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Signifer PestilenceVS[DORA] PestilenceVS
VS BR 57

KDR: 2.72

Score: 103.9m

Last Seen: Apr 17th, 2019 4:10 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Officer of Pandora Project[DORA] Pandora Project
VS outfit on Cobalt

Members: 13
Level Progress (to 58): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles H-V45 L100 Python AP Pulsar C CAS30 Tank Buster Supernova FPC AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 679TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.822%20.571%5724499149,9102.337590.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.536%1.314A-0.023C+-1.217D*HEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.434B11.80.176C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.721%1.686%6436102922,3664106172705.44715130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.771%-0.388C-0.083C+0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.2-0.212C65.8-0.243C129.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.883%3.923%8238102715,551382991064.06137171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.1%1.653A++0.845B*0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.696B+6.80.458B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.912%3.177%51826100915,548345660864.49884255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.158%-0.302C-0.304C0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.422B22.60.429B46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.841%83.734%518510301,580206150.766618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.435%1.324A1.087B**0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.10.336C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.048%13.45%518510305,6061739193.22184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.487%0.966B*-0.216C0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.10.365C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pandora Project[DORA] Pandora Project
VS outfit on Cobalt

Members: 13
103.9m229%483 (29k)385 (23.1k)2.72098148,42754,5493.3754857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035563623.158%10.347%24004:5743

13% Combat Medic65% Engineer8% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2013 5:09 PMJul 17th, 2013 3:59 PMApr 17th, 2019 9:40 PM (1d) (PST)Apr 17th, 2019 1:04 PM (2d) (PST)Apr 17th, 2019 12:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1221021,0200.5500.2020.0571.6590.175753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,2956,11661,179331231001023,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4498.2h/187.4d 35,702 15,358 46,276 447.7k 2,594 10,699 47,097 302.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:6,113
Deaths:3,308
KDR:1.848
Accuracy:29.616% B**
HSR:21.021% C
Serpent VE92
B++
Kills:1,870
Deaths:1,227
KDR:1.524
Accuracy:27.176% B++
HSR:17.326% C-
NS-11C
B+
Kills:1,857
Deaths:1,408
KDR:1.319
Accuracy:26.085% B+
HSR:17.932% C
Phobos VX86
B**
Kills:1,815
Deaths:969
KDR:1.873
Accuracy:71.982% B**
HSR:13.223% C--
VX6-7
B*
Kills:1,520
Deaths:885
KDR:1.718
Accuracy:28.764% B*
HSR:22.763% B
Thanatos VE70
A
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% A
HSR:11.354% D--
Pandora VX25
C+
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:39.266% C+
HSR:12.917% D
Deimos VA29
A
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% A
HSR:15.523% C+
NS Baron G5
B**
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B**
HSR:10.767% D-
Zenith VX-5
C+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:25.302% C+
HSR:17.601% D
NSX Tanto
B++
Kills:773
Deaths:446
KDR:1.733
Accuracy:28.345% B+
HSR:30.142% B++
Eidolon VE33
B++
Kills:523
Deaths:278
KDR:1.881
Accuracy:32.166% B++
HSR:24.665% C+
Solstice SF
B**
Kills:382
Deaths:264
KDR:1.447
Accuracy:29.543% B**
HSR:12.042% D-
VE-LR Obelisk
C+
Kills:280
Deaths:103
KDR:2.718
Accuracy:32.174% C+
HSR:31.071% C+
