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Lt. General Dreadnaught Penia2[H4NF] Penia2
TR BR 89

KDR: 6.16

Score: 75.1m

Last Seen: Mar 19th, 2019 10:41 PM
- OFFLINE - 17 minute(s)

Prestige 1, Battle Rank 89 - Terran Republic on Cobalt - Outfit Leader of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 2
Level Progress (to 90): 11%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P525 Marauder-H M14 Banshee CAS 14-E Hellfire Rocket Pods CAS30 Tank Buster M18 Needler M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,162,179 MLG Score: 929
Fun Score: N/A
Cheeseburgers Flipped: 470TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.055%20.414%5733399919,0952.75823.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.373%1.354A-0.044C+-1.096D*HEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+9.70.319C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.261%0.967%15496102622,13919641000311.2724221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.664%0.184C++-0.568D-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.4B37.80.285C*58.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.989%2.852%463610263,997108815833.67371252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.932%-0.461D0.194C++-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.363C**8.90.289C*15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.392%0.862%346519101342,24712962496232.5729169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.76%-0.556D-0.893D--0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.743B++9.20.767B++21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.235%75.687%3465610265,3101006475.27309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.436%0.757B++0.551B+0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.319C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.403%13.533%3465310291,633571292.8549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.511%0.907B*-0.216C0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++20.579B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 2
75.1m207.9%407 (24.4k)363 (21.8k)6.15876124,44420,2067.1336789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10321295728.095%7.929%22310:1236

24% Engineer8% Heavy Assault9% Infiltrator58% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMDec 14th, 2018 3:32 PMMar 20th, 2019 5:33 AM (11h) (PST)Mar 19th, 2019 8:56 PM (20h) (PST)Mar 19th, 2019 6:41 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,063581,0050.6010.0980.0481.6870.211929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,7523,48260,27036631011321,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3452.2h/143.8d 19,699 9,867 32,170 349.4k 874 5,694 43,619 220.1m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
LC3 Jaguar
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B**
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
TRS-12 Uppercut
D-
Kills:292
Deaths:137
KDR:2.131
Accuracy:47.808% D-
HSR:10.274% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C++
Kills:102
Deaths:36
KDR:2.833
Accuracy:21.944% C++
HSR:12.745% D*
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
AMR-66
B*
Kills:56
Deaths:18
KDR:3.111
Accuracy:31.675% B*
