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Paragon Cold Blooded PepperMew[S3X1] PepperMew
VS BR 121

KDR: 1.21

Score: 30.1m

Last Seen: Mar 21st, 2018 5:01 AM
- OFFLINE - 9628.6 hour(s)

Battle Rank 100 (121 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 5%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Pulsar C NS-11C Orion VS54 Betelgeuse 54-A NS-15M2 Flare VE6 Eclipse VE3A VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $643,014 MLG Score: 514
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.077%25.234%65836107132,1431.60554-0.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.114%0.97B*0.692B+-0.908D--HEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+9.90.305C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.74%2.649%221110615113341530.11319398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.54A+0.031C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+7.30.416B5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.041%2.644%484110341611193340.37176124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.816%0.08C+-0.44C---0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.542B+20.20.491B+34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.76%53.716%4811106296150100.197071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.791D--0.877D---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.001C+2.90.076C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.266%15.562%48511023,4251549282.2111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.477%0.985B*0.2C++1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.50.48B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.1m308.5%600 (36k)467 (28k)1.2129142,25334,8361.29171121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1107175720.873%22.311%46601:5128

25% Combat Medic7% Engineer27% Heavy Assault17% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 7:04 AMFeb 8th, 2014 10:13 PMMar 23rd, 2018 9:46 AM (399d) (PST)Mar 21st, 2018 1:22 AM (401d) (PST)Mar 21st, 2018 1:01 AM (401d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5053191860.6570.5410.1472.1000.024514

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,31819,15211,16639329126128,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1072.4h/44.7d 2,745 9,427 13,081 135.1k 1,603 3,957 1,555 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,280
Deaths:1,330
KDR:0.962
Accuracy:19.852% C+
HSR:19.297% D
Betelgeuse 54-A
C
Kills:1,245
Deaths:601
KDR:2.072
Accuracy:24.954% C
HSR:28.273% C
NS-15M2
B+
Kills:1,191
Deaths:662
KDR:1.799
Accuracy:24.926% C*
HSR:29.723% B+
Flare VE6
C**
Kills:1,190
Deaths:869
KDR:1.369
Accuracy:24.105% C**
HSR:26.219% C**
NS-15M1
B**
Kills:1,164
Deaths:577
KDR:2.017
Accuracy:25.176% B+
HSR:30.842% B**
SVA-88
C++
Kills:1,160
Deaths:902
KDR:1.286
Accuracy:23.704% C++
HSR:23.621% C
NS-15M AE
C
Kills:1,158
Deaths:889
KDR:1.303
Accuracy:23.191% C-
HSR:24.784% C
