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Lt. General Sweetheart PatchesTheSpider[N] PatchesTheSpider
TR BR 93

KDR: 3.88

Score: 44.3m

Last Seen: Sep 26th, 2018 1:01 AM
- OFFLINE - 1849.8 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Emerald
Level Progress (to 94): 91%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV L-24R Spur AP30 Shredder T9A "Butcher" M60-A Bulldog TAR C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,293,883 MLG Score: 2633
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.661%33.81%11723798544,4283.139570.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.804%2.67M2.051A*-2.177F--HEAD ++ (~16.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.633B+9.50.331C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.462%0.542%1984610167,009562278312.4715252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%0.84B*-0.983D--0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.60.355C**47.10.108C+56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.102%0.655%173210206116821280.894583474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.125%1.393A-1.277D**0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.651B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.845%3.801%239814100810,709701438315.2767244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.073%0.81B++-0.136C1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.491B+26.90.312C*33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.418%88.388%239831019577110220.523593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.378%2.456A**1.398A0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.701B++1.50.524B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.3m268.3%467 (28k)402 (24.1k)3.8778790,30023,2864.3127693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022813229.223%19.167%56004:4437

11% Combat Medic46% Engineer33% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:36 AMApr 21st, 2018 5:05 AMOct 24th, 2018 10:35 AM (48d) (PST)Sep 25th, 2018 9:18 PM (77d) (PST)Sep 25th, 2018 9:01 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0501558950.8200.2110.1572.6130.1542633

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9749,28853,68649139157924,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1835.8h/76.5d 10,127 17,308 27,458 287.8k 1,658 5,001 16,990 115.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:12,465
Deaths:3,547
KDR:3.514
Accuracy:34.363% A**
HSR:36.125% A++
T9 CARV
M
Kills:4,426
Deaths:1,312
KDR:3.373
Accuracy:32.284% M
HSR:34.456% A++
T9A "Butcher"
A*
Kills:2,845
Deaths:811
KDR:3.508
Accuracy:32.997% A*
HSR:38.102% A+
TMG-50
A**
Kills:1,200
Deaths:483
KDR:2.484
