Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Chremoa (10)  Spaxter (3)  Zelnara (2)  bloodster7 (2)  PeterThePigeon (1) 18
stats.dasanfall.com
Pepperoni44[RiMG] Pepperoni44
TR BR 197

KDR: 2.54

Score: 103.9m

Last Seen: Jun 16th, 2019 7:09 PM
- OFFLINE - 21.4 hour(s)

Battle Rank 120 (197 total) - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 45
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 T9 CARV P525 Marauder-H T1 Cycler G20 Vulcan-H P2-120 HESH TX1 Repeater P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Pepperoni44



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.335%15.757%4465120550,4541.597250.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.259%1.401A-0.782D--0.288CHEAD (~1.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.424B12.20.148C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.095%1.214%275312072,96514018092.11634366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.468%-0.029C+-0.35C--0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.50.166C++49.90.059C+84.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.032%1.683%12747120327,3843613103697.5772264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.156%0.689B+-0.575D1.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.70.466B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.229%2.46%144416119425,688331391917.75136279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%1.576A+-0.493D0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.278C*45.8-0.151C40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.477%37.796%1444112092,1962390100.918828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.875A++-1.913F--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.01C+4.7-0.491D5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.17%11.28%1444112095,8512118182.76121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.47A+-0.661D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+3.40.302C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 45
103.9m249.5%341 (20.5k)288 (17.3k)2.53598159,27262,8052.9584197 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210760423.684%7.013%16605:4524

10% Combat Medic56% Engineer11% Heavy Assault12% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:22 PMSep 11th, 2013 8:07 PMJun 17th, 2019 3:48 AM (8h) (PST)Jun 16th, 2019 5:47 PM (18h) (PST)Jun 16th, 2019 3:09 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
693836100.4420.1740.0311.3180.086373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5574,98836,5692710279517,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6004.8h/250.2d 26,530 11,170 58,237 474.9k 9,697 13,451 31,066 249.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:11,621
Deaths:6,592
KDR:1.763
Accuracy:23.737% B**
HSR:16.031% D--
Kills:11,621
Deaths (as Heavy Assault):6,592
Deaths (to Heavy Assaults):16,910
KDR:1.76289
Kill Difference:5,029
Playtime:660.475 hours
Usage:11%
Score:10.299m
Score/min:260
Accuracy (listed only):23.737%
HSR (listed only):16.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:19,601
Deaths:14,791
KDR:1.325
