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Field Marshal Specialist Penia2[H4NF] Penia2
TR BR 186

KDR: 6.64

Score: 89.8m

Last Seen: Nov 17th, 2019 6:21 PM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Terran Republic on Cobalt - Outfit Leader of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M14 Banshee P525 Marauder-H CAS 14-E Hellfire Rocket Pods M18 Rotary M18 Needler CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,125,900 MLG Score: 900
Fun Score: N/A
Cheeseburgers Flipped: 521TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.351%20.97%59535118421,8412.766433.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.196%1.388A0C+-0.938D--HEAD ++ (~6.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.545B+9.60.329C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.929%0.89%16596121326,41521701166412.1728226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.714%0.173C++-0.639D-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.405B37.50.294C*58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.237%2.504%456612134,592127517693.59875259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.693%-0.466D-0.018C+-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.397B8.40.327C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.879%0.8%425419120055,85514193206839.3622174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.489%-0.493D-0.9D--0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.787B++7.90.803B++17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.49%76.202%4254612135,7611132485.08922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.247%0.831B++0.592B+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+2.10.334C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.675%13.43%4254312161,720674302.54815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.549%0.917B*-0.253C0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.706B++20.581B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 4
89.8m208.1%415 (24.9k)371 (22.3k)6.64392152,83023,0037.72178186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12191490227.467%7.402%20310:3241

30% Engineer7% Heavy Assault9% Infiltrator52% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMDec 14th, 2018 3:32 PMNov 17th, 2019 1:02 PM (1d) (PST)Nov 17th, 2019 2:29 PM (1d) (PST)Nov 17th, 2019 2:21 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,119571,0620.6320.0950.0471.7800.223900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,1203,42763,69338631071322,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4031.4h/168d 24,794 11,313 39,149 430.5k 1,026 6,362 53,999 270.6m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
LC3 Jaguar
B*
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B*
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
MG-C1 Kindred
C-
Kills:466
Deaths:309
KDR:1.508
Accuracy:24.524% C-
HSR:13.734% D**
TRS-12 Uppercut
D
Kills:371
Deaths:194
KDR:1.912
Accuracy:49.515% D
HSR:10.512% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
AMR-66
A+
Kills:122
Deaths:57
KDR:2.140
Accuracy:35.395% A
HSR:35.246% A+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C+
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C+
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:67
Deaths:29
KDR:2.310
Accuracy:39.768% B**
HSR:38.806% B**
LC2 Lynx
D*
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D*
