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Captain Patancete[ES] Patancete
TR BR 59

KDR: 2.29

Score: 41.6m

Last Seen: Dec 13th, 2018 10:17 PM
- OFFLINE - 20.8 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 52
Level Progress (to 60): 8%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HEAT T9A "Butcher" C75 Viper Hellfire Rocket Pods P2-120 AP L100 Python HESH T9 CARV-S P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $666,783 MLG Score: 533
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.744%21.246%4622399925,0451.668890.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.155%0.139C++0.099C+0.508B+HEAD ++ (~10.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.121C+14.3-0.003C+51.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.714%1.252%489310193,67593812793.91374287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%-0.182C-0.33C--0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.3-0.284C73.7-0.395C--132.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.168%2.87%17488101418,1191312560613.8102323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%-0.457D0.146C++0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.374C**8.70.302C*15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.215%6.083%4201310094,126103814543.97495284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%-0.549D0.447B0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130-0.103C+39.3-0.003C+90.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.366%57.747%42021020284160550.176947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%-0.553D-0.62D-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.688D5.2-0.643D11.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.821%11.654%4201102126695050.279706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.037C+-0.567D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.031C+5.4-0.103C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 52
41.6m256.3%341 (20.5k)293 (17.6k)2.2868165,75528,7542.9140359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022474320.434%10.737%21904:5725

12% Combat Medic38% Engineer33% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2014 2:01 PMApr 24th, 2015 10:00 AMDec 14th, 2018 1:21 AM (2d) (PST)Dec 13th, 2018 7:46 PM (2d) (PST)Dec 13th, 2018 6:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7801116690.4630.2020.0501.4240.093533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,8186,66540,1532812385617,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2368.3h/98.7d 18,035 7,060 27,659 202.4k 3,694 6,598 13,194 110.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:3,518
Deaths:2,463
KDR:1.428
Accuracy:20.289% D-
HSR:21.433% D-
T9 CARV-S
C+
Kills:2,054
Deaths:1,567
KDR:1.311
