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Snowblower Penia2[M0Sl] Penia2
TR BR 161

KDR: 5.77

Score: 62m

Last Seen: Apr 4th, 2018 6:13 PM
- OFFLINE - 124.9 hour(s)

Rank 161 (120) of the Terran Republic on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H M14 Banshee Hellfire Rocket Pods CAS30 Tank Buster M18 Needler M60-A Bulldog CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,039,581 MLG Score: 831
Fun Score: N/A
Cheeseburgers Flipped: 423TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.222%19.57%5332694913,7352.575963.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.662%1.247B**-0.094C+-0.731D-HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.497B+10.30.276C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.501%1.057%1384597017,8881786847010.0101211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.031%0.182C++-0.552D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.381C**38.10.262C*58.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.763%3.886%42369692,80589912163.11667230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.502%-0.188C0.665B+-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.433B8.40.324C*13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.526%0.827%30641895735,78711662183030.6921164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.095%-0.692D-0.915D--1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.728B++8.80.763B++22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.173%74.958%306459704,209815415.15809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.365%0.58B+0.523B+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.423B2.20.306C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.36%14.974%306429731,142433112.63741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.206%1.015B**0.181C++1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.695B+2.10.556B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62m211.8%401 (24.1k)356 (21.4k)5.766595,77016,6086.70039161 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR9751021328.261%7.638%21610:3226

22% Engineer8% Heavy Assault6% Infiltrator62% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMNov 3rd, 2017 7:28 PMApr 4th, 2018 11:10 PM (17d) (PST)Apr 4th, 2018 4:57 PM (17d) (PST)Apr 4th, 2018 2:13 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,025559700.5500.0950.0421.6110.211831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,4993,32758,1723363971321,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2903h/121d 15,510 7,315 25,646 280.7k 719 4,718 36,755 178.5m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
TAS-16 Blackjack
C++
Kills:986
Deaths:300
KDR:3.287
Accuracy:59.653% C+
HSR:14.807% C++
LC3 Jaguar
A+
Kills:570
Deaths:162
KDR:3.519
Accuracy:30.689% A+
HSR:17.368% C-
FA1 Barrage
C**
Kills:156
Deaths:118
KDR:1.322
Accuracy:36.444% C-
HSR:16.026% C**
T5 AMC
