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Signifer PestilenceVS[DORA] PestilenceVS
VS BR 60

KDR: 2.72

Score: 104.4m

Last Seen: Sep 17th, 2019 7:01 PM
- OFFLINE - 6526.5 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt
Level Progress (to 61): 30%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles H-V45 L100 Python AP Pulsar C CAS30 Tank Buster Supernova FPC AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $945,756 MLG Score: 756
Fun Score: N/A
Cheeseburgers Flipped: 679TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.808%20.586%57244130550,1272.328460.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.52%1.269A-0.079C+-1.158D*HEAD ++ (~6.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.428B11.80.174C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.721%1.676%6476134322,6094127173985.47831130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.77%-0.371C-0.103C+0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.8-0.199C65.7-0.234C129.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.864%3.898%8248134115,648384691494.06864171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.087%1.63A+0.904B*0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.694B+6.80.455B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.911%3.171%51726132315,578346761004.49193255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.149%-0.306C-0.327C-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.43B22.50.44B46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.55%83.796%517513441,586207750.763234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.479%1.294A1.077B**0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.10.34C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.074%13.486%517513445,6281766193.18686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.486%0.931B*-0.259C0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.556B+3.10.364C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
104.4m228.9%482 (28.9k)385 (23.1k)2.72016149,40554,9253.3731660 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349569523.191%10.356%24004:5743

13% Combat Medic65% Engineer8% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2013 5:09 PMJul 17th, 2013 3:59 PMSep 21st, 2019 2:26 PM (433d) (PST)Sep 17th, 2019 4:24 PM (437d) (PST)Sep 17th, 2019 3:01 PM (437d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1231021,0210.5510.2020.0571.6600.175756

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3606,12361,237331231001023,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4523h/188.5d 35,866 15,472 46,532 450.4k 2,607 10,739 47,375 304.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:6,114
Deaths:3,308
KDR:1.848
Accuracy:29.616% B
HSR:21.017% D
Serpent VE92
C+
Kills:1,915
Deaths:1,269
KDR:1.509
Accuracy:27.084% C+
HSR:17.598% D
NS-11C
C+
Kills:1,857
Deaths:1,408
KDR:1.319
Accuracy:26.085% C+
HSR:17.932% D
Phobos VX86
B*
Kills:1,836
Deaths:990
KDR:1.855
Accuracy:71.945% B*
HSR:13.344% D
VX6-7
C**
Kills:1,520
Deaths:885
KDR:1.718
Accuracy:28.764% C**
HSR:22.763% C+
Thanatos VE70
B++
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% B++
HSR:11.354% D--
Pandora VX25
D
Kills:1,170
Deaths:667
KDR:1.754
Accuracy:39.247% D
HSR:12.906% D
Deimos VA29
B*
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% B*
HSR:15.523% C-
NS Baron G5
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B++
HSR:10.767% D--
Zenith VX-5
D
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:25.302% D
HSR:17.601% D-
NSX Tanto
C*
Kills:773
Deaths:446
KDR:1.733
Accuracy:28.345% C
HSR:30.142% C*
Eidolon VE33
C++
Kills:523
Deaths:278
KDR:1.881
Accuracy:32.166% C++
HSR:24.665% C
Solstice SF
B+
Kills:382
Deaths:264
KDR:1.447
Accuracy:29.543% B+
HSR:12.042% D
VE-LR Obelisk
D
Kills:296
Deaths:108
KDR:2.741
Accuracy:31.625% D
HSR:30.405% D
Chaos
C*
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% C+
