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Lt. General ParodexplaysonMiller[MIDX] ParodexplaysonMiller
TR BR 91

KDR: 8.04

Score: 8m

Last Seen: Oct 13th, 2019 5:59 PM
- OFFLINE - 56.8 hour(s)

Battle Rank 91 - Terran Republic on Miller - Outfit Officer of Millerdex[MIDX] Millerdex
TR outfit on Miller

Members: 3
Level Progress (to 92): 62%
Level 100 Progress: 42% 196h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P525 Marauder-H G20 Vulcan-H E540 Halberd MR11 Gatekeeper M18 Needler M12 Kobalt-H C-4 Halberd SE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.428%22.523%438112151110.9910717.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-4.118T*-3.179T-1.348AHEAD ++ (~12.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.71B**9.81B**40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.805%0.216%102211215463513348.90385138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.112C+-1.167D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.6-0.163C62.9-0.285C128.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.923%4.854%5169312131,2984263930.1861203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.009%1.196B**-0.247C2.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.686B+23.10.538B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millerdex[MIDX] Millerdex
TR outfit on Miller

Members: 3
8m1073.3%927 (55.6k)867 (52k)8.04244,55256611.780991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121625819.189%2.548%4916:080

64% Engineer8% Heavy Assault25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2016 9:19 PMOct 22nd, 2018 6:51 PMOct 15th, 2019 12:25 PM (9h) (PST)Oct 13th, 2019 2:58 PM (2d) (PST)Oct 13th, 2019 1:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
888158730.4960.0620.0137.2620.180194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,25987352,38630414361152,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153h/6.4d 2,116 116 5,625 66.6k 57 184 1,656 8.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:111
Deaths:76
KDR:1.461
Accuracy:19.428% D-
HSR:22.523% B+
Kills:111
Deaths (as Engineer):76
Deaths (to Engineers):242
KDR:1.46053
Kill Difference:35
Playtime:98.581 hours
Usage:64%
Score:6.467m
Score/min:1,093
Accuracy (listed only):19.428%
HSR (listed only):22.523%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):71
KDR:0
Kill Difference:UNR
Playtime:11.581 hours
Usage:8%
Score:0.402m
Score/min:579
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:111
Deaths:76
KDR:1.461
Accuracy:19.428% D-
HSR:22.523% B+
Kills:111
Deaths (as Light Assault):76
Deaths (to Light Assaults):43
KDR:1.46053
Kill Difference:35
Playtime:38.719 hours
Usage:25%
Score:1.051m
Score/min:452
Accuracy (listed only):19.428%
HSR (listed only):22.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):40
KDR:0
Kill Difference:UNR
Playtime:3.456 hours
Usage:2%
Score:0.038m
Score/min:185
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:463
V. Kills:263 175%
Deaths:48
KDR:9.646
Accuracy:32.805% C++
KPH:30.200 A++
VKPH:17.200 A
M202 Wyrm
S
Kills:114
V. Kills:61 184%
Deaths:5
KDR:22.800
Accuracy:52.191% C
KPH:282.100 M++
VKPH:150.900 S
Kills:577 (463 + 0)
Deaths:53
KDR:10.887
VKDR:6.113
Vehicle Kills:324
Kill Difference:524
Playtime:15.730 hours
Usage:10%
Score:0.352m
