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Agent Grouchy PeppermintLipBalm[K3M0] PeppermintLipBalm
NC BR 51

KDR: 3.05

Score: 10.2m

Last Seen: Jun 5th, 2019 10:20 PM
- OFFLINE - 282.9 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Emerald - Outfit Leader of NC Radiology Division[K3M0] NC Radiology Division
NC outfit on Emerald

Members: 2
Level Progress (to 52): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor MGR-L1 Promise EM6 GD-22S NC6 Gauss SAW AC-X11 NC6A GODSAW Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,821,005 MLG Score: 2255
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.855%27.369%84427118310,8374.04064-0.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.631%1.893A++0.999B*0.174C++HEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.624B+8.60.395B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.289%0.179%518112095601793243.12849172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.617B+-1.543F-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*2.90.771B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.047%87.851%04120696339502.43797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.104%1.059B**1.351A-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+1.90.417B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.304%13.146%02120821323620.902542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.054%1.729A++-0.287C1.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.60.462B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Radiology Division[K3M0] NC Radiology Division
NC outfit on Emerald

Members: 2
10.2m606.2%631 (37.9k)507 (30.4k)3.0525415,5715,1013.282351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210105723.052%26.537%61203:575

16% Combat Medic23% Engineer39% Heavy Assault11% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2016 6:49 PMDec 2nd, 2018 6:44 AMJun 15th, 2019 10:05 PM (2d) (PST)Jun 5th, 2019 6:49 PM (12d) (PST)Jun 5th, 2019 6:20 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311594720.7730.2530.2054.9700.0462255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8509,54628,304461512298330,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.6h/14d 1,172 4,132 4,854 100.1k 260 1,006 936 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,272
Deaths:421
KDR:3.021
Accuracy:31.255% A
HSR:25.236% C+
MGR-L1 Promise
B**
Kills:1,197
Deaths:352
KDR:3.401
Accuracy:28.926% B**
HSR:29.908% B++
EM6
A+
Kills:1,186
Deaths:436
KDR:2.720
Accuracy:29.694% A+
HSR:31.366% A
GD-22S
A++
Kills:1,174
Deaths:414
KDR:2.836
Accuracy:32.498% A++
HSR:25.213% C*
NC6 Gauss SAW
A++
Kills:1,167
Deaths:388
KDR:3.008
Accuracy:28.930% A++
HSR:27.164% B++
NC6A GODSAW
C++
