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Field Marshal PatchesTheSpider[N] PatchesTheSpider
TR BR 148

KDR: 4.04

Score: 50.1m

Last Seen: Mar 20th, 2020 3:19 AM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R L-24R Spur T9 CARV AP30 Shredder T9A "Butcher" M60-A Bulldog TAR C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,188,799 MLG Score: 2549
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.558%33.723%116538119446,5923.155140.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.837%2.589A**1.917A++-2.107F--HEAD ++ (~16.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.628B+9.60.331C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.189%0.583%2002612267,543596295112.656256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.502%0.838B++-0.915D--0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.364C**46.60.123C+56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.016%0.634%163212306317441370.84698457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.827%1.355A-1.215D*0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.796B++4.30.655B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.215%3.443%271714121812,635736513617.1671246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.58%0.833B++-0.262C1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.542B+24.70.381C**30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.673%88.085%271731229663116930.566667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.201%2.346A*1.341A0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.693B+1.50.517B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.317%24.627%271711231134119010.112511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.782M1.927A++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.821B++1.80.635B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.1m276.1%481 (28.9k)417 (25k)4.0413899,13524,5304.50913148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232903628.867%18.45%53304:5440

10% Combat Medic48% Engineer31% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:36 AMApr 21st, 2018 5:05 AMMar 22nd, 2020 9:53 AM (6d) (PST)Mar 20th, 2020 1:48 AM (8d) (PST)Mar 19th, 2020 11:19 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0561519050.8240.2040.1522.7010.1542549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,3909,05054,34049129162924,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2004.1h/83.5d 11,474 18,290 30,189 324.8k 1,833 5,342 18,496 127m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,870
Deaths:3,644
KDR:3.532
Accuracy:34.334% A*
HSR:36.146% A+
T9 CARV
A**
Kills:4,655
Deaths:1,395
KDR:3.337
Accuracy:32.150% A**
HSR:34.522% A++
T9A "Butcher"
A++
Kills:2,870
Deaths:814
KDR:3.526
Accuracy:32.984% A++
HSR:37.979% A
TMG-50
A*
Kills:1,226
Deaths:490
KDR:2.502
Accuracy:33.888% A*
HSR:35.318% A++
T9 CARV-S
A++
Kills:1,181
Deaths:242
KDR:4.880
Accuracy:30.250% A+
HSR:37.257% A++
T16 Rhino
A**