Chaos
B+
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% C**
HSR:17.603% B+
Solstice VE3
B*
Kills:226
Deaths:107
KDR:2.112
Accuracy:26.698% B++
HSR:24.779% B*
Eclipse VE3A
C++
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.161% C
HSR:20.213% C++
Kills:21,564
Deaths (as Engineer):12,600
Deaths (to Engineers):15,746
KDR:1.71143
Kill Difference:8,964
Playtime:2,923.592 hours
Usage:65%
Score:72.267m
Score/min:412
Accuracy (listed only):38.688%
HSR (listed only):18.879%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,062
Deaths:986
KDR:2.091
Accuracy:24.618% C
HSR:29.777% C+
SVA-88
C++
Kills:1,330
Deaths:505
KDR:2.634
Accuracy:24.131% C++
HSR:24.211% C+
Pulsar LSW
B++
Kills:1,254
Deaths:584
KDR:2.147
Accuracy:26.924% B++
HSR:21.053% C-
NS-15M1
B+
Kills:1,209
Deaths:472
KDR:2.561
Accuracy:25.690% B+
HSR:22.581% C+
VX29 Polaris
B++
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:27.419% B++
HSR:21.277% C
Flare VE6
B+
Kills:1,171
Deaths:548
KDR:2.137
Accuracy:25.518% B+
HSR:25.619% C*
NS-15M2
B*
Kills:1,170
Deaths:455
KDR:2.571
Accuracy:28.534% B*
HSR:22.137% C-
Orion VS54
B+
Kills:1,170
Deaths:566
KDR:2.067
Accuracy:23.739% B+
HSR:23.419% C+
NSX Naginata
B**
Kills:295
Deaths:161
KDR:1.832
Accuracy:22.579% C++
HSR:36.271% B**
Ursa
B+
Kills:257
Deaths:111
KDR:2.315
Accuracy:25.636% B+
HSR:22.568% C
Lasher X2
B++
Kills:142
Deaths:71
KDR:2
Accuracy:30.299% B++
HSR:4.225% C++
Kills:11,235
Deaths (as Heavy Assault):4,984
Deaths (to Heavy Assaults):13,117
KDR:2.25421
Kill Difference:6,251
Playtime:357.412 hours
Usage:8%
Score:7.416m
Score/min:346
Accuracy (listed only):25.917%
HSR (listed only):23.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:6,113
Deaths:3,308
KDR:1.848
Accuracy:29.616% B**
HSR:21.021% C
Serpent VE92
B++
Kills:1,870
Deaths:1,227
KDR:1.524
Accuracy:27.176% B++
HSR:17.326% C-
NS-11C
B+
Kills:1,857
Deaths:1,408
KDR:1.319
Accuracy:26.085% B+
HSR:17.932% C
Phobos VX86
B**
Kills:1,815
Deaths:969
KDR:1.873
Accuracy:71.982% B**
HSR:13.223% C--
VX6-7
B*
Kills:1,520
Deaths:885
KDR:1.718
Accuracy:28.764% B*
HSR:22.763% B
Eridani SX5
B++
Kills:1,242
Deaths:769
KDR:1.615
Accuracy:29.993% B++
HSR:17.472% C
Thanatos VE70
A
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% A
HSR:11.354% D--
Pandora VX25
C+
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:39.266% C+
HSR:12.917% D
Sirius SX12
B*
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B*
HSR:15.668% C
Deimos VA29
A
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% A
HSR:15.523% C+
MKV Suppressed
B++
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% B++
HSR:18.346% C+
NS Baron G5
B**
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B**
HSR:10.767% D-
Zenith VX-5
C+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:25.302% C+
HSR:17.601% D
NS-7 PDW
A
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% A
HSR:15.471% C
NSX Tanto
B++
Kills:773
Deaths:446
KDR:1.733
Accuracy:28.345% B+
HSR:30.142% B++
Solstice SF
B**
Kills:382
Deaths:264
KDR:1.447
Accuracy:29.543% B**
HSR:12.042% D-
NSX Tengu
B+
Kills:296
Deaths:175
KDR:1.691
Accuracy:40.634% B+
HSR:23.311% B+
Skorpios
C
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% C
HSR:16.554% D
Chaos
B+
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% C**
HSR:17.603% B+
Solstice VE3
B*
Kills:226
Deaths:107
KDR:2.112
Accuracy:26.698% B++
HSR:24.779% B*
Eclipse VE3A
C++
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.161% C
HSR:20.213% C++
Kills:26,081
Deaths (as Light Assault):15,164
Deaths (to Light Assaults):10,291
KDR:1.71993
Kill Difference:10,917
Playtime:375.664 hours
Usage:8%
Score:7.285m
Score/min:323
Accuracy (listed only):37.166%
HSR (listed only):17.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:8,299
Deaths:4,299
KDR:1.930
Accuracy:28.711% B*
HSR:16.135% D
Terminus VX-9
C*
Kills:2,894
Deaths:1,725
KDR:1.678
Accuracy:26.691% C*
HSR:24.430% C
Phobos VX86
