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Signifer PestilenceVS[DORA] PestilenceVS
VS BR 56

KDR: 2.72

Score: 103.7m

Last Seen: Dec 12th, 2018 12:28 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt - Outfit Officer of Pandora Project[DORA] Pandora Project
VS outfit on Cobalt

Members: 5
Level Progress (to 57): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles H-V45 L100 Python AP Pulsar C CAS30 Tank Buster Supernova FPC AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 679TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.831%20.557%5724497849,8422.337810.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.535%1.331A-0.008C+-1.236D*HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.435B11.80.175C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.725%1.691%6406101622,1734092171745.41862129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%-0.393C--0.08C+0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.5-0.219C65.9-0.249C129.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.881%3.938%8228101415,490381690784.05922171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.104%1.659A++0.84B++0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+6.80.456B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.916%3.18%5192699615,534345160794.5013255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.156%-0.301C-0.295C0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.417B22.60.423B46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.841%83.734%519510171,580205250.769606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.435%1.315A1.09B**0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.10.335C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.041%13.457%519510175,6031736193.22568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.488%0.972B*-0.208C0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.10.365C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pandora Project[DORA] Pandora Project
VS outfit on Cobalt

Members: 5
103.7m229%483 (29k)385 (23.1k)2.71775147,96854,4453.3716856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022561823.139%10.364%24004:5743

13% Combat Medic65% Engineer8% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2013 5:09 PMJul 17th, 2013 3:59 PMDec 13th, 2018 3:53 AM (13h) (PST)Dec 12th, 2018 12:36 PM (1d) (PST)Dec 12th, 2018 8:28 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1201021,0180.5500.2020.0571.6580.174753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,1946,12661,068331231001023,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4485.3h/186.9d 35,603 15,335 46,167 446.3k 2,592 10,674 46,902 301.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:6,113
Deaths:3,308
KDR:1.848
Accuracy:29.616% B**
HSR:21.021% C
Serpent VE92
B++
Kills:1,868
Deaths:1,224
KDR:1.526
Accuracy:27.176% B++
HSR:17.291% C-
NS-11C
B+
Kills:1,857
Deaths:1,408
KDR:1.319
Accuracy:26.085% B+
HSR:17.932% C+
Phobos VX86
B**
Kills:1,812
Deaths:967
KDR:1.874
Accuracy:71.988% B**
HSR:13.245% C-
VX6-7
B*
Kills:1,520
Deaths:885
KDR:1.718
Accuracy:28.764% B*
HSR:22.763% B
Thanatos VE70
A
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% A
HSR:11.354% D--
Pandora VX25
C+
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:39.266% C+
HSR:12.917% C--
Deimos VA29
A
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% A
HSR:15.523% C+
NS Baron G5
B**
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B**
HSR:10.767% D
Zenith VX-5
C+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:25.302% C+
HSR:17.601% D
NSX Tanto
B++
Kills:773
Deaths:446
KDR:1.733
Accuracy:28.345% B+
HSR:30.142% B++
Eidolon VE33
B++
Kills:523
Deaths:278
KDR:1.881
Accuracy:32.166% B++
HSR:24.665% C+
Solstice SF
B**
Kills:382
Deaths:264
KDR:1.447
Accuracy:29.543% B**
HSR:12.042% D-
Chaos
B
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% B
