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Paragon Sweetheart Pasithee[PSET] Pasithee
VS BR 242

KDR: 3.37

Score: 175.8m

Last Seen: Jun 16th, 2019 10:26 AM
- OFFLINE - 23.8 hour(s)

Prestige 1, Battle Rank 100 (242 total) - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 54
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Lumine Edge Supernova VPC Maelstrom Turbo Laser Light PPA Supernova FPC Hornet Missiles Pandora VX25 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,732,635 MLG Score: 1385
Fun Score: N/A
Cheeseburgers Flipped: 2079TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.563%26.216%77545116538,0380.9011822.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.522%1.642A+0.824B++-1.931F-HEAD ++ (~11.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.529B+10.40.274C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.304%2.455%31305120534,82517251524820.1884228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.018%0.731B++0.795B++-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.454B+390.264C*49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.809%1.964%34216120446,83631531304114.8544359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.413%2.417A**-0.392C--1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.874B*3.20.744B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.557%2.448%3481211985,065257828021.9647181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.439%1.331A-0.491D0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.748B++15.20.619B+14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.032%67.458%348512052,5292174231.16276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.561%1.658A++0.024C+2.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+2.10.34C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.813%15.388%3485120518,15140311614.50285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.952%0.026C+0.157C++0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B3.10.365C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 54
175.8m386%581 (34.9k)515 (30.9k)3.37106273,70081,1913.72006242 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12102641025.022%12.516%31304:1246

40% Engineer8% Heavy Assault22% Infiltrator24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 11:28 AMAug 28th, 2014 11:07 AMJun 16th, 2019 9:21 AM (1d) (PST)Jun 16th, 2019 8:30 AM (1d) (PST)Jun 16th, 2019 6:26 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0292128170.8020.2380.1003.6860.1521385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,71012,72948,98148146221930,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5685.6h/236.9d 28,335 34,257 84,827 1257.3k 6,224 15,615 52,019 350.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:1,308
Deaths:290
KDR:4.510
Accuracy:31.807% A
HSR:28.593% C
Flare VE6
B**
Kills:1,268
Deaths:432
KDR:2.935
Accuracy:29.141% B**
HSR:26.656% B
Pulsar LSW
B**
Kills:1,249
Deaths:348
KDR:3.589
Accuracy:28.745% B**
HSR:24.019% C+
Orion VS54
B++
Kills:1,190
Deaths:556
KDR:2.140
Accuracy:24.483% B++
HSR:25.630% C++
Ursa
A
Kills:1,182
Deaths:334
KDR:3.539
Accuracy:29.884% A
HSR:26.142% C**
Lasher X2
A
Kills:1,170
Deaths:510
KDR:2.294
Accuracy:35.862% A
HSR:1.966% D--
SVA-88
B**
Kills:1,160
Deaths:435
KDR:2.667
Accuracy:28.331% B**
HSR:27.500% C**
NSX Naginata
A
Kills:1,151
Deaths:356
KDR:3.233
Accuracy:29.302% A
HSR:33.623% B*
NS-15M AE
C+
Kills:1,142
Deaths:782
KDR:1.460
Accuracy:24.855% C+
HSR:18.214% D--
VX29 Polaris
A+
Kills:446
Deaths:135
KDR:3.304
Accuracy:31.678% A+
HSR:29.372% B*
NS-15M2
A++
Kills:362
Deaths:131
KDR:2.763
Accuracy:33.667% A++
HSR:31.216% B++
VE-H Maw
B**
Kills:143
Deaths:51
KDR:2.804
Accuracy:31.034% B**
HSR:36.364% B**
Kills:11,771
Deaths (as Heavy Assault):4,360
Deaths (to Heavy Assaults):22,674
KDR:2.69977
Kill Difference:7,411
Playtime:467.114 hours
Usage:8%
Score:14.671m
