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Harbinger Preceptor Penia1[ONNE] Penia1
VS BR 88

KDR: 4.9

Score: 10m

Last Seen: Jul 7th, 2019 7:02 PM
- OFFLINE - 18.2 hour(s)

Battle Rank 88 - Vanu Sovereignty on Miller - Outfit Leader of AZ CLUB[ONNE] AZ CLUB
VS outfit on Miller

Members: 1
Level Progress (to 89): 29%
Level 100 Progress: 53% 387h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Betelgeuse 54-A Ghost Pulsar LSW NS-15M2 SVA-88 VX29 Polaris Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,896,065 MLG Score: 2315
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.953%20.93%6691212029,5274.143980.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.712%2.103A*0.011C+0.114C+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.573B+10.20.288C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.483%0.81%3120412104,073185190522.0162214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.684%0.331C**-0.719D-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.20.479B+34.10.357C**50.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.918%2.594%1541212121,2721504988.48255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%1.062B**0.022C+-1.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.40.73B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.254%0.182%1712112132,198118168018.6271131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.919D---1.053D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.931B*2.20.945B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.228%75.298%1712312111,676382174.37598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%1.089B**0.534B+-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+20.364C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AZ CLUB[ONNE] AZ CLUB
VS outfit on Miller

Members: 1
10m178.1%381 (22.9k)336 (20.2k)4.900723,2444,7435.3729788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214258131.305%15.247%47706:178

