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Ranger Grouchy PeppermintLipBalm[K3M0] PeppermintLipBalm
NC BR 41

KDR: 3.04

Score: 9.6m

Last Seen: Jan 18th, 2019 12:50 AM
- OFFLINE - 74 minute(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Emerald - Outfit Leader of NC Radiology Division[K3M0] NC Radiology Division
NC outfit on Emerald

Members: 6
Level Progress (to 42): 93%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-L1 Promise EM6 GD-22S NC6 Gauss SAW AC-X11 Titan-150 AP NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,837,268 MLG Score: 2268
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.928%27.331%8452699610,2304.05309-1.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.552%1.921A++1.008B**0.214C++HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.623B+8.70.389C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.289%0.179%539110215601723233.25581173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.647B+-1.57F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*2.90.77B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.935%87.612%04101889636902.42818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.183%1.031B**1.274A-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.552B+1.80.417B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.778%13.726%01102115322020.695454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.029M++-0.155C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.795B++2.10.566B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Radiology Division[K3M0] NC Radiology Division
NC outfit on Emerald

Members: 6
9.6m610.3%637 (38.2k)515 (30.9k)3.0372514,5154,7793.2684741 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102296823.126%26.331%60903:535

16% Combat Medic23% Engineer40% Heavy Assault10% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2016 6:49 PMDec 2nd, 2018 6:44 AMJan 18th, 2019 12:49 PM (2d) (PST)Jan 17th, 2019 9:43 PM (2d) (PST)Jan 17th, 2019 8:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6461624840.7820.2580.2065.0710.0492268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,7439,69229,051471512304330,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.2h/12.9d 1,105 3,822 4,489 94.1k 242 936 900 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,272
Deaths:421
KDR:3.021
Accuracy:31.255% A
HSR:25.236% C+
MGR-L1 Promise
B**
Kills:1,197
Deaths:352
KDR:3.401
Accuracy:28.926% B**
HSR:29.908% B++
EM6
A+
Kills:1,186
Deaths:436
KDR:2.720
Accuracy:29.694% A+
HSR:31.366% A
GD-22S
A++
Kills:1,174
Deaths:414
KDR:2.836
Accuracy:32.498% A++
HSR:25.213% C*
NC6 Gauss SAW
A++
Kills:1,167
Deaths:388
KDR:3.008
Accuracy:28.930% A++
HSR:27.164% B++
NC6A GODSAW
C++
Kills:332
Deaths:121
KDR:2.744
Accuracy:29.474% C++
HSR:23.494% C-
NC05 Jackhammer
B**
Kills:216
Deaths:61
KDR:3.541
Accuracy:52.492% B**
HSR:14.352% C+
NS-15MP
B*
Kills:106
Deaths:34
KDR:3.118
Accuracy:31.634% B*
HSR:24.528% D
MGR-L1 Promise AE
B**
Kills:78
Deaths:25
KDR:3.120
Accuracy:28.371% C**
HSR:37.180% B**
Kills:6,728
Deaths (as Heavy Assault):2,252
Deaths (to Heavy Assaults):1,207
KDR:2.98757
Kill Difference:4,476