HSR:12.121% F
Kills:6,118
Deaths (as Engineer):3,076
Deaths (to Engineers):6,324
KDR:1.98895
Kill Difference:3,042
Playtime:1,194.406 hours
Usage:30%
Score:31.601m
Score/min:441
Accuracy (listed only):31.956%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,293
Deaths:776
KDR:2.955
Accuracy:27.712% B*
HSR:20.846% C-
T9A "Butcher"
B**
Kills:1,506
Deaths:437
KDR:3.446
Accuracy:29.998% B**
HSR:20.452% D--
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% C--
T32 Bull
B+
Kills:1,167
Deaths:448
KDR:2.605
Accuracy:26.813% B+
HSR:20.309% D
NS-15M2
B++
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:27.931% B++
HSR:18.525% D-
T9 CARV
A++
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:27.982% A++
HSR:21.202% C
T16 Rhino
B**
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% B**
HSR:17.256% D-
MG-H1 Watchman
C*
Kills:253
Deaths:75
KDR:3.373
Accuracy:24.445% C*
HSR:22.925% C-
NSX-P Naginata
A
Kills:99
Deaths:38
KDR:2.605
Accuracy:30.184% A
HSR:19.192% D*
T9 CARV-S
B+
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B+
HSR:21.519% C-
Kills:10,062
Deaths (as Heavy Assault):3,516
Deaths (to Heavy Assaults):4,510
KDR:2.86177
Kill Difference:6,546
Playtime:285.469 hours
Usage:7%
Score:5.159m
Score/min:301
Accuracy (listed only):27.701%
HSR (listed only):20.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
LC3 Jaguar
B*
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B*
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B*
Kills:542
Deaths:237
KDR:2.287
Accuracy:31.286% B*
HSR:14.945% D
MG-C1 Kindred
C-
Kills:466
Deaths:309
KDR:1.508
Accuracy:24.524% C-
HSR:13.734% D**
TRS-12 Uppercut
D
Kills:371
Deaths:194
KDR:1.912
Accuracy:49.515% D
HSR:10.512% D-
PDW-16 Hailstorm
A+
Kills:185
Deaths:68
KDR:2.721
Accuracy:32.901% A+
HSR:17.838% C*
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C+
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C+
HSR:12.500% D*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
LC2 Lynx
D*
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D*
HSR:12.121% F
Kills:7,343
Deaths (as Light Assault):3,609
Deaths (to Light Assaults):4,867
KDR:2.03464
Kill Difference:3,734
Playtime:2,103.617 hours
Usage:52%
Score:45.164m
Score/min:358
Accuracy (listed only):30.357%
HSR (listed only):14.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
A
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:43.633% A
HSR:29.757% C++
HSR-1
B**
Kills:1,182
Deaths:402
KDR:2.940
Accuracy:41.463% B**
HSR:30.880% C**
SR-7
B*
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B*
HSR:83.093% B+
TSAR-42
C++
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:38.350% C+
HSR:69.966% C++
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
NS-44 Commissioner
B+
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:35.289% C+
HSR:26.897% B+
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
Bighorn .50M
B+
Kills:877
Deaths:237
KDR:3.700
Accuracy:46.234% B+
HSR:80.388% C++
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B*
Kills:542
Deaths:237
KDR:2.287
Accuracy:31.286% B*
HSR:14.945% D
NS-357 Underboss
B++
Kills:439
Deaths:215
KDR:2.042
Accuracy:38.103% C++
HSR:27.790% B++
TS2 Inquisitor
B
Kills:373
Deaths:192
KDR:1.943
Accuracy:30.996% B
HSR:14.745% D
NS-30 Vandal
A+
Kills:316
Deaths:85
KDR:3.718
Accuracy:38.768% B*
HSR:38.924% A+
TX2 Emperor
C
Kills:247
Deaths:166
KDR:1.488
