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Field Marshal Sweetheart PatchesTheSpider[N] PatchesTheSpider
TR BR 145

KDR: 4

Score: 48m

Last Seen: May 1st, 2019 2:45 AM
- OFFLINE - 1112 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R L-24R Spur T9 CARV AP30 Shredder T9A "Butcher" M60-A Bulldog TAR C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,246,345 MLG Score: 2595
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.609%33.708%116738117245,5883.141180.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.834%2.626M1.97A++-2.145F--HEAD ++ (~16.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.63B+9.50.332C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.255%0.593%1966612047,248583285812.411254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.699%0.831B++-0.922D--0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.90.356C**470.113C+56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.102%0.655%163212086117221320.84626459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.125%1.377A-1.237D*0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.794B++4.40.651B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.238%3.434%270614119612,375724505417.0925245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.633%0.838B++-0.247C1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.534B+25.10.367C**30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.908%88.065%270631207620113630.545295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.828%2.391A*1.365A0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.695B+1.50.517B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.317%24.627%270611209134115710.115717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.81M+1.985A++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.821B++1.80.634B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48m270.4%480 (28.8k)415 (24.9k)4.0012996,18324,0384.45611145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210873429.104%18.552%54004:4839

10% Combat Medic47% Engineer32% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:36 AMApr 21st, 2018 5:05 AMMay 30th, 2019 7:37 AM (17d) (PST)Apr 30th, 2019 10:51 PM (46d) (PST)Apr 30th, 2019 10:45 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0651539120.8310.2080.1542.6690.1562595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,9069,18754,71950129160924,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1929.9h/80.4d 10,933 17,844 28,841 309k 1,738 5,191 18,077 123.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:12,539
Deaths:3,568
KDR:3.514
Accuracy:34.346% A**
HSR:36.087% A++
T9 CARV
M
Kills:4,462
Deaths:1,325
KDR:3.368
Accuracy:32.273% M
HSR:34.446% A++
T9A "Butcher"
A++
Kills:2,845
Deaths:811
KDR:3.508
Accuracy:32.997% A++
HSR:38.102% A+
TMG-50
A**
Kills:1,200
Deaths:483
KDR:2.484
