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Field Marshal Specialist Penia2[H4NF] Penia2
TR BR 190

KDR: 6.74

Score: 94.6m

Last Seen: Jan 17th, 2020 8:49 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Cobalt - Outfit Leader of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M14 Banshee P525 Marauder-H CAS 14-E Hellfire Rocket Pods M18 Rotary M18 Needler CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,107,135 MLG Score: 885
Fun Score: N/A
Cheeseburgers Flipped: 533TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.345%21.203%60135119722,4312.736493.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.202%1.388A0C+-0.938D--HEAD ++ (~7.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.545B+9.60.329C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.195%0.865%16286122627,61722681214812.1768227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.865%0.173C++-0.639D-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.405B37.70.294C*61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.306%2.457%446612264,803136718473.51353260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.741%-0.466D-0.018C+-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.397B8.30.327C**14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.126%0.773%448419121361,28514883485541.1585176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%-0.493D-0.9D--0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.787B++7.60.803B++16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.613%76.359%4484612265,9981183515.07016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.194%0.831B++0.592B+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+2.10.334C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.733%13.3%4484312291,797716342.50628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.496%0.917B*-0.253C0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.706B++2.10.581B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 3
94.6m209.4%416 (25k)373 (22.4k)6.73562162,54424,1327.83105190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12321554927.093%7.263%19710:3244

31% Engineer7% Heavy Assault9% Infiltrator51% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMDec 14th, 2018 3:32 PMJan 17th, 2020 8:19 PM (7h) (PST)Jan 17th, 2020 6:22 PM (9h) (PST)Jan 17th, 2020 4:49 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,139571,0820.6410.0950.0471.8180.227885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,3293,42064,90938631091422,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4228h/176.2d 26,435 11,806 41,165 461.3k 1,064 6,577 57,709 288.9m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
LC3 Jaguar
B*
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B*
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
MG-C1 Kindred
D
Kills:560
Deaths:415
KDR:1.349
Accuracy:23.456% D
HSR:13.571% D**
TRS-12 Uppercut
D-
Kills:409
Deaths:292
KDR:1.401
Accuracy:46.765% D--
HSR:10.514% D-
AMR-66
A++
Kills:384
Deaths:169
KDR:2.272
Accuracy:37.171% A++
HSR:36.719% A++
FA1 Barrage
C++
Kills:204
Deaths:196
KDR:1.041
Accuracy:33.086% D
HSR:16.177% C++
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C+
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C+
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:68
Deaths:29
KDR:2.345
Accuracy:39.774% B**
HSR:38.235% B**
LC2 Lynx
D*
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D*
HSR:12.121% F
Kills:6,552