Accuracy:24.584% D
HSR:18.219% C
NSX Tomoe
B*
Kills:247
Deaths:87
KDR:2.839
Accuracy:33.442% B*
HSR:23.077% D*
TRAP-M1
B**
Kills:215
Deaths:91
KDR:2.363
Accuracy:35.452% B**
HSR:19.070% D-
PDW-16 Hailstorm
A+
Kills:185
Deaths:68
KDR:2.721
Accuracy:32.901% A+
HSR:17.838% C*
Soldier Soaker
A
Kills:123
Deaths:40
KDR:3.075
Accuracy:45.620% A
HSR:3.252% F-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
NS-AM7 Archer
B**
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.468% F--
HSR:26.154% B**
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.481% D-
HSR:10.526% D--
Kills:12,577
Deaths (as Infiltrator):4,403
Deaths (to Infiltrators):3,006
KDR:2.85646
Kill Difference:8,174
Playtime:353.497 hours
Usage:9%
Score:5.498m
Score/min:259
Accuracy (listed only):36.176%
HSR (listed only):34.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B*
Kills:542
Deaths:237
KDR:2.287
Accuracy:31.286% B*
HSR:14.945% D
Cycler TRV
B**
Kills:464
Deaths:195
KDR:2.379
Accuracy:28.340% B**
HSR:17.672% C
TRS-12 Uppercut
D
Kills:371
Deaths:194
KDR:1.912
Accuracy:49.515% D
HSR:10.512% D-
T1 Cycler
A+
Kills:319
Deaths:122
KDR:2.615
Accuracy:29.532% A+
HSR:17.241% D
NS-11A
B*
Kills:305
Deaths:143
KDR:2.133
Accuracy:28.886% B*
HSR:14.426% D--
PDW-16 Hailstorm
A+
Kills:185
Deaths:68
KDR:2.721
Accuracy:32.901% A+
HSR:17.838% C*
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
SABR-13
B+
Kills:165
Deaths:59
KDR:2.797
Accuracy:28.615% B+
HSR:27.879% C*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
Kills:4,387
Deaths (as Combat Medic):1,813
Deaths (to Combat Medics):1,548
KDR:2.41975
Kill Difference:2,574
Playtime:36.537 hours
Usage:1%
Score:0.653m
Score/min:298
Accuracy (listed only):34.324%
HSR (listed only):16.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,194
Deaths:308
KDR:3.877
Accuracy:23.421% A
HSR:16.164% D-
MRC3 Mercy
A
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:23.059% A
HSR:16.151% D--
M3 Pounder HEG
B++
Kills:465
Deaths:181
KDR:2.569
Accuracy:45.456% B++
HSR:3.656% B
M3 Pounder HEG
B++
Kills:437
Deaths:180
KDR:2.428
Accuracy:47.525% B++
HSR:2.746% C
M1 Heavy Cycler
A++
Kills:355
Deaths:108
KDR:3.287
Accuracy:22.373% A++
HSR:16.620% C
M2 Mutilator
A+
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A+
HSR:12.245% D**
M1 Heavy Cycler
B**
Kills:191
Deaths:42
KDR:4.548
Accuracy:21.488% B**
HSR:20.419% C*
Kills:4,051
Deaths (as MAX Suit):609.500
Deaths (to MAX Suits):849
KDR:6.64643
Kill Difference:3,441.500
Playtime:65.286 hours
Usage:2%
Score:1.747m
Score/min:446
Accuracy (listed only):29.243%
HSR (listed only):12.572%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:7,590
V. Kills:614 N/A
Deaths:520
KDR:14.596
Accuracy:37.246% A
KPH:102 A++
VKPH:8.300 A**
Hellfire Rocket Pods
A++
Kills:5,527
V. Kills:499 N/A
Deaths:167
KDR:33.096
Accuracy:59.034% A
KPH:202.100 A++
VKPH:18.200 B+
M18 Rotary
A++
Kills:4,757
V. Kills:3,054 156%
Deaths:615
KDR:7.735
Accuracy:38.973% A
KPH:37.800 A++
VKPH:24.300 A++
M18 Needler
A++
Kills:3,759
V. Kills:3,715 101%
Deaths:858
KDR:4.381
Accuracy:34.348% B
KPH:20.600 B++
VKPH:20.400 A++
Hornet Missiles
B**
Kills:1,763
V. Kills:690 255%
Deaths:83
KDR:21.241
Accuracy:65.905% B++
KPH:128.300 B**
VKPH:50.200 B+
M18 Locust
A+
Kills:623
V. Kills:689 90%
Deaths:155
KDR:4.019
Accuracy:35.485% B+
KPH:23.800 B
VKPH:26.300 A+
Coyote Missiles
A+
Kills:455
V. Kills:283 160%
Deaths:34
KDR:13.382