Score/min:523
Accuracy (listed only):29.899%
HSR (listed only):25.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:10,145
Deaths:8,174
KDR:1.241
Accuracy:36.351% C
HSR:15.801% C++
Deimos VA29
B*
Kills:4,509
Deaths:2,075
KDR:2.173
Accuracy:71.455% B*
HSR:14.460% C
Serpent VE92
B*
Kills:2,981
Deaths:2,272
KDR:1.312
Accuracy:27.897% B*
HSR:23.314% B+
NS-11C
C*
Kills:1,740
Deaths:3,317
KDR:0.525
Accuracy:21.229% D
HSR:20.172% C*
Phobos VX86
B++
Kills:1,735
Deaths:920
KDR:1.886
Accuracy:67.275% B++
HSR:12.795% D
NS Baron G5AE
C*
Kills:1,618
Deaths:1,314
KDR:1.231
Accuracy:49.089% C*
HSR:12.052% D
NS Baron G5
B+
Kills:1,503
Deaths:1,182
KDR:1.272
Accuracy:50.086% B+
HSR:12.442% C-
Thanatos VE70
A
Kills:1,159
Deaths:539
KDR:2.150
Accuracy:51.741% A
HSR:20.017% B*
Pulsar C
A+
Kills:1,155
Deaths:468
KDR:2.468
Accuracy:32.114% A+
HSR:26.147% B+
Solstice VE3
B*
Kills:1,153
Deaths:976
KDR:1.181
Accuracy:27.708% B*
HSR:21.249% C**
Zenith VX-5
B**
Kills:1,151
Deaths:807
KDR:1.426
Accuracy:30.305% B**
HSR:21.633% C+
NSX Tanto
A++
Kills:1,138
Deaths:318
KDR:3.579
Accuracy:36.170% A++
HSR:30.492% B*
NSX-P Tanto
A*
Kills:650
Deaths:275
KDR:2.364
Accuracy:36.605% A*
HSR:32.308% B**
Eidolon VE33
B**
Kills:629
Deaths:358
KDR:1.757
Accuracy:34.400% B**
HSR:32.115% B*
Chaos
C++
Kills:603
Deaths:343
KDR:1.758
Accuracy:54.184% C++
HSR:13.930% C
Eclipse VE3A
A
Kills:134
Deaths:43
KDR:3.116
Accuracy:32.885% A
HSR:20.896% C*
VX6-7
A
Kills:90
Deaths:69
KDR:1.304
Accuracy:30.941% A
HSR:20% C+
Solstice Burst
C+
Kills:74
Deaths:50
KDR:1.480
Accuracy:22.352% D-
HSR:22.973% C+
Kills:32,167
Deaths (as Engineer):23,500
Deaths (to Engineers):15,982
KDR:1.36881
Kill Difference:8,667
Playtime:2,296.945 hours
Usage:40%
Score:62.233m
Score/min:452
Accuracy (listed only):39.599%
HSR (listed only):20.711%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:10,145
Deaths:8,174
KDR:1.241
Accuracy:36.351% C
HSR:15.801% C++
Deimos VA29
B*
Kills:4,509
Deaths:2,075
KDR:2.173
Accuracy:71.455% B*
HSR:14.460% C
Serpent VE92
B*
Kills:2,981
Deaths:2,272
KDR:1.312
Accuracy:27.897% B*
HSR:23.314% B+
NS-11C
C*
Kills:1,740
Deaths:3,317
KDR:0.525
Accuracy:21.229% D
HSR:20.172% C*
Phobos VX86
B++
Kills:1,735
Deaths:920
KDR:1.886
Accuracy:67.275% B++
HSR:12.795% D
NS Baron G5AE
C*
Kills:1,618
Deaths:1,314
KDR:1.231
Accuracy:49.089% C*
HSR:12.052% D
NS Baron G5
B+
Kills:1,503
Deaths:1,182
KDR:1.272
Accuracy:50.086% B+
HSR:12.442% C-
Eridani SX5
B++
Kills:1,205
Deaths:527
KDR:2.287
Accuracy:29.816% B++
HSR:23.486% B+
Eridani SX5G
C+
Kills:1,194
Deaths:951
KDR:1.256
Accuracy:28.236% C+
HSR:18.677% C
Sirius SX12
B*
Kills:1,177
Deaths:768
KDR:1.533
Accuracy:28.859% B*
HSR:21.835% B++
NS-7 PDW
B**
Kills:1,164
Deaths:562
KDR:2.071
Accuracy:30.693% B**
HSR:24.227% B**
Thanatos VE70
A
Kills:1,159
Deaths:539
KDR:2.150
Accuracy:51.741% A
HSR:20.017% B*
Pulsar C
A+
Kills:1,155
Deaths:468
KDR:2.468
Accuracy:32.114% A+
HSR:26.147% B+
Solstice VE3
B*
Kills:1,153
Deaths:976
KDR:1.181
Accuracy:27.708% B*
HSR:21.249% C**
MKV Suppressed
B+
Kills:1,153
Deaths:604
KDR:1.909
Accuracy:28.432% B+
HSR:20.382% C++
Zenith VX-5
B**
Kills:1,151
Deaths:807
KDR:1.426
Accuracy:30.305% B**
HSR:21.633% C+
NSX Tanto
A++
Kills:1,138
Deaths:318
KDR:3.579
Accuracy:36.170% A++
HSR:30.492% B*
NSX-P Tanto
A*
Kills:650
Deaths:275
KDR:2.364
Accuracy:36.605% A*
HSR:32.308% B**
Chaos
C++
Kills:603
Deaths:343
KDR:1.758
Accuracy:54.184% C++
HSR:13.930% C
Skorpios
B+
Kills:397
Deaths:193
KDR:2.057
Accuracy:28.671% C**
HSR:23.930% B+
VE-S Canis
M
Kills:395
Deaths:58
KDR:6.810
Accuracy:38.745% A++
HSR:43.291% M
NSX Tengu
A**
Kills:259
Deaths:93
KDR:2.785
Accuracy:45.285% A
HSR:37.066% A**
Eclipse VE3A
A
Kills:134
Deaths:43
KDR:3.116
Accuracy:32.885% A
HSR:20.896% C*
NSX-P Tengu
B**
Kills:130
Deaths:51
KDR:2.549
Accuracy:42.395% B**
HSR:26.923% B*
VX6-7
A
Kills:90
Deaths:69
KDR:1.304
Accuracy:30.941% A
HSR:20% C+
Solstice Burst
