Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,845)players online:
Nefinub (51)  SopDogger (9)  GunzGames (8)  yeitschiliad (5)  VTGone (5)  TheEddieBlake (4) 82
stats.dasanfall.com
Lt. Colonel Patancete[ES] Patancete
TR BR 68

KDR: 2.31

Score: 43m

Last Seen: May 21st, 2019 9:15 PM
- OFFLINE - 129.8 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 54
Level Progress (to 69): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HEAT T9A "Butcher" C75 Viper Hellfire Rocket Pods L100 Python HESH P2-120 AP P2-120 HESH T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Patancete



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $674,289 MLG Score: 539
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.805%21.23%46323117425,4921.651360.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.148%0.133C++0.066C+0.521B+HEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.119C+14.3-0.003C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.607%1.223%494311943,76294912933.96417291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.562%-0.186C-0.343C--0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.7-0.263C72.5-0.368C-131.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.255%2.824%17548118918,4841336568113.825325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%-0.456D0.157C++0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.382C**8.70.309C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.295%5.963%4591311844,595106016274.33082282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.091%-0.545D0.384C**0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.5-0.037C+37.40.058C+86.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.38%57.747%45921195284164550.172644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.745%-0.544D-0.609D-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.678D5.2-0.636D11.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.674%11.611%4591119626797950.272727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.016C+-0.59D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.027C+5.4-0.101C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 54
43m258.7%342 (20.5k)294 (17.6k)2.3076168,19029,5502.9431568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197489520.525%10.685%21904:5727

12% Combat Medic38% Engineer32% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2014 2:01 PMApr 24th, 2015 10:00 AMMay 26th, 2019 9:42 PM (4h) (PST)May 21st, 2019 6:37 PM (5d) (PST)May 21st, 2019 5:15 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7811116700.4650.2020.0501.4450.093539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,8636,64640,2172812387617,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2441.7h/101.7d 18,780 7,286 28,518 211.8k 3,830 6,858 13,668 114.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:3,518
Deaths:2,463
KDR:1.428
