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Pepperoni44[RiMG] Pepperoni44
TR BR 205

KDR: 2.51

Score: 115.7m

Last Seen: Jun 14th, 2020 6:58 PM
- OFFLINE - 62.6 hour(s)

Battle Rank 120 (205 total) - Terran Republic on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 T9 CARV P525 Marauder-H T1 Cycler G20 Vulcan-H TX1 Repeater P2-120 HESH C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.525%15.896%4535134453,1831.580620.93

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.187%1.408A-0.784D--0.212CHEAD (~1.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.415B12.40.134C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.391%1.202%258413453,07815628301.96929370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.757%0.017C+-0.337C--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1330.181C++49.70.065C+83.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.221%1.618%11887134228,9794118110307.03715263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.784%0.696B+-0.57D1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.643B+6.60.469B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.3%2.517%127716133326,541387696506.84752275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%1.578A+-0.485D0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.283C*46-0.142C40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.043%37.159%1277113482,3442554160.917417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.82A++-1.922F--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.02C+4.8-0.493D5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.11%11.366%1277113485,9652248222.65229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.428A-0.672D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.40.294C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
115.7m268.6%339 (20.3k)288 (17.3k)2.51066170,55467,9322.94303205 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349801723.267%6.924%16105:5526

9% Combat Medic58% Engineer11% Heavy Assault13% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:22 PMSep 11th, 2013 8:07 PMJun 15th, 2020 9:43 PM (58d) (PST)Jun 14th, 2020 5:07 PM (60d) (PST)Jun 14th, 2020 2:58 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
680796010.4250.1690.0291.3650.083348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7824,75436,0282610282517,306

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6687.8h/278.7d 29,372 11,809 66,713 547.8k 10,268 14,845 33,438 272.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:12,018
Deaths:6,913
KDR:1.738
Accuracy:23.894% C++
HSR:16.176% D*
Kills:12,018
Deaths (as Heavy Assault):6,913
Deaths (to Heavy Assaults):18,022
KDR:1.73846
Kill Difference:5,105
Playtime:705.874 hours
Usage:11%
Score:10.899m
Score/min:257
Accuracy (listed only):23.894%
HSR (listed only):16.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:20,880
Deaths:16,801
KDR:1.243
Accuracy:29.453% B*
HSR:15.709% D
FA1 Barrage
A+
Kills:5,965
Deaths:3,366
KDR:1.772
Accuracy:59.110% A+
HSR:11.366% D-
Kills:26,845
Deaths (as Engineer):20,167
Deaths (to Engineers):16,598
KDR:1.33114