Accuracy:19.799% C
HSR:24.148% C+
NS-15M2
C+
Kills:1,410
Deaths:853
KDR:1.653
Accuracy:23.636% C+
HSR:18.865% D-
TMG-50
C++
Kills:1,334
Deaths:1,247
KDR:1.070
Accuracy:21.771% C++
HSR:22.939% C+
T9 CARV
C+
Kills:1,321
Deaths:1,284
KDR:1.029
Accuracy:18.866% C+
HSR:22.332% C+
NSX Naginata
C+
Kills:1,288
Deaths:859
KDR:1.499
Accuracy:21.250% C+
HSR:21.351% D-
MSW-R
C++
Kills:1,275
Deaths:903
KDR:1.412
Accuracy:20.943% C
HSR:24% C++
T16 Rhino
C*
Kills:1,219
Deaths:1,105
KDR:1.103
Accuracy:21.524% C*
HSR:18.540% D
T32 Bull
C+
Kills:1,201
Deaths:622
KDR:1.931
Accuracy:22.550% C+
HSR:18.401% D
T7 Mini-Chaingun
C+
Kills:1,151
Deaths:725
KDR:1.588
Accuracy:16.295% C+
HSR:11.903% C
MG-H1 Watchman
C+
Kills:1,136
Deaths:692
KDR:1.642
Accuracy:21.811% C+
HSR:22.623% C-
NSX-P Naginata
C+
Kills:117
Deaths:61
KDR:1.918
Accuracy:20.245% D
HSR:28.205% C+
Kills:17,024
Deaths (as Heavy Assault):12,381
Deaths (to Heavy Assaults):8,686
KDR:1.37501
Kill Difference:4,643
Playtime:771.336 hours
Usage:33%
Score:12.516m
Score/min:270
Accuracy (listed only):20.748%
HSR (listed only):21.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C+
HSR:21.057% C*
TRAC-5
B++
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B++
HSR:20.830% B
HC1 Cougar
C+
Kills:1,073
Deaths:821
KDR:1.307
Accuracy:23.925% C+
HSR:17.801% D
TRAC-5 S
C**
Kills:421
Deaths:358
KDR:1.176
Accuracy:23.567% C*
HSR:17.815% C**
FA1 Barrage
C*
Kills:266
Deaths:251
KDR:1.060
Accuracy:41.821% C*
HSR:11.654% D
Kills:4,066
Deaths (as Engineer):3,610
Deaths (to Engineers):5,514
KDR:1.12632
Kill Difference:456
Playtime:902.418 hours
Usage:38%
Score:17.551m
Score/min:324
Accuracy (listed only):27.313%
HSR (listed only):17.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,173
Deaths:795
KDR:1.475
Accuracy:22.447% C+
HSR:21.057% C*
TRAC-5
B++
Kills:1,133
Deaths:1,385
KDR:0.818
Accuracy:24.803% B++
HSR:20.830% B
HC1 Cougar
C+
Kills:1,073
Deaths:821
KDR:1.307
Accuracy:23.925% C+
HSR:17.801% D
TRAC-5 S
C**
Kills:421
Deaths:358
KDR:1.176
Accuracy:23.567% C*
HSR:17.815% C**
FA1 Barrage
C*
Kills:266
Deaths:251
KDR:1.060
Accuracy:41.821% C*
HSR:11.654% D
SMG-46G Armistice
C++
Kills:203
Deaths:116
KDR:1.750
Accuracy:26.211% C+
HSR:17.241% C++
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
Kills:4,396
Deaths (as Light Assault):3,830
Deaths (to Light Assaults):5,172
KDR:1.14778
Kill Difference:566
Playtime:284.877 hours
Usage:12%
Score:4.188m
Score/min:245
Accuracy (listed only):26.779%
HSR (listed only):16.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C++
Kills:203
Deaths:116
KDR:1.750
Accuracy:26.211% C+
HSR:17.241% C++
TX1 Repeater
B*
Kills:191
Deaths:263
KDR:0.726
Accuracy:25.398% C*
HSR:26.178% B*
M77-B
D
Kills:160
Deaths:53
KDR:3.019
Accuracy:32.636% D
HSR:67.500% D--
