Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Harbinger Preceptor Penia1[ONNE] Penia1
VS BR 89

KDR: 4.95

Score: 10.5m

Last Seen: Sep 16th, 2019 8:09 PM
- OFFLINE - 77.7 hour(s)

Battle Rank 89 - Vanu Sovereignty on Miller - Outfit Leader of AZ CLUB[ONNE] AZ CLUB
VS outfit on Miller

Members: 3
Level Progress (to 90): 30%
Level 100 Progress: 55% 362h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Betelgeuse 54-A Ghost Antares LC Pulsar LSW SVA-88 NS-15M2 VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Penia1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,887,308 MLG Score: 2308
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.926%20.978%6701212029,5534.137290.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.69%2.103A*0.011C+0.114C+HEAD + (~5.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.573B+10.20.288C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.491%0.806%2947412104,096196191520.7919214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.683%0.331C**-0.719D-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.479B+340.357C**50

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.885%2.594%1510212121,2721524988.31373255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.258%1.062B**0.022C+-1.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.40.73B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.418%0.224%1667112132,236123170018.0323131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.919D---1.053D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.931B*2.20.945B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.277%75.131%1667312111,717389174.41388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%1.089B**0.534B+-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+20.364C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AZ CLUB[ONNE] AZ CLUB
VS outfit on Miller

Members: 3
10.5m180.9%387 (23.2k)342 (20.5k)4.9499923,8544,8195.4345389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214261131.558%15.021%47406:209

