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Colonel Dreadnaught Penia2[M0Sl] Penia2
TR BR 75

KDR: 6.04

Score: 71m

Last Seen: Nov 11th, 2018 9:51 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Cobalt - Outfit Member of Mosquito OP[M0Sl] Mosquito OP
TR outfit on Cobalt

Members: 6
Level Progress (to 76): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H M14 Banshee Hellfire Rocket Pods CAS 14-E CAS30 Tank Buster M18 Needler M18 Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,135,908 MLG Score: 908
Fun Score: N/A
Cheeseburgers Flipped: 441TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.819%20.164%5613198317,7102.712933.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.426%1.329A-0.052C+-1.176D*HEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.53B+9.80.314C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.197%1.004%14766100820,5151907937410.7577219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.782%0.18C++-0.558D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.4B37.70.285C*58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.095%3.072%455610083,711103014713.59942252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.867%-0.462D0.264C*-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.358C**90.285C*15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.807%0.862%33141999539,93012572377931.7661168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.906%-0.594D-0.893D--0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.739B++9.10.766B++21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.982%75.599%3314610085,053941455.36412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.757%0.736B++0.555B+0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.447B2.20.314C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.598%13.451%3314310111,591541282.94085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.511%0.948B*-0.201C0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++20.579B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mosquito OP[M0Sl] Mosquito OP
TR outfit on Cobalt

Members: 6
71m208.3%405 (24.3k)360 (21.6k)6.03929115,91219,1936.9948975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10141223028.005%7.934%22210:1933

23% Engineer8% Heavy Assault8% Infiltrator59% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMNov 3rd, 2017 7:28 PMNov 12th, 2018 7:17 PM (1d) (PST)Nov 11th, 2018 6:18 PM (2d) (PST)Nov 11th, 2018 5:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,047579900.5880.0970.0471.6600.209908

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8033,42259,38135631001321,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3284h/136.8d 18,341 9,196 30,422 327.2k 835 5,439 41,194 206.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C+
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C+
HSR:13.463% D--
LC3 Jaguar
B**
Kills:1,043
Deaths:374
KDR:2.789
Accuracy:28.287% B**
HSR:15.724% D
TRS-12 Uppercut
D
Kills:250
Deaths:120
KDR:2.083
Accuracy:48.144% D
HSR:9.200% D--
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
AMR-66
B*
Kills:56
Deaths:18
KDR:3.111
Accuracy:31.675% B*
HSR:26.786% B
