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Commander Dreadnaught Penia2[M0Sl] Penia2
TR BR 53

KDR: 5.99

Score: 66.9m

Last Seen: Jul 16th, 2018 8:58 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Cobalt - Outfit Member of Mosquito OP[M0Sl] Mosquito OP
TR outfit on Cobalt

Members: 9
Level Progress (to 54): 80%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H M14 Banshee Hellfire Rocket Pods CAS 14-E CAS30 Tank Buster M18 Needler M60-A Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,074,609 MLG Score: 859
Fun Score: N/A
Cheeseburgers Flipped: 432TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.378%19.581%5362997515,0912.574383.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.999%1.264A-0.128C-0.891D--HEAD + (~5.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.504B+10.20.284C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.461%1.019%1412599918,8371843878710.2208214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.044%0.197C++-0.563D-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.392B38.10.272C*58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.329%3.256%45969983,50196914023.613250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.882%-0.433C--0.34C**-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.387C**8.60.313C*15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.421%0.838%31771998537,72712232273630.8479166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.01%-0.617D-0.904D--0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.731B++9.20.76B++22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.591%75.122%317759994,711867435.42742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.053%0.667B+0.526B+0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.434B2.20.307C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.8%14.052%3177310011,466487243.0041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.069%1.049B**-0.055C+0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.711B++2.10.575B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mosquito OP[M0Sl] Mosquito OP
TR outfit on Cobalt

Members: 9
66.9m209.5%405 (24.3k)360 (21.6k)5.98904106,57517,7956.9486953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10041136228.023%7.656%21510:2528

23% Engineer8% Heavy Assault6% Infiltrator61% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMNov 3rd, 2017 7:28 PMJul 16th, 2018 5:44 PM (1d) (PST)Jul 16th, 2018 5:15 PM (1d) (PST)Jul 16th, 2018 4:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,039569830.5740.0960.0441.6430.210859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,3633,34259,0213463991321,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3094.8h/129d 17,077 8,159 28,143 305k 783 5,091 39,017 193m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:59.143% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C+
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C+
HSR:13.463% D--
LC3 Jaguar
B**
Kills:904
Deaths:313
KDR:2.888
Accuracy:28.430% B**
HSR:16.593% D
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