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:34.534% A**
HSR:34.163% A++
NS-15MP
A*
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.316% A*
HSR:36.121% B+
NS-15M AE
A**
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:39.494% A**
HSR:36.928% B**
NS-15MB
A
Kills:1,153
Deaths:386
KDR:2.987
Accuracy:34.882% A
HSR:33.304% C++
NS-15M1
A*
Kills:811
Deaths:202
KDR:4.015
Accuracy:31.376% A+
HSR:38.101% A*
NSX Naginata
B**
Kills:162
Deaths:41
KDR:3.951
Accuracy:28.380% B**
HSR:31.482% B
MG-H1 Watchman
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:31.494% A+
HSR:44.262% A*
Kills:28,473
Deaths (as Heavy Assault):8,472
Deaths (to Heavy Assaults):7,777
KDR:3.36084
Kill Difference:20,001
Playtime:626.282 hours
Usage:31%
Score:15.625m
Score/min:416
Accuracy (listed only):33.590%
HSR (listed only):36.299%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B+
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
LC3 Jaguar
A**
Kills:1,083
Deaths:586
KDR:1.848
Accuracy:35.882% A**
HSR:25.208% B*
HC1 Cougar
A+
Kills:382
Deaths:116
KDR:3.293
Accuracy:32.406% A+
HSR:27.749% B*
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A*
HSR:25.753% B**
NSX Tengu
B**
Kills:171
Deaths:75
KDR:2.280
Accuracy:41.483% B+
HSR:29.240% B**
NSX Tanto
B**
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% B**
HSR:26.250% C+
TAS-16 Blackjack
A+
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% B**
HSR:24.627% A+
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B*
HSR:34.722% A*
Kills:4,634
Deaths (as Light Assault):1,806
Deaths (to Light Assaults):4,305
KDR:2.56589
Kill Difference:2,828
Playtime:106.820 hours
Usage:5%
Score:2.286m
Score/min:357
Accuracy (listed only):39.135%
HSR (listed only):27.443%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B+
LC3 Jaguar
A**
Kills:1,083
Deaths:586
KDR:1.848
Accuracy:35.882% A**
HSR:25.208% B*
HC1 Cougar
A+
Kills:382
Deaths:116
KDR:3.293
Accuracy:32.406% A+
HSR:27.749% B*
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A*
HSR:25.753% B**
NSX Tanto
B**
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% B**
HSR:26.250% C+
TAS-16 Blackjack
A+
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% B**
HSR:24.627% A+
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B*
HSR:34.722% A*
Kills:3,301
Deaths (as Engineer):1,378
Deaths (to Engineers):3,805
KDR:2.3955
Kill Difference:1,923
Playtime:968.011 hours
Usage:48%
Score:25.846m
Score/min:445
Accuracy (listed only):39.093%
HSR (listed only):26.754%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:1,335
Deaths:848
KDR:1.574
Accuracy:57.031% A++
HSR:38.277% B**
NS-44 Commissioner
A*
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:55.236% A*
HSR:29.923% B**
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
NS-30 Vandal
M+
Kills:577
Deaths:190
KDR:3.037
Accuracy:51.280% M+
HSR:29.463% C**
TX1 Repeater
M+
Kills:344
Deaths:196
KDR:1.755
Accuracy:34.303% A++
HSR:39.535% M+
KSR-35
A++
Kills:326
Deaths:109
