Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,733)players online:
ShrimpeHx (97)  fbmarder (12)  Runburner (8)  gratgaisdead (7)  Mooses32 (6)  Mritachiweazel (4) 134
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (84 days). The data shown below may not be accurate.

Centurion Dreadnaught PaulKuhn71[PSET] PaulKuhn71
VS BR 51

KDR: 0.91

Score: 54.5m

Last Seen: Jan 28th, 2019 12:20 AM
- OFFLINE - 2014.3 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt
Level Progress (to 52): 92%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron HRB Betelgeuse 54-A C150 Dalton L105 Zephyr Serpent VE92 Blueshift VM5 E540 Halberd VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PaulKuhn71



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $67,554 MLG Score: 54
Fun Score: N/A
Cheeseburgers Flipped: 2183TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.196%15.044%25923101217,7880.6803330.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.137%-0.761D--0.871D--0.53B+HEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.4-0.477D19-0.329C-91.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.32%0.498%101103420123171590.0867501126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.64D-1.014D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.387C**310.416B67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.121%2.651%64610292,452362610740.676227228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.787%-1.343D**0.032C+0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.8-0.185C12.40.009C+33.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.111%1.594%41418101711,794310469343.79961170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.47D-0.703D-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.354C**23.90.397B52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.438%54.52%41411034354352870.10034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.088C+-0.825D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.2C4.1-0.284C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.218%13.68%414310321,3671642310.832521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.723%-0.934D---0.174C-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.644D6.6-0.35C-15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.5m453.1%258 (15.5k)230 (13.8k)0.90969651,55756,6751.2507551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035128115.467%8.348%12904:1113

50% Engineer28% Heavy Assault9% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 6:53 PMApr 4th, 2016 10:10 PMFeb 25th, 2019 4:58 AM (55d) (PST)Jan 27th, 2019 9:00 PM (84d) (PST)Jan 27th, 2019 8:20 PM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341802540.2170.2390.0181.2410.05654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,05410,81715,2371314174313,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3950.8h/164.6d 19,329 4,304 21,938 294.1k 8,448 10,307 13,363 102.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:2,013
