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Field Marshal Destroyer Penia2[H4NF] Penia2
TR BR 181

KDR: 6.4

Score: 84m

Last Seen: Jul 18th, 2019 7:58 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 100 (181 total) - Terran Republic on Cobalt - Outfit Leader of Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M14 Banshee P525 Marauder-H CAS 14-E Hellfire Rocket Pods M18 Rotary M18 Needler CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,154,673 MLG Score: 923
Fun Score: N/A
Cheeseburgers Flipped: 505TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.394%20.688%58735117921,2392.77673.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.356%1.409A-0.024C+-1.071D*HEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.544B+9.60.324C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.165%0.916%16566120825,10120781111712.0794226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%0.193C++-0.619D-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.407B37.50.292C*58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.273%2.621%465612084,387119717003.66194258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.758%-0.458D0.04C+-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.392B8.50.32C*14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.706%0.839%387219119548,88913562851336.0273171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%-0.51D-0.89D--0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.766B++8.50.785B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.36%75.745%3872612085,5371097485.04281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.27%0.808B++0.563B+0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.325C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.766%13.553%3872312111,697653292.59877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.554%0.932B*-0.214C0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++20.581B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hanf Heads[H4NF] Hanf Heads
TR outfit on Cobalt

Members: 1
84m209%413 (24.8k)369 (22.1k)6.40059141,42122,0957.42068181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12141420427.911%7.64%21310:1938

27% Engineer7% Heavy Assault9% Infiltrator55% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 12:42 AMDec 14th, 2018 3:32 PMJul 18th, 2019 6:53 PM (6h) (PST)Jul 18th, 2019 4:28 PM (9h) (PST)Jul 18th, 2019 3:58 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,095591,0360.6210.0970.0471.7520.217923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,6953,51162,18437631051322,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3793.1h/158d 22,539 10,805 36,333 398.7k 978 6,160 49,384 249.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
LC3 Jaguar
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B**
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
TRS-12 Uppercut
D
Kills:348
Deaths:162
KDR:2.148
Accuracy:49.700% D
HSR:10.920% D-
MG-C1 Kindred
D
Kills:303
Deaths:156
KDR:1.942
Accuracy:23.755% D
HSR:11.551% F-
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
AMR-66
A+
Kills:122
Deaths:57
KDR:2.140
Accuracy:35.395% A+
HSR:35.246% A+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C+
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C+
HSR:12.500% D*
MG-HBR1 Dragoon
B**
Kills:67
Deaths:29
KDR:2.310
Accuracy:39.768% B**
HSR:38.806% B**
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
Kills:5,932
Deaths (as Engineer):2,891
Deaths (to Engineers):6,008