HSR:17.603% C*
Solstice VE3
B+
Kills:226
Deaths:107
KDR:2.112
Accuracy:26.698% C++
HSR:24.779% B+
VE-C Horizon
C
Kills:157
Deaths:86
KDR:1.826
Accuracy:30.375% D--
HSR:24.204% C
Eclipse VE3A
C
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.161% D
HSR:20.213% C
Kills:21,805
Deaths (as Engineer):12,755
Deaths (to Engineers):15,805
KDR:1.70953
Kill Difference:9,050
Playtime:2,936.822 hours
Usage:65%
Score:72.585m
Score/min:412
Accuracy (listed only):38.187%
HSR (listed only):19.159%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,069
Deaths:994
KDR:2.081
Accuracy:24.589% D-
HSR:29.676% D
SVA-88
C-
Kills:1,366
Deaths:526
KDR:2.597
Accuracy:23.978% C-
HSR:24.597% C-
Pulsar LSW
C++
Kills:1,254
Deaths:584
KDR:2.147
Accuracy:26.924% C++
HSR:21.053% D-
NS-15M1
C+
Kills:1,209
Deaths:472
KDR:2.561
Accuracy:25.690% C+
HSR:22.581% C--
VX29 Polaris
C*
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:27.419% C*
HSR:21.277% D
Orion VS54
C+
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:23.777% C+
HSR:23.399% D
Flare VE6
C+
Kills:1,171
Deaths:548
KDR:2.137
Accuracy:25.518% C+
HSR:25.619% C
NS-15M2
C++
Kills:1,170
Deaths:455
KDR:2.571
Accuracy:28.534% C++
HSR:22.137% D--
NSX Naginata
B+
Kills:295
Deaths:161
KDR:1.832
Accuracy:22.579% D
HSR:36.271% B+
Ursa
C+
Kills:257
Deaths:111
KDR:2.315
Accuracy:25.636% C+
HSR:22.568% D
Kills:11,137
Deaths (as Heavy Assault):4,943
Deaths (to Heavy Assaults):13,197
KDR:2.25309
Kill Difference:6,194
Playtime:358.921 hours
Usage:8%
Score:7.443m
Score/min:346
Accuracy (listed only):25.464%
HSR (listed only):24.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:6,114
Deaths:3,308
KDR:1.848
Accuracy:29.616% B
HSR:21.017% D
Serpent VE92
C+
Kills:1,915
Deaths:1,269
KDR:1.509
Accuracy:27.084% C+
HSR:17.598% D
NS-11C
C+
Kills:1,857
Deaths:1,408
KDR:1.319
Accuracy:26.085% C+
HSR:17.932% D
Phobos VX86
B*
Kills:1,836
Deaths:990
KDR:1.855
Accuracy:71.945% B*
HSR:13.344% D
VX6-7
C**
Kills:1,520
Deaths:885
KDR:1.718
Accuracy:28.764% C**
HSR:22.763% C+
Eridani SX5
C*
Kills:1,270
Deaths:779
KDR:1.630
Accuracy:30.027% C*
HSR:17.480% D
Thanatos VE70
B++
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% B++
HSR:11.354% D--
Pandora VX25
D
Kills:1,170
Deaths:667
KDR:1.754
Accuracy:39.247% D
HSR:12.906% D
Sirius SX12
B
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B
HSR:15.668% D
Deimos VA29
B*
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% B*
HSR:15.523% C-
MKV Suppressed
C*
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% C*
HSR:18.346% C-
NS Baron G5
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B++
HSR:10.767% D--
Zenith VX-5
D
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:25.302% D
HSR:17.601% D-
NS-7 PDW
B++
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% B++
HSR:15.471% D
NSX Tanto
C*
Kills:773
Deaths:446
KDR:1.733
Accuracy:28.345% C
HSR:30.142% C*
Solstice SF
B+
Kills:382
Deaths:264
KDR:1.447
Accuracy:29.543% B+
HSR:12.042% D
NSX Tengu
C++
Kills:303
Deaths:178
KDR:1.702
Accuracy:40.839% C++
HSR:24.092% C+
Skorpios
D
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% D
HSR:16.554% D-
Chaos
C*
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% C+
HSR:17.603% C*
Solstice VE3
B+
Kills:226
Deaths:107
KDR:2.112
Accuracy:26.698% C++
HSR:24.779% B+
VE-C Horizon
C
Kills:157
Deaths:86
KDR:1.826
Accuracy:30.375% D--
HSR:24.204% C
Eclipse VE3A
C
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.161% D
HSR:20.213% C
Kills:26,341
Deaths (as Light Assault):15,327
Deaths (to Light Assaults):10,396
KDR:1.7186
Kill Difference:11,014
Playtime:380.414 hours
Usage:8%
Score:7.352m
Score/min:322
Accuracy (listed only):36.861%
HSR (listed only):18.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:8,362
Deaths:4,344
KDR:1.925
Accuracy:28.691% B
HSR:16.156% D--
Terminus VX-9
C
Kills:2,894
Deaths:1,725
KDR:1.678
Accuracy:26.691% C