Accuracy:33.976% A**
HSR:35.750% A++
T9 CARV-S
A++
Kills:1,181
Deaths:242
KDR:4.880
Accuracy:30.250% A++
HSR:37.257% A++
T7 Mini-Chaingun
M+
Kills:1,172
Deaths:384
KDR:3.052
Accuracy:31.078% M+
HSR:23.208% M
T16 Rhino
M
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:34.534% M
HSR:34.163% A*
NS-15MP
A*
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.316% A*
HSR:36.121% B++
NS-15M AE
M
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:39.494% M
HSR:36.928% B**
NS-15MB
A+
Kills:1,153
Deaths:386
KDR:2.987
Accuracy:34.882% A+
HSR:33.304% B
NS-15M1
A*
Kills:605
Deaths:163
KDR:3.712
Accuracy:30.939% A++
HSR:38.512% A*
NSX Naginata
A
Kills:162
Deaths:41
KDR:3.951
Accuracy:28.380% A
HSR:31.482% B+
MG-H1 Watchman
A**
Kills:61
Deaths:20
KDR:3.050
Accuracy:31.494% A++
HSR:44.262% A**
Kills:28,864
Deaths (as Heavy Assault):8,661
Deaths (to Heavy Assaults):7,649
KDR:3.33264
Kill Difference:20,203
Playtime:614.625 hours
Usage:32%
Score:15.297m
Score/min:415
Accuracy (listed only):33.381%
HSR (listed only):35.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
LC3 Jaguar
M
Kills:1,072
Deaths:582
KDR:1.842
Accuracy:36.000% M
HSR:25.373% B**
TRAC-5
A**
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A**
HSR:25.753% A
HC1 Cougar
A++
Kills:294
Deaths:80
KDR:3.675
Accuracy:32.169% A++
HSR:28.231% B**
NSX Tengu
A
Kills:171
Deaths:72
KDR:2.375
Accuracy:41.735% B++
HSR:29.240% A
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B**
HSR:34.722% A*
Kills:4,535
Deaths (as Light Assault):1,763
Deaths (to Light Assaults):4,194
KDR:2.57232
Kill Difference:2,772
Playtime:102.860 hours
Usage:5%
Score:2.200m
Score/min:356
Accuracy (listed only):39.149%
HSR (listed only):27.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B++
LC3 Jaguar
M
Kills:1,072
Deaths:582
KDR:1.842
Accuracy:36.000% M
HSR:25.373% B**
TRAC-5
A**
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A**
HSR:25.753% A
HC1 Cougar
A++
Kills:294
Deaths:80
KDR:3.675
Accuracy:32.169% A++
HSR:28.231% B**
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B**
HSR:34.722% A*
Kills:3,202
Deaths (as Engineer):1,338
Deaths (to Engineers):3,718
KDR:2.39312
Kill Difference:1,864
Playtime:913.531 hours
Usage:47%
Score:24.262m
Score/min:443
Accuracy (listed only):39.076%
HSR (listed only):26.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:1,335
Deaths:848
KDR:1.574
Accuracy:57.031% A++
HSR:38.277% A
NS-44 Commissioner
A*
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:55.236% A*
HSR:29.923% B**
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
NS-30 Vandal
M++
Kills:577
Deaths:190
KDR:3.037
Accuracy:51.469% M++
HSR:29.463% B
TX1 Repeater
M+
Kills:344
Deaths:196
KDR:1.755
Accuracy:34.303% A++
HSR:39.535% M+
KSR-35
A*
Kills:297
Deaths:99
KDR:3
Accuracy:47.398% A*
HSR:30.976% C**
TSAR-42
M
Kills:262
Deaths:69
KDR:3.797