D-
Kills:116
Deaths:159
KDR:0.730
Accuracy:19.081% D-
HSR:12.069% D**
LC2 Lynx
D*
Kills:57
Deaths:56
KDR:1.018
Accuracy:17.704% D*
HSR:12.281% D**
AMR-66
B++
Kills:53
Deaths:18
KDR:2.944
Accuracy:31.406% B++
HSR:28.302% B+
Kills:4,223
Deaths (as Engineer):2,137
Deaths (to Engineers):4,802
KDR:1.97613
Kill Difference:2,086
Playtime:628.158 hours
Usage:22%
Score:15.145m
Score/min:402
Accuracy (listed only):30.705%
HSR (listed only):16.560%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,394
Deaths:486
KDR:2.868
Accuracy:26.563% B*
HSR:20.517% C
T9A "Butcher"
A
Kills:1,193
Deaths:324
KDR:3.682
Accuracy:30.416% A
HSR:21.375% D
T9 CARV
A++
Kills:1,165
Deaths:433
KDR:2.691
Accuracy:27.984% A++
HSR:21.202% C+
NS-15M2
B++
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:27.927% B++
HSR:18.362% D-
T32 Bull
B+
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:26.785% B+
HSR:20.362% C-
T16 Rhino
B**
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% B**
HSR:17.256% D
NSX Naginata
B**
Kills:454
Deaths:118
KDR:3.847
Accuracy:28.185% B**
HSR:25.991% C
T7 Mini-Chaingun
D**
Kills:122
Deaths:47
KDR:2.596
Accuracy:6.194% F--
HSR:7.377% D**
MG-H1 Watchman
C*
Kills:94
Deaths:28
KDR:3.357
Accuracy:24.989% C*
HSR:27.660% C+
T9 CARV-S
B+
Kills:79
Deaths:37
KDR:2.135
Accuracy:25.495% B+
HSR:21.519% C
Kills:7,979
Deaths (as Heavy Assault):2,840
Deaths (to Heavy Assaults):3,290
KDR:2.80951
Kill Difference:5,139
Playtime:223.496 hours
Usage:8%
Score:4.169m
Score/min:311
Accuracy (listed only):25.132%
HSR (listed only):20.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
TAS-16 Blackjack
C++
Kills:986
Deaths:300
KDR:3.287
Accuracy:59.653% C+
HSR:14.807% C++
LC3 Jaguar
A+
Kills:570
Deaths:162
KDR:3.519
Accuracy:30.689% A+
HSR:17.368% C-
SMG-46G Armistice
B++
Kills:251
Deaths:101
KDR:2.485
Accuracy:31.591% B++
HSR:10.359% D--
FA1 Barrage
C**
Kills:156
Deaths:118
KDR:1.322
Accuracy:36.444% C-
HSR:16.026% C**
T5 AMC
D-
Kills:116
Deaths:159
KDR:0.730
Accuracy:19.081% D-
HSR:12.069% D**
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
LC2 Lynx
D*
Kills:57
Deaths:56
KDR:1.018
Accuracy:17.704% D*
HSR:12.281% D**
Kills:4,512
Deaths (as Light Assault):2,302
Deaths (to Light Assaults):3,799
KDR:1.96003
Kill Difference:2,210
Playtime:1,809.681 hours
Usage:62%
Score:38.375m
Score/min:353
Accuracy (listed only):30.011%
HSR (listed only):14.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:38.341% C+
HSR:69.889% C*
RAMS .50M
B++
Kills:1,161
Deaths:235
KDR:4.940
Accuracy:42.180% B
HSR:84.410% B++
M77-B
C+
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C+
HSR:74.784% C+
NS-44 Commissioner
B++
Kills:1,155
Deaths:685
KDR:1.686
Accuracy:35.228% C+
HSR:26.926% B++
SR-7
B++
Kills:545
Deaths:101
KDR:5.396
Accuracy:47.170% B++
HSR:84.404% B++
SMG-46G Armistice
B++
Kills:251
Deaths:101
KDR:2.485
Accuracy:31.591% B++
HSR:10.359% D--
NSX Tomoe
B*
Kills:239
Deaths:79
