Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,338)players online:
LatrodectusVS (56)  Maldrasou (16)  TrueImpHunter (13)  PierreKira (9)  milsimprodigy (5)  Paxelic (2) 101
stats.dasanfall.com
Pepperoni44[RiMG] Pepperoni44
TR BR 192

KDR: 2.55

Score: 97.6m

Last Seen: Dec 7th, 2018 7:27 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 120 (192 total) - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 74
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 T9 CARV P525 Marauder-H T1 Cycler G20 Vulcan-H P2-120 HESH TX1 Repeater P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Pepperoni44



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.231%15.565%4395101748,7191.596610.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%1.411A-0.78D--0.327C-HEAD (~1.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.427B12.10.151C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.087%1.219%287310192,95413387952.20777371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.463%-0.039C+-0.362C--0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.60.161C++49.90.054C+84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.823%1.69%14057101527,2233312102728.2195265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.323%0.78B++-0.613D1.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+6.40.486B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.018%2.418%150116100624,692305387108.08778283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%1.567A+-0.492D0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.269C*45.6-0.166C40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.56%37.632%1501110212,1872299100.95087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.877A++-1.944F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.015C+4.7-0.498D5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.135%11.144%1501110215,7432050182.80146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.481A+-0.669D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.568B+3.40.304C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 74
97.6m240.8%339 (20.3k)286 (17.2k)2.54554153,00260,1062.97009192 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022736123.901%7.013%16805:4124

10% Combat Medic55% Engineer11% Heavy Assault13% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:22 PMSep 11th, 2013 8:07 PMDec 9th, 2018 6:24 PM (23h) (PST)Dec 7th, 2018 6:48 PM (3d) (PST)Dec 7th, 2018 3:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
711856260.4480.1760.0311.2900.088382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,6815,09137,5902711277517,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5696.6h/237.4d 25,518 10,730 54,291 440.7k 9,377 12,727 30,067 243.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:11,336
Deaths:6,399
KDR:1.772
Accuracy:23.694% B**
HSR:15.887% D--
Kills:11,336
Deaths (as Heavy Assault):6,399
Deaths (to Heavy Assaults):16,259
KDR:1.77153
Kill Difference:4,937
Playtime:644.669 hours
Usage:11%
Score:9.998m
Score/min:258
Accuracy (listed only):23.694%
