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Pepperoni44[RiMG] Pepperoni44
TR BR 193

KDR: 2.54

Score: 99.1m

Last Seen: Feb 21st, 2019 9:21 PM
- OFFLINE - 12.4 hour(s)

Battle Rank 120 (193 total) - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 48
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 T9 CARV P525 Marauder-H T1 Cycler G20 Vulcan-H P2-120 HESH TX1 Repeater P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.246%15.62%4415101749,2631.593340.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.289%1.4A-0.78D--0.312CHEAD (~1.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.426B12.10.152C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.091%1.218%284310192,95513497962.19051371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%-0.034C+-0.354C--0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.60.164C++49.90.057C+84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.732%1.688%13717101527,2553391102898.03745265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.244%0.764B++-0.595D1.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+6.50.481B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.077%2.424%149716100625,038310688878.05858282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.225%1.569A+-0.491D0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.273C*45.6-0.158C40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.519%37.632%1497110212,1872331100.937822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.876A++-1.935F--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.013C+4.7-0.494D5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.217%11.19%1497110215,8002070182.80058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.48A+-0.665D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+3.40.303C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 48
99.1m242.5%340 (20.4k)286 (17.2k)2.53893154,75360,9522.96148193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022741123.87%7.02%16805:4124

10% Combat Medic55% Engineer11% Heavy Assault13% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:22 PMSep 11th, 2013 8:07 PMFeb 22nd, 2019 3:05 AM (42m) (PST)Feb 21st, 2019 7:30 PM (8h) (PST)Feb 21st, 2019 5:21 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
707856220.4470.1760.0311.2970.088381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4375,08237,3552711278517,179

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5770.5h/240.4d 25,755 10,863 55,336 448.9k 9,492 12,926 30,343 244.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:11,395
Deaths:6,448
KDR:1.767
Accuracy:23.692% B*
HSR:15.867% D--
Kills:11,395
Deaths (as Heavy Assault):6,448
Deaths (to Heavy Assaults):16,498
KDR:1.76721
Kill Difference:4,947
Playtime:647.973 hours
Usage:11%
Score:10.044m
Score/min:258
Accuracy (listed only):23.692%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:18,897
Deaths:14,398
KDR:1.312
Accuracy:29.070% A+
HSR:15.516% D
FA1 Barrage
A*
Kills:5,800
Deaths:3,212
KDR:1.806
Accuracy:59.217% A*
HSR:11.190% D-
Kills:24,697