B**
Kills:1,815
Deaths:969
KDR:1.873
Accuracy:71.982% B**
HSR:13.223% C--
NS-11A
B*
Kills:1,332
Deaths:756
KDR:1.762
Accuracy:28.891% B*
HSR:17.943% C--
Eridani SX5
B++
Kills:1,242
Deaths:769
KDR:1.615
Accuracy:29.993% B++
HSR:17.472% C
Thanatos VE70
A
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% A
HSR:11.354% D--
Corvus VA55
B**
Kills:1,185
Deaths:599
KDR:1.978
Accuracy:29.723% B**
HSR:20.422% C
Pandora VX25
C+
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:39.266% C+
HSR:12.917% D
Sirius SX12
B*
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B*
HSR:15.668% C
Deimos VA29
A
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% A
HSR:15.523% C+
NS-11P
B*
Kills:1,166
Deaths:597
KDR:1.953
Accuracy:27.172% B*
HSR:15.266% D
MKV Suppressed
B++
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% B++
HSR:18.346% C+
NS Baron G5
B**
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B**
HSR:10.767% D-
NS-7 PDW
A
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% A
HSR:15.471% C
CME
C+
Kills:1,149
Deaths:676
KDR:1.700
Accuracy:26.634% C+
HSR:14.796% D*
NSX Tengu
B+
Kills:296
Deaths:175
KDR:1.691
Accuracy:40.634% B+
HSR:23.311% B+
Skorpios
C
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% C
HSR:16.554% D
Chaos
B+
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% C**
HSR:17.603% B+
Equinox VE2 Burst
C*
Kills:203
Deaths:117
KDR:1.735
Accuracy:28.621% C*
HSR:23.153% C--
Pulsar VS1
B+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.183% B+
HSR:15.333% D
Darkstar
C++
Kills:116
Deaths:86
KDR:1.349
Accuracy:23.803% D-
HSR:25% C++
Equinox VE2
A
Kills:85
Deaths:59
KDR:1.441
Accuracy:32.524% A
HSR:15.294% D-
Kills:28,666
Deaths (as Combat Medic):15,774
Deaths (to Combat Medics):5,231
KDR:1.81729
Kill Difference:12,892
Playtime:568.032 hours
Usage:13%
Score:12.782m
Score/min:375
Accuracy (listed only):36.943%
HSR (listed only):17.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:1,242
Deaths:769
KDR:1.615
Accuracy:29.993% B++
HSR:17.472% C
Sirius SX12
B*
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B*
HSR:15.668% C
MKV Suppressed
B++
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% B++
HSR:18.346% C+
NS-7 PDW
A
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% A
HSR:15.471% C
NS-357 Underboss
B
Kills:737
Deaths:598
KDR:1.232
Accuracy:39.783% B
HSR:16.147% D
NS-44 Commissioner
B+
Kills:569
Deaths:462
KDR:1.232
Accuracy:40.105% B+
HSR:23.374% C++
NSX Daimyo
B*
Kills:451
Deaths:131
KDR:3.443
Accuracy:38.349% C--
HSR:96.674% B*
Parallax VX3
B**
Kills:418
Deaths:58
KDR:7.207
Accuracy:46.117% B**
HSR:85.407% B**
Artemis VX26
B+
Kills:410
Deaths:155
KDR:2.645
Accuracy:30.260% B+
HSR:22.927% C+
Beamer VS3
B++
Kills:380
Deaths:337
KDR:1.128
Accuracy:31.731% B++
HSR:24.474% C**
Ghost
A+
Kills:355
Deaths:109
KDR:3.257
Accuracy:48.348% A+
HSR:63.944% C-
NSX Tengu
B+
Kills:296
Deaths:175
KDR:1.691
Accuracy:40.634% B+
HSR:23.311% B+
Skorpios
C
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% C
HSR:16.554% D
NSX Tomoe
C*
Kills:256
Deaths:134
KDR:1.910
Accuracy:27.579% C
HSR:38.672% C*
Nyx VX31
B++
Kills:203
Deaths:80
KDR:2.538
Accuracy:38.290% B++
HSR:35.468% B+
XM98
A+
Kills:189
Deaths:51
KDR:3.706
Accuracy:45.169% B**
HSR:86.773% A+
V10
A++
Kills:167
Deaths:25
KDR:6.680
Accuracy:51.495% A++
HSR:83.234% B++
NS CandyCannon 3000
B+
Kills:160
Deaths:178
KDR:0.899
Accuracy:41.714% B+
HSR:18.750% D--
NS-30 Vandal
A++
Kills:121
Deaths:72
KDR:1.681
Accuracy:34.131% C*
HSR:41.322% A++
NS-44L Blackhand
A
Kills:90
Deaths:55
KDR:1.636
Accuracy:54.179% A
HSR:37.778% C
NS-AM7 Archer
C+
Kills:63
Deaths:123
KDR:0.512
Accuracy:58.944% C+
HSR:15.873% C+
Spiker
B
Kills:55
Deaths:44
KDR:1.250
Accuracy:31.880% B
HSR:20% C+
Kills:9,944
Deaths (as Infiltrator):5,557
Deaths (to Infiltrators):5,843
KDR:1.78945
Kill Difference:4,387
Playtime:164.998 hours
Usage:4%
Score:2.057m
Score/min:208
Accuracy (listed only):38.419%