Accuracy:61.390% A
KPH:81.300 C++
VKPH:50.600 A+
M202 Wyrm
B+
Kills:401
V. Kills:201 199%
Deaths:16
KDR:25.063
Accuracy:60.829% B+
KPH:140.500 C**
VKPH:70.400 B+
Tomcat A2AM Pods
B**
Kills:165
V. Kills:100 163%
Deaths:9
KDR:18.333
Accuracy:85.229% B**
KPH:72.200 B+
VKPH:43.700 C+
Kills:25,040 (16,729 + 0)
Deaths:2,457
KDR:10.191
VKDR:4.007
Vehicle Kills:9,845
Kill Difference:22,583
Playtime:460.763 hours
Usage:11%
Score:10.202m
Score/min:369
Piloting Accuracy:35.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:35,454
V. Kills:26,616 133%
Deaths:1,731
KDR:20.482
Accuracy:23.432% F
KPH:41.400 B
VKPH:31.100 B+
CAS30 Tank Buster
B*
Kills:3,590
V. Kills:3,103 116%
Deaths:732
KDR:4.904
Accuracy:51.319% B+
KPH:13.400 B*
VKPH:11.600 B*
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.394% B**
KPH:93.800 A++
VKPH:9.400 C++
AP30 Shredder
A+
Kills:1,396
V. Kills:1,129 124%
Deaths:78
KDR:17.897
Accuracy:32.970% C+
KPH:40.200 B++
VKPH:32.500 A+
L-30R Vektor
B++
Kills:1,192
V. Kills:579 206%
Deaths:100
KDR:11.920
Accuracy:43.082% B+
KPH:16.500 B++
VKPH:8 C+
Dual-75 Duster
A
Kills:1,105
V. Kills:60 N/A
Deaths:25
KDR:44.200
Accuracy:50.295% A
KPH:103.200 B**
VKPH:5.600 C*
L-24R Spur
B
Kills:995
V. Kills:84 N/A
Deaths:35
KDR:28.429
Accuracy:42.145% B
KPH:39.900 B
VKPH:3.400 C+
Kills:45,306 (5,777 + 39,529)
Deaths:2,748
KDR:16.487
VKDR:11.546
Vehicle Kills:31,729
Kill Difference:42,558
Playtime:1,285.137 hours
Usage:32%
Score:26.317m
Score/min:341
Piloting Accuracy:42.145%
Gunner Accuracy:50.295%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:603
V. Kills:261 230%
Deaths:61
KDR:9.885
Accuracy:45.460% D*
KPH:40.500 B+
VKPH:17.500 C+
L100 Python HESH
C*
Kills:501
V. Kills:76 N/A
Deaths:31
KDR:16.161
Accuracy:44.659% C-
KPH:57.400 C*
VKPH:8.700 C+
Skyguard
A
Kills:253
V. Kills:142 177%
Deaths:23
KDR:11
Accuracy:31.279% C**
KPH:23.800 A
VKPH:13.400 B*
Kills:1,357 (1,357 + 0)
Deaths:115
KDR:11.800
VKDR:4.165
Vehicle Kills:479
Kill Difference:1,242
Playtime:34.255 hours
Usage:1%
Score:0.574m
Score/min:279
Driving Accuracy:31.279%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,770
V. Kills:976 181%
Deaths:144
KDR:12.292
Accuracy:43.233% C
KPH:43.400 B**
VKPH:24 B**
P2-120 HESH
B++
Kills:1,271
V. Kills:220 N/A
Deaths:57
KDR:22.298
Accuracy:39.571% C
KPH:65.800 B++
VKPH:11.400 C**
E540 Halberd
M
Kills:1,044
V. Kills:577 181%
Deaths:67
KDR:15.582
Accuracy:53.022% A+
KPH:42.700 A++
VKPH:23.600 M
P525 Marauder
A
Kills:229
V. Kills:14 N/A
Deaths:14
KDR:16.357
Accuracy:29.682% A
KPH:89.700 B+
VKPH:5.500 B+
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C*
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A++
Kills:170
V. Kills:120 140%
Deaths:12
KDR:14.167
Accuracy:43.272% A+
KPH:35.800 A+
VKPH:25.300 A++
MR11 Gatekeeper
B++
Kills:71
V. Kills:60 116%
Deaths:13
KDR:5.462
Accuracy:42.563% B
KPH:24 B
VKPH:20.200 B++
Kills:4,749 (3,235 + 1,514)
Deaths:319
KDR:14.887
VKDR:6.455
Vehicle Kills:2,059
Kill Difference:4,430
Playtime:99.996 hours
Usage:2%
Score:2.508m
Score/min:418
Driving Accuracy:44.371%
Gunner Accuracy:42.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:7,301
V. Kills:434 N/A
Deaths:308
KDR:23.705
Accuracy:38.907% B
KPH:134 B++
VKPH:8 B
G20 Vulcan-H
A+
Kills:1,118
V. Kills:583 191%
Deaths:111
KDR:10.072
Accuracy:53.906% B++
KPH:74.700 A+
VKPH:39 B**
M12 Kobalt-H
C++
Kills:593
V. Kills:14 N/A
Deaths:15
KDR:39.533
