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Centurion Dreadnaught PaulKuhn71[PSET] PaulKuhn71
VS BR 53

KDR: 0.91

Score: 54.7m

Last Seen: Aug 22nd, 2019 3:36 PM
- OFFLINE - 48.7 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 50
Level Progress (to 54): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron HRB Betelgeuse 54-A C150 Dalton L105 Zephyr Serpent VE92 Blueshift VM5 E540 Halberd VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $67,554 MLG Score: 54
Fun Score: N/A
Cheeseburgers Flipped: 2184TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.202%15.041%25923119117,8840.6801810.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.113%-0.768D--0.886D--0.529B+HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.3-0.48D19-0.329C-91.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.32%0.498%91121320123201590.0866379126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.636D-1.008D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.388C**310.416B67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.123%2.648%64612082,455363410750.675564228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.786%-1.346D**0.058C+0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.8-0.188C12.40.006C+33.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.01%1.601%41318119611,866311469573.80931171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%-0.469D-0.705D-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.358C**23.80.402B53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.438%54.52%41311213354355070.0997183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.083C+-0.816D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.197C4.1-0.281C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.387%13.554%413312111,3871661310.835039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.73%-0.928D---0.21C-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.643D6.6-0.353C-15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 50
54.7m452.6%258 (15.5k)230 (13.8k)0.91022251,84956,9631.2511853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214129015.462%8.338%12904:1115

50% Engineer28% Heavy Assault9% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 6:53 PMApr 4th, 2016 10:10 PMAug 23rd, 2019 9:06 AM (1d) (PST)Aug 22nd, 2019 12:45 PM (2d) (PST)Aug 22nd, 2019 11:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341802540.2180.2390.0181.2410.05654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,05610,81215,2441314174313,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3966.1h/165.3d 19,422 4,323 22,059 295.4k 8,467 10,331 13,412 103.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,053
Deaths:3,772
KDR:0.544
Accuracy:17.549% F-