25% Engineer35% Heavy Assault8% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2017 10:07 PMJul 23rd, 2017 9:06 PMJul 15th, 2019 1:21 PM (2d) (PST)Jul 7th, 2019 5:07 PM (10d) (PST)Jul 7th, 2019 3:02 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0521309220.7810.1590.1191.7150.1822315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,1317,81855,313471071031120,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496h/20.7d 2,240 3,544 6,041 51k 195 1,545 5,416 31.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:665
Deaths:273
KDR:2.436
Accuracy:29.119% B**
HSR:14.436% D--
Pulsar C
B**
Kills:93
Deaths:29
KDR:3.207
Accuracy:29.967% B**
HSR:25.807% B+
Kills:758
Deaths (as Engineer):302
Deaths (to Engineers):834
KDR:2.50993
Kill Difference:456
Playtime:124.859 hours
Usage:25%
Score:2.702m
Score/min:361
Accuracy (listed only):29.543%
HSR (listed only):20.121%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:1,620
Deaths:396
KDR:4.091
Accuracy:31.493% B**
HSR:21.173% D*
Pulsar LSW
A++
Kills:1,166
Deaths:288
KDR:4.049
Accuracy:32.317% A++
HSR:21.527% C
NS-15M2
A+
Kills:1,156
Deaths:321
KDR:3.601
Accuracy:32.054% A+
HSR:18.512% D-
SVA-88
A++
Kills:1,156
Deaths:335
KDR:3.451
Accuracy:33.405% A++
HSR:20.069% D
VX29 Polaris
A++
Kills:1,155
Deaths:302
KDR:3.825
Accuracy:33.815% A++
HSR:19.827% C-
Orion VS54
A*
Kills:1,154
Deaths:323
KDR:3.573
Accuracy:31.257% A*
HSR:24.870% C+
VE-H Maw
B+
Kills:333
Deaths:112
KDR:2.973
Accuracy:28.983% B+
HSR:21.922% C--
Flare VE6
A++
Kills:90
Deaths:26
KDR:3.462
Accuracy:32.189% A++
HSR:23.333% C+
Kills:7,830
Deaths (as Heavy Assault):2,103
Deaths (to Heavy Assaults):1,182
KDR:3.72325
Kill Difference:5,727
Playtime:173.044 hours
Usage:35%
Score:3.291m
Score/min:317
Accuracy (listed only):31.939%
HSR (listed only):21.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:665
Deaths:273
KDR:2.436
Accuracy:29.119% B**
HSR:14.436% D--
VE-S Canis
B
Kills:242
Deaths:83
KDR:2.916
Accuracy:29.235% B
HSR:19.422% C+
Pulsar C
B**
Kills:93
Deaths:29
KDR:3.207
Accuracy:29.967% B**
HSR:25.807% B+
Kills:1,000
Deaths (as Light Assault):385
Deaths (to Light Assaults):746
KDR:2.5974
Kill Difference:615
Playtime:149.679 hours
Usage:30%
Score:3.182m
Score/min:354
Accuracy (listed only):29.440%
HSR (listed only):19.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,468
Deaths:441
KDR:3.329
Accuracy:42.394% B+
HSR:75.477% B++
NS-44 Commissioner
B++
Kills:697
Deaths:392
KDR:1.778
Accuracy:41.679% B++
HSR:25.395% B+
VE-S Canis
B
Kills:242
Deaths:83
KDR:2.916
Accuracy:29.235% B
HSR:19.422% C+
XM98
C**
Kills:148
Deaths:42
KDR:3.524
Accuracy:39.071% C**
HSR:77.027% C**
Parallax VX3
B**
Kills:60
Deaths:13
KDR:4.615
Accuracy:46.027% B**
HSR:66.667% D*
Kills:2,615
Deaths (as Infiltrator):971
Deaths (to Infiltrators):792
KDR:2.6931
Kill Difference:1,644
Playtime:38.525 hours
Usage:8%
Score:0.569m
Score/min:246
Accuracy (listed only):39.681%
HSR (listed only):52.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:430
Deaths:88
KDR:4.886
Accuracy:26.334% A++
HSR:15.349% D--
Quasar VM1
A**
Kills:412
Deaths:89
KDR:4.629
Accuracy:26.825% A**
HSR:21.359% B+
Comet VM2
A**
Kills:65
Deaths:22
KDR:2.955
Accuracy:46.945% B+
HSR:9.231% A**
Comet VM2
S
Kills:56
Deaths:20
KDR:2.800
Accuracy:48.876% B
HSR:14.286% S
Kills:963
Deaths (as MAX Suit):109.500
Deaths (to MAX Suits):211
KDR:8.79452
Kill Difference:853.500
Playtime:11.819 hours
Usage:2%
Score:0.266m
Score/min:375
Accuracy (listed only):37.245%
HSR (listed only):15.056%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M**
Kills:1,149
V. Kills:636 180%
Deaths:107
KDR:10.738
Accuracy:42.386% A*
KPH:63.700 M**
VKPH:35.200 M*
Antares LC
A**
Kills:1,007
V. Kills:593 170%
Deaths:92
KDR:10.946
Accuracy:37.667% B**
KPH:52.400 A**
VKPH:30.800 A*
Dual Photon Pods
A+
Kills:996
V. Kills:260 382%
Deaths:31
KDR:32.129
Accuracy:66.982% A++
KPH:140.200 A
VKPH:36.600 A+
Saron Laser Cannon
A++
Kills:988
V. Kills:847 117%
Deaths:193
KDR:5.119
Accuracy:35.971% B++
KPH:24.300 B**
VKPH:20.800 A++
Light PPA
M++
Kills:940
V. Kills:97 N/A
Deaths:69
KDR:13.623
Accuracy:48.878% B**
KPH:102.500 A++
VKPH:10.600 M++
Photon A2A Missile Pods
B**
Kills:76
