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General Sweetheart PatchesTheSpider[N] PatchesTheSpider
TR BR 97

KDR: 3.97

Score: 45.6m

Last Seen: Feb 17th, 2019 3:10 AM
- OFFLINE - 151.5 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 22
Level Progress (to 98): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R L-24R Spur T9 CARV AP30 Shredder T9A "Butcher" M60-A Bulldog TAR C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,253,851 MLG Score: 2601
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.627%33.789%11703898444,9703.1430.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.833%2.646M2.015A*-2.17F--HEAD ++ (~16.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.631B+9.50.332C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.321%0.6%1997610167,162568282412.587254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.708%0.831B++-0.923D--0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.358C**46.80.115C+56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.102%0.655%166210206117101320.860563459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.125%1.384A-1.258D**0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.651B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.262%3.521%263114100811,873714488216.6056243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.821%0.845B*-0.216C1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.52B+25.70.347C**31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.174%88.197%263131019610112130.544157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.741%2.425A**1.38A0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.695B+1.50.516B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.519%23.529%263111021119111810.10644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.67M1.791A++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.817B++1.80.635B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 22
45.6m265.8%465 (27.9k)402 (24.1k)3.9688393,83523,6434.4190797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022847529.082%18.748%54504:4838

10% Combat Medic47% Engineer32% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:36 AMApr 21st, 2018 5:05 AMFeb 21st, 2019 5:27 PM (1d) (PST)Feb 16th, 2019 11:49 PM (6d) (PST)Feb 16th, 2019 11:10 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0601529080.8260.2080.1552.6100.1562601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,5939,14454,44950129157924,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1892.7h/78.9d 10,645 17,592 28,254 296.4k 1,698 5,103 17,686 120.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,478
Deaths:3,550
KDR:3.515
Accuracy:34.358% A*
HSR:36.120% A++
T9 CARV
M
Kills:4,426
Deaths:1,312
KDR:3.373
Accuracy:32.284% M
HSR:34.456% A++
T9A "Butcher"
A++
Kills:2,845
Deaths:811
KDR:3.508
Accuracy:32.997% A++
