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Director General Gunner ParodexNC[DCre] ParodexNC
NC BR 99

KDR: 5.86

Score: 13.5m

Last Seen: Oct 6th, 2018 8:50 PM
- OFFLINE - 216.6 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Leader of DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
Level Progress (to 100): 48%
Level 100 Progress: 71% 114h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd C85 Canister-H M96 Mjolnir-H C150 Dalton LA1 Anchor Enforcer ML85 M96 Mjolnir SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.534%19.503%459210115231.052314.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.11%0.498B+-0.16C1.293AHEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.35C**11.50.196C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.051%1.739%22521011115691251.6428691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.676%0.163C++0.109C+0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.43B35.60.324C*55.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.264%3.284%7397510087,400182394840.4372187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.501%1.502A+-0.262C0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.909B*5.50.857B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.97%66.667%7397110121805123.52941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.285C*-0.034C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.184C++30.065C+5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DestructionCrew[DCre] DestructionCrew
NC outfit on Cobalt

Members: 2
13.5m550.7%793 (47.6k)723 (43.4k)5.86410,3911,7728.830799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101367411.97%5.351%6410:322

84% Engineer6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:12 AMMar 25th, 2017 9:18 PMOct 13th, 2018 10:25 PM (2d) (PST)Oct 6th, 2018 4:53 PM (9d) (PST)Oct 6th, 2018 4:50 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,213351,1780.5580.0950.0304.4570.251291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,7802,12470,65633622671543,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
310.2h/12.9d 5,257 556 3,518 82.9k 78 635 4,670 22.6m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:140
Deaths:148
KDR:0.946
Accuracy:23.334% C+
HSR:15.714% D
Kills:140
Deaths (as Engineer):148
Deaths (to Engineers):680
KDR:0.94595
Kill Difference:8
Playtime:260.176 hours
Usage:84%
Score:11.872m
Score/min:761
Accuracy (listed only):23.334%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:383
Deaths:226
KDR:1.695
Accuracy:23.646% C+
HSR:20.888% D
Kills:383
Deaths (as Heavy Assault):226
Deaths (to Heavy Assaults):310
KDR:1.69469
Kill Difference:157
Playtime:16.350 hours
Usage:5%
Score:0.496m
Score/min:506
Accuracy (listed only):23.646%
HSR (listed only):20.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:140
Deaths:148
KDR:0.946
Accuracy:23.334% C+
HSR:15.714% D
Kills:140
Deaths (as Light Assault):148
Deaths (to Light Assaults):236
KDR:0.94595
Kill Difference:8
Playtime:18.448 hours
Usage:6%
Score:0.450m
Score/min:406
Accuracy (listed only):23.334%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:180
Deaths:88
KDR:2.045
Accuracy:36.970% C
HSR:66.667% C+
Kills:180
Deaths (as Infiltrator):88
Deaths (to Infiltrators):178
KDR:2.04545
Kill Difference:92
Playtime:13.281 hours
Usage:4%
Score:0.620m
Score/min:778
Accuracy (listed only):36.970%
HSR (listed only):66.667%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:52
V. Kills:33 153%
Deaths:23
KDR:2.261
Accuracy:32.334% C**
KPH:20.700 B+
VKPH:13.200 B
M30 Mustang AH
C+
Kills:51
V. Kills:8 N/A
Deaths:18
KDR:2.833
Accuracy:58.319% B
KPH:30.300 C--
VKPH:4.700 C+
Kills:103 (103 + 0)
Deaths:41
KDR:2.512
VKDR:1
Vehicle Kills:41
Kill Difference:62
Playtime:4.194 hours
