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Maj. General Exterminator PedroTheTacoMan[Hef] PedroTheTacoMan
TR BR 87

KDR: 2.58

Score: 7.4m

Last Seen: Dec 22nd, 2019 8:33 PM
- OFFLINE - 2913.3 hour(s)

Battle Rank 87 - Terran Republic on Emerald
Level Progress (to 88): 76%
Level 100 Progress: 39% 426h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H P525 Marauder-H C150 Dalton MR11 Gatekeeper TSAR-42 NS-11C E540 Halberd TRS-12 Uppercut
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $606,735 MLG Score: 485
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.866%29.615%8841113381,3000.9946441.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.518%1.667A++1.279A-0.447C--HEAD ++ (~14.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.437B12.40.127C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.243%9.474%651134895262580.362595161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.988B*4.509S-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.46B+10.60.147C++10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.049%1.711%2007613433,857302171512.7294225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.63%0.816B++-0.679D1.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.894B*5.70.857B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.954%79.888%20071134835812522.864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.204B**0.826B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+1.90.389C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.691%25.685%2007213472927773.74359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.146%1.558A+2.116A*-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+2.90.405B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m428.3%448 (26.9k)394 (23.6k)2.576829,0063,4953.2463587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134962315.626%11.37%17805:232

80% Engineer19% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 11:56 PMOct 31st, 2015 10:00 PMJan 21st, 2020 1:26 PM (202d) (PST)Dec 22nd, 2019 6:27 PM (232d) (PST)Dec 22nd, 2019 4:33 PM (232d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
911868250.4790.1860.0552.6350.136485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,6405,17749,46329113158823,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
313.1h/13d 2,340 1,024 3,831 49.5k 187 919 2,548 17.1m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:305
Deaths:283
KDR:1.078
Accuracy:30.808% B++
HSR:24.262% B
TRS-12 Uppercut
A
Kills:228
Deaths:155
KDR:1.471
Accuracy:65.740% B
HSR:24.123% A
LC3 Jaguar
A
Kills:158
Deaths:104
KDR:1.519
Accuracy:33.551% A
HSR:28.481% B++
FA1 Barrage
M++
Kills:64
Deaths:62
KDR:1.032
Accuracy:54.013% B*
HSR:31.250% M++
LC2 Lynx
A+
Kills:57
Deaths:64
KDR:0.891
Accuracy:34.584% A+
HSR:31.579% B*
Kills:812
Deaths (as Engineer):668
Deaths (to Engineers):1,148
KDR:1.21557
Kill Difference:144
Playtime:251.189 hours
Usage:80%
Score:6.447m
Score/min:428
Accuracy (listed only):43.739%
HSR (listed only):27.939%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:149
Deaths:67
KDR:2.224
Accuracy:27.256% C
HSR:29.530% C
T9 CARV
A
Kills:111
Deaths:74
KDR:1.500
Accuracy:26.277% B+
HSR:37.838% A
T16 Rhino
B*
Kills:62
Deaths:26
KDR:2.385
Accuracy:25.356% C*
HSR:32.258% B*
Kills:322
Deaths (as Heavy Assault):167
Deaths (to Heavy Assaults):778
KDR:1.92814
Kill Difference:155
Playtime:13.256 hours
Usage:4%
