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Deputy Director Gunner ParodexNC[DCre] ParodexNC
NC BR 93

KDR: 5.38

Score: 20.2m

Last Seen: Oct 15th, 2019 5:52 PM
- OFFLINE - 33.1 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Cobalt - Outfit Leader of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
Level Progress (to 94): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd C85 Canister-H M96 Mjolnir-H SAS-R Enforcer ML85 C150 Dalton M30 Mustang AH LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.953%19.702%472512111,0051.020314.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.37%0.56B+-0.165C0.363C**HEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.414B10.40.266C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.769%0.78%715212145131142524.46087203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.017%0.889B*-0.747D-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.774B++16.70.685B+19.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.395%3.133%6987612109,672248472438.8434205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.795%1.405A-0.325C1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.909B*5.60.86B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.269%60.217%6987112156469286.94624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.794B++-0.446C---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.245C++30.055C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.731%16.484%698711215916111.4918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.257A*0.364C**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.731B++2.40.498B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
20.2m701.2%809 (48.5k)739 (44.3k)5.3809715,7772,9327.9430493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121699312.52%6.598%8309:212

80% Engineer9% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:12 AMMar 25th, 2017 9:18 PMOct 16th, 2019 2:44 AM (19h) (PST)Oct 15th, 2019 2:24 PM (1d) (PST)Oct 15th, 2019 1:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,157481,1090.5780.1070.0385.6320.225371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,4292,87166,55835623381444,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
454.8h/19d 7,512 1,041 5,558 153.7k 142 994 6,142 31.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:181
Deaths:120
KDR:1.508
Accuracy:24.716% C++
HSR:16.575% D
GD-7F
C
Kills:175
Deaths:181
KDR:0.967
Accuracy:22.967% C
HSR:16.571% D
LA39 Bruiser
B++
Kills:91
Deaths:67
KDR:1.358
Accuracy:68.731% B++
HSR:16.484% C**
Kills:447
Deaths (as Engineer):368
Deaths (to Engineers):969
KDR:1.21467
Kill Difference:79
Playtime:362.152 hours
Usage:80%
Score:15.990m
Score/min:736
Accuracy (listed only):38.804%
HSR (listed only):16.543%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:424
Deaths:265
KDR:1.600
Accuracy:23.597% C
HSR:21.698% C--
Kills:424
Deaths (as Heavy Assault):265
Deaths (to Heavy Assaults):596
KDR:1.6
Kill Difference:159
Playtime:21.092 hours
Usage:5%
Score:0.556m
Score/min:439
Accuracy (listed only):23.597%
HSR (listed only):21.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:181
Deaths:120
KDR:1.508
Accuracy:24.716% C++
HSR:16.575% D
GD-7F
C
Kills:175
Deaths:181
KDR:0.967
Accuracy:22.967% C
HSR:16.571% D
LA39 Bruiser
B++
Kills:91
