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Pepperoni44[RiMG] Pepperoni44
TR BR 194

KDR: 2.54

Score: 100.8m

Last Seen: Apr 17th, 2019 6:37 PM
- OFFLINE - 19.7 hour(s)

Battle Rank 120 (194 total) - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 43
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 T9 CARV P525 Marauder-H T1 Cycler G20 Vulcan-H P2-120 HESH TX1 Repeater P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.29%15.618%4425103049,5971.595940.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.282%1.399A-0.785D--0.306CHEAD (~1.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.426B12.10.152C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.099%1.217%280310322,95913737982.15513370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.478%-0.033C+-0.352C--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.60.165C++49.90.058C+84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.292%1.686%13257102827,3423487103447.83888264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.165%0.722B++-0.591D1.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.646B+6.60.472B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.107%2.429%146416101925,157319289487.8788281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.051%1.568A+-0.494D0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.70.277C*45.5-0.153C40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.507%37.632%1464110342,1872344100.932623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.875A++-1.932F--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.012C+4.7-0.493D5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.225%11.226%1464110345,8172080182.79663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.48A+-0.66D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+3.40.303C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 43
100.8m245.4%340 (20.4k)287 (17.2k)2.54019156,41261,5752.96255194 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035748523.717%6.985%16605:4324

10% Combat Medic56% Engineer11% Heavy Assault13% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:22 PMSep 11th, 2013 8:07 PMApr 17th, 2019 9:27 PM (12h) (PST)Apr 17th, 2019 5:53 PM (15h) (PST)Apr 17th, 2019 2:37 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
701846170.4450.1750.0311.3050.087374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0395,03037,0092711278517,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5863.1h/244.3d 26,007 10,925 56,452 458.9k 9,556 13,126 30,581 246.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:11,399
Deaths:6,450
KDR:1.767
Accuracy:23.693% B*
HSR:15.879% D--
Kills:11,399
Deaths (as Heavy Assault):6,450
Deaths (to Heavy Assaults):16,603
KDR:1.76729
Kill Difference:4,949
Playtime:648.284 hours
Usage:11%
Score:10.048m
Score/min:258
Accuracy (listed only):23.693%
HSR (listed only):15.879%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:19,170
Deaths:14,535
KDR:1.319
Accuracy:29.160% A+
HSR:15.488% D
FA1 Barrage
A*
Kills:5,817
Deaths:3,225
KDR:1.804
Accuracy:59.225% A*