Accuracy:20.289% D-
HSR:21.433% D-
T9 CARV-S
C+
Kills:2,054
Deaths:1,567
KDR:1.311
Accuracy:19.799% C-
HSR:24.148% C+
NS-15M2
C+
Kills:1,410
Deaths:853
KDR:1.653
Accuracy:23.636% C+
HSR:18.865% D-
TMG-50
C++
Kills:1,334
Deaths:1,247
KDR:1.070
Accuracy:21.771% C++
HSR:22.939% C+
T9 CARV
C+
Kills:1,321
Deaths:1,284
KDR:1.029
Accuracy:18.866% C+
HSR:22.332% C+
NSX Naginata
C+
Kills:1,288
Deaths:859
KDR:1.499
Accuracy:21.250% C+
HSR:21.351% D-
MSW-R
C++
Kills:1,275
Deaths:903
KDR:1.412
Accuracy:20.943% C
HSR:24% C++
T16 Rhino
C++
Kills:1,219
Deaths:1,105
KDR:1.103
Accuracy:21.524% C++
HSR:18.540% C--
T32 Bull
C+
Kills:1,201
Deaths:622
KDR:1.931
Accuracy:22.550% C+
HSR:18.401% D
MG-H1 Watchman
C+
Kills:1,176
Deaths:725
KDR:1.622
Accuracy:21.783% C+
HSR:22.704% C-
T7 Mini-Chaingun
C+
Kills:1,161
Deaths:733
KDR:1.584
Accuracy:16.325% C+
HSR:11.972% C
NSX-P Naginata
C+
Kills:393
Deaths:216
KDR:1.819
Accuracy:21.750% C+
HSR:26.463% C
Kills:17,350
Deaths (as Heavy Assault):12,577
Deaths (to Heavy Assaults):8,933
KDR:1.3795
Kill Difference:4,773
Playtime:784.723 hours
Usage:32%
Score:12.728m
Score/min:270
Accuracy (listed only):20.874%
HSR (listed only):21.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C
HSR:21.057% C*
HC1 Cougar
C+
Kills:1,158
Deaths:890
KDR:1.301
Accuracy:24.014% C+
HSR:17.962% D
TRAC-5
B++
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B++
HSR:20.830% B
TRAC-5 S
C**
Kills:421
Deaths:358
KDR:1.176
Accuracy:23.567% C++
HSR:17.815% C**
FA1 Barrage
C++
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C++
HSR:11.611% D
NSX-P Tanto
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:23.615% N/A
HSR:14% N/A
Kills:4,202
Deaths (as Engineer):3,725
Deaths (to Engineers):5,617
KDR:1.12805
Kill Difference:477
Playtime:934.564 hours
Usage:38%
Score:18.263m
Score/min:326
Accuracy (listed only):26.687%
HSR (listed only):17.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C
HSR:21.057% C*
HC1 Cougar
C+
Kills:1,158
Deaths:890
KDR:1.301
Accuracy:24.014% C+
HSR:17.962% D
TRAC-5
B++
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B++
HSR:20.830% B
TRAC-5 S
C**
Kills:421
Deaths:358
KDR:1.176
Accuracy:23.567% C++
HSR:17.815% C**
FA1 Barrage
C++
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C++
HSR:11.611% D
SMG-46G Armistice
C+
Kills:204
Deaths:116
KDR:1.759
Accuracy:26.064% C
HSR:17.157% C+
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
NSX-P Tanto
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:23.615% N/A
HSR:14% N/A
Kills:4,533
Deaths (as Light Assault):3,945
Deaths (to Light Assaults):5,299
KDR:1.14905
Kill Difference:588
Playtime:296.618 hours
Usage:12%
Score:4.382m
Score/min:246
Accuracy (listed only):26.358%
HSR (listed only):16.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C+
Kills:204
Deaths:116
KDR:1.759
Accuracy:26.064% C
HSR:17.157% C+
TX1 Repeater
B*
Kills:193
Deaths:264