KDR:3.025
Accuracy:33.663% B*
HSR:23.013% D*
TX2 Emperor
C
Kills:220
Deaths:145
KDR:1.517
Accuracy:24.042% D
HSR:18.182% C
TRAP-M1
B*
Kills:176
Deaths:83
KDR:2.120
Accuracy:34.852% B*
HSR:18.182% D-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
NS-357 Underboss
A*
Kills:81
Deaths:32
KDR:2.531
Accuracy:44.895% B**
HSR:34.568% A*
NS-AM7 Archer
B+
Kills:61
Deaths:70
KDR:0.871
Accuracy:42.406% F-
HSR:24.590% B+
NS-61 Emissary
D--
Kills:57
Deaths:38
KDR:1.500
Accuracy:22.241% D--
HSR:10.526% D--
Kills:6,364
Deaths (as Infiltrator):2,342
Deaths (to Infiltrators):2,084
KDR:2.71734
Kill Difference:4,022
Playtime:168.991 hours
Usage:6%
Score:2.561m
Score/min:253
Accuracy (listed only):35.296%
HSR (listed only):37.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C++
Kills:986
Deaths:300
KDR:3.287
Accuracy:59.653% C+
HSR:14.807% C++
NS-11A
B*
Kills:286
Deaths:129
KDR:2.217
Accuracy:29.020% B*
HSR:14.336% D-
SMG-46G Armistice
B++
Kills:251
Deaths:101
KDR:2.485
Accuracy:31.591% B++
HSR:10.359% D--
Cycler TRV
B*
Kills:221
Deaths:91
KDR:2.429
Accuracy:27.226% B*
HSR:13.575% D-
FA1 Barrage
C**
Kills:156
Deaths:118
KDR:1.322
Accuracy:36.444% C-
HSR:16.026% C**
SABR-13
B+
Kills:105
Deaths:33
KDR:3.182
Accuracy:28.524% B+
HSR:26.667% C**
T1 Cycler
B*
Kills:91
Deaths:41
KDR:2.220
Accuracy:26.171% B*
HSR:18.681% C
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
Kills:2,187
Deaths (as Combat Medic):895
Deaths (to Combat Medics):1,094
KDR:2.44358
Kill Difference:1,292
Playtime:23.508 hours
Usage:1%
Score:0.389m
Score/min:276
Accuracy (listed only):32.862%
HSR (listed only):15.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:807
Deaths:218
KDR:3.702
Accuracy:23.011% A
HSR:14.994% D--
MRC3 Mercy
A
Kills:775
Deaths:218
KDR:3.555
Accuracy:22.412% A
HSR:15.226% D--
M3 Pounder HEG
B++
Kills:442
Deaths:172
KDR:2.570
Accuracy:44.759% B++
HSR:3.846% B+
M3 Pounder HEG
B++
Kills:408
Deaths:171
KDR:2.386
Accuracy:46.922% B++
HSR:2.696% C
M2 Mutilator
A+
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A+
HSR:12.245% D**
M1 Heavy Cycler
A++
Kills:172
Deaths:66
KDR:2.606
Accuracy:22.035% A++
HSR:16.861% C+
Kills:2,849
Deaths (as MAX Suit):468.500
Deaths (to MAX Suits):657
KDR:6.08111
Kill Difference:2,380.500
Playtime:52.914 hours
Usage:2%
Score:1.392m
Score/min:438
Accuracy (listed only):30.087%
HSR (listed only):10.978%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:5,162
V. Kills:456 N/A
Deaths:382
KDR:13.513
Accuracy:37.050% A
KPH:95.700 A+
VKPH:8.500 A*
Hellfire Rocket Pods
A++
Kills:4,909
V. Kills:433 N/A
Deaths:153
KDR:32.085
Accuracy:58.704% B**
KPH:203.600 A++
VKPH:18 B
M18 Needler
A++
Kills:3,033
V. Kills:3,300 92%
Deaths:786
KDR:3.859
Accuracy:35.406% B+
KPH:19.100 B*
VKPH:20.800 A++
Hornet Missiles
B**
Kills:1,521
V. Kills:537 283%
Deaths:72
KDR:21.125
Accuracy:66.560% B++
KPH:133.100 B**
VKPH:47 B+
M18 Rotary
A++
Kills:1,322
