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Praetor Preceptor Penia1[ONNE] Penia1
VS BR 86

KDR: 4.57

Score: 8.6m

Last Seen: Feb 11th, 2019 7:02 PM
- OFFLINE - 131.4 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Leader of AZ CLUB[ONNE] AZ CLUB
VS outfit on Miller

Members: 4
Level Progress (to 87): 7%
Level 100 Progress: 46% 448h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Betelgeuse 54-A Ghost Pulsar LSW NS-15M2 SVA-88 VX29 Polaris Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,803,491 MLG Score: 2241
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.002%20.951%6701210109,3844.225120.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.731%2.135A*0.042C+0.095C+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.576B+10.10.29C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.684%0.871%2990410183,100143150621.5278206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.799%0.238C++-0.674D0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.452B+350.339C**53.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.017%2.603%1908210201,26812149610.4793255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.321%1.085B**-0.01C+-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.40.73B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.747%0.121%1463110211,656101135816.2353122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.966D---1.077D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.93B*2.10.946B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.952%75.665%1463210201,578378154.1746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.103%1.039B**0.559B+-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+20.369C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AZ CLUB[ONNE] AZ CLUB
VS outfit on Miller

Members: 4
8.6m193.9%381 (22.9k)308 (18.5k)4.5747320,2024,4164.9884586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022237630.275%16.939%51306:208

