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Major Dreadnaught Penia2[M0Sl] Penia2
TR BR 64

KDR: 6.03

Score: 68.8m

Last Seen: Sep 16th, 2018 7:28 PM
- OFFLINE - 143.5 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Cobalt - Outfit Member of Mosquito OP[M0Sl] Mosquito OP
TR outfit on Cobalt

Members: 6
Level Progress (to 65): 55%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H M14 Banshee Hellfire Rocket Pods CAS 14-E CAS30 Tank Buster M18 Needler M18 Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,104,633 MLG Score: 883
Fun Score: N/A
Cheeseburgers Flipped: 439TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.535%19.952%5492997916,2492.634833.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.98%1.286A-0.085C+-0.85D--HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.516B+100.299C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.299%1.02%14406100219,7101883910510.4673216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.796%0.186C++-0.553D-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.394B37.90.278C*58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.044%3.112%464610023,66399614583.67771251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.841%-0.464D0.275C*-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.353C**90.28C*16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.539%0.852%32461998938,83612372329131.3953167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.945%-0.61D-0.896D--0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.736B++9.10.765B++21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.759%75.441%3246510034,878903445.40199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.074%0.7B++0.546B+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B2.20.313C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.921%13.663%3246310051,559508273.06287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%0.97B*-0.15C0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++20.578B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mosquito OP[M0Sl] Mosquito OP
TR outfit on Cobalt

Members: 6
68.8m207.6%403 (24.2k)358 (21.5k)6.031111,47718,4846.9966564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10081180628.04%7.785%21810:2530

23% Engineer8% Heavy Assault7% Infiltrator60% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMNov 3rd, 2017 7:28 PMSep 22nd, 2018 11:16 AM (3h) (PST)Sep 16th, 2018 4:29 PM (6d) (PST)Sep 16th, 2018 3:28 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,041569850.5810.0960.0451.6400.209883

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4503,38059,0703563981321,507

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3200h/133.3d 17,849 8,678 29,503 314.8k 812 5,251 40,208 199.8m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C+
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C+
HSR:13.463% D--
LC3 Jaguar
B**
Kills:969
Deaths:341
KDR:2.842
Accuracy:28.068% B**
HSR:16.306% D
TRS-12 Uppercut
D
Kills:218
Deaths:100
KDR:2.180
Accuracy:49.645% D
HSR:10.092% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
