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Legionary Dreadnaught PeterMcFly[TRID] PeterMcFly
VS BR 24

KDR: 1.4

Score: 48.2m

Last Seen: Jun 9th, 2019 5:51 AM
- OFFLINE - 1783.5 hour(s)

Prestige 1, Battle Rank 24 - Vanu Sovereignty on Cobalt
Level Progress (to 25): 91%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 NS-15M1 Orion VS54 Thanatos VE70 Supernova FPC Betelgeuse 54-A VX6-7 Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 355TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.714%20.397%50420119442,4481.66072-0.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.837%0.693B+-0.07C+0.024C+HEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.307C*12.80.106C+38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.811%1.985%155512092,519197718461.27351136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.73%-0.267C0.366C**-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.8-0.294C72.7-0.372C-136.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.377%2.713%287612085,640257046712.1937121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.716%-0.35C-0.098C+1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.2-0.119C+16.1-0.289C27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.006%2.412%63712071,161213810320.542777112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.414%-0.295C-0.503D0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.4-0.149C45.3-0.136C92

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.935%71.121%6321212464138110.335988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.459D0.262C*3.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.029C+3.10.036C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.65%16.569%63212124,1101886232.17921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.254%0.756B++0.381C**0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.496B+3.40.308C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.2m255.8%332 (19.9k)296 (17.8k)1.4008570,44250,2851.5908524 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214239418.824%14.75%27803:1422

51% Engineer21% Heavy Assault13% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2013 3:08 AMApr 19th, 2016 3:29 PMJul 8th, 2019 1:43 PM (45d) (PST)Jun 9th, 2019 2:39 AM (74d) (PST)Jun 9th, 2019 1:51 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321715610.4330.3090.0641.3360.089377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,90910,25433,6552619480517,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2709.7h/112.9d 9,554 10,390 21,880 217.2k 6,080 7,595 14,457 119m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:4,674
Deaths:2,870
KDR:1.629
Accuracy:22.909% C++
HSR:21.288% C+
Orion VS54
C*
Kills:4,153
Deaths:2,303
KDR:1.803
Accuracy:22.116% C*
HSR:20.612% D
Betelgeuse 54-A
C
Kills:2,345
Deaths:1,662
KDR:1.411
Accuracy:25.478% C
HSR:22.772% D--
