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Maj. General Dreadnaught Penia2[H4NF] Penia2
TR BR 82

KDR: 6.1

Score: 73m

Last Seen: Jan 15th, 2019 9:51 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Cobalt - Outfit Leader of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
Level Progress (to 83): 84%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H M14 Banshee CAS 14-E Hellfire Rocket Pods CAS30 Tank Buster M18 Needler M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,144,665 MLG Score: 915
Fun Score: N/A
Cheeseburgers Flipped: 457TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.906%20.265%5653299018,2982.731863.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.442%1.326A-0.067C+-0.972D--HEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.529B+9.80.312C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.198%0.989%15136101621,3351934972411.0315219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.688%0.182C++-0.566D-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.4B37.80.286C*58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.19%2.94%464610163,877105915353.661252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.888%-0.457D0.199C++-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.36C**8.90.286C*15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.893%0.848%336619100340,92012722429132.1698168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.893%-0.58D-0.892D--0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.743B++9.10.769B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.092%75.589%3366610165,182975465.31487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.476%0.755B++0.553B+0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.20.319C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.322%13.449%3366310191,621561292.88948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%0.91B*-0.21C0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++20.579B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
73m208.2%406 (24.4k)362 (21.7k)6.09865119,93019,6657.0606282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10221255428.029%7.919%22210:1933

23% Engineer8% Heavy Assault8% Infiltrator59% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMDec 14th, 2018 3:32 PMJan 15th, 2019 5:49 PM (4h) (PST)Jan 15th, 2019 5:53 PM (4h) (PST)Jan 15th, 2019 5:51 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,052579950.5940.0970.0471.6730.210915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,1213,44959,67236631001321,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3365.4h/140.2d 18,917 9,497 31,221 337.9k 853 5,541 42,348 212.4m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
LC3 Jaguar
B**
Kills:1,118
Deaths:409
KDR:2.734
Accuracy:28.087% B**
HSR:16.190% D
TRS-12 Uppercut
D-
Kills:280
Deaths:130
KDR:2.154
Accuracy:47.217% D-
HSR:9.643% D--
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
AMR-66
B*
Kills:56
Deaths:18
KDR:3.111
Accuracy:31.675% B*
HSR:26.786% C**
Kills:5,263
Deaths (as Engineer):2,574
Deaths (to Engineers):5,415
KDR:2.04468
Kill Difference:2,689
Playtime:781.799 hours
Usage:23%
