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Pestilence86[DFFA] Pestilence86
NC BR 100

KDR: 2.95

Score: 18.9m

Last Seen: Jul 5th, 2020 3:48 PM
- OFFLINE - 24.9 hour(s)

Battle Rank 102 (100 total) - New Conglomerate on Cobalt
Level Progress (to 103): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M20 Mustang GR-22 M30 Mustang AH Vortek Rotary CAS30 Tank Buster Hornet Missiles GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $756,855 MLG Score: 605
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.801%20.575%5721613337,0962.338060.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.186%1.267A-0.08C+-0.211CHEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.45B11.30.206C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.962%1.493%856513446,76399450326.79699134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.085%-0.134C-0.067C+0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.40.179C++480.098C+85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.156%2.262%1240413454,11270931975.79155129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%1.949A++-0.154C-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++5.90.524B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.713%6.818%2011013391,32063710392.07221127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.238%-0.786D-0.554B+1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.388C**20.40.493B+53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.888%76.052%2012134730932510.947853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.457%1.495A+0.579B+-1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+2.10.328C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.474%10.956%2011134885826713.21348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.964B*-0.752D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.465B+3.70.227C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.9m235.1%403 (24.2k)332 (19.9k)2.9526126,1668,8623.89066100 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349131023.368%8.668%20306:255

10% Combat Medic76% Engineer6% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2013 3:07 AMDec 22nd, 2013 8:52 PMJul 5th, 2020 4:04 PM (85d) (PST)Jul 5th, 2020 12:39 PM (85d) (PST)Jul 5th, 2020 11:48 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,133621,0710.4600.1560.0401.5510.199605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,9883,70564,2832892931219,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
947.4h/39.5d 8,313 2,268 8,146 88.2k 296 1,784 11,324 64.4m

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:888
Deaths:541
KDR:1.641
Accuracy:28.663% C*
HSR:21.734% C
Mauler S6
B*
Kills:858
Deaths:486
KDR:1.765
Accuracy:53.474% B*
HSR:10.956% D
Razor GD-23
C++
Kills:526
Deaths:323
KDR:1.628
Accuracy:28.649% C++
HSR:20.532% C
AF-19 Mercenary
C*
Kills:327
Deaths:239
KDR:1.368
Accuracy:26.853% C*
HSR:21.713% C
Warden
B+
Kills:56
Deaths:37
