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PashaRusskiy[HARM] PashaRusskiy
VS BR 158

KDR: 2.86

Score: 59.9m

Last Seen: Mar 24th, 2019 6:53 PM
- OFFLINE - 739.9 hour(s)

Battle Rank 120 (158 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Pandora VX25 NS Baron G5 Eridani SX5 Orion VS54 Saron HRB Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 646TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.482%17.892%4383799829,9412.259530.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.921%0.66B+-0.434C---0.04C+HEAD + (~5.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.379C**11.40.205C++35

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.972%1.458%35265103039,22924901277115.7483307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%2.244A*-0.734D--0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.853B*3.60.709B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.868%5.202%5111210237,709162930594.72945252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.458%-0.492D0.203C++0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.2-0.011C+37.10.063C+83.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.776%74.953%51111034531136640.388442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.315A0.512B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.30.262C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.035%12.018%511210333,994918114.35076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.513%1.215B**-0.503D-1.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.397B4.50.081C+3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.9m229.7%335 (20.1k)313 (18.8k)2.862898,69834,4763.80273158 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035561317.188%8.359%14405:3121

57% Engineer24% Heavy Assault6% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 7:35 AMMay 18th, 2018 9:28 PMApr 21st, 2019 11:29 PM (2d) (PST)Mar 24th, 2019 2:57 PM (31d) (PST)Mar 24th, 2019 2:53 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8171356820.5170.1810.0431.4340.108444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,0098,09940,9103111386618,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3183.2h/132.6d 32,405 8,250 30,481 273.9k 6,116 13,014 20,559 156m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:2,565
Deaths:1,058
KDR:2.424
Accuracy:21.661% C++
HSR:20.585% D
NS-15M1
B
Kills:1,450
Deaths:875
KDR:1.657
Accuracy:24.386% B
HSR:18.690% C--
Pulsar LSW
C
Kills:1,318
Deaths:125
KDR:10.544
Accuracy:21.086% C
HSR:17.527% D-
NSX Naginata
C**
Kills:1,171
Deaths:675
KDR:1.735
Accuracy:23.719% C**
HSR:26.473% C+
SVA-88
C+
Kills:1,153
Deaths:696
KDR:1.657
Accuracy:22.842% C+
HSR:19.688% D
Flare VE6
C**
Kills:1,147
Deaths:669
KDR:1.715
Accuracy:24.070% C**
HSR:22.406% C
VX29 Polaris
B++
Kills:875
Deaths:472
KDR:1.854
Accuracy:27.207% B++
HSR:25.486% B+
Betelgeuse 54-A
