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Commissar Patancete[ES] Patancete
TR BR 76

KDR: 2.32

Score: 44.7m

Last Seen: Dec 6th, 2019 9:23 PM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 33
Level Progress (to 77): 53%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HEAT T9A "Butcher" C75 Viper Hellfire Rocket Pods L100 Python HESH P2-120 AP P2-120 HESH T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $676,791 MLG Score: 541
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.823%21.226%46325120226,0111.630270.691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.325%0.118C+0.04C+0.553B+HEAD ++ (~10.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.118C+14.3-0.001C+51.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.617%1.209%494312243,80596013113.95942290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.525%-0.178C-0.336C--0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.9-0.256C72.3-0.363C-130.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.275%2.798%17148121918,6571382572913.5326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.09%-0.463D0.174C++0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.382C**8.60.31C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.86%5.55%5221512125,261108818404.83104286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.652%-0.505D0.289C*-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.6-0.024C+37.20.059C+83.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.367%58.276%52221225290168750.171801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.72%-0.538D-0.583D-0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.655D5.2-0.617D11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.278%12.647%52221225340103050.330097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.525%-0.214C-0.42C--0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.003C+5.2-0.061C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 33
44.7m260.6%344 (20.6k)296 (17.8k)2.3214370,93630,5572.9615576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227505220.544%10.622%21804:5728

12% Combat Medic39% Engineer32% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2014 2:01 PMApr 24th, 2015 10:00 AMDec 7th, 2019 8:04 AM (2h) (PST)Dec 6th, 2019 6:23 PM (16h) (PST)Dec 6th, 2019 5:23 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7831116720.4690.2020.0501.4670.094541

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0086,64540,3632812388617,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2522.4h/105.1d 19,560 7,535 29,674 222k 3,974 7,065 14,229 118.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:3,518