KDR:1.514
Accuracy:33.819% B+
HSR:12.500% F-
Kills:2,655
Deaths (as Engineer):1,626
Deaths (to Engineers):2,739
KDR:1.63284
Kill Difference:1,029
Playtime:724.552 hours
Usage:76%
Score:15.827m
Score/min:364
Accuracy (listed only):34.292%
HSR (listed only):17.487%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:717
Deaths:286
KDR:2.507
Accuracy:27.370% C+
HSR:24.686% D
NC6 Gauss SAW
C*
Kills:623
Deaths:351
KDR:1.775
Accuracy:25.327% C++
HSR:28.732% C*
EM1
C++
Kills:190
Deaths:116
KDR:1.638
Accuracy:26.250% C++
HSR:20% D
NS-15M1
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:28.304% N/A
HSR:28% N/A
Kills:1,580
Deaths (as Heavy Assault):778
Deaths (to Heavy Assaults):1,832
KDR:2.03085
Kill Difference:802
Playtime:59.494 hours
Usage:6%
Score:0.836m
Score/min:234
Accuracy (listed only):26.813%
HSR (listed only):25.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:888
Deaths:541
KDR:1.641
Accuracy:28.663% C*
HSR:21.734% C
Mauler S6
B*
Kills:858
Deaths:486
KDR:1.765
Accuracy:53.474% B*
HSR:10.956% D
Razor GD-23
C++
Kills:526
Deaths:323
KDR:1.628
Accuracy:28.649% C++
HSR:20.532% C
AF-19 Mercenary
C*
Kills:327
Deaths:239
KDR:1.368
Accuracy:26.853% C*
HSR:21.713% C
AF-4 Cyclone
B++
Kills:275
Deaths:121
KDR:2.273
Accuracy:32.103% B++
HSR:14.545% D--
NS-7 PDW
A++
Kills:117
Deaths:68
KDR:1.721
Accuracy:35.903% A++
HSR:20.513% C+
Kills:2,991
Deaths (as Light Assault):1,778
Deaths (to Light Assaults):1,896
KDR:1.68223
Kill Difference:1,213
Playtime:33.131 hours
Usage:3%
Score:0.519m
Score/min:261
Accuracy (listed only):34.274%
HSR (listed only):18.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:275
Deaths:121
KDR:2.273
Accuracy:32.103% B++
HSR:14.545% D--
NC14 Bolt Driver
B*
Kills:194
Deaths:52
KDR:3.731
Accuracy:44.383% B*
HSR:83.505% B*
NC4 Mag-Shot
B+
Kills:165
Deaths:121
KDR:1.364
Accuracy:33.021% B+
HSR:12.727% D*
NS-7 PDW
A++
Kills:117
Deaths:68
KDR:1.721
Accuracy:35.903% A++
HSR:20.513% C+
SAS-R
B+
Kills:115
Deaths:37
KDR:3.108
Accuracy:45.675% B+
HSR:63.478% D*
NS-44 Commissioner
C*
Kills:92
Deaths:62
KDR:1.484
Accuracy:39.081% C+
HSR:27.174% C*
NS-357 Underboss
D
Kills:52
Deaths:52
KDR:1
Accuracy:36.174% D
HSR:19.231% D
Kills:1,010
Deaths (as Infiltrator):513
Deaths (to Infiltrators):1,006
KDR:1.96881
Kill Difference:497
Playtime:27.326 hours
Usage:3%
Score:0.309m
Score/min:188
Accuracy (listed only):38.048%
HSR (listed only):34.453%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C+
Kills:1,671
Deaths:954
KDR:1.752
Accuracy:27.172% C+
HSR:14.722% D*
Mauler S6
B*
Kills:858
Deaths:486
KDR:1.765
Accuracy:53.474% B*
HSR:10.956% D
NC1 Gauss Rifle
C**
Kills:736
Deaths:401
KDR:1.835
Accuracy:27.758% C**
HSR:26.087% C++
Carnage AR
C+
Kills:547
Deaths:313
KDR:1.748
Accuracy:27.394% C+
HSR:20.475% C--
AF-4 Cyclone
B++
Kills:275
Deaths:121
KDR:2.273
Accuracy:32.103% B++
HSR:14.545% D--
NS-7 PDW
A++
Kills:117
Deaths:68
KDR:1.721
Accuracy:35.903% A++
HSR:20.513% C+
NS-11P
C--
Kills:114
