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General Dreadnaught Penia2[H4NF] Penia2
TR BR 98

KDR: 6.26

Score: 79.2m

Last Seen: May 22nd, 2019 2:26 PM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Cobalt - Outfit Leader of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 2
Level Progress (to 99): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H M14 Banshee CAS 14-E Hellfire Rocket Pods M18 Needler CAS30 Tank Buster M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,158,426 MLG Score: 926
Fun Score: N/A
Cheeseburgers Flipped: 480TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.299%20.347%57634116220,4652.783973.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.31%1.397A-0.076C+-1.052D*HEAD ++ (~6.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.538B+9.70.317C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.249%0.938%16116119023,66020161055411.7303224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.63%0.2C++-0.601D-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
960.405B37.70.289C*58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.209%2.752%463611904,143113316253.65344255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.77%-0.459D0.108C+-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.371C**8.80.298C*15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.635%0.862%365419117745,21813262652834.0754170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.643%-0.514D-0.887D--0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.75B++90.77B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.292%75.681%3654611905,3951050475.13321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.362%0.79B++0.555B+0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.20.32C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.54%13.598%3654311931,662620292.68064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%0.922B*-0.192C0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++20.581B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 2
79.2m207.4%408 (24.5k)364 (21.8k)6.26488132,85321,2067.2562598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR11961361028.087%7.766%21810:1236

25% Engineer7% Heavy Assault9% Infiltrator57% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMDec 14th, 2018 3:32 PMMay 22nd, 2019 1:07 PM (9h) (PST)May 22nd, 2019 12:10 PM (10h) (PST)May 22nd, 2019 10:26 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077581,0190.6110.0980.0471.7100.213926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6483,49061,15837631031321,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3622.4h/150.9d 21,023 10,317 33,850 371.6k 930 5,988 46,293 234.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
LC3 Jaguar
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B**
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
TRS-12 Uppercut
D
Kills:321
Deaths:145
KDR:2.214
Accuracy:48.767% D
HSR:10.903% D
MG-C1 Kindred
C
Kills:190
Deaths:87
KDR:2.184
Accuracy:25.362% C
HSR:10% F-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C++
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C++
HSR:12.500% D*
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
AMR-66
B*
Kills:56
Deaths:18
KDR:3.111
Accuracy:31.675% B*
HSR:26.786% C**
Kills:5,651
Deaths (as Engineer):2,734