Deaths:2,463
KDR:1.428
Accuracy:20.289% D-
HSR:21.433% D-
T9 CARV-S
C+
Kills:2,054
Deaths:1,567
KDR:1.311
Accuracy:19.799% C-
HSR:24.148% C+
NS-15M2
C+
Kills:1,410
Deaths:853
KDR:1.653
Accuracy:23.636% C+
HSR:18.865% D-
TMG-50
C+
Kills:1,334
Deaths:1,247
KDR:1.070
Accuracy:21.771% C+
HSR:22.939% C+
T9 CARV
C+
Kills:1,321
Deaths:1,284
KDR:1.029
Accuracy:18.866% C+
HSR:22.332% C+
NSX Naginata
C+
Kills:1,288
Deaths:859
KDR:1.499
Accuracy:21.246% C+
HSR:21.351% D-
MSW-R
C+
Kills:1,275
Deaths:903
KDR:1.412
Accuracy:20.943% C
HSR:24% C+
T16 Rhino
C++
Kills:1,219
Deaths:1,105
KDR:1.103
Accuracy:21.524% C++
HSR:18.540% D
T32 Bull
C
Kills:1,202
Deaths:622
KDR:1.932
Accuracy:22.517% C
HSR:18.469% D
MG-H1 Watchman
C
Kills:1,187
Deaths:732
KDR:1.622
Accuracy:21.820% C
HSR:22.662% C--
NSX-P Naginata
C
Kills:701
Deaths:459
KDR:1.527
Accuracy:21.736% C
HSR:24.822% C--
Kills:16,509
Deaths (as Heavy Assault):12,094
Deaths (to Heavy Assaults):9,183
KDR:1.36506
Kill Difference:4,415
Playtime:796.147 hours
Usage:32%
Score:12.915m
Score/min:270
Accuracy (listed only):21.286%
HSR (listed only):21.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C
HSR:21.057% C++
HC1 Cougar
C+
Kills:1,172
Deaths:916
KDR:1.279
Accuracy:24.076% C+
HSR:17.918% D
TRAC-5
B+
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B+
HSR:20.830% C**
TRAC-5 S
C*
Kills:425
Deaths:359
KDR:1.184
Accuracy:23.534% C+
HSR:17.647% C*
NSX-P Tanto
C--
Kills:341
Deaths:263
KDR:1.297
Accuracy:23.006% C--
HSR:19.941% D-
FA1 Barrage
C++
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C++
HSR:11.611% D-
MG-C1 Kindred
B
Kills:106
Deaths:116
KDR:0.914
Accuracy:22.380% D-
HSR:25.472% B
TS4 Haymaker
B++
Kills:73
Deaths:65
KDR:1.123
Accuracy:31.705% D--
HSR:16.438% B++
AMR-66
B+
Kills:52
Deaths:27
KDR:1.926
Accuracy:30.691% B+
HSR:25% C+
Kills:4,742
Deaths (as Engineer):4,181
Deaths (to Engineers):5,784
KDR:1.13418
Kill Difference:561
Playtime:983.959 hours
Usage:39%
Score:19.449m
Score/min:329
Accuracy (listed only):27.146%
HSR (listed only):19.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C
HSR:21.057% C++
HC1 Cougar
C+
Kills:1,172
Deaths:916
KDR:1.279
Accuracy:24.076% C+
HSR:17.918% D
TRAC-5
B+
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B+
HSR:20.830% C**
TRAC-5 S
C*
Kills:425
Deaths:359
KDR:1.184
Accuracy:23.534% C+
HSR:17.647% C*
NSX-P Tanto
C--
Kills:341
Deaths:263
KDR:1.297
Accuracy:23.006% C--
HSR:19.941% D-
FA1 Barrage
C++
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C++
HSR:11.611% D-
SMG-46G Armistice
C+
Kills:208
Deaths:117
KDR:1.778
Accuracy:26.040% C+
HSR:16.827% C+
SMG-46 Armistice
C
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C