Lasher X2
A
Kills:255
Deaths:201
KDR:1.269
Accuracy:34.923% A
HSR:5.098% B++
Pulsar LSW
B++
Kills:240
Deaths:203
KDR:1.182
Accuracy:23.053% C+
HSR:29.583% B++
Ursa
B**
Kills:195
Deaths:97
KDR:2.010
Accuracy:23.816% C*
HSR:30.769% B**
Kills:9,078
Deaths (as Heavy Assault):6,331
Deaths (to Heavy Assaults):11,048
KDR:1.4339
Kill Difference:2,747
Playtime:288.733 hours
Usage:27%
Score:8.676m
Score/min:501
Accuracy (listed only):24.770%
HSR (listed only):24.821%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,314
Deaths:772
KDR:1.702
Accuracy:28.654% B*
HSR:29.072% B**
NS-11C
B**
Kills:1,292
Deaths:922
KDR:1.401
Accuracy:29.284% B**
HSR:21.362% B+
Eclipse VE3A
C**
Kills:1,185
Deaths:785
KDR:1.510
Accuracy:28.111% C**
HSR:20.928% C*
VX6-7
B**
Kills:1,185
Deaths:675
KDR:1.756
Accuracy:29.480% B**
HSR:23.207% B+
Serpent VE92
B++
Kills:1,176
Deaths:866
KDR:1.358
Accuracy:27.464% B++
HSR:22.109% B+
Phobos VX86
B**
Kills:1,166
Deaths:794
KDR:1.469
Accuracy:72.575% B**
HSR:16.724% C++
Deimos VA29
B*
Kills:1,166
Deaths:802
KDR:1.454
Accuracy:70.932% B*
HSR:14.837% C
Eridani SX5
A+
Kills:1,163
Deaths:715
KDR:1.627
Accuracy:27.038% C++
HSR:30.525% A+
Solstice VE3
A
Kills:1,162
Deaths:817
KDR:1.422
Accuracy:29.610% A
HSR:23.580% B++
Sirius SX12
B**
Kills:1,161
Deaths:1,024
KDR:1.134
Accuracy:24.778% C++
HSR:24.117% B**
MKV Suppressed
B*
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:26.428% C++
HSR:24.655% B*
NS-7 PDW
C
Kills:1,156
Deaths:2,286
KDR:0.506
Accuracy:17.425% D*
HSR:16.177% C
Nova
C+
Kills:716
Deaths:410
KDR:1.746
Accuracy:43.803% C+
HSR:13.967% C+
NS Baron G5AE
B+
Kills:471
Deaths:291
KDR:1.619
Accuracy:50.460% B+
HSR:11.465% D
Skorpios
C++
Kills:424
Deaths:362
KDR:1.171
Accuracy:27.799% C++
HSR:22.170% C++
NS Baron G5
B
Kills:217
Deaths:177
KDR:1.226
Accuracy:47.406% B
HSR:10.599% D-
Thanatos VE70
C+
Kills:190
Deaths:403
KDR:0.471
Accuracy:35.581% C
HSR:15.790% C+
Pandora VX25
B*
Kills:187
Deaths:149
KDR:1.255
Accuracy:45.309% B+
HSR:18.717% B*
Kills:16,491
Deaths (as Light Assault):12,927
Deaths (to Light Assaults):6,511
KDR:1.2757
Kill Difference:3,564
Playtime:226.678 hours
Usage:21%
Score:7.640m
Score/min:562
Accuracy (listed only):36.785%
HSR (listed only):20.000%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,314
Deaths:772
KDR:1.702
Accuracy:28.654% B*
HSR:29.072% B**
NS-11C
B**
Kills:1,292
Deaths:922
KDR:1.401
Accuracy:29.284% B**
HSR:21.362% B+
Eclipse VE3A
C**
Kills:1,185
Deaths:785
KDR:1.510
Accuracy:28.111% C**
HSR:20.928% C*
VX6-7
B**
Kills:1,185
Deaths:675
KDR:1.756
Accuracy:29.480% B**
HSR:23.207% B+
Serpent VE92
B++
Kills:1,176
Deaths:866
KDR:1.358
Accuracy:27.464% B++
HSR:22.109% B+
Eidolon VE33
B**
Kills:1,167
Deaths:749
KDR:1.558
Accuracy:34.911% B**
HSR:25.364% C+
Phobos VX86
B**
Kills:1,166
Deaths:794
KDR:1.469
Accuracy:72.575% B**
HSR:16.724% C++
Deimos VA29
B*
Kills:1,166
Deaths:802
KDR:1.454
Accuracy:70.932% B*
HSR:14.837% C