Score:19.725m
Score/min:420
Accuracy (listed only):32.316%
HSR (listed only):15.521%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,735
Deaths:575
KDR:3.017
Accuracy:27.212% B**
HSR:20.346% C-
T9A "Butcher"
A
Kills:1,421
Deaths:393
KDR:3.616
Accuracy:30.594% A
HSR:20.760% D-
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% C--
NS-15M2
B*
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:27.931% B*
HSR:18.525% D-
T9 CARV
A++
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:27.982% A++
HSR:21.202% C
T16 Rhino
A
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% A
HSR:17.256% D
T32 Bull
B++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:26.785% B++
HSR:20.362% C-
MG-H1 Watchman
B+
Kills:217
Deaths:59
KDR:3.678
Accuracy:24.966% B+
HSR:22.120% C--
T7 Mini-Chaingun
D**
Kills:122
Deaths:47
KDR:2.596
Accuracy:6.194% F--
HSR:7.377% D**
T9 CARV-S
B++
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B++
HSR:21.519% C
NSX-P Naginata
A+
Kills:68
Deaths:26
KDR:2.615
Accuracy:30.423% A+
HSR:23.529% D
Kills:9,466
Deaths (as Heavy Assault):3,288
Deaths (to Heavy Assaults):3,857
KDR:2.87895
Kill Difference:6,178
Playtime:258.856 hours
Usage:8%
Score:4.782m
Score/min:308
Accuracy (listed only):25.821%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
LC3 Jaguar
B**
Kills:1,118
Deaths:409
KDR:2.734
Accuracy:28.087% B**
HSR:16.190% D
SMG-46G Armistice
C+
Kills:393
Deaths:151
KDR:2.603
Accuracy:27.025% C+
HSR:11.196% D-
TRS-12 Uppercut
D-
Kills:280
Deaths:130
KDR:2.154
Accuracy:47.217% D-
HSR:9.643% D--
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:5,747
Deaths (as Light Assault):2,811
Deaths (to Light Assaults):4,363
KDR:2.04447
Kill Difference:2,936
Playtime:1,968.897 hours
Usage:59%
Score:42.144m
Score/min:357
Accuracy (listed only):30.645%
HSR (listed only):13.679%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
A
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:43.633% A
HSR:29.757% C++
SR-7
B++
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B++
HSR:83.093% B+
TSAR-42
C*
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:38.341% C+
HSR:69.889% C*
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
NS-44 Commissioner
B++
Kills:1,155
Deaths:685
KDR:1.686
Accuracy:35.228% C+
HSR:26.926% B++
SMG-46G Armistice
C+
Kills:393
Deaths:151
KDR:2.603
Accuracy:27.025% C+
HSR:11.196% D-
NS-357 Underboss
B**
Kills:344
Deaths:168
KDR:2.048
Accuracy:38.861% B
HSR:28.488% B**
Bighorn .50M
B*
Kills:301
Deaths:86
KDR:3.500
Accuracy:48.044% B*
HSR:78.073% C
TX2 Emperor
C
Kills:247
Deaths:166
KDR:1.488
Accuracy:24.659% C--
HSR:18.219% C
NSX Tomoe
B**
Kills:244
Deaths:84
KDR:2.905
Accuracy:33.577% B**
HSR:22.951% D*
TRAP-M1
B**
Kills:215
Deaths:91
KDR:2.363
Accuracy:35.452% B**
HSR:19.070% D
HSR-1
A++
Kills:207
Deaths:64
KDR:3.234
Accuracy:45.423% A++
HSR:25.604% C
TS2 Inquisitor
B+
Kills:196
Deaths:109
KDR:1.798
Accuracy:32.666% B+
HSR:14.796% D
NS-30 Vandal
A++
Kills:105
Deaths:29
KDR:3.621
Accuracy:44.344% A++
HSR:23.810% C
Soldier Soaker
B**
Kills:99
Deaths:31
KDR:3.194
Accuracy:44.390% B**
HSR:4.040% F-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