Deaths:80
KDR:1.425
Accuracy:24.799% C--
HSR:14.912% D*
Kills:4,318
Deaths (as Combat Medic):2,423
Deaths (to Combat Medics):670
KDR:1.78209
Kill Difference:1,895
Playtime:91.404 hours
Usage:10%
Score:1.319m
Score/min:241
Accuracy (listed only):32.658%
HSR (listed only):17.459%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:1,996
V. Kills:2,002 100%
Deaths:623
KDR:3.204
Accuracy:31.688% C++
KPH:17.700 C
VKPH:17.800 B+
M30 Mustang AH
B**
Kills:1,661
V. Kills:334 496%
Deaths:236
KDR:7.038
Accuracy:63.304% B++
KPH:50.800 C-
VKPH:10.200 B**
Vortek Rotary
B+
Kills:1,390
V. Kills:1,379 101%
Deaths:423
KDR:3.286
Accuracy:34.200% C*
KPH:21.300 C+
VKPH:21.100 B+
Hornet Missiles
A+
Kills:1,021
V. Kills:578 176%
Deaths:88
KDR:11.602
Accuracy:73.464% A+
KPH:88.400 C+
VKPH:50.100 C+
M20 Kestrel
C
Kills:686
V. Kills:606 113%
Deaths:205
KDR:3.346
Accuracy:31.611% C+
KPH:17.500 D
VKPH:15.400 C
Breaker Rocket Pods
A++
Kills:614
V. Kills:194 315%
Deaths:40
KDR:15.350
Accuracy:65.126% A++
KPH:121.100 C+
VKPH:38.300 A++
Kills:7,368 (5,733 + 0)
Deaths:1,615
KDR:4.562
VKDR:3.154
Vehicle Kills:5,093
Kill Difference:5,753
Playtime:266.680 hours
Usage:28%
Score:4.472m
Score/min:279
Piloting Accuracy:31.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,102
V. Kills:1,092 101%
Deaths:327
KDR:3.370
Accuracy:57.467% B*
KPH:19.600 A+
VKPH:19.400 A*
C150 Dalton
A*
Kills:455
V. Kills:482 94%
Deaths:58
KDR:7.845
Accuracy:38.539% C++
KPH:64.200 B++
VKPH:68 A*
L105 Zephyr
B++
Kills:56
V. Kills:5 N/A
Deaths:7
KDR:8
Accuracy:41.582% C
KPH:94.100 B++
VKPH:8.400 C
Kills:1,613 (1,102 + 511)
Deaths:392
KDR:4.115
VKDR:4.028
Vehicle Kills:1,579
Kill Difference:1,221
Playtime:63.989 hours
Usage:7%
Score:1.230m
Score/min:320
Piloting Accuracy:57.467%
Gunner Accuracy:41.582%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:642
V. Kills:203 315%
Deaths:80
KDR:8.025
Accuracy:53.152% A
KPH:57.600 B+
VKPH:18.200 A+
L100 Python AP
B++
Kills:513
V. Kills:375 136%
Deaths:73
KDR:7.027
Accuracy:64.253% B**
KPH:35.800 C
VKPH:26.200 B++
Skyguard
B**
Kills:79
V. Kills:47 165%
Deaths:9
KDR:8.778
Accuracy:35.952% B*
KPH:26.400 B*
VKPH:15.700 B**
Kills:1,234 (1,234 + 0)
Deaths:162
KDR:7.617
VKDR:3.858
Vehicle Kills:625
Kill Difference:1,072
Playtime:28.471 hours
Usage:3%
Score:0.575m
Score/min:337
Driving Accuracy:35.952%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,899
V. Kills:2,549 114%
Deaths:375
KDR:7.731
Accuracy:64.460% A++
KPH:29.200 C
VKPH:25.700 A+
M12 Kobalt
A**
Kills:413
V. Kills:6 N/A
Deaths:7
KDR:59
Accuracy:18.658% B+
KPH:198.900 A**
VKPH:2.900 B+
Enforcer ML85
B**
Kills:165
V. Kills:103 159%
Deaths:18
KDR:9.167
Accuracy:52.251% B**
KPH:33.400 B+
VKPH:20.900 C**
E540 Halberd
C+
Kills:139
V. Kills:85 162%
Deaths:29
KDR:4.793
Accuracy:54.248% B*
KPH:26.400 D
VKPH:16.100 C+
Titan-150 HEAT
A+
Kills:58
V. Kills:23 242%
Deaths:16
KDR:3.625
Accuracy:63.229% A+
KPH:32.800 B
VKPH:13 C**
G30 Walker
A+
Kills:56
V. Kills:43 127%