Kill Difference:6,678
Playtime:3,898.519 hours
Usage:58%
Score:72.616m
Score/min:310
Accuracy (listed only):44.282%
HSR (listed only):13.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:20,880
Deaths:16,801
KDR:1.243
Accuracy:29.453% B*
HSR:15.709% D
FA1 Barrage
A+
Kills:5,965
Deaths:3,366
KDR:1.772
Accuracy:59.110% A+
HSR:11.366% D-
NS-7B PDW
C++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% C++
HSR:13.495% D--
Kills:29,446
Deaths (as Light Assault):21,818
Deaths (to Light Assaults):10,863
KDR:1.34962
Kill Difference:7,628
Playtime:528.635 hours
Usage:8%
Score:7.878m
Score/min:248
Accuracy (listed only):39.498%
HSR (listed only):13.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A++
Kills:7,980
Deaths:8,555
KDR:0.933
Accuracy:35.969% A++
HSR:17.068% D-
NS-7B PDW
C++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% C++
HSR:13.495% D--
99SV
A*
Kills:2,344
Deaths:666
KDR:3.520
Accuracy:47.043% A*
HSR:37.159% C++
Kills:12,925
Deaths (as Infiltrator):10,872
Deaths (to Infiltrators):8,495
KDR:1.18883
Kill Difference:2,053
Playtime:841.295 hours
Usage:13%
Score:12.051m
Score/min:239
Accuracy (listed only):37.647%
HSR (listed only):22.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:9,704
Deaths:6,092
KDR:1.593
Accuracy:27.723% B+
HSR:15.633% D*
FA1 Barrage
A+
Kills:5,965
Deaths:3,366
KDR:1.772
Accuracy:59.110% A+
HSR:11.366% D-
NS-7B PDW
C++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% C++
HSR:13.495% D--
Kills:18,270
Deaths (as Combat Medic):11,109
Deaths (to Combat Medics):7,084
KDR:1.64461
Kill Difference:7,161
Playtime:605.523 hours
Usage:9%
Score:10.470m
Score/min:288
Accuracy (listed only):38.921%
HSR (listed only):13.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:485
Deaths:159
KDR:3.050
Accuracy:17.725% C
HSR:12.577% F-
MRC3 Mercy
C--
Kills:456
Deaths:150
KDR:3.040
Accuracy:17.687% C--
HSR:18.421% D
M3 Pounder HEG
D
Kills:400
Deaths:131
KDR:3.053
Accuracy:38.879% D
HSR:2% D
M3 Pounder HEG
D
Kills:394
Deaths:114
KDR:3.456
Accuracy:39.227% D
HSR:1.777% D--
MR1 Fracture
C+
Kills:296
Deaths:113
KDR:2.619
Accuracy:34.755% D
HSR:3.378% C+
MR1 Fracture
A++
Kills:204
Deaths:110
KDR:1.855
Accuracy:35.702% D
HSR:7.353% A++
NS-10 Burster
C*
Kills:109
Deaths:35
KDR:3.114
Accuracy:32.717% C*
HSR:1.835% D*
NS-10 Burster
C++
Kills:90
Deaths:35
KDR:2.571
Accuracy:32.714% C++
HSR:2.222% D--
Kills:2,434
Deaths (as MAX Suit):423.500
Deaths (to MAX Suits):3,958
KDR:5.74734
Kill Difference:2,010.500
Playtime:88.126 hours
Usage:1%
Score:1.823m
Score/min:345
Accuracy (listed only):31.176%
HSR (listed only):6.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:1,517
V. Kills:340 445%
Deaths:177
KDR:8.571
Accuracy:46.366% D
KPH:55.600 D
VKPH:12.500 C--
M14 Banshee
D
Kills:1,151
V. Kills:63 N/A
Deaths:220
KDR:5.232
Accuracy:24.630% D*
KPH:41.500 D
VKPH:2.300 D
M18 Needler
D-
Kills:323
V. Kills:314 103%
Deaths:391
KDR:0.826
Accuracy:37.905% B++
KPH:5.600 D-
VKPH:5.500 D-
Hornet Missiles
C**
Kills:169
V. Kills:106 158%
Deaths:15
KDR:11.267
Accuracy:59.423% C-
KPH:94.800 C++
VKPH:59.500 C**
M18 Rotary
C+
Kills:51
V. Kills:35 142%
Deaths:18
KDR:2.833