V. Kills:1,163 114%
Deaths:356
KDR:3.713
Accuracy:39.628% A
KPH:24.400 B**
VKPH:21.400 A++
M18 Locust
A
Kills:591
V. Kills:670 88%
Deaths:153
KDR:3.863
Accuracy:35.489% B+
KPH:23.100 B+
VKPH:26.200 A
Coyote Missiles
A+
Kills:255
V. Kills:184 138%
Deaths:18
KDR:14.167
Accuracy:60.371% B**
KPH:71.500 C++
VKPH:51.600 A+
Tomcat A2AM Pods
C-
Kills:52
V. Kills:51 100%
Deaths:7
KDR:7.429
Accuracy:86.193% B**
KPH:30.800 C-
VKPH:30.200 C-
Kills:16,845 (10,108 + 0)
Deaths:1,927
KDR:8.742
VKDR:3.526
Vehicle Kills:6,794
Kill Difference:14,918
Playtime:333.299 hours
Usage:11%
Score:7.288m
Score/min:364
Piloting Accuracy:35.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:18,335
V. Kills:17,388 105%
Deaths:1,498
KDR:12.240
Accuracy:18.331% F-
KPH:29.300 C+
VKPH:27.800 B
CAS30 Tank Buster
B*
Kills:3,462
V. Kills:3,040 114%
Deaths:720
KDR:4.808
Accuracy:50.939% B+
KPH:13.300 B*
VKPH:11.700 B+
L105 Zephyr
A+
Kills:1,574
V. Kills:158 N/A
Deaths:46
KDR:34.217
Accuracy:51.409% B**
KPH:94 A+
VKPH:9.400 B+
AP30 Shredder
A
Kills:710
V. Kills:766 93%
Deaths:69
KDR:10.290
Accuracy:28.332% C+
KPH:29.500 C+
VKPH:31.900 A
Dual-75 Duster
B**
Kills:459
V. Kills:22 N/A
Deaths:22
KDR:20.864
Accuracy:44.626% B++
KPH:99.300 B**
VKPH:4.800 C
Kills:24,540 (3,462 + 21,078)
Deaths:2,355
KDR:10.420
VKDR:9.076
Vehicle Kills:21,374
Kill Difference:22,185
Playtime:930.385 hours
Usage:32%
Score:17.557m
Score/min:315
Piloting Accuracy:50.939%
Gunner Accuracy:44.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:540
V. Kills:238 226%
Deaths:60
KDR:9
Accuracy:45.908% D*
KPH:40.800 A
VKPH:18 C+
L100 Python HESH
C+
Kills:257
V. Kills:29 N/A
Deaths:25
KDR:10.280
Accuracy:46.154% C
KPH:57.200 C+
VKPH:6.500 C
Skyguard
B**
Kills:86
V. Kills:53 159%
Deaths:11
KDR:7.818
Accuracy:34.702% B**
KPH:17 B**
VKPH:10.500 B+
Kills:883 (883 + 0)
Deaths:96
KDR:9.198
VKDR:3.333
Vehicle Kills:320
Kill Difference:787
Playtime:22.777 hours
Usage:1%
Score:0.385m
Score/min:282
Driving Accuracy:34.702%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,154
V. Kills:734 157%
Deaths:130
KDR:8.877
Accuracy:43.271% C+
KPH:40 B**
VKPH:25.500 B**
E540 Halberd
A*
Kills:835
V. Kills:487 171%
Deaths:62
KDR:13.468
Accuracy:53.482% A++
KPH:41.600 A++
VKPH:24.300 A*
P2-120 HESH
B+
Kills:580
V. Kills:72 N/A
Deaths:32
KDR:18.125
Accuracy:36.071% D
KPH:66.900 B+
VKPH:8.300 C+
P525 Marauder
B**
Kills:215
V. Kills:10 N/A
Deaths:13
KDR:16.539
Accuracy:28.702% B**
KPH:87.100 B+
VKPH:4 C++
P2-120 HEAT
A*
Kills:188
V. Kills:90 207%
Deaths:11
KDR:17.091
Accuracy:43.826% C*
KPH:39.400 B**
VKPH:18.900 A*
G30 Vulcan
A++
Kills:156
V. Kills:113 137%
Deaths:12
KDR:13
Accuracy:42.238% A++
KPH:37.200 A++
VKPH:27 A++
MR11 Gatekeeper
B+
Kills:64
V. Kills:57 110%
Deaths:13
KDR:4.923
Accuracy:45.311% B++
KPH:24.100 B+
VKPH:21.400 B+
Kills:3,192 (1,922 + 1,270)
Deaths:273
KDR:11.692
VKDR:5.725
Vehicle Kills:1,563
Kill Difference:2,919