HSR:18.607% F
VX29 Polaris
D
Kills:1,328
Deaths:2,382
KDR:0.558
Accuracy:11.624% F-
HSR:19.127% D
NS-15M1
D*
Kills:1,307
Deaths:1,937
KDR:0.675
Accuracy:16.530% D*
HSR:13.925% D*
SVA-88
D--
Kills:1,168
Deaths:2,098
KDR:0.557
Accuracy:17.927% D--
HSR:14.127% D**
Flare VE6
D--
Kills:1,155
Deaths:2,087
KDR:0.553
Accuracy:17.240% D--
HSR:15.844% D*
Orion VS54
D
Kills:1,155
Deaths:1,647
KDR:0.701
Accuracy:17.336% D
HSR:18.442% D-
Pulsar LSW
D*
Kills:405
Deaths:634
KDR:0.639
Accuracy:15.121% D**
HSR:14.568% D*
Ursa
D--
Kills:89
Deaths:126
KDR:0.706
Accuracy:17.051% D--
HSR:12.360% F
Kills:8,660
Deaths (as Heavy Assault):14,683
Deaths (to Heavy Assaults):15,207
KDR:0.5898
Kill Difference:6,023
Playtime:1,097.593 hours
Usage:28%
Score:12.070m
Score/min:183
Accuracy (listed only):16.297%
HSR (listed only):15.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:1,532
Deaths:2,245
KDR:0.682
Accuracy:18.332% D*
HSR:13.381% D*
Zenith VX-5
D*
Kills:1,168
Deaths:2,033
KDR:0.575
Accuracy:19.789% D*
HSR:11.644% F
Pulsar C
D--
Kills:1,143
Deaths:2,172
KDR:0.526
Accuracy:18.960% D--
HSR:16.448% D*
NS-11C
D-
Kills:1,097
Deaths:2,342
KDR:0.468
Accuracy:19.199% D--
HSR:14.585% D-
Nova
C+
Kills:552
Deaths:1,147
KDR:0.481
Accuracy:24.229% F
HSR:14.130% C+
NSX Tanto
D
Kills:546
Deaths:1,098
KDR:0.497
Accuracy:22.303% D
HSR:12.271% F-
Pandora VX25
C-
Kills:543
Deaths:977
KDR:0.556
Accuracy:35.656% C-
HSR:12.891% D
VX6-7
D--
Kills:395
Deaths:964
KDR:0.410
Accuracy:14.348% F-
HSR:15.443% D--
Deimos VA29
C--
Kills:292
Deaths:547
KDR:0.534
Accuracy:43.003% D**
HSR:13.699% C--
Solstice SF
D
Kills:195
Deaths:462
KDR:0.422
Accuracy:19.553% D-
HSR:13.333% D
Solstice VE3
D*
Kills:124
Deaths:237
KDR:0.523
Accuracy:16.350% D*
HSR:12.903% D*
NS Baron G5
C++
Kills:65
Deaths:155
KDR:0.419
Accuracy:41.388% C
HSR:15.385% C++
Kills:7,652
Deaths (as Engineer):14,379
Deaths (to Engineers):13,853
KDR:0.53216
Kill Difference:6,727
Playtime:1,986.678 hours
Usage:50%
Score:31.307m
Score/min:263
Accuracy (listed only):24.426%
HSR (listed only):13.843%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:1,532
Deaths:2,245
KDR:0.682
Accuracy:18.332% D*
HSR:13.381% D*
Sirius SX12
C--
Kills:1,183
Deaths:2,066
KDR:0.573
Accuracy:18.787% D*
HSR:14.793% C--
Zenith VX-5
D*
Kills:1,168
Deaths:2,033
KDR:0.575
Accuracy:19.789% D*
HSR:11.644% F
Pulsar C
D--
Kills:1,143
Deaths:2,172
KDR:0.526
Accuracy:18.960% D--
HSR:16.448% D*
NS-11C
D-
Kills:1,097
Deaths:2,342
KDR:0.468
Accuracy:19.199% D--
HSR:14.585% D-
Nova
C+
Kills:552
Deaths:1,147
KDR:0.481
Accuracy:24.229% F
HSR:14.130% C+
NSX Tanto
D
Kills:546
Deaths:1,098
KDR:0.497
Accuracy:22.303% D
HSR:12.271% F-
Pandora VX25
C-
Kills:543
Deaths:977
KDR:0.556
Accuracy:35.656% C-
HSR:12.891% D
Eridani SX5