C+
Kills:566
Deaths:299
KDR:1.893
Accuracy:25.642% C+
HSR:23.322% D-
NS-15M2
C*
Kills:437
Deaths:229
KDR:1.908
Accuracy:25.255% C*
HSR:22.655% C
Ursa
B**
Kills:272
Deaths:139
KDR:1.957
Accuracy:28.815% B**
HSR:20.588% C--
Kills:10,954
Deaths (as Heavy Assault):5,237
Deaths (to Heavy Assaults):9,347
KDR:2.09166
Kill Difference:5,717
Playtime:779.037 hours
Usage:24%
Score:11.186m
Score/min:239
Accuracy (listed only):24.468%
HSR (listed only):21.742%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:3,486
Deaths:1,509
KDR:2.310
Accuracy:56.125% A++
HSR:12.622% D
NS Baron G5
B*
Kills:3,191
Deaths:2,065
KDR:1.545
Accuracy:51.897% B*
HSR:12.003% D
Serpent VE92
C**
Kills:1,932
Deaths:1,030
KDR:1.876
Accuracy:24.988% C**
HSR:13.406% D*
Pulsar C
C++
Kills:1,818
Deaths:198
KDR:9.182
Accuracy:24.667% C++
HSR:18.042% D-
Solstice SF
B+
Kills:1,116
Deaths:528
KDR:2.114
Accuracy:26.781% B+
HSR:10.484% D*
NS-11C
B+
Kills:1,085
Deaths:983
KDR:1.104
Accuracy:26.202% B+
HSR:17.419% C
Phobos VX86
C
Kills:508
Deaths:222
KDR:2.288
Accuracy:54.674% C
HSR:7.874% D**
Solstice Burst
C--
Kills:477
Deaths:231
KDR:2.065
Accuracy:23.672% D
HSR:20.545% C--
Solstice VE3
C+
Kills:336
Deaths:151
KDR:2.225
Accuracy:22.718% C+
HSR:15.179% D
NSX Tanto
B*
Kills:231
Deaths:201
KDR:1.149
Accuracy:30.928% B*
HSR:16.450% D*
Eidolon VE33
B**
Kills:205
Deaths:144
KDR:1.424
Accuracy:34.267% B**
HSR:19.512% D-
VX6-7
B+
Kills:193
Deaths:156
KDR:1.237
Accuracy:26.868% B+
HSR:20.725% C+
Zenith VX-5
C*
Kills:143
Deaths:138
KDR:1.036
Accuracy:26.252% C*
HSR:20.979% C+
Kills:14,721
Deaths (as Engineer):7,556
Deaths (to Engineers):9,115
KDR:1.94825
Kill Difference:7,165
Playtime:1,810.341 hours
Usage:57%
Score:41.097m
Score/min:378
Accuracy (listed only):33.080%
HSR (listed only):15.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A++
Kills:3,486
Deaths:1,509
KDR:2.310
Accuracy:56.125% A++
HSR:12.622% D
NS Baron G5
B*
Kills:3,191
Deaths:2,065
KDR:1.545
Accuracy:51.897% B*
HSR:12.003% D
Eridani SX5
C
Kills:3,067
Deaths:1,630
KDR:1.882
Accuracy:24.649% C
HSR:14.672% D
Serpent VE92
C**
Kills:1,932
Deaths:1,030
KDR:1.876
Accuracy:24.988% C**
HSR:13.406% D*
Sirius SX12
C*
Kills:1,918
Deaths:896
KDR:2.141
Accuracy:25.611% C*
HSR:13.347% D
Pulsar C
C++
Kills:1,818
Deaths:198
KDR:9.182
Accuracy:24.667% C++
HSR:18.042% D-
MKV Suppressed
C+
Kills:1,686
Deaths:1,099
KDR:1.534
Accuracy:23.690% C
HSR:18.209% C+
NS-7 PDW
B*
Kills:1,406
Deaths:768
KDR:1.831
Accuracy:29.504% B*
HSR:11.380% D--
Solstice SF
B+
Kills:1,116
Deaths:528
KDR:2.114
Accuracy:26.781% B+
HSR:10.484% D*
NS-11C
B+
Kills:1,085
Deaths:983
KDR:1.104
Accuracy:26.202% B+
HSR:17.419% C
Phobos VX86
C
Kills:508
Deaths:222
KDR:2.288
Accuracy:54.674% C
HSR:7.874% D**
Solstice Burst
C--
Kills:477
Deaths:231
KDR:2.065
Accuracy:23.672% D
HSR:20.545% C--
Solstice VE3
C+
Kills:336
Deaths:151
KDR:2.225
Accuracy:22.718% C+
