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Major Patancete[ES] Patancete
TR BR 65

KDR: 2.3

Score: 42.4m

Last Seen: Feb 17th, 2019 9:33 PM
- OFFLINE - 49.1 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 35
Level Progress (to 66): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HEAT T9A "Butcher" C75 Viper Hellfire Rocket Pods L100 Python HESH P2-120 AP P2-120 HESH T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $670,536 MLG Score: 536
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.789%21.24%4632399925,3391.662770.637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.161%0.14C++0.086C+0.51B+HEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.121C+14.3-0.003C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.674%1.245%490310193,69594212813.9225288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.537%-0.184C-0.331C--0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.8-0.278C73.4-0.386C-132.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.228%2.839%17618101418,3891323564913.889325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%-0.454D0.143C++0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.38C**8.70.307C*15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.208%6.006%4341310094,312104915374.10667280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.092%-0.554D0.418B0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.9-0.084C+38.60.017C+89.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.366%57.747%43421020284162550.174662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%-0.551D-0.616D-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.683D5.2-0.639D11.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.821%11.654%4341102126696450.275648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.033C+-0.572D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.03C+5.4-0.103C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 35
42.4m257.9%342 (20.5k)294 (17.6k)2.2998967,09729,1742.9321765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022484920.472%10.685%21904:5727

12% Combat Medic38% Engineer32% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2014 2:01 PMApr 24th, 2015 10:00 AMFeb 17th, 2019 7:11 PM (2d) (PST)Feb 17th, 2019 7:09 PM (2d) (PST)Feb 17th, 2019 5:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821116710.4650.2020.0501.4390.093536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9106,65740,2532812386617,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2406.3h/100.3d 18,446 7,169 28,168 207.7k 3,785 6,731 13,448 112.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:3,518
Deaths:2,463
KDR:1.428
Accuracy:20.289% D-
HSR:21.433% D-
T9 CARV-S
C+
Kills:2,054
Deaths:1,567
KDR:1.311
Accuracy:19.799% C
HSR:24.148% C+
NS-15M2
C+
Kills:1,410
Deaths:853
