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Primarch PepegaThumbsUp[ZULL] PepegaThumbsUp
VS BR 98

KDR: 3.99

Score: 14.9m

Last Seen: Jun 24th, 2019 7:12 PM
- OFFLINE - 2116 hour(s)

Battle Rank 98 - Vanu Sovereignty on Miller
Level Progress (to 99): 48%
Level 100 Progress: 79% 103h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 NSX Daimyo Solstice VE3 NS-44 Commissioner Maelstrom Turbo Laser Pulsar LSW VE-H Maw SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,229,078 MLG Score: 6578
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.929%31.367%106410120422,5274.37502-0.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.185%2.487A**1.602A+-0.227CHEAD ++ (~14.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.652B+8.80.385C**17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.314%0.681%1537212122,498218132711.4587188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.449%0.102C+-0.839D--1.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.10.355C**39.90.247C++64.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.191%0.438%586112134571771982.56742230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.351A*-1.367D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.485B+13-0.035C+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.986%22.632%40221212623168403.708331520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.946%-0.481D4.486S-1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.708B++10.80.729B++24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.88%96.739%402112133,77239409.5736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.037B**1.927A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.398B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m201.1%638 (38.3k)492 (29.5k)3.9941934,3828,6084.2082998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214363434.005%31.764%108003:3110