Accuracy:29.248% A++
HSR:15.627% D
FA1 Barrage
A*
Kills:5,851
Deaths:3,263
KDR:1.793
Accuracy:59.170% A*
HSR:11.280% D-
Kills:25,452
Deaths (as Engineer):18,054
Deaths (to Engineers):14,905
KDR:1.40977
Kill Difference:7,398
Playtime:3,389.800 hours
Usage:56%
Score:63.385m
Score/min:312
Accuracy (listed only):44.209%
HSR (listed only):13.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:19,601
Deaths:14,791
KDR:1.325
Accuracy:29.248% A++
HSR:15.627% D
FA1 Barrage
A*
Kills:5,851
Deaths:3,263
KDR:1.793
Accuracy:59.170% A*
HSR:11.280% D-
NS-7B PDW
B*
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B*
HSR:13.495% D
Kills:28,053
Deaths (as Light Assault):19,705
Deaths (to Light Assaults):10,256
KDR:1.42365
Kill Difference:8,348
Playtime:513.306 hours
Usage:9%
Score:7.627m
Score/min:248
Accuracy (listed only):39.449%
HSR (listed only):13.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A*
Kills:7,145
Deaths:7,429
KDR:0.962
Accuracy:36.214% A*
HSR:16.725% D
NS-7B PDW
B*
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B*
HSR:13.495% D
99SV
M
Kills:2,196
Deaths:616
KDR:3.565
Accuracy:47.477% M
HSR:37.796% C*
Kills:11,942
Deaths (as Infiltrator):9,696
Deaths (to Infiltrators):7,850
KDR:1.23164
Kill Difference:2,246
Playtime:742.709 hours
Usage:12%
Score:10.503m
Score/min:236
Accuracy (listed only):37.874%
HSR (listed only):22.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:9,486
Deaths:5,920
KDR:1.602
Accuracy:27.708% A
HSR:15.581% D-
FA1 Barrage
A*
Kills:5,851
Deaths:3,263
KDR:1.793
Accuracy:59.170% A*
HSR:11.280% D-
NS-7B PDW
B*
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B*
HSR:13.495% D
Kills:17,938
Deaths (as Combat Medic):10,834
Deaths (to Combat Medics):6,629
KDR:1.65571
Kill Difference:7,104
Playtime:593.500 hours
Usage:10%
Score:10.257m
Score/min:288
Accuracy (listed only):38.936%
HSR (listed only):13.452%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:485
Deaths:159
KDR:3.050
Accuracy:17.725% C**
HSR:12.577% D**
MRC3 Mercy
C*
Kills:456
Deaths:150
KDR:3.040
Accuracy:17.687% C*
HSR:18.421% C
M3 Pounder HEG
C++
Kills:400
Deaths:131
KDR:3.053
Accuracy:38.879% C++
HSR:2% D
M3 Pounder HEG
C+
Kills:394
Deaths:114
KDR:3.456
Accuracy:39.227% C+
HSR:1.777% D--
MR1 Fracture
C+
Kills:296
Deaths:113
KDR:2.619
Accuracy:34.755% C+
HSR:3.378% C
MR1 Fracture
A++
Kills:204
Deaths:110
KDR:1.855
Accuracy:35.702% C+
HSR:7.353% A++
NS-10 Burster
B++
Kills:109
Deaths:35
KDR:3.114
Accuracy:32.717% B++
HSR:1.835% D*
NS-10 Burster
B+
Kills:90
Deaths:35
KDR:2.571
Accuracy:32.714% B+
HSR:2.222% D--
Kills:2,434
Deaths (as MAX Suit):423.500
Deaths (to MAX Suits):3,871
KDR:5.74734
Kill Difference:2,010.500
Playtime:88.126 hours
Usage:1%
Score:1.823m
Score/min:345
Accuracy (listed only):31.176%
HSR (listed only):6.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,494
V. Kills:332 449%
Deaths:175
KDR:8.537
Accuracy:46.377% C+
KPH:55.400 C
VKPH:12.300 C+
M14 Banshee
C+
Kills:1,148
V. Kills:62 N/A
Deaths:219
KDR:5.242
Accuracy:24.676% D-
KPH:41.800 C+
VKPH:2.300 C--
M18 Needler
D
Kills:323
V. Kills:314 103%
Deaths:391
KDR:0.826
Accuracy:37.905% B**
KPH:5.600 D