TRS-12 Uppercut
C+
Kills:125
Deaths:51
KDR:2.451
Accuracy:56.522% C+
HSR:12% D
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
LC2 Lynx
D*
Kills:57
Deaths:56
KDR:1.018
Accuracy:17.704% D*
HSR:12.281% F
AMR-66
B*
Kills:53
Deaths:18
KDR:2.944
Accuracy:31.406% B*
HSR:28.302% B+
Kills:4,882
Deaths (as Engineer):2,399
Deaths (to Engineers):5,062
KDR:2.03501
Kill Difference:2,483
Playtime:713.370 hours
Usage:23%
Score:17.667m
Score/min:413
Accuracy (listed only):33.325%
HSR (listed only):16.014%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,406
Deaths:491
KDR:2.864
Accuracy:26.519% B**
HSR:20.484% C
T9A "Butcher"
A+
Kills:1,246
Deaths:339
KDR:3.676
Accuracy:30.492% A+
HSR:21.027% D-
T9 CARV
A++
Kills:1,165
Deaths:433
KDR:2.691
Accuracy:27.984% A++
HSR:21.202% C+
NS-15M2
B*
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:27.927% B*
HSR:18.362% D-
T16 Rhino
A
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% A
HSR:17.256% D
T32 Bull
B++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:26.785% B++
HSR:20.362% C-
NSX Naginata
A
Kills:852
Deaths:242
KDR:3.521
Accuracy:28.707% A
HSR:23.826% D
MG-H1 Watchman
B+
Kills:144
Deaths:40
KDR:3.600
Accuracy:24.448% B+
HSR:22.222% C--
T7 Mini-Chaingun
D**
Kills:122
Deaths:47
KDR:2.596
Accuracy:6.194% F--
HSR:7.377% D**
T9 CARV-S
B*
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B*
HSR:21.519% C
Kills:8,492
Deaths (as Heavy Assault):2,997
Deaths (to Heavy Assaults):3,498
KDR:2.8335
Kill Difference:5,495
Playtime:238.290 hours
Usage:8%
Score:4.386m
Score/min:307
Accuracy (listed only):25.130%
HSR (listed only):19.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:59.143% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C+
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C+
HSR:13.463% D--
LC3 Jaguar
B**
Kills:904
Deaths:313
KDR:2.888
Accuracy:28.430% B**
HSR:16.593% D
SMG-46G Armistice
B*
Kills:317
Deaths:119
KDR:2.664
Accuracy:31.794% B*
HSR:10.095% D--
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
TRS-12 Uppercut
C+
Kills:125
Deaths:51
KDR:2.451
Accuracy:56.522% C+
HSR:12% D
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
LC2 Lynx
D*
Kills:57
Deaths:56
KDR:1.018
Accuracy:17.704% D*
HSR:12.281% F
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:5,293
Deaths (as Light Assault):2,604
Deaths (to Light Assaults):4,015
KDR:2.03264
Kill Difference:2,689
Playtime:1,874.982 hours
Usage:61%
Score:39.989m
Score/min:355
Accuracy (listed only):31.929%
HSR (listed only):13.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:38.341% C+
HSR:69.889% C*
RAMS .50M
B++
Kills:1,161
Deaths:235
KDR:4.940
Accuracy:42.180% B+
HSR:84.410% B++
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
NS-44 Commissioner
B*
Kills:1,155
Deaths:685
KDR:1.686
Accuracy:35.228% C+
HSR:26.926% B*
SR-7
B++
Kills:1,011
Deaths:183
KDR:5.525
Accuracy:45.896% B++
HSR:82.789% B+
SMG-46G Armistice
B*
Kills:317
Deaths:119
KDR:2.664
Accuracy:31.794% B*
HSR:10.095% D--
NSX Tomoe
B**
Kills:239
Deaths:79
KDR:3.025
Accuracy:33.663% B**
HSR:23.013% D*
TX2 Emperor
C
Kills:226