HSR:38.102% A+
TMG-50
A*
Kills:1,200
Deaths:483
KDR:2.484
Accuracy:33.976% A*
HSR:35.750% A++
T9 CARV-S
A++
Kills:1,181
Deaths:242
KDR:4.880
Accuracy:30.250% A++
HSR:37.257% A++
T7 Mini-Chaingun
M+
Kills:1,172
Deaths:384
KDR:3.052
Accuracy:31.078% M+
HSR:23.208% M
T16 Rhino
M
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:34.534% M
HSR:34.163% A*
NS-15MP
A*
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.316% A*
HSR:36.121% B++
NS-15M AE
M
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:39.494% M
HSR:36.928% B**
NS-15MB
A
Kills:1,153
Deaths:386
KDR:2.987
Accuracy:34.882% A
HSR:33.304% B
NS-15M1
A*
Kills:485
Deaths:126
KDR:3.849
Accuracy:30.374% A+
HSR:40% A*
NSX Naginata
A
Kills:162
Deaths:41
KDR:3.951
Accuracy:28.380% A
HSR:31.482% B+
MG-H1 Watchman
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:31.494% A+
HSR:44.262% A*
Kills:28,647
Deaths (as Heavy Assault):8,593
Deaths (to Heavy Assaults):7,541
KDR:3.33376
Kill Difference:20,054
Playtime:610.721 hours
Usage:32%
Score:13.766m
Score/min:376
Accuracy (listed only):33.340%
HSR (listed only):35.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
LC3 Jaguar
A**
Kills:1,069
Deaths:580
KDR:1.843
Accuracy:36.044% A**
HSR:25.257% B**
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.044% A*
HSR:25.753% A
HC1 Cougar
A+
Kills:269
Deaths:79
KDR:3.405
Accuracy:32.001% A+
HSR:28.253% B**
NSX Tengu
A
Kills:168
Deaths:71
KDR:2.366
Accuracy:41.654% B++
HSR:29.167% A
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C*
TAS-16 Blackjack
A+
Kills:119
Deaths:55
KDR:2.164
Accuracy:73.519% B**
HSR:23.529% A+
LC2 Lynx
A*
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.750% B**
HSR:34.286% A*
Kills:4,487
Deaths (as Light Assault):1,754
Deaths (to Light Assaults):4,117
KDR:2.55815
Kill Difference:2,733
Playtime:101.594 hours
Usage:5%
Score:2.163m
Score/min:355
Accuracy (listed only):38.975%
HSR (listed only):27.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B++
LC3 Jaguar
A**
Kills:1,069
Deaths:580
KDR:1.843
Accuracy:36.044% A**
HSR:25.257% B**
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.044% A*
HSR:25.753% A
HC1 Cougar
A+
Kills:269
Deaths:79
KDR:3.405
Accuracy:32.001% A+
HSR:28.253% B**
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C*
TAS-16 Blackjack
A+
Kills:119
Deaths:55
KDR:2.164
Accuracy:73.519% B**
HSR:23.529% A+
LC2 Lynx
A*
Kills:70
Deaths:30
KDR:2.333
Accuracy:28.750% B**
HSR:34.286% A*
Kills:3,157
Deaths (as Engineer):1,330
Deaths (to Engineers):3,647
KDR:2.37368
Kill Difference:1,827
Playtime:889.036 hours
Usage:47%
Score:23.618m
Score/min:443
Accuracy (listed only):38.863%
HSR (listed only):26.614%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:1,335
Deaths:848
KDR:1.574
Accuracy:57.031% A++
HSR:38.277% A
NS-44 Commissioner
A*
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:55.236% A*