HSR:24.430% D
Phobos VX86
B*
Kills:1,836
Deaths:990
KDR:1.855
Accuracy:71.945% B*
HSR:13.344% D
NS-11A
C**
Kills:1,332
Deaths:756
KDR:1.762
Accuracy:28.891% C**
HSR:17.943% D-
Eridani SX5
C*
Kills:1,270
Deaths:779
KDR:1.630
Accuracy:30.027% C*
HSR:17.480% D
Thanatos VE70
B++
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% B++
HSR:11.354% D--
Corvus VA55
B+
Kills:1,185
Deaths:599
KDR:1.978
Accuracy:29.723% B+
HSR:20.422% D
Pandora VX25
D
Kills:1,170
Deaths:667
KDR:1.754
Accuracy:39.247% D
HSR:12.906% D
Sirius SX12
B
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B
HSR:15.668% D
NS-11P
C+
Kills:1,166
Deaths:597
KDR:1.953
Accuracy:27.172% C+
HSR:15.266% D*
Deimos VA29
B*
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% B*
HSR:15.523% C-
MKV Suppressed
C*
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% C*
HSR:18.346% C-
NS Baron G5
B++
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B++
HSR:10.767% D--
NS-7 PDW
B++
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% B++
HSR:15.471% D
CME
C
Kills:1,149
Deaths:676
KDR:1.700
Accuracy:26.634% C
HSR:14.796% D*
NSX Tengu
C++
Kills:303
Deaths:178
KDR:1.702
Accuracy:40.839% C++
HSR:24.092% C+
Skorpios
D
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% D
HSR:16.554% D-
Chaos
C*
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% C+
HSR:17.603% C*
Equinox VE2 Burst
C
Kills:203
Deaths:117
KDR:1.735
Accuracy:28.621% C
HSR:23.153% D-
Pulsar VS1
C+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.183% C+
HSR:15.333% D--
Darkstar
C
Kills:116
Deaths:86
KDR:1.349
Accuracy:23.803% D*
HSR:25% C
Equinox VE2
B*
Kills:85
Deaths:59
KDR:1.441
Accuracy:32.524% B*
HSR:15.294% D-
Kills:28,786
Deaths (as Combat Medic):15,854
Deaths (to Combat Medics):5,260
KDR:1.81569
Kill Difference:12,932
Playtime:570.350 hours
Usage:13%
Score:12.816m
Score/min:374
Accuracy (listed only):36.951%
HSR (listed only):17.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C*
Kills:1,270
Deaths:779
KDR:1.630
Accuracy:30.027% C*
HSR:17.480% D
Sirius SX12
B
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B
HSR:15.668% D
MKV Suppressed
C*
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% C*
HSR:18.346% C-
NS-7 PDW
B++
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% B++
HSR:15.471% D
NS-357 Underboss
C+
Kills:752
Deaths:606
KDR:1.241
Accuracy:39.845% C+
HSR:16.223% D--
NS-44 Commissioner
C+
Kills:572
Deaths:473
KDR:1.209
Accuracy:40.096% C+
HSR:23.427% C
NSX Daimyo
B+
Kills:453
Deaths:132
KDR:3.432
Accuracy:38.145% D-
HSR:96.689% B+
Parallax VX3
B*
Kills:422
Deaths:58
KDR:7.276
Accuracy:45.056% B++
HSR:85.545% B*
Artemis VX26
C++
Kills:410
Deaths:155
KDR:2.645
Accuracy:30.260% C++
HSR:22.927% C
Beamer VS3
B+
Kills:380
Deaths:337
KDR:1.128
Accuracy:31.731% B+
HSR:24.474% C++
Ghost
B*
Kills:355
Deaths:109
KDR:3.257
Accuracy:48.348% B*
HSR:63.944% D--
NSX Tengu
C++
Kills:303
Deaths:178
KDR:1.702
Accuracy:40.839% C++
HSR:24.092% C+
Skorpios
D
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% D
HSR:16.554% D-
NSX Tomoe
C
Kills:256
Deaths:134
KDR:1.910
Accuracy:27.579% D
HSR:38.672% C
Nyx VX31
B+
Kills:203
Deaths:80
KDR:2.538
Accuracy:38.290% C**
HSR:35.468% B+
XM98
A
Kills:189
Deaths:51
KDR:3.706
Accuracy:45.169% B++
HSR:86.773% A
V10
A
Kills:167
Deaths:25
KDR:6.680
Accuracy:51.495% A
HSR:83.234% B+
NS CandyCannon 3000
B++
Kills:160
Deaths:178
KDR:0.899
Accuracy:41.714% B++
HSR:18.750% D*
NS-30 Vandal
A
Kills:121
Deaths:72
KDR:1.681
Accuracy:34.131% C
HSR:41.322% A
NS-44L Blackhand
A
Kills:90
Deaths:55
KDR:1.636
Accuracy:54.179% A
HSR:37.778% C--
NS-AM7 Archer
C+
Kills:65
Deaths:124
KDR:0.524
Accuracy:58.595% C+
HSR:16.923% C
Spiker
C++
Kills:55
Deaths:44
KDR:1.250
Accuracy:31.880% C++
HSR:20% C-
Kills:10,005
Deaths (as Infiltrator):5,591
Deaths (to Infiltrators):5,905
KDR:1.78948
Kill Difference:4,414
Playtime:167.874 hours
Usage:4%
Score:2.079m
Score/min:206