HSR (listed only):37.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,138
Deaths:257
KDR:4.428
Accuracy:19.910% C++
HSR:19.772% C
Blueshift VM5
C*
Kills:1,064
Deaths:251
KDR:4.239
Accuracy:20.792% C*
HSR:20.019% C
Quasar VM1
B++
Kills:661
Deaths:187
KDR:3.535
Accuracy:18.733% B++
HSR:18.457% C+
Cosmos VM3
B+
Kills:631
Deaths:158
KDR:3.994
Accuracy:18.580% B+
HSR:17.433% C-
Comet VM2
B**
Kills:501
Deaths:278
KDR:1.802
Accuracy:51.197% B**
HSR:2.794% D
Comet VM2
B++
Kills:379
Deaths:255
KDR:1.486
Accuracy:51.934% B++
HSR:3.694% C
Nebula VM20
A
Kills:217
Deaths:70
KDR:3.100
Accuracy:24.877% A
HSR:12.903% D**
Nebula VM20
B**
Kills:197
Deaths:70
KDR:2.814
Accuracy:23.584% B**
HSR:16.751% D
NS-10 Burster
A++
Kills:70
Deaths:45
KDR:1.556
Accuracy:40.279% A++
HSR:2.857% D--
Vortex VM21
B*
Kills:68
Deaths:41
KDR:1.659
Accuracy:48.345% B*
HSR:0% F
Kills:4,926
Deaths (as MAX Suit):806
Deaths (to MAX Suits):3,539
KDR:6.11166
Kill Difference:4,120
Playtime:84.974 hours
Usage:2%
Score:2.118m
Score/min:416
Accuracy (listed only):31.823%
HSR (listed only):11.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:11,188
V. Kills:9,200 122%
Deaths:3,658
KDR:3.059
Accuracy:30.803% C+
KPH:21.100 B++
VKPH:17.400 A
Hornet Missiles
B**
Kills:10,249
V. Kills:6,718 153%
Deaths:744
KDR:13.776
Accuracy:77.768% A++
KPH:92.400 B+
VKPH:60.600 B**
Dual Photon Pods
B**
Kills:2,637
V. Kills:1,352 195%
Deaths:351
KDR:7.513
Accuracy:64.486% A+
KPH:59.600 C
VKPH:30.600 B**
Maelstrom Turbo Laser
B**
Kills:2,612
V. Kills:2,117 123%
Deaths:885
KDR:2.951
Accuracy:31.379% C++
KPH:23.100 B+
VKPH:18.700 B**
Antares LC
B**
Kills:1,450
V. Kills:865 167%
Deaths:314
KDR:4.618
Accuracy:29.324% C
KPH:33 B**
VKPH:19.700 B++
Light PPA
A+
Kills:1,209
V. Kills:121 N/A
Deaths:139
KDR:8.698
Accuracy:44.765% B+
KPH:68.800 B++
VKPH:6.900 A+
Photon A2A Missile Pods
C+
Kills:224
V. Kills:199 112%
Deaths:29
KDR:7.724
Accuracy:85.720% B*
KPH:41.300 C
VKPH:36.700 C+
Coyote Missiles
B*
Kills:64
V. Kills:66 96%
Deaths:26
KDR:2.462
Accuracy:60.773% B**
KPH:32.900 C
VKPH:34 B*
Kills:29,633 (16,459 + 0)
Deaths:6,146
KDR:4.822
VKDR:3.358
Vehicle Kills:20,638
Kill Difference:23,487
Playtime:866.859 hours
Usage:19%
Score:18.267m
Score/min:351
Piloting Accuracy:44.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:4,573
V. Kills:4,197 109%
Deaths:1,468
KDR:3.115
Accuracy:57.025% B**
KPH:22 A**
VKPH:20.200 M
AP30 Shredder
U
Kills:3,387
V. Kills:1,282 264%
Deaths:454
KDR:7.460
Accuracy:26.360% D--
KPH:12,193,200 U
VKPH:4,615,200 U
C150 Dalton
A
Kills:1,534
V. Kills:1,475 104%
Deaths:249
KDR:6.161
Accuracy:37.758% C+
KPH:45.900 B+
VKPH:44.200 A
L105 Zephyr
U
Kills:1,104
V. Kills:167 N/A
Deaths:124
KDR:8.903
Accuracy:52.346% B**
KPH:3,974,400 U
VKPH:601,200 U
L-30R Vektor
B+
Kills:147
V. Kills:84 173%
Deaths:43
KDR:3.419
Accuracy:42.642% C*
KPH:17.100 B+
VKPH:9.800 C++
Kills:10,745 (4,720 + 6,025)
Deaths:2,338
KDR:4.596
VKDR:3.082
Vehicle Kills:7,205
Kill Difference:8,407
Playtime:249.892 hours
Usage:6%
Score:6.975m
Score/min:465
Piloting Accuracy:42.642%
Gunner Accuracy:52.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:6,907
V. Kills:4,470 154%
Deaths:852
KDR:8.107
Accuracy:66.690% B**
KPH:46.300 A+
VKPH:30 A*
L100 Python HEAT
A+
Kills:1,552
V. Kills:549 282%
Deaths:165
KDR:9.406
Accuracy:61.422% B**
KPH:51.100 A+
VKPH:18.100 A+
L100 Python HESH
A++
Kills:1,384
V. Kills:177 N/A
Deaths:80
KDR:17.300
Accuracy:62.188% A+
KPH:90.100 A++
VKPH:11.500 B*
C75 Viper
A
Kills:1,341
V. Kills:279 479%
Deaths:120
KDR:11.175
Accuracy:50.555% B**
KPH:53.400 A
VKPH:11.100 B++
Skyguard
A**
Kills:216
V. Kills:96 223%
Deaths:39
KDR:5.538
Accuracy:38.942% A+
KPH:31.300 A**
VKPH:13.900 B**
Kills:11,400 (11,400 + 0)
Deaths:1,256
KDR:9.076
VKDR:4.436
Vehicle Kills:5,571
Kill Difference:10,144
Playtime:226.794 hours
Usage:5%
Score:5.344m
Score/min:393
Driving Accuracy:38.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:3,636