HSR (listed only):15.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:18,588
Deaths:14,170
KDR:1.312
Accuracy:29.052% A+
HSR:15.424% D
FA1 Barrage
A*
Kills:5,743
Deaths:3,173
KDR:1.810
Accuracy:59.135% A*
HSR:11.144% D-
Kills:24,331
Deaths (as Engineer):17,343
Deaths (to Engineers):14,055
KDR:1.40293
Kill Difference:6,988
Playtime:3,134.142 hours
Usage:55%
Score:58.145m
Score/min:309
Accuracy (listed only):44.093%
HSR (listed only):13.284%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:18,588
Deaths:14,170
KDR:1.312
Accuracy:29.052% A+
HSR:15.424% D
FA1 Barrage
A*
Kills:5,743
Deaths:3,173
KDR:1.810
Accuracy:59.135% A*
HSR:11.144% D-
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.936% B++
HSR:13.495% D
Kills:26,932
Deaths (as Light Assault):18,994
Deaths (to Light Assaults):9,951
KDR:1.41792
Kill Difference:7,938
Playtime:498.546 hours
Usage:9%
Score:7.355m
Score/min:246
Accuracy (listed only):39.374%
HSR (listed only):13.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A*
Kills:6,946
Deaths:7,179
KDR:0.968
Accuracy:36.352% A*
HSR:16.412% D
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.936% B++
HSR:13.495% D
99SV
M
Kills:2,187
Deaths:614
KDR:3.562
Accuracy:47.560% M
HSR:37.632% C*
Kills:11,734
Deaths (as Infiltrator):9,444
Deaths (to Infiltrators):7,574
KDR:1.24248
Kill Difference:2,290
Playtime:736.149 hours
Usage:13%
Score:10.398m
Score/min:235
Accuracy (listed only):37.949%
HSR (listed only):22.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:9,248
Deaths:5,747
KDR:1.609
Accuracy:27.631% A
HSR:15.398% D-
FA1 Barrage
A*
Kills:5,743
Deaths:3,173
KDR:1.810
Accuracy:59.135% A*
HSR:11.144% D-
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.936% B++
HSR:13.495% D
Kills:17,592
Deaths (as Combat Medic):10,571
Deaths (to Combat Medics):6,412
KDR:1.66418
Kill Difference:7,021
Playtime:577.831 hours
Usage:10%
Score:9.893m
Score/min:285
Accuracy (listed only):38.901%
HSR (listed only):13.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:485
Deaths:159
KDR:3.050
Accuracy:17.725% B
HSR:12.577% F
MRC3 Mercy
C**
Kills:456
Deaths:150
KDR:3.040
Accuracy:17.687% C**
HSR:18.421% C
M3 Pounder HEG
C++
Kills:400
Deaths:131
KDR:3.053
Accuracy:38.879% C++
HSR:2% D
M3 Pounder HEG
C+
Kills:394
Deaths:114
KDR:3.456
Accuracy:39.227% C+
HSR:1.777% D--
MR1 Fracture
C+
Kills:296
Deaths:113
KDR:2.619
Accuracy:34.755% C+
HSR:3.378% C
MR1 Fracture
A++
Kills:204
Deaths:110
KDR:1.855
Accuracy:35.702% C+
HSR:7.353% A++
NS-10 Burster
B++
Kills:109
Deaths:35
KDR:3.114
Accuracy:32.717% B++
HSR:1.835% D*
NS-10 Burster
B++
Kills:90
Deaths:35
KDR:2.571
Accuracy:32.714% B++
HSR:2.222% D--
Kills:2,434
Deaths (as MAX Suit):423.500
Deaths (to MAX Suits):3,814
KDR:5.74734
Kill Difference:2,010.500
Playtime:88.126 hours
Usage:2%
Score:1.823m
Score/min:345
Accuracy (listed only):31.176%
HSR (listed only):6.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,486
V. Kills:330 449%
Deaths:174
KDR:8.540
Accuracy:46.345% C+
KPH:55.500 C
VKPH:12.300 C+
M14 Banshee
C+
Kills:1,145
V. Kills:62 N/A
Deaths:219
KDR:5.228
Accuracy:24.669% D-
KPH:41.800 C+
VKPH:2.300 D
