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Deputy Director Gunner ParodexNC[DCre] ParodexNC
NC BR 92

KDR: 5.32

Score: 19.9m

Last Seen: Jun 14th, 2019 7:12 PM
- OFFLINE - 268.7 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Cobalt - Outfit Leader of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
Level Progress (to 93): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd C85 Canister-H M96 Mjolnir-H SAS-R Enforcer ML85 C150 Dalton M30 Mustang AH LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.027%19.778%475512059911.008144.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.367%0.564B+-0.145C0.362C**HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.416B10.50.267C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.769%0.78%715212085131142514.46087204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.017%0.921B*-0.75D-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.779B++16.70.69B+19.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.395%3.133%7044612049,672246472439.1579205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.795%1.393A-0.328C-1.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.909B*5.60.86B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.269%60.217%7044112096469286.94624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.792B++-0.448C---1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.245C++30.054C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.731%16.484%704411209915911.51667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.263A*0.373C**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.731B++2.40.498B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
19.9m702.1%817 (49k)745 (44.7k)5.3184815,5142,9177.8203692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121098112.531%6.691%8409:102

79% Engineer9% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:12 AMMar 25th, 2017 9:18 PMJun 24th, 2019 1:27 PM (1d) (PST)Jun 14th, 2019 3:34 PM (11d) (PST)Jun 14th, 2019 3:12 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,158491,1090.5790.1090.0395.6500.225376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,4822,91866,56435723391444,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
446.4h/18.6d 7,298 1,038 5,406 151.3k 141 981 6,038 31m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:175
Deaths:114
KDR:1.535
Accuracy:24.836% C++
HSR:16.571% D
GD-7F
C
Kills:167
Deaths:179
KDR:0.933
Accuracy:23.159% C
HSR:16.767% D
LA39 Bruiser
B++
Kills:91
Deaths:67
KDR:1.358
Accuracy:68.731% B++
HSR:16.484% B
Kills:433
Deaths (as Engineer):360
Deaths (to Engineers):960
KDR:1.20278
Kill Difference:73
Playtime:353.982 hours
Usage:79%
Score:15.779m
Score/min:743
Accuracy (listed only):38.909%
HSR (listed only):16.607%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:424
Deaths:265
KDR:1.600
Accuracy:23.599% C
HSR:21.698% C-
Kills:424
Deaths (as Heavy Assault):265
Deaths (to Heavy Assaults):595
KDR:1.6
Kill Difference:159
Playtime:20.834 hours
Usage:5%
Score:0.556m
Score/min:445
Accuracy (listed only):23.599%
HSR (listed only):21.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:175
Deaths:114
KDR:1.535
Accuracy:24.836% C++
HSR:16.571% D
GD-7F
C
Kills:167
Deaths:179
KDR:0.933
Accuracy:23.159% C
HSR:16.767% D
LA39 Bruiser
B++
Kills:91
Deaths:67
KDR:1.358
