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Archon Destroyer ParodexVS[KRBR] ParodexVS
VS BR 79

KDR: 7.66

Score: 26.2m

Last Seen: May 25th, 2019 5:43 PM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
Level Progress (to 80): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Proton II PPA-H Proton II PPA C150 Dalton Saron Laser Cannon Light PPA C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.897%21.316%445311943800.8636366.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.81%-0.044C+0.08C+0.765B++HEAD ++ (~10.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.181C++12.80.106C+48.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.87%0.946%259111963171312792.40152113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.685D-0.597D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
246.5-0.528D76.1-0.436C--170.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.961%1.429%501119670228370.305677184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.585B+-0.741D--1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.866B*2.40.806B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.135%1.201%84846119110,656216666149.3333160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.785%1.2B**-0.802D-1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.866B*7.80.803B++8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.266%63.243%8484111961854224.40476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.49B+-0.251C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.313C*2.60.183C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
26.2m637.8%1140 (68.4k)1038 (62.3k)7.6621314,6271,90911.946679 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS119797414.587%2.994%4413:092

89% Engineer6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:20 PMJul 31st, 2018 5:53 PMMay 25th, 2019 6:34 PM (2d) (PST)May 25th, 2019 2:11 PM (2d) (PST)May 25th, 2019 1:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,318241,2940.5790.0760.0175.5630.294220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,0871,41477,67335513341862,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421.4h/17.6d 8,179 438 4,668 140.7k 137 807 7,423 33.3m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
C+
Kills:196
Deaths:63
KDR:3.111
Accuracy:32.793% C
HSR:23.980% C+
Serpent VE92
C--
Kills:161
Deaths:169
KDR:0.953
Accuracy:20.070% D
HSR:16.770% C--
Pulsar C
C+
Kills:88
Deaths:47
KDR:1.872
Accuracy:23.288% C+
HSR:18.182% D-
Kills:445
Deaths (as Engineer):279
Deaths (to Engineers):831
KDR:1.59498
Kill Difference:166
Playtime:375.815 hours
Usage:89%
Score:24.970m
Score/min:1,107
Accuracy (listed only):25.384%
HSR (listed only):19.644%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:131
Deaths:74
KDR:1.770
Accuracy:21.353% C++
HSR:29.008% B++
Kills:131
Deaths (as Heavy Assault):74
Deaths (to Heavy Assaults):300
KDR:1.77027
Kill Difference:57
Playtime:6.532 hours
Usage:2%
Score:0.122m
Score/min:312
Accuracy (listed only):21.353%
HSR (listed only):29.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C+
Kills:196
Deaths:63
KDR:3.111
Accuracy:32.793% C
HSR:23.980% C+
Serpent VE92
C--
Kills:161
Deaths:169
KDR:0.953
Accuracy:20.070% D
HSR:16.770% C--
Pulsar C
C+
Kills:88
Deaths:47
KDR:1.872
Accuracy:23.288% C+
HSR:18.182% D-
Kills:445
Deaths (as Light Assault):279
Deaths (to Light Assaults):312
KDR:1.59498
Kill Difference:166
Playtime:23.550 hours
Usage:6%
Score:0.731m
Score/min:517
Accuracy (listed only):25.384%
HSR (listed only):19.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:185
Deaths:63
KDR:2.937
Accuracy:38.266% C+
HSR:63.243% C--
Kills:185
Deaths (as Infiltrator):63
Deaths (to Infiltrators):148
KDR:2.93651
Kill Difference:122
Playtime:12.287 hours
Usage:3%
Score:0.382m
Score/min:518
Accuracy (listed only):38.266%
HSR (listed only):63.243%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:317
V. Kills:222 142%
Deaths:96
KDR:3.302
Accuracy:30.870% C+
KPH:21.700 B*
VKPH:15.200 B**
Light PPA
B*
Kills:310
V. Kills:19 N/A
Deaths:42
KDR:7.381
Accuracy:41.297% C+
KPH:71.600 B*
VKPH:4.400 B+
M202 Wyrm
B+
Kills:60
V. Kills:26 222%
Deaths:4
KDR:15
Accuracy:46.958% D*
KPH:144.800 B+
VKPH:62.700 B+