Deaths (as Engineer):17,610
Deaths (to Engineers):14,254
KDR:1.40244
Kill Difference:7,087
Playtime:3,188.675 hours
Usage:55%
Score:59.324m
Score/min:310
Accuracy (listed only):44.143%
HSR (listed only):13.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:18,897
Deaths:14,398
KDR:1.312
Accuracy:29.070% A+
HSR:15.516% D
FA1 Barrage
A*
Kills:5,800
Deaths:3,212
KDR:1.806
Accuracy:59.217% A*
HSR:11.190% D-
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B++
HSR:13.495% D
Kills:27,298
Deaths (as Light Assault):19,261
Deaths (to Light Assaults):10,061
KDR:1.41727
Kill Difference:8,037
Playtime:504.118 hours
Usage:9%
Score:7.445m
Score/min:246
Accuracy (listed only):39.405%
HSR (listed only):13.400%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A*
Kills:6,986
Deaths:7,249
KDR:0.964
Accuracy:36.322% A*
HSR:16.462% D
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B++
HSR:13.495% D
99SV
M
Kills:2,187
Deaths:614
KDR:3.562
Accuracy:47.519% M
HSR:37.632% C*
Kills:11,774
Deaths (as Infiltrator):9,514
Deaths (to Infiltrators):7,652
KDR:1.23754
Kill Difference:2,260
Playtime:736.956 hours
Usage:13%
Score:10.407m
Score/min:235
Accuracy (listed only):37.924%
HSR (listed only):22.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:9,384
Deaths:5,851
KDR:1.604
Accuracy:27.676% B**
HSR:15.495% D-
FA1 Barrage
A*
Kills:5,800
Deaths:3,212
KDR:1.806
Accuracy:59.217% A*
HSR:11.190% D-
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B++
HSR:13.495% D
Kills:17,785
Deaths (as Combat Medic):10,714
Deaths (to Combat Medics):6,511
KDR:1.65998
Kill Difference:7,071
Playtime:587.200 hours
Usage:10%
Score:10.086m
Score/min:286
Accuracy (listed only):38.941%
HSR (listed only):13.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:485
Deaths:159
KDR:3.050
Accuracy:17.725% C**
HSR:12.577% D**
MRC3 Mercy
C*
Kills:456
Deaths:150
KDR:3.040
Accuracy:17.687% C*
HSR:18.421% C-
M3 Pounder HEG
C++
Kills:400
Deaths:131
KDR:3.053
Accuracy:38.879% C++
HSR:2% D
M3 Pounder HEG
C+
Kills:394
Deaths:114
KDR:3.456
Accuracy:39.227% C+
HSR:1.777% D-
MR1 Fracture
C+
Kills:296
Deaths:113
KDR:2.619
Accuracy:34.755% C+
HSR:3.378% C
MR1 Fracture
A++
Kills:204
Deaths:110
KDR:1.855
Accuracy:35.702% C+
HSR:7.353% A++
NS-10 Burster
B++
Kills:109
Deaths:35
KDR:3.114
Accuracy:32.717% B++
HSR:1.835% D*
NS-10 Burster
B+
Kills:90
Deaths:35
KDR:2.571
Accuracy:32.714% B+
HSR:2.222% D--
Kills:2,434
Deaths (as MAX Suit):423.500
Deaths (to MAX Suits):3,836
KDR:5.74734
Kill Difference:2,010.500
Playtime:88.126 hours
Usage:2%
Score:1.823m
Score/min:345
Accuracy (listed only):31.176%
HSR (listed only):6.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,487
V. Kills:331 448%
Deaths:174
KDR:8.546
Accuracy:46.351% C+
KPH:55.600 C
VKPH:12.400 C+
M14 Banshee
C+
Kills:1,145
V. Kills:62 N/A
Deaths:219
KDR:5.228
Accuracy:24.669% D-
KPH:41.800 C+
VKPH:2.300 D
M18 Needler
D
Kills:323
V. Kills:314 103%
Deaths:389
KDR:0.830
Accuracy:37.912% B**
KPH:5.600 D
VKPH:5.500 D
Hornet Missiles
A
Kills:156
V. Kills:98 158%
Deaths:11
KDR:14.182
Accuracy:60.739% C+