Accuracy (listed only):38.359%
HSR (listed only):37.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,138
Deaths:257
KDR:4.428
Accuracy:19.910% C-
HSR:19.772% D
Blueshift VM5
C
Kills:1,064
Deaths:251
KDR:4.239
Accuracy:20.792% C
HSR:20.019% D
Quasar VM1
C+
Kills:661
Deaths:187
KDR:3.535
Accuracy:18.733% C+
HSR:18.457% C
Cosmos VM3
C
Kills:631
Deaths:158
KDR:3.994
Accuracy:18.580% C
HSR:17.433% D
Comet VM2
B+
Kills:501
Deaths:278
KDR:1.802
Accuracy:51.197% B+
HSR:2.794% D
Comet VM2
C*
Kills:379
Deaths:255
KDR:1.486
Accuracy:51.934% C*
HSR:3.694% C
Nebula VM20
B+
Kills:217
Deaths:70
KDR:3.100
Accuracy:24.877% B+
HSR:12.903% F
Nebula VM20
B+
Kills:197
Deaths:70
KDR:2.814
Accuracy:23.584% B+
HSR:16.751% D--
NS-10 Burster
B**
Kills:70
Deaths:45
KDR:1.556
Accuracy:40.279% B**
HSR:2.857% D-
Vortex VM21
B+
Kills:68
Deaths:41
KDR:1.659
Accuracy:48.345% B+
HSR:0% F
Kills:4,926
Deaths (as MAX Suit):806
Deaths (to MAX Suits):3,547
KDR:6.11166
Kill Difference:4,120
Playtime:84.974 hours
Usage:2%
Score:2.118m
Score/min:416
Accuracy (listed only):31.823%
HSR (listed only):11.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:11,371
V. Kills:9,297 122%
Deaths:3,696
KDR:3.077
Accuracy:30.830% C+
KPH:21.300 C**
VKPH:17.400 B++
Hornet Missiles
B+
Kills:10,285
V. Kills:6,744 152%
Deaths:746
KDR:13.787
Accuracy:77.752% A++
KPH:92.300 C*
VKPH:60.500 B+
V26 Maelstrom Turbo Laser
B+
Kills:2,654
V. Kills:2,140 124%
Deaths:895
KDR:2.965
Accuracy:31.360% C+
KPH:23.300 C++
VKPH:18.800 B+
Dual Photon Pods
B*
Kills:2,637
V. Kills:1,352 195%
Deaths:351
KDR:7.513
Accuracy:64.486% B**
KPH:59.600 D
VKPH:30.600 B*
Antares LC
C**
Kills:1,472
V. Kills:877 168%
Deaths:314
KDR:4.688
Accuracy:29.353% D
KPH:33.300 C**
VKPH:19.800 C*
Light PPA
B**
Kills:1,209
V. Kills:121 N/A
Deaths:139
KDR:8.698
Accuracy:44.765% C*
KPH:68.800 C++
VKPH:6.900 B**
Photon A2A Missile Pods
C
Kills:224
V. Kills:199 112%
Deaths:29
KDR:7.724
Accuracy:85.720% B**
KPH:41.300 C-
VKPH:36.700 C
Coyote Missiles
B++
Kills:64
V. Kills:66 96%
Deaths:26
KDR:2.462
Accuracy:60.773% B*
KPH:32.900 C--
VKPH:34 B++
Kills:29,916 (16,706 + 0)
Deaths:6,196
KDR:4.828
VKDR:3.356
Vehicle Kills:20,796
Kill Difference:23,720
Playtime:871.943 hours
Usage:19%
Score:18.377m
Score/min:351
Piloting Accuracy:44.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:4,591
V. Kills:4,205 109%
Deaths:1,469
KDR:3.125
Accuracy:57.023% B*
KPH:22 A*
VKPH:20.200 M++
AP30 Shredder
U
Kills:3,387
V. Kills:1,282 264%
Deaths:454
KDR:7.460
Accuracy:26.360% F
KPH:12,193,200 U
VKPH:4,615,200 U
C150 Dalton
B*
Kills:1,547
V. Kills:1,482 104%
Deaths:250
KDR:6.188
Accuracy:37.733% C+
KPH:46.200 C+
VKPH:44.200 B*
L105 Zephyr
U
Kills:1,104
V. Kills:167 N/A
Deaths:124
KDR:8.903
Accuracy:52.346% B*
KPH:3,974,400 U
VKPH:601,200 U
L-30R Vektor
B*
Kills:147
V. Kills:84 173%
Deaths:43
KDR:3.419
Accuracy:42.642% C++
KPH:17.100 B*
VKPH:9.800 C+
Kills:10,776 (4,738 + 6,038)
Deaths:2,340
KDR:4.605
VKDR:3.085
Vehicle Kills:7,220
Kill Difference:8,436
Playtime:250.556 hours
Usage:6%
Score:6.986m
Score/min:465
Piloting Accuracy:42.642%
Gunner Accuracy:52.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:6,985
V. Kills:4,509 155%
Deaths:859
KDR:8.132
Accuracy:66.624% B**
KPH:46.400 C**
VKPH:30 B**
L100 Python HEAT
B++
Kills:1,552
V. Kills:549 282%
Deaths:165
KDR:9.406
Accuracy:61.422% B*
KPH:51.100 B+
VKPH:18.100 B++
L100 Python HESH
A
Kills:1,392
V. Kills:178 N/A
Deaths:80
KDR:17.400
Accuracy:61.631% A
KPH:89.900 B*
VKPH:11.500 B+
C75 Viper
B++
Kills:1,342
V. Kills:279 479%
Deaths:121
KDR:11.091
Accuracy:50.480% B++
KPH:53.200 B+
VKPH:11.100 C+
Skyguard
A++
Kills:216
V. Kills:96 223%
Deaths:39
KDR:5.538
Accuracy:38.942% A
KPH:31.300 A++
VKPH:13.900 B*
Kills:11,487 (11,487 + 0)
Deaths:1,264
KDR:9.088
VKDR:4.439
Vehicle Kills:5,611
Kill Difference:10,223
Playtime:228.544 hours
Usage:5%
Score:5.372m
Score/min:392
