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Field Marshal Sweetheart PatchesTheSpider[N] PatchesTheSpider
TR BR 145

KDR: 3.99

Score: 48.4m

Last Seen: Sep 15th, 2019 4:00 AM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R L-24R Spur T9 CARV AP30 Shredder T9A "Butcher" M60-A Bulldog TAR C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,243,843 MLG Score: 2593
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.576%33.688%116538118945,9983.142150.851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.837%2.597A**1.926A++-2.108F--HEAD ++ (~16.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.628B+9.60.331C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.242%0.592%1964612217,269586286412.4044254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.694%0.84B*-0.915D--0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.90.359C**470.116C+56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.201%0.645%164212256207301320.849315466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%1.373A-1.215D*0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.40.651B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.239%3.429%269914121312,394727506317.0481245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.612%0.833B++-0.26C1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.539B+25.10.376C**30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.797%88.103%269931224622115030.5404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.745%2.383A*1.36A0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.695B+1.50.519B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.317%24.627%269911226134117110.114335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.795M1.94A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.821B++1.80.635B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.4m272.7%480 (28.8k)415 (24.9k)3.993496,82424,2464.44576145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227878129.066%18.568%54004:4839

10% Combat Medic47% Engineer32% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2017 8:36 AMApr 21st, 2018 5:05 AMOct 13th, 2019 10:01 PM (55d) (PST)Sep 15th, 2019 12:00 AM (83d) (PST)Sep 15th, 2019 12:00 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0641549100.8310.2080.1542.6910.1562593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,8179,21854,59950129161924,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1941.4h/80.9d 10,968 17,978 29,194 313.4k 1,753 5,227 18,122 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,629
Deaths:3,585
KDR:3.523
Accuracy:34.347% A*
HSR:36.092% A+
T9 CARV
A**
Kills:4,644
Deaths:1,392
KDR:3.336
Accuracy:32.162% A**
HSR:34.496% A++
T9A "Butcher"
A++
Kills:2,845
Deaths:811
KDR:3.508
Accuracy:32.997% A++
HSR:38.102% A
TMG-50
A*
Kills:1,211
Deaths:487
KDR:2.487
Accuracy:33.975% A*
HSR:35.590% A++
T9 CARV-S
A++
