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Commissar Patancete[ES] Patancete
TR BR 81

KDR: 2.33

Score: 46.1m

Last Seen: May 18th, 2020 7:30 PM
- OFFLINE - 98.5 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller
Level Progress (to 82): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HEAT T9A "Butcher" C75 Viper Hellfire Rocket Pods L100 Python HESH P2-120 AP P2-120 HESH T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.818%21.243%46326132126,2821.597590.731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.341%0.11C+0.021C+0.388C**HEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.114C+14.3-0.004C+51.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.45%1.174%497313443,91897913324.00204294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.58%-0.189C-0.365C--0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.5-0.234C71.1-0.335C-129.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.213%2.775%16978133918,8121405576513.3893326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.077%-0.468D0.177C++0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.381C**8.60.309C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.564%5.524%5381513325,539110119265.02632287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.696%-0.523D0.244C++-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.80.004C+36.60.091C+83.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.706%58.735%53821345332172650.192352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.925%-0.491D-0.534D-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.552D4.9-0.531D10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.252%12.647%53821345340105450.322275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.555%-0.207C-0.422C---0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.013C+5.2-0.075C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.1m263.9%346 (20.8k)297 (17.8k)2.3289973,25631,4542.9681881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1347517320.536%10.594%21804:5729

13% Combat Medic39% Engineer31% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2014 2:01 PMApr 24th, 2015 10:00 AMMay 30th, 2020 7:14 AM (43d) (PST)May 18th, 2020 3:56 PM (55d) (PST)May 18th, 2020 3:30 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7841116730.4710.2020.0501.4920.094543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0196,66540,3542812390617,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2590.5h/107.9d 20,105 7,761 30,630 231.9k 4,202 7,224 14,638 121.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D--
Kills:3,518
Deaths:2,463
KDR:1.428
Accuracy:20.289% D--
HSR:21.433% D--
T9 CARV-S
C
Kills:2,054
