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General ParodexplaysonMiller[REEE] ParodexplaysonMiller
TR BR 99

KDR: 7.87

Score: 10.2m

Last Seen: May 22nd, 2020 6:14 PM
- OFFLINE - 130.6 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Rank 8 of REEEageQuit[REEE] REEEageQuit
TR outfit on Miller

Members: 158
Level Progress (to 100): 22%
Level 100 Progress: 54% 185h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS MR11 Gatekeeper P525 Marauder-H G20 Vulcan-H M18 Needler Halberd SE E540 Halberd M12 Kobalt-H C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.372%21.739%421112821150.723277.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.35C-0.225C++1.34AHEAD ++ (~12.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.317C*9.90.31C*41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.676%0.176%98611282569664008.62121142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.471D-1.259D**-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.2-0.181C62.5-0.181C128.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.744%3.412%5234412792,3457883330.0641281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.243%1.174B**0.083C+1.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.609B+20.10.428B20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
REEEageQuit[REEE] REEEageQuit
TR outfit on Miller

Members: 158
10.2m1001.7%777 (46.6k)722 (43.3k)7.865736,67884911.976499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128334619.628%2.321%4616:400

66% Engineer14% Heavy Assault18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2016 9:19 PMMay 17th, 2020 6:16 PMMay 27th, 2020 8:09 AM (16h) (PST)May 22nd, 2020 2:17 PM (5d) (PST)May 22nd, 2020 2:14 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
908148940.4710.0600.0116.4910.177175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,47682553,65128413891143,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
236.4h/9.8d 3,490 155 6,302 92.1k 106 278 2,511 12.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:115
Deaths:91
KDR:1.264
Accuracy:19.372% D--
HSR:21.739% C*
MG-C1 Kindred
C++
Kills:94
Deaths:49
KDR:1.918
Accuracy:22.680% D-
HSR:24.468% C++
Kills:209
Deaths (as Engineer):140
Deaths (to Engineers):360
KDR:1.49286
Kill Difference:69
Playtime:155.558 hours
Usage:66%
Score:8.259m
Score/min:885
Accuracy (listed only):21.026%
HSR (listed only):23.104%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):114
KDR:0
Kill Difference:UNR
Playtime:32.063 hours
Usage:14%
Score:0.769m
Score/min:400
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:115
Deaths:91
KDR:1.264
Accuracy:19.372% D--
HSR:21.739% C*
MG-C1 Kindred
C++
Kills:94
Deaths:49
KDR:1.918
Accuracy:22.680% D-
HSR:24.468% C++
Kills:209
Deaths (as Light Assault):140
Deaths (to Light Assaults):62
KDR:1.49286
Kill Difference:69
Playtime:43.012 hours
Usage:18%
Score:1.174m
Score/min:455
Accuracy (listed only):21.026%
HSR (listed only):23.104%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):53
KDR:0
Kill Difference:UNR
Playtime:3.868 hours
Usage:2%
Score:0.041m
Score/min:176
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:569
V. Kills:317 179%
Deaths:48
KDR:11.854
Accuracy:32.676% C++
KPH:31.900 A*
VKPH:17.700 A
M202 Wyrm
B*
Kills:134
V. Kills:70 189%
Deaths:5
KDR:26.800
Accuracy:52.654% C
KPH:182.500 B++
VKPH:95.300 B*
Kills:703 (569 + 0)
Deaths:53
KDR:13.264
VKDR:7.302
Vehicle Kills:387
Kill Difference:650
Playtime:18.597 hours