Driving Accuracy:38.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:3,646
V. Kills:3,421 107%
Deaths:715
KDR:5.099
Accuracy:69.501% A++
KPH:29.600 C
VKPH:27.800 A++
Saron HRB
C*
Kills:1,000
V. Kills:739 135%
Deaths:175
KDR:5.714
Accuracy:54.779% B*
KPH:29.700 C+
VKPH:22 C*
Proton II PPA
A
Kills:904
V. Kills:54 N/A
Deaths:49
KDR:18.449
Accuracy:31.172% B++
KPH:115.900 A
VKPH:6.900 A
Supernova PC
B+
Kills:321
V. Kills:92 345%
Deaths:52
KDR:6.173
Accuracy:57.130% B+
KPH:38.600 B+
VKPH:11.100 C++
Supernova VPC
A+
Kills:194
V. Kills:25 N/A
Deaths:13
KDR:14.923
Accuracy:67.072% A+
KPH:68.800 B+
VKPH:8.900 C+
M12 Kobalt
A*
Kills:184
V. Kills:8 N/A
Deaths:6
KDR:30.667
Accuracy:19.918% B++
KPH:144 A*
VKPH:6.300 B++
G30 Walker
A++
Kills:169
V. Kills:137 122%
Deaths:22
KDR:7.682
Accuracy:30.680% C++
KPH:44.200 B**
VKPH:35.900 A++
E540 Halberd
B*
Kills:165
V. Kills:105 156%
Deaths:28
KDR:5.893
Accuracy:57.404% B**
KPH:37.400 C+
VKPH:23.800 B*
Aphelion VEX-4
A
Kills:148
V. Kills:126 117%
Deaths:21
KDR:7.048
Accuracy:36.677% C++
KPH:30.400 C+
VKPH:25.900 A
M20 Basilisk
M*
Kills:55
V. Kills:18 289%
Deaths:9
KDR:6.111
Accuracy:39.995% A*
KPH:46.700 M++
VKPH:15.300 M*
Kills:6,786 (4,161 + 2,625)
Deaths:1,090
KDR:6.226
VKDR:4.335
Vehicle Kills:4,725
Kill Difference:5,696
Playtime:191.366 hours
Usage:4%
Score:5.593m
Score/min:487
Driving Accuracy:67.072%
Gunner Accuracy:39.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,320
V. Kills:44 N/A
Deaths:72
KDR:18.333
Accuracy:43.238% B
KPH:147.400 B*
VKPH:4.900 D
M12 Kobalt-H
C**
Kills:1,087
V. Kills:44 N/A
Deaths:43
KDR:25.279
Accuracy:24.930% C++
KPH:166.900 C*
VKPH:6.800 C**
Saron HRB-H
A+
Kills:1,037
V. Kills:908 114%
Deaths:170
KDR:6.100
Accuracy:67.440% A
KPH:47.500 C++
VKPH:41.600 A+
Aphelion VEX-4H
B++
Kills:336
V. Kills:257 130%
Deaths:64
KDR:5.250
Accuracy:48.275% C++
KPH:48 C+
VKPH:36.700 B++
E540 Halberd-H
B**
Kills:303
V. Kills:205 147%
Deaths:36
KDR:8.417
Accuracy:70.250% A+
KPH:53.300 C+
VKPH:36.100 B**
M20 Basilisk-H
C-
Kills:165
V. Kills:41 393%
Deaths:24
KDR:6.875
Accuracy:44.337% C-
KPH:50.400 D
VKPH:12.500 D
M40 Fury-H
B++
Kills:127
V. Kills:20 N/A
Deaths:17
KDR:7.471
Accuracy:53.934% B++
KPH:100.100 C+
VKPH:15.800 C
Kills:4,375 (0 + 4,375)
Deaths:426
KDR:10.270
VKDR:3.566
Vehicle Kills:1,519
Kill Difference:3,949
Playtime:54.545 hours
Usage:1%
Score:1.726m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:53.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:626
V. Kills:126 493%
Deaths:60
KDR:10.433
Accuracy:47.198% B*
KPH:78.300 B*
VKPH:15.800 B**
M12 Kobalt
A*
Kills:521
V. Kills:31 N/A
Deaths:14
KDR:37.214
Accuracy:21.955% C*
KPH:146 A
VKPH:8.700 A*
M40 Fury
B*
Kills:338
V. Kills:76 439%
Deaths:29
KDR:11.655
Accuracy:46.560% B*
KPH:81.300 B++
VKPH:18.300 B*
M20 Basilisk
A
Kills:324
V. Kills:97 331%
Deaths:52
KDR:6.231
Accuracy:46.711% B+
KPH:45.100 A
VKPH:13.500 A
M60-G Bulldog
A+
Kills:303
V. Kills:53 N/A
Deaths:32
KDR:9.469
Accuracy:55.609% A+
KPH:61.100 B**
VKPH:10.700 B+
M20 Basilisk
A
Kills:230
V. Kills:82 277%
Deaths:43
KDR:5.349
Accuracy:50.100% B**
KPH:42.900 A
VKPH:15.300 A
M60-G Bulldog
B**
Kills:144
V. Kills:25 N/A
Deaths:20
KDR:7.200
Accuracy:53.042% B**
KPH:63 C**
VKPH:10.900 C+
G30 Walker
M
Kills:140
V. Kills:104 133%
Deaths:18
KDR:7.778
Accuracy:33.940% C*
KPH:32.600 A*
VKPH:24.200 M
M12 Kobalt
B++
Kills:73
V. Kills:1 N/A
Deaths:4
KDR:18.250
Accuracy:23.542% B++
KPH:105.900 B+
VKPH:1.500 D--
Kills:2,699 (0 + 2,699)
Deaths:272
KDR:9.923
VKDR:2.188
Vehicle Kills:595
Kill Difference:2,427
Playtime:40.488 hours
Usage:1%
Score:1.212m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:23.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:154
V. Kills:7 N/A
Deaths:34
KDR:4.529
Accuracy:51.363% B*
KPH:92.900 B*
VKPH:4.200 A++
M40 Fury-F
C*
Kills:68
V. Kills:42 158%
Deaths:56
KDR:1.214
Accuracy:62.344% B*
KPH:15.300 D
VKPH:9.400 C*
Kills:222 (222 + 0)
Deaths:90