KDR:2.991
Accuracy:46.669% A++
HSR:31.288% C*
TSAR-42
A*
Kills:293
Deaths:73
KDR:4.014
Accuracy:54.048% A*
HSR:83.618% A+
RAMS .50M
A++
Kills:259
Deaths:33
KDR:7.848
Accuracy:49.526% A+
HSR:91.120% A++
NS-44 Commissioner AE
A
Kills:186
Deaths:93
KDR:2
Accuracy:53.536% A
HSR:26.344% C+
NSX Tengu
B**
Kills:171
Deaths:75
KDR:2.280
Accuracy:41.483% B+
HSR:29.240% B**
NS-357 Underboss
A++
Kills:163
Deaths:93
KDR:1.753
Accuracy:51.721% A++
HSR:25.767% B
NS-44L Blackhand
A
Kills:149
Deaths:76
KDR:1.961
Accuracy:54.107% A
HSR:26.175% D*
NS-357 IA
A
Kills:114
Deaths:50
KDR:2.280
Accuracy:59.023% A
HSR:43.860% B++
M77-B
A*
Kills:111
Deaths:10
KDR:11.100
Accuracy:45.244% B**
HSR:92.793% A*
NSX Tomoe
A
Kills:90
Deaths:45
KDR:2
Accuracy:36.209% A
HSR:50% B**
TS2 Inquisitor
B++
Kills:86
Deaths:33
KDR:2.606
Accuracy:33.438% B++
HSR:23.256% B+
NS-AM7 Archer
B**
Kills:85
Deaths:55
KDR:1.545
Accuracy:65.888% B**
HSR:5.882% D*
Kills:6,614
Deaths (as Infiltrator):3,076
Deaths (to Infiltrators):3,453
KDR:2.1502
Kill Difference:3,538
Playtime:95.582 hours
Usage:5%
Score:1.412m
Score/min:246
Accuracy (listed only):48.578%
HSR (listed only):41.000%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:2,029
Deaths:650
KDR:3.122
Accuracy:33.145% A++
HSR:31.543% A
T1B Cycler
A*
Kills:1,268
Deaths:481
KDR:2.636
Accuracy:35.995% A*
HSR:26.893% C
NS-11A
A*
Kills:1,186
Deaths:274
KDR:4.328
Accuracy:35.829% A*
HSR:28.246% B++
SABR-13
A*
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:37.528% A*
HSR:31.610% B++
T1A Unity
A
Kills:1,177
Deaths:375
KDR:3.139
Accuracy:30.916% A
HSR:31.436% B*
T1 Cycler
A**
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:34.037% A**
HSR:31.458% A
T1S Cycler
A*
Kills:1,164
Deaths:473
KDR:2.461
Accuracy:35.172% A*
HSR:33.505% A++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
TAR-AE
A++
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:36.229% A++
HSR:33.046% B+
NSX Tengu
B**
Kills:171
Deaths:75
KDR:2.280
Accuracy:41.483% B+
HSR:29.240% B**
TAS-16 Blackjack
A+
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% B**
HSR:24.627% A+
MG-A1 Arbalest
B**
Kills:52
Deaths:18
KDR:2.889
Accuracy:31.968% B**
HSR:26.923% C+
Kills:11,855
Deaths (as Combat Medic):4,098
Deaths (to Combat Medics):2,655
KDR:2.89287
Kill Difference:7,757
Playtime:201.314 hours
Usage:10%
Score:4.861m
Score/min:402
Accuracy (listed only):38.725%
HSR (listed only):29.916%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:1,577
V. Kills:88 N/A
Deaths:74
KDR:21.311
Accuracy:40.794% A*
KPH:82.600 B**
VKPH:4.600 B+
M18 Needler
A*
Kills:1,461
V. Kills:898 163%
Deaths:253
KDR:5.775
Accuracy:43.740% A*
KPH:27.400 A+
VKPH:16.800 B**
Hellfire Rocket Pods
A*
Kills:1,453
V. Kills:163 N/A
Deaths:28
KDR:51.893
Accuracy:65.633% A*
KPH:208.400 A++
VKPH:23.400 B*
M18 Rotary
A*
Kills:1,153
V. Kills:621 185%
Deaths:126
KDR:9.151
Accuracy:44.081% A*
KPH:37.200 A++
VKPH:20.100 A
Coyote Missiles
C**
Kills:336
V. Kills:103 323%
Deaths:16