Deaths:1,567
KDR:1.311
Accuracy:19.799% D
HSR:24.148% C
NS-15M2
C
Kills:1,410
Deaths:853
KDR:1.653
Accuracy:23.636% C
HSR:18.865% D--
TMG-50
C+
Kills:1,334
Deaths:1,247
KDR:1.070
Accuracy:21.771% C+
HSR:22.939% C
T9 CARV
C
Kills:1,321
Deaths:1,284
KDR:1.029
Accuracy:18.866% C
HSR:22.332% C
NSX Naginata
C-
Kills:1,289
Deaths:860
KDR:1.499
Accuracy:21.265% C-
HSR:21.412% D--
MSW-R
C+
Kills:1,275
Deaths:903
KDR:1.412
Accuracy:20.943% C--
HSR:24% C+
T16 Rhino
C+
Kills:1,219
Deaths:1,105
KDR:1.103
Accuracy:21.524% C+
HSR:18.540% D
MG-H1 Watchman
C
Kills:1,209
Deaths:749
KDR:1.614
Accuracy:21.911% C
HSR:22.581% D
T32 Bull
C
Kills:1,202
Deaths:622
KDR:1.932
Accuracy:22.517% C
HSR:18.469% D-
NSX-P Naginata
C
Kills:868
Deaths:587
KDR:1.479
Accuracy:21.647% C
HSR:25.691% C--
Kills:16,699
Deaths (as Heavy Assault):12,240
Deaths (to Heavy Assaults):9,444
KDR:1.3643
Kill Difference:4,459
Playtime:804.953 hours
Usage:31%
Score:13.056m
Score/min:270
Accuracy (listed only):21.288%
HSR (listed only):21.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,194
Deaths:796
KDR:1.500
Accuracy:22.389% C-
HSR:21.106% C+
HC1 Cougar
C
Kills:1,172
Deaths:916
KDR:1.279
Accuracy:24.076% C
HSR:17.918% D-
TRAC-5
B+
Kills:1,135
Deaths:1,386
KDR:0.819
Accuracy:24.807% B+
HSR:20.793% C*
NSX-P Tanto
D
Kills:477
Deaths:459
KDR:1.039
Accuracy:22.786% D
HSR:20.545% D-
TRAC-5 S
C*
Kills:425
Deaths:359
KDR:1.184
Accuracy:23.534% C+
HSR:17.647% C*
FA1 Barrage
C+
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C+
HSR:11.611% D-
MG-C1 Kindred
C**
Kills:112
Deaths:121
KDR:0.926
Accuracy:22.931% D-
HSR:25.893% C**
TS4 Haymaker
B++
Kills:73
Deaths:66
KDR:1.106
Accuracy:31.618% D--
HSR:16.438% B++
LC2 Lynx
B**
Kills:60
Deaths:59
KDR:1.017
Accuracy:19.075% D--
HSR:28.333% B**
AMR-66
B+
Kills:52
Deaths:27
KDR:1.926
Accuracy:30.691% B+
HSR:25% C+
Kills:4,967
Deaths (as Engineer):4,444
Deaths (to Engineers):5,892
KDR:1.11769
Kill Difference:523
Playtime:1,009.603 hours
Usage:39%
Score:19.982m
Score/min:330
Accuracy (listed only):26.358%
HSR (listed only):20.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,194
Deaths:796
KDR:1.500
Accuracy:22.389% C-
HSR:21.106% C+
HC1 Cougar
C
Kills:1,172
Deaths:916
KDR:1.279
Accuracy:24.076% C
HSR:17.918% D-
TRAC-5
B+
Kills:1,135
Deaths:1,386
KDR:0.819
Accuracy:24.807% B+
HSR:20.793% C*
NSX-P Tanto
D
Kills:477
Deaths:459
KDR:1.039
Accuracy:22.786% D
HSR:20.545% D-
TRAC-5 S
C*
Kills:425
Deaths:359
KDR:1.184
Accuracy:23.534% C+
HSR:17.647% C*
FA1 Barrage
C+
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C+
HSR:11.611% D-
SMG-46G Armistice
C
Kills:212
Deaths:124
KDR:1.710
Accuracy:26.306% C
HSR:16.509% C
SMG-46 Armistice
C