KDR:2.467
VKDR:0.544
Vehicle Kills:49
Kill Difference:132
Playtime:6.112 hours
Usage:0%
Score:0.088m
Score/min:241
Driving Accuracy:62.344%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 20,66811,3713,6963.077C+0.3630.83%C+2.093%C*21.3C**17.4B++252533.5h89.3B289.8B+
Hornet Missiles 17,02910,28574613.787B+11.0777.752%A++N/A92.3C*60.5B+805111.4h8.7B+11.2B++
H-V45 8,4048,3624,3441.925C+0.8028.691%B16.156%D--44.8C+N/A118186.8h13C45.4C++
L100 Python AP 11,4946,9858598.132C+5.4166.624%B**5.097%A++46.4C**30B**402150.5h5.6C+8.4C++
Pulsar C 6,1796,1143,3081.848C+0.8729.616%B21.017%D22.3DN/A63273.9h11.4C38.5C++
CAS30 Tank Buster 8,7964,5911,4693.125B++0.4057.023%B*N/A22A*20.2M++268208.5h40.1B++70.3B*
Supernova FPC 7,0673,6467155.099D2.3869.501%A++3.182%B*29.6C27.8A++444123.2h6.7D**9.6C
AP30 Shredder 4,6693,3874547.46C+4.7426.36%F1.358%C-33870U12820U173804200.1h33.5A+127.1B**
Terminus VX-9 2,9142,8941,7251.678C+1.0426.691%C24.43%D39.6CN/A11573.1h11.2C++42C++
V26 Maelstrom Turbo Laser 4,7942,6548952.965C++0.2431.36%C+2.11%C+23.3C++18.8B+296113.7h74.2C**236.8B
Dual Photon Pods 3,9892,6373517.513C+4.7964.486%B**1.138%C++59.7D30.6B*55044.2h22.5C34.9C++
C-4 3,8962,6191,5661.672C+1.0526.182%CN/A106C+51.7A123224.7h1.3C+4.8C++
Betelgeuse 54-A 2,1422,0699942.081C0.6424.589%D-29.676%D46.6D-1.6C**14544.4h11.2D45.5D
Serpent VE92 1,9431,9151,2691.509C+1.2127.084%C+17.598%D22.4DN/A7985.6h12.6C46.4C++
NS-11C 1,8961,8571,4081.319C+1.4026.085%C+17.932%D8.4D--N/A29221.7h15.1D58C
Phobos VX86 1,8471,8369901.855C*0.8771.945%B*13.344%D48.4CN/A15537.9h2.4C+3.4C*
L100 Python HEAT 2,1011,5521659.406C+6.6961.422%B*4.317%A+51.1B+18.1B++31230.4h4.8B+7.8C*
C150 Dalton 3,0291,5472506.188C3.4737.733%C+N/A46.2C+44.2B*72933.5h3.7C9.8C+
VX6-7 1,5291,5208851.718C+1.0028.764%C**22.763%C+29.4C--N/A8651.7h11.8C+41.2C*
Antares LC 2,3491,4723144.688B*1.9729.353%D2.649%B**33.3C**19.8C*29044.2h68B+231.6B+
L100 Python HESH 1,5701,3928017.4C+14.6861.631%A1.868%B++89.8B*11.5B+40815.5h2.6B+4.2B*
SVA-88 1,3781,3665262.597C*0.1223.978%C-24.597%C-50.2CN/A18027.2h11.5C47.8C+
C75 Viper 1,6211,34212111.091B+8.3750.48%B++1.416%C*53.3B+11.1C+35425.2h10.1B20C**
NS-11A 1,3351,3327561.762C+0.9628.891%C**17.943%D-43.5C+N/A14330.6h11.6C**40.1B+
Proton II PPA-H 1,3641,3207218.333C++15.6143.238%B2.045%B+146.7B*4.9D4569h6.3B**14.6B**
Eridani SX5 1,2851,2707791.63C+1.0930.027%C*17.48%D38.4C-N/A12833.1h11.4C+37.8C++
Pulsar LSW 1,2651,2545842.147C++0.5726.924%C++21.053%D-49.8CN/A14825.2h10.8C++40.1C++
NS-15M1 1,2131,2094722.561C*0.1625.69%C+22.581%C--71.1C*N/A34117h11.1C++43.1C*
Light PPA 1,3301,2091398.698C**5.9844.765%C*1.158%C+68.7C++6.9B**33517.6h12.3C+27.4C++
Thanatos VE70 1,1901,1896811.746B+0.9751.138%B++11.354%D--62.9B++N/A20018.9h3.9B+7.6B+
Corvus VA55 1,1851,1855991.978B+0.7429.723%B+20.422%D55.9B+N/A18321.2h10.9C++36.7B+
VX29 Polaris 1,1771,1755252.238C++0.4827.419%C*21.277%D56.2C+N/A19720.9h11C++40.3C*
Orion VS54 1,1871,1715672.065C+0.6623.777%C+23.399%D40CN/A24929.3h12C+50.5C+
Flare VE6 1,1811,1715482.137C++0.5825.518%C+25.619%C47.8CN/A18324.5h9.8C+38.5C++
Pandora VX25 1,1741,1706671.754C++0.9739.247%D12.906%D50.6CN/A21323.1h4.2C+10.6C+
NS-15M2 1,1831,1704552.571C+0.1528.534%C++22.137%D--61.9C+N/A17318.9h11.1C++38.8C*
Sirius SX12 1,1821,1686271.863C**0.8628.877%B15.668%D42.5C+N/A17927.5h13.6C+47.2C++
NS-11P 1,1691,1665971.953C*0.7727.172%C+15.266%D*42.6CN/A25027.4h11.8C++43.6C*
Deimos VA29 1,1671,1666421.816C++0.9075.241%B*15.523%C-56.6CN/A18920.6h2B+2.7B+
MKV Suppressed 1,1701,1615841.988B+0.7329.469%C*18.346%C-52.8C++N/A17522h12.6C++42.6C*
NS Baron G5 1,1691,1617041.649B+1.0753.826%B++10.767%D--46.4C+N/A15225h4.5C+8.4C+
Zenith VX-5 1,1621,1596951.668C+1.0525.302%D17.601%D-44.4C+N/A14226.1h12.3C+48.8C+
NS-7 PDW 1,1671,1575881.968B0.7531.68%B++15.471%D45C+N/A15525.7h13C++41.2B
CME 1,1511,1496761.7B+1.0226.634%C14.796%D*43C+N/A13826.7h13.9C--52.2C