Accuracy:22.119% C++
KPH:121.800 C++
VKPH:2.900 D
E540 Halberd-H
A++
Kills:425
V. Kills:117 360%
Deaths:16
KDR:26.563
Accuracy:56.276% C+
KPH:76.100 A++
VKPH:21 C+
M40 Fury-H
C++
Kills:184
V. Kills:26 N/A
Deaths:17
KDR:10.824
Accuracy:44.203% C++
KPH:73.500 C
VKPH:10.400 D
G40-F Ranger
C*
Kills:110
V. Kills:64 169%
Deaths:3
KDR:36.667
Accuracy:33.393% C+
KPH:34.800 C++
VKPH:20.200 C*
G30 Walker
B**
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% B**
KPH:47.200 B**
VKPH:21.900 B**
Kills:9,798 (0 + 9,798)
Deaths:473
KDR:20.715
VKDR:2.683
Vehicle Kills:1,269
Kill Difference:9,325
Playtime:86.968 hours
Usage:2%
Score:1.994m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:43.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B++
VKPH:13.100 B
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.113% C**
KPH:67.800 B**
VKPH:13.500 B**
M12 Kobalt
C*
Kills:315
V. Kills:5 N/A
Deaths:12
KDR:26.250
Accuracy:15.098% C-
KPH:70.600 C*
VKPH:1.100 D--
M12 Kobalt
C+
Kills:133
V. Kills:7 N/A
Deaths:3
KDR:44.333
Accuracy:16.027% C
KPH:60.400 C
VKPH:3.200 C+
M20 Basilisk
B+
Kills:89
V. Kills:33 262%
Deaths:8
KDR:11.125
Accuracy:47.253% B*
KPH:24.800 B+
VKPH:9.200 B+
M20 Basilisk
B**
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:47.756% B*
KPH:26.700 B+
VKPH:13.800 B**
Kills:3,529 (0 + 3,529)
Deaths:164
KDR:21.518
VKDR:3.829
Vehicle Kills:628
Kill Difference:3,365
Playtime:54.043 hours
Usage:1%
Score:1.496m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:47.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:475
V. Kills:25 N/A
Deaths:166
KDR:2.861
Accuracy:48.533% B++
KPH:40.900 C
VKPH:2.200 C*
M40 Fury-F
C*
Kills:86
V. Kills:12 N/A
Deaths:42
KDR:2.048
Accuracy:34.754% D**
KPH:28.100 C*
VKPH:3.900 D
Kills:561 (561 + 0)
Deaths:208
KDR:2.697
VKDR:0.178
Vehicle Kills:37
Kill Difference:353
Playtime:14.661 hours
Usage:0%
Score:0.092m
Score/min:104
Driving Accuracy:34.754%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:6,036
V. Kills:474 N/A
Deaths:94
KDR:64.213
Accuracy:48.539% A*
KPH:156.900 A*
VKPH:12.300 A++
M20 Wyvern
M+
Kills:1,151
V. Kills:526 218%
Deaths:36
KDR:31.972
Accuracy:47.519% B**
KPH:62.100 M+
VKPH:28.400 A*
VLG Missile Launcher
A+
Kills:289
V. Kills:73 391%
Deaths:3
KDR:96.333
Accuracy:64.213% B**
KPH:92.100 A+
VKPH:23.300 C++
Pelter Rocket Pod
B**
Kills:91
V. Kills:31 284%
Deaths:3
KDR:30.333
Accuracy:59.194% A+
KPH:85.600 B**
VKPH:29.200 B**
Kills:7,567 (0 + 7,567)
Deaths:136
KDR:55.640
VKDR:8.118
Vehicle Kills:1,104
Kill Difference:7,431
Playtime:61.191 hours
Usage:2%
Score:1.641m
Score/min:447
Piloting Accuracy:N/A%
Gunner Accuracy:59.194%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 62,07035,4541,73120.482A+13.8423.432%FN/A41.4B31.1B+382857.1h2.2A9.6B+
M14 Banshee 8,2047,59052014.596B++7.9537.246%A1.067%C+102A++8.3A**32274.4h16.3B+43.9B++
P525 Marauder-H 7,7357,30130823.705B*17.0638.907%BN/A134B++8B35654.5h5.8B+14.8B++
CAS 14-E 6,5106,0369464.213A++57.5748.539%A*1.375%C-156.8A*12.3A++45238.5h21.5B*44.2B**
Hellfire Rocket Pods 6,0265,52716733.096M*26.4559.034%AN/A202.5A++18.3B+69927.3h10.6B+18B++
M18 Rotary 7,8114,7576157.735A*1.0938.973%AN/A37.8A++24.3A++333125.8h57.7B*148.2B**
M18 Needler 7,4743,7598584.381B++2.2634.348%B1.091%D20.6B++20.4A++318182.5h96.8B+281.7B++
CAS30 Tank Buster 6,6933,5907324.904A++1.7451.319%B+N/A13.4B*11.6B*256268.5h33.4B*65.1B++
MSW-R 2,3182,2937762.955B+3.6927.712%B*20.846%C-51.6B+N/A15644.4h10.3B++37.2B++