Kills:5,158
Deaths (as Engineer):2,529
Deaths (to Engineers):5,316
KDR:2.03954
Kill Difference:2,629
Playtime:764.814 hours
Usage:23%
Score:19.232m
Score/min:419
Accuracy (listed only):32.441%
HSR (listed only):15.420%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,634
Deaths:554
KDR:2.949
Accuracy:27.052% B**
HSR:20.257% C-
T9A "Butcher"
A+
Kills:1,390
Deaths:386
KDR:3.601
Accuracy:30.492% A+
HSR:20.791% D-
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% D
NS-15M2
B*
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:27.931% B*
HSR:18.525% D-
T9 CARV
A++
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:27.982% A++
HSR:21.202% C
T32 Bull
B++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:26.785% B++
HSR:20.362% C--
T16 Rhino
A
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% A
HSR:17.256% D
MG-H1 Watchman
B+
Kills:217
Deaths:59
KDR:3.678
Accuracy:24.966% B+
HSR:22.120% C--
T7 Mini-Chaingun
D**
Kills:122
Deaths:47
KDR:2.596
Accuracy:6.194% F--
HSR:7.377% D**
T9 CARV-S
B++
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B++
HSR:21.519% C
Kills:9,266
Deaths (as Heavy Assault):3,234
Deaths (to Heavy Assaults):3,776
KDR:2.86518
Kill Difference:6,032
Playtime:255.341 hours
Usage:8%
Score:4.693m
Score/min:306
Accuracy (listed only):25.335%
HSR (listed only):19.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
HC1 Cougar
B*
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B*
HSR:18.166% D
NS-11C
C+
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C+
HSR:13.463% D--
LC3 Jaguar
B**
Kills:1,043
Deaths:374
KDR:2.789
Accuracy:28.287% B**
HSR:15.724% D
SMG-46G Armistice
C++
Kills:381
Deaths:143
KDR:2.664
Accuracy:27.564% C++
HSR:11.286% D-
TRS-12 Uppercut
D
Kills:250
Deaths:120
KDR:2.083
Accuracy:48.144% D
HSR:9.200% D--
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:5,630
Deaths (as Light Assault):2,758
Deaths (to Light Assaults):4,278
KDR:2.04133
Kill Difference:2,872
Playtime:1,934.324 hours
Usage:59%
Score:41.246m
Score/min:355
Accuracy (listed only):30.797%
HSR (listed only):13.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B*
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B*
HSR:83.093% B+
KSR-35
A+
Kills:1,174
Deaths:300
KDR:3.913
Accuracy:43.712% A+
HSR:29.813% C++
TSAR-42
C*
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:38.341% C+
HSR:69.889% C*
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
NS-44 Commissioner
B++
Kills:1,155
Deaths:685
KDR:1.686
Accuracy:35.228% C+
HSR:26.926% B++
SMG-46G Armistice
C++
Kills:381
Deaths:143
KDR:2.664
Accuracy:27.564% C++
HSR:11.286% D-
NS-357 Underboss
B**
Kills:341
Deaths:161
KDR:2.118
Accuracy:40.209% B+
HSR:28.446% B**
TX2 Emperor
C
Kills:247
Deaths:166
KDR:1.488
Accuracy:24.659% C--
HSR:18.219% C
NSX Tomoe
B**
Kills:239
Deaths:79
KDR:3.025
Accuracy:33.663% B**
HSR:23.013% D*
TRAP-M1
B**
Kills:215
Deaths:91
KDR:2.363
Accuracy:35.452% B**
HSR:19.070% D
Bighorn .50M
B**
Kills:172
Deaths:52
KDR:3.308
Accuracy:50% B**
HSR:80.233% C++
TS2 Inquisitor
B*
Kills:132
Deaths:73
KDR:1.808
Accuracy:33.806% B*
HSR:12.121% D*
Soldier Soaker
B**
Kills:99
Deaths:31
KDR:3.194
Accuracy:44.390% B**