Accuracy:33.976% A**
HSR:35.750% A++
T9 CARV-S
A++
Kills:1,181
Deaths:242
KDR:4.880
Accuracy:30.250% A++
HSR:37.257% A++
T7 Mini-Chaingun
M+
Kills:1,172
Deaths:384
KDR:3.052
Accuracy:31.078% M+
HSR:23.208% A**
T16 Rhino
M+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:34.534% M+
HSR:34.163% A*
NS-15MP
A**
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.316% A**
HSR:36.121% B++
NS-15M AE
M+
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:39.494% M+
HSR:36.928% A
NS-15MB
A+
Kills:1,153
Deaths:386
KDR:2.987
Accuracy:34.882% A+
HSR:33.304% B+
NS-15M1
M
Kills:228
Deaths:61
KDR:3.738
Accuracy:30.462% A+
HSR:41.667% M
NSX Naginata
A
Kills:162
Deaths:41
KDR:3.951
Accuracy:28.380% A
HSR:31.482% B+
MG-H1 Watchman
A**
Kills:61
Deaths:20
KDR:3.050
Accuracy:31.494% A++
HSR:44.262% A**
Kills:28,377
Deaths (as Heavy Assault):8,525
Deaths (to Heavy Assaults):7,463
KDR:3.32868
Kill Difference:19,852
Playtime:605.608 hours
Usage:33%
Score:13.656m
Score/min:376
Accuracy (listed only):33.347%
HSR (listed only):35.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A**
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A**
HSR:22.972% B++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
LC3 Jaguar
M
Kills:994
Deaths:549
KDR:1.811
Accuracy:36.186% M
HSR:25.352% B**
TRAC-5
A**
Kills:294
Deaths:137
KDR:2.146
Accuracy:33.193% A**
HSR:25.850% A
HC1 Cougar
A++
Kills:212
Deaths:60
KDR:3.533
Accuracy:32.470% A++
HSR:29.245% A
NSX Tengu
A+
Kills:161
Deaths:70
KDR:2.300
Accuracy:41.701% B*
HSR:30.435% A+
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
LC2 Lynx
A*
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.750% A
HSR:34.286% A*
Kills:4,224
Deaths (as Light Assault):1,647
Deaths (to Light Assaults):4,045
KDR:2.56466
Kill Difference:2,577
Playtime:99.327 hours
Usage:5%
Score:2.124m
Score/min:356
Accuracy (listed only):34.758%
HSR (listed only):28.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A**
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A**
HSR:22.972% B++
LC3 Jaguar
M
Kills:994
Deaths:549
KDR:1.811
Accuracy:36.186% M
HSR:25.352% B**
TRAC-5
A**
Kills:294
Deaths:137
KDR:2.146
Accuracy:33.193% A**
HSR:25.850% A
HC1 Cougar
A++
Kills:212
Deaths:60
KDR:3.533
Accuracy:32.470% A++
HSR:29.245% A
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
LC2 Lynx
A*
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.750% A
HSR:34.286% A*
Kills:2,901
Deaths (as Engineer):1,224
Deaths (to Engineers):3,559
KDR:2.3701
Kill Difference:1,677
Playtime:841.975 hours
Usage:46%
Score:22.527m
Score/min:446
Accuracy (listed only):33.214%
HSR (listed only):27.326%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:1,335
Deaths:848
KDR:1.574