AMR-66
B*
Kills:53
Deaths:18
KDR:2.944
Accuracy:31.406% B*
HSR:28.302% B+
Kills:5,049
Deaths (as Engineer):2,476
Deaths (to Engineers):5,187
KDR:2.03918
Kill Difference:2,573
Playtime:740.962 hours
Usage:23%
Score:18.382m
Score/min:413
Accuracy (listed only):32.554%
HSR (listed only):15.752%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:1,407
Deaths:492
KDR:2.860
Accuracy:26.484% B*
HSR:20.469% C-
T9A "Butcher"
A+
Kills:1,246
Deaths:339
KDR:3.676
Accuracy:30.492% A+
HSR:21.027% D-
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% C--
T9 CARV
A++
Kills:1,165
Deaths:433
KDR:2.691
Accuracy:27.984% A++
HSR:21.202% C
NS-15M2
B*
Kills:1,160
Deaths:510
KDR:2.275
Accuracy:27.927% B*
HSR:18.362% D-
T16 Rhino
A
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% A
HSR:17.256% D
T32 Bull
B++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:26.785% B++
HSR:20.362% C--
MG-H1 Watchman
B+
Kills:210
Deaths:57
KDR:3.684
Accuracy:24.926% B+
HSR:21.429% D
T7 Mini-Chaingun
D**
Kills:122
Deaths:47
KDR:2.596
Accuracy:6.194% F--
HSR:7.377% D**
T9 CARV-S
B++
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B++
HSR:21.519% C
Kills:8,882
Deaths (as Heavy Assault):3,120
Deaths (to Heavy Assaults):3,639
KDR:2.84679
Kill Difference:5,762
Playtime:247.943 hours
Usage:8%
Score:4.532m
Score/min:305
Accuracy (listed only):25.274%
HSR (listed only):19.300%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C+
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C+
HSR:13.463% D--
LC3 Jaguar
B**
Kills:969
Deaths:341
KDR:2.842
Accuracy:28.068% B**
HSR:16.306% D
SMG-46G Armistice
C**
Kills:358
Deaths:133
KDR:2.692
Accuracy:28.927% C**
HSR:10.615% D--
TRS-12 Uppercut
D
Kills:218
Deaths:100
KDR:2.180
Accuracy:49.645% D
HSR:10.092% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:5,501
Deaths (as Light Assault):2,695
Deaths (to Light Assaults):4,154
KDR:2.04119
Kill Difference:2,806
Playtime:1,913.157 hours
Usage:60%
Score:40.669m
Score/min:354
Accuracy (listed only):31.037%
HSR (listed only):13.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B++
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B++
HSR:83.093% B+
TSAR-42
C*
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:38.341% C+
HSR:69.889% C*
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
NS-44 Commissioner
B++
Kills:1,155
Deaths:685
KDR:1.686
Accuracy:35.228% C+
HSR:26.926% B++
KSR-35
A
Kills:640
Deaths:185
KDR:3.459
Accuracy:42.493% A
HSR:28.906% C+
SMG-46G Armistice
C**
Kills:358
Deaths:133
KDR:2.692
Accuracy:28.927% C**
HSR:10.615% D--
NS-357 Underboss
B**
Kills:312
Deaths:135
KDR:2.311
Accuracy:41.428% B++
HSR:28.205% B**
TX2 Emperor
C
Kills:240
Deaths:163
KDR:1.472
Accuracy:24.391% D
HSR:17.917% C
NSX Tomoe
B**
Kills:239
Deaths:79
KDR:3.025
Accuracy:33.663% B**
HSR:23.013% D*
TRAP-M1
B**
Kills:212
Deaths:90
KDR:2.356
Accuracy:35.408% B**
HSR:18.396% D-
Soldier Soaker
B**
Kills:99
Deaths:31
KDR:3.194
Accuracy:44.390% B**
HSR:4.040% F
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
NS-AM7 Archer
B**
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.724% F-