KDR:2.05189
Kill Difference:3,041
Playtime:1,013.123 hours
Usage:27%
Score:26.664m
Score/min:439
Accuracy (listed only):31.907%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:2,161
Deaths:739
KDR:2.924
Accuracy:27.850% B**
HSR:20.963% C-
T9A "Butcher"
A
Kills:1,470
Deaths:414
KDR:3.551
Accuracy:30.323% A
HSR:20.680% D--
NSX Naginata
A+
Kills:1,175
Deaths:347
KDR:3.386
Accuracy:29.697% A+
HSR:24% D
T32 Bull
B+
Kills:1,167
Deaths:448
KDR:2.605
Accuracy:26.813% B+
HSR:20.309% D
NS-15M2
B++
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:27.931% B++
HSR:18.525% D-
T9 CARV
A++
Kills:1,165
Deaths:434
KDR:2.684
Accuracy:27.982% A++
HSR:21.202% C
T16 Rhino
B**
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.783% B**
HSR:17.256% D
MG-H1 Watchman
B+
Kills:232
Deaths:70
KDR:3.314
Accuracy:25.079% B+
HSR:21.983% D
NSX-P Naginata
A+
Kills:99
Deaths:38
KDR:2.605
Accuracy:30.184% A+
HSR:19.192% D*
T9 CARV-S
B++
Kills:79
Deaths:38
KDR:2.079
Accuracy:25.466% B++
HSR:21.519% C-
Kills:9,873
Deaths (as Heavy Assault):3,451
Deaths (to Heavy Assaults):4,387
KDR:2.86091
Kill Difference:6,422
Playtime:273.858 hours
Usage:7%
Score:5.019m
Score/min:305
Accuracy (listed only):27.811%
HSR (listed only):20.563%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
LC3 Jaguar
B**
Kills:1,171
Deaths:428
KDR:2.736
Accuracy:28.511% B**
HSR:16.140% D
HC1 Cougar
B++
Kills:1,156
Deaths:376
KDR:3.074
Accuracy:28.036% B++
HSR:18.166% D
NS-11C
C
Kills:1,129
Deaths:948
KDR:1.191
Accuracy:22.631% C
HSR:13.463% D--
SMG-46G Armistice
C*
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C*
HSR:12.248% D
MG-S1 Jackal
B**
Kills:513
Deaths:215
KDR:2.386
Accuracy:31.765% B**
HSR:15.010% D
TRS-12 Uppercut
D
Kills:348
Deaths:162
KDR:2.148
Accuracy:49.700% D
HSR:10.920% D-
MG-C1 Kindred
D
Kills:303
Deaths:156
KDR:1.942
Accuracy:23.755% D
HSR:11.551% F-
PDW-16 Hailstorm
A*
Kills:171
Deaths:61
KDR:2.803
Accuracy:34.354% A*
HSR:17.544% C*
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
T5 AMC
D-
Kills:117
Deaths:159
KDR:0.736
Accuracy:19.127% D-
HSR:11.966% D**
TRAC-5
C+
Kills:104
Deaths:39
KDR:2.667
Accuracy:21.809% C+
HSR:12.500% D*
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
LC2 Lynx
D--
Kills:66
Deaths:56
KDR:1.179
Accuracy:18.165% D--
HSR:12.121% F
Kills:7,114
Deaths (as Light Assault):3,395
Deaths (to Light Assaults):4,723
KDR:2.09543
Kill Difference:3,719
Playtime:2,077.793 hours
Usage:55%
Score:44.686m
Score/min:358
Accuracy (listed only):30.453%
HSR (listed only):13.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
A+
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:43.633% A+
HSR:29.757% C++
SR-7
B*
Kills:1,177
Deaths:230
KDR:5.117
Accuracy:46.034% B*
HSR:83.093% B+
TSAR-42
C++
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:38.350% C+
HSR:69.966% C++
RAMS .50M
B++
Kills:1,162
Deaths:235
KDR:4.945
Accuracy:42.122% B+
HSR:84.337% B++
NS-44 Commissioner
B++
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:35.289% C+
HSR:26.897% B++
M77-B
C++
Kills:1,158
Deaths:263
KDR:4.403
Accuracy:37.973% C++
HSR:74.784% C+
HSR-1
B**
Kills:1,071
Deaths:359
KDR:2.983
Accuracy:41.408% B**
HSR:29.692% C++
Bighorn .50M
B+
Kills:653
Deaths:171
KDR:3.819
Accuracy:46.431% B+
HSR:77.948% C
SMG-46G Armistice
C*
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C*
HSR:12.248% D
MG-S1 Jackal
B**
Kills:513
Deaths:215
KDR:2.386
Accuracy:31.765% B**
HSR:15.010% D
NS-357 Underboss
B++
Kills:428
Deaths:207
KDR:2.068
Accuracy:38.353% C*