HSR:29.923% B**
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
NS-30 Vandal
M+
Kills:483
Deaths:176
KDR:2.744
Accuracy:51.371% M+
HSR:28.986% C**
TX1 Repeater
M+
Kills:344
Deaths:196
KDR:1.755
Accuracy:34.303% A++
HSR:39.535% M+
KSR-35
A*
Kills:291
Deaths:99
KDR:2.939
Accuracy:47.392% A*
HSR:30.584% C*
RAMS .50M
A++
Kills:259
Deaths:33
KDR:7.848
Accuracy:49.526% A++
HSR:91.120% A++
TSAR-42
A**
Kills:256
Deaths:69
KDR:3.710
Accuracy:55.811% A**
HSR:83.984% A++
NSX Tengu
A
Kills:168
Deaths:71
KDR:2.366
Accuracy:41.654% B++
HSR:29.167% A
NS-357 Underboss
A++
Kills:163
Deaths:93
KDR:1.753
Accuracy:51.721% A++
HSR:25.767% B+
NS-44L Blackhand
A
Kills:149
Deaths:76
KDR:1.961
Accuracy:54.107% A
HSR:26.175% D*
NS-357 IA
A+
Kills:114
Deaths:50
KDR:2.280
Accuracy:59.023% A+
HSR:43.860% B**
M77-B
A++
Kills:95
Deaths:10
KDR:9.500
Accuracy:44.886% B**
HSR:91.579% A++
NS-44 Commissioner AE
A
Kills:90
Deaths:38
KDR:2.368
Accuracy:52.529% A
HSR:24.444% C+
NSX Tomoe
A+
Kills:90
Deaths:45
KDR:2
Accuracy:36.209% A+
HSR:50% A
NS-AM7 Archer
B**
Kills:83
Deaths:52
KDR:1.596
Accuracy:65.796% B**
HSR:6.024% D*
TS2 Inquisitor
B++
Kills:79
Deaths:30
KDR:2.633
Accuracy:32.781% B++
HSR:22.785% B+
Kills:6,324
Deaths (as Infiltrator):2,983
Deaths (to Infiltrators):3,317
KDR:2.12001
Kill Difference:3,341
Playtime:89.448 hours
Usage:5%
Score:1.302m
Score/min:243
Accuracy (listed only):48.615%
HSR (listed only):40.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,883
Deaths:607
KDR:3.102
Accuracy:33.411% A*
HSR:32.130% A+
T1B Cycler
A*
Kills:1,242
Deaths:477
KDR:2.604
Accuracy:35.979% A*
HSR:27.134% C+
NS-11A
A*
Kills:1,186
Deaths:274
KDR:4.328
Accuracy:35.829% A*
HSR:28.246% B*
SABR-13
A*
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:37.528% A*
HSR:31.610% B*
T1 Cycler
A**
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:34.037% A**
HSR:31.458% A+
T1S Cycler
A*
Kills:1,164
Deaths:473
KDR:2.461
Accuracy:35.172% A*
HSR:33.505% A++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
TAR-AE
A++
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:36.229% A++
HSR:33.046% B++
T1A Unity
A
Kills:1,088
Deaths:354
KDR:3.073
Accuracy:30.860% A
HSR:32.169% B**
NSX Tengu
A
Kills:168
Deaths:71
KDR:2.366
Accuracy:41.654% B++
HSR:29.167% A
TAS-16 Blackjack
A+
Kills:119
Deaths:55
KDR:2.164
Accuracy:73.519% B**
HSR:23.529% A+
Kills:11,524
Deaths (as Combat Medic):4,003
Deaths (to Combat Medics):2,553
KDR:2.87884
Kill Difference:7,521
Playtime:197.239 hours
Usage:10%
Score:4.742m
Score/min:401
Accuracy (listed only):39.209%
HSR (listed only):30.223%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:1,453
V. Kills:163 N/A
Deaths:28
KDR:51.893
Accuracy:65.633% A*
KPH:208.400 A*
VKPH:23.400 B**
M14 Banshee
A*
Kills:1,407
V. Kills:75 N/A
Deaths:73
KDR:19.274
Accuracy:41.377% A*
KPH:80.700 B**
VKPH:4.300 B
M18 Needler
A*