HSR:17.603% C**
VE-LR Obelisk
C++
Kills:266
Deaths:92
KDR:2.891
Accuracy:32.467% C++
HSR:30.827% C+
Solstice VE3
B*
Kills:226
Deaths:107
KDR:2.112
Accuracy:26.698% B++
HSR:24.779% B*
Eclipse VE3A
C++
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.161% C
HSR:20.213% C++
Kills:21,545
Deaths (as Engineer):12,584
Deaths (to Engineers):15,716
KDR:1.71209
Kill Difference:8,961
Playtime:2,913.900 hours
Usage:65%
Score:72.071m
Score/min:412
Accuracy (listed only):38.705%
HSR (listed only):18.864%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,060
Deaths:984
KDR:2.094
Accuracy:24.624% C
HSR:29.757% C+
SVA-88
C*
Kills:1,330
Deaths:505
KDR:2.634
Accuracy:24.131% C*
HSR:24.211% C+
Pulsar LSW
B*
Kills:1,254
Deaths:584
KDR:2.147
Accuracy:26.924% B*
HSR:21.053% C
NS-15M1
B+
Kills:1,209
Deaths:472
KDR:2.561
Accuracy:25.690% B+
HSR:22.581% C++
VX29 Polaris
B++
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:27.419% B++
HSR:21.277% C+
NS-15M2
B**
Kills:1,170
Deaths:455
KDR:2.571
Accuracy:28.534% B**
HSR:22.137% C
Flare VE6
B+
Kills:1,168
Deaths:547
KDR:2.135
Accuracy:25.590% B+
HSR:25.685% C*
Orion VS54
B++
Kills:1,165
Deaths:561
KDR:2.077
Accuracy:23.796% B++
HSR:23.176% C+
NSX Naginata
B**
Kills:295
Deaths:161
KDR:1.832
Accuracy:22.579% C++
HSR:36.271% B**
Ursa
B+
Kills:257
Deaths:111
KDR:2.315
Accuracy:25.636% B+
HSR:22.568% C+
Lasher X2
B++
Kills:142
Deaths:71
KDR:2
Accuracy:30.299% B++
HSR:4.225% C++
Kills:11,225
Deaths (as Heavy Assault):4,976
Deaths (to Heavy Assaults):13,099
KDR:2.25583
Kill Difference:6,249
Playtime:356.987 hours
Usage:8%
Score:7.410m
Score/min:346
Accuracy (listed only):25.929%
HSR (listed only):22.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:6,113
Deaths:3,308
KDR:1.848
Accuracy:29.616% B**
HSR:21.021% C
Serpent VE92
B++
Kills:1,868
Deaths:1,224
KDR:1.526
Accuracy:27.176% B++
HSR:17.291% C-
NS-11C
B+
Kills:1,857
Deaths:1,408
KDR:1.319
Accuracy:26.085% B+
HSR:17.932% C+
Phobos VX86
B**
Kills:1,812
Deaths:967
KDR:1.874
Accuracy:71.988% B**
HSR:13.245% C-
VX6-7
B*
Kills:1,520
Deaths:885
KDR:1.718
Accuracy:28.764% B*
HSR:22.763% B
Eridani SX5
B++
Kills:1,242
Deaths:769
KDR:1.615
Accuracy:29.993% B++
HSR:17.472% C
Thanatos VE70
A
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% A
HSR:11.354% D--
Pandora VX25
C+
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:39.266% C+
HSR:12.917% C--
Sirius SX12
B*
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B*
HSR:15.668% C
Deimos VA29
A
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% A
HSR:15.523% C+
MKV Suppressed
B++
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% B++
HSR:18.346% C+
NS Baron G5
B**
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B**
HSR:10.767% D
Zenith VX-5
C+
Kills:1,159
Deaths:695
KDR:1.668
Accuracy:25.302% C+
HSR:17.601% D
NS-7 PDW
A
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% A
HSR:15.471% C
NSX Tanto
B++
Kills:773
Deaths:446
KDR:1.733
Accuracy:28.345% B+
HSR:30.142% B++
Solstice SF
B**
Kills:382
Deaths:264
KDR:1.447
Accuracy:29.543% B**
HSR:12.042% D-
Skorpios
C
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% C
HSR:16.554% D
NSX Tengu
B+
Kills:296
Deaths:175
KDR:1.691
Accuracy:40.647% B+
HSR:23.311% B
Chaos
B
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% B
HSR:17.603% C**
Solstice VE3
B*
Kills:226
Deaths:107
KDR:2.112
Accuracy:26.698% B++
HSR:24.779% B*
Eclipse VE3A
C++
Kills:94
Deaths:55
KDR:1.709
Accuracy:25.161% C
HSR:20.213% C++
Kills:26,076
Deaths (as Light Assault):15,159
Deaths (to Light Assaults):10,271
KDR:1.72017
Kill Difference:10,917
Playtime:375.664 hours
Usage:8%
Score:7.285m
Score/min:323
Accuracy (listed only):37.167%
HSR (listed only):17.715%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:8,259
Deaths:4,278
KDR:1.931
Accuracy:28.738% B**
HSR:16.116% D
Terminus VX-9
C**
Kills:2,894
Deaths:1,725
KDR:1.678
Accuracy:26.691% C**
HSR:24.430% C+