Accuracy:55.512% M
HSR:83.588% A++
RAMS .50M
A++
Kills:259
Deaths:33
KDR:7.848
Accuracy:49.526% A++
HSR:91.120% A++
NSX Tengu
A
Kills:171
Deaths:72
KDR:2.375
Accuracy:41.735% B++
HSR:29.240% A
NS-357 Underboss
A++
Kills:163
Deaths:93
KDR:1.753
Accuracy:51.721% A++
HSR:25.767% B+
NS-44L Blackhand
A+
Kills:149
Deaths:76
KDR:1.961
Accuracy:54.107% A+
HSR:26.175% D*
NS-44 Commissioner AE
A
Kills:119
Deaths:59
KDR:2.017
Accuracy:52.340% A
HSR:24.370% C+
NS-357 IA
A+
Kills:114
Deaths:50
KDR:2.280
Accuracy:59.023% A+
HSR:43.860% B**
M77-B
A++
Kills:99
Deaths:10
KDR:9.900
Accuracy:44.205% B**
HSR:91.919% A++
NSX Tomoe
A+
Kills:90
Deaths:45
KDR:2
Accuracy:36.209% A+
HSR:50% A
NS-AM7 Archer
B**
Kills:85
Deaths:55
KDR:1.545
Accuracy:65.888% B**
HSR:5.882% D*
TS2 Inquisitor
B++
Kills:83
Deaths:30
KDR:2.767
Accuracy:32.783% B++
HSR:21.687% B
Kills:6,472
Deaths (as Infiltrator):3,022
Deaths (to Infiltrators):3,373
KDR:2.14163
Kill Difference:3,450
Playtime:93.496 hours
Usage:5%
Score:1.366m
Score/min:244
Accuracy (listed only):48.562%
HSR (listed only):40.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:2,004
Deaths:643
KDR:3.117
Accuracy:33.238% A*
HSR:31.637% A+
T1B Cycler
A*
Kills:1,268
Deaths:481
KDR:2.636
Accuracy:35.995% A*
HSR:26.893% C+
NS-11A
A**
Kills:1,186
Deaths:274
KDR:4.328
Accuracy:35.829% A**
HSR:28.246% B**
SABR-13
A**
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:37.528% A**
HSR:31.610% B*
T1A Unity
A
Kills:1,177
Deaths:375
KDR:3.139
Accuracy:30.916% A
HSR:31.436% B**
T1 Cycler
M
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:34.037% M
HSR:31.458% A+
T1S Cycler
A**
Kills:1,164
Deaths:473
KDR:2.461
Accuracy:35.172% A**
HSR:33.505% A++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B**
TAR-AE
A++
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:36.229% A++
HSR:33.046% B++
NSX Tengu
A
Kills:171
Deaths:72
KDR:2.375
Accuracy:41.735% B++
HSR:29.240% A
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
Kills:11,778
Deaths (as Combat Medic):4,070
Deaths (to Combat Medics):2,599
KDR:2.89386
Kill Difference:7,708
Playtime:200.509 hours
Usage:10%
Score:4.839m
Score/min:402
Accuracy (listed only):39.370%
HSR (listed only):30.197%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:1,453
V. Kills:163 N/A
Deaths:28
KDR:51.893
Accuracy:65.633% A*
KPH:208.400 A*
VKPH:23.400 B**
M14 Banshee
A*
Kills:1,433
V. Kills:76 N/A
Deaths:73
KDR:19.630
Accuracy:41.199% A*
KPH:81 A
VKPH:4.300 B+
M18 Needler
A*
Kills:1,425
V. Kills:885 161%
Deaths:253
KDR:5.632
Accuracy:43.859% A*
KPH:27.200 A+
VKPH:16.900 A
M18 Rotary
A*
Kills:1,146
V. Kills:618 185%
Deaths:126
KDR:9.095
Accuracy:44.314% A*
KPH:37.100 A*
VKPH:20 A+
Coyote Missiles
A*
Kills:321
V. Kills:100 318%
Deaths:16
KDR:20.063
Accuracy:64.567% A++
KPH:103.700 A*
VKPH:32.300 B+
M18 Locust
A
Kills:220
V. Kills:114 191%
Deaths:30
KDR:7.333