HSR:11.226% D-
Kills:24,987
Deaths (as Engineer):17,760
Deaths (to Engineers):14,529
KDR:1.40693
Kill Difference:7,227
Playtime:3,277.581 hours
Usage:56%
Score:60.980m
Score/min:310
Accuracy (listed only):44.193%
HSR (listed only):13.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:19,170
Deaths:14,535
KDR:1.319
Accuracy:29.160% A+
HSR:15.488% D
FA1 Barrage
A*
Kills:5,817
Deaths:3,225
KDR:1.804
Accuracy:59.225% A*
HSR:11.226% D-
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B++
HSR:13.495% D
Kills:27,588
Deaths (as Light Assault):19,411
Deaths (to Light Assaults):10,101
KDR:1.42126
Kill Difference:8,177
Playtime:505.561 hours
Usage:9%
Score:7.469m
Score/min:246
Accuracy (listed only):39.438%
HSR (listed only):13.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A*
Kills:7,042
Deaths:7,299
KDR:0.965
Accuracy:36.289% A*
HSR:16.487% D
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B++
HSR:13.495% D
99SV
M
Kills:2,187
Deaths:614
KDR:3.562
Accuracy:47.507% M
HSR:37.632% C*
Kills:11,830
Deaths (as Infiltrator):9,564
Deaths (to Infiltrators):7,711
KDR:1.23693
Kill Difference:2,266
Playtime:738.588 hours
Usage:13%
Score:10.428m
Score/min:235
Accuracy (listed only):37.908%
HSR (listed only):22.538%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:9,385
Deaths:5,851
KDR:1.604
Accuracy:27.676% B**
HSR:15.504% D-
FA1 Barrage
A*
Kills:5,817
Deaths:3,225
KDR:1.804
Accuracy:59.225% A*
HSR:11.226% D-
NS-7B PDW
B++
Kills:2,601
Deaths:1,651
KDR:1.575
Accuracy:29.930% B++
HSR:13.495% D
Kills:17,803
Deaths (as Combat Medic):10,727
Deaths (to Combat Medics):6,536
KDR:1.65964
Kill Difference:7,076
Playtime:587.245 hours
Usage:10%
Score:10.086m
Score/min:286
Accuracy (listed only):38.944%
HSR (listed only):13.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:485
Deaths:159
KDR:3.050
Accuracy:17.725% C**
HSR:12.577% D**
MRC3 Mercy
C*
Kills:456
Deaths:150
KDR:3.040
Accuracy:17.687% C*
HSR:18.421% C
M3 Pounder HEG
C++
Kills:400
Deaths:131
KDR:3.053
Accuracy:38.879% C++
HSR:2% D
M3 Pounder HEG
C+
Kills:394
Deaths:114
KDR:3.456
Accuracy:39.227% C+
HSR:1.777% D-
MR1 Fracture
C+
Kills:296
Deaths:113
KDR:2.619
Accuracy:34.755% C+
HSR:3.378% C
MR1 Fracture
A++
Kills:204
Deaths:110
KDR:1.855
Accuracy:35.702% C+
HSR:7.353% A++
NS-10 Burster
B++
Kills:109
Deaths:35
KDR:3.114
Accuracy:32.717% B++
HSR:1.835% D*
NS-10 Burster
B+
Kills:90
Deaths:35
KDR:2.571
Accuracy:32.714% B+
HSR:2.222% D--
Kills:2,434
Deaths (as MAX Suit):423.500
Deaths (to MAX Suits):3,849
KDR:5.74734
Kill Difference:2,010.500
Playtime:88.126 hours
Usage:2%
Score:1.823m
Score/min:345
Accuracy (listed only):31.176%
HSR (listed only):6.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,491
V. Kills:332 448%
Deaths:174
KDR:8.569
Accuracy:46.411% C+
KPH:55.700 C
VKPH:12.400 C+
M14 Banshee
C+
Kills:1,145
V. Kills:62 N/A
Deaths:219
KDR:5.228
Accuracy:24.669% D-
KPH:41.800 C+
VKPH:2.300 D
M18 Needler
D
Kills:323
V. Kills:314 103%
Deaths:391
KDR:0.826
Accuracy:37.905% B**
KPH:5.600 D
VKPH:5.500 D
Hornet Missiles
A+
Kills:159
V. Kills:99 159%
Deaths:11
KDR:14.455