HSR:15.179% D
Skorpios
C++
Kills:255
Deaths:176
KDR:1.449
Accuracy:23.323% D--
HSR:21.961% C++
NSX Tanto
B*
Kills:231
Deaths:201
KDR:1.149
Accuracy:30.928% B*
HSR:16.450% D*
VX6-7
B+
Kills:193
Deaths:156
KDR:1.237
Accuracy:26.868% B+
HSR:20.725% C+
Zenith VX-5
C*
Kills:143
Deaths:138
KDR:1.036
Accuracy:26.252% C*
HSR:20.979% C+
VE-S Canis
C+
Kills:79
Deaths:53
KDR:1.491
Accuracy:21.250% D--
HSR:18.987% C+
NSX Tengu
B++
Kills:63
Deaths:53
KDR:1.189
Accuracy:35.034% C
HSR:25.397% B++
Kills:22,990
Deaths (as Light Assault):12,087
Deaths (to Light Assaults):5,337
KDR:1.90204
Kill Difference:10,903
Playtime:205.387 hours
Usage:6%
Score:2.355m
Score/min:191
Accuracy (listed only):30.465%
HSR (listed only):16.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:3,067
Deaths:1,630
KDR:1.882
Accuracy:24.649% C
HSR:14.672% D
Sirius SX12
C*
Kills:1,918
Deaths:896
KDR:2.141
Accuracy:25.611% C*
HSR:13.347% D
MKV Suppressed
C+
Kills:1,686
Deaths:1,099
KDR:1.534
Accuracy:23.690% C
HSR:18.209% C+
NS-7 PDW
B*
Kills:1,406
Deaths:768
KDR:1.831
Accuracy:29.504% B*
HSR:11.380% D--
Beamer VS3
C
Kills:686
Deaths:382
KDR:1.796
Accuracy:25.244% C
HSR:17.347% D
Parallax VX3
B++
Kills:531
Deaths:102
KDR:5.206
Accuracy:43.776% B++
HSR:74.953% C
NS-61 Emissary
C+
Kills:344
Deaths:268
KDR:1.284
Accuracy:24.678% D
HSR:15.988% C+
Skorpios
C++
Kills:255
Deaths:176
KDR:1.449
Accuracy:23.323% D--
HSR:21.961% C++
Artemis VX26
B
Kills:243
Deaths:160
KDR:1.519
Accuracy:28.923% B
HSR:20.576% C
NS-45 Pilot
C+
Kills:84
Deaths:64
KDR:1.313
Accuracy:18.941% F-
HSR:26.191% C+
VE-S Canis
C+
Kills:79
Deaths:53
KDR:1.491
Accuracy:21.250% D--
HSR:18.987% C+
Spiker
D
Kills:76
Deaths:44
KDR:1.727
Accuracy:25.760% D
HSR:11.842% D*
NS-44 Commissioner
D--
Kills:72
Deaths:67
KDR:1.075
Accuracy:28.021% D--
HSR:11.111% D**
NS-44L Blackhand
C
Kills:65
Deaths:41
KDR:1.585
Accuracy:39.326% C
HSR:16.923% F-
NSX Tengu
B++
Kills:63
Deaths:53
KDR:1.189
Accuracy:35.034% C
HSR:25.397% B++
Kills:10,575
Deaths (as Infiltrator):5,803
Deaths (to Infiltrators):4,512
KDR:1.82233
Kill Difference:4,772
Playtime:153.605 hours
Usage:5%
Score:1.733m
Score/min:188
Accuracy (listed only):27.849%
HSR (listed only):21.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A++
Kills:3,486
Deaths:1,509
KDR:2.310
Accuracy:56.125% A++
HSR:12.622% D
NS Baron G5
B*
Kills:3,191
Deaths:2,065
KDR:1.545
Accuracy:51.897% B*
HSR:12.003% D
Eridani SX5
C
Kills:3,067
Deaths:1,630
KDR:1.882
Accuracy:24.649% C
HSR:14.672% D
Sirius SX12
C*
Kills:1,918
Deaths:896
KDR:2.141
Accuracy:25.611% C*
HSR:13.347% D
MKV Suppressed
C+
Kills:1,686
Deaths:1,099
KDR:1.534
Accuracy:23.690% C
HSR:18.209% C+
NS-7 PDW
B*
Kills:1,406
Deaths:768
KDR:1.831
Accuracy:29.504% B*
HSR:11.380% D--
H-V45
C
Kills:1,395
Deaths:574
KDR:2.430
Accuracy:22.618% C
HSR:16.774% D
NS-11A
B+
Kills:624
Deaths:356
KDR:1.753
Accuracy:26.454% B+
HSR:19.872% C