Accuracy:39.150% B**
KPH:37.400 A
VKPH:19.400 B++
Kills:5,998 (4,224 + 0)
Deaths:526
KDR:11.403
VKDR:3.719
Vehicle Kills:1,956
Kill Difference:5,472
Playtime:116.916 hours
Usage:6%
Score:2.153m
Score/min:307
Piloting Accuracy:39.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:5,152
V. Kills:284 N/A
Deaths:177
KDR:29.107
Accuracy:48.370% B++
KPH:76.200 A*
VKPH:4.200 C++
AP30 Shredder
M*
Kills:3,739
V. Kills:1,967 190%
Deaths:112
KDR:33.384
Accuracy:48.941% A*
KPH:77.900 M*
VKPH:41 M
C150 Dalton
S
Kills:1,898
V. Kills:1,181 161%
Deaths:26
KDR:73
Accuracy:63.758% A*
KPH:159.100 S
VKPH:99 S
CAS30 Tank Buster
M++
Kills:1,383
V. Kills:911 152%
Deaths:192
KDR:7.203
Accuracy:66.722% A*
KPH:23.600 M++
VKPH:15.500 A++
L105 Zephyr
S
Kills:1,162
V. Kills:428 271%
Deaths:12
KDR:96.833
Accuracy:58.626% A++
KPH:88.100 A+
VKPH:32.500 S
Dual-75 Duster
A++
Kills:722
V. Kills:82 N/A
Deaths:20
KDR:36.100
Accuracy:49.434% A
KPH:112 A+
VKPH:12.700 A++
L-30R Vektor
D
Kills:408
V. Kills:190 214%
Deaths:116
KDR:3.517
Accuracy:34.901% C-
KPH:6.600 D
VKPH:3.100 D
Kills:14,464 (6,943 + 7,521)
Deaths:655
KDR:22.082
VKDR:7.699
Vehicle Kills:5,043
Kill Difference:13,809
Playtime:267.837 hours
Usage:14%
Score:5.162m
Score/min:321
Piloting Accuracy:34.901%
Gunner Accuracy:49.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:387
V. Kills:48 N/A
Deaths:20
KDR:19.350
Accuracy:65.079% A++
KPH:103.600 A*
VKPH:12.800 A
Kills:387 (387 + 0)
Deaths:20
KDR:19.350
VKDR:2.400
Vehicle Kills:48
Kill Difference:367
Playtime:3.737 hours
Usage:0%
Score:0.072m
Score/min:323
Driving Accuracy:65.079%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:224
V. Kills:58 380%
Deaths:10
KDR:22.400
Accuracy:50.584% B**
KPH:57.300 M
VKPH:14.800 A
G30 Vulcan
S
Kills:159
V. Kills:78 201%
Deaths:11
KDR:14.455
Accuracy:52.935% M
KPH:73.200 S
VKPH:35.900 M+
E540 Halberd
A++
Kills:89
V. Kills:39 223%
Deaths:5
KDR:17.800
Accuracy:54.105% A++
KPH:38.700 A+
VKPH:16.900 B**
Kills:472 (224 + 248)
Deaths:26
KDR:18.154
VKDR:6.731
Vehicle Kills:175
Kill Difference:446
Playtime:8.383 hours
Usage:0%
Score:0.189m
Score/min:376
Driving Accuracy:50.584%
Gunner Accuracy:54.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:742
V. Kills:51 N/A
Deaths:16
KDR:46.375
Accuracy:51.624% A*
KPH:145.300 B*
VKPH:10 B**
E540 Halberd-H
M
Kills:732
V. Kills:171 426%
Deaths:15
KDR:48.800
Accuracy:62.311% B+
KPH:95.400 M
VKPH:22.300 C+
M12 Kobalt-H
B*
Kills:326
V. Kills:16 N/A
Deaths:6
KDR:54.333
Accuracy:26.218% B**
KPH:156.400 B++
VKPH:7.700 B*
G20 Vulcan-H
A
Kills:258
V. Kills:114 224%
Deaths:14
KDR:18.429
Accuracy:55.648% B**
KPH:72.900 A
VKPH:32.200 B+
G40-F Ranger
B**
Kills:216
V. Kills:115 186%
Deaths:8
KDR:27
Accuracy:39.615% B**
KPH:36.500 C**
VKPH:19.400 C++
M40 Fury-H
B**
Kills:194
V. Kills:81 237%
Deaths:6
KDR:32.333
Accuracy:55.966% A
KPH:70 C-
VKPH:29.200 B**