KDR:21
Accuracy:64.021% A+
KPH:102.200 C*
VKPH:31.300 C**
M18 Locust
B**
Kills:253
V. Kills:131 192%
Deaths:30
KDR:8.433
Accuracy:40.191% B**
KPH:35.100 B*
VKPH:18.200 C**
Kills:6,233 (4,444 + 0)
Deaths:527
KDR:11.827
VKDR:3.803
Vehicle Kills:2,004
Kill Difference:5,706
Playtime:120.903 hours
Usage:6%
Score:2.221m
Score/min:306
Piloting Accuracy:40.191%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:5,516
V. Kills:293 N/A
Deaths:178
KDR:30.989
Accuracy:48.329% B*
KPH:76.600 A++
VKPH:4.100 C++
AP30 Shredder
M++
Kills:3,753
V. Kills:1,970 190%
Deaths:112
KDR:33.509
Accuracy:48.913% A*
KPH:78.100 M++
VKPH:41 M+
C150 Dalton
S
Kills:2,017
V. Kills:1,233 163%
Deaths:26
KDR:77.577
Accuracy:63.009% A*
KPH:154.300 S
VKPH:94.300 S
CAS30 Tank Buster
A**
Kills:1,491
V. Kills:976 153%
Deaths:193
KDR:7.725
Accuracy:64.842% A++
KPH:21 A**
VKPH:13.700 A+
L105 Zephyr
S
Kills:1,162
V. Kills:428 271%
Deaths:12
KDR:96.833
Accuracy:58.626% A++
KPH:88.100 A
VKPH:32.500 S
Dual-75 Duster
A*
Kills:725
V. Kills:82 N/A
Deaths:20
KDR:36.250
Accuracy:49.400% A
KPH:112.200 A+
VKPH:12.700 A*
L-30R Vektor
C--
Kills:408
V. Kills:190 214%
Deaths:116
KDR:3.517
Accuracy:34.901% C--
KPH:6.600 D
VKPH:3.100 C--
AP30 Shredder
U
Kills:110
V. Kills:45 239%
Deaths:
KDR:
Accuracy:41.142% D
KPH:198,000 U
VKPH:81,000 U
Kills:15,182 (7,415 + 7,767)
Deaths:657
KDR:23.108
VKDR:7.941
Vehicle Kills:5,217
Kill Difference:14,525
Playtime:286.043 hours
Usage:14%
Score:5.436m
Score/min:317
Piloting Accuracy:34.901%
Gunner Accuracy:41.142%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:407
V. Kills:52 N/A
Deaths:21
KDR:19.381
Accuracy:64.237% A++
KPH:103.500 A++
VKPH:13.200 B**
Kills:407 (407 + 0)
Deaths:21
KDR:19.381
VKDR:2.476
Vehicle Kills:52
Kill Difference:386
Playtime:3.932 hours
Usage:0%
Score:0.077m
Score/min:326
Driving Accuracy:64.237%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:224
V. Kills:58 380%
Deaths:10
KDR:22.400
Accuracy:50.584% B**
KPH:57.300 A**
VKPH:14.800 B**
G30 Vulcan
S
Kills:159
V. Kills:78 201%
Deaths:11
KDR:14.455
Accuracy:52.935% M+
KPH:73.200 S
VKPH:35.900 M**
E540 Halberd
A+
Kills:97
V. Kills:43 220%
Deaths:5
KDR:19.400
Accuracy:53.341% A+
KPH:40.300 B**
VKPH:17.900 B*
Kills:480 (224 + 256)
Deaths:26
KDR:18.462
VKDR:6.885
Vehicle Kills:179
Kill Difference:454
Playtime:8.489 hours
Usage:0%
Score:0.196m
Score/min:384
Driving Accuracy:50.584%
Gunner Accuracy:53.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:764
V. Kills:53 N/A
Deaths:17
KDR:44.941
Accuracy:51.631% A*
KPH:147.900 B*
VKPH:10.300 B**
E540 Halberd-H
A**
Kills:732
V. Kills:171 426%
Deaths:15
KDR:48.800
Accuracy:62.269% B+
KPH:95.300 A**
VKPH:22.300 C+
M12 Kobalt-H
B*
Kills:326
V. Kills:16 N/A
Deaths:6
KDR:54.333
Accuracy:26.218% B*
KPH:156.400 B+
VKPH:7.700 B*
G20 Vulcan-H
A+
Kills:260
V. Kills:114 226%
Deaths:14
KDR:18.571
Accuracy:55.576% B**
KPH:73.400 A+
VKPH:32.200 B+
G40-F Ranger
B**
Kills:216
V. Kills:115 186%
Deaths:8
KDR:27