HSR:9.449% D*
MG-C1 Kindred
B
Kills:106
Deaths:116
KDR:0.914
Accuracy:22.380% D-
HSR:25.472% B
TS4 Haymaker
B++
Kills:73
Deaths:65
KDR:1.123
Accuracy:31.705% D--
HSR:16.438% B++
Kills:5,025
Deaths (as Light Assault):4,375
Deaths (to Light Assaults):5,549
KDR:1.14857
Kill Difference:650
Playtime:309.244 hours
Usage:12%
Score:4.600m
Score/min:248
Accuracy (listed only):26.434%
HSR (listed only):17.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C+
Kills:208
Deaths:117
KDR:1.778
Accuracy:26.040% C+
HSR:16.827% C+
TX1 Repeater
B*
Kills:198
Deaths:268
KDR:0.739
Accuracy:25.241% C++
HSR:26.768% B*
M77-B
D
Kills:166
Deaths:57
KDR:2.912
Accuracy:32.603% D
HSR:68.072% D--
TX2 Emperor
C
Kills:130
Deaths:117
KDR:1.111
Accuracy:26.667% C
HSR:11.539% D*
SMG-46 Armistice
C
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C
HSR:9.449% D*
99SV
B**
Kills:124
Deaths:70
KDR:1.771
Accuracy:30.567% C+
HSR:45.161% B**
NS CandyCannon 3000
M*
Kills:52
Deaths:9
KDR:5.778
Accuracy:75.417% M*
HSR:67.308% A++
Kills:1,005
Deaths (as Infiltrator):742
Deaths (to Infiltrators):4,606
KDR:1.35445
Kill Difference:263
Playtime:91.679 hours
Usage:4%
Score:1.336m
Score/min:243
Accuracy (listed only):34.459%
HSR (listed only):35.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,467
Deaths:1,197
KDR:1.226
Accuracy:21.700% C-
HSR:19.700% C
T1 Cycler
C++
Kills:1,271
Deaths:1,035
KDR:1.228
Accuracy:22.344% C+
HSR:22.502% C++
Cycler TRV
C+
Kills:1,228
Deaths:917
KDR:1.339
Accuracy:21.452% C
HSR:20.195% C+
TORQ-9
C++
Kills:1,175
Deaths:834
KDR:1.409
Accuracy:23.120% C
HSR:24.681% C++
NS-11A
B+
Kills:429
Deaths:375
KDR:1.144
Accuracy:26.881% B+
HSR:19.814% C
FA1 Barrage
C++
Kills:267
Deaths:255
KDR:1.047
Accuracy:41.674% C++
HSR:11.611% D-
SMG-46G Armistice
C+
Kills:208
Deaths:117
KDR:1.778
Accuracy:26.040% C+
HSR:16.827% C+
SMG-46 Armistice
C
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C
HSR:9.449% D*
T1B Cycler
C+
Kills:99
Deaths:101
KDR:0.980
Accuracy:25.900% C+
HSR:19.192% D--
T1S Cycler
B**
Kills:83
Deaths:88
KDR:0.943
Accuracy:20.573% D
HSR:27.711% B**
TS4 Haymaker
B++
Kills:73
Deaths:65
KDR:1.123
Accuracy:31.705% D--
HSR:16.438% B++
Kills:6,427
Deaths (as Combat Medic):5,088
Deaths (to Combat Medics):2,793
KDR:1.26317
Kill Difference:1,339
Playtime:309.669 hours
Usage:12%
Score:5.982m
Score/min:322
Accuracy (listed only):26.006%
HSR (listed only):18.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:600
Deaths:370
KDR:1.622
Accuracy:15.031% C+
HSR:18.500% C+
M2 Mutilator
B+
Kills:529
Deaths:325
KDR:1.628
Accuracy:14.759% C+
HSR:20.794% B+
Kills:1,129
Deaths (as MAX Suit):347.500
Deaths (to MAX Suits):1,816
KDR:3.24892