C+
Kills:74
Deaths:50
KDR:1.480
Accuracy:22.352% D-
HSR:22.973% C+
Kills:38,612
Deaths (as Light Assault):26,949
Deaths (to Light Assaults):15,138
KDR:1.43278
Kill Difference:11,663
Playtime:1,351.842 hours
Usage:24%
Score:49.549m
Score/min:611
Accuracy (listed only):37.674%
HSR (listed only):22.327%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,452
Deaths:553
KDR:2.626
Accuracy:48.647% A+
HSR:61.639% D
Spiker
B*
Kills:1,239
Deaths:916
KDR:1.353
Accuracy:34.403% B++
HSR:27.684% B*
NS-44 Commissioner
A+
Kills:1,230
Deaths:762
KDR:1.614
Accuracy:48.862% A+
HSR:33.252% A+
Eridani SX5
B++
Kills:1,205
Deaths:527
KDR:2.287
Accuracy:29.816% B++
HSR:23.486% B+
Eridani SX5G
C+
Kills:1,194
Deaths:951
KDR:1.256
Accuracy:28.236% C+
HSR:18.677% C
Sirius SX12
B*
Kills:1,177
Deaths:768
KDR:1.533
Accuracy:28.859% B*
HSR:21.835% B++
NS-7 PDW
B**
Kills:1,164
Deaths:562
KDR:2.071
Accuracy:30.693% B**
HSR:24.227% B**
NSX Tomoe
B**
Kills:1,156
Deaths:371
KDR:3.116
Accuracy:33.379% B*
HSR:46.972% B**
MKV Suppressed
B+
Kills:1,153
Deaths:604
KDR:1.909
Accuracy:28.432% B+
HSR:20.382% C++
NS-61 Emissary
A*
Kills:1,136
Deaths:660
KDR:1.721
Accuracy:40.747% A*
HSR:28.961% A*
NS-30 Vandal
B*
Kills:1,012
Deaths:508
KDR:1.992
Accuracy:37.773% B*
HSR:24.407% C
Parallax VX3
B+
Kills:800
Deaths:164
KDR:4.878
Accuracy:42.675% B+
HSR:73.625% C--
NS-357 Underboss
A++
Kills:511
Deaths:399
KDR:1.281
Accuracy:50.775% A++
HSR:28.767% B**
NS-44 Commissioner AE
A
Kills:483
Deaths:288
KDR:1.677
Accuracy:53.032% A
HSR:35.611% B**
Skorpios
B+
Kills:397
Deaths:193
KDR:2.057
Accuracy:28.671% C**
HSR:23.930% B+
VE-S Canis
M
Kills:395
Deaths:58
KDR:6.810
Accuracy:38.745% A++
HSR:43.291% M
Nyx VX31
C*
Kills:345
Deaths:168
KDR:2.054
Accuracy:34.578% C++
HSR:31.594% C*
Artemis VX26
B++
Kills:298
Deaths:158
KDR:1.886
Accuracy:30.512% B++
HSR:24.497% C**
Phantom VA23
C**
Kills:296
Deaths:147
KDR:2.014
Accuracy:36.622% C**
HSR:24.662% D
NSX Tengu
A**
Kills:259
Deaths:93
KDR:2.785
Accuracy:45.285% A
HSR:37.066% A**
Soldier Soaker
A++
Kills:247
Deaths:101
KDR:2.446
Accuracy:50.261% A++
HSR:19.028% B+
NS-AM7 Archer
A++
Kills:142
Deaths:137
KDR:1.037
Accuracy:73.067% A++
HSR:9.155% D-
Cerberus
C+
Kills:135
Deaths:168
KDR:0.804
Accuracy:20.479% D**
HSR:22.963% C+
NSX-P Tengu
B**
Kills:130
Deaths:51
KDR:2.549
Accuracy:42.395% B**
HSR:26.923% B*
XM98
A++
Kills:112
Deaths:17
KDR:6.588
Accuracy:48.960% A++
HSR:71.429% C
NSX Daimyo
A*
Kills:104
Deaths:21
KDR:4.952
Accuracy:56.329% A*
HSR:98.077% A
V10
D*
Kills:61
Deaths:44
KDR:1.386
Accuracy:31.863% D*
HSR:65.574% D**
Kills:17,833
Deaths (as Infiltrator):9,389
Deaths (to Infiltrators):9,685
KDR:1.89935
Kill Difference:8,444
Playtime:1,225.209 hours
Usage:22%
Score:40.378m
Score/min:549
Accuracy (listed only):39.781%
HSR (listed only):35.841%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:10,145
Deaths:8,174
KDR:1.241
Accuracy:36.351% C
HSR:15.801% C++
Deimos VA29
B*
Kills:4,509
Deaths:2,075
KDR:2.173
Accuracy:71.455% B*
HSR:14.460% C
Phobos VX86
B++
Kills:1,735
Deaths:920
KDR:1.886
Accuracy:67.275% B++
HSR:12.795% D
NS Baron G5AE
C*
Kills:1,618
Deaths:1,314
KDR:1.231
Accuracy:49.089% C*
HSR:12.052% D
NS Baron G5
B+
Kills:1,503
Deaths:1,182
KDR:1.272
Accuracy:50.086% B+
HSR:12.442% C-
Eridani SX5
B++
Kills:1,205
Deaths:527
KDR:2.287
Accuracy:29.816% B++
HSR:23.486% B+
Eridani SX5G
C+
Kills:1,194
Deaths:951
KDR:1.256
Accuracy:28.236% C+
HSR:18.677% C
Sirius SX12
B*
Kills:1,177
Deaths:768
KDR:1.533
Accuracy:28.859% B*
HSR:21.835% B++
NS-7 PDW
B**
Kills:1,164
Deaths:562
KDR:2.071
Accuracy:30.693% B**
HSR:24.227% B**
Thanatos VE70
A
Kills:1,159
Deaths:539
KDR:2.150
Accuracy:51.741% A
HSR:20.017% B*
MKV Suppressed
B+
Kills:1,153
Deaths:604
KDR:1.909
Accuracy:28.432% B+
HSR:20.382% C++
NS-11P
B**
Kills:1,137
Deaths:802
KDR:1.418
Accuracy:28.132% B**
HSR:18.382% C+
Chaos
C++
Kills:603
Deaths:343
KDR:1.758
Accuracy:54.184% C++