Deaths:155
KDR:1.458
Accuracy:24.350% D
HSR:18.142% C
TRAP-M1
B**
Kills:212
Deaths:90
KDR:2.356
Accuracy:35.408% B**
HSR:18.396% D-
NS-357 Underboss
B**
Kills:203
Deaths:86
KDR:2.360
Accuracy:42.238% B*
HSR:28.571% B**
KSR-35
B**
Kills:167
Deaths:66
KDR:2.530
Accuracy:41.733% B**
HSR:28.144% C+
Soldier Soaker
A
Kills:99
Deaths:31
KDR:3.194
Accuracy:44.536% A
HSR:4.040% F-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
NS-AM7 Archer
B*
Kills:63
Deaths:72
KDR:0.875
Accuracy:42.218% F-
HSR:25.397% B*
NS-61 Emissary
D-
Kills:57
Deaths:38
KDR:1.500
Accuracy:22.241% D-
HSR:10.526% D--
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:7,384
Deaths (as Infiltrator):2,634
Deaths (to Infiltrators):2,259
KDR:2.80334
Kill Difference:4,750
Playtime:196.288 hours
Usage:6%
Score:3.024m
Score/min:257
Accuracy (listed only):35.544%
HSR (listed only):33.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:59.143% C+
HSR:13.776% C
SMG-46G Armistice
B*
Kills:317
Deaths:119
KDR:2.664
Accuracy:31.794% B*
HSR:10.095% D--
NS-11A
B**
Kills:286
Deaths:129
KDR:2.217
Accuracy:29.020% B**
HSR:14.336% D-
Cycler TRV
B**
Kills:221
Deaths:91
KDR:2.429
Accuracy:27.226% B**
HSR:13.575% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
SABR-13
B+
Kills:133
Deaths:47
KDR:2.830
Accuracy:28.517% B+
HSR:27.068% C**
TRS-12 Uppercut
C+
Kills:125
Deaths:51
KDR:2.451
Accuracy:56.522% C+
HSR:12% D
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
T1 Cycler
B**
Kills:91
Deaths:41
KDR:2.220
Accuracy:26.171% B**
HSR:18.681% C
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:2,661
Deaths (as Combat Medic):1,060
Deaths (to Combat Medics):1,182
KDR:2.51038
Kill Difference:1,601
Playtime:24.465 hours
Usage:1%
Score:0.401m
Score/min:273
Accuracy (listed only):34.623%
HSR (listed only):15.348%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:855
Deaths:231
KDR:3.701
Accuracy:23.060% A+
HSR:15.088% D--
MRC3 Mercy
A+
Kills:826
Deaths:231
KDR:3.576
Accuracy:22.505% A+
HSR:15.375% D--
M3 Pounder HEG
B*
Kills:444
Deaths:174
KDR:2.552
Accuracy:44.862% B*
HSR:3.829% B+
M3 Pounder HEG
B*
Kills:410
Deaths:173
KDR:2.370
Accuracy:46.963% B*
HSR:2.683% C
M2 Mutilator
A++
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A++
HSR:12.245% D**
M1 Heavy Cycler
A*
Kills:172
Deaths:66
KDR:2.606
Accuracy:22.035% A*
HSR:16.861% C+
Kills:2,952
Deaths (as MAX Suit):483.500
Deaths (to MAX Suits):692
KDR:6.10548
Kill Difference:2,468.500
Playtime:54.099 hours
Usage:2%
Score:1.415m
Score/min:436
Accuracy (listed only):30.135%
HSR (listed only):11.013%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:5,544
V. Kills:483 N/A
Deaths:407
KDR:13.622
Accuracy:37.160% A
KPH:96.900 A++
VKPH:8.400 A*
Hellfire Rocket Pods
A*
Kills:5,008
V. Kills:439 N/A
Deaths:155
KDR:32.310
Accuracy:58.808% A
KPH:205.700 A*
VKPH:18 B+
M18 Needler
A++
Kills:3,064
V. Kills:3,319 92%
Deaths:794
KDR:3.859
Accuracy:35.260% B+
KPH:19.100 B++
VKPH:20.700 A++
M18 Rotary
A++
Kills:1,759
V. Kills:1,414 124%
Deaths:396
KDR:4.442
Accuracy:39.826% A+
KPH:27.400 A
VKPH:22 A++
Hornet Missiles
A+
Kills:1,527