Accuracy:33.954% C+
KPH:11.100 D
VKPH:7.600 D
Kills:3,211 (1,525 + 0)
Deaths:821
KDR:3.911
VKDR:1.045
Vehicle Kills:858
Kill Difference:2,390
Playtime:118.984 hours
Usage:2%
Score:1.481m
Score/min:207
Piloting Accuracy:33.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:118
V. Kills:121 97%
Deaths:41
KDR:2.878
Accuracy:42.594% C*
KPH:17.800 D*
VKPH:18.200 D
CAS30 Tank Buster
C**
Kills:87
V. Kills:71 121%
Deaths:45
KDR:1.933
Accuracy:50.798% C+
KPH:11.500 C*
VKPH:9.400 C**
Kills:205 (87 + 118)
Deaths:86
KDR:2.384
VKDR:2.233
Vehicle Kills:192
Kill Difference:119
Playtime:14.198 hours
Usage:0%
Score:0.290m
Score/min:340
Piloting Accuracy:50.798%
Gunner Accuracy:42.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:6,657
V. Kills:548 N/A
Deaths:212
KDR:31.401
Accuracy:65.068% A
KPH:86.700 B+
VKPH:7.100 D
L100 Python AP
C+
Kills:3,257
V. Kills:2,019 161%
Deaths:150
KDR:21.713
Accuracy:64.349% B*
KPH:33.400 C--
VKPH:20.700 C+
L100 Python HEAT
A
Kills:1,889
V. Kills:649 291%
Deaths:73
KDR:25.877
Accuracy:66.845% A
KPH:50.700 B+
VKPH:17.400 B
Skyguard
C
Kills:397
V. Kills:248 159%
Deaths:34
KDR:11.677
Accuracy:29.820% C
KPH:14.500 C
VKPH:9.100 C
C75 Viper
C
Kills:79
V. Kills:16 465%
Deaths:6
KDR:13.167
Accuracy:39.382% C
KPH:24.300 D
VKPH:4.900 D--
Kills:12,279 (12,279 + 0)
Deaths:475
KDR:25.851
VKDR:7.326
Vehicle Kills:3,480
Kill Difference:11,804
Playtime:242.112 hours
Usage:4%
Score:3.953m
Score/min:272
Driving Accuracy:39.382%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:7,618
V. Kills:933 N/A
Deaths:157
KDR:48.522
Accuracy:54.984% B**
KPH:75.200 B+
VKPH:9.200 C
P2-120 AP
A
Kills:6,742
V. Kills:5,969 113%
Deaths:397
KDR:16.982
Accuracy:54.927% B*
KPH:34.300 C
VKPH:30.300 A
P2-120 HEAT
B+
Kills:2,419
V. Kills:648 373%
Deaths:84
KDR:28.798
Accuracy:42.885% C+
KPH:40.300 B+
VKPH:10.800 C
E540 Halberd
C
Kills:289
V. Kills:148 194%
Deaths:21
KDR:13.762
Accuracy:51.500% B**
KPH:25.500 C--
VKPH:13.100 C
G30 Walker
C*
Kills:225
V. Kills:246 91%
Deaths:29
KDR:7.759
Accuracy:28.756% C**
KPH:19.400 C
VKPH:21.300 C*
MR11 Gatekeeper
B
Kills:69
V. Kills:59 115%
Deaths:11
KDR:6.273
Accuracy:55.002% A+
KPH:26.800 C++
VKPH:22.900 B
Kills:17,362 (16,779 + 583)
Deaths:699
KDR:24.838
VKDR:11.449
Vehicle Kills:8,003
Kill Difference:16,663
Playtime:383.560 hours
Usage:6%
Score:8.530m
Score/min:371
Driving Accuracy:42.885%
Gunner Accuracy:55.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:10,724
V. Kills:405 N/A
Deaths:551
KDR:19.463
Accuracy:38.005% C+
KPH:165.100 B*
VKPH:6.200 C
G20 Vulcan-H
B+
Kills:9,180
V. Kills:6,534 140%
Deaths:1,911
KDR:4.804
Accuracy:58.753% B**
KPH:52.100 C+
VKPH:37.100 B+
E540 Halberd-H
B+
Kills:1,535
V. Kills:783 196%
Deaths:92
KDR:16.685
Accuracy:73.860% A*
KPH:59.100 C*
VKPH:30.200 B+
M12 Kobalt-H
B*
Kills:768
V. Kills:23 N/A
Deaths:11
KDR:69.818
Accuracy:26.608% B*
KPH:148.200 C++
VKPH:4.400 C
MR11 Gatekeeper-H
B**
Kills:662
V. Kills:713 93%
Deaths:59
KDR:11.220
Accuracy:65.434% A
KPH:41.100 C++
VKPH:44.300 B**
G40-F Ranger
C++
Kills:386
V. Kills:218 176%
Deaths:10
KDR:38.600
Accuracy:42.136% B**
KPH:36.400 C+
VKPH:20.600 C++
G30 Walker