KDR:0.731
Accuracy:25.295% C++
HSR:26.425% B*
M77-B
D
Kills:160
Deaths:53
KDR:3.019
Accuracy:32.673% D
HSR:67.500% D--
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
TX2 Emperor
C+
Kills:126
Deaths:108
KDR:1.167
Accuracy:27.286% C+
HSR:11.905% D*
99SV
B**
Kills:124
Deaths:70
KDR:1.771
Accuracy:30.567% C+
HSR:45.161% B**
NS CandyCannon 3000
M**
Kills:52
Deaths:9
KDR:5.778
Accuracy:75.417% M**
HSR:67.308% A++
Kills:986
Deaths (as Infiltrator):724
Deaths (to Infiltrators):4,491
KDR:1.36188
Kill Difference:262
Playtime:90.962 hours
Usage:4%
Score:1.325m
Score/min:243
Accuracy (listed only):34.569%
HSR (listed only):34.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:1,467
Deaths:1,197
KDR:1.226
Accuracy:21.700% C
HSR:19.700% C+
Cycler TRV
C++
Kills:1,228
Deaths:917
KDR:1.339
Accuracy:21.452% C
HSR:20.195% C++
T1 Cycler
C++
Kills:1,184
Deaths:950
KDR:1.246
Accuracy:22.530% C++
HSR:22.382% C++
TORQ-9
C++
Kills:1,175
Deaths:834
KDR:1.409
Accuracy:23.120% C
HSR:24.681% C++
NS-11A
B+
Kills:429
Deaths:375
KDR:1.144
Accuracy:26.881% B+
HSR:19.814% C+
FA1 Barrage
C++
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C++
HSR:11.611% D
SMG-46G Armistice
C+
Kills:204
Deaths:116
KDR:1.759
Accuracy:26.064% C
HSR:17.157% C+
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
T1B Cycler
C+
Kills:99
Deaths:101
KDR:0.980
Accuracy:25.900% C+
HSR:19.192% D--
Kills:6,180
Deaths (as Combat Medic):4,849
Deaths (to Combat Medics):2,712
KDR:1.27449
Kill Difference:1,331
Playtime:303.505 hours
Usage:12%
Score:5.857m
Score/min:322
Accuracy (listed only):26%
HSR (listed only):18.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:600
Deaths:370
KDR:1.622
Accuracy:15.031% C+
HSR:18.500% C+
M2 Mutilator
B+
Kills:529
Deaths:325
KDR:1.628
Accuracy:14.759% C+
HSR:20.794% B+
Kills:1,129
Deaths (as MAX Suit):347.500
Deaths (to MAX Suits):1,779
KDR:3.24892
Kill Difference:781.500
Playtime:24.443 hours
Usage:1%
Score:0.465m
Score/min:317
Accuracy (listed only):14.895%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:2,603
V. Kills:348 N/A
Deaths:366
KDR:7.112
Accuracy:49.722% C*
KPH:84 C++
VKPH:11.200 C
M18 Needler
D
Kills:612
V. Kills:788 78%
Deaths:1,031
KDR:0.594
Accuracy:34.546% B+
KPH:4.400 D-
VKPH:5.700 D
M14 Banshee
B++
Kills:547
V. Kills:66 N/A
Deaths:78
KDR:7.013
Accuracy:28.046% C
KPH:39.400 C+
VKPH:4.700 B++
M18 Locust
C++
Kills:344
V. Kills:275 125%
Deaths:82
KDR:4.195
Accuracy:35.189% B+
KPH:17.700 C+
VKPH:14.100 C++
Coyote Missiles
C+
Kills:300
V. Kills:223 134%
Deaths:73
KDR:4.110
Accuracy:51.358% C
KPH:32.400 C
VKPH:24.100 C+
Hornet Missiles
A+
Kills:135
V. Kills:169 79%
Deaths:15
KDR:9
Accuracy:58.927% C+
KPH:58.500 C+
VKPH:73.300 A+
Kills:4,541 (1,503 + 0)
Deaths:1,645
KDR:2.760
VKDR:1.136
Vehicle Kills:1,869
Kill Difference:2,896
Playtime:215.257 hours
Usage:9%
Score:2.328m
Score/min:180
Piloting Accuracy:35.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:578