HSR:27.570% B++
TS2 Inquisitor
B+
Kills:328
Deaths:168
KDR:1.952
Accuracy:31.529% B+
HSR:14.329% D-
TX2 Emperor
C
Kills:247
Deaths:166
KDR:1.488
Accuracy:24.584% C--
HSR:18.219% C
NSX Tomoe
B**
Kills:244
Deaths:84
KDR:2.905
Accuracy:33.577% B**
HSR:22.951% D**
TRAP-M1
B**
Kills:215
Deaths:91
KDR:2.363
Accuracy:35.452% B**
HSR:19.070% D-
PDW-16 Hailstorm
A*
Kills:171
Deaths:61
KDR:2.803
Accuracy:34.354% A*
HSR:17.544% C*
NS-30 Vandal
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:44.491% A++
HSR:32.919% B++
Soldier Soaker
A
Kills:123
Deaths:40
KDR:3.075
Accuracy:45.620% A
HSR:3.252% F-
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
NS-AM7 Archer
B**
Kills:65
Deaths:74
KDR:0.878
Accuracy:42.468% F--
HSR:26.154% B**
NS-61 Emissary
D-
Kills:57
Deaths:39
KDR:1.462
Accuracy:22.481% D-
HSR:10.526% D--
Kills:11,985
Deaths (as Infiltrator):4,187
Deaths (to Infiltrators):2,906
KDR:2.86243
Kill Difference:7,798
Playtime:339.376 hours
Usage:9%
Score:5.269m
Score/min:259
Accuracy (listed only):36.591%
HSR (listed only):33.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,184
Deaths:359
KDR:3.298
Accuracy:59.060% C+
HSR:13.767% C
SMG-46G Armistice
C*
Kills:596
Deaths:232
KDR:2.569
Accuracy:28.231% C*
HSR:12.248% D
MG-S1 Jackal
B**
Kills:513
Deaths:215
KDR:2.386
Accuracy:31.765% B**
HSR:15.010% D
Cycler TRV
B**
Kills:446
Deaths:184
KDR:2.424
Accuracy:28.717% B**
HSR:17.489% C
TRS-12 Uppercut
D
Kills:348
Deaths:162
KDR:2.148
Accuracy:49.700% D
HSR:10.920% D-
T1 Cycler
A+
Kills:319
Deaths:122
KDR:2.615
Accuracy:29.532% A+
HSR:17.241% D
NS-11A
B*
Kills:305
Deaths:143
KDR:2.133
Accuracy:28.886% B*
HSR:14.426% D--
PDW-16 Hailstorm
A*
Kills:171
Deaths:61
KDR:2.803
Accuracy:34.354% A*
HSR:17.544% C*
FA1 Barrage
B+
Kills:165
Deaths:122
KDR:1.352
Accuracy:36.931% C
HSR:17.576% B+
SABR-13
B+
Kills:138
Deaths:49
KDR:2.816
Accuracy:28.483% B+
HSR:26.812% C++
NS-7 PDW
C+
Kills:91
Deaths:82
KDR:1.110
Accuracy:24.268% C+
HSR:12.088% D--
Kills:4,276
Deaths (as Combat Medic):1,731
Deaths (to Combat Medics):1,505
KDR:2.47025
Kill Difference:2,545
Playtime:34.341 hours
Usage:1%
Score:0.631m
Score/min:306
Accuracy (listed only):34.539%
HSR (listed only):15.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,194
Deaths:308
KDR:3.877
Accuracy:23.421% A+
HSR:16.164% D-
MRC3 Mercy
A+
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:23.059% A+
HSR:16.151% D-
M3 Pounder HEG
B++
Kills:465
Deaths:181
KDR:2.569
Accuracy:45.456% B++
HSR:3.656% B+
M3 Pounder HEG
B++
Kills:437
Deaths:180
KDR:2.428
Accuracy:47.525% B++
HSR:2.746% C
M1 Heavy Cycler
A++
Kills:246
Deaths:83
KDR:2.964
Accuracy:21.910% A++
HSR:16.260% C
M2 Mutilator
A++
Kills:245
Deaths:92
KDR:2.663
Accuracy:21.382% A++
HSR:12.245% D**
M1 Heavy Cycler
B*
Kills:78
Deaths:17
KDR:4.588
Accuracy:19.877% B*
HSR:23.077% B++
Kills:3,829
Deaths (as MAX Suit):584.500
Deaths (to MAX Suits):820
KDR:6.5509
Kill Difference:3,244.500
Playtime:63.227 hours
Usage:2%
Score:1.681m
Score/min:443
Accuracy (listed only):28.947%
HSR (listed only):12.900%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:7,346
V. Kills:595 N/A
Deaths:520
KDR:14.127
Accuracy:37.321% A+
KPH:102.100 A*
VKPH:8.300 A**
Hellfire Rocket Pods
A*
Kills:5,472
V. Kills:497 N/A
Deaths:167
KDR:32.767
Accuracy:59.014% A
KPH:201.800 A*
VKPH:18.300 B+
M18 Rotary
A*
Kills:4,085
V. Kills:2,695 152%
Deaths:602
KDR:6.786
Accuracy:39.149% A
KPH:37.300 A++
VKPH:24.600 A*
M18 Needler
A++
Kills:3,697
V. Kills:3,680 100%
Deaths:858
KDR:4.309
Accuracy:34.899% B+