B+
Kills:222
V. Kills:142 155%
Deaths:12
KDR:18.500
Accuracy:44.262% A+
KPH:27 C
VKPH:17.300 B+
Kills:23,477 (0 + 23,477)
Deaths:2,646
KDR:8.873
VKDR:3.333
Vehicle Kills:8,818
Kill Difference:20,831
Playtime:307.263 hours
Usage:5%
Score:7.912m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:44.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:913
V. Kills:168 N/A
Deaths:74
KDR:12.338
Accuracy:39.422% C++
KPH:60.800 C*
VKPH:11.200 C*
M40 Fury
B+
Kills:809
V. Kills:135 N/A
Deaths:43
KDR:18.814
Accuracy:39.426% C+
KPH:73.300 B+
VKPH:12.200 C+
M12 Kobalt
C**
Kills:608
V. Kills:33 N/A
Deaths:11
KDR:55.273
Accuracy:27.859% A++
KPH:81.100 C+
VKPH:4.400 C**
M20 Basilisk
B**
Kills:519
V. Kills:215 240%
Deaths:56
KDR:9.268
Accuracy:50.620% B**
KPH:29 C**
VKPH:12 B**
M12 Kobalt
C++
Kills:237
V. Kills:14 N/A
Deaths:8
KDR:29.625
Accuracy:27.902% A++
KPH:73.200 C
VKPH:4.300 C++
M60-G Bulldog
C
Kills:210
V. Kills:42 488%
Deaths:29
KDR:7.241
Accuracy:40.853% C++
KPH:33.900 C
VKPH:6.800 C
G30 Walker
B+
Kills:199
V. Kills:129 153%
Deaths:16
KDR:12.438
Accuracy:43.624% A+
KPH:25.100 B+
VKPH:16.300 B+
G40-F Ranger
B**
Kills:186
V. Kills:102 181%
Deaths:13
KDR:14.308
Accuracy:42.631% B**
KPH:27.900 C*
VKPH:15.300 C+
M20 Basilisk
C
Kills:143
V. Kills:70 201%
Deaths:28
KDR:5.107
Accuracy:41.145% C+
KPH:17.800 D
VKPH:8.700 C
M60-G Bulldog
B++
Kills:132
V. Kills:17 N/A
Deaths:11
KDR:12
Accuracy:49.494% B++
KPH:59.600 C+
VKPH:7.700 D
G30 Walker
B**
Kills:67
V. Kills:29 223%
Deaths:3
KDR:22.333
Accuracy:41.522% B**
KPH:23 C++
VKPH:10 C+
Kills:4,023 (0 + 4,023)
Deaths:292
KDR:13.777
VKDR:3.267
Vehicle Kills:954
Kill Difference:3,731
Playtime:88.667 hours
Usage:1%
Score:1.585m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:41.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:1,220
V. Kills:570 214%
Deaths:410
KDR:2.976
Accuracy:70.732% A+
KPH:22.700 C
VKPH:10.600 C++
Kills:1,220 (1,220 + 0)
Deaths:410
KDR:2.976
VKDR:1.390
Vehicle Kills:570
Kill Difference:810
Playtime:53.774 hours
Usage:1%
Score:0.499m
Score/min:155
Driving Accuracy:70.732%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D--
Kills:59
V. Kills:19 295%
Deaths:8
KDR:7.375
Accuracy:57.891% B**
KPH:38.300 D*
VKPH:12.300 D--
Kills:59 (0 + 59)
Deaths:8
KDR:7.375
VKDR:2.375
Vehicle Kills:19
Kill Difference:51
Playtime:1.541 hours
Usage:0%
Score:0.022m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:57.891%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 21,29520,88016,8011.243C++1.2729.453%B*15.709%D14.9C--N/A441404h13.1C++44.4B
T9 CARV 12,12012,0186,9131.738C+0.7723.894%C++16.176%D*31.2DN/A97384.6h11.3C**47.3C**
P525 Marauder-H 11,12910,72455119.463C++16.9538.005%C+N/A165B*6.2C41965h5.5B+14.6B+
T1 Cycler 9,8289,7046,0921.593C++0.9227.723%B+15.633%D*23.9DN/A73406.6h12.5C++45.2B
G20 Vulcan-H 15,7149,1801,9114.804C2.2958.753%B**2.32%C52.1C+37.1B+438176.3h101.7C173.1C**
TX1 Repeater 8,0237,9808,5550.933C+1.5835.969%A++17.068%D-16.9DN/A49471h12C*33.3B+
P2-120 HESH 8,5517,61815748.522A+46.0154.984%B**N/A75.2B+9.2C287101.3h4.5C+8.2B+
C-4 9,6816,9643,8051.83C+0.6822.869%DN/A78.2C-30.5C+60989.1h1.1B+4.6C++