KDR:1.653
Accuracy:23.636% C+
HSR:18.865% D-
TMG-50
C++
Kills:1,334
Deaths:1,247
KDR:1.070
Accuracy:21.771% C++
HSR:22.939% C+
T9 CARV
C+
Kills:1,321
Deaths:1,284
KDR:1.029
Accuracy:18.866% C+
HSR:22.332% C+
NSX Naginata
C+
Kills:1,288
Deaths:859
KDR:1.499
Accuracy:21.250% C+
HSR:21.351% D-
MSW-R
C+
Kills:1,275
Deaths:903
KDR:1.412
Accuracy:20.943% C
HSR:24% C+
T16 Rhino
C++
Kills:1,219
Deaths:1,105
KDR:1.103
Accuracy:21.524% C++
HSR:18.540% D
T32 Bull
C
Kills:1,201
Deaths:622
KDR:1.931
Accuracy:22.550% C
HSR:18.401% D
T7 Mini-Chaingun
C+
Kills:1,161
Deaths:733
KDR:1.584
Accuracy:16.325% C+
HSR:11.972% C
MG-H1 Watchman
C
Kills:1,157
Deaths:707
KDR:1.636
Accuracy:21.805% C
HSR:22.731% C-
NSX-P Naginata
C--
Kills:213
Deaths:126
KDR:1.690
Accuracy:20.357% C--
HSR:23.944% D
Kills:17,151
Deaths (as Heavy Assault):12,469
Deaths (to Heavy Assaults):8,816
KDR:1.37549
Kill Difference:4,682
Playtime:777.671 hours
Usage:32%
Score:12.615m
Score/min:270
Accuracy (listed only):20.760%
HSR (listed only):20.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C
HSR:21.057% C*
HC1 Cougar
C+
Kills:1,153
Deaths:881
KDR:1.309
Accuracy:24.051% C+
HSR:18.040% D
TRAC-5
B++
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B++
HSR:20.830% B
TRAC-5 S
C*
Kills:421
Deaths:358
KDR:1.176
Accuracy:23.567% C++
HSR:17.815% C*
FA1 Barrage
C++
Kills:266
Deaths:251
KDR:1.060
Accuracy:41.821% C++
HSR:11.654% D
Kills:4,146
Deaths (as Engineer):3,670
Deaths (to Engineers):5,569
KDR:1.1297
Kill Difference:476
Playtime:920.661 hours
Usage:38%
Score:17.993m
Score/min:326
Accuracy (listed only):27.338%
HSR (listed only):17.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C
HSR:21.057% C*
HC1 Cougar
C+
Kills:1,153
Deaths:881
KDR:1.309
Accuracy:24.051% C+
HSR:18.040% D
TRAC-5
B++
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B++
HSR:20.830% B
TRAC-5 S
C*
Kills:421
Deaths:358
KDR:1.176
Accuracy:23.567% C++
HSR:17.815% C*
FA1 Barrage
C++
Kills:266
Deaths:251
KDR:1.060
Accuracy:41.821% C++
HSR:11.654% D
SMG-46G Armistice
C+
Kills:204
Deaths:116
KDR:1.759
Accuracy:26.121% C
HSR:17.157% C+
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
Kills:4,477
Deaths (as Light Assault):3,890
Deaths (to Light Assaults):5,233
KDR:1.1509
Kill Difference:587
Playtime:288.933 hours
Usage:12%
Score:4.260m
Score/min:246
Accuracy (listed only):26.784%
HSR (listed only):16.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C+
Kills:204
Deaths:116
KDR:1.759
Accuracy:26.121% C
HSR:17.157% C+
TX1 Repeater
B++
Kills:191
Deaths:263
KDR:0.726
Accuracy:25.356% C++
HSR:26.178% B++
M77-B
D
Kills:160
Deaths:53
KDR:3.019
Accuracy:32.636% D
HSR:67.500% D--
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
TX2 Emperor
C+
Kills:125
Deaths:106
KDR:1.179
Accuracy:27.262% C+
HSR:12% D*
99SV
B**
Kills:124
Deaths:70