Kill Difference:781.500
Playtime:24.443 hours
Usage:1%
Score:0.465m
Score/min:317
Accuracy (listed only):14.895%
HSR (listed only):19.647%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:2,617
V. Kills:351 N/A
Deaths:367
KDR:7.131
Accuracy:49.738% C*
KPH:84.300 C++
VKPH:11.300 C
M18 Needler
C--
Kills:620
V. Kills:793 78%
Deaths:1,031
KDR:0.601
Accuracy:34.565% B+
KPH:4.400 D
VKPH:5.700 C--
M14 Banshee
B++
Kills:568
V. Kills:69 N/A
Deaths:81
KDR:7.012
Accuracy:28.234% C
KPH:38.500 C
VKPH:4.700 B++
M18 Locust
C+
Kills:409
V. Kills:311 131%
Deaths:85
KDR:4.812
Accuracy:34.279% B+
KPH:17.200 C+
VKPH:13.100 C+
Coyote Missiles
C+
Kills:316
V. Kills:227 139%
Deaths:74
KDR:4.270
Accuracy:51.493% C
KPH:29.300 C+
VKPH:21 C+
Hornet Missiles
A
Kills:137
V. Kills:171 80%
Deaths:15
KDR:9.133
Accuracy:58.726% C+
KPH:59.400 C+
VKPH:74.100 A
Kills:4,667 (1,597 + 0)
Deaths:1,653
KDR:2.823
VKDR:1.163
Vehicle Kills:1,922
Kill Difference:3,014
Playtime:222.414 hours
Usage:9%
Score:2.415m
Score/min:181
Piloting Accuracy:34.279%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:583
V. Kills:89 N/A
Deaths:36
KDR:16.194
Accuracy:45.539% B
KPH:47.700 C+
VKPH:7.300 C
AP30 Shredder
B
Kills:171
V. Kills:107 158%
Deaths:22
KDR:7.773
Accuracy:35.731% B
KPH:30.100 C++
VKPH:18.800 C+
C150 Dalton
C-
Kills:146
V. Kills:104 139%
Deaths:16
KDR:9.125
Accuracy:34.225% C--
KPH:26.800 C-
VKPH:19.100 C-
Dual-75 Duster
C
Kills:107
V. Kills:7 N/A
Deaths:2
KDR:53.500
Accuracy:36.641% C
KPH:55.900 C
VKPH:3.700 C-
CAS30 Tank Buster
C-
Kills:66
V. Kills:71 92%
Deaths:47
KDR:1.404
Accuracy:36.293% D--
KPH:5 D
VKPH:5.400 C-
Kills:1,073 (66 + 1,007)
Deaths:123
KDR:8.724
VKDR:3.073
Vehicle Kills:378
Kill Difference:950
Playtime:38.387 hours
Usage:2%
Score:0.591m
Score/min:257
Piloting Accuracy:36.293%
Gunner Accuracy:36.641%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:3,292
V. Kills:536 N/A
Deaths:437
KDR:7.533
Accuracy:38.226% C+
KPH:56.100 A+
VKPH:9.100 C++
L100 Python HESH
A+
Kills:2,547
V. Kills:291 N/A
Deaths:75
KDR:33.960
Accuracy:52.539% B+
KPH:88.400 A+
VKPH:10.100 C*
L100 Python HEAT
A++
Kills:1,794
V. Kills:539 332%
Deaths:117
KDR:15.333
Accuracy:57.608% B+
KPH:61.900 A++
VKPH:18.600 B**
L100 Python AP
A
Kills:1,243
V. Kills:869 143%
Deaths:115
KDR:10.809
Accuracy:53.306% C
KPH:39.200 B+
VKPH:27.400 A
LB00 Python AP
B++
Kills:701
V. Kills:275 254%
Deaths:24
KDR:29.208
Accuracy:52.493% D
KPH:62.100 B++
VKPH:24.400 C++
Skyguard
B+
Kills:401
V. Kills:279 143%
Deaths:108
KDR:3.713
Accuracy:27.131% C
KPH:16 C*
VKPH:11.200 B+
Kills:9,978 (9,978 + 0)
Deaths:876
KDR:11.390
VKDR:3.184
Vehicle Kills:2,789
Kill Difference:9,102
Playtime:184.471 hours