Phobos VX86
C
Kills:508
Deaths:222
KDR:2.288
Accuracy:54.674% C
HSR:7.874% D**
Pulsar VS1
C+
Kills:290
Deaths:146
KDR:1.986
Accuracy:23.565% C+
HSR:10.345% D**
Skorpios
C++
Kills:255
Deaths:176
KDR:1.449
Accuracy:23.323% D--
HSR:21.961% C++
Terminus VX-9
C*
Kills:193
Deaths:148
KDR:1.304
Accuracy:26.550% C*
HSR:18.135% D--
CME
B**
Kills:84
Deaths:63
KDR:1.333
Accuracy:31.988% B**
HSR:10.714% F
VE-S Canis
C+
Kills:79
Deaths:53
KDR:1.491
Accuracy:21.250% D--
HSR:18.987% C+
NSX Tengu
B++
Kills:63
Deaths:53
KDR:1.189
Accuracy:35.034% C
HSR:25.397% B++
Kills:18,245
Deaths (as Combat Medic):9,758
Deaths (to Combat Medics):3,282
KDR:1.86975
Kill Difference:8,487
Playtime:153.472 hours
Usage:5%
Score:2.192m
Score/min:238
Accuracy (listed only):31.795%
HSR (listed only):15.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,178
Deaths:388
KDR:3.036
Accuracy:14.910% C+
HSR:19.440% C++
Cosmos VM3
B+
Kills:648
Deaths:276
KDR:2.348
Accuracy:18.653% B+
HSR:18.982% C+
Comet VM2
B++
Kills:332
Deaths:308
KDR:1.078
Accuracy:46.580% C++
HSR:5.723% B++
NS-10 Burster
A++
Kills:322
Deaths:244
KDR:1.320
Accuracy:26.675% C
HSR:14.596% A++
Comet VM2
B
Kills:262
Deaths:205
KDR:1.278
Accuracy:45.467% C**
HSR:4.962% B
Kills:2,742
Deaths (as MAX Suit):710.500
Deaths (to MAX Suits):1,765
KDR:3.85925
Kill Difference:2,031.500
Playtime:80.905 hours
Usage:3%
Score:1.290m
Score/min:266
Accuracy (listed only):30.457%
HSR (listed only):12.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:260
V. Kills:89 289%
Deaths:49
KDR:5.306
Accuracy:49.084% B*
KPH:32.200 C*
VKPH:11 B++
L100 Python HEAT
B
Kills:244
V. Kills:98 246%
Deaths:42
KDR:5.810
Accuracy:55.111% B
KPH:22.100 C--
VKPH:8.900 D
Kills:504 (504 + 0)
Deaths:91
KDR:5.538
VKDR:2.055
Vehicle Kills:187
Kill Difference:413
Playtime:19.116 hours
Usage:1%
Score:0.324m
Score/min:283
Driving Accuracy:55.111%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:27,618
V. Kills:5,476 N/A
Deaths:1,953
KDR:14.141
Accuracy:64.891% A++
KPH:59.200 B*
VKPH:11.700 B**
Supernova FPC
A+
Kills:9,702
V. Kills:6,490 149%
Deaths:1,423
KDR:6.818
Accuracy:64.593% A
KPH:32.900 B*
VKPH:22 A+
Saron HRB
B*
Kills:1,940
V. Kills:1,235 157%
Deaths:350
KDR:5.543
Accuracy:47.342% B+
KPH:33.900 B*
VKPH:21.600 B++
Supernova PC
B+
Kills:1,405
V. Kills:607 231%
Deaths:240
KDR:5.854
Accuracy:58.695% B**
KPH:22.800 C++
VKPH:9.800 B+
E540 Halberd
B**
Kills:799
V. Kills:550 145%
Deaths:124
KDR:6.444
Accuracy:57.041% A
KPH:33.200 C*
VKPH:22.900 B**
Proton II PPA
B++
Kills:443
V. Kills:49 N/A
Deaths:49
KDR:9.041
Accuracy:23.989% C+
KPH:44.900 C
VKPH:5 B++
Aphelion VEX-4
B+
Kills:210
V. Kills:181 115%
Deaths:49
KDR:4.286
Accuracy:37.966% B+
KPH:24.500 C+
VKPH:21.100 B+
M20 Basilisk
C+
Kills:126
V. Kills:34 360%
Deaths:26
KDR:4.846
Accuracy:27.440% C
KPH:17.400 C+
VKPH:4.700 D
G30 Walker
C+
Kills:101
V. Kills:72 138%
Deaths:29
KDR:3.483