V. Kills:88 N/A
Deaths:36
KDR:16.056
Accuracy:45.575% B
KPH:47.700 C+
VKPH:7.300 C
AP30 Shredder
C+
Kills:96
V. Kills:69 137%
Deaths:19
KDR:5.053
Accuracy:34.197% B
KPH:24.700 C
VKPH:17.800 C+
CAS30 Tank Buster
C
Kills:60
V. Kills:66 90%
Deaths:46
KDR:1.304
Accuracy:35.502% D--
KPH:5 C--
VKPH:5.500 C
Kills:734 (60 + 674)
Deaths:101
KDR:7.267
VKDR:2.208
Vehicle Kills:223
Kill Difference:633
Playtime:28.021 hours
Usage:1%
Score:0.362m
Score/min:215
Piloting Accuracy:35.502%
Gunner Accuracy:34.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:3,292
V. Kills:536 N/A
Deaths:437
KDR:7.533
Accuracy:38.226% C+
KPH:56.100 A+
VKPH:9.100 C**
L100 Python HESH
A+
Kills:2,492
V. Kills:284 N/A
Deaths:75
KDR:33.227
Accuracy:52.565% B+
KPH:89 A+
VKPH:10.100 B+
L100 Python HEAT
A*
Kills:1,794
V. Kills:539 332%
Deaths:117
KDR:15.333
Accuracy:57.608% B++
KPH:61.900 A*
VKPH:18.600 A+
L100 Python AP
A++
Kills:1,243
V. Kills:869 143%
Deaths:115
KDR:10.809
Accuracy:53.306% C
KPH:39.200 B++
VKPH:27.400 A++
Skyguard
B+
Kills:396
V. Kills:276 143%
Deaths:108
KDR:3.667
Accuracy:27.145% C
KPH:15.900 B
VKPH:11.100 B+
LB00 Python AP
B*
Kills:382
V. Kills:145 262%
Deaths:19
KDR:20.105
Accuracy:55.547% C
KPH:63.200 B*
VKPH:24 C*
Kills:9,599 (9,599 + 0)
Deaths:871
KDR:11.021
VKDR:3.041
Vehicle Kills:2,649
Kill Difference:8,728
Playtime:178.264 hours
Usage:7%
Score:2.454m
Score/min:229
Driving Accuracy:55.547%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:4,700
V. Kills:1,611 292%
Deaths:307
KDR:15.310
Accuracy:44.034% C*
KPH:46.900 A++
VKPH:16.100 A+
P2-120 AP
B*
Kills:2,411
V. Kills:1,233 195%
Deaths:322
KDR:7.488
Accuracy:37.810% D-
KPH:39.200 B*
VKPH:20 B+
P2-120 HESH
B*
Kills:2,156
V. Kills:333 N/A
Deaths:95
KDR:22.695
Accuracy:38.654% C
KPH:69.200 B*
VKPH:10.700 B
E540 Halberd
A+
Kills:838
V. Kills:353 237%
Deaths:36
KDR:23.278
Accuracy:45.971% B++
KPH:38.600 A+
VKPH:16.300 B*
MR11 Gatekeeper
B*
Kills:280
V. Kills:247 113%
Deaths:38
KDR:7.368
Accuracy:46.600% B*
KPH:27.500 B+
VKPH:24.300 B*
G30 Vulcan
A*
Kills:169
V. Kills:147 114%
Deaths:36
KDR:4.694
Accuracy:30.707% C*
KPH:33.200 B**
VKPH:28.900 A*
G30 Walker
B
Kills:105
V. Kills:87 119%
Deaths:13
KDR:8.077
Accuracy:25.587% C*
KPH:21.400 C**
VKPH:17.700 B
Kills:10,659 (9,267 + 1,392)
Deaths:847
KDR:12.584
VKDR:4.736
Vehicle Kills:4,011
Kill Difference:9,812
Playtime:234.857 hours
Usage:10%
Score:3.978m
Score/min:282
Driving Accuracy:38.654%
Gunner Accuracy:25.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:287
V. Kills:178 160%
Deaths:89
KDR:3.225
Accuracy:43.794% C-
KPH:36.300 C
VKPH:22.500 C
E540 Halberd-H
B++
Kills:83
V. Kills:46 177%
Deaths:8
KDR:10.375
Accuracy:60.098% B
KPH:52.100 B+
VKPH:28.900 B++
P525 Marauder-H
B+
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:39.099% B+
KPH:86.700 C
VKPH:2.800 D--
Kills:433 (0 + 433)
Deaths:104