Solstice VE3
A
Kills:1,162
Deaths:817
KDR:1.422
Accuracy:29.610% A
HSR:23.580% B++
Nova
C+
Kills:716
Deaths:410
KDR:1.746
Accuracy:43.803% C+
HSR:13.967% C+
NS Baron G5AE
B+
Kills:471
Deaths:291
KDR:1.619
Accuracy:50.460% B+
HSR:11.465% D
NS Baron G5
B
Kills:217
Deaths:177
KDR:1.226
Accuracy:47.406% B
HSR:10.599% D-
Thanatos VE70
C+
Kills:190
Deaths:403
KDR:0.471
Accuracy:35.581% C
HSR:15.790% C+
Pandora VX25
B*
Kills:187
Deaths:149
KDR:1.255
Accuracy:45.309% B+
HSR:18.717% B*
Kills:12,594
Deaths (as Engineer):8,612
Deaths (to Engineers):6,671
KDR:1.46238
Kill Difference:3,982
Playtime:79.134 hours
Usage:7%
Score:1.742m
Score/min:367
Accuracy (listed only):40.970%
HSR (listed only):19.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:1,172
Deaths:692
KDR:1.694
Accuracy:29.013% B++
HSR:35.068% B**
Equinox VE2
B++
Kills:1,166
Deaths:920
KDR:1.267
Accuracy:27.725% B
HSR:26.501% B++
Phobos VX86
B**
Kills:1,166
Deaths:794
KDR:1.469
Accuracy:72.575% B**
HSR:16.724% C++
Deimos VA29
B*
Kills:1,166
Deaths:802
KDR:1.454
Accuracy:70.932% B*
HSR:14.837% C
Eridani SX5
A+
Kills:1,163
Deaths:715
KDR:1.627
Accuracy:27.038% C++
HSR:30.525% A+
Sirius SX12
B**
Kills:1,161
Deaths:1,024
KDR:1.134
Accuracy:24.778% C++
HSR:24.117% B**
NS-11A
A++
Kills:1,160
Deaths:583
KDR:1.990
Accuracy:28.849% B*
HSR:35.172% A++
MKV Suppressed
B*
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:26.428% C++
HSR:24.655% B*
H-V45
B*
Kills:1,159
Deaths:791
KDR:1.465
Accuracy:28.136% B*
HSR:23.555% C**
Corvus VA55
B++
Kills:1,159
Deaths:1,079
KDR:1.074
Accuracy:24.952% C++
HSR:27.351% B++
NS-7 PDW
C
Kills:1,156
Deaths:2,286
KDR:0.506
Accuracy:17.425% D*
HSR:16.177% C
Nova
C+
Kills:716
Deaths:410
KDR:1.746
Accuracy:43.803% C+
HSR:13.967% C+
NS Baron G5AE
B+
Kills:471
Deaths:291
KDR:1.619
Accuracy:50.460% B+
HSR:11.465% D
Skorpios
C++
Kills:424
Deaths:362
KDR:1.171
Accuracy:27.799% C++
HSR:22.170% C++
NS-11P
M++
Kills:302
Deaths:158
KDR:1.911
Accuracy:29.224% A
HSR:38.742% M++
Pulsar VS1
B**
Kills:217
Deaths:185
KDR:1.173
Accuracy:29.429% B**
HSR:19.816% C+
NS Baron G5
B
Kills:217
Deaths:177
KDR:1.226
Accuracy:47.406% B
HSR:10.599% D-
Thanatos VE70
C+
Kills:190
Deaths:403
KDR:0.471
Accuracy:35.581% C
HSR:15.790% C+
Pandora VX25
B*
Kills:187
Deaths:149
KDR:1.255
Accuracy:45.309% B+
HSR:18.717% B*
Kills:15,512
Deaths (as Combat Medic):12,498
Deaths (to Combat Medics):3,954
KDR:1.24116
Kill Difference:3,014
Playtime:272.402 hours
Usage:25%
Score:6.632m
Score/min:406
Accuracy (listed only):36.150%
HSR (listed only):22.418%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:1,169
Deaths:888
KDR:1.316
Accuracy:40.744% A
HSR:19.932% D
Eridani SX5
A+
Kills:1,163
Deaths:715
KDR:1.627
Accuracy:27.038% C++
HSR:30.525% A+
Sirius SX12
B**
Kills:1,161
Deaths:1,024
KDR:1.134
Accuracy:24.778% C++
HSR:24.117% B**
MKV Suppressed
B*
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:26.428% C++
HSR:24.655% B*