Usage:8%
Score:0.432m
Score/min:387
Piloting Accuracy:32.676%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:100
V. Kills:69 143%
Deaths:23
KDR:4.348
Accuracy:37.331% D--
KPH:5.700 C-
VKPH:4 D
C150 Dalton
B+
Kills:72
V. Kills:62 114%
Deaths:3
KDR:24
Accuracy:17.933% F--
KPH:33.700 C+
VKPH:29 B+
Kills:172 (100 + 72)
Deaths:26
KDR:6.615
VKDR:5.038
Vehicle Kills:131
Kill Difference:146
Playtime:19.580 hours
Usage:8%
Score:0.155m
Score/min:132
Piloting Accuracy:37.331%
Gunner Accuracy:17.933%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B**
Kills:1,129
V. Kills:564 200%
Deaths:13
KDR:86.846
Accuracy:49.991% B**
KPH:39.100 B**
VKPH:19.500 C*
Halberd SE
B+
Kills:530
V. Kills:232 227%
Deaths:7
KDR:75.714
Accuracy:53.181% B**
KPH:40 C+
VKPH:17.500 B+
E540 Halberd
A++
Kills:477
V. Kills:221 215%
Deaths:11
KDR:43.364
Accuracy:56.059% A++
KPH:47.700 A++
VKPH:22.100 A+
G30 Vulcan
M*
Kills:174
V. Kills:84 205%
Deaths:6
KDR:29
Accuracy:51.865% M
KPH:56.300 M*
VKPH:27.200 A*
Kills:2,310 (0 + 2,310)
Deaths:37
KDR:62.432
VKDR:29.757
Vehicle Kills:1,101
Kill Difference:2,273
Playtime:55.233 hours
Usage:23%
Score:1.007m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:51.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:767
V. Kills:53 N/A
Deaths:16
KDR:47.938
Accuracy:52.801% A*
KPH:151 B**
VKPH:10.400 B**
G20 Vulcan-H
A*
Kills:719
V. Kills:349 205%
Deaths:16
KDR:44.938
Accuracy:57.560% A
KPH:86.500 A*
VKPH:42 A+
M12 Kobalt-H
B+
Kills:382
V. Kills:20 N/A
Deaths:8
KDR:47.750
Accuracy:22.742% C*
KPH:121.300 C++
VKPH:6.400 B+
Kills:1,868 (0 + 1,868)
Deaths:40
KDR:46.700
VKDR:10.550
Vehicle Kills:422
Kill Difference:1,828
Playtime:16.537 hours
Usage:7%
Score:0.559m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:22.742%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MR11 Gatekeeper 1,6931,1291386.846U78.9849.991%B**N/A39.1B**19.5C*30528.9h25.1A++50.3A+
P525 Marauder-H 8207671647.938A++40.0752.801%A*N/A150.4B**10.4B**4885.1h6.1B11.6B*
G20 Vulcan-H 1,0687191644.938S37.0757.56%A2.225%C-86.6A*42A+6548.3h49.8A++86.6A++
M18 Needler 8865694811.854M+3.9932.676%C++N/A31.8A*17.7A32017.9h62.5B**191.2B**
Halberd SE 762530775.714B+67.8553.181%B**N/A40.2C+17.6B+24113.2h4.3C++8.1B+
E540 Halberd 6984771143.364M**35.5056.059%A++N/A47.7A++22.1A+33410h4.2B**7.5A+
M12 Kobalt-H 402382847.75B**39.8822.742%C*15.707%C123.2C++6.5B+4453.1h11.8B*52B+
C-4 474311833.747A4.1221.949%DN/A84.1C+44.1B**7893.7h0.8A3.7B*
G30 Vulcan 258174629M**21.1351.865%MN/A56.1M*27.1A*4583.1h55.4B**106.8A+
Striker AE 220146881.659B**6.2146.242%C-N/A56.2B**28.5C**4232.6h15.3A+33A+
M202 Wyrm 204134526.8A18.9352.654%C2.985%B++191.4B++100B**20110.7h37.3B+70.9C**
LC3 Jaguar 120115911.264C+6.6019.372%D--21.739%C*17.4DN/A916.6h9.9B++51C**
CAS30 Tank Buster 169100234.348A3.5237.331%D--N/A5.7C-4D7117.4h44.8B+119.9C*
MG-C1 Kindred 9694491.918B++5.9522.68%D-24.468%C++12.5D-N/A557.5h8.5B**37.5B+
C150 Dalton 13472324A**16.1317.933%F--N/A34.3C+29.5B+6292.1h2.5B**13.7C
Pelter Rocket Pod 6354154C**46.1350.567%B+N/A108B++18B**5740.5h22.3C+44.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit271403,25427.4h
Spawn Beacon11040.3h
NSX Amaterasu14469812.5h
Motion Spotter0780.1h
Welding Device02,1040.1h
Spitfire Auto-Turret35790.6h
Ammunition Package1830.1h
Chainblade8552h
TX1 Repeater02520.6h
Medical Applicator68000.1h
Nano-Repair Grenade04980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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