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C
HSR:9.449% D*
MG-C1 Kindred
C**
Kills:112
Deaths:121
KDR:0.926
Accuracy:22.931% D-
HSR:25.893% C**
TS4 Haymaker
B++
Kills:73
Deaths:66
KDR:1.106
Accuracy:31.618% D--
HSR:16.438% B++
LC2 Lynx
B**
Kills:60
Deaths:59
KDR:1.017
Accuracy:19.075% D--
HSR:28.333% B**
Kills:5,254
Deaths (as Light Assault):4,645
Deaths (to Light Assaults):5,696
KDR:1.13111
Kill Difference:609
Playtime:323.327 hours
Usage:12%
Score:4.876m
Score/min:251
Accuracy (listed only):25.807%
HSR (listed only):18.749%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C
Kills:212
Deaths:124
KDR:1.710
Accuracy:26.306% C
HSR:16.509% C
M77-B
D
Kills:208
Deaths:65
KDR:3.200
Accuracy:33.184% D
HSR:66.827% D*
TX1 Repeater
B*
Kills:205
Deaths:273
KDR:0.751
Accuracy:25.012% C+
HSR:27.317% B*
TX2 Emperor
C-
Kills:136
Deaths:129
KDR:1.054
Accuracy:25.686% C-
HSR:11.029% D**
SMG-46 Armistice
C
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C
HSR:9.449% D*
99SV
B**
Kills:124
Deaths:70
KDR:1.771
Accuracy:30.567% C
HSR:45.161% B**
NS CandyCannon 3000
S
Kills:52
Deaths:9
KDR:5.778
Accuracy:75.417% S
HSR:67.308% A*
Kills:1,064
Deaths (as Infiltrator):774
Deaths (to Infiltrators):4,722
KDR:1.37468
Kill Difference:290
Playtime:95.647 hours
Usage:4%
Score:1.401m
Score/min:244
Accuracy (listed only):34.407%
HSR (listed only):34.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,467
Deaths:1,197
KDR:1.226
Accuracy:21.700% D
HSR:19.700% C
T1 Cycler
C+
Kills:1,282
Deaths:1,049
KDR:1.222
Accuracy:22.296% C+
HSR:22.465% C+
Cycler TRV
C+
Kills:1,228
Deaths:917
KDR:1.339
Accuracy:21.452% C--
HSR:20.195% C+
TORQ-9
C+
Kills:1,176
Deaths:837
KDR:1.405
Accuracy:23.112% C-
HSR:24.660% C+
NS-11A
C**
Kills:429
Deaths:375
KDR:1.144
Accuracy:26.881% C**
HSR:19.814% C-
T1S Cycler
C+
Kills:388
Deaths:405
KDR:0.958
Accuracy:21.853% D
HSR:22.165% C+
FA1 Barrage
C+
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C+
HSR:11.611% D-
SMG-46G Armistice
C
Kills:212
Deaths:124
KDR:1.710
Accuracy:26.306% C
HSR:16.509% C
SMG-46 Armistice
C
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C
HSR:9.449% D*
T1B Cycler
C
Kills:99
Deaths:101
KDR:0.980
Accuracy:25.900% C
HSR:19.192% D*
TS4 Haymaker
B++
Kills:73
Deaths:66
KDR:1.106
Accuracy:31.618% D--
HSR:16.438% B++
Kills:6,748
Deaths (as Combat Medic):5,430
Deaths (to Combat Medics):2,921
KDR:1.24273
Kill Difference:1,318
Playtime:324.750 hours
Usage:13%
Score:6.315m
Score/min:324
Accuracy (listed only):26.134%
HSR (listed only):18.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:600
Deaths:370
KDR:1.622
Accuracy:15.031% C+
HSR:18.500% C+
M2 Mutilator
B+
Kills:529
Deaths:325
KDR:1.628
Accuracy:14.759% C+