M60-A Bulldog 2,3692,1379123.484A++16.8443.346%B++1.404%C+38.3C++4.2D24455.8h4.4B*10.1B*
P2-120 AP 2,7461,77014412.292B++5.6543.233%C3.333%C*43.5B**24B**51540.7h5.4B++12.5B+
Hornet Missiles 2,4531,7638321.241A*14.6065.905%B++1.305%C+128.7B**50.4B+71413.7h6.2B**9.5B**
M12 Kobalt 1,8101,7393549.686B++43.0422.432%C++14.376%D-103.5C+4.2C22916.8h15.3B+68.1B+
L105 Zephyr 1,7321,5744733.489A++26.8551.394%B**N/A93.7A++9.4C++42316.8h4.7B*9B*
M40 Fury 1,8401,5616524.015A*17.3741.719%B++N/A72.9B++13B49621.4h11.3B+27.2B++
T9A "Butcher" 1,5301,5064373.446B**3.2029.998%B**20.452%D--58.1C+N/A15425.9h10.5B+34.9B++
AP30 Shredder 2,5251,3967817.897B11.2532.97%C+N/A40.1B++32.4A+41434.8h63.9B++193.9B++
C-4 2,1551,3816302.192B+4.4520.553%D--N/A13.6D**7.6D**99101.5h1.2B+5.6C*
M40 Fury 1,6471,3737518.307A11.6638.113%C**1.238%C--67.6B**13.5B**49220.3h10.9B++28.5B++
P2-120 HESH 1,4911,2715722.298B++15.6539.571%C1.023%C++65.9B++11.4C**24819.3h4B++10.1B+
Hyena Missile Launcher 1,8931,2163238U31.3639.538%B**N/A39.6A+22.1A+52030.7h12.8A*32.5A+
MRC3 Mercy 1,2091,1943083.877B++2.7723.421%A16.164%D-47.2AN/A13025.3h16.1B**68.9B*
KSR-35 1,2101,1933073.886B++2.7643.633%A29.757%C++57.4B+N/A12520.8h3.9B++9B++
L-30R Vektor 1,7711,19210011.92S5.2843.082%B+N/A16.5B++8C+19072.4h42.3B**98.2B++
TAS-16 Blackjack 1,2021,1843593.298A*3.3559.06%C+13.767%C41.5C+N/A11128.5h2B*3.3B+
HSR-1 1,2031,1824022.94B++3.7041.463%B**30.88%C**62.2B*1.1A+14919h5.1B+12.3B++
SR-7 1,1831,1772305.117B+1.5346.034%B*83.093%B+51.4B++N/A12022.9h1.8B++4B++
NSX Naginata 1,1921,1753473.386A*3.2629.697%A+24%C--60.3B+N/A14719.5h10.4B+35.2B++
TSAR-42 1,1881,1724302.726C+3.9238.35%C+69.966%C++42.5C++N/A14527.6h2.1B+5.5B
LC3 Jaguar 1,2121,1714282.736B**3.9128.511%B*16.14%D22.1CN/A6653.1h11.7B41.1B+
T32 Bull 1,1691,1674482.605B**4.0426.813%B+20.309%D58.9B++N/A15019.8h10.4B++38.6B+
NS-15M2 1,1731,1665122.277B4.3727.931%B++18.525%D-58.6B+N/A23619.9h10.5B++37.5B++
T9 CARV 1,1751,1654342.684B**3.9627.982%A++21.202%C49.4B**N/A21123.6h11.6B++41.3B*
MRC3 Mercy 1,1851,1643083.779B++2.8623.059%A16.151%D--46B**N/A13125.3h16.1B**70B*
RAMS .50M 1,1661,1622354.945B+1.7042.122%B+84.337%B++49.9AN/A12923.3h1.7B*4.1B++
NS-44 Commissioner 1,1761,1606911.679B++4.9635.289%C+26.897%B+23CN/A7350.5h3.2B++9.2B+
T16 Rhino 1,1721,1594112.82A+3.8226.783%B**17.256%D-46.2B+N/A11025.1h12.3B45.8B+
M77-B 1,1721,1582634.403A2.2437.973%C++74.784%C+41.1B**N/A12728.2h2B*5.2B++
HC1 Cougar 1,2031,1563763.074A*3.5728.036%B++18.166%D17.4C--N/A5266.5h10.2B++36.2B++
M20 Wyvern 1,6771,1513631.972S25.3347.519%B**1.39%D--62.2M+28.4A*45118.5h42.6B**89.6A
NS-11C 1,1701,1299481.191C*5.4522.631%C13.463%D--5.5D--N/A21204.6h12.2B+54.1B
G20 Vulcan-H 1,7011,11811110.072A3.4353.906%B++2.057%C--74.5A+38.9B**55415h62.4B**115.7A
Dual-75 Duster 1,1651,1052544.2A*37.5650.295%AN/A103.3B**5.6C*28410.7h5.1B+10.1B*
E540 Halberd 1,6211,0446715.582B**8.9453.022%A+2.011%D42.6A++23.6M39824.5h4.8B*9B**
L-24R Spur 1,0799953528.429M+21.7942.145%B1.407%C--40B3.4C+15124.9h19.2B+45.5B+
Bighorn .50M 8818772373.7C2.9446.234%B+80.388%C++53.2C*N/A14416.5h1.8C**4B+
NS Decimator 1,0436683192.094A4.5547.35%F1.796%C28.3C-15.9C+20223.6h3.7B++7.9C++
A30 Walker 1,5056666610.091S3.4517.019%D*N/A14.2C17.9B+43747h58.9B**346.1B++
M18 Locust 1,3126231554.019B**2.6235.485%B+2.408%B+23.8B26.3A+32726.2h97.1C*273.6B+
M20 Drake 1,0736221834.556S27.9125.951%C--2.251%C++23.8C**17.3C*25326.1h30.3A116.8B**