Accuracy:57.031% A++
HSR:38.277% A+
NS-44 Commissioner
A*
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:55.236% A*
HSR:29.923% B**
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
NS-30 Vandal
M++
Kills:483
Deaths:176
KDR:2.744
Accuracy:51.371% M++
HSR:28.986% B
TX1 Repeater
M+
Kills:341
Deaths:194
KDR:1.758
Accuracy:34.453% A++
HSR:39.589% M+
KSR-35
A++
Kills:291
Deaths:99
KDR:2.939
Accuracy:47.392% A++
HSR:30.584% C**
RAMS .50M
A++
Kills:259
Deaths:33
KDR:7.848
Accuracy:49.526% A++
HSR:91.120% A++
TSAR-42
M
Kills:232
Deaths:65
KDR:3.569
Accuracy:55.758% M
HSR:84.052% A++
NS-357 Underboss
A++
Kills:163
Deaths:93
KDR:1.753
Accuracy:51.721% A++
HSR:25.767% B++
NSX Tengu
A+
Kills:161
Deaths:70
KDR:2.300
Accuracy:41.701% B*
HSR:30.435% A+
NS-44L Blackhand
A+
Kills:149
Deaths:76
KDR:1.961
Accuracy:54.107% A+
HSR:26.175% D*
NS-357 IA
A
Kills:114
Deaths:50
KDR:2.280
Accuracy:59.023% A
HSR:43.860% B**
NSX Tomoe
A+
Kills:90
Deaths:45
KDR:2
Accuracy:36.209% A+
HSR:50% A
M77-B
A++
Kills:86
Deaths:9
KDR:9.556
Accuracy:46.416% A+
HSR:91.861% A++
NS-AM7 Archer
B**
Kills:82
Deaths:47
KDR:1.745
Accuracy:66.864% B**
HSR:6.098% D*
TS2 Inquisitor
B*
Kills:69
Deaths:27
KDR:2.556
Accuracy:32.367% B+
HSR:24.638% B*
Kills:6,180
Deaths (as Infiltrator):2,929
Deaths (to Infiltrators):3,272
KDR:2.10994
Kill Difference:3,251
Playtime:88.060 hours
Usage:5%
Score:1.286m
Score/min:243
Accuracy (listed only):48.516%
HSR (listed only):41.989%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,883
Deaths:607
KDR:3.102
Accuracy:33.411% A*
HSR:32.130% A++
T1B Cycler
A*
Kills:1,242
Deaths:477
KDR:2.604
Accuracy:35.979% A*
HSR:27.134% C+
NS-11A
A**
Kills:1,186
Deaths:274
KDR:4.328
Accuracy:35.829% A**
HSR:28.246% B**
SABR-13
A**
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:37.528% A**
HSR:31.610% B*
T1 Cycler
M
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:34.037% M
HSR:31.458% A+
T1S Cycler
A**
Kills:1,164
Deaths:473
KDR:2.461
Accuracy:35.172% A**
HSR:33.505% A++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
TAR-AE
A++
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:36.229% A++
HSR:33.046% B*
T1A Unity
A
Kills:1,057
Deaths:350
KDR:3.020
Accuracy:30.723% A
HSR:31.788% B**
NSX Tengu
A+
Kills:161
Deaths:70
KDR:2.300
Accuracy:41.701% B*
HSR:30.435% A+
Kills:11,367
Deaths (as Combat Medic):3,943
Deaths (to Combat Medics):2,529
KDR:2.88283
Kill Difference:7,424
Playtime:196.614 hours
Usage:11%
Score:4.730m
Score/min:401
Accuracy (listed only):35.768%
HSR (listed only):30.982%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:1,452
V. Kills:163 N/A
Deaths:27
KDR:53.778
Accuracy:65.640% A*
KPH:208.500 A*
VKPH:23.400 B**
M14 Banshee
A*