Kills:1,181
Deaths:242
KDR:4.880
Accuracy:30.250% A+
HSR:37.257% A++
T16 Rhino
A**
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:34.534% A**
HSR:34.163% A++
NS-15MP
A*
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:39.316% A*
HSR:36.121% B+
NS-15M AE
M
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:39.494% M
HSR:36.928% B**
NS-15MB
A+
Kills:1,153
Deaths:386
KDR:2.987
Accuracy:34.882% A+
HSR:33.304% B
NS-15M1
A*
Kills:614
Deaths:164
KDR:3.744
Accuracy:30.844% A+
HSR:38.274% A*
NSX Naginata
B**
Kills:162
Deaths:41
KDR:3.951
Accuracy:28.380% B**
HSR:31.482% B+
MG-H1 Watchman
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:31.494% A+
HSR:44.262% A*
Kills:27,984
Deaths (as Heavy Assault):8,366
Deaths (to Heavy Assaults):7,701
KDR:3.34497
Kill Difference:19,618
Playtime:619.176 hours
Usage:32%
Score:15.428m
Score/min:415
Accuracy (listed only):33.556%
HSR (listed only):36.339%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B+
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
LC3 Jaguar
A**
Kills:1,079
Deaths:584
KDR:1.848
Accuracy:35.876% A**
HSR:25.209% B*
HC1 Cougar
A++
Kills:356
Deaths:110
KDR:3.236
Accuracy:32.572% A++
HSR:26.966% B*
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A*
HSR:25.753% B**
NSX Tengu
A
Kills:171
Deaths:74
KDR:2.311
Accuracy:41.483% B++
HSR:29.240% A
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B*
HSR:34.722% A*
Kills:4,604
Deaths (as Light Assault):1,797
Deaths (to Light Assaults):4,254
KDR:2.56205
Kill Difference:2,807
Playtime:103.561 hours
Usage:5%
Score:2.217m
Score/min:357
Accuracy (listed only):39.152%
HSR (listed only):27.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,171
Deaths:410
KDR:2.856
Accuracy:35.576% A*
HSR:22.972% B+
LC3 Jaguar
A**
Kills:1,079
Deaths:584
KDR:1.848
Accuracy:35.876% A**
HSR:25.209% B*
HC1 Cougar
A++
Kills:356
Deaths:110
KDR:3.236
Accuracy:32.572% A++
HSR:26.966% B*
TRAC-5
A*
Kills:299
Deaths:138
KDR:2.167
Accuracy:33.015% A*
HSR:25.753% B**
NSX Tanto
A
Kills:160
Deaths:38
KDR:4.211
Accuracy:33.110% A
HSR:26.250% C++
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
LC2 Lynx
A*
Kills:72
Deaths:30
KDR:2.400
Accuracy:28.347% B*
HSR:34.722% A*
Kills:3,271
Deaths (as Engineer):1,370
Deaths (to Engineers):3,747
KDR:2.38759
Kill Difference:1,901
Playtime:918.652 hours
Usage:47%
Score:24.448m
Score/min:444
Accuracy (listed only):39.116%
HSR (listed only):26.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:1,335
Deaths:848
KDR:1.574
Accuracy:57.031% A++
HSR:38.277% A
NS-44 Commissioner
A*
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:55.236% A*
HSR:29.923% B**
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
NS-30 Vandal
M+
Kills:577
Deaths:190
KDR:3.037
Accuracy:51.280% M+
HSR:29.463% C**
TX1 Repeater
M
Kills:344
Deaths:196
KDR:1.755
Accuracy:34.303% A++
HSR:39.535% M
KSR-35
A++
Kills:301
Deaths:101