Kills:641
Deaths:200
KDR:3.205
Accuracy:29.547% C++
HSR:25.429% C
NC05 Jackhammer
B**
Kills:283
Deaths:76
KDR:3.724
Accuracy:53.140% B**
HSR:15.901% C*
MGR-L1 Promise AE
A
Kills:109
Deaths:38
KDR:2.868
Accuracy:28.711% C**
HSR:38.532% A
NSX-P Naginata
B
Kills:108
Deaths:33
KDR:3.273
Accuracy:24.148% B
HSR:27.778% C+
NS-15MP
B++
Kills:106
Deaths:34
KDR:3.118
Accuracy:31.634% B++
HSR:24.528% D
Kills:7,243
Deaths (as Heavy Assault):2,392
Deaths (to Heavy Assaults):1,282
KDR:3.02801
Kill Difference:4,851
Playtime:131.864 hours
Usage:39%
Score:3.079m
Score/min:389
Accuracy (listed only):31.848%
HSR (listed only):27.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:642
Deaths:208
KDR:3.087
Accuracy:32.636% A+
HSR:24.299% B+
AF-19 Mercenary
A*
Kills:261
Deaths:109
KDR:2.395
Accuracy:32.639% A*
HSR:27.203% B**
MGR-S1 Gladius
A++
Kills:248
Deaths:77
KDR:3.221
Accuracy:35.797% A++
HSR:22.177% C++
Gauss Compact Burst
B**
Kills:194
Deaths:71
KDR:2.732
Accuracy:32.463% B**
HSR:24.227% C+
GD-7F
A
Kills:184
Deaths:82
KDR:2.244
Accuracy:30.242% A
HSR:24.457% B*
AF-4 Cyclone
A++
Kills:164
Deaths:51
KDR:3.216
Accuracy:34.418% A++
HSR:23.171% B++
LA39 Bruiser
A+
Kills:154
Deaths:52
KDR:2.962
Accuracy:77.381% A+
HSR:13.636% C+
Razor GD-23
A+
Kills:100
Deaths:24
KDR:4.167
Accuracy:31.564% A+
HSR:28% A+
NS-11CP
B+
Kills:97
Deaths:22
KDR:4.409
Accuracy:31.372% B+
HSR:18.557% D
MGR-C1 Charger
B**
Kills:69
Deaths:37
KDR:1.865
Accuracy:32.198% B**
HSR:27.536% B+
AF-4G Cyclone
A
Kills:67
Deaths:19
KDR:3.526
Accuracy:34.320% A
HSR:25.373% B++
NSX-P Tanto
C*
Kills:63
Deaths:27
KDR:2.333
Accuracy:26.499% C*
HSR:23.810% C
AF-57 Piston
B*
Kills:59
Deaths:21
KDR:2.810
Accuracy:48.945% B*
HSR:11.864% D
Kills:2,302
Deaths (as Light Assault):800
Deaths (to Light Assaults):938
KDR:2.8775
Kill Difference:1,502
Playtime:34.273 hours
Usage:10%
Score:1.813m
Score/min:882
Accuracy (listed only):36.959%
HSR (listed only):22.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:642
Deaths:208
KDR:3.087
Accuracy:32.636% A+
HSR:24.299% B+
MGR-M1 Bishop
A
Kills:324
Deaths:87
KDR:3.724
Accuracy:37.185% B++
HSR:40.124% A
AF-19 Mercenary
A*
Kills:261
Deaths:109
KDR:2.395
Accuracy:32.639% A*
HSR:27.203% B**
Gauss Compact Burst
B**
Kills:194
Deaths:71
KDR:2.732
Accuracy:32.463% B**
HSR:24.227% C+
GD-7F
A
Kills:184
Deaths:82
KDR:2.244
Accuracy:30.242% A
HSR:24.457% B*
LA39 Bruiser
A+
Kills:154
Deaths:52
KDR:2.962
Accuracy:77.381% A+
HSR:13.636% C+
Razor GD-23
A+
Kills:100
Deaths:24
KDR:4.167
Accuracy:31.564% A+
HSR:28% A+
NS-11CP
B+
Kills:97
Deaths:22
KDR:4.409
Accuracy:31.372% B+
HSR:18.557% D
MGR-C1 Charger
B**
Kills:69
Deaths:37
KDR:1.865
Accuracy:32.198% B**
HSR:27.536% B+
NSX-P Tanto
C*
Kills:63
Deaths:27