HSR:26.154% B**
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.481% D-
HSR:10.526% D--
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:8,190
Deaths (as Infiltrator):2,874
Deaths (to Infiltrators):2,342
KDR:2.84969
Kill Difference:5,316
Playtime:222.996 hours
Usage:7%
Score:3.383m
Score/min:253
Accuracy (listed only):35.407%
HSR (listed only):33.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
SMG-46G Armistice
C**
Kills:358
Deaths:133
KDR:2.692
Accuracy:28.927% C**
HSR:10.615% D--
NS-11A
B**
Kills:298
Deaths:138
KDR:2.159
Accuracy:29.001% B**
HSR:14.430% D--
Cycler TRV
B**
Kills:259
Deaths:105
KDR:2.467
Accuracy:27.338% B**
HSR:13.900% D-
TRS-12 Uppercut
D
Kills:218
Deaths:100
KDR:2.180
Accuracy:49.645% D
HSR:10.092% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
SABR-13
B+
Kills:138
Deaths:48
KDR:2.875
Accuracy:28.219% B+
HSR:26.812% C**
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
T1 Cycler
B**
Kills:91
Deaths:41
KDR:2.220
Accuracy:26.171% B**
HSR:18.681% C
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:2,850
Deaths (as Combat Medic):1,147
Deaths (to Combat Medics):1,228
KDR:2.48474
Kill Difference:1,703
Playtime:25.993 hours
Usage:1%
Score:0.423m
Score/min:271
Accuracy (listed only):33.611%
HSR (listed only):15.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:883
Deaths:238
KDR:3.710
Accuracy:23.335% A+
HSR:15.289% D--
MRC3 Mercy
A+
Kills:852
Deaths:238
KDR:3.580
Accuracy:22.771% A+
HSR:15.610% D-
M3 Pounder HEG
B*
Kills:453
Deaths:176
KDR:2.574
Accuracy:45.148% B*
HSR:3.753% B+
M3 Pounder HEG
B*
Kills:421
Deaths:175
KDR:2.406
Accuracy:47.238% B*
HSR:2.613% C
M2 Mutilator
A++
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A++
HSR:12.245% D**
M1 Heavy Cycler
A*
Kills:172
Deaths:66
KDR:2.606
Accuracy:22.035% A*
HSR:16.861% C+
Kills:3,026
Deaths (as MAX Suit):492.500
Deaths (to MAX Suits):723
KDR:6.14416
Kill Difference:2,533.500
Playtime:54.987 hours
Usage:2%
Score:1.433m
Score/min:434
Accuracy (listed only):30.318%
HSR (listed only):11.062%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:5,803
V. Kills:506 N/A
Deaths:424
KDR:13.686
Accuracy:37.300% A+
KPH:96.800 A++
VKPH:8.400 A*
Hellfire Rocket Pods
A*
Kills:5,085
V. Kills:447 N/A
Deaths:157
KDR:32.389
Accuracy:58.883% A
KPH:203.100 A*
VKPH:17.800 B+
M18 Needler
A++
Kills:3,089
V. Kills:3,334 93%
Deaths:798
KDR:3.871
Accuracy:35.131% B+
KPH:19.100 B++
VKPH:20.600 A++
M18 Rotary
A++
Kills:2,162
V. Kills:1,635 132%
Deaths:438
KDR:4.936
Accuracy:39.377% A
KPH:30.400 A+
VKPH:23 A++
Hornet Missiles
A+
Kills:1,535
V. Kills:545 281%
Deaths:72
KDR:21.319
Accuracy:66.416% B++
KPH:133.400 A+
VKPH:47.400 B+
M18 Locust
A
Kills:591
V. Kills:670 88%
Deaths:153
KDR:3.863
Accuracy:35.465% B+
KPH:23.100 B
VKPH:26.200 A
Coyote Missiles
A+
Kills:389
V. Kills:252 154%
Deaths:28
KDR:13.893
Accuracy:60.623% B**
KPH:73.900 C*
VKPH:47.900 A+
Tomcat A2AM Pods
B*
Kills:97
V. Kills:71 135%
Deaths:7
KDR:13.857
Accuracy:85.924% B*
KPH:55 C+
VKPH:40.300 C+
Kills:18,751 (11,645 + 0)
Deaths:2,077
KDR:9.028
VKDR:3.592