Phobos VX86
B**
Kills:1,812
Deaths:967
KDR:1.874
Accuracy:71.988% B**
HSR:13.245% C-
NS-11A
B**
Kills:1,332
Deaths:756
KDR:1.762
Accuracy:28.891% B**
HSR:17.943% C-
Eridani SX5
B++
Kills:1,242
Deaths:769
KDR:1.615
Accuracy:29.993% B++
HSR:17.472% C
Thanatos VE70
A
Kills:1,189
Deaths:681
KDR:1.746
Accuracy:51.138% A
HSR:11.354% D--
Corvus VA55
B**
Kills:1,185
Deaths:599
KDR:1.978
Accuracy:29.723% B**
HSR:20.422% C
Pandora VX25
C+
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:39.266% C+
HSR:12.917% C--
Sirius SX12
B*
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B*
HSR:15.668% C
Deimos VA29
A
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:75.241% A
HSR:15.523% C+
NS-11P
B*
Kills:1,166
Deaths:597
KDR:1.953
Accuracy:27.172% B*
HSR:15.266% D
MKV Suppressed
B++
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% B++
HSR:18.346% C+
NS Baron G5
B**
Kills:1,161
Deaths:704
KDR:1.649
Accuracy:53.826% B**
HSR:10.767% D
NS-7 PDW
A
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% A
HSR:15.471% C
CME
C++
Kills:1,149
Deaths:676
KDR:1.700
Accuracy:26.634% C++
HSR:14.796% D--
Skorpios
C
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% C
HSR:16.554% D
NSX Tengu
B+
Kills:296
Deaths:175
KDR:1.691
Accuracy:40.647% B+
HSR:23.311% B
Chaos
B
Kills:267
Deaths:162
KDR:1.648
Accuracy:55.208% B
HSR:17.603% C**
Equinox VE2 Burst
C**
Kills:203
Deaths:117
KDR:1.735
Accuracy:28.621% C**
HSR:23.153% C-
Pulsar VS1
B+
Kills:150
Deaths:91
KDR:1.648
Accuracy:26.183% B+
HSR:15.333% D
Darkstar
C++
Kills:116
Deaths:86
KDR:1.349
Accuracy:23.803% D
HSR:25% C++
Equinox VE2
A
Kills:85
Deaths:59
KDR:1.441
Accuracy:32.524% A
HSR:15.294% D-
Kills:28,623
Deaths (as Combat Medic):15,751
Deaths (to Combat Medics):5,223
KDR:1.81722
Kill Difference:12,872
Playtime:566.416 hours
Usage:13%
Score:12.760m
Score/min:375
Accuracy (listed only):36.945%
HSR (listed only):17.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:1,242
Deaths:769
KDR:1.615
Accuracy:29.993% B++
HSR:17.472% C
Sirius SX12
B*
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:28.877% B*
HSR:15.668% C
MKV Suppressed
B++
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:29.469% B++
HSR:18.346% C+
NS-7 PDW
A
Kills:1,157
Deaths:588
KDR:1.968
Accuracy:31.680% A
HSR:15.471% C
NS-357 Underboss
B+
Kills:736
Deaths:598
KDR:1.231
Accuracy:39.805% B+
HSR:16.033% D
NS-44 Commissioner
B+
Kills:568
Deaths:461
KDR:1.232
Accuracy:40.076% B+
HSR:23.239% C*
NSX Daimyo
B*
Kills:451
Deaths:131
KDR:3.443
Accuracy:38.349% C-
HSR:96.674% B*
Parallax VX3
B**
Kills:418
Deaths:58
KDR:7.207
Accuracy:46.117% B**
HSR:85.407% B**
Artemis VX26
B++
Kills:410
Deaths:155
KDR:2.645
Accuracy:30.260% B++
HSR:22.927% C++
Beamer VS3
B++
Kills:380
Deaths:337
KDR:1.128
Accuracy:31.731% B++
HSR:24.474% C**
Ghost
A+
Kills:355
Deaths:109
KDR:3.257
Accuracy:48.348% A+
HSR:63.944% C
Skorpios
C
Kills:296
Deaths:202
KDR:1.465
Accuracy:26.482% C
HSR:16.554% D
NSX Tengu
B+
Kills:296
Deaths:175
KDR:1.691
Accuracy:40.647% B+
HSR:23.311% B
NSX Tomoe
C*
Kills:256
Deaths:134
KDR:1.910
Accuracy:27.579% C
HSR:38.672% C*
Nyx VX31
B*
Kills:203
Deaths:80
KDR:2.538
Accuracy:38.290% B*
HSR:35.468% B++
XM98
A
Kills:189
Deaths:51
KDR:3.706
Accuracy:45.169% B**
HSR:86.773% A
V10
A+
Kills:167
Deaths:25
KDR:6.680
Accuracy:51.495% A+
HSR:83.234% B++
NS CandyCannon 3000
B+
Kills:160
Deaths:178
KDR:0.899
Accuracy:41.714% B+
HSR:18.750% D--
NS-30 Vandal
A++
Kills:121
Deaths:72
KDR:1.681
Accuracy:34.131% C*
HSR:41.322% A++
NS-44L Blackhand
A+
Kills:90
Deaths:55
KDR:1.636
Accuracy:54.179% A+
HSR:37.778% C
NS-AM7 Archer
C++
Kills:63
Deaths:123
KDR:0.512
Accuracy:58.944% C++
HSR:15.873% C+
Spiker
B+
Kills:55
Deaths:44
KDR:1.250
Accuracy:31.880% B+
HSR:20% C+
Kills:9,942
Deaths (as Infiltrator):5,556
Deaths (to Infiltrators):5,826
KDR:1.78942
Kill Difference:4,386
Playtime:163.885 hours
Usage:4%
Score:2.056m
Score/min:209
Accuracy (listed only):38.419%