D--
Kills:513
Deaths:1,215
KDR:0.422
Accuracy:16.507% F-
HSR:12.866% D--
VX6-7
D--
Kills:395
Deaths:964
KDR:0.410
Accuracy:14.348% F-
HSR:15.443% D--
NS-7 PDW
D*
Kills:361
Deaths:708
KDR:0.510
Accuracy:17.929% D*
HSR:10.249% D*
Deimos VA29
C--
Kills:292
Deaths:547
KDR:0.534
Accuracy:43.003% D**
HSR:13.699% C--
Solstice SF
D
Kills:195
Deaths:462
KDR:0.422
Accuracy:19.553% D-
HSR:13.333% D
Solstice VE3
D*
Kills:124
Deaths:237
KDR:0.523
Accuracy:16.350% D*
HSR:12.903% D*
VE-S Canis
D**
Kills:84
Deaths:219
KDR:0.384
Accuracy:17.103% F
HSR:8.333% D**
NS Baron G5
C++
Kills:65
Deaths:155
KDR:0.419
Accuracy:41.388% C
HSR:15.385% C++
Kills:9,793
Deaths (as Light Assault):18,587
Deaths (to Light Assaults):8,346
KDR:0.52687
Kill Difference:8,794
Playtime:346.113 hours
Usage:9%
Score:3.967m
Score/min:191
Accuracy (listed only):22.715%
HSR (listed only):13.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:1,183
Deaths:2,066
KDR:0.573
Accuracy:18.787% D*
HSR:14.793% C--
H-V45
D--
Kills:628
Deaths:1,129
KDR:0.556
Accuracy:18.736% D--
HSR:10.032% D**
Nova
C+
Kills:552
Deaths:1,147
KDR:0.481
Accuracy:24.229% F
HSR:14.130% C+
Pandora VX25
C-
Kills:543
Deaths:977
KDR:0.556
Accuracy:35.656% C-
HSR:12.891% D
Eridani SX5
D--
Kills:513
Deaths:1,215
KDR:0.422
Accuracy:16.507% F-
HSR:12.866% D--
NS-7 PDW
D*
Kills:361
Deaths:708
KDR:0.510
Accuracy:17.929% D*
HSR:10.249% D*
Deimos VA29
C--
Kills:292
Deaths:547
KDR:0.534
Accuracy:43.003% D**
HSR:13.699% C--
NS-11P
D
Kills:154
Deaths:323
KDR:0.477
Accuracy:20.185% D
HSR:12.987% D--
VE-S Canis
D**
Kills:84
Deaths:219
KDR:0.384
Accuracy:17.103% F
HSR:8.333% D**
NS Baron G5
C++
Kills:65
Deaths:155
KDR:0.419
Accuracy:41.388% C
HSR:15.385% C++
Kills:4,375
Deaths (as Combat Medic):8,486
Deaths (to Combat Medics):5,736
KDR:0.51556
Kill Difference:4,111
Playtime:101.436 hours
Usage:3%
Score:1.546m
Score/min:254
Accuracy (listed only):25.352%
HSR (listed only):12.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,183
Deaths:2,066
KDR:0.573
Accuracy:18.787% D*
HSR:14.793% C--
Eridani SX5
D--
Kills:513
Deaths:1,215
KDR:0.422
Accuracy:16.507% F-
HSR:12.866% D--
NS-7 PDW
D*
Kills:361
Deaths:708
KDR:0.510
Accuracy:17.929% D*
HSR:10.249% D*
XM98
C-
Kills:354
Deaths:387
KDR:0.915
Accuracy:34.438% C-
HSR:54.520% F--
NS-44 Commissioner
D
Kills:188
Deaths:371
KDR:0.507
Accuracy:20.243% F-
HSR:17.553% D
NS-61 Emissary
D*
Kills:108
Deaths:190
KDR:0.568
Accuracy:19.665% D*
HSR:6.481% F-
VE-S Canis
D**
Kills:84
Deaths:219
KDR:0.384
Accuracy:17.103% F
HSR:8.333% D**
Kills:2,791
Deaths (as Infiltrator):5,156
Deaths (to Infiltrators):8,241
KDR:0.54131
Kill Difference:2,365
Playtime:143.582 hours
Usage:4%
Score:0.996m
Score/min:116
Accuracy (listed only):20.668%