KPH:20.800 B*
VKPH:20.700 A++
Hornet Missiles
A+
Kills:1,753
V. Kills:685 256%
Deaths:83
KDR:21.121
Accuracy:66.085% B++
KPH:128.400 A+
VKPH:50.200 B+
M18 Locust
A+
Kills:623
V. Kills:689 90%
Deaths:155
KDR:4.019
Accuracy:35.485% B+
KPH:23.800 C**
VKPH:26.300 A+
Coyote Missiles
A++
Kills:436
V. Kills:275 158%
Deaths:34
KDR:12.824
Accuracy:61.396% B**
KPH:78 A
VKPH:49.200 A++
M202 Wyrm
B**
Kills:254
V. Kills:128 197%
Deaths:14
KDR:18.143
Accuracy:59.400% B+
KPH:145.300 B*
VKPH:73.200 B**
Tomcat A2AM Pods
B*
Kills:165
V. Kills:100 163%
Deaths:9
KDR:18.333
Accuracy:85.404% B*
KPH:72.200 B+
VKPH:43.700 C++
Kills:23,831 (15,751 + 0)
Deaths:2,442
KDR:9.759
VKDR:3.826
Vehicle Kills:9,344
Kill Difference:21,389
Playtime:435.967 hours
Usage:11%
Score:9.717m
Score/min:371
Piloting Accuracy:35.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:29,035
V. Kills:23,215 125%
Deaths:1,721
KDR:16.871
Accuracy:21.860% F-
KPH:37.200 C*
VKPH:29.700 B+
CAS30 Tank Buster
B**
Kills:3,521
V. Kills:3,071 115%
Deaths:730
KDR:4.823
Accuracy:51.125% B+
KPH:13.300 B**
VKPH:11.600 B*
L105 Zephyr
A++
Kills:1,574
V. Kills:158 N/A
Deaths:47
KDR:33.489
Accuracy:51.394% B**
KPH:93.800 A++
VKPH:9.400 C++
AP30 Shredder
A+
Kills:1,344
V. Kills:1,106 121%
Deaths:78
KDR:17.231
Accuracy:32.757% C++
KPH:39.600 B++
VKPH:32.600 A+
L-30R Vektor
B++
Kills:980
V. Kills:479 204%
Deaths:98
KDR:10
Accuracy:42.548% C**
KPH:16.900 B++
VKPH:8.300 C+
Dual-75 Duster
A
Kills:848
V. Kills:44 N/A
Deaths:25
KDR:33.920
Accuracy:48.732% A
KPH:91 B++
VKPH:4.700 C+
L-24R Spur
C*
Kills:766
V. Kills:68 N/A
Deaths:34
KDR:22.529
Accuracy:41.513% C++
KPH:37.900 C*
VKPH:3.400 C+
Kills:38,068 (5,267 + 32,801)
Deaths:2,733
KDR:13.929
VKDR:10.297
Vehicle Kills:28,141
Kill Difference:35,335
Playtime:1,182.759 hours
Usage:31%
Score:23.618m
Score/min:333
Piloting Accuracy:41.513%
Gunner Accuracy:48.732%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:585
V. Kills:257 227%
Deaths:61
KDR:9.590
Accuracy:45.546% D*
KPH:40.400 B++
VKPH:17.800 C+
L100 Python HESH
C**
Kills:496
V. Kills:75 N/A
Deaths:31
KDR:16
Accuracy:45.150% C
KPH:58.700 C**
VKPH:8.900 C++
Skyguard
A+
Kills:245
V. Kills:138 176%
Deaths:23
KDR:10.652
Accuracy:31.184% C**
KPH:24 A+
VKPH:13.500 B**
Kills:1,326 (1,326 + 0)
Deaths:115
KDR:11.530
VKDR:4.087
Vehicle Kills:470
Kill Difference:1,211
Playtime:33.114 hours
Usage:1%
Score:0.551m
Score/min:277
Driving Accuracy:31.184%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,624
V. Kills:921 176%
Deaths:144
KDR:11.278
Accuracy:43.604% C
KPH:42.800 B**
VKPH:24.300 B**
P2-120 HESH
B++
Kills:1,243
V. Kills:215 N/A
Deaths:57
KDR:21.807
Accuracy:39.661% C
KPH:65.300 B++
VKPH:11.300 B+
E540 Halberd
A*
Kills:1,014
V. Kills:564 179%
Deaths:67
KDR:15.134
Accuracy:53.692% A+
KPH:43.600 A+
VKPH:24.200 A*
P525 Marauder
B**
Kills:218
V. Kills:11 N/A
Deaths:14
KDR:15.571
Accuracy:28.799% B**
KPH:87.700 B++
VKPH:4.400 C*
P2-120 HEAT
A++
Kills:194
V. Kills:92 209%
Deaths:12
KDR:16.167
Accuracy:44.371% C*
KPH:37.200 B**
VKPH:17.600 A++
G30 Vulcan
A+
Kills:169
V. Kills:119 141%
Deaths:12
KDR:14.083
Accuracy:43.174% A+
KPH:35.800 A
VKPH:25.200 A+
MR11 Gatekeeper
B+
Kills:69
V. Kills:59 115%
Deaths:13
KDR:5.308
Accuracy:44.382% B+
KPH:24.400 C*
VKPH:20.800 B+
Kills:4,531 (3,061 + 1,470)
Deaths:319
KDR:14.204
VKDR:6.210
Vehicle Kills:1,981
Kill Difference:4,212
Playtime:95.452 hours
Usage:3%
Score:2.400m
Score/min:419
Driving Accuracy:44.371%
Gunner Accuracy:44.382%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:7,128