HSR:13.930% C
Skorpios
B+
Kills:397
Deaths:193
KDR:2.057
Accuracy:28.671% C**
HSR:23.930% B+
VE-S Canis
M
Kills:395
Deaths:58
KDR:6.810
Accuracy:38.745% A++
HSR:43.291% M
Corvus VA55
A++
Kills:356
Deaths:128
KDR:2.781
Accuracy:32.287% A++
HSR:29.775% B**
NSX Tengu
A**
Kills:259
Deaths:93
KDR:2.785
Accuracy:45.285% A
HSR:37.066% A**
NS-11A
A++
Kills:258
Deaths:99
KDR:2.606
Accuracy:33.690% A++
HSR:31.783% A+
NSX-P Tengu
B**
Kills:130
Deaths:51
KDR:2.549
Accuracy:42.395% B**
HSR:26.923% B*
H-V45
A++
Kills:123
Deaths:70
KDR:1.757
Accuracy:26.558% B+
HSR:32.520% A++
Kills:30,220
Deaths (as Combat Medic):19,453
Deaths (to Combat Medics):9,440
KDR:1.55349
Kill Difference:10,767
Playtime:75.214 hours
Usage:1%
Score:2.063m
Score/min:457
Accuracy (listed only):40.099%
HSR (listed only):22.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:3,066
Deaths:1,598
KDR:1.919
Accuracy:48.278% B+
HSR:5.903% B*
Comet VM2
A
Kills:2,839
Deaths:1,554
KDR:1.827
Accuracy:50.377% B+
HSR:6.939% A
Nebula VM20
A++
Kills:1,328
Deaths:403
KDR:3.295
Accuracy:26.053% A++
HSR:23.042% B+
Nebula VM20
A++
Kills:1,307
Deaths:403
KDR:3.243
Accuracy:26.755% A++
HSR:22.494% B+
Blueshift VM5
A++
Kills:1,117
Deaths:224
KDR:4.987
Accuracy:27.948% A++
HSR:26.768% B**
Blueshift VM5
A++
Kills:1,052
Deaths:224
KDR:4.696
Accuracy:27.245% A++
HSR:26.141% B**
Cosmos VM3
A**
Kills:121
Deaths:33
KDR:3.667
Accuracy:26.747% A*
HSR:30.579% A**
Vortex VM21
M**
Kills:102
Deaths:49
KDR:2.082
Accuracy:45.218% B+
HSR:11.765% M**
Cosmos VM3
A*
Kills:96
Deaths:33
KDR:2.909
Accuracy:26.811% A*
HSR:29.167% A*
Vortex VM21
S
Kills:88
Deaths:49
KDR:1.796
Accuracy:46.023% B+
HSR:13.636% S
NS-10 Burster
A**
Kills:81
Deaths:69
KDR:1.174
Accuracy:45.673% A**
HSR:11.111% A+
NS-10 Burster
M*
Kills:77
Deaths:70
KDR:1.100
Accuracy:45.413% A**
HSR:22.078% M*
Kills:11,274
Deaths (as MAX Suit):2,354.500
Deaths (to MAX Suits):4,380
KDR:4.78828
Kill Difference:8,919.500
Playtime:260.311 hours
Usage:5%
Score:6.909m
Score/min:442
Accuracy (listed only):36.878%
HSR (listed only):19.135%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M
Kills:13,693
V. Kills:8,526 161%
Deaths:1,988
KDR:6.888
Accuracy:45.741% M
KPH:44.700 A**
VKPH:27.800 A*
Light PPA
M*
Kills:11,659
V. Kills:1,204 N/A
Deaths:790
KDR:14.758
Accuracy:56.506% A*
KPH:108.800 A*
VKPH:11.200 M*
Hornet Missiles
A++
Kills:10,279
V. Kills:4,754 216%
Deaths:592
KDR:17.363
Accuracy:77.425% A++
KPH:113.100 B*
VKPH:52.300 B+
Saron Laser Cannon
A*
Kills:7,532
V. Kills:4,948 152%
Deaths:1,337
KDR:5.634
Accuracy:39.539% A
KPH:35.900 A*
VKPH:23.600 A*
Dual Photon Pods
B*
Kills:1,690
V. Kills:310 N/A
Deaths:178
KDR:9.494
Accuracy:59.107% B*
KPH:107 B+
VKPH:19.600 C++
Antares LC
A*
Kills:1,135
V. Kills:746 152%
Deaths:126
KDR:9.008
Accuracy:44.517% A*
KPH:42.100 A++
VKPH:27.700 A++
Coyote Missiles
B+
Kills:598
V. Kills:422 141%
Deaths:114
KDR:5.246
Accuracy:61.231% B**
KPH:42.600 C++
VKPH:30 B+
Kills:46,586 (34,019 + 0)
Deaths:5,125
KDR:9.090
VKDR:4.080
Vehicle Kills:20,910
Kill Difference:41,461
Playtime:771.045 hours
Usage:14%
Score:21.420m
Score/min:463
Piloting Accuracy:44.517%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:251
V. Kills:253 99%
Deaths:69
KDR:3.638
Accuracy:47.561% C*
KPH:11.800 B++
VKPH:11.900 B**
C150 Dalton
C++
Kills:60
V. Kills:98 61%
Deaths:13
KDR:4.615
Accuracy:40.069% C++
KPH:16.200 D--
VKPH:26.400 C++
Kills:311 (251 + 60)
Deaths:82
KDR:3.793
VKDR:4.280
Vehicle Kills:351
Kill Difference:229
Playtime:25.047 hours
Usage:0%
Score:0.441m
Score/min:294
Piloting Accuracy:47.561%
Gunner Accuracy:40.069%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:655
V. Kills:483 135%
Deaths:272
KDR:2.408
Accuracy:52.164% C++
KPH:16.300 D--
VKPH:12.100 C++
L100 Python AP
A+
Kills:178
V. Kills:104 170%
Deaths:9
KDR:19.778
Accuracy:63.161% B*
KPH:45.500 A
VKPH:26.600 A+
C75 Viper
C--
Kills:116
V. Kills:24 464%
Deaths:51
KDR:2.275