HSR:20.794% B+
Kills:1,129
Deaths (as MAX Suit):347.500
Deaths (to MAX Suits):1,835
KDR:3.24892
Kill Difference:781.500
Playtime:24.443 hours
Usage:1%
Score:0.465m
Score/min:317
Accuracy (listed only):14.895%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:2,647
V. Kills:357 N/A
Deaths:367
KDR:7.213
Accuracy:49.563% C+
KPH:85.100 C+
VKPH:11.500 C
M14 Banshee
B+
Kills:648
V. Kills:81 N/A
Deaths:81
KDR:8
Accuracy:27.749% C-
KPH:38.100 C
VKPH:4.800 B+
M18 Needler
D
Kills:623
V. Kills:795 78%
Deaths:1,031
KDR:0.604
Accuracy:34.556% B+
KPH:4.500 D-
VKPH:5.700 D
M18 Locust
C
Kills:509
V. Kills:367 138%
Deaths:85
KDR:5.988
Accuracy:32.820% C+
KPH:19 C
VKPH:13.700 C
Coyote Missiles
C
Kills:341
V. Kills:239 142%
Deaths:74
KDR:4.608
Accuracy:51.077% C--
KPH:31 C
VKPH:21.700 C
Hornet Missiles
B**
Kills:137
V. Kills:171 80%
Deaths:15
KDR:9.133
Accuracy:58.726% C
KPH:59.400 C
VKPH:74.100 B**
Kills:4,905 (1,780 + 0)
Deaths:1,653
KDR:2.967
VKDR:1.216
Vehicle Kills:2,010
Kill Difference:3,252
Playtime:227.996 hours
Usage:9%
Score:2.490m
Score/min:182
Piloting Accuracy:32.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:586
V. Kills:89 N/A
Deaths:36
KDR:16.278
Accuracy:45.645% C**
KPH:47.600 C
VKPH:7.200 C
AP30 Shredder
C+
Kills:192
V. Kills:122 156%
Deaths:22
KDR:8.727
Accuracy:36.035% B+
KPH:30.700 C+
VKPH:19.500 C+
C150 Dalton
C-
Kills:152
V. Kills:104 145%
Deaths:16
KDR:9.500
Accuracy:34.793% D
KPH:27.200 C--
VKPH:18.600 C-
Dual-75 Duster
C--
Kills:118
V. Kills:8 N/A
Deaths:2
KDR:59
Accuracy:36.170% C-
KPH:55.600 D
VKPH:3.800 C--
CAS30 Tank Buster
C-
Kills:66
V. Kills:71 92%
Deaths:47
KDR:1.404
Accuracy:36.212% D--
KPH:5 D
VKPH:5.400 C-
Kills:1,114 (66 + 1,048)
Deaths:123
KDR:9.057
VKDR:3.203
Vehicle Kills:394
Kill Difference:991
Playtime:39.449 hours
Usage:2%
Score:0.603m
Score/min:255
Piloting Accuracy:36.212%
Gunner Accuracy:36.170%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:3,292
V. Kills:536 N/A
Deaths:437
KDR:7.533
Accuracy:38.226% C+
KPH:56.100 B**
VKPH:9.100 C++
L100 Python HESH
B**
Kills:2,611
V. Kills:306 N/A
Deaths:75
KDR:34.813
Accuracy:52.220% C**
KPH:87.500 B**
VKPH:10.300 B
L100 Python HEAT
A++
Kills:1,794
V. Kills:539 332%
Deaths:117
KDR:15.333
Accuracy:57.608% B+
KPH:61.900 A++
VKPH:18.600 B**
L100 Python AP
B**
Kills:1,243
V. Kills:869 143%
Deaths:115
KDR:10.809
Accuracy:53.306% C
KPH:39.200 C**
VKPH:27.400 B**
LB00 Python AP
B+
Kills:912
V. Kills:354 257%
Deaths:24
KDR:38
Accuracy:50.594% D-
KPH:61 B+
VKPH:23.700 C++
Skyguard
B+
Kills:407
V. Kills:280 145%
Deaths:108
KDR:3.769
Accuracy:27.067% C-
KPH:16.100 C*
VKPH:11.100 B+
Kills:10,259 (10,259 + 0)
Deaths:876
KDR:11.711
VKDR:3.292
Vehicle Kills:2,884
Kill Difference:9,383
