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Field Marshal Sweetheart PatchesTheSpider[N] PatchesTheSpider
TR BR 146

KDR: 4.02

Score: 49.1m

Last Seen: Jan 16th, 2020 5:11 AM
- OFFLINE - 71.3 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R L-24R Spur T9 CARV AP30 Shredder T9A "Butcher" M60-A Bulldog TAR C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,216,321 MLG Score: 2571
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.569%33.717%116638119446,3123.152410.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.847%2.597A**1.926A++-2.108F--HEAD ++ (~16.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.628B+9.60.331C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.17%0.59%1991612267,454592292212.5912255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%0.84B*-0.915D--0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.359C**46.70.116C+56.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.016%0.634%164212306317421370.850404457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.827%1.373A-1.215D*0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.795B++4.30.651B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.244%3.432%270814121812,500730510017.0999245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.6%0.833B++-0.26C1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.539B+250.376C**30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.564%87.969%270831229640115830.552677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%2.383A*1.36A0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.695B+1.50.519B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.317%24.627%270811231134117810.113656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.795M1.94A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.821B++1.80.635B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 18
49.1m274%479 (28.7k)414 (24.8k)4.015397,92124,3874.47677146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232888429.001%18.514%53704:5140

10% Combat Medic48% Engineer32% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:36 AMApr 21st, 2018 5:05 AMJan 18th, 2020 5:34 PM (5h) (PST)Jan 16th, 2020 1:42 AM (3d) (PST)Jan 16th, 2020 1:11 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0601529080.8270.2060.1532.6900.1552571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6199,10554,51450129161924,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1974.2h/82.3d 11,254 18,129 29,653 318.7k 1,801 5,262 18,353 125.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,868
Deaths:3,644
KDR:3.531
Accuracy:34.335% A*
HSR:36.144% A+
T9 CARV
A**
Kills:4,655
Deaths:1,395
KDR:3.337
Accuracy:32.150% A**
HSR:34.522% A++
T9A "Butcher"
A++
Kills:2,845
Deaths:811
KDR:3.508
Accuracy:32.997% A++
HSR:38.102% A
TMG-50
A*
Kills:1,211
Deaths:487
KDR:2.487
Accuracy:33.975% A*
HSR:35.590% A++
