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Archon PepegaThumbsUp[ZULL] PepegaThumbsUp
VS BR 79

KDR: 4.14

Score: 8m

Last Seen: Mar 20th, 2019 5:15 PM
- ONLINE NOW

Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Leader of UGANDAAAAAAA[ZULL] UGANDAAAAAAA
VS outfit on Miller

Members: 1
Level Progress (to 80): 63%
Level 100 Progress: 43% 256h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 NSX Daimyo Solstice VE3 NS-44 Commissioner Maelstrom Turbo Laser VE-S Canis C-4 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,000,945 MLG Score: 7195
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.724%31.903%10765102810,8334.36638-0.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.476%2.498A**1.696A++-1.432D**HEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.656B+8.70.39B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.88%0.588%1476210311,36111873411.437185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.953%-0.121C+-0.907D---1.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.272C*41.60.197C++71.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.63%0.775%3191103212992581.3871219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.806A++-0.787D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.484B+14.10.054C+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.071%19.217%4082103128169184.014291479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.441%-0.628D4.453S-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.648B+11.10.689B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.677%96.916%408110322,237178012.5674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.34A1.944A++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.90.39B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UGANDAAAAAAA[ZULL] UGANDAAAAAAA
VS outfit on Miller

Members: 1
8m223.8%704 (42.2k)551 (33.1k)4.1408817,0484,1174.364179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033183633.808%33.552%113403:335

