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Deputy Director Gunner ParodexNC[DCre] ParodexNC
NC BR 93

KDR: 5.38

Score: 20.2m

Last Seen: Nov 30th, 2019 6:49 PM
- OFFLINE - 367.4 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Cobalt - Outfit Leader of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
Level Progress (to 94): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd C85 Canister-H M96 Mjolnir-H SAS-R Enforcer ML85 C150 Dalton M30 Mustang AH LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.922%19.902%476512221,0151.018054.358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.376%0.533B+-0.192C0.364C**HEAD ++ (~7.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.415B10.40.27C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.769%0.78%715212255131142524.46087203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.017%0.896B*-0.74D-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.775B++16.70.686B+19.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.395%3.133%6987612219,672248472438.8434205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.795%1.402A-0.332C-1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.91B*5.60.862B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.493%60.241%6987112266649387.06383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.798B++-0.439C---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.248C++30.058C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.731%16.484%698711226916211.46774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.249A*0.345C**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.73B++2.40.498B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
20.2m701.6%807 (48.4k)737 (44.2k)5.3760215,8702,9527.945893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227100112.507%6.66%8309:212

80% Engineer9% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:12 AMMar 25th, 2017 9:18 PMDec 14th, 2019 9:46 AM (1d) (PST)Nov 30th, 2019 3:01 PM (15d) (PST)Nov 30th, 2019 2:49 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,157481,1090.5780.1070.0385.6270.224374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,4302,87366,55735623381344,197