Usage:7%
Score:2.558m
Score/min:231
Driving Accuracy:27.131%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:4,712
V. Kills:1,614 292%
Deaths:308
KDR:15.299
Accuracy:44.042% C*
KPH:46.800 A++
VKPH:16 A
P2-120 AP
B++
Kills:2,449
V. Kills:1,251 196%
Deaths:325
KDR:7.535
Accuracy:37.832% D-
KPH:39.400 B++
VKPH:20.100 B+
P2-120 HESH
B++
Kills:2,219
V. Kills:350 N/A
Deaths:98
KDR:22.643
Accuracy:38.939% C
KPH:68.700 B++
VKPH:10.800 C*
E540 Halberd
A
Kills:1,079
V. Kills:442 244%
Deaths:36
KDR:29.972
Accuracy:44.760% B+
KPH:37.500 A
VKPH:15.400 B++
MR11 Gatekeeper
A
Kills:296
V. Kills:256 115%
Deaths:38
KDR:7.789
Accuracy:46.143% B*
KPH:28 B*
VKPH:24.200 A
G30 Vulcan
A*
Kills:169
V. Kills:147 114%
Deaths:36
KDR:4.694
Accuracy:30.784% C++
KPH:33.100 B**
VKPH:28.800 A*
G30 Walker
C**
Kills:108
V. Kills:89 120%
Deaths:13
KDR:8.308
Accuracy:25.697% C+
KPH:21.900 C*
VKPH:18 C**
Kills:11,032 (9,380 + 1,652)
Deaths:854
KDR:12.918
VKDR:4.858
Vehicle Kills:4,149
Kill Difference:10,178
Playtime:244.511 hours
Usage:10%
Score:4.179m
Score/min:285
Driving Accuracy:38.939%
Gunner Accuracy:25.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:296
V. Kills:182 162%
Deaths:90
KDR:3.289
Accuracy:43.504% D
KPH:35.900 C
VKPH:22.100 C
E540 Halberd-H
B*
Kills:94
V. Kills:51 181%
Deaths:10
KDR:9.400
Accuracy:61.095% B+
KPH:53.900 B+
VKPH:29.200 B*
P525 Marauder-H
B+
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:39.099% B+
KPH:86.700 C
VKPH:2.800 D*
Kills:453 (0 + 453)
Deaths:107
KDR:4.234
VKDR:2.196
Vehicle Kills:235
Kill Difference:346
Playtime:10.714 hours
Usage:0%
Score:0.270m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:39.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:946
V. Kills:50 N/A
Deaths:26
KDR:36.385
Accuracy:16.662% C+
KPH:61.600 C+
VKPH:3.300 C+
M40 Fury
C+
Kills:388
V. Kills:78 491%
Deaths:48
KDR:8.083
Accuracy:31.765% C
KPH:42.800 C+
VKPH:8.600 C+
M20 Basilisk
C*
Kills:329
V. Kills:118 276%
Deaths:46
KDR:7.152
Accuracy:36.910% C
KPH:22.600 C*
VKPH:8.100 C++
M20 Basilisk
B+
Kills:321
V. Kills:150 213%
Deaths:35
KDR:9.171
Accuracy:36.879% C
KPH:25.300 B
VKPH:11.800 B+
M40 Fury
C+
Kills:204
V. Kills:22 N/A
Deaths:17
KDR:12
Accuracy:30.084% D
KPH:52.500 C+
VKPH:5.700 D-
M12 Kobalt
C-
Kills:123
V. Kills:5 N/A
Deaths:6
KDR:20.500
Accuracy:13.145% D-
KPH:53.500 C-
VKPH:2.200 C-
G30 Walker
C++
Kills:79
V. Kills:46 168%
Deaths:8
KDR:9.875
Accuracy:29.441% C+
KPH:17.300 C++
VKPH:10.100 C+
Kills:2,390 (0 + 2,390)
Deaths:186
KDR:12.849
VKDR:2.522
Vehicle Kills:469
Kill Difference:2,204
Playtime:62.367 hours
Usage:2%
Score:0.840m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:29.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:110