NS-AM7 Archer
B**
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.724% F--
HSR:26.154% B**
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.481% D-
HSR:10.526% D--
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:9,634
Deaths (as Infiltrator):3,344
Deaths (to Infiltrators):2,540
KDR:2.88098
Kill Difference:6,290
Playtime:278.319 hours
Usage:8%
Score:4.316m
Score/min:258
Accuracy (listed only):36.694%
HSR (listed only):33.904%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
SMG-46G Armistice
C+
Kills:393
Deaths:151
KDR:2.603
Accuracy:27.025% C+
HSR:11.196% D-
T1 Cycler
A++
Kills:319
Deaths:122
KDR:2.615
Accuracy:29.569% A++
HSR:17.241% D
NS-11A
B**
Kills:302
Deaths:142
KDR:2.127
Accuracy:28.971% B**
HSR:14.570% D-
TRS-12 Uppercut
D-
Kills:280
Deaths:130
KDR:2.154
Accuracy:47.217% D-
HSR:9.643% D--
Cycler TRV
B**
Kills:268
Deaths:110
KDR:2.436
Accuracy:27.477% B**
HSR:14.925% D
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
SABR-13
B+
Kills:138
Deaths:49
KDR:2.816
Accuracy:28.483% B+
HSR:26.812% C*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:3,188
Deaths (as Combat Medic):1,286
Deaths (to Combat Medics):1,340
KDR:2.479
Kill Difference:1,902
Playtime:30.108 hours
Usage:1%
Score:0.530m
Score/min:293
Accuracy (listed only):33.555%
HSR (listed only):15.211%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:969
Deaths:263
KDR:3.684
Accuracy:23.524% A+
HSR:15.480% D-
MRC3 Mercy
A+
Kills:952
Deaths:263
KDR:3.620
Accuracy:23.057% A+
HSR:15.756% D-
M3 Pounder HEG
B*
Kills:458
Deaths:177
KDR:2.588
Accuracy:45.278% B*
HSR:3.712% B+
M3 Pounder HEG
B++
Kills:423
Deaths:176
KDR:2.403
Accuracy:47.342% B++
HSR:2.600% C
M2 Mutilator
A++
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A++
HSR:12.245% D**
M1 Heavy Cycler
A++
Kills:172
Deaths:66
KDR:2.606
Accuracy:22.035% A++
HSR:16.861% C+
Kills:3,219
Deaths (as MAX Suit):518.500
Deaths (to MAX Suits):767
KDR:6.20829
Kill Difference:2,700.500
Playtime:57.202 hours
Usage:2%
Score:1.511m
Score/min:440
Accuracy (listed only):30.436%
HSR (listed only):11.109%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:6,261
V. Kills:533 N/A
Deaths:456
KDR:13.730
Accuracy:37.308% A+
KPH:97.600 A++
VKPH:8.300 A*
Hellfire Rocket Pods
A*
Kills:5,228
V. Kills:463 N/A
Deaths:163
KDR:32.074
Accuracy:58.829% A
KPH:202.100 A*
VKPH:17.900 B+
M18 Needler
A++
Kills:3,259
V. Kills:3,428 95%
Deaths:813
KDR:4.009
Accuracy:34.946% B+
KPH:19.600 B++
VKPH:20.600 A++
M18 Rotary
A*
Kills:2,903
V. Kills:2,046 142%
Deaths:488
KDR:5.949
Accuracy:39.461% A
KPH:33.800 A++
VKPH:23.800 A*
Hornet Missiles
A+
Kills:1,626
V. Kills:602 270%
Deaths:77
KDR:21.117
Accuracy:66.259% B++
KPH:130.800 A+
VKPH:48.400 B+
M18 Locust
A
Kills:591
V. Kills:670 88%
Deaths:153
KDR:3.863
Accuracy:35.465% B+
KPH:23.100 C**
VKPH:26.200 A
Coyote Missiles
A++
Kills:409
V. Kills:261 156%
Deaths:30
KDR:13.633
Accuracy:60.883% B**
KPH:75.400 B**
VKPH:48.100 A++
Tomcat A2AM Pods
B*
Kills:135
V. Kills:86 155%
Deaths:8
KDR:16.875
Accuracy:86.204% B*
KPH:68 B+
VKPH:43.300 C+
Kills:20,412 (13,014 + 0)
Deaths:2,188
KDR:9.329
VKDR:3.697
Vehicle Kills:8,089
Kill Difference:18,224
Playtime:387.556 hours