HSR (listed only):17.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:1,394
Deaths:1,125
KDR:1.239
Accuracy:14.552% D--
HSR:15.495% D--
Blueshift VM5
D--
Kills:1,242
Deaths:1,021
KDR:1.216
Accuracy:14.409% D--
HSR:15.298% D--
Cosmos VM3
D--
Kills:716
Deaths:617
KDR:1.160
Accuracy:12.273% D--
HSR:14.525% D--
Cosmos VM3
D--
Kills:657
Deaths:577
KDR:1.139
Accuracy:12.146% D--
HSR:12.633% D**
Comet VM2
C--
Kills:510
Deaths:785
KDR:0.650
Accuracy:33.541% D--
HSR:3.137% C--
Comet VM2
C++
Kills:415
Deaths:710
KDR:0.585
Accuracy:34.743% D*
HSR:4.337% C++
Quasar VM1
D*
Kills:231
Deaths:312
KDR:0.740
Accuracy:7.032% F-
HSR:12.554% D*
Nebula VM20
D*
Kills:202
Deaths:191
KDR:1.058
Accuracy:8.405% F-
HSR:14.852% D*
NS-10 Burster
B+
Kills:188
Deaths:412
KDR:0.456
Accuracy:20.589% D*
HSR:9.574% B+
NS-10 Burster
C
Kills:155
Deaths:353
KDR:0.439
Accuracy:21.096% D*
HSR:5.161% C
Vortex VM21
C
Kills:97
Deaths:238
KDR:0.408
Accuracy:30.924% D*
HSR:3.093% C
Vortex VM21
D
Kills:89
Deaths:234
KDR:0.380
Accuracy:31.759% D--
HSR:2.247% D
Kills:5,896
Deaths (as MAX Suit):3,287.500
Deaths (to MAX Suits):3,201
KDR:1.79346
Kill Difference:2,608.500
Playtime:273.519 hours
Usage:7%
Score:4.856m
Score/min:296
Accuracy (listed only):20.122%
HSR (listed only):9.409%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:201
V. Kills:61 324%
Deaths:73
KDR:2.753
Accuracy:31.320% F--
KPH:24.100 D--
VKPH:7.300 D-
Kills:201 (0 + 0)
Deaths:73
KDR:2.753
VKDR:0.836
Vehicle Kills:61
Kill Difference:128
Playtime:8.335 hours
Usage:0%
Score:0.162m
Score/min:324
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,690
V. Kills:1,267 133%
Deaths:522
KDR:3.238
Accuracy:40.047% C*
KPH:6,084,000 U
VKPH:4,561,200 U
L105 Zephyr
U
Kills:1,608
V. Kills:245 N/A
Deaths:259
KDR:6.208
Accuracy:33.635% D--
KPH:5,788,800 U
VKPH:882,000 U
AP30 Shredder
U
Kills:610
V. Kills:467 130%
Deaths:217
KDR:2.811
Accuracy:29.637% D
KPH:2,196,000 U
VKPH:1,681,200 U
Kills:3,908 (0 + 3,908)
Deaths:998
KDR:3.916
VKDR:1.983
Vehicle Kills:1,979
Kill Difference:2,910
Playtime:0.001 hours
Usage:0%
Score:1.922m
Score/min:28,836,945
Piloting Accuracy:N/A%
Gunner Accuracy:29.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:937
V. Kills:171 N/A
Deaths:200
KDR:4.685
Accuracy:29.862% D--
KPH:28 C+
VKPH:5.100 D
L100 Python HESH
D
Kills:359
V. Kills:101 352%
Deaths:92
KDR:3.902
Accuracy:39.586% D--
KPH:19.700 D*
VKPH:5.600 D
L100 Python AP
D
Kills:83
V. Kills:64 128%
Deaths:42
KDR:1.976
Accuracy:50.070% D
KPH:19.100 D--
VKPH:14.700 D
Skyguard
D*
Kills:77
V. Kills:73 104%
Deaths:58
KDR:1.328
Accuracy:21.744% D*
KPH:6.100 D*
VKPH:5.800 D*
Kills:1,456 (1,456 + 0)
Deaths:392
KDR:3.714
VKDR:1.043
Vehicle Kills:409
Kill Difference:1,064
Playtime:68.624 hours
Usage:2%
Score:0.761m
Score/min:185