Playtime:189.378 hours
Usage:7%
Score:2.628m
Score/min:231
Driving Accuracy:27.067%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:4,712
V. Kills:1,614 292%
Deaths:308
KDR:15.299
Accuracy:44.042% C*
KPH:46.800 A+
VKPH:16 A
P2-120 AP
B+
Kills:2,449
V. Kills:1,251 196%
Deaths:325
KDR:7.535
Accuracy:37.832% D-
KPH:39.300 B+
VKPH:20.100 C**
P2-120 HESH
B++
Kills:2,304
V. Kills:370 N/A
Deaths:98
KDR:23.510
Accuracy:38.993% C-
KPH:68.700 B++
VKPH:11 C**
E540 Halberd
B**
Kills:1,170
V. Kills:473 247%
Deaths:36
KDR:32.500
Accuracy:43.960% C**
KPH:37.400 B**
VKPH:15.100 B+
MR11 Gatekeeper
B**
Kills:296
V. Kills:256 115%
Deaths:38
KDR:7.789
Accuracy:46.143% B++
KPH:28 B+
VKPH:24.200 B**
G30 Vulcan
A**
Kills:169
V. Kills:147 114%
Deaths:36
KDR:4.694
Accuracy:30.784% C++
KPH:33.100 B**
VKPH:28.800 A**
G30 Walker
C+
Kills:108
V. Kills:89 120%
Deaths:13
KDR:8.308
Accuracy:25.728% C+
KPH:21.800 C+
VKPH:18 C+
Kills:11,208 (9,465 + 1,743)
Deaths:854
KDR:13.124
VKDR:4.918
Vehicle Kills:4,200
Kill Difference:10,354
Playtime:248.376 hours
Usage:10%
Score:4.247m
Score/min:285
Driving Accuracy:38.993%
Gunner Accuracy:25.728%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:296
V. Kills:182 162%
Deaths:90
KDR:3.289
Accuracy:43.504% D
KPH:35.900 C--
VKPH:22.100 C-
E540 Halberd-H
B++
Kills:96
V. Kills:52 181%
Deaths:10
KDR:9.600
Accuracy:59.744% C**
KPH:53.800 C**
VKPH:29.100 B++
P525 Marauder-H
B
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:39.099% B
KPH:86.700 C
VKPH:2.800 D--
Kills:455 (0 + 455)
Deaths:107
KDR:4.252
VKDR:2.206
Vehicle Kills:236
Kill Difference:348
Playtime:10.762 hours
Usage:0%
Score:0.277m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:39.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,031
V. Kills:60 N/A
Deaths:26
KDR:39.654
Accuracy:16.160% C
KPH:61 C
VKPH:3.600 C+
M40 Fury
C+
Kills:388
V. Kills:78 491%
Deaths:48
KDR:8.083
Accuracy:31.765% C--
KPH:42.800 C+
VKPH:8.600 C+
M20 Basilisk
C*
Kills:345
V. Kills:120 285%
Deaths:46
KDR:7.500
Accuracy:36.746% C
KPH:23.300 C*
VKPH:8.100 C++
M20 Basilisk
B+
Kills:344
V. Kills:157 218%
Deaths:35
KDR:9.829
Accuracy:36.724% C
KPH:26.400 B
VKPH:12 B+
M40 Fury
C+
Kills:205
V. Kills:22 N/A
Deaths:17
KDR:12.059
Accuracy:29.631% D-
KPH:51.900 C+
VKPH:5.600 D-
M12 Kobalt
C-
Kills:128
V. Kills:6 N/A
Deaths:6
KDR:21.333
Accuracy:12.739% D*
KPH:53.700 D
VKPH:2.500 C-
G30 Walker
C*
Kills:96
V. Kills:51 185%
Deaths:8
KDR:12
Accuracy:29.332% C
KPH:19.900 C*
VKPH:10.600 C+
Kills:2,537 (0 + 2,537)
Deaths:186
KDR:13.640
VKDR:2.656
Vehicle Kills:494
Kill Difference:2,351
Playtime:64.941 hours
Usage:3%
Score:0.871m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:29.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:170