Deaths:67
KDR:1.358
Accuracy:68.731% B++
HSR:16.484% C**
AF-4 Cyclone
B**
Kills:62
Deaths:58
KDR:1.069
Accuracy:23.951% C
HSR:25.807% B**
Kills:509
Deaths (as Light Assault):426
Deaths (to Light Assaults):399
KDR:1.19484
Kill Difference:83
Playtime:29.343 hours
Usage:6%
Score:2.499m
Score/min:1,419
Accuracy (listed only):35.091%
HSR (listed only):18.859%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:646
Deaths:250
KDR:2.584
Accuracy:40.269% C*
HSR:60.217% D-
NS-357 Underboss
C
Kills:163
Deaths:175
KDR:0.931
Accuracy:29.770% D-
HSR:19.018% C
AF-4 Cyclone
B**
Kills:62
Deaths:58
KDR:1.069
Accuracy:23.951% C
HSR:25.807% B**
Kills:871
Deaths (as Infiltrator):483
Deaths (to Infiltrators):327
KDR:1.80331
Kill Difference:388
Playtime:39.029 hours
Usage:9%
Score:1.070m
Score/min:457
Accuracy (listed only):31.330%
HSR (listed only):35.014%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:438
V. Kills:37 N/A
Deaths:53
KDR:8.264
Accuracy:59.892% B+
KPH:62.800 B+
VKPH:5.300 C++
Vortek Rotary
B*
Kills:128
V. Kills:72 175%
Deaths:50
KDR:2.560
Accuracy:34.182% B+
KPH:27.400 B*
VKPH:15.400 B+
M20 Mustang
B+
Kills:122
V. Kills:85 142%
Deaths:31
KDR:3.935
Accuracy:31.703% C++
KPH:18.700 B+
VKPH:13.100 B+
Hornet Missiles
C+
Kills:96
V. Kills:63 150%
Deaths:20
KDR:4.800
Accuracy:63.423% B+
KPH:57 C+
VKPH:37.400 C+
Kills:784 (688 + 0)
Deaths:154
KDR:5.091
VKDR:1.669
Vehicle Kills:257
Kill Difference:630
Playtime:19.844 hours
Usage:4%
Score:0.754m
Score/min:633
Piloting Accuracy:31.703%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:486
V. Kills:458 106%
Deaths:29
KDR:16.759
Accuracy:33.809% C--
KPH:42.300 B+
VKPH:39.800 A
L105 Zephyr
A+
Kills:129
V. Kills:22 N/A
Deaths:8
KDR:16.125
Accuracy:54.562% A+
KPH:67.300 B+
VKPH:11.500 B+
CAS30 Tank Buster
C
Kills:75
V. Kills:52 142%
Deaths:30
KDR:2.500
Accuracy:37.216% D
KPH:5.800 C
VKPH:4 D
AP30 Shredder
A*
Kills:71
V. Kills:37 187%
Deaths:2
KDR:35.500
Accuracy:37.378% B*
KPH:58.800 A*
VKPH:30.600 A+
Kills:761 (75 + 686)
Deaths:69
KDR:11.029
VKDR:8.246
Vehicle Kills:569
Kill Difference:692
Playtime:27.501 hours
Usage:6%
Score:0.752m
Score/min:456
Piloting Accuracy:37.216%
Gunner Accuracy:37.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:76
V. Kills:29 253%
Deaths:5
KDR:15.200
Accuracy:38.630% C+
KPH:35.200 B
VKPH:13.400 B**
Kills:76 (76 + 0)
Deaths:5
KDR:15.200
VKDR:5.800
Vehicle Kills:29
Kill Difference:71
Playtime:2.159 hours
Usage:0%
Score:0.070m
Score/min:541
Driving Accuracy:38.630%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:6,001
V. Kills:3,516 171%
Deaths:331
KDR:18.130
Accuracy:55.803% A+
KPH:39.600 B**
VKPH:23.200 A++
Enforcer ML85
A++
Kills:538
V. Kills:402 133%
Deaths:60
KDR:8.967
Accuracy:57.921% A*
KPH:36.200 A+
VKPH:27.100 A++
Halberd SE
B*
Kills:312
V. Kills:137 226%
Deaths:3
KDR:104
Accuracy:59.937% A
KPH:53.500 B+
VKPH:23.500 B*
M96 Mjolnir
A*
Kills:242
V. Kills:112 214%
Deaths:15
KDR:16.133
Accuracy:59.236% A*
KPH:36.900 C**
VKPH:17.100 C
Titan-150 AP
C*
Kills:69
V. Kills:36 186%
Deaths:12
KDR:5.750
Accuracy:52.011% C*
KPH:23.400 C+
VKPH:12.200 D
Kills:7,162 (69 + 7,093)
Deaths:421
KDR:17.012
VKDR:9.983
Vehicle Kills:4,203
Kill Difference:6,741
Playtime:181.764 hours
Usage:40%
Score:7.979m
Score/min:732
Driving Accuracy:52.011%
Gunner Accuracy:59.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,504