Deaths:3,724
KDR:0.541
Accuracy:17.492% F-
HSR:18.530% D**
VX29 Polaris
C--
Kills:1,328
Deaths:2,382
KDR:0.558
Accuracy:11.624% F--
HSR:19.127% C--
NS-15M1
D--
Kills:1,307
Deaths:1,937
KDR:0.675
Accuracy:16.530% D--
HSR:13.925% D*
Flare VE6
D-
Kills:1,155
Deaths:2,087
KDR:0.553
Accuracy:17.240% D-
HSR:15.844% D*
Orion VS54
D
Kills:1,149
Deaths:1,644
KDR:0.699
Accuracy:17.337% D
HSR:18.538% D-
SVA-88
D--
Kills:1,148
Deaths:2,068
KDR:0.555
Accuracy:17.884% D--
HSR:14.199% D**
Pulsar LSW
D*
Kills:405
Deaths:634
KDR:0.639
Accuracy:15.121% D**
HSR:14.568% D*
Lasher X2
C+
Kills:402
Deaths:711
KDR:0.565
Accuracy:18.953% D-
HSR:3.980% C+
Ursa
D--
Kills:89
Deaths:126
KDR:0.706
Accuracy:17.051% D--
HSR:12.360% F
Kills:8,996
Deaths (as Heavy Assault):15,313
Deaths (to Heavy Assaults):15,127
KDR:0.58747
Kill Difference:6,317
Playtime:1,094.709 hours
Usage:28%
Score:12.027m
Score/min:183
Accuracy (listed only):16.581%
HSR (listed only):14.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:1,532
Deaths:2,245
KDR:0.682
Accuracy:18.332% D*
HSR:13.381% D*
Zenith VX-5
D*
Kills:1,168
Deaths:2,033
KDR:0.575
Accuracy:19.789% D*
HSR:11.644% F
Pulsar C
D--
Kills:1,143
Deaths:2,172
KDR:0.526
Accuracy:18.960% D--
HSR:16.448% D*
NS-11C
D-
Kills:1,073
Deaths:2,296
KDR:0.467
Accuracy:19.225% D-
HSR:14.632% D-
Nova
C+
Kills:552
Deaths:1,147
KDR:0.481
Accuracy:24.229% F-
HSR:14.130% C+
NSX Tanto
D
Kills:546
Deaths:1,098
KDR:0.497
Accuracy:22.303% D
HSR:12.271% F-
Pandora VX25
C-
Kills:523
Deaths:952
KDR:0.549
Accuracy:35.379% C-
HSR:13.193% C--
VX6-7
D--
Kills:395
Deaths:964
KDR:0.410
Accuracy:14.348% F-
HSR:15.443% D--
Deimos VA29
C--
Kills:292
Deaths:546
KDR:0.535
Accuracy:43.011% D**
HSR:13.699% C--
Solstice SF
D
Kills:190
Deaths:450
KDR:0.422
Accuracy:19.448% D-
HSR:13.158% D
Solstice VE3
D*
Kills:124
Deaths:237
KDR:0.523
Accuracy:16.350% D*
HSR:12.903% D*
NS Baron G5
C*
Kills:65
Deaths:155
KDR:0.419
Accuracy:41.388% C
HSR:15.385% C*
Kills:7,603
Deaths (as Engineer):14,295
Deaths (to Engineers):13,814
KDR:0.53186
Kill Difference:6,692
Playtime:1,977.426 hours
Usage:50%
Score:31.135m
Score/min:262
Accuracy (listed only):24.397%
HSR (listed only):13.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:1,532
Deaths:2,245
KDR:0.682
Accuracy:18.332% D*
HSR:13.381% D*
Sirius SX12
C--
Kills:1,183
Deaths:2,066
KDR:0.573
Accuracy:18.787% D--
HSR:14.793% C--
Zenith VX-5
D*
Kills:1,168
Deaths:2,033
KDR:0.575
Accuracy:19.789% D*
HSR:11.644% F
Pulsar C
D--
Kills:1,143
Deaths:2,172
KDR:0.526
Accuracy:18.960% D--
HSR:16.448% D*
NS-11C
D-
Kills:1,073
Deaths:2,296