Score/min:373
Piloting Accuracy:32.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:89
V. Kills:64 137%
Deaths:23
KDR:3.870
Accuracy:34.889% D*
KPH:5.800 C-
VKPH:4.200 D
C150 Dalton
B+
Kills:57
V. Kills:54 104%
Deaths:3
KDR:19
Accuracy:17.283% F--
KPH:32.100 C+
VKPH:30.400 B+
Kills:146 (89 + 57)
Deaths:26
KDR:5.615
VKDR:4.538
Vehicle Kills:118
Kill Difference:120
Playtime:17.150 hours
Usage:11%
Score:0.137m
Score/min:133
Piloting Accuracy:34.889%
Gunner Accuracy:17.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:476
V. Kills:220 215%
Deaths:11
KDR:43.273
Accuracy:56.638% A*
KPH:48.900 A*
VKPH:22.600 A++
MR11 Gatekeeper
A+
Kills:467
V. Kills:239 195%
Deaths:13
KDR:35.923
Accuracy:51.236% A+
KPH:38.300 A+
VKPH:19.600 B+
Halberd SE
B*
Kills:218
V. Kills:89 242%
Deaths:7
KDR:31.143
Accuracy:57.820% A++
KPH:46.400 B
VKPH:19 B*
G30 Vulcan
M++
Kills:118
V. Kills:56 207%
Deaths:6
KDR:19.667
Accuracy:51.837% A**
KPH:55.200 M++
VKPH:26.200 A++
Kills:1,279 (0 + 1,279)
Deaths:37
KDR:34.568
VKDR:16.324
Vehicle Kills:604
Kill Difference:1,242
Playtime:28.760 hours
Usage:19%
Score:0.577m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:51.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:630
V. Kills:40 N/A
Deaths:16
KDR:39.375
Accuracy:53.276% A*
KPH:156.600 B**
VKPH:9.900 B*
G20 Vulcan-H
A*
Kills:485
V. Kills:238 203%
Deaths:16
KDR:30.313
Accuracy:59.070% A+
KPH:90.100 A*
VKPH:44.200 A+
M12 Kobalt-H
B+
Kills:337
V. Kills:17 N/A
Deaths:8
KDR:42.125
Accuracy:23.244% C**
KPH:128.300 C*
VKPH:6.500 B+
Kills:1,452 (0 + 1,452)
Deaths:40
KDR:36.300
VKDR:7.375
Vehicle Kills:295
Kill Difference:1,412
Playtime:12.037 hours
Usage:8%
Score:0.407m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:23.244%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 6706301639.375A*31.3353.276%A*N/A157.5B**10B*4934h6.1B+11.4B**
G20 Vulcan-H 7234851630.313S22.2759.07%A+2.268%C89.8A*44.1A+6645.4h49.4A++83.7A++
E540 Halberd 6964761143.273S35.2356.638%A*N/A49.1A*22.7A++3409.7h4.2A7.4A+
MR11 Gatekeeper 7064671335.923S27.8851.236%A+N/A38.3A+19.6B+31912.2h28A+54.6A+
M18 Needler 726463489.646A**1.6032.805%C++N/A30.3A++17.2A30015.3h62.9B**191.6B**
M12 Kobalt-H 354337842.125B**34.0823.244%C**14.54%C-129.6C*6.5B+4652.6h11.8B++50.7B++
C-4 365238554.327A*3.7222.733%DN/A103.5B+55.2A++9902.3h0.8A3.5B*
Halberd SE 307218731.143A**23.1057.82%A++N/A46.4B18.9B*2804.7h4.6C+8B+
G30 Vulcan 174118619.667M+11.6251.837%A**N/A56.2M*26.7A++5122.1h56.9B**109.8A+
M202 Wyrm 175114522.8A++14.7652.191%C3.509%B+285M++152.5S31360.4h36.7B+70.3B+
LC3 Jaguar 116111761.461C++6.5819.428%D-22.523%B+18.2C--N/A946.1h9.8B*50.7B
CAS30 Tank Buster 15389233.87A4.1734.889%D*N/A5.8C-4.2D7615.4h43.3B+124C*
C150 Dalton 11157319A++10.9617.283%F--N/A31.7C+30B+6221.8h2.8B**16.1D
Striker AE 8455321.719A**6.3248.251%CN/A55S29M++6161h15.5A++32.2A+
Pelter Rocket Pod 6354154B**45.9650.567%B+N/A108A++18A*5740.5h22.3C+44.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1640.3h
Nano-Armor Kit144284,78918h
NSX Amaterasu14469812.5h
Spitfire Auto-Turret24010.4h
Motion Spotter0610.1h
Welding Device02,1040.1h
Ammunition Package0650.1h
Chainblade8552h
TX1 Repeater02520.6h
Nano-Repair Grenade03940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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