VKPH:5.500 D
Hornet Missiles
B**
Kills:167
V. Kills:104 159%
Deaths:15
KDR:11.133
Accuracy:59.768% C+
KPH:93.700 B++
VKPH:58.400 B**
Kills:3,132 (1,471 + 0)
Deaths:800
KDR:3.915
VKDR:1.015
Vehicle Kills:812
Kill Difference:2,332
Playtime:113.766 hours
Usage:2%
Score:1.316m
Score/min:193
Piloting Accuracy:37.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:98
V. Kills:110 88%
Deaths:41
KDR:2.390
Accuracy:47.031% B+
KPH:17.500 D--
VKPH:19.600 C
CAS30 Tank Buster
B**
Kills:84
V. Kills:70 118%
Deaths:45
KDR:1.867
Accuracy:53.344% B*
KPH:13.300 B**
VKPH:11.100 B*
Kills:182 (84 + 98)
Deaths:86
KDR:2.116
VKDR:2.093
Vehicle Kills:180
Kill Difference:96
Playtime:11.938 hours
Usage:0%
Score:0.255m
Score/min:357
Piloting Accuracy:53.344%
Gunner Accuracy:47.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,567
V. Kills:536 N/A
Deaths:212
KDR:30.976
Accuracy:65.225% A++
KPH:87.200 A+
VKPH:7.100 C
L100 Python HEAT
A++
Kills:1,889
V. Kills:649 291%
Deaths:73
KDR:25.877
Accuracy:66.845% A++
KPH:50.700 A
VKPH:17.400 A
L100 Python AP
B++
Kills:1,809
V. Kills:1,392 130%
Deaths:148
KDR:12.223
Accuracy:68.248% A+
KPH:28.200 C+
VKPH:21.700 B++
Skyguard
C++
Kills:371
V. Kills:236 157%
Deaths:34
KDR:10.912
Accuracy:29.254% C+
KPH:14.400 C++
VKPH:9.200 C+
C75 Viper
C++
Kills:79
V. Kills:16 465%
Deaths:6
KDR:13.167
Accuracy:39.382% C++
KPH:25.400 C
VKPH:5.100 D
Kills:10,715 (10,715 + 0)
Deaths:473
KDR:22.653
VKDR:5.981
Vehicle Kills:2,829
Kill Difference:10,242
Playtime:205.606 hours
Usage:3%
Score:3.405m
Score/min:276
Driving Accuracy:39.382%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:7,618
V. Kills:933 N/A
Deaths:157
KDR:48.522
Accuracy:54.984% A+
KPH:75.200 B**
VKPH:9.200 C++
P2-120 AP
A*
Kills:6,711
V. Kills:5,959 113%
Deaths:397
KDR:16.904
Accuracy:54.919% B**
KPH:34.500 B+
VKPH:30.700 A*
P2-120 HEAT
A
Kills:2,419
V. Kills:648 373%
Deaths:84
KDR:28.798
Accuracy:42.885% C++
KPH:40.300 A
VKPH:10.800 C*
E540 Halberd
C+
Kills:273
V. Kills:139 195%
Deaths:21
KDR:13
Accuracy:51.282% A
KPH:25.100 C+
VKPH:12.800 C+
G30 Walker
B++
Kills:225
V. Kills:246 91%
Deaths:29
KDR:7.759
Accuracy:28.756% B++
KPH:19.500 C+
VKPH:21.300 B++
MR11 Gatekeeper
B++
Kills:69
V. Kills:59 115%
Deaths:11
KDR:6.273
Accuracy:55.002% A*
KPH:26.800 B+
VKPH:22.900 B++
Kills:17,315 (16,748 + 567)
Deaths:699
KDR:24.771
VKDR:11.422
Vehicle Kills:7,984
Kill Difference:16,616
Playtime:380.690 hours
Usage:6%
Score:8.377m
Score/min:367
Driving Accuracy:42.885%
Gunner Accuracy:55.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:10,686
V. Kills:401 N/A
Deaths:550
KDR:19.429
Accuracy:37.972% B
KPH:165.100 A
VKPH:6.200 C+
G20 Vulcan-H
B**
Kills:8,774
V. Kills:6,335 138%
Deaths:1,888
KDR:4.647
Accuracy:58.625% A+
KPH:51.600 B+
VKPH:37.200 B**
E540 Halberd-H
B*
Kills:1,359
V. Kills:704 193%
Deaths:89
KDR:15.270
Accuracy:74.463% A*
KPH:58.900 B++
VKPH:30.500 B*
M12 Kobalt-H
B**
Kills:714
V. Kills:23 N/A
Deaths:11
KDR:64.909
Accuracy:26.640% B**
KPH:148.400 B+
VKPH:4.800 C+
MR11 Gatekeeper-H
A+
Kills:648
V. Kills:707 92%
Deaths:59
KDR:10.983
Accuracy:65.926% A+
KPH:41.100 B++
VKPH:44.900 A+
G40-F Ranger
C++