Kills:1,370
V. Kills:855 160%
Deaths:239
KDR:5.732
Accuracy:43.942% A*
KPH:27 A
VKPH:16.900 B**
M18 Rotary
A*
Kills:1,146
V. Kills:618 185%
Deaths:126
KDR:9.095
Accuracy:44.314% A*
KPH:37.100 A++
VKPH:20 A
Coyote Missiles
B+
Kills:314
V. Kills:100 311%
Deaths:16
KDR:19.625
Accuracy:64.539% A+
KPH:101.500 B
VKPH:32.300 B+
M18 Locust
A
Kills:220
V. Kills:114 191%
Deaths:30
KDR:7.333
Accuracy:39.150% B**
KPH:37.400 A
VKPH:19.400 B+
Kills:5,910 (4,143 + 0)
Deaths:512
KDR:11.543
VKDR:3.760
Vehicle Kills:1,925
Kill Difference:5,398
Playtime:114.906 hours
Usage:6%
Score:2.125m
Score/min:308
Piloting Accuracy:39.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:4,623
V. Kills:255 N/A
Deaths:156
KDR:29.635
Accuracy:48.558% B+
KPH:75.700 A++
VKPH:4.200 C+
AP30 Shredder
M**
Kills:3,664
V. Kills:1,930 190%
Deaths:112
KDR:32.714
Accuracy:49.123% A*
KPH:77.900 M**
VKPH:41 M+
C150 Dalton
S
Kills:1,741
V. Kills:1,083 161%
Deaths:26
KDR:66.962
Accuracy:63.614% A*
KPH:152.800 S
VKPH:95.100 S
CAS30 Tank Buster
M++
Kills:1,378
V. Kills:908 152%
Deaths:191
KDR:7.215
Accuracy:66.898% A*
KPH:23.800 M++
VKPH:15.700 A++
L105 Zephyr
S
Kills:1,162
V. Kills:428 271%
Deaths:12
KDR:96.833
Accuracy:58.626% A++
KPH:88.100 A+
VKPH:32.500 S
Dual-75 Duster
A+
Kills:722
V. Kills:82 N/A
Deaths:20
KDR:36.100
Accuracy:49.626% A
KPH:112.900 B**
VKPH:12.800 A+
L-30R Vektor
C-
Kills:408
V. Kills:190 214%
Deaths:116
KDR:3.517
Accuracy:34.901% C-
KPH:6.600 C--
VKPH:3.100 C-
Kills:13,698 (6,409 + 7,289)
Deaths:633
KDR:21.640
VKDR:7.703
Vehicle Kills:4,876
Kill Difference:13,065
Playtime:259.052 hours
Usage:14%
Score:4.980m
Score/min:320
Piloting Accuracy:34.901%
Gunner Accuracy:49.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:387
V. Kills:48 N/A
Deaths:20
KDR:19.350
Accuracy:65.079% A++
KPH:103.600 A*
VKPH:12.800 A
Kills:387 (387 + 0)
Deaths:20
KDR:19.350
VKDR:2.400
Vehicle Kills:48
Kill Difference:367
Playtime:3.737 hours
Usage:0%
Score:0.072m
Score/min:323
Driving Accuracy:65.079%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:224
V. Kills:58 380%
Deaths:10
KDR:22.400
Accuracy:50.584% B*
KPH:57.300 M
VKPH:14.800 B**
G30 Vulcan
S
Kills:159
V. Kills:78 201%
Deaths:11
KDR:14.455
Accuracy:52.935% M+
KPH:73.200 S
VKPH:35.900 M+
E540 Halberd
A++
Kills:89
V. Kills:39 223%
Deaths:5
KDR:17.800
Accuracy:54.105% A++
KPH:38.700 A+
VKPH:16.900 B**
Kills:472 (224 + 248)
Deaths:26
KDR:18.154
VKDR:6.731
Vehicle Kills:175
Kill Difference:446
Playtime:8.383 hours
Usage:0%
Score:0.188m
Score/min:375
Driving Accuracy:50.584%
Gunner Accuracy:54.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:742
V. Kills:51 N/A
Deaths:16
KDR:46.375
Accuracy:51.624% A*
KPH:145.300 B*
VKPH:10 B*
E540 Halberd-H
A**
Kills:482
V. Kills:141 339%
Deaths:11
KDR:43.818
Accuracy:66.854% A
KPH:92.200 A**
VKPH:27 B+
M12 Kobalt-H
B*
Kills:326
V. Kills:16 N/A
Deaths:6