KDR:4.163
VKDR:2.173
Vehicle Kills:226
Kill Difference:329
Playtime:10.215 hours
Usage:0%
Score:0.255m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:39.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:914
V. Kills:49 N/A
Deaths:25
KDR:36.560
Accuracy:16.523% C+
KPH:62.100 C+
VKPH:3.300 C+
M40 Fury
C+
Kills:388
V. Kills:78 491%
Deaths:48
KDR:8.083
Accuracy:31.772% C-
KPH:42.800 C+
VKPH:8.600 C+
M20 Basilisk
C++
Kills:320
V. Kills:114 278%
Deaths:46
KDR:6.957
Accuracy:36.797% C+
KPH:22.500 C++
VKPH:8 C++
M20 Basilisk
B+
Kills:310
V. Kills:147 209%
Deaths:35
KDR:8.857
Accuracy:36.506% C
KPH:25.300 C**
VKPH:12 B+
M40 Fury
C+
Kills:204
V. Kills:22 N/A
Deaths:17
KDR:12
Accuracy:30.084% D
KPH:52.500 C+
VKPH:5.700 D-
M12 Kobalt
C--
Kills:121
V. Kills:5 N/A
Deaths:6
KDR:20.167
Accuracy:12.948% D-
KPH:53.800 C--
VKPH:2.200 C--
G30 Walker
C+
Kills:66
V. Kills:42 153%
Deaths:8
KDR:8.250
Accuracy:29.068% C+
KPH:16 C+
VKPH:10.200 C+
Kills:2,323 (0 + 2,323)
Deaths:185
KDR:12.557
VKDR:2.470
Vehicle Kills:457
Kill Difference:2,138
Playtime:60.490 hours
Usage:2%
Score:0.818m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:29.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:90
V. Kills:13 N/A
Deaths:6
KDR:15
Accuracy:33.614% C+
KPH:45.200 D
VKPH:6.500 C+
Kills:90 (0 + 90)
Deaths:6
KDR:15
VKDR:2.167
Vehicle Kills:13
Kill Difference:84
Playtime:1.989 hours
Usage:0%
Score:0.023m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:33.614%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 6,3114,70030715.309A13.0044.034%C*3.404%C*46.9A++16.1A+256100.3h7.2C++16.3B
T9A "Butcher" 3,5613,5182,4631.428C0.8820.289%D-21.433%D-28.5D--N/A68123.4h13.1D-64.6D-
C75 Viper 3,8283,2924377.533B+5.2338.226%C+1.428%C+56.1A+9.1C**20458.7h9.4B++24.5B++
Hellfire Rocket Pods 2,9512,6033667.112C+4.8049.722%C*N/A84C++11.2C28031h16.2B+32.5B+
L100 Python HESH 2,7762,4927533.227A*30.9252.565%B+1.284%C89A+10.1B+25228h2.9B+5.4B++
P2-120 AP 3,6442,4113227.488C++5.1837.81%D-6.221%A+39.2B*20B+30461.5h6.1B+16.1C++
P2-120 HESH 2,4892,1569522.695B++20.3938.654%C1.299%B+69.1B*10.7B27131.2h4.7C*12.2C++
T9 CARV-S 2,0972,0541,5671.311C+1.0019.799%C-24.148%C+30.4C-N/A8467.5h14.4C--72.6C+
L100 Python HEAT 2,3331,79411715.333A*13.0357.608%B++2.341%C+61.9A*18.6A+25429h4.5B+7.8B*
ASP-30 Grounder 2,4131,5811,0011.579A+0.7363.94%C*2.404%C23.4B++12.3C**16567.5h6.7B++10.5B++
TAR 1,4881,4671,1971.226C+1.0821.7%C19.7%C+22.3C-N/A5765.9h14.2C65.5C+
NS-15M2 1,4291,4108531.653C++0.6523.636%C+18.865%D-30.5C-N/A9246.3h12.5C++52.8C*
TMG-50 1,3521,3341,2471.07C+1.2421.771%C++22.939%C+23.9C-N/A9455.9h13.3C61C++
T9 CARV 1,3401,3211,2841.029C+1.2818.866%C+22.332%C+29.2C++N/A12945.3h14.5C+77.1C++
NSX Naginata 1,3151,2888591.499C++0.8121.25%C+21.351%D-32.3CN/A7839.9h14.3C67.1C+
MSW-R 1,2891,2759031.412C+0.9020.943%C24%C++30.8CN/A10041.4h13C+61.9C+