HSR:26.786% B
Kills:5,430
Deaths (as Engineer):2,636
Deaths (to Engineers):5,546
KDR:2.05994
Kill Difference:2,794
Playtime:814.783 hours
Usage:24%
Score:20.684m
Score/min:423
Accuracy (listed only):31.380%
HSR (listed only):15.301%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,844
Deaths:610
KDR:3.023
Accuracy:27.724% B**
HSR:20.228% C--
T9A "Butcher"
A
Kills:1,421
Deaths:393
KDR:3.616
Accuracy:30.594% A
HSR:20.760% D-
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% C--
NS-15M2
B*
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:27.931% B*
HSR:18.525% D-
T32 Bull
B+
Kills:1,165
Deaths:446
KDR:2.612
Accuracy:26.810% B+
HSR:20.343% C--
T9 CARV
A++
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:27.982% A++
HSR:21.202% C
T16 Rhino
B**
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% B**
HSR:17.256% D
MG-H1 Watchman
B
Kills:217
Deaths:59
KDR:3.678
Accuracy:24.993% B
HSR:22.120% C--
T7 Mini-Chaingun
D**
Kills:122
Deaths:47
KDR:2.596
Accuracy:6.194% F--
HSR:7.377% D**
NSX-P Naginata
A+
Kills:99
Deaths:38
KDR:2.605
Accuracy:30.184% A+
HSR:19.192% D**
T9 CARV-S
B++
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B++
HSR:21.519% C
Kills:9,612
Deaths (as Heavy Assault):3,335
Deaths (to Heavy Assaults):3,971
KDR:2.88216
Kill Difference:6,277
Playtime:262.958 hours
Usage:8%
Score:4.857m
Score/min:308
Accuracy (listed only):25.851%
HSR (listed only):19.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
LC3 Jaguar
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B**
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
SMG-46G Armistice
C+
Kills:396
Deaths:153
KDR:2.588
Accuracy:26.800% C+
HSR:11.364% D-
TRS-12 Uppercut
D-
Kills:292
Deaths:137
KDR:2.131
Accuracy:47.808% D-
HSR:10.274% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C++
Kills:102
Deaths:36
KDR:2.833
Accuracy:21.944% C++
HSR:12.745% D*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:5,917
Deaths (as Light Assault):2,875
Deaths (to Light Assaults):4,433
KDR:2.05809
Kill Difference:3,042
Playtime:1,998.416 hours
Usage:58%
Score:42.798m
Score/min:357
Accuracy (listed only):29.986%
HSR (listed only):13.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
A
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:43.633% A
HSR:29.757% C++
SR-7
B++
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B++
HSR:83.093% B+
TSAR-42
C++
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:38.341% C+
HSR:69.889% C++
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
NS-44 Commissioner
B++
Kills:1,155
Deaths:685
KDR:1.686
Accuracy:35.228% C+
HSR:26.926% B++
HSR-1
A
Kills:605
Deaths:183
KDR:3.306
Accuracy:43.574% A
HSR:28.595% C+
Bighorn .50M
B*
Kills:429
Deaths:117
KDR:3.667
Accuracy:47.747% B*
HSR:78.555% C+
SMG-46G Armistice
C+
Kills:396
Deaths:153
KDR:2.588
Accuracy:26.800% C+
HSR:11.364% D-
NS-357 Underboss
B**
Kills:355
Deaths:179
KDR:1.983
Accuracy:38.471% C*
HSR:29.014% B**
TX2 Emperor
C
Kills:247
Deaths:166
KDR:1.488
Accuracy:24.659% D
HSR:18.219% C
TS2 Inquisitor
B+
Kills:245
Deaths:133
KDR:1.842
Accuracy:31.973% B+
HSR:16.327% C--
NSX Tomoe
B*
Kills:244
Deaths:84
KDR:2.905
Accuracy:33.577% B*
HSR:22.951% D*
TRAP-M1
B**
Kills:215
Deaths:91
KDR:2.363
Accuracy:35.452% B**