KDR:54.333
Accuracy:26.243% B**
KPH:156.900 B++
VKPH:7.700 B*
G20 Vulcan-H
A+
Kills:258
V. Kills:114 224%
Deaths:14
KDR:18.429
Accuracy:55.661% B**
KPH:73.100 A+
VKPH:32.300 B+
G40-F Ranger
A
Kills:199
V. Kills:108 183%
Deaths:8
KDR:24.875
Accuracy:39.184% A
KPH:35.300 C*
VKPH:19.200 C+
M40 Fury-H
B**
Kills:194
V. Kills:81 237%
Deaths:6
KDR:32.333
Accuracy:55.966% A
KPH:70 C
VKPH:29.200 B**
MR11 Gatekeeper-H
A
Kills:52
V. Kills:33 153%
Deaths:5
KDR:10.400
Accuracy:64.260% A
KPH:48.600 A
VKPH:30.800 C*
Kills:2,253 (0 + 2,253)
Deaths:66
KDR:34.136
VKDR:8.242
Vehicle Kills:544
Kill Difference:2,187
Playtime:25.419 hours
Usage:1%
Score:0.620m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:64.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,237
V. Kills:84 N/A
Deaths:13
KDR:95.154
Accuracy:21.907% B*
KPH:125.100 A++
VKPH:8.500 A++
M12 Kobalt
A++
Kills:334
V. Kills:21 N/A
Deaths:1
KDR:334
Accuracy:22.563% B**
KPH:128.200 A++
VKPH:8.100 A+
M20 Basilisk
S
Kills:190
V. Kills:51 365%
Deaths:8
KDR:23.750
Accuracy:62.098% M
KPH:78.800 S
VKPH:21.200 M*
G40-F Ranger
M+
Kills:80
V. Kills:54 145%
Deaths:6
KDR:13.333
Accuracy:53.767% M+
KPH:44.200 A**
VKPH:29.800 M+
M60-G Bulldog
S
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:54.150% A*
KPH:107.900 S
VKPH:9.300 B++
Kills:1,899 (0 + 1,899)
Deaths:29
KDR:65.483
VKDR:7.414
Vehicle Kills:215
Kill Difference:1,870
Playtime:17.252 hours
Usage:1%
Score:0.380m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:178
V. Kills:3 N/A
Deaths:57
KDR:3.123
Accuracy:47.887% B+
KPH:84 B**
VKPH:1.400 C
Kills:178 (178 + 0)
Deaths:57
KDR:3.123
VKDR:0.053
Vehicle Kills:3
Kill Difference:121
Playtime:2.119 hours
Usage:0%
Score:0.023m
Score/min:183
Driving Accuracy:47.887%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,200
V. Kills:95 N/A
Deaths:13
KDR:92.308
Accuracy:45.292% A++
KPH:151.700 A*
VKPH:12 A++
M20 Wyvern
A++
Kills:91
V. Kills:30 294%
Deaths:5
KDR:18.200
Accuracy:42.209% B+
KPH:50.700 A++
VKPH:16.700 C*
Pelter Rocket Pod
B+
Kills:55
V. Kills:14 367%
Deaths:2
KDR:27.500
Accuracy:52.393% B+
KPH:68.600 C*
VKPH:17.500 C
Kills:1,346 (0 + 1,346)
Deaths:20
KDR:67.300
VKDR:6.950
Vehicle Kills:139
Kill Difference:1,326
Playtime:10.506 hours
Usage:1%
Score:0.372m
Score/min:590
Piloting Accuracy:N/A%
Gunner Accuracy:52.393%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,60912,4783,5503.515B++0.4534.358%A*36.12%A++83.9A++N/A213148.8h9.6B**27.9B**
L-24R Spur 4,8784,62315629.635A**25.6748.558%B+1.363%D75.7A++4.2C+20361.1h18.7B+38.6B+
T9 CARV 4,4874,4261,3123.373A0.6032.284%M34.456%A++81.8M+1.1A++23154.1h10.3B**31.9B**
AP30 Shredder 5,5943,66411232.714B**28.7549.123%A*1.801%C78M**41.1M+68747h49.5B*100.8A
T9A "Butcher" 2,9022,8458113.508B*0.4632.997%A++38.102%A+89.2B**1.8A**21831.9h10.2B++30.9B**
M60-A Bulldog 2,4262,3704592.5S588.5384.507%M**1.139%D--169.3S4C+45814h4.2B++5A