MR11 Gatekeeper-H
A
Kills:52
V. Kills:33 153%
Deaths:5
KDR:10.400
Accuracy:64.260% A
KPH:48.600 A
VKPH:30.800 C*
Kills:2,520 (0 + 2,520)
Deaths:70
KDR:36
VKDR:8.300
Vehicle Kills:581
Kill Difference:2,450
Playtime:28.165 hours
Usage:1%
Score:0.669m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:64.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:1,237
V. Kills:84 N/A
Deaths:13
KDR:95.154
Accuracy:21.907% B*
KPH:125.100 A++
VKPH:8.500 A**
M12 Kobalt
A++
Kills:336
V. Kills:21 N/A
Deaths:1
KDR:336
Accuracy:22.588% B**
KPH:126.900 A+
VKPH:7.900 A++
M20 Basilisk
S
Kills:190
V. Kills:51 365%
Deaths:8
KDR:23.750
Accuracy:62.122% M
KPH:78.500 S
VKPH:21.100 M**
G40-F Ranger
M+
Kills:80
V. Kills:54 145%
Deaths:6
KDR:13.333
Accuracy:53.767% M+
KPH:44.200 M
VKPH:29.800 M+
M60-G Bulldog
S
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:54.150% A*
KPH:107.900 S
VKPH:9.300 B*
Kills:1,901 (0 + 1,901)
Deaths:29
KDR:65.552
VKDR:7.414
Vehicle Kills:215
Kill Difference:1,872
Playtime:17.307 hours
Usage:1%
Score:0.381m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:54.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:178
V. Kills:3 N/A
Deaths:57
KDR:3.123
Accuracy:47.887% B+
KPH:84 B**
VKPH:1.400 C
Kills:178 (178 + 0)
Deaths:57
KDR:3.123
VKDR:0.053
Vehicle Kills:3
Kill Difference:121
Playtime:2.119 hours
Usage:0%
Score:0.023m
Score/min:183
Driving Accuracy:47.887%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,201
V. Kills:96 N/A
Deaths:13
KDR:92.385
Accuracy:45.335% A++
KPH:151.800 A*
VKPH:12.100 A++
VLG Missile Launcher
B+
Kills:185
V. Kills:67 272%
Deaths:1
KDR:185
Accuracy:46.025% D--
KPH:76.800 B+
VKPH:27.800 B
M20 Wyvern
A++
Kills:102
V. Kills:34 291%
Deaths:5
KDR:20.400
Accuracy:41.914% C**
KPH:50.800 A++
VKPH:16.900 C**
Pelter Rocket Pod
B*
Kills:96
V. Kills:17 N/A
Deaths:3
KDR:32
Accuracy:55.573% B*
KPH:75.500 B++
VKPH:13.400 D
Kills:1,584 (0 + 1,584)
Deaths:22
KDR:72
VKDR:9.727
Vehicle Kills:214
Kill Difference:1,562
Playtime:13.598 hours
Usage:1%
Score:0.432m
Score/min:529
Piloting Accuracy:N/A%
Gunner Accuracy:55.573%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,67012,5393,5683.514B++0.4934.346%A**36.087%A++83.8A++N/A213149.6h9.6B**27.9B**
L-24R Spur 5,4365,15217729.107S25.1148.37%B++1.359%D76.2A*4.2C++20567.6h18.7C*38.6B
T9 CARV 4,5234,4621,3253.368A0.6332.273%M34.446%A++82M+1.1A++23254.4h10.3B**31.9B**
AP30 Shredder 5,7063,73911233.384A29.3848.941%A*1.819%C77.9M*41M68548h49.4B*100.9A
T9A "Butcher" 2,9022,8458113.508B**0.4932.997%A++38.102%A+89.2B**1.8A**21831.9h10.2B+30.9B**
M60-A Bulldog 2,4312,3754593.75U589.7584.426%M**1.137%D--169.6S4C+45714h4.2B**5A+
TAR 2,0372,0046433.117B**0.8833.238%A*31.637%A+81.5A**1.3A*20524.6h10A30A
C150 Dalton 3,0791,8982673S69.0063.758%A*N/A159.5S99.2S126311.9h3B**4.6A+
M60-A Bulldog 1,8301,5664534.8M*30.8063.686%M+N/A62.6A10.6B*36625h4.9B++7.7A
