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Immortal Penepop[HARM] Penepop
VS BR 70

KDR: 1.81

Score: 5.4m

Last Seen: Feb 21st, 2020 2:53 PM
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Battle Rank 70 - Vanu Sovereignty on Cobalt
Level 100 Progress: 28% 1099h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Supernova FPC VE-A Lacerta NS-44L Blackhand Thanatos VE70 Plasma Grenade E540 Halberd NS-45 Pilot NS-AM7 Archer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
46.3%44.87%2077312291,2280.4151451.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.708%4.865S3.603M**-5.566T*HEAD ++ (~21.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.825B++60.579B+7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.85%0.727%206212302752002011.375136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.601%0.613B+-0.917D---1.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.825B++9.10.775B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
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bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.073%18.75%2061123128818061.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.528B+0.779B++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*4.40.091C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m316.4%205 (12.3k)171 (10.3k)1.8140810,5385,8092.2936870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123254416.172%14.073%22805:232

29% Combat Medic44% Engineer21% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2018 10:23 AMDec 21st, 2019 10:18 PMMar 22nd, 2020 2:07 PM (8d) (PST)Feb 21st, 2020 3:10 PM (38d) (PST)Feb 21st, 2020 10:53 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6331015320.3370.1860.0471.2920.071346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9776,04631,9312011378410,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
521.4h/21.7d 2,786 1,483 3,505 40.4k 608 1,029 2,231 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,378
KDR:0
Kill Difference:UNR
Playtime:25.783 hours
Usage:5%
Score:0.134m
Score/min:87
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:288
Deaths:367
KDR:0.785
Accuracy:48.073% B++
HSR:18.750% B+
Kills:288
Deaths (as Engineer):367
Deaths (to Engineers):918
KDR:0.78474
Kill Difference:79
Playtime:230.213 hours
Usage:44%
Score:2.749m
Score/min:199
Accuracy (listed only):48.073%
HSR (listed only):18.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:998
Deaths:1,334
KDR:0.748
Accuracy:47.379% B+
HSR:50.701% B++
NS-45 Pilot
B
Kills:119
Deaths:217
KDR:0.548
Accuracy:25.928% D--
HSR:31.092% B
NS-AM7 Archer
B*
Kills:111
Deaths:288
KDR:0.385
Accuracy:64.684% B*
HSR:7.207% D*
Kills:1,228
Deaths (as Infiltrator):1,839
Deaths (to Infiltrators):1,304
KDR:0.66775
Kill Difference:611
Playtime:109.579 hours
Usage:21%
Score:0.847m
Score/min:129
Accuracy (listed only):45.997%
HSR (listed only):29.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
C++
Kills:3,006
Deaths:2,594
KDR:1.159
Accuracy:25.301% D-
HSR:27.212% C++
Thanatos VE70
B++
Kills:288
Deaths:367
KDR:0.785
Accuracy:48.073% B++
HSR:18.750% B+
Kills:3,294
Deaths (as Combat Medic):2,961
Deaths (to Combat Medics):620
KDR:1.11246
Kill Difference:333
Playtime:152.800 hours
Usage:29%
Score:1.616m
Score/min:176
Accuracy (listed only):36.687%
HSR (listed only):22.981%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:4,636
V. Kills:1,780 260%
Deaths:
KDR:
Accuracy:49.474% C--
KPH:34.700 B++
VKPH:13.300 D
E540 Halberd
C+
Kills:198
V. Kills:85 230%
Deaths:1
KDR:198
Accuracy:41.741% D-
KPH:32.500 C+
VKPH:13.900 C--
Saron HRB
B
Kills:77
V. Kills:35 214%
Deaths:5
KDR:15.400
Accuracy:43.442% C+
KPH:29.700 B
VKPH:13.500 C
Kills:4,911 (4,636 + 275)
Deaths:6
KDR:818.500
VKDR:316.667
Vehicle Kills:1,900
Kill Difference:4,905
Playtime:142.392 hours
Usage:27%
Score:1.385m
Score/min:162
Driving Accuracy:49.474%
Gunner Accuracy:43.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:56
V. Kills:16 329%
Deaths:
KDR:
Accuracy:42.211% C**
KPH:18.200 C
VKPH:5.200 D
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:16
Kill Difference:56
Playtime:3.078 hours
Usage:1%
Score:0.019m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:42.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,4164,63614636U4,634.1949.474%C--N/A34.7B++13.3D153133.7h3.5B**7.1B*
VE-A Lacerta 3,0713,0062,5941.159C0.6625.301%D-27.212%C++23.3D--N/A58129.2h14.2D56D
NS-44L Blackhand 1,0079981,3340.748C-1.0747.379%B+50.701%B++11.5D-N/A3586.8h3.9B8.3B+
Thanatos VE70 2942883670.785C1.0348.073%B++18.75%B+10D--N/A2428.8h4.4C**9.2B+
Plasma Grenade 2452351235N/A233.1951.029%B+N/A470C20B++14150.5h3.6C+7C*
E540 Halberd 2831981198U196.1941.741%D-N/A32.5C+13.9C--3506.1h4.3B**10.2B+
NS-45 Pilot 1211192170.548C--1.2725.928%D--31.092%B7.7D*N/A2315.5h8.4D32.4D-
NS-AM7 Archer 1611112880.385C1.4364.684%B*7.207%D*3.1D-1.4D-1735.6h22C+34.1C+
Proximity Mine 8080302.667C-0.8537.595%DN/A47.1FN/A1661.7h2.5F6.6D**
Saron HRB 11277515.4A++13.5943.442%C+1.299%C29.6B13.5C2112.6h21.4C+49.2C+
M20 Basilisk 7256156U54.1942.211%C**5.357%C+18.1C5.2D1043.1h98.9C+234.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123121.1h
Nano-Armor Kit376211,74820.3h
M12 Kobalt02380h
Medical Applicator21189,4807.1h
Spitfire Auto-Turret41630.2h
Motion Spotter215381.2h
Deconstruction Tool04670.1h
Ammunition Package153110.3h
Medical Kit3840.1h
NS-10 Burster01150h
Nano-Repair Grenade02660.1h
Shield Recharging Field62160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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