Deaths (to Engineers):5,765
KDR:2.06693
Kill Difference:2,917
Playtime:893.937 hours
Usage:25%
Score:23.047m
Score/min:430
Accuracy (listed only):30.908%
HSR (listed only):14.854%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:2,000
Deaths:651
KDR:3.072
Accuracy:27.929% B**
HSR:20.600% C
T9A "Butcher"
A
Kills:1,470
Deaths:414
KDR:3.551
Accuracy:30.333% A
HSR:20.680% D-
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% D
T32 Bull
B++
Kills:1,167
Deaths:448
KDR:2.605
Accuracy:26.813% B++
HSR:20.309% C-
NS-15M2
B*
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:27.931% B*
HSR:18.525% D-
T9 CARV
A++
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:27.982% A++
HSR:21.202% C
T16 Rhino
B**
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% B**
HSR:17.256% D
MG-H1 Watchman
B
Kills:222
Deaths:63
KDR:3.524
Accuracy:24.837% B
HSR:21.622% D
T7 Mini-Chaingun
D**
Kills:123
Deaths:47
KDR:2.617
Accuracy:6.210% F--
HSR:7.317% D**
NSX-P Naginata
A+
Kills:99
Deaths:38
KDR:2.605
Accuracy:30.184% A+
HSR:19.192% D*
T9 CARV-S
B++
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B++
HSR:21.519% C
Kills:9,825
Deaths (as Heavy Assault):3,403
Deaths (to Heavy Assaults):4,194
KDR:2.88716
Kill Difference:6,422
Playtime:268.612 hours
Usage:7%
Score:4.934m
Score/min:306
Accuracy (listed only):25.833%
HSR (listed only):19.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
LC3 Jaguar
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B**
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B**
Kills:513
Deaths:215
KDR:2.386
Accuracy:31.765% B**
HSR:15.010% D
TRS-12 Uppercut
D
Kills:321
Deaths:145
KDR:2.214
Accuracy:48.767% D
HSR:10.903% D
MG-C1 Kindred
C
Kills:190
Deaths:87
KDR:2.184
Accuracy:25.362% C
HSR:10% F-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
PDW-16 Hailstorm
A*
Kills:157
Deaths:56
KDR:2.804
Accuracy:35.347% A*
HSR:17.197% C*
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C++
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C++
HSR:12.500% D*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
Kills:6,952
Deaths (as Light Assault):3,301
Deaths (to Light Assaults):4,590
KDR:2.10603
Kill Difference:3,651
Playtime:2,053.019 hours
Usage:57%
Score:43.945m
Score/min:357
Accuracy (listed only):30.566%
HSR (listed only):13.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
A
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:43.633% A
HSR:29.757% C++
SR-7
B++
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B++
HSR:83.093% B+
TSAR-42
C*
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:38.350% C+
HSR:69.966% C*
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
NS-44 Commissioner
B++
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:35.289% C+
HSR:26.897% B++
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
HSR-1
A
Kills:832
Deaths:249
KDR:3.341
Accuracy:42.676% A
HSR:29.207% C++
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B**
Kills:513
Deaths:215
KDR:2.386
Accuracy:31.765% B**
HSR:15.010% D
Bighorn .50M
B++
Kills:511
Deaths:139
KDR:3.676
Accuracy:47.183% B++
HSR:77.887% C
NS-357 Underboss
B*
Kills:411
Deaths:200
KDR:2.055
Accuracy:38.226% C*
HSR:27.981% B*
TS2 Inquisitor
B+
Kills:265
Deaths:146
KDR:1.815
Accuracy:31.511% B+
HSR:15.094% D
TX2 Emperor
C
Kills:247
Deaths:166
KDR:1.488
Accuracy:24.584% C--
HSR:18.219% C
