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Primarch Paragon PaxtenFidel[P0P] PaxtenFidel
VS BR 95

KDR: 1.29

Score: 11.5m

Last Seen: Oct 14th, 2019 12:24 AM
- OFFLINE - 20.1 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 1%
Level 100 Progress: 61% 551h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Ghost Phaseshift VX-S SVA-88 Pulsar LSW XM98 Orion VS54 Phantom VA23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,092,123 MLG Score: 873
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.417%26.274%64220125610,4441.085320.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.857%0.618B+0.791B++-1.403D**HEAD ++ (~14.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.422B10.50.267C*32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.672%1.807%284212741,7166909052.48336189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.097%-0.486D0.216C++-1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
285.5-0.759D-93.3-0.753D-192.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.324%79.643%0712696,2091094315.67032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.328%0.055C+0.813B++-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.349C**2.30.284C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.169%14.737%0112759567810.139912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.54D-0.007C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.098C+4.20.142C++7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m343.9%224 (13.4k)204 (12.2k)1.2902321,78316,8831.4394995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276133725.029%36.405%91103:199

16% Engineer19% Heavy Assault56% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2016 6:49 AMJun 29th, 2019 3:12 AMOct 14th, 2019 7:02 PM (170d) (PST)Oct 13th, 2019 8:45 PM (171d) (PST)Oct 13th, 2019 8:24 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4051772280.3880.3010.1411.4660.038873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,27110,64013,6312318888212,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
935.4h/39d 2,520 7,930 7,585 82.3k 1,026 3,205 2,141 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:1,189
Deaths:1,147
KDR:1.037
Accuracy:23.410% C
HSR:28.848% C**
Pulsar LSW
C**
Kills:1,180
Deaths:1,302
KDR:0.906
Accuracy:20.662% D
HSR:27.797% C**
Orion VS54
C*
Kills:1,169
Deaths:1,580
KDR:0.740
Accuracy:20.175% C
HSR:27.459% C*
NS-15M1
B+
Kills:754
Deaths:778
KDR:0.969
Accuracy:21.795% C
HSR:27.056% B+
Kills:4,292
Deaths (as Heavy Assault):4,807
Deaths (to Heavy Assaults):4,450
KDR:0.89286
Kill Difference:515
Playtime:175.892 hours
Usage:19%
Score:2.715m
Score/min:257
Accuracy (listed only):21.510%
HSR (listed only):27.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:1,230
Deaths:857
KDR:1.435
Accuracy:32.311% D*
HSR:62.439% D
Phaseshift VX-S
B++
Kills:1,197
Deaths:227
KDR:5.273
Accuracy:35.837% C+
HSR:86.132% B++
XM98
B++
Kills:1,172
Deaths:245
KDR:4.784
Accuracy:36.435% C
HSR:81.741% B++
Phantom VA23
C+
Kills:1,166
Deaths:778
KDR:1.499
Accuracy:27.566% D**
HSR:29.674% C+
Parallax VX3
B++
Kills:1,165
Deaths:273
KDR:4.267
Accuracy:40.347% C+
HSR:84.120% B++
VE-S Canis
C+
Kills:1,073
Deaths:909
KDR:1.180
Accuracy:27.371% C
HSR:22.647% C+
NS-44 Commissioner
B+
Kills:987
Deaths:1,105
KDR:0.893
Accuracy:41.162% B+
HSR:22.492% C+
Nyx VX31
B+
Kills:818
Deaths:406
KDR:2.015
Accuracy:33.065% C
HSR:33.863% B+
NSX Daimyo
B+
Kills:722
Deaths:267
KDR:2.704
Accuracy:33.900% D*
HSR:95.568% B+
Parsec VX3-A
C
Kills:569
Deaths:146
KDR:3.897