V. Kills:426 N/A
Deaths:308
KDR:23.143
Accuracy:38.637% B
KPH:133.900 B++
VKPH:8 B
G20 Vulcan-H
A+
Kills:1,117
V. Kills:582 192%
Deaths:111
KDR:10.063
Accuracy:53.932% B*
KPH:75 A+
VKPH:39.100 B**
M12 Kobalt-H
C++
Kills:500
V. Kills:11 N/A
Deaths:15
KDR:33.333
Accuracy:22.529% C++
KPH:124.400 C++
VKPH:2.700 D
E540 Halberd-H
A++
Kills:403
V. Kills:108 370%
Deaths:16
KDR:25.188
Accuracy:56.672% C+
KPH:79.100 A++
VKPH:21.200 C+
M40 Fury-H
C++
Kills:184
V. Kills:26 N/A
Deaths:17
KDR:10.824
Accuracy:44.203% C++
KPH:73.500 C
VKPH:10.400 D
G40-F Ranger
C++
Kills:110
V. Kills:64 169%
Deaths:3
KDR:36.667
Accuracy:33.393% C+
KPH:34.800 C++
VKPH:20.200 C++
G30 Walker
A
Kills:67
V. Kills:31 209%
Deaths:3
KDR:22.333
Accuracy:43.419% A
KPH:47.200 A
VKPH:21.900 B**
Kills:9,509 (0 + 9,509)
Deaths:473
KDR:20.104
VKDR:2.638
Vehicle Kills:1,248
Kill Difference:9,036
Playtime:84.329 hours
Usage:2%
Score:1.936m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:43.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,561
V. Kills:279 N/A
Deaths:65
KDR:24.015
Accuracy:41.719% B++
KPH:73.100 B*
VKPH:13.100 B
M40 Fury
B**
Kills:1,373
V. Kills:274 N/A
Deaths:75
KDR:18.307
Accuracy:38.113% C**
KPH:67.800 B**
VKPH:13.500 B*
M12 Kobalt
C*
Kills:314
V. Kills:5 N/A
Deaths:12
KDR:26.167
Accuracy:15.085% C-
KPH:70.600 C*
VKPH:1.100 D--
M12 Kobalt
C+
Kills:133
V. Kills:7 N/A
Deaths:3
KDR:44.333
Accuracy:16.027% C
KPH:60.400 C
VKPH:3.200 C+
M20 Basilisk
B
Kills:89
V. Kills:33 262%
Deaths:8
KDR:11.125
Accuracy:47.271% B**
KPH:24.800 B
VKPH:9.200 B
M20 Basilisk
B**
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:47.756% B**
KPH:26.700 B+
VKPH:13.800 B**
Kills:3,528 (0 + 3,528)
Deaths:164
KDR:21.512
VKDR:3.829
Vehicle Kills:628
Kill Difference:3,364
Playtime:54.019 hours
Usage:1%
Score:1.493m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:47.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:475
V. Kills:25 N/A
Deaths:165
KDR:2.879
Accuracy:49.224% B*
KPH:41 C
VKPH:2.200 C**
M40 Fury-F
C**
Kills:86
V. Kills:12 N/A
Deaths:42
KDR:2.048
Accuracy:34.754% D*
KPH:28.100 C**
VKPH:3.900 D
Kills:561 (561 + 0)
Deaths:207
KDR:2.710
VKDR:0.179
Vehicle Kills:37
Kill Difference:354
Playtime:14.633 hours
Usage:0%
Score:0.091m
Score/min:103
Driving Accuracy:34.754%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:6,002
V. Kills:474 N/A
Deaths:93
KDR:64.538
Accuracy:48.624% A*
KPH:157.400 A**
VKPH:12.400 A++
M20 Wyvern
M
Kills:1,151
V. Kills:526 218%
Deaths:36
KDR:31.972
Accuracy:47.519% B**
KPH:62.100 M
VKPH:28.400 A++
VLG Missile Launcher
A
Kills:253
V. Kills:58 429%
Deaths:3
KDR:84.333
Accuracy:63.611% B**
KPH:95 A
VKPH:21.800 C+
Pelter Rocket Pod
A
Kills:91
V. Kills:31 284%
Deaths:3
KDR:30.333
Accuracy:59.194% A
KPH:85.600 B**
VKPH:29.200 B*
Kills:7,497 (0 + 7,497)
Deaths:135
KDR:55.533
VKDR:8.067
Vehicle Kills:1,089
Kill Difference:7,362
Playtime:60.392 hours
Usage:2%
Score:1.620m
Score/min:447
Piloting Accuracy:N/A%
Gunner Accuracy:59.194%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 52,25029,0351,72116.871A+10.4721.86%F-N/A37.2C*29.7B+370780.5h2.3A10.4B
M14 Banshee 7,9417,34652014.127B*7.7337.321%A+1.075%C+102.2A*8.3A**32371.9h16.5B+44.1B++
P525 Marauder-H 7,5547,12830823.143B*16.7438.637%BN/A134B++8B35553.2h5.7B+14.8B++
CAS 14-E 6,4766,0029364.538A*58.1448.624%A*1.383%C-157.5A**12.4A++45338.1h21.5B*44.1B**
Hellfire Rocket Pods 5,9695,47216732.766M++26.3759.014%AN/A201.9A*18.3B+69727.1h10.6B+18B*