KDR:2.333
Accuracy:26.499% C*
HSR:23.810% C
AF-57 Piston
B*
Kills:59
Deaths:21
KDR:2.810
Accuracy:48.945% B*
HSR:11.864% D
Kills:2,147
Deaths (as Engineer):740
Deaths (to Engineers):855
KDR:2.90135
Kill Difference:1,407
Playtime:75.720 hours
Usage:23%
Score:1.678m
Score/min:369
Accuracy (listed only):37.557%
HSR (listed only):23.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:558
Deaths:209
KDR:2.670
Accuracy:31.702% A++
HSR:28.674% A
Reaper DMR
B**
Kills:366
Deaths:113
KDR:3.239
Accuracy:30.552% B**
HSR:24.590% C+
MGR-S1 Gladius
A++
Kills:248
Deaths:77
KDR:3.221
Accuracy:35.797% A++
HSR:22.177% C++
GR-22
A
Kills:195
Deaths:97
KDR:2.010
Accuracy:30.862% A
HSR:24.103% B++
AF-4 Cyclone
A++
Kills:164
Deaths:51
KDR:3.216
Accuracy:34.418% A++
HSR:23.171% B++
LA39 Bruiser
A+
Kills:154
Deaths:52
KDR:2.962
Accuracy:77.381% A+
HSR:13.636% C+
NSX Yumi
B++
Kills:83
Deaths:50
KDR:1.660
Accuracy:28.305% B
HSR:32.530% B++
Carnage AR
A
Kills:73
Deaths:38
KDR:1.921
Accuracy:31.133% A
HSR:24.658% B++
AF-4G Cyclone
A
Kills:67
Deaths:19
KDR:3.526
Accuracy:34.320% A
HSR:25.373% B++
AF-57 Piston
B*
Kills:59
Deaths:21
KDR:2.810
Accuracy:48.945% B*
HSR:11.864% D
Kills:1,967
Deaths (as Combat Medic):727
Deaths (to Combat Medics):531
KDR:2.70564
Kill Difference:1,240
Playtime:54.411 hours
Usage:16%
Score:1.285m
Score/min:394
Accuracy (listed only):38.341%
HSR (listed only):23.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:399
Deaths:58
KDR:6.879
Accuracy:41.682% B+
HSR:83.459% A+
MGR-S1 Gladius
A++
Kills:248
Deaths:77
KDR:3.221
Accuracy:35.797% A++
HSR:22.177% C++
EM4 Longshot
A++
Kills:224
Deaths:15
KDR:14.933
Accuracy:40.745% C*
HSR:91.518% A++
NSX Daimyo
C++
Kills:204
Deaths:39
KDR:5.231
Accuracy:41.807% C+
HSR:94.118% C++
NS-44 Commissioner
B*
Kills:190
Deaths:147
KDR:1.293
Accuracy:42.890% B*
HSR:25.263% B+
AF-4 Cyclone
A++
Kills:164
Deaths:51
KDR:3.216
Accuracy:34.418% A++
HSR:23.171% B++
AF-8 RailJack
A
Kills:136
Deaths:9
KDR:15.111
Accuracy:45.725% A
HSR:85.294% B**
NSX Tomoe
A++
Kills:112
Deaths:23
KDR:4.870
Accuracy:33.306% B*
HSR:54.464% A++
NS-45 Pilot
C++
Kills:98
Deaths:50
KDR:1.960
Accuracy:31.630% C++
HSR:24.490% C+
NC4 Mag-Shot
A+
Kills:75
Deaths:71
KDR:1.056
Accuracy:36.509% A+
HSR:24% B++
AF-4G Cyclone
A
Kills:67
Deaths:19
KDR:3.526
Accuracy:34.320% A
HSR:25.373% B++
Kills:1,917
Deaths (as Infiltrator):559
Deaths (to Infiltrators):825
KDR:3.42934
Kill Difference:1,358
Playtime:35.782 hours
Usage:11%
Score:2.270m
Score/min:1,057
Accuracy (listed only):38.075%
HSR (listed only):50.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:37.440% N/A
HSR:14% N/A
Kills:50
Deaths (as MAX Suit):5
Deaths (to MAX Suits):225
KDR:10
Kill Difference:45
Playtime:2.837 hours