Playtime:71.633 hours
Usage:2%
Score:1.891m
Score/min:440
Driving Accuracy:43.826%
Gunner Accuracy:45.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:6,439
V. Kills:369 N/A
Deaths:289
KDR:22.280
Accuracy:37.422% B+
KPH:134.800 B+
VKPH:7.700 B+
G20 Vulcan-H
A++
Kills:887
V. Kills:466 190%
Deaths:107
KDR:8.290
Accuracy:52.940% B++
KPH:70.700 A++
VKPH:37.200 B*
M40 Fury-H
C**
Kills:182
V. Kills:25 N/A
Deaths:17
KDR:10.706
Accuracy:44.438% C**
KPH:75.500 C
VKPH:10.400 C-
M12 Kobalt-H
C
Kills:145
V. Kills:3 N/A
Deaths:8
KDR:18.125
Accuracy:20.535% C
KPH:99.300 C
VKPH:2.100 D-
G30 Walker
A*
Kills:67
V. Kills:31 209%
Deaths:2
KDR:33.500
Accuracy:43.232% A
KPH:48.100 A*
VKPH:22.200 A
Kills:7,720 (0 + 7,720)
Deaths:423
KDR:18.251
VKDR:2.113
Vehicle Kills:894
Kill Difference:7,297
Playtime:65.559 hours
Usage:2%
Score:1.483m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:43.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B++
VKPH:13.100 B
M40 Fury
B*
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.113% B
KPH:67.800 B*
VKPH:13.500 B*
M12 Kobalt
C*
Kills:309
V. Kills:5 N/A
Deaths:12
KDR:25.750
Accuracy:15.043% C-
KPH:72 C*
VKPH:1.200 D-
M12 Kobalt
C++
Kills:131
V. Kills:7 N/A
Deaths:3
KDR:43.667
Accuracy:15.983% C
KPH:62.800 C
VKPH:3.400 C++
M20 Basilisk
B*
Kills:85
V. Kills:31 266%
Deaths:7
KDR:12.143
Accuracy:44.584% B*
KPH:27.700 B++
VKPH:10.100 B++
Kills:3,459 (0 + 3,459)
Deaths:162
KDR:21.352
VKDR:3.679
Vehicle Kills:596
Kill Difference:3,297
Playtime:51.035 hours
Usage:2%
Score:1.415m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:44.584%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:436
V. Kills:24 N/A
Deaths:151
KDR:2.887
Accuracy:50.706% B*
KPH:43.400 C
VKPH:2.400 B
M40 Fury-F
B+
Kills:83
V. Kills:10 N/A
Deaths:42
KDR:1.976
Accuracy:34.589% D*
KPH:32.700 B+
VKPH:3.900 C-
Kills:519 (519 + 0)
Deaths:193
KDR:2.689
VKDR:0.176
Vehicle Kills:34
Kill Difference:326
Playtime:12.591 hours
Usage:0%
Score:0.081m
Score/min:107
Driving Accuracy:34.589%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:2,056
V. Kills:141 N/A
Deaths:38
KDR:54.105
Accuracy:45.440% A*
KPH:153.300 A++
VKPH:10.500 A+
M20 Wyvern
A*
Kills:547
V. Kills:255 214%
Deaths:27
KDR:20.259
Accuracy:46.700% B**
KPH:57.100 A*
VKPH:26.600 A+
Pelter Rocket Pod
A+
Kills:78
V. Kills:25 300%
Deaths:2
KDR:39
Accuracy:60.102% A+
KPH:106.200 A+
VKPH:34.100 A+
Kills:2,681 (0 + 2,681)
Deaths:67
KDR:40.015
VKDR:6.284
Vehicle Kills:421
Kill Difference:2,614
Playtime:23.728 hours
Usage:1%
Score:0.597m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:60.102%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 35,72318,3351,49812.24B*6.4718.331%F-N/A29.3C+27.8B341625.3h2.3A12.6C++
P525 Marauder-H 6,8086,43928922.28B+16.5137.422%B+N/A134.7B+7.7B+35147.8h5.4B+14.4B+
M14 Banshee 5,6185,16238213.513B**7.7537.05%A1.182%C+95.8A+8.5A*33553.9h16.9B+45.6B+