Vehicle Kills:7,460
Kill Difference:16,674
Playtime:362.388 hours
Usage:11%
Score:7.977m
Score/min:367
Piloting Accuracy:35.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:20,373
V. Kills:18,486 110%
Deaths:1,537
KDR:13.255
Accuracy:19.121% F-
KPH:30.800 C+
VKPH:28 B
CAS30 Tank Buster
B*
Kills:3,470
V. Kills:3,043 114%
Deaths:723
KDR:4.799
Accuracy:50.946% B+
KPH:13.300 B*
VKPH:11.700 B*
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.435% B**
KPH:93.900 A++
VKPH:9.400 C**
AP30 Shredder
A+
Kills:1,118
V. Kills:987 113%
Deaths:75
KDR:14.907
Accuracy:31.526% C+
KPH:36.800 B+
VKPH:32.500 A+
Dual-75 Duster
B**
Kills:550
V. Kills:26 N/A
Deaths:24
KDR:22.917
Accuracy:46.651% B**
KPH:92.800 B++
VKPH:4.400 C
L-30R Vektor
C+
Kills:101
V. Kills:69 144%
Deaths:19
KDR:5.316
Accuracy:36.909% C+
KPH:10 C+
VKPH:6.900 C+
L-24R Spur
C
Kills:64
V. Kills:10 N/A
Deaths:5
KDR:12.800
Accuracy:36.092% C
KPH:16 C-
VKPH:2.500 C
Kills:27,250 (3,635 + 23,615)
Deaths:2,430
KDR:11.214
VKDR:9.374
Vehicle Kills:22,779
Kill Difference:24,820
Playtime:988.356 hours
Usage:31%
Score:18.826m
Score/min:317
Piloting Accuracy:36.092%
Gunner Accuracy:46.651%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:541
V. Kills:238 226%
Deaths:60
KDR:9.017
Accuracy:45.532% D*
KPH:40.100 B**
VKPH:17.600 C+
L100 Python HESH
C*
Kills:268
V. Kills:30 N/A
Deaths:27
KDR:9.926
Accuracy:45.943% C+
KPH:57.900 C*
VKPH:6.500 C
Skyguard
A++
Kills:227
V. Kills:128 176%
Deaths:20
KDR:11.350
Accuracy:31.089% B+
KPH:24.400 A++
VKPH:13.800 B**
Kills:1,036 (1,036 + 0)
Deaths:107
KDR:9.682
VKDR:3.701
Vehicle Kills:396
Kill Difference:929
Playtime:27.418 hours
Usage:1%
Score:0.455m
Score/min:276
Driving Accuracy:31.089%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,284
V. Kills:770 167%
Deaths:137
KDR:9.372
Accuracy:43.483% C+
KPH:40.700 B**
VKPH:24.400 B**
P2-120 HESH
B++
Kills:1,149
V. Kills:200 N/A
Deaths:56
KDR:20.518
Accuracy:39.285% C+
KPH:63.800 B++
VKPH:11.100 B+
E540 Halberd
M
Kills:933
V. Kills:525 177%
Deaths:64
KDR:14.578
Accuracy:53.776% A++
KPH:43.400 A*
VKPH:24.400 M
P525 Marauder
A
Kills:215
V. Kills:10 N/A
Deaths:13
KDR:16.539
Accuracy:28.702% A
KPH:87.100 B++
VKPH:4 C++
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C**
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A++
Kills:168
V. Kills:118 141%
Deaths:12
KDR:14
Accuracy:43.211% A++
KPH:35.700 A+
VKPH:25.100 A++
MR11 Gatekeeper
B++
Kills:64
V. Kills:57 110%
Deaths:13
KDR:4.923
Accuracy:45.236% B*
KPH:24 B+
VKPH:21.400 B++
Kills:4,007 (2,627 + 1,380)
Deaths:307
KDR:13.052
VKDR:5.772
Vehicle Kills:1,772
Kill Difference:3,700
Playtime:86.109 hours
Usage:3%
Score:2.180m
Score/min:422
Driving Accuracy:44.371%
Gunner Accuracy:45.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:6,652
V. Kills:384 N/A
Deaths:297
KDR:22.397
Accuracy:37.847% B+
KPH:135.100 B++
VKPH:7.800 B
G20 Vulcan-H
A+
Kills:941
V. Kills:494 190%
Deaths:108
KDR:8.713
Accuracy:53.026% B++
KPH:71.900 A+
VKPH:37.700 B**
M12 Kobalt-H
C*
Kills:294
V. Kills:4 N/A
Deaths:10
KDR:29.400
Accuracy:21.952% C*
KPH:121.300 C++
VKPH:1.700 D--
M40 Fury-H