Deaths:4
KDR:14
Accuracy:30.928% C+
KPH:39.400 C**
VKPH:30.300 A+
Kills:3,730 (2,957 + 773)
Deaths:449
KDR:8.307
VKDR:6.256
Vehicle Kills:2,809
Kill Difference:3,281
Playtime:114.607 hours
Usage:12%
Score:2.442m
Score/min:355
Driving Accuracy:63.229%
Gunner Accuracy:30.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:148
V. Kills:14 N/A
Deaths:3
KDR:49.333
Accuracy:52.565% C
KPH:183.600 B**
VKPH:17.400 A*
M40 Fury-H
C++
Kills:117
V. Kills:21 N/A
Deaths:7
KDR:16.714
Accuracy:44.361% C++
KPH:97.700 C+
VKPH:17.500 C++
E540 Halberd-H
A*
Kills:92
V. Kills:76 119%
Deaths:12
KDR:7.667
Accuracy:67.002% B**
KPH:49.100 C+
VKPH:40.500 A*
Enforcer ML65-H
B++
Kills:61
V. Kills:38 156%
Deaths:7
KDR:8.714
Accuracy:64.200% B+
KPH:54.200 B++
VKPH:33.700 C++
Kills:418 (0 + 418)
Deaths:29
KDR:14.414
VKDR:5.138
Vehicle Kills:149
Kill Difference:389
Playtime:5.004 hours
Usage:1%
Score:0.163m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:64.200%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:80
V. Kills:23 333%
Deaths:8
KDR:10
Accuracy:51.854% A++
KPH:70.300 B+
VKPH:20.200 A*
Kills:80 (0 + 80)
Deaths:8
KDR:10
VKDR:2.875
Vehicle Kills:23
Kill Difference:72
Playtime:1.138 hours
Usage:0%
Score:0.028m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:51.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,4482,8993757.731C4.7864.46%A++2.173%C+29.3C+25.7A+31499.1h5.2D--8C++
M20 Mustang 3,9981,9966233.204C0.2531.688%C++2.455%B*17.7C17.8B+235112.7h87.7C+276.6C++
GR-22 1,6761,6719541.752C+1.2027.172%C+14.722%D*44.9CN/A9837.2h12.2C+44.9C+
M30 Mustang AH 1,9951,6612367.038C4.0963.304%B++1.204%C++50.8C-10.2B**21732.7h8.9C14.1C+
Vortek Rotary 2,7691,3904233.286C++0.3334.2%C*1.295%C21.3C+21.1B+27065.4h57.1C++167C*
CAS30 Tank Buster 2,1941,1023273.37C**0.4257.467%B*N/A19.6A+19.4A*22056.3h42.3B+73.7B++
Hornet Missiles 1,5991,0218811.602B8.6573.464%A+1.763%C**88.8C+50.3C+65411.5h7.3B*10B**
GD-7F 9038885411.641C+1.3128.663%C*21.734%C12.5D-N/A3470.9h14.1D49.3C+
Mauler S6 8598584861.765B+1.1953.474%B*10.956%D48.8C**N/A11317.6h3.7B++7B*
NC1 Gauss Rifle 7377364011.835B+1.1227.758%C**26.087%C++46.6C*N/A12015.8h10.1B+36.4B+
LA1 Anchor 7227172862.507C+0.4527.37%C+24.686%D49.1C--N/A12814.6h9.8C35.8C+
M20 Kestrel 1,2926862053.346C+0.3931.611%C+2.624%B*17.5D15.5C30639.2h91.8C290.4C+
C75 Viper 845642808.025C+5.0753.152%AN/A57.8B+18.3A+33111.1h9.5C**17.9B++
NC6 Gauss SAW 6316233511.775C+1.1825.327%C++28.732%C*41CN/A12315.2h8.8C++34.9C*
Breaker Rocket Pods 8086144015.35B+12.4065.126%A++N/A120.4C+38A++7475.1h14C+21.5B
Carnage AR 5515473131.748C+1.2027.394%C+20.475%C--43.1C+N/A11012.7h12.7C46.4C+
Razor GD-23 5405263231.628C++1.3228.649%C++20.532%C10.1D-N/A2952.3h13.2D46.1C+
L100 Python AP 888513737.027C4.0764.253%B**4.873%A++35.9C26.2B++32914.3h5.7C--8.9C++
C150 Dalton 937455587.845C4.8938.539%C++N/A64.1B++67.9A*11087.1h3.5C++9.1C**
M12 Kobalt 419413759A+56.0518.658%B+13.801%C196.7A**2.9B+4632.1h13.5B+72.6B