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
99SV
B**
Kills:124
Deaths:70
KDR:1.771
Accuracy:30.567% C+
HSR:45.161% B**
TX2 Emperor
C+
Kills:123
Deaths:103
KDR:1.194
Accuracy:27.220% C+
HSR:12.195% D*
NS CandyCannon 3000
M++
Kills:52
Deaths:9
KDR:5.778
Accuracy:75.417% M++
HSR:67.308% A+
Kills:980
Deaths (as Infiltrator):718
Deaths (to Infiltrators):4,367
KDR:1.3649
Kill Difference:262
Playtime:90.411 hours
Usage:4%
Score:1.318m
Score/min:243
Accuracy (listed only):34.590%
HSR (listed only):35.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:1,467
Deaths:1,197
KDR:1.226
Accuracy:21.700% C
HSR:19.700% C+
Cycler TRV
C++
Kills:1,228
Deaths:917
KDR:1.339
Accuracy:21.452% C
HSR:20.195% C++
T1 Cycler
C++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:22.531% C++
HSR:22.288% C++
TORQ-9
C*
Kills:1,175
Deaths:834
KDR:1.409
Accuracy:23.120% C
HSR:24.681% C*
FA1 Barrage
C*
Kills:266
Deaths:251
KDR:1.060
Accuracy:41.821% C*
HSR:11.654% D
SMG-46G Armistice
C++
Kills:203
Deaths:116
KDR:1.750
Accuracy:26.211% C+
HSR:17.241% C++
SMG-46 Armistice
C+
Kills:127
Deaths:104
KDR:1.221
Accuracy:24.679% C+
HSR:9.449% D*
NS-11A
B+
Kills:117
Deaths:97
KDR:1.206
Accuracy:26.978% B+
HSR:20.513% C+
T1B Cycler
C++
Kills:99
Deaths:101
KDR:0.980
Accuracy:25.900% C++
HSR:19.192% D--
Kills:5,862
Deaths (as Combat Medic):4,563
Deaths (to Combat Medics):2,632
KDR:1.28468
Kill Difference:1,299
Playtime:288.361 hours
Usage:12%
Score:5.580m
Score/min:323
Accuracy (listed only):26.044%
HSR (listed only):18.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:594
Deaths:370
KDR:1.605
Accuracy:15.002% C++
HSR:18.350% C+
M2 Mutilator
B+
Kills:525
Deaths:325
KDR:1.615
Accuracy:14.745% C++
HSR:20.762% B+
Kills:1,119
Deaths (as MAX Suit):347.500
Deaths (to MAX Suits):1,754
KDR:3.22014
Kill Difference:771.500
Playtime:24.338 hours
Usage:1%
Score:0.462m
Score/min:316
Accuracy (listed only):14.874%
HSR (listed only):19.556%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:2,579
V. Kills:343 N/A
Deaths:363
KDR:7.105
Accuracy:49.822% C*
KPH:84.300 C++
VKPH:11.200 C
M18 Needler
D
Kills:610
V. Kills:787 77%
Deaths:1,030
KDR:0.592
Accuracy:34.546% B+
KPH:4.400 D-
VKPH:5.600 D
M14 Banshee
B+
Kills:486
V. Kills:59 N/A
Deaths:72
KDR:6.750
Accuracy:28.502% C+
KPH:38.700 C+
VKPH:4.700 B+
Coyote Missiles
C+
Kills:283
V. Kills:215 131%
Deaths:68
KDR:4.162
Accuracy:51.216% C
KPH:32.600 C+
VKPH:24.800 C+
M18 Locust
C+
Kills:235
V. Kills:211 111%
Deaths:66
KDR:3.561
Accuracy:35.749% B+
KPH:14.500 C
VKPH:13 C+
Hornet Missiles
A+
Kills:135
V. Kills:169 79%
Deaths:15
KDR:9
Accuracy:58.927% C+
KPH:58.500 C+
VKPH:73.300 A+
Kills:4,328 (1,331 + 0)
Deaths:1,614
KDR:2.682
VKDR:1.105
Vehicle Kills:1,784
Kill Difference:2,714
Playtime:209.642 hours
Usage:9%
Score:2.256m
Score/min:179