Accuracy:24.679% C
KPH:15.600 C-
VKPH:11.100 C+
Kills:42,344 (38,725 + 3,619)
Deaths:4,243
KDR:9.980
VKDR:3.463
Vehicle Kills:14,694
Kill Difference:38,101
Playtime:936.921 hours
Usage:29%
Score:15.887m
Score/min:283
Driving Accuracy:58.695%
Gunner Accuracy:24.679%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:967
V. Kills:74 N/A
Deaths:63
KDR:15.349
Accuracy:45.252% B*
KPH:111.600 B+
VKPH:8.500 B+
Saron HRB-H
C*
Kills:325
V. Kills:213 152%
Deaths:60
KDR:5.417
Accuracy:58.184% C**
KPH:40.400 C++
VKPH:26.500 C*
Aphelion VEX-4H
B*
Kills:124
V. Kills:74 165%
Deaths:28
KDR:4.429
Accuracy:45.616% C+
KPH:55.600 B*
VKPH:33.200 B+
E540 Halberd-H
A
Kills:102
V. Kills:44 227%
Deaths:15
KDR:6.800
Accuracy:67.731% A
KPH:49.200 C*
VKPH:21.200 C+
Kills:1,518 (0 + 1,518)
Deaths:166
KDR:9.145
VKDR:2.440
Vehicle Kills:405
Kill Difference:1,352
Playtime:21.024 hours
Usage:1%
Score:0.524m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:67.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,562
V. Kills:97 N/A
Deaths:92
KDR:16.978
Accuracy:20.328% B
KPH:70.100 C++
VKPH:4.400 B+
M20 Basilisk
B+
Kills:599
V. Kills:178 335%
Deaths:65
KDR:9.215
Accuracy:37.778% C+
KPH:26.500 B+
VKPH:7.900 C+
G30 Walker
B+
Kills:593
V. Kills:283 209%
Deaths:85
KDR:6.976
Accuracy:28.312% C+
KPH:19 B+
VKPH:9.100 C+
M20 Basilisk
C
Kills:172
V. Kills:68 249%
Deaths:22
KDR:7.818
Accuracy:35.497% C
KPH:17.900 C
VKPH:7.100 C-
G30 Walker
B**
Kills:82
V. Kills:26 304%
Deaths:6
KDR:13.667
Accuracy:30.217% C+
KPH:25.900 B**
VKPH:8.200 C
Kills:3,008 (0 + 3,008)
Deaths:270
KDR:11.141
VKDR:2.415
Vehicle Kills:652
Kill Difference:2,738
Playtime:88.863 hours
Usage:3%
Score:0.958m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:30.217%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 33,09427,6181,95314.141B11.2864.891%A++1.34%C+59.2B*11.7B**222466.9h3.1C**4.8B++
Supernova FPC 16,1929,7021,4236.818C*3.9664.593%A1.814%C32.9B*22A+312294.9h4.8B+7.5B*
Pandora VX25 3,4953,4861,5092.31A0.5556.125%A++12.622%D48.1B+N/A13172.5h4.8C+8.6B++
NS Baron G5 3,2233,1912,0651.545B+1.3251.897%B*12.003%D18.8DN/A54169.4h4.6C++8.9C++
Eridani SX5 3,0803,0671,6301.882B++0.9824.649%C14.672%D31.9C+N/A8396.1h10.4B+42B
Orion VS54 2,5802,5651,0582.424B++0.4421.661%C++20.585%D31.6C+N/A12481.1h11.2B+51.8B+
Saron HRB 3,1751,9403505.543C++2.6847.342%B+1.34%C+33.9B*21.6B++54657.2h21.5C*45.5B+
Serpent VE92 1,9441,9321,0301.876B*0.9924.988%C**13.406%D*32C*N/A8560.3h11.3B+45.3B+
Sirius SX12 1,9271,9188962.141B**0.7225.611%C*13.347%D38.1B+N/A9950.4h11.7B*45.8B+
Pulsar C 1,8311,8181989.182S6.3224.667%C++18.042%D-22.6C+N/A12480.3h10.9B+44.1B
MKV Suppressed 1,7011,6861,0991.534B++1.3323.69%C18.209%C+18.6DN/A4690.6h12.8B+54.2C*
M12 Kobalt 1,6591,5629216.978B+14.1220.328%B15.941%C-70C++4.3B+21422.3h19C*93.3B+
NS-15M1 1,4671,4508751.657C*1.2124.386%B18.69%C--30.7CN/A9347.2h11.8B+48.3B+