V. Kills:541 282%
Deaths:72
KDR:21.208
Accuracy:66.467% B++
KPH:133.100 A+
VKPH:47.100 B+
M18 Locust
A
Kills:591
V. Kills:670 88%
Deaths:153
KDR:3.863
Accuracy:35.465% B+
KPH:23.100 B
VKPH:26.200 A
Coyote Missiles
A+
Kills:370
V. Kills:242 152%
Deaths:26
KDR:14.231
Accuracy:60.614% B**
KPH:73.400 C*
VKPH:48 A+
Tomcat A2AM Pods
B**
Kills:70
V. Kills:59 117%
Deaths:7
KDR:10
Accuracy:85.871% B**
KPH:41.400 C
VKPH:34.900 C
Kills:17,933 (10,958 + 0)
Deaths:2,010
KDR:8.922
VKDR:3.566
Vehicle Kills:7,167
Kill Difference:15,923
Playtime:349.895 hours
Usage:11%
Score:7.729m
Score/min:368
Piloting Accuracy:35.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:19,472
V. Kills:18,001 108%
Deaths:1,523
KDR:12.785
Accuracy:18.797% F-
KPH:30.100 C+
VKPH:27.900 B
CAS30 Tank Buster
B*
Kills:3,462
V. Kills:3,040 114%
Deaths:721
KDR:4.802
Accuracy:50.927% B+
KPH:13.300 B*
VKPH:11.700 B++
L105 Zephyr
A+
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.435% B**
KPH:93.900 A+
VKPH:9.400 C**
AP30 Shredder
A++
Kills:1,053
V. Kills:953 110%
Deaths:73
KDR:14.425
Accuracy:31.159% C+
KPH:36.200 B+
VKPH:32.800 A++
Dual-75 Duster
B*
Kills:471
V. Kills:22 N/A
Deaths:22
KDR:21.409
Accuracy:44.764% B*
KPH:95.500 B*
VKPH:4.500 C
L-24R Spur
N/A
Kills:50
V. Kills:9 N/A
Deaths:5
KDR:10
Accuracy:35.660% N/A
KPH:14.400 N/A
VKPH:2.600 N/A
Kills:26,082 (3,512 + 22,570)
Deaths:2,391
KDR:10.908
VKDR:9.278
Vehicle Kills:22,183
Kill Difference:23,691
Playtime:960.199 hours
Usage:31%
Score:18.242m
Score/min:317
Piloting Accuracy:35.660%
Gunner Accuracy:44.764%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:540
V. Kills:238 226%
Deaths:60
KDR:9
Accuracy:45.942% D*
KPH:40.600 B**
VKPH:17.900 C+
L100 Python HESH
C++
Kills:257
V. Kills:29 N/A
Deaths:25
KDR:10.280
Accuracy:45.860% C+
KPH:56.800 C++
VKPH:6.400 C
Skyguard
A+
Kills:166
V. Kills:96 171%
Deaths:16
KDR:10.375
Accuracy:30.878% B
KPH:21.700 A+
VKPH:12.600 B**
Kills:963 (963 + 0)
Deaths:101
KDR:9.535
VKDR:3.594
Vehicle Kills:363
Kill Difference:862
Playtime:25.467 hours
Usage:1%
Score:0.429m
Score/min:281
Driving Accuracy:30.878%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,203
V. Kills:750 160%
Deaths:134
KDR:8.978
Accuracy:43.588% C+
KPH:40.300 B**
VKPH:25.100 A
P2-120 HESH
B+
Kills:1,147
V. Kills:199 N/A
Deaths:56
KDR:20.482
Accuracy:39.262% C+
KPH:63.900 B+
VKPH:11.100 B+
E540 Halberd
M
Kills:901
V. Kills:513 175%
Deaths:64
KDR:14.078
Accuracy:53.774% A++
KPH:43.200 A*
VKPH:24.600 M
P525 Marauder
A
Kills:215
V. Kills:10 N/A
Deaths:13
KDR:16.539
Accuracy:28.702% A
KPH:87.100 B++
VKPH:4 C++
P2-120 HEAT
A*
Kills:188
V. Kills:90 207%
Deaths:12
KDR:15.667
Accuracy:43.786% C*
KPH:38.900 B**
VKPH:18.600 A*
G30 Vulcan
A++
Kills:164
V. Kills:116 140%
Deaths:12
KDR:13.667
Accuracy:43.418% A++
KPH:35.900 A+
VKPH:25.400 A
MR11 Gatekeeper
B++
Kills:64
V. Kills:57 110%
Deaths:13
KDR:4.923
Accuracy:45.236% B*
KPH:24 B+
VKPH:21.400 B++
Kills:3,882 (2,538 + 1,344)
Deaths:304
KDR:12.770
VKDR:5.707
Vehicle Kills:1,735
Kill Difference:3,578
Playtime:83.217 hours
Usage:3%
Score:2.142m
Score/min:429
Driving Accuracy:43.786%
