6665900.722C-2.3827.94%F20%D6.1D*N/A4410.7h4C+14.3D-
T1S Cycler 6262571.088C2.0126.574%C+25.807%C++25.8DN/A2402.4h14.2D--53.5C
T1 Cycler 6060461.304C+1.7920.198%D--16.667%D--27.3C-N/A6672.2h12.3C*60.7C+
Hunter QCX 83531530.346D2.7526.681%D*3.774%D*3.7D*2.1C5814.4h11.5C42.9C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9212,542,154187.1h
Nanite Revive Grenade05790.2h
Anti-Vehicle MANA Turret488984h
Nanite Healing Grenade0600h
Spawn Beacon301,9954h
Medical Applicator23493,6928h
Ordnance Dampener43020.4h
Turret AI Module0550.3h
Welding Device02,4000.2h
NSX Amaterasu71200.7h
Spitfire Auto-Turret291,8262.1h
Motion Spotter595,5814.7h
Restoration Kit131390.3h
Recon Detection Device125121.1h
Shield Recharging Field21570.1h
Medical Kit5503,59712.2h
Ammunition Package91,9891.3h
Anti-Infantry MANA Turret111480.6h
Flail Targeting Dart52901.9h
WLT-Howler Mining Laser01,0350.3h
Nano-Repair Grenade04770.1h
Snowman Soldier0560.1h
Orbital Strike Target Designator5500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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