T9 CARV-S
A++
Kills:1,181
Deaths:242
KDR:4.880
Accuracy:30.250% A+
HSR:37.257% A++
T16 Rhino
A**
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:34.534% A**
HSR:34.163% A++
NS-15MP
A*
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.316% A*
HSR:36.121% B+
NS-15M AE
M
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:39.494% M
HSR:36.928% B**
NS-15MB
A+
Kills:1,153
Deaths:386
KDR:2.987
Accuracy:34.882% A+
HSR:33.304% B
NS-15M1
A*
Kills:614
Deaths:164
KDR:3.744
Accuracy:30.844% A+
HSR:38.274% A*
NSX Naginata
B**
Kills:162
Deaths:41
KDR:3.951
Accuracy:28.380% B**
HSR:31.482% B+
MG-H1 Watchman
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:31.494% A+
HSR:44.262% A*
Kills:28,234
Deaths (as Heavy Assault):8,428
Deaths (to Heavy Assaults):7,737
KDR:3.35002
Kill Difference:19,806
Playtime:622.448 hours
Usage:32%
Score:15.516m
Score/min:415
Accuracy (listed only):33.554%
HSR (listed only):36.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B+
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
LC3 Jaguar
A**
Kills:1,080
Deaths:585
KDR:1.846
Accuracy:35.875% A**
HSR:25.278% B*
HC1 Cougar
A++
Kills:366
Deaths:113
KDR:3.239
Accuracy:32.552% A++
HSR:27.049% B*
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A*
HSR:25.753% B**
NSX Tengu
A
Kills:171
Deaths:74
KDR:2.311
Accuracy:41.483% B++
HSR:29.240% A
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B*
HSR:34.722% A*
Kills:4,615
Deaths (as Light Assault):1,801
Deaths (to Light Assaults):4,276
KDR:2.56247
Kill Difference:2,814
Playtime:104.466 hours
Usage:5%
Score:2.237m
Score/min:357
Accuracy (listed only):39.150%
HSR (listed only):27.373%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B+
LC3 Jaguar
A**
Kills:1,080
Deaths:585
KDR:1.846
Accuracy:35.875% A**
HSR:25.278% B*
HC1 Cougar
A++
Kills:366
Deaths:113
KDR:3.239
Accuracy:32.552% A++
HSR:27.049% B*
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A*
HSR:25.753% B**
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B*
HSR:34.722% A*
Kills:3,282
Deaths (as Engineer):1,374
Deaths (to Engineers):3,782
KDR:2.38865
Kill Difference:1,908
Playtime:946.378 hours
Usage:48%
Score:25.045m
Score/min:441
Accuracy (listed only):39.113%
HSR (listed only):26.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:1,335
Deaths:848
KDR:1.574
Accuracy:57.031% A++
HSR:38.277% A
NS-44 Commissioner
A*
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:55.236% A*
HSR:29.923% B**
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
NS-30 Vandal
M+
Kills:577
Deaths:190
KDR:3.037
Accuracy:51.280% M+
HSR:29.463% B
TX1 Repeater
M
Kills:344
Deaths:196
KDR:1.755
Accuracy:34.303% A++
HSR:39.535% M
KSR-35
A++
Kills:312
Deaths:103
KDR:3.029
Accuracy:46.779% A++
HSR:30.769% C*
TSAR-42
A*
Kills:282
Deaths:71
KDR:3.972
Accuracy:54.286% A*
HSR:83.688% A+
RAMS .50M
A++
Kills:259
Deaths:33
KDR:7.848