NSX Tomoe
B**
Kills:244
Deaths:84
KDR:2.905
Accuracy:33.577% B**
HSR:22.951% D*
TRAP-M1
B**
Kills:215
Deaths:91
KDR:2.363
Accuracy:35.452% B**
HSR:19.070% D-
PDW-16 Hailstorm
A*
Kills:157
Deaths:56
KDR:2.804
Accuracy:35.347% A*
HSR:17.197% C*
NS-30 Vandal
A++
Kills:105
Deaths:29
KDR:3.621
Accuracy:44.344% A++
HSR:23.810% C
Soldier Soaker
B**
Kills:99
Deaths:31
KDR:3.194
Accuracy:44.390% B**
HSR:4.040% F-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
NS-AM7 Archer
B**
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.468% F--
HSR:26.154% B**
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.481% D-
HSR:10.526% D--
Kills:11,430
Deaths (as Infiltrator):3,989
Deaths (to Infiltrators):2,791
KDR:2.86538
Kill Difference:7,441
Playtime:322.629 hours
Usage:9%
Score:5.045m
Score/min:261
Accuracy (listed only):36.662%
HSR (listed only):33.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B**
Kills:513
Deaths:215
KDR:2.386
Accuracy:31.765% B**
HSR:15.010% D
Cycler TRV
B**
Kills:365
Deaths:158
KDR:2.310
Accuracy:28.238% B**
HSR:16.986% C
TRS-12 Uppercut
D
Kills:321
Deaths:145
KDR:2.214
Accuracy:48.767% D
HSR:10.903% D
T1 Cycler
A++
Kills:319
Deaths:122
KDR:2.615
Accuracy:29.532% A++
HSR:17.241% D
NS-11A
B**
Kills:305
Deaths:143
KDR:2.133
Accuracy:28.886% B**
HSR:14.426% D--
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
PDW-16 Hailstorm
A*
Kills:157
Deaths:56
KDR:2.804
Accuracy:35.347% A*
HSR:17.197% C*
SABR-13
B+
Kills:138
Deaths:49
KDR:2.816
Accuracy:28.483% B+
HSR:26.812% C*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
Kills:4,146
Deaths (as Combat Medic):1,680
Deaths (to Combat Medics):1,472
KDR:2.46786
Kill Difference:2,466
Playtime:32.940 hours
Usage:1%
Score:0.601m
Score/min:304
Accuracy (listed only):34.493%
HSR (listed only):15.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,114
Deaths:297
KDR:3.751
Accuracy:23.696% A+
HSR:16.338% D
MRC3 Mercy
A+
Kills:1,093
Deaths:297
KDR:3.680
Accuracy:23.292% A+
HSR:15.737% D-
M3 Pounder HEG
B*
Kills:458
Deaths:179
KDR:2.559
Accuracy:45.318% B*
HSR:3.712% B+
M3 Pounder HEG
B++
Kills:424
Deaths:178
KDR:2.382
Accuracy:47.386% B++
HSR:2.594% C
M2 Mutilator
A++
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A++
HSR:12.245% D**
M1 Heavy Cycler
A++
Kills:172
Deaths:66
KDR:2.606
Accuracy:22.035% A++
HSR:16.861% C+
Kills:3,506
Deaths (as MAX Suit):554.500
Deaths (to MAX Suits):807
KDR:6.32281
Kill Difference:2,951.500
Playtime:60.120 hours
Usage:2%
Score:1.588m
Score/min:440
Accuracy (listed only):30.518%
HSR (listed only):11.248%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:6,972
V. Kills:577 N/A
Deaths:496
KDR:14.056
Accuracy:37.412% A+
KPH:100.700 A*
VKPH:8.300 A**
Hellfire Rocket Pods
A*
Kills:5,436
V. Kills:492 N/A
Deaths:166
KDR:32.747
Accuracy:58.999% A
KPH:201.700 A*
VKPH:18.300 B+
M18 Needler
A++
Kills:3,560
V. Kills:3,604 99%
Deaths:845
KDR:4.213
Accuracy:34.892% B+
KPH:20.400 B*
VKPH:20.600 A++
M18 Rotary
A*
Kills:3,441
V. Kills:2,346 147%
Deaths:544
KDR:6.325
Accuracy:39.605% A
KPH:35.600 A++
VKPH:24.300 A*
Hornet Missiles
A+
Kills:1,702
V. Kills:650 261%
Deaths:78
KDR:21.821
Accuracy:66.081% B++
KPH:130.800 A+
VKPH:50 B+
M18 Locust
A+
Kills:610
V. Kills:682 89%
Deaths:154
KDR:3.961
Accuracy:35.522% B+
KPH:23.500 B
VKPH:26.300 A+
Coyote Missiles
A++
Kills:428
V. Kills:271 157%