HSR (listed only):37.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,138
Deaths:257
KDR:4.428
Accuracy:19.910% C*
HSR:19.772% C+
Blueshift VM5
C**
Kills:1,064
Deaths:251
KDR:4.239
Accuracy:20.792% C**
HSR:20.019% C+
Quasar VM1
B++
Kills:661
Deaths:187
KDR:3.535
Accuracy:18.733% B++
HSR:18.457% C+
Cosmos VM3
B+
Kills:631
Deaths:158
KDR:3.994
Accuracy:18.580% B+
HSR:17.433% C-
Comet VM2
B**
Kills:501
Deaths:278
KDR:1.802
Accuracy:51.197% B**
HSR:2.794% D
Comet VM2
B++
Kills:379
Deaths:255
KDR:1.486
Accuracy:51.934% B++
HSR:3.694% C
Nebula VM20
A
Kills:217
Deaths:70
KDR:3.100
Accuracy:24.877% A
HSR:12.903% D**
Nebula VM20
B**
Kills:197
Deaths:70
KDR:2.814
Accuracy:23.584% B**
HSR:16.751% D
NS-10 Burster
A++
Kills:70
Deaths:45
KDR:1.556
Accuracy:40.279% A++
HSR:2.857% D--
Vortex VM21
B*
Kills:68
Deaths:41
KDR:1.659
Accuracy:48.345% B*
HSR:0% F
Kills:4,926
Deaths (as MAX Suit):806
Deaths (to MAX Suits):3,537
KDR:6.11166
Kill Difference:4,120
Playtime:84.974 hours
Usage:2%
Score:2.118m
Score/min:416
Accuracy (listed only):31.823%
HSR (listed only):11.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:11,045
V. Kills:9,128 121%
Deaths:3,634
KDR:3.039
Accuracy:30.792% C+
KPH:21 B*
VKPH:17.300 A
Hornet Missiles
B*
Kills:10,188
V. Kills:6,674 153%
Deaths:741
KDR:13.749
Accuracy:77.754% A++
KPH:92.200 B+
VKPH:60.400 B*
Dual Photon Pods
B**
Kills:2,637
V. Kills:1,352 195%
Deaths:351
KDR:7.513
Accuracy:64.486% A+
KPH:59.600 C
VKPH:30.600 B**
Maelstrom Turbo Laser
A
Kills:2,592
V. Kills:2,105 123%
Deaths:884
KDR:2.932
Accuracy:31.359% C+
KPH:23 B++
VKPH:18.700 A
Antares LC
B**
Kills:1,450
V. Kills:865 167%
Deaths:314
KDR:4.618
Accuracy:29.324% C
KPH:33 B**
VKPH:19.700 B++
Light PPA
A+
Kills:1,209
V. Kills:121 N/A
Deaths:139
KDR:8.698
Accuracy:44.765% B+
KPH:68.800 B++
VKPH:6.900 A+
Photon A2A Missile Pods
C
Kills:222
V. Kills:198 112%
Deaths:29
KDR:7.655
Accuracy:85.615% B*
KPH:40.900 C
VKPH:36.500 C
Coyote Missiles
B*
Kills:64
V. Kills:66 96%
Deaths:26
KDR:2.462
Accuracy:60.773% B**
KPH:32.900 C
VKPH:34 B*
Kills:29,407 (16,296 + 0)
Deaths:6,118
KDR:4.807
VKDR:3.352
Vehicle Kills:20,509
Kill Difference:23,289
Playtime:862.873 hours
Usage:19%
Score:18.193m
Score/min:351
Piloting Accuracy:44.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:4,543
V. Kills:4,186 109%
Deaths:1,460
KDR:3.112
Accuracy:57.113% A
KPH:22 A**
VKPH:20.200 M
AP30 Shredder
U
Kills:3,387
V. Kills:1,282 264%
Deaths:454
KDR:7.460
Accuracy:26.360% D*
KPH:12,193,200 U
VKPH:4,615,200 U
C150 Dalton
A
Kills:1,522
V. Kills:1,468 104%
Deaths:249
KDR:6.112
Accuracy:37.861% C+
KPH:45.700 B++
VKPH:44.100 A
L105 Zephyr
U
Kills:1,104
V. Kills:167 N/A
Deaths:124
KDR:8.903
Accuracy:52.346% B**
KPH:3,974,400 U
VKPH:601,200 U
L-30R Vektor
B++
Kills:147
V. Kills:84 173%
Deaths:43
KDR:3.419
Accuracy:42.642% C**
KPH:17.100 B++
VKPH:9.800 C*
Kills:10,703 (4,690 + 6,013)
Deaths:2,330
KDR:4.594
VKDR:3.085
Vehicle Kills:7,187
Kill Difference:8,373
Playtime:248.718 hours
Usage:6%
Score:6.965m
Score/min:467
Piloting Accuracy:42.642%
Gunner Accuracy:52.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:6,846
V. Kills:4,442 154%
Deaths:842
KDR:8.131
Accuracy:66.760% A
KPH:46.200 A+
VKPH:30 A*
L100 Python HEAT
A+
Kills:1,552
V. Kills:549 282%
Deaths:165
KDR:9.406
Accuracy:61.422% B**
KPH:51.100 A+
VKPH:18.100 A+
L100 Python HESH
A++
Kills:1,384
V. Kills:177 N/A
Deaths:80
KDR:17.300
Accuracy:62.188% A+
KPH:90.100 A++
VKPH:11.500 B*
C75 Viper
A
Kills:1,341
V. Kills:279 479%
Deaths:120
KDR:11.175
Accuracy:50.555% B**
KPH:53.400 A
VKPH:11.100 B*
Skyguard
M
Kills:216
V. Kills:96 223%
Deaths:39
KDR:5.538
Accuracy:38.942% A+
KPH:31.300 M
VKPH:13.900 B**
Kills:11,339 (11,339 + 0)
Deaths:1,246
KDR:9.100
VKDR:4.449
Vehicle Kills:5,543
Kill Difference:10,093
Playtime:225.847 hours
Usage:5%
Score:5.326m
Score/min:393
Driving Accuracy:38.942%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:3,636