V. Kills:3,418 106%
Deaths:714
KDR:5.092
Accuracy:69.544% A++
KPH:29.600 B+
VKPH:27.800 M
Saron HRB
B++
Kills:1,000
V. Kills:739 135%
Deaths:175
KDR:5.714
Accuracy:54.820% A
KPH:29.800 B+
VKPH:22 B++
Proton II PPA
A*
Kills:904
V. Kills:54 N/A
Deaths:49
KDR:18.449
Accuracy:31.172% B**
KPH:115.900 A*
VKPH:6.900 A++
Supernova PC
A++
Kills:321
V. Kills:92 345%
Deaths:52
KDR:6.173
Accuracy:57.130% B*
KPH:38.600 A++
VKPH:11.100 B++
Supernova VPC
A++
Kills:194
V. Kills:25 N/A
Deaths:13
KDR:14.923
Accuracy:67.072% A++
KPH:68.800 A
VKPH:8.900 C**
M12 Kobalt
A*
Kills:184
V. Kills:8 N/A
Deaths:6
KDR:30.667
Accuracy:19.918% B**
KPH:144 A*
VKPH:6.300 A++
G30 Walker
M++
Kills:169
V. Kills:137 122%
Deaths:22
KDR:7.682
Accuracy:30.680% B+
KPH:44.200 M
VKPH:35.900 M++
E540 Halberd
B**
Kills:161
V. Kills:104 153%
Deaths:28
KDR:5.750
Accuracy:57.500% A
KPH:36.700 B+
VKPH:23.700 B**
Aphelion VEX-4
B**
Kills:146
V. Kills:125 116%
Deaths:21
KDR:6.952
Accuracy:36.790% C**
KPH:30.600 B+
VKPH:26.200 B**
M20 Basilisk
M+
Kills:55
V. Kills:18 289%
Deaths:9
KDR:6.111
Accuracy:39.995% A+
KPH:46.700 M+
VKPH:15.300 A*
Kills:6,770 (4,151 + 2,619)
Deaths:1,089
KDR:6.217
VKDR:4.334
Vehicle Kills:4,720
Kill Difference:5,681
Playtime:190.766 hours
Usage:4%
Score:5.583m
Score/min:488
Driving Accuracy:67.072%
Gunner Accuracy:39.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,320
V. Kills:44 N/A
Deaths:72
KDR:18.333
Accuracy:43.238% B++
KPH:147.500 A
VKPH:4.900 C
M12 Kobalt-H
B+
Kills:1,087
V. Kills:44 N/A
Deaths:43
KDR:25.279
Accuracy:24.930% B
KPH:166.900 B+
VKPH:6.800 B+
Saron HRB-H
A++
Kills:1,036
V. Kills:907 114%
Deaths:170
KDR:6.094
Accuracy:67.475% A+
KPH:47.600 B+
VKPH:41.700 A++
Aphelion VEX-4H
B*
Kills:336
V. Kills:257 130%
Deaths:64
KDR:5.250
Accuracy:48.275% C**
KPH:48 B+
VKPH:36.700 B*
E540 Halberd-H
A++
Kills:301
V. Kills:204 147%
Deaths:36
KDR:8.361
Accuracy:70.283% A+
KPH:53.100 B+
VKPH:36 A++
M20 Basilisk-H
C+
Kills:165
V. Kills:41 393%
Deaths:24
KDR:6.875
Accuracy:44.337% C+
KPH:50.400 C+
VKPH:12.500 C
M40 Fury-H
B**
Kills:127
V. Kills:20 N/A
Deaths:17
KDR:7.471
Accuracy:53.934% B**
KPH:100.100 C*
VKPH:15.800 C+
Kills:4,372 (0 + 4,372)
Deaths:426
KDR:10.263
VKDR:3.561
Vehicle Kills:1,517
Kill Difference:3,946
Playtime:54.448 hours
Usage:1%
Score:1.724m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:53.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:626
V. Kills:126 493%
Deaths:60
KDR:10.433
Accuracy:47.198% B**
KPH:78.300 A+
VKPH:15.800 A
M12 Kobalt
A*
Kills:521
V. Kills:31 N/A
Deaths:14
KDR:37.214
Accuracy:21.955% B++
KPH:146 A*
VKPH:8.700 A*
M40 Fury
B**
Kills:338
V. Kills:76 439%
Deaths:29
KDR:11.655
Accuracy:46.560% B**
KPH:81.300 B**
VKPH:18.300 B**
M20 Basilisk
A*
Kills:314
V. Kills:94 331%
Deaths:50
KDR:6.280
Accuracy:47.050% B*
KPH:44.400 A*
VKPH:13.300 A+
M60-G Bulldog
A*
Kills:303
V. Kills:53 N/A
Deaths:32
KDR:9.469
Accuracy:55.658% A*
KPH:61.200 A*
VKPH:10.700 A
M20 Basilisk
A++
Kills:230
V. Kills:82 277%
Deaths:43
KDR:5.349
Accuracy:50.159% B**
KPH:43.200 A++
VKPH:15.400 B**
M60-G Bulldog
A+
Kills:144
V. Kills:25 N/A
Deaths:20
KDR:7.200
Accuracy:53.042% A+
KPH:63 B**
VKPH:10.900 B+
G30 Walker
M++
Kills:140
V. Kills:104 133%
Deaths:18
KDR:7.778
Accuracy:33.955% B++
KPH:32.600 A**
VKPH:24.200 M++
M12 Kobalt
B**
Kills:73
V. Kills:1 N/A
Deaths:4
KDR:18.250
Accuracy:23.542% B**
KPH:105.900 B**
VKPH:1.500 C--
Kills:2,689 (0 + 2,689)
Deaths:270
KDR:9.959
VKDR:2.193
Vehicle Kills:592
Kill Difference:2,419
Playtime:40.345 hours
Usage:1%
Score:1.210m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:23.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:154
V. Kills:7 N/A
Deaths:34
KDR:4.529
Accuracy:51.363% B**
KPH:92.900 A
VKPH:4.200 A++
M40 Fury-F
B+
Kills:68
V. Kills:42 158%
Deaths:56
KDR:1.214
Accuracy:62.344% B**
KPH:15.300 C-
VKPH:9.400 B+
Kills:222 (222 + 0)
Deaths:90
KDR:2.467
VKDR:0.544