Hellfire Rocket Pods 5,3424,90915332.085M26.3258.704%B**N/A203.7A++18B70624.1h10.5A18B*
CAS30 Tank Buster 6,5023,4627204.808A++0.9650.939%B+N/A13.3B*11.7B+239259.7h33.1B+64.9B*
M18 Needler 6,3333,0337863.859B++1.9135.406%B+1.319%D19.1B*20.8A++315158.7h106.1B++299.6B++
M60-A Bulldog 2,3352,1078923.674A*17.9143.352%B++1.424%C+38.2C++4.1C23555.2h4.4B**10.1B**
CAS 14-E 2,1972,0563854.105A++48.3445.44%A*1.508%C153.4A++10.5A+38713.4h18.8B++41.5B**
L105 Zephyr 1,7321,5744634.217A28.4551.409%B**N/A94.3A+9.5B+42116.7h4.6B*9B*
M40 Fury 1,8401,5616524.015A++18.2541.719%B++N/A72.9B++13C**49521.4h11.3B+27.2B++
Hornet Missiles 2,0581,5217221.125A++15.3666.56%B++1.512%C133.4B**47.1B+68811.4h6B*9B**
MSW-R 1,4031,3944862.868C**2.9026.563%B*20.517%C51.1B+N/A15027.3h9.7B*36.6B++
M40 Fury 1,6471,3737518.307A12.5438.113%B1.238%D68B*13.6B*49220.2h10.9B+28.5B+
M18 Rotary 2,4851,3223563.713B*2.0539.628%A1.589%D24.3B**21.4A++31154.3h81B*204.4B**
T9A "Butcher" 1,2091,1933243.682B*2.0830.416%A21.375%D57.9C+N/A14120.6h10.3B+34B*
TSAR-42 1,1851,1694282.731C+3.0438.341%C+69.889%C*42.7C*N/A13927.4h2.1B+5.5C**
T9 CARV 1,1751,1654332.691B+3.0827.984%A++21.202%C+49.6B**N/A19623.5h11.6B++41.3B*
RAMS .50M 1,1651,1612354.94B+0.8342.18%B84.41%B++49.8AN/A12623.3h1.7B*4.1B++
NS-15M2 1,1671,1605102.275C**3.4927.927%B++18.362%D-58.3BN/A23119.9h10.5B+37.5B+
T32 Bull 1,1611,1594462.599B*3.1726.785%B+20.362%C-59.1B++N/A14719.6h10.4B++38.7B+
T16 Rhino 1,1721,1594112.82A+2.9526.783%B**17.256%D46.2B+N/A10925.1h12.3B45.8B+
M77-B 1,1721,1582634.403B*1.3637.973%C+74.784%C+41.1B*N/A12528.2h2B++5.2B+
HC1 Cougar 1,2031,1563763.074A++2.6928.036%B++18.166%D17.4C--N/A5066.5h10.2B+36.2B+
NS-44 Commissioner 1,1711,1556851.686B+4.0835.228%C+26.926%B++22.9C--N/A7050.4h3.2B++9.2B+
P2-120 AP 1,8881,1541308.877B+3.1143.271%C+5.113%B+40.1B**25.5B**55128.8h6.1B++14.1B++
NS-11C 1,1701,1299481.191C++4.5822.631%C13.463%D--5.5D--N/A21204.6h12.2B+54.1B
TAS-16 Blackjack 9969863003.287A++2.4859.653%C+14.807%C++52.2B+N/A14118.9h2B*3.4B+
G20 Vulcan-H 1,3538871078.29A+2.5252.94%B++2.368%C--71A++37.3B*50812.5h63.9B**120.7A
E540 Halberd 1,3228356213.468B**7.7053.482%A++2.395%D41.5A++24.2A*39320.1h5B++9.3B**
MRC3 Mercy 8158072183.702B++2.0623.011%A14.994%D--45.1B**N/A11917.9h16B*69.6B*
MRC3 Mercy 7907752183.555B+2.2122.412%A15.226%D--43.3B**N/A11917.9h16B++71.4B*
AP30 Shredder 1,4767106910.29C++4.5228.332%C+N/A29.6C+31.9A37124h72.1C*254.4C**
C-4 1,1386825001.364C+4.4018.48%D*N/A7.2F4.8F6694.2h1.5C++8.1C-
M12 Kobalt 6526271933C+27.2323.053%C**14.354%D95C3.8C2146.6h16.2C*70.1B
M18 Locust 1,2615911533.863B**1.9035.489%B+2.538%B23.1B+26.2A31125.6h99.4C++280B+
M40 Fury 6875812029.05B++23.2850.075%C++N/A88C+16.1C2916.6h9.2B+18.3B+
P2-120 HESH 6525803218.125C++12.3636.071%D1.207%C**66.7B+8.3C+2418.7h4.2B+11.6C*
LC3 Jaguar 5935701623.519A2.2530.689%A+17.368%C-43.5B+1.8S12113.1h11B++35.7B*
M20 Wyvern 8025472720.259M*14.4946.7%B**N/A57A*26.6A+4629.6h42.8B**91.7B**