KPH:118.500 B**
VKPH:74.500 A
Kills:3,111 (1,468 + 0)
Deaths:793
KDR:3.923
VKDR:1.015
Vehicle Kills:805
Kill Difference:2,318
Playtime:112.932 hours
Usage:2%
Score:1.293m
Score/min:191
Piloting Accuracy:37.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:98
V. Kills:110 88%
Deaths:41
KDR:2.390
Accuracy:46.990% B+
KPH:17.500 D-
VKPH:19.600 C
CAS30 Tank Buster
B**
Kills:83
V. Kills:69 119%
Deaths:43
KDR:1.930
Accuracy:53.353% B++
KPH:14.300 B**
VKPH:11.800 B**
Kills:181 (83 + 98)
Deaths:84
KDR:2.155
VKDR:2.131
Vehicle Kills:179
Kill Difference:97
Playtime:11.431 hours
Usage:0%
Score:0.248m
Score/min:361
Piloting Accuracy:53.353%
Gunner Accuracy:46.990%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,562
V. Kills:534 N/A
Deaths:212
KDR:30.953
Accuracy:65.208% A++
KPH:87.400 A+
VKPH:7.100 C
L100 Python HEAT
A++
Kills:1,889
V. Kills:649 291%
Deaths:73
KDR:25.877
Accuracy:66.845% A++
KPH:50.700 A
VKPH:17.400 A
L100 Python AP
B++
Kills:1,756
V. Kills:1,364 129%
Deaths:146
KDR:12.027
Accuracy:68.353% A+
KPH:27.800 C+
VKPH:21.600 B++
Skyguard
C+
Kills:300
V. Kills:197 152%
Deaths:31
KDR:9.677
Accuracy:28.712% C+
KPH:13.300 C+
VKPH:8.800 C+
C75 Viper
C
Kills:61
V. Kills:5 N/A
Deaths:6
KDR:10.167
Accuracy:32.963% D
KPH:23.100 C
VKPH:1.900 D**
Kills:10,568 (10,568 + 0)
Deaths:468
KDR:22.581
VKDR:5.874
Vehicle Kills:2,749
Kill Difference:10,100
Playtime:200.533 hours
Usage:3%
Score:3.299m
Score/min:274
Driving Accuracy:32.963%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:7,618
V. Kills:933 N/A
Deaths:157
KDR:48.522
Accuracy:54.984% A+
KPH:75.200 B**
VKPH:9.200 C++
P2-120 AP
A*
Kills:6,711
V. Kills:5,959 113%
Deaths:397
KDR:16.904
Accuracy:54.918% B**
KPH:34.500 B+
VKPH:30.700 A*
P2-120 HEAT
A
Kills:2,419
V. Kills:648 373%
Deaths:84
KDR:28.798
Accuracy:42.885% C++
KPH:40.300 A
VKPH:10.800 C*
E540 Halberd
C+
Kills:273
V. Kills:139 195%
Deaths:21
KDR:13
Accuracy:51.282% A
KPH:25.100 C+
VKPH:12.800 C+
G30 Walker
B*
Kills:225
V. Kills:246 91%
Deaths:29
KDR:7.759
Accuracy:28.756% B*
KPH:19.500 C*
VKPH:21.300 B*
MR11 Gatekeeper
B*
Kills:69
V. Kills:59 115%
Deaths:11
KDR:6.273
Accuracy:55.002% A*
KPH:26.800 B++
VKPH:22.900 B*
Kills:17,315 (16,748 + 567)
Deaths:699
KDR:24.771
VKDR:11.422
Vehicle Kills:7,984
Kill Difference:16,616
Playtime:380.648 hours
Usage:7%
Score:8.339m
Score/min:365
Driving Accuracy:42.885%
Gunner Accuracy:55.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:10,633
V. Kills:399 N/A
Deaths:550
KDR:19.333
Accuracy:37.951% B
KPH:165 A
VKPH:6.200 C+
G20 Vulcan-H
B**
Kills:8,373
V. Kills:6,124 137%
Deaths:1,846
KDR:4.536
Accuracy:58.540% A+
KPH:50.600 B+
VKPH:37 B**
E540 Halberd-H
B*
Kills:1,254
V. Kills:661 189%
Deaths:89
KDR:14.090
Accuracy:75.150% A*
KPH:57.900 B++
VKPH:30.500 B*
M12 Kobalt-H
B+
Kills:662
V. Kills:20 N/A
Deaths:11
KDR:60.182
Accuracy:23.790% B+
KPH:154.200 B+
VKPH:4.700 C+
MR11 Gatekeeper-H
A+
Kills:648
V. Kills:707 92%
Deaths:58
KDR:11.172
Accuracy:65.927% A+
KPH:41.200 B++
VKPH:45 A+
G30 Walker
C++
Kills:217
V. Kills:139 155%
Deaths:12
KDR:18.083
Accuracy:44.364% A