Piloting Accuracy:35.749%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:567
V. Kills:86 N/A
Deaths:36
KDR:15.750
Accuracy:45.650% B
KPH:48 C+
VKPH:7.300 C
CAS30 Tank Buster
C-
Kills:59
V. Kills:65 89%
Deaths:46
KDR:1.283
Accuracy:35.744% D--
KPH:5 C--
VKPH:5.500 C-
Kills:626 (59 + 567)
Deaths:82
KDR:7.634
VKDR:1.841
Vehicle Kills:151
Kill Difference:544
Playtime:23.619 hours
Usage:1%
Score:0.286m
Score/min:202
Piloting Accuracy:35.744%
Gunner Accuracy:45.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:3,292
V. Kills:536 N/A
Deaths:437
KDR:7.533
Accuracy:38.226% C+
KPH:56.100 A+
VKPH:9.100 B
L100 Python HESH
A+
Kills:2,317
V. Kills:270 N/A
Deaths:71
KDR:32.634
Accuracy:52.336% B+
KPH:88.200 A+
VKPH:10.300 B++
L100 Python HEAT
A*
Kills:1,794
V. Kills:539 332%
Deaths:117
KDR:15.333
Accuracy:57.608% B++
KPH:61.900 A*
VKPH:18.600 A+
L100 Python AP
A++
Kills:1,243
V. Kills:869 143%
Deaths:115
KDR:10.809
Accuracy:53.306% C
KPH:39.200 B*
VKPH:27.400 A++
Skyguard
B+
Kills:396
V. Kills:276 143%
Deaths:107
KDR:3.701
Accuracy:27.157% C
KPH:15.900 B+
VKPH:11.100 B+
LB00 Python AP
A
Kills:234
V. Kills:88 263%
Deaths:9
KDR:26
Accuracy:57.760% C+
KPH:65 A
VKPH:24.500 B+
Kills:9,276 (9,276 + 0)
Deaths:856
KDR:10.836
VKDR:3.012
Vehicle Kills:2,578
Kill Difference:8,420
Playtime:174.063 hours
Usage:7%
Score:2.382m
Score/min:228
Driving Accuracy:57.760%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:4,659
V. Kills:1,597 292%
Deaths:304
KDR:15.326
Accuracy:43.996% C**
KPH:46.800 A++
VKPH:16 A+
P2-120 AP
B*
Kills:2,389
V. Kills:1,224 195%
Deaths:320
KDR:7.466
Accuracy:37.745% D-
KPH:39.100 B*
VKPH:20 B+
P2-120 HESH
B**
Kills:2,029
V. Kills:295 N/A
Deaths:87
KDR:23.322
Accuracy:38.177% C
KPH:71.900 B**
VKPH:10.400 B
E540 Halberd
B*
Kills:535
V. Kills:255 209%
Deaths:29
KDR:18.448
Accuracy:45.364% B+
KPH:33.700 B*
VKPH:16.100 B*
MR11 Gatekeeper
A
Kills:280
V. Kills:247 113%
Deaths:37
KDR:7.568
Accuracy:46.790% B**
KPH:27.900 B**
VKPH:24.600 A
G30 Vulcan
A**
Kills:160
V. Kills:142 112%
Deaths:36
KDR:4.444
Accuracy:30.624% C*
KPH:32.600 B**
VKPH:28.900 A**
G30 Walker
B+
Kills:91
V. Kills:82 110%
Deaths:11
KDR:8.273
Accuracy:24.826% C++
KPH:20.900 B+
VKPH:18.800 B+
Kills:10,143 (9,077 + 1,066)
Deaths:824
KDR:12.309
VKDR:4.663
Vehicle Kills:3,842
Kill Difference:9,319
Playtime:224.036 hours
Usage:9%
Score:3.755m
Score/min:279
Driving Accuracy:38.177%
Gunner Accuracy:24.826%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:265
V. Kills:175 151%
Deaths:88
KDR:3.011
Accuracy:43.806% C
KPH:35.400 C
VKPH:23.400 C
E540 Halberd-H
B+
Kills:63
V. Kills:36 170%
Deaths:7
KDR:9
Accuracy:58.580% C++
KPH:48.800 C**
VKPH:27.900 B+
Kills:328 (0 + 328)
Deaths:95
KDR:3.453
VKDR:2.221
Vehicle Kills:211
Kill Difference:233
Playtime:8.769 hours