Deaths (as Engineer):3,466
Deaths (to Engineers):6,641
KDR:1.89036
Kill Difference:3,086
Playtime:1,309.436 hours
Usage:31%
Score:34.894m
Score/min:444
Accuracy (listed only):31.466%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,384
Deaths:809
KDR:2.947
Accuracy:27.763% B*
HSR:21.141% C-
T9A "Butcher"
B**
Kills:1,506
Deaths:437
KDR:3.446
Accuracy:29.998% B**
HSR:20.452% D--
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% C--
T32 Bull
B+
Kills:1,167
Deaths:448
KDR:2.605
Accuracy:26.813% B+
HSR:20.309% D
NS-15M2
B++
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:27.931% B++
HSR:18.525% D-
T9 CARV
A++
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:27.972% A++
HSR:21.202% C
T16 Rhino
B**
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% B**
HSR:17.256% D-
MG-H1 Watchman
C*
Kills:336
Deaths:106
KDR:3.170
Accuracy:24.454% C*
HSR:21.429% D
NSX-P Naginata
A
Kills:99
Deaths:38
KDR:2.605
Accuracy:30.184% A
HSR:19.192% D*
T9 CARV-S
B+
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B+
HSR:21.519% C-
Kills:10,236
Deaths (as Heavy Assault):3,580
Deaths (to Heavy Assaults):4,699
KDR:2.85922
Kill Difference:6,656
Playtime:301.378 hours
Usage:7%
Score:5.410m
Score/min:299
Accuracy (listed only):27.706%
HSR (listed only):20.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
LC3 Jaguar
B*
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B*
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B+
Kills:565
Deaths:257
KDR:2.198
Accuracy:29.750% B+
HSR:15.221% D
MG-C1 Kindred
D
Kills:560
Deaths:415
KDR:1.349
Accuracy:23.456% D
HSR:13.571% D**
TRS-12 Uppercut
D-
Kills:409
Deaths:292
KDR:1.401
Accuracy:46.765% D--
HSR:10.514% D-
FA1 Barrage
C++
Kills:204
Deaths:196
KDR:1.041
Accuracy:33.086% D
HSR:16.177% C++
PDW-16 Hailstorm
B**
Kills:202
Deaths:72
KDR:2.806
Accuracy:30.436% B**
HSR:17.327% C++
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C+
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C+
HSR:12.500% D*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
LC2 Lynx
D*
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D*
HSR:12.121% F
Kills:7,554
Deaths (as Light Assault):3,911
Deaths (to Light Assaults):5,036
KDR:1.93148
Kill Difference:3,643
Playtime:2,153.051 hours
Usage:51%
Score:46.168m
Score/min:357
Accuracy (listed only):29.524%
HSR (listed only):13.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
A
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:43.633% A
HSR:29.757% C++
HSR-1
B**
Kills:1,182
Deaths:402
KDR:2.940
Accuracy:41.463% B**
HSR:30.880% C**
SR-7
B*
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B*
HSR:83.093% B+
TSAR-42
C++
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:38.350% C+
HSR:69.966% C++
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
NS-44 Commissioner
B+
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:35.289% C+
HSR:26.897% B+
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
Bighorn .50M
B+
Kills:1,114
Deaths:335
KDR:3.325
Accuracy:45.767% B+
HSR:80.341% C++
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B+
Kills:565
Deaths:257
KDR:2.198
Accuracy:29.750% B+
HSR:15.221% D
NS-357 Underboss
B+
Kills:441
Deaths:216
KDR:2.042
Accuracy:37.819% C++
HSR:27.664% B+
TS2 Inquisitor
C**
Kills:412
Deaths:207
KDR:1.990
Accuracy:30.469% C**
HSR:15.049% D
NS-30 Vandal
A+
Kills:316
Deaths:85
KDR:3.718
Accuracy:38.768% B*
HSR:38.924% A+
TX2 Emperor
C
Kills:247
Deaths:166
KDR:1.488
Accuracy:24.584% D