P2-120 AP 12,7116,74239716.982B++14.4754.927%B*2.818%C*34.3C30.3A443196.7h9.6D**17.5D
L100 Python HESH 7,2056,65721231.401B**28.8965.068%A1.427%C++86.7B+7.1D28576.8h2.3B++3.6B*
Chainblade 6,3096,22356,8690.109A*2.4039.297%B++1.446%D-1.6B*N/A53800.1h2.1B5.2B+
FA1 Barrage 5,9875,9653,3661.772C*0.7459.11%A+11.366%D-32.5CN/A91183.5h3.4B**5.8B*
L100 Python AP 5,2763,25715021.713B*19.2064.349%B*1.259%D33.4C--20.7C+26897.4h5.9C9.1C++
NS-7B PDW 2,6142,6011,6511.575C+0.9429.93%C++13.495%D--24D-N/A64108.3h12C*40.1C++
P2-120 HEAT 3,0672,4198428.798M+26.2942.885%C+2.646%C+40.2B+10.8C23160.1h4.9B++11.4B++
99SV 2,3602,3446663.52B*1.0147.043%A*37.159%C++24.9C-N/A7294.2h4.8C++10.1B++
ML-7 2,9202,3041,6171.425B+1.0960.247%C++2.908%C*29.9C+8D24077h3.8B*6.3B*
Tank Mine 3,4512,0937932.639C0.1345.336%BN/A84.7D55C-93724.7h2C+4.3B++
Sticky Grenade 2,0562,04112041N/A2,038.4954.115%C++N/A1200.6C**8.8D38361.7h1.6B+3B+
L100 Python HEAT 2,5381,8897325.877M23.3766.845%AN/A50.6B+17.4B26537.3h5.4C+8.1B+
Claymore 1,8831,8823675.128C2.6243.99%B**N/A116.9DN/A32416.1h1.2C+2.6B*
E540 Halberd-H 2,3181,5359216.685C**14.1773.86%A*N/A59C*30.1B+43426h8D10.9C
Hellfire Rocket Pods 1,8571,5171778.571C6.0646.366%DN/A55.6D12.5C--35327.3h21.2C+45.8C+
M40 Fury-F 1,7901,2204102.976B*0.4770.732%A+N/A22.7C10.6C++15553.8h19.8D**27.9D
M14 Banshee 1,2141,1512205.232C2.7224.63%D*1.39%B**41.6D2.3D16127.7h14.7B+59.8C*
MANA Anti-Vehicle Turret 1,9029714362.227C+0.2862.502%B+2.163%D34.8C33.4C++48527.9h10.3C+16.4C++
MANA Anti-Personnel Turret 9579462903.262N/A0.7522.287%UN/A9460U110U17582000.1h21.1T*94.8T*
M40 Fury 1,0819137412.338C++9.8339.422%C++1.533%C+60.9C*11.2C*34015h12.8C++32.5C*
M40 Fury 9448094318.814B++16.3039.426%C+N/A73.5B+12.3C+39511h10.9B27.7B+
NS Decimator 1,3478057261.109C1.4065.494%B+N/A20.5D*13.8D24439.2h6.2D--9.4D-
M12 Kobalt-H 7917681169.818A*67.3126.608%B*15.625%C--147.7C++4.4C4105.2h17.5D-65.6C++
Spear Anti-Vehicle Phalanx Turret 1,1547315413.537B+11.0357.218%B*3.01%C-39.9C-23.1C39318.3h9.8D17.1C++
MR11 Gatekeeper-H 1,3756625911.22B+8.7165.434%A1.208%C+41.1C++44.3B**53416.1h72.9D--111.3C
M12 Kobalt 6416081155.273B**52.7627.859%A++19.243%C+81.1C+4.4C**3107.5h20.7D-74.3B
Anti-Vehicle Grenade 6445341534N/A531.4965.705%A+N/A762.9A+157.1B+50520.7h2.9A4.4A
T2 Striker 1,0355335231.019C**1.4952.154%C+N/A10.6C10C19350.3h39.5C+75.7C+
M20 Basilisk 734519569.268B*6.7650.62%B**6.936%B+29C**12B**26217.9h85.4C++168.6B+
Frag Grenade 5145131513N/A510.4953.235%B++N/A732.9B+1.4D*35840.7h2.5B*4.7B*
MRC3 Mercy 4854851593.05C+0.5417.725%C12.577%F-25DN/A9819.4h15.7B+88.8C*
MRC3 Mercy 4604561503.04C+0.5317.687%C--18.421%D23.3D-N/A8419.6h16.8B+95C++
M3 Pounder HEG 4284001313.053B+0.5438.879%D2%D19.1C1.3D**12320.9h14.4C**37C++
Skyguard 6453973411.676A*9.1729.82%C2.519%B14.5C9.1C18827.4h91B305.3B+
M3 Pounder HEG 4233941143.456B+0.9539.227%D1.777%D--19.4C-1.4F11120.3h14.1B+36C++
G40-F Ranger 6043861038.6S36.0942.136%B**N/A36.4C+20.6C++31110.6h79.5C+188.6C**
NS Annihilator 7273782491.518A++0.9982.937%B++N/A9.5C--8.8C15239.7h11.1C+13.3C++
M18 Needler 6373233910.826D1.6837.905%B++1.548%C+5.6D-5.5D-11057.6h307.6F-811.5D*