Blueshift VM5 1,1411,1382574.428B+1.7119.91%C-19.772%D42.3C+N/A15226.9h12.8B++64.3C**
L105 Zephyr 1,2711,1041248.903C+6.1852.346%B*N/A11040U1670U36889500.1h5.2B+9.9B++
M12 Kobalt-H 1,1311,0874325.279C22.5624.93%C++14.719%D167.2C*6.8C**4586.5h15.7C63C+
Blueshift VM5 1,0721,0642514.239B+1.5220.792%C20.019%D40.5C+N/A14426.3h13.7B+65.7C*
Saron HRB-H 1,9451,0371706.1C+3.3867.44%AN/A47.6C++41.7A+59621.8h25.7C38.1C*
Saron HRB 1,7391,0001755.714C2.9954.779%B*1.8%B29.7C+21.9C*55933.7h23C42.1C**
Proton II PPA 9589044918.449C+15.7331.172%B++1.77%C+115.9A6.9A4077.8h6.5B**20.8B**
NSX Tanto 8067734461.733C++0.9928.345%C30.142%C*14.7D--N/A3952.6h16.4D--57.8C--
NS-357 Underboss 7627526061.241C+1.4839.845%C+16.223%D--41.5C-N/A16118.1h3.8C++9.6C++
NS Decimator 1,0766958830.787D1.9371.31%B**2.158%C*30.3D16.6C39122.9h5.3D7.5C+
Quasar VM1 6656611873.535B*0.8118.733%C+18.457%C45.6B*N/A15214.5h11.3B++60.1C++
Lumine Edge 6536497,6270.085C+2.6435.948%B+17.103%C++1.5C-N/A4437.7h1.2B+3.3B+
Cosmos VM3 6346311583.994B++1.2718.58%C17.433%D55.4B++N/A16411.4h10.5B**56.3B+
M40 Fury 7526266010.433C*7.7147.198%B*1.278%C78.3B*15.8B**5378h12.2C*25.9B+
MANA Anti-Vehicle Turret 1,1845743431.673D1.0574.798%B+3.659%M*5740S6100S31158100.1h10D13.3C
NS-44 Commissioner 5805724731.209C+1.5140.096%C+23.427%C25.7DN/A9522.3h4C-9.9C+
Lancer VS22 1,1685365950.901C1.8270.164%AN/A15.5C18.3C++39834.5h18C++25.6C**
Eidolon VE33 5275232781.881C++0.8432.166%C++24.665%C39.9C+N/A13813.1h7.4C++22.9C**
M12 Kobalt 5525211437.214B+34.4921.955%C*17.658%C144.7A8.6A*4403.6h15.5B+70.5C*
Comet VM2 7075012781.802B++0.9251.197%B+2.794%D18.4B+7.5B**18927.3h18B35.2C*
Tank Mine 7764561662.747C0.0391.908%M*N/A64.2D--45.1D10027.1h4T-4.3B++
NSX Daimyo 4534531323.432C+0.7138.145%D-96.689%B+44.4DN/A12410.2h2.6C6.7C--
The Slasher 44744615,7320.028C--2.6942.744%B+5.381%D0.5C-N/A1880.7h2.4C5.7B
Parallax VX3 422422587.276B+4.5645.056%B++85.545%B*45.9C**N/A1889.2h1.6B*3.6B*
Artemis VX26 4104101552.645B+0.0830.26%C++22.927%C54.7C++N/A1687.5h10.4B34.4B+
Solstice SF 3903822641.447C*1.2729.543%B+12.042%D11.5DN/A5433.3h12.5C+42.2C++
Beamer VS3 3833803371.128C*1.5931.731%B+24.474%C++38.8C+N/A1379.8h7.9C**24.8B+
Comet VM2 5963792551.486C++1.2351.934%C*3.694%C15.4C+8.8A++17124.6h23C++44.3C**
Ghost 3603551093.257C+0.5448.348%B*63.944%D--46.1CN/A1957.7h2.3D4.7C++
M40 Fury 4143382911.655C++8.9346.56%B*1.479%C80.5B+18.1B*7144.2h12.7C+27.3B+
Aphelion VEX-4H 593336645.25C2.5348.275%C++3.571%C*48C+36.7B++4797h54.5C+113C++
M20 Basilisk 421324526.231B*3.5146.711%B+7.716%B++45A13.5A4107.2h66.8B+143.1B+
Plasma Grenade 3243231323N/A320.2858.333%B**N/A807.5B*2.5D39450.4h2.4B**4.2B**
Supernova PC 413321526.173C3.4557.13%B+2.804%B+38.7B+11.1C++6908.3h4B+7B++
M60-G Bulldog 356303329.469B++6.7555.609%A+N/A60.6B**10.6B+4815h5.8B+10.4B*
E540 Halberd-H 508303368.417C5.7070.25%A+N/A53.2C+36B**6655.7h8.1D*11.5D
NSX Tengu 3123031781.702C+1.0240.839%C++24.092%C+39.4C--1.2C**987.7h13.3C-32.5C+
Skorpios 2982962021.465C+1.2626.482%D16.554%D-33.6DN/A918.8h11.6C43.9C
VE-LR Obelisk 3052961082.741C++0.0231.625%D30.405%D51C+1.6B++1165.8h6.5C20.6C
NSX Naginata 3042951611.832C+0.8922.579%D36.271%B+31.1D-N/A799.5h13.2D58.3C-
Chaos 2692671621.648C+1.0755.208%C+17.603%C*44.5C--N/A1126h4C+7.2C+
Ursa 2602571112.315B+0.4125.636%C+22.568%D52.4C+N/A2634.9h10.3C+40.1C++
NSX Tomoe 2692561341.91C+0.8127.579%D38.672%C30.1D-1.5A++788.5h18.3F66.3D*
MANA Anti-Personnel Turret 2522491032.417N/A0.3033.495%UN/A2490U30U7389100.1h31.1T*92.8T*
Force-Blade 24123917,1070.014C-2.7144.128%B*N/A0.2C--N/A1986.2h2.7C6.2B
M20 Basilisk 312230435.349B+2.6350.1%B**6.087%C++42.6A15.2A3945.4h88.3C*176.2B+
Solstice VE3 2272261072.112B**0.6126.698%C++24.779%B+12.5DN/A18118.1h12B45C+
Photon A2A Missile Pods 423224297.724C**5.0085.72%B**N/A41.5C-36.9C7355.4h8.9C+10.4B
Nebula VM20 221217703.1C++0.3824.877%B+12.903%F54.3B1C**2044h14.9C+60B+
Skyguard 312216395.538C+2.8238.942%A4.63%M+31.3A++13.9B*6206.9h75.9B**194.9A