HSR:18.219% C
NSX Tomoe
B*
Kills:247
Deaths:87
KDR:2.839
Accuracy:33.442% B*
HSR:23.077% D*
TRAP-M1
B**
Kills:215
Deaths:91
KDR:2.363
Accuracy:35.452% B**
HSR:19.070% D-
PDW-16 Hailstorm
B**
Kills:202
Deaths:72
KDR:2.806
Accuracy:30.436% B**
HSR:17.327% C++
Soldier Soaker
A
Kills:123
Deaths:40
KDR:3.075
Accuracy:45.620% A
HSR:3.252% F-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
NS-AM7 Archer
B*
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.468% F--
HSR:26.154% B*
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.431% D-
HSR:10.526% D--
Kills:12,895
Deaths (as Infiltrator):4,541
Deaths (to Infiltrators):3,131
KDR:2.83968
Kill Difference:8,354
Playtime:365.590 hours
Usage:9%
Score:5.683m
Score/min:259
Accuracy (listed only):35.922%
HSR (listed only):34.232%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
SMG-46G Armistice
C++
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C++
HSR:12.248% D
MG-S1 Jackal
B+
Kills:565
Deaths:257
KDR:2.198
Accuracy:29.750% B+
HSR:15.221% D
Cycler TRV
B**
Kills:464
Deaths:195
KDR:2.379
Accuracy:28.340% B**
HSR:17.672% C
TRS-12 Uppercut
D-
Kills:409
Deaths:292
KDR:1.401
Accuracy:46.765% D--
HSR:10.514% D-
T1 Cycler
A+
Kills:319
Deaths:122
KDR:2.615
Accuracy:29.532% A+
HSR:17.241% D
NS-11A
B*
Kills:305
Deaths:143
KDR:2.133
Accuracy:28.886% B*
HSR:14.426% D--
SABR-13
B+
Kills:237
Deaths:84
KDR:2.821
Accuracy:29.288% B+
HSR:29.536% B+
FA1 Barrage
C++
Kills:204
Deaths:196
KDR:1.041
Accuracy:33.086% D
HSR:16.177% C++
PDW-16 Hailstorm
B**
Kills:202
Deaths:72
KDR:2.806
Accuracy:30.436% B**
HSR:17.327% C++
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
Kills:4,576
Deaths (as Combat Medic):2,034
Deaths (to Combat Medics):1,603
KDR:2.24975
Kill Difference:2,542
Playtime:38.779 hours
Usage:1%
Score:0.687m
Score/min:295
Accuracy (listed only):33.422%
HSR (listed only):16.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,194
Deaths:308
KDR:3.877
Accuracy:23.421% A
HSR:16.164% D-
MRC3 Mercy
A
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:23.059% A
HSR:16.151% D--
M3 Pounder HEG
B++
Kills:465
Deaths:182
KDR:2.555
Accuracy:45.464% B++
HSR:3.656% B
M3 Pounder HEG
B++
Kills:438
Deaths:181
KDR:2.420
Accuracy:47.532% B++
HSR:2.740% C
M1 Heavy Cycler
A++
Kills:424
Deaths:128
KDR:3.313
Accuracy:22.653% A++
HSR:16.038% C-
M1 Heavy Cycler
A
Kills:275
Deaths:62
KDR:4.435
Accuracy:22.299% A
HSR:20% C++
M2 Mutilator
A+
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A+
HSR:12.245% D**
Kills:4,205
Deaths (as MAX Suit):630.500
Deaths (to MAX Suits):904
KDR:6.66931
Kill Difference:3,574.500
Playtime:66.715 hours
Usage:2%
Score:1.793m
Score/min:448
Accuracy (listed only):29.401%
HSR (listed only):12.428%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:7,835
V. Kills:629 N/A
Deaths:520
KDR:15.067
Accuracy:37.203% A
KPH:101.600 A++
VKPH:8.200 A*
Hellfire Rocket Pods
A++
Kills:5,601
V. Kills:506 N/A
Deaths:167
KDR:33.539
Accuracy:58.976% A
KPH:202.700 A++
VKPH:18.300 B+
M18 Rotary
A++
Kills:5,457
V. Kills:3,418 160%
Deaths:615
KDR:8.873
Accuracy:36.597% B*
KPH:36.900 A+
VKPH:23.100 A++
M18 Needler
A++
Kills:3,774
V. Kills:3,724 101%
Deaths:858
KDR:4.399
Accuracy:34.289% B
KPH:20.600 B++
VKPH:20.300 A++
Hornet Missiles
B**
Kills:1,806
V. Kills:716 252%
Deaths:83
KDR:21.759
Accuracy:65.453% B+
KPH:127.600 B**
VKPH:50.600 B+
M18 Locust
A+
Kills:623
V. Kills:689 90%
Deaths:155
KDR:4.019
Accuracy:35.485% B+
KPH:23.600 B
VKPH:26.100 A+
Coyote Missiles