Accuracy:34.767% C--
KPH:13.700 D-
VKPH:2.800 D*
Kills:949 (949 + 0)
Deaths:332
KDR:2.858
VKDR:1.840
Vehicle Kills:611
Kill Difference:617
Playtime:52.453 hours
Usage:1%
Score:0.709m
Score/min:225
Driving Accuracy:34.767%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:26,571
V. Kills:3,332 N/A
Deaths:1,600
KDR:16.607
Accuracy:70.039% A*
KPH:63.800 B**
VKPH:8 C++
Supernova FPC
A++
Kills:10,553
V. Kills:6,522 162%
Deaths:1,007
KDR:10.480
Accuracy:65.661% A+
KPH:37.200 B**
VKPH:23 A++
Supernova PC
A+
Kills:8,763
V. Kills:2,543 344%
Deaths:1,066
KDR:8.220
Accuracy:62.305% A+
KPH:35.200 B**
VKPH:10.200 B+
Proton II PPA
M**
Kills:2,104
V. Kills:87 N/A
Deaths:46
KDR:45.739
Accuracy:38.906% A*
KPH:164.800 M**
VKPH:6.800 A+
Saron HRB
U
Kills:1,136
V. Kills:1,784 64%
Deaths:73
KDR:15.562
Accuracy:58.927% A++
KPH:65.300 M**
VKPH:102.600 U
E540 Halberd
D
Kills:54
V. Kills:31 169%
Deaths:10
KDR:5.400
Accuracy:47.135% C+
KPH:21.200 D--
VKPH:12.200 D
Kills:49,181 (45,887 + 3,294)
Deaths:3,802
KDR:12.936
VKDR:3.761
Vehicle Kills:14,299
Kill Difference:45,379
Playtime:982.145 hours
Usage:17%
Score:21.754m
Score/min:369
Driving Accuracy:62.305%
Gunner Accuracy:47.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:523
V. Kills:52 N/A
Deaths:17
KDR:30.765
Accuracy:54.178% A++
KPH:302.800 S
VKPH:30.100 S
M40 Fury-H
S
Kills:297
V. Kills:123 240%
Deaths:12
KDR:24.750
Accuracy:71.905% M++
KPH:341.200 S
VKPH:141.300 S
M60-G Bulldog-H
M*
Kills:225
V. Kills:45 489%
Deaths:13
KDR:17.308
Accuracy:69.822% A++
KPH:183.100 M+
VKPH:36.600 M*
E540 Halberd-H
S
Kills:193
V. Kills:108 177%
Deaths:11
KDR:17.546
Accuracy:75.943% A*
KPH:135.200 S
VKPH:75.600 S
Aphelion VEX-4H
S
Kills:109
V. Kills:110 98%
Deaths:12
KDR:9.083
Accuracy:53.180% B*
KPH:72 A++
VKPH:72.600 S
M12 Kobalt-H
S
Kills:55
V. Kills:8 N/A
Deaths:1
KDR:55
Accuracy:36.706% M+
KPH:180 B*
VKPH:26.200 S
Kills:1,402 (0 + 1,402)
Deaths:66
KDR:21.242
VKDR:6.758
Vehicle Kills:446
Kill Difference:1,336
Playtime:7.074 hours
Usage:0%
Score:0.510m
Score/min:1,202
Driving Accuracy:N/A%
Gunner Accuracy:36.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:276
V. Kills:108 253%
Deaths:23
KDR:12
Accuracy:58.223% A**
KPH:78.100 B**
VKPH:30.500 M++
M12 Kobalt
M*
Kills:175
V. Kills:17 N/A
Deaths:8
KDR:21.875
Accuracy:39.268% M**
KPH:114.600 A
VKPH:11.100 M*
M20 Basilisk
B*
Kills:101
V. Kills:55 180%
Deaths:25
KDR:4.040
Accuracy:47.657% B**
KPH:19.600 C+
VKPH:10.700 B*
M40 Fury
A+
Kills:99
V. Kills:37 261%
Deaths:8
KDR:12.375
Accuracy:53.790% A++
KPH:43.400 C+
VKPH:16.200 A+
M20 Basilisk
C++
Kills:70
V. Kills:50 137%
Deaths:28
KDR:2.500
Accuracy:46.974% B*
KPH:14.100 D
VKPH:10.100 C++
M60-G Bulldog
B+
Kills:52
V. Kills:9 N/A
Deaths:11
KDR:4.727
Accuracy:39.735% B+
KPH:29.700 C+
VKPH:5.100 C
Kills:773 (0 + 773)
Deaths:103
KDR:7.505
VKDR:2.680
Vehicle Kills:276
Kill Difference:670
Playtime:19.205 hours
Usage:0%
Score:0.574m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:39.735%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:476
V. Kills:274 173%
Deaths:918
KDR:0.519
Accuracy:68.728% A++
KPH:9.800 D-
VKPH:5.700 C+
S12 Renegade
C*
Kills:303
V. Kills:22 N/A
Deaths:114
KDR:2.658
Accuracy:43.802% C*
KPH:30.800 D
VKPH:2.200 C*
Kills:779 (779 + 0)
Deaths:1,032
KDR:0.755
VKDR:0.287
Vehicle Kills:296
Kill Difference:253
Playtime:58.198 hours
Usage:1%
Score:0.269m
Score/min:77
Driving Accuracy:43.802%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:52
V. Kills:3 N/A
Deaths:1
KDR:52
Accuracy:36.210% B+
KPH:137.400 A++
VKPH:7.900 B+
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:3
Vehicle Kills:3
Kill Difference:51
Playtime:0.379 hours
Usage:0%
Score:0.012m
Score/min:527
Piloting Accuracy:N/A%
Gunner Accuracy:36.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 69,78468,62026,4582.594S0.7859.399%M+21.215%B*83.8S1.4S255818.8h1.1B++1.9B++