C++
Kills:182
V. Kills:25 N/A
Deaths:17
KDR:10.706
Accuracy:44.438% C++
KPH:75.500 C
VKPH:10.400 D
G40-F Ranger
B
Kills:102
V. Kills:59 170%
Deaths:3
KDR:34
Accuracy:33.969% C**
KPH:38.100 B
VKPH:22 B
G30 Walker
B**
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% A
KPH:47.200 B**
VKPH:21.900 B**
E540 Halberd-H
C**
Kills:59
V. Kills:24 236%
Deaths:8
KDR:7.375
Accuracy:59.440% C**
KPH:44.500 C+
VKPH:18.100 C--
Kills:8,297 (0 + 8,297)
Deaths:446
KDR:18.603
VKDR:2.289
Vehicle Kills:1,021
Kill Difference:7,851
Playtime:72.590 hours
Usage:2%
Score:1.644m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:59.440%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B*
VKPH:13.100 B+
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.113% B+
KPH:67.800 B**
VKPH:13.500 B*
M12 Kobalt
C**
Kills:309
V. Kills:5 N/A
Deaths:12
KDR:25.750
Accuracy:15.017% C
KPH:70.700 C**
VKPH:1.100 D-
M12 Kobalt
C+
Kills:131
V. Kills:7 N/A
Deaths:3
KDR:43.667
Accuracy:15.983% C+
KPH:62.800 C+
VKPH:3.400 C+
M20 Basilisk
B*
Kills:87
V. Kills:32 264%
Deaths:7
KDR:12.429
Accuracy:44.944% B*
KPH:27.800 B++
VKPH:10.200 B++
M20 Basilisk
A+
Kills:51
V. Kills:28 176%
Deaths:1
KDR:51
Accuracy:46.197% B*
KPH:28.300 B++
VKPH:15.600 A+
Kills:3,512 (0 + 3,512)
Deaths:163
KDR:21.546
VKDR:3.834
Vehicle Kills:625
Kill Difference:3,349
Playtime:52.981 hours
Usage:2%
Score:1.478m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:46.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:452
V. Kills:24 N/A
Deaths:160
KDR:2.825
Accuracy:49.269% B*
KPH:41.900 C
VKPH:2.200 C++
M40 Fury-F
B+
Kills:83
V. Kills:10 N/A
Deaths:42
KDR:1.976
Accuracy:34.589% D**
KPH:31.300 B+
VKPH:3.800 D
Kills:535 (535 + 0)
Deaths:202
KDR:2.649
VKDR:0.168
Vehicle Kills:34
Kill Difference:333
Playtime:13.448 hours
Usage:0%
Score:0.086m
Score/min:106
Driving Accuracy:34.589%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:5,001
V. Kills:380 N/A
Deaths:72
KDR:69.458
Accuracy:48.688% A**
KPH:161.300 A**
VKPH:12.300 A++
M20 Wyvern
A*
Kills:965
V. Kills:446 216%
Deaths:33
KDR:29.242
Accuracy:47.671% B**
KPH:61.900 A*
VKPH:28.600 A++
Pelter Rocket Pod
B**
Kills:78
V. Kills:25 300%
Deaths:2
KDR:39
Accuracy:58.710% B**
KPH:96.300 B**
VKPH:30.900 B**
Kills:6,044 (0 + 6,044)
Deaths:107
KDR:56.486
VKDR:7.953
Vehicle Kills:851
Kill Difference:5,937
Playtime:47.389 hours
Usage:1%
Score:1.280m
Score/min:450
Piloting Accuracy:N/A%
Gunner Accuracy:58.710%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 38,85920,3731,53713.255B**7.2219.121%F-N/A30.8C+28B342660.7h2.3A12.1C++
P525 Marauder-H 7,0366,65229722.397B++16.3737.847%B+N/A135.2B++7.8B35149.2h5.5B+14.5B++
M14 Banshee 6,3095,80342413.686B**7.6637.3%A+1.155%C+96.7A++8.4A*33060h16.9B+45.4B++
Hellfire Rocket Pods 5,5325,08515732.389M**26.3658.883%AN/A203.4A*17.9B+70125h10.6A17.9B**
CAS 14-E 5,3815,0017269.458A++63.4348.688%A**1.34%C--161.3A**12.3A++44731h20.7B*42.6A
CAS30 Tank Buster 6,5133,4707234.799A*1.2350.946%B+N/A13.3B*11.7B*239260.5h33.1B**65B*
M18 Needler 6,4233,0897983.871B*2.1635.131%B+1.295%D19.1B++20.6A++317162h105.9B+301.4B++