TAR 1,9091,8836073.102B**0.8733.411%A*32.13%A+82.2A*1.1A++20222.9h9.8A29.3A
C150 Dalton 2,8241,7412666.962S62.9963.614%A*N/A152.7S95S123611.4h3B*4.6A+
M60-A Bulldog 1,8291,5654534.778M*30.8163.707%M++N/A62.9A+10.6A36624.9h4.9B++7.7A
Hellfire Rocket Pods 1,6161,4532851.893S47.9265.633%A*N/A207.6A*23.3B**7647h10.4B++15.8B*
M14 Banshee 1,4821,4077319.274A++15.3141.377%A*N/A80.9B**4.3B25517.4h16.3B+39.3B++
CAS30 Tank Buster 2,2861,3781917.215M++3.2566.898%A*N/A23.8M++15.7A++17457.9h28B**41.9B**
M18 Needler 2,2251,3702395.732A1.7643.942%A*N/A27A16.9B**24450.7h105.7B+240.6B*
NS-44P Commissioner 1,3461,3358481.574B2.3957.031%A++38.277%A77.6B+N/A25217.2h3.2B5.6B*
T1B Cycler 1,2611,2424772.604B+1.3635.979%A*27.134%C+89.4A++1.4A++26713.9h10.4B*29B**
M12 Kobalt 1,3211,2371395.154S91.1921.907%B*16.815%C124.9A++8.5A++3209.9h13.2B**60.2B*
TMG-50 1,2141,2004832.484A1.4833.976%A*35.75%A++77.9A*N/A25115.4h9.4B*27.7B*
CAS 14-E 1,2951,2001392.308M88.3445.292%A++1.917%C++151.9A*12A++6677.9h21.7B*48B**
Chainblade 1,3261,18819,3570.061A3.9143.463%B**22.896%A*1.3B**N/A3920.2h2.8C+6.4B+
NS-11A 1,2151,1862744.328A++0.3635.829%A*28.246%B*86.6M2.1S22413.7h10.5B**29.2B**
T9 CARV-S 1,2011,1812424.88A*0.9130.25%A++37.257%A++69.5B**1.2A++20817h10.3B++34.2B*
SABR-13 1,1991,1804182.823B++1.1537.528%A*31.61%B*91.5M+1.5A++28612.9h9.1B**24.2A
T1 Cycler 1,1871,1734772.459A1.5134.037%A**31.458%A+74.2M++N/A22115.8h10.4A30.4A
T7 Mini-Chaingun 1,1851,1723843.052A**0.9231.078%M+23.208%M87.5M+1B*21213.4h10.8B**34.6B*
NS-11C 1,1851,1714102.856A*1.1135.576%A*22.972%B++69.7A*N/A18516.8h10.6B**29.8B**
T16 Rhino 1,1801,1655162.258B**1.7134.534%M34.163%A*70.2A++N/A22016.6h11.8B+34.1B*
T1S Cycler 1,1741,1644732.461A+1.5135.172%A*33.505%A++67.7A*N/A15017.2h10.4B*29.5B**
NS-44 Commissioner 1,1681,1637441.563B+2.4155.236%A*29.923%B**65AN/A17217.9h3B*5.4B**
ML-7 2,2921,1632644.731U40.7698.552%SN/A168.6U163.6U4716.9h6.3B6.4A
SMG-46AE Armistice 1,1841,1623533.292A++0.6837.077%A+30.465%B**83.6B*1.6A*19713.9h11B+29.8B++
L105 Zephyr 1,5901,1621296.833S92.8658.626%A++N/A88A+32.4S50613.2h5.5B+9.3B*
M9 SKEP Launcher 2,3221,1614290.25U286.2898.685%SN/A175.9U175.9U5586.6h6.2B**6.3A++
ASP-30 Grounder 2,3171,16010116U112.0398.819%SN/A163.4U163U3567.1h7.1B+7.2A+
NS-15MP 1,1771,1603493.324B+0.6439.316%A*36.121%B++89.9B++1.3B**20712.9h10.3B26.1B++
NS-15M AE 1,1841,1593733.107B+0.8639.494%M36.928%B**98.2A2.1M++32711.8h10B++25.3B*
TAR-AE 1,1911,1594442.61B*1.3636.229%A++33.046%B++72.9B++2A*25715.9h9.9B*27.3B**
NS-15MB 1,1641,1533862.987B**0.9834.882%A33.304%B90.1B*N/A31712.8h9.9B+28.5B+
M18 Rotary 1,7641,1461269.095M*5.1344.314%A*N/A37.1A++20A31330.9h74.8B++168.8B*
T2 Striker 2,2751,1435520.782U16.8195.583%SN/A99.4U98.4U29011.5h32.9B++34.4B**
T1A Unity 1,1031,0883543.073A*0.9030.86%A32.169%B**72.5A+1B++17715h10.9B++35.3B**