KDR:1.771
Accuracy:30.567% C+
HSR:45.161% B**
NS CandyCannon 3000
M**
Kills:52
Deaths:9
KDR:5.778
Accuracy:75.417% M**
HSR:67.308% A++
Kills:983
Deaths (as Infiltrator):721
Deaths (to Infiltrators):4,423
KDR:1.36338
Kill Difference:262
Playtime:90.703 hours
Usage:4%
Score:1.324m
Score/min:243
Accuracy (listed only):34.577%
HSR (listed only):34.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,467
Deaths:1,197
KDR:1.226
Accuracy:21.700% C
HSR:19.700% C
Cycler TRV
C+
Kills:1,228
Deaths:917
KDR:1.339
Accuracy:21.452% C
HSR:20.195% C+
T1 Cycler
C++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:22.531% C++
HSR:22.288% C++
TORQ-9
C++
Kills:1,175
Deaths:834
KDR:1.409
Accuracy:23.120% C
HSR:24.681% C++
NS-11A
B+
Kills:307
Deaths:267
KDR:1.150
Accuracy:27.148% B+
HSR:20.195% C+
FA1 Barrage
C++
Kills:266
Deaths:251
KDR:1.060
Accuracy:41.821% C++
HSR:11.654% D
SMG-46G Armistice
C+
Kills:204
Deaths:116
KDR:1.759
Accuracy:26.121% C
HSR:17.157% C+
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
T1B Cycler
C+
Kills:99
Deaths:101
KDR:0.980
Accuracy:25.900% C+
HSR:19.192% D--
Kills:6,053
Deaths (as Combat Medic):4,733
Deaths (to Combat Medics):2,682
KDR:1.27889
Kill Difference:1,320
Playtime:297.142 hours
Usage:12%
Score:5.741m
Score/min:322
Accuracy (listed only):26.053%
HSR (listed only):18.279%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:600
Deaths:370
KDR:1.622
Accuracy:15.031% C++
HSR:18.500% C+
M2 Mutilator
B+
Kills:529
Deaths:325
KDR:1.628
Accuracy:14.759% C+
HSR:20.794% B+
Kills:1,129
Deaths (as MAX Suit):347.500
Deaths (to MAX Suits):1,766
KDR:3.24892
Kill Difference:781.500
Playtime:24.443 hours
Usage:1%
Score:0.465m
Score/min:317
Accuracy (listed only):14.895%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:2,586
V. Kills:343 N/A
Deaths:364
KDR:7.104
Accuracy:49.786% C*
KPH:84.400 C++
VKPH:11.200 C
M18 Needler
D
Kills:612
V. Kills:788 78%
Deaths:1,031
KDR:0.594
Accuracy:34.546% B+
KPH:4.400 D
VKPH:5.700 D
M14 Banshee
B+
Kills:497
V. Kills:60 N/A
Deaths:72
KDR:6.903
Accuracy:28.247% C
KPH:37.700 C
VKPH:4.500 B+
Coyote Missiles
C+
Kills:289
V. Kills:218 132%
Deaths:69
KDR:4.188
Accuracy:51.143% C
KPH:32.900 C+
VKPH:24.800 C+
M18 Locust
C+
Kills:281
V. Kills:237 118%
Deaths:75
KDR:3.747
Accuracy:35.407% B+
KPH:16.300 C+
VKPH:13.700 C+
Hornet Missiles
A
Kills:135
V. Kills:169 79%
Deaths:15
KDR:9
Accuracy:58.927% C+
KPH:58.500 C+
VKPH:73.300 A
Kills:4,400 (1,390 + 0)
Deaths:1,626
KDR:2.706
VKDR:1.116
Vehicle Kills:1,815
Kill Difference:2,774
Playtime:211.508 hours
Usage:9%
Score:2.282m
Score/min:180
Piloting Accuracy:35.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:567
V. Kills:86 N/A
Deaths:36
KDR:15.750
Accuracy:45.649% B
KPH:47.900 C+
VKPH:7.300 C
AP30 Shredder
C+
Kills:80
V. Kills:60 131%
Deaths:16
KDR:5
Accuracy:33.629% C*