KDR:0.467
Accuracy:19.225% D-
HSR:14.632% D-
Nova
C+
Kills:552
Deaths:1,147
KDR:0.481
Accuracy:24.229% F-
HSR:14.130% C+
NSX Tanto
D
Kills:546
Deaths:1,098
KDR:0.497
Accuracy:22.303% D
HSR:12.271% F-
Pandora VX25
C-
Kills:523
Deaths:952
KDR:0.549
Accuracy:35.379% C-
HSR:13.193% C--
Eridani SX5
D--
Kills:513
Deaths:1,212
KDR:0.423
Accuracy:16.493% F-
HSR:12.866% D--
VX6-7
D--
Kills:395
Deaths:964
KDR:0.410
Accuracy:14.348% F-
HSR:15.443% D--
NS-7 PDW
D*
Kills:361
Deaths:708
KDR:0.510
Accuracy:17.929% D*
HSR:10.249% D*
Deimos VA29
C--
Kills:292
Deaths:546
KDR:0.535
Accuracy:43.011% D**
HSR:13.699% C--
Solstice SF
D
Kills:190
Deaths:450
KDR:0.422
Accuracy:19.448% D-
HSR:13.158% D
Solstice VE3
D*
Kills:124
Deaths:237
KDR:0.523
Accuracy:16.350% D*
HSR:12.903% D*
VE-S Canis
D**
Kills:84
Deaths:219
KDR:0.384
Accuracy:17.103% F
HSR:8.333% D**
NS Baron G5
C*
Kills:65
Deaths:155
KDR:0.419
Accuracy:41.388% C
HSR:15.385% C*
Kills:9,744
Deaths (as Light Assault):18,500
Deaths (to Light Assaults):8,311
KDR:0.5267
Kill Difference:8,756
Playtime:345.564 hours
Usage:9%
Score:3.963m
Score/min:191
Accuracy (listed only):22.692%
HSR (listed only):13.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:1,183
Deaths:2,066
KDR:0.573
Accuracy:18.787% D--
HSR:14.793% C--
H-V45
D--
Kills:627
Deaths:1,123
KDR:0.558
Accuracy:18.756% D--
HSR:10.048% D**
Nova
C+
Kills:552
Deaths:1,147
KDR:0.481
Accuracy:24.229% F-
HSR:14.130% C+
Pandora VX25
C-
Kills:523
Deaths:952
KDR:0.549
Accuracy:35.379% C-
HSR:13.193% C--
Eridani SX5
D--
Kills:513
Deaths:1,212
KDR:0.423
Accuracy:16.493% F-
HSR:12.866% D--
NS-7 PDW
D*
Kills:361
Deaths:708
KDR:0.510
Accuracy:17.929% D*
HSR:10.249% D*
Deimos VA29
C--
Kills:292
Deaths:546
KDR:0.535
Accuracy:43.011% D**
HSR:13.699% C--
NS-11P
C
Kills:150
Deaths:310
KDR:0.484
Accuracy:20.966% C
HSR:13.333% D-
VE-S Canis
D**
Kills:84
Deaths:219
KDR:0.384
Accuracy:17.103% F
HSR:8.333% D**
NS Baron G5
C*
Kills:65
Deaths:155
KDR:0.419
Accuracy:41.388% C
HSR:15.385% C*
Kills:4,350
Deaths (as Combat Medic):8,438
Deaths (to Combat Medics):5,703
KDR:0.51553
Kill Difference:4,088
Playtime:100.225 hours
Usage:3%
Score:1.538m
Score/min:256
Accuracy (listed only):25.404%
HSR (listed only):12.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,183
Deaths:2,066
KDR:0.573
Accuracy:18.787% D--
HSR:14.793% C--
Eridani SX5
D--
Kills:513
Deaths:1,212
KDR:0.423
Accuracy:16.493% F-
HSR:12.866% D--
NS-7 PDW
D*
Kills:361
Deaths:708
KDR:0.510
Accuracy:17.929% D*
HSR:10.249% D*
XM98
C-
Kills:354
Deaths:387
KDR:0.915
Accuracy:34.438% C-
HSR:54.520% F--
NS-44 Commissioner
D
Kills:187
Deaths:371
KDR:0.504
Accuracy:20.248% F-
HSR:17.647% D
NS-61 Emissary
D*
Kills:108
Deaths:189
KDR:0.571
Accuracy:19.681% D*
HSR:6.481% F-
VE-S Canis
D**
Kills:84
Deaths:219
KDR:0.384
Accuracy:17.103% F