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
457.9h/19.1d 7,586 1,057 5,583 154.6k 143 996 6,164 31.8m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:181
Deaths:120
KDR:1.508
Accuracy:24.716% C++
HSR:16.575% D
GD-7F
C
Kills:177
Deaths:182
KDR:0.973
Accuracy:22.927% C
HSR:16.384% D
LA39 Bruiser
B++
Kills:91
Deaths:67
KDR:1.358
Accuracy:68.731% B++
HSR:16.484% C**
Kills:449
Deaths (as Engineer):369
Deaths (to Engineers):973
KDR:1.2168
Kill Difference:80
Playtime:364.569 hours
Usage:80%
Score:16.049m
Score/min:734
Accuracy (listed only):38.791%
HSR (listed only):16.481%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:432
Deaths:270
KDR:1.600
Accuracy:23.560% C
HSR:22.222% C--
Kills:432
Deaths (as Heavy Assault):270
Deaths (to Heavy Assaults):605
KDR:1.6
Kill Difference:162
Playtime:21.273 hours
Usage:5%
Score:0.564m
Score/min:442
Accuracy (listed only):23.560%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:181
Deaths:120
KDR:1.508
Accuracy:24.716% C++
HSR:16.575% D
GD-7F
C
Kills:177
Deaths:182
KDR:0.973
Accuracy:22.927% C
HSR:16.384% D
LA39 Bruiser
B++
Kills:91
Deaths:67
KDR:1.358
Accuracy:68.731% B++
HSR:16.484% C**
AF-4 Cyclone
B**
Kills:62
Deaths:58
KDR:1.069
Accuracy:23.951% C
HSR:25.807% B**
Kills:511
Deaths (as Light Assault):427
Deaths (to Light Assaults):402
KDR:1.19672
Kill Difference:84
Playtime:29.343 hours
Usage:6%
Score:2.499m
Score/min:1,419
Accuracy (listed only):35.081%
HSR (listed only):18.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:664
Deaths:260
KDR:2.554
Accuracy:40.493% C*
HSR:60.241% D-
NS-357 Underboss
C
Kills:163
Deaths:175
KDR:0.931
Accuracy:29.770% D-
HSR:19.018% C
AF-4 Cyclone
B**
Kills:62
Deaths:58
KDR:1.069
Accuracy:23.951% C
HSR:25.807% B**
Kills:889
Deaths (as Infiltrator):493
Deaths (to Infiltrators):328
KDR:1.80325
Kill Difference:396
Playtime:39.536 hours
Usage:9%
Score:1.088m
Score/min:459
Accuracy (listed only):31.405%
HSR (listed only):35.022%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:438
V. Kills:37 N/A
Deaths:53
KDR:8.264
Accuracy:59.892% B+
KPH:62.800 B
VKPH:5.300 C++
Vortek Rotary
B++
Kills:128
V. Kills:72 175%
Deaths:50
KDR:2.560
Accuracy:34.182% B+
KPH:27.400 B++
VKPH:15.400 B+
M20 Mustang
B+
Kills:122
V. Kills:85 142%
Deaths:31
KDR:3.935
Accuracy:31.485% C++
KPH:18.700 B+
VKPH:13 B+
Hornet Missiles
C+
Kills:96
V. Kills:63 150%
Deaths:20
KDR:4.800
Accuracy:63.423% B+
KPH:57 C+
VKPH:37.400 C+
Kills:784 (688 + 0)
Deaths:154
KDR:5.091
VKDR:1.669
Vehicle Kills:257
Kill Difference:630
Playtime:19.868 hours
Usage:4%
Score:0.755m
Score/min:633
Piloting Accuracy:31.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:486
V. Kills:458 106%
Deaths:29
KDR:16.759
Accuracy:33.809% C
KPH:42.300 B+
VKPH:39.800 B**
L105 Zephyr
A+
Kills:129
V. Kills:22 N/A
Deaths:8
KDR:16.125
Accuracy:54.562% A+
KPH:67.300 B+
VKPH:11.500 B+
CAS30 Tank Buster
C-
Kills:75
V. Kills:52 142%
Deaths:30
KDR:2.500
Accuracy:37.216% D-
KPH:5.800 C-
VKPH:4 D
AP30 Shredder
A++
Kills:71
V. Kills:37 187%
Deaths:2
KDR:35.500
Accuracy:37.378% B++
KPH:58.800 A++
VKPH:30.600 B**
Kills:761 (75 + 686)
Deaths:69
KDR:11.029
VKDR:8.246
Vehicle Kills:569
Kill Difference:692
Playtime:27.501 hours
Usage:6%
Score:0.752m
Score/min:456
Piloting Accuracy:37.216%
Gunner Accuracy:37.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:76
V. Kills:29 253%
Deaths:5
KDR:15.200
Accuracy:38.630% C+
KPH:35.200 B
VKPH:13.400 B**
Kills:76 (76 + 0)
Deaths:5
KDR:15.200
VKDR:5.800
Vehicle Kills:29
Kill Difference:71
Playtime:2.159 hours
Usage:0%
Score:0.070m
Score/min:541
Driving Accuracy:38.630%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:6,001
V. Kills:3,516 171%
Deaths:331
KDR:18.130
Accuracy:55.803% A+
KPH:39.600 B**
VKPH:23.200 A++
Enforcer ML85
A++
Kills:538
V. Kills:402 133%
Deaths:60
KDR:8.967
Accuracy:57.921% A*
KPH:36.200 A+
VKPH:27.100 A++
Halberd SE
B**
Kills:374
V. Kills:159 234%