Gunner Accuracy:45.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:6,620
V. Kills:381 N/A
Deaths:294
KDR:22.517
Accuracy:37.754% B+
KPH:135.100 B++
VKPH:7.800 B+
G20 Vulcan-H
A++
Kills:933
V. Kills:490 190%
Deaths:107
KDR:8.720
Accuracy:53.058% B++
KPH:71.800 A++
VKPH:37.700 B**
M12 Kobalt-H
C++
Kills:233
V. Kills:3 N/A
Deaths:10
KDR:23.300
Accuracy:20.907% C+
KPH:119.900 C++
VKPH:1.500 D*
M40 Fury-H
C*
Kills:182
V. Kills:25 N/A
Deaths:17
KDR:10.706
Accuracy:44.438% C*
KPH:75.500 C
VKPH:10.400 C--
G40-F Ranger
B+
Kills:97
V. Kills:55 173%
Deaths:3
KDR:32.333
Accuracy:33.679% C*
KPH:39 B+
VKPH:22.100 B+
G30 Walker
A
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% A
KPH:47.200 B**
VKPH:21.900 B*
Kills:8,132 (0 + 8,132)
Deaths:434
KDR:18.737
VKDR:2.270
Vehicle Kills:985
Kill Difference:7,698
Playtime:70.258 hours
Usage:2%
Score:1.596m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:43.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B*
VKPH:13.100 B+
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.113% B+
KPH:67.800 B**
VKPH:13.500 B**
M12 Kobalt
C**
Kills:309
V. Kills:5 N/A
Deaths:12
KDR:25.750
Accuracy:15.043% C
KPH:72 C**
VKPH:1.200 D-
M12 Kobalt
C+
Kills:131
V. Kills:7 N/A
Deaths:3
KDR:43.667
Accuracy:15.983% C+
KPH:62.800 C+
VKPH:3.400 C+
M20 Basilisk
B*
Kills:86
V. Kills:31 269%
Deaths:7
KDR:12.286
Accuracy:44.906% B*
KPH:27.700 B++
VKPH:10 B+
M20 Basilisk
B**
Kills:51
V. Kills:28 176%
Deaths:1
KDR:51
Accuracy:46.197% B*
KPH:28.400 B++
VKPH:15.600 B**
Kills:3,511 (0 + 3,511)
Deaths:163
KDR:21.540
VKDR:3.828
Vehicle Kills:624
Kill Difference:3,348
Playtime:52.873 hours
Usage:2%
Score:1.476m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:46.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:447
V. Kills:24 N/A
Deaths:160
KDR:2.794
Accuracy:49.907% B*
KPH:42.200 C
VKPH:2.300 C*
M40 Fury-F
B+
Kills:83
V. Kills:10 N/A
Deaths:42
KDR:1.976
Accuracy:34.589% D*
KPH:32.700 B+
VKPH:3.900 D
Kills:530 (530 + 0)
Deaths:202
KDR:2.624
VKDR:0.168
Vehicle Kills:34
Kill Difference:328
Playtime:13.124 hours
Usage:0%
Score:0.085m
Score/min:108
Driving Accuracy:34.589%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:4,672
V. Kills:351 N/A
Deaths:67
KDR:69.731
Accuracy:48.781% A**
KPH:159.600 A*
VKPH:12 A++
M20 Wyvern
A**
Kills:896
V. Kills:418 214%
Deaths:32
KDR:28
Accuracy:47.899% A
KPH:62 A**
VKPH:28.900 A++
Pelter Rocket Pod
A
Kills:78
V. Kills:25 300%
Deaths:2
KDR:39
Accuracy:58.710% A
KPH:96.300 B**
VKPH:30.900 B**
Kills:5,646 (0 + 5,646)
Deaths:101
KDR:55.901
VKDR:7.861
Vehicle Kills:794
Kill Difference:5,545
Playtime:44.522 hours
Usage:1%
Score:1.210m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:58.710%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 37,47319,4721,52312.785B*6.8018.797%F-N/A30.1C+27.9B342646h2.3A+12.3C++
P525 Marauder-H 7,0016,62029422.517B++16.5337.754%B+N/A135.1B++7.8B+35149h5.5B+14.5B++
M14 Banshee 6,0275,54440713.622B**7.6337.16%A1.136%C+96.9A++8.4A*33557.2h16.8B+45.3B++
Hellfire Rocket Pods 5,4475,00815532.31M*26.3258.808%AN/A206.1A*18.1B+71224.3h10.6A18B**