Driving Accuracy:21.744%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:3,146
V. Kills:2,414 130%
Deaths:719
KDR:4.376
Accuracy:39.363% C--
KPH:19.600 C--
VKPH:15.100 C+
E540 Halberd
C-
Kills:1,366
V. Kills:931 147%
Deaths:297
KDR:4.599
Accuracy:41.078% D-
KPH:20 D--
VKPH:13.600 C-
Supernova FPC
D*
Kills:739
V. Kills:591 125%
Deaths:295
KDR:2.505
Accuracy:38.339% F-
KPH:10.900 D*
VKPH:8.800 D*
Supernova VPC
D*
Kills:260
V. Kills:48 N/A
Deaths:76
KDR:3.421
Accuracy:36.986% D**
KPH:15.900 D**
VKPH:2.900 D*
Proton II PPA
C
Kills:236
V. Kills:23 N/A
Deaths:34
KDR:6.941
Accuracy:17.797% D--
KPH:33 D-
VKPH:3.200 C
Aphelion VEX-4
D
Kills:84
V. Kills:81 102%
Deaths:35
KDR:2.400
Accuracy:29.883% D
KPH:13.100 D*
VKPH:12.600 D
Kills:5,831 (999 + 4,832)
Deaths:1,456
KDR:4.005
VKDR:2.808
Vehicle Kills:4,088
Kill Difference:4,375
Playtime:326.231 hours
Usage:8%
Score:5.097m
Score/min:260
Driving Accuracy:36.986%
Gunner Accuracy:29.883%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:580
V. Kills:385 150%
Deaths:153
KDR:3.791
Accuracy:46.066% D**
KPH:21.300 D*
VKPH:14.200 D-
Saron HRB-H
D
Kills:576
V. Kills:409 140%
Deaths:234
KDR:2.462
Accuracy:45.970% D*
KPH:24.900 D
VKPH:17.700 D
Proton II PPA-H
C++
Kills:459
V. Kills:76 N/A
Deaths:108
KDR:4.250
Accuracy:25.814% D*
KPH:40.800 D--
VKPH:6.800 C++
Aphelion VEX-4H
D
Kills:254
V. Kills:217 117%
Deaths:104
KDR:2.442
Accuracy:37.387% D--
KPH:22 D--
VKPH:18.800 D
M12 Kobalt-H
D
Kills:137
V. Kills:7 N/A
Deaths:15
KDR:9.133
Accuracy:10.465% F*
KPH:54 D--
VKPH:2.800 D
M40 Fury-H
D
Kills:113
V. Kills:17 N/A
Deaths:21
KDR:5.381
Accuracy:32.216% D--
KPH:37.700 D*
VKPH:5.700 D
M60-G Bulldog-H
D-
Kills:64
V. Kills:14 427%
Deaths:15
KDR:4.267
Accuracy:27.697% D**
KPH:22.500 D**
VKPH:4.900 D-
Kills:2,183 (0 + 2,183)
Deaths:650
KDR:3.358
VKDR:1.731
Vehicle Kills:1,125
Kill Difference:1,533
Playtime:81.443 hours
Usage:2%
Score:1.029m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:27.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:273
V. Kills:81 333%
Deaths:52
KDR:5.250
Accuracy:30.664% D
KPH:20 D--
VKPH:5.900 D
M20 Basilisk
D
Kills:265
V. Kills:162 163%
Deaths:85
KDR:3.118
Accuracy:28.293% D*
KPH:7.900 D*
VKPH:4.900 D
M20 Basilisk
D
Kills:214
V. Kills:127 167%
Deaths:62
KDR:3.452
Accuracy:31.073% D-
KPH:9.900 D--
VKPH:5.900 D
M12 Kobalt
D-
Kills:180
V. Kills:11 N/A
Deaths:18
KDR:10
Accuracy:9.844% F
KPH:23.300 D*
VKPH:1.400 D-
M40 Fury
C
Kills:172
V. Kills:62 273%
Deaths:34
KDR:5.059
Accuracy:29.724% D
KPH:25.100 D--
VKPH:9 C
M60-G Bulldog
D-
Kills:158
V. Kills:57 272%
Deaths:41
KDR:3.854
Accuracy:21.941% D*
KPH:8.100 D*
VKPH:2.900 D-
M12 Kobalt
D-
Kills:83
V. Kills:2 N/A
Deaths:6
KDR:13.833
Accuracy:10.155% D**
KPH:35.400 D-
VKPH:0.900 D--