V. Kills:21 N/A
Deaths:6
KDR:28.333
Accuracy:31.851% C
KPH:56.200 C
VKPH:6.900 C*
Kills:170 (0 + 170)
Deaths:6
KDR:28.333
VKDR:3.500
Vehicle Kills:21
Kill Difference:164
Playtime:3.023 hours
Usage:0%
Score:0.038m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:31.851%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 6,3264,71230815.299A+12.9744.042%C*3.396%C**46.8A+16A264100.7h7.2C+16.3C*
T9A "Butcher" 3,5613,5182,4631.428C0.9020.289%D--21.433%D--28.5D--N/A69123.4h13.1D--64.6D--
C75 Viper 3,8283,2924377.533B+5.2038.226%C+1.428%C+56.1B**9.1C++20558.7h9.4B+24.5B+
Hellfire Rocket Pods 3,0042,6473677.213C+4.8849.563%C+N/A85.1C+11.5C28531.1h16.2C*32.7B
L100 Python HESH 2,9172,6117534.813A+32.4852.22%C**1.226%C87.6B**10.3B25229.8h2.9B+5.5B+
P2-120 AP 3,7002,4493257.535C+5.2137.832%D-6.125%A++39.4B+20.1C**31262.2h6B16C+
P2-120 HESH 2,6742,3049823.51B+21.1838.993%C-1.215%B+68.8B++11C**27933.5h4.7C+12.1C+
T9 CARV-S 2,0972,0541,5671.311C+1.0219.799%D24.148%C30.4DN/A8467.5h14.4D72.6C-
L100 Python HEAT 2,3331,79411715.333A+13.0057.608%B+2.341%C+61.9A++18.6B**25429h4.5B++7.8B*
ASP-30 Grounder 2,4671,6141,0131.593B**0.7464.028%C++2.354%C23.5B+12.4C++16668.6h6.7B+10.4B+
TAR 1,4881,4671,1971.226C+1.1021.7%D19.7%C22.3DN/A5865.9h14.2C--65.5C
NS-15M2 1,4291,4108531.653C+0.6823.636%C18.865%D--30.5DN/A9246.3h12.5C+52.8C+
Frag Grenade 1,4231,38311383N/A1,380.6753.435%B**N/A601.3C*17.4B++19072.3h3.1B+5.9B+
TMG-50 1,3521,3341,2471.07C1.2621.771%C+22.939%C23.8DN/A9456.1h13.3D61C+
T9 CARV 1,3401,3211,2841.029C+1.3018.866%C22.332%C29.2C+N/A13145.3h14.5C+77.1C+
NSX Naginata 1,3161,2898601.499C+0.8321.265%C-21.412%D--32.2DN/A7940h14.3D67.1C
T1 Cycler 1,3161,2821,0491.222C++1.1122.296%C+22.465%C+29.4C+N/A10643.6h13.9C++62.5C++
MSW-R 1,2891,2759031.412C0.9220.943%C--24%C+30.8C--N/A10241.4h13C61.9C
L100 Python AP 2,1121,24311510.809B+8.4853.306%C4.264%B**39.2C**27.4B**27731.7h5.7C+10.6C+
Cycler TRV 1,2541,2289171.339C++0.9921.452%C--20.195%C+23.1C--N/A6353.2h14.7D68.4C
T16 Rhino 1,2361,2191,1051.103C+1.2321.524%C+18.54%D30.9CN/A9939.5h14.8C--68.9C+
MG-H1 Watchman 1,2371,2097491.614C++0.7121.911%C22.581%D36.1CN/A9533.5h15.4C+70.3C+
T32 Bull 1,2221,2026221.932B0.4022.517%C18.469%D-29.8DN/A8940.3h12.7C+56.3C+
T7 Mini-Chaingun 1,2281,2017611.578B+0.7516.349%C11.99%C32.2CN/A10637.3h16.4C100C+
LC3 Jaguar 1,2241,1947961.5C++0.8322.389%C-21.106%C+19.2DN/A5862.3h14.5C64.7C
TORQ-9 1,2051,1768371.405C+0.9223.112%C-24.66%C+27.5C-N/A9442.8h14.9C+64.4C+
HC1 Cougar 1,2171,1729161.279C++1.0524.076%C17.918%D-12D-N/A3797.4h14.6D-60.6C
E540 Halberd 1,6431,1703632.5A**30.1743.96%C**1.026%D*37.4B**15.1B+21531.3h4.9B++11.1B++