Accuracy:68.731% B++
HSR:16.484% B
AF-4 Cyclone
B**
Kills:62
Deaths:58
KDR:1.069
Accuracy:23.951% C
HSR:25.807% B**
Kills:495
Deaths (as Light Assault):418
Deaths (to Light Assaults):397
KDR:1.18421
Kill Difference:77
Playtime:29.313 hours
Usage:7%
Score:2.499m
Score/min:1,421
Accuracy (listed only):35.169%
HSR (listed only):18.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:646
Deaths:250
KDR:2.584
Accuracy:40.269% C*
HSR:60.217% D-
NS-357 Underboss
C
Kills:163
Deaths:175
KDR:0.931
Accuracy:29.843% D-
HSR:19.018% C
AF-4 Cyclone
B**
Kills:62
Deaths:58
KDR:1.069
Accuracy:23.951% C
HSR:25.807% B**
Kills:871
Deaths (as Infiltrator):483
Deaths (to Infiltrators):327
KDR:1.80331
Kill Difference:388
Playtime:39.029 hours
Usage:9%
Score:1.070m
Score/min:457
Accuracy (listed only):31.354%
HSR (listed only):35.014%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:438
V. Kills:37 N/A
Deaths:53
KDR:8.264
Accuracy:59.892% B+
KPH:62.800 B+
VKPH:5.300 C++
Vortek Rotary
B**
Kills:128
V. Kills:72 175%
Deaths:50
KDR:2.560
Accuracy:34.182% B+
KPH:27.400 B**
VKPH:15.400 B++
M20 Mustang
B++
Kills:120
V. Kills:84 141%
Deaths:31
KDR:3.871
Accuracy:31.800% C++
KPH:20.700 B++
VKPH:14.500 B++
Hornet Missiles
C+
Kills:96
V. Kills:63 150%
Deaths:20
KDR:4.800
Accuracy:63.423% B+
KPH:57 C+
VKPH:37.400 C+
Kills:782 (686 + 0)
Deaths:154
KDR:5.078
VKDR:1.662
Vehicle Kills:256
Kill Difference:628
Playtime:19.126 hours
Usage:4%
Score:0.753m
Score/min:656
Piloting Accuracy:31.800%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:486
V. Kills:458 106%
Deaths:29
KDR:16.759
Accuracy:33.809% C--
KPH:42.300 B+
VKPH:39.800 A
L105 Zephyr
B+
Kills:129
V. Kills:22 N/A
Deaths:8
KDR:16.125
Accuracy:54.562% A+
KPH:67.300 B+
VKPH:11.500 B+
CAS30 Tank Buster
C
Kills:75
V. Kills:52 142%
Deaths:30
KDR:2.500
Accuracy:37.216% D
KPH:5.800 C
VKPH:4 D
AP30 Shredder
A+
Kills:71
V. Kills:37 187%
Deaths:2
KDR:35.500
Accuracy:37.378% B**
KPH:58.800 A+
VKPH:30.600 A+
Kills:761 (75 + 686)
Deaths:69
KDR:11.029
VKDR:8.246
Vehicle Kills:569
Kill Difference:692
Playtime:27.501 hours
Usage:6%
Score:0.751m
Score/min:455
Piloting Accuracy:37.216%
Gunner Accuracy:37.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:70
V. Kills:27 250%
Deaths:5
KDR:14
Accuracy:37.524% C+
KPH:37.400 B+
VKPH:14.400 A++
Kills:70 (70 + 0)
Deaths:5
KDR:14
VKDR:5.400
Vehicle Kills:27
Kill Difference:65
Playtime:1.873 hours
Usage:0%
Score:0.066m
Score/min:591
Driving Accuracy:37.524%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:6,001
V. Kills:3,516 171%
Deaths:331
KDR:18.130
Accuracy:55.803% A+
KPH:39.600 B**
VKPH:23.200 A++
Enforcer ML85
A+
Kills:538
V. Kills:402 133%
Deaths:60
KDR:8.967
Accuracy:57.921% A*
KPH:36.200 A
VKPH:27.100 A+
M96 Mjolnir
A**
Kills:218
V. Kills:97 222%
Deaths:14
KDR:15.571
Accuracy:60.698% A**
KPH:39.600 B+
VKPH:17.600 C+
Halberd SE
A++
Kills:131
V. Kills:61 211%
Deaths:3
KDR:43.667
Accuracy:61.345% A++
KPH:53.800 B+
VKPH:25.100 A++
Titan-150 AP
C*
Kills:68
V. Kills:35 189%
Deaths:12
KDR:5.667
Accuracy:52.028% C*
KPH:23.900 C+
VKPH:12.300 C--
Kills:6,956 (68 + 6,888)
Deaths:420
KDR:16.562
VKDR:9.788
Vehicle Kills:4,111
Kill Difference:6,536
Playtime:177.201 hours
Usage:40%
Score:7.863m
Score/min:740
Driving Accuracy:52.028%
Gunner Accuracy:61.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:2,504