HSR:8.333% D**
Kills:2,790
Deaths (as Infiltrator):5,152
Deaths (to Infiltrators):8,189
KDR:0.54154
Kill Difference:2,362
Playtime:143.511 hours
Usage:4%
Score:0.995m
Score/min:116
Accuracy (listed only):20.668%
HSR (listed only):17.841%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:1,392
Deaths:1,121
KDR:1.242
Accuracy:14.530% D--
HSR:15.517% D--
Blueshift VM5
D--
Kills:1,239
Deaths:1,017
KDR:1.218
Accuracy:14.375% D--
HSR:15.335% D--
Cosmos VM3
D--
Kills:716
Deaths:617
KDR:1.160
Accuracy:12.273% D--
HSR:14.525% D*
Cosmos VM3
D--
Kills:657
Deaths:577
KDR:1.139
Accuracy:12.146% D--
HSR:12.633% D**
Comet VM2
D
Kills:510
Deaths:785
KDR:0.650
Accuracy:33.541% D--
HSR:3.137% D
Comet VM2
C++
Kills:415
Deaths:710
KDR:0.585
Accuracy:34.743% D*
HSR:4.337% C++
Quasar VM1
D*
Kills:231
Deaths:312
KDR:0.740
Accuracy:7.032% F-
HSR:12.554% D*
Nebula VM20
D*
Kills:202
Deaths:191
KDR:1.058
Accuracy:8.405% F-
HSR:14.852% D*
NS-10 Burster
B+
Kills:188
Deaths:412
KDR:0.456
Accuracy:20.589% D*
HSR:9.574% B+
NS-10 Burster
C
Kills:155
Deaths:353
KDR:0.439
Accuracy:21.096% D*
HSR:5.161% C
Vortex VM21
C
Kills:97
Deaths:238
KDR:0.408
Accuracy:30.924% D*
HSR:3.093% C
Vortex VM21
D
Kills:89
Deaths:234
KDR:0.380
Accuracy:31.759% D--
HSR:2.247% D
Kills:5,891
Deaths (as MAX Suit):3,283.500
Deaths (to MAX Suits):3,179
KDR:1.79412
Kill Difference:2,607.500
Playtime:273.389 hours
Usage:7%
Score:4.854m
Score/min:296
Accuracy (listed only):20.118%
HSR (listed only):9.414%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:201
V. Kills:61 324%
Deaths:73
KDR:2.753
Accuracy:31.320% F--
KPH:24.100 D--
VKPH:7.300 D-
Kills:201 (0 + 0)
Deaths:73
KDR:2.753
VKDR:0.836
Vehicle Kills:61
Kill Difference:128
Playtime:8.335 hours
Usage:0%
Score:0.162m
Score/min:324
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,687
V. Kills:1,265 133%
Deaths:522
KDR:3.232
Accuracy:40.038% C*
KPH:6,073,200 U
VKPH:4,554,000 U
L105 Zephyr
U
Kills:1,608
V. Kills:245 N/A
Deaths:259
KDR:6.208
Accuracy:33.635% D*
KPH:5,788,800 U
VKPH:882,000 U
AP30 Shredder
U
Kills:609
V. Kills:466 130%
Deaths:217
KDR:2.806
Accuracy:29.671% D
KPH:2,192,400 U
VKPH:1,677,600 U
Kills:3,904 (0 + 3,904)
Deaths:998
KDR:3.912
VKDR:1.980
Vehicle Kills:1,976
Kill Difference:2,906
Playtime:0.001 hours
Usage:0%
Score:1.919m
Score/min:28,789,725
Piloting Accuracy:N/A%
Gunner Accuracy:29.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:937
V. Kills:171 N/A
Deaths:200
KDR:4.685
Accuracy:29.862% D--
KPH:28 C+
VKPH:5.100 D
L100 Python HESH
D
Kills:359
V. Kills:101 352%
Deaths:92
KDR:3.902
Accuracy:39.586% D--
KPH:19.700 D*
VKPH:5.600 D
L100 Python AP
D
Kills:83
V. Kills:64 128%
Deaths:42
KDR:1.976
Accuracy:50.070% D
KPH:19.100 D-
VKPH:14.700 D
Skyguard
D--
Kills:77
V. Kills:73 104%
Deaths:58
KDR:1.328
