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Praetor Destroyer ParodexVS[KRBR] ParodexVS
VS BR 83

KDR: 7.78

Score: 27.1m

Last Seen: Sep 8th, 2019 12:53 PM
- OFFLINE - 274.6 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 24
Level Progress (to 84): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Proton II PPA-H Proton II PPA C150 Dalton Halberd SE Saron Laser Cannon Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.873%21.522%449312113810.8106386.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.813%-0.054C+0.101C+0.762B++HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.179C++12.80.106C+48.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.871%1.096%288112133651373032.66423120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.664D-0.412C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.3-0.524D75.1-0.441C--168.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.961%1.429%481121370242730.28925695%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.58B+-0.729D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.866B*2.40.806B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.403%1.289%83266120810,862221670249.1493162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.944%1.12B**-0.778D-1.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.863B*80.801B++8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.666%63.021%8326112131924134.57143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.403B-0.264C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*2.70.166C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 24
27.1m639%1109 (66.5k)1010 (60.6k)7.7832615,6212,00712.13483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214103614.624%3.137%4613:202

89% Engineer6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 12:20 PMJul 31st, 2018 5:53 PMSep 19th, 2019 7:39 AM (11h) (PST)Sep 8th, 2019 9:13 AM (11d) (PST)Sep 8th, 2019 8:53 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,312231,2890.5820.0750.0185.5590.288232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,7051,39177,31435413341760,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
447.5h/18.6d 8,732 490 5,193 149.3k 149 847 7,739 35.2m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
C+
Kills:239
Deaths:85
KDR:2.812
Accuracy:32.189% C
HSR:23.431% C+
Serpent VE92
D
Kills:161
Deaths:169
KDR:0.953
Accuracy:20.070% D
HSR:16.770% D
Pulsar C
C
Kills:88
Deaths:47
KDR:1.872
Accuracy:23.288% C
HSR:18.182% D-
Kills:488
Deaths (as Engineer):301
Deaths (to Engineers):865
KDR:1.62126
Kill Difference:187
Playtime:398.640 hours
Usage:89%
Score:25.795m
Score/min:1,078
Accuracy (listed only):25.182%
HSR (listed only):19.461%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:132
Deaths:74
KDR:1.784
Accuracy:21.263% C++
HSR:29.546% B++
Kills:132
Deaths (as Heavy Assault):74
Deaths (to Heavy Assaults):315
KDR:1.78378
Kill Difference:58
Playtime:6.950 hours
Usage:2%
Score:0.125m
Score/min:300
Accuracy (listed only):21.263%
HSR (listed only):29.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C+
Kills:239
Deaths:85
KDR:2.812
Accuracy:32.189% C
HSR:23.431% C+
Serpent VE92
D
Kills:161
Deaths:169
KDR:0.953
Accuracy:20.070% D
HSR:16.770% D
Pulsar C
C
Kills:88
Deaths:47
KDR:1.872
Accuracy:23.288% C
HSR:18.182% D-
Kills:488
Deaths (as Light Assault):301
Deaths (to Light Assaults):325
KDR:1.62126
Kill Difference:187
Playtime:25.147 hours
Usage:6%
Score:0.775m
Score/min:513
Accuracy (listed only):25.182%
HSR (listed only):19.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:192
Deaths:66
KDR:2.909
Accuracy:37.666% C+
HSR:63.021% D
Kills:192
Deaths (as Infiltrator):66
Deaths (to Infiltrators):153
KDR:2.90909
Kill Difference:126
Playtime:13.510 hours
Usage:3%
Score:0.396m
Score/min:488
Accuracy (listed only):37.666%
HSR (listed only):63.021%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:365
V. Kills:246 148%
Deaths:104
KDR:3.510
Accuracy:30.871% C+
KPH:23.200 B*
VKPH:15.600 B**
Light PPA
B++
Kills:331
V. Kills:19 N/A
Deaths:43
KDR:7.698
Accuracy:40.910% C+
KPH:70 B++
VKPH:4 C*
M202 Wyrm
C+
Kills:84
V. Kills:37 221%
Deaths:4
KDR:21
Accuracy:48.538% D-
KPH:107.700 C+
VKPH:47.400 C
Hornet Missiles
C*
Kills:52
V. Kills:34 149%
Deaths:8
KDR:6.500
Accuracy:60.526% C+
KPH:72.100 C++
VKPH:47.200 C*
Kills:832 (696 + 0)
Deaths:159
KDR:5.233
VKDR:2.113
Vehicle Kills:336
Kill Difference:673
Playtime:21.966 hours
Usage:5%
Score:0.553m
Score/min:419