Hellfire Rocket Pods 1,6161,4532851.893S47.8965.633%A*N/A207.6A*23.3B**7647h10.4B++15.8B*
M14 Banshee 1,5091,4337319.63A+15.6341.199%A*N/A81A4.3B+25617.7h16.4B+39.8B++
M18 Needler 2,3101,4252535.632A1.6343.859%A*N/A27.2A+16.9A24252.4h104.6B+238.4B*
CAS30 Tank Buster 2,2941,3831927.203M*3.2066.722%A*N/A23.6M++15.5A++17358.6h28.3A42.4B**
NS-44P Commissioner 1,3461,3358481.574B2.4357.031%A++38.277%A77.6B+N/A25217.2h3.2B+5.6B*
T1B Cycler 1,2881,2684812.636B+1.3735.995%A*26.893%C+89.9A++1.4A++27114.1h10.4B*29B**
M12 Kobalt 1,3211,2371395.154S91.1521.907%B*16.815%C124.9A++8.5A**3219.9h13.2B**60.2B++
CAS 14-E 1,2971,2011392.385M+88.3845.335%A++1.915%C++152A*12.2A++6687.9h21.8B++48B**
TMG-50 1,2141,2004832.484B**1.5233.976%A**35.75%A++77.9A*N/A25115.4h9.4B*27.7B**
Chainblade 1,3261,18819,3570.061B**3.9443.412%B**22.896%A**1.3B**N/A3920.3h2.8C+6.4B+
NS-11A 1,2151,1862744.328A*0.3335.829%A**28.246%B**86.6M+2.1S22413.7h10.5B**29.2A
T9 CARV-S 1,2011,1812424.88A**0.8830.25%A++37.257%A++69.5B**1.2A++20817h10.3B++34.2B++
SABR-13 1,1991,1804182.823B**1.1837.528%A**31.61%B*91.5M+1.5A*28612.9h9.1B**24.2A
T1A Unity 1,1951,1773753.139A*0.8630.916%A31.436%B**74.5A+1.1B**18015.8h10.8B++35.1B**
T1 Cycler 1,1871,1734772.459A1.5434.037%M31.458%A+74.2M*N/A22215.8h10.4A30.4A
T7 Mini-Chaingun 1,1851,1723843.052A**0.9531.078%M+23.208%M87.5M+1B++21213.4h10.8B**34.6B**
NS-11C 1,1851,1714102.856A*1.1535.576%A*22.972%B++69.7A*N/A18516.8h10.6B**29.8B**
T16 Rhino 1,1801,1655162.258B**1.7434.534%M34.163%A*70.2A++N/A22116.6h11.8B+34.1B*
T1S Cycler 1,1741,1644732.461A1.5435.172%A**33.505%A++67.7A*N/A15017.2h10.4B*29.5A
NS-44 Commissioner 1,1681,1637441.563B+2.4455.236%A*29.923%B**65AN/A17217.9h3B*5.4B**
ML-7 2,2921,1632644.731U40.7398.552%SN/A168.6U163.6U4736.9h6.3B6.4A
SMG-46AE Armistice 1,1841,1623533.292A0.7137.077%A+30.465%B**83.6B*1.6A*19713.9h11B+29.8B++
L105 Zephyr 1,5901,1621296.833S92.8358.626%A++N/A88A+32.4S50613.2h5.5B+9.3B*
M9 SKEP Launcher 2,3221,1614290.25U286.2598.685%SN/A175.9U175.9U5596.6h6.2B**6.3A++
ASP-30 Grounder 2,3171,16010116U112.0098.819%SN/A163.4U163U3567.1h7.1B+7.2A+
NS-15MP 1,1771,1603493.324B+0.6839.316%A*36.121%B++89.9B+1.3B*20712.9h10.3C**26.1B*
TAR-AE 1,1911,1594442.61B+1.3936.229%A++33.046%B++72.9B++2A*25715.9h9.9B*27.3B**
NS-15M AE 1,1841,1593733.107B+0.8939.494%M36.928%B**98.2A2.1M*32711.8h10B++25.3B*
NS-15MB 1,1641,1533862.987B*1.0134.882%A+33.304%B90.1B*N/A31712.8h9.9B+28.5B+
M18 Rotary 1,7641,1461269.095M*5.0944.314%A*N/A37.1A*20A+31430.9h74.8B++168.8B**
T2 Striker 2,2751,1435520.782U16.7895.583%SN/A99.4U98.4U29711.5h32.9B++34.4A
LC3 Jaguar 1,1031,0725821.842B2.1636%M25.373%B**26.8C+N/A8940h12.3C**34.2B*
M20 Drake 1,6681,0012245.5B*41.5061.213%B*1.598%D-49.8B++33.2B**49320.1h83.6B136.5B+
NS Decimator 1,6819034162.171A1.8379.871%A**1.218%D70.5A**60.8S52812.8h4B+5B**