CAS 14-E 5,0234,6726769.731A++63.7448.781%A**1.348%D159.5A*12A++44729.3h20.9B++42.9A
CAS30 Tank Buster 6,5023,4627214.802A++1.1950.927%B+N/A13.3B*11.7B++239260h33.1B**65B*
M18 Needler 6,3833,0647943.859B++2.1335.26%B+1.305%D19.1B++20.7A++317160.2h105.9B+300.2B++
M60-A Bulldog 2,3552,1259023.611A*17.6243.413%B++1.412%C+38.3C++4.1C-23555.5h4.4B**10.1B**
M18 Rotary 3,1731,7593964.442A1.5539.826%A+1.251%D27.4A22A++32064.3h75.5B*189.6B**
L105 Zephyr 1,7321,5744733.489A*27.5051.435%B**N/A93.7A+9.4C**42016.8h4.6B*9B*
M40 Fury 1,8401,5616524.015A*18.0341.719%B++N/A72.9B*13B49521.4h11.3B+27.2B++
Hornet Missiles 2,0681,5277221.208A*15.2266.467%B++1.506%C+132.8A+47B+69011.5h6B*9.1B**
MSW-R 1,4151,4064912.864B+3.1326.519%B**20.484%C49.9B+N/A14928.2h9.7B**36.7B*
M40 Fury 1,6471,3737518.307A12.3238.113%B+1.238%D68B**13.6B**49220.2h10.9B+28.5B++
M12 Kobalt 1,3231,2763042.533B+36.5421.855%C*14.107%D-98.2C+3.6C21513h15.7B71.8B+
T9A "Butcher" 1,2631,2463393.676B**2.3130.492%A+21.027%D-57.7C++N/A14021.6h10.3B+33.9B*
P2-120 AP 1,9531,2031348.978B+2.9943.588%C+4.904%B++40.2B**25.1A56129.9h6.1B++14B+
TAS-16 Blackjack 1,1941,1763563.303A++2.6959.143%C+13.776%C45.4BN/A11925.9h1.9B**3.3B+
TSAR-42 1,1851,1694282.731C+3.2638.341%C+69.889%C*42.5C**N/A14027.5h2.1B+5.5B+
T9 CARV 1,1751,1654332.691A3.3027.984%A++21.202%C+49.6AN/A19923.5h11.6B++41.3B*
RAMS .50M 1,1651,1612354.94B+1.0542.18%B+84.41%B++49.8A+N/A12723.3h1.7B*4.1B++
NS-15M2 1,1671,1605102.275B+3.7127.927%B*18.362%D-58.3B+N/A23219.9h10.5B++37.5B++
T16 Rhino 1,1721,1594112.82A+3.1726.783%A17.256%D46.2B++N/A11025.1h12.3B+45.8B++
T32 Bull 1,1611,1594462.599B**3.3926.785%B++20.362%C-59.1B*N/A14919.6h10.4B*38.7B++
M77-B 1,1721,1582634.403B**1.5937.973%C++74.784%C+41.1B**N/A12628.2h2B++5.2B++
HC1 Cougar 1,2031,1563763.074A*2.9228.036%B*18.166%D17.4C--N/A5066.5h10.2B++36.2B++
NS-44 Commissioner 1,1711,1556851.686B++4.3035.228%C+26.926%B*22.9CN/A7150.4h3.2B++9.2B+
P2-120 HESH 1,3461,1475620.482B+14.4939.262%C+1.046%C+63.7B+11.1B+23918h4.1B+10.5B+
NS-11C 1,1701,1299481.191C**4.8022.631%C+13.463%D--5.5D--N/A21204.6h12.2B+54.1B+
AP30 Shredder 2,0061,0537314.425B+8.4431.159%C+N/A36.2B+32.7A++40329.1h65.9B+211.4B+
SR-7 1,0161,0111835.525B++0.4645.896%B++82.789%B+51.8B*N/A12219.5h1.8B++4B++
G20 Vulcan-H 1,4239331078.72A++2.7353.058%B++2.251%C-71.8A++37.7B**52613h62.8A118.4A
LC3 Jaguar 9369043132.888B**3.1028.43%B**16.593%D25.5C+N/A7235.5h10.8B+38.1B++
E540 Halberd 1,4149016414.078B**8.0953.774%A++2.22%D43.1A*24.5M41920.9h4.8B*9A
M20 Wyvern 1,3148963228S22.0147.899%A1.339%D*62.2A**29A++46814.4h42.3B*88.3A
C-4 1,4508955391.66C*4.3319.455%D--N/A9.3F5.8F7696.2h1.3B+6.9C+
MRC3 Mercy 8638552313.701B*2.2923.06%A+15.088%D--45.2AN/A11818.9h16B*69.3B*
NSX Naginata 8638522423.521A*2.4728.707%A23.826%D57.2B++N/A13914.9h10.4B+36.2B++
MRC3 Mercy 8418262313.576B++2.4122.505%A+15.375%D--43.7AN/A12018.9h15.9B*70.8B*
M18 Locust 1,2615911533.863A2.1335.465%B+2.538%B+23.1B26.2A31225.6h99.4C++280.3B+
M40 Fury 6875812029.05A+23.0650.075%C++N/A88C++16.1C2916.6h9.2B+18.3B+
NS Decimator 8615442771.964A4.0347.706%F1.838%C-26.9C15.7C+19420.2h3.9B++8.1C++