TRAC-5 1,1771,1351,3860.819C+1.5124.807%B+20.793%C*9.4DN/A47120.7h21.2D*85.5C
Spear Anti-Vehicle Phalanx Turret 1,5211,0544722.426A*20.1042.144%C4.649%B48.8B+21.6C+26921.6h7.6B18C**
M12 Kobalt 1,0911,0312639.654B**37.3316.16%C18.041%C+61C3.6C+19116.9h18.9C+116.6C+
LB00 Python AP 1,2669122438B*35.6750.594%D-N/A61.2B+23.8C++25614.9h3.4B*6.7B+
NSX-P Naginata 8968685871.479C+0.8521.647%C25.691%C--32.6D1.1C10126.6h12.7C+58.6C++
C-4 1,1997532383.164B**0.8427.7%C*N/A110.7B+65.6A**9626.8h1.4C++5.2C*
M14 Banshee 729648818C++5.6727.749%C-N/A38.1C4.8B+13017h37.5D135.3D
M60-A Bulldog 7116411064.1B+61.7756.404%B++N/A46.1C++5C++19213.9h6.2C11C**
M18 Needler 1,4186231,0310.604C-1.7234.556%B+3.21%B*4.5D-5.7D152139.8h339.2F-981.5D**
M2 Mutilator 6066003701.622C+0.7115.031%C+18.5%C+28.2C+N/A8921.3h17.9C+118.8C++
L105 Zephyr 6755863616.278B13.9545.645%C**N/A47.6C7.2C23112.3h6.1C++13.4C**
ML-7 6725324091.301B*1.0357.102%C+3.947%B++32B+8.4D27416.6h5.7B+9.9B+
M2 Mutilator 5395293251.628C+0.7014.759%C+20.794%B+27.8C+N/A9219h17.6C+119.6C++
M60-A Bulldog 5695111339.308C*36.9853.986%B+1.761%C-35.7C+4.1C+15714.3h6.1C+11.4C**
M18 Locust 876509855.988B**3.6632.82%C+N/A19C13.7C19626.8h106.8C++325.5C*
NSX-P Tanto 4944774591.039C+1.2922.786%D20.545%D-23CN/A6720.7h14.2C++62.5C+
NS-11A 4424293751.144C+1.1826.881%C**19.814%C-22.6C--N/A6619h16.5D--61.2C+
TRAC-5 S 4444253591.184C*1.1423.534%C+17.647%C*11.7DN/A3636.3h16.2D--69C
Skyguard 6874071083.769C*1.4427.067%C-2.457%C**16.2C*11.1B+17125.2h120.7C+445.9C+
T1S Cycler 3953884050.958C1.3721.853%D22.165%C+24.6C-N/A7615.8h13.7C-62.7C-
M40 Fury 466388488.083C+5.7531.765%C--1.546%C+42.6C+8.6C+2349.1h11.9B37.5C++
M20 Basilisk 465345467.5A5.1736.746%C5.507%C+23.3C*8.1C++21914.8h85.5C**232.6C*
M20 Basilisk 501344359.829A*7.5036.724%C7.849%B++26.5B12.1B++24613h87.8B239.1C*
Coyote Missiles 580341744.608C+2.2851.077%C--N/A31C21.7C23211h46.5C91.1C
NS Decimator 4073411562.186B*0.1464.793%B+2.346%C*50.1B+9.7D-3686.8h4.4C++6.7C**
M60-A Bulldog 397329477C4.6738.176%C+1.216%C+31.6C-6.5C18610.4h6.2C--16.4C+
Tank Mine 496319734.37B++2.0459.914%A++N/A127.6C**70.8C*14192.5h3.1F-5.1B+
G20 Vulcan-H 478296903.289C0.9643.504%D2.365%C36.1C-22.2C-4158.2h93.8C*215.6C+
MR11 Gatekeeper 552296387.789C**5.4646.143%B++1.014%D27.9B+24.2B**50910.6h50.6C+109.6B+
Aspis Anti-Aircraft Phalanx Turret 620275318.871A++6.5421.88%D-N/A10.3C13C*17726.6h155.7C+711.4C
FA1 Barrage 2722672551.047C++1.2841.674%C+11.611%D-27CN/A1269.9h5.4C12.8C++
SMG-46G Armistice 2162121241.71C**0.6226.306%C16.509%C20.4DN/A5410.4h13.6C+51.8C+
M77-B 211208653.2B+0.8733.184%D66.827%D*21C--N/A839.9h3.6F-10.7D*
TX1 Repeater 2112052730.751C+1.5825.012%C+27.317%B*14DN/A6314.6h14.9C59.7C+