Kills:1,347
V. Kills:69 N/A
Deaths:66
KDR:20.409
Accuracy:41.220% A*
KPH:79.700 A
VKPH:4.100 C**
M18 Needler
A*
Kills:1,327
V. Kills:834 159%
Deaths:232
KDR:5.720
Accuracy:44.067% A*
KPH:26.600 A+
VKPH:16.700 A
M18 Rotary
A*
Kills:1,126
V. Kills:612 184%
Deaths:123
KDR:9.154
Accuracy:44.507% A*
KPH:37.200 A*
VKPH:20.200 A+
Coyote Missiles
B+
Kills:301
V. Kills:97 307%
Deaths:14
KDR:21.500
Accuracy:64.768% A++
KPH:102.700 B+
VKPH:33.100 B+
M18 Locust
A
Kills:196
V. Kills:106 183%
Deaths:25
KDR:7.840
Accuracy:38.695% B**
KPH:37 A
VKPH:20 B++
Kills:5,749 (3,996 + 0)
Deaths:487
KDR:11.805
VKDR:3.862
Vehicle Kills:1,881
Kill Difference:5,262
Playtime:112.181 hours
Usage:6%
Score:2.076m
Score/min:308
Piloting Accuracy:38.695%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:4,021
V. Kills:227 N/A
Deaths:134
KDR:30.008
Accuracy:48.507% B+
KPH:73 B++
VKPH:4.100 C+
AP30 Shredder
M*
Kills:3,580
V. Kills:1,890 189%
Deaths:111
KDR:32.252
Accuracy:49.152% A*
KPH:78.700 M*
VKPH:41.600 M
C150 Dalton
S
Kills:1,571
V. Kills:974 161%
Deaths:26
KDR:60.423
Accuracy:63.727% A*
KPH:146.700 S
VKPH:91 S
CAS30 Tank Buster
A**
Kills:1,378
V. Kills:908 152%
Deaths:190
KDR:7.253
Accuracy:66.889% A*
KPH:23.800 A**
VKPH:15.700 A++
Dual-75 Duster
A+
Kills:694
V. Kills:78 N/A
Deaths:20
KDR:34.700
Accuracy:49.685% A
KPH:111.800 A
VKPH:12.600 A+
L105 Zephyr
S
Kills:676
V. Kills:210 320%
Deaths:10
KDR:67.600
Accuracy:62.386% A**
KPH:96.900 A++
VKPH:30.100 S
L-30R Vektor
C
Kills:379
V. Kills:185 204%
Deaths:113
KDR:3.354
Accuracy:34.834% C-
KPH:6.200 C
VKPH:3 C-
Kills:12,299 (5,778 + 6,521)
Deaths:604
KDR:20.363
VKDR:7.404
Vehicle Kills:4,472
Kill Difference:11,695
Playtime:243.658 hours
Usage:13%
Score:4.616m
Score/min:316
Piloting Accuracy:34.834%
Gunner Accuracy:62.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:387
V. Kills:48 N/A
Deaths:20
KDR:19.350
Accuracy:65.079% A++
KPH:103.600 A*
VKPH:12.800 A
Kills:387 (387 + 0)
Deaths:20
KDR:19.350
VKDR:2.400
Vehicle Kills:48
Kill Difference:367
Playtime:3.737 hours
Usage:0%
Score:0.071m
Score/min:317
Driving Accuracy:65.079%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:224
V. Kills:58 380%
Deaths:10
KDR:22.400
Accuracy:50.584% B**
KPH:57.300 M
VKPH:14.800 A
G30 Vulcan
S
Kills:159
V. Kills:78 201%
Deaths:11
KDR:14.455
Accuracy:52.935% M+
KPH:73.200 S
VKPH:35.900 M**
E540 Halberd
A++
Kills:89
V. Kills:39 223%
Deaths:5
KDR:17.800
Accuracy:54.115% A++
KPH:38.700 A+
VKPH:17 B**
Kills:472 (224 + 248)
Deaths:26
KDR:18.154
VKDR:6.731
Vehicle Kills:175
Kill Difference:446
Playtime:8.380 hours
Usage:0%
Score:0.186m
Score/min:370
Driving Accuracy:50.584%
Gunner Accuracy:54.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:393