Deaths:33
KDR:12.970
Accuracy:61.339% B**
KPH:77.100 B**
VKPH:48.800 A++
Tomcat A2AM Pods
B**
Kills:157
V. Kills:97 160%
Deaths:8
KDR:19.625
Accuracy:86.044% B**
KPH:71.200 B+
VKPH:44 C+
Kills:22,306 (14,583 + 0)
Deaths:2,324
KDR:9.598
VKDR:3.752
Vehicle Kills:8,719
Kill Difference:19,982
Playtime:414.163 hours
Usage:11%
Score:9.194m
Score/min:370
Piloting Accuracy:35.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:25,514
V. Kills:21,324 120%
Deaths:1,627
KDR:15.682
Accuracy:20.871% F-
KPH:34.600 C+
VKPH:28.900 B
CAS30 Tank Buster
B**
Kills:3,516
V. Kills:3,069 115%
Deaths:728
KDR:4.830
Accuracy:51.118% B+
KPH:13.300 B**
VKPH:11.600 B**
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.417% B**
KPH:93.800 A++
VKPH:9.400 C++
AP30 Shredder
A+
Kills:1,326
V. Kills:1,095 121%
Deaths:78
KDR:17
Accuracy:32.752% C++
KPH:39.500 B++
VKPH:32.600 A+
Dual-75 Duster
B**
Kills:823
V. Kills:41 N/A
Deaths:25
KDR:32.920
Accuracy:48.575% B**
KPH:92.600 B++
VKPH:4.600 C
L-30R Vektor
B++
Kills:735
V. Kills:369 199%
Deaths:76
KDR:9.671
Accuracy:41.243% C++
KPH:16.400 B++
VKPH:8.200 C+
L-24R Spur
C**
Kills:418
V. Kills:40 N/A
Deaths:20
KDR:20.900
Accuracy:40.844% C++
KPH:39.200 C**
VKPH:3.700 C+
Kills:33,906 (4,669 + 29,237)
Deaths:2,601
KDR:13.036
VKDR:10.033
Vehicle Kills:26,096
Kill Difference:31,305
Playtime:1,115.692 hours
Usage:31%
Score:21.686m
Score/min:324
Piloting Accuracy:40.844%
Gunner Accuracy:48.575%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:572
V. Kills:250 228%
Deaths:61
KDR:9.377
Accuracy:45.417% D*
KPH:40.700 B*
VKPH:17.800 C+
L100 Python HESH
C**
Kills:392
V. Kills:55 N/A
Deaths:30
KDR:13.067
Accuracy:45.390% C
KPH:58.600 C**
VKPH:8.200 C++
Skyguard
A+
Kills:240
V. Kills:135 176%
Deaths:22
KDR:10.909
Accuracy:31.227% C**
KPH:23.800 A+
VKPH:13.400 B**
Kills:1,204 (1,204 + 0)
Deaths:113
KDR:10.655
VKDR:3.894
Vehicle Kills:440
Kill Difference:1,091
Playtime:30.796 hours
Usage:1%
Score:0.515m
Score/min:279
Driving Accuracy:31.227%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,540
V. Kills:885 174%
Deaths:143
KDR:10.769
Accuracy:43.824% C+
KPH:42.800 B**
VKPH:24.600 A
P2-120 HESH
B++
Kills:1,205
V. Kills:208 N/A
Deaths:57
KDR:21.140
Accuracy:39.523% C
KPH:64.700 B++
VKPH:11.200 B+
E540 Halberd
M+
Kills:953
V. Kills:536 177%
Deaths:66
KDR:14.439
Accuracy:53.613% A++
KPH:43 A++
VKPH:24.200 M+
P525 Marauder
A
Kills:215
V. Kills:10 N/A
Deaths:13
KDR:16.539
Accuracy:28.702% A
KPH:87.100 B++
VKPH:4 C++
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C**
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A+
Kills:169
V. Kills:119 141%
Deaths:12
KDR:14.083
Accuracy:43.174% A++
KPH:35.800 A
VKPH:25.200 A+
MR11 Gatekeeper
B*
Kills:64
V. Kills:57 110%
Deaths:13
KDR:4.923
Accuracy:45.236% B++
KPH:24 B+
VKPH:21.400 B*
Kills:4,340 (2,939 + 1,401)
Deaths:316
KDR:13.734
VKDR:6.035
Vehicle Kills:1,907
Kill Difference:4,024
Playtime:91.874 hours
Usage:3%
Score:2.312m
Score/min:419
Driving Accuracy:44.371%
Gunner Accuracy:45.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:7,101
V. Kills:423 N/A
Deaths:307
KDR:23.130
Accuracy:38.623% B+
KPH:134.200 B++
VKPH:8 B+
G20 Vulcan-H
A+
Kills:1,116
V. Kills:581 192%
Deaths:111
KDR:10.054
Accuracy:53.888% B*
KPH:75 A+
VKPH:39.100 B**
M12 Kobalt-H
C*
Kills:474
V. Kills:11 N/A
Deaths:15
KDR:31.600
Accuracy:22.821% C*