HSR:4.040% F
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
NS-AM7 Archer
B**
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.724% F-
HSR:26.154% B**
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.481% D-
HSR:10.526% D--
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
NS-30 Vandal
M
Kills:56
Deaths:17
KDR:3.294
Accuracy:48.889% M
HSR:25% C+
Kills:9,146
Deaths (as Infiltrator):3,171
Deaths (to Infiltrators):2,464
KDR:2.88426
Kill Difference:5,975
Playtime:253.095 hours
Usage:8%
Score:3.907m
Score/min:257
Accuracy (listed only):36.745%
HSR (listed only):34.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
SMG-46G Armistice
C++
Kills:381
Deaths:143
KDR:2.664
Accuracy:27.564% C++
HSR:11.286% D-
NS-11A
B**
Kills:302
Deaths:142
KDR:2.127
Accuracy:28.971% B**
HSR:14.570% D--
T1 Cycler
A++
Kills:297
Deaths:113
KDR:2.628
Accuracy:29.901% A++
HSR:16.162% D-
Cycler TRV
B**
Kills:268
Deaths:110
KDR:2.436
Accuracy:27.477% B**
HSR:14.925% D
TRS-12 Uppercut
D
Kills:250
Deaths:120
KDR:2.083
Accuracy:48.144% D
HSR:9.200% D--
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
SABR-13
B+
Kills:138
Deaths:49
KDR:2.816
Accuracy:28.483% B+
HSR:26.812% C*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:3,124
Deaths (as Combat Medic):1,259
Deaths (to Combat Medics):1,312
KDR:2.48133
Kill Difference:1,865
Playtime:29.399 hours
Usage:1%
Score:0.514m
Score/min:291
Accuracy (listed only):33.735%
HSR (listed only):15.068%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:890
Deaths:242
KDR:3.678
Accuracy:23.384% A+
HSR:15.393% D--
MRC3 Mercy
A+
Kills:859
Deaths:242
KDR:3.550
Accuracy:22.816% A+
HSR:15.483% D--
M3 Pounder HEG
B*
Kills:458
Deaths:177
KDR:2.588
Accuracy:45.284% B*
HSR:3.712% B
M3 Pounder HEG
B*
Kills:423
Deaths:176
KDR:2.403
Accuracy:47.348% B*
HSR:2.600% C
M2 Mutilator
A++
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A++
HSR:12.245% D**
M1 Heavy Cycler
A++
Kills:172
Deaths:66
KDR:2.606
Accuracy:22.035% A++
HSR:16.861% C+
Kills:3,047
Deaths (as MAX Suit):497.500
Deaths (to MAX Suits):750
KDR:6.12462
Kill Difference:2,549.500
Playtime:55.233 hours
Usage:2%
Score:1.441m
Score/min:435
Accuracy (listed only):30.375%
HSR (listed only):11.049%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:6,042
V. Kills:518 N/A
Deaths:441
KDR:13.701
Accuracy:37.303% A+
KPH:97.100 A++
VKPH:8.300 A*
Hellfire Rocket Pods
A*
Kills:5,206
V. Kills:458 N/A
Deaths:162
KDR:32.136
Accuracy:58.825% A
KPH:203.500 A*
VKPH:17.900 B+
M18 Needler
A++
Kills:3,159
V. Kills:3,369 94%
Deaths:809
KDR:3.905
Accuracy:35.017% B+
KPH:19.300 B++
VKPH:20.600 A++
M18 Rotary
A*
Kills:2,505
V. Kills:1,823 137%
Deaths:461
KDR:5.434
Accuracy:39.178% A
KPH:31.900 A++
VKPH:23.200 A*
Hornet Missiles
A+
Kills:1,583
V. Kills:576 274%
Deaths:77
KDR:20.558
Accuracy:66.409% B++
KPH:131.200 A+
VKPH:47.700 B+
M18 Locust
A+
Kills:591
V. Kills:670 88%
Deaths:153
KDR:3.863
Accuracy:35.465% B+
KPH:23.100 B
VKPH:26.200 A+
Coyote Missiles
A++
Kills:407
V. Kills:260 156%
Deaths:30
KDR:13.567
Accuracy:60.823% B**
KPH:75.400 C*
VKPH:48.100 A++
Tomcat A2AM Pods
B*
Kills:102
V. Kills:73 138%
Deaths:7
KDR:14.571
Accuracy:85.976% B*