Nyx VX31
B**
Kills:1,160
Deaths:769
KDR:1.508
Accuracy:39.730% B**
HSR:23.707% D
Artemis VX26
B+
Kills:1,159
Deaths:861
KDR:1.346
Accuracy:30.240% B+
HSR:25.280% B+
NS-7 PDW
C
Kills:1,156
Deaths:2,286
KDR:0.506
Accuracy:17.425% D*
HSR:16.177% C
Skorpios
C++
Kills:424
Deaths:362
KDR:1.171
Accuracy:27.799% C++
HSR:22.170% C++
Ghost
D**
Kills:296
Deaths:503
KDR:0.588
Accuracy:29.760% D**
HSR:53.716% D**
NS-357P Underboss
C+
Kills:289
Deaths:403
KDR:0.717
Accuracy:40.858% C+
HSR:15.917% D--
NS-44 Commissioner
C++
Kills:203
Deaths:619
KDR:0.328
Accuracy:22.582% F
HSR:22.660% C++
NS-357 Underboss
B++
Kills:193
Deaths:238
KDR:0.811
Accuracy:42.437% B++
HSR:15.026% D-
Cerberus
B
Kills:191
Deaths:169
KDR:1.130
Accuracy:33.698% C*
HSR:25.655% B
Beamer VS3
B*
Kills:162
Deaths:196
KDR:0.827
Accuracy:32.942% B*
HSR:13.580% D*
NS-44 Commissioner AE
C++
Kills:80
Deaths:91
KDR:0.879
Accuracy:43.286% C++
HSR:25% C+
Kills:9,966
Deaths (as Infiltrator):9,801
Deaths (to Infiltrators):4,410
KDR:1.01684
Kill Difference:165
Playtime:184.793 hours
Usage:17%
Score:4.813m
Score/min:434
Accuracy (listed only):31.983%
HSR (listed only):23.874%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:142
Deaths:68
KDR:2.088
Accuracy:17.691% C**
HSR:23.944% B**
Cosmos VM3
B+
Kills:131
Deaths:68
KDR:1.926
Accuracy:18.093% B
HSR:21.374% B+
Comet VM2
A
Kills:71
Deaths:82
KDR:0.866
Accuracy:54.618% A
HSR:4.225% C+
Blueshift VM5
C+
Kills:64
Deaths:28
KDR:2.286
Accuracy:18.842% C+
HSR:15.625% D--
Quasar VM1
C+
Kills:61
Deaths:57
KDR:1.070
Accuracy:15.361% C+
HSR:11.475% D**
Kills:469
Deaths (as MAX Suit):151.500
Deaths (to MAX Suits):2,209
KDR:3.09571
Kill Difference:317.500
Playtime:13.641 hours
Usage:1%
Score:0.565m
Score/min:690
Accuracy (listed only):24.921%
HSR (listed only):15.329%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:151
V. Kills:122 123%
Deaths:82
KDR:1.841
Accuracy:56.740% C+
KPH:23.100 C--
VKPH:18.700 C++
Kills:151 (151 + 0)
Deaths:82
KDR:1.841
VKDR:1.488
Vehicle Kills:122
Kill Difference:69
Playtime:6.537 hours
Usage:1%
Score:0.153m
Score/min:390
Driving Accuracy:56.740%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:161
V. Kills:106 150%
Deaths:29
KDR:5.552
Accuracy:52.691% B++
KPH:33.200 C*
VKPH:21.900 B*
Saron HRB
C+
Kills:90
V. Kills:54 164%
Deaths:22
KDR:4.091
Accuracy:41.256% C
KPH:22.600 C+
VKPH:13.500 C
Kills:251 (0 + 251)
Deaths:51
KDR:4.922
VKDR:3.137
Vehicle Kills:160
Kill Difference:200
Playtime:8.837 hours
Usage:1%
Score:0.219m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:41.256%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:107
V. Kills:32 324%
Deaths:59
KDR:1.814
Accuracy:44.455% B**
KPH:15.200 D-
VKPH:4.500 C-
M60-G Bulldog
C+
Kills:95
V. Kills:25 365%
Deaths:29
KDR:3.276
Accuracy:43.023% B+
KPH:30.100 C
VKPH:7.900 C+
M20 Basilisk
D-
Kills:53
V. Kills:28 183%
Deaths:41
KDR:1.293
Accuracy:34.060% D
KPH:8.200 D--
VKPH:4.300 D-
Kills:255 (0 + 255)