Accuracy:21.744% D*
KPH:6.100 D*
VKPH:5.800 D--
Kills:1,456 (1,456 + 0)
Deaths:392
KDR:3.714
VKDR:1.043
Vehicle Kills:409
Kill Difference:1,064
Playtime:68.624 hours
Usage:2%
Score:0.761m
Score/min:185
Driving Accuracy:21.744%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:3,132
V. Kills:2,405 130%
Deaths:714
KDR:4.387
Accuracy:39.330% C--
KPH:19.600 C--
VKPH:15 C+
E540 Halberd
C--
Kills:1,366
V. Kills:931 147%
Deaths:296
KDR:4.615
Accuracy:41.083% D-
KPH:20 D--
VKPH:13.600 C--
Supernova FPC
D*
Kills:736
V. Kills:590 125%
Deaths:295
KDR:2.495
Accuracy:38.386% F-
KPH:11 D*
VKPH:8.800 D**
Supernova VPC
D*
Kills:260
V. Kills:48 N/A
Deaths:76
KDR:3.421
Accuracy:36.986% F
KPH:15.900 D**
VKPH:2.900 D*
Proton II PPA
C
Kills:230
V. Kills:22 N/A
Deaths:33
KDR:6.970
Accuracy:17.749% D--
KPH:33 D
VKPH:3.200 C
Aphelion VEX-4
D
Kills:84
V. Kills:81 102%
Deaths:35
KDR:2.400
Accuracy:29.886% D
KPH:13.100 D*
VKPH:12.600 D
Kills:5,808 (996 + 4,812)
Deaths:1,449
KDR:4.008
VKDR:2.814
Vehicle Kills:4,077
Kill Difference:4,359
Playtime:325.279 hours
Usage:8%
Score:5.078m
Score/min:260
Driving Accuracy:36.986%
Gunner Accuracy:29.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:567
V. Kills:382 148%
Deaths:153
KDR:3.706
Accuracy:46.213% D**
KPH:21.200 D--
VKPH:14.300 D-
Saron HRB-H
D
Kills:566
V. Kills:408 138%
Deaths:234
KDR:2.419
Accuracy:46.174% D--
KPH:24.700 D
VKPH:17.800 D
Proton II PPA-H
C++
Kills:459
V. Kills:76 N/A
Deaths:108
KDR:4.250
Accuracy:25.814% D*
KPH:40.800 D--
VKPH:6.800 C++
Aphelion VEX-4H
D
Kills:254
V. Kills:217 117%
Deaths:104
KDR:2.442
Accuracy:37.465% D--
KPH:22.200 D--
VKPH:18.900 D
M12 Kobalt-H
D--
Kills:130
V. Kills:5 N/A
Deaths:15
KDR:8.667
Accuracy:10.329% F*
KPH:51.900 D*
VKPH:2 D--
M40 Fury-H
D
Kills:113
V. Kills:17 N/A
Deaths:21
KDR:5.381
Accuracy:32.216% D--
KPH:37.700 D*
VKPH:5.700 D
M60-G Bulldog-H
D-
Kills:64
V. Kills:14 427%
Deaths:15
KDR:4.267
Accuracy:27.697% D*
KPH:22.500 D*
VKPH:4.900 D-
Kills:2,153 (0 + 2,153)
Deaths:650
KDR:3.312
VKDR:1.722
Vehicle Kills:1,119
Kill Difference:1,503
Playtime:80.695 hours
Usage:2%
Score:1.022m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:27.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:273
V. Kills:81 333%
Deaths:52
KDR:5.250
Accuracy:30.528% D
KPH:20.100 D--
VKPH:6 D
M20 Basilisk
D
Kills:264
V. Kills:161 163%
Deaths:85
KDR:3.106
Accuracy:28.287% D*
KPH:7.900 D--
VKPH:4.800 D
M20 Basilisk
D
Kills:214
V. Kills:127 167%
Deaths:62
KDR:3.452
Accuracy:31.094% D-
KPH:9.900 D-
VKPH:5.900 D
M40 Fury
C
Kills:172
V. Kills:62 273%
Deaths:34
KDR:5.059
Accuracy:29.724% D
KPH:25.100 D--
VKPH:9 C
M12 Kobalt
D
Kills:172
V. Kills:11 N/A
Deaths:18
KDR:9.556
Accuracy:10.029% D**
KPH:23 D*
VKPH:1.500 D
M60-G Bulldog
D-
Kills:158
V. Kills:57 272%
Deaths:41
KDR:3.854
Accuracy:21.941% D*