Vehicle Kills:49
Kill Difference:132
Playtime:6.112 hours
Usage:0%
Score:0.088m
Score/min:241
Driving Accuracy:62.344%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 20,38811,1883,6583.059B+0.3430.803%C+2.109%C+21.1B++17.4A251529.6h89.8B++291.6B++
Hornet Missiles 16,96710,24974413.776A+11.0677.768%A++N/A92.4B+60.6B**807110.9h8.7B11.2B++
H-V45 8,3408,2994,2991.93B0.7928.711%B*16.135%D44.9B++N/A119185h13C*45.3B+
L100 Python AP 11,3776,9078528.107B++5.3966.69%B**5.154%A46.3A+30A*403149.1h5.6B+8.4B*
Pulsar C 6,1786,1133,3081.848B+0.8729.616%B**21.021%C22.3CN/A63273.8h11.4C**38.5B+
CAS30 Tank Buster 8,7704,5731,4683.115A0.3957.025%B**N/A22A**20.2M268207.9h40.1B++70.4B*
Supernova FPC 7,0543,6367145.092C+2.3769.544%A++3.19%B+29.6B+27.8M444122.9h6.7D9.6B
AP30 Shredder 4,6693,3874547.46C**4.7426.36%D--1.358%D33870U12820U173804200.1h33.5A++127.1A
Terminus VX-9 2,9142,8941,7251.678B1.0426.691%C*24.43%C39.6C++N/A11573.1h11.2B+42B+
Dual Photon Pods 3,9892,6373517.513C*4.7964.486%A+1.138%C+59.7C30.6B**55044.2h22.5C++34.9B+
C-4 3,8952,6181,5611.677C*1.0426.193%C++N/A106.4B+51.9A+123324.6h1.3B+4.8B+
Maelstrom Turbo Laser 4,7292,6128852.951B+0.2331.379%C++2.144%C23.1B+18.7B**296113.2h75B+239B+
Betelgeuse 54-A 2,1352,0629862.091C+0.6324.618%C29.777%C+46.8C--1.7A*14544.1h11.1C+45.2C+
Serpent VE92 1,8961,8701,2271.524B+1.2027.176%B++17.326%C-22.4CN/A8083.3h12.6C**46.2B+
NS-11C 1,8961,8571,4081.319B+1.4026.085%B+17.932%C8.4D-N/A29221.7h15.1C++58C**
Phobos VX86 1,8261,8159691.873B+0.8571.982%B**13.223%C--48.5C*N/A15637.4h2.4C*3.3B+
L100 Python HEAT 2,1011,5521659.406A6.6961.422%B**4.317%A51.1A+18.1A+31230.4h4.8B++7.8B**
C150 Dalton 3,0091,5342496.161C+3.4437.758%C+N/A45.9B+44.2A72833.4h3.7B+9.9B+
VX6-7 1,5291,5208851.718B+1.0028.764%B*22.763%B29.4C+N/A8651.7h11.8B41.2B+
Antares LC 2,3151,4503144.618A++1.9029.324%C2.69%B++33B**19.7B++28944h68.5B++233.5B++
L100 Python HESH 1,5611,3848017.3B+14.5862.188%A+1.879%C**89.9A++11.5B*41015.4h2.6B*4.2B**
C75 Viper 1,6201,34112011.175A++8.4550.555%B**1.417%C+53.4A11.1B++35525.1h10B++19.9B**
NS-11A 1,3351,3327561.762B+0.9628.891%B*17.943%C--43.5B+N/A14330.6h11.6B*40.1B*
SVA-88 1,3421,3305052.634B+0.0924.131%C++24.211%C+50.6C*N/A18326.3h11.3C**47C**
Proton II PPA-H 1,3641,3207218.333B++15.6143.238%B++2.045%C**146.7A4.9C4579h6.3B**14.6B*
Pulsar LSW 1,2651,2545842.147B++0.5726.924%B++21.053%C-49.8BN/A14825.2h10.8B+40.1B+
Eridani SX5 1,2571,2427691.615B+1.1129.993%B++17.472%C38C*N/A12732.7h11.4B38B+
Light PPA 1,3301,2091398.698B*5.9844.765%B+1.158%C+68.7B++6.9A+33417.6h12.3C**27.4B
NS-15M1 1,2131,2094722.561B*0.1625.69%B+22.581%C+71.1B**N/A34117h11.1B+43.1B+
Thanatos VE70 1,1901,1896811.746B**0.9751.138%A11.354%D--62.9A++N/A20018.9h3.9B++7.6B*
Corvus VA55 1,1851,1855991.978B**0.7429.723%B**20.422%C55.9A+N/A18321.2h10.9B++36.7B*
VX29 Polaris 1,1771,1755252.238B++0.4827.419%B++21.277%C56.2B+N/A19720.9h11B+40.3B+
Flare VE6 1,1811,1715482.137B*0.5825.518%B+25.619%C*47.8C**N/A18224.5h9.8B+38.5B+
NS-15M2 1,1831,1704552.571B++0.1528.534%B*22.137%C-61.9B++N/A17218.9h11.1B+38.8B+
Orion VS54 1,1861,1705662.067B+0.6523.739%B+23.419%C+39.9B+N/A24929.3h12B+50.4B+
Pandora VX25 1,1731,1696661.755B++0.9739.266%C+12.917%D50.6B+N/A21323.1h4.2B10.6B
Sirius SX12 1,1821,1686271.863B*0.8628.877%B*15.668%C42.5B++N/A17927.5h13.6B+47.2B+
Deimos VA29 1,1671,1666421.816B+0.9075.241%A15.523%C+56.6B+N/A18920.6h2B++2.7B++
NS-11P 1,1691,1665971.953B*0.7727.172%B*15.266%D42.6B*N/A25027.4h11.8B*43.6B++
MKV Suppressed 1,1701,1615841.988A0.7329.469%B++18.346%C+52.8B**N/A17522h12.6B+42.6B+
NS Baron G5 1,1691,1617041.649B++1.0753.826%B**10.767%D-46.4B++N/A15225h4.5C**8.4C++
Zenith VX-5 1,1621,1596951.668B+1.0525.302%C+17.601%D44.4B+N/A14226.1h12.3B+48.8C**
NS-7 PDW 1,1671,1575881.968A+0.7531.68%A15.471%C45B*N/A15525.7h13B+41.2B+
CME 1,1511,1496761.7B+1.0226.634%C+14.796%D*43B+N/A13826.7h13.9C++52.2C*