KDR:2.980
Accuracy:47.020% A++
HSR:30.897% C*
TSAR-42
A**
Kills:264
Deaths:69
KDR:3.826
Accuracy:55.181% A**
HSR:83.712% A+
RAMS .50M
A++
Kills:259
Deaths:33
KDR:7.848
Accuracy:49.526% A++
HSR:91.120% A++
NSX Tengu
A
Kills:171
Deaths:74
KDR:2.311
Accuracy:41.483% B++
HSR:29.240% A
NS-357 Underboss
A++
Kills:163
Deaths:93
KDR:1.753
Accuracy:51.721% A++
HSR:25.767% B+
NS-44 Commissioner AE
A+
Kills:150
Deaths:74
KDR:2.027
Accuracy:53.222% A+
HSR:25.333% C+
NS-44L Blackhand
A
Kills:149
Deaths:76
KDR:1.961
Accuracy:54.107% A
HSR:26.175% D*
NS-357 IA
A+
Kills:114
Deaths:50
KDR:2.280
Accuracy:59.023% A+
HSR:43.860% B**
M77-B
A++
Kills:99
Deaths:10
KDR:9.900
Accuracy:44.205% B**
HSR:91.919% A++
NSX Tomoe
A+
Kills:90
Deaths:45
KDR:2
Accuracy:36.209% A+
HSR:50% A
TS2 Inquisitor
B++
Kills:86
Deaths:33
KDR:2.606
Accuracy:33.438% B++
HSR:23.256% B+
NS-AM7 Archer
B**
Kills:85
Deaths:55
KDR:1.545
Accuracy:65.888% B**
HSR:5.882% D*
Kills:6,512
Deaths (as Infiltrator):3,044
Deaths (to Infiltrators):3,407
KDR:2.13929
Kill Difference:3,468
Playtime:94.138 hours
Usage:5%
Score:1.376m
Score/min:244
Accuracy (listed only):48.585%
HSR (listed only):40.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:2,015
Deaths:647
KDR:3.114
Accuracy:33.173% A++
HSR:31.563% A
T1B Cycler
A*
Kills:1,268
Deaths:481
KDR:2.636
Accuracy:35.995% A*
HSR:26.893% C+
NS-11A
A*
Kills:1,186
Deaths:274
KDR:4.328
Accuracy:35.829% A*
HSR:28.246% B++
SABR-13
A*
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:37.528% A*
HSR:31.610% B++
T1A Unity
A
Kills:1,177
Deaths:375
KDR:3.139
Accuracy:30.916% A
HSR:31.436% B*
T1 Cycler
A**
Kills:1,173
Deaths:477
KDR:2.459
Accuracy:34.037% A**
HSR:31.458% A+
T1S Cycler
A*
Kills:1,164
Deaths:473
KDR:2.461
Accuracy:35.172% A*
HSR:33.505% A++
SMG-46AE Armistice
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:37.077% A+
HSR:30.465% B*
TAR-AE
A++
Kills:1,159
Deaths:444
KDR:2.610
Accuracy:36.229% A++
HSR:33.046% B++
NSX Tengu
A
Kills:171
Deaths:74
KDR:2.311
Accuracy:41.483% B++
HSR:29.240% A
TAS-16 Blackjack
A++
Kills:134
Deaths:60
KDR:2.233
Accuracy:75.317% A
HSR:24.627% A++
Kills:11,789
Deaths (as Combat Medic):4,076
Deaths (to Combat Medics):2,624
KDR:2.8923
Kill Difference:7,713
Playtime:200.612 hours
Usage:10%
Score:4.842m
Score/min:402
Accuracy (listed only):39.341%
HSR (listed only):30.190%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:1,453
V. Kills:163 N/A
Deaths:28
KDR:51.893
Accuracy:65.633% A*
KPH:208.400 A*
VKPH:23.400 B**
M14 Banshee
A*
Kills:1,446
V. Kills:77 N/A
Deaths:74
KDR:19.541
Accuracy:41.275% A*
KPH:81.300 B**
VKPH:4.300 B+
M18 Needler
A*
Kills:1,429
V. Kills:887 161%
Deaths:253
KDR:5.648
Accuracy:43.818% A*
KPH:27.200 A
VKPH:16.900 B**
M18 Rotary
A*
Kills:1,146
V. Kills:618 185%
Deaths:126
KDR:9.095
Accuracy:44.314% A*
KPH:37.100 A++
VKPH:20 A
Coyote Missiles
B+
Kills:323
V. Kills:101 317%