KPH:8.100 D*
VKPH:2.900 D-
M12 Kobalt
D
Kills:74
V. Kills:2 N/A
Deaths:6
KDR:12.333
Accuracy:10.381% D**
KPH:35.900 D-
VKPH:1 D
Kills:1,327 (0 + 1,327)
Deaths:298
KDR:4.453
VKDR:1.681
Vehicle Kills:501
Kill Difference:1,029
Playtime:104.346 hours
Usage:3%
Score:0.744m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:10.381%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 5,5373,1327144.387C+3.4839.33%C--N/A19.6C--15C+210159.9h24.7C62.7C
Betelgeuse 54-A 2,0572,0133,7240.541D0.3717.492%F-18.53%D**15.8D**N/A44127.7h16.7T95.3T*
C150 Dalton 2,9521,6875223.232C-2.3240.038%C*N/A16870U12650U118061700.1h5.9D-14.8C-
L105 Zephyr 1,8531,6082596.208C5.3033.635%D*N/A16080U2450U41138700.1h6.9C+20.6C--
Serpent VE92 1,5541,5322,2450.682C0.2318.332%D*13.381%D*12.1DN/A42126.9h16.2C--88.6D
Blueshift VM5 1,4171,3921,1211.242C-0.3314.53%D--15.517%D--19.5D-N/A7271.4h20.9D*144D--
E540 Halberd 2,2971,3662964.615C3.7141.083%D-2.196%C+20D--13.6C--20568.4h6.7D16.4D-
VX29 Polaris 1,3611,3282,3820.558D0.3511.624%F--19.127%C--9.9D*N/A36134.1h21.8F*187.3T-
NS-15M1 1,3271,3071,9370.675D0.2316.53%D--13.925%D*12.2D--N/A52107.4h19F114.7D*
Blueshift VM5 1,2571,2391,0171.218C-0.3114.375%D--15.335%D--19.4D-N/A7164h20.7D*144.2D--
Sirius SX12 1,1991,1832,0660.573C0.3418.787%D--14.793%C--8.1D--N/A36146.6h24.7F-131.6D*
Zenith VX-5 1,1921,1682,0330.575D0.3319.789%D*11.644%F9.9D--N/A33117.8h19.2D**96.9D*
Flare VE6 1,1681,1552,0870.553D-0.3617.24%D-15.844%D*14.6D--N/A4679.3h15.6D**90.2D--
Orion VS54 1,1761,1491,6440.699C0.2117.337%D18.538%D-16.2DN/A7770.8h18.5D*107D
SVA-88 1,1721,1482,0680.555D0.3517.884%D--14.199%D**15.7D--N/A4873.3h18.7F--104.5D**
Pulsar C 1,1731,1432,1720.526C-0.3818.96%D--16.448%D*9.5DN/A36119.8h18.3D*96.6D--
NS-11C 1,1161,0732,2960.467D0.4419.225%D-14.632%D-8.2D-N/A26130.2h23.7F123.2D*
Tank Mine 1,6069705821.667C-0.7627.216%C-N/A59.9D--39.3D-64616.2h2.2C8D-
C75 Viper 1,1089372004.685C*3.7829.862%D--1.387%C+28C+5.1D16433.5h10.8B++36.1C*
C-4 1,2468151,1310.721C-0.1925.366%C+N/A35.1D--18.6D48723.2h1.8C-7.3C
Frag Grenade 7687541754N/A753.0940.586%DN/A342.7D6.4C11222.2h4.6D11.2C-
Supernova FPC 1,3267362952.495C-1.5938.386%F-5.027%A++11D*8.8D**46767.2h5.4C++14.1D
Cosmos VM3 7287166171.16C0.2512.273%D--14.525%D*18.7D-N/A7038.2h18.7D**152.5D*
Cosmos VM3 6716575771.139C0.2312.146%D--12.633%D**18.9DN/A6534.7h18.5D*152.1D-
Proximity Mine 6546531265.183B+4.2743.182%C++N/A110.7C+N/A4155.9h1.8B+4.2B+
H-V45 6406271,1230.558C0.3518.756%D--10.048%D**12.3D-N/A5050.9h18D**96.1D*
AP30 Shredder 1,0756092172.806C1.9029.671%D1.149%D6090U4660U32731100.1h102.4C+345C
MANA Anti-Vehicle Turret 1,0625754451.292C--0.3854.34%C+3.13%C5750B*4870B++23473250.1h10.1D18.5C
E540 Halberd-H 9495671533.706C-2.8046.213%D**1.058%D21.2D--14.3D-24126.8h7.7D16.7D*