A+
Kills:463
V. Kills:285 162%
Deaths:34
KDR:13.618
Accuracy:61.337% A
KPH:82.400 C*
VKPH:50.700 A+
M202 Wyrm
B+
Kills:433
V. Kills:218 198%
Deaths:16
KDR:27.063
Accuracy:59.685% B+
KPH:149.800 B+
VKPH:75.400 B+
Tomcat A2AM Pods
B++
Kills:190
V. Kills:114 165%
Deaths:9
KDR:21.111
Accuracy:83.624% B++
KPH:81.200 B+
VKPH:48.700 C++
Kills:26,182 (17,689 + 0)
Deaths:2,457
KDR:10.656
VKDR:4.192
Vehicle Kills:10,299
Kill Difference:23,725
Playtime:487.084 hours
Usage:12%
Score:10.627m
Score/min:364
Piloting Accuracy:35.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:40,464
V. Kills:29,239 138%
Deaths:1,732
KDR:23.363
Accuracy:24.207% D**
KPH:44.200 B+
VKPH:31.900 B+
CAS30 Tank Buster
B*
Kills:3,624
V. Kills:3,117 116%
Deaths:732
KDR:4.951
Accuracy:51.356% B+
KPH:13.400 B*
VKPH:11.500 B*
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.394% B**
KPH:93.800 A++
VKPH:9.400 C++
AP30 Shredder
A+
Kills:1,400
V. Kills:1,131 124%
Deaths:78
KDR:17.949
Accuracy:32.980% C+
KPH:40.200 B++
VKPH:32.500 A+
L-30R Vektor
B++
Kills:1,326
V. Kills:640 207%
Deaths:100
KDR:13.260
Accuracy:43.241% B+
KPH:17 B++
VKPH:8.200 C++
L-24R Spur
B+
Kills:1,221
V. Kills:97 N/A
Deaths:35
KDR:34.886
Accuracy:42.316% B+
KPH:43 B+
VKPH:3.400 C+
Dual-75 Duster
A
Kills:1,168
V. Kills:60 N/A
Deaths:25
KDR:46.720
Accuracy:50.351% A
KPH:104.900 B**
VKPH:5.400 C++
Kills:50,777 (6,171 + 44,606)
Deaths:2,749
KDR:18.471
VKDR:12.529
Vehicle Kills:34,442
Kill Difference:48,028
Playtime:1,356.323 hours
Usage:32%
Score:28.515m
Score/min:350
Piloting Accuracy:42.316%
Gunner Accuracy:50.351%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:625
V. Kills:271 230%
Deaths:61
KDR:10.246
Accuracy:45.789% D*
KPH:40.800 B+
VKPH:17.700 C+
L100 Python HESH
C*
Kills:513
V. Kills:78 N/A
Deaths:31
KDR:16.548
Accuracy:44.796% C-
KPH:57.400 C*
VKPH:8.700 C+
Skyguard
A
Kills:257
V. Kills:146 175%
Deaths:23
KDR:11.174
Accuracy:31.205% C*
KPH:23.400 A
VKPH:13.300 B*
Kills:1,395 (1,395 + 0)
Deaths:115
KDR:12.130
VKDR:4.304
Vehicle Kills:495
Kill Difference:1,280
Playtime:35.226 hours
Usage:1%
Score:0.595m
Score/min:282
Driving Accuracy:31.205%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,908
V. Kills:1,036 184%
Deaths:144
KDR:13.250
Accuracy:43.363% C
KPH:43.300 B**
VKPH:23.500 B**
P2-120 HESH
B++
Kills:1,306
V. Kills:222 N/A
Deaths:57
KDR:22.912
Accuracy:39.673% C
KPH:66.300 B++
VKPH:11.300 C**
E540 Halberd
M
Kills:1,051
V. Kills:580 181%
Deaths:67
KDR:15.687
Accuracy:53.049% A+
KPH:42.600 A++
VKPH:23.500 M
P525 Marauder
A
Kills:229
V. Kills:14 N/A
Deaths:14
KDR:16.357
Accuracy:29.682% A
KPH:89.700 B+
VKPH:5.500 B+
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C*
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A++
Kills:170
V. Kills:120 140%
Deaths:12
KDR:14.167
Accuracy:43.272% A+
KPH:35.800 A+
VKPH:25.300 A++
MR11 Gatekeeper
B++
Kills:71
V. Kills:60 116%
Deaths:13
KDR:5.462
Accuracy:42.563% B
KPH:24 B
VKPH:20.200 B++
Kills:4,929 (3,408 + 1,521)
Deaths:319
KDR:15.451
VKDR:6.658
Vehicle Kills:2,124
Kill Difference:4,610
Playtime:103.899 hours
Usage:2%
Score:2.579m
Score/min:414
Driving Accuracy:44.371%
Gunner Accuracy:42.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:7,391
V. Kills:436 N/A
Deaths:308
KDR:23.997
Accuracy:39.011% B
KPH:134.800 B++
VKPH:8 B
G20 Vulcan-H
A++
Kills:1,178
V. Kills:613 192%
Deaths:111
KDR:10.613
Accuracy:54.223% B++
KPH:75.900 A++
VKPH:39.500 B**
M12 Kobalt-H
C++
Kills:661
V. Kills:21 N/A
Deaths:15