V. Kills:15 N/A
Deaths:6
KDR:18.333
Accuracy:32.655% C
KPH:48.700 C--
VKPH:6.600 C++
Kills:110 (0 + 110)
Deaths:6
KDR:18.333
VKDR:2.500
Vehicle Kills:15
Kill Difference:104
Playtime:2.257 hours
Usage:0%
Score:0.028m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:32.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 6,3264,71230815.299A++12.9844.042%C*3.396%C*46.8A++16A264100.7h7.2C*16.3B+
T9A "Butcher" 3,5613,5182,4631.428C0.8920.289%D-21.433%D-28.5D-N/A69123.4h13.1D64.6D
C75 Viper 3,8283,2924377.533B**5.2138.226%C+1.428%C+56.1A+9.1C++20458.7h9.4B+24.5B++
Hellfire Rocket Pods 2,9682,6173677.131C+4.8149.738%C*N/A84.1C++11.3C28231.1h16.2C**32.5B+
L100 Python HESH 2,8382,5477533.96A*31.6452.539%B+1.256%C+88.4A+10.1C*25128.8h2.9B+5.5B++
P2-120 AP 3,7002,4493257.535C++5.2137.832%D-6.125%A++39.4B++20.1B+30762.2h6B+16C++
P2-120 HESH 2,5692,2199822.643B++20.3238.939%C1.262%B+68.7B++10.8C*27832.3h4.7C*12.1C++
T9 CARV-S 2,0972,0541,5671.311C+1.0119.799%C-24.148%C+30.4C-N/A8467.5h14.4C-72.6C+
L100 Python HEAT 2,3331,79411715.333A*13.0157.608%B+2.341%C+61.9A++18.6B**25429h4.5B*7.8B**
ASP-30 Grounder 2,4541,6071,0091.593A0.7363.993%C*2.365%C23.6B*12.4C**16768.2h6.7B++10.4B++
TAR 1,4881,4671,1971.226C+1.1021.7%C-19.7%C22.3C--N/A5865.9h14.2C65.5C+
NS-15M2 1,4291,4108531.653C+0.6723.636%C+18.865%D-30.5C-N/A9246.3h12.5C++52.8C*
TMG-50 1,3521,3341,2471.07C+1.2521.771%C+22.939%C+23.8C-N/A9456.1h13.3C61C++
T9 CARV 1,3401,3211,2841.029C+1.2918.866%C+22.332%C+29.2C+N/A13045.3h14.5C++77.1C++
NSX Naginata 1,3151,2888591.499C*0.8221.246%C+21.351%D-32.3CN/A7839.9h14.3C67.1C+
MSW-R 1,2891,2759031.412C+0.9120.943%C24%C+30.8CN/A10141.4h13C+61.9C+
T1 Cycler 1,3051,2711,0351.228C*1.0922.344%C+22.502%C++29.4C**N/A10543.2h13.9C**62.2B
L100 Python AP 2,1121,24311510.809B*8.4953.306%C4.264%B**39.2B+27.4A27631.7h5.7C*10.6C++
Cycler TRV 1,2541,2289171.339C++0.9821.452%C20.195%C+23.1C-N/A6353.2h14.7C68.4C+
T16 Rhino 1,2361,2191,1051.103C+1.2221.524%C++18.54%D30.9C+N/A9939.5h14.8C+68.9C++
Frag Grenade 1,2371,21011210N/A1,207.6852.822%B**N/A576.2B+12.9B+18162.1h3.4B+6.4B++
T32 Bull 1,2221,2026221.932B+0.3922.517%C18.469%D29.8C-N/A8840.3h12.7C++56.3C++
MG-H1 Watchman 1,2131,1877321.622C++0.7021.82%C22.662%C--35.9CN/A9333.1h15.4C++70.6C++
T7 Mini-Chaingun 1,2041,1787411.59B++0.7316.285%C+11.969%C32C+N/A10636.8h16.4C+100.5C++
TORQ-9 1,2031,1758341.409C++0.9123.12%C24.681%C++27.5CN/A9442.7h14.9C++64.4C++
LC3 Jaguar 1,2001,1737951.475C++0.8522.447%C21.057%C++18.9C-N/A5762h14.5C+64.4C+
HC1 Cougar 1,2171,1729161.279C**1.0424.076%C+17.918%D12DN/A3797.4h14.6C--60.6C+