KPH:122.400 C++
VKPH:2.800 D
E540 Halberd-H
A
Kills:247
V. Kills:66 369%
Deaths:13
KDR:19
Accuracy:55.365% C
KPH:67.900 A
VKPH:18.100 C-
M40 Fury-H
C++
Kills:184
V. Kills:26 N/A
Deaths:17
KDR:10.824
Accuracy:44.203% C++
KPH:73.500 C
VKPH:10.400 D
G40-F Ranger
B+
Kills:108
V. Kills:63 169%
Deaths:3
KDR:36
Accuracy:34.208% C**
KPH:37.700 B
VKPH:22 B+
G30 Walker
B**
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% B**
KPH:47.200 B**
VKPH:21.900 B++
Kills:9,297 (0 + 9,297)
Deaths:469
KDR:19.823
VKDR:2.561
Vehicle Kills:1,201
Kill Difference:8,828
Playtime:82.083 hours
Usage:2%
Score:1.880m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:43.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B*
VKPH:13.100 B+
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.108% B
KPH:67.800 B**
VKPH:13.500 B**
M12 Kobalt
C*
Kills:313
V. Kills:5 N/A
Deaths:12
KDR:26.083
Accuracy:15.082% C-
KPH:70.700 C*
VKPH:1.100 D--
M12 Kobalt
C+
Kills:133
V. Kills:7 N/A
Deaths:3
KDR:44.333
Accuracy:16.058% C
KPH:62.200 C
VKPH:3.300 C+
M20 Basilisk
B**
Kills:89
V. Kills:33 262%
Deaths:8
KDR:11.125
Accuracy:47.362% B**
KPH:26.100 B+
VKPH:9.700 B+
M20 Basilisk
B++
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:47.756% B**
KPH:26.700 B+
VKPH:13.800 B++
Kills:3,527 (0 + 3,527)
Deaths:164
KDR:21.506
VKDR:3.829
Vehicle Kills:628
Kill Difference:3,363
Playtime:53.748 hours
Usage:1%
Score:1.490m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:47.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:473
V. Kills:25 N/A
Deaths:165
KDR:2.867
Accuracy:49.200% B++
KPH:41 C
VKPH:2.200 C*
M40 Fury-F
B
Kills:86
V. Kills:12 N/A
Deaths:42
KDR:2.048
Accuracy:35.115% D*
KPH:29 B
VKPH:4 C-
Kills:559 (559 + 0)
Deaths:207
KDR:2.700
VKDR:0.179
Vehicle Kills:37
Kill Difference:352
Playtime:14.509 hours
Usage:0%
Score:0.090m
Score/min:103
Driving Accuracy:35.115%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:5,920
V. Kills:467 N/A
Deaths:90
KDR:65.778
Accuracy:48.704% A*
KPH:158.600 A**
VKPH:12.500 A++
M20 Wyvern
A**
Kills:1,151
V. Kills:526 218%
Deaths:36
KDR:31.972
Accuracy:47.521% B**
KPH:62.300 A**
VKPH:28.500 A++
VLG Missile Launcher
A++
Kills:219
V. Kills:54 398%
Deaths:1
KDR:219
Accuracy:63.507% A
KPH:122.900 A++
VKPH:30.300 B+
Pelter Rocket Pod
B**
Kills:91
V. Kills:31 284%
Deaths:3
KDR:30.333
Accuracy:59.194% A
KPH:85.800 B*
VKPH:29.200 B**
Kills:7,381 (0 + 7,381)
Deaths:130
KDR:56.777
VKDR:8.292
Vehicle Kills:1,078
Kill Difference:7,251
Playtime:58.654 hours
Usage:2%
Score:1.597m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:59.194%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 46,83825,5141,62715.682B**9.4220.871%F-N/A34.6C+28.9B355737.4h2.3A11.1C*
P525 Marauder-H 7,5247,10130723.13B++16.8738.623%B+N/A134.2B++8B+35652.9h5.7B+14.7B+
M14 Banshee 7,5496,97249614.056B*7.7937.412%A+1.09%C+100.6A*8.3A**32469.3h16.6B+44.5B++
CAS 14-E 6,3875,9209065.778A++59.5148.704%A*1.368%C-158.7A**12.5A++45737.3h21.3B*43.8B**
Hellfire Rocket Pods 5,9285,43616632.747M*26.4858.999%AN/A201.3A*18.2B+69527h10.6B++18B*
M18 Needler 7,1643,5608454.213B*2.0534.892%B+1.152%D20.4B*20.6A++318174.6h99.4B++284.9B++
CAS30 Tank Buster 6,5853,5167284.83A*1.4351.118%B+N/A13.3B**11.6B**242263.5h33.2B**65B*
M18 Rotary 5,7873,4415446.325A*0.0639.605%A1.017%D-35.6A++24.3A*34196.6h62.9B*158.8B**