Saron HRB-H 9745662342.419C--1.5146.174%D--N/A24.7D17.8D21122.9h28.6C61.9D
Nova 5695521,1470.481D0.4324.229%F-14.13%C+8.7D*N/A3163.4h7.1F29.1F*
NSX Tanto 5605461,0980.497D0.4122.303%D12.271%F-9.2D-N/A2459.6h20.8D-93.2D
Pandora VX25 5315239520.549D0.3635.379%C-13.193%C--16.3DN/A5632.1h6.9F19.4D--
Eridani SX5 5235131,2120.423D0.4916.493%F-12.866%D--6.8D--N/A2276h20.5F-124.2F--
Comet VM2 7685107850.65C0.2633.541%D--3.137%D7.9D4C+8964.3h25.1C+74.9C
Proton II PPA-H 5354591084.25D3.3425.814%D*2.832%B**41D--6.8C++15111.2h15.2D--58.7D**
NS Decimator 6454551,0420.437D0.4760.078%C+1.319%D19.4D--8.1D-18623.5h5.4C9.1C
Comet VM2 6464157100.585C--0.3234.743%D*4.337%C++7D-3.9D7959.2h29.5C+84.8C
Nemesis VSH9 6884131,0340.399C--0.5165.856%B+2.906%C*12.8C8.5C17332.2h8.3C+12.5C**
Pulsar LSW 4164056340.639D0.2715.121%D**14.568%D*13.5D--N/A7030h17.6D**116.2D**
Lasher X2 4114027110.565C--0.3418.953%D-3.98%C+18.9DN/A7321.3h19.8C++104.3C
VX6-7 4133959640.41D0.5014.348%F-15.443%D--7.1D--N/A2555.6h19.2D*133.6F-
NS-7 PDW 3663617080.51C--0.4017.929%D*10.249%D*9.7D-N/A4437.4h22.4D**125.2D*
L100 Python HESH 460359923.902D2.9939.586%D--1.393%C+19.7D*5.5D14018.2h4.8D--12.2D*
XM98 3583543870.915D0.0134.438%C-54.52%F--10D--N/A3935.3h4.1F--11.8D*
Sticky Grenade 3353311331N/A330.0943.461%D-N/A413.8D--5D-12460.8h3.4D--7.8D-
M60-A Bulldog 362319388.395C7.4939.605%D2.508%C++15.7D-2.1D6820.3h8.4D--21.3D--
Deimos VA29 2982925460.535D0.3743.011%D**13.699%C--11.1D*N/A4426.4h5T*11.7F**
M40 Fury 354273525.25C+4.3430.528%D2.198%B+20.1D--6D13913.6h19.6D64.1D
S1 4532684710.569C0.3450.824%D1.493%D14.9D10.3C32218h6B+11.8C*
M20 Basilisk 425264853.106C++2.2028.287%D*3.409%D--7.9D--4.8D11133.4h131.8D465.9D**
Supernova VPC 308260763.421D2.5136.986%F1.538%C+16D**2.9D*23016.3h3.6C+9.7D-
Aphelion VEX-4H 4712541042.442C1.5337.465%D--3.543%C**22.1D--18.9D23211.5h73.3C195.7D
Quasar VM1 2422313120.74C--0.177.032%F-12.554%D*10.6D--N/A6721.7h18.4D261.3F
Proton II PPA 252230336.97C6.0617.749%D--1.739%C32.9D-3.1C1397h13.9D--78.1D*
MANA Anti-Personnel Turret 2302281461.562N/A0.6511.271%UN/A2280U20U5686400.1h28.4T*252.2T*
M20 Basilisk 341214623.452B+2.5431.094%D-5.14%C+10D-5.9D14221.5h122.1C392.8D
Nebula VM20 2072021911.058D0.158.405%F-14.852%D*15.5D--N/A7713h17.7C210.4F-
Dual Photon Pods 262201732.753C--1.8431.32%F--N/A24.2D--7.3D-3248.3h31D98.8F
Solstice SF 1981904500.422D0.4919.448%D-13.158%D6.5D-N/A3229.2h21.5D--110.4D**
NS Annihilator 4861896080.311D0.6079.098%C-N/A5.6D--8.9C++10933.5h18F-22.8F-
NS-10 Burster 2931884120.456D0.4520.589%D*9.574%B+4D2.2D-6846.9h125B607C
NS-44 Commissioner 1931873710.504C0.4120.248%F-17.647%D18.3DN/A9510.2h5D-24.6F-
M40 Fury 234172345.059C4.1529.724%D1.163%D24.9D--9C2246.9h20.8D-69.8D*
M12 Kobalt 183172189.556C8.6510.029%D**12.791%D*22.9D*1.5D847.5h24.6D245D*