M40 Fury 2272051712.059B+9.7329.631%D-N/A52.6C+5.6D-3163.9h9.7B++32.8B
M9 SKEP Launcher 2421981061.868A*0.4662.647%D3.03%C**32.5B+7.2C1766.1h4.8A7.7A
Claymore 1941931117.545A+15.2232.575%C+N/A137.9C+N/A4591.4h1.2C++3.6C**
AP30 Shredder 314192228.727C+6.4036.035%B+2.083%C+30.5C+19.4C+3266.3h96.6C268.1C++
CAS 14-E 191170628.333B26.0031.851%C2.353%B+56.7C7C*2083h36.5C-114.7C
G30 Vulcan 316169364.694C+2.3730.784%C++2.367%D33.1B**28.8A**4095.1h105C341C++
C150 Dalton 256152169.5C++7.1734.793%D1.316%B*27.1C--18.6C-4645.6h3.8C*10.8C+
Hornet Missiles 308137159.133B+6.8058.726%CN/A59.6C74.3B**6112.3h14.7D--25D-
TX2 Emperor 1381361291.054C++1.2725.686%C-11.029%D**28.3CN/A924.8h7.9B+30.8C+
M12 Kobalt 134128621.333C+19.0012.739%D*19.531%C++53.3D2.5C-1622.4h14.7B+115.2C+
SMG-46 Armistice 1321271041.221C++1.1124.679%C9.449%D*11.4D--N/A8111.1h17.8D-72.3C
99SV 126124701.771C++0.5630.567%C45.161%B**16.5DN/A957.5h7.1D--23.3D
Dual-75 Duster 126118259A*56.6736.17%C-N/A56.2D3.8C--2112.1h6.5C--17.9C
MG-C1 Kindred 1141121210.926C1.4022.931%D-25.893%C**15.8D-N/A437.1h13.7D59.7D
G30 Walker 197108138.308B**5.9825.728%C+N/A22C+18.2C+2354.9h199.3C774.4C+
A30 Walker 195101185.611C+3.2825.846%DN/A6.3D-5.8D9616.1h237.5D*919D--
T1B Cycler 104991010.98C-1.3525.9%C19.192%D*38.1C-1.9A+3002.6h18.6F*71.8D*
E540 Halberd-H 14896109.6C+7.2759.744%C**N/A53.3C**28.9B++4081.8h4.4B++7.3B*
G30 Walker 14796812A*9.6729.332%C2.083%D--20C*10.6C+2284.8h184.9C**630.3C*
T2 Striker 17378970.804B1.5241.074%D*N/A9.3D11.3C+2278.4h55.3D-134.7D*
TS4 Haymaker 7373661.106C+1.2231.618%D--16.438%B++29.2CN/A852.5h4.7C+14.9D
CAS30 Tank Buster 13766471.404C+0.9236.212%D--N/A5D5.4C-16213.2h62.8C173.3C-
P525 Marauder-H 656379C6.6739.099%BN/A90C2.9D--6220.7h7.7C19.7C++
A30 Walker 10561311.968C+0.3619.387%D-N/A11.7D8.5D1295.2h125C++644.9C+
LC2 Lynx 6460591.017C+1.3119.075%D--28.333%B**9.7D-N/A1006.2h20.5D*107.4D*
NS CandyCannon 3000 535295.778S3.4575.417%S67.308%A*23.6C+N/A532.2h3.5B*4.6B**
AMR-66 5752271.926B*0.4030.691%B+25%C+26C+2.5M+2642h7.5B+24.5B+
MANA Anti-Personnel Turret 5151222.318N/A0.0113.173%UN/A510UN/A2756700.1h18.5T*140.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5091,368,03973.9h
Medical Applicator632366,18026.7h
Anti-Vehicle MANA Turret3940.2h
Nanite Revive Grenade04,8051.3h
Spawn Beacon71,3370.8h
Bastion CDWS0630h
Spitfire Auto-Turret51,8151.6h
Motion Spotter03370.2h
Recon Detection Device133,9775.6h
Shield Recharging Field171,6820.7h
M18 Rotary0780.3h
Ammunition Package9111,8095h
Medical Kit2274,9636.1h
Anti-Infantry MANA Turret21660.4h
Snowman Soldier21600.2h
Nano-Repair Grenade03090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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