L100 Python AP 864603619.885B++3.2445.46%D*4.809%A+40.5B+17.5C+31414.9h3.7B**8.2B++
SMG-46G Armistice 6125962322.569A+4.0728.231%C++12.248%D32.6CN/A8618.3h12B+42.6B
M12 Kobalt-H 6075931539.533B*32.8922.119%C++14.84%C-121C++2.9D3244.9h12.6B+56.9B+
M40 Fury 6875812029.05A+22.4150.075%C+N/A88C++16.1C2946.6h9.2B+18.3B++
MG-S1 Jackal 5605422372.287B*4.3631.286%B*14.945%D44.1B+1.5A++11112.3h10.1C**32.1B+
L100 Python HESH 5775013116.161B+9.5244.659%C-1.198%C57.6C*8.7C+2078.7h2.7B++6B+
S12 Renegade 5004751662.861C++3.7848.533%B++4.842%C+40.9C2.2C*9911.6h2.4B*4.9B**
MG-C1 Kindred 4974663091.508C*5.1424.524%C-13.734%D**6.8D--N/A2268.3h9.8B+39.8B
M3 Pounder HEG 5524651812.569B++4.0745.456%B++3.656%B24.2B++4.5B++15419.2h14.5B+32B+
Cycler TRV 4694641952.379B**4.2628.34%B**17.672%C53.3B*N/A1558.7h11.2B*39.5B*
Coyote Missiles 7384553413.382M*6.7461.39%AN/A81.3C++50.5A+7475.6h27.6B*45B**
NS-357 Underboss 4434392152.042B**4.6038.103%C++27.79%B++21.5DN/A5720.4h3.4B*8.9B++
M3 Pounder HEG 5424371802.428B+4.2247.525%B++2.746%C22.8B+5.5B**15119.2h16.3B+34.2B+
E540 Halberd-H 5424251626.563A*19.9256.276%C+N/A75.9A++20.9C+3455.6h3.8B**6.7B**
Tank Mine 631402775.221A1.42113.201%SN/A70.5D40.2D9075.7h3.3F--2.9A++
M202 Wyrm 6024011625.063A++18.4260.829%B+N/A138.3C**69.3B7742.9h28.3B*46.5B++
TS2 Inquisitor 3813731921.943B*4.7030.996%B14.745%D38.1C+N/A939.8h8.4B++27B+
TRS-12 Uppercut 3823711941.912B++4.7349.515%D10.512%D-17.5D-N/A5621.2h1.9B**3.9B+
M1 Heavy Cycler 3603551083.287A++3.3622.373%A++16.62%C38.2A+N/A1449.3h13.8A61.6B*
M60-A Bulldog 383343749B+42.3663.498%A+2.915%B90.3A++10.5A+3713.8h5.5B8.6B*
Ripper 3323303,2620.101C*6.5410.176%D**13.333%C-1.2CN/A3264.2h1.4C*14C--
T1 Cycler 3233191222.615A4.0329.532%A+17.241%D58A*N/A3185.5h11B**37.3B**
NS-30 Vandal 321316853.718B**2.9338.768%B*38.924%A+52.7B+N/A1516h4.4B**11.5B*
M12 Kobalt 3203151226.25B++19.6115.098%C-18.73%C+70C*1.1D--2544.5h13.7B**90.4B+
M60-A Bulldog 335309651.5B+44.8664.866%A++3.56%B*103A**8.7B**4173h4.7B*7.2B**
Hunter QCX 5323064590.667C+5.9822.3%D*8.497%D--3D*2.2C+22102.6h8C+36.1C
NS-11A 3063051432.133B++4.5128.886%B*14.426%D--45.5B+N/A1366.7h12.3B+42.5B++
VLG Missile Launcher 362289396.333M89.6964.213%B**N/A93.2A+23.5C++3703.1h4.6B*7.1B**
Rocklet Rifle 4652631132.327M++4.3240.224%D**N/A13.7D*10.5D*14019.2h19.4A+48.2B*
Skyguard 3952532311M**4.3631.279%C**N/A23.9A13.4B*29010.6h74.2B**237.2B**
Sticky Grenade 2542531253N/A246.3651.701%C+N/A843.3C3.3D--33780.3h1.8B+3.5B+
MG-H1 Watchman 257253753.373B**3.2724.445%C*22.925%C-38.3C+N/A1236.6h11.7B*47.7B+
TX2 Emperor 2512471661.488B++5.1624.584%D18.219%C21.5CN/A7811.5h7.2B**29.4B+
NSX Tomoe 248247872.839B*3.8033.442%B*23.077%D*34.8C+N/A907.1h14.1C*42.1B+
M2 Mutilator 247245922.663B++3.9821.382%A+12.245%D**38.9B**N/A1616.3h11.9A+55.6B**
P525 Marauder 2432291416.357C+9.7129.682%AN/A88.1B+5.4B+2242.6h6.8C+23B++
TRAP-M1 219215912.363B++4.2835.452%B**19.07%D-44.8BN/A1344.8h8.1B+22.8B++
T7 Mini-Chaingun 213209792.646A*4.007.637%F-8.134%D*38C*N/A1995.5h12.5B++163.6D
P2-120 HEAT 2861941216.167A++9.5244.371%C*3.608%B37.3B**17.7A++4305.2h8.3C+18.6C++
M1 Heavy Cycler 196191424.548A*2.1021.488%B**20.419%C*47.8B**1.3B**1364h12.9B**60.2B**
PDW-16 Hailstorm 188185682.721A*3.9232.901%A+17.838%C*63.8A++1A++2192.9h11.5B*35B*
M40 Fury-H 2101841710.824C+4.1844.203%C++N/A73.6C10.4D2972.5h8.4B+19B+