KPH:26.900 C+
VKPH:17.200 C++
G40-F Ranger
C++
Kills:202
V. Kills:118 170%
Deaths:7
KDR:28.857
Accuracy:42.356% A++
KPH:34.400 C++
VKPH:20.100 C++
Kills:21,989 (0 + 21,989)
Deaths:2,573
KDR:8.546
VKDR:3.175
Vehicle Kills:8,168
Kill Difference:19,416
Playtime:285.347 hours
Usage:5%
Score:7.164m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:42.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:909
V. Kills:165 N/A
Deaths:74
KDR:12.284
Accuracy:39.359% B+
KPH:60.700 B++
VKPH:11 B+
M40 Fury
B*
Kills:809
V. Kills:135 N/A
Deaths:43
KDR:18.814
Accuracy:39.410% B+
KPH:73.300 B*
VKPH:12.200 C*
M12 Kobalt
A*
Kills:520
V. Kills:28 N/A
Deaths:10
KDR:52
Accuracy:28.074% A*
KPH:79.800 B+
VKPH:4.300 B
M20 Basilisk
B**
Kills:508
V. Kills:212 238%
Deaths:56
KDR:9.071
Accuracy:50.295% A
KPH:29.400 B*
VKPH:12.300 B**
M12 Kobalt
B+
Kills:216
V. Kills:14 N/A
Deaths:8
KDR:27
Accuracy:27.039% A*
KPH:74.700 C++
VKPH:4.800 B+
G30 Walker
A*
Kills:196
V. Kills:128 152%
Deaths:16
KDR:12.250
Accuracy:43.692% A*
KPH:25.100 B**
VKPH:16.400 B++
M60-G Bulldog
B+
Kills:183
V. Kills:35 N/A
Deaths:29
KDR:6.310
Accuracy:40.517% B+
KPH:32.300 C++
VKPH:6.200 C+
M20 Basilisk
C+
Kills:134
V. Kills:68 194%
Deaths:27
KDR:4.963
Accuracy:40.773% C*
KPH:17.200 C
VKPH:8.700 C+
G40-F Ranger
A
Kills:111
V. Kills:60 182%
Deaths:13
KDR:8.538
Accuracy:41.598% A
KPH:22.400 B
VKPH:12.100 C+
M60-G Bulldog
B++
Kills:77
V. Kills:4 N/A
Deaths:11
KDR:7
Accuracy:44.679% B++
KPH:44 C*
VKPH:2.300 D*
G30 Walker
A++
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:42.084% A++
KPH:20 B+
VKPH:9.400 C+
Kills:3,716 (0 + 3,716)
Deaths:290
KDR:12.814
VKDR:3.014
Vehicle Kills:874
Kill Difference:3,426
Playtime:83.370 hours
Usage:1%
Score:1.399m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:42.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:528
V. Kills:235 224%
Deaths:304
KDR:1.737
Accuracy:73.720% A*
KPH:17.100 C
VKPH:7.600 B
Kills:528 (528 + 0)
Deaths:304
KDR:1.737
VKDR:0.773
Vehicle Kills:235
Kill Difference:224
Playtime:30.788 hours
Usage:1%
Score:0.241m
Score/min:130
Driving Accuracy:73.720%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:59
V. Kills:19 295%
Deaths:8
KDR:7.375
Accuracy:58.302% B**
KPH:40 D
VKPH:12.900 D
Kills:59 (0 + 59)
Deaths:8
KDR:7.375
VKDR:2.375
Vehicle Kills:19
Kill Difference:51
Playtime:1.476 hours
Usage:0%
Score:0.020m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:58.302%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 19,23118,89714,3981.312B++1.2329.07%A+15.516%D15.1C+N/A441250.6h12.7B+43.7B*
T9 CARV 11,48811,3956,4481.767B0.7723.692%B*15.867%D--31.7C*N/A98359.9h11.1B*47B++
P525 Marauder-H 11,03210,63355019.333B+16.7937.951%BN/A164.9A6.2C+41564.5h5.5B+14.6B++
T1 Cycler 9,4919,3845,8511.604B+0.9327.676%B**15.495%D-23.9C+N/A72393.2h12.4B++45B*
G20 Vulcan-H 14,4978,3731,8464.536C*2.0058.54%A+2.377%C50.7B+37B**423165.3h103.8C++177.4B+
P2-120 HESH 8,5517,61815748.522M45.9854.984%A+N/A75.2B**9.2C++286101.3h4.5B+8.2B*
TX1 Repeater 7,0166,9867,2490.964C**1.5736.322%A*16.462%D16.7C--N/A47418.1h11.8B+32.4B*