Kills:1,345 (0 + 1,345)
Deaths:298
KDR:4.513
VKDR:1.685
Vehicle Kills:502
Kill Difference:1,047
Playtime:105.058 hours
Usage:3%
Score:0.750m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:10.155%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 5,5603,1467194.376C+3.4739.363%C--N/A19.6C--15.1C+210160.3h24.7C62.6C
Betelgeuse 54-A 2,1002,0533,7720.544D0.3717.549%F-18.607%F15.9D**N/A44128.9h16.7T-94.9T-
C150 Dalton 2,9571,6905223.238C2.3340.047%C*N/A16900U12670U118344600.1h5.9D-14.8C-
L105 Zephyr 1,8531,6082596.208C5.3033.635%D--N/A16080U2450U41158700.1h6.9C+20.6C
Serpent VE92 1,5541,5322,2450.682C0.2318.332%D*13.381%D*12.1DN/A42126.9h16.2D88.6D
Blueshift VM5 1,4191,3941,1251.239C-0.3314.552%D--15.495%D--19.5D-N/A7271.5h21D*144.2D*
E540 Halberd 2,2971,3662974.599C3.6941.078%D-2.196%C+20D--13.6C-20568.4h6.7D16.4D-
VX29 Polaris 1,3611,3282,3820.558D0.3511.624%F-19.127%D9.9D*N/A36134.1h21.8F**187.3T*
NS-15M1 1,3271,3071,9370.675D0.2416.53%D*13.925%D*12.2D--N/A52107.4h19F-114.7D**
Blueshift VM5 1,2611,2421,0211.216C-0.3114.409%D--15.298%D--19.4D-N/A7164.1h20.8D**144.4D*
Sirius SX12 1,1991,1832,0660.573C0.3418.787%D*14.793%C--8.1D--N/A36146.6h24.7F-131.6D**
SVA-88 1,1931,1682,0980.557D0.3517.927%D--14.127%D**15.8D--N/A4974h18.6F--103.6F
Zenith VX-5 1,1921,1682,0330.575D0.3419.789%D*11.644%F9.9D--N/A33117.8h19.2F96.9D**
Flare VE6 1,1681,1552,0870.553D-0.3617.24%D--15.844%D*14.6D-N/A4679.3h15.6D**90.2D--
Orion VS54 1,1821,1551,6470.701C0.2117.336%D18.442%D-16.3DN/A7870.9h18.5D*106.8C
Pulsar C 1,1731,1432,1720.526C0.3818.96%D--16.448%D*9.5D-N/A36119.8h18.3D**96.6D*
NS-11C 1,1401,0972,3420.468D0.4419.199%D--14.585%D-8.3D-N/A26132.4h23.5F-122.4D**
Tank Mine 1,6309865881.677C-0.7727.114%C-N/A60.5D--39.5D-65016.3h2.1C7.9D-
C75 Viper 1,1089372004.685C++3.7729.862%D--1.387%C+28C+5.1D16533.5h10.8B+36.1C++
C-4 1,2498171,1350.72C-0.1925.311%C+N/A35.2D--18.6D48723.2h1.8C--7.3C
Frag Grenade 7687541754N/A753.0940.582%DN/A342.7D6.4C11252.2h4.6D11.3C--
Supernova FPC 1,3307392952.505C--1.5938.339%F-5.007%A++10.9D*8.8D*46767.5h5.4C+14.1D-
Cosmos VM3 7287166171.16C-0.2512.273%D--14.525%D--18.7D-N/A7138.2h18.7D**152.5D*
Proximity Mine 6596581275.181B+4.2743.164%C++N/A111.5CN/A4145.9h1.8B4.2B+
Cosmos VM3 6716575771.139C-0.2312.146%D--12.633%D**18.9DN/A6534.7h18.5D*152.1C--
H-V45 6416281,1290.556C0.3518.736%D--10.032%D**12.3D-N/A5051.1h18D**96.3D*
AP30 Shredder 1,0776102172.811C1.9029.637%D1.148%D6100U4670U32743000.1h102.6C+346.1C
E540 Halberd-H 9655801533.791C2.8846.066%D**1.034%D21.3D*14.2D-23827.2h7.7D16.7D*
Saron HRB-H 9855762342.462C-1.5545.97%D*N/A24.9D17.7D21023.1h28.3C+61.5D
MANA Anti-Vehicle Turret 1,0625754451.292C0.3854.386%C3.13%C5750S4870S1957600.1h10.1C-18.6C+