V. Kills:28 N/A
Deaths:13
KDR:30.231
Accuracy:50.010% A*
KPH:196.900 A*
VKPH:14 A*
M12 Kobalt-H
B++
Kills:303
V. Kills:14 N/A
Deaths:6
KDR:50.500
Accuracy:26.596% B**
KPH:151.600 B+
VKPH:7 B++
E540 Halberd-H
A++
Kills:228
V. Kills:87 259%
Deaths:5
KDR:45.600
Accuracy:70.327% A++
KPH:72.400 A
VKPH:27.600 B+
G20 Vulcan-H
A+
Kills:207
V. Kills:90 227%
Deaths:13
KDR:15.923
Accuracy:53.865% B*
KPH:72.100 A+
VKPH:31.400 B+
G40-F Ranger
B**
Kills:195
V. Kills:106 182%
Deaths:7
KDR:27.857
Accuracy:39.007% B**
KPH:35.500 C*
VKPH:19.300 C+
M40 Fury-H
B**
Kills:194
V. Kills:81 237%
Deaths:6
KDR:32.333
Accuracy:55.966% A
KPH:70 C
VKPH:29.200 B**
Kills:1,520 (0 + 1,520)
Deaths:50
KDR:30.400
VKDR:8.120
Vehicle Kills:406
Kill Difference:1,470
Playtime:18.276 hours
Usage:1%
Score:0.475m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:55.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,237
V. Kills:84 N/A
Deaths:13
KDR:95.154
Accuracy:21.907% B**
KPH:125.100 A++
VKPH:8.500 A++
M12 Kobalt
A++
Kills:334
V. Kills:21 N/A
Deaths:1
KDR:334
Accuracy:22.500% B**
KPH:128.200 A++
VKPH:8.100 A+
M20 Basilisk
S
Kills:190
V. Kills:51 365%
Deaths:8
KDR:23.750
Accuracy:62.098% M+
KPH:78.800 S
VKPH:21.200 M**
G40-F Ranger
M+
Kills:80
V. Kills:54 145%
Deaths:6
KDR:13.333
Accuracy:53.767% M+
KPH:44.200 M
VKPH:29.800 M+
M60-G Bulldog
S
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:54.150% A*
KPH:107.900 S
VKPH:9.300 B*
Kills:1,899 (0 + 1,899)
Deaths:29
KDR:65.483
VKDR:7.414
Vehicle Kills:215
Kill Difference:1,870
Playtime:17.250 hours
Usage:1%
Score:0.379m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:54.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:178
V. Kills:3 N/A
Deaths:57
KDR:3.123
Accuracy:47.887% B++
KPH:84 B**
VKPH:1.400 C
Kills:178 (178 + 0)
Deaths:57
KDR:3.123
VKDR:0.053
Vehicle Kills:3
Kill Difference:121
Playtime:2.119 hours
Usage:0%
Score:0.023m
Score/min:183
Driving Accuracy:47.887%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,192
V. Kills:93 N/A
Deaths:13
KDR:91.692
Accuracy:45.274% A++
KPH:151.600 A*
VKPH:11.800 A+
Kills:1,192 (0 + 1,192)
Deaths:13
KDR:91.692
VKDR:7.154
Vehicle Kills:93
Kill Difference:1,179
Playtime:7.866 hours
Usage:0%
Score:0.314m
Score/min:666
Piloting Accuracy:N/A%
Gunner Accuracy:45.274%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,59512,4653,5473.514B++0.3634.363%A**36.125%A++83.9A*N/A213148.6h9.6B**27.9B**
T9 CARV 4,4874,4261,3123.373A++0.5032.284%M34.456%A++81.8M++1.1A++23154.1h10.3B**31.9B**
L-24R Spur 4,2484,02113430.007M++26.1348.507%B+1.393%C--73B++4.1C+19755.1h19.2B+39.5B+
AP30 Shredder 5,4703,58011132.252A+28.3749.152%A*1.788%C78.7M*41.5M69945.5h48.9B*99.5A