Accuracy:49.526% A++
HSR:91.120% A++
NS-44 Commissioner AE
A+
Kills:178
Deaths:84
KDR:2.119
Accuracy:53.790% A+
HSR:26.966% C*
NSX Tengu
A
Kills:171
Deaths:74
KDR:2.311
Accuracy:41.483% B++
HSR:29.240% A
NS-357 Underboss
A++
Kills:163
Deaths:93
KDR:1.753
Accuracy:51.721% A++
HSR:25.767% B+
NS-44L Blackhand
A
Kills:149
Deaths:76
KDR:1.961
Accuracy:54.107% A
HSR:26.175% D*
NS-357 IA
A+
Kills:114
Deaths:50
KDR:2.280
Accuracy:59.023% A+
HSR:43.860% B**
M77-B
A++
Kills:99
Deaths:10
KDR:9.900
Accuracy:44.205% B**
HSR:91.919% A++
NSX Tomoe
A+
Kills:90
Deaths:45
KDR:2
Accuracy:36.209% A+
HSR:50% A
TS2 Inquisitor
B++
Kills:86
Deaths:33
KDR:2.606
Accuracy:33.438% B++
HSR:23.256% B+
NS-AM7 Archer
B**
Kills:85
Deaths:55
KDR:1.545
Accuracy:65.888% B**
HSR:5.882% D*
Kills:6,569
Deaths (as Infiltrator):3,058
Deaths (to Infiltrators):3,428
KDR:2.14814
Kill Difference:3,511
Playtime:94.836 hours
Usage:5%
Score:1.388m
Score/min:244
Accuracy (listed only):48.552%
HSR (listed only):40.959%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:2,029
Deaths:649
KDR:3.126
Accuracy:33.145% A++
HSR:31.543% A
T1B Cycler
A*
Kills:1,268
Deaths:481
KDR:2.636
Accuracy:35.995% A*
HSR:26.893% C+
NS-11A
A*
Kills:1,186
Deaths:274
KDR:4.328
Accuracy:35.829% A*
HSR:28.246% B++
SABR-13
A*
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:37.528% A*
HSR:31.610% B++
T1A Unity
A
Kills:1,177
Deaths:375
KDR:3.139
Accuracy:30.916% A
HSR:31.436% B*
T1 Cycler
A**
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:34.037% A**
HSR:31.458% A+
T1S Cycler
A*
Kills:1,164
Deaths:473
KDR:2.461
Accuracy:35.172% A*
HSR:33.505% A++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
TAR-AE
A++
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:36.229% A++
HSR:33.046% B++
NSX Tengu
A
Kills:171
Deaths:74
KDR:2.311
Accuracy:41.483% B++
HSR:29.240% A
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
Kills:11,803
Deaths (as Combat Medic):4,078
Deaths (to Combat Medics):2,636
KDR:2.89431
Kill Difference:7,725
Playtime:200.743 hours
Usage:10%
Score:4.844m
Score/min:402
Accuracy (listed only):39.339%
HSR (listed only):30.188%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:1,529
V. Kills:85 N/A
Deaths:74
KDR:20.662
Accuracy:41.277% A*
KPH:82.300 B**
VKPH:4.600 B+
M18 Needler
A*
Kills:1,461
V. Kills:898 163%
Deaths:253
KDR:5.775
Accuracy:43.740% A*
KPH:27.400 A
VKPH:16.800 B**
Hellfire Rocket Pods
A*
Kills:1,453
V. Kills:163 N/A
Deaths:28
KDR:51.893
Accuracy:65.633% A*
KPH:208.400 A*
VKPH:23.400 B**
M18 Rotary
A*
Kills:1,153
V. Kills:621 185%
Deaths:126
KDR:9.151
Accuracy:44.081% A*
KPH:37.200 A++
VKPH:20.100 A
Coyote Missiles
B+
Kills:327
V. Kills:103 314%
Deaths:16
KDR:20.438
Accuracy:64.376% A++
KPH:105.700 B
VKPH:33.300 B+
M18 Locust
A
Kills:222
V. Kills:116 190%
Deaths:30
KDR:7.400
Accuracy:39.625% A
KPH:36.700 A
VKPH:19.200 B++
Kills:6,145 (4,365 + 0)
