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Pega26[] Pega26
TR BR 162

KDR: 4.07

Score: 63m

Last Seen: Mar 27th, 2018 4:19 PM
- OFFLINE - 1432.4 hour(s)

Battle Rank 120 (162 total) - Terran Republic on Miller
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods C75 Viper P2-120 AP T9A "Butcher" M1 Heavy Cycler M2 Mutilator C-4 M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $985,788 MLG Score: 788
Fun Score: N/A
Cheeseburgers Flipped: 3096TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.901%16.926%3713197339,6972.579911.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.327%0.188C++-0.545D-0.378C-HEAD + (~5.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.296C*11.60.187C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.956%1.474%1382699814,2471260386511.2982369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.304%-0.275C-0.148C-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.40.449B30.60.416B56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.857%3.315%1682899623,2881834527312.6979442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.787%-0.283C0.377C**0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.556B+6.50.481B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.547%3.557%628149906,945141314964.9116464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%0.05C+-0.181C0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.469B+22.50.412B39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.71%75.153%62869988,1501699104.79412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.232%0.385C**0.528B+-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.322C*2.50.209C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.622%11.218%628210021,0431051100.991445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.536%-0.301C-0.631D0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.185C++4.10.163C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63m174.8%284 (17k)245 (14.7k)4.06693142,12334,9464.61054162 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10041062120.335%12.25%24907:2151

38% Engineer21% Heavy Assault14% Infiltrator13% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2013 9:58 AMAug 27th, 2016 8:23 AMMar 27th, 2018 3:30 PM (112d) (PST)Mar 27th, 2018 1:58 PM (112d) (PST)Mar 27th, 2018 12:19 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7081325760.5530.1360.0681.0930.072788

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4937,91334,580338466414,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4282.6h/178.4d 18,997 17,410 36,333 280.8k 6,119 10,887 18,465 182m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D--
Kills:4,268
Deaths:1,307
KDR:3.265
Accuracy:19.487% D--
HSR:20.150% D--
MSW-R
C-
Kills:2,397
Deaths:1,352
KDR:1.773
Accuracy:19.760% C-
HSR:15.811% D--
NS-15M2
C
Kills:2,352
Deaths:785
KDR:2.996
Accuracy:21.282% C
HSR:18.325% D-
T9 CARV-S
B+
Kills:1,338
Deaths:437
KDR:3.062
Accuracy:23.791% B+
HSR:19.582% D
NSX Naginata
C+
Kills:1,234
Deaths:395
KDR:3.124
Accuracy:21.046% C+
HSR:23.258% D
TMG-50
C--
Kills:1,193
Deaths:399
KDR:2.990
Accuracy:18.292% C--
HSR:18.692% D
T32 Bull
D--
Kills:1,182
Deaths:457
KDR:2.586
Accuracy:17.746% D--
HSR:15.398% D*
T9 CARV
C+
Kills:1,168
Deaths:501
KDR:2.331
Accuracy:18.435% C+
HSR:19.777% C-
T7 Mini-Chaingun
C+
Kills:1,166
Deaths:323
KDR:3.610
Accuracy:16.463% C+
HSR:11.835% C