27% Engineer34% Heavy Assault8% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2017 10:07 PMJul 23rd, 2017 9:06 PMSep 19th, 2019 4:23 AM (16h) (PST)Sep 16th, 2019 4:10 PM (3d) (PST)Sep 16th, 2019 4:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0671289390.7810.1580.1171.7490.1862308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,0147,65356,36147971051120,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.2h/21.2d 2,335 3,583 6,204 53.4k 197 1,548 5,695 32.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:665
Deaths:273
KDR:2.436
Accuracy:29.119% B**
HSR:14.436% D--
Pulsar C
B**
Kills:93
Deaths:29
KDR:3.207
Accuracy:29.967% B**
HSR:25.807% B+
Kills:758
Deaths (as Engineer):302
Deaths (to Engineers):867
KDR:2.50993
Kill Difference:456
Playtime:135.395 hours
Usage:27%
Score:3.069m
Score/min:378
Accuracy (listed only):29.543%
HSR (listed only):20.121%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:1,624
Deaths:397
KDR:4.091
Accuracy:31.468% A
HSR:21.182% D*
Pulsar LSW
A++
Kills:1,166
Deaths:288
KDR:4.049
Accuracy:32.317% A++
HSR:21.527% C
SVA-88
A++
Kills:1,156
Deaths:335
KDR:3.451
Accuracy:33.405% A++
HSR:20.069% D
NS-15M2
A+
Kills:1,156
Deaths:321
KDR:3.601
Accuracy:32.054% A+
HSR:18.512% D-
VX29 Polaris
A++
Kills:1,155
Deaths:302
KDR:3.825
Accuracy:33.815% A++
HSR:19.827% C-
Orion VS54
A*
Kills:1,154
Deaths:323
KDR:3.573
Accuracy:31.257% A*
HSR:24.870% C+
VE-H Maw
B+
Kills:333
Deaths:112
KDR:2.973
Accuracy:28.983% B+
HSR:21.922% C--
Flare VE6
A++
Kills:90
Deaths:26
KDR:3.462
Accuracy:32.189% A++
HSR:23.333% C+
Kills:7,834
Deaths (as Heavy Assault):2,104
Deaths (to Heavy Assaults):1,194
KDR:3.72338
Kill Difference:5,730
Playtime:173.255 hours
Usage:34%
Score:3.296m
Score/min:317
Accuracy (listed only):31.936%
HSR (listed only):21.405%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:665
Deaths:273
KDR:2.436
Accuracy:29.119% B**
HSR:14.436% D--
VE-S Canis
C**
Kills:259
Deaths:86
KDR:3.012
Accuracy:28.741% C**
HSR:20.849% C++
Pulsar C
B**
Kills:93
Deaths:29
KDR:3.207
Accuracy:29.967% B**
HSR:25.807% B+
Kills:1,017
Deaths (as Light Assault):388
Deaths (to Light Assaults):749
KDR:2.62113
Kill Difference:629
Playtime:151.134 hours
Usage:30%
Score:3.246m
Score/min:358
Accuracy (listed only):29.276%
HSR (listed only):20.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,509
Deaths:454
KDR:3.324
Accuracy:42.446% B+
HSR:75.282% B++
NS-44 Commissioner
B+
Kills:702
Deaths:399
KDR:1.759
Accuracy:41.347% B+
HSR:25.499% B+
VE-S Canis
C**
Kills:259
Deaths:86
KDR:3.012
Accuracy:28.741% C**
HSR:20.849% C++
XM98
C**
Kills:148
Deaths:42
KDR:3.524
Accuracy:39.071% C**
HSR:77.027% C**
Parallax VX3
B**
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.027% B**
HSR:66.667% D*
Kills:2,678
Deaths (as Infiltrator):994
Deaths (to Infiltrators):799
KDR:2.69416
Kill Difference:1,684
Playtime:39.336 hours
Usage:8%
Score:0.580m
Score/min:246
Accuracy (listed only):39.526%
HSR (listed only):53.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:430
Deaths:88
KDR:4.886
Accuracy:26.334% A++
HSR:15.349% D--
Quasar VM1
A*
Kills:412
Deaths:89
KDR:4.629
Accuracy:26.825% A*
HSR:21.359% B+
Comet VM2
A**
Kills:65
Deaths:22
KDR:2.955
Accuracy:46.945% B+
HSR:9.231% A**
Comet VM2
S
Kills:56
Deaths:20
KDR:2.800
Accuracy:48.876% B+
HSR:14.286% S
Kills:963
Deaths (as MAX Suit):109.500
Deaths (to MAX Suits):213
KDR:8.79452
Kill Difference:853.500
Playtime:11.819 hours
Usage:2%
Score:0.266m
Score/min:375
Accuracy (listed only):37.245%
HSR (listed only):15.056%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A**
Kills:1,399
V. Kills:824 170%
Deaths:111
KDR:12.604
Accuracy:37.785% B**
KPH:53.200 A**
VKPH:31.300 A*
Maelstrom Turbo Laser
M*
Kills:1,149
V. Kills:636 180%
Deaths:107
KDR:10.738
Accuracy:42.386% A++
KPH:63.700 M*
VKPH:35.200 M++
Dual Photon Pods
A+
Kills:996
V. Kills:260 382%
Deaths:31
KDR:32.129
Accuracy:66.982% A++
KPH:140.200 B**
VKPH:36.600 A+
Saron Laser Cannon
A++
Kills:995
V. Kills:851 117%
Deaths:193
KDR:5.155
Accuracy:35.975% B++
KPH:24.400 B**
VKPH:20.800 A++
Light PPA
M++
Kills:956
V. Kills:101 N/A
Deaths:70
KDR:13.657
Accuracy:48.792% B**
KPH:101 A++
VKPH:10.700 M++
Photon A2A Missile Pods