HSR:19.070% D-
NS-30 Vandal
A++
Kills:105
Deaths:29
KDR:3.621
Accuracy:44.344% A++
HSR:23.810% C
Soldier Soaker
B**
Kills:99
Deaths:31
KDR:3.194
Accuracy:44.390% B**
HSR:4.040% F-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
NS-AM7 Archer
B**
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.708% F--
HSR:26.154% B**
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.481% D-
HSR:10.526% D--
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:10,223
Deaths (as Infiltrator):3,531
Deaths (to Infiltrators):2,628
KDR:2.89521
Kill Difference:6,692
Playtime:295.385 hours
Usage:9%
Score:4.611m
Score/min:260
Accuracy (listed only):36.521%
HSR (listed only):34.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:58.975% C+
HSR:13.776% C
SMG-46G Armistice
C+
Kills:396
Deaths:153
KDR:2.588
Accuracy:26.800% C+
HSR:11.364% D-
Cycler TRV
B**
Kills:331
Deaths:143
KDR:2.315
Accuracy:28% B**
HSR:15.408% D
T1 Cycler
A+
Kills:319
Deaths:122
KDR:2.615
Accuracy:29.532% A+
HSR:17.241% D
NS-11A
B*
Kills:305
Deaths:143
KDR:2.133
Accuracy:28.886% B*
HSR:14.426% D--
TRS-12 Uppercut
D-
Kills:292
Deaths:137
KDR:2.131
Accuracy:47.808% D-
HSR:10.274% D-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
SABR-13
B+
Kills:138
Deaths:49
KDR:2.816
Accuracy:28.483% B+
HSR:26.812% C++
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D-
MG-S1 Jackal
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:26.637% C++
HSR:14.286% D-
Kills:3,269
Deaths (as Combat Medic):1,329
Deaths (to Combat Medics):1,380
KDR:2.45974
Kill Difference:1,940
Playtime:32.084 hours
Usage:1%
Score:0.586m
Score/min:304
Accuracy (listed only):33.632%
HSR (listed only):15.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,051
Deaths:287
KDR:3.662
Accuracy:23.623% A+
HSR:16.080% D-
MRC3 Mercy
A+
Kills:1,028
Deaths:287
KDR:3.582
Accuracy:23.194% A+
HSR:16.051% D-
M3 Pounder HEG
B*
Kills:458
Deaths:179
KDR:2.559
Accuracy:45.318% B*
HSR:3.712% B
M3 Pounder HEG
B++
Kills:424
Deaths:178
KDR:2.382
Accuracy:47.386% B++
HSR:2.594% C
M2 Mutilator
A++
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A++
HSR:12.245% D**
M1 Heavy Cycler
A++
Kills:172
Deaths:66
KDR:2.606
Accuracy:22.035% A++
HSR:16.861% C+
Kills:3,378
Deaths (as MAX Suit):544.500
Deaths (to MAX Suits):788
KDR:6.20386
Kill Difference:2,833.500
Playtime:58.880 hours
Usage:2%
Score:1.553m
Score/min:440
Accuracy (listed only):30.490%
HSR (listed only):11.257%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:6,535
V. Kills:553 N/A
Deaths:469
KDR:13.934
Accuracy:37.412% A
KPH:99.200 A++
VKPH:8.400 A*
Hellfire Rocket Pods
A*
Kills:5,336
V. Kills:479 N/A
Deaths:165
KDR:32.339
Accuracy:58.929% A
KPH:203.100 A*
VKPH:18.200 B+
M18 Needler
A++
Kills:3,468
V. Kills:3,551 98%
Deaths:837
KDR:4.143
Accuracy:35.075% B+
KPH:20.200 B++
VKPH:20.700 A++
M18 Rotary
A++
Kills:3,026
V. Kills:2,114 143%
Deaths:501
KDR:6.040
Accuracy:39.560% A
KPH:34.100 A+
VKPH:23.800 A++
Hornet Missiles
A
Kills:1,674
V. Kills:631 265%
Deaths:78
KDR:21.462
Accuracy:66.267% B++
KPH:130.200 A
VKPH:49.100 B+
M18 Locust
A
Kills:591
V. Kills:670 88%
Deaths:153
KDR:3.863
Accuracy:35.465% B+
KPH:23.100 C**
VKPH:26.200 A
Coyote Missiles
A+
Kills:423
V. Kills:268 157%
Deaths:31
KDR:13.645