T16 Rhino
D
Kills:1,155
Deaths:671
KDR:1.721
Accuracy:16.724% D
HSR:13.766% D*
Kills:17,453
Deaths (as Heavy Assault):6,627
Deaths (to Heavy Assaults):9,466
KDR:2.63362
Kill Difference:10,826
Playtime:879.993 hours
Usage:21%
Score:11.534m
Score/min:218
Accuracy (listed only):19.303%
HSR (listed only):17.659%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:2,292
Deaths:1,942
KDR:1.180
Accuracy:20.985% C+
HSR:13.307% D--
TRAC-5 S
C+
Kills:1,269
Deaths:951
KDR:1.334
Accuracy:22.231% C+
HSR:13.002% D
LC3 Jaguar
C+
Kills:1,195
Deaths:444
KDR:2.691
Accuracy:22.706% C+
HSR:14.142% D--
NSX Tanto
C**
Kills:1,192
Deaths:545
KDR:2.187
Accuracy:27.575% C**
HSR:20.638% D
HC1 Cougar
C**
Kills:1,163
Deaths:500
KDR:2.326
Accuracy:25.317% C**
HSR:17.627% D
LC2 Lynx
D
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:19.357% D
HSR:14.974% D--
TRAC-Shot
D-
Kills:1,154
Deaths:792
KDR:1.457
Accuracy:21.338% D-
HSR:11.698% D*
NSX-P Tanto
B
Kills:1,003
Deaths:456
KDR:2.200
Accuracy:26.811% B
HSR:18.445% D-
AS16 NightHawk
C++
Kills:931
Deaths:404
KDR:2.304
Accuracy:40.592% C++
HSR:11.063% D-
NS Baron G5
C++
Kills:830
Deaths:442
KDR:1.878
Accuracy:44.194% C++
HSR:11.446% D
NS-11C
B+
Kills:386
Deaths:234
KDR:1.650
Accuracy:25.828% B+
HSR:13.472% D--
FA1 Barrage
D
Kills:112
Deaths:54
KDR:2.074
Accuracy:22.105% F-
HSR:12.500% D
AMR-66
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:22.412% N/A
HSR:18% N/A
Kills:12,739
Deaths (as Engineer):7,671
Deaths (to Engineers):7,500
KDR:1.66067
Kill Difference:5,068
Playtime:1,626.692 hours
Usage:38%
Score:25.754m
Score/min:264
Accuracy (listed only):26.265%
HSR (listed only):14.640%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:2,292
Deaths:1,942
KDR:1.180
Accuracy:20.985% C+
HSR:13.307% D--
TRAC-5 S
C+
Kills:1,269
Deaths:951
KDR:1.334
Accuracy:22.231% C+
HSR:13.002% D
LC3 Jaguar
C+
Kills:1,195
Deaths:444
KDR:2.691
Accuracy:22.706% C+
HSR:14.142% D--
NSX Tanto
C**
Kills:1,192
Deaths:545
KDR:2.187
Accuracy:27.575% C**
HSR:20.638% D
NSX Tengu
C+
Kills:1,171
Deaths:392
KDR:2.987
Accuracy:35.409% C+
HSR:17.165% D
PDW-16 Hailstorm
C*
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:25.012% C*
HSR:11.301% D-
HC1 Cougar
C**
Kills:1,163
Deaths:500
KDR:2.326
Accuracy:25.317% C**
HSR:17.627% D
LC2 Lynx
D
Kills:1,162
Deaths:888
KDR:1.309
Accuracy:19.357% D
HSR:14.974% D--
SMG-46 Armistice
C
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:23.382% C
HSR:9.931% D--
TRAC-Shot
D-
Kills:1,154
Deaths:792
KDR:1.457
Accuracy:21.338% D-
HSR:11.698% D*
MG-S1 Jackal
C+
Kills:1,082
Deaths:349
KDR:3.100
Accuracy:25.234% C+
HSR:16.636% C--
NSX-P Tanto
B
Kills:1,003
Deaths:456
KDR:2.200
Accuracy:26.811% B
HSR:18.445% D-
NS-7 PDW
C++
Kills:968
Deaths:334
KDR:2.898
Accuracy:24.789% C++
HSR:11.260% D--
AS16 NightHawk
C++
Kills:931
Deaths:404
KDR:2.304
Accuracy:40.592% C++
HSR:11.063% D-
NS Baron G5
C++
Kills:830
Deaths:442
KDR:1.878
Accuracy:44.194% C++
HSR:11.446% D
NS-11C
B+
Kills:386
Deaths:234
KDR:1.650
Accuracy:25.828% B+
HSR:13.472% D--
FA1 Barrage
D
Kills:112
Deaths:54
KDR:2.074
Accuracy:22.105% F-
HSR:12.500% D
Kills:18,236
Deaths (as Light Assault):9,887
Deaths (to Light Assaults):6,231
KDR:1.84444
Kill Difference:8,349
Playtime:572.562 hours
Usage:13%
Score:8.197m
Score/min:239
Accuracy (listed only):26.639%
HSR (listed only):14.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:1,883