G30 Vulcan 2901701214.167A**7.5243.272%A+3.529%C+36.2A+25.5A++4754.7h87.2B+201.6B*
FA1 Barrage 1661651221.352B5.2936.931%C17.576%B+19.4C-N/A1178.5h2.9A+7.9B*
SABR-13 168165592.797B**3.8528.615%B+27.879%C*43.4B+N/A1323.8h10.4B++36.2B+
Tomcat A2AM Pods 265165918.333A**11.6985.229%B**N/A71.7B43.5C+9612.3h8.7C++10.2B+
Chainblade 1811474,7160.031B6.6112.764%D*1.361%D-0.3C-N/A1442.1h3.2C24.8D-
A30 Walker 292136265.231C++1.4128.989%B+N/A11.4C*13.1B+17411.9h179.1B617.7B+
M12 Kobalt 140133344.333A37.6916.027%C13.534%D*60.5C3.2C+3762.2h18.1C++113.1C++
T2 Striker 216133274.926U1.7247.156%C-N/A23.3A++14.6B++8595.7h17A++36.1A
Frag Grenade 1331321132N/A125.3646.387%C++N/A440C+3.3D--26350.3h3.6C**7.8B
Spear Anti-Vehicle Phalanx Turret 234127718.143A*11.5045.783%C++7.087%A++37.4C+31.5B**4263.4h10.1C+22C+
Auraxium Slasher 1321254,4090.028C+6.6210.087%F2.4%D--0.3C--N/A1369.9h2.6C25.6D*
Soldier Soaker 124123403.075A++3.5745.62%A3.252%F-49.2C+N/A1752.5h5.5B12.1B*
AMR-66 124122572.14A+4.5035.395%A35.246%A+35.9B*N/A2203.4h7.5B++21.1B*
T5 AMC 1201171590.736C5.9119.127%D-11.966%D**4.7D--N/A2924.8h16.8C88.1C-
G40-F Ranger 174110336.667M*30.0233.393%C+N/A34.4C++20C++2643.2h66.3B+198.5B+
TRAC-5 106104392.667M+3.9821.809%C+12.5%D*8.8DN/A16711.8h9.5A43.4B++
Fatestealer 104102601.7U4.9430.8%D21.569%C+28.3C+N/A533.6h3F-9.8D--
NSX-P Naginata 10099382.605A4.0430.184%A19.192%D*76.2B**N/A1831.3h10B++33B*
MAX Punch 95926560.14B+6.5040.452%CN/A1.5C+N/A560.5h1.8C++4.3C*
Pelter Rocket Pod 12291330.333A23.6959.194%A+N/A82.7B**28.2B**4381.1h15.8B*26.7B**
NS-7 PDW 9291821.11C**5.5324.268%C+12.088%D--21.7CN/A1464.2h13.2B+54.4B
M20 Basilisk 12289811.125M+4.4847.253%B*3.371%D--24.7B+9.2B+3783.6h86B182B++
M40 Fury-F 9886422.048B+4.6034.754%D**1.163%C++27.7C*3.9D1243.1h5.5B*15.8B++
T9 CARV-S 8479382.079B+4.5625.466%B+21.519%C-35.9C2.3M**1552.2h11.6B45.5B+
The Slasher 72721190.605U6.0434.69%C++5.556%D7.8B*N/A169.2h2.5C+7.2C++
MR11 Gatekeeper 13171135.462C*1.1842.563%B1.408%C--23.7C**20B+4123h33.5B**78.6B**
ML-7 12168740.919B+5.7272.782%A++1.471%D14.2D-11C+5954.8h14.4T19.7D*
MG-HBR1 Dragoon 6967292.31B**4.3339.768%B**38.806%B**37.2B+1.1B++1361.8h4.6B**11.6B**
G30 Walker 9867322.333A+15.6943.419%B**2.985%C+47.9B**22.1B**3421.4h99.2B**228.5B*
LC2 Lynx 6766561.179C++5.4618.165%D*12.121%F8.5D-N/A857.8h12B++65.9C*
NS-AM7 Archer 10865740.878B**5.7742.468%F--26.154%B**3.9D2.6C+6916.5h17B40.1C+
MANA Anti-Vehicle Turret 11062193.263B**3.3851.45%C6.452%B**32.6C+25.3C+6021.9h8.9C**17.2B
M20 Basilisk 8858158U51.3647.756%B*3.448%D-26.4B+13.6B**4872.2h94.3C*197.4B+
Spear Anti-Vehicle Phalanx Tower 9758158A+51.3641.276%D-6.897%A32.2C21.7C3291.8h9.3C++22.4C+
NS-61 Emissary 5757391.462B**5.1822.481%D-10.526%D--21.1CN/A822.7h12.2C*54.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,42113.1h
Anti-Vehicle MANA Turret183672.8h
Nano-Armor Kit1,0481,806,183131.1h
M20 Basilisk-H0610h
Motion Spotter83,4452h
Turret AI Module0690.2h
Nanite Revive Grenade01460h
Medical Applicator7537,2614.1h
Spitfire Auto-Turret35770.6h
Rampart Wall0590.5h
Xiphos Anti-Personnel Phalanx Tower01530h
Welding Device01,6960.1h
Smoke Grenade02060.1h
Shield Recharging Field1640.1h
Ammunition Package261,6712.4h
Medical Kit8638,52541.9h
Recon Detection Device111,1163.6h
Flail Targeting Dart104602.7h
Nano-Repair Grenade01,0460.3h
M20 Drake01970.1h
WLT-Howler Mining Laser09340.3h
IPC Targeting Dart0720.1h

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