Usage:1%
Score:0.079m
Score/min:461
Accuracy (listed only):37.440%
HSR (listed only):14%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:78
V. Kills:7 N/A
Deaths:17
KDR:4.588
Accuracy:60.730% B+
KPH:31.100 C-
VKPH:2.800 D
Kills:78 (78 + 0)
Deaths:17
KDR:4.588
VKDR:0.412
Vehicle Kills:7
Kill Difference:61
Playtime:2.505 hours
Usage:1%
Score:0.024m
Score/min:159
Piloting Accuracy:60.730%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:560
V. Kills:268 208%
Deaths:53
KDR:10.566
Accuracy:47.289% C
KPH:34.900 B**
VKPH:16.700 B+
Titan-150 HESH
A+
Kills:73
V. Kills:24 292%
Deaths:5
KDR:14.600
Accuracy:51.928% B+
KPH:45.100 B
VKPH:14.800 A+
Kills:633 (633 + 0)
Deaths:58
KDR:10.914
VKDR:5.034
Vehicle Kills:292
Kill Difference:575
Playtime:17.659 hours
Usage:5%
Score:0.272m
Score/min:257
Driving Accuracy:51.928%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:64
V. Kills:36 173%
Deaths:12
KDR:5.333
Accuracy:52.367% C**
KPH:55.600 B
VKPH:31.300 C+
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:3
Vehicle Kills:36
Kill Difference:52
Playtime:1.152 hours
Usage:0%
Score:0.025m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:52.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2881,2724213.021C**0.0331.255%A25.236%C+70.7B*N/A24218h8.3B*26.6B*
MGR-L1 Promise 1,2041,1973523.401A++0.3528.926%B**29.908%B++77.7AN/A23815.4h11B*38B*
EM6 1,1971,1864362.72B++0.3329.694%A+31.366%A71.4AN/A22516.6h9.2B*30.8B++
GD-22S 1,1781,1744142.836B*0.2232.498%A++25.213%C*74.8A++N/A17415.7h8.1A24.8B**
NC6 Gauss SAW 1,1811,1673883.008A++0.0428.93%A++27.164%B++74.3A*N/A22515.7h7.6B*26.3B*
AC-X11 6486422083.087A*0.0332.636%A+24.299%B+62.9A++N/A19110.2h7.9B++24.1B*
NC6A GODSAW 6486412003.205B+0.1529.547%C++25.429%C64.1C++N/A28010h8.1C++27.5B+
Titan-150 AP 8285605310.566B++7.5147.289%CN/A35B**16.8B+23416h2.9A6.1B**
NC1 Gauss Rifle 5645582092.67A+0.3831.702%A++28.674%A47.3A+N/A19711.8h9.2A29B**
SAS-R 399399586.879A+3.8341.682%B+83.459%A+67.6AN/A2745.9h1.7B**4.1B*
Reaper DMR 3723661133.239B++0.1930.552%B**24.59%C+38.9C*N/A1149.4h7.9B**25.7B*
MGR-M1 Bishop 328324873.724A0.6737.185%B++40.124%A35.2C**N/A1609.2h4.8B**12.8B*
NC05 Jackhammer 285283763.724A**0.6753.14%B**15.901%C*74.5AN/A2543.8h3.6B**6.8B++
AF-19 Mercenary 2622611092.394A*0.6632.639%A*27.203%B**34.8B**N/A1537.5h10.3B++31.4B*
MGR-S1 Gladius 250248773.221A0.1735.797%A++22.177%C++46.8B+N/A11395.3h7.7B*21.6B*
NS Decimator 3242351062.217A+0.8459.867%C+1.702%C52.2B**19.8B+3654.5h3.1B**5.1B**
EM4 Longshot 2242241514.933M**11.8840.745%C*91.518%A++67.9A*N/A1883.3h1.5A3.7B*
NSX Daimyo 204204395.231B++2.1841.807%C+94.118%C++49.8C+N/A1384.1h2.6C+6.1C*
GR-22 199195972.01B+1.0430.862%A24.103%B++30C+N/A1116.5h11.3B*36.6B*