Deaths:200
KDR:9.415
Accuracy:39.638% C
HSR:96.123% B++
TSAR-42
C+
Kills:1,576
Deaths:240
KDR:6.567
Accuracy:36.818% C
HSR:65.609% C+
NS-44 Commissioner
C+
Kills:1,319
Deaths:700
KDR:1.884
Accuracy:34.877% C+
HSR:15.315% D-
M77-B
B++
Kills:1,313
Deaths:175
KDR:7.503
Accuracy:39.539% B+
HSR:81.645% B++
RAMS .50M
C+
Kills:1,283
Deaths:116
KDR:11.060
Accuracy:38.453% C+
HSR:73.110% D
SR-7
C+
Kills:1,230
Deaths:89
KDR:13.820
Accuracy:40.527% C+
HSR:77.561% C+
T4 AMP
A+
Kills:1,188
Deaths:453
KDR:2.623
Accuracy:36.304% A+
HSR:17.256% C
NSX Tengu
C+
Kills:1,171
Deaths:392
KDR:2.987
Accuracy:35.409% C+
HSR:17.165% D
PDW-16 Hailstorm
C*
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:25.012% C*
HSR:11.301% D-
NSX Tomoe
C
Kills:1,165
Deaths:395
KDR:2.949
Accuracy:27.515% C
HSR:19.743% F
SMG-46 Armistice
C
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:23.382% C
HSR:9.931% D--
MG-S1 Jackal
C+
Kills:1,082
Deaths:349
KDR:3.100
Accuracy:25.234% C+
HSR:16.636% C--
NS-7 PDW
C++
Kills:968
Deaths:334
KDR:2.898
Accuracy:24.789% C++
HSR:11.260% D--
99SV
B+
Kills:865
Deaths:137
KDR:6.314
Accuracy:33.828% B+
HSR:36.647% C++
NS-45 Pilot
C-
Kills:355
Deaths:182
KDR:1.951
Accuracy:28.492% C-
HSR:19.718% D
TX1 Repeater
C-
Kills:106
Deaths:190
KDR:0.558
Accuracy:16.607% D*
HSR:17.925% C-
NS-AM7 Archer
C++
Kills:93
Deaths:44
KDR:2.114
Accuracy:58.330% C++
HSR:16.129% C
Kills:17,923
Deaths (as Infiltrator):5,156
Deaths (to Infiltrators):5,092
KDR:3.47614
Kill Difference:12,767
Playtime:597.874 hours
Usage:14%
Score:7.381m
Score/min:206
Accuracy (listed only):33.221%
HSR (listed only):35.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
D
Kills:1,206
Deaths:348
KDR:3.466
Accuracy:22.611% D
HSR:21.891% D
TORQ-9
C+
Kills:1,202
Deaths:414
KDR:2.903
Accuracy:23.332% C+
HSR:19.551% C--
T1 Cycler
C
Kills:1,174
Deaths:763
KDR:1.539
Accuracy:19.825% C
HSR:14.225% D--
NSX Tengu
C+
Kills:1,171
Deaths:392
KDR:2.987
Accuracy:35.409% C+
HSR:17.165% D
TAR
C--
Kills:1,169
Deaths:509
KDR:2.297
Accuracy:20.432% C--
HSR:16.424% D
PDW-16 Hailstorm
C*
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:25.012% C*
HSR:11.301% D-
SMG-46 Armistice
C
Kills:1,158
Deaths:487
KDR:2.378
Accuracy:23.382% C
HSR:9.931% D--
MG-S1 Jackal
C+
Kills:1,082
Deaths:349
KDR:3.100
Accuracy:25.234% C+
HSR:16.636% C--
NS-7 PDW
C++
Kills:968
Deaths:334
KDR:2.898
Accuracy:24.789% C++
HSR:11.260% D--
AS16 NightHawk
C++
Kills:931
Deaths:404
KDR:2.304
Accuracy:40.592% C++
HSR:11.063% D-
NS Baron G5
C++
Kills:830
Deaths:442
KDR:1.878
Accuracy:44.194% C++
HSR:11.446% D
SABR-13
C+
Kills:603
Deaths:220
KDR:2.741
Accuracy:24.830% C+
HSR:18.906% D-
FA1 Barrage
D
Kills:112
Deaths:54
KDR:2.074
Accuracy:22.105% F-
HSR:12.500% D
Kills:12,774
Deaths (as Combat Medic):5,389
Deaths (to Combat Medics):3,013
KDR:2.37038
Kill Difference:7,385
Playtime:203.447 hours
Usage:5%
Score:3.398m
Score/min:278
Accuracy (listed only):27.057%
HSR (listed only):14.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:4,047
Deaths:1,445
KDR:2.801
Accuracy:14.286% C++
HSR:16.061% C
M2 Mutilator
C+
Kills:3,841
Deaths:1,309
KDR:2.934
Accuracy:13.927% C+
HSR:15.959% D
M3 Pounder HEG
B++
Kills:2,551
Deaths:622
KDR:4.101
Accuracy:38.399% C++
HSR:4.155% B++
M3 Pounder HEG
B*
Kills:2,223
Deaths:617
KDR:3.603
Accuracy:40.172% C++
HSR:4.453% B*
MRC3 Mercy
C*
Kills:901
Deaths:216
KDR:4.171
Accuracy:16.941% C*