46% Heavy Assault22% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2019 3:12 PMJan 7th, 2019 9:21 PMMar 20th, 2019 4:49 PM (2d) (PST)Mar 20th, 2019 2:21 PM (2d) (PST)Mar 20th, 2019 1:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9891778121.1670.2820.3912.8800.1207195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,35110,61848,733701723173733,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
243.6h/10.1d 919 5,720 4,698 42.1k 415 631 1,757 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:7,319
Deaths:1,653
KDR:4.428
Accuracy:33.173% A**
HSR:34.704% A+
Kills:7,319
Deaths (as Heavy Assault):1,653
Deaths (to Heavy Assaults):1,372
KDR:4.42771
Kill Difference:5,666
Playtime:112.547 hours
Usage:46%
Score:4.091m
Score/min:606
Accuracy (listed only):33.173%
HSR (listed only):34.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,615
Deaths:552
KDR:2.926
Accuracy:33.468% A*
HSR:22.663% B+
VE-S Canis
A
Kills:446
Deaths:126
KDR:3.540
Accuracy:34.950% A
HSR:28.924% B**
Kills:2,061
Deaths (as Light Assault):678
Deaths (to Light Assaults):688
KDR:3.03982
Kill Difference:1,383
Playtime:67.706 hours
Usage:28%
Score:2.254m
Score/min:555
Accuracy (listed only):34.209%
HSR (listed only):25.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,615
Deaths:552
KDR:2.926
Accuracy:33.468% A*
HSR:22.663% B+
Kills:1,615
Deaths (as Engineer):552
Deaths (to Engineers):567
KDR:2.92572
Kill Difference:1,063
Playtime:5.552 hours
Usage:2%
Score:0.149m
Score/min:448
Accuracy (listed only):33.468%
HSR (listed only):22.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:446
Deaths:126
KDR:3.540
Accuracy:34.950% A
HSR:28.924% B**
H-V45
A++
Kills:104
Deaths:28
KDR:3.714
Accuracy:30.940% A
HSR:33.654% A++
Kills:550
Deaths (as Combat Medic):154
Deaths (to Combat Medics):501
KDR:3.57143
Kill Difference:396
Playtime:2.392 hours
Usage:1%
Score:0.066m
Score/min:460
Accuracy (listed only):32.945%
HSR (listed only):31.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B*
Kills:2,237
Deaths:301
KDR:7.432
Accuracy:43.677% C**
HSR:96.916% B*
NS-44 Commissioner
A+
Kills:1,349
Deaths:531
KDR:2.540
Accuracy:48.345% A+
HSR:28.614% B*
VE-S Canis
A
Kills:446
Deaths:126
KDR:3.540
Accuracy:34.950% A
HSR:28.924% B**
Kills:4,032
Deaths (as Infiltrator):958
Deaths (to Infiltrators):496
KDR:4.20877
Kill Difference:3,074
Playtime:54.653 hours
Usage:22%
Score:1.486m
Score/min:453
Accuracy (listed only):42.324%
HSR (listed only):51.484%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
M++
Kills:1,241
V. Kills:669 185%
Deaths:191
KDR:6.497
Accuracy:37.185% B**
KPH:53.400 M++
VKPH:28.800 A**
Hornet Missiles
M
Kills:182
V. Kills:108 167%
Deaths:12
KDR:15.167
Accuracy:71.743% B**
KPH:166 A+
VKPH:98.500 M
Saron Laser Cannon
A**
Kills:120
V. Kills:65 182%
Deaths:21
KDR:5.714
Accuracy:34.491% B+
KPH:39.300 A**
VKPH:21.300 A++
Kills:1,543 (1,361 + 0)
Deaths:224
KDR:6.888
VKDR:3.759
Vehicle Kills:842
Kill Difference:1,319
Playtime:27.410 hours
Usage:11%
Score:0.742m
Score/min:451
Piloting Accuracy:34.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:129
V. Kills:56 226%
Deaths:19
KDR:6.789
Accuracy:65.630% M
KPH:75.500 M
VKPH:32.800 S
Kills:129 (129 + 0)
Deaths:19
KDR:6.789
VKDR:2.947
Vehicle Kills:56
Kill Difference:110
Playtime:1.710 hours
Usage:1%
Score:0.050m
Score/min:484
Driving Accuracy:65.630%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:174
V. Kills:8 N/A
Deaths:5
KDR:34.800
Accuracy:33.868% A*
KPH:456.600 S
VKPH:21 S
Kills:174 (0 + 174)
Deaths:5
KDR:34.800
VKDR:1.600
Vehicle Kills:8
Kill Difference:169
Playtime:0.381 hours
Usage:0%
Score:0.030m
Score/min:1,309
Driving Accuracy:N/A%
Gunner Accuracy:33.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:107
V. Kills:2 N/A
Deaths:4
KDR:26.750
Accuracy:24.137% B**
KPH:128.100 A++
VKPH:2.400 C
Kills:107 (0 + 107)
Deaths:4
KDR:26.750
VKDR:0.500
Vehicle Kills:2
Kill Difference:103
Playtime:0.835 hours
Usage:0%
Score:0.019m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:24.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,4527,3191,6534.428A*0.2933.173%A**34.704%A+90.7M1.6M29780.7h9.4B**28.3B+
NSX Daimyo 2,2372,2373017.432B**3.2943.677%C**96.916%B*79.6B**N/A23828.1h1.9B*4.4B++
Solstice VE3 1,6601,6155522.926M++1.2133.468%A*22.663%B+46.3A++1.3M16334.9h10.6B**31.6B+
NS-44 Commissioner 1,3651,3495312.54A+1.6048.345%A+28.614%B*111.5M++1.3A*37912.1h3B*6.2B**
Maelstrom Turbo Laser 1,9101,2411916.497A++2.3637.185%B**N/A53.3M++28.7A**42723.3h40.8B**109.7B**
VE-S Canis 4534461263.54A*0.6034.95%A28.924%B**85.8A+1.3A+2885.2h8.8B*25.1B++
C-4 541411695.957M*1.8230.896%B**N/A256.9S81.3M**17101.6h1B**3.3B**
S1 6654111422.894M**1.2574.018%A++N/A55.5A**34.3M++5757.4h6.4C*8.7B++
Force-Blade 3202873,8860.074A++4.0746.179%A4.181%C1.4B++N/A5199.9h2.4C**5.2B+
Hornet Missiles 2901821215.167A++11.0371.743%B**N/A165.5A+98.2M14051.1h7.4B+10.2B*
M12 Kobalt-H 182174534.8B**30.6633.868%A*20.69%B*435S20S13030.4h10.6B**31.2B**
C75 Viper 185129196.789B++2.6565.63%MN/A75.9M32.9S4841.7h14.1C++21.4B**
Saron Laser Cannon 185120215.714A1.5734.491%B+1.667%C38.7A*21A++2943.1h50.1B**145.2B**
Frag Grenade 1131121112N/A107.8651.818%B*N/A560B5C--22220.2h3.1B++5.9B++
M12 Kobalt 109107426.75A22.6124.137%B**16.822%C133.8A++2.5C3810.8h11.9A49.3B*
H-V45 105104283.714A0.4330.94%A33.654%A++74.3A*N/A2711.4h10A32.4B**
Rocklet Rifle 15591491.857A*2.2853.255%C+N/A26.8C+18.8C--3183.4h31.2B+58.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,4901.7h
Spawn Beacon12020.2h
Nano-Armor Kit324,4081.1h
Nano-Repair Grenade01030h
Medical Applicator52,8660.2h
Shield Recharging Field3900h
Medical Kit3292,4503.1h
Recon Detection Device0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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