Kills:257
V. Kills:149 171%
Deaths:10
KDR:25.700
Accuracy:42.138% A+
KPH:34.800 C++
VKPH:20.200 C++
G30 Walker
C++
Kills:217
V. Kills:139 155%
Deaths:12
KDR:18.083
Accuracy:44.264% A
KPH:26.800 C+
VKPH:17.200 C++
Kills:22,655 (0 + 22,655)
Deaths:2,619
KDR:8.650
VKDR:3.229
Vehicle Kills:8,458
Kill Difference:20,036
Playtime:293.974 hours
Usage:5%
Score:7.457m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:44.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:911
V. Kills:166 N/A
Deaths:74
KDR:12.311
Accuracy:39.390% B+
KPH:60.700 B++
VKPH:11.100 B+
M40 Fury
B*
Kills:809
V. Kills:135 N/A
Deaths:43
KDR:18.814
Accuracy:39.410% B+
KPH:73.300 B*
VKPH:12.200 C*
M12 Kobalt
A*
Kills:540
V. Kills:29 N/A
Deaths:11
KDR:49.091
Accuracy:27.909% A*
KPH:79.100 B+
VKPH:4.200 B+
M20 Basilisk
B**
Kills:516
V. Kills:214 240%
Deaths:56
KDR:9.214
Accuracy:50.482% A
KPH:29.400 B*
VKPH:12.200 B**
M12 Kobalt
B+
Kills:217
V. Kills:14 N/A
Deaths:8
KDR:27.125
Accuracy:27.056% A*
KPH:74.500 C++
VKPH:4.800 B+
G30 Walker
A*
Kills:196
V. Kills:128 152%
Deaths:16
KDR:12.250
Accuracy:43.863% A*
KPH:25 B**
VKPH:16.300 B**
M60-G Bulldog
B+
Kills:183
V. Kills:35 N/A
Deaths:29
KDR:6.310
Accuracy:40.517% B+
KPH:31.400 C++
VKPH:6 C+
M20 Basilisk
C+
Kills:142
V. Kills:69 203%
Deaths:28
KDR:5.071
Accuracy:41.205% C**
KPH:18 C
VKPH:8.700 C+
G40-F Ranger
A+
Kills:122
V. Kills:69 174%
Deaths:13
KDR:9.385
Accuracy:42.312% A+
KPH:22.800 B+
VKPH:12.900 C++
M60-G Bulldog
B++
Kills:77
V. Kills:4 N/A
Deaths:11
KDR:7
Accuracy:44.679% B++
KPH:44 C*
VKPH:2.300 D*
G30 Walker
A++
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:42.084% A++
KPH:20 B+
VKPH:9.400 C+
Kills:3,766 (0 + 3,766)
Deaths:292
KDR:12.897
VKDR:3.041
Vehicle Kills:888
Kill Difference:3,474
Playtime:84.643 hours
Usage:1%
Score:1.430m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:42.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:528
V. Kills:235 224%
Deaths:306
KDR:1.725
Accuracy:73.720% A*
KPH:17.100 C
VKPH:7.600 B+
Kills:528 (528 + 0)
Deaths:306
KDR:1.725
VKDR:0.768
Vehicle Kills:235
Kill Difference:222
Playtime:30.827 hours
Usage:1%
Score:0.242m
Score/min:131
Driving Accuracy:73.720%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:59
V. Kills:19 295%
Deaths:8
KDR:7.375
Accuracy:57.589% B**
KPH:38.700 D
VKPH:12.500 D
Kills:59 (0 + 59)
Deaths:8
KDR:7.375
VKDR:2.375
Vehicle Kills:19
Kill Difference:51
Playtime:1.525 hours
Usage:0%
Score:0.020m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:57.589%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 19,95919,60114,7911.325B++1.2129.248%A++15.627%D15.2CN/A441293h12.8B+43.8B*
T9 CARV 11,71811,6216,5921.763B0.7723.737%B**16.031%D--31.7C*N/A98367h11.1B*46.9B++
P525 Marauder-H 11,08710,68655019.429B+16.8937.972%BN/A165.2A6.2C+41864.7h5.5B+14.6B+
T1 Cycler 9,5969,4865,9201.602B+0.9327.708%A15.581%D-23.9C+N/A73397.4h12.5B++45B*
G20 Vulcan-H 15,1098,7741,8884.647C*2.1158.625%A+2.336%C51.6B+37.2B**430170.1h102.5C++174.8B+
P2-120 HESH 8,5517,61815748.522M45.9954.984%A+N/A75.2B**9.2C++286101.3h4.5B8.2B*
TX1 Repeater 7,1767,1457,4290.962C**1.5736.214%A*16.725%D16.9C--N/A48423.9h11.7B+32.4B*