L100 Python AP 778540609A3.0145.942%D*5.37%A40.6B**17.9C+30013.3h3.9B**8.4B*
A30 Walker 1,286520588.966S2.9816.302%D*N/A12.1C+17.8B++29843h65.1B**399.4B*
Dual-75 Duster 4934712221.409B+15.4244.764%B*N/A96.1B*4.5C2914.9h4.1B**9.1B*
S12 Renegade 4714471602.794C++3.2049.907%B*4.474%C42.2C2.3C*10210.6h2.4B*4.8B**
M3 Pounder HEG 5294441742.552B++3.4444.862%B*3.829%B+24B++4.6B++15518.5h14.4B+32.1B+
M3 Pounder HEG 5104101732.37B+3.6246.963%B*2.683%C22.3B5.4B*14918.4h16.4C**34.9B+
M20 Drake 7063721231M++25.0114.471%F1.344%D19.9C+17.9C++23018.7h15.7A+108.3B*
Coyote Missiles 6123702614.231M**8.2460.614%B**N/A74C*48.4A+7055h28.1B*46.4B**
M60-A Bulldog 383343749B+43.0163.498%A++2.915%C**90.3A*10.5A++3713.8h5.5C**8.6B*
Tank Mine 538326724.528B**1.4698.706%SN/A59.3D-38.5D-8465.5h3.3F-3.3A++
SMG-46G Armistice 3283171192.664A3.3331.794%B*10.095%D--48C*1.7S1366.6h12.3B+38.6B+
M12 Kobalt 3143091225.75B**19.7615.043%C18.77%C++71.9C**1.2D-2534.3h13.7B*90.9B+
M60-A Bulldog 334308651.333B++45.3464.973%A++3.571%B*102.7M+8.7A4213h4.7B+7.2B**
NS-11A 2872861292.217B+3.7729.02%B**14.336%D-46.1B++N/A1316.2h12.2B+42.1B++
L100 Python HESH 2862572510.28C+4.2945.86%C+2.335%B+57.1C++6.4C2114.5h2.8B+6.1B+
Sticky Grenade 2542531253N/A247.0151.701%C+N/A843.3C3.3D-33230.3h1.8B+3.5B
M2 Mutilator 247245922.663B+3.3321.382%A++12.245%D**38.9AN/A1606.3h11.9A+55.6B**
Hyena Missile Launcher 3902441516.267U10.2829.362%CN/A25.2B++15.1B+5419.7h11.9A*40.6A+
NSX Tomoe 240239793.025B++2.9633.663%B**23.013%D*35.1C+N/A896.8h14C++41.5B+
M12 Kobalt-H 2362331023.3C**17.3120.907%C+15.451%C+122.6C++1.6D--3381.9h12.8B++61.2B+
TX2 Emperor 2302261551.458B+4.5324.35%D18.142%C22.4CN/A8410.1h7.2B*29.6C++
Cycler TRV 223221912.429B**3.5627.226%B**13.575%D-58.2A+N/A1743.8h10.7B**39.4B*
P525 Marauder 2252151316.538C+10.5528.702%AN/A86B++4C++2202.5h6.7C+23.4B++
Hunter QCX 3842134050.526C5.4618.322%D**10.798%D--2.3D--1.9C+1792h7.7C+42.3D
TRAP-M1 216212902.356B+3.6335.408%B**18.396%D-45.1C**N/A1344.7h7.9B+22.4B++
NS-357 Underboss 205203862.36A+3.6342.238%B*28.571%B**43.2C*N/A1234.7h3.2B**7.6B++
P2-120 HEAT 2781881215.667A9.6843.786%C*3.723%C**39.2B**18.8A*4294.8h8.1C+18.4C++
M40 Fury-H 2071821710.706C+4.7244.438%C*N/A75.8C10.4C--3002.4h8B18B+
M1 Heavy Cycler 172172662.606B**3.3822.035%A*16.861%C+32.5AN/A1505.3h13.4B**60.8B*
KSR-35 168167662.53C*3.4641.733%B**28.144%C+52.2B+N/A1673.2h4.1B+9.8B++
Skyguard 2621661610.375S4.3930.878%BN/A21.8A+12.6B**2887.6h82.5B**267.2B**
FA1 Barrage 1661651221.352B4.6436.931%C17.576%B+19.4C-N/A1118.5h2.9A+7.9B*
G30 Vulcan 2801641213.667A*7.6843.418%A++3.659%C+35.7A+25.2A4774.6h88C**202.8B*
Rocklet Rifle 290155781.987A**4.0039.775%D**N/A11.2D*9.7D*9713.9h20.5A51.6B++
MG-H1 Watchman 145144403.6A+2.3924.448%B+22.222%C--41.1C+N/A1263.5h11.8B*48.4B++
Chainblade 1741404,6800.03C*5.9612.559%D*1.429%D0.3C-N/A1435.9h3.3C25.9D--
SABR-13 136133472.83B*3.1628.517%B+27.068%C**42.9B+1B**1353.1h9.5B*33.4B*
M12 Kobalt 138131343.667A*37.6815.983%C+13.741%D--62.4C+3.3C+3812.1h18.1C+113C++
Frag Grenade 1321311131N/A125.0146.457%C*N/A436.7C3.3D22070.3h3.6C*7.8C**