Usage:12%
Score:8.596m
Score/min:370
Piloting Accuracy:35.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:21,911
V. Kills:19,340 113%
Deaths:1,574
KDR:13.921
Accuracy:19.751% F-
KPH:31.700 C+
VKPH:28 B+
CAS30 Tank Buster
B**
Kills:3,483
V. Kills:3,050 114%
Deaths:724
KDR:4.811
Accuracy:50.939% B+
KPH:13.300 B*
VKPH:11.700 B**
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.435% B**
KPH:93.900 A++
VKPH:9.400 C*
AP30 Shredder
A+
Kills:1,222
V. Kills:1,045 117%
Deaths:76
KDR:16.079
Accuracy:32.324% C++
KPH:38.100 B+
VKPH:32.600 A+
Dual-75 Duster
B**
Kills:690
V. Kills:34 N/A
Deaths:24
KDR:28.750
Accuracy:47.913% B**
KPH:94.400 B*
VKPH:4.700 C+
L-30R Vektor
C+
Kills:201
V. Kills:118 169%
Deaths:32
KDR:6.281
Accuracy:38.873% C+
KPH:12.200 C+
VKPH:7.200 C+
L-24R Spur
C
Kills:70
V. Kills:10 N/A
Deaths:7
KDR:10
Accuracy:35.909% C-
KPH:16.200 C-
VKPH:2.300 C
Kills:29,151 (3,754 + 25,397)
Deaths:2,484
KDR:11.736
VKDR:9.563
Vehicle Kills:23,755
Kill Difference:26,667
Playtime:1,028.684 hours
Usage:31%
Score:19.675m
Score/min:319
Piloting Accuracy:35.909%
Gunner Accuracy:47.913%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:541
V. Kills:238 226%
Deaths:60
KDR:9.017
Accuracy:45.532% D*
KPH:40.100 B**
VKPH:17.600 C+
L100 Python HESH
B
Kills:333
V. Kills:42 N/A
Deaths:27
KDR:12.333
Accuracy:46.712% C+
KPH:60.300 B
VKPH:7.600 C+
Skyguard
A++
Kills:237
V. Kills:133 177%
Deaths:21
KDR:11.286
Accuracy:31.240% B
KPH:24.400 A++
VKPH:13.700 B**
Kills:1,111 (1,111 + 0)
Deaths:108
KDR:10.287
VKDR:3.824
Vehicle Kills:413
Kill Difference:1,003
Playtime:28.738 hours
Usage:1%
Score:0.479m
Score/min:278
Driving Accuracy:31.240%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,407
V. Kills:829 170%
Deaths:139
KDR:10.122
Accuracy:43.833% C+
KPH:41.700 B**
VKPH:24.600 A
P2-120 HESH
B++
Kills:1,165
V. Kills:201 N/A
Deaths:57
KDR:20.439
Accuracy:39.257% C
KPH:63.900 B++
VKPH:11 B+
E540 Halberd
M
Kills:943
V. Kills:531 177%
Deaths:64
KDR:14.734
Accuracy:53.697% A++
KPH:43.400 A++
VKPH:24.400 M
P525 Marauder
A
Kills:215
V. Kills:10 N/A
Deaths:13
KDR:16.539
Accuracy:28.702% A
KPH:87.100 B++
VKPH:4 C++
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C**
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A++
Kills:169
V. Kills:119 141%
Deaths:12
KDR:14.083
Accuracy:43.174% A++
KPH:35.800 A+
VKPH:25.200 A++
MR11 Gatekeeper
B++
Kills:64
V. Kills:57 110%
Deaths:13
KDR:4.923
Accuracy:45.236% B*
KPH:24 B+
VKPH:21.400 B++
Kills:4,157 (2,766 + 1,391)
Deaths:310
KDR:13.410
VKDR:5.932
Vehicle Kills:1,839
Kill Difference:3,847
Playtime:88.799 hours
Usage:3%
Score:2.242m
Score/min:421
Driving Accuracy:44.371%
Gunner Accuracy:45.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:6,934
V. Kills:408 N/A
Deaths:304
KDR:22.809
Accuracy:38.168% B+
KPH:134.300 B++
VKPH:7.900 B
G20 Vulcan-H
A+
Kills:974
V. Kills:512 190%
Deaths:110
KDR:8.855
Accuracy:53.325% B++
KPH:72.100 A+
VKPH:37.900 B**
M12 Kobalt-H
C*
Kills:402
V. Kills:6 N/A
Deaths:13
KDR:30.923
Accuracy:22.628% C*
KPH:128 C*
VKPH:1.900 D--
M40 Fury-H
C*
Kills:182
V. Kills:25 N/A
Deaths:17
KDR:10.706
Accuracy:44.438% C*
KPH:75.500 C
VKPH:10.400 D
E540 Halberd-H