L100 Python AP 2,1121,24311510.809A8.5053.306%C4.264%B*39.2B++27.4A++27331.7h5.7C*10.6C**
Cycler TRV 1,2541,2289171.339C++0.9721.452%C20.195%C++23.1CN/A6253.2h14.7C68.4C+
T16 Rhino 1,2361,2191,1051.103C+1.2021.524%C++18.54%C--30.9C+N/A9839.5h14.8C68.9C++
T32 Bull 1,2211,2016221.931B+0.3822.55%C+18.401%D29.9CN/A8840.2h12.7C+56.2C++
T1 Cycler 1,2161,1849501.246C*1.0622.53%C++22.382%C++28.5C**N/A10341.5h14.1C*62.5B
MG-H1 Watchman 1,2011,1767251.622C++0.6921.783%C+22.704%C-35.7C+N/A9332.9h15.4C++70.9C++
TORQ-9 1,2031,1758341.409C++0.9023.12%C24.681%C++27.5CN/A9342.7h14.9C++64.4C++
LC3 Jaguar 1,2001,1737951.475C++0.8322.447%C21.057%C*18.9C-N/A5762h14.5C64.4C+
T7 Mini-Chaingun 1,1871,1617331.584B++0.7216.325%C+11.972%C31.8C+N/A10536.5h16.5C+101C++
HC1 Cougar 1,1991,1588901.301C**1.0124.014%C+17.962%D12.2DN/A3894.6h14.5C--60.4C+
TRAC-5 1,1751,1331,3850.818C+1.4924.803%B++20.83%B9.4DN/A46120.3h21.2D--85.6C+
Frag Grenade 1,1201,09911099N/A1,096.6952.282%B**N/A549.5C**10.5B+17842h3.5B6.6B++
Spear Anti-Vehicle Phalanx Turret 1,5091,0444722.213M19.9142.166%C+4.693%C**49B+21.8C++27121.3h7.6C*17.9B
M12 Kobalt 9639142536.56A+34.2516.523%C+18.49%C+62.2C+3.3C+19914.7h19C+115.2C++
E540 Halberd 1,1918383623.278A**20.9745.971%B++1.313%D--38.6A+16.3B*22821.7h5B++11B*
M60-A Bulldog 6806151061.5B*59.1956.277%B*N/A45.2C**4.8C*18813.6h6.2C+11.1B+
M18 Needler 1,4006121,0310.594C1.7134.546%B+3.268%B++4.4D-5.7D150139.4h343.7F994.9D**
M2 Mutilator 6066003701.622C+0.6915.031%C+18.5%C+28.2C++N/A8921.3h17.9C+118.8C*
L105 Zephyr 6665783616.056B+13.7545.575%BN/A47.8C+7.3C23012.1h6.1C++13.3B
C-4 9565491793.067B**0.7628.945%B++N/A94.7B70.2M+10055.8h1.6C+5.4B
M14 Banshee 613547787.013C*4.7128.046%CN/A39.4C+4.7B++13413.9h37.2C--132.8C
ML-7 6725324091.301B**1.0157.102%C++3.947%B+32B*8.4D27016.6h5.7B+9.9B+
M2 Mutilator 5395293251.628C+0.6814.759%C+20.794%B+27.8C++N/A9119h17.6C+119.6C*
M60-A Bulldog 5464891337.615B+35.3153.87%B++1.84%C-35.2C++4.1C++15713.9h6C+11.2B+
NS-11A 4424293751.144C+1.1626.881%B+19.814%C+22.6CN/A6519h16.5D61.2C++
TRAC-5 S 4404213581.176B1.1323.567%C++17.815%C**11.6DN/A3636.2h16.3D69.2C
Skyguard 6723961083.667B+1.3627.145%C2.525%C**15.9B11.1B+16924.9h122.1C++449.9C++
NSX-P Naginata 4023932161.819B0.4921.75%C+26.463%C33CN/A12111.9h13.4C+61.5C++
M40 Fury 466388488.083C++5.7831.772%C-1.546%C42.6C+8.6C+2349.1h11.9B+37.5C**
LB00 Python AP 5273821920.105B++17.8055.547%C1.832%B**63.7B*24.2C**2786h3.6B*6.4B*
M18 Locust 619344824.195B**1.8935.189%B+N/A17.6C+14.1C++18919.5h121.6C++345.5B
M20 Basilisk 434320466.957A+4.6536.797%C+5.313%C22.5C++8C++21714.2h87.6C**238.1C**
M20 Basilisk 457310358.857A**6.5536.506%C7.419%B++25.4B12B+24712.2h90.2C**247.1C*
Tank Mine 474303694.391B**2.0860.598%A*N/A126.3B+71.3C**14632.4h3.1F-5.1B++
Coyote Missiles 523300734.11C*1.8051.358%CN/A32.3C24C+2479.3h47.1C91.7C
M60-A Bulldog 359295476.277C+3.9737.301%C+1.017%D29.8C6.5C+1689.9h6.4C17.2C+