Piloting Accuracy:40.910%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:535
V. Kills:558 96%
Deaths:49
KDR:10.918
Accuracy:40.562% C*
KPH:37.700 C++
VKPH:39.400 B**
AP30 Shredder
A
Kills:69
V. Kills:38 177%
Deaths:5
KDR:13.800
Accuracy:43.472% A
KPH:54 A
VKPH:29.700 B*
Kills:604 (0 + 604)
Deaths:54
KDR:11.185
VKDR:11.037
Vehicle Kills:596
Kill Difference:550
Playtime:15.458 hours
Usage:3%
Score:0.935m
Score/min:1,008
Piloting Accuracy:N/A%
Gunner Accuracy:43.472%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:66
V. Kills:32 200%
Deaths:1
KDR:66
Accuracy:46.313% D*
KPH:46.400 B**
VKPH:22.500 B++
Kills:66 (66 + 0)
Deaths:1
KDR:66
VKDR:32
Vehicle Kills:32
Kill Difference:65
Playtime:1.424 hours
Usage:0%
Score:0.125m
Score/min:1,464
Driving Accuracy:46.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:7,056
V. Kills:4,653 152%
Deaths:344
KDR:20.512
Accuracy:56.635% A
KPH:42.800 B**
VKPH:28.200 A*
Saron HRB
A++
Kills:1,564
V. Kills:1,232 127%
Deaths:121
KDR:12.926
Accuracy:59.048% A++
KPH:36.300 B**
VKPH:28.600 A++
Proton II PPA
A
Kills:985
V. Kills:56 N/A
Deaths:58
KDR:16.983
Accuracy:32.277% A
KPH:54.400 C+
VKPH:3.100 C
Halberd SE
B+
Kills:502
V. Kills:212 236%
Deaths:11
KDR:45.636
Accuracy:54.583% B+
KPH:54.600 C**
VKPH:23.100 B+
M12 Kobalt
C++
Kills:128
V. Kills:8 N/A
Deaths:6
KDR:21.333
Accuracy:17.979% B+
KPH:56.900 C
VKPH:3.600 C++
Supernova VPC
C+
Kills:70
V. Kills:7 N/A
Deaths:5
KDR:14
Accuracy:46.961% C-
KPH:40 C+
VKPH:4 D--
Kills:10,305 (70 + 10,235)
Deaths:545
KDR:18.908
VKDR:11.317
Vehicle Kills:6,168
Kill Difference:9,760
Playtime:239.211 hours
Usage:53%
Score:10.475m
Score/min:730
Driving Accuracy:46.961%
Gunner Accuracy:17.979%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,031
V. Kills:70 N/A
Deaths:37
KDR:27.865
Accuracy:51.336% A++
KPH:124.400 B*
VKPH:8.400 B+
M12 Kobalt-H
C
Kills:98
V. Kills:5 N/A
Deaths:10
KDR:9.800
Accuracy:23.052% C++
KPH:81.700 D
VKPH:4.200 C
Aphelion VEX-4H
M*
Kills:92
V. Kills:41 219%
Deaths:4
KDR:23
Accuracy:48.920% B
KPH:103.300 M*
VKPH:46.100 A++
Kills:1,221 (0 + 1,221)
Deaths:51
KDR:23.941
VKDR:2.275
Vehicle Kills:116
Kill Difference:1,170
Playtime:10.380 hours
Usage:2%
Score:0.339m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:48.920%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,7097,05634420.512B**12.7356.635%AN/A42.8B**28.2A*761164.9h4.9B++8.6B**
Saron HRB 2,7961,56412112.926A+5.1459.048%A++N/A36.4B**28.7A++80943h18.2B++30.8B**
Proton II PPA-H 1,1011,0313727.865A20.0851.336%A++N/A124.2B++8.4B+5188.3h8.9B+17.3B*
Proton II PPA 1,0419855816.983C*9.2032.277%A1.726%C54.4C+3.1C26818.1h10.7C+33.1B+
C150 Dalton 1,0935354910.918B+3.1340.562%C*N/A37.7C++39.3B**104514.2h3.5B+8.7B++
Halberd SE 7145021145.636M+37.8554.583%B+N/A54.6C**23B+3769.2h4B+7.3B+
Saron Laser Cannon 6113651043.51B+4.2730.871%C+1.096%D23.2B*15.7B**37515.7h75.1B++243.3B*
Light PPA 350331437.698B+0.0940.91%C+N/A70.4B++4C*3844.7h11.6C**28.3B
C-4 360243584.19A*3.5926.482%C++N/A63.9C30.8C++8003.8h0.8A3.1B**
VE-C Horizon 245239852.812B*4.9732.189%C23.431%C+41.2C+1C+1765.8h12B*37.3B+
Ghost 194192662.909C++4.8737.666%C+63.021%D30CN/A1116.4h2.7D7.1C
Tank Mine 265165208.25M+0.4754.314%A+N/A117.9C*71.4B31391.4h2.7D*5B++
Serpent VE92 1661611690.953C+6.8320.07%D16.77%D7.1D--N/A6322.8h16.7D83D
Orion VS54 132132741.784C**6.0021.263%C++29.546%B++36.7C*N/A2303.6h10.5B*49.6C*
M12 Kobalt 136128621.333C++13.5517.979%B+15.625%B+55.7C3.5C++2182.3h17.3C++96B+
M60-A Bulldog 115100616.667A*8.8852.66%A+N/A62.5B**9.4B**7461.6h4.9B++9.2B**
M12 Kobalt-H 10398109.8C--2.0223.052%C++20.408%B++81.7D4.2C2611.2h15.5C++67.3C*
Aphelion VEX-4H 13392423A++15.2248.92%BN/A102.2M*45.6A++11700.9h23.6A48.3A
Pulsar C 9388471.872B+5.9123.288%C18.182%D-19.6C1.1A++1214.5h9B*38.5B+
M202 Wyrm 12184421B**13.2248.538%D-1.19%D--105C+46.3C7620.8h32.4B+66.8C*
Supernova VPC 7770514C*6.2246.961%C-1.429%C+41.2C+4.1D--31411.7h2.4B**5.2B+
AP30 Shredder 10769513.8B*6.0243.472%AN/A53.1B**29.2B++5931.3h62.9B*144.8B**
L100 Python AP 9866166U58.2246.313%D*N/A47.1B**22.9B*14621.4h3A+6.6B**
Hornet Missiles 865286.5C**1.2860.526%C+N/A74.3C++48.6C**12410.7h7.1B+11.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52900.3h
Nano-Armor Kit348686,65253.9h
Anti-Vehicle MANA Turret31680.3h
Medical Applicator02780h
Motion Spotter35270.3h
Spitfire Auto-Turret65320.6h
S12 Renegade1920.4h
Ammunition Package14110.2h
Medical Kit412270.7h
Nano-Repair Grenade04860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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