V. Kills:224 N/A
Deaths:117
KDR:21.402
Accuracy:56.873% B+
KPH:134.200 B+
VKPH:12 B**
M96 Mjolnir-H
A*
Kills:918
V. Kills:429 213%
Deaths:59
KDR:15.559
Accuracy:55.563% B++
KPH:90.500 A*
VKPH:42.300 B*
M12 Kobalt-H
C-
Kills:72
V. Kills:3 N/A
Deaths:5
KDR:14.400
Accuracy:20.139% C
KPH:78.100 D
VKPH:3.300 C-
E540 Halberd-H
A*
Kills:69
V. Kills:36 186%
Deaths:4
KDR:17.250
Accuracy:63.957% B**
KPH:74.900 A++
VKPH:39.100 A*
Kills:3,563 (0 + 3,563)
Deaths:185
KDR:19.259
VKDR:3.741
Vehicle Kills:692
Kill Difference:3,378
Playtime:30.638 hours
Usage:7%
Score:1.020m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:63.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,5176,00133118.13A12.8155.803%A+N/A39.6B**23.2A++439151.6h4.6B*8.3A
C85 Canister-H 2,7282,50411721.402B+16.0856.873%B+8.746%D133.9B+12B**48618.7h5.8B+10.1B++
M96 Mjolnir-H 1,3479185915.559M**10.2455.563%B++N/A90.9A*42.5B*67110.1h22.3B**40.1A
SAS-R 6546462502.584C+2.7340.269%C*60.217%D-29.5CN/A10321.9h3D*7.5C-
Enforcer ML85 940538608.967B*3.6557.921%A*N/A36.1A27A+82214.9h10B*17.3A+
C150 Dalton 9444862916.759A+11.4433.809%C--N/A42.3B+39.8A83411.5h3B*8.8B++
M30 Mustang AH 475438538.264B+2.9559.892%B+N/A62.6B+5.3C++12337h9.6C++16.1C*
LA1 Anchor 4274242651.6C+3.7223.599%C21.698%C-37.2CN/A24311.4h10.3C+43.5C++
M96 Mjolnir 3152181415.571A**10.2560.698%A**N/A39.6B+17.6C+2275.5h42.2C+69.4B*
Razor GD-23 1811751141.535B++3.7824.836%C++16.571%D16.8CN/A8710.4h10.2B*40.9B+
GD-7F 1711671790.933C+4.3923.159%C16.767%D7.9D-N/A69021.1h15C64.8C+
NS-357 Underboss 1641631750.931C+4.3929.843%D-19.018%C30.2CN/A1135.4h3.7B+12.5C++
C-4 239158821.927B3.3924.143%CN/A46.5D23.8C6063.4h1.1B*4.6B+
Halberd SE 192131343.667B**38.3561.345%A++N/A54.6B+25.4A++2592.4h3.9C**6.4B**
L105 Zephyr 151129816.125B+10.8154.562%A+N/A67.9B+11.6B+2911.9h4.6B*8.4B**
Vortek Rotary 200128502.56B+2.7634.182%B+N/A27.2B**15.3B++2524.7h49.2B++143.9B++
M20 Mustang 204120313.871B*1.4531.8%C++N/A20.7B++14.5B++3065.8h62.9B*197.9B*
M12 Kobalt 1211171117B**111.6822.191%C++18.803%C*83.6C2.9D2291.4h20.7C+93.2C+
Tank Mine 15897175.706A++0.3976.493%M++N/A107.8C++67.8C*21500.9h4.1T*5.4B+
Hornet Missiles 15996204.8C+0.5263.423%B+1.042%D56.5C+37.1C+5871.7h9.3B+14.7B+
LA39 Bruiser 9291671.358C++3.9668.731%B++16.484%B56.9B++N/A1751.6h2.4C*3.5B+
CAS30 Tank Buster 12775302.5A2.8237.216%D1.333%C++5.8C4D14412.9h57.8C+155.3C+
M12 Kobalt-H 7572514.4C+9.0820.139%C22.222%B**80D3.3C-3010.9h18.9C93.8C
AP30 Shredder 10871235.5S30.1837.378%B**2.817%B+59.2A+30.8A+4271.2h49.7B++133B**
C75 Viper 9770514A*8.6837.524%C+N/A36.8B+14.2A+5911.9h8.6B*22.8B*
E540 Halberd-H 10569417.25A11.9363.957%B**N/A76.7A++40A**9230.9h3.4A5.3A+
Titan-150 AP 10368125.667C+0.3552.028%C*N/A24.3C+12.5C-177232.8h5.5C10.5C+
AF-4 Cyclone 6662581.069C+4.2523.951%C25.807%B**20D1.3M+723.1h18.4F--76.9D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit998201.7h
Spawn Beacon133670.4h
Nano-Armor Kit442788,95256.3h
Medical Applicator16020h
Anti-Vehicle MANA Turret11530.3h
Hardlight Dagger473065.7h
Motion Spotter101,7191.3h
Spitfire Auto-Turret66530.6h
Recon Detection Device3630.3h
Ammunition Package53170.3h
NC4 Mag-Shot0890.5h
Nano-Repair Grenade06430.2h

Check the help document for the dictionary if you want to learn more about words used here.


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