M18 Needler
D
Kills:323
V. Kills:314 103%
Deaths:389
KDR:0.830
Accuracy:37.912% B**
KPH:5.600 D
VKPH:5.500 D
Hornet Missiles
A+
Kills:156
V. Kills:98 158%
Deaths:11
KDR:14.182
Accuracy:60.739% C++
KPH:118.500 B**
VKPH:74.500 A+
Kills:3,110 (1,468 + 0)
Deaths:793
KDR:3.922
VKDR:1.014
Vehicle Kills:804
Kill Difference:2,317
Playtime:112.932 hours
Usage:2%
Score:1.289m
Score/min:190
Piloting Accuracy:37.912%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:91
V. Kills:105 86%
Deaths:40
KDR:2.275
Accuracy:47.196% B+
KPH:16.600 D--
VKPH:19.100 C
CAS30 Tank Buster
B**
Kills:83
V. Kills:69 119%
Deaths:43
KDR:1.930
Accuracy:53.353% B++
KPH:14.300 B**
VKPH:11.800 B**
Kills:174 (83 + 91)
Deaths:83
KDR:2.096
VKDR:2.096
Vehicle Kills:174
Kill Difference:91
Playtime:11.319 hours
Usage:0%
Score:0.244m
Score/min:359
Piloting Accuracy:53.353%
Gunner Accuracy:47.196%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,562
V. Kills:534 N/A
Deaths:212
KDR:30.953
Accuracy:65.208% A++
KPH:87.400 A+
VKPH:7.100 C
L100 Python HEAT
A++
Kills:1,889
V. Kills:649 291%
Deaths:73
KDR:25.877
Accuracy:66.845% A++
KPH:50.700 A+
VKPH:17.400 A
L100 Python AP
B++
Kills:1,756
V. Kills:1,364 129%
Deaths:146
KDR:12.027
Accuracy:68.353% A+
KPH:27.800 C+
VKPH:21.600 B++
Skyguard
C+
Kills:268
V. Kills:181 147%
Deaths:29
KDR:9.241
Accuracy:28.183% C+
KPH:12.500 C+
VKPH:8.400 C+
Kills:10,475 (10,475 + 0)
Deaths:460
KDR:22.772
VKDR:5.930
Vehicle Kills:2,728
Kill Difference:10,015
Playtime:196.884 hours
Usage:3%
Score:3.139m
Score/min:266
Driving Accuracy:28.183%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:7,618
V. Kills:933 N/A
Deaths:157
KDR:48.522
Accuracy:54.984% A+
KPH:75.200 A
VKPH:9.200 C++
P2-120 AP
A*
Kills:6,711
V. Kills:5,959 113%
Deaths:397
KDR:16.904
Accuracy:54.918% B**
KPH:34.500 B+
VKPH:30.700 A*
P2-120 HEAT
A
Kills:2,419
V. Kills:648 373%
Deaths:84
KDR:28.798
Accuracy:42.885% C++
KPH:40.300 A
VKPH:10.800 C*
E540 Halberd
C++
Kills:273
V. Kills:139 195%
Deaths:21
KDR:13
Accuracy:51.282% A
KPH:25.100 C+
VKPH:12.800 C++
G30 Walker
B*
Kills:225
V. Kills:246 91%
Deaths:29
KDR:7.759
Accuracy:28.756% B*
KPH:19.500 C*
VKPH:21.300 B*
MR11 Gatekeeper
B**
Kills:69
V. Kills:59 115%
Deaths:11
KDR:6.273
Accuracy:55.002% A*
KPH:26.800 B*
VKPH:22.900 B**
Kills:17,315 (16,748 + 567)
Deaths:699
KDR:24.771
VKDR:11.422
Vehicle Kills:7,984
Kill Difference:16,616
Playtime:380.648 hours
Usage:7%
Score:8.331m
Score/min:365
Driving Accuracy:42.885%
Gunner Accuracy:55.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:10,606
V. Kills:397 N/A
Deaths:549
KDR:19.319
Accuracy:37.946% B+
KPH:165 A
VKPH:6.200 C+
G20 Vulcan-H
B**
Kills:8,167
V. Kills:6,018 136%
Deaths:1,812
KDR:4.507
Accuracy:58.529% A+
KPH:50.300 B+
VKPH:37.100 B**
E540 Halberd-H
B*
Kills:1,165
V. Kills:609 191%
Deaths:77
KDR:15.130
Accuracy:75.181% A*
KPH:57.600 B++
VKPH:30.100 B*
M12 Kobalt-H
B++
Kills:653
V. Kills:20 N/A
Deaths:11
KDR:59.364
Accuracy:23.654% B+
KPH:154.800 B++
VKPH:4.700 C+
MR11 Gatekeeper-H
A+
Kills:648
V. Kills:707 92%
Deaths:58
KDR:11.172
Accuracy:65.927% A+
KPH:41.200 B*
VKPH:45 A+