P2-120 AP 12,6706,71139716.904A14.3754.919%B**2.831%C34.5B+30.7A*439194.3h9.6D-17.6C+
L100 Python HESH 7,1036,56721230.976A++28.4465.225%A++1.447%C+87.2A+7.1C28675.3h2.3B**3.6A
C-4 8,7066,2733,4121.839C**0.7022.831%C-N/A77.8C+30.2C++61780.6h1.1B*4.7B+
FA1 Barrage 5,8695,8513,2631.793B++0.7459.17%A*11.28%D-32.6C**N/A91179.3h3.4B**5.7B**
Chainblade 5,7685,68351,9400.109M2.4343.347%B**1.179%D-1.6A+N/A53537.9h2.1B+4.8B++
NS-7B PDW 2,6142,6011,6511.575B*0.9629.93%B*13.495%D24CN/A64108.3h12B++40.1B+
P2-120 HEAT 3,0672,4198428.798M++26.2642.885%C++2.646%C40.2A10.8C*22860.1h4.9B**11.4B**
ML-7 2,9202,3041,6171.425A1.1160.247%B+2.908%C+29.9B++8D23777h3.8A+6.3A
99SV 2,2062,1966163.565A1.0347.477%M37.796%C*24.9C++N/A7288.1h4.7B++10B**
Tank Mine 3,3031,9887752.565C+0.0343.29%B++N/A82.8C-54.8C92824h1.9C++4.4B**
Sticky Grenade 1,9371,92411924N/A1,921.4655.041%C**N/A1282.7B++8.7C-39961.5h1.6B++2.9B+
L100 Python HEAT 2,5381,8897325.877S23.3466.845%A++N/A50.6A17.4A26137.3h5.4C*8.1B*
Claymore 1,8171,8163605.044C+2.5145.013%AN/A118.7CN/A32715.3h1.2C++2.6B*
L100 Python AP 3,2011,80914812.223A+9.6968.248%A+1.824%C--28.2C+21.7B++28264.2h7C10.3C**
Hellfire Rocket Pods 1,8261,4941758.537C*6.0046.377%C+1.004%C+55.3C12.3C+34827h21.2C++45.8C*
E540 Halberd-H 2,0631,3598915.27B*12.7374.463%A*N/A58.8B++30.5B*42123.1h8.3D11.2C++
M14 Banshee 1,2101,1482195.242C+2.7124.676%D-1.394%B+41.7C+2.3C--15627.5h14.7B++59.4B+
MANA Anti-Personnel Turret 9579462903.262N/A0.7322.287%UN/A9460U110U17472600.1h21.1T*94.8T*
MANA Anti-Vehicle Turret 1,8219224222.185B+0.3562.301%B*2.278%D33.9C+33.1B48527.2h10.5C+16.8B
M40 Fury 1,0779117412.311B++9.7839.39%B+1.537%C60.7B++11.1B+33715h12.8C**32.5B+
M40 Fury 9448094318.814A+16.2839.41%B+N/A73.5B*12.3C*39511h10.9B+27.7B+
M12 Kobalt-H 7377141164.909A*62.3726.64%B**14.846%C148.8B+4.8C+3994.8h17.9C67.3B
Spear Anti-Vehicle Phalanx Turret 1,0356595112.922B**10.3955.374%A3.338%C-40.2C++22.9C++40316.4h9.2C+16.7B+
NS Decimator 1,1216526091.071C++1.4666.314%B++1.074%D-19.8D--14.3C+25032.9h6.5D--9.9C--
MR11 Gatekeeper-H 1,3556485910.983A+8.4565.926%A+1.235%C-41B++44.7A+52015.8h73.3D111.2C++
M12 Kobalt 5695401149.091A**46.5627.909%A*19.63%C**79.4B+4.3B+2826.8h20.5C73.4B+
M40 Fury-F 7635283061.725C*0.8173.72%A*N/A17.1C7.6B+13130.8h24.8F33.6C--
M20 Basilisk 730516569.214A**6.6850.482%A6.977%B+29.5B*12.2B**25717.5h84.4B167.1B*
Anti-Vehicle Grenade 6145131513N/A510.4667.158%A++N/A855A*168.3B*52090.6h2.8A+4.2A
Frag Grenade 5125111511N/A508.4653.243%B**N/A730B**1.4D*34870.7h2.5A4.7B**
T2 Striker 9855025050.994B**1.5452.903%C++N/A10.5C10.1C19347.7h39.8B75.1B
MRC3 Mercy 4854851593.05B+0.5117.725%C**12.577%D**25C+N/A9719.4h15.7B**88.8B++
MRC3 Mercy 4604561503.04B+0.5017.687%C*18.421%C23.3CN/A8319.6h16.8B++95B+
M3 Pounder HEG 4284001313.053B**0.5238.879%C++2%D19.1C*1.3D*12020.9h14.4B+37B+
M3 Pounder HEG 4233941143.456B**0.9239.227%C+1.777%D--19.4C+1.4D**11020.3h14.1B++36B+
Skyguard 6073713410.912M**8.3829.254%C+2.695%B+14.4C++9.1C+18625.8h91.1B++311.4B*
M18 Needler 6373233910.826C1.7137.905%B**1.548%C-5.6D5.5D10357.6h307.6D**811.5D-