Playtime:123.288 hours
Usage:40%
Score:2.820m
Score/min:381
Accuracy (listed only):32.586%
HSR (listed only):26.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:606
Deaths:194
KDR:3.124
Accuracy:32.856% A+
HSR:23.927% B+
AF-19 Mercenary
A*
Kills:255
Deaths:108
KDR:2.361
Accuracy:32.612% A*
HSR:27.059% B**
MGR-S1 Gladius
A++
Kills:197
Deaths:68
KDR:2.897
Accuracy:35.764% A++
HSR:22.335% C++
GD-7F
A
Kills:180
Deaths:80
KDR:2.250
Accuracy:30.346% A
HSR:25% B**
AF-4 Cyclone
A++
Kills:164
Deaths:51
KDR:3.216
Accuracy:34.418% A++
HSR:23.171% B++
Gauss Compact Burst
A
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.717% A
HSR:23.899% C+
LA39 Bruiser
A+
Kills:153
Deaths:52
KDR:2.942
Accuracy:77.778% A+
HSR:13.726% C+
NS-11CP
B+
Kills:97
Deaths:22
KDR:4.409
Accuracy:31.372% B+
HSR:18.557% D
Razor GD-23
A++
Kills:86
Deaths:21
KDR:4.095
Accuracy:31.039% A
HSR:29.070% A++
AF-4G Cyclone
A
Kills:67
Deaths:19
KDR:3.526
Accuracy:34.320% A
HSR:25.373% B++
Kills:1,964
Deaths (as Light Assault):678
Deaths (to Light Assaults):862
KDR:2.89676
Kill Difference:1,286
Playtime:29.689 hours
Usage:10%
Score:1.708m
Score/min:959
Accuracy (listed only):37.422%
HSR (listed only):23.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:606
Deaths:194
KDR:3.124
Accuracy:32.856% A+
HSR:23.927% B+
MGR-M1 Bishop
B**
Kills:307
Deaths:78
KDR:3.936
Accuracy:36.990% B+
HSR:39.739% B**
AF-19 Mercenary
A*
Kills:255
Deaths:108
KDR:2.361
Accuracy:32.612% A*
HSR:27.059% B**
GD-7F
A
Kills:180
Deaths:80
KDR:2.250
Accuracy:30.346% A
HSR:25% B**
Gauss Compact Burst
A
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.717% A
HSR:23.899% C+
LA39 Bruiser
A+
Kills:153
Deaths:52
KDR:2.942
Accuracy:77.778% A+
HSR:13.726% C+
NS-11CP
B+
Kills:97
Deaths:22
KDR:4.409
Accuracy:31.372% B+
HSR:18.557% D
Razor GD-23
A++
Kills:86
Deaths:21
KDR:4.095
Accuracy:31.039% A
HSR:29.070% A++
Kills:1,843
Deaths (as Engineer):618
Deaths (to Engineers):820
KDR:2.9822
Kill Difference:1,225
Playtime:70.424 hours
Usage:23%
Score:1.558m
Score/min:369
Accuracy (listed only):38.339%
HSR (listed only):25.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:558
Deaths:209
KDR:2.670
Accuracy:31.702% A++
HSR:28.674% B**
Reaper DMR
B**
Kills:335
Deaths:106
KDR:3.160
Accuracy:30.657% B**
HSR:23.881% C+
MGR-S1 Gladius
A++
Kills:197
Deaths:68
KDR:2.897
Accuracy:35.764% A++
HSR:22.335% C++
GR-22
A
Kills:195
Deaths:97
KDR:2.010
Accuracy:30.862% A
HSR:24.103% B++
AF-4 Cyclone
A++
Kills:164
Deaths:51
KDR:3.216
Accuracy:34.418% A++
HSR:23.171% B++
LA39 Bruiser
A+
Kills:153
Deaths:52
KDR:2.942
Accuracy:77.778% A+
HSR:13.726% C+
Carnage AR
A
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.083% A
HSR:24.658% B++
NSX Yumi
B+
Kills:67
Deaths:42
KDR:1.595
Accuracy:28.515% B+
HSR:28.358% C*
AF-4G Cyclone
A
Kills:67
Deaths:19
KDR:3.526
Accuracy:34.320% A
HSR:25.373% B++
Kills:1,809
Deaths (as Combat Medic):680
Deaths (to Combat Medics):498
KDR:2.66029
Kill Difference:1,129
Playtime:50.757 hours
Usage:16%
Score:1.213m
Score/min:398
Accuracy (listed only):37.233%
HSR (listed only):23.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:356
Deaths:52
KDR:6.846
Accuracy:42.157% B+