Deaths:129
KDR:1.977
VKDR:0.659
Vehicle Kills:85
Kill Difference:126
Playtime:16.661 hours
Usage:2%
Score:0.208m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:34.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,3261,3147721.702B+0.4928.654%B*29.072%B**59.5A+N/A32422.1h9.3B*32.6B++
NS-11C 1,3021,2929221.401B+0.1929.284%B**21.362%B+56.2A+N/A24023h10.5B**35.9B*
Orion VS54 1,2821,2801,3300.962C0.2519.852%C+19.297%D31.1C+N/A17141.1h11.8B+59.3C**
Betelgeuse 54-A 1,2581,2456012.072C0.8624.954%C28.273%C66.9C++N/A55518.6h9.9B+39.8C*
NS-15M2 1,2031,1916621.799C*0.5924.926%C*29.723%B+64B++N/A27218.6h9.9B*39.8B+
Flare VE6 1,1991,1908691.369C+0.1624.105%C**26.219%C**51.5B+N/A24523.1h8.9B*36.8B+
Eclipse VE3A 1,2011,1857851.51C+0.3028.111%C**20.928%C*57.2B*N/A17020.7h11.5B41B+
VX6-7 1,1991,1856751.756B+0.5429.48%B**23.207%B+65.5AN/A19618.1h10.6B+35.9B++
Serpent VE92 1,1861,1768661.358C**0.1527.464%B++22.109%B+52.7B**N/A24722.3h10.8B++39.5B++
Terminus VX-9 1,1811,1726921.694B0.4829.013%B++35.068%B**73.3A+N/A19016h9.8B**33.7B++
NS-30 Vandal 1,1821,1698881.316C0.1040.744%A19.932%D49.3B+N/A26223.7h4.8B++11.9B*
Eidolon VE33 1,1771,1677491.558B+0.3534.911%B**25.364%C+55A++N/A22921.2h6.6B*18.9B*
Equinox VE2 1,1831,1669201.267C++0.0527.725%B26.501%B++44.5B++N/A29226.2h11B++39.8B+
Phobos VX86 1,1731,1667941.469C++0.2672.575%B**16.724%C++66.6B*N/A52117.5h1.9B*2.6B++
Deimos VA29 1,1771,1668021.454C*0.2470.932%B*14.837%C65.5B*N/A29017.8h2B++2.8B+
NS-15M1 1,1681,1645772.017B+0.8025.176%B+30.842%B**64.7B*N/A35018h9.5B**37.9B++
Eridani SX5 1,1701,1637151.627B+0.4127.038%C++30.525%A+62.9B**N/A36718.5h9.8B++36.2B+
Solstice VE3 1,1701,1628171.422B**0.2129.61%A23.58%B++54.3A*N/A24321.4h10.6B**35.9B*
Sirius SX12 1,1731,1611,0241.134C++0.0824.778%C++24.117%B**38.3B+N/A29630.3h12.6B+51B+
SVA-88 1,1641,1609021.286C0.0723.704%C++23.621%C40.8C+N/A21228.4h11.1B46.7C**
NS-11A 1,1691,1605831.99B++0.7828.849%B*35.172%A++73A*N/A19315.9h9.9A34.3B**
MKV Suppressed 1,1681,1606771.713B*0.5026.428%C++24.655%B*57.1AN/A28120.3h12.5B+47.3B+
Nyx VX31 1,1671,1607691.508C0.3039.73%B**23.707%D58.3B*N/A29419.9h4.5B*11.4B*
Artemis VX26 1,1661,1598611.346C+0.1330.24%B+25.28%B+52.4B**N/A19622.1h11.1B+36.6B+
H-V45 1,1721,1597911.465C++0.2528.136%B*23.555%C**53.9B**N/A18421.5h10.7B**38B*
Corvus VA55 1,1631,1591,0791.074C+0.1424.952%C++27.351%B++40.8B++N/A12728.4h9.6B**38.6B++
NS-15M AE 1,1621,1588891.303C0.0923.191%C-24.784%C36.2C--N/A16632h10.6B+45.7C*
NS-7 PDW 1,1611,1562,2860.506D0.7117.425%D*16.177%C12.9DN/A4989.3h15.5C+89.2C
Nova 7227164101.746B0.5343.803%C+13.967%C+62.8AN/A22711.4h3.5B++8B+
Frag Grenade 5255221522N/A520.7955.107%AN/A522C++3D30261h3.6C**6.5B+
S1 7475211,0110.515C0.7068.379%A3.071%C*27.6C**12C+40918.9h6.8C++9.9B+
Force-Blade 52248732,0010.015C1.2033.391%C**6.982%C+0.6C+N/A3873.6h2.4C**7.2B+
NS Baron G5AE 4734712911.619C*0.4150.46%B+11.465%D62.8B++N/A3177.5h3.7B++7.4C++