B**
Kills:181
V. Kills:51 348%
Deaths:11
KDR:16.455
Accuracy:55.982% C
KPH:67.400 B**
VKPH:19 C
G40-F Ranger
B
Kills:102
V. Kills:59 170%
Deaths:3
KDR:34
Accuracy:33.969% C*
KPH:38 B
VKPH:22 B
G30 Walker
A
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% A
KPH:47.200 B**
VKPH:21.900 B**
Kills:8,842 (0 + 8,842)
Deaths:461
KDR:19.180
VKDR:2.369
Vehicle Kills:1,092
Kill Difference:8,381
Playtime:77.460 hours
Usage:2%
Score:1.781m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:43.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B*
VKPH:13.100 B
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.108% B
KPH:67.800 B**
VKPH:13.500 B*
M12 Kobalt
C*
Kills:309
V. Kills:5 N/A
Deaths:12
KDR:25.750
Accuracy:15.012% C
KPH:70.500 C*
VKPH:1.100 D-
M12 Kobalt
C+
Kills:131
V. Kills:7 N/A
Deaths:3
KDR:43.667
Accuracy:16.005% C
KPH:62 C
VKPH:3.300 C+
M20 Basilisk
B++
Kills:87
V. Kills:32 264%
Deaths:7
KDR:12.429
Accuracy:44.819% B++
KPH:27.400 B++
VKPH:10.100 B+
M20 Basilisk
B**
Kills:52
V. Kills:28 179%
Deaths:1
KDR:52
Accuracy:46.297% B*
KPH:28.600 B+
VKPH:15.400 B**
Kills:3,513 (0 + 3,513)
Deaths:163
KDR:21.552
VKDR:3.834
Vehicle Kills:625
Kill Difference:3,350
Playtime:53.091 hours
Usage:2%
Score:1.482m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:46.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:464
V. Kills:25 N/A
Deaths:164
KDR:2.829
Accuracy:49.099% B++
KPH:41.100 C
VKPH:2.200 C*
M40 Fury-F
B+
Kills:83
V. Kills:10 N/A
Deaths:42
KDR:1.976
Accuracy:34.589% D*
KPH:31.300 B+
VKPH:3.800 D
Kills:547 (547 + 0)
Deaths:206
KDR:2.655
VKDR:0.170
Vehicle Kills:35
Kill Difference:341
Playtime:13.957 hours
Usage:0%
Score:0.087m
Score/min:104
Driving Accuracy:34.589%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:5,368
V. Kills:415 N/A
Deaths:78
KDR:68.821
Accuracy:48.912% A**
KPH:161.200 M
VKPH:12.500 A++
M20 Wyvern
A**
Kills:1,099
V. Kills:511 215%
Deaths:34
KDR:32.324
Accuracy:47.560% B**
KPH:61.400 A**
VKPH:28.600 A++
Pelter Rocket Pod
B**
Kills:91
V. Kills:31 284%
Deaths:3
KDR:30.333
Accuracy:59.583% A
KPH:90.300 B**
VKPH:30.800 B**
Kills:6,558 (0 + 6,558)
Deaths:115
KDR:57.026
VKDR:8.322
Vehicle Kills:957
Kill Difference:6,443
Playtime:52.204 hours
Usage:2%
Score:1.429m
Score/min:456
Piloting Accuracy:N/A%
Gunner Accuracy:59.583%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 41,25121,9111,57413.921B**7.8219.751%F-N/A31.7C+28B+344690.6h2.3A11.8C++
P525 Marauder-H 7,3426,93430422.809B++16.7138.168%B+N/A134.4B++7.9B35751.6h5.6B+14.6B++
M14 Banshee 6,7946,26145613.73B*7.6337.308%A+1.134%C+97.7A++8.3A*32564.1h16.8B+45.1B++
CAS 14-E 5,7835,3687868.821A++62.7248.912%A**1.304%C--161.2M12.5A++45933.3h21B*42.9B**
Hellfire Rocket Pods 5,6915,22816332.074M+25.9858.829%AN/A201.9A*17.9B+70025.9h10.6A18B*
CAS30 Tank Buster 6,5333,4837244.811A*1.2950.939%B+N/A13.3B*11.7B**240261.2h33.1B**64.9B*
M18 Needler 6,6873,2598134.009B++2.0934.946%B+1.258%D19.6B++20.6A++319166.2h103B+294.7B++
M18 Rotary 4,9492,9034885.949A++0.1539.461%A1.033%D-33.8A++23.8A*33685.9h63.8B*161.7B**
M60-A Bulldog 2,3552,1259023.611A*17.5143.37%B++1.412%C+38.3C*4.1D23755.5h4.4B**10.1B**