HSR:83.146% A+
EM4 Longshot
A++
Kills:224
Deaths:15
KDR:14.933
Accuracy:40.745% C*
HSR:91.518% A++
MGR-S1 Gladius
A++
Kills:197
Deaths:68
KDR:2.897
Accuracy:35.764% A++
HSR:22.335% C++
NSX Daimyo
C+
Kills:180
Deaths:32
KDR:5.625
Accuracy:40.680% C+
HSR:93.333% C+
NS-44 Commissioner
B*
Kills:179
Deaths:138
KDR:1.297
Accuracy:42.799% B*
HSR:25.140% B+
AF-4 Cyclone
A++
Kills:164
Deaths:51
KDR:3.216
Accuracy:34.418% A++
HSR:23.171% B++
AF-8 RailJack
A
Kills:136
Deaths:9
KDR:15.111
Accuracy:45.725% A
HSR:85.294% B**
NSX Tomoe
A++
Kills:112
Deaths:23
KDR:4.870
Accuracy:33.306% B*
HSR:54.464% A++
NS-45 Pilot
C++
Kills:88
Deaths:40
KDR:2.200
Accuracy:32.150% C++
HSR:22.727% C
NC4 Mag-Shot
A+
Kills:71
Deaths:69
KDR:1.029
Accuracy:36.642% A+
HSR:23.944% B++
AF-4G Cyclone
A
Kills:67
Deaths:19
KDR:3.526
Accuracy:34.320% A
HSR:25.373% B++
Kills:1,774
Deaths (as Infiltrator):516
Deaths (to Infiltrators):779
KDR:3.43798
Kill Difference:1,258
Playtime:32.294 hours
Usage:10%
Score:2.184m
Score/min:1,127
Accuracy (listed only):38.064%
HSR (listed only):50.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:37.440% N/A
HSR:14% N/A
Kills:50
Deaths (as MAX Suit):5
Deaths (to MAX Suits):206
KDR:10
Kill Difference:45
Playtime:2.837 hours
Usage:1%
Score:0.079m
Score/min:461
Accuracy (listed only):37.440%
HSR (listed only):14%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:56
V. Kills:6 N/A
Deaths:16
KDR:3.500
Accuracy:59.067% B+
KPH:26.900 D
VKPH:2.900 D
Kills:56 (56 + 0)
Deaths:16
KDR:3.500
VKDR:0.375
Vehicle Kills:6
Kill Difference:40
Playtime:2.085 hours
Usage:1%
Score:0.019m
Score/min:154
Piloting Accuracy:59.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:560
V. Kills:268 208%
Deaths:53
KDR:10.566
Accuracy:47.289% C
KPH:34.900 A
VKPH:16.700 B+
Titan-150 HESH
A+
Kills:73
V. Kills:24 292%
Deaths:5
KDR:14.600
Accuracy:51.928% B+
KPH:45.100 B
VKPH:14.800 A+
Kills:633 (633 + 0)
Deaths:58
KDR:10.914
VKDR:5.034
Vehicle Kills:292
Kill Difference:575
Playtime:17.659 hours
Usage:6%
Score:0.272m
Score/min:257
Driving Accuracy:51.928%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:64
V. Kills:36 173%
Deaths:12
KDR:5.333
Accuracy:52.367% B
KPH:55.600 B
VKPH:31.300 C+
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:3
Vehicle Kills:36
Kill Difference:52
Playtime:1.152 hours
Usage:0%
Score:0.024m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:52.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2881,2724213.021B0.0231.255%A25.236%C+70.7B**N/A24118h8.3B*26.6B*
MGR-L1 Promise 1,2041,1973523.401A+0.3628.926%B**29.908%B++77.7AN/A23615.4h11B*38B*
EM6 1,1971,1864362.72B*0.3229.694%A+31.366%A71.4AN/A22516.6h9.2B++30.8B++
GD-22S 1,1781,1744142.836B*0.2032.498%A++25.213%C*74.8A++N/A17415.7h8.1A24.8B**
NC6 Gauss SAW 1,1811,1673883.008A++0.0328.93%A++27.164%B++74.3A*N/A22215.7h7.6B*26.3B*
AC-X11 6126061943.124A*0.0932.856%A+23.927%B+62.5A++N/A1889.7h7.9B++24.1B++
Titan-150 AP 8285605310.566B*7.5347.289%CN/A35A16.8B+23416h2.9B++6.1B*
NC1 Gauss Rifle 5645582092.67A+0.3731.702%A++28.674%B**47.3A++N/A19411.8h9.2A29B**
SAS-R 356356526.846A3.8142.157%B+83.146%A+69.8A+N/A2785.1h1.7B**4B*