Accuracy:61.218% B**
KPH:77.800 C*
VKPH:49.300 A+
Tomcat A2AM Pods
B*
Kills:157
V. Kills:97 160%
Deaths:8
KDR:19.625
Accuracy:86.671% B*
KPH:76.500 B+
VKPH:47.300 C*
Kills:21,210 (13,620 + 0)
Deaths:2,242
KDR:9.460
VKDR:3.730
Vehicle Kills:8,363
Kill Difference:18,968
Playtime:398.886 hours
Usage:12%
Score:8.851m
Score/min:370
Piloting Accuracy:35.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:22,820
V. Kills:19,855 115%
Deaths:1,588
KDR:14.370
Accuracy:20.088% F-
KPH:32.500 C+
VKPH:28.200 B
CAS30 Tank Buster
B**
Kills:3,500
V. Kills:3,059 114%
Deaths:726
KDR:4.821
Accuracy:51.012% B+
KPH:13.400 B**
VKPH:11.700 B*
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.435% B**
KPH:93.900 A++
VKPH:9.400 C++
AP30 Shredder
A++
Kills:1,280
V. Kills:1,071 119%
Deaths:77
KDR:16.623
Accuracy:32.583% C++
KPH:38.800 B*
VKPH:32.500 A++
Dual-75 Duster
B**
Kills:690
V. Kills:34 N/A
Deaths:24
KDR:28.750
Accuracy:47.945% B**
KPH:94.400 B+
VKPH:4.700 C
L-30R Vektor
C++
Kills:274
V. Kills:150 181%
Deaths:41
KDR:6.683
Accuracy:39.367% C+
KPH:11.900 C++
VKPH:6.500 C+
L-24R Spur
C
Kills:95
V. Kills:10 N/A
Deaths:12
KDR:7.917
Accuracy:36.431% C
KPH:18 D
VKPH:1.900 C
Kills:30,233 (3,869 + 26,364)
Deaths:2,515
KDR:12.021
VKDR:9.677
Vehicle Kills:24,337
Kill Difference:27,718
Playtime:1,050.290 hours
Usage:30%
Score:20.183m
Score/min:320
Piloting Accuracy:36.431%
Gunner Accuracy:47.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:563
V. Kills:247 227%
Deaths:60
KDR:9.383
Accuracy:45.464% D*
KPH:40.900 B**
VKPH:17.900 C+
L100 Python HESH
C**
Kills:335
V. Kills:42 N/A
Deaths:28
KDR:11.964
Accuracy:46.401% C
KPH:59.300 C**
VKPH:7.400 C+
Skyguard
A+
Kills:239
V. Kills:134 177%
Deaths:21
KDR:11.381
Accuracy:30.848% C**
KPH:24.100 A+
VKPH:13.500 B**
Kills:1,137 (1,137 + 0)
Deaths:109
KDR:10.431
VKDR:3.881
Vehicle Kills:423
Kill Difference:1,028
Playtime:29.327 hours
Usage:1%
Score:0.493m
Score/min:280
Driving Accuracy:30.848%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,501
V. Kills:867 173%
Deaths:141
KDR:10.645
Accuracy:43.899% C+
KPH:42.300 B**
VKPH:24.400 B**
P2-120 HESH
B++
Kills:1,165
V. Kills:201 N/A
Deaths:57
KDR:20.439
Accuracy:39.257% C
KPH:63.900 B++
VKPH:11 B+
E540 Halberd
M
Kills:945
V. Kills:532 177%
Deaths:65
KDR:14.539
Accuracy:53.631% A++
KPH:43.400 A++
VKPH:24.400 M
P525 Marauder
A
Kills:215
V. Kills:10 N/A
Deaths:13
KDR:16.539
Accuracy:28.702% A
KPH:87.100 B+
VKPH:4 C++
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C*
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A+
Kills:169
V. Kills:119 141%
Deaths:12
KDR:14.083
Accuracy:43.174% A++
KPH:35.800 A
VKPH:25.200 A+
MR11 Gatekeeper
B++
Kills:64
V. Kills:57 110%
Deaths:13
KDR:4.923
Accuracy:45.236% B++
KPH:24 B+
VKPH:21.400 B++
Kills:4,253 (2,860 + 1,393)
Deaths:313
KDR:13.588
VKDR:6
Vehicle Kills:1,878
Kill Difference:3,940
Playtime:90.598 hours
Usage:3%
Score:2.276m
Score/min:419
Driving Accuracy:44.371%
Gunner Accuracy:45.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:7,061
V. Kills:423 N/A
Deaths:307
KDR:23
Accuracy:38.549% B+
KPH:134 B++
VKPH:8 B
G20 Vulcan-H
A+
Kills:1,094
V. Kills:572 191%
Deaths:110
KDR:9.945
Accuracy:53.781% B*
KPH:74.400 A+
VKPH:38.900 B**
M12 Kobalt-H
B
Kills:433