KPH:57.800 C++
VKPH:41.400 C+
Kills:19,595 (12,297 + 0)
Deaths:2,140
KDR:9.157
VKDR:3.620
Vehicle Kills:7,747
Kill Difference:17,455
Playtime:374.889 hours
Usage:11%
Score:8.284m
Score/min:368
Piloting Accuracy:35.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:21,100
V. Kills:18,894 112%
Deaths:1,550
KDR:13.613
Accuracy:19.568% F-
KPH:31.300 C+
VKPH:28.100 B+
CAS30 Tank Buster
B**
Kills:3,480
V. Kills:3,049 114%
Deaths:723
KDR:4.813
Accuracy:50.978% B+
KPH:13.400 B*
VKPH:11.700 B**
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.435% B**
KPH:93.900 A++
VKPH:9.400 C**
AP30 Shredder
A++
Kills:1,205
V. Kills:1,035 116%
Deaths:76
KDR:15.855
Accuracy:32.195% C++
KPH:38.200 B++
VKPH:32.800 A++
Dual-75 Duster
B**
Kills:646
V. Kills:29 N/A
Deaths:24
KDR:26.917
Accuracy:47.349% B**
KPH:94.600 B+
VKPH:4.200 C
L-30R Vektor
C+
Kills:123
V. Kills:84 145%
Deaths:22
KDR:5.591
Accuracy:37.297% C+
KPH:10.300 C+
VKPH:7.100 C+
L-24R Spur
C
Kills:70
V. Kills:10 N/A
Deaths:7
KDR:10
Accuracy:35.909% C-
KPH:16.200 C-
VKPH:2.300 C
Kills:28,198 (3,673 + 24,525)
Deaths:2,449
KDR:11.514
VKDR:9.497
Vehicle Kills:23,259
Kill Difference:25,749
Playtime:1,005.239 hours
Usage:31%
Score:19.263m
Score/min:319
Piloting Accuracy:35.909%
Gunner Accuracy:47.349%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:541
V. Kills:238 226%
Deaths:60
KDR:9.017
Accuracy:45.532% D*
KPH:40.100 B**
VKPH:17.600 C+
L100 Python HESH
C**
Kills:301
V. Kills:38 N/A
Deaths:27
KDR:11.148
Accuracy:46.141% C+
KPH:57.800 C**
VKPH:7.300 C+
Skyguard
A++
Kills:227
V. Kills:128 176%
Deaths:20
KDR:11.350
Accuracy:31.089% B+
KPH:24.400 A++
VKPH:13.800 B**
Kills:1,069 (1,069 + 0)
Deaths:107
KDR:9.991
VKDR:3.776
Vehicle Kills:404
Kill Difference:962
Playtime:27.999 hours
Usage:1%
Score:0.466m
Score/min:278
Driving Accuracy:31.089%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,293
V. Kills:775 167%
Deaths:137
KDR:9.438
Accuracy:43.632% C+
KPH:40.700 B**
VKPH:24.400 B**
P2-120 HESH
B++
Kills:1,155
V. Kills:200 N/A
Deaths:56
KDR:20.625
Accuracy:39.142% C+
KPH:63.800 B++
VKPH:11 B+
E540 Halberd
M
Kills:933
V. Kills:525 177%
Deaths:64
KDR:14.578
Accuracy:53.763% A++
KPH:43.400 A++
VKPH:24.400 M
P525 Marauder
A
Kills:215
V. Kills:10 N/A
Deaths:13
KDR:16.539
Accuracy:28.702% A
KPH:87.100 B++
VKPH:4 C++
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C**
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A++
Kills:169
V. Kills:119 141%
Deaths:12
KDR:14.083
Accuracy:43.174% A++
KPH:35.800 A+
VKPH:25.200 A++
MR11 Gatekeeper
B++
Kills:64
V. Kills:57 110%
Deaths:13
KDR:4.923
Accuracy:45.236% B*
KPH:24 B+
VKPH:21.400 B++
Kills:4,023 (2,642 + 1,381)
Deaths:307
KDR:13.104
VKDR:5.792
Vehicle Kills:1,778
Kill Difference:3,716
Playtime:86.494 hours
Usage:3%
Score:2.188m
Score/min:422
Driving Accuracy:44.371%
Gunner Accuracy:45.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:6,820
V. Kills:392 N/A
Deaths:299
KDR:22.809
Accuracy:38.063% B+
KPH:135.300 B++
VKPH:7.800 B
G20 Vulcan-H
A+
Kills:956
V. Kills:503 190%
Deaths:110
KDR:8.691
Accuracy:53.249% B++
KPH:71.900 A+
VKPH:37.800 B**
M12 Kobalt-H
B
Kills:383
V. Kills:5 N/A
Deaths:12
KDR:31.917