Skorpios 4264243621.171C0.0427.799%C++22.17%C++54.4B+N/A1817.8h10.7B38.3B
NS-11P 3043021581.911B++0.7029.224%A38.742%M++58.1A++N/A2965.2h10.3A35.1B**
Ghost 2962965030.588D0.6229.76%D**53.716%D**10.3D*N/A5828.8h2.9D-9.9D*
NS-357P Underboss 2912894030.717C--0.5040.858%C+15.917%D--62.8C+N/A3304.6h3.9C+9.5C+
Lasher X2 2572552011.269B+0.0634.923%A5.098%B++54.3AN/A3754.7h10.9A++31.2B**
Pulsar LSW 2412402031.182C0.0323.053%C+29.583%B++42.9C++N/A3255.6h10B*43.3B+
Pulsar VS1 2172171851.173C*0.0429.429%B**19.816%C+49.3A+N/A4084.4h12.4B*42.3B*
NS Baron G5 2242171771.226C*0.0147.406%B10.599%D-43.4B+1.4M2605h4B+8.4C++
C-4 2842092061.015C0.2028.881%B+N/A72.1C+25.9C12602.9h1.5C++5.3B
NS-44 Commissioner 2042036190.328D0.8822.582%F22.66%C++18.5DN/A7111h3.9C++17.4D-
Ursa 195195972.01B*0.8023.816%C*30.769%B**62.9B**N/A3283.1h8.8B*36.9B+
NS-357 Underboss 1951932380.811C+0.4042.437%B++15.026%D-64.3B*N/A3433h4.1C*9.7B+
Cerberus 1941911691.13C++0.0833.698%C*25.655%B76.4A+1.2B*3092.5h4.4B**12.9B*
Thanatos VE70 1931904030.471C--0.7435.581%C15.79%C+21.1CN/A1339h5.3C+14.9C+
Pandora VX25 1881871491.255C++0.0445.309%B+18.717%B*50.5B+N/A3743.7h3.5B*7.7B*
Beamer VS3 1631621960.827C++0.3932.942%B*13.58%D*37.7B++N/A2264.3h8.8C**26.8C*
E540 Halberd 267161295.552C4.3452.691%B++3.106%B+32.9C++21.6B*4394.9h5.5B10.5B+
Anti-Vehicle Grenade 2041511151N/A149.7957.649%B++N/A377.5C+132.5B+53150.4h5.7C++9.9B+
L100 Python AP 273151821.841D0.6356.74%C+2.649%C+23.2C--18.8C++3906.5h7.3C+12.9C+
Cosmos VM3 142142682.088C++0.8817.691%C**23.944%B**36.4B+N/A2993.9h11.8B*66.4B+
Cosmos VM3 132131681.926C++0.7118.093%B21.374%B+33.6B+N/A2513.9h13.1B+72.1B+
M60-G Bulldog 139107591.814D-0.6044.455%B**1.869%D15.3D-4.6C2027h9.1C20.6B
Lancer VS22 2291063180.333D0.8866.402%B++N/A12.5C+14.5C*3778.5h38.6C58.1C+
M60-G Bulldog 12095293.276C--2.0643.023%B+1.053%D*29.7C-7.8C+3903.2h6.6C**15.4B+
Saron HRB 14490224.091C+2.8841.256%CN/A22.5C13.5C3794h17.9B++43.3B+
NS-44 Commissioner AE 8180910.879C0.3343.286%C++25%C+88.9B**1.1B**2360.9h3.4C++7.9C**
Comet VM2 10371820.866C+0.3554.618%A4.225%C+20.3A++9.1A**4153.5h14.5B*26.5B*
Blueshift VM5 6464282.286C+1.0718.842%C+15.625%D--64A*N/A5461h9.8A++52.1B*
Quasar VM1 6161571.07C0.1415.361%C+11.475%D**19.1CN/A2373.2h12.9B++83.9C**
Hunter QCX 6161880.693C+0.5235.318%C--27.869%C++25.4AN/A1232.4h2.8B+8B
M20 Basilisk 8153411.293D0.0834.06%D5.66%C+8.2D--4.3D-1256.5h111.1C326.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret262441h
Spawn Beacon261,1021.4h
Motion Spotter12740.1h
Nano-Armor Kit155123,7098.2h
AE Medical Applicator298,5030.7h
AE Nano-Armor Kit01710h
Nanite Revive Grenade01,0780.3h
Medical Applicator1,439311,84134.2h
Restoration Kit241840.5h
Ammunition Package394090.5h
Medical Kit1,0527,84710.4h
Recon Detection Device1276,85212.5h
Shield Recharging Field523,7655.1h

Check the help document for the dictionary if you want to learn more about words used here.


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