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Lt. Colonel ParodexplaysonMiller[MIDX] ParodexplaysonMiller
TR BR 70

KDR: 8.32

Score: 3.8m

Last Seen: May 1st, 2019 11:59 AM
- OFFLINE - 445.1 hour(s)

Battle Rank 70 - Terran Republic on Miller - Outfit Member of Millerdex[MIDX] Millerdex
TR outfit on Miller

Members: 0
Level Progress (to 71): 57%
Level 100 Progress: 20% 284h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS E540 Halberd P525 Marauder-H M18 Needler G20 Vulcan-H M12 Kobalt-H MR11 Gatekeeper G30 Vulcan C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.286%0.326%118211188307332429.30303126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.116C+-1.171D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.7-0.164C68.1-0.285C119.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.128%3.448%7361311868992150342.8095178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.187%1.201B**-0.24C2.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.685B+18.40.536B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millerdex[MIDX] Millerdex
TR outfit on Miller

Members: 0
3.8m972%887 (53.2k)829 (49.7k)8.319592,42129112.302470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR118913218.54%1.983%3715:380

57% Engineer39% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2016 9:19 PMOct 22nd, 2018 6:51 PMMay 16th, 2019 11:21 PM (3d) (PST)May 1st, 2019 9:29 AM (18d) (PST)May 1st, 2019 7:59 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
982149680.5310.0640.0117.1890.208159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,91885658,06232414311249,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
75.9h/3.2d 1,159 48 1,942 32.8k 16 95 948 4.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):123
KDR:0
Kill Difference:UNR
Playtime:43.294 hours
Usage:57%
Score:2.958m
Score/min:1,139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):38
KDR:0
Kill Difference:UNR
Playtime:1.343 hours
Usage:2%
Score:0.024m
Score/min:297
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):25
KDR:0
Kill Difference:UNR
Playtime:29.789 hours
Usage:39%
Score:0.793m
Score/min:444
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):23
KDR:0
Kill Difference:UNR
Playtime:1.116 hours
Usage:1%
Score:0.004m
Score/min:59
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:307
V. Kills:175 174%
Deaths:38
KDR:8.079
Accuracy:36.286% B++
KPH:31.400 A*
VKPH:17.900 A+
M202 Wyrm
A*
Kills:55
V. Kills:33 162%
Deaths:4
KDR:13.750
Accuracy:51.028% C--
KPH:191.100 A
VKPH:114.700 A*
Kills:362 (307 + 0)
Deaths:42
KDR:8.619
VKDR:4.952
Vehicle Kills:208
Kill Difference:320
Playtime:10.078 hours
Usage:13%
Score:0.211m
Score/min:349
Piloting Accuracy:36.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:83
V. Kills:61 134%
Deaths:20
KDR:4.150
Accuracy:34.158% D*
KPH:6 C
VKPH:4.400 D
C150 Dalton
B+
Kills:55
V. Kills:53 102%
Deaths:3
KDR:18.333
Accuracy:17.347% F--
KPH:31.600 C+
VKPH:30.500 B+
Kills:138 (83 + 55)
Deaths:23
KDR:6
VKDR:4.957
Vehicle Kills:114
Kill Difference:115
Playtime:15.657 hours
Usage:21%
Score:0.128m
Score/min:137
Piloting Accuracy:34.158%
Gunner Accuracy:17.347%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:471
V. Kills:219 214%
Deaths:11
KDR:42.818
Accuracy:56.684% A*
KPH:48.700 A**
VKPH:22.600 A**
MR11 Gatekeeper
A*
Kills:125
V. Kills:63 195%
Deaths:7
KDR:17.857
Accuracy:50.344% A+
KPH:36.400 A*
VKPH:18.300 B
G30 Vulcan
M*
Kills:117
V. Kills:55 209%
Deaths:6
KDR:19.500
Accuracy:51.904% M
KPH:57.400 M*
VKPH:27 A++
Kills:713 (0 + 713)
Deaths:24
KDR:29.708
VKDR:14.042
Vehicle Kills:337
Kill Difference:689
Playtime:15.149 hours
Usage:20%
Score:0.323m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:51.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:382
V. Kills:31 N/A
Deaths:13
KDR:29.385
Accuracy:52.892% A*
KPH:171.400 A+
VKPH:13.900 A*
G20 Vulcan-H
A**
Kills:278
V. Kills:133 207%
Deaths:13
KDR:21.385
Accuracy:57.171% A
KPH:93.100 A**
VKPH:44.600 A++
M12 Kobalt-H
B+
Kills:150
V. Kills:8 N/A
Deaths:6
KDR:25
Accuracy:21.641% C+
KPH:121.600 C++
VKPH:6.500 B+
Kills:810 (0 + 810)
Deaths:32
KDR:25.313
VKDR:5.375
Vehicle Kills:172
Kill Difference:778
Playtime:6.448 hours
Usage:8%
Score:0.231m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:21.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6904711142.818S34.5056.684%A*N/A48.6A**22.6A**3379.7h4.2A7.4A+
P525 Marauder-H 4133821329.385A21.0752.892%A*N/A173.6A+14.1A*5382.2h5.9B+11.2B*
M18 Needler 482307388.079A*0.2436.286%B++N/A31.3A++17.9A+2959.8h68.1B**187.7B**
G20 Vulcan-H 4112781321.385S13.0757.171%A2.158%C--92.7A**44.3A++7153h46.6A++81.4A++
M12 Kobalt-H 158150625B+16.6821.641%C+14.667%C125C*6.7B+4101.2h10.9B**50.6B++
MR11 Gatekeeper 188125717.857M**9.5450.344%A+N/A36.8A*18.5B3063.4h31.1A61.7A
G30 Vulcan 172117619.5M*11.1851.904%MN/A58.5M**27.5A++5282h55.7A107.3A
C-4 14794313.032B**5.2922.619%C-N/A85.5C++48.2A9051.1h0.8A3.6B**
CAS30 Tank Buster 14483204.15A++4.1734.158%D*N/A6C4.4D7913.9h41.3B++120.8C*
C150 Dalton 10855318.333A+10.0117.347%F--N/A32.4C+31.2B+5961.7h2.8B**16D
M202 Wyrm 8855413.75B++5.4351.028%C--1.818%D183.3B**110A*21550.3h38.3B75.1C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit58175,01910.8h
Spitfire Auto-Turret12180.2h
Welding Device01340h
TX1 Repeater02520.5h
Chainblade8552h
Nano-Repair Grenade02870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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