M18 Rotary 6,7804,0856026.786A*0.3939.149%AN/A37.3A++24.6A*339109.6h59.7B*152.4B**
M18 Needler 7,3773,6978584.309B*2.0934.899%B+1.109%D20.8B*20.7A++320177.8h97.6B++279.7B++
CAS30 Tank Buster 6,5923,5217304.823A++1.5851.125%B+N/A13.3B**11.6B*249264h33.2B*65B*
MSW-R 2,1812,1617392.924B+3.4827.85%B**20.963%C-52.6B+N/A16041.1h10.2B*36.8B++
M60-A Bulldog 2,3672,1359123.462A*17.0643.348%B++1.405%C+38.3C++4.2C-24455.8h4.4B**10.1B**
Hornet Missiles 2,4381,7538321.12A*14.7266.085%B++1.312%C128A+50B+70713.7h6.2B*9.4B**
M12 Kobalt 1,7871,7173549.057B++42.6622.413%C++14.502%D103.4C+4.2C22816.6h15.3B+68.4B+
P2-120 AP 2,5451,62414411.278B+4.8843.604%C3.633%C**42.8B**24.3B**52137.9h5.6B++12.8B+
L105 Zephyr 1,7321,5744733.489A++27.0951.394%B**N/A93.7A++9.4C++42316.8h4.7B*9B**
M40 Fury 1,8401,5616524.015A*17.6141.719%B++N/A72.9B*13C**49521.4h11.3B+27.2B++
T9A "Butcher" 1,4941,4704143.551B**2.8530.323%A20.68%D--58.8C++1B+15625h10.5B+34.5B*
M40 Fury 1,6471,3737518.307A+11.9138.113%C**1.238%C--67.6B**13.5B*49220.3h10.9B+28.5B++
AP30 Shredder 2,4501,3447817.231B+10.8332.757%C++N/A39.5B++32.5A+40934h64B+195.5B++
C-4 2,0371,2996202.095B+4.3120.447%D--N/A13D**7.4D**95100.2h1.2B+5.8C*
P2-120 HESH 1,4581,2435721.807B++15.4139.661%C1.046%C++65.4B++11.3B+24619h4B++10.2B+
MRC3 Mercy 1,2091,1943083.877B++2.5223.421%A+16.164%D-47.2AN/A13025.3h16.1B*68.9B*
KSR-35 1,2101,1933073.886B*2.5143.633%A+29.757%C++57.4B*N/A12520.8h3.9B++9B*
TAS-16 Blackjack 1,2021,1843593.298A++3.1059.06%C+13.767%C41.5C++N/A11028.5h2B*3.3B+
SR-7 1,1831,1772305.117B+1.2846.034%B*83.093%B+51.4B++N/A11922.9h1.8B++4B++
NSX Naginata 1,1921,1753473.386A*3.0129.697%A+24%D60.3B++N/A14619.5h10.4B+35.2B++
TSAR-42 1,1881,1724302.726C+3.6738.35%C+69.966%C++42.5C*N/A14427.6h2.1B+5.5B
LC3 Jaguar 1,2121,1714282.736B*3.6628.511%B**16.14%D22.1CN/A6653.1h11.7B+41.1B++
T32 Bull 1,1691,1674482.605B**3.8026.813%B+20.309%D58.9B++N/A15019.8h10.4B++38.6B+
NS-15M2 1,1731,1665122.277B+4.1227.931%B++18.525%D-58.6B+N/A23519.9h10.5B++37.5B++
T9 CARV 1,1751,1654342.684B**3.7227.982%A++21.202%C49.6B**N/A20923.5h11.6B++41.3B*
MRC3 Mercy 1,1851,1643083.779B++2.6223.059%A+16.151%D-46AN/A13125.3h16.1B*70B*
RAMS .50M 1,1661,1622354.945B+1.4642.122%B+84.337%B++49.9A+N/A12923.3h1.7B**4.1B++
NS-44 Commissioner 1,1761,1606911.679B++4.7235.289%C+26.897%B++23C-N/A7350.5h3.2B++9.2B+
T16 Rhino 1,1721,1594112.82A++3.5826.783%B**17.256%D46.2B+N/A11025.1h12.3B+45.8B++
M77-B 1,1721,1582634.403A++2.0037.973%C++74.784%C+41.1B**N/A12728.2h2B++5.2B++
HC1 Cougar 1,2031,1563763.074A++3.3328.036%B++18.166%D17.4C--N/A5266.5h10.2B++36.2B+
M20 Wyvern 1,6771,1513631.972S25.5747.519%B**1.39%D--62.2M28.4A++45018.5h42.6B**89.6A+
NS-11C 1,1701,1299481.191C*5.2122.631%C13.463%D--5.5D--N/A21204.6h12.2B+54.1B
G20 Vulcan-H 1,6991,11711110.063A++3.6653.932%B*2.059%C--75A+39.1B**54614.9h62.2A115.4A
HSR-1 1,0901,0713592.983B+3.4241.408%B**29.692%C++62.3B*1.1A++15117.2h5.2B12.5B++
E540 Halberd 1,5781,0146715.134A8.7353.692%A+2.071%D43.5A+24.2A*40523.3h4.8B*8.9B**
L-30R Vektor 1,4599809810S3.6042.548%C**N/A16.9B++8.3C+21158h42B++98.6B++
Hyena Missile Launcher 1,5099653230.156U23.7639.069%B**N/A39.7A22.4A54524.3h12.8A*32.8A+
Dual-75 Duster 8928482533.92A++27.5248.732%AN/A91.2B++4.7C+2549.3h5.1B+10.5B*
L-24R Spur 8347663422.529A++16.1341.513%C++1.436%C--37.9C*3.4C+15520.2h20C++48.1C**
Bighorn .50M 6576531713.819C2.5846.431%B+77.948%C49.8C+N/A13713.1h1.9C+4.2C*
NS Decimator 1,0086463062.111A4.2947.893%F1.858%C28.5C15.9C+20322.7h3.7B++7.8C++