Accuracy:60.741% C++
KPH:120.800 B**
VKPH:75.200 A+
Kills:3,118 (1,468 + 0)
Deaths:795
KDR:3.922
VKDR:1.015
Vehicle Kills:807
Kill Difference:2,323
Playtime:113.059 hours
Usage:2%
Score:1.302m
Score/min:192
Piloting Accuracy:37.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:98
V. Kills:110 88%
Deaths:41
KDR:2.390
Accuracy:46.990% B+
KPH:17.500 D-
VKPH:19.600 C
CAS30 Tank Buster
B**
Kills:84
V. Kills:70 118%
Deaths:44
KDR:1.909
Accuracy:53.195% B++
KPH:13.600 B**
VKPH:11.300 B*
Kills:182 (84 + 98)
Deaths:85
KDR:2.141
VKDR:2.118
Vehicle Kills:180
Kill Difference:97
Playtime:11.790 hours
Usage:0%
Score:0.250m
Score/min:353
Piloting Accuracy:53.195%
Gunner Accuracy:46.990%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:6,567
V. Kills:536 N/A
Deaths:212
KDR:30.976
Accuracy:65.225% A++
KPH:87.200 A+
VKPH:7.100 C
L100 Python HEAT
A+
Kills:1,889
V. Kills:649 291%
Deaths:73
KDR:25.877
Accuracy:66.845% A+
KPH:50.700 A
VKPH:17.400 A
L100 Python AP
B++
Kills:1,788
V. Kills:1,381 129%
Deaths:147
KDR:12.163
Accuracy:68.310% A+
KPH:28.100 C+
VKPH:21.700 B++
Skyguard
C++
Kills:350
V. Kills:222 157%
Deaths:32
KDR:10.938
Accuracy:29.225% C++
KPH:14 C++
VKPH:8.900 C+
C75 Viper
C++
Kills:79
V. Kills:16 465%
Deaths:6
KDR:13.167
Accuracy:39.382% C++
KPH:25.500 C+
VKPH:5.200 D
Kills:10,673 (10,673 + 0)
Deaths:470
KDR:22.709
VKDR:5.966
Vehicle Kills:2,804
Kill Difference:10,203
Playtime:204.432 hours
Usage:3%
Score:3.359m
Score/min:274
Driving Accuracy:39.382%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:7,618
V. Kills:933 N/A
Deaths:157
KDR:48.522
Accuracy:54.984% A+
KPH:75.200 B**
VKPH:9.200 C++
P2-120 AP
A*
Kills:6,711
V. Kills:5,959 113%
Deaths:397
KDR:16.904
Accuracy:54.919% B**
KPH:34.500 B+
VKPH:30.700 A*
P2-120 HEAT
A
Kills:2,419
V. Kills:648 373%
Deaths:84
KDR:28.798
Accuracy:42.885% C++
KPH:40.300 A
VKPH:10.800 C*
E540 Halberd
C+
Kills:273
V. Kills:139 195%
Deaths:21
KDR:13
Accuracy:51.282% A
KPH:25.100 C+
VKPH:12.800 C+
G30 Walker
B*
Kills:225
V. Kills:246 91%
Deaths:29
KDR:7.759
Accuracy:28.756% B++
KPH:19.500 C*
VKPH:21.300 B*
MR11 Gatekeeper
B**
Kills:69
V. Kills:59 115%
Deaths:11
KDR:6.273
Accuracy:55.002% A*
KPH:26.800 B*
VKPH:22.900 B**
Kills:17,315 (16,748 + 567)
Deaths:699
KDR:24.771
VKDR:11.422
Vehicle Kills:7,984
Kill Difference:16,616
Playtime:380.664 hours
Usage:6%
Score:8.353m
Score/min:366
Driving Accuracy:42.885%
Gunner Accuracy:55.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:10,645
V. Kills:400 N/A
Deaths:550
KDR:19.355
Accuracy:37.962% B
KPH:165.100 A
VKPH:6.200 C+
G20 Vulcan-H
B**
Kills:8,384
V. Kills:6,129 137%
Deaths:1,846
KDR:4.542
Accuracy:58.547% A
KPH:50.700 B+
VKPH:37.100 B**
E540 Halberd-H
B**
Kills:1,335
V. Kills:692 193%
Deaths:89
KDR:15
Accuracy:74.773% A*
KPH:59 B*
VKPH:30.600 B**
M12 Kobalt-H
B**
Kills:673
V. Kills:21 N/A
Deaths:11
KDR:61.182
Accuracy:26.632% B**
KPH:152.800 B++
VKPH:4.800 C+
MR11 Gatekeeper-H
A+
Kills:648
V. Kills:707 92%
Deaths:59
KDR:10.983
Accuracy:65.902% A+
KPH:41.200 B++
VKPH:44.900 A+
G40-F Ranger
C*
Kills:240
V. Kills:140 170%
Deaths:10
KDR:24