48% Heavy Assault22% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2019 3:12 PMJan 7th, 2019 9:21 PMJul 9th, 2019 9:38 PM (73d) (PST)Jun 24th, 2019 4:36 PM (88d) (PST)Jun 24th, 2019 3:12 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9901828081.1340.2840.3602.5090.1146578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,41210,89148,521681722151729,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
505.4h/21.1d 1,843 10,921 9,519 76.1k 846 1,320 3,455 30m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:10,620
Deaths:2,400
KDR:4.425
Accuracy:33.224% A**
HSR:34.435% A
Pulsar LSW
A*
Kills:1,338
Deaths:321
KDR:4.168
Accuracy:34.415% A*
HSR:31.839% B**
VE-H Maw
A+
Kills:1,216
Deaths:307
KDR:3.961
Accuracy:33.868% A+
HSR:29.030% C**
SVA-88
A*
Kills:1,206
Deaths:324
KDR:3.722
Accuracy:35.117% A*
HSR:31.592% B*
Flare VE6
A++
Kills:1,171
Deaths:299
KDR:3.916
Accuracy:33.750% A++
HSR:31.512% B**
Betelgeuse 54-A
A+
Kills:154
Deaths:44
KDR:3.500
Accuracy:32.331% A+
HSR:36.364% B++
Kills:15,705
Deaths (as Heavy Assault):3,695
Deaths (to Heavy Assaults):2,933
KDR:4.25034
Kill Difference:12,010
Playtime:243.871 hours
Usage:48%
Score:7.902m
Score/min:540
Accuracy (listed only):33.784%
HSR (listed only):32.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:2,729
Deaths:965
KDR:2.828
Accuracy:33.109% A++
HSR:22.353% B+
VE-S Canis
A+
Kills:1,168
Deaths:324
KDR:3.605
Accuracy:36.123% A+
HSR:27.397% B*
Kills:3,897
Deaths (as Light Assault):1,289
Deaths (to Light Assaults):1,478
KDR:3.02327
Kill Difference:2,608
Playtime:127.357 hours
Usage:25%
Score:3.677m
Score/min:481
Accuracy (listed only):34.616%
HSR (listed only):24.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:2,729
Deaths:965
KDR:2.828
Accuracy:33.109% A++
HSR:22.353% B+
Kills:2,729
Deaths (as Engineer):965
Deaths (to Engineers):1,129
KDR:2.82798
Kill Difference:1,764
Playtime:13.480 hours
Usage:3%
Score:0.305m
Score/min:377
Accuracy (listed only):33.109%
HSR (listed only):22.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,168
Deaths:324
KDR:3.605
Accuracy:36.123% A+
HSR:27.397% B*
H-V45
A+
Kills:255
Deaths:79
KDR:3.228
Accuracy:29.762% B**
HSR:32.549% A+
Kills:1,423
Deaths (as Combat Medic):403
Deaths (to Combat Medics):1,049
KDR:3.53102
Kill Difference:1,020
Playtime:8.209 hours
Usage:2%
Score:0.184m
Score/min:373
Accuracy (listed only):32.943%
HSR (listed only):29.973%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B*
Kills:3,772
Deaths:536
KDR:7.037
Accuracy:41.880% C++
HSR:96.739% B*
NS-44 Commissioner
A
Kills:2,670
Deaths:1,124
KDR:2.375
Accuracy:46.250% A
HSR:30.375% B**
VE-S Canis
A+
Kills:1,168
Deaths:324
KDR:3.605
Accuracy:36.123% A+
HSR:27.397% B*
Kills:7,610
Deaths (as Infiltrator):1,984
Deaths (to Infiltrators):1,094
KDR:3.83569
Kill Difference:5,626
Playtime:111.379 hours
Usage:22%
Score:2.856m
Score/min:427
Accuracy (listed only):41.417%
HSR (listed only):51.504%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A**
Kills:2,378
V. Kills:1,262 188%
Deaths:361
KDR:6.587
Accuracy:38.589% A
KPH:49.700 A**
VKPH:26.400 A*
Hornet Missiles
A++
Kills:547
V. Kills:327 167%
Deaths:31
KDR:17.645
Accuracy:71.826% B**
KPH:165.600 A+
VKPH:99 A++
Saron Laser Cannon
A**
Kills:120
V. Kills:65 182%
Deaths:21
KDR:5.714
Accuracy:34.491% B+
KPH:39.300 A**
VKPH:21.300 A++
Kills:3,045 (2,498 + 0)
Deaths:413
KDR:7.373
VKDR:4.005
Vehicle Kills:1,654
Kill Difference:2,632
Playtime:54.205 hours
Usage:11%
Score:1.314m
Score/min:404
Piloting Accuracy:34.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:457
V. Kills:196 232%
Deaths:39
KDR:11.718
Accuracy:65.191% A**
KPH:72.500 A**
VKPH:31.100 S
Kills:457 (457 + 0)
Deaths:39
KDR:11.718
VKDR:5.026
Vehicle Kills:196
Kill Difference:418
Playtime:6.306 hours
Usage:1%
Score:0.171m
Score/min:451
Driving Accuracy:65.191%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M**
Kills:395
V. Kills:15 N/A
Deaths:10
KDR:39.500
Accuracy:33.355% A*
KPH:377.400 M**
VKPH:14.300 M+
Kills:395 (0 + 395)
Deaths:10
KDR:39.500
VKDR:1.500
Vehicle Kills:15
Kill Difference:385
Playtime:1.047 hours
Usage:0%
Score:0.062m
Score/min:990
Driving Accuracy:N/A%
Gunner Accuracy:33.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:228
V. Kills:6 N/A
Deaths:13
KDR:17.539
Accuracy:27.850% A++
KPH:142 A*
VKPH:3.700 C++
Kills:228 (0 + 228)
Deaths:13
KDR:17.538
VKDR:0.462
Vehicle Kills:6
Kill Difference:215
Playtime:1.606 hours
Usage:0%
Score:0.038m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:27.850%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,81110,6202,4004.425A++0.4333.224%A**34.435%A90A**1.6M302118h9.4B**28.4B+
NSX Daimyo 3,7723,7725367.037A3.0441.88%C++96.739%B*78.4B**N/A23548.1h1.9B**4.6B++
Solstice VE3 2,8062,7299652.828M++1.1733.109%A++22.353%B+43.9A+1.2A*14162.1h10.6B**32B+
NS-44 Commissioner 2,6912,6701,1242.375A1.6246.25%A30.375%B**92.7A*N/A30128.8h3B*6.6B*
Maelstrom Turbo Laser 3,6402,3783616.587A++2.5938.589%AN/A49.7A**26.4A*35647.8h39.4B**102.1B**
Pulsar LSW 1,3591,3383214.168A*0.1734.415%A*31.839%B**95.6A++1.5A*22514h9.8B*28.5B**
VE-H Maw 1,2451,2163073.961A*0.0333.868%A+29.03%C**92.1A2.2A**25513.2h8.6B*25.4B*
SVA-88 1,2251,2063243.722B**0.2735.117%A*31.592%B*102.2A*1.6M22711.8h10B++28.4B**
Flare VE6 1,1831,1712993.916A**0.0833.75%A++31.512%B**104.6A*1.1A+24011.2h9B++26.7B*
VE-S Canis 1,1841,1683243.605A**0.3936.123%A+27.397%B*86.5A+1.2B**29113.5h8.7B*24B++
C-4 1,0027781375.679M++1.6831.827%B**N/A259.3M**74.7M++16283h1B**3.2B**
Force-Blade 8317667,8250.098A*3.9037.823%B++2.35%D2AN/A6389.8h2.3B6B+
S1 1,1697192383.021S0.9774.538%A*N/A51.7A*32.4M52613.9h6.7C++9B++
Hornet Missiles 8745473117.645A*13.6571.826%B**N/A165.8A+99.1A++11563.3h8.3C**11.6B+
C75 Viper 6534573911.718A++7.7265.191%A**N/A72.5A**31.1S4516.3h13C*19.9B*
M12 Kobalt-H 4103951039.5A+35.5133.355%A*21.772%B*395S15M++9891h10.4B**31.3B**
H-V45 257255793.228B**0.7729.762%B**32.549%A+55.4B**N/A2114.6h10.3B**34.7B**
M12 Kobalt 2342281317.538B+13.5427.85%A++24.123%A142.5A*3.8C*3961.6h11.4A+41B**
Frag Grenade 2242191219N/A215.0151.034%B++N/A547.5C*12.5B+18810.4h3.3B+6.4B+
Rocklet Rifle 272160901.778A*2.2253.883%C++N/A26.2C+18.4C--3206.1h32.1B+59.6B+
Betelgeuse 54-A 155154443.5C*0.4932.331%A+36.364%B++90.6B++N/A5191.7h11.2C+34.8B+
Tank Mine 186124717.714S13.7234.079%C+N/A248M+124A*15060.5h1.6B+4.7B*
Saron Laser Cannon 185120215.714A1.7234.491%B+1.667%C38.7A*21A++3413.1h50.1B**145.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12880.3h
Nano-Armor Kit1152,9722.6h
Medical Applicator188,0180.9h
Motion Spotter166,7773.1h
Ammunition Package1940h
Shield Recharging Field53810.1h
Medical Kit7855,5017.2h
Nano-Repair Grenade03040.1h
Recon Detection Device0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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