Supernova VPC 29,90326,5711,60016.607B+13.2470.039%A*1.487%C+63.8B**8C++302416.4h2.5B*3.6B**
Maelstrom Turbo Laser 22,21913,6931,9886.888A++3.5245.741%M3.367%B+44.7A**27.8A*410306.2h55.5B*121.3B**
Light PPA 12,86311,65979014.758B**11.3956.506%A*1.132%C+108.9A*11.2M*376107.1h9.5B+16.8B++
Supernova FPC 17,07510,5531,00710.48B++7.1165.661%A+2.881%C**37.2B**23A++387283.7h4.2B++6.5B**
Hornet Missiles 15,03310,27959217.363A**13.9977.425%A++1.595%C+113.2B*52.4B+88590.8h6.9B+8.9B*
Pandora VX25 10,25510,1458,1741.241C++2.1336.351%C15.801%C++25.5C-N/A108398.4h3.8B+10.6C**
Supernova PC 11,3068,7631,0668.22B+4.8562.305%A+2.202%C+35.2B**10.2B+223249.3h3.7B*5.9A
Saron Laser Cannon 12,4807,5321,3375.634A2.2639.539%A2.987%B+35.8A*23.6A*392210.1h60B**151.7B**
Deimos VA29 4,5304,5092,0752.173B*1.2071.455%B*14.46%C55B+N/A20982h1.8B**2.5B++
C-4 6,1633,9571,7222.298B++1.0730.4%B*N/A103.6B+57.7A*133438.2h1.4C*4.6B+
Comet VM2 3,6923,0661,5981.919A1.4548.278%B+5.903%B*18.5A3.8C+117166h10.9B**22.6B**
Serpent VE92 3,0322,9812,2721.312C*2.0627.897%B*23.314%B+16.7DN/A60178.9h11.8B+42.3B+
Comet VM2 3,4332,8391,5541.827B**1.5450.377%B+6.939%A17.4B*3.6D105163.2h12.2A24.2B**
Proton II PPA 2,1912,1044645.739A++42.3738.906%A*1.473%D164.4M**6.8A+54112.8h6.5B*16.8A
NS-11C 1,7781,7403,3170.525C--2.8521.229%D20.172%C*8.6D-N/A27202.1h17.6D82.7C
Phobos VX86 1,7571,7359201.886B+1.4967.275%B++12.795%D52.4BN/A25633.1h2.1B++3.1B+
Dual Photon Pods 2,0001,6901789.494B+6.1259.107%B*1.893%B*107B+19.6C++68415.8h13.6B**23B*
NS Baron G5AE 1,6551,6181,3141.231C+2.1449.089%C*12.052%D35.8CN/A17745.2h4.4C+9C+
NS Baron G5 1,5311,5031,1821.272C*2.1050.086%B+12.442%C-26.4CN/A12256.9h4.1B+8.2C+
Ghost 1,4671,4525532.626C+0.7548.647%A+61.639%D37.8C+N/A13138.4h2.1B+4.4B++
Lumine Edge AE 1,3731,3584123.296U0.0859.671%A*25.7%B**100.6M++1.1M*52913.5h1.1B++1.9B++
Nebula VM20 1,3541,3284033.295B+0.0826.053%A++23.042%B+41.4B+N/A19232.1h14.5B+55.6B*
Betelgeuse 54-A 1,3121,3082904.51B+1.1431.807%A28.593%C57.6CN/A25322.7h9.5B++29.8B*
Nebula VM20 1,3251,3074033.243B+0.1326.755%A++22.494%B+40.7B+N/A18232.1h15.2B56.9B++
Proximity Mine 1,3011,3003883.351C+0.0255.801%A+N/A139.8BN/A4879.3h1.2A++2.1A++
Flare VE6 1,2811,2684322.935A+0.4429.141%B**26.656%B49.3C**N/A19025.7h8.8B*30B++
Pulsar LSW 1,2561,2493483.589A++0.2228.745%B**24.019%C+59.8B+N/A23720.9h10.3B++35.8B++
Spiker 1,3011,2399161.353B2.0234.403%B++27.684%B*22.9C-1.1B+7754.2h13.4D-38.8C
NS-44 Commissioner 1,2501,2307621.614B++1.7648.862%A+33.252%A+32.5C+N/A12837.8h4C+8.2B++
Sticky Grenade 1,2281,22011220N/A1,216.6363.859%AN/A1742.9A++11.4C+70130.7h1.2B**1.8B**
Eridani SX5 1,2151,2055272.287B**1.0829.816%B++23.486%B+36.7C++N/A11632.8h9.9B++33.2B+
Eridani SX5G 1,2151,1949511.256C+2.1228.236%C+18.677%C27.9DN/A10842.8h12.5C44.3C+
Orion VS54 1,1991,1905562.14B+1.2324.483%B++25.63%C++41.6B+N/A27128.6h9.7B**39.7C**
Ursa 1,1911,1823343.539A**0.1729.884%A26.142%C**57.4B++N/A20420.6h8.8B*29.4B*
Sirius SX12 1,1931,1777681.533B+1.8428.859%B*21.835%B++25.5C+N/A11846.2h12.4B++42.8B+
Lasher X2 1,1841,1705102.294A++1.0835.862%A1.966%D--50B*N/A18323.4h16B*44.5B*
NS-7 PDW 1,1831,1645622.071A+1.3030.693%B**24.227%B**26.6C+N/A11943.7h11.7B*38B*
SVA-88 1,1711,1604352.667B+0.7028.331%B**27.5%C**50C++N/A19323.2h10.1B++35.6B++
Thanatos VE70 1,1631,1595392.15A+1.2251.741%A20.017%B*52.9AN/A37921.9h2.9A+5.5B**
NSX Tomoe 1,1581,1563713.116B++0.2633.379%B*46.972%B**63.5B**N/A16018.2h9.8A29.4B**
Pulsar C 1,1701,1554682.468B*0.9032.114%A+26.147%B+30.9C++N/A15337.4h9.2B*28.8B*
Solstice VE3 1,1651,1539761.181B+2.1927.708%B*21.249%C**22C++N/A12652.3h12.2B++44.1B+
MKV Suppressed 1,1681,1536041.909B**1.4628.432%B+20.382%C++43.7B+N/A20826.4h11.1B*39.2B+
NSX Naginata 1,1581,1513563.233A++0.1429.302%A33.623%B*62.9B++N/A16818.3h9.5B*32.5B++
Zenith VX-5 1,1661,1518071.426C**1.9530.305%B**21.633%C+16.9DN/A5568.2h10.8B*35.6B++
NS-15M AE 1,1651,1427821.46C1.9124.855%C+18.214%D--48.8C+1B*21223.4h10.6B+42.7C**