Accuracy:22.504% C**
KPH:132.200 B
VKPH:1.700 D--
M40 Fury-H
C*
Kills:182
V. Kills:25 N/A
Deaths:17
KDR:10.706
Accuracy:44.438% C*
KPH:75.500 C
VKPH:10.400 D
E540 Halberd-H
B*
Kills:125
V. Kills:33 368%
Deaths:11
KDR:11.364
Accuracy:55.939% C+
KPH:60.700 B*
VKPH:16 D
G40-F Ranger
B+
Kills:102
V. Kills:59 170%
Deaths:3
KDR:34
Accuracy:33.969% B+
KPH:38 B
VKPH:22 B+
G30 Walker
A
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% A
KPH:47.200 A
VKPH:21.900 B**
Kills:8,635 (0 + 8,635)
Deaths:455
KDR:18.978
VKDR:2.303
Vehicle Kills:1,048
Kill Difference:8,180
Playtime:75.163 hours
Usage:2%
Score:1.727m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:43.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B*
VKPH:13.100 B
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.108% B+
KPH:67.800 B**
VKPH:13.500 B*
M12 Kobalt
C**
Kills:309
V. Kills:5 N/A
Deaths:12
KDR:25.750
Accuracy:15.012% C
KPH:70.500 C**
VKPH:1.100 D-
M12 Kobalt
C+
Kills:131
V. Kills:7 N/A
Deaths:3
KDR:43.667
Accuracy:16.007% C+
KPH:62.800 C+
VKPH:3.400 C+
M20 Basilisk
B*
Kills:87
V. Kills:32 264%
Deaths:7
KDR:12.429
Accuracy:44.819% B*
KPH:27.500 B++
VKPH:10.100 B+
M20 Basilisk
B**
Kills:52
V. Kills:28 179%
Deaths:1
KDR:52
Accuracy:46.297% B*
KPH:28.600 B+
VKPH:15.400 B**
Kills:3,513 (0 + 3,513)
Deaths:163
KDR:21.552
VKDR:3.834
Vehicle Kills:625
Kill Difference:3,350
Playtime:53.061 hours
Usage:2%
Score:1.480m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:46.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:463
V. Kills:25 N/A
Deaths:162
KDR:2.858
Accuracy:49.265% B*
KPH:41.600 C
VKPH:2.200 C++
M40 Fury-F
B+
Kills:83
V. Kills:10 N/A
Deaths:42
KDR:1.976
Accuracy:34.589% D*
KPH:31.300 B+
VKPH:3.800 D
Kills:546 (546 + 0)
Deaths:204
KDR:2.676
VKDR:0.172
Vehicle Kills:35
Kill Difference:342
Playtime:13.771 hours
Usage:0%
Score:0.087m
Score/min:105
Driving Accuracy:34.589%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:5,001
V. Kills:380 N/A
Deaths:72
KDR:69.458
Accuracy:48.688% A**
KPH:161.300 A**
VKPH:12.300 A++
M20 Wyvern
A*
Kills:1,067
V. Kills:493 216%
Deaths:33
KDR:32.333
Accuracy:47.575% B**
KPH:61.200 A*
VKPH:28.300 A+
Pelter Rocket Pod
B**
Kills:78
V. Kills:25 300%
Deaths:2
KDR:39
Accuracy:58.710% B**
KPH:96.300 B**
VKPH:30.900 B**
Kills:6,146 (0 + 6,146)
Deaths:107
KDR:57.439
VKDR:8.393
Vehicle Kills:898
Kill Difference:6,039
Playtime:49.243 hours
Usage:1%
Score:1.327m
Score/min:449
Piloting Accuracy:N/A%
Gunner Accuracy:58.710%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 39,99421,1001,55013.613B**7.5719.568%F-N/A31.3C+28.1B+344673.2h2.3A11.9C++
P525 Marauder-H 7,2126,82029922.809B++16.7738.063%B+N/A135.3B++7.8B35650.4h5.5B+14.5B++
M14 Banshee 6,5606,04244113.701B**7.6637.303%A+1.142%C+97A++8.3A*32662.3h16.9B+45.3B++
Hellfire Rocket Pods 5,6645,20616232.136M*26.1058.825%AN/A203.4A*17.9B+70325.6h10.6A18B**
CAS 14-E 5,3815,0017269.458A++63.4248.688%A**1.34%C--161.3A**12.3A++44731h20.7B++42.6B**
CAS30 Tank Buster 6,5293,4807234.813A*1.2350.978%B+N/A13.4B*11.7B**239260.6h33.1B**64.9B*
M18 Needler 6,5283,1598093.905B*2.1335.017%B+1.266%D19.3B++20.6A++318163.7h104.5B+298.4B++