Flare VE6
C**
Kills:1,348
Deaths:1,094
KDR:1.232
Accuracy:24.335% C**
HSR:20.252% D
Pulsar LSW
B+
Kills:1,209
Deaths:1,039
KDR:1.164
Accuracy:26.323% B+
HSR:27.213% B+
SVA-88
C++
Kills:1,185
Deaths:948
KDR:1.250
Accuracy:23.783% C++
HSR:21.350% D
NS-15M2
B+
Kills:1,163
Deaths:918
KDR:1.267
Accuracy:26.977% B+
HSR:21.410% D
Kills:16,077
Deaths (as Heavy Assault):10,834
Deaths (to Heavy Assaults):14,426
KDR:1.48394
Kill Difference:5,243
Playtime:577.664 hours
Usage:21%
Score:12.769m
Score/min:368
Accuracy (listed only):24.560%
HSR (listed only):22.128%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:2,915
Deaths:1,663
KDR:1.753
Accuracy:48.170% B*
HSR:16.947% C++
VX6-7
C**
Kills:2,299
Deaths:1,867
KDR:1.231
Accuracy:24.051% C+
HSR:22.575% C**
Eclipse VE3A
C++
Kills:2,129
Deaths:2,120
KDR:1.004
Accuracy:27.477% C++
HSR:19.258% C+
Pulsar C
D*
Kills:1,516
Deaths:1,886
KDR:0.804
Accuracy:17.192% D**
HSR:15.765% D*
Solstice VE3
C++
Kills:1,340
Deaths:859
KDR:1.560
Accuracy:23.481% C++
HSR:18.209% C
Phobos VX86
B
Kills:1,195
Deaths:839
KDR:1.424
Accuracy:63.030% B
HSR:15.649% C+
Serpent VE92
B+
Kills:1,147
Deaths:990
KDR:1.159
Accuracy:25.771% B+
HSR:21.099% C*
Zenith VX-5
C++
Kills:1,142
Deaths:1,056
KDR:1.081
Accuracy:26.327% C++
HSR:21.541% C+
NS Baron G5
A+
Kills:147
Deaths:203
KDR:0.724
Accuracy:41.858% C+
HSR:21.088% A+
Kills:13,830
Deaths (as Engineer):11,483
Deaths (to Engineers):11,642
KDR:1.20439
Kill Difference:2,347
Playtime:1,395.090 hours
Usage:51%
Score:23.612m
Score/min:282
Accuracy (listed only):33.040%
HSR (listed only):19.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:13,235
Deaths:9,772
KDR:1.354
Accuracy:26.126% B
HSR:19.418% C*
Thanatos VE70
B*
Kills:2,915
Deaths:1,663
KDR:1.753
Accuracy:48.170% B*
HSR:16.947% C++
VX6-7
C**
Kills:2,299
Deaths:1,867
KDR:1.231
Accuracy:24.051% C+
HSR:22.575% C**
Eclipse VE3A
C++
Kills:2,129
Deaths:2,120
KDR:1.004
Accuracy:27.477% C++
HSR:19.258% C+
Pulsar C
D*
Kills:1,516
Deaths:1,886
KDR:0.804
Accuracy:17.192% D**
HSR:15.765% D*
Solstice VE3
C++
Kills:1,340
Deaths:859
KDR:1.560
Accuracy:23.481% C++
HSR:18.209% C
Phobos VX86
B
Kills:1,195
Deaths:839
KDR:1.424
Accuracy:63.030% B
HSR:15.649% C+
Serpent VE92
B+
Kills:1,147
Deaths:990
KDR:1.159
Accuracy:25.771% B+
HSR:21.099% C*
Zenith VX-5
C++
Kills:1,142
Deaths:1,056
KDR:1.081
Accuracy:26.327% C++
HSR:21.541% C+
NS-7 PDW
B++
Kills:845
Deaths:823
KDR:1.027
Accuracy:28.525% B++
HSR:20.947% B+
NS Baron G5
A+
Kills:147
Deaths:203
KDR:0.724
Accuracy:41.858% C+
HSR:21.088% A+
Kills:27,910
Deaths (as Light Assault):22,078
Deaths (to Light Assaults):8,020
KDR:1.26415
Kill Difference:5,832
Playtime:306.694 hours
Usage:11%
Score:4.058m
Score/min:221
Accuracy (listed only):32.001%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:13,235
Deaths:9,772
KDR:1.354
Accuracy:26.126% B
HSR:19.418% C*
NS-44 Commissioner