V. Kills:3,418 106%
Deaths:714
KDR:5.092
Accuracy:69.544% A*
KPH:29.600 B+
VKPH:27.800 M+
Saron HRB
B*
Kills:1,000
V. Kills:739 135%
Deaths:175
KDR:5.714
Accuracy:54.820% A
KPH:29.800 B+
VKPH:22 B*
Proton II PPA
A*
Kills:904
V. Kills:54 N/A
Deaths:49
KDR:18.449
Accuracy:31.172% B**
KPH:115.900 A*
VKPH:6.900 A++
Supernova PC
A++
Kills:321
V. Kills:92 345%
Deaths:52
KDR:6.173
Accuracy:57.130% B*
KPH:38.600 A++
VKPH:11.100 B*
Supernova VPC
A++
Kills:194
V. Kills:25 N/A
Deaths:13
KDR:14.923
Accuracy:67.072% A++
KPH:68.800 A
VKPH:8.900 B+
M12 Kobalt
A*
Kills:184
V. Kills:8 N/A
Deaths:6
KDR:30.667
Accuracy:19.918% B**
KPH:144 A*
VKPH:6.300 A
G30 Walker
S
Kills:169
V. Kills:137 122%
Deaths:22
KDR:7.682
Accuracy:30.680% B+
KPH:44.200 M
VKPH:35.900 S
E540 Halberd
B**
Kills:161
V. Kills:104 153%
Deaths:28
KDR:5.750
Accuracy:57.500% A
KPH:36.700 B+
VKPH:23.700 B**
Aphelion VEX-4
B**
Kills:146
V. Kills:125 116%
Deaths:21
KDR:6.952
Accuracy:36.790% C*
KPH:30.600 B+
VKPH:26.200 B**
M20 Basilisk
M++
Kills:55
V. Kills:18 289%
Deaths:9
KDR:6.111
Accuracy:40.043% A
KPH:46.800 M++
VKPH:15.300 A**
Kills:6,770 (4,151 + 2,619)
Deaths:1,089
KDR:6.217
VKDR:4.334
Vehicle Kills:4,720
Kill Difference:5,681
Playtime:190.764 hours
Usage:4%
Score:5.579m
Score/min:487
Driving Accuracy:67.072%
Gunner Accuracy:40.043%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,320
V. Kills:44 N/A
Deaths:72
KDR:18.333
Accuracy:43.238% B++
KPH:147.500 B**
VKPH:4.900 C
M12 Kobalt-H
B+
Kills:1,087
V. Kills:44 N/A
Deaths:43
KDR:25.279
Accuracy:24.930% B+
KPH:166.900 B+
VKPH:6.800 B+
Saron HRB-H
A+
Kills:1,036
V. Kills:907 114%
Deaths:170
KDR:6.094
Accuracy:67.475% A+
KPH:47.600 B+
VKPH:41.700 A+
Aphelion VEX-4H
B*
Kills:336
V. Kills:257 130%
Deaths:64
KDR:5.250
Accuracy:48.275% C**
KPH:48 B+
VKPH:36.700 B*
E540 Halberd-H
A+
Kills:301
V. Kills:204 147%
Deaths:36
KDR:8.361
Accuracy:70.283% A+
KPH:53.100 B+
VKPH:36 A+
M20 Basilisk-H
C+
Kills:165
V. Kills:41 393%
Deaths:24
KDR:6.875
Accuracy:44.337% C+
KPH:50.400 C+
VKPH:12.500 C
M40 Fury-H
B**
Kills:127
V. Kills:20 N/A
Deaths:17
KDR:7.471
Accuracy:53.934% B**
KPH:100.100 C*
VKPH:15.800 C++
Kills:4,372 (0 + 4,372)
Deaths:426
KDR:10.263
VKDR:3.561
Vehicle Kills:1,517
Kill Difference:3,946
Playtime:54.448 hours
Usage:1%
Score:1.723m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:53.934%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:626
V. Kills:126 493%
Deaths:60
KDR:10.433
Accuracy:47.198% A
KPH:78.300 A
VKPH:15.800 A
M12 Kobalt
A*
Kills:519
V. Kills:31 N/A
Deaths:14
KDR:37.071
Accuracy:21.987% B++
KPH:146.100 A*
VKPH:8.700 A*
M40 Fury
B**
Kills:338
V. Kills:76 439%
Deaths:29
KDR:11.655
Accuracy:46.560% B**
KPH:81.300 B**
VKPH:18.300 B**
M20 Basilisk
A*
Kills:314
V. Kills:94 331%
Deaths:50
KDR:6.280
Accuracy:47.050% B*
KPH:44.400 A*
VKPH:13.300 A+
M60-G Bulldog
A*
Kills:303
V. Kills:53 N/A
Deaths:32
KDR:9.469
Accuracy:55.658% A*
KPH:61.200 A*
VKPH:10.700 B**
M20 Basilisk
A++
Kills:230
V. Kills:82 277%
Deaths:43
KDR:5.349
Accuracy:50.159% A
KPH:43.200 A++
VKPH:15.400 B**
M60-G Bulldog
A+
Kills:144
V. Kills:25 N/A
Deaths:20
KDR:7.200
Accuracy:53.042% A+
KPH:63 B**
VKPH:10.900 B+
G30 Walker
M+
Kills:140
V. Kills:104 133%
Deaths:18
KDR:7.778
Accuracy:33.955% B++
KPH:32.600 A**
VKPH:24.200 M+
M12 Kobalt
B**
Kills:73
V. Kills:1 N/A
Deaths:4
KDR:18.250
Accuracy:23.542% B**
KPH:105.900 B**
VKPH:1.500 D
Kills:2,687 (0 + 2,687)
Deaths:270
KDR:9.952
VKDR:2.193
Vehicle Kills:592
Kill Difference:2,417
Playtime:40.331 hours
Usage:1%
Score:1.210m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:23.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:154
V. Kills:7 N/A
Deaths:34
KDR:4.529
Accuracy:51.363% B**
KPH:92.900 A
VKPH:4.200 A++
M40 Fury-F
B++
Kills:68
V. Kills:42 158%
Deaths:56
KDR:1.214
Accuracy:62.344% B**
KPH:15.300 C-
VKPH:9.400 B++
Kills:222 (222 + 0)
Deaths:90
KDR:2.467
VKDR:0.544