M18 Rotary 4,3282,5054615.434A++0.6139.178%A1.118%D31.9A++23.2A*32978.6h65.9B*168.3B**
M60-A Bulldog 2,3552,1259023.611A*17.5743.37%B*1.412%C+38.3C*4.1D23755.5h4.4B**10.1B**
MSW-R 1,6461,6345542.949B+3.0927.052%B**20.257%C-51.7B+N/A15931.6h9.8B**36.4B*
Hornet Missiles 2,1591,5837720.558A*14.5266.409%B++1.453%C+130.8A+47.6B+69612.1h6.1B**9.2B**
L105 Zephyr 1,7321,5744733.489A*27.4551.435%B**N/A93.7A++9.4C**42116.8h4.6B*9B*
M12 Kobalt 1,6221,5653248.906B*42.8722.324%C*14.377%D100.3C+3.7C22115.6h15.6B70B+
M40 Fury 1,8401,5616524.015A*17.9841.719%B++N/A72.9B*13B49521.4h11.3B+27.2B++
T9A "Butcher" 1,4131,3903863.601B*2.4430.492%A+20.791%D-58.6C++1B*14823.7h10.4B+34B*
M40 Fury 1,6471,3737518.307A+12.2738.108%B+1.238%D67.6B**13.5B*49220.3h10.9B+28.5B++
P2-120 AP 2,0681,2931379.438B+3.4043.632%C+4.563%B+40.7B**24.4B**54231.8h6B++13.7B+
AP30 Shredder 2,2401,2057615.855B+9.8232.195%C++N/A38.1B++32.8A++40031.6h64.7B+201B++
SR-7 1,1831,1772305.117B+0.9246.034%B*83.093%B+51.4B*N/A11922.9h1.8B++4B++
TAS-16 Blackjack 1,1941,1763563.303A++2.7458.975%C+13.776%C42.6C*N/A11227.6h1.9B**3.3B+
NSX Naginata 1,1921,1753473.386A++2.6529.697%A+24%D60.3B*N/A14519.5h10.4B+35.2B++
KSR-35 1,1901,1743003.913B*2.1343.712%A+29.813%C++57.3B++N/A12620.5h3.9B++9B*
TSAR-42 1,1851,1694282.731C+3.3138.341%C+69.889%C*42.5C**N/A14227.5h2.1B+5.5B+
NS-15M2 1,1731,1665122.277B3.7627.931%B*18.525%D-58.6B++N/A23319.9h10.5B++37.5B++
T9 CARV 1,1751,1654342.684B**3.3627.982%A++21.202%C49.6AN/A20323.5h11.6B++41.3B*
RAMS .50M 1,1661,1622354.945B+1.0942.122%B+84.337%B++49.9A+N/A12723.3h1.7B**4.1B++
T32 Bull 1,1611,1594462.599B**3.4426.785%B++20.362%C--59.1B*N/A14919.6h10.4B*38.7B++
T16 Rhino 1,1721,1594112.82A++3.2226.783%A17.256%D46.2B++N/A11025.1h12.3B+45.8B++
M77-B 1,1721,1582634.403A+1.6437.973%C++74.784%C+41.1B**N/A12628.2h2B*5.2B++
HC1 Cougar 1,2031,1563763.074A*2.9728.036%B*18.166%D17.4C-N/A5166.5h10.2B++36.2B++
P2-120 HESH 1,3551,1555620.625B++14.5939.142%C+1.039%C+63.8B++11B+24218.1h4.1B++10.6B+
NS-44 Commissioner 1,1711,1556851.686B++4.3535.228%C+26.926%B++22.9CN/A7150.4h3.2B++9.2B+
NS-11C 1,1701,1299481.191C**4.8522.631%C+13.463%D--5.5D--N/A21204.6h12.2B+54.1B+
M20 Wyvern 1,5601,0673332.333S26.2947.575%B**1.218%D*61.3A*28.3A+45417.4h43B**90.3A
C-4 1,6691,0455651.85B4.1919.997%D--N/A10.7F6.4D**8297.6h1.3B+6.4C+
LC3 Jaguar 1,0781,0433742.789B**3.2528.287%B**15.724%D24.2C+N/A7043.1h11.1B+39.2B++
G20 Vulcan-H 1,4599561108.691A+2.6553.249%B++2.301%C71.9A+37.8B**53313.3h62.6B**117.6A
E540 Halberd 1,4589336414.578A8.5453.763%A++2.144%D43.4A++24.4M41321.5h4.8B*8.9A
MRC3 Mercy 8988902423.678B*2.3623.384%A+15.393%D--45.4AN/A11919.6h16.2B*69.4B*
MRC3 Mercy 8758592423.55B++2.4922.816%A+15.483%D--43.8AN/A12119.6h16.2B*71B*
Dual-75 Duster 6756462426.917B**20.8847.349%B**N/A95B+4.3C2766.8h4.7B++9.9B++
NS Decimator 9415992882.08A3.9648.092%D**1.669%C--28C16C++19921.4h3.8B++7.8C*
M18 Locust 1,2615911533.863B**2.1835.465%B+2.538%B+23.1B26.2A+31525.6h99.4C++280.3B+
M40 Fury 6875812029.05B++23.0150.075%C+N/A88C+16.1C2936.6h9.2B+18.3B+
L100 Python AP 779541609.017A2.9845.532%D*5.36%A40.1B**17.6C+29913.5h3.9A8.5B**
A30 Walker 1,292524598.881S2.8416.316%D*N/A12.1C17.8B+30343.2h64.9B**398B*