Deaths:16
KDR:20.188
Accuracy:64.542% A++
KPH:104.400 B
VKPH:32.600 B+
M18 Locust
A
Kills:220
V. Kills:114 191%
Deaths:30
KDR:7.333
Accuracy:39.150% B**
KPH:37.400 A
VKPH:19.400 B++
Kills:6,017 (4,241 + 0)
Deaths:527
KDR:11.417
VKDR:3.719
Vehicle Kills:1,960
Kill Difference:5,490
Playtime:117.148 hours
Usage:6%
Score:2.159m
Score/min:307
Piloting Accuracy:39.150%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:5,167
V. Kills:284 N/A
Deaths:178
KDR:29.028
Accuracy:48.400% B**
KPH:76.300 A*
VKPH:4.200 C++
AP30 Shredder
M++
Kills:3,739
V. Kills:1,967 190%
Deaths:112
KDR:33.384
Accuracy:48.941% A*
KPH:77.900 M++
VKPH:41 A**
C150 Dalton
S
Kills:1,903
V. Kills:1,183 161%
Deaths:26
KDR:73.192
Accuracy:63.704% A*
KPH:159.300 S
VKPH:99 S
CAS30 Tank Buster
M
Kills:1,387
V. Kills:914 152%
Deaths:193
KDR:7.187
Accuracy:66.701% A++
KPH:23.600 M
VKPH:15.600 A++
L105 Zephyr
S
Kills:1,162
V. Kills:428 271%
Deaths:12
KDR:96.833
Accuracy:58.626% A++
KPH:88.100 A+
VKPH:32.500 S
Dual-75 Duster
A**
Kills:725
V. Kills:82 N/A
Deaths:20
KDR:36.250
Accuracy:49.400% A
KPH:112.200 A
VKPH:12.700 A**
L-30R Vektor
C-
Kills:408
V. Kills:190 214%
Deaths:116
KDR:3.517
Accuracy:34.901% C
KPH:6.600 D
VKPH:3.100 C-
Kills:14,491 (6,962 + 7,529)
Deaths:657
KDR:22.056
VKDR:7.683
Vehicle Kills:5,048
Kill Difference:13,834
Playtime:268.126 hours
Usage:14%
Score:5.172m
Score/min:322
Piloting Accuracy:34.901%
Gunner Accuracy:49.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:396
V. Kills:48 N/A
Deaths:21
KDR:18.857
Accuracy:65.122% A++
KPH:103.700 A*
VKPH:12.600 B++
Kills:396 (396 + 0)
Deaths:21
KDR:18.857
VKDR:2.286
Vehicle Kills:48
Kill Difference:375
Playtime:3.819 hours
Usage:0%
Score:0.075m
Score/min:326
Driving Accuracy:65.122%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M
Kills:224
V. Kills:58 380%
Deaths:10
KDR:22.400
Accuracy:50.584% B*
KPH:57.300 M
VKPH:14.800 B**
G30 Vulcan
S
Kills:159
V. Kills:78 201%
Deaths:11
KDR:14.455
Accuracy:52.935% M
KPH:73.200 S
VKPH:35.900 M*
E540 Halberd
A+
Kills:97
V. Kills:43 220%
Deaths:5
KDR:19.400
Accuracy:53.341% A+
KPH:40.300 A+
VKPH:17.900 A
Kills:480 (224 + 256)
Deaths:26
KDR:18.462
VKDR:6.885
Vehicle Kills:179
Kill Difference:454
Playtime:8.489 hours
Usage:0%
Score:0.195m
Score/min:382
Driving Accuracy:50.584%
Gunner Accuracy:53.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:758
V. Kills:53 N/A
Deaths:17
KDR:44.588
Accuracy:51.588% A++
KPH:147.600 B**
VKPH:10.300 B**
E540 Halberd-H
M
Kills:732
V. Kills:171 426%
Deaths:15
KDR:48.800
Accuracy:62.269% B+
KPH:95.300 M
VKPH:22.300 C+
M12 Kobalt-H
B*
Kills:326
V. Kills:16 N/A
Deaths:6
KDR:54.333
Accuracy:26.218% B*
KPH:156.400 B++
VKPH:7.700 B*
G20 Vulcan-H
A+
Kills:260
V. Kills:114 226%
Deaths:14
KDR:18.571
Accuracy:55.576% B*
KPH:73.400 A+
VKPH:32.200 B+
G40-F Ranger
B*
Kills:216
V. Kills:115 186%
Deaths:8
KDR:27
Accuracy:39.615% B*
KPH:36.500 C**