M60-A Bulldog 2,3642,1329123.429A++17.1643.356%B++1.407%C+38.3C++4.2C-24155.7h4.4B**10.1B*
MSW-R 2,0172,0006513.072B+3.1927.929%B**20.6%C52.6B+N/A15938h10.3B*36.7B++
Hornet Missiles 2,3521,7027821.821A**15.5666.081%B++1.351%C130.9A+50B+71413h6.2A9.4A
M12 Kobalt 1,7301,6643448.941B++42.6822.341%C++14.423%D101.5C+4C22516.4h15.4B+69B+
L105 Zephyr 1,7321,5744733.489A*27.2251.417%B**N/A93.7A++9.4C++42316.8h4.6B*9B*
M40 Fury 1,8401,5616524.015A*17.7541.719%B++N/A72.9B*13B+49521.4h11.3B+27.2B++
P2-120 AP 2,4251,54014310.769B++4.5043.824%C+3.831%C*42.8B**24.6A52336h5.6B*12.9B++
T9A "Butcher" 1,4941,4704143.551B**2.7130.333%A20.68%D-59C++1B++15624.9h10.5B+34.5B*
M40 Fury 1,6471,3737518.307A+12.0438.108%B1.238%D67.6B**13.5B**49220.3h10.9B+28.5B++
AP30 Shredder 2,4211,3267817B10.7432.752%C++N/A39.5B++32.6A+40633.6h64B+195.4B++
C-4 1,9561,2446022.066B+4.2020.448%D-N/A12.5D**7.2D**9299.5h1.2B++5.9C*
P2-120 HESH 1,4131,2055721.14B+14.8839.523%C0.996%C+64.8B++11.2B+24418.6h4.1B+10.4B+
KSR-35 1,2101,1933073.886B*2.3843.633%A29.757%C++57.4B*N/A12520.8h3.9B++9B*
SR-7 1,1831,1772305.117B+1.1546.034%B++83.093%B+51.4B++N/A11922.9h1.8B++4B++
TAS-16 Blackjack 1,1941,1763563.303A++2.9658.975%C+13.776%C41.4C++N/A10928.4h1.9B**3.3B+
NSX Naginata 1,1921,1753473.386A++2.8829.697%A+24%D60.3B++N/A14619.5h10.4B+35.2B++
TSAR-42 1,1881,1724302.726C+3.5438.35%C+69.966%C*42.5C**N/A14327.6h2.1B+5.5B
LC3 Jaguar 1,2121,1714282.736B**3.5328.511%B**16.14%D22.1CN/A6653.1h11.7B+41.1B++
T32 Bull 1,1691,1674482.605B**3.6626.813%B++20.309%C-58.9B*N/A14919.8h10.4B*38.6B++
NS-15M2 1,1731,1665122.277B+3.9927.931%B*18.525%D-58.6B+N/A23419.9h10.5B++37.5B++
T9 CARV 1,1751,1654342.684B*3.5827.982%A++21.202%C49.6B**N/A20823.5h11.6B++41.3B*
RAMS .50M 1,1661,1622354.945B+1.3242.122%B+84.337%B++49.9A+N/A12923.3h1.7B**4.1B++
NS-44 Commissioner 1,1761,1606911.679B++4.5935.289%C+26.897%B++23CN/A7250.5h3.2B++9.2B+
T16 Rhino 1,1721,1594112.82A++3.4426.783%B**17.256%D46.2B++N/A11025.1h12.3B+45.8B++
M77-B 1,1721,1582634.403A+1.8637.973%C++74.784%C+41.1B**N/A12728.2h2B*5.2B++
HC1 Cougar 1,2031,1563763.074A*3.1928.036%B++18.166%D17.4C--N/A5266.5h10.2B++36.2B++
M20 Wyvern 1,6771,1513631.972S25.7147.521%B**1.39%D--62.2A**28.4A+45118.5h42.5B**89.4A
NS-11C 1,1701,1299481.191C*5.0722.631%C13.463%D--5.5D--N/A21204.6h12.2B+54.1B+
G20 Vulcan-H 1,6971,11611110.054A++3.7953.888%B*2.061%D74.9A+39B**53514.9h62A115.1A
MRC3 Mercy 1,1261,1142973.751B++2.5123.696%A+16.338%D46.4AN/A12624h16.5B*69.4B*
MRC3 Mercy 1,1141,0932973.68B++2.5823.292%A+15.737%D-45.5AN/A12924h16.3B*70B*
E540 Halberd 1,4899536614.439B**8.1753.613%A++2.099%D42.9A++24.1M41022.2h4.8B*8.9B**
HSR-1 8478322493.341B++2.9242.676%A29.207%C++62.1B*1.1A++15513.4h5.2B12.1B++
Dual-75 Duster 8648232532.92B**26.6648.575%B**N/A92.5B++4.6C2598.9h5.1B+10.4B*
Hyena Missile Launcher 1,2167773125.065U18.8038.13%B*N/A37.2A21B**52920.9h13.1A*34.3A+
L-30R Vektor 1,104735769.671S3.4141.243%C++N/A16.4B++8.2C+23344.8h41.8B++101.2B++
NS Decimator 9946363012.113A4.1548.016%F1.73%C-28.6C16.1C++20422.2h3.7B++7.7C*
M18 Locust 1,2926101543.961B**2.3035.522%B+2.459%B+23.5B26.2A+31926h98.4C**276.9B+
SMG-46G Armistice 6125962322.569B**3.7028.231%C++12.248%D32.6CN/A8618.3h12B+42.6B+
M40 Fury 6875812029.05B*22.7950.075%C+N/A88C++16.1C2936.6h9.2B+18.3B++
L100 Python AP 822572619.377B**3.1145.417%D*5.07%A40.9B*17.9C+30514h3.8B*8.4B++