Accuracy:42.055% A++
KPH:34.800 C++
VKPH:20.300 C*
G30 Walker
C*
Kills:217
V. Kills:139 155%
Deaths:12
KDR:18.083
Accuracy:44.264% A+
KPH:26.800 C+
VKPH:17.200 C*
Kills:22,142 (0 + 22,142)
Deaths:2,577
KDR:8.592
VKDR:3.193
Vehicle Kills:8,228
Kill Difference:19,565
Playtime:287.594 hours
Usage:5%
Score:7.232m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:44.264%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:909
V. Kills:165 N/A
Deaths:74
KDR:12.284
Accuracy:39.359% B+
KPH:60.700 B++
VKPH:11 B+
M40 Fury
B*
Kills:809
V. Kills:135 N/A
Deaths:43
KDR:18.814
Accuracy:39.410% B+
KPH:73.300 B*
VKPH:12.200 C*
M12 Kobalt
A*
Kills:520
V. Kills:28 N/A
Deaths:10
KDR:52
Accuracy:28.074% A*
KPH:79.800 B+
VKPH:4.300 B
M20 Basilisk
B**
Kills:512
V. Kills:212 240%
Deaths:56
KDR:9.143
Accuracy:50.245% A
KPH:29.500 B*
VKPH:12.200 B**
M12 Kobalt
B+
Kills:216
V. Kills:14 N/A
Deaths:8
KDR:27
Accuracy:27.079% A*
KPH:74.600 C++
VKPH:4.800 B+
G30 Walker
A*
Kills:196
V. Kills:128 152%
Deaths:16
KDR:12.250
Accuracy:43.692% A*
KPH:25.100 A+
VKPH:16.400 A
M60-G Bulldog
B++
Kills:183
V. Kills:35 N/A
Deaths:29
KDR:6.310
Accuracy:40.517% B++
KPH:32.300 C*
VKPH:6.200 C++
M20 Basilisk
C+
Kills:134
V. Kills:68 194%
Deaths:27
KDR:4.963
Accuracy:40.773% C*
KPH:17.200 C
VKPH:8.700 C+
G40-F Ranger
A
Kills:112
V. Kills:61 181%
Deaths:13
KDR:8.615
Accuracy:41.578% A
KPH:22.500 B+
VKPH:12.300 C+
M60-G Bulldog
B++
Kills:77
V. Kills:4 N/A
Deaths:11
KDR:7
Accuracy:44.679% B++
KPH:44 C**
VKPH:2.300 D*
G30 Walker
A++
Kills:53
V. Kills:25 204%
Deaths:3
KDR:17.667
Accuracy:42.084% A++
KPH:20 B+
VKPH:9.400 C++
Kills:3,721 (0 + 3,721)
Deaths:290
KDR:12.831
VKDR:3.017
Vehicle Kills:875
Kill Difference:3,431
Playtime:83.426 hours
Usage:1%
Score:1.405m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:42.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:528
V. Kills:235 224%
Deaths:305
KDR:1.731
Accuracy:73.720% A*
KPH:17.100 C
VKPH:7.600 B
Kills:528 (528 + 0)
Deaths:305
KDR:1.731
VKDR:0.770
Vehicle Kills:235
Kill Difference:223
Playtime:30.796 hours
Usage:1%
Score:0.241m
Score/min:131
Driving Accuracy:73.720%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B**
Kills:59
V. Kills:19 295%
Deaths:8
KDR:7.375
Accuracy:58.302% B**
KPH:39.800 D
VKPH:12.800 D
Kills:59 (0 + 59)
Deaths:8
KDR:7.375
VKDR:2.375
Vehicle Kills:19
Kill Difference:51
Playtime:1.484 hours
Usage:0%
Score:0.020m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:58.302%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 19,51519,17014,5351.319B++1.2229.16%A+15.488%D15.1C+N/A441266.4h12.7B+43.7B*
T9 CARV 11,49211,3996,4501.767B+0.7723.693%B*15.879%D--31.7C*N/A98360h11.1B*47B++
P525 Marauder-H 11,04510,64555019.355B+16.8137.962%BN/A165A6.2C+41664.5h5.5B++14.6B++
T1 Cycler 9,4929,3855,8511.604B+0.9427.676%B**15.504%D-23.9C+N/A72393.2h12.4B++45B*
G20 Vulcan-H 14,5138,3841,8464.542C*2.0058.547%A2.374%C50.7B+37.1B**424165.4h103.8C++177.3B+
P2-120 HESH 8,5517,61815748.522A**45.9854.984%A+N/A75.2B**9.2C++286101.3h4.5B+8.2B*
TX1 Repeater 7,0737,0427,2990.965C**1.5836.289%A*16.487%D16.8C--N/A48419.8h11.7B+32.4B+