B*
Kills:82
V. Kills:40 200%
Deaths:4
KDR:20.500
Accuracy:85.031% B*
KPH:57.300 C++
VKPH:27.900 C--
Kills:5,577 (4,499 + 0)
Deaths:516
KDR:10.808
VKDR:5.256
Vehicle Kills:2,712
Kill Difference:5,061
Playtime:103.179 hours
Usage:20%
Score:1.983m
Score/min:320
Piloting Accuracy:48.792%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,236
V. Kills:1,529 146%
Deaths:109
KDR:20.514
Accuracy:26.418% D*
KPH:46.900 B+
VKPH:32 B+
Kills:2,236 (0 + 2,236)
Deaths:109
KDR:20.514
VKDR:14.028
Vehicle Kills:1,529
Kill Difference:2,127
Playtime:47.720 hours
Usage:9%
Score:0.945m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:26.418%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:756
V. Kills:450 168%
Deaths:53
KDR:14.264
Accuracy:52.078% C+
KPH:29.400 B
VKPH:17.500 B+
Supernova VPC
A+
Kills:516
V. Kills:41 N/A
Deaths:22
KDR:23.455
Accuracy:51.349% C++
KPH:72.500 A+
VKPH:5.800 C--
Kills:1,272 (1,272 + 0)
Deaths:75
KDR:16.960
VKDR:6.547
Vehicle Kills:491
Kill Difference:1,197
Playtime:32.806 hours
Usage:6%
Score:0.397m
Score/min:202
Driving Accuracy:51.349%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,7652,23610920.514A++15.5626.418%D*N/A46.9B+32.1B+33047.7h2.2A8.3B++
Betelgeuse 54-A 1,6411,6243974.091B+0.8631.468%A21.182%D*60.8C+N/A14126.7h10.8C+34.5B+
Ghost 1,5231,5094543.324C**1.6342.446%B+75.282%B++54.5B++N/A12727.7h2B+4.8B+
Antares LC 2,2231,39911112.604S7.6537.785%B**N/A53.2A**31.3A*35626.3h45.8B*121.2B**
Pulsar LSW 1,1781,1662884.049A*0.9032.317%A++21.527%C54.7B+N/A12921.3h11.2B+34.6B*
SVA-88 1,1681,1563353.451B*1.5033.405%A++20.069%D54.3BN/A12721.3h10.9B+32.8B*
NS-15M2 1,1711,1563213.601B**1.3532.054%A+18.512%D-59.3B+N/A14219.5h10.5B++32.7B*
VX29 Polaris 1,1691,1553023.825A*1.1233.815%A++19.827%C-53.2BN/A16521.7h11.1B+32.8B++
Orion VS54 1,1681,1543233.573A1.3831.257%A*24.87%C+61.7AN/A16818.7h9.7B**31.1B+
Maelstrom Turbo Laser 1,7851,14910710.738M++5.7942.386%A++N/A63.5M*35.1M++37918.1h38.7B**91.3B**
Dual Photon Pods 1,2569963132.129M**27.1866.982%A++1.004%C140.3B**36.6A+5947.1h12.2B**18.2B**
Saron Laser Cannon 1,8469951935.155B**0.2135.975%B++N/A24.4B**20.9A++23940.8h70.9B*197.2B*
Light PPA 1,0579567013.657A++8.7148.792%B**1.255%C+100.6A++10.6M++2489.5h12.8C*26.1B
Supernova FPC 1,2067565314.264B**9.3152.078%C+3.042%B+29.4B17.5B+20225.7h4.2B++8.1B++
NS-44 Commissioner 7067023991.759B++3.1941.347%B+25.499%B+34.2C+N/A9220.5h2.8B**6.9B*
Solstice VE3 6806652732.436A**2.5129.119%B**14.436%D--12.6CN/A3552.9h12.5B++42.8B+
Supernova VPC 5575162223.455B**18.5151.349%C++1.938%B+72.7A+5.8C--2007.1h2.2A4.2B**
Quasar VM1 446430884.886A+0.0626.334%A++15.349%D--46.2B*1.7A++1159.3h13.7C++52.2B++
S1 6804161572.65M*2.3058.805%C*2.885%C++34.4B++21.8A24312.1h5.3B++8.9B++
Quasar VM1 420412894.629A*0.3226.825%A*21.359%B+43.4A++N/A1089.5h14.9C*55.4B+
VE-H Maw 3403331122.973A1.9828.983%B+21.922%C--61.7B+1.3B*1405.4h9.6B+33.2B+
VE-S Canis 266259863.012A++1.9428.741%C**20.849%C++57.6B+1.6A++1314.5h9.2B*31.8B+
Frag Grenade 1641631163N/A158.0546.201%C++N/A543.3C*3.3D14350.3h3.2B+6.9B+
XM98 150148423.524B*1.4339.071%C**77.027%C**42.3B++N/A983.5h1.9B**4.9B++
Force-Blade 1481453,8720.037B+4.918.68%F-4.138%C0.6C+N/A1254.8h1.8B++20.7D
Pulsar C 9393293.207B**1.7429.967%B**25.807%B+44.3B++N/A1292.1h9.9B++33B++
Flare VE6 9090263.462A*1.4932.189%A++23.333%C+56.3B+N/A1561.6h9.8B+30.4B++
A30 Walker 14784184U79.0514.823%F-N/A24.7B18.5B++3563.4h25.8A++174.4A
Photon A2A Missile Pods 12282420.5M++15.5585.031%B*N/A58.6C++28.6C-3691.4h15.2F**17.8F*
Hyena Missile Launcher 1247989.875S4.9336.407%B+N/A60.8A*34.6A*5371.3h8.7A**23.9A++
Comet VM2 6965222.955M1.9946.945%B+9.231%A**27.1M+1.7D*1092.4h13.8B*29.5B*
Parallax VX3 6160134.615B+0.3346.027%B**66.667%D*46.2B**N/A1121.3h2.3C+5B+
Comet VM2 5756202.8A*2.1548.876%B+14.286%S25.5A**N/A742.2h16.3B*33.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3770.2h
NS-TMC-01 "His Regards"181695.4h
Medical Applicator17360.1h
Ammunition Package9560.1h
Nano-Armor Kit47141,15610.2h
Medical Kit3273,0868.5h
Nano-Repair Grenade0810h
Recon Detection Device32810.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 2.69s on queries, 2.06s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.