Nemesis VSH9 3572053080.666C2.0575.781%A+2.927%C++14C10.4C36614.6h8.8C-11.6C++
Nyx VX31 204203802.538C+0.1838.29%C**35.468%B+65.5C**N/A2073.1h5.5C14.3C++
Equinox VE2 Burst 2072031171.735C0.9928.621%C23.153%D-45.1DN/A1304.5h11.9C+41.5C+
Nebula VM20 199197702.814C+0.0923.584%B+16.751%D--49.3C++N/A2044h15.8C67.1C**
Supernova VPC 2191941314.923C12.2067.072%A+3.608%A**69.3B+8.9C+6912.8h2.6B+3.8B*
XM98 189189513.706C*0.9945.169%B++86.773%A28.6C-N/A1546.6h2.1C**4.5B+
M12 Kobalt 192184630.667C++27.9519.918%B++10.87%D-141.5A*6.2B++3631.3h15.3B76.8B+
M60-A Bulldog 223175652.692D0.0340.653%C+1.714%C++36.5C--10C*10504.8h5.4C13.3C++
G30 Walker 306169227.682C+4.9630.68%C++N/A44.5B**36.1A++5673.8h141.5C*461.3B
V10 167167256.68B*3.9651.495%A83.234%B+50.6C+N/A1923.3h1.9C*3.6B++
M20 Basilisk-H 206165246.875C4.1544.337%C-4.242%C50D12.4D2863.3h53.7C++121C+
E540 Halberd 270165285.893D3.1757.404%B**N/A37.5C+23.9B*8774.4h5.9C-10.3C++
NS CandyCannon 3000 1601601780.899C++1.8241.714%B++18.75%D*48.5B**N/A1243.3h3.2A7.7B*
VE-C Horizon 172157861.826C+0.8930.375%D--24.204%C47.6C-4.5A*1123.3h15.7C--51.6D
S12 Renegade 161154344.529C+1.8151.363%B*1.948%D-90.6B++4.1A++3081.7h4.5D**8.8C
A30 Walker 2901501021.471D1.2520.422%D*1.333%C1500U1400U32284500.1h102.3C+500.9C
Pulsar VS1 150150911.648C**1.0726.183%C+15.333%D--21.4DN/A2307h14.1C53.7C+
Aphelion VEX-4 274148217.048C++4.3336.677%C++4.054%C*30.2C+25.7A3964.9h59C+160.9C++
L-30R Vektor 231147433.419C+0.7042.642%C++2.721%C**17.1B*9.8C+1248.6h92.9D-217.9D
M60-G Bulldog 169144207.2C4.4853.042%B**1.389%D-62.6C**10.9C+7202.3h5.6B+10.5B++
Lasher X2 144142712B+0.7230.299%C+4.225%C*40.6CN/A2763.5h13.9B**46B+
G30 Walker 244140187.778B+5.0633.94%C*2.857%D32.6A*24.2M4534.3h141.9B**418.1B*
M40 Fury-H 147127177.471D4.7553.934%B++N/A97.7C+15.4C4741.3h10.1C+18.7C*
S1 1951232110.583D2.1470.149%B**2.439%C+21.2D12.4C-10625.8h7.3D10.3C+
NS-30 Vandal 121121721.681C1.0434.131%C41.322%A31.8DN/A1453.8h5.8C--16.9C
Darkstar 117116861.349C1.3723.803%D*25%C40DN/A1282.9h12.6C52.8D
NS Annihilator 168941010.931C**1.7980.424%C+N/A14B+11B+4086.7h8.9B++11B++
Eclipse VE3A 9494551.709C++1.0125.161%D20.213%C40.9CN/A2182.3h16.6F-66.2D**
NS-44L Blackhand 9190551.636C+1.0854.179%A37.778%C--18D-N/A575h4.2C+7.7B+
Equinox VE2 8685591.441C+1.2832.524%B*15.294%D-29.3DN/A1132.9h14.7D*45.1C+
Spear Anti-Vehicle Phalanx Turret 13478126.5C3.7864.027%A+2.564%D60B43.1A+21851.3h8.6C+13.4C*
Hunter QCX 7674850.871C++1.8548.307%C*27.027%B+18C+N/A964.1h5C**10.4B
M12 Kobalt 7473418.25C+15.5323.542%B++17.808%C104.3B+1.4D--4600.7h17.1C++72.6B+
NS-10 Burster 12070451.556C**1.1640.279%B**2.857%D-11.5A+8.2A**2796.1h89A220.9B*
Proximity Mine 7070252.8C--0.0883.23%SN/A87.5D-N/A7080.8h1.9C+2.3A
M60-A Bulldog 777088.75C-6.0363.877%A1.429%D50C++5C+3151.4h6.5D10.2B
M40 Fury-F 11068561.214C1.5162.344%B*1.471%B*15.1D9.3C*2154.5h18.3D--29.4D
Vortex VM21 11968411.659C1.0648.345%B+N/A11.5C+8.6B+2635.9h43.8C90.6C+
NS-AM7 Archer 83651240.524C+2.2058.595%C+16.923%C2.2D-N/A2329.1h19.5C33.3C
Coyote Missiles 13064262.462C-0.2660.773%B*1.563%A++33.7C-34.7B++8311.9h60D*98.7D
Anti-Vehicle Grenade 6456156N/A53.2858.029%B++N/A560B+80C98640.1h2.8A4.9B**
Spiker 5555441.25C+1.4731.88%C++20%C-27.5DN/A1182h8.9C+27.9C++
M20 Basilisk 735596.111B++3.3939.995%A*3.636%D45.8M++15M*3621.2h57.1B++142.7B**
MAX Punch 52528490.061C-2.6640.329%C-N/A0.6DN/A280.2h1.9C*4.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4293,292,751294.4h
Anti-Vehicle MANA Turret613,7924.6h
Nanite Revive Grenade06120.2h
Medical Applicator1,711622,12547.5h
Spawn Beacon291,4961.3h
Deconstruction Tool01,4430.1h
Restoration Kit741,4311.4h
Motion Spotter101,1331h
Shield Recharging Field171,5410.5h
Medical Kit771,0001.4h
Ammunition Package171,8571.4h
Anti-Infantry MANA Turret343721.3h
VE-S Canis02650.1h
Nano-Repair Grenade02060.1h
Hardlight Barrier0820.1h

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