HSR:18.646% C
MRC3 Mercy
C*
Kills:858
Deaths:220
KDR:3.900
Accuracy:17.073% C*
HSR:18.065% C-
MR1 Fracture
B
Kills:660
Deaths:413
KDR:1.598
Accuracy:33.600% C
HSR:4.848% B
MR1 Fracture
C+
Kills:471
Deaths:314
KDR:1.500
Accuracy:33.852% C
HSR:4.034% C+
NS-10 Burster
C*
Kills:252
Deaths:199
KDR:1.266
Accuracy:27.771% C+
HSR:7.143% C*
NS-10 Burster
B++
Kills:240
Deaths:163
KDR:1.472
Accuracy:28.089% C+
HSR:7.083% B++
Kills:16,044
Deaths (as MAX Suit):2,759
Deaths (to MAX Suits):1,959
KDR:5.81515
Kill Difference:13,285
Playtime:387.786 hours
Usage:9%
Score:6.752m
Score/min:290
Accuracy (listed only):26.411%
HSR (listed only):10.045%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:9,557
V. Kills:1,051 N/A
Deaths:721
KDR:13.255
Accuracy:53.134% B+
KPH:63.900 C
VKPH:7 D-
Hornet Missiles
B**
Kills:2,355
V. Kills:791 297%
Deaths:99
KDR:23.788
Accuracy:69.011% B**
KPH:83.300 B+
VKPH:28 C
M14 Banshee
C**
Kills:1,325
V. Kills:105 N/A
Deaths:83
KDR:15.964
Accuracy:24.439% D-
KPH:50.900 C**
VKPH:4 C++
M18 Needler
C+
Kills:791
V. Kills:686 115%
Deaths:320
KDR:2.472
Accuracy:28.339% D
KPH:9.900 C
VKPH:8.600 C+
M18 Rotary
C
Kills:727
V. Kills:657 110%
Deaths:447
KDR:1.626
Accuracy:29.018% C
KPH:8.300 C-
VKPH:7.500 C
Kills:14,755 (2,843 + 0)
Deaths:1,670
KDR:8.835
VKDR:1.970
Vehicle Kills:3,290
Kill Difference:13,085
Playtime:370.974 hours
Usage:9%
Score:4.284m
Score/min:192
Piloting Accuracy:29.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:1,186
V. Kills:70 N/A
Deaths:34
KDR:34.882
Accuracy:52.964% A
KPH:130.800 M+
VKPH:7.700 C+
CAS30 Tank Buster
B*
Kills:1,085
V. Kills:1,080 100%
Deaths:328
KDR:3.308
Accuracy:41.428% C-
KPH:11.900 B++
VKPH:11.900 B*
L-30R Vektor
C*
Kills:762
V. Kills:265 286%
Deaths:55
KDR:13.855
Accuracy:36.408% C
KPH:26.500 C*
VKPH:9.200 C+
C150 Dalton
M*
Kills:285
V. Kills:177 160%
Deaths:12
KDR:23.750
Accuracy:45.402% B
KPH:91.300 M*
VKPH:56.700 M
AP30 Shredder
C+
Kills:65
V. Kills:44 144%
Deaths:11
KDR:5.909
Accuracy:20.290% D*
KPH:25.300 C+
VKPH:17.100 C+
Dual-75 Duster
C
Kills:52
V. Kills:3 N/A
Deaths:5
KDR:10.400
Accuracy:24.096% F
KPH:62.600 C
VKPH:3.600 D
Kills:3,435 (1,847 + 1,588)
Deaths:445
KDR:7.719
VKDR:3.683
Vehicle Kills:1,639
Kill Difference:2,990
Playtime:135.296 hours
Usage:3%
Score:1.342m
Score/min:165
Piloting Accuracy:36.408%
Gunner Accuracy:24.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:8,439
V. Kills:1,027 N/A
Deaths:388
KDR:21.750
Accuracy:37.378% C+
KPH:65.300 A*
VKPH:8 C*
L100 Python AP
A**
Kills:2,419
V. Kills:934 259%
Deaths:125
KDR:19.352
Accuracy:51.644% C-
KPH:54 A**
VKPH:20.900 B+
L100 Python HESH
A
Kills:1,701
V. Kills:241 N/A
Deaths:73
KDR:23.301
Accuracy:55.851% B*
KPH:85.500 A
VKPH:12.100 B**
L100 Python HEAT
M
Kills:1,004
V. Kills:180 N/A
Deaths:49
KDR:20.490
Accuracy:57.008% B++
KPH:69 M
VKPH:12.400 C**
Skyguard
A*
Kills:329
V. Kills:127 257%
Deaths:44
KDR:7.477
Accuracy:28.484% C+
KPH:26.500 A*
VKPH:10.200 C**
Kills:13,892 (13,892 + 0)
Deaths:679
KDR:20.459
VKDR:3.695
Vehicle Kills:2,509
Kill Difference:13,213
Playtime:220.793 hours
Usage:5%
Score:3.435m
Score/min:259
Driving Accuracy:28.484%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:6,750
V. Kills:2,269 297%
Deaths:454
KDR:14.868
Accuracy:42.626% C
KPH:48.600 A++
VKPH:16.300 C+
P2-120 HEAT
A+
Kills:1,515
V. Kills:353 428%
Deaths:158
KDR:9.589
Accuracy:45.733% B+
KPH:42.300 A+
VKPH:9.800 C+