Accuracy:35.380% D*
HSR:78.207% C
Sirius SX12
C+
Kills:275
Deaths:323
KDR:0.851
Accuracy:23.940% C
HSR:18.182% C+
Artemis VX26
C++
Kills:273
Deaths:219
KDR:1.247
Accuracy:28.936% C++
HSR:21.978% C
NS-44L Blackhand
C*
Kills:210
Deaths:106
KDR:1.981
Accuracy:44.525% C*
HSR:39.524% C
Manticore SX40
B+
Kills:210
Deaths:160
KDR:1.313
Accuracy:32.130% B+
HSR:24.762% B+
VA39 Spectre
B*
Kills:154
Deaths:54
KDR:2.852
Accuracy:33.204% C+
HSR:47.403% B*
NS-357 Underboss
C
Kills:143
Deaths:194
KDR:0.737
Accuracy:34.771% C
HSR:11.888% D*
NS-30 Vandal
D-
Kills:126
Deaths:64
KDR:1.969
Accuracy:28.417% D-
HSR:17.460% D*
Spiker
B++
Kills:90
Deaths:106
KDR:0.849
Accuracy:27.653% C
HSR:27.778% B++
Beamer VS3
C
Kills:82
Deaths:124
KDR:0.661
Accuracy:25.171% C
HSR:20.732% C
NS-AM7 Archer
C
Kills:73
Deaths:149
KDR:0.490
Accuracy:47.615% D**
HSR:16.438% C
NS-45 Pilot
D*
Kills:58
Deaths:62
KDR:0.935
Accuracy:25.287% D*
HSR:17.241% D*
Kills:11,793
Deaths (as Infiltrator):6,774
Deaths (to Infiltrators):3,147
KDR:1.74092
Kill Difference:5,019
Playtime:520.808 hours
Usage:56%
Score:5.136m
Score/min:164
Accuracy (listed only):33.096%
HSR (listed only):40.965%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:469
Deaths:752
KDR:0.624
Accuracy:24.620% C++
HSR:20.043% C+
Thanatos VE70
C
Kills:95
Deaths:136
KDR:0.699
Accuracy:35.169% D
HSR:14.737% C
Kills:564
Deaths (as Engineer):888
Deaths (to Engineers):3,034
KDR:0.63514
Kill Difference:324
Playtime:150.454 hours
Usage:16%
Score:2.242m
Score/min:248
Accuracy (listed only):29.894%
HSR (listed only):17.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,073
Deaths:909
KDR:1.180
Accuracy:27.371% C
HSR:22.647% C+
Solstice VE3
C++
Kills:469
Deaths:752
KDR:0.624
Accuracy:24.620% C++
HSR:20.043% C+
Sirius SX12
C+
Kills:275
Deaths:323
KDR:0.851
Accuracy:23.940% C
HSR:18.182% C+
Thanatos VE70
C
Kills:95
Deaths:136
KDR:0.699
Accuracy:35.169% D
HSR:14.737% C
Kills:1,912
Deaths (as Light Assault):2,120
Deaths (to Light Assaults):2,772
KDR:0.90189
Kill Difference:208
Playtime:51.141 hours
Usage:5%
Score:0.677m
Score/min:221
Accuracy (listed only):27.775%
HSR (listed only):18.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,073
Deaths:909
KDR:1.180
Accuracy:27.371% C
HSR:22.647% C+
Sirius SX12
C+
Kills:275
Deaths:323
KDR:0.851
Accuracy:23.940% C
HSR:18.182% C+
Pulsar VS1
C+
Kills:99
Deaths:170
KDR:0.582
Accuracy:24.016% C+
HSR:18.182% C-
Thanatos VE70
C
Kills:95
Deaths:136
KDR:0.699
Accuracy:35.169% D
HSR:14.737% C
Kills:1,542
Deaths (as Combat Medic):1,538
Deaths (to Combat Medics):1,868
KDR:1.0026
Kill Difference:4
Playtime:36.859 hours
Usage:4%
Score:0.697m
Score/min:315
Accuracy (listed only):27.624%
HSR (listed only):18.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,527
V. Kills:785 194%
Deaths:529
KDR:2.887
Accuracy:32.537% C++
KPH:21 B+
VKPH:10.800 C+
Antares LC
B*
Kills:336
V. Kills:161 207%
Deaths:
KDR:
Accuracy:36.765% B*
KPH:26 C++
VKPH:12.500 C
Light PPA
C++
Kills:189
V. Kills:20 N/A
Deaths:47
KDR:4.021
Accuracy:38.470% C--
KPH:35.200 D
VKPH:3.700 C++
Maelstrom Turbo Laser
C+
Kills:157
V. Kills:79 196%
Deaths:142
KDR:1.106
Accuracy:27.059% D
KPH:14.800 C+
VKPH:7.400 C--
Dual Photon Pods
C++
Kills:67
V. Kills:21 305%
Deaths:21
KDR:3.190
Accuracy:56.969% B+
KPH:65.500 C
VKPH:20.500 C++
Kills:2,276 (2,209 + 0)
Deaths:739
KDR:3.080
VKDR:1.442
Vehicle Kills:1,066
Kill Difference:1,537
Playtime:102.608 hours
Usage:11%
Score:0.867m
Score/min:141
Piloting Accuracy:27.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,3121,5275292.887C*1.6032.537%C++1.899%C+21B+10.8C+14372.7h102B+313.5B+
