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Primus PeopleDontLikeMe[187r] PeopleDontLikeMe
VS BR 46

KDR: 5.22

Score: 2m

Last Seen: Oct 18th, 2018 6:15 PM
- OFFLINE - 20.3 hour(s)

Battle Rank 46 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 15
Level Progress (to 47): 54%
Level 100 Progress: 11% 363h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw SVA-GG NS-15M2 Orion VS54 NS-15M1 NS-11CP NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,172,520 MLG Score: 22520
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.264%34.798%13321110028,8517.71665-2.492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%3.541M**2.112A*-0.654DHEAD ++ (~15.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.737B++7.60.461B+12.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.717%81.235%01101240514502.7931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.646M0.908B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.704B++1.50.516B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 15
2m97.9%774 (46.4k)647 (38.8k)5.224469,6131,8405.2603346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1013110238.001%36.035%136901:416

86% Heavy Assault7% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2018 7:08 PMOct 15th, 2018 7:45 PMOct 20th, 2018 5:19 AM (23h) (PST)Oct 18th, 2018 2:42 PM (3d) (PST)Oct 18th, 2018 2:15 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7224621,2603.1020.5941.1183.0790.04322520

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,30427,73475,5701863667185338,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
51.7h/2.2d 66 3,464 1,959 9.5k 48 233 133 5.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:1,575
Deaths:185
KDR:8.514
Accuracy:34.846% A*
HSR:39.683% A
VE-H Maw
A**
Kills:1,175
Deaths:204
KDR:5.760
Accuracy:38.366% A**
HSR:32.170% B++
SVA-GG
A*
Kills:1,175
Deaths:207
KDR:5.676
Accuracy:37.318% A*
HSR:36.766% B**
NS-15M2
M+
Kills:1,167
Deaths:181
KDR:6.448
Accuracy:38.233% M+
HSR:37.704% A++
Orion VS54
S
Kills:1,166
Deaths:172
KDR:6.779
Accuracy:40.567% S
HSR:35.077% A+
NS-15M1
M++
Kills:1,165
Deaths:118
KDR:9.873
Accuracy:38.997% M++
HSR:33.047% A+
Kills:7,423
Deaths (as Heavy Assault):1,067
Deaths (to Heavy Assaults):446
KDR:6.95689
Kill Difference:6,356
Playtime:44.352 hours
Usage:86%
Score:1.727m
Score/min:649
Accuracy (listed only):38.055%
HSR (listed only):35.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A*
Kills:513
Deaths:58
KDR:8.845
Accuracy:39.574% A*
HSR:21.248% C
Solstice VE3
M*
Kills:232
Deaths:29
KDR:8
Accuracy:40.159% M*
HSR:24.138% B*
Eridani SX5G
A*
Kills:80
Deaths:16
KDR:5
Accuracy:38.313% A*
HSR:28.750% B**
Kills:825
Deaths (as Light Assault):103
Deaths (to Light Assaults):415
KDR:8.00971
Kill Difference:722
Playtime:4.178 hours
Usage:8%
Score:0.165m
Score/min:658
Accuracy (listed only):39.348%
HSR (listed only):24.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:496
Deaths:184
KDR:2.696
Accuracy:55.607% A++
HSR:35.686% B**
Ghost
A*
Kills:405
Deaths:58
KDR:6.983
Accuracy:53.717% A*
HSR:81.235% A
NS-357 Underboss
M+
Kills:107
Deaths:38
KDR:2.816
Accuracy:47.660% A+
HSR:42.991% M+
Eridani SX5G
A*
Kills:80
Deaths:16
KDR:5
Accuracy:38.313% A*
HSR:28.750% B**
Kills:1,088
Deaths (as Infiltrator):296
Deaths (to Infiltrators):305
KDR:3.67568
Kill Difference:792
Playtime:3.432 hours
Usage:7%
Score:0.112m
Score/min:544
Accuracy (listed only):48.824%
HSR (listed only):47.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,5881,5751858.514A++3.2934.846%A*39.683%A262.5S2.2M**5726h7.7A++22.1A+
VE-H Maw 1,1891,1752045.76M+0.5438.366%A**32.17%B++244.8S2.9S5254.8h7.1A18.6B**
SVA-GG 1,1881,1752075.676M0.4537.318%A*36.766%B**213.6M**2.4S4515.5h8.6B**23.1B++
NS-15M2 1,1711,1671816.448A**1.2238.233%M+37.704%A++265.2SN/A5674.4h7.8A+20.4B**
Orion VS54 1,1721,1661726.779M**1.5540.567%S35.077%A+208.2S1.1A*4525.6h8.3A20.5B+
NS-15M1 1,1701,1651189.873S4.6538.997%M++33.047%A+277.4S1.2A*5584.2h8A+20.6B**
NS-11CP 520513588.845S3.6239.574%A*21.248%C285S3.9S5391.8h8.4B*21.3B**
NS-44P Commissioner 4994961842.696B**2.5355.607%A++35.686%B**183.7M*1.1A4242.7h2.7B**4.8B**
Ghost 405405586.983A1.7653.717%A*81.235%A176.1SN/A4062.3h1.5A2.8A
Solstice VE3 234232298U2.7840.159%M*24.138%B*210.9U1.8S5161.1h8.7A21.7B++
NS Decimator-B 168122343.588A++1.6472.818%B**4.098%A135.6A**51.1A++4850.9h2.4A3.3A
NS-357 Underboss 108107382.816A*2.4147.66%A+42.991%M+178.3S1.7A*4240.6h2.6A++5.4B**
Force-Blade 86821,5810.052B*5.1751.986%A++29.268%M++1.9B*N/A443.8h1.8B++3.4B+
Eridani SX5G 8080165A**0.2238.313%A*28.75%B**266.7SN/A6050.3h7.4A19.4B**
Frag Grenade 5957157N/A51.7853.425%B**N/A570B20A*15690.1h3.4B+6.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21100.1h
Nano-Armor Kit01500h
Medical Kit3042,1873.7h
Saron Laser Cannon01060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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