M18 Rotary 3,7972,1624384.936A++1.1039.377%A1.156%D30.4A+23A++32371.2h68.8B*174.8B**
M60-A Bulldog 2,3552,1259023.611A**17.5843.371%B*1.412%C+38.3C*4.1D23555.5h4.4B**10.1B**
L105 Zephyr 1,7321,5744733.489A*27.4651.435%B**N/A93.7A++9.4C**42116.8h4.6B*9B*
M40 Fury 1,8401,5616524.015A*17.9841.719%B++N/A72.9B*13B+49521.4h11.3B+27.2B++
Hornet Missiles 2,0801,5357221.319A**15.2966.416%B++1.498%C+133.5A+47.4B+69511.5h6B**9.1B**
M12 Kobalt 1,5111,4573245.531B++39.5022.198%C*14.345%D99.1C+3.7C21714.7h15.7B70.5B+
MSW-R 1,4161,4074922.86B+3.1726.484%B*20.469%C-49.7B+N/A15128.3h9.7B**36.7B*
M40 Fury 1,6471,3737518.307A12.2838.113%B+1.238%D68B**13.6B*49220.2h10.9B+28.5B++
P2-120 AP 2,0541,2841379.372B+3.3443.483%C+4.595%B+40.8B**24.4B**54331.5h5.9B++13.7B+
T9A "Butcher" 1,2631,2463393.676B**2.3630.492%A+21.027%D-57.7C++N/A14021.6h10.3B+33.9B*
SR-7 1,1831,1772305.117B+0.9146.034%B++83.093%B+51.4B*N/A11922.9h1.8B++4B++
TAS-16 Blackjack 1,1941,1763563.303A*2.7358.975%C+13.776%C43.4C**N/A11427.1h1.9B**3.3B+
NSX Naginata 1,1921,1753473.386A++2.6529.697%A+24%C--60.3B*N/A14519.5h10.4B+35.2B++
TSAR-42 1,1851,1694282.731C+3.3038.341%C+69.889%C*42.5C**N/A14127.5h2.1B+5.5B+
T9 CARV 1,1751,1654332.691B**3.3427.984%A++21.202%C49.6B**N/A20123.5h11.6B++41.3B*
RAMS .50M 1,1661,1622354.945B+1.0942.122%B+84.337%B++49.9A+N/A12723.3h1.7B**4.1B++
NS-15M2 1,1671,1605102.275B+3.7627.927%B*18.362%D-58.3B+N/A23319.9h10.5B++37.5B++
T16 Rhino 1,1721,1594112.82A++3.2126.783%A17.256%D46.2B++N/A11025.1h12.3B+45.8B++
T32 Bull 1,1611,1594462.599B**3.4326.785%B++20.362%C--59.1B*N/A14919.6h10.4B*38.7B++
M77-B 1,1721,1582634.403A+1.6337.973%C++74.784%C+41.1B**N/A12628.2h2B*5.2B++
HC1 Cougar 1,2031,1563763.074A++2.9628.036%B*18.166%D17.4C--N/A5166.5h10.2B++36.2B++
NS-44 Commissioner 1,1711,1556851.686B++4.3535.228%C+26.926%B++22.9CN/A7150.4h3.2B++9.2B+
P2-120 HESH 1,3491,1495620.518B+14.4939.285%C+1.044%C++63.8B++11.1B+24218h4.1B++10.5B+
NS-11C 1,1701,1299481.191C**4.8422.631%C+13.463%D--5.5D--N/A21204.6h12.2B+54.1B+
AP30 Shredder 2,1051,1187514.907B+8.8831.526%C+N/A36.8B+32.5A+39930.4h65.6B+208.2B++
C-4 1,5979975611.777C**4.2519.757%D--N/A10.2F6.2F7997.3h1.3B+6.5C+
LC3 Jaguar 1,0029693412.842B**3.1928.068%B**16.306%D24.9C+N/A7038.9h10.8B+38.6B++
M20 Wyvern 1,4119653329.242S23.2147.671%B**1.244%D*61.9A*28.6A++45715.6h42.8B*89.8A
G20 Vulcan-H 1,4359411088.713A+2.6853.026%B++2.338%C71.8A+37.7B**52713.1h62.5A117.9A
E540 Halberd 1,4589336414.578B**8.5553.776%A++2.144%D43.4A*24.4M41321.5h4.8B*8.9A
MRC3 Mercy 8918832383.71B*2.3223.335%A+15.289%D--45.5AN/A11819.4h16.2B*69.3B*
MRC3 Mercy 8678522383.58B++2.4522.771%A+15.61%D-43.9AN/A12019.4h16.1B*70.8B*
KSR-35 6476401853.459B++2.5742.493%A28.906%C+52B+N/A12212.3h4.2B+9.8B++
M18 Locust 1,2615911533.863A2.1735.465%B+2.538%B++23.1B26.2A31325.6h99.4C++280.3B+
M40 Fury 6875812029.05A+23.0250.075%C++N/A88C++16.1C2916.6h9.2B+18.3B+
NS Decimator 9085762832.035A4.0047.838%F1.736%C-27.6C15.9C+19620.9h3.8B++7.9C*
Dual-75 Duster 5765502422.917B*16.8946.651%B**N/A93.2B++4.4C2815.9h4.5B++9.6B++
L100 Python AP 779541609.017A2.9945.532%D*5.36%A40.1B**17.6C+29713.5h3.9A8.5B**