Deaths:527
KDR:11.660
VKDR:3.769
Vehicle Kills:1,986
Kill Difference:5,618
Playtime:119.031 hours
Usage:6%
Score:2.195m
Score/min:307
Piloting Accuracy:39.625%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:5,213
V. Kills:284 N/A
Deaths:178
KDR:29.287
Accuracy:48.437% B**
KPH:76.200 A*
VKPH:4.200 C++
AP30 Shredder
M++
Kills:3,746
V. Kills:1,969 190%
Deaths:112
KDR:33.446
Accuracy:48.930% A*
KPH:77.900 M++
VKPH:41 A**
C150 Dalton
S
Kills:1,989
V. Kills:1,218 163%
Deaths:26
KDR:76.500
Accuracy:63.374% A*
KPH:154 S
VKPH:94.300 S
CAS30 Tank Buster
A**
Kills:1,450
V. Kills:950 152%
Deaths:193
KDR:7.513
Accuracy:65.582% A++
KPH:22.200 A**
VKPH:14.500 A+
L105 Zephyr
S
Kills:1,162
V. Kills:428 271%
Deaths:12
KDR:96.833
Accuracy:58.626% A++
KPH:88.100 A+
VKPH:32.500 S
Dual-75 Duster
A**
Kills:725
V. Kills:82 N/A
Deaths:20
KDR:36.250
Accuracy:49.400% A
KPH:112.200 A
VKPH:12.700 A**
L-30R Vektor
C-
Kills:408
V. Kills:190 214%
Deaths:116
KDR:3.517
Accuracy:34.901% C
KPH:6.600 D
VKPH:3.100 C-
AP30 Shredder
T*
Kills:110
V. Kills:45 239%
Deaths:
KDR:
Accuracy:41.142% T*
KPH:0 T*
VKPH:0 T*
Kills:14,803 (7,071 + 7,732)
Deaths:657
KDR:22.531
VKDR:7.863
Vehicle Kills:5,166
Kill Difference:14,146
Playtime:276.533 hours
Usage:14%
Score:5.297m
Score/min:319
Piloting Accuracy:34.901%
Gunner Accuracy:41.142%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:407
V. Kills:52 N/A
Deaths:21
KDR:19.381
Accuracy:64.237% A++
KPH:103.500 A*
VKPH:13.200 B*
Kills:407 (407 + 0)
Deaths:21
KDR:19.381
VKDR:2.476
Vehicle Kills:52
Kill Difference:386
Playtime:3.932 hours
Usage:0%
Score:0.077m
Score/min:325
Driving Accuracy:64.237%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:224
V. Kills:58 380%
Deaths:10
KDR:22.400
Accuracy:50.584% B*
KPH:57.300 M
VKPH:14.800 B**
G30 Vulcan
S
Kills:159
V. Kills:78 201%
Deaths:11
KDR:14.455
Accuracy:52.935% M
KPH:73.200 S
VKPH:35.900 M*
E540 Halberd
A+
Kills:97
V. Kills:43 220%
Deaths:5
KDR:19.400
Accuracy:53.341% A+
KPH:40.300 A+
VKPH:17.900 A
Kills:480 (224 + 256)
Deaths:26
KDR:18.462
VKDR:6.885
Vehicle Kills:179
Kill Difference:454
Playtime:8.489 hours
Usage:0%
Score:0.195m
Score/min:383
Driving Accuracy:50.584%
Gunner Accuracy:53.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:758
V. Kills:53 N/A
Deaths:17
KDR:44.588
Accuracy:51.588% A++
KPH:147.600 B**
VKPH:10.300 B**
E540 Halberd-H
M
Kills:732
V. Kills:171 426%
Deaths:15
KDR:48.800
Accuracy:62.269% B+
KPH:95.300 M
VKPH:22.300 C+
M12 Kobalt-H
B*
Kills:326
V. Kills:16 N/A
Deaths:6
KDR:54.333
Accuracy:26.218% B*
KPH:156.400 B++
VKPH:7.700 B*
G20 Vulcan-H
A+
Kills:260
V. Kills:114 226%
Deaths:14
KDR:18.571
Accuracy:55.576% B*
KPH:73.400 A+
VKPH:32.200 B+
G40-F Ranger
B*
Kills:216
V. Kills:115 186%
Deaths:8
KDR:27
Accuracy:39.615% B*
KPH:36.500 C**
VKPH:19.400 C++
M40 Fury-H
B*
Kills:194
V. Kills:81 237%
Deaths:6
KDR:32.333
Accuracy:55.966% A