V. Kills:38 195%
Deaths:4
KDR:19
Accuracy:85.083% B**
KPH:58.200 C*
VKPH:29.100 C-
Kills:5,156 (4,084 + 0)
Deaths:496
KDR:10.395
VKDR:4.982
Vehicle Kills:2,471
Kill Difference:4,660
Playtime:95.580 hours
Usage:19%
Score:1.761m
Score/min:307
Piloting Accuracy:48.878%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,198
V. Kills:1,511 145%
Deaths:108
KDR:20.352
Accuracy:26.254% D*
KPH:46.900 B+
VKPH:32.200 B+
Kills:2,198 (0 + 2,198)
Deaths:108
KDR:20.352
VKDR:13.991
Vehicle Kills:1,511
Kill Difference:2,090
Playtime:46.912 hours
Usage:9%
Score:0.918m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:26.254%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:756
V. Kills:450 168%
Deaths:53
KDR:14.264
Accuracy:52.122% C+
KPH:29.600 B+
VKPH:17.600 B+
Supernova VPC
A+
Kills:516
V. Kills:41 N/A
Deaths:22
KDR:23.455
Accuracy:51.349% C++
KPH:72.500 A+
VKPH:5.800 C--
Kills:1,272 (1,272 + 0)
Deaths:75
KDR:16.960
VKDR:6.547
Vehicle Kills:491
Kill Difference:1,197
Playtime:32.665 hours
Usage:7%
Score:0.397m
Score/min:202
Driving Accuracy:51.349%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,7092,19810820.352A++15.4526.254%D*N/A46.9B+32.2B+32646.9h2.2A8.3B++
Betelgeuse 54-A 1,6371,6203964.091B+0.8131.493%B**21.173%D*60.7C+N/A14026.7h10.9C+34.5B+
Ghost 1,4821,4684413.329C**1.5742.394%B+75.477%B++54B++N/A12527.2h2B+4.8B+
Pulsar LSW 1,1781,1662884.049A*0.8532.317%A++21.527%C54.7B+N/A12921.3h11.2B+34.6B*
NS-15M2 1,1711,1563213.601B**1.3032.054%A+18.512%D-59.3B+N/A14219.5h10.5B++32.7B*
SVA-88 1,1681,1563353.451B*1.4533.405%A++20.069%D54.3BN/A12721.3h10.9B+32.8B*
VX29 Polaris 1,1691,1553023.825A*1.0833.815%A++19.827%C-53.2BN/A16521.7h11.1B+32.8B++
Orion VS54 1,1681,1543233.573A1.3331.257%A*24.87%C+61.7AN/A16818.7h9.7B**31.1B+
Maelstrom Turbo Laser 1,7851,14910710.738M**5.8442.386%A*N/A63.5M**35.1M*37918.1h38.7B**91.3B**
Antares LC 1,6001,0079210.946S6.0537.667%B**N/A52.4A**30.9A*30719.2h44.3B**117.5B**
Dual Photon Pods 1,2569963132.129M**27.2366.982%A++1.004%C140.3A36.6A+5937.1h12.2B**18.2B**
Saron Laser Cannon 1,8359881935.119B**0.2235.971%B++N/A24.3B**20.8A++23640.7h71.2B*198B**
Light PPA 1,0379406913.623B**8.7248.878%B**1.277%C+102.2A++10.5M++2489.2h12.6C*25.7B+
Supernova FPC 1,2067565314.264A9.3652.122%C+3.042%B+29.6B+17.6B+20325.5h4.2B++8B++
NS-44 Commissioner 7016973921.778B++3.1241.679%B++25.395%B+35C++N/A9419.9h2.8B**6.8B*
Solstice VE3 6806652732.436A**2.4629.119%B**14.436%D--12.6C-N/A3552.8h12.5B+42.8B+
Supernova VPC 5575162223.455B**18.5551.349%C++1.938%B+72.7A+5.8C--2007.1h2.2B**4.2B*
Quasar VM1 446430884.886A+0.0126.334%A++15.349%D--46.2B*1.7A++1159.3h13.7C+52.2B++
S1 6804161572.65M*2.2558.873%C*2.885%C++34.7B++22A24312h5.2B++8.9B++
Quasar VM1 420412894.629A*0.2726.825%A**21.359%B+43.4A++N/A1089.5h14.9C++55.4B+
VE-H Maw 3403331122.973A1.9328.983%B+21.922%C--61.7B+1.3B*1385.4h9.6B+33.2B+
VE-S Canis 249242832.916A++1.9829.235%B19.422%C+55B+1.6A++1264.4h9.3B*31.7B+
Frag Grenade 1641631163N/A158.1046.181%C++N/A543.3C**3.3D14310.3h3.2B+6.9B+
XM98 150148423.524B*1.3839.071%C**77.027%C**42.3B**N/A983.5h1.9B**4.9B++
Force-Blade 1471443,8190.038B+4.869.107%F4.167%C0.6C+N/A1251.2h1.8B++19.8D
Pulsar C 9393293.207B**1.6929.967%B**25.807%B+44.3B++N/A1292.1h9.9B++33B++
Flare VE6 9090263.462A*1.4432.189%A++23.333%C+56.3B+N/A1561.6h9.8B+30.4B++
A30 Walker 14382182U77.1013.679%F-N/A24.8B+18.5B++2733.3h23.2A++169.5B**
Hyena Missile Launcher 1247989.875S4.9736.407%B+N/A60.8A*34.6A**5371.3h8.7M23.9A++
Photon A2A Missile Pods 11476419M+14.1085.083%B**N/A58.5C*29.2C3881.3h15.5T18.2F**
Comet VM2 6965222.955M1.9546.945%B+9.231%A**27.1M+1.7D*1092.4h13.8B*29.5B*
Parallax VX3 6160134.615B+0.2946.027%B**66.667%D*46.2B**N/A1121.3h2.3C+5B+
Comet VM2 5756202.8A*2.1048.876%B14.286%S25.5A*N/A742.2h16.3B**33.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3770.2h
NS-TMC-01 "His Regards"181695.4h
Medical Applicator17360.1h
Ammunition Package9510.1h
Nano-Armor Kit32138,4529.7h
Medical Kit3233,0778.4h
Nano-Repair Grenade0790h
Recon Detection Device32810.7h

Check the help document for the dictionary if you want to learn more about words used here.


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