KPH:22.600 C
VKPH:16.900 C+
CAS30 Tank Buster
C-
Kills:59
V. Kills:65 89%
Deaths:46
KDR:1.283
Accuracy:35.744% D--
KPH:5 D
VKPH:5.500 C-
Kills:706 (59 + 647)
Deaths:98
KDR:7.204
VKDR:2.153
Vehicle Kills:211
Kill Difference:608
Playtime:27.186 hours
Usage:1%
Score:0.353m
Score/min:216
Piloting Accuracy:35.744%
Gunner Accuracy:33.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:3,292
V. Kills:536 N/A
Deaths:437
KDR:7.533
Accuracy:38.226% C+
KPH:56.100 A+
VKPH:9.100 B
L100 Python HESH
A+
Kills:2,484
V. Kills:283 N/A
Deaths:75
KDR:33.120
Accuracy:52.646% B+
KPH:89.800 A+
VKPH:10.200 B+
L100 Python HEAT
A*
Kills:1,794
V. Kills:539 332%
Deaths:117
KDR:15.333
Accuracy:57.608% B++
KPH:61.900 A*
VKPH:18.600 A+
L100 Python AP
A++
Kills:1,243
V. Kills:869 143%
Deaths:115
KDR:10.809
Accuracy:53.306% C
KPH:39.200 B*
VKPH:27.400 A++
Skyguard
B+
Kills:396
V. Kills:276 143%
Deaths:108
KDR:3.667
Accuracy:27.145% C
KPH:15.900 B
VKPH:11.100 B+
LB00 Python AP
B**
Kills:379
V. Kills:145 260%
Deaths:17
KDR:22.294
Accuracy:55.569% C
KPH:63.600 B**
VKPH:24.300 B+
Kills:9,588 (9,588 + 0)
Deaths:869
KDR:11.033
VKDR:3.047
Vehicle Kills:2,648
Kill Difference:8,719
Playtime:177.835 hours
Usage:7%
Score:2.449m
Score/min:230
Driving Accuracy:55.569%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:4,691
V. Kills:1,606 292%
Deaths:307
KDR:15.280
Accuracy:44.032% C*
KPH:46.800 A++
VKPH:16 A+
P2-120 AP
B*
Kills:2,411
V. Kills:1,233 195%
Deaths:322
KDR:7.488
Accuracy:37.810% D-
KPH:39.200 B*
VKPH:20 B+
P2-120 HESH
B**
Kills:2,078
V. Kills:307 N/A
Deaths:90
KDR:23.089
Accuracy:38.323% C
KPH:71.300 B**
VKPH:10.500 C**
E540 Halberd
B**
Kills:658
V. Kills:286 229%
Deaths:31
KDR:21.226
Accuracy:45.881% B++
KPH:36.400 B**
VKPH:15.800 B++
MR11 Gatekeeper
B**
Kills:280
V. Kills:247 113%
Deaths:38
KDR:7.368
Accuracy:46.626% B**
KPH:27.600 B*
VKPH:24.300 B**
G30 Vulcan
A*
Kills:169
V. Kills:147 114%
Deaths:36
KDR:4.694
Accuracy:30.707% C*
KPH:33.200 B**
VKPH:28.900 A*
G30 Walker
B+
Kills:103
V. Kills:87 117%
Deaths:12
KDR:8.583
Accuracy:25.126% C**
KPH:21.800 B+
VKPH:18.400 B+
Kills:10,390 (9,180 + 1,210)
Deaths:836
KDR:12.428
VKDR:4.681
Vehicle Kills:3,913
Kill Difference:9,554
Playtime:228.871 hours
Usage:10%
Score:3.866m
Score/min:282
Driving Accuracy:38.323%
Gunner Accuracy:25.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:266
V. Kills:175 151%
Deaths:88
KDR:3.023
Accuracy:43.526% C-
KPH:35.500 C
VKPH:23.300 C
E540 Halberd-H
B++
Kills:83
V. Kills:46 177%
Deaths:8
KDR:10.375
Accuracy:60.098% B
KPH:52.100 B+
VKPH:28.900 B++
P525 Marauder-H
B+
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:39.099% B+
KPH:86.700 C
VKPH:2.800 D--
Kills:412 (0 + 412)
Deaths:103
KDR:4
VKDR:2.165
Vehicle Kills:223
Kill Difference:309
Playtime:9.816 hours
Usage:0%