Nova 5695521,1470.481D0.4324.229%F14.13%C+8.7D*N/A3163.4h7.1D**29.1F**
NSX Tanto 5605461,0980.497D0.4122.303%D12.271%F-9.2D-N/A2459.6h20.8D--93.2D
Pandora VX25 5515439770.556D0.3535.656%C-12.891%D16.7DN/A5732.6h6.9F19.5D--
Eridani SX5 5235131,2150.422D0.4916.507%F-12.866%D--6.7D*N/A2276.1h20.6F-124.5F--
Comet VM2 7685107850.65C0.2633.541%D--3.137%C--7.9D4C+8964.3h25.1C+74.9C
Proton II PPA-H 5354591084.25D3.3425.814%D*2.832%B**41D--6.8C++15111.2h15.2D--58.7F
NS Decimator 6474561,0430.437D0.4759.937%C+1.316%D19.4D--8.1D--18623.5h5.4C9.1C
Nemesis VSH9 6964191,0400.403C--0.5165.712%B+3.103%C**12.9C8.5C+17332.4h8.2C++12.5C**
Comet VM2 6464157100.585C--0.3334.743%D*4.337%C++7D-3.9D7959.2h29.5C+84.8C
Lasher X2 4214117290.564C--0.3519.053%D--3.893%C+19DN/A7321.6h19.9C+104.5C
Pulsar LSW 4164056340.639D0.2715.121%D**14.568%D*13.5D--N/A7030h17.6F116.2F
VX6-7 4133959640.41D0.5014.348%F-15.443%D--7.1D--N/A2555.6h19.2D*133.6F--
NS-7 PDW 3663617080.51C--0.4017.929%D*10.249%D*9.7D-N/A4437.4h22.4D**125.2D**
L100 Python HESH 460359923.902D2.9939.586%D--1.393%C+19.7D*5.5D14018.2h4.8D12.2D*
XM98 3583543870.915D0.0034.438%C-54.52%F--10D--N/A3935.3h4.1F--11.8D**
Sticky Grenade 3393351335N/A334.0943.428%D--N/A418.8D*5D-12590.8h3.4D--7.8D-
M60-A Bulldog 362319388.395C7.4839.605%D2.508%C++15.7D-2.1D6820.3h8.4D--21.3D--
Deimos VA29 2982925470.534D0.3843.003%D**13.699%C--11.1D*N/A4426.4h5.1T*11.7F**
M40 Fury 354273525.25C+4.3430.664%D2.198%B+19.9D--5.9D13813.7h20D65.1D
S1 4532684710.569C0.3450.824%D1.493%D14.9D10.3C32318h6B+11.8C++
M20 Basilisk 427265853.118C++2.2128.293%D*3.396%D-7.9D*4.9D11233.4h131.4D464.3D*
Supernova VPC 308260763.421D2.5136.986%D**1.538%C+16D**2.9D*23116.3h3.6C9.7D-
Aphelion VEX-4H 4712541042.442C1.5337.387%D--3.543%C*22.1D--18.9D23211.5h73.4C196.2D
Proton II PPA 259236346.941C-6.0317.797%D--1.695%C33.2D-3.2C1377.1h13.8D--77.5D**
Quasar VM1 2422313120.74C--0.177.032%F-12.554%D*10.6D--N/A6721.7h18.4D261.3D**
MANA Anti-Personnel Turret 2302281461.562N/A0.6511.271%UN/A2280U20U5693300.1h28.4T*252.2T*
M20 Basilisk 341214623.452C**2.5431.073%D-5.14%C+9.9D--5.9D14221.6h122.3C393.5D
Nebula VM20 2072021911.058C--0.158.405%F-14.852%D*15.5D*N/A7713h17.7C210.4F-
Dual Photon Pods 262201732.753C--1.8431.32%F--N/A24.2D--7.3D-3248.3h31D98.8F
Solstice SF 2031954620.422D0.4919.553%D-13.333%D6.6D-N/A3229.5h21.4D*109.3D**
NS Annihilator 4861896080.311D0.6079.098%C-N/A5.6D--8.9C++10933.5h18F-22.8F-
NS-10 Burster 2931884120.456D0.4520.589%D*9.574%B+4D2.2D-6846.9h125C**607C
NS-44 Commissioner 1941883710.507C-0.4020.243%F-17.553%D18.4DN/A9510.2h5D-24.5F-
M12 Kobalt 1911801810C9.099.844%F12.778%D*23.4D*1.4D-867.7h24.1D244.7D*
Hyena Missile Launcher 2891733030.571D-0.3426.497%D--N/A7.3D4.9D8523.8h53.3D**201.2D**
M40 Fury 234172345.059C4.1529.724%D1.163%D24.9D--9C2246.9h20.8D-69.8D*