Vehicle Kills:49
Kill Difference:132
Playtime:6.112 hours
Usage:0%
Score:0.088m
Score/min:241
Driving Accuracy:62.344%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 20,17311,0453,6343.039B+0.3230.792%C+2.128%C+21B*17.3A251526.5h90.2B++292.9B++
Hornet Missiles 16,86210,18874113.749A++11.0377.754%A++N/A92.3B+60.5B*808110.4h8.7B11.2B++
H-V45 8,2998,2594,2781.931B+0.7928.738%B**16.116%D44.9B++N/A119184h13C*45.3B+
L100 Python AP 11,2886,8468428.131B*5.4166.76%A5.2%A46.2A+30A*404148.1h5.6B+8.4B++
Pulsar C 6,1786,1133,3081.848B+0.8729.616%B**21.021%C22.3CN/A63273.8h11.4C**38.5B+
CAS30 Tank Buster 8,7294,5431,4603.112A+0.3957.113%AN/A22A**20.2M269206.8h40.2B++70.4B*
Supernova FPC 7,0543,6367145.092C+2.3769.544%A*3.19%B+29.6B+27.8M+444122.9h6.7C--9.6B
AP30 Shredder 4,6693,3874547.46C++4.7426.36%D*1.358%C--33870U12820U173804200.1h33.5A+127.1A
Terminus VX-9 2,9142,8941,7251.678C++1.0426.691%C**24.43%C+39.6C++N/A11573.1h11.2B+42B+
Dual Photon Pods 3,9892,6373517.513C*4.8064.486%A+1.138%C59.7C30.6B**55044.2h22.5C++34.9B+
C-4 3,8952,6181,5611.677C*1.0426.185%C++N/A106.4B++51.9A+024.6h1.3B+4.8B+
Maelstrom Turbo Laser 4,6972,5928842.932B+0.2131.359%C+2.16%C23B++18.7A296112.8h75.3B+240.1B+
Betelgeuse 54-A 2,1332,0609842.093C+0.6224.624%C29.757%C+46.7C-1.7A**14544.1h11.1C+45.2C+
Serpent VE92 1,8941,8681,2241.526B+1.1927.176%B++17.291%C-22.7CN/A8182.2h12.5C**46.1B+
NS-11C 1,8961,8571,4081.319B+1.4026.085%B+17.932%C+8.4D-N/A29221.7h15.1C+58C**
Phobos VX86 1,8231,8129671.874B+0.8471.988%B**13.245%C-48.6C**N/A15637.3h2.4C*3.3B+
L100 Python HEAT 2,1011,5521659.406B**6.6961.422%B**4.317%B**51.1A+18.1A+31230.4h4.8B++7.8B**
C150 Dalton 2,9901,5222496.112C++3.3937.861%C+N/A45.7B++44.1A72833.3h3.7B+9.9B+
VX6-7 1,5291,5208851.718B1.0028.764%B*22.763%B29.4C+N/A8651.7h11.8B+41.2B+
Antares LC 2,3151,4503144.618A++1.9029.324%C2.69%B+33B**19.7B++28944h68.5B++233.5B++
L100 Python HESH 1,5611,3848017.3B+14.5862.188%A+1.879%C*89.9A++11.5B*41015.4h2.6B+4.2B**
C75 Viper 1,6201,34112011.175A+8.4650.555%B**1.417%C+53.4A11.1B*35525.1h10B++19.9B*
NS-11A 1,3351,3327561.762B+0.9628.891%B**17.943%C-43.5B++N/A14330.6h11.6B*40.1B*
SVA-88 1,3421,3305052.634B+0.0824.131%C*24.211%C+50.6C**N/A18326.3h11.3C**47B
Proton II PPA-H 1,3641,3207218.333B+15.6243.238%B++2.045%C*146.7B**4.9C4569h6.3B**14.6B**
Pulsar LSW 1,2651,2545842.147B+0.5726.924%B*21.053%C49.8BN/A14825.2h10.8B+40.1B+
Eridani SX5 1,2571,2427691.615B+1.1029.993%B++17.472%C38C*N/A12732.7h11.4B38B+
Light PPA 1,3301,2091398.698B+5.9844.765%B+1.158%C+68.7B++6.9A+33417.6h12.3C**27.4B
NS-15M1 1,2131,2094722.561B*0.1625.69%B+22.581%C++71.1AN/A34117h11.1B+43.1B+
Thanatos VE70 1,1901,1896811.746B**0.9751.138%A11.354%D--62.9A++N/A20018.9h3.9B++7.6B*
Corvus VA55 1,1851,1855991.978B**0.7429.723%B**20.422%C55.9A++N/A18321.2h10.9B+36.7B*
VX29 Polaris 1,1771,1755252.238B++0.4827.419%B++21.277%C+56.2B+N/A19720.9h11B+40.3B+
NS-15M2 1,1831,1704552.571B+0.1528.534%B**22.137%C61.9B*N/A17218.9h11.1B+38.8B++
Pandora VX25 1,1731,1696661.755B++0.9639.266%C+12.917%C--50.6B+N/A21323.1h4.2B10.6B
Sirius SX12 1,1821,1686271.863B++0.8528.877%B*15.668%C42.5B*N/A17927.5h13.6B+47.2B+
Flare VE6 1,1761,1685472.135B++0.5825.59%B+25.685%C*47.9C**N/A18324.4h9.8B+38.3B+
Deimos VA29 1,1671,1666421.816B+0.9075.241%A15.523%C+56.6B++N/A18920.6h2B++2.7B++
NS-11P 1,1691,1665971.953B++0.7627.172%B*15.266%D42.6B*N/A25027.4h11.8B*43.6B*
Orion VS54 1,1811,1655612.077B+0.6423.796%B++23.176%C+40B+N/A24929.1h12B+50.3C*
MKV Suppressed 1,1701,1615841.988B**0.7329.469%B++18.346%C+52.8B**N/A17522h12.6B+42.6B+
NS Baron G5 1,1691,1617041.649B++1.0753.826%B**10.767%D46.4B++N/A15225h4.5C*8.4C+
Zenith VX-5 1,1621,1596951.668B+1.0525.302%C+17.601%D44.4B+N/A14226.1h12.3B48.8C**
NS-7 PDW 1,1671,1575881.968A0.7531.68%A15.471%C45B**N/A15525.7h13B+41.2B++
CME 1,1511,1496761.7B1.0226.634%C++14.796%D--43B+N/A13826.7h13.9C+52.2C*