Usage:0%
Score:0.214m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:58.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:824
V. Kills:45 N/A
Deaths:22
KDR:37.455
Accuracy:16.429% C+
KPH:61.100 C+
VKPH:3.300 C+
M40 Fury
C+
Kills:385
V. Kills:76 N/A
Deaths:47
KDR:8.191
Accuracy:31.805% C
KPH:42.800 C+
VKPH:8.400 C+
M20 Basilisk
C*
Kills:319
V. Kills:113 280%
Deaths:46
KDR:6.935
Accuracy:36.708% C+
KPH:22.700 C*
VKPH:8 C++
M20 Basilisk
B+
Kills:302
V. Kills:143 210%
Deaths:33
KDR:9.152
Accuracy:36.253% C
KPH:25.500 B
VKPH:12.100 B+
M40 Fury
C+
Kills:204
V. Kills:22 N/A
Deaths:17
KDR:12
Accuracy:30.084% D
KPH:52.500 C+
VKPH:5.700 D-
M12 Kobalt
C
Kills:121
V. Kills:5 N/A
Deaths:6
KDR:20.167
Accuracy:13.002% D
KPH:54.500 C-
VKPH:2.300 C
G30 Walker
C+
Kills:58
V. Kills:39 145%
Deaths:7
KDR:8.286
Accuracy:28.778% C+
KPH:15 C+
VKPH:10.100 C+
Kills:2,213 (0 + 2,213)
Deaths:178
KDR:12.433
VKDR:2.489
Vehicle Kills:443
Kill Difference:2,035
Playtime:58.398 hours
Usage:2%
Score:0.787m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:28.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:77
V. Kills:12 N/A
Deaths:6
KDR:12.833
Accuracy:34.814% C++
KPH:43.600 D
VKPH:6.800 C++
Kills:77 (0 + 77)
Deaths:6
KDR:12.833
VKDR:2
Vehicle Kills:12
Kill Difference:71
Playtime:1.767 hours
Usage:0%
Score:0.020m
Score/min:192
Piloting Accuracy:N/A%
Gunner Accuracy:34.814%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 6,2564,65930415.326A+13.0443.996%C**3.434%C*46.8A++16A+25399.6h7.2C*16.4B+
T9A "Butcher" 3,5613,5182,4631.428C0.8620.289%D-21.433%D-28.5D-N/A68123.4h13.1D-64.6D
C75 Viper 3,8283,2924377.533B++5.2538.226%C+1.428%C+56.1A+9.1B20358.7h9.4B++24.5B++
Hellfire Rocket Pods 2,9222,5793637.105C+4.8249.822%C*N/A84.3C++11.2C28130.6h16.2B++32.5B+
P2-120 AP 3,6132,3893207.466C*5.1837.745%D-6.237%A+39.1B*20B+30261.1h6.1B++16.1C**
L100 Python HESH 2,5872,3177132.634A++30.3552.336%B+1.338%C88.1A+10.3B++24826.3h2.9B+5.5B++
T9 CARV-S 2,0972,0541,5671.311C+0.9819.799%C24.148%C+30.4CN/A8467.5h14.4D72.6C+
P2-120 HESH 2,3242,0298723.322B*21.0438.177%C1.38%B+72B**10.5B25228.2h4.7C**12.3C*
L100 Python HEAT 2,3331,79411715.333A*13.0557.608%B++2.341%C61.9A*18.6A+25329h4.5B*7.8B**
ASP-30 Grounder 2,3911,5689931.579A+0.7163.913%C*2.423%C23.5B+12.4C++16666.6h6.7B+10.5B++
TAR 1,4881,4671,1971.226C+1.0621.7%C19.7%C+22.3C-N/A5765.9h14.2C65.5C+
NS-15M2 1,4291,4108531.653C++0.6323.636%C+18.865%D-30.5CN/A9146.3h12.5C++52.8C*
TMG-50 1,3521,3341,2471.07C+1.2221.771%C++22.939%C+23.9C-N/A9455.8h13.3C61C++
T9 CARV 1,3401,3211,2841.029C+1.2618.866%C+22.332%C+29.2C++N/A12845.3h14.5C+77.1C*
NSX Naginata 1,3151,2888591.499C++0.7921.25%C+21.351%D-32.3CN/A7839.9h14.3C-67.1C+
MSW-R 1,2891,2759031.412C+0.8720.943%C24%C++30.8CN/A9941.4h13C+61.9C+