S12 Renegade 4884631622.858C++3.1849.265%B*4.968%C+41.7C2.3C*10111.1h2.4B*4.8B**
M3 Pounder HEG 5454581772.588B++3.4545.284%B*3.712%B24.2B*4.6B*15318.9h14.4B+31.9B+
M3 Pounder HEG 5264231762.403B+3.6447.348%B*2.6%C22.4B+5.4B**14818.9h16.4B34.7B+
Coyote Missiles 6674073013.567M**7.5360.823%B**N/A75.4C*48.1A++7025.4h28B*46.1B**
M12 Kobalt-H 3883831231.917B++25.8822.504%C**14.36%C-132.1B1.7D--3682.9h12.8B++57B+
SMG-46G Armistice 3963811432.664B*3.3827.564%C++11.286%D-31C1.2M*8712.3h12B+43.4B+
M20 Drake 7163791231.583S25.5415.19%D**1.319%D-19.8C+17.6C**23819.1h16.7A+110B**
Hyena Missile Launcher 5693611919U12.9634%BN/A27.1B++15.6B+50213.3h13.4A*39.3A+
M60-A Bulldog 383343749B++42.9663.498%A++2.915%C**90.3A*10.5A++3713.8h5.5C**8.6B*
Tank Mine 557342754.56B**1.48100%SN/A61.1D-38.4D-8465.6h3.3F--3.3A++
NS-357 Underboss 3443411612.118A3.9240.209%B+28.446%B**27.5CN/A7512.4h3.4B*8.4B++
M12 Kobalt 3143091225.75B*19.7115.012%C18.77%C++70.2C**1.1D-2494.4h13.7B**91.2B+
M60-A Bulldog 334308651.333B*45.2964.973%A++3.571%B*102.7M+8.7A4213h4.7B+7.2B**
NS-11A 3033021422.127B*3.9128.971%B**14.57%D--45.8B*N/A1306.6h12.2B+42.3B++
L100 Python HESH 3393012711.148C++5.1146.141%C+1.993%B+57.9C**7.3C+2205.2h2.7B++5.9B+
T1 Cycler 3002971132.628A++3.4129.901%A++16.162%D-58.2A*N/A3105.1h11.1B**37B**
Cycler TRV 2702681102.436B**3.6027.477%B**14.925%D58.3A+N/A1664.6h10.6B**38.5B*
Sticky Grenade 2542531253N/A246.9651.701%C+N/A843.3C3.3D-33420.3h1.8B+3.5B+
TRS-12 Uppercut 2592501202.083B*3.9648.144%D9.2%D--15.2D--N/A5216.4h1.9B**4B+
TX2 Emperor 2512471661.488B++4.5524.659%C--18.219%C22.1CN/A8011.2h7.2B*29.4C++
M2 Mutilator 247245922.663B++3.3821.382%A++12.245%D**38.9AN/A1616.3h11.9A+55.6B**
NSX Tomoe 240239793.025B++3.0133.663%B**23.013%D*35.1C+N/A906.8h14C++41.5B+
Skyguard 3552272011.35S5.3131.089%B+N/A24.4A++13.8B**2799.3h71.6B**230.4A
MG-H1 Watchman 220217593.678A++2.3624.966%B+22.12%C--41.7C++N/A1175.2h11.7B*46.9B++
TRAP-M1 219215912.363B+3.6835.452%B**19.07%D44.8C**N/A1324.8h8.1B+22.8B++
P525 Marauder 2252151316.538C+10.5028.702%AN/A86B+4C++2212.5h6.7C+23.4B++
Hunter QCX 3852144060.527C5.5118.095%F10.748%D--2.3D--1.8C+1792.6h8C+44.1D-
Ripper 2062051,2720.161B*5.8822.677%C+13.171%C-2.1CN/A596.7h1.4C*6.2C*
P2-120 HEAT 2861941216.167A++10.1344.371%C**3.608%C**37.3B**17.7A++4035.2h8.3C+18.6C*
M40 Fury-H 2071821710.706C+4.6744.438%C*N/A75.8C10.4D3002.4h8B+18B+
Rocklet Rifle 321174832.096A**3.9440.635%D*N/A11.5D*9.7D*10815.1h20.7A51B++
M1 Heavy Cycler 172172662.606B**3.4322.035%A++16.861%C+32.5AN/A1535.3h13.4A60.8B*
Bighorn .50M 173172523.308C2.7350%B**80.233%C++47.8C+N/A1563.6h1.9C+3.7B++
G30 Vulcan 2881691214.083A**8.0443.174%A++3.55%C+36A+25.3A++4674.7h87.3B202.3B*
FA1 Barrage 1661651221.352B4.6936.931%C17.576%B+19.4C-N/A1138.5h2.9A+7.9B*
Chainblade 1741404,6800.03C**6.0112.555%D*1.429%D0.3C-N/A1436.3h3.3C25.9C
SABR-13 141138492.816B*3.2228.483%B+26.812%C*41.8B+N/A1363.3h9.7B*34.1B*
TS2 Inquisitor 133132731.808B+4.2333.806%B*12.121%D*33.8C+N/A883.9h8.9B+26.2B++
Frag Grenade 1321311131N/A124.9646.464%C++N/A436.7C3.3D22940.3h3.6C*7.8C**
M12 Kobalt 138131343.667A*37.6316.007%C+13.741%D*62.4C+3.3C+3832.1h18.1C+113.1C++