SR-7 5485451015.396C**0.3747.17%B++84.404%B++55.1B*N/A1309.9h1.7B*3.7B++
L100 Python AP 778540609A+3.2345.908%D*5.37%B**40.9A18C+29613.2h3.9B*8.4B*
A30 Walker 1,286520588.966S3.2016.302%D--N/A12.1C+17.8B+28743h65.1B**399.4B*
NS Decimator 7904942631.878B**3.8947.874%F1.822%C--26.1C--15.7C+19218.9h4B+8.3C++
Dual-75 Duster 4814592220.864B+15.1044.626%B++N/A99.8B**4.8C2954.6h3.9B**8.8B**
NSX Naginata 4594541183.847A++1.9228.185%B**25.991%C58.2B+N/A1427.8h10.9C**38.6B+
M3 Pounder HEG 5274421722.57B+3.2044.759%B++3.846%B+24.2B++4.6B++15418.3h14.3B+32B+
S12 Renegade 4604361512.887C++2.8850.706%B*4.358%C43.2C2.4B10410.1h2.4B++4.7B**
M3 Pounder HEG 5084081712.386B+3.3846.922%B++2.696%C22.3C*5.5B*14918.3h16.3C*34.8B+
M20 Drake 7043711230.917M++25.1514.466%F1.348%D--19.8C17.8C**21518.7h15.7A+108.4B*
M60-A Bulldog 383343749B+43.2363.498%A++2.915%B+90.3A*10.5A*3713.8h5.5C**8.6B*
M12 Kobalt 3143091225.75B*19.9815.043%C-18.77%C++71.9C*1.2D-2514.3h13.7B*90.9B+
M60-A Bulldog 334308651.333B+45.5765.119%A++3.571%B*102.7M+8.7A++4203h4.7B*7.2B**
NS-11A 2872861292.217B++3.5529.02%B*14.336%D-46.1B+N/A1286.2h12.2B+42.1B++
Tank Mine 471281704.014B++1.7597.879%SN/A52D--35.2D--8075.4h3.4F--3.5A+
L100 Python HESH 2862572510.28C+4.5146.154%C2.335%B+57.1C+6.4C2034.5h2.8B+6.1C**
Coyote Missiles 4392551814.167S8.4060.371%B**N/A70.8C++51.1A+7313.6h30.9B++51.2B*
Sticky Grenade 2542531253N/A247.2351.701%C+N/A843.3C3.3D-32960.3h1.8B+3.5B
SMG-46G Armistice 2522511012.485B**3.2831.591%B++10.359%D--44.8C+N/A1395.6h11.7B+36.9B+
M2 Mutilator 247245922.663B+3.1021.382%A+12.245%D**38.9B**N/A1596.3h11.9A+55.6B**
NSX Tomoe 240239793.025B*2.7433.663%B*23.013%D*35.1CN/A886.8h14C+41.5B
Cycler TRV 223221912.429B*3.3427.226%B*13.575%D-58.2AN/A1723.8h10.7B*39.4B*
TX2 Emperor 2242201451.517B+4.2524.042%D18.182%C23.2CN/A879.5h7.1B*29.6C++
P525 Marauder 2252151316.538C+10.7728.702%B**N/A86B+4C++2172.5h6.7C+23.4B+
P2-120 HEAT 2781881117.091A11.3243.826%C*3.723%C**39.2B**18.8A*4164.8h8C+18.3C++
M40 Fury-H 2071821710.706C+4.9444.438%C**N/A75.8C10.4C-2962.4h8C*18B+
TRAP-M1 180176832.12B+3.6534.852%B*18.182%D-41.9C++1A*1334.2h8.2B+23.4B++
Hyena Missile Launcher 2811741313.385S7.6227.961%DN/A21.8B13.4C++4868h12.2A++43.6A
M1 Heavy Cycler 172172662.606B*3.1622.035%A++16.861%C+32.5B**N/A1485.3h13.4B**60.8B*
Hunter QCX 3041613670.439C5.3316.056%F9.938%D*1.8D*1.6C+1389h8.2C+51D--
FA1 Barrage 1571561181.322C*4.4436.444%C-16.026%C**19C--N/A1118.2h2.9A+8B++
G30 Vulcan 2691561213A**7.2342.238%A++3.846%C+37.1A++26.9A++4954.2h84.6C**200.3B*
M12 Kobalt-H 148145818.125C+12.3620.535%C15.862%C+96.7C2D--2621.5h13.6B+66.1B
Chainblade 1741404,6800.03C*5.7412.559%D**1.429%D0.3C-N/A1435.6h3.3C25.9D--
M12 Kobalt 138131343.667A++37.9015.983%C13.741%D--62.4C3.3C+3762.1h18.1C+113C++
Frag Grenade 1311301130N/A124.2346.443%C*N/A433.3C3.3D21360.3h3.6C++7.8C**
T7 Mini-Chaingun 126122472.596A++3.176.194%F--7.377%D**32.1C+1.1B+1813.8h14.7C*237.1D**