NS-7 PDW 1,4091,4067681.831A1.0329.504%B*11.38%D--34.9B+N/A8940.3h11.5B*39B++
Supernova PC 2,0121,4052405.854C++2.9958.695%B**1.423%D22.8C++9.8B+18861.7h4.5B+7.7B*
H-V45 1,3991,3955742.43B+0.4322.618%C16.774%D32.4C++N/A11943h11.5B++50.7B
Tank Mine 2,2301,3531638.301M++5.4449.155%B**N/A163B**105.7A+13738.3h2.3D4.7B**
Pulsar LSW 1,3221,31812510.544S7.6821.086%C17.527%D-36.1C+N/A16936.5h11.1B+52.5C**
Quasar VM1 1,1921,1783883.036B**0.1714.91%C+19.44%C++25.1C*N/A8347h12.4B*83.5C**
NSX Naginata 1,1871,1716751.735B+1.1323.719%C**26.473%C+36.6C+N/A10632h10.9B+45.8B+
SVA-88 1,1691,1536961.657C+1.2122.842%C+19.688%D29.4DN/A9139.2h11.8C++51.6C++
Flare VE6 1,1591,1476691.714B+1.1524.07%C**22.406%C30.8CN/A8737.2h10.1B42B+
Solstice SF 1,1361,1165282.114A0.7526.781%B+10.484%D*32.9B*N/A9733.9h8.2B+30.8B*
NS-11C 1,1011,0859831.104C*1.7626.202%B+17.419%C9.9DN/A29109.1h14.9C++56.9B
Proton II PPA-H 1,0419676315.349B12.4945.252%B*N/A111.1B+8.5B+3198.7h10.2C++22.6B+
VX29 Polaris 8818754721.854B1.0127.207%B++25.486%B+38.5C+N/A10622.7h11.8C**43.4B+
Proximity Mine 8248244020.6S17.7446.795%B+N/A265.8M++N/A6273.1h1.4A+2.9A
E540 Halberd 1,3497991246.444C+3.5857.041%A2.128%C+33.2C*22.8B**66224.1h7.4D*13C+
Frag Grenade 7287261726N/A723.1440.012%DN/A1452S4C-32870.5h1.8A++4.5B**
Beamer VS3 6866863821.796A+1.0725.244%C17.347%D45.7B**N/A17815h6.7B++26.4C*
Cosmos VM3 6536482762.348C**0.5118.653%B+18.982%C+32.4C**N/A9820h11.8B*63.2B++
NS-11A 6316243561.753B+1.1126.454%B+19.872%C33.4C++N/A8518.7h11.9B++45B+
NS Annihilator 1,5076042302.626S0.2476.264%D*N/A9.4C+14A+11164.3h15.5D*20.3D*
M20 Basilisk 777599659.215M6.3537.778%C+6.511%C**26.5B+7.9C+16222.6h58.6B**155B**
G30 Walker 876593856.976A++4.1128.312%C+4.216%C++19B+9.1C+16231.2h166.2B**587B++
Hades VSH4 9985836150.948B*1.9177.272%A1.372%D23.1C++16.5B+22825.2h8.5C*11B+
Betelgeuse 54-A 5725662991.893C0.9725.642%C+23.322%D-39.3DN/A14814.4h11.5C45C+
Parallax VX3 5355311025.206B++2.3443.776%B++74.953%C32.6C**N/A11216.3h2.3C+5.4B
Phobos VX86 5105082222.288B*0.5754.674%C7.874%D**51.8C**N/A1279.8h2.1B++3.9C**
Solstice Burst 4814772312.065B+0.8023.672%D20.545%C--23.7C-N/A7620.1h12B+50.6C*
Proton II PPA 492443499.041C6.1823.989%C+2.032%C+44.7C4.9B+1749.9h9.7C++40.6C**
C-4 7244412102.1B+0.7629.554%B++N/A78.8C+50.5A+12825.6h1.8C-6.1C++
NS-15M2 4424372291.908C**0.9525.255%C*22.655%C32.6CN/A10613.4h12.2C**48.2B
NS Decimator 5843682351.566B++1.3073.663%A+1.63%C--38.7C**22.7B*4079.5h6.4D-8.7C+
NS-61 Emissary 3473442681.284B++1.5824.678%D15.988%C+40.5B*N/A1238.5h9B++36.5B++
S1 5873412601.312B**1.5568.387%A1.76%D25.3C++18.2B++38913.5h6.8C++9.9B+
Solstice VE3 3403361512.225A*0.6422.718%C+15.179%D15.1C+N/A16922.2h13.1B+57.6B+
Comet VM2 4213323081.078C++1.7846.58%C++5.723%B++15B++4C--11422.2h17.1B*36.8B*
Saron HRB-H 538325605.417C++2.5558.184%C**N/A40.1C++26.3C*3968.1h24.3C*41.8B
NS-10 Burster 3673222441.32B+1.5426.675%C14.596%A++9A1.3D**6035.9h58.4A++219.1B**