L100 Python AP 2,1121,24311510.809A++8.5253.306%C4.264%B++39.2B*27.4A++27131.7h5.7B+10.6B+
Cycler TRV 1,2541,2289171.339C++0.9521.452%C20.195%C++23.1CN/A6253.2h14.7C68.4C+
T16 Rhino 1,2361,2191,1051.103C+1.1821.524%C*18.54%D30.9C+N/A9839.5h14.8C68.9C++
T32 Bull 1,2211,2016221.931B+0.3622.55%C+18.401%D29.9CN/A8840.2h12.7C+56.2C++
T1 Cycler 1,2121,1809461.247C*1.0422.531%C++22.288%C++28.6BN/A10341.3h14C**62.3B
TORQ-9 1,2031,1758341.409C++0.8823.12%C24.681%C*27.5CN/A9342.7h14.9C++64.4C++
LC3 Jaguar 1,2001,1737951.475C++0.8122.447%C+21.057%C*18.9C-N/A5762h14.5C64.4C+
T7 Mini-Chaingun 1,1771,1517251.588B++0.7016.295%C+11.903%C31.7C+N/A10436.3h16.5C+101.3C++
MG-H1 Watchman 1,1611,1366921.642C*0.6421.811%C+22.623%C-36.1C+N/A9331.5h15.4C++70.8C++
TRAC-5 1,1751,1331,3850.818C++1.4724.803%B++20.83%B9.4DN/A46120.3h21.2D--85.6C+
HC1 Cougar 1,1121,0738211.307C**0.9823.925%C+17.801%D12.1DN/A3789h14.7C--61.5C+
Frag Grenade 1,0881,06911069N/A1,066.7152.085%B*N/A534.5C*9.5C*17772h3.5B6.6B+
Spear Anti-Vehicle Phalanx Turret 1,5011,0394722.106A**19.8242.113%C+4.716%C**48.8B++21.7C++27121.3h7.6C**18B+
M12 Kobalt 8698242237.455A++35.1716.429%C+18.083%C+61C+3.3C+19713.5h19.2C+116.7C++
M60-A Bulldog 6776121061.2B*58.9156.267%B*N/A45.3B4.8C++18813.5h6.2C+11.1B+
M18 Needler 1,3976101,0300.592C1.6934.546%B+3.279%B++4.4D-5.6D150139.3h344.8F997.9D*
M2 Mutilator 6005943701.605C+0.6815.002%C++18.35%C+28C*N/A8921.2h17.9C+119.2C*
L105 Zephyr 6535673615.75B+13.4645.65%BN/A48.1C+7.3C23211.8h6.1C++13.3B
E540 Halberd 7905352918.448A++16.1645.364%B+1.869%D-33.6B*16B*22215.9h5.5B+12.2B+
ML-7 6725324091.301B**0.9957.129%C++3.947%B+32B*8.4C--26916.6h5.7B+9.9B+
M2 Mutilator 5355253251.615C+0.6714.745%C++20.762%B+27.8C*N/A9118.9h17.6C+119.6C*
C-4 9055121653.103A0.8228.995%B++N/A91.4C**70.2M+10105.6h1.6C+5.5C**
M14 Banshee 545486726.75C*4.4628.502%C+1.029%C+38.6C+4.7B+13412.6h38.4C-134.8C
M60-A Bulldog 5424851337.308B+35.0253.974%B++1.856%C-35.1C++4.1C+15813.8h6C++11.1B+
TRAC-5 S 4404213581.176B1.1123.567%C*17.815%C**11.6DN/A3636.2h16.3D69.2C+
Skyguard 6723961073.701B+1.4127.157%C2.525%C**15.9B+11.1B+16724.9h122.1C++449.6C*
M40 Fury 461385478.191C++5.9031.805%C1.558%C42.8C+8.4C+2349h11.9B+37.4B
M20 Basilisk 432319466.935A++4.6536.708%C+5.329%C22.6C*8C++21514.1h86.9C**236.8C**
M20 Basilisk 445302339.152M6.8736.253%C7.616%B++25.6B12.1B+24511.8h89.4C**246.7C**
M60-A Bulldog 359295476.277C+3.9937.301%C++1.017%C--29.8C6.5C++1689.9h6.4C17.2C++
Tank Mine 462295684.338B*2.0561.565%A*N/A128.3B+72.6B14752.3h3.1F-5B*
NS Decimator 3452831072.645A*0.3662.624%C**2.12%C+49.6B**10.9C--3885.7h4.5C**7.1B+
Coyote Missiles 498283684.162C**1.8851.216%CN/A32.5C+24.7C+2528.7h46.6C+91.1C+
MR11 Gatekeeper 527280377.568B**5.2846.79%B**1.071%D-28B**24.7A52010h51.3C++109.6B+