LC3 Jaguar 1,1001,0695801.843B+2.1336.044%A**25.257%B**26.9C+N/A8939.7h12.3C**34.1B*
M20 Drake 1,6529902245B*41.0361.122%B++1.616%D-49.5B++33.1B*49320h83.6B136.8B+
NS Decimator 1,6819034162.171A1.8079.871%A**1.218%D-70.5A*60.8S52712.8h4B+5B**
P525 Marauder-H 7937421646.375M+42.4151.624%A*N/A145.5B*10B*3535.1h7.4C+14.3B++
Dual-75 Duster 8047222036.1A*32.1349.626%AN/A112.8B**12.8A+4546.4h5.2B+10.6B++
C-4 8496241793.486A+0.4827.394%BN/A109.5B++39.5B++7715.7h1B**3.5B**
A30 Walker 9265921931.158M27.1939.113%A**N/A25.3A++14.3B++25423.4h89.5A*228.8A++
The Kraken 8495611583.551A+0.4265.49%B+N/A60.3B++31B*3569.3h3.4B+5.3B++
NS-15M1 4914851263.849A++0.1230.374%A+40%A*85.1A++1.1A++2665.7h10.8B++35.4B++
NS-30 Vandal 4874831762.744B++1.2251.371%M+28.986%C**69A+N/A1657h4.5B**8.7B**
E540 Halberd-H 6234821143.818S39.8566.854%AN/A92.7A**27.1B+4035.2h3.5B**5.2A+
M20 Drake 7114672916.103B**12.1342.841%B**1.285%D--33.8B++17.7C++38913.8h53.1B++123.9B*
L-30R Vektor 5984081163.517B**0.4534.901%C-1.716%C6.6C--3.1C-7362.1h69.5C*199C*
M12 Kobalt 418399499.75M95.7829.685%A+15.539%C-153.5B*7.3C*3972.6h14.4B+48.4B*
L100 Python HESH 4353872019.35B++15.3865.079%A++N/A104.6A*13A3223.7h2.5B*3.9B**
TX1 Repeater 3443441961.755A2.2134.303%A++39.535%M+118.6SN/A3712.9h9.3B**27.2B**
M12 Kobalt 3553341334U330.0322.563%B**12.275%D**128.5A++8.1A+4272.6h14.8B++65.8B++
M12 Kobalt-H 342326654.333A++50.3626.243%B**14.11%D155.2B+7.6B*6342.1h12.5B++47.8B*
Coyote Missiles 4143141619.625S15.6664.539%A+N/A101.3B32.3B+6463.1h20.8A32.3A
TRAC-5 3032991382.167A++1.8033.044%A*25.753%A49.8A*N/A3366h9.7B**29.3B**
KSR-35 294291992.939B+1.0347.392%A*30.584%C*61.9B**N/A2134.7h4.1B+8.6B*
The Slasher 2952917750.375S3.5934.015%C+21.65%B**8.2B*N/A1735.3h2.5C+7.2C++
M20 Drake 479277469.25U65.2868.906%B**N/A57.7A*42.1A++7234.8h80.1B**116.2B++
HC1 Cougar 269269793.405A*0.5632.001%A+28.253%B**103.5M**N/A3532.6h9.7B*30.4B*
RAMS .50M 260259337.848A3.8849.526%A++91.12%A++58.9A*N/A1724.4h1.4A+2.9B**
G20 Vulcan-H 3722581418.429M**14.4655.661%B**2.326%C73.7A+32.6B+6213.5h89.7B+161.2B*
TSAR-42 258256693.71C**0.2655.811%A**83.984%A++73.1A+N/A2713.5h1.6A2.9A
Tank Mine 368253406.325A*2.3658.225%A++N/A90.4C41.1D6902.8h2.8D**4.9B*
P2-120 HEAT 2822241022.4M+18.4350.584%B*1.339%D--57.4M14.9B**3723.9h7.5C++14.9B+
M18 Locust 334220307.333M+3.3639.15%B**N/A37.3A19.3B+2735.9h83.8C*214.1B+
G40-F Ranger 307199824.875A+20.9139.184%AN/A35.5C*19.3C++2655.6h54.3B++138.5B**
M40 Fury-H 275194632.333A++28.3655.966%AN/A69.3C28.9B**3662.8h12C21.5C**
M20 Basilisk 241190823.75S19.7862.098%M8.947%B**79.2S21.3M*4162.4h56.3B**90.6A
S12 Renegade 181178573.123C*0.8547.887%B+1.124%D--84.8B**1.4C1832.1h2.9B+6B++
Frag Grenade 1731711171N/A167.0357.798%A++N/A570B+6.7C23110.3h3.3B+5.7B*
NSX Masamune 3771701421.197B+2.7773.273%A++5.294%A**37.8B+46M++4634.5h12C++16.4B+
NSX Tengu 169168712.366B**1.6041.654%B++29.167%A46.7B+N/A1893.6h11.2B+27B+