M18 Locust 1,3126231554.019B*2.3835.485%B+2.408%B+23.8C**26.3A+32226.2h97.1C**273.6B+
SMG-46G Armistice 6125962322.569A+3.8328.231%C*12.248%D32.6CN/A8618.3h12B+42.6B+
L100 Python AP 842585619.59B*3.1945.546%D*4.957%A40.3B++17.7C+31014.5h3.8B++8.3B++
M40 Fury 6875812029.05B++22.6550.075%C++N/A88C++16.1C2946.6h9.2B+18.3B++
A30 Walker 1,367573658.815S2.4116.797%D*N/A12.9C17.8B+37644.5h63.5B**377.8B++
M20 Drake 9245211828.944A++22.5423.449%D--2.495%C++22.3C++17.2C*24023.4h27A+115B**
MG-S1 Jackal 5305132152.386B**4.0131.765%B**15.01%D59.7B**2M++1468.6h10.2C**32.1B+
M12 Kobalt-H 5115001533.333B++26.9322.529%C++14.8%C-125C++2.8D3444h12.9B+57.4B+
L100 Python HESH 5714963116B+9.6045.15%C1.21%C58.4C*8.8C++2108.5h2.7B++5.9B+
S12 Renegade 5004751652.879C++3.5249.224%B*4.842%C+40.9C2.2C**9911.6h2.4B*4.9B**
M3 Pounder HEG 5524651812.569B++3.8345.456%B++3.656%B+24.2B*4.5B++15419.2h14.5B+32B+
Cycler TRV 4514461842.424B**3.9828.717%B**17.489%C57.2AN/A1677.8h11.1B*38.5B*
M3 Pounder HEG 5424371802.428B+3.9747.525%B++2.746%C22.8B+5.5B**15019.2h16.3B+34.2B+
Coyote Missiles 7114363412.824M*6.4261.396%B**N/A77.9A49.1A++7265.6h28.1B**45.8B**
NS-357 Underboss 4324282072.068B**4.3338.353%C*27.57%B++21.9DN/A5819.5h3.4B*9B++
E540 Halberd-H 5114031625.188A**18.7956.672%C+N/A79A++21.2C+3565.1h3.7B**6.5B**
Tank Mine 612387775.026A1.37110.069%SN/A69.1D40.2D8915.6h3.3F--3A++
TRS-12 Uppercut 3583481622.148B*4.2549.7%D10.92%D-17.7D-N/A5719.7h1.9B**3.8B+
M60-A Bulldog 383343749B+42.6063.498%A+2.915%C**90.3A++10.5A++3713.8h5.5B8.6B*
TS2 Inquisitor 3353281681.952B++4.4531.529%B+14.329%D-38.1C+N/A938.6h8.7B+27.5B+
T1 Cycler 3233191222.615A+3.7929.532%A+17.241%D58A*N/A3125.5h11B**37.3B**
M12 Kobalt 3193141226.167B*19.7715.085%C-18.79%C++69.8C*1.1D--2534.5h13.7B**90.7B+
Ripper 3143132,6970.116B6.2814.176%D--13.738%C1.5CN/A3215.7h1.4C*10C+
M60-A Bulldog 335309651.5B++45.1064.866%A++3.56%B*103M8.7A+4173h4.7B*7.2B**
NS-11A 3063051432.133B+4.2728.886%B*14.426%D--45.5B++N/A1366.7h12.3B+42.5B++
MG-C1 Kindred 3203031561.942B+4.4623.755%D11.551%F-6.8D*N/A2244.7h9.4B++39.7B
Hunter QCX 4992864390.651C+5.7521.431%D*9.091%D*2.9D*2.2C+2299h7.9C+36.8C-
M202 Wyrm 3822541418.143A11.7459.4%B+N/A149.4B*75.3B**7801.7h27.5B*46.3B*
VLG Missile Launcher 311253384.333M**77.9363.611%B**N/A93.7A21.5C3422.7h4.4B++6.9B*
Sticky Grenade 2542531253N/A246.6051.701%C+N/A843.3C3.3D--33730.3h1.8B+3.5B+
Rocklet Rifle 4422481112.234M4.1740.43%D**N/A13.3D*10.4D*13118.7h19.8A+49B*
TX2 Emperor 2512471661.488B+4.9124.584%C--18.219%C21.5C-N/A7811.5h7.2B*29.4C**
M1 Heavy Cycler 248246832.964A3.4421.91%A++16.26%C34.2AN/A1397.2h14.3B**65.3B*
M2 Mutilator 247245922.663B++3.7421.382%A++12.245%D**38.9B**N/A1616.3h11.9A+55.6B**
Skyguard 3832452310.652M**4.2531.184%C**N/A24A+13.5B**28710.2h73.9B**237B**
NSX Tomoe 245244842.905B*3.5033.577%B**22.951%D**34.9C+N/A907h14.1C++42B+
MG-H1 Watchman 235232703.314A3.0925.079%B+21.983%D39.3C+N/A1225.9h12B++47.9B+
P525 Marauder 2292181415.571C+9.1728.799%B**N/A87.2B+4.4C*2232.5h6.7C+23.3B++
TRAP-M1 219215912.363B+4.0435.452%B**19.07%D-44.8BN/A1344.8h8.1B+22.8B++
P2-120 HEAT 2861941216.167A9.7744.371%C*3.608%B37.3B**17.7A++4205.2h8.3C18.6C++
M40 Fury-H 2101841710.824C+4.4244.203%C++N/A73.6C10.4D2972.5h8.4B19B+
PDW-16 Hailstorm 172171612.803A*3.6034.354%A*17.544%C*77.7MN/A2732.2h11.7B*34B*
G30 Vulcan 2881691214.083A++7.6843.174%A+3.55%C+36A25.3A+4714.7h87.3B202.3B**
FA1 Barrage 1661651221.352B5.0536.931%C17.576%B+19.4C-N/A1158.5h2.9A+7.9B*
Tomcat A2AM Pods 265165918.333M**11.9385.404%B*N/A71.7B+43.5C++9392.3h8.6C++10B+