P2-120 AP 12,6706,71139716.904A+14.3654.919%B**2.831%C+34.5B+30.7A*438194.3h9.6D-17.6C+
L100 Python HESH 7,1036,56721230.976A++28.4465.225%A++1.447%C+87.2A+7.1C28575.3h2.3B**3.6B**
C-4 8,3746,0373,3041.827B0.7122.839%C--N/A77.3C+29.9C++078.1h1.1B*4.7B+
FA1 Barrage 5,8355,8173,2251.804B**0.7459.225%A*11.226%D-32.7B+N/A91178h3.4B**5.7B**
Chainblade 5,6745,58951,0850.109M+2.4344.131%A1.109%D-1.6AN/A53482.4h2.1B+4.7B++
NS-7B PDW 2,6142,6011,6511.575B+0.9729.93%B++13.495%D24CN/A64108.3h12B++40.1B+
P2-120 HEAT 3,0672,4198428.798M**26.2642.885%C++2.646%C40.2A10.8C*22760.1h4.9B**11.4B**
ML-7 2,9202,3041,6171.425A1.1260.247%B+2.908%C++30B++8D23676.9h3.8A+6.3A
99SV 2,1972,1876143.562B**1.0247.507%M37.632%C*24.9C++N/A7287.7h4.7B++10B**
Tank Mine 3,2731,9687722.549C+0.0142.908%B++N/A82C--54.4C92124h1.9C++4.4B**
L100 Python HEAT 2,5381,8897325.877S23.3466.845%A+N/A50.6A17.4A25937.3h5.4C*8.1B*
Sticky Grenade 1,9001,88911889N/A1,886.4655.051%BN/A1259.3B++7.3D39891.5h1.6B++2.9B++
Claymore 1,8121,8113595.045C2.5045.099%A+N/A119.1CN/A32715.2h1.2C++2.6B*
L100 Python AP 3,1691,78814712.163A++9.6268.31%A+1.846%C--28.1C+21.7B++27863.7h7C+10.3B+
Hellfire Rocket Pods 1,8231,4911748.569C*6.0346.411%C+1.006%C+55.6C12.4C+34826.8h21.2C++45.7C*
E540 Halberd-H 2,0271,3358915B**12.4674.773%A*N/A59.1B*30.6B**41922.6h8.3D11.2C++
M14 Banshee 1,2071,1452195.228C++2.6924.669%D-1.397%B+41.8C+2.3D15527.4h14.7B+59.4B+
MANA Anti-Personnel Turret 9579462903.262N/A0.7222.287%UN/A9460U110U17421900.1h21.1T*94.8T*
MANA Anti-Vehicle Turret 1,8089144212.171B+0.3762.325%B*2.298%D33.7C++33B+48327.1h10.5C+16.8B+
M40 Fury 1,0749097412.284B++9.7439.359%B+1.54%C60.6B++11B+33715h12.8B32.5B+
M40 Fury 9448094318.814A+16.2739.41%B+N/A73.5B*12.3C*39511h10.9B+27.7B++
M12 Kobalt-H 6946731161.182A**58.6426.632%B**14.265%C--153B++4.8C+4134.4h17.6C66.1B
Spear Anti-Vehicle Phalanx Turret 1,0246525013.04B**10.5054.918%B**3.374%C40.2C++23C*40216.2h9.1C+16.6B+
MR11 Gatekeeper-H 1,3556485910.983A++8.4465.902%A+1.235%C-41.3B++45A+51815.7h73.1C-110.9C*
NS Decimator 1,0536045861.031C+1.5166.823%B++1.159%D-19.7D--14.6C+25130.7h6.6D--9.9C--
M40 Fury-F 7635283051.731C++0.8173.72%A*N/A17.1C7.6B13130.8h24.8D**33.6C-
M12 Kobalt 5485201052M+49.4628.074%A*19.615%C**80B+4.3B2826.5h20.8C73.9B+
Anti-Vehicle Grenade 6145131513N/A510.4667.22%A++N/A855A*168.3B++52020.6h2.8A+4.2A
M20 Basilisk 724512569.143M6.6050.245%A7.031%B+29.6B*12.3A25517.3h83.2B+165.6B*
Frag Grenade 5115101510N/A507.4653.245%B**N/A728.6B**1.4D*34380.7h2.5A4.7B**
T2 Striker 9794995030.992A1.5552.846%C++N/A10.5C10.1C+19247.4h39.5B74.8B+
MRC3 Mercy 4854851593.05B+0.5117.725%C**12.577%D**25C+N/A9719.4h15.7B**88.8B++
MRC3 Mercy 4604561503.04B+0.5017.687%C*18.421%C23.3CN/A8219.6h16.8B*95B+
M3 Pounder HEG 4284001313.053B**0.5138.879%C++2%D19.1C**1.3D*12020.9h14.4B+37B+
M3 Pounder HEG 4233941143.456B**0.9239.227%C+1.777%D-19.4C++1.4D**11020.3h14.1B++36B+
Skyguard 5723503210.938S8.4029.225%C++2.857%B+14C++8.9C+18425h91.9B++314.5B*
M18 Needler 6373233910.826C1.7137.905%B**1.548%C5.6D5.5D10257.6h307.6D*811.5D