NS-357 Underboss 168163931.753B*2.2251.721%A++25.767%B+85.8A+2.6S2581.9h3.1B**6.1B**
NSX Naginata 164162413.951A**0.0228.38%A31.482%B+90A++1.1B**2651.8h10.5B+36.9B+
NSX Tanto 160160384.211M++0.2433.11%A26.25%C*72.7A++N/A2882.2h12B+36.3B+
G30 Vulcan 2371591114.455A*10.4952.935%M+N/A72.3S35.5M+4452.2h51.8A97.9A+
NS-44L Blackhand 151149761.961B*2.0154.107%A26.175%D*45.2AN/A1703.3h3.5B++6.5B*
Anti-Vehicle Grenade 2331451145N/A141.0364.13%A+N/A483.3B+293.3M41890.3h4.5B++7B*
TAS-16 Blackjack 120119552.164B**1.8073.519%B**23.529%A+79.3A++N/A2721.5h1.8B**2.4B*
A30 Walker 1751171110.636S6.6735.735%MN/A28.5B*14.1C*7324.1h75B**209.9B**
NS-357 IA 114114502.28B**1.6959.023%A+43.86%B**87.7A++N/A2341.3h2.8B*4.7B*
Rocklet Rifle 177100521.923A*2.0558.991%B++N/A41.7B**32.1B++7082.4h23B**39B**
M77-B 9595109.5S5.5344.886%B**91.579%A++63.3A**N/A2391.5h1.7A3.7B**
M20 Wyvern 12191518.2M14.2342.209%B+2.198%D50.6A++16.7C*3531.8h42.1B**99.7B**
NS-44 Commissioner AE 9090382.368B*1.6052.529%A24.444%C+60C**N/A1781.5h3B+5.7B*
NSX Tomoe 9090452C**1.9736.209%A+50%A50B+N/A2381.8h11.6B++32.1B*
E540 Halberd 12889517.8A+13.8354.105%A++3.371%C+38.7A+17B**3122.3h4.9B*9B**
Hyena Missile Launcher 12885194.474M0.5152.877%M++N/A35.4B**17.9B++2252.4h28.1B*53.2B**
NS-AM7 Archer 11283521.596M+2.3765.796%B**6.024%D*11.1B*3.9B*1097.5h10B*15.2B**
G40-F Ranger 13480613.333A++9.3653.767%M+N/A44.4A**30M+4661.8h116.5B216.7B**
TS2 Inquisitor 7979302.633A1.3432.781%B++22.785%B+98.8A**N/A3080.8h9.8C**29.8B+
LC2 Lynx 7170302.333B**1.6428.75%B**34.286%A*70A*1A++6111h10.2B**35.5B**
Heartstring 6666750.88C+3.0969.565%A++25.758%C+28.7C*N/A682.3h3.9C++5.6B+
M20 Basilisk 8364610.667C**6.7050.105%C4.688%C+53.3B+15.8D3571.2h56A111.7B**
MG-H1 Watchman 6361203.05B**0.9231.494%A+44.262%A*67.8B**2.2M5240.9h12.7B++40.4B++
Claymore 6161230.5M**26.5326.421%DN/A87.1D-N/A3200.7h1.3D4.9C-
M60-G Bulldog 6358158U54.0354.15%A*N/A116S10B*3890.5h4.7A8.7A
Auraxium Chainblade 60571,5670.036C++3.9312.53%D**14.035%B**0.5CN/A1119.1h1.8B++14.7C
Pelter Rocket Pod 6955227.5B**23.5352.393%B+N/A68.8C*17.5C3510.8h11.7A22.4B**
M1 Heavy Cycler 545268.667S4.7022.723%A+21.154%B+74.3M*2.9S1940.7h14.4B++63.6B*
MR11 Gatekeeper-H 8552510.4A+6.4364.26%AN/A47.3A30C++3751.1h45.2B++70.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2840.9h
M4-F Pillager04190h
Nanite Revive Grenade0630h
Spawn Beacon45890.4h
AE Nano-Armor Kit5631,592,449124.7h
AE Medical Applicator235127,4068.2h
Spitfire Auto-Turret86300.7h
Restoration Kit1941,23811.5h
Welding Device01,8470.2h
Ammunition Package101,4540.5h
Medical Kit2,57214,629179.6h
Medical Applicator01290h
Nano-Repair Grenade03640.1h
Recon Detection Device11,8062h
Shield Recharging Field21320h

Check the help document for the dictionary if you want to learn more about words used here.


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