Score:0.250m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:39.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:855
V. Kills:46 N/A
Deaths:22
KDR:38.864
Accuracy:16.577% C+
KPH:60.800 C+
VKPH:3.300 C+
M40 Fury
C+
Kills:388
V. Kills:78 491%
Deaths:48
KDR:8.083
Accuracy:31.772% C
KPH:42.800 C+
VKPH:8.600 C+
M20 Basilisk
C*
Kills:319
V. Kills:113 280%
Deaths:46
KDR:6.935
Accuracy:36.773% C+
KPH:22.600 C*
VKPH:8 C+
M20 Basilisk
B+
Kills:307
V. Kills:145 210%
Deaths:34
KDR:9.029
Accuracy:36.497% C
KPH:25.300 C**
VKPH:12 B+
M40 Fury
C+
Kills:204
V. Kills:22 N/A
Deaths:17
KDR:12
Accuracy:30.084% D
KPH:52.500 C+
VKPH:5.700 D--
M12 Kobalt
C-
Kills:121
V. Kills:5 N/A
Deaths:6
KDR:20.167
Accuracy:12.948% D-
KPH:53.800 C-
VKPH:2.200 C--
G30 Walker
C+
Kills:60
V. Kills:40 146%
Deaths:7
KDR:8.571
Accuracy:28.721% C+
KPH:15.300 C+
VKPH:10.200 C+
Kills:2,254 (0 + 2,254)
Deaths:180
KDR:12.522
VKDR:2.494
Vehicle Kills:449
Kill Difference:2,074
Playtime:59.463 hours
Usage:2%
Score:0.801m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:28.721%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:78
V. Kills:12 N/A
Deaths:6
KDR:13
Accuracy:34.731% C++
KPH:44 D
VKPH:6.800 C++
Kills:78 (0 + 78)
Deaths:6
KDR:13
VKDR:2
Vehicle Kills:12
Kill Difference:72
Playtime:1.775 hours
Usage:0%
Score:0.021m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:34.731%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 6,2974,69130715.28A++12.9844.032%C*3.411%C*46.8A++16A+254100.2h7.2C*16.3B+
T9A "Butcher" 3,5613,5182,4631.428C0.8720.289%D-21.433%D-28.5D-N/A68123.4h13.1D-64.6D
C75 Viper 3,8283,2924377.533B++5.2338.226%C+1.428%C+56.1A+9.1B20458.7h9.4B++24.5B++
Hellfire Rocket Pods 2,9292,5863647.104C+4.8049.786%C*N/A84.5C++11.2C28130.6h16.2B+32.5B+
L100 Python HESH 2,7672,4847533.12A++30.8252.646%B+1.288%C90A+10.3B+25427.6h2.9B+5.4B++
P2-120 AP 3,6442,4113227.488C*5.1937.81%D-6.221%A+39.2B*20B+30361.5h6.1B+16.1C*
P2-120 HESH 2,3852,0789023.089B*20.7938.323%C1.347%B+71.4B**10.5C**26729.1h4.7C**12.2C*
T9 CARV-S 2,0972,0541,5671.311C+0.9919.799%C24.148%C+30.4C-N/A8467.5h14.4C--72.6C
L100 Python HEAT 2,3331,79411715.333A*13.0357.608%B++2.341%C+61.9A*18.6A+25329h4.5B*7.8B**
ASP-30 Grounder 2,3951,5709991.572A+0.7363.91%C*2.42%C23.4B+12.3C*16567.1h6.7B++10.5B++
TAR 1,4881,4671,1971.226C+1.0721.7%C19.7%C22.3C-N/A5765.9h14.2C65.5C+
NS-15M2 1,4291,4108531.653C++0.6523.636%C+18.865%D-30.5C-N/A9146.3h12.5C++52.8C*
TMG-50 1,3521,3341,2471.07C+1.2321.771%C++22.939%C+23.9C-N/A9455.8h13.3C61C++
T9 CARV 1,3401,3211,2841.029C+1.2718.866%C+22.332%C+29.2C++N/A12845.3h14.5C++77.1C*
NSX Naginata 1,3151,2888591.499C++0.8021.25%C+21.351%D-32.3CN/A7839.9h14.3C67.1C+
MSW-R 1,2891,2759031.412C+0.8920.943%C24%C+30.8CN/A9941.4h13C+61.9C+
L100 Python AP 2,1121,24311510.809A+8.5153.306%C4.264%B++39.2B*27.4A++27231.7h5.7B+10.6B+