KPH:70 C
VKPH:29.200 B*
MR11 Gatekeeper-H
A
Kills:52
V. Kills:33 153%
Deaths:5
KDR:10.400
Accuracy:64.260% A
KPH:48.600 A
VKPH:30.800 C*
Kills:2,538 (0 + 2,538)
Deaths:71
KDR:35.746
VKDR:8.211
Vehicle Kills:583
Kill Difference:2,467
Playtime:28.201 hours
Usage:1%
Score:0.676m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:64.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,237
V. Kills:84 N/A
Deaths:13
KDR:95.154
Accuracy:21.907% B*
KPH:125 A++
VKPH:8.500 A*
M12 Kobalt
A+
Kills:336
V. Kills:21 N/A
Deaths:1
KDR:336
Accuracy:22.588% B**
KPH:126.800 A+
VKPH:7.900 A
M20 Basilisk
S
Kills:195
V. Kills:52 368%
Deaths:8
KDR:24.375
Accuracy:61.932% M
KPH:78.100 S
VKPH:20.800 M**
G40-F Ranger
M++
Kills:80
V. Kills:54 145%
Deaths:6
KDR:13.333
Accuracy:53.767% M+
KPH:44.200 M+
VKPH:29.800 M++
M60-G Bulldog
S
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:54.150% A++
KPH:107.900 S
VKPH:9.300 B*
Kills:1,906 (0 + 1,906)
Deaths:29
KDR:65.724
VKDR:7.448
Vehicle Kills:216
Kill Difference:1,877
Playtime:17.392 hours
Usage:1%
Score:0.384m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:181
V. Kills:3 N/A
Deaths:58
KDR:3.121
Accuracy:47.465% B+
KPH:84.100 A
VKPH:1.400 C
Kills:181 (181 + 0)
Deaths:58
KDR:3.121
VKDR:0.052
Vehicle Kills:3
Kill Difference:123
Playtime:2.152 hours
Usage:0%
Score:0.024m
Score/min:184
Driving Accuracy:47.465%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,202
V. Kills:96 N/A
Deaths:13
KDR:92.462
Accuracy:45.285% A++
KPH:151.300 A*
VKPH:12.100 A++
VLG Missile Launcher
B*
Kills:185
V. Kills:67 272%
Deaths:1
KDR:185
Accuracy:46.025% D*
KPH:76.800 B*
VKPH:27.800 B+
M20 Wyvern
A*
Kills:102
V. Kills:34 291%
Deaths:5
KDR:20.400
Accuracy:41.914% B
KPH:50.800 A*
VKPH:16.900 B
Pelter Rocket Pod
B**
Kills:96
V. Kills:17 N/A
Deaths:3
KDR:32
Accuracy:55.573% B**
KPH:75.500 B++
VKPH:13.400 D
Kills:1,585 (0 + 1,585)
Deaths:22
KDR:72.045
VKDR:9.727
Vehicle Kills:214
Kill Difference:1,563
Playtime:13.629 hours
Usage:1%
Score:0.433m
Score/min:529
Piloting Accuracy:N/A%
Gunner Accuracy:55.573%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,00112,8683,6443.531B++0.4834.335%A*36.144%A+84.3A++N/A215152.6h9.6B**27.9B**
L-24R Spur 5,4975,21317829.287M+25.2748.437%B**1.362%D76.2A*4.2C++20568.4h18.7B+38.5B+
T9 CARV 4,7204,6551,3953.337A+0.6832.15%A**34.522%A++82.4M1.2A+23456.5h10.3B**32.2B**
AP30 Shredder 5,7153,74611233.446B**29.4348.93%A*1.842%C+77.9M++40.9A**68548.1h49.4B**100.9A
T9A "Butcher" 2,9022,8458113.508B**0.5132.997%A++38.102%A89.2B**1.8A++21831.9h10.2B++30.9B**
M60-A Bulldog 2,5282,4714617.75U613.7384.058%M**1.093%D--169.2S3.9C+45814.6h4.2B**5A
TAR 2,0622,0296493.126B**0.8933.145%A++31.543%A79.6A*1.3A++20125.5h10A30.3B**
C150 Dalton 3,2071,9892676.5S72.4863.374%A*N/A154.2S94.4S120612.9h2.9B*4.6A+
M60-A Bulldog 1,8421,5784535.067M+31.0563.732%M+N/A62.9A10.5B**36725.1h4.9B+7.7A