Score:0.230m
Score/min:289
Accuracy (listed only):26.296%
HSR (listed only):33.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:358
Deaths:106
KDR:3.377
Accuracy:42.954% C++
HSR:79.888% B*
NS-44P Commissioner
C++
Kills:83
Deaths:111
KDR:0.748
Accuracy:42.323% C
HSR:32.530% C++
Kills:441
Deaths (as Infiltrator):217
Deaths (to Infiltrators):415
KDR:2.03226
Kill Difference:224
Playtime:11.025 hours
Usage:4%
Score:0.130m
Score/min:196
Accuracy (listed only):42.638%
HSR (listed only):56.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:305
Deaths:283
KDR:1.078
Accuracy:30.808% B++
HSR:24.262% B
TRS-12 Uppercut
A
Kills:228
Deaths:155
KDR:1.471
Accuracy:65.740% B
HSR:24.123% A
LC3 Jaguar
A
Kills:158
Deaths:104
KDR:1.519
Accuracy:33.551% A
HSR:28.481% B++
FA1 Barrage
M++
Kills:64
Deaths:62
KDR:1.032
Accuracy:54.013% B*
HSR:31.250% M++
LC2 Lynx
A+
Kills:57
Deaths:64
KDR:0.891
Accuracy:34.584% A+
HSR:31.579% B*
Kills:812
Deaths (as Light Assault):668
Deaths (to Light Assaults):552
KDR:1.21557
Kill Difference:144
Playtime:13.031 hours
Usage:4%
Score:0.201m
Score/min:258
Accuracy (listed only):43.739%
HSR (listed only):27.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A
Kills:228
Deaths:155
KDR:1.471
Accuracy:65.740% B
HSR:24.123% A
T1 Cycler
B**
Kills:177
Deaths:123
KDR:1.439
Accuracy:30.410% B**
HSR:28.814% B+
T1B Cycler
C*
Kills:86
Deaths:65
KDR:1.323
Accuracy:25.329% D
HSR:32.558% C*
FA1 Barrage
M++
Kills:64
Deaths:62
KDR:1.032
Accuracy:54.013% B*
HSR:31.250% M++
TAR
B**
Kills:56
Deaths:44
KDR:1.273
Accuracy:28.152% C**
HSR:33.929% B**
NS-11P
B+
Kills:56
Deaths:47
KDR:1.191
Accuracy:29.478% B+
HSR:30.357% B+
Kills:667
Deaths (as Combat Medic):496
Deaths (to Combat Medics):255
KDR:1.34476
Kill Difference:171
Playtime:17.126 hours
Usage:5%
Score:0.288m
Score/min:280
Accuracy (listed only):38.854%
HSR (listed only):30.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:90
Deaths:26
KDR:3.462
Accuracy:50.118% B+
HSR:4.444% B*
M3 Pounder HEG
B+
Kills:83
Deaths:26
KDR:3.192
Accuracy:49.221% B+
HSR:3.614% B
MRC3 Mercy
A
Kills:78
Deaths:26
KDR:3
Accuracy:26.043% A
HSR:30.769% A
MRC3 Mercy
A
Kills:76
Deaths:26
KDR:2.923
Accuracy:26.414% A
HSR:27.632% B++
Kills:327
Deaths (as MAX Suit):52
Deaths (to MAX Suits):166
KDR:6.28846
Kill Difference:275
Playtime:5.674 hours
Usage:2%
Score:0.112m
Score/min:329
Accuracy (listed only):37.949%
HSR (listed only):16.615%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:471
V. Kills:643 73%
Deaths:88
KDR:5.352
Accuracy:44.033% B
KPH:31.900 D
VKPH:43.500 B++
Kills:471 (0 + 471)
Deaths:88
KDR:5.352
VKDR:7.307
Vehicle Kills:643
Kill Difference:383
Playtime:14.786 hours
Usage:5%
Score:0.360m
Score/min:406
Piloting Accuracy:N/A%
Gunner Accuracy:44.033%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A
Kills:411
V. Kills:394 104%
Deaths:75
KDR:5.480
Accuracy:52.508% B**
KPH:35 B**
VKPH:33.500 A
E540 Halberd
A
Kills:242
V. Kills:151 159%
Deaths:38
KDR:6.368
Accuracy:50.033% B++
KPH:33.600 C*
VKPH:21 A
P2-120 AP
C
Kills:95
V. Kills:55 170%
Deaths:16
KDR:5.938
Accuracy:51.243% B
KPH:32 C-
VKPH:18.500 C
Kills:748 (95 + 653)
Deaths:129
KDR:5.798
VKDR:4.651
Vehicle Kills:600
Kill Difference:619
Playtime:21.929 hours
Usage:7%
Score:0.656m
Score/min:499
Driving Accuracy:51.243%
Gunner Accuracy:50.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,695
V. Kills:731 232%
Deaths:41
KDR:41.342
Accuracy:61.760% B
