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Ranger PekkaTheSlayerNC[ITEL] PekkaTheSlayerNC
NC BR 38

KDR: 5.61

Score: 1.2m

Last Seen: Sep 25th, 2019 8:47 PM
- OFFLINE - 501.3 hour(s)

Battle Rank 38 - New Conglomerate on Miller - Outfit Member of NC Intel[ITEL] NC Intel
NC outfit on Miller

Members: 27
Level Progress (to 39): 39%
Level 100 Progress: 6% 387h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-7F NC6 Gauss SAW LA1 Anchor GD-22S AF-19 Mercenary NC4 Mag-Shot NC14 Bolt Driver Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,235,623 MLG Score: 19373
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.68%40.326%1398612104,41410.0091-4.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.274%0C+0C+0C+HEAD ++ (~22.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50C+7.80C+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.222%82.258%011215628400.729412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90C+1.50C+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Intel[ITEL] NC Intel
NC outfit on Miller

Members: 27
1.2m130.4%761 (45.7k)684 (41k)5.610024,5898185.657738 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121655934.379%39.943%137302:081

26% Engineer56% Heavy Assault16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2019 5:48 PMAug 19th, 2019 3:59 PMOct 16th, 2019 1:39 AM (11h) (PST)Sep 25th, 2019 5:45 PM (21d) (PST)Sep 25th, 2019 4:47 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5103491,1612.6190.4671.0463.4420.01919373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,59820,95269,6461572863207141,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
29.2h/1.2d 39 1,833 1,060 6k 24 104 34 2.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:1,078
Deaths:137
KDR:7.869
Accuracy:35.322% M+
HSR:41.837% M++
LA1 Anchor
A**
Kills:766
Deaths:127
KDR:6.032
Accuracy:35.454% A*
HSR:43.864% A**
GD-22S
M++
Kills:720
Deaths:113
KDR:6.372
Accuracy:34.975% A*
HSR:45.556% M++
Kills:2,564
Deaths (as Heavy Assault):377
Deaths (to Heavy Assaults):249
KDR:6.80106
Kill Difference:2,187
Playtime:16.275 hours
Usage:56%
Score:0.762m
Score/min:781
Accuracy (listed only):35.250%
HSR (listed only):43.752%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M++
Kills:1,334
Deaths:240
KDR:5.558
Accuracy:33.744% A++
HSR:37.706% M++
AF-19 Mercenary
A**
Kills:419
Deaths:62
KDR:6.758
Accuracy:34.477% A**
HSR:32.697% A++
Kills:1,753
Deaths (as Light Assault):302
Deaths (to Light Assaults):172
KDR:5.80464
Kill Difference:1,451
Playtime:4.679 hours
Usage:16%
Score:0.190m
Score/min:676
Accuracy (listed only):34.111%
HSR (listed only):35.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
A*
Kills:97
Deaths:39
KDR:2.487
Accuracy:40.847% A*
HSR:25.773% B**
NC14 Bolt Driver
M
Kills:62
Deaths:2
KDR:31
Accuracy:52.222% M
HSR:82.258% B*
Kills:159
Deaths (as Infiltrator):41
Deaths (to Infiltrators):176
KDR:3.87805
Kill Difference:118
Playtime:0.475 hours
Usage:2%
Score:0.015m
Score/min:514
Accuracy (listed only):46.534%
HSR (listed only):54.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M++
Kills:1,334
Deaths:240
KDR:5.558
Accuracy:33.744% A++
HSR:37.706% M++
AF-19 Mercenary
A**
Kills:419
Deaths:62
KDR:6.758
Accuracy:34.477% A**
HSR:32.697% A++
Kills:1,753
Deaths (as Engineer):302
Deaths (to Engineers):85
KDR:5.80464
Kill Difference:1,451
Playtime:7.689 hours
Usage:26%
Score:0.232m
Score/min:502
Accuracy (listed only):34.111%
HSR (listed only):35.202%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,3411,3342405.558S0.0533.744%A++37.706%M++149.9SN/A3188.9h9.1A27.1B**
NC6 Gauss SAW 1,0831,0781377.869S2.2635.322%M+41.837%M++182.7SN/A5855.9h6.3A17.8B**
LA1 Anchor 7717661276.031A+0.4235.454%A*43.864%A**163M**1.1A4624.7h7.5A21.1B**
GD-22S 7237201136.372M0.7634.975%A*45.556%M++160SN/A4334.5h8A22.8B**
AF-19 Mercenary 419419626.758S1.1534.477%A**32.697%A++144.5SN/A4292.9h8.5B**24.7B**
NC4 Mag-Shot 9797392.487A**3.1240.847%A*25.773%B**194SN/A5090.5h4.3A10.5B**
NC14 Bolt Driver 6262231U25.3952.222%M82.258%B*155SN/A3900.4h1.5A+2.9A+
Frag Grenade 5756156N/A50.3958.566%A++N/A560B10C**21730.1h2.6B**4.5B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit888280.6h
Ammunition Package11510h
Nano-Armor Kit14430h

Check the help document for the dictionary if you want to learn more about words used here.


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