TRAC-5 1,1751,1331,3850.818C++1.5024.803%B+20.83%C**9.4DN/A46120.6h21.2D-85.6C+
E540 Halberd 1,5211,0793629.972M++27.6544.76%B+1.112%D--37.6A15.4B++22128.7h4.9B*11B*
Spear Anti-Vehicle Phalanx Turret 1,5161,0494722.319M20.0042.164%C4.671%B+48.8B++21.7C+27021.5h7.6C*18B
M12 Kobalt 9969462636.385A34.0616.662%C+18.71%C+61.4C+3.2C+19615.4h19.1C+114.8C++
LB00 Python AP 9767012429.208B*26.8952.493%D0.999%B62B++24.3C++26711.3h3.5B*6.6B++
NSX-P Naginata 7177014591.527C*0.7921.736%C24.822%C--33.7CN/A10920.8h12.9C++59.1C++
C-4 1,1106802153.163A0.8427.934%C**N/A106.3B+67.2M9736.4h1.5C+5.3C**
M60-A Bulldog 6906221062.2B++59.8856.315%B*N/A45.4C*5C++19113.7h6.2C+11.1B+
M18 Needler 1,4136201,0310.601C1.7234.565%B+3.226%B*4.4D5.7C--151139.7h340.7D**985.6D*
M2 Mutilator 6066003701.622C+0.7015.031%C+18.5%C+28.2C++N/A8921.3h17.9C++118.8C*
L105 Zephyr 6725833616.194B+13.8745.539%BN/A47.8C+7.3C23112.2h6.1C**13.3B+
M14 Banshee 637568817.012C++4.6928.234%CN/A38.4C4.7B++13114.8h37.7C--133.5C
ML-7 6725324091.301B**1.0257.102%C++3.947%B+32B*8.4D27216.6h5.7B+9.9B+
M2 Mutilator 5395293251.628C+0.6914.759%C+20.794%B+27.8C++N/A9119h17.6C++119.6C*
M60-A Bulldog 5524951338.077C**35.7653.894%B++1.818%C-35.4C+4.1C+15714h6.1C++11.3B+
NS-11A 4424293751.144C+1.1826.881%B+19.814%C22.6C-N/A6619h16.5D61.2C+
TRAC-5 S 4444253591.184B+1.1423.534%C+17.647%C*11.7DN/A3636.3h16.2D69C
M18 Locust 720409854.812A2.4934.279%B+N/A17.2C+13.1C+19523.8h117.5C++342.7B
Skyguard 6804011083.713B+1.3927.131%C2.494%B16C*11.2B+17025h121.1C++446.3C++
M40 Fury 466388488.083C++5.7631.765%C1.546%C+42.6C+8.6C+2349.1h11.9B+37.5B
NSX-P Tanto 3503412631.297B+1.0223.006%C--19.941%D-31.9C++N/A9710.7h13.2B+57.3C*
M20 Basilisk 447329467.152A+4.8336.91%C5.775%C+22.7C*8.1C++21814.5h87.9C**238.1C**
M20 Basilisk 471321359.171A**6.8536.879%C7.477%B++25.3B11.8B+24512.7h91C**246.9C**
M60-A Bulldog 386319476.787C+4.4737.968%C++1.254%C31C6.5C+18510.3h6.3C16.6C++
Coyote Missiles 543316744.27B1.9551.493%CN/A29.3C+21C+22210.8h47.2C+91.6C+
Tank Mine 489315724.375B*2.0559.862%A++N/A126B69.6C*14342.5h3F-5.1B++
MR11 Gatekeeper 552296387.789B++5.4746.143%B*1.014%D-27.9B*24.2A50810.6h50.6C++109.6B+
G20 Vulcan-H 478296903.289C+0.9743.504%D2.365%C36.1C22.2C4098.2h93.8B215.6C++
NS Decimator 3452831082.62A++0.3062.604%C*2.12%C+48.8B++10.7D3985.8h4.5C*7.2C**
Aspis Anti-Aircraft Phalanx Turret 620275309.167A*6.8521.835%DN/A10.4C+13B+17726.5h155C+709.9C+
FA1 Barrage 2722672551.047C++1.2741.674%C++11.611%D-27C+N/A1259.9h5.4C+12.8C*
SMG-46G Armistice 2122081171.778B+0.5426.04%C+16.827%C+21DN/A559.9h13.2C*50.9C++
M40 Fury 2262041712B+9.6830.084%DN/A52.3C+5.6D-3203.9h9.7B*32.2B+
TX1 Repeater 2041982680.739C+1.5825.241%C++26.768%B*13.8DN/A6214.3h15.1C+59.8C++