KDR:44.067
Accuracy:22.285% C++
KPH:125.400 C++
VKPH:4 C
E540 Halberd-H
A+
Kills:455
V. Kills:135 335%
Deaths:16
KDR:28.438
Accuracy:56.006% C
KPH:73.200 A+
VKPH:21.700 C+
M40 Fury-H
C++
Kills:184
V. Kills:26 N/A
Deaths:17
KDR:10.824
Accuracy:44.203% C++
KPH:73.500 C
VKPH:10.400 D
G40-F Ranger
C*
Kills:110
V. Kills:64 169%
Deaths:3
KDR:36.667
Accuracy:33.393% C+
KPH:34.800 C++
VKPH:20.200 C*
G30 Walker
B**
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% B**
KPH:47.200 B**
VKPH:21.800 B**
M60-G Bulldog-H
A+
Kills:53
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:62.908% A+
KPH:109.400 B*
VKPH:10.300 C+
Kills:10,099 (0 + 10,099)
Deaths:473
KDR:21.351
VKDR:2.814
Vehicle Kills:1,331
Kill Difference:9,626
Playtime:89.413 hours
Usage:2%
Score:2.056m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:62.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B++
VKPH:13.100 B
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.113% C**
KPH:67.800 B**
VKPH:13.500 B**
M12 Kobalt
C*
Kills:315
V. Kills:5 N/A
Deaths:12
KDR:26.250
Accuracy:15.098% C-
KPH:70.600 C*
VKPH:1.100 D--
M12 Kobalt
C+
Kills:133
V. Kills:7 N/A
Deaths:3
KDR:44.333
Accuracy:16.027% C
KPH:60.400 C
VKPH:3.200 C+
M20 Basilisk
B+
Kills:89
V. Kills:33 262%
Deaths:8
KDR:11.125
Accuracy:47.173% B*
KPH:24.500 B
VKPH:9.100 B+
M20 Basilisk
B**
Kills:60
V. Kills:30 194%
Deaths:1
KDR:60
Accuracy:47.529% B*
KPH:27.400 B+
VKPH:13.700 B**
Kills:3,531 (0 + 3,531)
Deaths:164
KDR:21.530
VKDR:3.829
Vehicle Kills:628
Kill Difference:3,367
Playtime:54.106 hours
Usage:1%
Score:1.499m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:47.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:475
V. Kills:25 N/A
Deaths:166
KDR:2.861
Accuracy:47.168% B+
KPH:40.400 C
VKPH:2.100 C++
M40 Fury-F
C*
Kills:86
V. Kills:12 N/A
Deaths:42
KDR:2.048
Accuracy:34.754% D**
KPH:28.100 C*
VKPH:3.900 D
Kills:561 (561 + 0)
Deaths:208
KDR:2.697
VKDR:0.178
Vehicle Kills:37
Kill Difference:353
Playtime:14.827 hours
Usage:0%
Score:0.092m
Score/min:104
Driving Accuracy:34.754%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:6,136
V. Kills:479 N/A
Deaths:94
KDR:65.277
Accuracy:48.399% A*
KPH:156.600 A*
VKPH:12.200 A++
M20 Wyvern
M+
Kills:1,163
V. Kills:530 219%
Deaths:36
KDR:32.306
Accuracy:47.102% B**
KPH:61.700 M+
VKPH:28.100 A*
VLG Missile Launcher
A
Kills:317
V. Kills:85 369%
Deaths:3
KDR:105.667
Accuracy:63.988% B**
KPH:87.700 A
VKPH:23.500 C++
Pelter Rocket Pod
B**
Kills:91
V. Kills:31 284%
Deaths:3
KDR:30.333
Accuracy:59.194% A+
KPH:85.600 B**
VKPH:29.200 B**
Kills:7,707 (0 + 7,707)
Deaths:136
KDR:56.669
VKDR:8.272
Vehicle Kills:1,125
Kill Difference:7,571
Playtime:62.711 hours
Usage:1%
Score:1.680m
Score/min:446
Piloting Accuracy:N/A%
Gunner Accuracy:59.194%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 69,70340,4641,73223.363A++16.6324.207%D**N/A44.2B+31.9B+394916.5h2.2A8.9B+
M14 Banshee 8,4647,83552015.067B++8.3337.203%A1.034%C+101.6A++8.2A*32177.1h16.4B+44.1B++
P525 Marauder-H 7,8277,39130823.997B*17.2639.011%BN/A134.9B++8B35754.8h5.8B+14.8B++
CAS 14-E 6,6156,1369465.277A++58.5448.399%A*1.402%C-156.5A*12.2A++45139.2h21.5B*44.4B**
Hellfire Rocket Pods 6,1075,60116733.539M*26.8058.976%AN/A202.9A++18.3B+70327.6h10.7B+18.1B++
M18 Rotary 8,8755,4576158.873M+2.1436.597%B*N/A36.9A+23.1A++313147.8h57.2B*156.4B**
M18 Needler 7,4983,7748584.399B++2.3434.289%B1.086%D20.6B++20.3A++321183.2h96.6B+281.8B++
CAS30 Tank Buster 6,7413,6247324.951A++1.7851.356%B+N/A13.4B*11.5B*259270.8h33.5B*65.2B++