Blueshift VM5 1,1411,1382574.428B*1.7119.91%C*19.772%C+42.3B++N/A15126.9h12.8B**64.3B+
L105 Zephyr 1,2711,1041248.903C++6.1952.346%B**N/A11040U1670U36870500.1h5.2B++9.9B*
M12 Kobalt-H 1,1311,0874325.279B+22.5624.93%B+14.719%C167.2B+6.8B+4576.5h15.7C++63C**
Blueshift VM5 1,0721,0642514.239B*1.5220.792%C**20.019%C+40.5B+N/A14426.3h13.7B++65.7B+
Saron HRB-H 1,9431,0361706.094C*3.3867.475%A+N/A47.5B+41.6A+59721.8h25.6C+38B+
Saron HRB 1,7391,0001755.714C++3.0054.82%A1.8%C*29.9B+22.1B*56033.5h22.9C+41.9B+
Proton II PPA 9589044918.449C**15.7331.172%B**1.77%C115.9A*6.9A++4077.8h6.5B**20.8B**
NSX Tanto 8067734461.733B+0.9828.345%B+30.142%B++14.7DN/A3952.6h16.4C57.8C+
NS-357 Underboss 7467365981.231C**1.4939.805%B+16.033%D43.3C*N/A16917h3.8B+9.6B+
NS Decimator 1,0716918820.783C1.9371.376%A2.171%C+30.3C+16.7C++39122.8h5.3C7.4B
Quasar VM1 6656611873.535A0.8218.733%B++18.457%C+45.6A*N/A15214.5h11.3B**60.1B+
Cosmos VM3 6346311583.994B**1.2818.58%B+17.433%C-55.4A*N/A16411.4h10.5B**56.3B++
M40 Fury 7526266010.433B++7.7247.198%A1.278%D78.3A15.8A5378h12.2B+25.9B++
Lumine Edge 6196157,5190.082C+2.6435.907%B*16.911%C++1.4C-N/A3431.1h1.2B+3.4B+
MANA Anti-Vehicle Turret 1,1815723431.668D1.0574.784%C*3.671%C++5720M+6090S15563080.1h10C++13.4C*
NS-44 Commissioner 5765684611.232B1.4940.076%B+23.239%C*25.7CN/A9522.1h3.9C++9.8B+
Lancer VS22 1,1685365940.902C*1.8270.165%B**N/A15.6B18.4B**39834.4h17.9B+25.6B+
Eidolon VE33 5275232781.881B++0.8432.166%B++24.665%C+39.9B**N/A13813.1h7.4B++22.9B++
M12 Kobalt 5505191437.071A**34.3521.987%B++17.726%C+144.2A*8.6A*4403.6h15.5B++70.4B++
Comet VM2 7075012781.802B**0.9251.197%B**2.794%D18.4A7.5A+18927.3h18B+35.2B++
Tank Mine 7714531662.729C++0.0192.442%SN/A64.7D-45.4D17h4T-4.3B**
NSX Daimyo 4514511313.443C++0.7338.349%C-96.674%B*44.7C+N/A12410.1h2.6C+6.7C+
The Slasher 44744615,4740.029C--2.6943.051%B++5.381%D0.5C--N/A1866.4h2.4C+5.6C**
Parallax VX3 418418587.207B**4.4946.117%B**85.407%B**46.4B**N/A1909h1.6B**3.5B**
Artemis VX26 4104101552.645B**0.0730.26%B++22.927%C++54.7B**N/A1687.5h10.4B++34.4B++
Solstice SF 3903822641.447B+1.2729.543%B**12.042%D-11.5DN/A5433.3h12.5C+42.2B+
Beamer VS3 3833803371.128B+1.5931.731%B++24.474%C**38.8B++N/A1379.8h7.9B+24.8C*
Comet VM2 5963792551.486B+1.2351.934%B++3.694%C15.4B++8.8A*17124.6h23B+44.3B+
Ghost 3603551093.257C*0.5448.348%A+63.944%C46.1B+N/A1957.7h2.3C++4.7B+
M40 Fury 4143382911.655B+8.9446.56%B**1.479%C80.5B**18.1B**7144.2h12.7C*27.3B++
Aphelion VEX-4H 593336645.25C++2.5348.275%C**3.571%C**48B+36.7B*4787h54.5C**113B+
Frag Grenade 3243231323N/A320.2858.34%A++N/A807.5A2.5D--39470.4h2.4A4.1B**
Supernova PC 413321526.173C++3.4657.13%B*2.804%C**38.7A++11.1B*6888.3h4B*7B**
M20 Basilisk 408314506.28A++3.5647.05%B*7.962%B*44.2A*13.2A+4137.1h68.3B*145.2B**
M60-G Bulldog 356303329.469A6.7555.658%A*N/A60.6A++10.6B**4825h5.8B++10.4B**
E540 Halberd-H 505301368.361C+5.6470.283%A+N/A52.8B+35.8A+6645.7h8.1D11.5C+
Skorpios 2982962021.465C+1.2526.482%C16.554%D33.6CN/A918.8h11.6C+43.9C+
NSX Tengu 3052961751.691B+1.0340.647%B+23.311%B38.9C++1.2A+987.6h13.2C++32.6B
NSX Naginata 3042951611.832B+0.8922.579%C++36.271%B**31.4C1B+789.4h13.2C+58.3C++
Chaos 2692671621.648C++1.0755.208%B17.603%C**44.5C+N/A1126h4C**7.2B+
VE-LR Obelisk 275266922.891B++0.1732.467%C++30.827%C+52.2B*1.8A++1195.1h6.5C*20.1C**
Ursa 2602571112.315A0.4025.636%B+22.568%C+52.4B++N/A2634.9h10.3B+40.1B+
NSX Tomoe 2692561341.91C++0.8127.579%C38.672%C*30.1C1.5A**788.5h18.3D--66.3D
MANA Anti-Personnel Turret 2522491032.417N/A0.3033.495%UN/A2490U30U7389100.1h31.1T*92.8T*
Force-Blade 24123917,1070.014C2.7044.128%B**N/A0.2CN/A1985.9h2.7C++6.2B
M20 Basilisk 312230435.349A2.6350.159%A6.087%C*43.4A++15.5B**3965.3h88.3B+176B*
Solstice VE3 2272261072.112A*0.6126.698%B++24.779%B*12.5CN/A18118.1h12B++45B+
Photon A2A Missile Pods 420222297.655B+4.9485.615%B*N/A41.1C36.7C7325.4h8.9C+10.4C++
Nebula VM20 221217703.1B+0.3824.877%A12.903%D**54.3A1B**2044h14.9B+60B++