V. Kills:224 N/A
Deaths:117
KDR:21.402
Accuracy:56.873% B+
KPH:134.200 B+
VKPH:12 B*
M96 Mjolnir-H
A*
Kills:918
V. Kills:429 213%
Deaths:59
KDR:15.559
Accuracy:55.563% B++
KPH:90.500 A*
VKPH:42.300 B*
M12 Kobalt-H
C-
Kills:72
V. Kills:3 N/A
Deaths:5
KDR:14.400
Accuracy:20.139% C
KPH:78.100 D
VKPH:3.300 C-
E540 Halberd-H
A*
Kills:69
V. Kills:36 186%
Deaths:4
KDR:17.250
Accuracy:63.957% B**
KPH:74.900 A++
VKPH:39.100 A*
Kills:3,563 (0 + 3,563)
Deaths:185
KDR:19.259
VKDR:3.741
Vehicle Kills:692
Kill Difference:3,378
Playtime:30.638 hours
Usage:7%
Score:1.021m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:63.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,5176,00133118.13A12.7555.803%A+N/A39.6B**23.2A++439151.6h4.6B*8.3B**
C85 Canister-H 2,7282,50411721.402B*16.0256.873%B+8.746%D133.9B+12B*48618.7h5.8B+10.1B++
M96 Mjolnir-H 1,3479185915.559M**10.1855.563%B++N/A90.9A*42.5B*67110.1h22.3B**40.1A
SAS-R 6546462502.584C+2.8040.269%C*60.217%D-29.5C-N/A10321.9h3D*7.5C-
Enforcer ML85 940538608.967B*3.5957.921%A*N/A36.1A+27A++82214.9h10B*17.3A
C150 Dalton 9444862916.759A+11.3833.809%C--N/A42.3B+39.8A83411.5h3B*8.8B++
M30 Mustang AH 475438538.264B+2.8859.892%B+N/A62.6B+5.3C++12337h9.6C+16.1C++
LA1 Anchor 4274242651.6C+3.7823.597%C21.698%C--36.9CN/A24011.5h10.3C+43.5C++
Halberd SE 4493123104M*98.6259.937%AN/A53.8B+23.6B*2555.8h3.6B++6.1B**
M96 Mjolnir 3542421516.133A**10.7559.236%A*N/A36.7C*17C2136.6h43.7C73.8B++
Razor GD-23 1871811201.508B++3.8724.716%C++16.575%D16.9CN/A8610.7h10.1B*40.8B+
GD-7F 1791751810.967C+4.4122.967%C16.571%D8.2D-N/A68521.3h14.6C+63.4C+
NS-357 Underboss 1641631750.931C+4.4529.77%D-19.018%C30.2CN/A1125.4h3.7B+12.5C++
C-4 239158831.904B3.4824.143%CN/A46.5D23.8C5983.4h1.1B*4.6B+
L105 Zephyr 151129816.125B+10.7454.562%A+N/A67.9B+11.6B+2931.9h4.6B**8.4B**
Vortek Rotary 200128502.56B2.8234.182%B+N/A27.2B*15.3B+2524.7h49.2B++143.9B*
M20 Mustang 207122313.935B*1.4531.703%C++N/A18.8B+13.1B+2756.5h62.2B*196.2B*
M12 Kobalt 1211171117B**111.6222.191%C+18.803%C++83.6C2.9D2291.4h20.7C+93.2C+
Tank Mine 15897175.706A++0.3377.264%M++N/A107.8C+67.8C*21560.9h4.1T*5.4B+
Hornet Missiles 15996204.8C+0.5863.423%B+1.042%D56.5C+37.1C+5881.7h9.3B+14.7B+
LA39 Bruiser 9291671.358C++4.0268.731%B++16.484%C**56.9B++N/A1751.6h2.4C*3.5B+
C75 Viper 10576515.2M9.8238.63%C+N/A34.5C**13.2B**5402.2h9.1B*23.4B*
CAS30 Tank Buster 12775302.5B**2.8837.216%D1.333%C++5.8C4D14512.9h57.8C+155.3C+
M12 Kobalt-H 7572514.4C+9.0220.139%C22.222%B**80D3.3C-3010.9h18.9C93.8C
AP30 Shredder 10871235.5M**30.1237.378%B*2.817%B+59.2A*30.8A+4271.2h49.7B*133B**
Titan-150 AP 10569125.75C+0.3752.011%C*N/A23C+12D173593h5.4C10.4C+
E540 Halberd-H 10569417.25A11.8763.957%B**N/A76.7A++40A**9260.9h3.4B**5.3A
AF-4 Cyclone 6662581.069C+4.3123.951%C25.807%B**20D1.3A**723.1h18.4F--76.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133690.4h
Nano-Armor Kit449803,57357.2h
Anti-Vehicle MANA Turret11530.3h
Medical Kit998201.7h
Medical Applicator16020h
Spitfire Auto-Turret66760.7h
Hardlight Dagger473065.7h
Motion Spotter101,7191.3h
Welding Device0850h
Recon Detection Device3630.3h
Ammunition Package53170.3h
NC4 Mag-Shot0890.5h
Nano-Repair Grenade06550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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