NSX Tanto 1,1481,1383183.579A**0.2136.17%A++30.492%B*64.7AN/A15817.6h9.5B*26.2B+
NS-11P 1,1721,1378021.418C*1.9528.132%B**18.382%C+42.4B++1.3A**17926.8h11.2B**39.9B*
Saron HRB 2,9201,1367315.562A*12.1958.927%A++N/A65.3M**102.5U351717.4h26.1C--44.4B+
NS-61 Emissary 1,1571,1366601.721A1.6540.747%A*28.961%A*27.3C++N/A8041.6h14.7C+36.1B++
Antares LC 1,8811,1351269.008S5.6444.517%A*2.379%B42.2A++27.7A++40026.9h64.7B++145.4B*
Blueshift VM5 1,1311,1172244.987B**1.6227.948%A++26.768%B**43.5B+N/A13225.7h12.8B**45.8B**
Blueshift VM5 1,0771,0522244.696B**1.3227.245%A++26.141%B**40.8B+1B*12325.8h13.2B*48.6B*
NS-30 Vandal 1,0181,0125081.992C++1.3837.773%B*24.407%C41.1C++N/A13224.6h4.7B*12.4B++
Tank Mine 1,4569301845.054A1.68145.558%SN/A206.7A*116.9A++24674.5h4.3T*2.9A++
MAX Punch 1,3749092,3790.382A++2.9985.87%MN/A3.6B++1.8B*22251.4h10.2D11.9D
NS Decimator 1,2718075441.483B+1.8969.586%B**2.354%C++36C++20.7B+36722.4h4.3B6.2B++
Parallax VX3 8058001644.878B+1.5142.675%B+73.625%C--41.9B*N/A13819.1h2B+4.7B+
L100 Python HEAT 1,1386552722.408C--0.9652.164%C++3.206%B+16.3D--12C++13540.1h6.7C+12.8C+
NSX-P Tanto 6556502752.364A+1.0136.605%A*32.308%B**75.6A*N/A4788.6h10.3B**28.1B**
Eidolon VE33 6306293581.757B+1.6134.4%B**32.115%B*26.7C*N/A15423.6h6.2B**18B*
Chaos 6076033431.758C*1.6154.184%C++13.93%C22.8D*N/A8526.4h3.2A6B*
Coyote Missiles 1,0205981145.246B**1.8761.231%B**N/A42.7C++30.1B+49414h32.7B++53.4B++
Proton II PPA-H 5755231730.765A++27.3954.178%A++N/A307.6S30.6S9381.7h8B++14.9B**
NS-357 Underboss 5255113991.281C**2.0950.775%A++28.767%B**29.2CN/A10717.5h5.2D-10.2B+
NSX Amaterasu 4914887270.671U2.7045.055%A32.992%A++15.1AN/A3432.4h3.7C++8.2B+
NS-44 Commissioner AE 5024832881.677B1.6953.032%A35.611%B**21.9D-N/A8122.1h4.5D*8.6C++
M40 Fury-F 7504769180.519C--2.8568.728%A++N/A9.8D-5.7C+7548.4h14.1C20.5B
Spear Anti-Vehicle Phalanx Turret 713470746.351C+2.9852.777%B*3.617%C68.1A++35.2A7636.9h6.4B+12.1B*
VX29 Polaris 4504461353.304A+0.0731.678%A+29.372%B*45.5C++N/A1839.8h10.7B++33.6B++
Auraxium Slasher 48544313,0410.034C+3.3450.583%A+13.318%B+0.6C-N/A2708.5h3D-6B+
C-4 ARX 6504314107.75U104.3823.6%D-N/A391.8S199.1U45231.1h0.6A++2.7A+
The Slasher 44442216,5020.026C--3.3546.676%B*12.796%C*0.5C-N/A2831.6h3D-6.5C+
MANA Anti-Vehicle Turret 1,7274002371.688C++1.6881.219%B**4.75%B*4000C13270B+60173400.1h31.5F38.7D**
Skorpios 3993971932.057B+1.3128.671%C**23.93%B+32.5C-N/A10812.2h10.1B+35.1B+
VE-S Canis 395395586.81S3.4438.745%A++43.291%M76B**N/A1985.2h7.7A19.9B**
NS-15M2 3663621312.763B++0.6133.667%A++31.216%B++65.8B*N/A5145.5h9.1B**27B**
Corvus VA55 3623561282.781A*0.5932.287%A++29.775%B**40.9B++N/A1668.7h9.4B**29.1B**
Nyx VX31 3473451682.054C+1.3234.578%C++31.594%C*40.1C+N/A2838.6h4.2B**12.3B++
Nemesis VSH9 6323093520.878B2.4974.722%A++4.531%B**18.1C+18.9B+51917.1h8.7C+11.7B+
S12 Renegade 3253031142.658C+0.7143.802%C*1.65%D*30.9D2.2C*909.8h2.8B++6.3B+
Artemis VX26 3012981581.886B+1.4930.512%B++24.497%C**32C+N/A1379.3h10.3B++33.9B++
M40 Fury-H 4202971224.75B**21.3871.905%M++N/A330S136.7S18540.9h10.8C-15B+
Phantom VA23 3002961472.014C++1.3636.622%C**24.662%D36.5C+N/A1688.1h3.9B++10.7B+
M40 Fury 3842762312B++8.6358.223%A**2.174%C**78.9B**30.9M++6213.5h20.8D-35.8C*
Frag Grenade 2642631263N/A259.6356.125%A+N/A876.7A++3.3D46390.3h2.5B**4.4B**
NSX Tengu 259259932.785A+0.5945.285%A37.066%A**76.2AN/A2073.4h8A17.8B*
NS-11A 263258992.606B*0.7733.69%A++31.783%A+51.6B**1A2225h11.2B**33.3B**
CAS30 Tank Buster 504251693.638A++0.2747.561%C*1.992%B*11.8B++11.9B**21921.3h50B105.1B+
Soldier Soaker 2502471012.446B**0.9350.261%A++19.028%B+54.9C*N/A2144.5h5.8C**11.6B**
M60-G Bulldog-H 2702251317.308B**13.9469.822%A++N/A187.5M+37.5M*6061.2h4.9B+7B*
Rocklet Rifle 4962092640.792C++2.5852.354%C+N/A23.2C31.9B+3909h34.7C**66.4C**
NSX Masamune 7082011421.415B*1.9676.51%A*0.995%D33C*83.1S3016.1h10.9B14.3B+
E540 Halberd-H 3011931117.545B*14.1775.943%A*1.036%D137.9S77.1S14491.4h5B+6.6A