P2-120 AP 12,6706,71139716.904A+14.3754.918%B**2.831%C34.5B+30.7A*437194.3h9.6D-17.6C+
L100 Python HESH 7,0966,56221230.953A++28.4165.208%A++1.448%C+87.4A+7.1C28575.1h2.3B**3.6A
C-4 8,1435,8783,2341.818B0.7222.86%C--N/A76.4C+29.5C+076.9h1.1B*4.7B+
FA1 Barrage 5,8185,8003,2121.806B**0.7359.217%A*11.19%D-32.7BN/A91177.6h3.4B**5.7B**
Chainblade 5,6135,52950,7750.109M2.4344.031%A1.103%D-1.6A+N/A53458.4h2.1B+4.7B+
NS-7B PDW 2,6142,6011,6511.575B+0.9629.93%B++13.495%D24CN/A64108.3h12B++40.1B+
P2-120 HEAT 3,0672,4198428.798M**26.2642.885%C++2.646%C40.2A10.8C*22660.1h4.9B**11.4B**
ML-7 2,9202,3041,6171.425A1.1160.247%B+2.908%C++30B+8D23676.9h3.8A+6.3A
99SV 2,1972,1876143.562A1.0247.519%M37.632%C*25C++N/A7287.6h4.7B++10B**
Tank Mine 3,2601,9607702.545C+0.0142.441%B++N/A82C-54.4C91923.9h1.9C++4.4B**
L100 Python HEAT 2,5381,8897325.877S23.3466.845%A++N/A50.6A17.4A25737.3h5.4B+8.1B*
Sticky Grenade 1,8851,87511875N/A1,872.4655.066%BN/A1250B++6.7D40111.5h1.6B++2.9B+
Claymore 1,8111,8103595.042C2.5045.107%AN/A119.1CN/A32715.2h1.2C++2.6B*
L100 Python AP 3,1201,75614612.027A++9.4968.353%A+1.879%C--27.8C+21.6B++27763.1h7.1C+10.4B+
Hellfire Rocket Pods 1,8181,4871748.546C*6.0146.351%C+1.009%C+55.5C12.4C+34726.8h21.2C++45.7C*
E540 Halberd-H 1,9151,2548914.09B*11.5575.15%A*N/A58.1B++30.6B*41621.6h8.5D11.3C++
M14 Banshee 1,2071,1452195.228C++2.6924.669%D-1.397%B+41.8C+2.3D15427.4h14.7B+59.4B+
MANA Anti-Personnel Turret 9579462903.262N/A0.7222.287%UN/A9460U110U17400200.1h21.1T*94.8T*
MANA Anti-Vehicle Turret 1,8039114212.164B+0.3762.286%B*2.305%D33.7C++33B48327h10.5C+16.8B
M40 Fury 1,0749097412.284B++9.7539.359%B+1.54%C60.6B++11B+33715h12.8C**32.5B+
M40 Fury 9448094318.814A16.2839.41%B+N/A73.5B*12.3C**39511h10.9B+27.7B++
M12 Kobalt-H 6826621160.182A*57.6423.79%B+14.048%D154B+4.7C+4074.3h15.2C++63.8B+
Spear Anti-Vehicle Phalanx Turret 1,0216505013B**10.4654.857%B**3.385%C40.1C++22.9C*40116.2h9.1C+16.6B+
MR11 Gatekeeper-H 1,3556485811.172A++8.6365.927%A+1.235%C--41.3B++45A+51815.7h73C--110.8C*
NS Decimator 1,0506025851.029C+1.5166.784%B++1.163%D-19.6D-14.6C+25130.7h6.6D--9.9C-
M40 Fury-F 7635283041.737C*0.8073.72%A*N/A17.1C7.6B13030.8h24.8D**33.6C--
M12 Kobalt 5485201052M49.4628.074%A*19.615%C**80B+4.3B2786.5h20.8C73.9B+
Anti-Vehicle Grenade 6145131513N/A510.4667.22%A++N/A855A*168.3B**51990.6h2.8A+4.2A
Frag Grenade 5115101510N/A507.4653.226%B**N/A728.6B**1.4D*34280.7h2.5A4.7B**
M20 Basilisk 720508569.071M6.5350.295%A6.89%B29.4B*12.3B**25417.3h83.5B166.1B*
T2 Striker 9794995030.992B**1.5552.858%C++N/A10.5C+10.1C19247.4h39.5B+74.8B+
MRC3 Mercy 4854851593.05B+0.5117.725%C**12.577%D**25C+N/A9619.4h15.7B**88.8B++
MRC3 Mercy 4604561503.04B+0.5017.687%C*18.421%C-23.3CN/A8219.6h16.8B*95B+
M3 Pounder HEG 4284001313.053B**0.5138.879%C++2%D19.1C*1.3D*11920.9h14.4B+37B+
M3 Pounder HEG 4233941143.456B**0.9239.227%C+1.777%D-19.4C+1.4D**10920.3h14.1B++36B+
M18 Needler 6373233890.83C1.7137.912%B**1.548%C-5.6D5.5D10157.4h307.1D*810.1D
NS Annihilator 6153102151.442A*1.1082.4%B+N/A9.6C+9.4C**15932.4h10.7B+13B+