Skyguard 312216395.538A2.8238.942%A+4.63%A*31.3M13.9B**6156.9h75.9A194.9A
Nemesis VSH9 3572053080.666C+2.0575.781%A++2.927%C++14C+10.4C+36514.6h8.8C+11.6B+
Equinox VE2 Burst 2072031171.735C+0.9828.621%C**23.153%C-46.1C++N/A1314.4h11.9B+41.5B+
Nyx VX31 204203802.538C*0.1838.29%B*35.468%B++65.5AN/A2073.1h5.5C++14.3B+
Nebula VM20 199197702.814B+0.1023.584%B**16.751%D49.3B**N/A2044h15.8C++67.1B+
Supernova VPC 2191941314.923B12.2167.072%A++3.608%A*69.3A8.9B+6892.8h2.6B++3.8B**
XM98 189189513.706B*0.9945.169%B**86.773%A28.6C*N/A1546.6h2.1B++4.5B*
M12 Kobalt 192184630.667B++27.9519.918%B**10.87%D141.5A*6.2A3631.3h15.3B+76.8B++
M60-A Bulldog 223175652.692C-0.0340.653%B+1.714%C+36.5C+10B**10514.8h5.4B13.3B+
G30 Walker 306169227.682B*4.9630.68%B+N/A44.5M36.1S5673.8h141.5B+461.3B+
V10 167167256.68A3.9651.495%A+83.234%B++50.6B*N/A1923.3h1.9B++3.6B*
M20 Basilisk-H 206165246.875C+4.1644.337%C+4.242%D50C+12.4C2853.3h53.7C**121B
E540 Halberd 265161285.75C3.0357.5%AN/A36.6B+23.6B**8764.4h6C+10.4B+
NS CandyCannon 3000 1601601780.899B1.8241.714%B+18.75%D--48.5B+N/A1243.3h3.2B++7.7B*
S12 Renegade 161154344.529C*1.8151.363%B**1.948%D--90.6B**4.1A++3081.7h4.5D-8.8C+
Pulsar VS1 150150911.648B++1.0726.183%B+15.333%D21.4C+N/A2297h14.1C**53.7B+
A30 Walker 2901501021.471C+1.2520.422%D1.333%C-1500U1400U32208600.1h102.3B++500.9B+
L-30R Vektor 231147433.419A0.7042.642%C**2.721%B17.1B++9.8C*1248.6h92.9C+217.9C++
Aphelion VEX-4 271146216.952B++4.2336.79%C*4.11%C++30.4B+26B**4004.8h58.9C++160B
M60-G Bulldog 169144207.2B+4.4853.042%A+1.389%D--62.6B**10.9B+7202.3h5.6B+10.5B*
Lasher X2 144142712A++0.7230.299%B++4.225%C++40.6B+N/A2763.5h13.9A46B*
G30 Walker 244140187.778A++5.0633.955%B++2.857%D32.6A**24.2M+4534.3h141.9A417.9B**
M40 Fury-H 147127177.471C4.7553.934%B**N/A97.7C++15.4C++4741.3h10.1C18.7C**
S1 1951232110.583C+2.1370.149%A+2.439%C21.2C12.4C+10615.8h7.3C+10.3B+
NS-30 Vandal 121121721.681C+1.0434.131%C*41.322%A++31.8CN/A1453.8h5.8C+16.9C**
Darkstar 117116861.349C+1.3723.803%D25%C++40C+N/A1282.9h12.6C++52.8C+
Eclipse VE3A 9494551.709C++1.0125.161%C20.213%C++40.9C++N/A2182.3h16.6D*66.2D-
NS Annihilator 165921010.911B*1.8180.531%C+N/A13.9B*11.1B*4066.6h8.9B*11.1B*
NS-44L Blackhand 9190551.636B+1.0854.179%A+37.778%C18CN/A565h4.2C**7.7B++
Equinox VE2 8685591.441C*1.2832.524%A15.294%D-29.3C+N/A1132.9h14.7C--45.1B
Spear Anti-Vehicle Phalanx Turret 13377126.417C+3.7064.127%A*2.597%D-59.2A43.1A*21671.3h8.6C*13.5B*
Hunter QCX 7674850.871C**1.8546.996%C**27.027%C+19B+N/A993.9h4.8C*10.1B
M12 Kobalt 7473418.25C++15.5323.542%B**17.808%C+104.3B**1.4D-4590.7h17.1C**72.6B+
Proximity Mine 7070252.8C0.0883.23%SN/A87.5DN/A7080.8h1.9C+2.3A++
M60-A Bulldog 777088.75C6.0363.877%A++1.429%D50B+5C*3151.4h6.5C+10.2B+
NS-10 Burster 12070451.556B**1.1640.279%A++2.857%D--11.5A**8.2M+2796.1h89B**220.9B**
M40 Fury-F 11068561.214C+1.5062.344%B**1.471%B+15.1C-9.3B++2154.5h18.3D-29.4C
Vortex VM21 11968411.659C++1.0648.345%B*N/A11.5B+8.6B*2635.9h43.8C++90.6C**
Coyote Missiles 13064262.462C+0.2660.773%B**1.563%A++33.7C34.7B*8311.9h60D98.7C
NS-AM7 Archer 81631230.512C++2.2158.944%C++15.873%C+2.2D--N/A2229h19.7C++33.4C*
Anti-Vehicle Grenade 6456156N/A53.2858.029%B*N/A560B*80C97960.1h2.8A+4.9A
M20 Basilisk 735596.111B**3.3940.043%A3.636%D45.8M++15A**3621.2h57.1B*142.5B**
Spiker 5555441.25C**1.4731.88%B+20%C+27.5CN/A1182h8.9C++27.9B
MAX Punch 52528490.061C2.6640.329%CN/A0.6DN/A280.2h1.9C++4.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,1080.9h
Nano-Armor Kit1,4213,274,198290.5h
Nanite Revive Grenade06050.2h
Spawn Beacon291,4741.3h
Medical Applicator1,704618,78047.2h
Anti-Vehicle MANA Turret613,7764.5h
Restoration Kit741,4311.4h
Deconstruction Tool01,4430.1h
Ammunition Package171,8481.4h
Shield Recharging Field171,5410.5h
Medical Kit759171.4h
Anti-Infantry MANA Turret343721.3h
Hardlight Barrier0820.1h
VE-S Canis02650.1h
Nano-Repair Grenade01980.1h

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