G30 Walker
C++
Kills:217
V. Kills:139 155%
Deaths:12
KDR:18.083
Accuracy:44.364% A+
KPH:26.900 C+
VKPH:17.200 C++
G40-F Ranger
A+
Kills:188
V. Kills:107 174%
Deaths:6
KDR:31.333
Accuracy:41.026% A+
KPH:33.700 C++
VKPH:19.200 C+
Kills:21,644 (0 + 21,644)
Deaths:2,525
KDR:8.572
VKDR:3.167
Vehicle Kills:7,997
Kill Difference:19,119
Playtime:280.401 hours
Usage:5%
Score:7.042m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:41.026%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:909
V. Kills:165 N/A
Deaths:74
KDR:12.284
Accuracy:39.362% B+
KPH:60.700 B++
VKPH:11 B+
M40 Fury
B*
Kills:809
V. Kills:135 N/A
Deaths:43
KDR:18.814
Accuracy:39.410% B+
KPH:73.300 B*
VKPH:12.200 C*
M12 Kobalt
A*
Kills:514
V. Kills:27 N/A
Deaths:10
KDR:51.400
Accuracy:27.965% A*
KPH:80 B+
VKPH:4.200 C**
M20 Basilisk
A
Kills:508
V. Kills:212 238%
Deaths:56
KDR:9.071
Accuracy:50.249% A+
KPH:29.400 B*
VKPH:12.300 A
M12 Kobalt
B+
Kills:214
V. Kills:14 N/A
Deaths:8
KDR:26.750
Accuracy:27.062% A*
KPH:75 C*
VKPH:4.900 B+
G30 Walker
A*
Kills:196
V. Kills:128 152%
Deaths:16
KDR:12.250
Accuracy:43.692% A*
KPH:25.100 A+
VKPH:16.400 A
M60-G Bulldog
B+
Kills:183
V. Kills:35 N/A
Deaths:29
KDR:6.310
Accuracy:40.517% B+
KPH:32.300 C++
VKPH:6.200 C+
M20 Basilisk
C+
Kills:134
V. Kills:68 194%
Deaths:27
KDR:4.963
Accuracy:40.771% C**
KPH:17.200 C
VKPH:8.700 C+
G40-F Ranger
A
Kills:111
V. Kills:60 182%
Deaths:13
KDR:8.538
Accuracy:41.495% A
KPH:22.400 B+
VKPH:12.100 C+
M60-G Bulldog
B++
Kills:77
V. Kills:4 N/A
Deaths:11
KDR:7
Accuracy:44.679% B++
KPH:44 C*
VKPH:2.300 D*
G30 Walker
A++
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:42.084% A++
KPH:20 B+
VKPH:9.400 C+
Kills:3,708 (0 + 3,708)
Deaths:290
KDR:12.786
VKDR:3.010
Vehicle Kills:873
Kill Difference:3,418
Playtime:83.203 hours
Usage:1%
Score:1.394m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:42.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:528
V. Kills:235 224%
Deaths:304
KDR:1.737
Accuracy:73.720% A*
KPH:17.100 C
VKPH:7.600 C**
Kills:528 (528 + 0)
Deaths:304
KDR:1.737
VKDR:0.773
Vehicle Kills:235
Kill Difference:224
Playtime:30.788 hours
Usage:1%
Score:0.241m
Score/min:130
Driving Accuracy:73.720%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:58
V. Kills:19 290%
Deaths:8
KDR:7.250
Accuracy:58.250% B**
KPH:39.400 D
VKPH:12.900 D
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:2.375
Vehicle Kills:19
Kill Difference:50
Playtime:1.472 hours
Usage:0%
Score:0.020m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:58.250%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 18,91718,58814,1701.312B++1.2329.052%A+15.424%D15.1C+N/A431232.2h12.7B++43.8B*
T9 CARV 11,42911,3366,3991.772B+0.7723.694%B**15.887%D--31.7C**N/A98357.9h11.1B*47B++
P525 Marauder-H 11,00310,60654919.319B+16.7737.946%B+N/A164.9A6.2C+41464.3h5.5B+14.6B++
T1 Cycler 9,3489,2485,7471.609B+0.9427.631%A15.398%D-23.9C+N/A72386.6h12.4B++44.9B*
G20 Vulcan-H 14,1858,1671,8124.507C**1.9658.529%A+2.388%C50.3B+37.1B**423162.4h104.8C+179B+
P2-120 HESH 8,5517,61815748.522M+45.9854.984%A+N/A75.2A9.2C++286101.3h4.5B+8.2B**