P2-120 HESH
B*
Kills:1,131
V. Kills:142 N/A
Deaths:60
KDR:18.850
Accuracy:46.330% B++
KPH:68.100 B*
VKPH:8.500 C+
E540 Halberd
B*
Kills:260
V. Kills:101 255%
Deaths:16
KDR:16.250
Accuracy:38.165% C
KPH:32.300 B*
VKPH:12.600 C+
MR11 Gatekeeper
A++
Kills:172
V. Kills:140 122%
Deaths:12
KDR:14.333
Accuracy:40.331% C*
KPH:33.300 A++
VKPH:27.100 A+
M20 Basilisk
A+
Kills:87
V. Kills:28 300%
Deaths:15
KDR:5.800
Accuracy:23.385% D
KPH:28.500 A+
VKPH:9.200 C**
G30 Vulcan
N/A
Kills:50
V. Kills:14 333%
Deaths:4
KDR:12.500
Accuracy:19.903% N/A
KPH:22.800 N/A
VKPH:6.400 N/A
Kills:9,965 (9,396 + 569)
Deaths:719
KDR:13.860
VKDR:4.238
Vehicle Kills:3,047
Kill Difference:9,246
Playtime:209.743 hours
Usage:5%
Score:3.392m
Score/min:270
Driving Accuracy:46.330%
Gunner Accuracy:19.903%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,349
V. Kills:61 N/A
Deaths:37
KDR:36.460
Accuracy:29.668% D
KPH:150.300 B**
VKPH:6.800 C++
G20 Vulcan-H
A++
Kills:1,160
V. Kills:513 226%
Deaths:126
KDR:9.206
Accuracy:45.666% C+
KPH:71.100 A++
VKPH:31.400 B+
M12 Kobalt-H
B++
Kills:820
V. Kills:29 N/A
Deaths:17
KDR:48.235
Accuracy:20.889% C+
KPH:157.900 B++
VKPH:5.600 C++
MR11 Gatekeeper-H
B**
Kills:529
V. Kills:341 155%
Deaths:24
KDR:22.042
Accuracy:47.580% D
KPH:43.300 B**
VKPH:27.900 C+
E540 Halberd-H
B*
Kills:461
V. Kills:165 278%
Deaths:22
KDR:20.955
Accuracy:52.709% D
KPH:61.500 B*
VKPH:22 C+
M20 Basilisk-H
C+
Kills:51
V. Kills:27 182%
Deaths:10
KDR:5.100
Accuracy:31.850% D*
KPH:29.300 D
VKPH:15.500 C+
Kills:4,370 (0 + 4,370)
Deaths:236
KDR:18.517
VKDR:4.814
Vehicle Kills:1,136
Kill Difference:4,134
Playtime:51.949 hours
Usage:1%
Score:1.301m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:31.850%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:572
V. Kills:98 N/A
Deaths:17
KDR:33.647
Accuracy:36.938% C**
KPH:98.500 A*
VKPH:16.900 A++
M20 Basilisk
A++
Kills:358
V. Kills:66 N/A
Deaths:30
KDR:11.933
Accuracy:32.668% D
KPH:37.400 A++
VKPH:6.900 C
M40 Fury
B*
Kills:168
V. Kills:40 410%
Deaths:10
KDR:16.800
Accuracy:33.243% C
KPH:68.400 B+
VKPH:16.300 B*
M20 Basilisk
C**
Kills:131
V. Kills:35 364%
Deaths:14
KDR:9.357
Accuracy:31.505% D
KPH:24.300 C**
VKPH:6.500 C--
M12 Kobalt
C+
Kills:57
V. Kills:1 N/A
Deaths:5
KDR:11.400
Accuracy:13.633% D
KPH:57.800 C+
VKPH:1 D-
Kills:1,286 (0 + 1,286)
Deaths:76
KDR:16.921
VKDR:3.158
Vehicle Kills:240
Kill Difference:1,210
Playtime:24.211 hours
Usage:1%
Score:0.454m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:13.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,287
V. Kills:16 N/A
Deaths:275
KDR:4.680
Accuracy:41.325% C+
KPH:71.500 B++
VKPH:0.900 D
M40 Fury-F
B++
Kills:1,036
V. Kills:197 N/A
Deaths:381
KDR:2.719
Accuracy:50.486% C++
KPH:35.600 B++
VKPH:6.800 C++
Kills:2,323 (2,323 + 0)
Deaths:656
KDR:3.541
VKDR:0.325
Vehicle Kills:213
Kill Difference:1,667
Playtime:47.101 hours
Usage:1%
Score:0.376m
Score/min:133
Driving Accuracy:50.486%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 10,6089,55772113.255B*9.1953.134%B+1.12%C++63.9C7D-208149.6h13.7B**25.8B*
C75 Viper 9,4668,43938821.75M++17.6837.378%C+1.434%C+65.4A*8C*239129.1h7.7B*20.7B**
P2-120 AP 9,0196,75045414.868A10.8042.626%C6.015%A48.6A++16.3C+266138.8h4.1A+9.6A
T9A "Butcher" 4,2954,2681,3073.265B++0.8019.487%D--20.15%D--40.8C--N/A98104.7h10.3B+52.9C+
M1 Heavy Cycler 4,0694,0471,4452.801B**1.2714.286%C++16.061%C24.4B+N/A67165.7h15B*105.2B+