A30 Walker 1,286520588.966S2.9416.302%D*N/A12.1C17.8B+30343.1h65.1A399.5B*
M3 Pounder HEG 5394531762.574B++3.4645.148%B*3.753%B+24.1B*4.6B*15318.8h14.5B+32.1B+
S12 Renegade 4764521602.825C++3.2149.269%B*4.646%C+41.9C2.2C++10210.8h2.4B*4.8B**
M3 Pounder HEG 5244211752.406B+3.6347.238%B*2.613%C22.4B+5.5B**14818.8h16.4B34.7B+
Coyote Missiles 6413892813.893M**7.8660.623%B**N/A73.4C*47.5A+7005.3h28B*46.2B*
M20 Drake 7133771231.417M*25.3914.942%D**1.326%D-19.8C+17.7B22819h16.4A++109.4B**
SMG-46G Armistice 3723581332.692A3.3428.927%C**10.615%D--34.1C1.3M+9610.5h12.1B+41.7B+
M60-A Bulldog 383343749B+42.9763.498%A++2.915%C**90.3A*10.5A++3713.8h5.5B8.6B*
Tank Mine 546333724.625B**1.4199.455%SN/A59.5D-38D-8445.6h3.3F-3.3A++
NS-357 Underboss 3143121352.311A+3.7241.428%B++28.205%B**37.1C+N/A1018.4h3.3B**7.9B++
M12 Kobalt 3143091225.75B*19.7215.017%C18.77%C++70.2C**1.1D-2494.4h13.7B**91B+
M60-A Bulldog 334308651.333B++45.3064.973%A++3.571%B*102.7M+8.7A4213h4.7B+7.2B**
Hyena Missile Launcher 4732981717.529U11.5032.609%C++N/A25.5B++15B+51911.7h13.5A*41.4A+
NS-11A 2992981382.159B++3.8729.001%B**14.43%D--45.2B++N/A1296.6h12.3B+42.3B++
M12 Kobalt-H 2982941029.4B+23.3721.952%C*15.306%C122.5C++1.7D--3172.4h13.2B+60.4B+
L100 Python HESH 298268279.926C+3.9045.943%C+2.239%B+58.3C**6.5C2144.6h2.7B++6B+
Cycler TRV 2612591052.467B**3.5627.338%B**13.9%D-56.3A+N/A1634.6h10.5B**38.5B*
Sticky Grenade 2542531253N/A246.9751.701%C+N/A843.3C3.3D-33270.3h1.8B+3.5B+
M2 Mutilator 247245922.663B++3.3721.382%A++12.245%D**38.9AN/A1606.3h11.9A+55.6B**
TX2 Emperor 2442401631.472B+4.5624.391%D17.917%C21.6CN/A8011.1h7.3B*29.8C++
NSX Tomoe 240239793.025B*3.0133.663%B**23.013%D*35.1C+N/A906.8h14C++41.5B+
Skyguard 3552272011.35S5.3231.089%B+N/A24.4A++13.8B**2789.3h71.6B**230.4A
TRS-12 Uppercut 2262181002.18B**3.8549.645%D10.092%D-16.8D-N/A5813h1.9B**3.9B+
P525 Marauder 2252151316.538C+10.5128.702%AN/A86B++4C++2212.5h6.7C+23.4B++
Hunter QCX 3842134060.525C5.5118.381%D**10.798%D--2.3D--1.9C+1792h7.8C+42.3D
TRAP-M1 216212902.356B+3.6835.408%B**18.396%D-45.1BN/A1344.7h7.9B+22.4B++
MG-H1 Watchman 213210573.684A+2.3524.926%B+21.429%D42.9C++N/A1164.9h11.6B*46.4B++
P2-120 HEAT 2861941216.167A10.1444.371%C**3.608%C**37.3B**17.7A++4015.2h8.3C+18.6C*
Ripper 1831838700.21A5.8224.975%C+13.661%C-2.6CN/A669.7h1.4C*5.5C**
M40 Fury-H 2071821710.706C+4.6844.438%C++N/A75.8C10.4D3002.4h8B+18B+
M1 Heavy Cycler 172172662.606B**3.4322.035%A*16.861%C+32.5AN/A1525.3h13.4A60.8B*
G30 Vulcan 2861681214A*7.9743.211%A++3.571%C+35.7A+25.1A++4674.7h87.6B202.6B*
FA1 Barrage 1661651221.352B4.6836.931%C17.576%B+19.4C-N/A1128.5h2.9A+7.9B*
Rocklet Rifle 305164812.025A**4.0140.723%D**N/A11.4D*9.8D*10214.4h21.3A52.3B++
Chainblade 1741404,6800.03C**6.0012.555%D*1.429%D-0.3C--N/A1436.1h3.3C25.9D--
SABR-13 141138482.875B++3.1628.219%B+26.812%C**43.1B+N/A1343.2h9.5B*33.8B*
Frag Grenade 1321311131N/A124.9746.464%C*N/A436.7C+3.3D22640.3h3.6C**7.8B
M12 Kobalt 138131343.667A++37.6415.983%C+13.741%D--62.4C+3.3C+3812.1h18.1C+113C++
Spear Anti-Vehicle Phalanx Turret 226122717.429A++11.4045.765%C*7.377%A++35.9C+30.6B*4053.4h10.2C+22.4C+
