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Colonel PerturbedPastry[SMAQ] PerturbedPastry
TR BR 75

KDR: 1.99

Score: 6.4m

Last Seen: Jul 12th, 2019 7:43 AM
- OFFLINE - 121.4 hour(s)

Battle Rank 75 - Terran Republic on Connery - Outfit Member of TENDERLY APPLYING THE SMACKDOWN[SMAQ] TENDERLY APPLYING THE SMACKDOWN
TR outfit on Connery

Members: 17
Level Progress (to 76): 93%
Level 100 Progress: 34% 473h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R MG-H1 Watchman T9 CARV T9 CARV-S TMG-50 T9A "Butcher" NS Decimator Cycler TRV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,357,233 MLG Score: 3483
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.548%39.473%112717119715,3322.66551-0.671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.435%1.44A2.833M+-0.427C--HEAD ++ (~25.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.551B+9.50.332C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.029%73.352%01121334964510.540248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.909B*0.407B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+1.90.411B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TENDERLY APPLYING THE SMACKDOWN[SMAQ] TENDERLY APPLYING THE SMACKDOWN
TR outfit on Connery

Members: 17
6.4m181.2%438 (26.3k)364 (21.8k)1.9943617,6688,8592.0680775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214142026.773%36.309%97202:005

7% Combat Medic81% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 6:23 PMJun 22nd, 2019 1:37 PMJul 15th, 2019 2:50 PM (2d) (PST)Jul 12th, 2019 3:49 AM (5d) (PST)Jul 12th, 2019 3:43 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7573324250.9970.5000.3621.9020.0533483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,42519,91425,511603022114321,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295.4h/12.3d 653 6,415 4,496 33.7k 233 844 935 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:6,147
Deaths:2,333
KDR:2.635
Accuracy:28.982% A
HSR:40.312% A*
MG-H1 Watchman
A++
Kills:1,586
Deaths:679
KDR:2.336
Accuracy:25.677% B+
HSR:41.110% A++
T9 CARV
A*
Kills:1,181
Deaths:605
KDR:1.952
Accuracy:28.521% A++
HSR:37.765% A*
T9 CARV-S
M
Kills:1,168
Deaths:508
KDR:2.299
Accuracy:27.646% B**
HSR:43.579% M
TMG-50
M
Kills:1,164
Deaths:541
KDR:2.152
Accuracy:28.168% A
HSR:41.581% M
T9A "Butcher"
A++
Kills:885
Deaths:347
KDR:2.550
Accuracy:28.069% B++
HSR:41.582% A++
NS-15M2
A++
Kills:276
Deaths:75
KDR:3.680
Accuracy:33.602% A++
HSR:38.406% A+
Kills:12,407
Deaths (as Heavy Assault):5,088
Deaths (to Heavy Assaults):2,934
KDR:2.43848
Kill Difference:7,319
Playtime:238.106 hours
Usage:81%
Score:5.279m
Score/min:370
Accuracy (listed only):28.667%
HSR (listed only):40.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A*
Kills:475
Deaths:235
KDR:2.021
Accuracy:29.816% B*
HSR:30.947% A*
LC3 Jaguar
A*
Kills:328
Deaths:131
KDR:2.504
Accuracy:28.090% B*
HSR:31.098% A*
TRAC-5
A
Kills:120
Deaths:96
KDR:1.250
Accuracy:28.161% A
HSR:25.833% A
FA1 Barrage
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:46.036% N/A
HSR:16% N/A
Kills:973
Deaths (as Light Assault):497
Deaths (to Light Assaults):1,715
KDR:1.95775
Kill Difference:476
Playtime:11.094 hours
Usage:4%
Score:0.203m
Score/min:305
Accuracy (listed only):33.026%
HSR (listed only):25.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A**
Kills:731
Deaths:432
KDR:1.692
Accuracy:28.473% B**
HSR:37.073% A**
SMG-46 Armistice
A*
Kills:475
Deaths:235
KDR:2.021
Accuracy:29.816% B*
HSR:30.947% A*
SABR-13
A++
Kills:211
Deaths:103
KDR:2.049
Accuracy:34.929% A++
HSR:36.493% A+
T1 Cycler
A++
Kills:57
Deaths:26
KDR:2.192
Accuracy:30.913% A++
HSR:24.561% B+
FA1 Barrage
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:46.036% N/A
HSR:16% N/A
Kills:1,524
Deaths (as Combat Medic):831
Deaths (to Combat Medics):1,157
KDR:1.83394
Kill Difference:693
Playtime:19.535 hours
Usage:7%
Score:0.552m
Score/min:471
Accuracy (listed only):34.033%
HSR (listed only):29.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A+
Kills:699
Deaths:638
KDR:1.096
Accuracy:40.290% B+
HSR:33.906% A+
SMG-46 Armistice
A*
Kills:475
Deaths:235
KDR:2.021
Accuracy:29.816% B*
HSR:30.947% A*
TSAR-42