V. Kills:9 N/A
Deaths:13
KDR:33.308
Accuracy:23.084% B
KPH:127.200 C++
VKPH:2.600 D-
E540 Halberd-H
A
Kills:233
V. Kills:60 382%
Deaths:13
KDR:17.923
Accuracy:55.188% C
KPH:67.700 A
VKPH:17.400 D
M40 Fury-H
C++
Kills:182
V. Kills:25 N/A
Deaths:17
KDR:10.706
Accuracy:44.438% C++
KPH:75.500 C
VKPH:10.400 D
G40-F Ranger
B+
Kills:108
V. Kills:63 169%
Deaths:3
KDR:36
Accuracy:34.208% B
KPH:37.700 B
VKPH:22 B+
G30 Walker
A
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% A
KPH:47.200 B**
VKPH:21.900 B++
Kills:9,178 (0 + 9,178)
Deaths:466
KDR:19.695
VKDR:2.539
Vehicle Kills:1,183
Kill Difference:8,712
Playtime:80.923 hours
Usage:2%
Score:1.852m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:43.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B*
VKPH:13.100 B+
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.108% B
KPH:67.800 B**
VKPH:13.500 B*
M12 Kobalt
C*
Kills:309
V. Kills:5 N/A
Deaths:12
KDR:25.750
Accuracy:15.005% C-
KPH:70.500 C*
VKPH:1.100 D-
M12 Kobalt
C+
Kills:131
V. Kills:7 N/A
Deaths:3
KDR:43.667
Accuracy:16.005% C
KPH:62 C
VKPH:3.300 C+
M20 Basilisk
B++
Kills:88
V. Kills:32 267%
Deaths:8
KDR:11
Accuracy:45.171% B++
KPH:27.400 B+
VKPH:10 B+
M20 Basilisk
B**
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:47.159% B*
KPH:28.600 B+
VKPH:14.800 B**
Kills:3,520 (0 + 3,520)
Deaths:164
KDR:21.463
VKDR:3.823
Vehicle Kills:627
Kill Difference:3,356
Playtime:53.338 hours
Usage:2%
Score:1.485m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:47.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:464
V. Kills:25 N/A
Deaths:164
KDR:2.829
Accuracy:49.099% B++
KPH:40.900 C
VKPH:2.200 C**
M40 Fury-F
B+
Kills:85
V. Kills:11 N/A
Deaths:42
KDR:2.024
Accuracy:34.776% D*
KPH:31.600 B+
VKPH:4.100 C--
Kills:549 (549 + 0)
Deaths:206
KDR:2.665
VKDR:0.175
Vehicle Kills:36
Kill Difference:343
Playtime:14.025 hours
Usage:0%
Score:0.088m
Score/min:105
Driving Accuracy:34.776%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:5,785
V. Kills:456 N/A
Deaths:87
KDR:66.494
Accuracy:48.646% A*
KPH:158.600 A**
VKPH:12.500 A++
M20 Wyvern
A**
Kills:1,151
V. Kills:526 218%
Deaths:36
KDR:31.972
Accuracy:47.518% B**
KPH:62.300 A**
VKPH:28.500 A++
Pelter Rocket Pod
B**
Kills:91
V. Kills:31 284%
Deaths:3
KDR:30.333
Accuracy:59.583% A
KPH:90.300 B*
VKPH:30.800 B**
Kills:7,027 (0 + 7,027)
Deaths:126
KDR:55.770
VKDR:8.040
Vehicle Kills:1,013
Kill Difference:6,901
Playtime:55.963 hours
Usage:2%
Score:1.528m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:59.583%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 42,67522,8201,58814.37B**8.2120.088%F-N/A32.5C+28.2B347703h2.3A11.6C*
P525 Marauder-H 7,4847,06130723B*16.8438.549%B+N/A134B++8B35652.7h5.7B+14.7B++
M14 Banshee 7,0886,53546913.934B**7.7837.412%A1.117%C+99.2A++8.4A*32665.9h16.8B+44.8B+
CAS 14-E 6,2415,7858766.494A++60.3448.646%A*1.348%C-158.5A**12.5A++45836.5h21.3B*43.8B**
Hellfire Rocket Pods 5,8155,33616532.339M*26.1858.929%AN/A202.9A*18.2B+70326.3h10.6B++18B*
CAS30 Tank Buster 6,5593,5007264.821A++1.3451.012%B+N/A13.4B**11.7B*239261.8h33.1B**64.9B*
M18 Needler 7,0193,4688374.143B*2.0235.075%B+1.182%D20.2B++20.7A++317171.9h100.7B+287.1B++
M18 Rotary 5,1403,0265016.04A*0.1239.56%A1.024%D-34.1A+23.8A++33688.8h64B*161.7B**