M2 Mutilator 3,8683,8411,3092.934B*1.1313.927%C+15.959%D24.7C+N/A69155.4h14.5B*103.9B+
C-4 3,8072,8729363.068A1.0025.326%C++N/A87.8C*28.6C+61032.7h1.2B++4.8B+
M3 Pounder HEG 2,8102,5516224.101A++0.0338.399%C++4.155%B++29A2.9C12087.9h11B**28.7B++
L100 Python AP 3,3532,41912519.352S15.2951.644%C-3.969%B+54A**20.8B+31744.8h4B**7.7B**
MSW-R 2,4092,3971,3521.773C+2.2919.76%C-15.811%D--28CN/A8585.7h12.6C+63.6C+
Hornet Missiles 3,1462,3559923.788M19.7269.011%B**2.633%B**83.2B+28C39928.3h7B++10.1B**
NS-15M2 2,3642,3527852.996B*1.0721.282%C18.325%D-34.4CN/A8668.4h11.4B+53.5C*
TRAC-5 2,3002,2921,9421.18B+2.8920.985%C+13.307%D--19.2C++N/A73119.6h13.5B+64.2B+
M3 Pounder HEG 2,4762,2236173.603A0.4640.172%C++4.453%B*25.4B++2.9D10387.6h13.2B*32.9B+
NSX Daimyo 1,8851,8832009.415A*5.3539.638%C96.123%B++55.9C**N/A14533.7h2.2B+5.6B+
L100 Python HESH 1,9421,7017323.301B**19.2355.851%B*1.47%C+85.5A12.1B**27019.9h2.8B+5B*
TSAR-42 1,5801,5762406.567B++2.5036.818%C65.609%C+43.7BN/A13236.1h2.4C+6.6C+
Claymore 1,5261,52614110.823B++6.7635.565%C*N/A121.1CN/A29412.6h1.2C+3.3B+
P2-120 HEAT 1,8681,5151589.589B+5.5245.733%B+2.97%C+42.3A+9.9C+22835.8h4.1A9A
P525 Marauder-H 1,4101,3493736.459A++32.3929.668%DN/A149.9B**6.8C++4089h5.8B+19.5C*
T9 CARV-S 1,3571,3384373.062B**1.0023.791%B+19.582%D54B+N/A14924.8h11.6B48.6B+
M14 Banshee 1,4301,3258315.964A11.9024.439%D-1.887%B**51C**4C++20226h18.3B+74.8C**
NS-44 Commissioner 1,3211,3197001.884B*2.1834.877%C+15.315%D-29.1C+N/A8145.4h3.5B+10B
M77-B 1,3131,3131757.503A**3.4439.539%B+81.645%B++30.4C**N/A9443.2h2.1B+5.3B+
S12 Renegade 1,3031,2872754.68B++0.6141.325%C+5.75%C+71.5B++N/A15318h2.5B*6B++
RAMS .50M 1,2831,28311611.06A*6.9938.453%C+73.11%D40.9B*N/A10931.4h2.1C**5.4C**
TRAC-5 S 1,2721,2699511.334B+2.7322.231%C+13.002%D12.9C-N/A3798.7h11.3B50.7B
NSX Naginata 1,2431,2343953.124A++0.9421.046%C+23.258%D39.9C+N/A12830.9h10.3B+48.9B+
SR-7 1,2321,2308913.82M++9.7540.527%C+77.561%C+44.2B+N/A10827.8h2.2C++5.4C*
T1B Cycler 1,2121,2063483.466B**0.6022.611%D21.891%D55.3B+N/A16621.8h13.1C+57.7C+
TORQ-9 1,2091,2024142.903A1.1623.332%C+19.551%C--41.3B+N/A10729.1h14B59.8C**
LC3 Jaguar 1,2031,1954442.691B**1.3822.706%C+14.142%D--24.5C+N/A8048.8h10.8B+47.7B+
TMG-50 1,1981,1933992.99A+1.0818.292%C--18.692%D30.1C+N/A10039.6h9.8B++53.4C**
NSX Tanto 1,1961,1925452.187B**1.8827.575%C**20.638%D24.3CN/A5649h12.5B+45.4B+
T4 AMP 1,1891,1884532.623A+1.4436.304%A+17.256%C27.1C+N/A6843.8h12.7B+35B++
L105 Zephyr 1,2561,1863434.882A*30.8252.964%AN/A130.3M+7.7C+3869.1h4.8B++9B*
T32 Bull 1,1851,1824572.586B**1.4817.746%D--15.398%D*22.2DN/A7053.3h11.3B+63.5C+
T1 Cycler 1,1801,1747631.539B+2.5319.825%C14.225%D--22.3C+N/A9852.6h12.3B++61.9B
NSX Tengu 1,1801,1713922.987A++1.0835.409%C+17.165%D44.4BN/A10426.4h12.6C**35.7C*
TAR 1,1771,1695092.297B++1.7720.432%C--16.424%D27.4C+N/A8442.6h12.4B60.7C++
T9 CARV 1,1781,1685012.331B**1.7418.435%C+19.777%C-30.8C*N/A15937.9h11.6B++62.9B+
PDW-16 Hailstorm 1,1711,1686731.736B++2.3325.012%C*11.301%D-23.3CN/A6750.1h12.3B++49.4B+
T7 Mini-Chaingun 1,1741,1663233.61M++0.4616.463%C+11.835%C39BN/A13629.9h11.5B*69.9B+
NSX Tomoe 1,1721,1653952.949B++1.1227.515%C19.743%F42.4C++N/A11827.5h14.1C++51.3C++
HC1 Cougar 1,1661,1635002.326A1.7425.317%C**17.627%D17.8C-N/A5365.2h10.3B++40.6B+
LC2 Lynx 1,1671,1628881.309C*2.7619.357%D14.974%D--6.8D--N/A24171.2h13.7B+71C++