M14 Banshee 1,6141,5297420.662A16.6541.277%A*N/A82.2B**4.6B+25918.6h16.3B+39.5B++
M18 Needler 2,3591,4612535.775B**1.7643.74%A*N/A27.4A16.8B**24353.4h103.8B+237.4B*
Hellfire Rocket Pods 1,6161,4532851.893S47.8865.633%A*N/A207.6A*23.3B**7677h10.4B+15.8B*
CAS30 Tank Buster 2,4001,4501937.513M+3.5065.582%A++N/A22.2A**14.5A+16065.4h29B**44.2B**
NS-44P Commissioner 1,3461,3358481.574B2.4457.031%A++38.277%A77.6B+N/A25217.2h3.2C*5.6B++
T1B Cycler 1,2881,2684812.636B1.3835.995%A*26.893%C+89.9A+1.4B**27114.1h10.4B*29B**
M12 Kobalt 1,3211,2371395.154S91.1421.907%B*16.815%C124.9A++8.5A*3219.9h13.2B**60.2B++
TMG-50 1,2251,2114872.487A1.5333.975%A*35.59%A++78.1A++N/A25115.5h9.4B++27.7B*
CAS 14-E 1,2981,2021392.462M+88.4545.285%A++1.913%C++152.2A*12.2A++6677.9h21.8B*48B*
Chainblade 1,3261,18819,3570.061A3.9543.412%B**22.896%A**1.3B**N/A3920.3h2.8C+6.4B+
NS-11A 1,2151,1862744.328M0.3135.829%A*28.246%B++86.6A**2.1M*22413.7h10.5B**29.2B**
T9 CARV-S 1,2011,1812424.88A**0.8630.25%A+37.257%A++69.5B**1.2A+20817h10.3B++34.2B++
SABR-13 1,1991,1804182.823A1.1937.528%A*31.61%B++91.5M1.5A+28612.9h9.1B**24.2B**
T1A Unity 1,1951,1773753.139B*0.8830.916%A31.436%B*74.5A+1.1B++18015.8h10.8B*35.1B**
T1 Cycler 1,1871,1734772.459B**1.5634.037%A**31.458%A+74.2M+N/A22315.8h10.4A30.4A
T7 Mini-Chaingun 1,1851,1723843.052M0.9631.078%M23.208%A**87.5A**1B+21313.4h10.8B*34.6B**
NS-11C 1,1851,1714102.856A*1.1635.576%A*22.972%B+69.7A++N/A18616.8h10.6B**29.8B**
T16 Rhino 1,1801,1655162.258B**1.7634.534%A**34.163%A++70.2A+N/A22116.6h11.8B+34.1B*
T1S Cycler 1,1741,1644732.461A1.5535.172%A*33.505%A++67.7A*N/A15017.2h10.4B*29.5B**
ML-7 2,2921,1632644.731U40.7298.552%SN/A168.6U163.6U4766.9h6.3B6.4A
NS-44 Commissioner 1,1681,1637441.563B+2.4555.236%A*29.923%B**65B**N/A17317.9h3B*5.4B**
L105 Zephyr 1,5901,1621296.833S92.8258.626%A++N/A88A+32.4S50713.2h5.5B+9.3B*
SMG-46AE Armistice 1,1841,1623533.292A++0.7237.077%A+30.465%B*83.6B++1.6A++19713.9h11B+29.8B++
M9 SKEP Launcher 2,3221,1614290.25U286.2398.685%SN/A175.9U175.9U5596.6h6.2B**6.3A++
NS-15MP 1,1771,1603493.324B+0.6939.316%A*36.121%B+89.9B+1.3B+20712.9h10.3B26.1B++
ASP-30 Grounder 2,3171,16010116U111.9898.819%SN/A163.4U163U3577.1h7.1B+7.2A+
TAR-AE 1,1911,1594442.61B+1.4136.229%A++33.046%B++72.9B+2A++25715.9h9.9B*27.3B**
NS-15M AE 1,1841,1593733.107B+0.9139.494%M36.928%B**98.2A2.1M32711.8h10B++25.3B*
NS-15MB 1,1641,1533862.987B**1.0334.882%A+33.304%B90.1B*N/A31712.8h9.9B++28.5B++
M18 Rotary 1,7741,1531269.151M+5.1444.081%A*N/A37.2A++20A31531h74.7B++169.4B**
T2 Striker 2,2751,1435520.782U16.7795.583%SN/A99.4U98.4U29711.5h32.9B++34.4A
LC3 Jaguar 1,1111,0805851.846B+2.1735.875%A**25.278%B*26.8C+N/A8940.3h12.4C*34.5B*
M20 Drake 1,6771,0082245.818A+41.8061.424%B**1.786%D-49.7B++33B**49320.3h84.5B+137.6B++
NS Decimator 1,6829044162.173A1.8479.871%A**1.217%D70.6A*60.8S52912.8h4B+5B**
