Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,338)players online:
PierreKira (18)  silentk1tt3n (13)  Nukanaut (9)  larx_x (6)  Snoowy55 (5)  lomobotvs (5) 56
stats.dasanfall.com
Centurion PeopleDontLikeMe[187r] PeopleDontLikeMe
VS BR 52

KDR: 5.28

Score: 2.8m

Last Seen: Dec 10th, 2018 3:15 PM
- OFFLINE - 3.1 hour(s)

Battle Rank 52 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 13
Level Progress (to 53): 53%
Level 100 Progress: 15% 319h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-GG VE-H Maw NS-15M2 NS-15M1 NS-11CP Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PeopleDontLikeMe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,480,717 MLG Score: 21967
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.278%35.487%132311101111,1147.75035-2.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.145%3.231M++2.346A*-0.928D--HEAD ++ (~16.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.73B++7.60.468B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.509%81.026%01102158518103.23204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.58A**0.971B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.707B++1.50.525B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 13
2.8m106.7%839 (50.3k)699 (41.9k)5.2777512,2182,3155.3123152 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022141537.038%36.774%136201:446

85% Heavy Assault7% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2018 7:08 PMOct 15th, 2018 7:45 PMDec 10th, 2018 12:14 PM (10m) (PST)Dec 10th, 2018 11:16 AM (68m) (PST)Dec 10th, 2018 11:15 AM (68m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6774481,2293.0350.5751.1163.2820.04221967

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,59926,87573,7241823567197341,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
67.1h/2.8d 80 4,493 2,489 13.2k 66 281 169 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,195
Deaths:392
KDR:8.151
Accuracy:33.713% A++
HSR:39.249% A
Orion VS54
M**
Kills:1,187
Deaths:176
KDR:6.744
Accuracy:40.376% M**
HSR:35.552% A++
SVA-GG
A*
Kills:1,175
Deaths:207
KDR:5.676
Accuracy:37.318% A*
HSR:36.766% B**
VE-H Maw
A**
Kills:1,175
Deaths:204
KDR:5.760
Accuracy:38.366% A**
HSR:32.170% B++
NS-15M2
M+
Kills:1,175
Deaths:184
KDR:6.386
Accuracy:38.199% M+
HSR:37.532% A++
NS-15M1
M++
Kills:1,165
Deaths:118
KDR:9.873
Accuracy:38.997% M++
HSR:33.047% A+
Kills:9,072
Deaths (as Heavy Assault):1,281
Deaths (to Heavy Assaults):546
KDR:7.08197
Kill Difference:7,791
Playtime:56.700 hours
Usage:85%
Score:2.382m
Score/min:700
Accuracy (listed only):37.828%
HSR (listed only):35.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A*
Kills:739
Deaths:92
KDR:8.033
Accuracy:39.212% A*
HSR:24.899% C**
Solstice VE3
M*
Kills:269
Deaths:34
KDR:7.912
Accuracy:39.935% M*
HSR:23.048% B+
Eridani SX5G
A+
Kills:249
Deaths:35
KDR:7.114
Accuracy:35.141% A+
HSR:32.932% A+
Kills:1,257
Deaths (as Light Assault):161
Deaths (to Light Assaults):537
KDR:7.80745
Kill Difference:1,096
Playtime:5.704 hours
Usage:9%
Score:0.259m
Score/min:756
Accuracy (listed only):38.096%
HSR (listed only):26.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:585
Deaths:82
KDR:7.134
Accuracy:52.509% A*
HSR:81.026% A
NS-44P Commissioner
A++
Kills:496
Deaths:184
KDR:2.696
Accuracy:55.607% A++
HSR:35.686% A
NS-357 Underboss
M++
Kills:289
Deaths:119
KDR:2.429
Accuracy:48.769% A+
HSR:43.945% M++
Eridani SX5G
A+
Kills:249
Deaths:35
KDR:7.114
Accuracy:35.141% A+
HSR:32.932% A+
Kills:1,619
Deaths (as Infiltrator):420
Deaths (to Infiltrators):380
KDR:3.85476
Kill Difference:1,199
Playtime:4.941 hours
Usage:7%
Score:0.174m
Score/min:588
Accuracy (listed only):48.007%
HSR (listed only):48.397%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2193,1953928.151A++2.8733.713%A++39.249%A233.2S1.8M61913.7h7.8A++23.1A
Orion VS54 1,1931,1871766.744M**1.4740.376%M**35.552%A++204.7S1A++4555.8h8.3A20.6B+
SVA-GG 1,1881,1752075.676M+0.4037.318%A*36.766%B**213.6M**2.4M*4515.5h8.6B*23.1B++
VE-H Maw 1,1891,1752045.76M+0.4838.366%A**32.17%B++244.8S2.9S5354.8h7.1A18.6B**
NS-15M2 1,1791,1751846.386A**1.1138.199%M+37.532%A++267SN/A5674.4h7.8A+20.5B**
NS-15M1 1,1701,1651189.873S4.6038.997%M++33.047%A+277.4S1.2A*5604.2h8A+20.6B**
NS-11CP 748739928.033S2.7639.212%A*24.899%C**254.8S3.1S5932.9h8.5B*21.6B**
Ghost 585585827.134A1.8652.509%A*81.026%A177.3SN/A4303.3h1.5A+2.9A
NS-44P Commissioner 4994961842.696B**2.5855.607%A++35.686%A183.7M*1.1A4262.7h2.7B**4.8B**
NS-357 Underboss 2902891192.429A+2.8548.769%A+43.945%M++160.6SN/A4521.8h2.9A6B**
Solstice VE3 271269347.912U2.6339.935%M*23.048%B+224.2U1.7S5711.2h8.7B**21.9B++
Eridani SX5G 249249357.114M**1.8435.141%A+32.932%A+249SN/A6761h7.3A20.9B++
NS Decimator-B 224163384.289A*0.9969.434%B++3.681%B++125.4A*46.9A+5481.3h2.3A3.3A
Force-Blade 95911,6370.056B**5.2253.041%A++26.374%M2B**N/A545.4h1.7B*3.3B+
Frag Grenade 8078178N/A72.7254.546%AN/A780B**20A**20220.1h3.1B++5.6B*
NS-TMC-01 "His Regards" 62586800.085A*5.1945.238%A++20.69%A++2.8B**N/A820.5h1.6B*3.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21860.2h
Nano-Armor Kit01990h
Medical Kit3822,7754.6h
Saron Laser Cannon01060.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 1.77s on queries, 1.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.