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Centurion PeopleDontLikeMe[XTAC] PeopleDontLikeMe
VS BR 54

KDR: 5.34

Score: 3.1m

Last Seen: Mar 26th, 2020 11:58 AM
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Battle Rank 54 - Vanu Sovereignty on Cobalt
Level 100 Progress: 17% 313h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 VE-H Maw SVA-GG NS-15M1 NS-11CP Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,938,583 MLG Score: 22333
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.184%35.607%132412122012,2877.6938-2.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.969%3.096M++2.203A*-0.772D-HEAD ++ (~17.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.726B++7.60.47B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.877%80.654%01123176519303.96373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.699M0.878B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.712B++1.50.526B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m106.7%837 (50.2k)700 (42k)5.3377713,6382,5555.3733854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232160436.946%37.154%137301:456

82% Heavy Assault8% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2018 7:08 PMFeb 10th, 2020 12:07 PMMar 26th, 2020 3:31 PM (3d) (PST)Mar 26th, 2020 8:03 AM (3d) (PST)Mar 26th, 2020 7:58 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6874461,2413.0490.5711.1333.2990.04422333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,19326,78574,4081833468198341,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
74.6h/3.1d 91 5,067 2,806 14.8k 77 323 196 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,923
Deaths:486
KDR:8.072
Accuracy:33.964% A+
HSR:39.434% B*
Orion VS54
M**
Kills:1,187
Deaths:176
KDR:6.744
Accuracy:40.376% M**
HSR:35.552% A
NS-15M2
A**
Kills:1,175
Deaths:184
KDR:6.386
Accuracy:38.199% A**
HSR:37.532% A
VE-H Maw
A*
Kills:1,175
Deaths:204
KDR:5.760
Accuracy:38.366% A*
HSR:32.170% B
SVA-GG
A++
Kills:1,175
Deaths:207
KDR:5.676
Accuracy:37.318% A++
HSR:36.766% B++
NS-15M1
M+
Kills:1,165
Deaths:118
KDR:9.873
Accuracy:38.997% M+
HSR:33.047% A
Kills:9,800
Deaths (as Heavy Assault):1,375
Deaths (to Heavy Assaults):615
KDR:7.12727
Kill Difference:8,425
Playtime:61.357 hours
Usage:82%
Score:2.581m
Score/min:701
Accuracy (listed only):37.870%
HSR (listed only):35.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A*
Kills:799
Deaths:98
KDR:8.153
Accuracy:38.775% A*
HSR:24.155% C+
Solstice VE3
M++
Kills:332
Deaths:42
KDR:7.905
Accuracy:40.511% M++
HSR:23.193% B+
Eridani SX5G
A
Kills:279
Deaths:42
KDR:6.643
Accuracy:35.455% A
HSR:35.125% A
Pulsar C
A*
Kills:191
Deaths:20
KDR:9.550
Accuracy:37.752% A*
HSR:30.890% B**
Kills:1,601
Deaths (as Light Assault):202
Deaths (to Light Assaults):589
KDR:7.92574
Kill Difference:1,399
Playtime:7.483 hours
Usage:10%
Score:0.329m
Score/min:734
Accuracy (listed only):38.123%
HSR (listed only):28.341%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:765
Deaths:97
KDR:7.887
Accuracy:52.877% A++
HSR:80.654% B**
NS-44P Commissioner
A+
Kills:496
Deaths:184
KDR:2.696
Accuracy:55.607% A+
HSR:35.686% B*
NS-357 Underboss
A*
Kills:390
Deaths:153
KDR:2.549
Accuracy:48.199% A
HSR:42.564% A*
Eridani SX5G
A
Kills:279
Deaths:42
KDR:6.643
Accuracy:35.455% A
HSR:35.125% A
Kills:1,930
Deaths (as Infiltrator):476
Deaths (to Infiltrators):417
KDR:4.05462
Kill Difference:1,454
Playtime:5.943 hours
Usage:8%
Score:0.218m
Score/min:613
Accuracy (listed only):48.034%
HSR (listed only):48.507%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,9603,9234868.072A+2.7333.964%A+39.434%B*234.9M**2.2A*59916.7h7.8A+22.9A
Orion VS54 1,1931,1871766.744A**1.4140.376%M**35.552%A201.2S1B**4565.9h8.3B**20.6C*
NS-15M2 1,1791,1751846.386A++1.0538.199%A**37.532%A267SN/A5684.4h7.8A+20.5B**
VE-H Maw 1,1891,1752045.76A**0.4238.366%A*32.17%B244.8S2.9M++5364.8h7.1B**18.6B*
SVA-GG 1,1881,1752075.676A++0.3437.318%A++36.766%B++213.6M2.4A*4515.5h8.6B++23.1B+
NS-15M1 1,1701,1651189.873S4.5438.997%M+33.047%A277.4S1.2A++5604.2h8A+20.6B**
NS-11CP 809799988.153S2.8238.775%A*24.155%C+257.7S3.2S5873.1h8.6A22.1A
Ghost 765765977.887A+2.5552.877%A++80.654%B**182.1SN/A4384.2h1.5A2.9B**
NS-44P Commissioner 4994961842.696B**2.6455.607%A+35.686%B*183.7M1.1A+4262.7h2.7B+4.8B*
NS-357 Underboss 3923901532.549A2.7948.199%A42.564%A*169.6M**N/A4392.3h3B**6.2B**
Solstice VE3 334332427.905U2.5740.511%M++23.193%B+237.1S1.4M5711.4h8.6A21.2B+
Eridani SX5G 279279426.643M*1.3135.455%A35.125%A253.6SN/A6521.1h7.3A+20.7B**
Pulsar C 192191209.55M*4.2137.752%A*30.89%B**238.8S1.3A++5460.8h7.1B**18.7B**
NS Decimator-B 255183424.357A*0.9868.833%B+3.279%B++122A++48A**5331.5h2.3A+3.3A
Force-Blade 1051011,6910.06B*5.2853.651%A++23.762%M2.1A++N/A547.2h1.7B*3.1B*
Plasma Grenade 9088188N/A82.6653.924%B*N/A880A20B++20600.1h3B+5.6B+
NS-TMC-01 "His Regards" 84808660.092A++5.2545.818%A+15%A3.1B**N/A825.9h1.6B++3.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22120.2h
Saron Laser Cannon01060.1h
Nano-Armor Kit01990h
Medical Kit4313,1005.5h

Check the help document for the dictionary if you want to learn more about words used here.


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