T9A "Butcher" 2,9022,8458113.508B**0.3732.997%A*38.102%A+89.2A1.8M+21731.9h10.2B++30.9B**
M60-A Bulldog 2,4242,3684592U588.1284.495%M**1.14%D--169.1S4C+45914h4.2B**5A+
TAR 1,9091,8836073.102B**0.7833.411%A*32.13%A++82.2M1.1A*20122.9h9.8A29.3A
C150 Dalton 2,5451,5712660.423S56.5563.727%A*N/A146.8S91S123510.7h3B**4.7A+
M60-A Bulldog 1,7131,4734532.733M**28.8664.008%M++N/A62.2A+10.1B**36123.7h4.9B++7.6A
Hellfire Rocket Pods 1,6151,4522753.778S49.9065.64%A*N/A207.4A*23.3B**7597h10.4A15.8B**
CAS30 Tank Buster 2,2861,3781907.253M**3.3866.889%A*N/A23.8A**15.7A++17357.9h28B+41.9B*
M14 Banshee 1,4161,3476620.409A++16.5341.22%A*N/A79.7A4.1C**25316.9h16.1B+39.1B++
NS-44P Commissioner 1,3461,3358481.574C**2.3057.031%A++38.277%A+77.6B++N/A25217.2h3.2B+5.6B*
M18 Needler 2,1611,3272325.72A1.8444.067%A*N/A26.6A+16.7A24249.8h107.2B+243.3B*
T1B Cycler 1,2611,2424772.604B+1.2735.979%A*27.134%C+89.4A++1.4A++26713.9h10.4B*29B**
M12 Kobalt 1,3211,2371395.154S91.2821.907%B**16.815%C124.9A++8.5A++3209.9h13.2B**60.2B*
TMG-50 1,2141,2004832.484A1.3933.976%A**35.75%A++77.9A*N/A25015.4h9.4B*27.7B*
CAS 14-E 1,2851,1921391.692M87.8145.274%A++1.93%C++150.9A*11.8A+6667.9h21.8B++48.1B**
Chainblade 1,3261,18819,3570.061A3.8243.463%B**22.896%A*1.3B**N/A3920.2h2.8C++6.4C+
NS-11A 1,2151,1862744.328M0.4535.829%A**28.246%B**86.6M+2.1S22413.7h10.5B**29.2A
T9 CARV-S 1,2011,1812424.88A**1.0030.25%A++37.257%A++69.5A1.2A*20717h10.3B*34.2B*
SABR-13 1,1991,1804182.823B++1.0537.528%A**31.61%B*91.5M++1.5A*28512.9h9.1B**24.2A
T1 Cycler 1,1871,1734772.459A1.4234.037%M31.458%A+74.2M*N/A21915.8h10.4A30.4A
T7 Mini-Chaingun 1,1851,1723843.052A**0.8331.078%M+23.208%A**87.5M++1B+21113.4h10.8B**34.6B**
NS-11C 1,1851,1714102.856A*1.0235.576%A**22.972%B++69.7A*N/A18516.8h10.6B**29.8B**
T16 Rhino 1,1801,1655162.258B**1.6234.534%M+34.163%A*70.2A*N/A22016.6h11.8B+34.1B*
T1S Cycler 1,1741,1644732.461A+1.4235.172%A**33.505%A++67.7A*N/A15017.2h10.4B*29.5B**
ML-7 2,2921,1632644.731U40.8598.552%SN/A168.6U163.6U4676.9h6.3C**6.4A
NS-44 Commissioner 1,1681,1637441.563B+2.3155.236%A*29.923%B**65AN/A17217.9h3B*5.4B**
SMG-46AE Armistice 1,1841,1623533.292A++0.5937.077%A+30.465%B**83.6B*1.6A**19713.9h11B+29.8B++
M9 SKEP Launcher 2,3221,1614290.25U286.3798.685%M**N/A175.9S175.9U5586.6h6.2B**6.3A+
NS-15MP 1,1771,1603493.324B++0.5539.316%A**36.121%B++89.9B++1.3B**20712.9h10.3B26.1B*
ASP-30 Grounder 2,3171,16010116U112.1298.819%SN/A163.4S163U3567.1h7.1B+7.2A
NS-15M AE 1,1841,1593733.107B+0.7739.494%M+36.928%A98.2A+2.1M*32711.8h10B++25.3B**
TAR-AE 1,1911,1594442.61B+1.2736.229%A++33.046%B*72.9B++2A**25715.9h9.9B*27.3B**
NS-15MB 1,1641,1533862.987B*0.8934.882%A+33.304%B+90.1B**N/A31712.8h9.9B++28.5B+