Gauss Compact Burst 196194712.732B+0.3232.463%B**24.227%C+40.4C++N/A4614.8h9.2B*28.2B*
NS-44 Commissioner 1901901471.293B1.7642.89%B*25.263%B+34.5C+N/A1265.5h3B*6.9B*
GD-7F 185184822.244B**0.8130.242%A24.457%B*48.4B*N/A1383.8h10.1B**33.5B*
C-4 186168286M*2.9530.536%B*N/A210M+22.5C-11630.8h1B**3.3B**
AF-4 Cyclone 166164513.216A+0.1634.418%A++23.171%B++60.7B**N/A3062.7h8B**23.2B**
LA39 Bruiser 154154522.962A++0.0977.381%A+13.636%C+73.3A+N/A2992.1h2.1B++2.7B++
Frag Grenade 1521471147N/A143.9555.152%AN/A735B**25M++22260.2h3.1B++5.6B*
AF-8 RailJack 136136915.111S12.0645.725%A85.294%B**38.9B**N/A1243.5h1.8B**4B*
NSX Tomoe 112112234.87A++1.8233.306%B*54.464%A++65.9B**N/A2131.7h10.9B*32.7B*
MGR-L1 Promise AE 113109382.868B+0.1828.711%C**38.532%A72.7B+2.7M2841.5h13C++45.2C**
NSX-P Naginata 109108333.273A+0.2224.148%B27.778%C+41.5C+N/A2312.6h9.1B**37.8B++
NS-15MP 108106343.118B+0.0731.634%B++24.528%D70.7C++1.3B*1511.5h12.8D-40.5C++
Razor GD-23 100100244.167M**1.1131.564%A+28%A+52.6A+N/A1601.9h9B**28.5B*
NS-45 Pilot 9898501.96B+1.0931.63%C++24.49%C+31.6C-N/A24943.1h5.6B*17.8B++
NS-11CP 9797224.409A*1.3631.372%B+18.557%D38.8CN/A812.5h10.3B+32.8B+
G40-F Ranger 13086243S39.9529.069%D-1.163%C++31.9D16.3D-1992.7h42.1A145B*
M12 Kobalt 9285421.25C+18.2030.932%A++22.353%B**121.4C**10A++3060.7h11.7B*37.9B**
NSX Yumi 8583501.66C*1.3928.305%B32.53%B++37.7C++N/A1022.2h11.9C*41.9B+
M30 Mustang AH 8578174.588C+1.5460.73%B+N/A31.2C-2.8D1592.5h7.3B+11.9B+
NC4 Mag-Shot 7675711.056B+2.0036.509%A+24%B++28.8C*N/A1292.6h7B+19.2C++
Carnage AR 7373381.921B+1.1331.133%A24.658%B++30.4C+N/A1022.4h10.7B**34.2B**
Titan-150 HESH 9773514.6B+11.5551.928%B+N/A45.6B15A+4801.6h2.8B++5.3B++
MGR-C1 Charger 6969371.865B++1.1932.198%B**27.536%B+31.4C+N/A772.2h10.8B++33.6B++
AF-4G Cyclone 6867193.526B**0.4734.32%A25.373%B++83.8B*1.3M2620.8h7.8B**22.7B*
M96 Mjolnir-H 10064125.333B+2.2852.367%C**N/A53.3C*30C+3551.2h25.8B*49.2B**
NSX-P Tanto 6363272.333A+0.7226.499%C*23.81%C48.5B**N/A2001.3h11.5B*43.4B++
Mag-Cutter 60603,3010.018C+3.0312.073%D**N/A0.4CN/A1153.1h1.7B*13.7C+
AF-57 Piston 5959212.81A+0.2448.945%B*11.864%D31.1C+N/A1021.9h3.9B+8B+
AF-34 Mattock 5150105B+1.9537.44%B14%D55.6B++1.1B**2550.9h4.7B++12.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4686,8928h
Spawn Beacon02240.4h
Nanite Revive Grenade02910.1h
Medical Kit1452,0563.1h
Medical Applicator16879,1327.7h
Welding Device02480h
Ammunition Package42410.1h
Anti-Infantry MANA Turret1660.1h
Snowman Soldier31210.1h
Recon Detection Device41,3812h
Shield Recharging Field12770.1h
WLT-Howler Mining Laser29200.6h

Check the help document for the dictionary if you want to learn more about words used here.


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