P525 Marauder-H 8117581744.588A**40.5751.588%A++N/A148.6B**10.4B**3635.1h7.3C++14.2B++
E540 Halberd-H 9037321548.8S44.7862.269%B+N/A95.1M22.2C+3657.7h3.1A+5A+
Dual-75 Duster 8077252036.25A+32.2349.4%AN/A111.5A12.6A**4526.5h5.3B+10.7B*
C-4 8556291793.514A+0.5027.435%C*N/A110.4B+39.6B++7785.7h1B**3.5B*
NS-15M1 6256141643.744A+0.2730.844%A+38.274%A*84.1A+1.5A**2507.3h10.8B++35B++
The Kraken 9266121663.687A*0.3366.253%B+N/A61.8A31.7A++11799.9h3.4B++5.1B*
A30 Walker 9526092030.45M+26.4338.787%A*N/A25.8A**14.5B++25723.6h88.3A*227.6A++
NS-30 Vandal 5815771903.037B++0.9851.28%M+29.463%B72.1AN/A1698h4.5B*8.8A
M20 Drake 7114672916.103A*12.0942.841%A1.285%D33.8B**17.7C*39513.8h53.1B++123.9B**
M12 Kobalt 4344144103.5M99.4829.557%A15.701%C--153.3B*7.4C*3842.7h14.3B+48.3B++
L-30R Vektor 5984081163.517B*0.5034.901%C1.716%C6.6D3.1C-7462.1h69.5C**199C++
L100 Python HESH 4594072119.381B*15.3764.237%A++N/A104.4A*13.3B*3253.9h2.5B*3.9B**
HC1 Cougar 3683661133.239A**0.7832.552%A++27.049%B*101.7M++N/A3373.6h10.1B++31B*
TX1 Repeater 3443441961.755A+2.2634.303%A++39.535%M118.6SN/A3742.9h9.3B**27.2B**
M12 Kobalt 3573361336U331.9822.588%B**12.202%D**124.4A+7.8A4242.7h15B+66.3B++
Coyote Missiles 4303271620.438S16.4264.376%A++N/A105.5B33.2B+6643.1h20.7A32.1A
M12 Kobalt-H 342326654.333A+50.3226.218%B*14.11%D155.2B++7.6B*6322.1h12.5B+47.9B++
KSR-35 3153121033.029B+0.9946.779%A++30.769%C*61.2B++N/A2055.1h4.1B+8.8B*
TRAC-5 3032991382.167A*1.8533.015%A*25.753%B**49A++N/A3406.1h9.7B**29.4B**
The Slasher 2952917750.375S3.6434.015%C+21.65%B**8.2B**N/A1735.3h2.5C7.2C+
TSAR-42 284282713.972C++0.0454.286%A*83.688%A+72.3A+N/A2673.9h1.6A3B**
M20 Drake 483279469.75U65.7368.956%A++N/A56.9M41.6A*7194.9h81.1B+117.7B++
G20 Vulcan-H 3742601418.571M++14.5655.576%B*2.308%C74.3A+32.6B+6373.5h89.8B+161.6B*
RAMS .50M 260259337.848A3.8349.526%A++91.12%A++58.9A++N/A1744.4h1.4A2.9B**
Tank Mine 377259436.023A++2.0158.267%A++N/A92.5C42.1D6882.8h2.8D**4.9B++
P2-120 HEAT 2822241022.4M+18.3850.584%B*1.339%D--57.4M14.9B**3773.9h7.5C++14.9B+
M18 Locust 338222307.4M3.3839.625%AN/A37A19.3B++2766h86.2C**217.6B++
G40-F Ranger 331216827A*22.9839.615%B*N/A36.6C**19.5C++2705.9h54.1B*136.7B*
M20 Basilisk 247195824.375S20.3661.932%M8.718%B**78S20.8M**4202.5h56B**90.4A+
M40 Fury-H 275194632.333A28.3255.966%AN/A69.3C28.9B*3672.8h12C21.5B
VLG Missile Launcher 2521851185S180.9846.025%D*N/A77.1B*27.9B+3362.4h3.8B**8.4B*
S12 Renegade 184181583.121C**0.8947.465%B+1.657%D82.3B**1.4C1832.2h2.8B+6B++
NS-44 Commissioner AE 178178842.119B++1.9053.79%A+26.966%C*71.2B++N/A1982.5h2.9B*5.4B*
Frag Grenade 1741721172N/A167.9857.54%A++N/A573.3B+6.7C-22790.3h3.4B+5.9B*
NSX Tengu 173171742.311B**1.7041.483%B++29.24%A46.2C**N/A1853.7h11.4B+27.5B+
NSX Masamune 3771701421.197B+2.8273.273%A++5.294%M+37.8B+46M+4634.5h12C*16.4B+
NS-357 Underboss 168163931.753B++2.2651.721%A++25.767%B+85.8A2.6S2601.9h3.1B**6.1B**