C+
Kills:1,214
Deaths:1,345
KDR:0.903
Accuracy:36.340% C+
HSR:20.017% C
NS-7 PDW
B++
Kills:845
Deaths:823
KDR:1.027
Accuracy:28.525% B++
HSR:20.947% B+
Parallax VX3
C+
Kills:408
Deaths:169
KDR:2.414
Accuracy:39.028% C+
HSR:75.735% C
NS-61 Emissary
C+
Kills:386
Deaths:311
KDR:1.241
Accuracy:27.408% C+
HSR:15.026% C
Beamer VS3
C**
Kills:265
Deaths:344
KDR:0.770
Accuracy:21.966% D-
HSR:24.528% C**
Nyx VX31
C--
Kills:256
Deaths:221
KDR:1.158
Accuracy:28.261% D--
HSR:25% C--
VA39 Spectre
C+
Kills:56
Deaths:77
KDR:0.727
Accuracy:21.300% F-
HSR:37.500% C+
Kills:16,665
Deaths (as Infiltrator):13,062
Deaths (to Infiltrators):6,244
KDR:1.27584
Kill Difference:3,603
Playtime:344.032 hours
Usage:13%
Score:5.973m
Score/min:289
Accuracy (listed only):28.619%
HSR (listed only):29.771%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:13,235
Deaths:9,772
KDR:1.354
Accuracy:26.126% B
HSR:19.418% C*
Thanatos VE70
B*
Kills:2,915
Deaths:1,663
KDR:1.753
Accuracy:48.170% B*
HSR:16.947% C++
Phobos VX86
B
Kills:1,195
Deaths:839
KDR:1.424
Accuracy:63.030% B
HSR:15.649% C+
NS-7 PDW
B++
Kills:845
Deaths:823
KDR:1.027
Accuracy:28.525% B++
HSR:20.947% B+
NS-11P
B++
Kills:597
Deaths:496
KDR:1.204
Accuracy:26.222% B++
HSR:15.410% D
NS Baron G5
A+
Kills:147
Deaths:203
KDR:0.724
Accuracy:41.858% C+
HSR:21.088% A+
Kills:18,934
Deaths (as Combat Medic):13,796
Deaths (to Combat Medics):6,052
KDR:1.37243
Kill Difference:5,138
Playtime:39.495 hours
Usage:1%
Score:0.861m
Score/min:363
Accuracy (listed only):38.989%
HSR (listed only):18.243%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:827
Deaths:421
KDR:1.964
Accuracy:16.274% C-
HSR:20.073% C+
Nebula VM20
C-
Kills:737
Deaths:414
KDR:1.780
Accuracy:16.346% C-
HSR:17.911% C--
Quasar VM1
B*
Kills:56
Deaths:44
KDR:1.273
Accuracy:14.888% C
HSR:23.214% B*
Kills:1,620
Deaths (as MAX Suit):439.500
Deaths (to MAX Suits):3,397
KDR:3.68601
Kill Difference:1,180.500
Playtime:44.423 hours
Usage:2%
Score:0.909m
Score/min:341
Accuracy (listed only):15.836%
HSR (listed only):20.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,192
V. Kills:544 219%
Deaths:348
KDR:3.425
Accuracy:57.908% B++
KPH:56 C
VKPH:25.600 B++
Hornet Missiles
C++
Kills:949
V. Kills:780 122%
Deaths:371
KDR:2.558
Accuracy:69.232% B*
KPH:53.900 C+
VKPH:44.300 C++
Saron Laser Cannon
C+
Kills:507
V. Kills:486 104%
Deaths:963
KDR:0.526
Accuracy:30.846% C+
KPH:8.700 C-
VKPH:8.300 C+
Maelstrom Turbo Laser
C--
Kills:378
V. Kills:391 96%
Deaths:878
KDR:0.431
Accuracy:30.370% C+
KPH:6.700 D
VKPH:6.900 C--
Light PPA
C+
Kills:174
V. Kills:44 387%
Deaths:204
KDR:0.853
Accuracy:35.389% D
KPH:13.200 D--
VKPH:3.300 C+
Kills:3,200 (1,059 + 0)
Deaths:2,764
KDR:1.158
VKDR:0.812
Vehicle Kills:2,245
Kill Difference:436
Playtime:167.151 hours
Usage:6%
Score:2.023m
Score/min:202
Piloting Accuracy:35.389%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:268