18% Engineer37% Heavy Assault8% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2017 10:07 PMJul 23rd, 2017 9:06 PMFeb 14th, 2019 10:38 PM (2d) (PST)Feb 11th, 2019 3:19 PM (5d) (PST)Feb 11th, 2019 3:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9031347690.7210.1580.1221.6880.1492241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1778,03446,1434397101918,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
466.7h/19.4d 1,827 3,422 5,381 47.3k 192 1,494 4,175 25.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:639
Deaths:245
KDR:2.608
Accuracy:29.154% B**
HSR:14.241% D--
Pulsar C
B**
Kills:93
Deaths:29
KDR:3.207
Accuracy:29.967% B**
HSR:25.807% B+
Kills:732
Deaths (as Engineer):274
Deaths (to Engineers):717
KDR:2.67153
Kill Difference:458
Playtime:85.161 hours
Usage:18%
Score:1.872m
Score/min:366
Accuracy (listed only):29.561%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:1,568
Deaths:380
KDR:4.126
Accuracy:31.586% A
HSR:21.301% D*
Pulsar LSW
A++
Kills:1,157
Deaths:284
KDR:4.074
Accuracy:32.317% A++
HSR:21.608% C
NS-15M2
A+
Kills:1,156
Deaths:321
KDR:3.601
Accuracy:32.054% A+
HSR:18.512% D-
SVA-88
A++
Kills:1,156
Deaths:335
KDR:3.451
Accuracy:33.405% A++
HSR:20.069% D
VX29 Polaris
A++
Kills:1,154
Deaths:302
KDR:3.821
Accuracy:33.805% A++
HSR:19.844% C
Orion VS54
A*
Kills:1,154
Deaths:323
KDR:3.573
Accuracy:31.257% A*
HSR:24.870% C+
VE-H Maw
B+
Kills:333
Deaths:112
KDR:2.973
Accuracy:28.983% B+
HSR:21.922% C--
Flare VE6
A++
Kills:89
Deaths:25
KDR:3.560
Accuracy:32.015% A++
HSR:22.472% C
Kills:7,767
Deaths (as Heavy Assault):2,082
Deaths (to Heavy Assaults):1,137
KDR:3.73055
Kill Difference:5,685
Playtime:170.743 hours
Usage:37%
Score:3.253m
Score/min:318
Accuracy (listed only):31.928%
HSR (listed only):21.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:639
Deaths:245
KDR:2.608
Accuracy:29.154% B**
HSR:14.241% D--
VE-S Canis
B+
Kills:217
Deaths:72
KDR:3.014
Accuracy:29.602% B+
HSR:19.355% C+
Pulsar C
B**
Kills:93
Deaths:29
KDR:3.207
Accuracy:29.967% B**
HSR:25.807% B+
Kills:949
Deaths (as Light Assault):346
Deaths (to Light Assaults):709
KDR:2.74277
Kill Difference:603
Playtime:128.983 hours
Usage:28%
Score:2.704m
Score/min:349
Accuracy (listed only):29.574%
HSR (listed only):19.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,442
Deaths:429
KDR:3.361
Accuracy:42.232% B+
HSR:75.451% B++
NS-44 Commissioner
B++
Kills:668
Deaths:372
KDR:1.796
Accuracy:41.954% B++
HSR:25.449% B+
VE-S Canis
B+
Kills:217
Deaths:72
KDR:3.014
Accuracy:29.602% B+
HSR:19.355% C+
XM98
B+
Kills:136
Deaths:39
KDR:3.487
Accuracy:39.111% C**
HSR:77.941% B+
Kills:2,463
Deaths (as Infiltrator):912
Deaths (to Infiltrators):756
KDR:2.70066
Kill Difference:1,551
Playtime:35.937 hours
Usage:8%
Score:0.533m
Score/min:247
Accuracy (listed only):38.225%
HSR (listed only):49.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:412
Deaths:83
KDR:4.964
Accuracy:26.148% A++
HSR:14.806% D*
Quasar VM1
A*
Kills:398
Deaths:84
KDR:4.738
Accuracy:26.639% A*
HSR:21.357% B+
Comet VM2
A**
Kills:65
Deaths:22
KDR:2.955
Accuracy:46.945% B+
HSR:9.231% A**
Comet VM2
S
Kills:56
Deaths:20
KDR:2.800
Accuracy:48.876% B+
HSR:14.286% S
Kills:931
Deaths (as MAX Suit):104.500
Deaths (to MAX Suits):204
KDR:8.90909
Kill Difference:826.500
Playtime:11.405 hours
Usage:2%
Score:0.255m
Score/min:372
Accuracy (listed only):37.152%
HSR (listed only):14.920%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:996
V. Kills:260 382%
Deaths:31
KDR:32.129
Accuracy:67.059% A++
KPH:140.200 B**
VKPH:36.600 A+
Saron Laser Cannon
A++
Kills:975
V. Kills:839 116%
Deaths:192
KDR:5.078
Accuracy:36.234% B++
KPH:24.500 B**
VKPH:21.100 A++
Maelstrom Turbo Laser
S
Kills:597
V. Kills:327 182%
Deaths:61
KDR:9.787
Accuracy:40.730% A++
KPH:70.800 S
VKPH:38.800 M**
Light PPA
M
Kills:532
V. Kills:53 N/A
Deaths:40
KDR:13.300
Accuracy:47.618% B*
KPH:97 A+
VKPH:9.700 M
Antares LC