Ghost 1,2451,2308571.435C--0.1432.311%D*62.439%D22.5D-N/A6054.7h2.4C7.4D
Phaseshift VX-S 1,2021,1972275.273B++3.9835.837%C+86.132%B++31.1C+N/A6738.5h2.1B++6B+
SVA-88 1,2191,1891,1471.037C-0.2523.41%C28.848%C**42.9C1.1B**11527.7h12.4C53C+
Pulsar LSW 1,2101,1801,3020.906D0.3820.662%D27.797%C**35.3C-N/A10133.4h12.8C62.1C
XM98 1,1721,1722454.784A3.4936.435%C81.741%B++30.1C+N/A7238.9h2.3C*6.4C++
Orion VS54 1,1951,1691,5800.74C--0.5520.175%C27.459%C*24.5C--N/A8047.8h13.4C66.5C+
Phantom VA23 1,1751,1667781.499C0.2127.566%D**29.674%C+24.9D-N/A5446.9h5.3D-19.1D*
Parallax VX3 1,1681,1652734.267C*2.9840.347%C+84.12%B++26.1CN/A6844.6h1.9B+4.8B
VE-S Canis 1,0911,0739091.18C+0.1127.371%C22.647%C+37CN/A10829h12.1C+44.2C+
NS-44 Commissioner 1,0039871,1050.893C+0.4041.162%B+22.492%C+16.5DN/A4659.9h4.3C10.4C*
Nyx VX31 8278184062.015C+0.7233.065%C33.863%B+37CN/A7822.1h6.1D18.5C
NS-15M1 7777547780.969C-0.3221.795%C27.056%B+35.9C1.1A+9221h12C*55.2C++
NSX Daimyo 7237222672.704C1.4133.9%D*95.568%B+36.1DN/A8920h2.4C*7C
Parsec VX3-A 5715691463.897C2.6135.38%D*78.207%C42.1DN/A9413.5h2D5.6D--
Solstice VE3 4824697520.624C0.6724.62%C++20.043%C+15.2CN/A5730.8h15.8C+64.1C+
C-4 6194584321.06C0.2326.171%C++N/A55.2D19.4D3208.3h1.5C+5.9C++
S1 6433927500.523C--0.7755.802%C1.531%D25C+16C**22315.7h8D14.4C-
Antares LC 4973361336U334.7136.765%B*N/A26C++12.5C14412.9h100.8C++274.1B
Hunter QCX 2942921771.65A0.3641.563%C+31.507%B+16.8C++N/A5517.4h3.4B+8.2B
Lumine Edge 29328711,3680.025C1.2726.386%C+11.847%D0.6C-N/A2513.3h1.5C+5.7C*
Sirius SX12 2872753230.851C0.4423.94%C18.182%C+21.3C--N/A5912.9h17.1D71.5C
Artemis VX26 2762732191.247C+0.0428.936%C++21.978%C29.7CN/A859.2h14.2D--49C
NS-44L Blackhand 2122101061.981B+0.6944.525%C*39.524%C21.4CN/A729.8h4.1C*9.2B
Manticore SX40 2132101601.313C++0.0232.13%B+24.762%B+20.6DN/A5210.2h9D28.1C+
Light PPA 209189474.021C+2.7338.47%C--1.058%C35D3.7C++1075.4h22.7D--58.9D-
Rocklet Rifle 2891581780.888C++0.4066.249%A+N/A60.8A*50.4A*7242.6h27.1B*40.9B++
Maelstrom Turbo Laser 2361571421.106C0.1827.059%DN/A14.8C+7.5C--11610.6h103.6C+382.7C+
VA39 Spectre 159154542.852B+1.5633.204%C+47.403%B*18.1C-N/A688.5h5.6C++16.7C*
NS-357 Underboss 1461431940.737C0.5534.771%C11.888%D*13.1D--N/A3710.9h5.2D--15.1C--
NS-30 Vandal 126126641.969C+0.6828.417%D-17.46%D*23.3DN/A765.4h6C21.3C--
Pulsar VS1 106991700.582D0.7124.016%C+18.182%C-9.9D--N/A6310h17.4D--72.6C
Thanatos VE70 96951360.699C0.5935.169%D14.737%C19DN/A755h4.2B+11.9C++
Spiker 91901060.849C0.4427.653%C27.778%B++15D-N/A416h12.3D--44.4D-
Beamer VS3 82821240.661C0.6325.171%C20.732%C9.1D-N/A319h13D--51.7D
Tank Mine 11578312.516C+1.2362.753%A*N/A111.4C++52.9C8370.7h2C+3.2A++
Plasma Grenade 7575175N/A73.7143.698%C-N/A375DN/A14830.2h4.2D9.5C-
NS-AM7 Archer 96731490.49C+0.8047.615%D**16.438%C7.2C+2.3C+6010.2h20.8C+43.6C-
Dual Photon Pods 8867213.19C1.9056.969%B+N/A67C21C++4081h34.3D**60.2D
NS-45 Pilot 5858620.935C0.3625.287%D*17.241%D*14.5D--N/A574h11F-43.5F-
Force-Blade 52514,9520.01C-1.289.252%F-7.843%B0.2DN/A1293.8h2.9C+30.9F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter244,9783.9h
Medical Applicator689125,80918.1h
Nanite Revive Grenade06210.2h
Welding Device01060h
G40-F Ranger01180h
Shield Recharging Field4750.1h
Recon Detection Device201,4532.3h
Ammunition Package32370.1h
Nano-Armor Kit358107,57315.8h
Medical Kit2573,8543.2h

Check the help document for the dictionary if you want to learn more about words used here.


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