G20 Vulcan-H 1,6731,1601269.206A++5.1445.666%C+2.5%C71.2A++31.5B+48516.3h70.7B**154.9B*
SMG-46 Armistice 1,1661,1584872.378A1.6923.382%C9.931%D--26.4C+N/A7543.8h12.8B+54.7C**
T16 Rhino 1,1571,1556711.721B+2.3516.724%D13.766%D*21.9DN/A7552.8h11.4B++68.3C++
TRAC-Shot 1,1641,1547921.457C*2.6121.338%D-11.698%D*10.7D--N/A24108.2h12.2C+57C-
P2-120 HESH 1,2731,1316018.85B14.7846.33%B++1.503%B*68.1B*8.6C+23516.6h4.2B+9.1B++
NS Decimator 1,3531,1136681.666B*2.4051.275%D*3.145%B+27.7C6D--15740.2h3.9B++7.6C**
ML-7 1,4061,1085711.94A*2.1355.227%C+3.249%C++31.4B++8.4C--26135.3h5B*9.1B++
CAS30 Tank Buster 2,1651,0853283.308B**0.7641.428%C-1.106%C11.9B++11.9B*13791h45B+108.6B
MG-S1 Jackal 1,0891,0823493.1A++0.9725.234%C+16.636%C--50.6B++N/A13021.4h10.2B+40.4B+
M40 Fury-F 1,2331,0363812.719B++1.3550.486%C++N/A35.6B++6.8C++12129.1h6.8B++13.5B*
L100 Python HEAT 1,1841,0044920.49M**16.4257.008%B++3.785%B++68.8M12.3C**27614.6h3.6B++6.2B**
NSX-P Tanto 1,0161,0034562.2A1.8726.811%B18.445%D-23.7C+N/A6842.3h12.5B+46.5B+
NS-7 PDW 9699683342.898A*1.1724.789%C++11.26%D--31.1C**N/A9031.1h12.3B++49.6B+
Tank Mine 1,4629621785.404A+1.3443.739%B++N/A102.3C+53.2C8519.4h2.5D-5.7B+
AS16 NightHawk 9419314042.304B**1.7640.592%C++11.063%D-45B+N/A12420.7h4.1B+10.1B+
MRC3 Mercy 9159012164.171B**0.1016.941%C*18.646%C34.5B+N/A9826.1h18.2C**107.7B+
M60-A Bulldog 9408846147.333M143.2754.593%B++1.471%D79.6A++5C*20211.1h5.1B+9.4B++
99SV 8678651376.314M++2.2533.828%B+36.647%C++46.8A++N/A14718.5h4.8B++14.2B++
MRC3 Mercy 8688582203.9B*0.1717.073%C*18.065%C-32.5B+N/A8826.4h19.6C+114.8C**
NS Baron G5 8358304421.878B**2.1944.194%C++11.446%D33.9C++N/A10824.5h4.7C++10.5C+
ASP-30 Grounder 1,1688234072.022A*2.0460.126%C3.281%C++19.9C++8.4C16141.3h6.1B*10.2B++
M12 Kobalt-H 8498201748.235A++44.1720.889%C+13.902%C-157.7B++5.6C++3875.2h14.8C**70.8C**
M18 Needler 1,4777913202.472C**1.5928.339%D2.023%C+9.9C8.6C+13179.9h116.5B+411B+
Frag Grenade 7867791779N/A774.9347.055%C**N/A486.9C+4.4D18051.6h3.5C**7.3B+
L-30R Vektor 1,0277625513.855S9.7936.408%C3.675%B**26.6C*9.2C+10928.7h43B+118.1B+
M40 Fury 8247401356.923S52.8640.895%D-N/A134.5B**15.3C4095.5h10.2B+24.9C*
M18 Rotary 1,3847274471.626C++2.4429.018%C3.026%B8.3C-7.5C15287.2h146.6C+505.1C+
MR1 Fracture 8956604131.598A2.4733.6%C4.848%B11.4B+4.1C--6657.9h30.1B**89.4B++
M60-A Bulldog 6746254156.25M++152.1855.55%B*2.08%C83.3A*6.5B++2497.5h5.1B+9.2B++
M12 Kobalt 6436124153S148.9321.474%C++16.994%C+165.4B**8.4B**3993.7h15.5B72.4B+
SABR-13 6076032202.741B*1.3324.83%C+18.906%D-43.1B+N/A13514h11.1B+44.6C**
M40 Fury 6705721733.647M*29.5836.938%C**1.923%C++98.6A*16.9A++4525.8h11.6B+31.5B+
Spear Anti-Vehicle Phalanx Turret 7465504412.5B*8.4338.944%C-4.727%C*50.5B++18C35910.9h5.9B+15.1B+
MANA Anti-Personnel Turret 5575482392.293N/A1.7714.254%UN/A5480U90U9989400.1h22.5T*157.9T*
MR11 Gatekeeper-H 8705292422.042S17.9847.58%D2.268%B+43.4B**28C+34812.2h52.5B+110.3C**
MR1 Fracture 6694713141.5A2.5733.852%C4.034%C+9.4B4C-6250h37B*109.2B+
E540 Halberd-H 6264612220.955A++16.8952.709%D1.735%C61.5B*22C+4307.5h5.9C*11.1C++
NS Annihilator 8324382032.158S1.9177.912%DN/A9.6C+8.6C+13545.6h10.7B13.8C*
The Slasher 39639513,6700.029C-4.0420.272%D--6.329%C--0.3CN/A11204.2h1.7B*8.6C+
NS-11C 3903862341.65B*2.4225.828%B+13.472%D--19.8CN/A8619.5h12.4B+48B+
M20 Basilisk 4243583011.933M**7.8732.668%D8.939%B**37.3A++6.9C2539.6h46.3B**141.7B**
NS-45 Pilot 3583551821.951B+2.1228.492%C-19.718%D46.7C+N/A1187.6h7.3C++25.7C+