B+
Kills:349
Deaths:167
KDR:2.090
Accuracy:41.029% B+
HSR:73.352% B+
TX1 Repeater
B**
Kills:122
Deaths:126
KDR:0.968
Accuracy:31.528% B**
HSR:22.951% C*
NS-44 Commissioner
S
Kills:119
Deaths:94
KDR:1.266
Accuracy:44.223% B**
HSR:51.261% S
Soldier Soaker
M**
Kills:93
Deaths:58
KDR:1.603
Accuracy:33.851% C+
HSR:37.634% M**
NSX Tomoe
M
Kills:63
Deaths:40
KDR:1.575
Accuracy:28.745% C+
HSR:65.079% M
Kills:1,920
Deaths (as Infiltrator):1,358
Deaths (to Infiltrators):1,354
KDR:1.41384
Kill Difference:562
Playtime:10.712 hours
Usage:4%
Score:0.193m
Score/min:301
Accuracy (listed only):35.640%
HSR (listed only):45.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:328
Deaths:131
KDR:2.504
Accuracy:28.090% B*
HSR:31.098% A*
TRAC-5
A
Kills:120
Deaths:96
KDR:1.250
Accuracy:28.161% A
HSR:25.833% A
FA1 Barrage
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:46.036% N/A
HSR:16% N/A
Kills:498
Deaths (as Engineer):262
Deaths (to Engineers):957
KDR:1.90076
Kill Difference:236
Playtime:14.507 hours
Usage:5%
Score:0.216m
Score/min:248
Accuracy (listed only):34.096%
HSR (listed only):24.310%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:52
V. Kills:28 179%
Deaths:50
KDR:1.040
Accuracy:27.161% D-
KPH:13.100 C++
VKPH:7 C
Kills:52 (52 + 0)
Deaths:50
KDR:1.040
VKDR:0.560
Vehicle Kills:28
Kill Difference:2
Playtime:3.973 hours
Usage:1%
Score:0.025m
Score/min:104
Piloting Accuracy:27.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:117
V. Kills:87 133%
Deaths:7
KDR:16.714
Accuracy:71.653% M*
KPH:63.800 A*
VKPH:47.400 S
Kills:117 (117 + 0)
Deaths:7
KDR:16.714
VKDR:12.429
Vehicle Kills:87
Kill Difference:110
Playtime:1.836 hours
Usage:1%
Score:0.032m
Score/min:291
Driving Accuracy:71.653%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,2086,1472,3332.635B0.6428.982%A40.312%A*77.4A+N/A20279.4h9.3B**32.3B*
MG-H1 Watchman 1,5951,5866792.336B+0.3425.677%B+41.11%A++69B**N/A16623h11.5B*44.9B++
T9 CARV 1,2001,1816051.952B+0.0428.521%A++37.765%A*63.5A++1A16118.6h10.9B*38.2B*
T9 CARV-S 1,1721,1685082.299B*0.3027.646%B**43.579%M65.6B*N/A15617.8h9.7B*35.1B++
TMG-50 1,1681,1645412.152B**0.1628.168%A41.581%M72.8A++N/A19316h8.6B**30.5B*
T9A "Butcher" 8978853472.55B+0.5628.069%B++41.582%A++86.8B**1.2B**30610.2h9.5B**33.9B*
NS Decimator 1,1617503712.022B**0.0364.404%B+N/A63A++34.5A*30011.9h3.4B*5.2B**
Cycler TRV 7557314321.692B+0.3028.473%B**37.073%A**59.9A+2M**24812.2h10.6B**37.1B*
NS-357 Underboss 7016996381.096C++0.9040.29%B+33.906%A+72.1B**N/A1979.7h3.4B*8.4B++
SMG-46 Armistice 4794752352.021B*0.0329.816%B*30.947%A*72A*N/A2966.6h11.5B*38.6B++
TSAR-42 3503491672.09C+0.1041.029%B+73.352%B+63.5B**N/A1825.5h1.9B*4.6B++
LC3 Jaguar 3333281312.504B++0.5128.09%B*31.098%A*71.3A++1.1A++1794.6h10.4B++37.1B*
NS-15M2 277276753.68B**1.6933.602%A++38.406%A+98.6A++N/A3712.8h9.4B**27.9B*
Chainblade 2642458,8050.028C*1.9722.267%D2.041%D1B+N/A3244.8h2B+9.1C**
SABR-13 2152111032.049C**0.0534.929%A++36.493%A+95.9M++1.8M+2222.2h8.5A24.4A
TX1 Repeater 1291221260.968C**1.0331.528%B**22.951%C*61A++3.5S1692h11.5B+36.5B++
TRAC-5 122120961.25B+0.7428.161%A25.833%A44.4A++N/A2672.7h11.6B++41.2B*
NS-44 Commissioner 119119941.266C**0.7344.223%B**51.261%S27.7CN/A924.3h2.8B**6.3B**
C75 Viper 204117716.714A**14.7271.653%M*N/A65A*48.3S2901.8h7.4B*10.3A+
ML-7 174106841.262B*0.7361.963%B+1.887%C--33.1B*21.3A2653.2h8.2C--13.2C+
Soldier Soaker 9393581.603B+0.3933.851%C+37.634%M**58.1C**N/A2971.6h4.9B+14.5B++
Anti-Vehicle Grenade 9768168N/A66.0144.041%D-N/A340C+145B+14000.2h5B+11.4C++
NSX Tomoe 6463401.575C+0.4228.745%C+65.079%M57.3B*N/A1541.1h11.6B++40.5B+
T1 Cycler 6057262.192B**0.2030.913%A++24.561%B+63.3A**3.3S5280.9h11.1B**35.8B**
M18 Needler 8052501.04C0.9527.161%D-N/A13C++7C1044h103.7B+381.6B+
FA1 Barrage 5250351.429B+0.5746.036%B+16%C++55.6A+2.2S3050.9h3.6B**7.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon57100.7h
Medical Applicator2710,2460.8h
Restoration Kit464720.6h
Motion Spotter42430.2h
Welding Device01780h
Nano-Armor Kit2939,6152.5h
Medical Kit7695,47411h
Nano-Repair Grenade0760h
WLT-Howler Mining Laser08690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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