Hades VSH4 2721703920.434C0.4867.207%C+1.765%C13.5C8.1C+22312.6h8.5C*12.7C*
M60-G Bulldog 215158413.854C+2.9421.941%D*1.899%D8.1D*2.9D-6719.5h10.1D45.9D**
NS-10 Burster 2531553530.439D-0.4721.096%D*5.161%C3.5D-2.2D*6643.7h141.9C*672.8D
NS-11P 1571543230.477D0.4320.185%D12.987%D--12.2D-N/A4112.6h17.6D--87.2D
M12 Kobalt-H 144137159.133D8.2210.465%F*14.599%C-54.8D--2.8D1192.5h18.5C--176.8F*
Solstice VE3 1251242370.523C0.3916.35%D*12.903%D*7.3DN/A14917h19.9D121.9D
Spear Anti-Vehicle Phalanx Turret 1931181110.727B+9.8232.344%D*2.542%D21.5D--13.6D5105.5h11.9D36.8D*
M40 Fury-H 130113215.381C--4.4732.216%D--N/A37.7D*5.7D2233h11.5C--35.7D*
NS-61 Emissary 1101081900.568C0.3419.665%D*6.481%F-13.5DN/A518h18.3C93D--
Vortex VM21 148972380.408D0.5030.924%D*3.093%C4.8D-2.5D*5920.3h70.1D-226.7D-
M60-A Bulldog 12093581.603D0.6927.35%D--N/A930U270U5110100.1h6.9D25.2D-
M60-A Bulldog 11291194.789C-3.8835.072%D*2.198%C+14D-3.2C1066.5h8.1D-23D*
Vortex VM21 129892340.38D0.5331.759%D--2.247%D4.4D2D*5520.1h81.1D-255.2D-
Ursa 91891260.706D0.2017.051%D--12.36%F15.1D-N/A855.9h15.1D--88.8D-
Aphelion VEX-4 16584352.4C--1.4929.883%D1.19%D*13.1D*12.7D1566.4h90.6D--303.1D*
VE-S Canis 85842190.384D0.5317.103%F8.333%D**9.4D--N/A358.9h19.9F116.5F
M12 Kobalt 8583613.833C+12.9210.155%D**13.253%D--36.1D-N/A1342.3h20.3C+200.1D-
L100 Python AP 14783421.976D1.0750.07%D4.819%A19.3D-14.9D5274.3h8.6D-17.2D--
Anti-Vehicle Grenade 9881181N/A80.0936.807%FN/A202.5D-42.5D14030.4h6.1C+16.7D
Skyguard 15077581.328D0.4221.744%D*2.597%B+6.1D*5.8D*18612.6h169.2D--777.9F
M20 Drake 14575213.571C-2.6630.865%D--N/A6.5D--6D10611.6h172F-557.3F-
Force-Blade 696620,0570.003D0.9125.939%CN/A0.1DN/A01129.7h4.6D**17.8D
NS Baron G5 67651550.419D-0.4941.388%C15.385%C++13.8D--N/A654.7h8F*19.3C+
M60-G Bulldog-H 7864154.267D3.3627.697%D**N/A22.9D*5D-1582.8h8.9F32.2F--
MAX Punch 66633,3370.019D0.8934.1%DN/A0.3DN/A1250.7h2.6C+7.6C+
The Slasher 55549,1060.006D-0.9014.32%D**1.852%D--0.2C-N/A0335.6h3.3D*23.1C--
A30 Walker 106502590.193D0.7215.741%FN/A500U560U6227500.1h315F-2001.4F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon232,2142.8h
Anti-Vehicle MANA Turret982,4047.5h
Nano-Armor Kit1,6901,720,392162.9h
Nanite Revive Grenade08630.2h
Medical Applicator473136,37612.7h
Rocklet Rifle01110.1h
Spitfire Auto-Turret881,3532.4h
Restoration Kit283681h
Motion Spotter101,0641h
Smoke Grenade01240h
Recon Detection Device281,0342.7h
Shield Recharging Field261,2190.8h
Ammunition Package22215,7878h
Medical Kit921,4282.4h
Anti-Infantry MANA Turret509823h
Hardlight Barrier716141.5h
Nano-Repair Grenade02360.1h
WLT-Howler Mining Laser03370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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