Accuracy:39.615% B**
KPH:36.500 B
VKPH:19.400 C++
M40 Fury-H
B**
Kills:194
V. Kills:81 237%
Deaths:6
KDR:32.333
Accuracy:55.966% A
KPH:70 C-
VKPH:29.200 B**
MR11 Gatekeeper-H
A
Kills:52
V. Kills:33 153%
Deaths:5
KDR:10.400
Accuracy:64.260% A
KPH:48.600 A
VKPH:30.800 C*
Kills:2,544 (0 + 2,544)
Deaths:71
KDR:35.831
VKDR:8.211
Vehicle Kills:583
Kill Difference:2,473
Playtime:28.233 hours
Usage:1%
Score:0.678m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:64.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:1,270
V. Kills:86 N/A
Deaths:13
KDR:97.692
Accuracy:21.972% B++
KPH:127 A++
VKPH:8.600 A**
M12 Kobalt
A++
Kills:336
V. Kills:21 N/A
Deaths:1
KDR:336
Accuracy:22.588% B**
KPH:126.700 A+
VKPH:7.900 A++
M20 Basilisk
S
Kills:196
V. Kills:52 370%
Deaths:8
KDR:24.500
Accuracy:61.680% M
KPH:77.700 S
VKPH:20.600 M**
G40-F Ranger
A*
Kills:80
V. Kills:54 145%
Deaths:6
KDR:13.333
Accuracy:53.767% A**
KPH:43.900 A*
VKPH:29.700 A*
M60-G Bulldog
S
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:53.816% A++
KPH:108.700 S
VKPH:9.200 B++
Kills:1,941 (0 + 1,941)
Deaths:29
KDR:66.931
VKDR:7.517
Vehicle Kills:218
Kill Difference:1,912
Playtime:17.539 hours
Usage:1%
Score:0.390m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:53.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:181
V. Kills:3 N/A
Deaths:58
KDR:3.121
Accuracy:47.465% B+
KPH:84.100 B**
VKPH:1.400 C
Kills:181 (181 + 0)
Deaths:58
KDR:3.121
VKDR:0.052
Vehicle Kills:3
Kill Difference:123
Playtime:2.152 hours
Usage:0%
Score:0.024m
Score/min:184
Driving Accuracy:47.465%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:1,224
V. Kills:97 N/A
Deaths:13
KDR:94.154
Accuracy:45.295% A++
KPH:152.100 A**
VKPH:12.100 A++
VLG Missile Launcher
B*
Kills:185
V. Kills:67 272%
Deaths:1
KDR:185
Accuracy:46.025% D*
KPH:76.800 B*
VKPH:27.800 B++
M20 Wyvern
A++
Kills:102
V. Kills:34 291%
Deaths:5
KDR:20.400
Accuracy:41.914% B
KPH:50.800 A++
VKPH:16.900 C*
Pelter Rocket Pod
B++
Kills:96
V. Kills:17 N/A
Deaths:3
KDR:32
Accuracy:55.573% B++
KPH:75.500 B+
VKPH:13.400 D
Kills:1,607 (0 + 1,607)
Deaths:22
KDR:73.045
VKDR:9.773
Vehicle Kills:215
Kill Difference:1,585
Playtime:13.733 hours
Usage:1%
Score:0.438m
Score/min:532
Piloting Accuracy:N/A%
Gunner Accuracy:55.573%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,00312,8703,6443.532B++0.5134.334%A*36.146%A+84.3A+N/A215152.6h9.6B**27.9B**
L-24R Spur 5,8095,51617830.989A*26.9548.329%B*1.414%C--76.6A++4.1C++21272h18.5B+38.3B+
T9 CARV 4,7204,6551,3953.337B**0.7032.15%A**34.522%A++82.4A*1.2A+23456.5h10.3B**32.2B**
AP30 Shredder 5,7233,75311233.509B*29.4748.913%A*1.839%C78M++41M+69548.1h49.3B*100.8A
T9A "Butcher" 2,9272,8708143.526B++0.5232.984%A++37.979%A89.4B*1.8A++21932.1h10.2B+30.9B*
M60-A Bulldog 2,5632,5054626.25S622.2184.059%M**1.078%D--169.3S3.9C+46314.8h4.2B**5A
TAR 2,0622,0296503.122B**0.9233.145%A++31.543%A79.6A++1.3A++20125.5h10B**30.3A
C150 Dalton 3,2502,0172677.577S73.5463.009%A*N/A154S94.1S121313.1h2.9B*4.7A