NS-30 Vandal 162161423.833A2.5744.491%A++32.919%B++67.1AN/A1932.4h4.6B*10.3B**
Chainblade 1771434,7030.03C**6.3712.672%D**1.399%D-0.3C--N/A1440.1h3.2C25.4D--
SABR-13 141138492.816B++3.5828.483%B+26.812%C++41.8B+N/A1383.3h9.7B*34.1B++
A30 Walker 289134265.154C++1.2529.095%B+N/A11.6C**13.4B++17711.6h178.6B613.9B+
M12 Kobalt 140133344.333A+37.9316.027%C13.534%D*60.5C3.2C+3762.2h18.1C+113.1C++
Frag Grenade 1331321132N/A125.6046.38%C*N/A440C+3.3D-25760.3h3.6C**7.7B+
T7 Mini-Chaingun 131127482.646A++3.756.241%F--7.087%D**31C+1B++2014.1h14.4B230.1D**
Spear Anti-Vehicle Phalanx Turret 232126718A++11.6045.78%C*7.143%A++37.1C+31.2B**4163.4h10.2C22.2C+
Auraxium Slasher 1301234,1960.029C+6.3710.855%D**1.626%D--0.3C-N/A1356.1h2.6C24D*
Soldier Soaker 124123403.075A++3.3345.62%A3.252%F-49.2C+N/A1742.5h5.5B12.1B*
AMR-66 124122572.14A4.2635.395%A+35.246%A+35.9B*N/A2173.4h7.5B++21.1B*
T5 AMC 1201171590.736C5.6619.127%D-11.966%D**4.7D*N/A2924.8h16.8C-88.1C-
T2 Striker 188115264.423S1.9847.186%C--N/A22.5B**14.3C**9355.1h17.5A+37.1B**
G40-F Ranger 174110336.667S30.2733.393%C+N/A34.4C++20C++2593.2h66.3B198.5B
TRAC-5 106104392.667A**3.7321.809%C+12.5%D*9.6DN/A17610.8h9.5B**43.4B++
Fatestealer 104102601.7U4.7030.8%D21.569%C+28.3C++N/A533.6h3F-9.8D--
NSX-P Naginata 10099382.605B**3.8030.184%A+19.192%D*76.2B**N/A1761.3h10B*33B*
MAX Punch 95926310.146B+6.2540.452%CN/A1.6C++N/A658.5h1.8C++4.3C*
NS-7 PDW 9291821.11C*5.2924.268%C+12.088%D--21.7CN/A1454.2h13.2B+54.4B
Pelter Rocket Pod 12291330.333B**23.9359.194%AN/A82.7B*28.2B*4311.1h15.8B*26.7B*
M20 Basilisk 12289811.125M++4.7247.271%B**3.371%D--24.7B9.2B3723.6h86B182B++
M40 Fury-F 9886422.048B+4.3534.754%D*1.163%C++27.7C**3.9D1203.1h5.5B*15.8B+
T9 CARV-S 8479382.079B+4.3225.466%B++21.519%C-35.9C2.3S1542.2h11.6B45.5B+
M1 Heavy Cycler 7878174.588A*1.8119.877%B*23.077%B++41.1B*N/A1141.9h14.5B++72.9B++
The Slasher 72721150.626U5.7736.907%C*5.556%D8.8B**N/A188.2h2.5C6.7C+
MR11 Gatekeeper 12869135.308C*1.0944.382%B+1.449%C--24.6C*21.1B+4192.8h33.3B**75.1B**
ML-7 12168740.919B5.4872.782%A++1.471%D14.2D-11C+5804.8h14.4T-19.7D*
G30 Walker 9867322.333A++15.9343.419%A2.985%C47.9A22.1B**3421.4h99.2B**228.5B**
MG-HBR1 Dragoon 6967292.31B**4.0939.768%B**38.806%B**39.4B++1.2B**1361.7h4.6B**11.6B**
LC2 Lynx 6766561.179C++5.2218.165%D--12.121%F8.5D-N/A837.8h12B++65.9C*
NS-AM7 Archer 10865740.878B*5.5242.468%F--26.154%B**3.9D2.6C+6516.5h17B40.1C+
MANA Anti-Vehicle Turret 10861193.211B**3.1951.598%C6.557%A32.1C+24.7C+5871.9h9C*17.4C**
M20 Basilisk 8858158U51.6047.756%B**3.448%D-26.4B+13.6B**4852.2h94.3C*197.4B+
Spear Anti-Vehicle Phalanx Tower 9758158A+51.6041.409%D6.897%A+34.1C22.9C+3331.7h9.2C++22.3C+
NS-61 Emissary 5757391.462B*4.9422.481%D-10.526%D--21.1CN/A822.7h12.2B54.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,31313.1h
M20 Basilisk-H0610h
Nanite Revive Grenade01270h
Nano-Armor Kit7891,606,278114.6h
Anti-Vehicle MANA Turret183642.8h
Medical Applicator6935,3703.8h
Xiphos Anti-Personnel Phalanx Tower01530h
Rampart Wall0590.5h
Welding Device01,6960.1h
Turret AI Module0690.2h
Motion Spotter83,2841.9h
Spitfire Auto-Turret24810.5h
Smoke Grenade02060.1h
Shield Recharging Field1640.1h
Ammunition Package231,5642.3h
Medical Kit8238,12640.7h
Flail Targeting Dart104602.7h
Nano-Repair Grenade08390.2h
M20 Drake01970.1h
Recon Detection Device111,1163.6h
WLT-Howler Mining Laser09340.3h
IPC Targeting Dart0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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