Cycler TRV 1,2541,2289171.339C++0.9621.452%C20.195%C+23.1CN/A6253.2h14.7C68.4C+
T16 Rhino 1,2361,2191,1051.103C+1.2021.524%C++18.54%D30.9C+N/A9839.5h14.8C68.9C++
T32 Bull 1,2211,2016221.931B+0.3722.55%C18.401%D29.9CN/A8840.2h12.7C++56.2C++
T1 Cycler 1,2121,1809461.247C*1.0522.531%C++22.288%C++28.6C**N/A10341.3h14C**62.3B
TORQ-9 1,2031,1758341.409C++0.8923.12%C24.681%C++27.5CN/A9342.7h14.9C++64.4C++
LC3 Jaguar 1,2001,1737951.475C++0.8222.447%C21.057%C*18.9C-N/A5762h14.5C64.4C+
T7 Mini-Chaingun 1,1871,1617331.584B++0.7216.325%C+11.972%C31.8C+N/A10536.5h16.5C+101C++
MG-H1 Watchman 1,1821,1577071.636C++0.6621.805%C22.731%C-36C+N/A9332.1h15.5C++70.9C++
HC1 Cougar 1,1941,1538811.309C**0.9924.051%C+18.04%D12.3DN/A3893.7h14.5C-60.4C+
TRAC-5 1,1751,1331,3850.818C++1.4824.803%B++20.83%B9.4DN/A46120.3h21.2D-85.6C+
Frag Grenade 1,0971,07711077N/A1,074.7052.09%B**N/A538.5C**10B17772h3.5B+6.6B++
Spear Anti-Vehicle Phalanx Turret 1,5011,0394722.106M19.8142.128%C+4.716%C**48.8B++21.7C++27121.3h7.6C**18B+
M12 Kobalt 9018552238.864A++36.5616.577%C+18.246%C+60.6C+3.3C+19614.1h19.4C+116.9C++
E540 Halberd 9446583121.226A*18.9345.881%B++1.672%D-36.4B**15.8B++23018.1h5.2B+11.4B++
M60-A Bulldog 6806151061.5B++59.2056.277%B*N/A45.2C**4.8C++18813.6h6.2C+11.1B+
M18 Needler 1,4006121,0310.594C1.7134.546%B+3.268%B++4.4D5.7D150139.4h343.7F994.9D*
M2 Mutilator 6066003701.622C+0.6815.031%C++18.5%C+28.2C*N/A8921.3h17.9C+118.8C**
L105 Zephyr 6535673615.75B+13.4545.649%BN/A48.1C+7.3C23211.8h6.1C*13.3B+
ML-7 6725324091.301B**1.0057.102%C++3.947%B++32B++8.4D27016.6h5.7B+9.9B+
M2 Mutilator 5395293251.628C+0.6714.759%C+20.794%B+27.8C*N/A9119h17.6C+119.6C*
C-4 9225241673.138A0.8428.96%B+N/A91.9C**69.8M+10155.7h1.6C+5.5B
M14 Banshee 557497726.903C++4.6028.247%C1.006%C+37.7C4.5B+13013.2h38.3C-135.7C
M60-A Bulldog 5434861337.385B+35.0953.839%B++1.852%C-35C++4.1C+15713.9h6C++11.2B+
TRAC-5 S 4404213581.176B1.1223.567%C++17.815%C*11.6DN/A3636.2h16.3D69.2C+
Skyguard 6723961083.667B+1.3727.145%C2.525%B15.9B11.1B+16924.9h122.1C++449.9C++
M40 Fury 466388488.083C++5.7831.772%C1.546%C42.6C+8.6C+2339.1h11.9B+37.5B
LB00 Python AP 5243791722.294B**19.9955.569%C1.847%B*63.2B**24.2B+2816h3.6B**6.4B*
M20 Basilisk 432319466.935A+4.6436.773%C+5.329%C22.6C*8C+21514.1h87.3C**237.5C**
M20 Basilisk 452307349.029M6.7336.497%C7.492%B++25.4C**12B+24612.1h90.4C**247.8C**
NS-11A 3173072671.15C+1.1527.148%B+20.195%C+22.1C-N/A7013.9h16.9D-62.4C+
Tank Mine 468299684.397B**2.1061.431%A*N/A130B+73.5B+14872.3h3.1F-5B*
M60-A Bulldog 359295476.277C+3.9837.301%C++1.017%C--29.8C6.5C++1689.9h6.4C17.2C++
Coyote Missiles 507289694.188C**1.8951.143%CN/A32.8C+24.8C+2538.8h47.1C+92C+
NS Decimator 3452831072.645A*0.3562.568%C*2.12%C+48.8B*10.7D3905.8h4.5C**7.2B
M18 Locust 518281753.747B**1.4535.407%B+N/A16.3C+13.8C+18717.2h130.9C++369.7C**