M60-A Bulldog 2,3552,1259023.611A*17.4543.37%B++1.412%C+38.3C++4.1D23755.5h4.4B**10.1B**
MSW-R 1,8601,8446103.023B+3.1427.724%B**20.228%C--52.5B+N/A16235.1h10.2B*36.6B++
Hornet Missiles 2,3051,6747821.462M15.3066.267%B++1.374%C129.8A48.9B+70412.9h6.1B**9.3B**
M12 Kobalt 1,7011,6393448.206B++42.0522.255%C++14.338%D100.6C+3.8C22416.3h15.4B+69.3B+
L105 Zephyr 1,7321,5744733.489A++27.3351.435%B**N/A93.7A++9.4C++42116.8h4.6B**9B*
M40 Fury 1,8401,5616524.015A*17.8641.719%B++N/A72.9B*13B49521.4h11.3B+27.2B++
P2-120 AP 2,3681,50114110.645B++4.4943.899%C+3.931%B42.3B**24.4B**51935.5h5.7B++13B++
T9A "Butcher" 1,4441,4213933.616B*2.5430.594%A20.76%D-59C++1B++15524.1h10.4B+34.1B*
M40 Fury 1,6471,3737518.307A+12.1538.108%B1.238%D67.6B**13.5B*49220.3h10.9B+28.5B++
AP30 Shredder 2,3511,2807716.623B+10.4632.583%C++N/A38.8B*32.5A++40433h64.3B+197.3B++
KSR-35 1,2101,1933073.886B*2.2743.633%A29.757%C++57.4B*N/A12520.8h3.9B++9B*
SR-7 1,1831,1772305.117B+1.0446.034%B++83.093%B+51.4B*N/A11922.9h1.8B++4B++
TAS-16 Blackjack 1,1941,1763563.303A*2.8658.975%C+13.776%C41.4C++N/A10928.4h1.9B**3.3B+
NSX Naginata 1,1921,1753473.386A*2.7729.697%A+24%C--60.3B++N/A14619.5h10.4B+35.2B++
LC3 Jaguar 1,2121,1714282.736B**3.4228.511%B**16.14%D22.1CN/A6653.1h11.7B+41.1B++
TSAR-42 1,1851,1694282.731C+3.4338.341%C+69.889%C++42.5C*N/A14327.5h2.1B+5.5B
NS-15M2 1,1731,1665122.277B+3.8827.931%B*18.525%D-58.6B+N/A23419.9h10.5B++37.5B++
T32 Bull 1,1671,1654462.612B**3.5526.81%B+20.343%C--59.1B*N/A14919.7h10.4B++38.6B++
P2-120 HESH 1,3661,1655720.439B+14.2839.257%C1.03%C+64B++11B+24218.2h4.1B++10.5B+
T9 CARV 1,1751,1654342.684B*3.4727.982%A++21.202%C49.6B**N/A20623.5h11.6B++41.3B*
RAMS .50M 1,1661,1622354.945B+1.2142.122%B+84.337%B++49.9A+N/A12823.3h1.7B**4.1B++
C-4 1,8371,1615821.995B+4.1620.325%D--N/A11.8D**6.9D**8898.6h1.2B++6C++
T16 Rhino 1,1721,1594112.82A++3.3426.783%B**17.256%D46.2B++N/A11025.1h12.3B+45.8B++
M77-B 1,1721,1582634.403A++1.7637.973%C++74.784%C+41.1B**N/A12628.2h2B*5.2B++
HC1 Cougar 1,2031,1563763.074A++3.0828.036%B++18.166%D17.4C--N/A5166.5h10.2B++36.2B++
NS-44 Commissioner 1,1711,1556851.686B++4.4735.228%C+26.926%B++22.9CN/A7250.4h3.2B++9.2B+
M20 Wyvern 1,6771,1513631.972S25.8147.518%B**1.39%D--62.2A**28.4A++45018.5h42.5B**89.4A
NS-11C 1,1701,1299481.191C**4.9722.631%C13.463%D--5.5D--N/A21204.6h12.2B+54.1B+
G20 Vulcan-H 1,6661,0941109.945A++3.7953.781%B*2.102%C--74.4A+38.9B**53114.7h62.2A115.7A
MRC3 Mercy 1,0631,0512873.662B++2.5023.623%A+16.08%D-45.5AN/A12423.1h16.4B*69.4B*
MRC3 Mercy 1,0481,0282873.582B++2.5823.194%A+16.051%D-44.5AN/A12723.1h16.3B*70.2B*
E540 Halberd 1,4779456514.538B**8.3853.631%A++2.116%D43.3A++24.4M41521.8h4.8B*8.9B**
Dual-75 Duster 7246902428.75A22.5947.945%B**N/A94.5B+4.7C2707.3h4.8B++9.9B++
NS Decimator 9696182952.095A4.0647.952%D**1.78%C28.3C16.1C+20221.8h3.7B++7.8C*
HSR-1 6176051833.306B*2.8543.574%A28.595%C+60.5B*1.2A*15610h5.3C**12.1B++
M18 Locust 1,2615911533.863B**2.3035.465%B+2.538%B+23.1C**26.2A31825.6h99.4C*280.3B+
M40 Fury 6875812029.05A**22.8950.075%C++N/A88C+16.1C2936.6h9.2B+18.3B+
L100 Python AP 810563609.383B**3.2245.464%D*5.151%A40.8B*17.9C+30313.8h3.8A8.4B*
A30 Walker 1,326546609.1S2.9416.737%D--N/A12.4C17.8B+31843.9h65.2B**389.7B++