MSW-R 1,7481,7355753.017B+3.0827.212%B**20.346%C-52.1B+N/A16233.3h9.9B*36.3B*
Hornet Missiles 2,2281,6267721.117A*15.0266.259%B++1.415%C+131.1A+48.5B+69812.4h6.1B**9.2B**
M12 Kobalt 1,6351,5773249.281B*43.1822.306%C++14.458%D99.8C+3.7C-22115.8h15.6B69.9B+
L105 Zephyr 1,7321,5744733.489A*27.3951.435%B**N/A93.7A++9.4C*42116.8h4.6B*9B*
M40 Fury 1,8401,5616524.015A*17.9241.719%B++N/A72.9B*13B49521.4h11.3B+27.2B++
T9A "Butcher" 1,4441,4213933.616B**2.4830.594%A20.76%D-59C++1B*15424.1h10.4B+34.1B*
P2-120 AP 2,2361,40713910.122B+4.0243.833%C+4.193%B+41.6B**24.5B**53233.8h5.8B++13.2B++
M40 Fury 1,6471,3737518.307A+12.2138.108%B1.238%D67.6B**13.5B*49220.3h10.9B+28.5B++
AP30 Shredder 2,2671,2227616.079B+9.9832.324%C++N/A38.1B+32.6A+39732.1h64.9B+200.9B+
KSR-35 1,2101,1933073.886B*2.2143.633%A29.757%C++57.4B++N/A12520.8h3.9B++9B*
SR-7 1,1831,1772305.117B+0.9846.034%B++83.093%B+51.4B*N/A11922.9h1.8B++4B++
TAS-16 Blackjack 1,1941,1763563.303A++2.8058.975%C+13.776%C41.7C++N/A10928.2h1.9B**3.3B+
NSX Naginata 1,1921,1753473.386A++2.7129.697%A+24%C--60.3B*N/A14619.5h10.4B+35.2B++
TSAR-42 1,1851,1694282.731C+3.3738.341%C+69.889%C*42.5C**N/A14227.5h2.1B+5.5B+
NS-15M2 1,1731,1665122.277B+3.8227.931%B*18.525%D-58.6B+N/A23319.9h10.5B++37.5B++
T9 CARV 1,1751,1654342.684B*3.4127.982%A++21.202%C49.6AN/A20423.5h11.6B++41.3B*
P2-120 HESH 1,3661,1655720.439B++14.3439.257%C1.03%C+64B++11B+24218.2h4.1B++10.5B+
RAMS .50M 1,1661,1622354.945B+1.1542.122%B+84.337%B++49.9A+N/A12823.3h1.7B**4.1B++
T16 Rhino 1,1721,1594112.82A++3.2826.783%A17.256%D46.2B++N/A11025.1h12.3B+45.8B++
T32 Bull 1,1611,1594462.599B**3.5026.785%B++20.362%C-59.1B*N/A14919.6h10.4B*38.7B+
M77-B 1,1721,1582634.403A++1.7037.973%C++74.784%C+41.1B**N/A12628.2h2B*5.2B++
HC1 Cougar 1,2031,1563763.074A*3.0228.036%B*18.166%D17.4C--N/A5166.5h10.2B++36.2B++
NS-44 Commissioner 1,1711,1556851.686B++4.4135.228%C+26.926%B++22.9CN/A7250.4h3.2B++9.2B+
NS-11C 1,1701,1299481.191C**4.9122.631%C13.463%D--5.5D--N/A21204.6h12.2B+54.1B+
LC3 Jaguar 1,1581,1184092.733B**3.3728.087%B**16.19%D22.5CN/A6749.6h11.4B+40.5B++
C-4 1,7471,0995731.918B+4.1820.189%D-N/A11.2D**6.6D**8498h1.2B+6.2C++
M20 Wyvern 1,6101,0993432.324S26.2347.56%B**1.183%D*61.4A**28.5A++45217.9h43B**90.4A
G20 Vulcan-H 1,4869741108.855A+2.7653.325%B++2.259%C-72.1A+37.9B**53513.5h62.8A117.8A
MRC3 Mercy 9789692633.684B++2.4123.524%A+15.48%D-45.1AN/A12421.5h16.4B*69.6B*
MRC3 Mercy 9719522633.62B++2.4823.057%A+15.756%D-44.3AN/A12721.5h16.1B*70B*
E540 Halberd 1,4749436414.734A8.6453.697%A++2.121%D43.5A++24.5M41321.7h4.8B*8.9B**
Dual-75 Duster 7246902428.75B**22.6547.913%B**N/A94.5B*4.7C+2707.3h4.7B++9.9B++
NS Decimator 9636152922.106A3.9948.107%D**1.789%C28.5C16.1C+20221.6h3.7B++7.7C*
M18 Locust 1,2615911533.863B**2.2435.465%B+2.538%B+23.1C**26.2A31725.6h99.4C++280.3B+
M40 Fury 6875812029.05A+22.9550.075%C++N/A88C+16.1C2936.6h9.2B+18.3B+
L100 Python AP 779541609.017B**2.9245.532%D*5.36%A40.1B**17.6C+29913.5h3.9A8.5B*
A30 Walker 1,294525598.898S2.8016.393%D*N/A12.1C17.7B+30643.5h65.4A398.9B++
S12 Renegade 4894641642.829C++3.2749.099%B++4.957%C+41.1C2.2C*9911.3h2.4B*4.9B*
M3 Pounder HEG 5454581772.588B++3.5145.278%B*3.712%B+24.2B*4.6B*15418.9h14.4B+31.9B+