TX1 Repeater 6,9756,9467,1790.968C**1.5836.352%A*16.412%D16.7C--N/A47416.3h11.7B+32.3B+
P2-120 AP 12,6706,71139716.904A++14.3654.918%B**2.831%C34.5B+30.7A*437194.3h9.6D17.6C++
L100 Python HESH 7,0966,56221230.953A++28.4165.208%A++1.448%C+87.4A+7.1C28575.1h2.3B**3.6A
C-4 7,9865,7573,1751.813C**0.7322.823%C-N/A75.9C+29.4C+075.8h1.1B*4.8B+
FA1 Barrage 5,7615,7433,1731.81B++0.7459.135%A*11.144%D-32.7BN/A91175.7h3.4B**5.7B**
Chainblade 5,5455,46150,1840.109M2.4443.928%A1.08%D-1.6AN/A53423.2h2.1B+4.7C+
NS-7B PDW 2,6142,6011,6511.575B+0.9729.936%B++13.495%D24CN/A64108.2h12B+40.1B+
P2-120 HEAT 3,0672,4198428.798M**26.2542.885%C++2.646%C40.2A10.8C*22660.1h4.9B**11.4B**
ML-7 2,9202,3041,6171.425B**1.1260.247%B+2.908%C+30B+8D23576.9h3.8A+6.3A
99SV 2,1972,1876143.562B**1.0247.56%M37.632%C*25C++N/A7187.5h4.7B++10B**
Tank Mine 3,2521,9557682.546C+0.0042.31%B++N/A82.1C-54.5C91823.8h1.9C++4.4B**
L100 Python HEAT 2,5381,8897325.877S23.3366.845%A++N/A50.6A17.4A25737.3h5.4B+8.1B*
Sticky Grenade 1,8471,83811838N/A1,835.4555.196%C**N/A1225.3B+6D39901.5h1.6B++2.9B+
Claymore 1,8111,8103595.042C2.5045.146%AN/A119.1CN/A32815.2h1.2C++2.6B*
L100 Python AP 3,1201,75614612.027A*9.4868.353%A+1.879%D27.8C+21.6B++27663.1h7.1C+10.4B+
Hellfire Rocket Pods 1,8161,4861748.54C*5.9946.345%C+1.009%C+55.4C12.3C+34626.8h21.2C**45.7C**
E540 Halberd-H 1,7741,1657715.13B**12.5875.181%A*N/A57.7B++30.1B*42120.2h8.7D11.6C+
M14 Banshee 1,2071,1452195.228C++2.6824.669%D-1.397%B+41.8C+2.3D15427.4h14.7B++59.4B+
MANA Anti-Personnel Turret 9579462903.262N/A0.7222.287%UN/A9460U110U17387800.1h21.1T*94.8T*
MANA Anti-Vehicle Turret 1,8039114192.174B+0.3762.256%B*2.305%D33.7C++33B+48427h10.5C+16.8B
M40 Fury 1,0749097412.284B++9.7439.362%B+1.54%C60.6B++11B+33715h12.8C**32.5B+
M40 Fury 9448094318.814A16.2739.41%B+N/A73.5B*12.3C**39411h10.9B+27.7B++
M12 Kobalt-H 6736531159.364A*56.8223.654%B+13.936%D155.5B++4.8C+4094.2h15C*63.5B+
Spear Anti-Vehicle Phalanx Turret 1,0206495012.98B**10.4354.848%B**3.39%C-40.1C++22.9C*39916.2h9.1C+16.6B+
MR11 Gatekeeper-H 1,3556485811.172A+8.6365.927%A+1.235%C--41.3B*45A+51715.7h73C-110.8C**
NS Decimator 1,0265875701.03C+1.5266.986%B*1.193%D-19.6D-14.6C+25130h6.7D--9.9C-
M40 Fury-F 7635283041.737C**0.8173.72%A*N/A17.1C7.6C**13030.8h24.8D**33.6C--
M12 Kobalt 5415141051.4M48.8527.965%A*19.455%C**80.3B+4.2C**2766.4h20.7C74.1B++
Anti-Vehicle Grenade 6145131513N/A510.4567.22%A++N/A855A*168.3B**51950.6h2.8A+4.2A
Frag Grenade 5115101510N/A507.4553.214%B**N/A728.6B**1.4D*34170.7h2.5B**4.7B**
M20 Basilisk 720508569.071A**6.5350.249%A+6.89%B29.4B*12.3A25417.3h83.3B+165.8B*
T2 Striker 9794995030.992B**1.5552.858%C++N/A10.5C+10.1C+19147.4h39.5B74.8B+
MRC3 Mercy 4854851593.05B+0.5017.725%B12.577%F25C+N/A9619.4h15.7B**88.8B++
MRC3 Mercy 4604561503.04B+0.4917.687%C**18.421%C23.3CN/A8219.6h16.8B++95B+
M3 Pounder HEG 4284001313.053B**0.5138.879%C++2%D19.1C*1.3D*11920.9h14.4B+37B+
M3 Pounder HEG 4233941143.456B**0.9139.227%C+1.777%D--19.4C++1.4D**10920.3h14.1B++36B+
M18 Needler 6373233890.83C1.7237.912%B**1.548%C5.6D5.5D10157.4h307.1D*810.1D
NS Annihilator 6153102151.442A*1.1082.407%B+N/A9.6C+9.4C**15932.3h10.7B12.9B+