T2 Striker 2,2751,1435520.782U16.9095.583%SN/A99.4S98.4U28911.5h32.9B++34.4A
M18 Rotary 1,7381,1261239.154M**5.2844.507%A*N/A37.2A*20.2A+31630.3h75.2B++168.9B**
T1A Unity 1,0711,0573503.02A*0.8630.723%A31.788%B**72.4A+1B*17814.6h10.8B*35.2B**
LC3 Jaguar 1,0219945491.811B+2.0736.186%M25.352%B**26.3C+N/A8837.8h12.4C**34.1B*
M20 Drake 1,6529902245B**41.1261.128%B++1.616%D--49.5B++33.1B*49220h83.6C**136.8B+
NS Decimator 1,6819034162.171A+1.7179.871%A**1.218%D-70.5A*60.8S52412.8h4B+5B**
Dual-75 Duster 7726942034.7A++30.8249.685%AN/A111.9A12.6A+4556.2h5.2B+10.5B++
L105 Zephyr 8866761067.6S63.7262.386%A**N/A96.6A++30S5717h5B++7.9B**
C-4 8386171763.506A+0.3727.548%B+N/A116.4B*41.7B*8155.3h1B**3.5B*
A30 Walker 9255911931.105S27.2339.118%MN/A25.3A++14.3B++25323.4h89.5A*228.8A++
The Kraken 8065321563.41A0.4765.072%B+N/A58.5B++30.1B3519.1h3.5B++5.4B++
NS-30 Vandal 4874831762.744B+1.1351.371%M++28.986%B69A+N/A1657h4.5B*8.7B**
M20 Drake 7114672916.103A*12.2342.841%B**1.285%D-33.8C*17.7B+37513.8h53.1B++123.9B**
P525 Marauder-H 4213931330.231A26.3550.01%A*N/A196.5A*14A*4852h6.7C++13.3B*
L100 Python HESH 4353872019.35B++15.4765.079%A++N/A104.6A*13A3173.7h2.5B*3.9B**
L-30R Vektor 5643791133.354B**0.5234.834%C-1.055%D6.2C3C-6961.3h73C++209.6C++
TX1 Repeater 3413411941.758A2.1234.453%A++39.589%M+117.6SN/A3672.9h9.3B**27B+
M12 Kobalt 3553341334U330.1222.5%B**12.275%D**128.5A++8.1A+4262.6h14.8B+65.7B++
M12 Kobalt-H 317303650.5A+46.6226.596%B**14.521%C-151.5B+7B++6342h12.8B++48.1B*
Coyote Missiles 3983011421.5S17.6264.768%A++N/A103.8B+33.4B+6662.9h20.7A32A
TRAC-5 2982941372.146A++1.7333.193%A**25.85%A49.8A**N/A3365.9h9.7A29.2B**
The Slasher 2952917750.375S3.5034.015%C+21.65%B*8.2B+N/A1735.3h2.5C+7.2C++
KSR-35 294291992.939B+0.9447.392%A++30.584%C**61.9B**N/A2134.7h4.1B+8.6B*
M20 Drake 479277469.25M**65.3769.012%A+N/A57.7C*42.1M*7244.8h79.9B+115.8B++
M12 Kobalt 2802692134.5S130.6230.914%A++14.87%D206.9A*8.5B+5681.3h12.6B++40.8B**
RAMS .50M 260259337.848A+3.9749.526%A++91.12%A++58.9A*N/A1714.4h1.4A+2.9B**
Tank Mine 337232405.8A++1.9256.701%A++N/A85.9C38.9D-6612.7h2.8D*5B*
TSAR-42 233232653.569C++0.3155.758%M84.052%A++74.8A++N/A2853.1h1.6A2.8A
NS-15M1 231228613.738A++0.1430.462%A+41.667%M87.7A++1.2A*3802.6h10.8B++35.5B++
E540 Halberd-H 315228545.6S41.7270.327%A++N/A71.3A27.2B+4043.2h4B**5.6A
P2-120 HEAT 2822241022.4M18.5250.584%B**1.339%D--57.4M14.9A3673.9h7.5C++14.9B+
HC1 Cougar 212212603.533A**0.3432.47%A++29.245%A96.4M**N/A3712.2h9.7B*29.9B*
G20 Vulcan-H 2972071315.923M*12.0553.865%B*1.932%D71.4A+31B+6702.9h83.7B+155.4B*
M18 Locust 302196257.84M*3.9638.695%B**N/A37A20B++2775.3h84.7C*218.8B+
G40-F Ranger 301195727.857A*23.9839.007%B**N/A35.5C*19.3C+2665.5h52.4B++134.3B**