Hades VSH4 2721703920.434C0.4867.207%C+1.765%C13.5C8.1C22312.6h8.5C*12.7C*
Hyena Missile Launcher 2861703030.561D--0.3526.503%D--N/A7.2D4.9D8523.7h53.9D**203.5D**
M60-G Bulldog 215158413.854C+2.9421.941%D*1.899%D8.1D*2.9D-6719.5h10.1D45.9D**
NS-10 Burster 2531553530.439D-0.4721.096%D*5.161%C3.5D-2.2D*6643.7h141.9C*672.8C-
NS-11P 1531503100.484D0.4320.966%C13.333%D-12.6D-N/A4311.9h17.6D-83.9C-
M12 Kobalt-H 135130158.667D7.7610.329%F*15.385%C52D*2D--1152.5h18.9C--183.4F**
Solstice VE3 1251242370.523C0.3916.35%D*12.903%D*7.3DN/A14917h19.9C--121.9D
Spear Anti-Vehicle Phalanx Turret 1931181110.727B+9.8232.344%D*2.542%D21.5D-13.6D5105.5h11.9D36.8D*
M40 Fury-H 130113215.381D4.4732.216%D--N/A37.7D*5.7D2233h11.5C--35.7D**
NS-61 Emissary 1101081890.571C0.3419.681%D*6.481%F-13.5DN/A518h18.3C92.9D--
Vortex VM21 148972380.408D0.5030.924%D*3.093%C4.8D-2.5D*5920.3h70.1D226.7D
M60-A Bulldog 12093581.603D0.6927.35%D--N/A930U270U5110100.1h6.9D25.2D-
M60-A Bulldog 11291194.789C-3.8835.072%D*2.198%C+14D-3.2C1066.5h8.1D23D*
Ursa 91891260.706D0.2017.051%D--12.36%F15.1D-N/A835.9h15.1D--88.8D
Vortex VM21 129892340.38D0.5331.759%D--2.247%D4.4D2D**5520.1h81.1D255.2D
VE-S Canis 85842190.384D0.5317.103%F8.333%D**9.4D--N/A358.9h19.9F116.5F
Aphelion VEX-4 16584352.4D1.4929.886%D1.19%D*13.1D*12.7D1566.4h90.6D*303.1D*
L100 Python AP 14783421.976C--1.0750.07%D4.819%B**19.3D-14.9C--5264.3h8.6D17.2D--
Anti-Vehicle Grenade 9780180N/A79.0937.16%FN/A200D42.5D14290.4h6.2C+16.6D
Skyguard 15077581.328D0.4221.744%D*2.597%B+6.1D*5.8D--18612.6h169.2D-777.9D**
M20 Drake 14575213.571C--2.6630.863%D--N/A6.5D*6.1D10711.5h171.8D-556.7F
M12 Kobalt 7674612.333C+11.4210.381%D**13.514%D--35.2D-1D1352.1h20.7C199.8D-
Force-Blade 696620,0560.003D0.9125.939%CN/A0.1DN/A01129.7h4.6D**17.8C--
NS Baron G5 67651550.419D-0.4941.388%C15.385%C*13.8D--N/A654.7h8F--19.3C
M60-G Bulldog-H 7864154.267D3.3627.697%D*N/A22.9D*5D-1582.8h8.9F32.2F
MAX Punch 66633,3320.019D0.8934.1%DN/A0.3C--N/A1250.6h2.6C+7.6C+
The Slasher 55548,9570.006D--0.9014.389%D**1.852%D--0.2C-N/A0331.3h3.3D*23D**
A30 Walker 106502590.193D-0.7215.741%D**N/A500U560U6227500.1h315F-2001.4T

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,0621h
Restoration Kit283681h
Nano-Armor Kit1,6711,712,478162h
Anti-Vehicle MANA Turret962,3927.5h
Spawn Beacon232,1782.7h
Nanite Revive Grenade08500.2h
Medical Applicator466134,06612.6h
Rocklet Rifle01110.1h
Spitfire Auto-Turret841,2972.3h
Ammunition Package22115,6617.9h
Shield Recharging Field251,1890.7h
Medical Kit921,4042.4h
Anti-Infantry MANA Turret509823h
WLT-Howler Mining Laser03370.1h
Nano-Repair Grenade02290.1h
Hardlight Barrier696131.5h
Recon Detection Device281,0342.7h
Smoke Grenade01240h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.51s on queries, 0.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.