NS Annihilator 6153102151.442A*1.1082.457%B+N/A9.6C+9.4C*15932.4h10.7B+13B+
MR1 Fracture 4282961132.619M++0.0834.755%C+3.378%C12B*5.4C*16424.6h29.6B**85.1B++
E540 Halberd 4122732113B*10.4651.282%A2.93%C25C+12.8C+45710.9h5.8C*11.3B*
Rocklet Rifle 4632592471.049B+1.4958.9%B++N/A24.2C19.1C-36610.7h38.4C+65.1B
G40-F Ranger 3802401024S21.4642.055%A++N/A34.8C++20.3C*2846.9h78.6C+186.8B+
G30 Walker 471225297.759A++5.2228.756%B++N/A19.4C++21.2B*34211.6h231.7C805.9C*
G30 Walker 3562171218.083A++15.5444.264%A+3.226%C+26.8C+17.2C*2638.1h254.9D--575.9C+
M12 Kobalt 230216827B++24.4627.079%A*16.204%D74.5C++4.8B+2952.9h21.6C--79.7B+
MR1 Fracture 3042041101.855A*0.6935.702%C+7.353%A++8.6C*4.2C13223.7h42.8B+120B+
G30 Walker 3241961612.25M9.7143.692%A*7.143%A25.1A+16.4A2517.8h165.5B++378.8B**
M60-G Bulldog 218183296.31B+3.7740.517%B++1.639%D-32.1C*6.1C++2205.7h7.3C*18B+
Hornet Missiles 2581591114.455A+11.9160.741%C++1.258%C122.3B**76.2A+17131.3h10.2C*16.8C**
M20 Basilisk 202134274.963B*2.4240.773%C*5.97%C++17.2C8.7C+2207.8h94C*230.5B+
Aspis Anti-Aircraft Phalanx Turret 252126216B*3.4640.323%A*3.175%B++14.5B++14.5B++3078.7h159.6C+395.9B*
M20 Basilisk 175122430.5M**27.9659.632%B*3.279%D50.8B22.1C++5012.4h132.8C+222.6C++
M60-A Bulldog 120113522.6C+20.0645.531%C+1.77%D19.8D1.2D-795.7h4.8B++10.6B+
G40-F Ranger 173112138.615B*6.0741.578%AN/A22.4B+12.2C+2075h102.2B+245.8B*
NS-10 Burster 200109353.114M++0.5732.717%B++1.835%D*5.7B4.8B**13219h148.7C*454.4B+
M60-A Bulldog 118106813.25C+10.7149.561%B3.774%B**18.6D2.1D945.7h6.4C+12.9C*
C150 Dalton 20898412.39D0.1546.99%B+1.02%C**17.5D-19.6C4245.6h6.1D13.1C+
NS-10 Burster 16490352.571A++0.0332.714%B+2.222%D--4.7C+3.9C*9819h179.2C547.6C**
CAS30 Tank Buster 15484441.909C**0.6353.195%B++N/A13.5B**11.3B*2886.2h50.8B95.6B+
C75 Viper 9579613.167A++10.6339.382%C++N/A25.5C+5.2D8263.1h11.3B+28.7B+
M60-G Bulldog 8177117B+4.4644.679%B++N/A45.3B2.4D*2251.7h5.5B++12.3B++
MR11 Gatekeeper 12869116.273B+3.7355.002%A*1.449%C--26.5B*22.7B**9992.6h46.4B+84.3B**
Pelter Rocket Pod 785987.375C4.8358.302%B**1.695%B*39.3D12.7D2271.5h23.9C+40.9B
MAX Punch 58574380.13C**2.4137.802%C-N/A0.7CN/A383.2h2.5C+6.5C+
Orbital Strike Uplink 7654154N/A51.46654.545%UN/A540U220U23690.1h1.3T*0.2T*
G30 Walker 7853317.667S15.1342.084%A++5.66%B+19.6B+9.3C++2022.7h199.4C++473.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16620,44817.7h
Nano-Armor Kit1,8943,942,653204.1h
Flail Targeting Dart21741.2h
Anti-Vehicle MANA Turret703,45010.1h
Spawn Beacon683,6207.1h
Repair Module11270.5h
Turret AI Module0950.5h
Structure Shield Module0650.3h
Skywall Shield Emitter0720.3h
Cortium Silo0790.4h
Nanite Revive Grenade03,0450.9h
Medical Applicator971475,34039.2h
Welding Device04,3200.3h
Spitfire Auto-Turret767,6929h
Rampart Wall21262.4h
Ammunition Package1169,4589h
Anti-Infantry MANA Turret348674.2h
IPC Targeting Dart11100.3h
WLT-Howler Mining Laser01,4530.2h
Hardlight Barrier411,1292.6h
Router02740.6h
Recon Detection Device15313,80734.5h
Shield Recharging Field6550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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