Blueshift VM5 1,1411,1382574.428B**1.7119.91%C++19.772%C42.3B+N/A15126.9h12.8B**64.3B+
L105 Zephyr 1,2711,1041248.903C+6.1852.346%B**N/A11040U1670U36889500.1h5.2B*9.9B*
M12 Kobalt-H 1,1311,0874325.279B22.5624.93%B14.719%C167.2B+6.8B+4576.5h15.7C++63C**
Blueshift VM5 1,0721,0642514.239B*1.5220.792%C*20.019%C40.5B+N/A14426.3h13.7B*65.7B+
Saron HRB-H 1,9431,0361706.094C*3.3767.475%A+N/A47.5B+41.6A++59721.8h25.6C++38B+
Saron HRB 1,7391,0001755.714C++2.9954.82%A1.8%C**29.9B+22.1B++56033.5h22.9C+41.9B++
Proton II PPA 9589044918.449B15.7331.172%B**1.77%C115.9A*6.9A++4077.8h6.5B**20.8B**
NSX Tanto 8067734461.733B++0.9928.345%B+30.142%B++14.7DN/A3952.6h16.4C57.8C++
NS-357 Underboss 7477375981.232C**1.4939.783%B16.147%D42.8C++N/A16717.2h3.8B+9.6B+
NS Decimator 1,0716918820.783C1.9471.393%A2.171%C+30.3C16.7C++39122.8h5.3C7.5C**
Quasar VM1 6656611873.535A+0.8118.733%B++18.457%C+45.6A*N/A15214.5h11.3B**60.1B++
Cosmos VM3 6346311583.994B**1.2718.58%B+17.433%C-55.4A*N/A16411.4h10.5A56.3B*
M40 Fury 7526266010.433B++7.7147.198%B**1.278%C--78.3A+15.8A5378h12.2B+25.9B++
Lumine Edge 6216177,5590.082C+2.6435.423%B++16.856%C++1.4C-N/A3433.8h1.2B+3.4B+
MANA Anti-Vehicle Turret 1,1845743431.673C1.0574.791%B**3.659%C++5740B*6100B**15578080.1h10D13.3C**
NS-44 Commissioner 5775694621.232C**1.4940.105%B+23.374%C++25.7CN/A9522.1h3.9C++9.8B
Lancer VS22 1,1685365940.902C*1.8270.174%B**N/A15.6C*18.4B*39834.4h18B+25.6B+
Eidolon VE33 5275232781.881B++0.8432.166%B++24.665%C+39.9B*N/A13813.1h7.4B++22.9B++
M12 Kobalt 5525211437.214A**34.4921.955%B++17.658%C+144.7A*8.6A*4403.6h15.5B++70.5B++
Comet VM2 7075012781.802B**0.9251.197%B**2.794%D18.4A+7.5A++18927.3h18B+35.2B++
Tank Mine 7734541662.735C++0.0192.359%SN/A63.9D-44.9D10017.1h4T-4.3B**
NSX Daimyo 4514511313.443C++0.7238.349%C--96.674%B*44.7C+N/A12410.1h2.6C++6.7C+
The Slasher 44744615,4880.029C-2.6943.033%B++5.381%D0.5C-N/A1869.6h2.4C+5.6B
Parallax VX3 418418587.207A4.4946.117%B**85.407%B**46.4B**N/A1909h1.6B**3.5B**
Artemis VX26 4104101552.645B**0.0830.26%B+22.927%C+54.7B**N/A1687.5h10.4B++34.4B++
Solstice SF 3903822641.447B+1.2729.543%B**12.042%D-11.5DN/A5433.3h12.5C++42.2B+
Beamer VS3 3833803371.128B+1.5931.731%B++24.474%C**38.8B++N/A1379.8h7.9B+24.8C*
Comet VM2 5963792551.486B+1.2351.934%B++3.694%C15.4B++8.8A*17124.6h23B+44.3B+
Ghost 3603551093.257C*0.5448.348%A+63.944%C-46.1BN/A1957.7h2.3C++4.7B+
M40 Fury 4143382911.655B++8.9346.56%B**1.479%C80.5B**18.1B**7144.2h12.7C*27.3B++
Aphelion VEX-4H 593336645.25C+2.5348.275%C**3.571%C**48B+36.7B*4787h54.5C**113B+
Frag Grenade 3243231323N/A320.2858.34%A++N/A807.5A2.5D39520.4h2.4A4.1B**
Supernova PC 413321526.173C*3.4557.13%B*2.804%B38.7A++11.1B++6898.3h4B*7B**
M20 Basilisk 408314506.28A+3.5647.05%B*7.962%B*44.2A*13.2A+4137.1h68.3B*145.2B**
M60-G Bulldog 356303329.469A+6.7555.658%A*N/A60.6A*10.6B**4825h5.8B++10.4B**
E540 Halberd-H 505301368.361C+5.6470.283%A+N/A52.8B+35.8A+6655.7h8.1D11.5C+
NSX Tengu 3052961751.691B+1.0340.634%B+23.311%B+38.9C++1.2A+987.6h13.2C*32.6B
Skorpios 2982962021.465C+1.2626.482%C16.554%D33.6CN/A918.8h11.6C+43.9C+
NSX Naginata 3042951611.832B+0.8922.579%C++36.271%B**31.1CN/A789.5h13.2C+58.3C++
VE-LR Obelisk 2892801032.718B+0.0032.174%C+31.071%C+50B++1.6A1165.6h6.6C*20.4C**
Chaos 2692671621.648C++1.0755.208%C**17.603%B+44.5C+N/A1126h4C**7.2B+
Ursa 2602571112.315A0.4125.636%B+22.568%C52.4B++N/A2634.9h10.3B+40.1B+
NSX Tomoe 2692561341.91C++0.8127.579%C38.672%C*30.1C1.5M*788.5h18.3D-66.3C--
MANA Anti-Personnel Turret 2522491032.417N/A0.3033.495%UN/A2490U30U7389100.1h31.1T*92.8T*
Force-Blade 24123917,1070.014C2.7144.128%B**N/A0.2DN/A1986.2h2.7C++6.2B+
M20 Basilisk 312230435.349A+2.6350.159%B**6.087%C*43.4A++15.5A3965.3h88.3B+176B*
Solstice VE3 2272261072.112A*0.6126.698%B++24.779%B*12.5CN/A18118.1h12B++45B++
Photon A2A Missile Pods 423224297.724B++5.0085.72%B*N/A41.5C36.9C+7355.4h8.9C+10.4C*
Nebula VM20 221217703.1B+0.3824.877%A12.903%D**54.3A1B*2044h14.9B+60B++