E540 Halberd-H 1581251111.364B+5.3255.939%C+N/A59.5B++15.7D3602.1h4.7B++8.4B++
L-30R Vektor 207123225.591A+0.4537.297%C+1.626%C10.3C+7.1C+38711.9h49.7B+133.4B+
T7 Mini-Chaingun 126122472.596A++3.446.194%F--7.377%D**32.1C+1.1B+1963.8h14.7C**237.1D**
Spear Anti-Vehicle Phalanx Turret 226122717.429A++11.3945.748%C*7.377%A++35.9C+30.6B*4063.4h10.2C22.4C+
T5 AMC 1201171590.736C5.3019.127%D-11.966%D**4.7D*N/A2824.8h16.8C88.1C-
Auraxium Slasher 1191143,7000.031C+6.0110.159%D**1.754%D--0.4C-N/A1320.8h2B+19.3C
A30 Walker 253112234.87C++1.1728.408%C**N/A11.1C++14B++17010.1h183.4B645.7B+
Tomcat A2AM Pods 175102714.571A**8.5385.976%B*N/A56.7C++40.6C+9351.8h8.3C++9.6B+
G40-F Ranger 161102334M27.9633.969%B+N/A37.8B21.9B+2702.7h63.6B187.3B+
Soldier Soaker 10099313.194A++2.8544.39%B**4.04%F55C**N/A2111.8h5.5B+12.3B*
NS-7 PDW 9291821.11C*4.9324.268%C+12.088%D-21.7C+N/A1374.2h13.2B+54.4B+
MAX Punch 91895440.164B+5.8840.86%CN/A1.8C++N/A650.8h1.7C++4.2C++
M20 Basilisk 11987712.429S6.3944.819%B*3.448%D--27.2B++10B+3953.2h77.9B+173.7B++
M40 Fury-F 9383421.976B+4.0634.589%D*1.205%C*30.7B+3.7D1252.7h5.4B*15.7B++
T9 CARV-S 8479382.079B+3.9625.466%B++21.519%C35.9C+2.3S1542.2h11.6B45.5B+
Pelter Rocket Pod 10378239A++32.9658.71%B**N/A97.5B**31.3B**4230.8h14.5B**24.7B**
T2 Striker 12677223.5S2.5446.793%C-N/A20.3B+12.9C++10243.8h19.3A+41.3B**
The Slasher 72721000.72U5.3244.198%B++5.556%D12.4B**N/A255.8h2.5C+5.6B
L-24R Spur 8070710B**3.9635.909%C-1.429%C--16.3C-2.3C1634.3h40.8C+113.7C+
ML-7 12168740.919B+5.1272.782%A++1.471%D14.2D-11C+5524.8h14.4T-19.7D**
G30 Walker 9867322.333A++16.2943.419%A2.985%C-47.9A22.1B**3401.4h99.2B**228.5B**
LC2 Lynx 6766561.179C++4.8618.165%D--12.121%F8.5D-N/A797.8h12B*65.9C*
NS-AM7 Archer 10865740.878B**5.1642.724%F-26.154%B**4D2.6C+5916.4h16.9B39.6C+
MR11 Gatekeeper 12164134.923C**1.1245.236%B*1.563%C-23.7B+21.1B++4202.7h34.1B**75.4B**
MANA Anti-Vehicle Turret 10861193.211B**2.8351.598%C6.557%B**32.1C+24.7C+5881.9h9C**17.4C**
Spear Anti-Vehicle Phalanx Tower 9758158A++51.9641.7%D6.897%B**34.1C22.9C+3371.7h9.1C*21.9C+
NS-61 Emissary 5757391.462B**4.5822.481%D-10.526%D--21.1CN/A752.7h12.2B54.2C++
MG-S1 Jackal 5656222.545A3.4926.637%C++14.286%D-32.9C+N/A1441.7h9.7B36.3B+
NS-30 Vandal 5656173.294B*2.7548.889%M25%C+56B*N/A2111h4.3B**8.8B**
AMR-66 5656183.111A**2.9331.675%B*26.786%B25.5BN/A2352.2h7.2B*22.6B*
M20 Basilisk 8052152U45.9646.297%B*3.846%D28.9B++15.6B**5441.8h93C*201B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,0391.4h
Flail Targeting Dart104342.5h
Spawn Beacon291,05112.9h
Nano-Armor Kit6971,244,05690.4h
M20 Basilisk-H0610h
Anti-Vehicle MANA Turret183642.8h
Turret AI Module0600.2h
Nanite Revive Grenade01080h
Medical Applicator6632,0973.4h
Welding Device01,3130.1h
Spitfire Auto-Turret12160.3h
Rampart Wall0570.5h
Xiphos Anti-Personnel Phalanx Tower01530h
Ammunition Package211,4442.3h
Medical Kit7176,85438.8h
IPC Targeting Dart0720.1h
WLT-Howler Mining Laser09290.2h
Nano-Repair Grenade04190.1h
Shield Recharging Field1640.1h
Smoke Grenade01940.1h
Recon Detection Device111,1163.6h
M20 Drake01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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