VKPH:19.400 C++
M40 Fury-H
B*
Kills:194
V. Kills:81 237%
Deaths:6
KDR:32.333
Accuracy:55.966% A
KPH:70 C
VKPH:29.200 B*
MR11 Gatekeeper-H
A
Kills:52
V. Kills:33 153%
Deaths:5
KDR:10.400
Accuracy:64.260% A
KPH:48.600 A
VKPH:30.800 C*
Kills:2,538 (0 + 2,538)
Deaths:71
KDR:35.746
VKDR:8.211
Vehicle Kills:583
Kill Difference:2,467
Playtime:28.201 hours
Usage:1%
Score:0.674m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:64.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,237
V. Kills:84 N/A
Deaths:13
KDR:95.154
Accuracy:21.907% B*
KPH:125.100 A++
VKPH:8.500 A*
M12 Kobalt
A+
Kills:336
V. Kills:21 N/A
Deaths:1
KDR:336
Accuracy:22.588% B**
KPH:126.800 A+
VKPH:7.900 A
M20 Basilisk
S
Kills:194
V. Kills:52 366%
Deaths:8
KDR:24.250
Accuracy:61.969% M
KPH:77.900 S
VKPH:20.900 M**
G40-F Ranger
M++
Kills:80
V. Kills:54 145%
Deaths:6
KDR:13.333
Accuracy:53.767% M+
KPH:44.200 M+
VKPH:29.800 M++
M60-G Bulldog
S
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:54.150% A++
KPH:107.900 S
VKPH:9.300 B*
Kills:1,905 (0 + 1,905)
Deaths:29
KDR:65.690
VKDR:7.448
Vehicle Kills:216
Kill Difference:1,876
Playtime:17.378 hours
Usage:1%
Score:0.384m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:181
V. Kills:3 N/A
Deaths:58
KDR:3.121
Accuracy:47.465% B+
KPH:84.100 A
VKPH:1.400 C
Kills:181 (181 + 0)
Deaths:58
KDR:3.121
VKDR:0.052
Vehicle Kills:3
Kill Difference:123
Playtime:2.152 hours
Usage:0%
Score:0.024m
Score/min:184
Driving Accuracy:47.465%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,202
V. Kills:96 N/A
Deaths:13
KDR:92.462
Accuracy:45.285% A++
KPH:151.300 A*
VKPH:12.100 A++
VLG Missile Launcher
B*
Kills:185
V. Kills:67 272%
Deaths:1
KDR:185
Accuracy:46.025% D*
KPH:76.800 B*
VKPH:27.800 B+
M20 Wyvern
A*
Kills:102
V. Kills:34 291%
Deaths:5
KDR:20.400
Accuracy:41.914% B
KPH:50.800 A*
VKPH:16.900 B
Pelter Rocket Pod
B**
Kills:96
V. Kills:17 N/A
Deaths:3
KDR:32
Accuracy:55.573% B**
KPH:75.500 B++
VKPH:13.400 D
Kills:1,585 (0 + 1,585)
Deaths:22
KDR:72.045
VKDR:9.727
Vehicle Kills:214
Kill Difference:1,563
Playtime:13.629 hours
Usage:1%
Score:0.432m
Score/min:529
Piloting Accuracy:N/A%
Gunner Accuracy:55.573%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,76112,6293,5853.523B++0.4734.347%A*36.092%A+84A++N/A214150.4h9.6B**27.9B**
L-24R Spur 5,4515,16717829.028M+25.0348.4%B**1.355%D76.3A*4.2C++20567.7h18.7B+38.6B+
T9 CARV 4,7094,6441,3923.336A+0.6632.162%A**34.496%A++82.3A**1.2A+23456.4h10.4B**32.2B**
AP30 Shredder 5,7063,73911233.384B**29.3948.941%A*1.819%C+77.9M++41A**68548h49.4B**100.9A
T9A "Butcher" 2,9022,8458113.508B**0.4932.997%A++38.102%A89.2B**1.8A++21831.9h10.2B++30.9B**
M60-A Bulldog 2,4802,4244606U602.0184.285%M**1.114%D--169.5S3.9C+46114.3h4.2B**5A
TAR 2,0482,0156473.114B**0.8833.173%A++31.563%A80.6A*1.3A++20325h10A30.1B**
C150 Dalton 3,0861,9032673.192S69.2063.704%A*N/A159.9S99.4S126711.9h3B*4.6A+