T7 Mini-Chaingun 126122472.596A++3.446.194%F--7.377%D**32.1C+1.1B++1873.8h14.7C**237.1F
T5 AMC 1201171590.736C5.3019.127%D-11.966%D**4.7D*N/A2824.8h16.8C88.1C-
A30 Walker 253112234.87C++1.1628.408%C**N/A11.1C++14B++17010.1h183.4B645.7B+
Auraxium Slasher 1151103,5210.031C+610.964%D**1.818%D--0.4C-N/A1309.1h2B+17.8C
G40-F Ranger 161102334M+27.9733.969%C**N/A37.8B21.9B2692.7h63.6B187.3B+
L-30R Vektor 170101195.316A+0.7236.909%C+1.98%C+10C+6.8C+38010.1h50.7B+137.4B+
Soldier Soaker 10099313.194A++2.8444.39%B**4.04%F55C**N/A2111.8h5.5B+12.3B*
Tomcat A2AM Pods 16897713.857A**7.8385.924%B*N/A53.9C+39.4C+9031.8h8.4C+9.8B
NS-7 PDW 9291821.11C*4.9224.268%C+12.088%D-21.7CN/A1374.2h13.2B+54.4B
T1 Cycler 9291412.22A3.8126.171%B**18.681%C39.6B**N/A4002.3h11.2B**42.7B**
MAX Punch 89875390.161B+5.8740.379%CN/A1.7C++N/A650.5h1.7C++4.2C++
M20 Basilisk 11987712.429S6.4044.944%B*3.448%D--28.1B*10.3B++3933.1h77.9B+173.2B++
M40 Fury-F 9383421.976C**4.0634.589%D**1.205%C**30.7B+3.7D1252.7h5.4B*15.7B++
T9 CARV-S 8479382.079B+3.9525.466%B++21.519%C35.9C+2.3S1532.2h11.6B45.5B+
Pelter Rocket Pod 10378239A+32.9758.71%B**N/A97.5A31.3B**4230.8h14.5B**24.7B**
T2 Striker 12677223.5S2.5346.793%C-N/A20.3B++12.9C++8543.8h19.3A+41.3B**
The Slasher 72721000.72U5.3144.198%B++5.556%D12.4B**N/A265.8h2.5C5.6B
ML-7 12168740.919B+5.1172.782%A++1.471%D14.2D11C+5484.8h14.4T*19.7D**
G30 Walker 9867322.333A++16.3043.419%A2.985%C47.9B**22.1B**3401.4h99.2B**228.5B*
LC2 Lynx 6766561.179C++4.8518.165%D--12.121%F8.5D-N/A767.8h12B*65.9C*
NS-AM7 Archer 10865740.878B**5.1542.724%F-26.154%B**4D2.6C+5916.4h16.9B39.6C+
MR11 Gatekeeper 12164134.923C**1.1145.236%B*1.563%C-23.7B+21.1B++4152.7h34.1B**75.4B**
L-24R Spur 7464512.8A++6.7736.092%C1.563%C-16C-2.5C1684h42.7C+118.4C+
MANA Anti-Vehicle Turret 10861193.211B*2.8251.598%C6.557%B**32.1C+24.7C+5881.9h9C**17.4B
E540 Halberd-H 835987.375C+1.3459.44%C**N/A45.4C++18.5C-3941.3h6.8C+11.5C++
Spear Anti-Vehicle Phalanx Tower 9758158A++51.9741.732%D6.897%B**34.1C22.9C+3381.7h9.1C*21.9C+
NS-61 Emissary 5757391.462B**4.5722.481%D-10.526%D--21.1CN/A742.7h12.2B54.2C++
MG-S1 Jackal 5656222.545A3.4926.637%C++14.286%D-32.9C+N/A1281.7h9.7B36.3B+
AMR-66 5353182.944M3.0931.406%B*28.302%B+24.1C**N/A2332.2h7.4B++23.5B++
M20 Basilisk 7951151U44.9746.197%B*3.922%D28.3B++15.6A+5471.8h92.6C*200.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,5981.3h
M20 Basilisk-H0610h
Nano-Armor Kit6801,188,06686.8h
Flail Targeting Dart84172.4h
Anti-Vehicle MANA Turret183642.8h
Spawn Beacon2999112.9h
Turret AI Module0580.2h
Nanite Revive Grenade0900h
Medical Applicator6129,5103.2h
Welding Device01,0970.1h
Spitfire Auto-Turret11810.2h
Rampart Wall0540.5h
Xiphos Anti-Personnel Phalanx Tower01530h
Ammunition Package201,3222.3h
Medical Kit6936,56038.2h
IPC Targeting Dart0720.1h
WLT-Howler Mining Laser09020.2h
Nano-Repair Grenade03610.1h
Shield Recharging Field1640.1h
Smoke Grenade01850.1h
Recon Detection Device111,1163.6h
M20 Drake01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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