Hunter QCX 4811822590.703C+2.6770.002%A++3.846%D**10.4C17.1M+18317.5h33.3F*47.6D-
L100 Python AP 282178919.778M++16.4163.161%B*2.809%C+45.6A26.7A+9303.9h5.7B9B+
M12 Kobalt 192175821.875B*18.5039.268%M**25.714%A++116.7A+11.3M*4681.5h26.7D*67.9B++
VE-H Maw 143143512.804B**0.5731.034%B**36.364%B**75.3B*N/A4751.9h8.4B*27.1B++
NS-AM7 Archer 3671421371.036A2.3473.067%A++9.155%D-8.9B+14.2S9715.9h18.4C*25.2B+
Cerberus 1481351680.804C+2.5720.479%D**22.963%C+13.6D1.3B**679.9h9.2F-44.9F--
Eclipse VE3A 135134433.116B++0.2632.885%A20.896%C*37.2C+N/A1943.6h7.3A++22.2A+
NSX-P Tengu 131130512.549A0.8242.395%B**26.923%B*76.5A+N/A3701.7h8.2A19.3B**
H-V45 123123701.757C*1.6126.558%B+32.52%A++34.2C++N/A3543.6h12.3B+46.4B+
Cosmos VM3 121121333.667B**0.3026.747%A*30.579%A**44.8B**N/A2252.7h9.9A+37B**
C75 Viper 140116512.275C1.1034.767%C--1.724%B13.6D-2.8D*3268.5h9B*25.9B+
XM98 113112176.588A**3.2248.96%A++71.429%C35B+N/A2963.2h2.3B+4.7B*
Aphelion VEX-4H 219109129.083B+5.7153.18%B*5.505%A72.7A++73.3S14361.5h57C*107.2B+
Anti-Vehicle Grenade 1821081108N/A104.6361.806%B**N/A360C+246.7A++67830.3h5.3C*8.5B+
NSX Daimyo 104104214.952B+1.5856.329%A*98.077%A52C++N/A1352h1.7A3A
Vortex VM21 158102492.082B*1.2945.218%B+11.765%M**10.5B++5.8B1059.7h22B**48.7B*
M20 Basilisk 156101254.04B+0.6747.657%B**6.931%B+19.4C+10.6B*5385.2h108.5C+227.7B
M40 Fury 13699812.375B**9.0053.79%A++2.02%B43C+16.1A+6122.3h19.5D36.2B
Cosmos VM3 9896332.909B++0.4626.811%A*29.167%A*35.6B+N/A1782.7h12.5B+46.6B+
Lancer VS22 22696721.333B++2.0463.639%C**N/A12.8C+17.3B++3737.5h20.5C**32.2C**
Auraxium Force-Blade 92913670.248S3.1252.5%A++20.879%A*4.6A*N/A1719.7h2.8D--5.3B+
VX6-7 9490691.304C++2.0730.941%A20%C+7.8D--N/A7111.5h19.4D**62.8C+
Vortex VM21 12888491.796B+1.5846.023%B+13.636%S9.1C+4.1D949.7h25.6B+55.6B+
Aspis Anti-Aircraft Phalanx Turret 16384117.636A++4.2633.65%A2.381%C*21.5A*20.3A++5893.9h131.6B+391.1B++
Xiphos Anti-Personnel Phalanx Tower 8682182C**78.6358.555%M+2.439%B++820A*40S14780.1h12.4B+21.1B+
NS-10 Burster 15281691.174C++2.2045.673%A**11.111%A+4D3.5C12120.4h194.4D--425.7B+
NS-10 Burster 12777701.1C*2.2745.413%A**22.078%M*3.8D-2.5D11520.4h203.8D**448.7C*
Solstice Burst 7574501.48C+1.8922.352%D-22.973%C+19.5DN/A1383.8h12.7C**56.6C+
M20 Basilisk 12070282.5C0.8746.974%B*N/A14D10C++3705h149.3D*317.7C
M60-A Bulldog 7367322.333C**18.9654.092%B*2.985%B+35.3C+3.2C2091.9h8.1D--15C+
Force-Blade 766211,3800.005D3.3735.532%B+N/A0.1DN/A1686h3.8D10.8C++
V10 6361441.386D1.9931.863%D*65.574%D**14.9D-N/A764.1h3.2D*10D**
C150 Dalton 15860134.615C1.2440.069%C++N/A16.2D--26.5C++7233.7h7.7F-19.2D*
M12 Kobalt-H 6355155A**51.6336.706%M+20%B++183.3B*26.7S8720.3h18.6C-50.7B+
E540 Halberd 8554105.4C2.0347.135%C+5.556%A++21.6D-12.4D12162.5h6.1C+12.9C+
M60-G Bulldog 6152114.727C++1.3639.735%B+1.923%D28.9C+5C3711.8h6.9C**17.4B+
CAS 14-E 5552152M48.6336.21%B+3.846%A*130A+7.5B+5250.4h28.1B77.5B+
Heartstring 1,24152900.578C-2.7984.564%A**7.692%D**4.2D--96.7S36812.3h116.5T*137.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon601,8882.8h
Anti-Vehicle MANA Turret523,0576.8h
Nano-Armor Kit1,7434,264,406214.1h
Skywall Shield Emitter1790.3h
Structure Shield Module1710.3h
Repair Module01110.5h
Cortium Silo0500.2h
Turret AI Module1920.6h
AE Medical Applicator1915,9181.2h
Nanite Revive Grenade05040.1h
Medical Applicator21986,4078h
Lasher X2 AE02050.2h
Spitfire Auto-Turret231,4461.5h
Restoration Kit263160.4h
Motion Spotter23034,13129.2h
NS Patriot Flare Gun11820.7h
Hoplon Anti-Aircraft Phalanx Tower1580.3h
Xiphos Anti-Personnel Tower0610.3h
Rampart Wall21240.8h
VS Triumph Flare Gun0830.3h
Deconstruction Tool02,7530.1h
Recon Detection Device645,4468.8h
Shield Recharging Field121,1700.6h
Smoke Grenade0510h
Ammunition Package1217,8769.7h
Medical Kit3,24829,75737.9h
Anti-Infantry MANA Turret121210.7h
Nano-Repair Grenade02690.1h
WLT-Howler Mining Laser02,9661.3h

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