M60-A Bulldog 1,9241,6444536.533M++32.4963.909%M++N/A64.2A10.9A+38525.6h4.8B++7.5A
M14 Banshee 1,6651,5777421.311B**17.2740.794%A*N/A82.6B**4.6B+26019.1h16.2B+39.8B++
CAS30 Tank Buster 2,4671,4911937.725M++3.6864.842%A++N/A21A**13.7A+15171.1h30.1B++46.4B**
M18 Needler 2,3591,4612535.775B**1.7343.74%A*N/A27.4A+16.8B**24353.4h103.8B+237.4B*
Hellfire Rocket Pods 1,6161,4532851.893M**47.8565.633%A*N/A207.6A++23.3B*7707h10.4B+15.8B++
NS-44P Commissioner 1,3461,3358481.574C*2.4757.031%A++38.277%B**77.6B+N/A25317.2h3.2C*5.6B++
M12 Kobalt 1,3561,2701397.692S93.6521.972%B++16.85%C127A++8.6A**32610h13.1B**59.5B++
T1B Cycler 1,2881,2684812.636C**1.4135.995%A*26.893%C89.9A+1.4B**27114.1h10.4B*29B**
TMG-50 1,2401,2264902.502B*1.5433.888%A*35.318%A++78.6A++N/A25215.6h9.4B+27.7B*
CAS 14-E 1,3211,2241394.154A**90.1145.295%A++1.879%C+153A**12.1A++6708h21.6B++47.7B**
Chainblade 1,3261,18819,3570.061B**3.9843.412%B**22.896%M+1.3B**N/A3920.3h2.8C+6.4B+
NS-11A 1,2151,1862744.328A**0.2935.829%A*28.246%B++86.6A*2.1M++22513.7h10.5B**29.2B**
T9 CARV-S 1,2011,1812424.88A++0.8430.25%A+37.257%A++69.5B*1.2A20817h10.3B++34.2B++
SABR-13 1,1991,1804182.823B**1.2237.528%A*31.61%B++91.5A**1.5A+28612.9h9.1B**24.2A
T1A Unity 1,1951,1773753.139B**0.9030.916%A31.436%B*74.5A1.1B++18015.8h10.8B*35.1B**
T1 Cycler 1,1871,1734772.459B**1.5834.037%A**31.458%A74.2MN/A22415.8h10.4A30.4A
T7 Mini-Chaingun 1,1851,1723843.052A**0.9931.078%M23.208%A*87.5A*1B+21313.4h10.8B*34.6B*
NS-11C 1,1851,1714102.856A+1.1935.576%A*22.972%B+69.7A+N/A18616.8h10.6B*29.8B**
T16 Rhino 1,1801,1655162.258B*1.7834.534%A**34.163%A++70.2A+N/A22116.6h11.8B+34.1B*
T1S Cycler 1,1741,1644732.461A1.5835.172%A*33.505%A++67.7A++N/A15017.2h10.4B*29.5B**
ML-7 2,2921,1632644.731U40.6998.552%SN/A168.6U163.6U4786.9h6.3C*6.4B**
NS-44 Commissioner 1,1681,1637441.563B+2.4855.236%A*29.923%B**65B*N/A17317.9h3B*5.4B**
SMG-46AE Armistice 1,1841,1623533.292A++0.7537.077%A+30.465%B*83.6B+1.6A+19713.9h11B++29.8B*
L105 Zephyr 1,5901,1621296.833S92.7958.626%A++N/A88A32.4S50713.2h5.5B+9.3B*
M9 SKEP Launcher 2,3221,1614290.25U286.2198.685%SN/A175.9S175.9S5596.6h6.2B*6.3A+
ASP-30 Grounder 2,3171,16010116U111.9698.819%SN/A163.4U163U3587.1h7.1B+7.2A
NS-15MP 1,1771,1603493.324B0.7239.316%A*36.121%B+89.9B+1.3B*20712.9h10.3C**26.1B*
TAR-AE 1,1911,1594442.61B*1.4336.229%A++33.046%B+72.9B+2A++25715.9h9.9B++27.3B*
NS-15M AE 1,1841,1593733.107B+0.9339.494%A**36.928%B**98.2B**2.1A**32711.8h10B+25.3B**
NS-15MB 1,1641,1533862.987B++1.0534.882%A33.304%C++90.1B+N/A31712.8h9.9B+28.5B*
M18 Rotary 1,7741,1531269.151A**5.1144.081%A*N/A37.2A++20A31531h74.7B*169.4B**
T2 Striker 2,2751,1435520.782U16.7495.583%SN/A99.4S98.4S29811.5h32.9B++34.4A
LC3 Jaguar 1,1141,0835861.848C**2.1935.882%A**25.208%B*26.9CN/A9040.3h12.4C++34.6B*
M20 Drake 1,6791,0102245.909B+41.8761.423%B+1.782%D-49.8B+33B+49320.3h84.5C++137.6B+
NS Decimator 1,6829044162.173B**1.8779.871%A**1.217%D-70.6A++60.8S53012.8h4B+5B**