Hyena Missile Launcher 6734282120.381U14.2834.158%C**N/A29.3B*16.8B++50514.6h13.1A*38.3A+
M3 Pounder HEG 5264231762.403B+3.7047.342%B++2.6%C22.4B+5.4B*14818.9h16.4B34.7B+
Coyote Missiles 6704093013.633M7.5360.883%B**N/A75.7B**48.3A++7025.4h28.1B*46.2B*
M12 Kobalt-H 4084021330.923B++24.8222.628%C*14.179%C--129.7C*1.9D--3553.1h13.2B+58.4B+
SMG-46G Armistice 4083931512.603A3.5027.025%C+11.196%D-28.7C-1.1A**8113.7h12B+44.2B
M20 Drake 7163791231.583M+25.4815.21%D**1.319%D--19.8C17.6C++23819.1h16.8A+110.2B*
Tank Mine 573355774.61B**1.49102.902%SN/A63.4D-38.9D-8525.6h3.3F--3.2A++
NS-357 Underboss 3473441682.048B**4.0538.861%B28.488%B**21.5DN/A5816h3.4B*8.7B++
M60-A Bulldog 383343749B+42.9063.498%A++2.915%B90.3A*10.5A++3713.8h5.5C**8.6B*
L100 Python HESH 3753332712.333C++6.2346.712%C+1.802%C++60.5B7.6C+2255.5h2.7B++5.7B+
T1 Cycler 3233191222.615A+3.4829.569%A++17.241%D58A*N/A3035.5h11B**37.3B**
M12 Kobalt 3143091225.75B*19.6515.012%C18.77%C++70.2C*1.1D-2494.4h13.7B**91.2B+
M60-A Bulldog 335309651.5B++45.4064.866%A++3.56%B*103M+8.7A4173h4.7B+7.2B**
NS-11A 3033021422.127B+3.9728.971%B**14.57%D-45.8B++N/A1316.6h12.2B+42.3B++
Bighorn .50M 303301863.5C2.6048.044%B*78.073%C48.5C+N/A1476.2h1.9C+3.9B+
TRS-12 Uppercut 2902801302.154B*3.9447.217%D-9.643%D--15.3D--N/A5118.3h1.9B**4.1B
Cycler TRV 2702681102.436B**3.6627.477%B**14.925%D58.3A+N/A1674.6h10.6B**38.5B*
Sticky Grenade 2542531253N/A246.9051.701%C+N/A843.3C3.3D-33520.3h1.8B+3.5B+
TX2 Emperor 2512471661.488B++4.6124.659%C--18.219%C22.1CN/A8011.2h7.2B*29.4C++
M2 Mutilator 247245922.663B++3.4421.382%A++12.245%D**38.9AN/A1616.3h11.9A+55.6B**
NSX Tomoe 245244842.905B*3.1933.577%B**22.951%D*34.9C+N/A897h14.1C++42B+
Skyguard 3702372111.286S5.1931.24%BN/A24.4A++13.7B**2789.7h72.4B**231.6A
Hunter QCX 4022244120.544C+5.5518.444%D**10.268%D--2.4D--1.9C+1892.8h7.8C+42.5D
Ripper 2232221,4760.15B++5.9520.884%C-13.063%C-2CN/A5113.6h1.4C*6.7C*
MG-H1 Watchman 220217593.678A+2.4224.966%B+22.12%C--41.7C++N/A1195.2h11.7B*46.9B++
TRAP-M1 219215912.363B++3.7435.452%B**19.07%D44.8B+N/A1334.8h8.1B+22.8B++
P525 Marauder 2252151316.538C+10.4428.702%AN/A86B++4C++2222.5h6.7C+23.4B+
HSR-1 210207643.234B++2.8645.423%A++25.604%C66.8B**1A+1633.1h5.7C+12.6B++
L-30R Vektor 319201326.281A**0.1838.873%C+0.995%D12.3C+7.2C+34216.4h48.4B+124.5B+
TS2 Inquisitor 1971961091.798B+4.3032.666%B+14.796%D38.4C+N/A995.1h8.7B+26.5B++
P2-120 HEAT 2861941216.167A++10.0744.371%C**3.608%C**37.3B**17.7A++4055.2h8.3C+18.6C++
Rocklet Rifle 354194852.282M+3.8239.928%D**N/A12D*9.9D*11316.1h20.1A50.2B++
M40 Fury-H 2071821710.706C+4.6144.438%C*N/A75.8C10.4D3002.4h8B+18B+
E540 Halberd-H 2321811116.455B**10.3655.982%CN/A67B**18.9C3572.7h4.2B*7.5B*
M1 Heavy Cycler 172172662.606B**3.4922.035%A++16.861%C+32.5AN/A1545.3h13.4A60.8B*
G30 Vulcan 2881691214.083A*7.9843.174%A++3.55%C+36A+25.3A++4674.7h87.3B+202.3B*
FA1 Barrage 1661651221.352B4.7536.931%C17.576%B+19.4C-N/A1138.5h2.9A+7.9B*
Chainblade 1741404,6800.03C**6.0712.555%D**1.429%D-0.3C-N/A1436.6h3.3C25.9D--
SABR-13 141138492.816B++3.2828.483%B+26.812%C*41.8B+N/A1363.3h9.7B*34.1B*
Tomcat A2AM Pods 221135816.875M*10.7886.204%B*N/A67.5B+43C+9382h7.8B+9.1B++