MR11 Gatekeeper 527280387.368B*5.0746.626%B**1.071%D-27.5B*24.2B**51510.2h51.5C++110.5B+
Aspis Anti-Aircraft Phalanx Turret 613271309.033A*6.7321.732%DN/A10.3C+13B+17726.3h155.2C++714.3C+
G20 Vulcan-H 441266883.023C+0.7243.526%C-2.256%C-35.5C23.3C4207.5h96.1C**220.9C++
FA1 Barrage 2712662511.06C*1.2441.821%C++11.654%D27.1C+N/A1239.8h5.4C+12.8C*
NSX-P Naginata 2192131261.69C++0.6120.357%C--23.944%D30.4C--N/A1367h13.8C67.8C+
SMG-46G Armistice 2082041161.759B0.5426.121%C17.157%C+21DN/A559.7h13.3C++51C++
M40 Fury 2262041712B+9.7030.084%DN/A52.3C+5.6D--3183.9h9.7B++32.2B+
M9 SKEP Launcher 2401971061.858A**0.4462.566%D3.046%B+32.3B*7D1736.1h4.8A+7.7A
TX1 Repeater 1961912630.726C+1.5725.356%C++26.178%B++13.5DN/A6014.1h15.4C+60.7C+
Claymore 1761751017.5A+15.2035.751%BN/A134.6C+N/A4821.3h1.2C++3.3B+
G30 Vulcan 316169364.694C*2.3930.707%C*2.367%D33.1B**28.8A*4075.1h104.5C+340.3C**
M77-B 163160533.019B++0.7232.636%D67.5%D--18.4C--N/A778.7h3.7F11.4D*
Hornet Missiles 304135159B+6.7058.927%C+N/A58.7C+73.5A+5862.3h14.4D24.4C--
SMG-46 Armistice 1321271041.221C*1.0824.679%C+9.449%D*11.4D-N/A7911.1h17.8D72.3C+
TX2 Emperor 1271251061.179C**1.1227.262%C+12%D*31.3C+N/A1024h7.7B++28.2B+
99SV 126124701.771C++0.5330.567%C+45.161%B**16.5C-N/A907.5h7.1D23.3C
M12 Kobalt 126121620.167C**17.8712.948%D-19.835%C*52.6C--2.2C--1512.3h14.7B++113.7C++
G30 Walker 190103128.583A*6.2825.126%C**N/A21.9B+18.5B+2334.7h195.3C++777.5B
T1B Cycler 104991010.98C1.3225.9%C+19.192%D--38.1C+1.9M+2812.6h18.6F-71.8D-
A30 Walker 18594185.222C++2.9225.827%C1.064%D5.9D5.8D9515.8h246.9D-956.1D
E540 Halberd-H 12983810.375B8.0860.098%BN/A51.9B+28.8B++3681.6h4.4B*7.4B**
AP30 Shredder 14080165C+2.7033.629%C*N/A22.9C17.1C+3133.5h117.2C-348.5C+
CAS 14-E 9078613C+10.7034.731%C++2.564%B*43.3D6.7C++1971.8h41.5D119.5C--
T2 Striker 17378950.821B++1.4841.289%D*N/A9.6C11.7C++2318.1h53.3C129.1D
P525 Marauder-H 656379C6.7039.099%B+N/A90C2.9D--5990.7h7.7C19.7C*
G30 Walker 1006078.571A6.2728.721%C+3.333%C-15.4C+10.3C+2223.9h231.2C804.9C+
CAS30 Tank Buster 12459461.283C+1.0235.744%D--N/A5D5.5C-17111.8h58.7C++164.3C+
NS CandyCannon 3000 535295.778S3.4875.417%M**67.308%A++23.6C+N/A532.2h3.5B+4.6B**
MANA Anti-Personnel Turret 5151222.318N/A0.0213.173%UN/A510UN/A2646600.1h18.5T*140.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03370.2h
Nano-Armor Kit4461,271,60068.9h
Snowman Soldier21600.2h
Anti-Vehicle MANA Turret3920.2h
Spawn Beacon71,1760.6h
Nanite Revive Grenade04,5211.3h
Medical Applicator613346,27825.4h
Spitfire Auto-Turret41,2951.2h
Anti-Infantry MANA Turret21620.4h
Ammunition Package8710,5254.6h
Shield Recharging Field171,6640.7h
Medical Kit2164,7685.7h
Nano-Repair Grenade01140h
Recon Detection Device123,7775.3h
M18 Rotary0690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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