M9 SKEP Launcher 2421981061.868M+0.4562.647%D3.03%B+32.5B**7.2D1746.1h4.8A+7.7A
Claymore 1871861116.909A+14.5934.477%C**N/A132.9C+N/A4651.4h1.2C++3.4B+
AP30 Shredder 278171227.773C+5.4535.731%B2.339%B30C++18.8C+3395.7h93.1C++260.6C**
G30 Vulcan 316169364.694C*2.3730.784%C++2.367%D33.1B**28.8A*4085.1h105C+341C*
M77-B 169166572.912B+0.5932.603%D68.072%D--18.4C--N/A779h3.7F11.3D*
C150 Dalton 250146169.125C++6.8034.225%C--N/A27C-19.3C-4695.4h3.8B11C*
Hornet Missiles 308137159.133B+6.8158.726%C+N/A59.6C+74.3A6062.3h14.7D25C-
TX2 Emperor 1321301171.111C*1.2126.667%C11.539%D*30.2C+N/A984.3h7.8B++29.2B+
SMG-46 Armistice 1321271041.221C++1.1024.679%C9.449%D*11.4D-N/A8011.1h17.8D72.3C+
99SV 126124701.771C*0.5530.567%C+45.161%B**16.5C--N/A937.5h7.1D-23.3C
M12 Kobalt 128123620.5C*18.1813.145%D-19.512%C++53.5C-2.2C-1522.3h14.8B++112.8C++
CAS 14-E 125110618.333C++16.0132.655%C3.636%A++47.8C--6.5C++2072.3h37.2C113.9C
G30 Walker 197108138.308A++5.9925.697%C+N/A22C*18.2C**2334.9h198.5C++772.3C*
Dual-75 Duster 114107253.5M+51.1836.641%CN/A56.3C3.7C-2161.9h6.3C17.1C+
MG-C1 Kindred 1081061160.914C+1.4122.38%D-25.472%B16.3DN/A426.5h13.3C59.2C
T1B Cycler 104991010.98C1.3425.9%C+19.192%D--38.1C1.9A++2912.6h18.6F-71.8D--
A30 Walker 18997185.389C++3.0725.839%C+1.031%D6.1D5.8D9615.9h242D-936.4C--
E540 Halberd-H 14594109.4C++7.0861.095%B+N/A55.3B+30B**3911.7h4.4B*7.2B**
T1S Cycler 8483880.943C+1.3820.573%D27.711%B**23.7CN/A1183.5h15.4D74.8D
G30 Walker 1257989.875A++7.5529.441%C+2.532%D17.2C++10C+2224.6h212.9C+723.1C++
T2 Striker 17378970.804B+1.5241.152%D--N/A9.5C-11.6C++2318.2h53.9C--130.9D-
TS4 Haymaker 7373651.123C+1.2031.705%D--16.438%B++29.2C+N/A872.5h4.7C+14.9C-
CAS30 Tank Buster 13766471.404C+0.9236.293%D--N/A5D5.4C-16213.1h62.7C+172.7C
P525 Marauder-H 656379C6.6839.099%B+N/A90C2.9D--6140.7h7.7C+19.7C*
A30 Walker 10561311.968C+0.3519.314%D-N/A11.7C-8.5C--1285.2h124C*642.3C+
AMR-66 5752271.926B**0.4030.691%B+25%C+26C*2.5M**2622h7.5B++24.5B++
NS CandyCannon 3000 535295.778S3.4675.417%M*67.308%A++23.6C+N/A532.2h3.5B+4.6B**
MANA Anti-Personnel Turret 5151222.318N/A0.0013.173%UN/A510UN/A2736200.1h18.5T*140.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,2500.7h
Anti-Vehicle MANA Turret3920.2h
Nano-Armor Kit4861,334,72372.1h
Nanite Revive Grenade04,6571.3h
Medical Applicator624356,70826.1h
Spitfire Auto-Turret41,6661.5h
Motion Spotter03370.2h
Shield Recharging Field171,6640.7h
Ammunition Package9011,4004.9h
Medical Kit2224,9106h
Anti-Infantry MANA Turret21640.4h
Snowman Soldier21600.2h
Nano-Repair Grenade02320.1h
Recon Detection Device123,8405.5h
M18 Rotary0690.3h

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