M40 Fury-H 275194632.333A++28.4655.966%AN/A69.3C28.9B**3662.8h12C-21.5C*
M20 Basilisk 241190823.75S19.8762.098%M+8.947%B**79.2S21.3M**4092.4h56.3B**90.6A
S12 Renegade 181178573.123C*0.7547.887%B++1.124%D-84.8B**1.4C1832.1h2.9B+6B++
Frag Grenade 1721701170N/A166.1257.792%A++N/A566.7B6.7C23110.3h3.3B+5.7B*
NSX Masamune 3771701421.197B+2.6873.273%A++5.294%A**37.8B+46M+4634.5h12C++16.4B+
NS-357 Underboss 168163931.753B*2.1251.721%A++25.767%B++85.8A++2.6S2571.9h3.1B**6.1B*
NSX Naginata 164162413.951A**0.0728.38%A31.482%B+90A*1.1B++2651.8h10.5B+36.9B++
NSX Tengu 162161702.3B**1.5841.701%B*30.435%A+47.4B+N/A1943.4h11.4B+27.2B+
NSX Tanto 160160384.211M++0.3333.11%A26.25%C++72.7A++N/A2882.2h12B+36.3B+
G30 Vulcan 2371591114.455M10.5852.935%M+N/A72.3S35.5M*4442.2h51.8A97.9A
NS-44L Blackhand 151149761.961B++1.9254.107%A+26.175%D*45.2AN/A1703.3h3.5B++6.5B*
Anti-Vehicle Grenade 2331451145N/A141.1264.13%A+N/A483.3B+293.3M+41770.3h4.5B++7B*
NS-357 IA 114114502.28B**1.6059.023%A43.86%B**87.7A++N/A2361.3h2.8B*4.7B*
A30 Walker 163108119.818S5.9435.598%MN/A27B++13.8C++6804h77.6B**217.9B**
Rocklet Rifle 17397521.865A*2.0160.069%B*N/A42.2B**33B++7002.3h23.5B**39.1B**
NSX Tomoe 9090452C*1.8836.209%A+50%A50B+N/A2351.8h11.6B++32.1B*
E540 Halberd 12889517.8A++13.9254.115%A++3.371%C+38.7A+17B**3052.3h4.9B*9A
M77-B 868699.556S5.6846.416%A+91.861%A++66.2MN/A2641.3h1.6A3.4A
Hyena Missile Launcher 12885194.474M0.6052.927%M*N/A35.4A17.9B*2252.4h28.1B*53.1A
NS-AM7 Archer 11182471.745M++2.1366.864%B**6.098%D*11.7B**4.1B*1137h9.6B*14.4B**
G40-F Ranger 13480613.333A*9.4653.767%M+N/A44.4M30M+4651.8h116.5B216.7B**
LC2 Lynx 7170302.333B**1.5428.75%A34.286%A*70A*1A++6011h10.2A35.5B*
TS2 Inquisitor 6969272.556B**1.3232.367%B+24.638%B*115M+N/A3550.6h8.7B+27B++
Heartstring 6666750.88C+3.0069.565%A++25.758%C+28.7C**N/A692.3h3.9C++5.6B+
M20 Basilisk 8364610.667B6.7950.105%C4.688%C+53.3B+15.8D3541.2h56A111.7B**
MG-H1 Watchman 6361203.05B**0.8331.494%A++44.262%A**67.8B**2.2M++5040.9h12.7B++40.4B*
Claymore 6060230M**26.1227.083%DN/A85.7D-N/A3230.7h1.3D4.8C-
M60-G Bulldog 6358158U54.1254.15%A*N/A116S10B**3830.5h4.7B**8.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2510.8h
M4-F Pillager04190h
Spawn Beacon45650.4h
Nanite Revive Grenade0630h
AE Nano-Armor Kit5341,510,753117.7h
AE Medical Applicator235127,1558.2h
Spitfire Auto-Turret65120.6h
Restoration Kit1921,22911.3h
Welding Device01,8470.2h
Ammunition Package101,2940.4h
Medical Kit2,54414,490177.6h
Medical Applicator01290h
Nano-Repair Grenade03410.1h
Shield Recharging Field21320h
Recon Detection Device11,8062h

Check the help document for the dictionary if you want to learn more about words used here.


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