P525 Marauder-H 7937421646.375A**42.3751.624%A*N/A145.5B**10B**3535.1h7.4C+14.3B++
E540 Halberd-H 9037321548.8S44.8062.311%B+N/A95.1M22.2C+3647.7h3.1A5A+
Dual-75 Duster 8047222036.1A+32.1049.434%AN/A112.8A+12.8A++4526.4h5.3B+10.6B*
C-4 8556291793.514A+0.4927.389%B+N/A110.4B++39.6B++7755.7h1B**3.5B**
NS-15M1 6166051633.712A++0.2930.939%A++38.512%A*85.2A++1.5M+2527.1h10.7B++34.5B*
A30 Walker 9325962029.8M*25.8039.005%A**N/A25.4A**14.3B*25423.5h89.5A*229.4A++
The Kraken 8805791583.665A++0.3465.756%B+N/A60.9B**31.7B**12089.5h3.4B++5.2B*
NS-30 Vandal 5815771903.037B++0.9651.469%M++29.463%B72.1A+N/A1698h4.5B*8.7A
M20 Drake 7114672916.103B*12.1042.841%A1.285%D33.8B*17.7C*39513.8h53.1B++123.9B*
M12 Kobalt 4294104102.5M98.5029.53%A+15.61%C--151.9B*7C*3842.7h14.3B+48.5B*
L-30R Vektor 5984081163.517B*0.4834.901%C-1.716%C6.6D3.1D7462.1h69.5C*199C*
L100 Python HESH 4353872019.35B*15.3565.079%A++N/A104.6A*13A3223.7h2.5B*3.9B**
TX1 Repeater 3443441961.755A2.2534.303%A++39.535%M+118.6SN/A3732.9h9.3B**27.2B**
M12 Kobalt 3573361336U332.0022.588%B**12.202%D**129.2A++8.1A++4242.6h15B+66.3B++
M12 Kobalt-H 342326654.333A++50.3326.218%B**14.11%C--155.2B++7.6B*6322.1h12.5B+47.9B*
Coyote Missiles 4213211620.063S16.0664.567%A++N/A103.5A*32.3B+6523.1h20.8A32.2A
TRAC-5 3032991382.167A++1.8333.015%A**25.753%A49A*N/A3356.1h9.7B**29.4B**
KSR-35 300297993B+1.0047.398%A*30.976%C**63.2B**N/A2124.7h4B+8.5B*
HC1 Cougar 294294803.675M0.3332.169%A++28.231%B**101.4M**N/A3652.9h9.8B*30.6B*
The Slasher 2952917750.375S3.6334.015%C+21.65%A8.2B*N/A1735.3h2.5C7.2C+
M20 Drake 481278469.5U65.5068.784%AN/A57.9A**42.3A*7224.8h80B*116.3B*
TSAR-42 264262693.797C*0.2055.512%M83.588%A++72.8A++N/A2713.6h1.6A2.9A
RAMS .50M 260259337.848A+3.8549.526%A++91.12%A++58.9A*N/A1744.4h1.4A+2.9B**
Tank Mine 375258436A++2.0058.021%A++N/A92.1C41.8D6872.8h2.8D**4.9B*
G20 Vulcan-H 3722581418.429M**14.4355.648%B**2.326%C73.7A+32.6B+6283.5h90.3B+162.3B++
P2-120 HEAT 2822241022.4A*18.4050.584%B**1.339%D--57.4M14.9A3743.9h7.5C+14.9B+
M18 Locust 334220307.333M3.3339.15%B**N/A37.3A19.3B++2765.9h83.8B214.1B++
G40-F Ranger 331216827M**23.0039.615%B**N/A36.6C**19.5C++2705.9h54.1B++136.7B*
M40 Fury-H 275194632.333A++28.3355.966%AN/A69.3C-28.9B**3662.8h12C--21.5C*
M20 Basilisk 241190823.75S19.7562.122%M8.947%A79.2S21.3M**4152.4h56.6B**91.1A
VLG Missile Launcher 2521851185S181.0046.025%D--N/A77.1B+27.9B3362.4h3.8B**8.4B+
S12 Renegade 181178573.123C**0.8847.887%B+1.124%D--84.8B**1.4C1832.1h2.9B+6B++
NSX Tengu 173171722.375B**1.6341.735%B++29.24%A47.5BN/A1883.6h11.3B+27.1B+
Frag Grenade 1731711171N/A167.0057.646%A++N/A570B+6.7C22910.3h3.4B+5.8B*
NSX Masamune 3771701421.197B+2.8073.273%A++5.294%A**37.8B+46M++4634.5h12C*16.4B+
NS-357 Underboss 168163931.753B*2.2551.721%A++25.767%B+85.8A+2.6S2601.9h3.1B**6.1B**
NSX Naginata 164162413.951A**0.0528.38%A31.482%B+90A++1.1B*2661.8h10.5B+36.9B++