A30 Walker 1,347560638.889S2.6216.752%D*N/A12.7C17.8B+32744.1h64.1B**382.7B++
M20 Drake 9245211828.944A++22.6823.449%D-2.495%C*22.3C+17.2C++23623.4h27A115B*
MG-S1 Jackal 5305132152.386B**3.8831.765%B**15.01%D59.7B**2M++1458.6h10.2B32.1B++
Bighorn .50M 5145111393.676C2.5947.183%B++77.887%C48.2C+N/A13810.6h2C-4.2C**
M12 Kobalt-H 4854741531.6B*25.3422.821%C*14.346%C-121.5C++2.8D3333.9h13.2B+58B+
S12 Renegade 4984731652.867C++3.4049.2%B++4.863%C+41.1C2.2C*9911.5h2.4B*4.9B*
M3 Pounder HEG 5454581792.559B++3.7145.318%B*3.712%B+24.1B*4.6B*15419h14.5B+31.9B+
Coyote Missiles 6994283312.97M*6.7161.339%B**N/A77.8B**49.3A++7175.5h28.4B*46.3B*
M3 Pounder HEG 5274241782.382B+3.8847.386%B++2.594%C22.3B+5.4B*14819h16.4B34.6B+
L-24R Spur 4584182020.9M+14.6440.844%C++N/A39.1C**3.7C+20910.7h21.3C++52.2C**
NS-357 Underboss 4154112002.055B**4.2138.226%C*27.981%B*21.7DN/A5818.9h3.5B*9.1B++
L100 Python HESH 4473923013.067C*6.8045.39%C1.531%C+58.5C**8.2C++2196.7h2.6B*5.7B+
Tank Mine 596375774.87A1.39106.353%SN/A67D39.5D-8775.6h3.3F--3.1A++
Cycler TRV 3703651582.31B**3.9528.238%B**16.986%C55.3AN/A1696.6h11.3B*40B*
M60-A Bulldog 383343749B+42.7463.498%A++2.915%B90.3A++10.5A++3713.8h5.5C**8.6B*
TRS-12 Uppercut 3313211452.214B*4.0548.767%D10.903%D16.5D--N/A5519.5h1.9B**3.9B+
T1 Cycler 3233191222.615A+3.6529.532%A++17.241%D58A*N/A3075.5h11B**37.3B**
M12 Kobalt 3183131226.083B*19.8215.082%C-18.85%C++71.1C*1.1D--2524.4h13.7B**90.8B+
M60-A Bulldog 335309651.5B++45.2464.866%A++3.56%B*103M8.7A+4173h4.7B*7.2B**
NS-11A 3063051432.133B++4.1328.886%B**14.426%D--45.5B++N/A1346.7h12.3B+42.5B++
Ripper 2982972,3240.128B6.1415.517%D-13.468%C-1.7CN/A4176.7h1.4C*8.8C+
Hunter QCX 4762724290.634C+5.6320.896%D**9.191%D*2.8D*2.1C+2196h7.8C+37.4C--
TS2 Inquisitor 2692651461.815B++4.4531.511%B+15.094%D37.9C+N/A977h8.8B+27.9B+
Sticky Grenade 2542531253N/A246.7451.701%C+N/A843.3C3.3D--33690.3h1.8B+3.5B+
TX2 Emperor 2512471661.488B+4.7824.584%C--18.219%C21.5C-N/A7811.5h7.2B*29.4B
E540 Halberd-H 3132471319A+12.7455.365%CN/A68.6A18.3C-3383.6h4.1B*7.3B**
M2 Mutilator 247245922.663B++3.6021.382%A++12.245%D**38.9AN/A1616.3h11.9A+55.6B**
NSX Tomoe 245244842.905B++3.3633.577%B**22.951%D*34.9C+N/A897h14.1C++42B+
Skyguard 3752402210.909M**4.6431.227%C**N/A23.8A+13.4B**28010.1h74.8B**239.6B**
Rocklet Rifle 4142311052.2A**4.0640.751%D**N/A12.8D*10.1D*12418.1h20.5A50.4B++
MG-H1 Watchman 225222633.524A2.7424.837%B21.622%D41.1C+N/A1235.4h11.9B*47.7B+
VLG Missile Launcher 2732191219U212.7463.507%AN/A121.7A++30B+4341.8h4.3B++6.7B*
TRAP-M1 219215912.363B+3.9035.452%B**19.07%D-44.8B+N/A1334.8h8.1B+22.8B++
P525 Marauder 2252151316.538C+10.2728.702%AN/A86B+4C++2222.5h6.7C+23.4B++
P2-120 HEAT 2861941216.167A++9.9044.371%C**3.608%C**37.3B**17.7A++4125.2h8.3C18.6C++
MG-C1 Kindred 202190872.184B+4.0825.362%C10%F-8.3D--N/A2722.8h10B+39.3B
M40 Fury-H 2101841710.824C+4.5644.203%C++N/A73.6C10.4D2972.5h8.4C**19B+
M1 Heavy Cycler 172172662.606B**3.6622.035%A++16.861%C+30.7B**N/A1505.6h13.4A60.8B*
G30 Vulcan 2881691214.083A*7.8243.174%A++3.55%C+36A+25.3A+4674.7h87.3B202.3B*
FA1 Barrage 1661651221.352B4.9136.931%C17.576%B+19.4C-N/A1148.5h2.9A+7.9B*
Tomcat A2AM Pods 254157819.625M*13.3686.044%B**N/A71.4B+44.1C+9292.2h8.6C++9.9B+
PDW-16 Hailstorm 158157562.804A++3.4635.347%A*17.197%C*78.5MN/A2782h11.4B*32.2B*