G20 Vulcan-H 465287893.225C+0.9243.794%C-2.439%C36.3C22.5C4097.9h93.8C**214.2C*
NS Decimator 3452831072.645A++0.3462.568%C**2.12%C+48.8B**10.7D3955.8h4.5C**7.2B+
MR11 Gatekeeper 527280387.368B++5.0646.6%B*1.071%D-27.5B+24.2B*51510.2h51.5C++110.6B+
Aspis Anti-Aircraft Phalanx Turret 615272309.067A*6.7621.819%DN/A10.3C+13B17726.4h156.3C+716.4C+
FA1 Barrage 2722672551.047C++1.2641.674%C++11.611%D27C+N/A1239.9h5.4C+12.8C++
M40 Fury 2262041712B+9.6930.084%DN/A52.3C+5.6D--3203.9h9.7B++32.2B+
SMG-46G Armistice 2082041161.759B+0.5526.064%C17.157%C+21DN/A559.7h13.3C++51.2C++
M9 SKEP Launcher 2401971061.858A**0.4562.566%D3.046%B+32.3A7D1736.1h4.8A+7.7A
TX1 Repeater 1981932640.731C+1.5825.295%C++26.425%B*13.6DN/A6014.2h15.3C+60.7C++
Claymore 1761751017.5A++15.1935.751%C**N/A134.6C+N/A4821.3h1.2C++3.3B+
G30 Vulcan 316169364.694C*2.3930.707%C*2.367%D33.1B**28.8A*4095.1h104.5C+340.3C*
M77-B 163160533.019B++0.7132.673%D67.5%D--18.2C--N/A768.8h3.7F-11.4D*
Hornet Missiles 304135159B+6.6958.927%C+N/A58.7C+73.5A+5872.3h14.4D24.4D
SMG-46 Armistice 1321271041.221C++1.0924.679%C+9.449%D*11.4D-N/A8011.1h17.8D72.3C+
TX2 Emperor 1281261081.167C**1.1427.286%C+11.905%D*30C+N/A994.2h7.7B++28B
99SV 126124701.771C++0.5430.567%C+45.161%B**16.5C--N/A917.5h7.1D-23.3C-
M12 Kobalt 126121620.167B17.8612.948%D-19.835%C*52.6C--2.2C--1512.3h14.7B++113.7C++
G30 Walker 192105138.077A++5.7725.587%C*N/A21.4C**17.8B2294.9h202C+789.5C**
T1B Cycler 104991010.98C1.3325.9%C+19.192%D--38.1C+1.9M+2852.6h18.6F-71.8D
AP30 Shredder 16596195.053C+2.7534.197%BN/A24.6C17.7C+3083.9h112.8C-330C+
A30 Walker 18594185.222C++2.9125.816%C1.064%D5.9D5.8D9515.8h248.9D--964.3D
CAS 14-E 10390615C+12.6933.614%C+3.333%A+45D6.5C+1922h39.9D118.6C
E540 Halberd-H 12983810.375B8.0760.098%BN/A51.9B+28.8B++3681.6h4.4B*7.4B*
T2 Striker 17378950.821B++1.4941.289%D*N/A9.6C11.7C++2338.1h53.3C-129.1D-
G30 Walker 1086688.25A5.9429.068%C+3.03%D16.1C+10.2C+2194.1h223.6C+769.2C+
P525 Marauder-H 656379C6.6939.099%B+N/A90C2.9D--6020.7h7.7C19.7C++
CAS30 Tank Buster 12660461.304C+1.0035.502%D--N/A5C--5.5C17012h58.7C+165.3C
NS CandyCannon 3000 535295.778S3.4775.417%M**67.308%A++23.6C+N/A532.2h3.5B*4.6B**
MANA Anti-Personnel Turret 5151222.318N/A0.0113.173%UN/A510UN/A2661600.1h18.5T*140.5T*
NSX-P Tanto 5350421.19C**1.1223.615%C14%F13.9DN/A723.6h15.9C+67.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,2040.7h
Anti-Vehicle MANA Turret3920.2h
Nano-Armor Kit4491,286,59169.6h
Nanite Revive Grenade04,6001.3h
Medical Applicator620350,44525.7h
Spitfire Auto-Turret41,3761.3h
Motion Spotter03370.2h
Ammunition Package8910,6884.7h
Shield Recharging Field171,6640.7h
Medical Kit2204,8205.9h
Anti-Infantry MANA Turret21620.4h
Nano-Repair Grenade01780.1h
Snowman Soldier21600.2h
Recon Detection Device123,8015.4h
M18 Rotary0690.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.88s on queries, 2.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.