NSX Naginata 164162413.951M0.0628.38%B**31.482%B+90A++1.1B++2681.8h10.5B+36.9B++
NSX Tanto 160160384.211M++0.2033.11%A26.25%C++72.7A+N/A2902.2h12B+36.3B+
G30 Vulcan 2371591114.455M10.4452.935%MN/A72.3S35.5M++4502.2h51.8A97.9A
NS-44L Blackhand 151149761.961B++2.0554.107%A26.175%D*45.2B**N/A1713.3h3.5B++6.5B*
Anti-Vehicle Grenade 2331451145N/A140.9864.13%A+N/A483.3B+293.3A**41940.3h4.5B++7B*
TAS-16 Blackjack 135134602.233B**1.7875.317%A24.627%A++74.4AN/A2781.8h1.8B**2.4B*
A30 Walker 1751171110.636S6.6235.746%A**N/A28.5B+14.1C++7514.1h75.5B*211.2B**
NS-357 IA 114114502.28B**1.7459.023%A+43.86%B**81.4AN/A2301.4h2.8B*4.7B**
Rocklet Rifle 180102541.889A*2.1359.297%B++N/A42.5B**32.5B++7072.4h23.6B**39.9B**
M20 Wyvern 136102520.4M*16.3841.914%B1.961%D51A*17B+3382h41.9B**99.9A
Fatestealer 100100861.163S2.8552.754%A+30%B*52.6B**N/A1151.9h2.5C--4.7B*
M77-B 9999109.9S5.8844.205%B**91.919%A++61.9A*N/A2401.6h1.7A3.7B**
E540 Halberd 14097519.4A++15.3853.341%A+3.093%C+40.4A+17.9A3332.4h4.7B*8.8A
Pelter Rocket Pod 11396332A+27.9855.573%B**N/A73.8B++13.1D3321.3h11.4A+20.5A
NSX Tomoe 9090452B2.0236.209%A+50%A50B+N/A2381.8h11.6B*32.1B*
TS2 Inquisitor 8686332.606A+1.4133.438%B++23.256%B+107.5A**N/A3280.8h9.9C**29.6B+
NS-AM7 Archer 11585551.545A**2.4765.888%B**5.882%D*10.9B++3.8B*1057.8h10B*15.1B**
Hyena Missile Launcher 12885194.474A++0.4652.877%M*N/A35.4A17.9B*2252.4h28.1B*53.2A
G40-F Ranger 13480613.333A++9.3253.767%M+N/A44.4M+30M++4661.8h116.5B+216.7B**
Auraxium Chainblade 81781,9630.04C++3.9814.437%D*12.821%B**0.6CN/A2138.6h1.7B++12.1C+
LC2 Lynx 7372302.4B**1.6228.347%B*34.722%A*65.5A+N/A5931.1h10.3B**36.3B**
Heartstring 6868750.907C+3.1169.73%A+27.941%C+29.6B+N/A35072.3h3.8C**5.4B+
M20 Basilisk 8364610.667B+6.6550.105%C4.688%C++53.3B+15.8C--3571.2h56A111.7B**
Claymore 6464232M**27.9826.623%DN/A91.4D-N/A3270.7h1.3D4.8C
MG-H1 Watchman 6361203.05B*0.9731.494%A+44.262%A*67.8B*2.2A**5450.9h12.7B++40.4B++
M60-G Bulldog 6358158U53.9854.15%A++N/A116S10B**3890.5h4.7B**8.7A
M20 Drake 8158158U53.9840.925%B*1.724%C--290B**115B++19830.2h49.7S121.5A*
M1 Heavy Cycler 595787.125S3.1121.994%A++33.333%M++63.3M**2.2S3820.9h15.2B*69.2B*
M1 Heavy Cycler 605787.125S3.1122.111%A21.053%B63.3A*3.3S1800.9h15.1B+68.3B*
MR11 Gatekeeper-H 8552510.4A+6.3864.26%AN/A47.3A30C++3791.1h45.2B++70.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46150.4h
AE Nano-Armor Kit6241,668,037131.5h
AE Medical Applicator237129,5788.4h
Nanite Revive Grenade0790h
Restoration Kit2191,38512h
Motion Spotter51,4581h
Spitfire Auto-Turret87620.8h
Welding Device01,8930.2h
Shield Recharging Field21320h
Ammunition Package121,5880.5h
Medical Applicator01290h
Medical Kit2,65114,966185h
Nano-Repair Grenade03870.1h
M4-F Pillager04190h
Recon Detection Device11,8462h

Check the help document for the dictionary if you want to learn more about words used here.


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