MSW-R 2,4112,3848092.947B+3.7927.763%B*21.141%C-52.3B+N/A15845.6h10.3B++37.1B++
M60-A Bulldog 2,3792,1479123.593A++16.8643.358%B++1.397%C+38.4C++4.2D24655.9h4.4B*10.1B*
P2-120 AP 2,9441,90814413.25B*6.5143.363%C3.145%C++43.4B**23.5B**49944h5.4B++12.4B+
Hornet Missiles 2,5221,8068321.759A*15.0265.453%B+1.274%C127.2B**50.4B+72114.2h6.3B*9.6B**
M12 Kobalt 1,8231,7513550.029B++43.2922.469%C++14.392%D-103C+4.2C22817h15.3B+68.2B+
L105 Zephyr 1,7321,5744733.489A++26.7551.394%B**N/A93.7A++9.4C++42416.8h4.7B*9B*
M40 Fury 1,8401,5616524.015A*17.2841.719%B++N/A72.9B++13B49521.4h11.3B+27.2B++
T9A "Butcher" 1,5301,5064373.446B**3.2929.998%B**20.452%D--58.1C+N/A15425.9h10.5B+34.9B++
C-4 2,3091,4956762.212B+4.5220.744%D-N/A14.4D**7.9D**103103.6h1.1B*5.5C*
AP30 Shredder 2,5311,4007817.949B11.2132.98%C+N/A40.2B++32.5A+41534.8h63.9B++193.9B++
M40 Fury 1,6471,3737518.307A11.5738.113%C**1.238%C--67.6B**13.5B**49220.3h10.9B++28.5B++
Hyena Missile Launcher 2,1081,3603242.5U35.7639.69%AN/A38.6A+21.3A48135.2h13.3A*33.4A+
L-30R Vektor 1,9661,32610013.26S6.5243.241%B+N/A17B++8.2C++19377.9h41.8B**96.6B++
P2-120 HESH 1,5281,3065722.912B++16.1839.673%C1.072%C*66.3B++11.3C**24919.7h4B++10B+
L-24R Spur 1,3181,2213534.886M**28.1542.316%B+1.392%C--43B+3.4C+15528.4h18.3B+43.1B+
MRC3 Mercy 1,2091,1943083.877B++2.8623.421%A16.164%D-47.2AN/A13025.3h16.1B**68.9B*
KSR-35 1,2101,1933073.886B++2.8543.633%A29.757%C++57.4B+N/A12620.8h3.9B++9B++
TAS-16 Blackjack 1,2021,1843593.298A*3.4459.06%C+13.767%C41.5C+N/A11128.5h2B*3.3B+
HSR-1 1,2031,1824022.94B++3.8041.463%B**30.88%C**62.2B*1.1A+14919h5.1B+12.3B++
G20 Vulcan-H 1,7911,17811110.613A3.8854.223%B++1.952%D76A++39.5B**55715.5h62.9B**115.9A
SR-7 1,1831,1772305.117B+1.6246.034%B*83.093%B+51.4B++N/A12022.9h1.8B++4B++
NSX Naginata 1,1921,1753473.386A*3.3529.697%A+24%C--60.3B+N/A14719.5h10.4B+35.2B++
TSAR-42 1,1881,1724302.726C+4.0138.35%C+69.966%C++42.5C++N/A14627.6h2.1B+5.5B
LC3 Jaguar 1,2121,1714282.736B**4.0028.511%B*16.14%D22.1CN/A6653.1h11.7B41.1B+
Dual-75 Duster 1,2281,1682546.72A*39.9850.351%AN/A105.2B**5.4C++28811.1h5B++10B*
T32 Bull 1,1691,1674482.605B**4.1326.813%B+20.309%D58.9B++N/A15019.8h10.4B++38.6B+
NS-15M2 1,1731,1665122.277C**4.4627.931%B++18.525%D-58.6B+N/A23619.9h10.5B++37.5B++
T9 CARV 1,1751,1654342.684B**4.0527.972%A++21.202%C48.9B**N/A21023.8h11.6B++41.3B*
MRC3 Mercy 1,1851,1643083.779B++2.9623.059%A16.151%D--46B**N/A13125.3h16.1B**70B*
M20 Wyvern 1,6931,1633632.306S25.5747.102%B**1.376%D--61.5M+28A*44618.9h42.6B**90.4A
RAMS .50M 1,1661,1622354.945B+1.7942.122%B+84.337%B++49.9AN/A13023.3h1.7B*4.1B++
NS-44 Commissioner 1,1761,1606911.679B++5.0635.289%C+26.897%B+23C-N/A7350.5h3.2B++9.2B+
T16 Rhino 1,1721,1594112.82A+3.9226.783%B**17.256%D-46.2B+N/A11125.1h12.3B45.8B+
M77-B 1,1721,1582634.403A2.3337.973%C++74.784%C+41.1B**N/A12828.2h2B*5.2B++
HC1 Cougar 1,2031,1563763.074A*3.6628.036%B++18.166%D17.4C--N/A5266.5h10.2B++36.2B++
NS-11C 1,1701,1299481.191C*5.5422.631%C13.463%D--5.5D--N/A21204.6h12.2B+54.1B
Bighorn .50M 1,1211,1143353.325C3.4145.767%B+80.341%C++52.1C++N/A14221.4h1.9C+4.1B
E540 Halberd 1,6311,0516715.687B**8.9553.049%A+1.998%D42.6A++23.5M39724.7h4.8B*9B**
A30 Walker 1,6207396611.197S4.4617.412%D*N/A15C17.9B+47349.2h57.3B**329.3B++
M20 Drake 1,2387281840.444S33.7128.18%C2.198%C++25.5B+17.8C*26728.6h32.2A114.4B**
NS Decimator 1,1047133382.109B**4.6347.506%F1.683%C28.9C-15.8C+20324.7h3.7B++7.7C++