NS Annihilator 6193122161.444A*1.0982.558%B+N/A9.5C+9.4C**16032.7h10.8B+13B+
MR1 Fracture 4282961132.619M+0.0834.755%C+3.378%C12B++5.4C*16524.6h29.6B**85.1B++
E540 Halberd 4122732113B**10.4651.282%A2.93%C25C+12.8C+46110.9h5.8C++11.3B++
Rocklet Rifle 4862732611.046B+1.4958.982%B++N/A23.9C18.7C--37011.4h38.4C+65.1C**
G40-F Ranger 4062571025.7M**23.1642.138%A+N/A34.7C++20.1C++2887.4h77.9C+184.9B+
G30 Walker 471225297.759A++5.2228.756%B++N/A19.4C+21.2B++34211.6h231.7C-805.9C++
M12 Kobalt 231217827.125B++24.5927.056%A*16.129%D74.8C++4.8B+2992.9h21.5D79.6B+
G30 Walker 3562171218.083A++15.5544.264%A3.226%C26.8C+17.2C++2638.1h254.9D*575.9C+
MR1 Fracture 3042041101.855A++0.6835.702%C+7.353%A++8.6C++4.2C13223.7h42.8B+120B+
G30 Walker 3241961612.25A**9.7143.863%A*7.143%A24.8B**16.2B**2517.9h166.7B++380.1B**
M60-G Bulldog 218183296.31B3.7740.517%B+1.639%D-31.6C++6C+2145.8h7.3C++18B+
Hornet Missiles 2711671511.133B*8.6059.768%C+1.198%C-92.8B++57.8B*13111.8h10.2C*17C**
M20 Basilisk 211142285.071B*2.5441.205%C**6.338%C*18C8.7C+2257.9h91.3C*221.6B+
Aspis Anti-Aircraft Phalanx Turret 255128216.095B*3.5640.497%A*3.125%B+14.4B+14.3B+3048.9h162.8C+402B++
M20 Basilisk 175122430.5M+27.9659.632%B*3.279%D50.8B22.1C++5022.4h132.8C222.6C++
G40-F Ranger 191122139.385B*6.8542.312%A+N/A22.6B+12.8C++2205.4h103.9B+245.6B*
M60-A Bulldog 120113522.6C+20.0645.688%C+1.77%C--19.8D1.2D--795.7h4.9B++10.7B+
NS-10 Burster 200109353.114M+0.5832.717%B++1.835%D*5.7C**4.8B**13319h148.7C++454.4B+
M60-A Bulldog 119107813.375C+10.8449.928%B3.738%B**18.8D2.1D945.7h6.4C12.9C++
C150 Dalton 20898412.39D0.1547.031%B+1.02%C*17.5D--19.6C4375.6h6.1D13.1C+
NS-10 Burster 16490352.571A++0.0432.714%B+2.222%D--4.7C+3.9C*9819h179.2C547.6C*
CAS30 Tank Buster 15484451.867C**0.6753.344%B*N/A13.3B**11.1B*2856.3h51.8C**97B+
C75 Viper 9579613.167A++10.6339.382%C++N/A25.5C5.2D8423.1h11.3B+28.7B+
M60-G Bulldog 8177117C*4.4644.679%B++N/A45.3C**2.4D*2271.7h5.5B++12.3B++
MR11 Gatekeeper 12869116.273B+3.7455.002%A*1.449%C--26.5B+22.7B++10072.6h46.4B+84.3B**
Pelter Rocket Pod 785987.375C4.8457.589%B**1.695%B+39.3D12.7D2231.5h24.4C42.3C**
MAX Punch 58574380.13C**2.4137.802%CN/A0.7CN/A383.2h2.5C+6.5C+
Orbital Strike Uplink 7654154N/A51.46654.545%UN/A540U220U23780.1h1.3T*0.2T*
G30 Walker 7853317.667S15.1342.084%A++5.66%B++19.6B+9.3C+2042.7h199.4C++473.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon703,8107.3h
Anti-Vehicle MANA Turret703,48610.1h
Nano-Armor Kit1,9444,063,741209.5h
Motion Spotter16620,45617.7h
Turret AI Module0950.5h
Skywall Shield Emitter0730.3h
Structure Shield Module0650.3h
Repair Module11270.5h
Nanite Revive Grenade03,0750.9h
Medical Applicator981479,64139.7h
Cortium Silo0790.4h
Spitfire Auto-Turret778,0989.4h
Rampart Wall21272.4h
Welding Device04,3200.3h
Recon Detection Device15914,15935.4h
Shield Recharging Field6550.2h
Ammunition Package1199,6129.1h
Anti-Infantry MANA Turret348674.2h
Flail Targeting Dart21741.2h
Hardlight Barrier411,1312.6h
Router02740.6h
IPC Targeting Dart11100.3h
WLT-Howler Mining Laser01,5180.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.73s on queries, 2.30s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.