Hyena Missile Launcher 7844982321.652U15.4935.367%B+N/A30.2B*17.3B++48416.5h13.4A++37.9A
S12 Renegade 4894641642.829C++3.3349.099%B++4.957%C+41.1C2.2C**9911.3h2.4B*4.9B*
M3 Pounder HEG 5454581792.559B++3.6045.318%B*3.712%B24.1B*4.6B*15419h14.5B+31.9B+
M12 Kobalt-H 4424331333.308B++27.1523.084%B14.319%C--127.4C++2.6D-3553.4h13.5B+58.6B+
M20 Drake 7934311235.917M++29.7618.748%D**2.552%C++21.1C+17.7C++24020.4h20.6A+109.9B**
Bighorn .50M 4324291173.667C2.4947.747%B*78.555%C+48.2C+N/A1448.9h2C4.1B+
M3 Pounder HEG 5274241782.382B+3.7847.386%B++2.594%C22.3B5.4B**14819h16.4B34.6B+
Coyote Missiles 6914233113.645M*7.4961.218%B**N/A78.3C*49.6A+7195.4h28.2B*46.1B*
SMG-46G Armistice 4113961532.588B**3.5726.8%C+11.364%D-27.1C--1A++7714.6h11.9B+44.5C**
Tank Mine 580361774.688B**1.47104.812%SN/A64.5D-39.1D-8665.6h3.3F--3.2A++
NS-357 Underboss 3583551791.983B**4.1838.471%C*29.014%B**20.6DN/A5617.2h3.4B*8.8B++
M60-A Bulldog 383343749B+42.8463.498%A+2.915%B90.3A*10.5A3713.8h5.5C*8.6B*
L100 Python HESH 3773352811.964C++5.8146.401%C1.791%C++59.8C**7.5C+2265.6h2.7B++5.8B+
Cycler TRV 3353311432.315B**3.8428%B**15.408%D54.3B**N/A1696.1h11.3B++40.3B*
T1 Cycler 3233191222.615A+3.5429.532%A+17.241%D58A*N/A3045.5h11B**37.3B**
M60-A Bulldog 335309651.5B++45.3464.866%A++3.56%B*103M+8.7B**4173h4.7B+7.2B**
M12 Kobalt 3143091225.75B*19.5915.005%C-18.77%C++70.2C*1.1D-2504.4h13.7B**91.2B+
NS-11A 3063051432.133B+4.0328.886%B*14.426%D--45.5B++N/A1336.7h12.3B+42.5B++
TRS-12 Uppercut 3022921372.131B*4.0347.808%D-10.274%D-15.7D--N/A5318.6h1.9B**4.1B+
L-30R Vektor 424274416.683M++0.5239.367%C+N/A11.9C++6.5C+29323h46.8B+118.9B++
Ripper 2682671,7600.152B+6.0121.137%C-12.36%D1.9CN/A5138.1h1.4C*6.5C+
Hunter QCX 4632634240.62C+5.5420.427%D**9.125%D*2.8D--2.1C+2194h7.7C+37.6C--
Sticky Grenade 2542531253N/A246.8451.701%C+N/A843.3C+3.3D--33550.3h1.8B+3.5B+
TX2 Emperor 2512471661.488B+4.6724.659%D18.219%C22.1CN/A8011.2h7.2B*29.4B+
TS2 Inquisitor 2492451331.842B++4.3231.973%B+16.327%C--40.2C++N/A1006.1h8.6B+26.9B++
M2 Mutilator 247245922.663B++3.5021.382%A++12.245%D**38.9AN/A1616.3h11.9A+55.6B**
NSX Tomoe 245244842.905B*3.2533.577%B*22.951%D*34.9C+N/A897h14.1C++42B+
Skyguard 3732392111.381S5.2230.848%C**N/A24.1A+13.5B**2789.9h72.7B**235.5B**
E540 Halberd-H 2932331317.923A+11.7655.188%CN/A68.5A17.6C--3253.4h4.1B*7.4B**
MG-H1 Watchman 220217593.678A+2.4824.993%B22.12%C--41.7C+N/A1235.2h11.8B*47B+
P525 Marauder 2252151316.538C+10.3828.702%AN/A86B+4C++2222.5h6.7C+23.4B++
TRAP-M1 219215912.363B+3.8035.452%B**19.07%D-44.8BN/A1334.8h8.1B+22.8B++
Rocklet Rifle 373206942.191M3.9740.592%D*N/A12.4D*10.1D*11816.6h20.6A50.7B++
P2-120 HEAT 2861941216.167A++10.0144.371%C*3.608%C**37.3B**17.7A++4105.2h8.3C+18.6C++
M40 Fury-H 2071821710.706C+4.5544.438%C++N/A75.8C10.4D3002.4h8B+18B++
M1 Heavy Cycler 172172662.606B**3.5522.035%A++16.861%C+32.5AN/A1565.3h13.4A60.8B**
G30 Vulcan 2881691214.083A*7.9243.174%A++3.55%C+36A25.3A+4674.7h87.3B+202.3B*
FA1 Barrage 1661651221.352B+4.8136.931%C17.576%B+19.4C-N/A1148.5h2.9A+7.9B*
Tomcat A2AM Pods 254157819.625S13.4786.671%B*N/A74.8B+46.2C++9862.1h8.4C*9.7B+
Chainblade 1741404,6800.03C**6.1312.555%D**1.429%D-0.3C--N/A1436.9h3.3C25.9D--
SABR-13 141138492.816B++3.3428.483%B+26.812%C++41.8B+N/A1373.3h9.7B*34.1B*