V. Kills:379 71%
Deaths:480
KDR:0.558
Accuracy:42.854% C
KPH:5.700 C-
VKPH:8 C++
C150 Dalton
U
Kills:175
V. Kills:107 162%
Deaths:63
KDR:2.778
Accuracy:39.621% C++
KPH:630,000 U
VKPH:385,200 U
AP30 Shredder
U
Kills:62
V. Kills:25 238%
Deaths:25
KDR:2.480
Accuracy:15.852% F*
KPH:223,200 U
VKPH:90,000 U
L105 Zephyr
D
Kills:54
V. Kills:10 N/A
Deaths:10
KDR:5.400
Accuracy:21.717% F*
KPH:23.600 D--
VKPH:4.400 D
Kills:559 (268 + 291)
Deaths:578
KDR:0.967
VKDR:0.901
Vehicle Kills:521
Kill Difference:19
Playtime:49.706 hours
Usage:2%
Score:0.586m
Score/min:196
Piloting Accuracy:42.854%
Gunner Accuracy:21.717%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,218
V. Kills:1,136 107%
Deaths:531
KDR:2.294
Accuracy:59.105% C**
KPH:26.700 C
VKPH:24.900 B**
L100 Python HEAT
B+
Kills:1,161
V. Kills:546 212%
Deaths:335
KDR:3.466
Accuracy:51.155% C+
KPH:30.400 C+
VKPH:14.300 B+
Skyguard
B*
Kills:379
V. Kills:341 111%
Deaths:186
KDR:2.038
Accuracy:31.685% B+
KPH:13.800 C+
VKPH:12.400 B*
C75 Viper
D-
Kills:78
V. Kills:17 433%
Deaths:31
KDR:2.516
Accuracy:29.586% D--
KPH:14.800 D-
VKPH:3.200 D--
Kills:2,836 (2,836 + 0)
Deaths:1,083
KDR:2.619
VKDR:1.884
Vehicle Kills:2,040
Kill Difference:1,753
Playtime:116.465 hours
Usage:4%
Score:1.605m
Score/min:230
Driving Accuracy:29.586%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,500
V. Kills:2,436 103%
Deaths:864
KDR:2.894
Accuracy:52.857% C+
KPH:20.100 C--
VKPH:19.600 B*
Supernova PC
B*
Kills:304
V. Kills:195 155%
Deaths:116
KDR:2.621
Accuracy:59.927% B**
KPH:17.700 C-
VKPH:11.400 B*
Proton II PPA
A+
Kills:282
V. Kills:43 N/A
Deaths:27
KDR:10.444
Accuracy:22.895% C+
KPH:42.500 C--
VKPH:6.500 A+
Saron HRB
M
Kills:261
V. Kills:357 73%
Deaths:68
KDR:3.838
Accuracy:47.855% B+
KPH:27.300 C*
VKPH:37.400 M
E540 Halberd
C+
Kills:159
V. Kills:104 151%
Deaths:23
KDR:6.913
Accuracy:37.746% D*
KPH:24.800 D
VKPH:16.200 C+
Kills:3,506 (2,804 + 702)
Deaths:1,098
KDR:3.193
VKDR:2.855
Vehicle Kills:3,135
Kill Difference:2,408
Playtime:164.062 hours
Usage:6%
Score:2.341m
Score/min:238
Driving Accuracy:59.927%
Gunner Accuracy:37.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:150
V. Kills:137 109%
Deaths:33
KDR:4.545
Accuracy:35.386% C
KPH:12 D
VKPH:11 B*
M20 Basilisk
B++
Kills:72
V. Kills:77 92%
Deaths:20
KDR:3.600
Accuracy:37.373% C+
KPH:11.900 D-
VKPH:12.700 B++
M40 Fury
A+
Kills:69
V. Kills:39 173%
Deaths:19
KDR:3.632
Accuracy:44.709% B*
KPH:29.700 D
VKPH:16.800 A+
Kills:291 (0 + 291)
Deaths:72
KDR:4.042
VKDR:3.514
Vehicle Kills:253
Kill Difference:219
Playtime:20.843 hours
Usage:1%
Score:0.223m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:44.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 13,33713,2359,7721.354C**0.0526.126%B19.418%C*29.6C++N/A91447.7h14.3C*54.7B
NS-15M1 4,6944,6742,8701.629C++0.2322.909%C++21.288%C+46.8C*N/A15599.9h11.7B+51B