Usage:1%
Score:0.054m
Score/min:213
Piloting Accuracy:58.319%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:479
V. Kills:455 105%
Deaths:29
KDR:16.517
Accuracy:34.079% C--
KPH:42 B++
VKPH:39.900 A
L105 Zephyr
B++
Kills:126
V. Kills:22 N/A
Deaths:8
KDR:15.750
Accuracy:54.607% A+
KPH:68.100 B+
VKPH:11.900 B++
AP30 Shredder
A++
Kills:71
V. Kills:37 187%
Deaths:1
KDR:71
Accuracy:37.241% B**
KPH:59 A++
VKPH:30.700 B**
CAS30 Tank Buster
C
Kills:64
V. Kills:46 136%
Deaths:26
KDR:2.462
Accuracy:36.608% D-
KPH:6.300 C
VKPH:4.500 D
Kills:740 (64 + 676)
Deaths:64
KDR:11.563
VKDR:8.750
Vehicle Kills:560
Kill Difference:676
Playtime:24.679 hours
Usage:8%
Score:0.732m
Score/min:495
Piloting Accuracy:36.608%
Gunner Accuracy:37.241%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:4,579
V. Kills:2,907 157%
Deaths:275
KDR:16.651
Accuracy:55.651% A+
KPH:37.300 B*
VKPH:23.700 A++
Enforcer ML85
A++
Kills:342
V. Kills:295 116%
Deaths:55
KDR:6.218
Accuracy:55.819% A++
KPH:32.200 B**
VKPH:27.700 A++
M96 Mjolnir
A**
Kills:187
V. Kills:80 231%
Deaths:12
KDR:15.583
Accuracy:61.381% A**
KPH:40.200 B
VKPH:17.200 C
Kills:5,108 (0 + 5,108)
Deaths:342
KDR:14.936
VKDR:9.596
Vehicle Kills:3,282
Kill Difference:4,766
Playtime:138.006 hours
Usage:44%
Score:3.941m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:61.381%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,929
V. Kills:178 N/A
Deaths:101
KDR:19.099
Accuracy:55.454% B++
KPH:131.400 B+
VKPH:12.100 B*
M96 Mjolnir-H
A*
Kills:705
V. Kills:322 218%
Deaths:48
KDR:14.688
Accuracy:55.561% B++
KPH:92.800 A*
VKPH:42.400 B++
E540 Halberd-H
A*
Kills:69
V. Kills:36 186%
Deaths:4
KDR:17.250
Accuracy:64.130% B**
KPH:75.200 A++
VKPH:39.300 A*
Kills:2,703 (0 + 2,703)
Deaths:153
KDR:17.667
VKDR:3.503
Vehicle Kills:536
Kill Difference:2,550
Playtime:23.193 hours
Usage:7%
Score:0.787m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:64.130%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7,4864,57927516.651A+10.7955.651%A+1.157%D*37.3B*23.7A++451122.7h4.7B*8.5B**
C85 Canister-H 2,1071,92910119.099B13.2455.454%B++9.435%D131.2B+12.1B*49914.7h5.6B10.1B+
M96 Mjolnir-H 1,0277054814.688M++8.8255.561%B++N/A92.8A*42.4B++6697.6h21.7B**39.1A
C150 Dalton 9344792916.517A+10.6534.079%C--N/A42B++39.9A82911.4h3B*8.8B*
LA1 Anchor 3863832261.695C+4.1723.646%C+20.888%D39.5C+N/A2689.7h10.1C++42.6C++
Enforcer ML85 637342556.218B0.3555.819%A++1.17%D32.3B**27.8A++87210.6h10.6B+19A
M96 Mjolnir 2671871215.583A**9.7261.381%A**N/A40.7B+17.4C2224.6h43.8C71.4B++
SAS-R 182180882.045C+3.8236.97%C66.667%C+26.9C--N/A846.7h3D*8D
GD-7F 1411401480.946C+4.9223.334%C+15.714%D7.4D--N/A4118.8h15.3C65.5C+
L105 Zephyr 148126815.75B+9.8954.607%A+N/A70B++12.2B++2841.8h4.5B**8.3B**
Tank Mine 14688175.176A0.6963.584%A*N/A97.8C+64.4C++19850.9h3.8F**5.9B
AP30 Shredder 10871171S65.1437.241%B**2.817%B+59.2A++30.8B**4031.2h49.2B++132B**
E540 Halberd-H 10569417.25A+11.3964.13%B**N/A76.7A++40A*7690.9h3.4B**5.3A
CAS30 Tank Buster 11064262.462B**3.4036.608%D-1.563%B6.3C4.5D17110.2h53.2C++145.2C+
Vortek Rotary 8552232.261C**3.6032.334%C**N/A20.8B+13.2B2462.5h61.6B+190.4B+
M30 Mustang AH 5951182.833C3.0358.319%B1.961%B*30C--4.7C+1641.7h13.5D23.1C
C-4 7050321.563C++4.3025.317%C+N/A31.3D--12.5D*5651.6h1.2B+4.7C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11500.3h
Motion Spotter33790.3h
Nano-Repair Grenade03650.1h
Spawn Beacon01330.1h
Nano-Armor Kit344558,98541.1h
Medical Kit192980.5h
Medical Applicator03640h
Spitfire Auto-Turret01750.2h
Hardlight Dagger412995.1h
Recon Detection Device3620.3h
Ammunition Package52080.2h
NC4 Mag-Shot0880.4h

Check the help document for the dictionary if you want to learn more about words used here.


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