NSX Tanto 160160384.211M++0.2133.11%A26.25%C++72.7A+N/A2892.2h12B+36.3B+
G30 Vulcan 2371591114.455A*10.4552.935%MN/A72.3S35.5M+4462.2h51.8A97.9A+
NS-44L Blackhand 151149761.961B++2.0454.107%A+26.175%D*45.2B**N/A1703.3h3.5B++6.5B*
Anti-Vehicle Grenade 2331451145N/A141.0064.13%A+N/A483.3B+293.3A**41890.3h4.5B+7B*
TAS-16 Blackjack 135134602.233B**1.7775.317%A24.627%A++74.4A+N/A2751.8h1.8B**2.4B*
NS-44 Commissioner AE 119119592.017B++1.9852.34%A24.37%C+59.5C*N/A1782h3.1B+5.9B++
A30 Walker 1751171110.636S6.6335.746%MN/A28.5B*14.1C++7514.1h75.5B**211.2B**
NS-357 IA 114114502.28B*1.7259.023%A+43.86%B**87.7A++N/A2341.3h2.8B**4.7B**
M20 Wyvern 136102520.4M++16.4041.914%C**1.961%D51A++17C**3382h41.9B**99.9A
Fatestealer 100100861.163S2.8452.754%A++30%B*52.6B**N/A1151.9h2.5C-4.7B*
Rocklet Rifle 177100541.852A++2.1559.408%B++N/A41.7B**32.1B++7022.4h23.9B**40.2B**
M77-B 9999109.9S5.9044.205%B**91.919%A++61.9A**N/A2391.6h1.7A3.7B**
Pelter Rocket Pod 11396332A28.0055.573%B*N/A73.8B+13.1D3321.3h11.4A+20.5A
NSX Tomoe 9090452C*2.0036.209%A+50%A50B+N/A2381.8h11.6B++32.1B*
E540 Halberd 12889517.8A++13.8054.105%A++3.371%C+38.7A+17B**3132.3h4.9B++9B**
NS-AM7 Archer 11585551.545A**2.4665.888%B**5.882%D*10.9B*3.8B++1057.8h10B*15.1B**
Hyena Missile Launcher 12885194.474A*0.4752.877%M++N/A35.4B**17.9B++2262.4h28.1B*53.2A
TS2 Inquisitor 8383302.767A+1.2332.783%B++21.687%B103.8MN/A3210.8h9.8C**29.9B+
G40-F Ranger 13480613.333A++9.3353.767%M+N/A44.4M30M+4661.8h116.5B216.7B**
LC2 Lynx 7372302.4B**1.6028.347%B**34.722%A*65.5A++N/A5911.1h10.3A36.3B**
Heartstring 6868750.907C+3.0969.73%A++27.941%C++29.6BN/A35072.3h3.8C++5.4B++
Auraxium Chainblade 70671,7650.038C++3.9613.063%D*13.433%B**0.5CN/A2130.9h1.8B++13.6C
Claymore 6464232S28.0026.885%DN/A91.4D-N/A3290.7h1.3D4.8C-
M20 Basilisk 8364610.667C*6.6750.105%C4.688%C++53.3B+15.8D3571.2h56B**111.7B**
MG-H1 Watchman 6361203.05B**0.9531.494%A++44.262%A**67.8B**2.2M+5310.9h12.7B++40.4B*
M60-G Bulldog 6358158U54.0054.15%A*N/A116S10B**3890.5h4.7B**8.7A
M1 Heavy Cycler 595678S4.0023.064%A++21.429%B+70M++3.8S1900.8h14.4B++62.5B*
M1 Heavy Cycler 555477.714S3.7122.847%A*35.185%M**67.5S1.3A*4060.8h15B*65.6B*
MR11 Gatekeeper-H 8552510.4A6.4064.26%AN/A47.3B**30C++3751.1h45.2B++70.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45990.4h
AE Nano-Armor Kit5741,620,206128.1h
AE Medical Applicator237129,3948.4h
Nanite Revive Grenade0760h
Restoration Kit2191,38412h
Spitfire Auto-Turret86990.8h
Motion Spotter51,4211h
Welding Device01,8470.2h
Ammunition Package101,5470.5h
Medical Applicator01290h
Medical Kit2,61014,756181.4h
Shield Recharging Field21320h
Nano-Repair Grenade03730.1h
M4-F Pillager04190h
Recon Detection Device11,8462h

Check the help document for the dictionary if you want to learn more about words used here.


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