Frag Grenade 1321311131N/A124.8446.418%C*N/A436.7C+3.3D-24280.3h3.6B7.8B+
M12 Kobalt 138131343.667A+37.5116.005%C13.741%D--62.4C3.3C+3812.1h18.1C++113.2C++
Spear Anti-Vehicle Phalanx Turret 227123717.571A++11.4145.679%C*7.317%A++36.2C+30.6B*4063.4h10.2C+22.4C+
T7 Mini-Chaingun 126122472.596A++3.566.194%F--7.377%D**32.1C+1.1B**2073.8h14.7C**237.1D**
Auraxium Slasher 1231183,9440.03C6.139.657%F1.695%D--0.3C--N/A1340h2B+20.3D-
A30 Walker 261118244.917C++1.2428.573%BN/A11.2C+13.6B+17810.5h181.8C**636.3B+
T5 AMC 1201171590.736C5.4219.127%D-11.966%D**4.7D*N/A2924.8h16.8C88.1C-
T2 Striker 186114254.56S1.6047.762%C-N/A23.3A+14.7B++9214.9h17.4A+36.5B**
G40-F Ranger 171108336M29.8434.208%BN/A37.2C**21.7B2732.9h64.7B+189.1B+
NS-30 Vandal 106105293.621A2.5444.344%A++23.81%C58.3B**N/A1841.8h4.7B*10.5B**
TRAC-5 104102362.833M3.3321.944%C++12.745%D*11.9C-N/A2058.6h9.5B**43.4B*
NSX-P Naginata 10099382.605B*3.5530.184%A+19.192%D**76.2AN/A1651.3h10B*33B*
Soldier Soaker 10099313.194A*2.9644.39%B**4.04%F-55C*N/A2111.8h5.5B+12.3B*
L-24R Spur 10595127.917C+1.7636.431%C1.053%D-17.9D1.9C1445.3h35.1C++96.4C++
MAX Punch 93915910.154B+6.0041.27%CN/A1.7C++N/A654.4h1.7C++4.2C*
NS-7 PDW 9291821.11C**5.0524.268%C+12.088%D-21.7CN/A1414.2h13.2B+54.4B+
Pelter Rocket Pod 12291330.333B**24.1759.583%AN/A91B*31B**4361h15.7B*26.3B*
M20 Basilisk 12088811M*4.8445.171%B++3.409%D--27.5B+10B+3973.2h78.6B+174B++
M40 Fury-F 9685422.024B+4.1334.776%D*1.176%C++31.5B+4.1C--1282.7h5.4B*15.5B++
T9 CARV-S 8479382.079B4.0825.466%B++21.519%C35.9C+2.3S1542.2h11.6B45.5B+
The Slasher 72721120.643U5.5238.913%B5.556%D9.6B**N/A207.5h2.5C+6.4C*
ML-7 12168740.919B+5.2472.782%A++1.471%D-14.2D11C+5604.8h14.4T-19.7D*
G30 Walker 9867322.333A*16.1743.419%A2.985%C47.9B**22.1B*3401.4h99.2B**228.5B*
LC2 Lynx 6766561.179C++4.9818.165%D--12.121%F8.5D-N/A817.8h12B*65.9C*
NS-AM7 Archer 10865740.878B**5.2842.708%F--26.154%B**4D2.6C+6316.4h16.9B+39.7C+
MR11 Gatekeeper 12164134.923C*1.2445.236%B++1.563%C-23.7B21.1B++4252.7h34.1B**75.4B**
MANA Anti-Vehicle Turret 10861193.211A2.9551.598%C6.557%B**32.1C+24.7C+5881.9h9C**17.4B
M20 Basilisk 8858158U51.8447.159%B*3.448%D-29B++15B**5072h90C**190.9B++
Spear Anti-Vehicle Phalanx Tower 9758158A++51.8441.409%D6.897%A34.1C22.9C+3331.7h9.2C*22.3C+
NS-61 Emissary 5757391.462B**4.7022.481%D-10.526%D--21.1CN/A802.7h12.2B54.2C++
AMR-66 5656183.111M+3.0531.675%B*26.786%B25.5BN/A2382.2h7.2B*22.6B*
MG-S1 Jackal 5656222.545A3.6126.637%C++14.286%D-32.9C+N/A1541.7h9.7B36.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,4841.6h
M20 Basilisk-H0610h
Nano-Armor Kit7371,372,17997.4h
Anti-Vehicle MANA Turret183642.8h
Spawn Beacon291,14013h
Turret AI Module0670.2h
Nanite Revive Grenade01200h
Medical Applicator6833,8223.7h
Welding Device01,6960.1h
Spitfire Auto-Turret13210.3h
Rampart Wall0590.5h
Xiphos Anti-Personnel Phalanx Tower01530h
Ammunition Package211,4882.3h
Medical Kit7577,27539.5h
IPC Targeting Dart0720.1h
Nano-Repair Grenade05320.2h
Flail Targeting Dart104602.7h
Recon Detection Device111,1163.6h
Shield Recharging Field1640.1h
Smoke Grenade02000.1h
M20 Drake01970.1h
WLT-Howler Mining Laser09330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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