M12 Kobalt-H 6826611544.067B**37.3322.285%C++14.977%C-124.7C++4C3295.3h12.7B+57.2B+
L100 Python AP 8966256110.246B*3.5145.789%D*4.8%A+40.8B+17.7C+32015.3h3.7B**8.1B++
M18 Locust 1,3126231554.019B**2.7235.485%B+2.408%B+23.6B26.1A+32926.4h97.1C*273.6B+
SMG-46G Armistice 6125962322.569A+4.1728.231%C++12.248%D32.6CN/A8618.3h12B+42.6B
M40 Fury 6875812029.05A+22.3150.075%C+N/A88C++16.1C2946.6h9.2B+18.3B++
MG-S1 Jackal 5855652572.198B*4.5429.75%B+15.221%D37.4C++1.3A9615.1h10.1C**33.9B+
MG-C1 Kindred 5945604151.349C++5.3923.456%D13.571%D**7.1D--N/A2479.3h9.8B+41.7C**
L100 Python HESH 5915133116.548B+9.8144.796%C-1.17%C57.6C*8.8C+2098.9h2.7B++6B+
S12 Renegade 5004751662.861C++3.8747.168%B+4.842%C+40.3C2.1C++9811.8h2.4B*5.1B*
T7 Mini-Chaingun 4754652012.313A++4.4211.627%D*9.677%D-52.8B*1.1B++1958.8h11.6B*99.5C++
M3 Pounder HEG 5524651822.555B++4.1845.464%B++3.656%B24.2B++4.5B++15519.2h14.6B+32B+
Cycler TRV 4694641952.379B**4.3628.34%B**17.672%C53.3B*N/A1568.7h11.2B*39.5B*
Coyote Missiles 7484633413.618M*6.8861.337%AN/A82.7C*50.9A+7515.6h27.7B*45.2B**
E540 Halberd-H 5904551628.438A**21.7056.006%CN/A73.4A+21.8C+3376.2h3.9B**6.9B**
NS-357 Underboss 4454412162.042B**4.6937.819%C++27.664%B+21.5DN/A5720.5h3.4B*9B+
M3 Pounder HEG 5434381812.42B+4.3247.532%B++2.74%C22.8B+5.5B**15119.2h16.2B+34.1B+
M202 Wyrm 6514331627.063A*20.3359.685%B+N/A149.3B+75.2B+8422.9h29B++48.6B++
M1 Heavy Cycler 4344241283.313A++3.4222.653%A++16.038%C-39.6A++N/A14210.7h14.5B**64.2B*
TS2 Inquisitor 4204122071.99B*4.7530.469%C**15.049%D38.5C+N/A9510.7h8.2B++26.8B+
TRS-12 Uppercut 4214092921.401C*5.3346.765%D--10.514%D-15.6D--N/A5026.2h1.9B**4.2C**
Tank Mine 636407775.286A1.45114.716%SN/A71.4D40.2D9155.7h3.3F--2.9A++
AMR-66 3883841692.272A+4.4637.171%A++36.719%A++45.2AN/A1568.5h7.4B++19.9B*
Ripper 3513493,5020.1C*6.6410.244%D**12.607%C--1.2CN/A3279.9h1.4C*14C--
M60-A Bulldog 383343749B+42.2663.498%A+2.915%B90.3A++10.5A+3723.8h5.5B8.6B*
MG-H1 Watchman 3413361063.17B**3.5724.454%C*21.429%D39.5C+N/A1198.5h12.5B++51.2B+
Hunter QCX 5803354660.719C++6.0223.318%D*8.06%D*3.2D--2.4C+24104.2h8C+34.3C
T1 Cycler 3233191222.615A4.1229.532%A+17.241%D58A*N/A3225.5h11B**37.3B**
VLG Missile Launcher 4023173105.667M++98.9363.988%B**N/A88.1A23.6C++4003.6h4.6B*7.2B**
NS-30 Vandal 321316853.718B**3.0238.768%B*38.924%A+52.7B+N/A1526h4.4B**11.5B*
M12 Kobalt 3203151226.25B++19.5115.098%C-18.73%C+70C*1.1D--2564.5h13.7B**90.4B+
M60-A Bulldog 335309651.5B+44.7664.866%A++3.56%B*103A**8.7B**4173h4.7B*7.2B**
NS-11A 3063051432.133B++4.6028.886%B*14.426%D--45.5B+N/A1366.7h12.3B+42.5B++
Rocklet Rifle 5002851282.227M+4.5140.51%D**N/A14D*10.5D*14320.4h19.4A+48B*
M1 Heavy Cycler 284275624.435A*2.3022.299%A20%C++50.9A1.7A++1395.4h13.7B*61.4B*
Skyguard 4032572311.174M**4.4431.205%C*N/A23.4A13.3B*28711h74.8B**239.6B**
Sticky Grenade 2542531253N/A246.2651.584%C+N/A843.3C3.3D--33560.3h1.8B+3.5B+
TX2 Emperor 2512471661.488B++5.2524.584%D18.219%C21.5CN/A7811.5h7.2B**29.4B+
NSX Tomoe 248247872.839B*3.9033.442%B*23.077%D*34.8C+N/A907.1h14.1C*42.1B+
M2 Mutilator 247245922.663B++4.0721.382%A+12.245%D**38.9B**N/A1626.3h11.9A+55.6B**
SABR-13 241237842.821A3.9129.288%B+29.536%B+43.9B+N/A1225.4h10.6B+36.3B+
P525 Marauder 2432291416.357C+9.6229.682%AN/A88.1B+5.4B+2242.6h6.8C+23B++
TRAP-M1 219215912.363B++4.3735.452%B**19.07%D-44.8BN/A1344.8h8.1B+22.8B++
FA1 Barrage 2082041961.041C++5.6933.086%D16.177%C++15.1DN/A8113.5h3.1A9.3B+
PDW-16 Hailstorm 208202722.806A*3.9330.436%B**17.327%C++57.7A1.7M**2003.5h11.4B*37.5B++