NS-15M1 8248112024.015A++0.0331.376%A+38.101%A*85.4A1.4A*2499.5h10.6B++33.9B++
P525 Marauder-H 8177641744.941A+40.9051.631%A*N/A146.9B*10.2B**3635.2h7.3C+14.2B++
E540 Halberd-H 9037321548.8S44.7662.269%B+N/A95.1A**22.2C+3657.7h3.1A+5A+
Dual-75 Duster 8077252036.25A++32.2149.4%AN/A111.5A12.6A*4526.5h5.3C*10.7B++
C-4 8626341803.522A0.5227.593%C**N/A111.2B+40B++7875.7h1B**3.5B*
The Kraken 9506261703.682A*0.3666.437%B+N/A62.6B**32.4A+116810h3.4B+5.1B+
A30 Walker 9526092030.45M26.4138.791%A*N/A25.8A*14.5B++25723.6h88.5A++228.2A+
NS-30 Vandal 5815771903.037B+1.0051.28%M+29.463%C**72.1B**N/A1698h4.5B*8.8B**
M20 Drake 7114672916.103A+12.0642.841%A*1.285%D--33.8A++17.7B**39613.8h53.1B*123.9B**
M12 Kobalt 4404204105A**100.9629.683%A+15.952%C--150B++7.1B+3862.8h14.3B+48.1B**
L-30R Vektor 5984081163.517B+0.5234.901%C--1.716%C6.6D3.1C--7462.1h69.5B199C*
L100 Python HESH 4594072119.381B+15.3464.237%A++N/A104.4A++13.3B**3263.9h2.5B*3.9B**
HC1 Cougar 3843821163.293A*0.7532.406%A+27.749%B*103.2MN/A3333.7h10.2B++31.4B*
TX1 Repeater 3443441961.755A2.2934.303%A++39.535%M+118.6SN/A3752.9h9.3B**27.2B**
M12 Kobalt 3573361336U331.9622.588%B**12.202%D**124.4A7.8A++4282.7h15B+66.3B++
Coyote Missiles 4393361621M++16.9664.021%A+N/A101.8C*31.2C**6323.3h21.2A33.1A
M12 Kobalt-H 342326654.333B*50.2926.218%B*14.11%D155.2B+7.6B*6342.1h12.5B++47.9B++
KSR-35 3293261092.991C**1.0546.669%A++31.288%C*61.5B+N/A2025.3h4.1B+8.7B++
TRAC-5 3032991382.167A++1.8733.015%A*25.753%B**49A++N/A3456.1h9.7B**29.4B**
TSAR-42 295293734.014C**0.0354.048%A*83.618%A+71.5AN/A2674.1h1.6A3A
The Slasher 2952917750.375S3.6734.015%C+21.65%A8.2A+N/A1835.3h2.5C7.2C++
M20 Drake 483279469.75U65.7169.107%SN/A56.9A*41.6A*7174.9h82B118.7B*
G20 Vulcan-H 3742601418.571M**14.5355.576%B**2.308%C74.3A+32.6B+6403.5h89.8B+161.6B++
RAMS .50M 260259337.848A3.8149.526%A+91.12%A++58.9A++N/A1764.4h1.4A+2.9A
Tank Mine 377259436.023A+1.9858.558%A++N/A89.3C40.7D-6912.9h2.9F4.9B++
M18 Locust 384253308.433A**4.3940.191%B**N/A35.1B*18.2C**2557.2h88.4C*219.9B+
P2-120 HEAT 2822241022.4M+18.3650.584%B**1.339%D--57.4A**14.9B**3783.9h7.5C+14.9B+
G40-F Ranger 331216827M22.9639.615%B**N/A36.6B+19.5C*2705.9h54.1B*136.7B**
M20 Basilisk 248196824.5S20.4661.68%M8.673%B**78.4S20.8M**4162.5h55.9A90.6A+
M40 Fury-H 275194632.333A28.2955.966%AN/A69.3C-28.9B**3672.8h12D21.5C++
NS-44 Commissioner AE 186186932B+2.0453.536%A26.344%C+71.5B+N/A2002.6h2.9B++5.5B++
VLG Missile Launcher 2521851185S180.9646.025%D*N/A77.1B*27.9B++3362.4h3.8B**8.4B++
S12 Renegade 184181583.121C++0.9247.465%B+1.657%D--82.3B**1.4C1842.2h2.8B+6B++
Frag Grenade 1751731173N/A168.9657.468%A+N/A576.7C*6.7C-22830.3h3.4C**5.8B++
NSX Tengu 173171752.28B*1.7641.483%B+29.24%B**45C+N/A1833.8h11.4B+27.5B+
NSX Masamune 3771701421.197B+2.8473.273%A++5.294%M37.8B+46M*4634.5h12C++16.4B+
NS-357 Underboss 168163931.753B+2.2951.721%A++25.767%B85.8B**2.6S2621.9h3.1B**6.1B**
NSX Naginata 164162413.951A*0.0928.38%B**31.482%B90A1.1B++2681.8h10.5B+36.9B+