C-4 ARX 432351457.8M*3.7324.123%DN/A175.5B**40.5C**8152h0.9B*3.9B++
Skyguard 456329447.477A**3.4128.484%C+7.295%M**26.5A*10.2C**22412.4h88B*309.1B*
Hunter QCX 3043033590.844C*3.2212.918%F-33.003%B+7.9C--N/A2338.2h3.6B28C
C150 Dalton 4622851223.75A**19.6845.402%BN/A91.9M*57.1M7283.1h3.6B++7.8B*
T2 Striker 5562813870.726B+3.3449.189%CN/A7.6C7.4C--14937h48.8C+99.1C+
E540 Halberd 3612601616.25A12.1838.165%C3.462%C+32.5B*12.6C+4368h5.5B+14.5C*
NS-10 Burster 4132521991.266B+2.8027.771%C+7.143%C*5.6B3.5C+8045.4h149.2C*537.2C**
NS-10 Burster 3962401631.472B+2.5928.089%C+7.083%B++5.6B+3.6C+8243.2h152.1B+541.5B
Sticky Grenade 2392271227N/A222.9355.166%BN/A756.7C-40M*24280.3h2.6C4.6C+
MANA Anti-Vehicle Turret 337223792.823B++1.2442.857%D*2.691%D39.8B+20.4C-4705.6h6.8B+15.8B+
Ripper 2162164,1320.052C4.0123.953%C+11.574%D0.6C-N/A1387.9h1.2B+5.1B
Anti-Vehicle Grenade 1861741174N/A169.9351.313%C+N/A435C*30D-22710.4h4.6B+9B+
MR11 Gatekeeper 3121721214.333M++10.2740.331%C*1.744%C33.1A++26.9A+5005.2h45.1B+111.7B+
M40 Fury 2081681016.8B**12.7333.243%C2.976%A67.2B+16B*4062.5h13.9C+41.9C+
Spear Anti-Vehicle Phalanx Tower 1991511151S146.9345.106%C2.649%D83.9A*26.7C*5401.8h4.7A10.4B**
M20 Basilisk 166131149.357M+5.2931.505%D5.344%C+24.3C**6.5C--2285.4h71.5B+227B+
MAX Punch 1161152,7590.042D4.0239.922%CN/A0.3DN/A1371.6h1.8C++4.4C++
FA1 Barrage 112112542.074B**1.9922.105%F-12.5%D30.3C*N/A2403.7h3.6B**16.1C
TX1 Repeater 1071061900.558C3.5116.607%D*17.925%C-7.4D--N/A5114.4h15.4C92.6C
Aspis Anti-Aircraft Phalanx Turret 20699244.125C*0.0622.318%C--1.01%D-13.6B+14.7B++3077.3h118.7B*532B+
NS-AM7 Archer 10993442.114S1.9558.33%C++16.129%C7.5C++1.3D7012.4h27.6C47.2C
M20 Basilisk 11587155.8A*1.7323.385%D4.598%C28.1A9C**2603.1h53.8B**230.2B++
Chainblade 87859,4340.009C4.0625.608%CN/A0.1DN/A0856.4h3.5C--13.6C+
Xiphos Anti-Personnel Phalanx Tower 8381181B+76.9330.003%C++1.235%C270C*6.7C-10950.3h11.8B39.3B+
AP30 Shredder 10965115.909C+1.8420.29%D*N/A25C+16.9C3392.6h51.9B++256B
M12 Kobalt 5857511.4C+7.3313.633%D14.035%D--57C+1D-3001h17.3C**126.8C+
Dual-75 Duster 5552510.4C+6.3324.096%FN/A65C+3.8C--1920.8h7.9F-33F-
M20 Basilisk-H 7851105.1C+1.0331.85%D*3.922%D30D15.9C+3611.7h53C**166.5C+
Rocklet Rifle 9751271.889A*2.1834.923%F-N/A17D-15.3D-3303h34.7C*99.5D
G30 Vulcan 6450412.5A*8.4319.903%D--6%B**22.7C*6.4D-2812.2h55.9B**280.8B+
AMR-66 5050192.632A*1.4322.412%D18%D--17.2C+N/A2292.9h10C+44.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2814,7348.6h
TR Patriot Flare Gun0840.1h
Nano-Armor Kit7672,056,067120.9h
Anti-Vehicle MANA Turret104141.5h
Spawn Beacon91,5671.4h
Turret AI Module01310.6h
Structure Shield Module0870.3h
Repair Module0530.1h
Cortium Silo1780.3h
Skywall Shield Emitter1570.2h
Blast Wall0560.3h
Medical Applicator267166,77813.3h
Nanite Revive Grenade01,0510.3h
Deconstruction Tool03,7070.2h
Spear Anti-Vehicle Tower0810.3h
Snowman Soldier12450.3h
Spitfire Auto-Turret131,3611.5h
Bunker1620.6h
Hoplon Anti-Aircraft Phalanx Tower0670.4h
Rampart Wall01551.4h
Xiphos Anti-Personnel Tower0840.3h
Ammunition Package531,9601.8h
Medical Kit1733,1464.9h
Anti-Infantry MANA Turret393932.3h
WLT-Howler Mining Laser24,1491h
Recon Detection Device132,0303.8h
Shield Recharging Field1700h
G40-F Ranger0870h

Check the help document for the dictionary if you want to learn more about words used here.


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