Kills:687 (627 + 0)
Deaths:142
KDR:4.838
VKDR:1.880
Vehicle Kills:267
Kill Difference:545
Playtime:19.365 hours
Usage:5%
Score:0.450m
Score/min:387
Piloting Accuracy:41.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:535
V. Kills:558 96%
Deaths:49
KDR:10.918
Accuracy:40.562% C++
KPH:37.700 C*
VKPH:39.400 B**
AP30 Shredder
A
Kills:69
V. Kills:38 177%
Deaths:5
KDR:13.800
Accuracy:43.472% A
KPH:54 A
VKPH:29.700 B++
Kills:604 (0 + 604)
Deaths:54
KDR:11.185
VKDR:11.037
Vehicle Kills:596
Kill Difference:550
Playtime:15.458 hours
Usage:4%
Score:0.934m
Score/min:1,007
Piloting Accuracy:N/A%
Gunner Accuracy:43.472%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:7,056
V. Kills:4,653 152%
Deaths:344
KDR:20.512
Accuracy:56.635% B**
KPH:42.800 B**
VKPH:28.200 A++
Saron HRB
A++
Kills:1,488
V. Kills:1,196 124%
Deaths:118
KDR:12.610
Accuracy:59.002% A++
KPH:36.300 B**
VKPH:29.200 A++
Proton II PPA
A
Kills:964
V. Kills:56 N/A
Deaths:58
KDR:16.621
Accuracy:32.250% A
KPH:54.300 C+
VKPH:3.200 C
Halberd SE
B**
Kills:105
V. Kills:45 228%
Deaths:2
KDR:52.500
Accuracy:51.863% C
KPH:68.500 B+
VKPH:29.400 B**
M12 Kobalt
C**
Kills:93
V. Kills:7 N/A
Deaths:4
KDR:23.250
Accuracy:18.888% B*
KPH:54.700 C
VKPH:4.100 C**
Supernova VPC
C+
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:46.961% C-
KPH:40.400 C+
VKPH:4 D-
Kills:9,776 (70 + 9,706)
Deaths:531
KDR:18.411
VKDR:11.232
Vehicle Kills:5,964
Kill Difference:9,245
Playtime:228.580 hours
Usage:54%
Score:10.273m
Score/min:749
Driving Accuracy:46.961%
Gunner Accuracy:18.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:974
V. Kills:66 N/A
Deaths:37
KDR:26.324
Accuracy:51.292% A++
KPH:122.500 B++
VKPH:8.300 B+
Aphelion VEX-4H
M**
Kills:92
V. Kills:41 219%
Deaths:4
KDR:23
Accuracy:48.920% B+
KPH:103.300 M**
VKPH:46.100 A++
M12 Kobalt-H
C+
Kills:81
V. Kills:5 N/A
Deaths:9
KDR:9
Accuracy:23.483% C++
KPH:74.100 D
VKPH:4.600 C+
Kills:1,147 (0 + 1,147)
Deaths:50
KDR:22.940
VKDR:2.240
Vehicle Kills:112
Kill Difference:1,097
Playtime:9.932 hours
Usage:2%
Score:0.327m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:23.483%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,7097,05634420.512B**12.8556.635%B**N/A42.8B**28.2A++761164.9h4.9B*8.6B**
Saron HRB 2,6841,48811812.61A+4.9559.002%A++N/A36.3B**29.2A++83941h18.2B+30.8B**
Proton II PPA-H 1,0409743726.324A18.6651.292%A++N/A123.3B++8.4B+5217.9h9B17.6B*
Proton II PPA 1,0209645816.621C++8.9632.25%A1.763%C54.5C+3.2C27117.7h10.7C33.1B+
C150 Dalton 1,0935354910.918B++3.2640.562%C++N/A37.7C*39.3B**104414.2h3.5B+8.7B++
Saron Laser Cannon 539317963.302B+4.3630.87%C+N/A21.7B*15.2B**37014.6h76.1B*246.5B*
Light PPA 329310427.381B0.2841.297%C+N/A72.1B*4.4B+3934.3h11.2B+27.1B
C-4 318215494.388A*3.2727.702%B+N/A61.4C29.4C+8223.5h0.8A+3.1B**
VE-C Horizon 202196633.111B**4.5532.793%C23.98%C+54.4C**1.7B*2333.6h11.9B*36.2B+
Ghost 187185632.937C++4.7338.266%C+63.243%C--31.4CN/A1175.9h2.6C6.8C+
Tank Mine 263163208.15M++0.4952.369%A+N/A116.4C**71.4C**31251.4h2.6D--5B++
Serpent VE92 1661611690.953C+6.7120.07%D16.77%C--7.1D--N/A6222.8h16.7D-83D
Orion VS54 131131741.77C*5.8921.353%C++29.008%B++37.4C**N/A2313.5h10.6B++49.4C*
Halberd SE 150105252.5U44.8451.863%CN/A70B++30A5601.5h3.3B**6.4B*
M60-A Bulldog 115100616.667A++9.0052.66%A++N/A62.5B**9.4B**7431.6h4.9B++9.2B**
M12 Kobalt 10093423.25B15.5918.888%B*13.979%C++54.7C4.1C**2441.7h17.5C++92.6B+
Aphelion VEX-4H 13392423A*15.3448.92%B+N/A102.2M**45.6A++11540.9h23.6A48.3A
Pulsar C 9388471.872B+5.7923.288%C+18.182%D-19.6C1.1A++1204.5h9B*38.5B+
M12 Kobalt-H 868199C--1.3423.483%C++19.753%B++73.6D-4.5C+2531.1h16.7C+71.2C++
Supernova VPC 7770514C**6.3446.961%C-1.429%C+41.2C+4.1D-30751.7h2.4B*5.2B+
AP30 Shredder 10769513.8B**6.1443.472%AN/A53.1A29.2B++5931.3h62.9B*144.8B**
M202 Wyrm 8660415B+7.3446.958%D*N/A150B++65B+9220.4h33.5B+71.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42780.3h
Nano-Armor Kit331642,04251h
Anti-Vehicle MANA Turret31680.3h
Medical Applicator02780h
Spitfire Auto-Turret54430.4h
Motion Spotter34770.3h
S12 Renegade1920.4h
Ammunition Package13980.2h
Medical Kit382090.6h
Nano-Repair Grenade04390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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