Frag Grenade 1321311131N/A124.9046.418%C*N/A436.7C+3.3D-23650.3h3.6C**7.8B
M12 Kobalt 138131343.667A++37.5716.005%C13.741%D--62.4C3.3C+3812.1h18.1C+113.2C++
T7 Mini-Chaingun 126122472.596A++3.506.194%F--7.377%D**32.1C+1.1B+2063.8h14.7C**237.1F
Spear Anti-Vehicle Phalanx Turret 226122717.429A++11.3345.651%C*7.377%A++35.9C+30.6B*4063.4h10.2C22.4C+
Auraxium Slasher 1221173,8330.031C+6.079.62%F1.709%D--0.4C-N/A1331.1h1.9B+20.3D
T5 AMC 1201171590.736C5.3619.127%D-11.966%D**4.7D*N/A2824.8h16.8C88.1C-
A30 Walker 253112234.87C++1.2328.379%BN/A11.1C+14B++17410.1h183.7C**647.2B+
NS-30 Vandal 106105293.621B**2.4844.344%A++23.81%C58.3B**N/A1821.8h4.7B*10.5B**
G40-F Ranger 161102334M27.9033.969%C*N/A37.8B21.9B2722.7h63.6B+187.3B+
Soldier Soaker 10099313.194A++2.9044.39%B**4.04%F-55C*N/A2111.8h5.5B+12.3B*
Pelter Rocket Pod 12291330.333B**24.2359.583%AN/A91B**31B**4361h15.7B*26.3B**
NS-7 PDW 9291821.11C*4.9924.268%C+12.088%D-21.7CN/A1404.2h13.2B+54.4B+
MAX Punch 91895650.158B+5.9440.751%CN/A1.7C+N/A652.7h1.7C++4.2C**
M20 Basilisk 11987712.429M**6.3344.819%B++3.448%D--27.2B+10B+3953.2h77.9B+173.7B*
M40 Fury-F 9383421.976C**4.1234.589%D*1.205%C*30.7B+3.7D1252.7h5.4B*15.7B++
T9 CARV-S 8479382.079B+4.0225.466%B++21.519%C35.9C+2.3S1542.2h11.6B45.5B+
T2 Striker 12677223.5S2.6046.793%DN/A20.3B++12.9C++10993.8h19.3A+41.3B**
The Slasher 72721000.72U5.3844.198%B++5.556%D12.4A+N/A255.8h2.5C+5.6C**
L-24R Spur 8070710B++3.9035.909%C-1.429%C--16.3C-2.3C1634.3h40.8C+113.7C+
ML-7 12168740.919B+5.1872.782%A++1.471%D-14.2D-11C+5554.8h14.4T-19.7D**
NSX-P Naginata 6868262.615B++3.4830.423%A+23.529%D75.6AN/A1650.9h9.9B*32.7B*
G30 Walker 9867322.333A++16.2343.419%A2.985%C47.9B**22.1B**3401.4h99.2B**228.5B*
LC2 Lynx 6766561.179C++4.9218.165%D--12.121%F8.5D-N/A807.8h12B*65.9C*
NS-AM7 Archer 10865740.878B**5.2242.724%F--26.154%B**4D2.6C+6116.4h16.9B39.6C+
MR11 Gatekeeper 12164134.923C*1.1845.236%B*1.563%C-23.7B+21.1B++4232.7h34.1B**75.4B**
MANA Anti-Vehicle Turret 10861193.211A2.8951.598%C6.557%B**32.1C+24.7C+5881.9h9C**17.4C**
Spear Anti-Vehicle Phalanx Tower 9758158A+51.9041.7%D6.897%A34.1C22.9C+3401.7h9.1C*21.9C+
NS-61 Emissary 5757391.462B**4.6422.481%D-10.526%D--21.1CN/A772.7h12.2B54.2C++
AMR-66 5656183.111M+2.9931.675%B*26.786%C**25.5BN/A2372.2h7.2B*22.6B*
MG-S1 Jackal 5656222.545A3.5526.637%C++14.286%D-32.9C+N/A1511.7h9.7B36.3B+
M20 Basilisk 8052152U45.9046.297%B*3.846%D28.9B+15.6B**5521.8h93C*201B+

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart104552.7h
Motion Spotter62,2221.5h
M20 Basilisk-H0610h
Nano-Armor Kit7151,299,46393.2h
Anti-Vehicle MANA Turret183642.8h
Spawn Beacon291,09413h
Turret AI Module0630.2h
Nanite Revive Grenade01090h
Medical Applicator6732,6673.6h
Welding Device01,6960.1h
Spitfire Auto-Turret12590.3h
Rampart Wall0570.5h
Xiphos Anti-Personnel Phalanx Tower01530h
Ammunition Package211,4572.3h
Medical Kit7367,04939.2h
IPC Targeting Dart0720.1h
WLT-Howler Mining Laser09330.3h
Nano-Repair Grenade04600.1h
Shield Recharging Field1640.1h
Recon Detection Device111,1163.6h
Smoke Grenade01970.1h
M20 Drake01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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