MANA Anti-Vehicle Turret 7053111462.13C+0.7360.718%C**N/A3110C+3940B5150100.1h10.7D-17.6C
Pulsar VS1 2932901461.986B**0.8823.565%C+10.345%D**21.6C+N/A16013.4h13.7B+58B+
Ursa 2752721391.957B*0.9128.815%B**20.588%C--46.9B+N/A1815.8h10.1B+35.2B++
Comet VM2 3472622051.278B+1.5845.467%C**4.962%B12.8B4.2C+13620.4h19.7B+43.4B+
C75 Viper 349260495.306B2.4449.084%B*1.538%C*32.1C*11B++3748.1h11.6B+23.7B*
Skorpios 2562551761.449C+1.4123.323%D--21.961%C++33.6CN/A1107.6h10.3B+44.3C+
L100 Python HEAT 342244425.81B2.9555.111%BN/A22.2C--8.9D21511h4.5B*8.1B*
Artemis VX26 2452431601.519C*1.3428.923%B20.576%C25.9CN/A939.4h11.1B+38.3B+
NSX Tanto 2382312011.149C++1.7130.928%B*16.45%D*12DN/A3619.2h14.1C++45.5B+
Aphelion VEX-4 391210494.286C+1.4237.966%B+2.381%D24.4C+21B+6738.6h73.1C-192.6C+
Eidolon VE33 2062051441.424C**1.4434.267%B**19.512%D-21.6C+N/A849.5h8.1B+23.7B++
Terminus VX-9 1941931481.304C+1.5626.55%C*18.135%D--33.3C+N/A1395.8h11.9C**44.9B
VX6-7 1971931561.237C++1.6326.868%B+20.725%C+13.9DN/A8013.9h15.7C--58.5C++
M20 Basilisk 240172227.818M++4.9635.497%C6.395%B17.9C7.1C-1889.6h72.6B*204.7B++
Spear Anti-Vehicle Phalanx Turret 280157275.815C+2.9553.954%B**2.548%D43.6B34.2A7933.6h8.6C**15.9B++
Zenith VX-5 1471431381.036C+1.8326.252%C*20.979%C+6.3D--N/A2822.7h18.3D*69.7C
M20 Basilisk 160126264.846A++1.9827.44%C7.143%B**17.3C+4.7D1527.3h65.4B++238.4B+
Aphelion VEX-4H 198124284.429C+1.5745.616%C+2.419%C-56.4B*33.6B+6642.2h40.2B++88.2B++
E540 Halberd-H 146102156.8C+3.9467.731%AN/A48.6C*21C+6252.1h5.6B+8.3B*
G30 Walker 173101293.483C0.6224.679%C7.921%A*15.5C-11.1C+2916.5h212.6C+861.6C+
Anti-Vehicle Grenade 9789189N/A86.1438.13%D**N/A178D-16D--10410.5h7.7D-20.3D*
CME 8484631.333C++1.5331.988%B**10.714%F32.3C+N/A1202.6h14.7C+46B+
NS-45 Pilot 8484641.313C++1.5518.941%F-26.191%C+31.1C-N/A812.7h6.2B+32.8C--
G30 Walker 10882613.667M**10.8030.217%C+4.878%B25.6B**8.1C2233.2h131.5B**435.3B**
VE-S Canis 8179531.491C**1.3721.25%D--18.987%C+37.6C+1B++1422.1h9.2B*43.1C*
Spiker 7676441.727B++1.1425.76%D11.842%D*44.7B+N/A1711.7h9.1C++35.5C+
NS-44 Commissioner 7572671.075C++1.7928.021%D--11.111%D**45B+1.9M**3341.6h3.6B13C+
NS-44L Blackhand 6565411.585B1.2839.326%C16.923%F-27.1C*N/A1002.4h3.8B+9.6B
NSX Tengu 6363531.189C+1.6735.034%C25.397%B++15.8D-N/A484h14C+39.8C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1272,1352.4h
Nano-Armor Kit8462,314,778149.4h
Spawn Beacon55901h
Anti-Vehicle MANA Turret95662.4h
Nanite Revive Grenade01350h
Medical Applicator209117,16911h
Spitfire Auto-Turret294,5183.7h
Ammunition Package422,7541.7h
Medical Kit328950.9h
Anti-Infantry MANA Turret75841.3h
Nano-Repair Grenade07900.2h
Shield Recharging Field21040h
Recon Detection Device556,2289.4h

Check the help document for the dictionary if you want to learn more about words used here.


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