Chainblade 1741404,6870.03C**6.2312.538%D**1.429%D-0.3C-N/A1438.7h3.3C25.9D--
SABR-13 141138492.816B++3.4528.483%B+26.812%C*41.8B+N/A1383.3h9.7B*34.1B*
M12 Kobalt 140133344.333A++38.0716.058%C13.534%D*63.3C3.3C+3832.1h18.1C+112.6C++
Frag Grenade 1321311131N/A124.7446.418%C*N/A436.7C+3.3D-24910.3h3.6C**7.8B
A30 Walker 277127264.885C++1.3828.836%C**N/A11.5C+13.6B+17811h177.2B614.6B+
Spear Anti-Vehicle Phalanx Turret 230125717.857A++11.5945.683%C*7.2%A+36.8C+30.9B**4103.4h10.2C+22.2C+
T7 Mini-Chaingun 127123472.617A++3.656.21%F--7.317%D**30.8C+1B*2044h14.7C**235.9F
Auraxium Slasher 1261204,0470.03C+6.2311.208%D**1.667%D--0.3C--N/A1346.9h2.6C-23.1D*
T5 AMC 1201171590.736C5.5319.127%D-11.966%D**4.7D*N/A2924.8h16.8C88.1C--
T2 Striker 188115264.423S1.8447.508%C--N/A23A++14.6B++9255h17.4A++36.6A
G40-F Ranger 171108336S29.7434.208%C**N/A37.2B21.7B2802.9h64.7B189.1B+
NS-30 Vandal 106105293.621B**2.6444.344%A++23.81%C58.3B*N/A1871.8h4.7B*10.5B**
TRAC-5 106104392.667M3.6021.809%C++12.5%D*10.4DN/A18310h9.5A43.4B*
Fatestealer 104102601.7U4.5630.8%C--21.569%C+28.3C++N/A533.6h3F-9.8D--
Soldier Soaker 10099313.194A++3.0744.39%B**4.04%F-55C*N/A2111.8h5.5B+12.3B*
NSX-P Naginata 10099382.605B*3.6630.184%A+19.192%D*76.2B**N/A1731.3h10B*33B*
MAX Punch 93916010.151B6.1140.625%CN/A1.6C+N/A655.4h1.7C++4.2C*
NS-7 PDW 9291821.11C*5.1524.268%C+12.088%D-21.7CN/A1434.2h13.2B+54.4B
Pelter Rocket Pod 12291330.333B**24.0759.194%AN/A82.7B++28.2B*4181.1h15.8B*26.7B**
M20 Basilisk 12289811.125M++4.8647.362%B**3.371%D--26.2B+9.7B+3873.4h85.9B181.5B++
M40 Fury-F 9886422.048B+4.2235.115%D*1.163%C++28.7B4C-1193h5.5B*15.7B+
T9 CARV-S 8479382.079B+4.1925.466%B++21.519%C35.9C2.3S1542.2h11.6C**45.5B+
The Slasher 72721130.637U5.6337.06%C*5.556%D9.4B**N/A197.7h2.5C6.7C*
ML-7 12168740.919B+5.3572.782%A++1.471%D-14.2D-11C+5724.8h14.4T*19.7D**
G30 Walker 9867322.333A**16.0743.419%B**2.985%C47.9B**22.1B++3411.4h99.2B**228.5B**
LC2 Lynx 6766561.179C++5.0918.165%D--12.121%F8.5D-N/A827.8h12B*65.9C*
NS-AM7 Archer 10865740.878B*5.3942.468%F--26.154%B**3.9D2.6C+6516.5h17B40.1C+
MR11 Gatekeeper 12164134.923C*1.3445.236%B++1.563%C-23.7B21.1B*4322.7h34.1B**75.4B**
MANA Anti-Vehicle Turret 10861193.211B**3.0551.598%C6.557%B**32.1C+24.7C+5891.9h9C*17.4C**
M20 Basilisk 8858158U51.7447.756%B**3.448%D-26.4B+13.6B++4812.2h94.3C*197.4B++
Spear Anti-Vehicle Phalanx Tower 9758158A++51.7441.409%D6.897%A34.1C22.9C+3331.7h9.2C++22.3C+
NS-61 Emissary 5757391.462B*4.8022.481%D-10.526%D--21.1CN/A822.7h12.2B54.2C++
AMR-66 5656183.111M3.1531.675%B*26.786%C**24.3C**N/A2352.3h7.2B*22.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,25313h
Anti-Vehicle MANA Turret183642.8h
Nano-Armor Kit7621,476,416103.9h
M20 Basilisk-H0610h
Turret AI Module0690.2h
Nanite Revive Grenade01220h
Medical Applicator6834,3703.7h
Spitfire Auto-Turret24010.4h
Motion Spotter83,0651.8h
Xiphos Anti-Personnel Phalanx Tower01530h
Rampart Wall0590.5h
Welding Device01,6960.1h
Smoke Grenade02060.1h
Shield Recharging Field1640.1h
Ammunition Package221,5292.3h
Medical Kit7927,76340.1h
Flail Targeting Dart104602.7h
Nano-Repair Grenade06550.2h
M20 Drake01970.1h
Recon Detection Device111,1163.6h
IPC Targeting Dart0720.1h
WLT-Howler Mining Laser09340.3h

Check the help document for the dictionary if you want to learn more about words used here.


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