NSX Tanto 160160384.211M0.1733.11%B**26.25%C+72.7B**N/A2922.2h12B+36.3C*
G30 Vulcan 2371591114.455A**10.4152.935%M+N/A72.3S35.5M**4502.2h51.8A97.9A+
NS-44L Blackhand 151149761.961B+2.0854.107%A26.175%D*45.2B++N/A1713.3h3.5B++6.5B++
Anti-Vehicle Grenade 2331451145N/A140.9664.13%AN/A483.3C*293.3M++41950.3h4.5B+7B++
TAS-16 Blackjack 135134602.233B*1.8175.317%B**24.627%A+74.4B**N/A2791.8h1.8B**2.4B*
A30 Walker 1751171110.636S6.5935.746%MN/A28.5B*14.1C++7514.1h75.5B*211.2B**
NS-357 IA 114114502.28B*1.7659.023%A43.86%B++81.4B*N/A2301.4h2.8B++4.7B*
M77-B 1111111011.1S7.0645.244%B**92.793%A*65.3A*N/A2551.7h1.6A3.5B**
AP30 Shredder 1551101110U105.9641.142%D4.545%S1100S450S6782900.1h47.9B**116.5B*
M20 Wyvern 136102520.4M++16.3641.914%B1.961%D51A++17C**3392h41.9A99.9B**
Rocklet Rifle 180102541.889A++2.1558.906%B++N/A40.8B*31.2B+7062.5h23.9B**40.5B**
Fatestealer 100100861.163S2.8852.754%A+30%B*52.6AN/A1151.9h2.5D4.7B*
E540 Halberd 14097519.4A+15.3653.341%A+3.093%C+40.4B**17.9B*3332.4h4.7B*8.8B**
Pelter Rocket Pod 11396332B**27.9655.573%B++N/A73.8B13.1D3321.3h11.4A+20.5A
NSX Tomoe 9090452C++2.0436.209%A50%B**50C*N/A2391.8h11.6B++32.1B*
M1 Heavy Cycler 9289127.417S3.3821.582%B**17.978%C68.5A*2.3M+1891.3h14.1B++65.5B*
M1 Heavy Cycler 9189127.417S3.3821.063%A+32.584%M++68.5M**1.5M+3361.3h13.9B**66.2B*
TS2 Inquisitor 8686332.606A1.4433.438%B++23.256%B+107.5A**N/A3270.8h9.9C**29.6B+
NS-AM7 Archer 11585551.545A*2.5065.888%B**5.882%D*10.9B+3.8B*1067.8h10B*15.1B*
Hyena Missile Launcher 12885194.474B*0.4352.877%M*N/A35.4B**17.9B*2282.4h28.1B++53.2B**
Auraxium Chainblade 84812,0700.039C++4.0014.838%D*12.346%B**0.6CN/A2144.1h1.8B+11.8C+
G40-F Ranger 13480613.333B+9.2953.767%A**N/A44.4A*30A*4631.8h116.5B216.7B**
LC2 Lynx 7372302.4B**1.6428.347%B*34.722%A*65.5A+N/A5951.1h10.3B**36.3B**
Heartstring 6868750.907C+3.1369.73%A++27.941%C++29.6BN/A34802.3h3.8C*5.4B++
Claymore 6565232.5M**28.4626.433%DN/A92.9D-N/A3650.7h1.3D4.8D
M20 Basilisk 8364610.667C++6.6350.105%C4.688%C+53.3B+15.8D3571.2h56A111.7B**
MG-H1 Watchman 6361203.05B++0.9931.494%A+44.262%A*67.8B++2.2A**5680.9h12.7B+40.4B++
M60-G Bulldog 6459159S54.9653.816%A++N/A118S10B**3960.5h4.7B**8.7B**
M20 Drake 8158158U53.9640.925%S1.724%D--290M+115A*20380.2h49.7B+121.5B**
MR11 Gatekeeper-H 8552510.4A6.3664.26%AN/A47.3A30C++3791.1h45.2B+70.3B*
MG-A1 Arbalest 5252182.889A1.1531.968%B**26.923%C+47.3C++N/A1571.1h13.8B+43.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46230.4h
AE Nano-Armor Kit6491,712,220133.6h
AE Medical Applicator238129,7958.4h
Nanite Revive Grenade0800h
Restoration Kit2201,39512.1h
Motion Spotter51,4761h
Spitfire Auto-Turret87870.8h
Welding Device01,8930.2h
Shield Recharging Field21320h
Ammunition Package121,5960.5h
Medical Applicator01290h
Medical Kit2,67415,092187.6h
Nano-Repair Grenade03910.1h
M4-F Pillager04190h
Recon Detection Device11,8462h

Check the help document for the dictionary if you want to learn more about words used here.


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