AF-19 Mercenary 3293272391.368C+1.5826.853%C*21.713%C9.3DN/A3235.2h11.7C+43.7C++
AF-4 Cyclone 2772751212.273B+0.6832.103%B++14.545%D--51.9C+N/A1295.3h9.5C*29.6B+
NC14 Bolt Driver 194194523.731C++0.7844.383%B*83.505%B*44.1C**N/A1254.4h2.1B4.6B+
EM1 1911901161.638C+1.3126.25%C++20%D36.5DN/A1185.2h12C+45.6C++
Enforcer ML85 268165189.167C**6.2152.251%B**N/A33.7B+21B7754.9h11C**21.1B++
NC05 Jackhammer 1651651111.486C+1.4753.39%B++14.545%C25.4D--N/A696.5h4.6C+8.6C**
NC4 Mag-Shot 1651651211.364B1.5933.021%B+12.727%D*47.1BN/A1233.5h7C**21.3B+
C85 Canister-H 162148349.333A*46.3852.565%C10.135%C185B**17.5A*5340.8h5.3B+10.1B+
The Slasher 1451441,8010.08B++2.8736.821%C++11.806%C*1CN/A2148.9h1.9B+5.1B+
E540 Halberd 224139294.793C--1.8454.248%B*6.475%A*26.2D16C+5655.3h6.6D*12.1C+
M40 Fury-H 138117716.714C+13.7644.361%C++N/A97.5C+17.5C++5551.2h8.6C+19.3C++
NS-7 PDW 117117681.721C*1.2335.903%A++20.513%C+27.2C--N/A1004.3h12.4C*34.6B+
SAS-R 116115373.108C0.1645.675%B+63.478%D*46C-N/A1292.5h2.3D5C+
NS-11P 114114801.425C+1.5324.799%C--14.912%D*22.8D-N/A605h11.4B45.9C++
MANA Anti-Vehicle Turret 229100741.351U1.6073.681%UN/A1000U1290U4948400.1h12.7T*17.3T*
NS Decimator 178981710.573D2.3872.356%A2.041%C++24.5D--20C+2864h7.1D**9.7D-
C-4 14393402.325C**0.6337.771%AN/A116.3C++62.5A++16880.8h1.3C+3.5B+
NS-44 Commissioner 9392621.484C++1.4739.081%C+27.174%C*35.4C-N/A1002.6h3.3C*8.5C*
E540 Halberd-H 16892127.667C4.7167.002%B**1.087%C-48.4C+40A++4461.9h8.7C13C
M40 Fury 10380810C++7.0551.854%A++N/A72.7B+20.9A*4071.1h14.5C28B+
Skyguard 1267998.778B*5.8335.952%B*N/A26.3B*15.7B**3943h78.1B*217.2B*
A30 Walker 13273272.704C0.2522.833%C1.37%C+30.4B++24.6B**4022.4h80.3B+351.9B+
AF-23 Grinder 7373262.808C+0.1447.647%B*16.438%C**38.4C+N/A1111.9h7.9D16.6C++
MANA Anti-Personnel Turret 7372164.5N/A1.5525.076%UN/A720U10U1295800.1h18.5T*73.6T*
Tank Mine 11767135.154B*2.20120.213%SN/A134C++100B**18900.5h5.1T*4.2B*
Enforcer ML65-H 996178.714C**5.7664.2%B+3.279%A++55.5B++34.5C*6981.1h12.2B+19B++
M60-A Bulldog 7359115.364C2.4133.865%C-N/A36.9C8.8B+3161.6h5C**14.9C+
Titan-150 HEAT 8158163.625C--0.6763.229%A+3.448%B+32.2C**12.8C**6551.8h4.9C+7.7B+
L105 Zephyr 615678C-5.0541.582%C1.786%A*93.3B++8.3C4640.6h3.7A8.8B*
G30 Walker 9956414C++11.0530.928%C+3.571%C++40B30.7A+4461.4h164.2C-530.8C+
Warden 5656371.514C+1.4433.819%B+12.5%F-32.9CN/A1081.7h7.5C*22.1B+
NCM1 Scattercannon 5555331.667C-1.2955.42%B**14.545%C-25C--N/A872.2h11.5F-20.8C
NS-357 Underboss 5252521C1.9536.174%D19.231%D19.3D--N/A692.7h4.3D12C
NS-15M1 5050252C+0.9528.304%B+28%C++41.7C--N/A1491.2h13.6D--48C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit364719,62464.7h
Anti-Vehicle MANA Turret145181.3h
Spawn Beacon01430.1h
Medical Kit111930.2h
Motion Spotter01930.1h
Restoration Kit162460.3h
Ammunition Package112240.8h
Medical Applicator21585,6776.4h

Check the help document for the dictionary if you want to learn more about words used here.


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