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Brigadier Gunner ParodexNC[DCre] ParodexNC
NC BR 76

KDR: 6.05

Score: 16.8m

Last Seen: Dec 9th, 2018 9:23 PM
- OFFLINE - 90.3 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt - Outfit Leader of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
Level Progress (to 77): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd C85 Canister-H M96 Mjolnir-H C150 Dalton Enforcer ML85 LA1 Anchor M96 Mjolnir SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $350,280 MLG Score: 280
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.571%18.974%447310195851.129344.917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.121%0.497B+-0.253C1.277AHEAD ++ (~7.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.365C**11.20.215C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.287%1.379%25621020145801341.8125107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.633%0.298C*-0.213C0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.519B+31.10.411B46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.814%3.177%7697510178,120195419641.641193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%1.55A+-0.297C0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.911B*5.60.858B*5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.791%66.667%7697110211805223.39623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.261C*-0.033C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.182C++30.066C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
16.8m738.7%911 (54.7k)832 (49.9k)6.0466611,4041,8869.1309776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102273811.614%5.253%6110:452

84% Engineer6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:12 AMMar 25th, 2017 9:18 PMDec 12th, 2018 2:49 AM (1d) (PST)Dec 9th, 2018 6:55 PM (4d) (PST)Dec 9th, 2018 5:23 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,205341,1710.5630.0930.0305.9780.246280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,3162,04470,27234623591549,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
337.3h/14.1d 5,817 599 4,275 121k 89 668 4,974 24.4m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:146
Deaths:154
KDR:0.948
Accuracy:23.494% C+
HSR:16.438% D
Razor GD-23
C+
Kills:52
Deaths:26
KDR:2
Accuracy:23.948% C+
HSR:13.462% D*
Kills:198
Deaths (as Engineer):180
Deaths (to Engineers):722
KDR:1.1
Kill Difference:18
Playtime:284.620 hours
Usage:84%
Score:13.341m
Score/min:781
Accuracy (listed only):23.721%
HSR (listed only):14.950%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:387
Deaths:229
KDR:1.690
Accuracy:23.572% C+
HSR:20.672% D
Kills:387
Deaths (as Heavy Assault):229
Deaths (to Heavy Assaults):329
KDR:1.68996
Kill Difference:158
Playtime:17.343 hours
Usage:5%
Score:0.517m
Score/min:497
Accuracy (listed only):23.572%
HSR (listed only):20.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:146
Deaths:154
KDR:0.948
Accuracy:23.494% C+
HSR:16.438% D
Razor GD-23
C+
Kills:52
Deaths:26
KDR:2
Accuracy:23.948% C+
HSR:13.462% D*
Kills:198
Deaths (as Light Assault):180
Deaths (to Light Assaults):245
KDR:1.1
Kill Difference:18
Playtime:19.122 hours
Usage:6%
Score:2.328m
Score/min:2,029
Accuracy (listed only):23.721%
HSR (listed only):14.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:180
Deaths:88
KDR:2.045
Accuracy:36.791% C
HSR:66.667% C+
Kills:180
Deaths (as Infiltrator):88
Deaths (to Infiltrators):188
KDR:2.04545
Kill Difference:92
Playtime:14.101 hours
Usage:4%
Score:0.626m
Score/min:740
Accuracy (listed only):36.791%
HSR (listed only):66.667%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:81
V. Kills:10 N/A
Deaths:21
KDR:3.857
Accuracy:58.198% C**
KPH:34.100 C
VKPH:4.200 C
Vortek Rotary
B+
Kills:67
V. Kills:39 168%
Deaths:30
KDR:2.233
Accuracy:31.915% C*
KPH:21 B+
VKPH:12.300 C*
Kills:148 (148 + 0)
Deaths:51
KDR:2.902
VKDR:0.961
Vehicle Kills:49
Kill Difference:97