Deaths:3
KDR:124.667
Accuracy:60.381% B**
KPH:49.300 C++
VKPH:21 C+
M96 Mjolnir
A*
Kills:242
V. Kills:112 214%
Deaths:15
KDR:16.133
Accuracy:59.236% A*
KPH:36.900 C++
VKPH:17.100 C
Titan-150 AP
C++
Kills:69
V. Kills:36 186%
Deaths:12
KDR:5.750
Accuracy:51.440% C++
KPH:22.700 C
VKPH:11.800 D
Kills:7,224 (69 + 7,155)
Deaths:421
KDR:17.159
VKDR:10.036
Vehicle Kills:4,225
Kill Difference:6,803
Playtime:183.603 hours
Usage:40%
Score:8.018m
Score/min:728
Driving Accuracy:51.440%
Gunner Accuracy:59.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,504
V. Kills:224 N/A
Deaths:117
KDR:21.402
Accuracy:56.873% B+
KPH:134.200 B+
VKPH:12 B*
M96 Mjolnir-H
A*
Kills:918
V. Kills:429 213%
Deaths:59
KDR:15.559
Accuracy:55.563% B++
KPH:90.500 A*
VKPH:42.300 B*
M12 Kobalt-H
C-
Kills:72
V. Kills:3 N/A
Deaths:5
KDR:14.400
Accuracy:20.139% C
KPH:78.100 D
VKPH:3.300 C-
E540 Halberd-H
A**
Kills:69
V. Kills:36 186%
Deaths:4
KDR:17.250
Accuracy:63.957% B**
KPH:74.900 A++
VKPH:39.100 A**
Kills:3,563 (0 + 3,563)
Deaths:185
KDR:19.259
VKDR:3.741
Vehicle Kills:692
Kill Difference:3,378
Playtime:30.638 hours
Usage:7%
Score:1.021m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:63.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,5176,00133118.13A12.7555.803%A+N/A39.6B**23.2A++439151.6h4.6B*8.3A
C85 Canister-H 2,7282,50411721.402B++16.0356.873%B+8.746%D133.9B+12B*48618.7h5.8B+10.1B++
M96 Mjolnir-H 1,3479185915.559M**10.1855.563%B++N/A90.9A*42.5B*67210.1h22.3A40.1B**
SAS-R 6726642602.554C+2.8240.493%C*60.241%D-29.8C-N/A10622.3h3D*7.4C
Enforcer ML85 940538608.967B*3.5957.921%A*N/A36.1A+27A++82214.9h10B**17.3A+
C150 Dalton 9444862916.759A11.3833.809%CN/A42.3B+39.8B**83411.5h3B++8.8B++
M30 Mustang AH 475438538.264C**2.8959.892%B+N/A62.6B5.3C++12337h9.6C+16.1C*
LA1 Anchor 4354322701.6C+3.7823.56%C22.222%C--36.9CN/A24211.7h10.2C++43.4C++
Halberd SE 5333743124.667M+119.2960.381%B**N/A49.2C++20.9C+2377.6h3.8B+6.3B**
M96 Mjolnir 3542421516.133A*10.7659.236%A*N/A36.7C++17C2136.6h43.7C-73.8B++
Razor GD-23 1871811201.508B*3.8724.716%C++16.575%D16.9CN/A8610.7h10.1B*40.8B+
GD-7F 1811771820.973C+4.4022.927%C16.384%D8.3D-N/A68221.4h14.5C+63.2C+
NS-357 Underboss 1641631750.931C+4.4529.77%D-19.018%C30.2CN/A1125.4h3.7B+12.5C++
C-4 239158841.881B3.5024.11%CN/A45.1D-23.1C-5883.5h1.1B*4.6B+
L105 Zephyr 151129816.125B+10.7554.562%A+N/A67.9B+11.6B+2931.9h4.6B**8.4B**
Vortek Rotary 200128502.56C*2.8234.182%B+N/A27.2B++15.3B+2524.7h49.2B++143.9B++
M20 Mustang 207122313.935B+1.4431.485%C++N/A18.8B+13.1B+2776.5h62.4B++198.2B*
M12 Kobalt 1211171117B+111.6222.191%C+18.803%C++83.6C2.9D2291.4h20.7C+93.2C++
Tank Mine 15897175.706A++0.3377.842%M++N/A107.8C+67.8C*21560.9h4.2T*5.4B+
Hornet Missiles 15996204.8C+0.5863.423%B+1.042%D56.5C37.1C+5881.7h9.3B+14.7B+
LA39 Bruiser 9291671.358C*4.0268.731%B++16.484%C**56.9B+N/A1751.6h2.4C*3.5B+
C75 Viper 10576515.2M9.8238.63%C+N/A34.5C**13.2B**5402.2h9.1B*23.4B*
CAS30 Tank Buster 12775302.5B++2.8837.216%D-1.333%C*5.8C-4D14512.9h57.8C+155.3C+
M12 Kobalt-H 7572514.4C9.0220.139%C22.222%B**80D3.3C-3010.9h18.9C93.8C
AP30 Shredder 10871235.5M**30.1237.378%B++2.817%B+59.2A++30.8B**4271.2h49.7B*133B**
E540 Halberd-H 10569417.25B**11.8763.957%B**N/A76.7A++40A**9310.9h3.4A5.3A+
Titan-150 AP 10569125.75C+0.3751.44%C++N/A23C12D169763h5.4C10.6C+
AF-4 Cyclone 6662581.069C+4.3123.951%C25.807%B**20D1.3A*723.1h18.4F-76.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133710.4h
Nano-Armor Kit452807,15557.5h
Anti-Vehicle MANA Turret11530.3h
Medical Kit998251.7h
Medical Applicator16020h
Hardlight Dagger473065.7h
Motion Spotter101,7391.3h
Spitfire Auto-Turret66850.7h
Welding Device0850h
Recon Detection Device3630.3h
Ammunition Package53170.3h
NC4 Mag-Shot0890.5h
Nano-Repair Grenade06570.2h

Check the help document for the dictionary if you want to learn more about words used here.


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