M60-A Bulldog 1,8301,5664534.8M+30.8163.686%M+N/A62.6A10.6B**36625h4.9B+7.7A
Hellfire Rocket Pods 1,6161,4532851.893S47.9065.633%A*N/A207.6A*23.3B**7657h10.4B+15.8B*
M14 Banshee 1,5231,4467419.541B**15.5541.275%A*N/A81.2B**4.3B+25517.8h16.4B+39.8B++
M18 Needler 2,3161,4292535.648B**1.6543.818%A*N/A27.2A16.9B**24352.5h104.6B+238.7B*
CAS30 Tank Buster 2,3011,3871937.187M+3.1966.701%A++N/A23.6M15.6A++17358.7h28.3B**42.4B**
NS-44P Commissioner 1,3461,3358481.574B2.4257.031%A++38.277%A77.6B+N/A25217.2h3.2C*5.6B++
T1B Cycler 1,2881,2684812.636B1.3635.995%A*26.893%C+89.9A+1.4B**27114.1h10.4B*29B**
M12 Kobalt 1,3211,2371395.154S91.1621.907%B*16.815%C124.9A++8.5A*3219.9h13.2B**60.2B++
TMG-50 1,2251,2114872.487A1.5133.975%A*35.59%A++78.1A++N/A25115.5h9.4B++27.7B*
CAS 14-E 1,2981,2021392.462M+88.4745.285%A++1.913%C++152.2A*12.2A++6677.9h21.8B*48B*
Chainblade 1,3261,18819,3570.061A3.9343.412%B**22.896%A**1.3B**N/A3920.3h2.8C+6.4B+
NS-11A 1,2151,1862744.328M0.3335.829%A*28.246%B++86.6A**2.1M*22413.7h10.5B**29.2B**
T9 CARV-S 1,2011,1812424.88A**0.8930.25%A+37.257%A++69.5B**1.2A+20817h10.3B++34.2B++
SABR-13 1,1991,1804182.823A1.1737.528%A*31.61%B++91.5M1.5A+28612.9h9.1B**24.2B**
T1A Unity 1,1951,1773753.139B*0.8530.916%A31.436%B*74.5A+1.1B++18015.8h10.8B*35.1B**
T1 Cycler 1,1871,1734772.459B**1.5334.037%A**31.458%A+74.2M+N/A22215.8h10.4A30.4A
T7 Mini-Chaingun 1,1851,1723843.052M0.9431.078%M23.208%A**87.5A**1B+21313.4h10.8B*34.6B**
NS-11C 1,1851,1714102.856A*1.1435.576%A*22.972%B+69.7A++N/A18616.8h10.6B**29.8B**
T16 Rhino 1,1801,1655162.258B**1.7434.534%A**34.163%A++70.2A+N/A22116.6h11.8B+34.1B*
T1S Cycler 1,1741,1644732.461A1.5335.172%A*33.505%A++67.7A*N/A15017.2h10.4B*29.5B**
ML-7 2,2921,1632644.731U40.7498.552%SN/A168.6U163.6U4766.9h6.3B6.4A
NS-44 Commissioner 1,1681,1637441.563B+2.4355.236%A*29.923%B**65B**N/A17317.9h3B*5.4B**
L105 Zephyr 1,5901,1621296.833S92.8458.626%A++N/A88A+32.4S50613.2h5.5B+9.3B*
SMG-46AE Armistice 1,1841,1623533.292A++0.7037.077%A+30.465%B*83.6B++1.6A++19713.9h11B+29.8B++
M9 SKEP Launcher 2,3221,1614290.25U286.2698.685%SN/A175.9U175.9U5596.6h6.2B**6.3A++
NS-15MP 1,1771,1603493.324B+0.6739.316%A*36.121%B+89.9B+1.3B+20712.9h10.3B26.1B++
ASP-30 Grounder 2,3171,16010116U112.0198.819%SN/A163.4U163U3577.1h7.1B+7.2A+
NS-15M AE 1,1841,1593733.107B+0.8939.494%M36.928%B**98.2A2.1M32711.8h10B++25.3B*
TAR-AE 1,1911,1594442.61B+1.3836.229%A++33.046%B++72.9B+2A++25715.9h9.9B*27.3B**
NS-15MB 1,1641,1533862.987B**1.0134.882%A+33.304%B90.1B*N/A31712.8h9.9B++28.5B++
M18 Rotary 1,7641,1461269.095M+5.1044.314%A*N/A37.1A++20A31430.9h74.8B++168.8B**
T2 Striker 2,2751,1435520.782U16.7995.583%SN/A99.4U98.4U29711.5h32.9B++34.4A
LC3 Jaguar 1,1101,0795841.848B+2.1535.876%A**25.209%B*26.8C+N/A8940.2h12.4C*34.5B*
M20 Drake 1,6681,0012245.5A+41.5161.142%B**1.598%D-49.8B++33.2B**49220.1h83.7B+136.9B++