FA1 Barrage 2712662511.06C++1.2341.821%C*11.654%D27.4C+N/A1239.7h5.4C+12.8C*
G20 Vulcan-H 440265883.011C+0.7243.806%C2.264%C-35.3C23.3C4137.5h96.5C*220.2C++
Aspis Anti-Aircraft Phalanx Turret 602264308.8A++6.5121.699%DN/A10.1C+13B+17626.1h158.6C+731C+
M18 Locust 446235663.561B**1.2735.749%B+N/A14.5C13C+18316.2h146.5C+409.7C*
LB00 Python AP 322234926A23.7157.76%C+2.137%B**65A24.4B+3283.6h3.7B**6.3B**
M40 Fury 2262041712B+9.7130.084%DN/A52.3C+5.6D-3183.9h9.7B++32.2B+
SMG-46G Armistice 2072031161.75B+0.5426.211%C+17.241%C++21.1DN/A569.6h13.3C++50.9C++
M9 SKEP Launcher 2401971061.858A*0.4362.566%D3.046%B+32.3B+7C1736.1h4.8A+7.7A
TX1 Repeater 1961912630.726C+1.5625.398%C*26.178%B*13.5DN/A5914.1h15.4C60.5C+
Claymore 1761751017.5A++15.2136%BN/A134.6C+N/A4841.3h1.2C++3.3B+
G30 Vulcan 302160364.444C*2.1630.624%C*2.5%D32.7B**29A**4094.9h107.3C+350.4C*
M77-B 163160533.019B++0.7332.636%D67.5%D--18.4C--N/A778.7h3.7F-11.4D*
Hornet Missiles 304135159B+6.7158.927%C+N/A58.7C+73.5A+5792.3h14.4C--24.4C-
SMG-46 Armistice 1321271041.221C*1.0724.679%C+9.449%D*11.4D-N/A7811.1h17.8D72.3C+
99SV 126124701.771C++0.5230.567%C+45.161%B**16.5C-N/A897.5h7.1D-23.3C
TX2 Emperor 1251231031.194B1.0927.22%C+12.195%D*30.8C++N/A1014h7.7B++28.1C++
M12 Kobalt 126121620.167B17.8813.002%D19.835%C*55C2.3C1482.2h14.7B+112.9C++
NS-11A 121117971.206C+1.0826.978%B+20.513%C+18.6DN/A876.3h19.5F72.4C
NSX-P Naginata 120117611.918C**0.3720.245%D28.205%C+36.6CN/A2093.2h13.6C67C+
T1B Cycler 104991010.98C1.3125.9%C++19.192%D--38.1C+1.9M++2712.6h18.6F-71.8D
A30 Walker 18191185.056C*2.7725.732%C+1.099%D5.8D5.7D9415.7h253.3D-984.4D
G30 Walker 17391118.273M+5.9924.826%C++1.099%D-20.7B18.6B+2394.4h202.6C+816.2C*
CAS 14-E 8977612.833C+10.5534.814%C++2.597%B++42.8D6.7C++1921.8h41.8D-120.2D
T2 Striker 16371940.755B+1.5341.014%D--N/A9C11.6C+2287.9h56.6D138.1D-
E540 Halberd-H 996379C*6.7158.58%C++N/A48.5C*27.7B+3721.3h4.7B++8B*
CAS30 Tank Buster 12459461.283C+1.0035.744%D--N/A5C--5.5C-17111.8h58.7C+164.3C+
G30 Walker 975878.286B**6.0028.778%C+3.448%C14.9C+10C+2223.9h236.8C822.8C+
NS CandyCannon 3000 535295.778S3.4975.417%M++67.308%A+23.6C+N/A532.2h3.5B+4.6B**
MANA Anti-Personnel Turret 5151222.318N/A0.0313.216%UN/A510UN/A2620400.1h18.5T*140.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03370.2h
Nano-Armor Kit4411,251,10167.6h
Snowman Soldier01180.2h
Spawn Beacon71,1340.6h
Anti-Vehicle MANA Turret3920.2h
Nanite Revive Grenade04,4201.2h
Medical Applicator607342,49925.2h
Spitfire Auto-Turret31,2031.2h
Anti-Infantry MANA Turret21600.4h
Ammunition Package8710,1964.5h
Shield Recharging Field171,6640.7h
Medical Kit2144,7345.4h
Nano-Repair Grenade0540h
Recon Detection Device123,7735.3h
M18 Rotary0690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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