MR1 Fracture 4282961132.619A*0.1134.755%D3.378%C+12C++5.4C16624.6h29.6B++85.1B+
Rocklet Rifle 5262952851.035C++1.4858.979%B++N/A23.6D18.5D38112.5h38.3C65C++
E540 Halberd 4372892113.762B+11.2551.5%B**2.768%C+25.6C--13.1C47211.3h5.7C11.1B
M12 Kobalt 251237829.625C++27.1127.902%A++15.19%D--74.1C4.4C++3353.2h22.4F80.2C**
G30 Walker 471225297.759B5.2528.756%C**N/A19.4C21.2C*34411.6h231.7D805.9C+
G30 Walker 3642221218.5C++15.9944.262%A+3.153%C+27.1C17.3B+2668.2h254.1D*574.1C+
M60-G Bulldog 252210297.241C+4.7340.853%C++1.429%D33.9C6.8C2686.2h7C+17.2C++
MR1 Fracture 3042041101.855A+0.6635.702%D7.353%A++8.6C4.2D13523.7h42.8B120C++
G30 Walker 3281991612.438B**9.9343.624%A+7.538%A25.2B+16.3B+2587.9h166.4B+381.3B**
G40-F Ranger 2881861314.308C+11.8042.631%B**N/A27.8C*15.2C+2596.7h94.1B+220.8B++
Hornet Missiles 2751691511.267C++8.7659.423%C-1.183%C93.9C++58.9C**13901.8h10.2C+17.2C+
Aspis Anti-Aircraft Phalanx Turret 279144216.857B+4.3541.584%A++2.778%B+15C++14.1C+3029.6h161C387B+
M20 Basilisk 213143285.107C+2.6041.145%C+6.294%C++17.7D8.6C2338.1h94C+228.5C++
M20 Basilisk 189133433.25A+30.7459.513%B*3.759%C51.2C++21.5C+4912.6h125.3C--210.5C+
M60-G Bulldog 1491321112C+9.4949.494%B++N/A60C+7.7D3722.2h5.2B+10.5B++
C150 Dalton 239118412.878D--0.3742.594%C*N/A17.9D*18.3D4346.6h5.7D--13.3D-
M60-A Bulldog 120113522.6C+20.0945.582%C--1.77%C19.2D1.2D--785.9h4.9B+10.7C**
NS-10 Burster 200109353.114A+0.6032.717%C*1.835%D*5.7C+4.8B+13819h148.7C++454.4B
M60-A Bulldog 119107813.375C+10.8649.892%C+3.738%A18.8D-2.1D945.7h6.4C12.9C+
NS-10 Burster 16490352.571B*0.0632.714%C++2.222%D--4.7C--3.9C+10419h179.2C547.6C+
CAS30 Tank Buster 15887451.933C+0.5850.798%C+1.149%C+11.4C*9.3C*2587.6h52.7C++103.7C*
C75 Viper 9579613.167B++10.6639.382%CN/A24.7D5D-8713.2h11.3C+28.7C+
MR11 Gatekeeper 12869116.273C3.7655.002%A+1.449%C26.5C+22.7B10482.6h46.4C+84.3B+
G30 Walker 9667322.333A**19.8241.522%B**4.478%C++23.1C++10C+2402.9h173C*416.5B++
Orbital Strike Uplink 8860160N/A57.49586.667%UN/A600U280U31840.1h1.5T*0.3T*
Pelter Rocket Pod 785987.375D-4.8657.891%B**1.695%B+39.3D*12.7D--2371.5h25.5D-44C+
MAX Punch 58574380.13C+2.3837.802%C-N/A0.7DN/A383.2h2.5C+6.5C+
M18 Rotary 8651182.833C+0.3233.954%C+N/A11.1D7.6D3904.6h161D474.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,2434,560,007232.5h
Anti-Vehicle MANA Turret703,70010.4h
Spawn Beacon794,4268.3h
Hardlight Canopy4590.2h
Structure Shield Module0650.3h
Repair Module11360.6h
Skywall Shield Emitter0820.4h
Rampart Wall21332.5h
Turret AI Module01130.5h
Nanite Revive Grenade03,1980.9h
Medical Applicator996488,35840.4h
Cortium Silo0960.5h
Motion Spotter16720,81418.1h
Welding Device04,5520.3h
Xiphos Anti-Personnel Tower1510.4h
Spitfire Auto-Turret969,95611.2h
Recon Detection Device21117,86146.9h
Ammunition Package13410,3379.8h
Shield Recharging Field6550.2h
Anti-Infantry MANA Turret348704.3h
Flail Targeting Dart72421.6h
WLT-Howler Mining Laser011,8633.1h
Router03160.7h
IPC Targeting Dart11210.4h
Hardlight Barrier411,1412.7h

Check the help document for the dictionary if you want to learn more about words used here.


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