Reaper DMR 3413351063.16B+0.1230.657%B**23.881%C+41.9B+N/A1208h7.9B**25.7B*
NC6A GODSAW 3363321212.744C**0.2929.474%C++23.494%C-59.3C++N/A3245.6h8.9C++30.3C**
MGR-M1 Bishop 311307783.936A+0.9036.99%B+39.739%B**36.1C**N/A1668.5h4.7B**12.7B*
AF-19 Mercenary 2562551082.361A*0.6832.612%A*27.059%B**34.5B**N/A1477.4h10.3B++31.7B*
NS Decimator 3212321012.297A+0.7459.642%C+1.724%C-52.7A20.2B+3694.4h3B**5.1B**
EM4 Longshot 2242241514.933M**11.9040.745%C*91.518%A++67.9A*N/A1883.3h1.5A3.7B*
NC05 Jackhammer 218216613.541A*0.5052.492%B**14.352%C+72AN/A2333h3.6B**6.8B*
MGR-S1 Gladius 198197682.897B**0.1435.764%A++22.335%C++45.8B+N/A13734.3h8B*22.4B*
GR-22 199195972.01B+1.0330.862%A24.103%B++30C+N/A1106.5h11.3B*36.6B*
GD-7F 181180802.25A0.7930.346%A25%B**50B**N/A1413.6h10.1B**33.4B*
NSX Daimyo 180180325.625B++2.5940.68%C+93.333%C+51.4C++N/A1313.5h2.5C++6.1C*
NS-44 Commissioner 1791791381.297B1.7442.799%B*25.14%B+35.1C++N/A1255.1h2.9B**6.9B*
AF-4 Cyclone 166164513.216A+0.1834.418%A++23.171%B++60.7AN/A3012.7h8B**23.2B*
Gauss Compact Burst 161159632.524B0.5133.717%A23.899%C+34.6C+N/A4494.6h9.6B++28.4B+
LA39 Bruiser 153153522.942A+0.1077.778%A+13.726%C+72.9A+N/A2982.1h2.1B++2.7B++
Frag Grenade 1461421142N/A138.9655.273%AN/A710B**20A*22440.2h3.1B++5.5B*
C-4 158141226.409M**3.3729.526%B++N/A201.4M+24.3C11750.7h1B**3.3B**
AF-8 RailJack 136136915.111S12.0745.725%A85.294%B**38.9AN/A1243.5h1.8B*4B*
NSX Tomoe 112112234.87A*1.8333.306%B*54.464%A++65.9AN/A2131.7h10.9B*32.7B*
NS-15MP 108106343.118B+0.0831.634%B*24.528%D70.7C++1.3A1491.5h12.8D40.5C++
NS-11CP 9797224.409A*1.3731.372%B+18.557%D38.8CN/A812.5h10.3B+32.8B+
NS-45 Pilot 8888402.2B++0.8432.15%C++22.727%C31.4C-N/A27592.8h5.6B*17.3B++
G40-F Ranger 13086243S39.9629.069%D1.163%B*31.9D16.3D-1992.7h42.1A145B*
Razor GD-23 8686214.095M**1.0631.039%A29.07%A++53.8A++N/A1711.6h9.2B**29.6B*
M12 Kobalt 9285421.25C+18.2130.932%A++22.353%B**121.4C**10A++3060.7h11.7B*37.9B**
MGR-L1 Promise AE 7878253.12B+0.0828.371%C**37.18%B**60C*N/A2851.3h12.9C++45.6C**
Titan-150 HESH 9773514.6B+11.5651.928%B+N/A45.6B15A+4791.6h2.8B+5.3B++
Carnage AR 7373362.028B+1.0131.083%A24.658%B++34.8C*N/A1152.1h10.5B**33.9B**
NC4 Mag-Shot 7271691.029B+2.0136.642%A+23.944%B++28.4C*N/A1222.5h7.1B+19.3B+
NSX Yumi 6967421.595C*1.4428.515%B+28.358%C*44.7B+1.3C+971.5h11.8C*41.5B+
AF-4G Cyclone 6867193.526B**0.4934.32%A25.373%B++83.8B**1.3A**2620.8h7.8B**22.7B++
M96 Mjolnir-H 10064125.333B+2.3052.367%BN/A53.3C*30C+3491.2h25.8B++49.2B*
Mag-Cutter 60603,2870.018C+3.0212.103%D*N/A0.4CN/A1151.7h1.7B*13.6C+
M30 Mustang AH 6256163.5C+0.4659.067%B+N/A26.7D2.9D1532.1h7.9C**13.4B
AF-34 Mattock 5150105B+1.9637.44%B+14%D55.6B*1.1B**2510.9h4.7B++12.5B++

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier31210.1h
Spawn Beacon02200.4h
Nano-Armor Kit4678,1447.5h
Nanite Revive Grenade02710.1h
Medical Kit1321,9372.8h
Medical Applicator16474,9877.4h
Welding Device02480h
Ammunition Package41860.1h
Anti-Infantry MANA Turret1620.1h
WLT-Howler Mining Laser29200.6h
Recon Detection Device41,2881.9h
Shield Recharging Field12770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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