MR1 Fracture 4282961132.619M+0.0734.755%C+3.378%C12B*5.4C*16324.6h29.6B**85.1B++
E540 Halberd 4122732113B**10.4551.282%A2.93%C25C+12.8C++45310.9h5.8C*11.3B*
Skyguard 449268299.241M*6.7028.183%C+3.358%B*12.5C+8.4C+18121.5h99.5B+353.2B++
Rocklet Rifle 4372452261.084B++1.4658.617%B++N/A25C19.6C-3699.8h37.1C++63.2B+
G30 Walker 471225297.759A**5.2128.756%B*N/A19.4C++21.2B*34211.6h231.7C805.9C*
G30 Walker 3562171218.083A15.5444.364%A+3.226%C26.8C+17.2C++2648.1h253.9D--572.4C+
M12 Kobalt 228214826.75B++24.2027.062%A*15.421%D73.8C++4.8B+2922.9h21.5D79.5B+
MR1 Fracture 3042041101.855A*0.6935.702%C+7.353%A++8.6C*4.2C13223.7h42.8B+120B+
G30 Walker 3241961612.25A*9.7043.692%A*7.143%A25.1A+16.4A2517.8h165.5B++378.8B**
G40-F Ranger 295188631.333A**28.7941.026%A+N/A33.6C++19.1C+2745.6h77.7C+189.3B+
M60-G Bulldog 218183296.31B3.7640.517%B+1.639%D-32.1C++6.1C+2205.7h7.3C++18B+
Hornet Missiles 2541561114.182A11.6460.739%C++1.282%C120B**75.4A++16721.3h10.3C*17C**
M20 Basilisk 202134274.963B*2.4240.771%C**5.97%C++17.2C8.7C+2177.8h93.8C*230.2B+
Aspis Anti-Aircraft Phalanx Turret 252126216B**3.4540.194%A*3.175%B+14.7B*14.7B++3088.6h158.1C+393.4B*
M20 Basilisk 175122430.5M*27.9559.646%B*3.279%D50.8B+22.1C++4952.4h132.7C+222.5C*
M60-A Bulldog 120113522.6C++20.0545.531%C+1.77%C--19.8D1.2D-795.7h4.8B++10.6B+
G40-F Ranger 171111138.538B**5.9941.495%AN/A22.7B+12.2C+2034.9h102.4B++246.7B**
NS-10 Burster 200109353.114M++0.5732.717%B++1.835%D*5.7B4.8B**13119h148.7C*454.4B+
M60-A Bulldog 118106813.25C+10.7049.597%B3.774%B**18.9D2.1D955.6h6.4C+12.9C*
C150 Dalton 19691402.275D0.2747.196%B+1.099%C**16.5D--19.1C4205.5h6.5D-13.7C+
NS-10 Burster 16490352.571A++0.0332.714%B++2.222%D--4.7C+3.9C*9719h179.2C547.6C**
CAS30 Tank Buster 15283431.93B+0.6253.353%B++N/A14.3B**11.9B**3015.8h51.1C++95.8B+
M60-G Bulldog 8177117B4.4544.679%B++N/A45.3C**2.4D*2241.7h5.5B++12.3B++
MR11 Gatekeeper 12869116.273B++3.7355.002%A*1.449%C--26.5B*22.7B**9872.6h46.4B+84.3B**
Pelter Rocket Pod 775887.25C4.7058.25%B**1.724%B++38.7D12.7D2271.5h24C41.2B
MAX Punch 58574380.13C*2.4237.802%C-N/A0.7CN/A283.2h2.5C+6.5C+
Orbital Strike Uplink 7654154N/A51.45654.545%UN/A540U220U23340.1h1.3T*0.2T*
G30 Walker 7853317.667S15.1242.084%A++5.66%B+19.6B+9.3C+1992.7h199.4C++473.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16620,43517.7h
Nano-Armor Kit1,8373,783,793197.2h
Flail Targeting Dart21391h
Anti-Vehicle MANA Turret703,43110h
Spawn Beacon613,4406.9h
Repair Module11260.5h
Turret AI Module0920.5h
Skywall Shield Emitter0720.3h
Structure Shield Module0650.3h
Cortium Silo0730.4h
Nanite Revive Grenade02,9910.8h
Medical Applicator956469,88538.9h
Welding Device04,2830.2h
Spitfire Auto-Turret757,2588.7h
Rampart Wall21242.3h
Router02480.5h
Ammunition Package1159,1838.8h
Anti-Infantry MANA Turret348674.2h
IPC Targeting Dart11100.3h
WLT-Howler Mining Laser04550.1h
Hardlight Barrier401,0962.5h
Shield Recharging Field6550.2h
Recon Detection Device15313,68034h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.66s on queries, 2.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.