Orion VS54 4,1724,1532,3031.803C**0.4022.116%C*20.612%D45.5B+N/A17691.2h11.3B+51.1C*
Thanatos VE70 2,9342,9151,6631.753B**0.3548.17%B*16.947%C++39.3B+N/A13574.1h3.8B*7.8B*
Supernova FPC 4,9362,5008642.894C-1.4952.857%C+2.6%C*20.1C--19.6B*220124.3h6C11.4C
Betelgeuse 54-A 2,3862,3451,6621.411C-0.0125.478%C22.772%D--46.5DN/A15650.4h11.5C45C+
VX6-7 2,3282,2991,8671.231C+0.1724.051%C+22.575%C**25.3CN/A7390.9h13.8C+57.2C++
Eclipse VE3A 2,1912,1292,1201.004C+0.4027.477%C++19.258%C+16.7D-N/A52127.8h14.9D54.2C
C-4 2,9901,8751,5111.241C+0.1623.45%C-N/A76.5C+45.5B**80424.5h1.7C7.3C
Pulsar C 1,5401,5161,8860.804C0.6017.192%D**15.765%D*12.4DN/A48121.8h14.3C--82.9D-
Proximity Mine 1,3971,3962485.629B+4.2350.343%B**N/A186.1AN/A5877.5h1.6B*3.1B**
Flare VE6 1,3741,3481,0941.232C+0.1724.335%C**20.252%D40.7C+N/A11533.1h10.7C++43.9B
Solstice VE3 1,3541,3408591.56A0.1623.481%C++18.209%C18.1C+N/A9174h13.6B+57.9C*
L100 Python AP 2,3541,2185312.294C--0.8959.105%C**4.105%B*26.8C25B**27745.5h8.2D13.8C
NS-44 Commissioner 1,2231,2141,3450.903C+0.5036.34%C+20.017%C42.9BN/A14628.3h3.4B+9.3B+
Pulsar LSW 1,2391,2091,0391.164C0.2426.323%B+27.213%B+39.3C+1B**15630.8h12.3C++46.8B+
Phobos VX86 1,1991,1958391.424C++0.0263.03%B15.649%C+48.2C++N/A13824.8h2.4C*3.8B
Dual Photon Pods 1,7361,1923483.425C2.0257.908%B++1.258%C+56C25.5B++44921.3h26.1C45C++
SVA-88 1,2001,1859481.25C0.1523.783%C++21.35%D47.8C++N/A13924.8h11.5C*48.2C**
NS Decimator 1,9521,1771,5730.748C0.6561.312%C++2.464%C*29.4C19.3B+33240.1h5.4C8.8C+
NS-15M2 1,1891,1639181.267C+0.1326.977%B+21.41%D46C++1B*14525.3h12.8C++47.5B
L100 Python HEAT 1,7071,1613353.466C2.0751.155%C+2.153%C30.4C+14.3B+19938.2h5.2B+10.1B+
Serpent VE92 1,1781,1479901.159C++0.2425.771%B+21.099%C*25.8C+N/A7544.4h13.6C+52.9C**
Zenith VX-5 1,1771,1421,0561.081C+0.3226.327%C++21.541%C+21.5C--N/A5953.1h13.3C+50.6C*
Hornet Missiles 1,7299493712.558C-1.1669.232%B*1.686%C++53.9C+44.3C++45517.6h12.8C+18.4C++
Tank Mine 1,8178842982.966C*1.5730.148%CN/A107.8C+113.8A++15618.2h2.1C7C
NS-7 PDW 8758458231.027C++0.3728.525%B++20.947%B+20.8CN/A7840.6h15.9C+55.7B
Nebula VM20 8338274211.964C+0.5616.274%C-20.073%C+34.5C++N/A10424h16.8C+103C+
Nebula VM20 7457374141.78C+0.3816.346%C-17.911%C--32.5C+N/A10022.7h17.9C109.5C+
NS-11P 6075974961.204C++0.2026.222%B++15.41%D35.5B+N/A12016.8h13.1B+49.8B+
Frag Grenade 5955921592N/A590.6042.693%CN/A455.4C+2.3D14311.3h3.5B8.2C*
Saron Laser Cannon 9935079630.526C0.8730.846%C+3.55%B**8.7C-8.3C+15058.4h140.1C++454.1C++
Parallax VX3 4094081692.414C+1.0139.028%C+75.735%C25.8C+N/A8515.8h2.6C-6.6C+
MANA Anti-Vehicle Turret 1,0034053551.141C-0.2657.068%C+2.716%C-4050S5980S10209200.1h14.8F--26D--
S1 5953975510.721C+0.6859.954%B2.519%C+25.1C+12.5C+38415.8h5.9B+9.8B+
NS-61 Emissary 3913863111.241B+0.1627.408%C+15.026%C39.8B++N/A1399.7h9.3B++34.1B++
Nemesis VSH9 7203855970.645C+0.7670.006%B**3.117%C**15.8C+13.8C++24724.3h9.2C13.2C++