KPH:77.300 B*
VKPH:33.400 B*
P525 Marauder-H
A+
Kills:1,206
V. Kills:69 N/A
Deaths:29
KDR:41.586
Accuracy:40.016% C++
KPH:203.200 A+
VKPH:11.600 B**
M12 Kobalt-H
C+
Kills:116
V. Kills:4 N/A
Deaths:2
KDR:58
Accuracy:20.737% C-
KPH:139.200 C+
VKPH:4.800 C
M60-G Bulldog-H
B+
Kills:84
V. Kills:12 N/A
Deaths:3
KDR:28
Accuracy:42.894% D*
KPH:116.800 B+
VKPH:16.700 C+
Kills:3,101 (0 + 3,101)
Deaths:75
KDR:41.347
VKDR:10.880
Vehicle Kills:816
Kill Difference:3,026
Playtime:29.403 hours
Usage:9%
Score:0.689m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:42.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,4261,6954141.341A**38.7661.76%BN/A77.4B*33.4B*37521.9h5.7C+9.3C++
P525 Marauder-H 1,2751,2062941.586A+39.0140.016%C++N/A204.4A++11.7B**4635.9h5.5B+13.7B+
C150 Dalton 1,114471885.352D-2.7844.033%BN/A31.8D43.4B++40614.8h4.2C9.6C+
MR11 Gatekeeper 805411755.48C2.9052.508%B**1.703%C+34.8B**33.4A33511.8h51C97.1C**
TSAR-42 3603581063.377C+0.8042.954%C++79.888%B*45.3CN/A1047.9h1.9B4.5C**
NS-11C 3113052831.078C1.5030.808%B++24.262%B22.4DN/A9413.6h15.7D-50.8C+
E540 Halberd 393242386.368C3.7950.033%B++6.198%A++33.6C*21A2187.2h6.2D12.4C+
TRS-12 Uppercut 2332281551.471C+1.1165.74%B24.123%A49.6C1.1C*1134.6h2.3C*3.5C**
Ripper 2222192,2030.099C+2.4816.24%D--20.091%B+1.9CN/A5113h1.5C+9.3C
T1 Cycler 1791771231.439C+1.1430.41%B**28.814%B+33.4CN/A955.3h12.6C++41.4B+
Tank Mine 280164782.103D0.470.09%F--N/A52.9D*37.4D--7843.1h0M++6.8D-
LC3 Jaguar 1581581041.519C+1.0633.551%A28.481%B++32.2CN/A874.9h12.7C+37.7B
NS-15M AE 151149672.224C+0.3527.256%C29.53%C53.2DN/A1112.8h10.6C++39C++
M60-A Bulldog 134127621.167B18.5960.91%A++2.362%A++90.7A+5D-3661.4h4.6B++7.6B**
M12 Kobalt-H 120116258A+55.4220.737%C-22.414%B*145C++5C+3370.8h15.1C+73C+
T9 CARV 111111741.5C+1.0826.277%B+37.838%A48.3C+N/A1942.3h10.1B+38.3B+
T7 Mini-Chaingun AE 109107681.574C1.0028.602%A13.084%D56.3C1.1C+1211.9h11.3B39.6B+
P2-120 AP 15095165.938C--3.3651.243%B9.474%M**31.7C--18.3C18243h10.6F-20.7D*
Claymore 9292392.359D0.2245.161%AN/A76.7D*N/A2271.2h1.1B*2.4B**
M3 Pounder HEG 10490263.462B+0.8950.118%B+4.444%B*29B+4.5C++983.1h11.8B*23.5B++
T1B Cycler 8986651.323C1.2525.329%D32.558%C*39.1D1.4B++1092.2h12.1C+47.7C
M60-G Bulldog-H 9684328B**25.4242.894%D*N/A120B+17.1C+3290.7h3.9B*9.1C*
NS-44P Commissioner 83831110.748D1.8342.323%C32.53%C++51.9C--N/A1411.6h3.8D-9C
M3 Pounder HEG 9383263.192B+0.6249.221%B+3.614%B26.8C**3.2C-943.1h12.6B+25.5B+
MRC3 Mercy 7978263C+0.4226.043%A30.769%A39C+N/A932h15.8B+60.6B++
MRC3 Mercy 7776262.923C+0.3526.414%A27.632%B++38C+N/A872h16.3B+61.9B++
FA1 Barrage 6664621.032C+1.5454.013%B*31.25%M++20.6DN/A653.1h5C9.3C**
T16 Rhino 6262262.385B+0.1925.356%C*32.258%B*62C*N/A1871h9.8B*38.5B+
Sticky Grenade 6060160N/A57.4240.648%D**N/A600D-N/A29700.1h1.9C*4.6C+
LC2 Lynx 5857640.891C-1.6934.584%A+31.579%B*22.8DN/A742.5h19.2F55.6C+
TAR 5656441.273C1.3028.152%C**33.929%B**35C-N/A881.6h11.8C++41.9C**
NS-11P 5756471.191C1.3929.478%B+30.357%B+35C--N/A831.6h13.5C--45.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit319331,47533.6h
Anti-Vehicle MANA Turret0690.1h
Spawn Beacon13020.3h
AE Medical Applicator2822,2361.8h
Nanite Revive Grenade01460h
Medical Applicator74,2370.4h
Motion Spotter62480.8h
Spitfire Auto-Turret31220.2h
Shield Recharging Field55210.2h
Medical Kit395202.1h
Ammunition Package06900.2h
Nano-Repair Grenade01650h

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