Skyguard 497300319.677M*7.1428.712%C+3%B++13.3C+8.8C+18522.5h94.6B+329.3B++
MR1 Fracture 4282961132.619M++0.0834.755%C+3.378%C12B++5.4C*16424.6h29.6B**85.1B++
E540 Halberd 4122732113B*10.4651.282%A2.93%C25C+12.8C+45510.9h5.8C++11.3B++
Rocklet Rifle 4552552441.045B+1.4959%B++N/A24.3C19C--36510.5h38.2C+64.8B
G30 Walker 471225297.759A++5.2228.756%B*N/A19.4C*21.2B*34211.6h231.7C-805.9C*
G30 Walker 3562171218.083A+15.5444.364%A3.226%C+26.8C+17.2C++2648.1h253.9D--572.4C+
M12 Kobalt 230216827B++24.4627.039%A*16.204%D74.5C++4.8B+2922.9h21.5D79.4B+
MR1 Fracture 3042041101.855A*0.6835.702%C+7.353%A++8.6C++4.2C13223.7h42.8B+120B+
G40-F Ranger 320202728.857A*26.3242.356%A++N/A34.2C++20C++2865.9h80.6C+190.2B+
G30 Walker 3241961612.25M9.7143.692%A*7.143%A25.1B**16.4B++2517.8h165.5B++378.8B**
M60-G Bulldog 218183296.31B+3.7740.517%B+1.639%D-32.1C++6.1C+2205.7h7.3C*18B+
Hornet Missiles 2541561114.182A+11.6460.739%C+1.282%C120B**75.4A16871.3h10.3C*17C**
M20 Basilisk 202134274.963B*2.4240.773%C*5.97%C++17.2C8.7C+2197.8h94C*230.5B+
Aspis Anti-Aircraft Phalanx Turret 252126216B*3.4640.246%A*3.175%B++14.5B++14.5B++3088.7h158.7C+394.2B*
M20 Basilisk 175122430.5M*27.9659.632%B*3.279%D50.8B22.1C+5012.4h132.8C222.6C++
M60-A Bulldog 120113522.6C+20.0645.531%C+1.77%D19.8D1.2D795.7h4.8B+10.6B+
G40-F Ranger 171111138.538B*6.0041.598%AN/A22.2B12C+2045h102.9B+247.4B*
NS-10 Burster 200109353.114M+0.5832.717%B++1.835%D*5.7B+4.8B**13219h148.7C*454.4B+
M60-A Bulldog 118106813.25C+10.7149.561%C**3.774%B**18.6D2.1C--945.7h6.4C+12.9C*
C150 Dalton 20898412.39D0.1546.99%B+1.02%C*17.5D-19.6C4215.6h6.1D13.1C+
NS-10 Burster 16490352.571A++0.0332.714%B+2.222%D--4.7C+3.9C**9819h179.2C+547.6C**
CAS30 Tank Buster 15283431.93C**0.6153.353%B++N/A14.3B**11.9B**3045.8h51.1B95.8B+
M60-G Bulldog 8177117B4.4644.679%B++N/A45.3C**2.4D*2241.7h5.5B++12.3B++
MR11 Gatekeeper 12869116.273B+3.7355.002%A*1.449%C--26.5B++22.7B*9942.6h46.4B+84.3B**
C75 Viper 6661610.167A7.6332.963%DN/A23.5C1.9D**8902.6h9.2B++28B+
Pelter Rocket Pod 785987.375C4.8458.302%B**1.695%B++39.3D12.7D2271.5h23.9C+40.9C**
MAX Punch 58574380.13C*2.4137.802%C--N/A0.7CN/A383.2h2.5C+6.5C+
Orbital Strike Uplink 7654154N/A51.46654.545%UN/A540U220U23430.1h1.3T*0.2T*
G30 Walker 7853317.667S15.1342.084%A++5.66%B+19.6B+9.3C+2002.7h199.4C*473.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16620,44217.7h
Nano-Armor Kit1,8563,845,799200.1h
Flail Targeting Dart21391h
Anti-Vehicle MANA Turret703,44110.1h
Spawn Beacon673,5747h
Repair Module11260.5h
Turret AI Module0920.5h
Skywall Shield Emitter0720.3h
Structure Shield Module0650.3h
Cortium Silo0750.4h
Nanite Revive Grenade03,0440.9h
Medical Applicator971475,30539.2h
Welding Device04,3200.3h
Spitfire Auto-Turret767,4688.8h
Rampart Wall21262.4h
Router02740.6h
Ammunition Package1159,3768.9h
Anti-Infantry MANA Turret348674.2h
IPC Targeting Dart11100.3h
WLT-Howler Mining Laser04550.1h
Hardlight Barrier411,1292.6h
Recon Detection Device15313,73434.2h
Shield Recharging Field6550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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