Skyguard 312216395.538A2.8238.942%A+4.63%A*31.3A**13.9B**6186.9h75.9A194.9A
Nemesis VSH9 3572053080.666C+2.0575.781%A++2.927%C**14C+10.4C+36614.6h8.8C+11.6B+
Nyx VX31 204203802.538B+0.1838.29%B++35.468%B+65.5B**N/A2073.1h5.5C*14.3B+
Equinox VE2 Burst 2072031171.735C+0.9928.621%C*23.153%C--45.1C++N/A1304.5h11.9B+41.5B+
Nebula VM20 199197702.814B+0.0923.584%B**16.751%D49.3B**N/A2044h15.8C*67.1B++
Supernova VPC 2191941314.923B+12.2067.072%A++3.608%A*69.3A8.9C**6902.8h2.6B*3.8B**
XM98 189189513.706B++0.9945.169%B**86.773%A+28.6C*N/A1546.6h2.1B++4.5B*
M12 Kobalt 192184630.667B+27.9519.918%B**10.87%D141.5A*6.2A+3631.3h15.3B+76.8B++
M60-A Bulldog 223175652.692C-0.0340.653%B1.714%C**36.5C+10B**10514.8h5.4B+13.3B+
G30 Walker 306169227.682B**4.9630.68%B+N/A44.5M36.1M++5673.8h141.5B+461.3B+
V10 167167256.68A++3.9651.495%A++83.234%B++50.6B*N/A1923.3h1.9B++3.6B*
M20 Basilisk-H 206165246.875C++4.1544.337%C+4.242%D50C+12.4C2853.3h53.7B+121B+
E540 Halberd 265161285.75C3.0357.5%AN/A36.6B+23.6B**8784.4h6C+10.4B+
NS CandyCannon 3000 1601601780.899B+1.8241.714%B+18.75%D--48.5B+N/A1243.3h3.2B**7.7B*
S12 Renegade 161154344.529B1.8151.363%B**1.948%D*90.6A4.1A++3081.7h4.5D-8.8C+
Pulsar VS1 150150911.648B++1.0726.183%B+15.333%D21.4C+N/A2297h14.1C**53.7B+
A30 Walker 2901501021.471C+1.2520.422%D1.333%C-1500U1400U32208600.1h102.3B++500.9B+
L-30R Vektor 231147433.419A0.7042.642%C*2.721%B+17.1B+9.8C++1248.6h92.9C+217.9C++
Aphelion VEX-4 271146216.952B*4.2336.79%C**4.11%C++30.4B+26B**4004.8h58.9C++160B
M60-G Bulldog 169144207.2B+4.4853.042%A+1.389%D--62.6B**10.9B+7202.3h5.6B++10.5B*
Lasher X2 144142712A++0.7230.299%B++4.225%C++40.6B+N/A2763.5h13.9A46B*
G30 Walker 244140187.778A++5.0633.955%B++2.857%D32.6A**24.2M++4534.3h141.9A417.9B**
M40 Fury-H 147127177.471C4.7553.934%B**N/A97.7C*15.4C+4741.3h10.1C18.7C**
S1 1951232110.583C+2.1470.149%A+2.439%C+21.2C12.4C+10625.8h7.3C+10.3B+
NS-30 Vandal 121121721.681C+1.0434.131%C*41.322%A++31.8CN/A1453.8h5.8C++16.9C**
Darkstar 117116861.349C+1.3723.803%D-25%C++40CN/A1282.9h12.6C*52.8C+
Eclipse VE3A 9494551.709C++1.0125.161%C20.213%C++40.9C++N/A2182.3h16.6D*66.2D-
NS Annihilator 165921010.911B*1.8180.531%C+N/A13.9B*11.1B++4076.6h8.9B**11.1B**
NS-44L Blackhand 9190551.636B+1.0854.179%A37.778%C18CN/A575h4.2C**7.7B+
Equinox VE2 8685591.441C**1.2832.524%A15.294%D-29.3C+N/A1132.9h14.7C--45.1C**
Spear Anti-Vehicle Phalanx Turret 13377126.417C+3.7064.127%A*2.597%D59.2A43.1A*21671.3h8.6C**13.5B*
Hunter QCX 7674850.871C**1.8548.307%C**27.027%C++18B+N/A964.1h5C*10.4C**
M12 Kobalt 7473418.25C*15.5323.542%B**17.808%C+104.3B**1.4C--4590.7h17.1B72.6B+
Proximity Mine 7070252.8C0.0883.23%SN/A87.5DN/A7060.8h1.9C++2.3A++
M60-A Bulldog 777088.75C6.0363.877%A++1.429%D50B++5C*3151.4h6.5C+10.2B++
NS-10 Burster 12070451.556B*1.1640.279%A++2.857%D--11.5A**8.2M++2796.1h89B**220.9B**
Vortex VM21 11968411.659B+1.0648.345%B*N/A11.5B+8.6B**2635.9h43.8C++90.6C**
M40 Fury-F 11068561.214C+1.5162.344%B**1.471%B+15.1C-9.3B+2154.5h18.3D29.4C+
Coyote Missiles 13064262.462C+0.2660.773%B**1.563%A++33.7C34.7B**8311.9h60D98.7C
NS-AM7 Archer 81631230.512C++2.2158.944%C+15.873%C+2.2D--N/A2229h19.7C*33.4C*
Anti-Vehicle Grenade 6456156N/A53.2858.029%B*N/A560B*80C97960.1h2.8A+4.9A
M20 Basilisk 735596.111A**3.3939.995%A+3.636%D45.8M+15A*3611.2h57.1B*142.7A
Spiker 5555441.25C*1.4731.88%B20%C+27.5CN/A1182h8.9C++27.9B
MAX Punch 52528490.061C2.6640.329%CN/A0.6CN/A280.2h1.9C++4.7C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit741,4311.4h
Motion Spotter101,1110.9h
Nano-Armor Kit1,4213,281,421292.5h
Anti-Vehicle MANA Turret613,7804.5h
Spawn Beacon291,4741.3h
Nanite Revive Grenade06070.2h
Medical Applicator1,706619,99247.3h
Deconstruction Tool01,4430.1h
Ammunition Package171,8491.4h
Shield Recharging Field171,5410.5h
Medical Kit759201.4h
Anti-Infantry MANA Turret343721.3h
Hardlight Barrier0820.1h
VE-S Canis02650.1h
Nano-Repair Grenade02010.1h

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