P2-120 HEAT 2861941216.167A++9.4344.371%C*3.608%B37.3B**17.7A++4325.2h8.3C+18.6C++
Tomcat A2AM Pods 304190921.111M++14.3883.624%B++N/A82.6B+49.6C*10202.3h8.6C++10.3B
M40 Fury-H 2101841710.824C+4.0944.203%C++N/A73.6C10.4D2982.5h8.4B+19B+
T2 Striker 275170325.313U1.4246.554%C--N/A25A*15.4B*7696.8h15.6A++33.5A
G30 Vulcan 2901701214.167A**7.4343.272%A+3.529%C+36.2A+25.5A++4754.7h87.2B+201.6B*
Chainblade 1811474,7170.031B6.7012.754%D*1.361%D-0.3C-N/A1442.7h3.2C24.8D-
A30 Walker 301142265.462C++1.2728.967%B+N/A11.6C*13B+17412.2h174.4B+601.9B+
M12 Kobalt 140133344.333A37.6016.027%C13.534%D*60.5C3.2C+3772.2h18.1C++113.1C++
Frag Grenade 1331321132N/A125.2646.387%C++N/A440C+3.3D--27080.3h3.6C**7.8B
Auraxium Slasher 1341274,8770.026C+6.719.582%F3.15%D-0.3C--N/A1390.9h2.6C27.1D**
Spear Anti-Vehicle Phalanx Turret 234127718.143A*11.4145.716%C++7.087%A++36.3C+30.6B*4303.5h10.1C+22.1C+
Soldier Soaker 124123403.075A++3.6645.62%A3.252%F-49.2C+N/A1752.5h5.5B12.1B*
T5 AMC 1201171590.736C6.0019.127%D-11.966%D**4.7D--N/A2924.8h16.8C88.1C-
G40-F Ranger 174110336.667M*29.9333.393%C+N/A34.4C++20C++2673.2h66.3B+198.5B+
TRAC-5 106104392.667M+4.0721.809%C+12.5%D*8.6DN/A16512.1h9.5A43.4B++
Fatestealer 104102601.7U5.0429.333%D21.569%C+28.3C+N/A533.6h3F-10.3D*
NSX-P Naginata 10099382.605A4.1330.184%A19.192%D*76.2B**N/A1871.3h10B++33B*
MAX Punch 95926770.136B6.6040.351%CN/A1.5C+N/A561.9h1.8C++4.3C*
NS-7 PDW 9291821.11C**5.6324.268%C+12.088%D--21.7CN/A1484.2h13.2B+54.4B
Pelter Rocket Pod 12291330.333A23.6059.194%A+N/A82.7B**28.2B**4401.1h15.8B*26.7B**
M20 Basilisk 12289811.125M+4.3947.173%B*3.371%D--24.7B+9.2B+3793.6h86B182.4B++
M40 Fury-F 9886422.048B+4.6934.754%D**1.163%C++27.7C*3.9D1293.1h5.5B*15.8B++
T9 CARV-S 8479382.079B+4.6625.466%B+21.519%C-35.9C2.3M**1592.2h11.6B45.5B+
The Slasher 72721350.533U6.2032.428%C+5.556%D6.4B+N/A1311.3h2.5C7.7C+
MR11 Gatekeeper 13171135.462C*1.2742.563%B1.408%C--23.7C**20B+4133h33.5B**78.6B**
ML-7 12168740.919B+5.8272.782%A++1.471%D14.2D-11C+6014.8h14.4T19.7D*
MG-HBR1 Dragoon 7068292.345B**4.3939.774%B**38.235%B**37.8B+1.1B++1451.8h4.7B**11.7B**
G30 Walker 9867322.333A+15.6043.419%B**2.985%C+47.9B**22.1B**3431.4h99.2B**228.5B*
LC2 Lynx 6766561.179C++5.5618.165%D*12.121%F8.5D-N/A877.8h12B++65.9C*
NS-AM7 Archer 10865740.878B*5.8642.468%F--26.154%B*3.9D2.6C+7116.5h17C**40.1C+
MANA Anti-Vehicle Turret 11062193.263B**3.4751.658%C6.452%B**32.6C+25.3C+5991.9h9C**17.5C**
M20 Basilisk 9060160U53.2647.529%B*3.333%D-27.3B+13.6B**4922.2h91.7C**192.9B++
Spear Anti-Vehicle Phalanx Tower 9758158A+51.2641.145%D-6.897%A32.2C21.7C3251.8h9.3C++22.6C+
NS-61 Emissary 5757391.462B**5.2722.431%D-10.526%D--21.1CN/A842.7h12.2C*54.3C++
M60-G Bulldog-H 5853153M46.2662.908%A+N/A106B++10C+2690.5h4B++6.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret183682.8h
Nano-Armor Kit1,2881,960,076144.8h
Spawn Beacon291,54113.2h
M20 Basilisk-H0610h
Motion Spotter83,5522.2h
Turret AI Module0740.2h
Nanite Revive Grenade01530h
Medical Applicator8440,3854.4h
Spitfire Auto-Turret36770.7h
Rampart Wall0600.5h
Xiphos Anti-Personnel Phalanx Tower01530h
Welding Device01,7340.1h
Smoke Grenade02060.1h
Shield Recharging Field1640.1h
Recon Detection Device111,1163.6h
Ammunition Package261,7032.5h
Medical Kit9068,93943.2h
Flail Targeting Dart104762.8h
Nano-Repair Grenade01,1930.3h
M20 Drake01970.1h
WLT-Howler Mining Laser09340.3h
IPC Targeting Dart0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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