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Ascendant Destroyer ParodexVS[KRBR] ParodexVS
VS BR 45

KDR: 7.94

Score: 22.6m

Last Seen: Nov 11th, 2018 8:21 PM
- OFFLINE - 70 minute(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
Level Progress (to 46): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Proton II PPA Proton II PPA-H C150 Dalton Tank Mine Serpent VE92 Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $156,375 MLG Score: 125
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.389%22.344%456210132731.235296.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.319%-0.119C+0.278C*1.132B**HEAD ++ (~12.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.088C+13.90.022C+54.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.619%2.198%901101491981260.92857172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.034D*0.533B+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
409-1.556F113-1.145D*296.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.961%1.429%671101470173360.404624189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.6B+-0.789D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.866B*2.40.806B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.001%1.152%7789410118,334191587843.6335142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%1.382A-0.817D-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.87B*7.80.8B++7.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
22.6m634.2%1257 (75.4k)1144 (68.6k)7.9446110,6141,33612.711845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101575113.737%1.856%2514:421

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:20 PMJul 31st, 2018 5:53 PMNov 13th, 2018 4:51 PM (2d) (PST)Nov 11th, 2018 5:14 PM (4d) (PST)Nov 11th, 2018 4:21 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,355171,3380.5370.0680.0105.3990.314125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,3081,03580,27332413241968,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
329.3h/13.7d 6,369 197 3,673 106.7k 90 583 6,203 26.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:150
Deaths:161
KDR:0.932
Accuracy:20.106% D
HSR:16.667% C--
Kills:150
Deaths (as Engineer):161
Deaths (to Engineers):667
KDR:0.93168
Kill Difference:11
Playtime:306.639 hours
Usage:93%
Score:21.864m
Score/min:1,188
Accuracy (listed only):20.106%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:123
Deaths:64
KDR:1.922
Accuracy:21.008% C++
HSR:29.268% B++
Kills:123
Deaths (as Heavy Assault):64
Deaths (to Heavy Assaults):203
KDR:1.92188
Kill Difference:59
Playtime:5.600 hours
Usage:2%
Score:0.108m
Score/min:322
Accuracy (listed only):21.008%
HSR (listed only):29.268%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:150
Deaths:161
KDR:0.932
Accuracy:20.106% D
HSR:16.667% C--
Kills:150
Deaths (as Light Assault):161
Deaths (to Light Assaults):208
KDR:0.93168
Kill Difference:11
Playtime:11.221 hours
Usage:3%
Score:0.370m
Score/min:550
Accuracy (listed only):20.106%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):92
KDR:0
Kill Difference:UNR
Playtime:3.063 hours
Usage:1%
Score:0.236m
Score/min:1,282
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:144
V. Kills:4 N/A
Deaths:20
KDR:7.200
Accuracy:41.205% C++
KPH:85.900 A
VKPH:2.400 C-
Saron Laser Cannon
B+
Kills:91
V. Kills:94 96%
Deaths:52
KDR:1.750
Accuracy:27.619% D
KPH:11.700 C+
VKPH:12.100 B+
Kills:235 (235 + 0)
Deaths:72
KDR:3.264
VKDR:1.361
Vehicle Kills:98
Kill Difference:163
Playtime:9.471 hours
Usage:3%
Score:0.245m
Score/min:431
Piloting Accuracy:27.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:535
V. Kills:558 96%
Deaths:49
KDR:10.918
Accuracy:40.681% C*
KPH:37.800 C**
VKPH:39.400 B**
AP30 Shredder
A
Kills:69
V. Kills:38 177%
Deaths:5
KDR:13.800
Accuracy:43.472% A
KPH:54 A
VKPH:29.700 B*
Kills:604 (0 + 604)
Deaths:54
KDR:11.185
VKDR:11.037
Vehicle Kills:596
Kill Difference:550
Playtime:15.432 hours
Usage:5%
Score:0.925m
Score/min:999
Piloting Accuracy:N/A%
Gunner Accuracy:43.472%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:5,626
V. Kills:4,094 137%
Deaths:315
KDR:17.860
Accuracy:56.776% B**
KPH:39.900 B++
VKPH:29.100 A++
Saron HRB
A++
Kills:1,142
V. Kills:1,027 111%
Deaths:112
KDR:10.196
Accuracy:58.223% A++
KPH:33.500 B*
VKPH:30.200 A++
Proton II PPA
A
Kills:896
V. Kills:51 N/A
Deaths:57
KDR:15.719
Accuracy:32.479% A
KPH:54.100 C+
VKPH:3.100 C
Supernova VPC
C+
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:46.961% C
KPH:40.400 C+
VKPH:4 D-
Kills:7,734 (70 + 7,664)
Deaths:489
KDR:15.816
VKDR:10.591
Vehicle Kills:5,179
Kill Difference:7,245
Playtime:193.242 hours
Usage:59%
Score:9.296m
Score/min:802
Driving Accuracy:46.961%
Gunner Accuracy:32.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:670
V. Kills:42 N/A
Deaths:31
KDR:21.613
Accuracy:50.421% A++
KPH:115.700 B+
VKPH:7.300 C**
Kills:670 (0 + 670)
Deaths:31
KDR:21.613
VKDR:1.355
Vehicle Kills:42
Kill Difference:639
Playtime:5.792 hours
Usage:2%
Score:0.167m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:50.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,7205,62631517.86B**9.9256.776%B**1.191%D-39.9B++29.1A++812140.9h5.1B++9B*
Saron HRB 2,1691,14211210.196B**2.2558.223%A++N/A33.6B*30.2A++92734h18B++30.9B**
Proton II PPA 9478965715.719C++7.7732.479%A1.897%C+54C+3.1C27616.6h10.6C+32.6B+
Proton II PPA-H 7126703121.613B*13.6750.421%A++N/A115.5B+7.2C*4805.8h9B+17.9B++
C150 Dalton 1,0935354910.918B*2.9740.681%C*N/A37.7C**39.3B**104314.2h3.5B+8.6B*
Tank Mine 248152207.6M0.3447.922%B**N/A116.9C**73.8B+31071.3h2.6D--5.4B+
Serpent VE92 1521501610.932C+7.0120.106%D16.667%C--7.1D--N/A6321.2h17.2D-85.4D
Light PPA 148144207.2C**0.7441.205%C++N/A84.7A2.4C-5771.7h7.1B++17.2B++
Orion VS54 123123641.922B+6.0221.008%C++29.268%B++39.7B+N/A2213.1h10B*47.6C*
M60-A Bulldog 115100616.667A*8.7252.66%A++N/A62.5B**9.4B**7431.6h4.9B++9.2B**
Saron Laser Cannon 18591521.75C+6.1927.619%D2.198%C+11.7C+12.1B+4007.8h113B+409C**
Supernova VPC 7770514C**6.0646.961%C1.429%C+41.2C+4.1D-25631.7h2.4B**5.2B+
AP30 Shredder 10769513.8B+5.8643.472%AN/A53.1A29.2B*5001.3h62.9B*144.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31680.2h
Nano-Repair Grenade02020.1h
Spawn Beacon01680.2h
Nano-Armor Kit272479,33440.8h
Medical Applicator02780h
Spitfire Auto-Turret3620.1h
S12 Renegade0830.3h
Ammunition Package02990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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