A*
Kills:292
V. Kills:171 170%
Deaths:26
KDR:11.231
Accuracy:36.336% B++
KPH:49.800 A*
VKPH:29.200 A++
Kills:3,392 (2,396 + 0)
Deaths:350
KDR:9.691
VKDR:4.714
Vehicle Kills:1,650
Kill Difference:3,042
Playtime:66.623 hours
Usage:14%
Score:1.203m
Score/min:301
Piloting Accuracy:36.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,656
V. Kills:1,220 136%
Deaths:74
KDR:22.378
Accuracy:25.747% D*
KPH:46 B++
VKPH:33.900 B++
Kills:1,656 (0 + 1,656)
Deaths:74
KDR:22.378
VKDR:16.486
Vehicle Kills:1,220
Kill Difference:1,582
Playtime:36.004 hours
Usage:8%
Score:0.746m
Score/min:345
Piloting Accuracy:N/A%
Gunner Accuracy:25.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:752
V. Kills:448 167%
Deaths:53
KDR:14.189
Accuracy:52.258% C+
KPH:29.600 B+
VKPH:17.600 B+
Supernova VPC
A+
Kills:516
V. Kills:41 N/A
Deaths:22
KDR:23.455
Accuracy:51.349% C++
KPH:72.500 A+
VKPH:5.800 C-
Kills:1,268 (1,268 + 0)
Deaths:75
KDR:16.907
VKDR:6.520
Vehicle Kills:489
Kill Difference:1,193
Playtime:32.539 hours
Usage:7%
Score:0.394m
Score/min:202
Driving Accuracy:51.349%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,8761,6567422.378A*17.8025.747%D*N/A46B++33.9B++34536h2.1A8.3B*
Betelgeuse 54-A 1,5841,5683804.126B0.4531.586%A21.301%D*61.3C+N/A14125.6h10.8C+34.2B+
Ghost 1,4561,4424293.361C*1.2142.232%B+75.451%B++54B+N/A12526.7h2B+4.8B+
Pulsar LSW 1,1691,1572844.074A*0.5032.317%A++21.608%C54.8B+N/A12921.1h11.2B+34.5B++
NS-15M2 1,1711,1563213.601B**0.9732.054%A+18.512%D-59.3B+N/A14119.5h10.5B++32.7B++
SVA-88 1,1681,1563353.451B*1.1233.405%A++20.069%D54.3BN/A12721.3h10.9B+32.8B++
VX29 Polaris 1,1681,1543023.821A*0.7533.805%A++19.844%C53.2BN/A16521.7h11.1B+32.8B++
Orion VS54 1,1681,1543233.573A+1.0031.257%A*24.87%C+61.7AN/A16718.7h9.7B**31.1B
Dual Photon Pods 1,2569963132.129M**27.5567.059%A++1.004%C140.3B**36.6A+5927.1h12.2B**18.2B**
Saron Laser Cannon 1,8149751925.078B**0.5036.234%B++N/A24.6B**21.1A++23539.7h70.8B*195.4B**
Supernova FPC 1,2007525314.189A9.6152.258%C+3.059%B+29.6B+17.6B+20325.4h4.2B*8B++
NS-44 Commissioner 6696683721.796B*2.7841.954%B++25.449%B+36.3C++N/A9818.4h2.8B**6.7B*
Solstice VE3 6526392452.608M1.9729.154%B**14.241%D--15.4C+N/A4341.6h12.2B++41.8B+
Maelstrom Turbo Laser 924597619.787M+5.2140.73%A++N/A71.1S38.9M**4098.4h34.9B**85.6B**
Light PPA 5855324013.3A++8.7347.618%B*1.504%B+96.7A+9.6M2315.5h12.3C**25.8B+
Supernova VPC 5575162223.455B**18.8851.349%C++1.938%B+72.7A+5.8C-2007.1h2.2B**4.2B*
Quasar VM1 427412834.964A+0.3926.148%A++14.806%D*46.3B*1.7A**1168.9h13.8C+52.6B++
S1 6694091552.639M*1.9459.031%C*2.934%C+34.7B++22A24311.8h5.2B*8.8B++
Quasar VM1 405398844.738A*0.1626.639%A*21.357%B+43.7A++N/A1089.1h14.8C*55.5B+
VE-H Maw 3403331122.973B**1.6028.983%B+21.922%C--61.7B1.3B**1375.4h9.6B+33.2B+
Antares LC 4632922611.231S6.6636.336%B++N/A49.5A*29A+3045.9h41.5B*114.1B**
VE-S Canis 223217723.014A+1.5629.602%B+19.355%C+57.1B+1.6A*1293.8h9B*30.3B+
Frag Grenade 1591581158N/A153.4346.497%C*N/A526.7C++3.3D14000.3h3.2B+7B+
Force-Blade 1441413,6930.038B+4.549.542%F4.255%C0.6C+N/A2235h1.8B++19D
XM98 137136393.487B*1.0939.111%C**77.941%B+41.2B+N/A993.3h1.9B**5B++
Pulsar C 9393293.207A1.3729.967%B**25.807%B+44.3B++N/A1282.1h9.9B+33B+
Flare VE6 8989253.56A*1.0132.015%A++22.472%C55.6B+N/A1561.6h9.6B+29.8B++
Comet VM2 6965222.955M1.6246.945%B+9.231%A**27.1M+1.7D*1092.4h13.8B*29.5B*
A30 Walker 10960160U55.4314.037%F-N/A20C*16.3B+2033h26.7A++189.9B**
Comet VM2 5756202.8A*1.7748.876%B+14.286%S25.5A*N/A742.2h16.3B**33.4B*
Hyena Missile Launcher 8352413U8.4335.208%BN/A74.3M+44.3M++7050.7h7.8M22.2A*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator17220.1h
Spawn Beacon2730.1h
NS-TMC-01 "His Regards"181695.4h
Nano-Armor Kit26116,7697.3h
Medical Kit3092,9988.1h
Recon Detection Device32750.7h

Check the help document for the dictionary if you want to learn more about words used here.


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