NS Decimator 1,6829044162.173A1.8279.871%A**1.217%D70.6A*60.8S52812.8h4B+5B**
P525 Marauder-H 8117581744.588A**40.5951.588%A++N/A148.6B**10.4B**3635.1h7.3C++14.2B++
E540 Halberd-H 9037321548.8S44.8162.269%B+N/A95.1M22.2C+3647.7h3.1A+5A+
Dual-75 Duster 8077252036.25A+32.2649.4%AN/A111.5A12.6A**4526.5h5.3B+10.7B*
C-4 8556291793.514A+0.4827.435%C*N/A110.4B+39.6B++7775.7h1B**3.5B*
NS-15M1 6256141643.744A+0.2530.844%A+38.274%A*84.1A+1.5A**2507.3h10.8B++35B++
A30 Walker 9416022030.1M26.1138.967%A*N/A25.6A**14.4B++25623.5h88.9A++228.2A++
The Kraken 8935901643.598A*0.4066.148%B+N/A60.8A31.2A++11899.7h3.5B+5.2B++
NS-30 Vandal 5815771903.037B++0.9651.28%M+29.463%C**72.1AN/A1698h4.5B*8.8B**
M20 Drake 7114672916.103A*12.1142.841%A1.285%D33.8B**17.7C*39513.8h53.1B++123.9B**
M12 Kobalt 4344144103.5M99.5129.557%A15.701%C--153.3B*7.4C*3842.7h14.3B+48.3B++
L-30R Vektor 5984081163.517B*0.4834.901%C1.716%C6.6D3.1C-7462.1h69.5C**199C++
L100 Python HESH 4443962118.857B++14.8665.122%A++N/A104.2A*12.6B++3263.8h2.6B*3.9B**
HC1 Cougar 3583561103.236A**0.7632.572%A++26.966%B*101.7M++N/A3433.5h10.1B++30.9B*
TX1 Repeater 3443441961.755A+2.2434.303%A++39.535%M118.6SN/A3732.9h9.3B**27.2B**
M12 Kobalt 3573361336U332.0122.588%B**12.202%D**124.4A+7.8A4242.7h15B+66.3B++
M12 Kobalt-H 342326654.333A+50.3426.218%B*14.11%D155.2B++7.6B*6322.1h12.5B+47.9B++
Coyote Missiles 4243231620.188S16.1964.542%A++N/A104.2B32.6B+6563.1h20.7A32A
KSR-35 3043011012.98B+1.0147.02%A++30.897%C*61.4B*N/A2094.9h4.1B+8.6B*
TRAC-5 3032991382.167A*1.8333.015%A*25.753%B**49A++N/A3376.1h9.7B**29.4B**
The Slasher 2952917750.375S3.6234.015%C+21.65%B**8.2B**N/A1735.3h2.5C7.2C+
M20 Drake 483279469.75U65.7668.801%A++N/A58.1M42.5A*7244.8h80B+116.3B++
TSAR-42 266264693.826C++0.1755.181%A**83.712%A+73.3A+N/A2743.6h1.6A2.9A
G20 Vulcan-H 3742601418.571M++14.5855.576%B*2.308%C74.3A+32.6B+6303.5h89.8B+161.6B*
Tank Mine 377259436.023A++2.0358.267%A++N/A92.5C42.1D6862.8h2.8D**4.9B++
RAMS .50M 260259337.848A3.8549.526%A++91.12%A++58.9A++N/A1744.4h1.4A2.9B**
P2-120 HEAT 2822241022.4M+18.4150.584%B*1.339%D--57.4M14.9B**3753.9h7.5C++14.9B+
M18 Locust 334220307.333A**3.3439.15%B**N/A37.3A19.3B++2765.9h83.8C**214.1B++
G40-F Ranger 331216827A*23.0139.615%B*N/A36.6C**19.5C++2705.9h54.1B*136.7B*
M20 Basilisk 246194824.25S20.2661.969%M8.763%B**77.6S20.8M**4192.5h56.3B**90.8A+
M40 Fury-H 275194632.333A28.3455.966%AN/A69.3C28.9B*3672.8h12C21.5B
VLG Missile Launcher 2521851185S181.0146.025%D*N/A77.1B*27.9B+3362.4h3.8B**8.4B*
S12 Renegade 184181583.121C**0.8747.465%B+1.657%D82.3B**1.4C1832.2h2.8B+6B++
Frag Grenade 1741721172N/A168.0157.54%A++N/A573.3B+6.7C-22730.3h3.4B+5.9B*
NSX Tengu 173171742.311B**1.6841.483%B++29.24%A46.2C**N/A1853.7h11.4B+27.5B+
NSX Masamune 3771701421.197B+2.8073.273%A++5.294%M+37.8B+46M+4634.5h12C*16.4B+
NS-357 Underboss 168163931.753B++2.2451.721%A++25.767%B+85.8A2.6S2601.9h3.1B**6.1B**