Playtime:5.556 hours
Usage:2%
Score:0.477m
Score/min:1,432
Piloting Accuracy:31.915%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:479
V. Kills:455 105%
Deaths:29
KDR:16.517
Accuracy:34.079% C--
KPH:42 B+
VKPH:39.900 A
L105 Zephyr
B++
Kills:126
V. Kills:22 N/A
Deaths:8
KDR:15.750
Accuracy:54.607% A+
KPH:68.100 B+
VKPH:11.900 B++
AP30 Shredder
A++
Kills:71
V. Kills:37 187%
Deaths:1
KDR:71
Accuracy:37.241% B**
KPH:59 A++
VKPH:30.700 A
CAS30 Tank Buster
C
Kills:64
V. Kills:46 136%
Deaths:26
KDR:2.462
Accuracy:36.608% D-
KPH:6.300 C
VKPH:4.500 D
Kills:740 (64 + 676)
Deaths:64
KDR:11.563
VKDR:8.750
Vehicle Kills:560
Kill Difference:676
Playtime:24.679 hours
Usage:7%
Score:0.734m
Score/min:496
Piloting Accuracy:36.608%
Gunner Accuracy:37.241%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:4,963
V. Kills:3,076 161%
Deaths:295
KDR:16.824
Accuracy:55.673% A+
KPH:37.700 B*
VKPH:23.400 A++
Enforcer ML85
A++
Kills:450
V. Kills:359 125%
Deaths:58
KDR:7.759
Accuracy:57.420% A++
KPH:34.300 A
VKPH:27.400 A++
M96 Mjolnir
M
Kills:189
V. Kills:81 230%
Deaths:12
KDR:15.750
Accuracy:61.387% M
KPH:40.300 B+
VKPH:17.300 C+
Kills:5,602 (0 + 5,602)
Deaths:365
KDR:15.348
VKDR:9.633
Vehicle Kills:3,516
Kill Difference:5,237
Playtime:149.455 hours
Usage:44%
Score:4.259m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:61.387%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,157
V. Kills:192 N/A
Deaths:108
KDR:19.972
Accuracy:55.908% B+
KPH:135.300 B+
VKPH:12 B*
M96 Mjolnir-H
A*
Kills:736
V. Kills:336 218%
Deaths:52
KDR:14.154
Accuracy:55.522% B++
KPH:93.500 A*
VKPH:42.700 B*
E540 Halberd-H
A*
Kills:69
V. Kills:36 186%
Deaths:4
KDR:17.250
Accuracy:64.130% B**
KPH:75.100 A++
VKPH:39.200 A*
Kills:2,962 (0 + 2,962)
Deaths:164
KDR:18.061
VKDR:3.439
Vehicle Kills:564
Kill Difference:2,798
Playtime:24.738 hours
Usage:7%
Score:0.831m
Score/min:560
Driving Accuracy:N/A%
Gunner Accuracy:64.130%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,0394,96329516.824A+10.7855.673%A+1.088%D*37.7B*23.4A++443131.7h4.7B*8.5B**
C85 Canister-H 2,3492,15710819.972B13.9355.908%B+9.04%D135.7B+12.1B*49115.9h5.6B+10.1B+
M96 Mjolnir-H 1,0727365214.154M*8.1155.522%B++N/A93.2A*42.5B*6657.9h21.8B**39.3A
C150 Dalton 9344792916.517A+10.4734.079%C--N/A42B+39.9A82911.4h3B*8.8B++
Enforcer ML85 809450587.759B++1.7157.42%A++1.111%D34.4A27.4A++88713.1h10.4B++18.1A
LA1 Anchor 3903872291.69C+4.3623.572%C+20.672%D38.3CN/A26110.1h10.1C++42.9C++
M96 Mjolnir 2701891215.75A**9.7061.387%MN/A40.2B+17.2C+2234.7h43.7C71.3B++
SAS-R 182180882.045C+4.0036.791%C66.667%C+25.7DN/A827h3D*8D
GD-7F 1471461540.948C+5.1023.494%C+16.438%D7.6D--N/A74919.2h15.1C64.3C+
L105 Zephyr 148126815.75B+9.7054.607%A+N/A70B++12.2B++2851.8h4.5B**8.3B**
Tank Mine 14789175.235A+0.8166.474%A**N/A98.9C+64.4C++20110.9h3.9T5.8B
M12 Kobalt 8583183B++76.9521.106%C+15.663%C--103.8C+2.5D2700.8h19.5C+92.6C+
M30 Mustang AH 9181213.857C+2.1958.198%C**1.235%C+33.8C4.2C30362.4h13.7D23.6C
AP30 Shredder 10871171U64.9537.241%B**2.817%B+59.2A++30.8A4101.2h49.2B*132B**
E540 Halberd-H 10569417.25A+11.2064.13%B**N/A76.7A++40A*8440.9h3.4B**5.3A+
C-4 9768481.417C+4.6324.116%C+N/A35.8D--15.3D--5711.9h1.1B++4.6B+
Vortek Rotary 10667302.233C*3.8131.915%C*N/A20.9B+12.2C*2353.2h56.5B+177.1B+
CAS30 Tank Buster 11064262.462A3.5836.608%D-1.563%B6.3C4.5D17210.2h53.2C++145.2C+
Razor GD-23 5252262B**4.0523.948%C+13.462%D*15.8C-N/A1203.3h8.5B**35.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11510.3h
Motion Spotter33810.4h
Nano-Repair Grenade04480.1h
Spawn Beacon01610.2h
Nano-Armor Kit366634,67145.9h
Medical Kit193020.5h
Medical Applicator03640h
Spitfire Auto-Turret02450.3h
Hardlight Dagger443065.5h
Recon Detection Device3620.3h
Ammunition Package52450.3h
NC4 Mag-Shot0890.5h

Check the help document for the dictionary if you want to learn more about words used here.


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