TRS-12 Uppercut 130125512.451B**3.5456.522%C+12%D23.1DN/A985.4h2B**3.5B+
Spear Anti-Vehicle Phalanx Turret 226122717.429A++11.4445.78%C**7.377%A+37C+31.5B**4043.3h10.2C22.2C+
T7 Mini-Chaingun 126122472.596A++3.396.194%F--7.377%D**32.1C+1.1B++1863.8h14.7C*237.1F
T5 AMC 1201171590.736C5.2519.127%D-11.966%D**4.7D*N/A2824.8h16.8C-88.1C-
A30 Walker 253112234.87C++1.1228.409%C*N/A11.1C++14B+17010.1h183.4B+645.7B+
Auraxium Slasher 1131083,3130.033C+5.9611.511%D*1.852%D-0.4C-N/A1295.5h2B+17C
Ripper 1051055980.176B*5.8125%C+10.476%D-2.2CN/A647.4h1.5C+5.9C**
Soldier Soaker 10099313.194A**2.8044.536%A4.04%F-55C++N/A2081.8h5.5B+12.3B**
G40-F Ranger 15297332.333M+26.3433.679%C*N/A38.8B+22B2742.5h62.3B185B+
NS-7 PDW 9291821.11C*4.8824.268%C+12.088%D-21.7C+N/A1354.2h13.2B+54.4B
T1 Cycler 9291412.22B**3.7726.171%B**18.681%C39.6B**N/A3942.3h11.2B**42.7B**
M20 Basilisk 11786712.286M**6.3044.906%B*3.488%D--27.7B++10B+3913.1h77.9B+173.4B++
M40 Fury-F 9383421.976C**4.0134.589%D*1.205%C*33.2B+4C--1312.5h5.4B*15.7B++
MAX Punch 84825300.155B+5.8339.554%CN/A1.6C+N/A649.7h1.7C++4.4C++
T9 CARV-S 8479382.079B+3.9125.466%B*21.519%C35.9C2.3S1522.2h11.6B45.5B+
Pelter Rocket Pod 10378239A*33.0158.71%AN/A97.5B**31.3B**4200.8h14.5B**24.7B**
The Slasher 7272940.766U5.2245.088%B++5.556%D13.6B**N/A285.3h2.5C5.5B
Tomcat A2AM Pods 12970710A4.0185.871%B**N/A41.2C34.7C8101.7h8.9C+10.4C++
ML-7 12168740.919B+5.0772.782%A++1.471%D14.2D11C+5434.8h14.4T*19.7D**
G30 Walker 9867322.333M+16.3443.419%A2.985%C-47.9B**22.1B*3401.4h99.2B**228.5B*
MR11 Gatekeeper 12164134.923C**1.0745.236%B*1.563%C--23.7B+21.1B++4142.7h34.1B**75.4B**
NS-AM7 Archer 10663720.875B**5.1142.218%F-25.397%B*3.9D2.7C+5716.2h16.9B40.1C+
MANA Anti-Vehicle Turret 10660193.158B*2.8351.507%C6.667%B**31.6C+24.2C+5841.9h9.1C*17.7C*
Spear Anti-Vehicle Phalanx Tower 9758158A*52.0141.732%D6.897%B**34.1C22.9C+3351.7h9.1C*21.9C+
LC2 Lynx 5857561.018C+4.9717.704%D*12.281%F7.4D--N/A747.7h12.6B++71.1C++
NS-61 Emissary 5757381.5B**4.4922.241%D-10.526%D--21.9C+N/A762.6h11.9B+53.4C++
MG-S1 Jackal 5656222.545B**3.4426.637%C++14.286%D-32.9C+N/A1241.7h9.7B++36.3B+
AMR-66 5353182.944M3.0531.406%B*28.302%B+24.1C**N/A2292.2h7.4B++23.5B++
M20 Basilisk 7951151U45.0146.197%B*3.922%D28.3B++15.6B**5381.8h92.6C*200.5B++
L-24R Spur 5950510B**4.0135.66%C-2%C+14.3C-2.6C1623.5h47.4C+133C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2251.1h
M20 Basilisk-H0610h
Nano-Armor Kit6671,140,81884.1h
Flail Targeting Dart83932.3h
Anti-Vehicle MANA Turret183632.8h
Spawn Beacon2891112.8h
Turret AI Module0550.1h
Nanite Revive Grenade0860h
Medical Applicator6128,4693.1h
Deconstruction Tool01,0970.1h
Spitfire Auto-Turret11320.2h
Rampart Wall0540.5h
Xiphos Anti-Personnel Phalanx Tower01530h
Ammunition Package201,2832.3h
Medical Kit6556,25537.3h
WLT-Howler Mining Laser09020.2h
IPC Targeting Dart0720.1h
Nano-Repair Grenade02930.1h
Shield Recharging Field1640.1h
Smoke Grenade01810.1h
Recon Detection Device111,1163.6h
M20 Drake01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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