NSX Naginata 164162413.951M0.0428.38%B**31.482%B+90A++1.1B++2671.8h10.5B+36.9B++
NSX Tanto 160160384.211M++0.2233.11%A26.25%C++72.7A+N/A2902.2h12B+36.3B+
G30 Vulcan 2371591114.455M10.4652.935%MN/A72.3S35.5M++4502.2h51.8A97.9A
NS-44 Commissioner AE 150150742.027B++1.9753.222%A+25.333%C+62.5B+N/A1852.4h3B++5.6B*
NS-44L Blackhand 151149761.961B++2.0354.107%A26.175%D*45.2B**N/A1703.3h3.5B++6.5B*
Anti-Vehicle Grenade 2331451145N/A141.0164.13%A+N/A483.3B+293.3A*41900.3h4.5B++7B*
TAS-16 Blackjack 135134602.233B**1.7675.317%A24.627%A++74.4AN/A2761.8h1.8B**2.4B*
A30 Walker 1751171110.636S6.6435.746%A**N/A28.5B+14.1C++7514.1h75.5B*211.2B**
NS-357 IA 114114502.28B**1.7159.023%A+43.86%B**81.4AN/A2301.4h2.8B*4.7B**
M20 Wyvern 136102520.4M*16.4141.914%B1.961%D51A*17B+3382h41.9B**99.9A
Fatestealer 100100861.163S2.8352.754%A+30%B*52.6B**N/A1151.9h2.5C--4.7B*
Rocklet Rifle 177100541.852A*2.1459.448%B++N/A41.7B**32.1B++6992.4h24.1B**40.5B**
M77-B 9999109.9S5.9144.205%B**91.919%A++61.9A*N/A2401.6h1.7A3.7B**
E540 Halberd 14097519.4A++15.4153.341%A+3.093%C+40.4A+17.9A3322.4h4.7B*8.8A
Pelter Rocket Pod 11396332A+28.0155.573%B**N/A73.8B++13.1D3321.3h11.4A+20.5A
NSX Tomoe 9090452B1.9936.209%A+50%A50B+N/A2381.8h11.6B*32.1B*
TS2 Inquisitor 8686332.606A+1.3933.438%B++23.256%B+107.5A**N/A3280.8h9.9C**29.6B+
Hyena Missile Launcher 12885194.474A++0.4852.877%M*N/A35.4A17.9B*2262.4h28.1B*53.2A
NS-AM7 Archer 11585551.545A**2.4565.888%B**5.882%D*10.9B++3.8B*1057.8h10B*15.1B**
G40-F Ranger 13480613.333A++9.3453.767%M+N/A44.4M+30M++4661.8h116.5B+216.7B**
LC2 Lynx 7372302.4B**1.5928.347%B*34.722%A*65.5A+N/A5931.1h10.3B**36.3B**
Auraxium Chainblade 72691,8670.037C++3.9613.37%D**13.044%B**0.5C-N/A2134.3h1.8B+13.3C
Heartstring 6868750.907C+3.0969.73%A+27.941%C+29.6B+N/A35072.3h3.8C**5.4B+
M20 Basilisk 8364610.667B+6.6750.105%C4.688%C++53.3B+15.8C--3571.2h56A111.7B**
Claymore 6464232M**28.0126.623%DN/A91.4D-N/A3270.7h1.3D4.8C
MG-H1 Watchman 6361203.05B*0.9431.494%A+44.262%A*67.8B*2.2A**5360.9h12.7B++40.4B++
M60-G Bulldog 6358158U54.0154.15%A++N/A116S10B**3890.5h4.7B**8.7A
M1 Heavy Cycler 595787.125S3.1321.994%A++33.333%M++63.3M**2.2S3810.9h15.2B*69.2B*
M1 Heavy Cycler 605787.125S3.1322.111%A21.053%B63.3A*3.3S1780.9h15.1B+68.3B*
MR11 Gatekeeper-H 8552510.4A+6.4164.26%AN/A47.3A30C++3751.1h45.2B++70.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46050.4h
AE Nano-Armor Kit5831,631,296129.1h
AE Medical Applicator237129,5478.4h
Nanite Revive Grenade0770h
Restoration Kit2191,38412h
Motion Spotter51,4341h
Spitfire Auto-Turret87280.8h
Welding Device01,8930.2h
Shield Recharging Field21320h
Ammunition Package121,5790.5h
Medical Applicator01290h
Medical Kit2,63314,877182.5h
Nano-Repair Grenade03800.1h
M4-F Pillager04190h
Recon Detection Device11,8462h

Check the help document for the dictionary if you want to learn more about words used here.


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