Spear Anti-Vehicle Phalanx Turret 224121717.286A++11.5245.684%C**7.438%A+36.7C+31.2B*3923.3h10.2C22.3C+
Rocklet Rifle 233121661.833A*3.9338.979%FN/A10.1D*9.3D**6912h20.4B**52.5B++
T5 AMC 1191161590.73C5.0419.081%D-12.069%D**4.7D*N/A2724.7h16.9C-88.7C--
A30 Walker 243106234.609C++1.1628.551%C*N/A10.9C**14.1B*1739.7h185.4B+649.5B+
SABR-13 108105333.182B*2.5828.524%B+26.667%C**43.8B+1.3M1442.4h9.8B++34.3B++
Auraxium Slasher 1081032,8410.036C+5.7312.708%D**1.942%D-0.4C-N/A1250.3h2B15.7C--
MG-H1 Watchman 9494283.357B**2.4124.989%C*27.66%C+36.2C-N/A1082.6h11.9B++47.7B+
T1 Cycler 9291412.22B*3.5526.171%B*18.681%C39.6B++N/A3732.3h11.2B**42.7B*
NS-7 PDW 9291821.11C++4.6624.268%C+12.088%D-21.7CN/A1334.2h13.2B+54.4C*
Skyguard 13986117.818M2.0534.702%B**1.163%D--16.9B**10.4B+3125.1h115.5B++332.9B**
M20 Basilisk 11685712.143M**6.3844.584%B*3.529%D--27.4B++10B++3833.1h77B+172.8B++
M40 Fury-F 9383421.976C*3.7934.589%D*1.205%C++33.2B+4C1162.5h5.4B++15.7B++
MAX Punch 84825150.159B5.6139.888%CN/A1.7C+N/A648.5h1.7C++4.3C++
NS-357 Underboss 8381322.531A+3.2444.895%B**34.568%A*67.5B*1.7M+1851.2h3.4B*7.6B*
T9 CARV-S 8479372.135B3.6325.495%B+21.519%C37.6C2.4S1522.1h11.4C**44.7B+
Pelter Rocket Pod 10378239A*33.2360.102%A+N/A111.4A++35.7A++4450.7h13.6B**22.7B**
The Slasher 7272940.766U5.0045.088%B+5.556%D13.6A++N/A285.3h2.5C5.5C**
Ripper 69693220.214A+5.5523.25%C+8.696%D--2.9CN/A723.5h1.3B5.8C**
ML-7 12168740.919C**4.8572.782%A++1.471%D14.2D-11C+5174.8h14.4T-19.7D**
G30 Walker 9867233.5S27.7343.232%A2.985%C-47.9A*22.1A3451.4h96.8A223.9A
MR11 Gatekeeper 12164134.923C**0.8445.311%B++1.563%C--23.7B21.1B+4022.7h34.1B**75.3B**
NS-AM7 Archer 10361700.871B*4.9042.406%F-24.59%B+3.8D2.6C+5215.9h17.2C*40.5C+
MANA Anti-Vehicle Turret 10660193.158B*2.6151.507%C6.667%B**31.6C+24.2C5761.9h9.1C*17.7C*
Spear Anti-Vehicle Phalanx Tower 9758158A++52.2341.732%D6.897%B**34.1C+22.9C+3341.7h9.1C**21.9C++
NS-61 Emissary 5757381.5B*4.2722.241%D--10.526%D--21.9CN/A712.6h11.9C**53.4C+
LC2 Lynx 5857561.018C+4.7517.704%D*12.281%D**7.5D--N/A687.6h12.6B+71.1C+
AMR-66 5353182.944M2.8231.406%B++28.302%B+24.1C++N/A2192.2h7.4B++23.5B++
Tomcat A2AM Pods 1035277.429B+1.6686.193%B**N/A30.6C-30C-6541.7h8.4C++9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit595905,57970.8h
Motion Spotter49270.9h
Anti-Vehicle MANA Turret183632.8h
Spawn Beacon2876312.7h
M20 Basilisk-H0610h
Nanite Revive Grenade0850h
Medical Applicator6027,8153h
Deconstruction Tool09480.1h
Xiphos Anti-Personnel Phalanx Tower01530h
Ammunition Package171,1882.2h
Medical Kit5875,71335.6h
M20 Drake01970.1h
WLT-Howler Mining Laser09020.1h
IPC Targeting Dart0720.1h
Shield Recharging Field1640.1h
Smoke Grenade01760.1h
Recon Detection Device111,1103.6h
Nano-Repair Grenade0920h

Check the help document for the dictionary if you want to learn more about words used here.


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