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Overseer Gunner ParodexgoesBlue[TOEZ] ParodexgoesBlue
NC BR 66

KDR: 7.53

Score: 3.1m

Last Seen: Jun 15th, 2019 12:05 AM
- OFFLINE - 239.9 hour(s)

Battle Rank 66 - New Conglomerate on Emerald - Outfit Leader of EasyFarm[TOEZ] EasyFarm
NC outfit on Emerald

Members: 3
Level Progress (to 67): 41%
Level 100 Progress: 17% 393h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd C85 Canister-H M96 Mjolnir-H M20 Mustang M96 Mjolnir Halberd SE C-4 M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.917%19.118%38111209680.739136.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.095C+-0.076C+1.351AHEAD ++ (~9.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.401B9.10.354C**36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.258%0.238%1440112094213224512.7576171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.495D-1.135D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.9-0.05C+49.3-0.044C+103.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.382%3.279%5999312072,1356359233.3594360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.363%1.407A-0.285C2.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.912B*5.40.864B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EasyFarm[TOEZ] EasyFarm
NC outfit on Emerald

Members: 3
3.1m536%666 (40k)601 (36.1k)7.531484,06754010.588966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121023116.405%2.705%4409:431

78% Engineer17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2018 9:15 PMApr 29th, 2018 12:41 AMJun 23rd, 2019 7:16 AM (1d) (PST)Jun 14th, 2019 8:35 PM (10d) (PST)Jun 14th, 2019 8:05 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,340231,3170.7770.1030.0215.5820.264265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,4121,37979,03347613351636,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
87.2h/3.6d 1,651 110 968 29.2k 34 178 1,382 7m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:68
Deaths:51
KDR:1.333
Accuracy:19.917% D-
HSR:19.118% C
Kills:68
Deaths (as Engineer):51
Deaths (to Engineers):177
KDR:1.33333
Kill Difference:17
Playtime:68.243 hours
Usage:78%
Score:2.669m
Score/min:652
Accuracy (listed only):19.917%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):88
KDR:0
Kill Difference:UNR
Playtime:1.851 hours
Usage:2%
Score:0.024m
Score/min:216
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C
Kills:68
Deaths:51
KDR:1.333
Accuracy:19.917% D-
HSR:19.118% C
Kills:68
Deaths (as Light Assault):51
Deaths (to Light Assaults):46
KDR:1.33333
Kill Difference:17
Playtime:14.753 hours
Usage:17%
Score:0.442m
Score/min:500
Accuracy (listed only):19.917%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):28
KDR:0
Kill Difference:UNR
Playtime:1.759 hours
Usage:2%
Score:0.008m
Score/min:74
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:421
V. Kills:238 176%
Deaths:72
KDR:5.847
Accuracy:32.258% C*
KPH:37.100 A*
VKPH:21 A++
M202 Wyrm
C**
Kills:53
V. Kills:25 204%
Deaths:1
KDR:53
Accuracy:55.171% C**
KPH:113.200 C++
VKPH:53.400 C++
Kills:474 (421 + 0)
Deaths:73
KDR:6.493
VKDR:3.603
Vehicle Kills:263
Kill Difference:401
Playtime:11.826 hours
Usage:14%
Score:0.247m
Score/min:348
Piloting Accuracy:32.258%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M*
Kills:1,208
V. Kills:491 246%
Deaths:48
KDR:25.167
Accuracy:60.190% A*
KPH:64.400 M*
VKPH:26.200 A*
M96 Mjolnir
A++
Kills:226
V. Kills:109 205%
Deaths:14
KDR:16.143
Accuracy:50.548% A
KPH:61.900 A++
VKPH:29.900 B*
Halberd SE
B++
Kills:118
V. Kills:45 257%
Deaths:2
KDR:59
Accuracy:58.608% A
KPH:53.700 B+
VKPH:20.500 B++
Kills:1,552 (0 + 1,552)
Deaths:64
KDR:24.250
VKDR:10.078
Vehicle Kills:645
Kill Difference:1,488
Playtime:24.612 hours
Usage:28%
Score:0.605m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:58.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:837
V. Kills:72 N/A
Deaths:53
KDR:15.792
Accuracy:61.700% B**
KPH:128.700 B+
VKPH:11.100 B++
M96 Mjolnir-H
A**
Kills:582
V. Kills:271 214%
Deaths:43
KDR:13.535
Accuracy:58.449% B**
KPH:98.500 A**
VKPH:45.800 B**
M12 Kobalt-H
B*
Kills:90
V. Kills:7 N/A
Deaths:4
KDR:22.500
Accuracy:25.070% B+
KPH:84.600 C--
VKPH:6.600 B*
Kills:1,509 (0 + 1,509)
Deaths:100
KDR:15.090
VKDR:3.500
Vehicle Kills:350
Kill Difference:1,409
Playtime:13.480 hours
Usage:15%
Score:0.493m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:25.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 1,6991,2084825.167A*17.6460.19%A*N/A64.3M*26.1A*42518.8h3.7A+6.1A++
C85 Canister-H 9098375315.792C*8.2661.7%B**5.496%F128.8B+11.1B++4546.5h6.7C++10.9B+
M96 Mjolnir-H 8535824313.535M++6.0058.449%B**N/A98.6A**45.9B**8235.9h23.2B**39.6A
M20 Mustang 659421725.847A+1.6832.258%C*N/A36.9A*20.9A++33911.4h49.3B**152.9B**
M96 Mjolnir 3352261416.143A**8.6150.548%AN/A61.1A++29.5B*3743.7h20.8A41.2A
Halberd SE 163118259A++51.4758.608%AN/A53.6B+20.5B++3372.2h3.9C**6.7B*
C-4 13992332.788B**4.7421.614%DN/A57.5C--29.4C+5461.6h0.8A3.8B*
M12 Kobalt-H 9790422.5B+14.9725.07%B+20%B++81.8D6.4B++3661.1h16.8C+67.1B
Razor GD-23 7068511.333B+6.2019.917%D-19.118%C10.8DN/A456.3h9.1B**45.9B+
M202 Wyrm 7853153M**45.4755.171%C**N/A106C++50C+5810.5h26.2B*47.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit146210,33714h
Medical Applicator39340.1h
The Slasher54596.7h
Spitfire Auto-Turret22560.2h
Ammunition Package11120.1h
Nano-Repair Grenade01330h

Check the help document for the dictionary if you want to learn more about words used here.


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