Skyguard 7203791862.038C0.6431.685%B+2.111%C++13.8C+12.4B*18327.5h149.8D472.7C+
Maelstrom Turbo Laser 7693788780.431C-0.9730.37%C+3.175%B+6.7D6.9C--11156.7h140.5C462.6C
Spear Anti-Vehicle Phalanx Turret 680369655.677C4.2839.156%D2.71%D29.3C--24.7C**34112.6h10.3C+26.3C
Supernova PC 4993041162.621C1.2259.927%B**N/A17.7C-11.3B++19817.2h7D-11.7C+
Proton II PPA 3252822710.444C+9.0422.895%C+1.773%C42.7C-6.5A+1536.6h12.8D55.9C-
C-4 ARX 4032732121.288C0.1123.406%D-N/A101.1C48.1B++6622.7h1.8F7.5F-
CAS30 Tank Buster 6472684800.558C--0.8442.854%C1.119%C5.7C-8C++10747.4h87.9D-205.2D
Beamer VS3 2712653440.77C++0.6321.966%D-24.528%C**28.5C++N/A1189.3h6.1B**27.6C*
Saron HRB 618261683.838C2.4447.855%B+1.149%C-27.2C*37.2A**5449.6h33.3D**69.7D
Nyx VX31 2632562211.158C--0.2428.261%D--25%C--23.3DN/A6911h5.8C+20.6C
Aspis Anti-Aircraft Phalanx Turret 563244663.697C++2.3023.945%C1.23%D9.6C12.6B24525.3h169.7C708.7C+
C150 Dalton 282175632.778C-1.3839.621%C++N/A1750U1070U20715800.1h6D-15.1C--
Light PPA 2181742040.853D0.5535.389%D1.149%C+13.2D--3.3C+8413.2h24.9D-70.3D
E540 Halberd 263159236.913C+5.5137.746%D*5.66%A*24.8D16.3C+3096.4h5.4B14.4C
M20 Basilisk 287150334.545B*3.1435.386%C4%D12D11B*15012.5h148.5D-419.6D--
NS Baron G5 1531472030.724C-0.6841.858%C+21.088%A+27.2C1.1A+1275.4h6.3D*15.1C+
Sticky Grenade 1141141114N/A112.6037.37%F-N/A380D*N/A8780.3h3.5D*9.3D**
The Slasher 929114,7940.006D-1.3919.917%D--N/A0.2C-N/A1538.9h2.1C**10.6C+
Xiphos Anti-Personnel Phalanx Tower 8481181B79.6033.732%B+2.469%B++73.6D2.7D*2631.1h41.8D123.9C
C75 Viper 9578312.516C1.1229.586%D--2.564%A14.7D-3.2D--2825.3h14.1C++47.7C-
M20 Basilisk 14972203.6B2.2037.373%C+2.778%D*12D-12.8B++2076h169D*452.1D*
M40 Fury 10869193.632C-2.2344.709%B*N/A30D17A+2582.3h37.8T84.5D**
Lasher X2 6764960.667C0.7324.612%C+4.688%B+29.1C+1.4B+1902.2h19.6C++79.5C*
AP30 Shredder 8762252.48C-1.0815.852%F*3.226%B*620U250U4697200.1h64.2B*405.1D-
Quasar VM1 5656441.273C+0.1314.888%C23.214%B*13.7D-N/A1464.1h17.6C--118.3C+
VA39 Spectre 5656770.727C-0.6721.3%F-37.5%C+5.1D*N/A4011h6.8C31.9D*
Anti-Vehicle Grenade 5654154N/A52.6058.38%B*N/A540B*20D-33380.1h3.9B**6.6B**
L105 Zephyr 6454105.4C4.0021.717%F*N/A23.5D--4.3D2022.3h6.4C*29.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,7382.2h
Anti-Vehicle MANA Turret333,0774.2h
Nano-Armor Kit8411,802,708131.1h
M12 Kobalt-H01750h
Skywall Shield Emitter0690.3h
Turret AI Module0980.4h
Structure Shield Module1530.2h
Repair Module0750.2h
Nanite Revive Grenade01240h
Medical Applicator11745,6984.3h
Motion Spotter203,7002.7h
Xiphos Anti-Personnel Tower1820.3h
Rampart Wall12101.3h
Deconstruction Tool12,3220.3h
Recon Detection Device818,30914.5h
Ammunition Package793,1693.2h
Medical Kit233080.4h
Anti-Infantry MANA Turret51110.7h

Check the help document for the dictionary if you want to learn more about words used here.


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