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Raider Grouchy PetrJohn[CZSK] PetrJohn
NC BR 59

KDR: 0.57

Score: 35.5m

Last Seen: Mar 11th, 2019 7:09 PM
- OFFLINE - 256.9 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Miller - Outfit Member of Boiians[CZSK] Boiians
NC outfit on Miller

Members: 5
Level Progress (to 60): 30%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Blitz GD-10 C-4 Tank Mine AF-4 Cyclone GD-7F AF-8 RailJack NS-61 Emissary C85 Canister-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-36,279 MLG Score: -29
Fun Score: N/A
Cheeseburgers Flipped: 542TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.997%13.791%3172210118,8900.4609080.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.82%0.375C**-1.061D*-2.894THEAD (~2.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.7-0.253C21.5-0.509D72.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.986%2.067%422103162928946700.21734694%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.734%1.373A-0.352C-1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.583B+8.90.293C*7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.393%7.845%961010232,218254519910.871171111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.028%-0.443C--0.884B*1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.2-0.499D55.6-0.413C--121.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.257%65.359%96210311,0452393370.436508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.826%0.485B+-0.117C+-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++3.10.015C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.378%5%961103260931100.0644468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.253C-1.897F--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.51D7.7-0.576D12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Boiians[CZSK] Boiians
NC outfit on Miller

Members: 5
35.5m633.2%201 (12.1k)173 (10.4k)0.574324,66142,9410.7497559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103398313.541%9.501%12904:464

12% Combat Medic38% Engineer6% Heavy Assault21% Infiltrator22% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2014 6:04 PMSep 15th, 2018 7:46 PMMar 21st, 2019 10:29 AM (21h) (PST)Mar 11th, 2019 4:07 PM (11d) (PST)Mar 11th, 2019 3:09 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3131052080.1210.2100.0111.0310.042-29

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7616,30412,457713162310,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3408.8h/142d 7,534 2,343 22,510 211k 3,252 5,088 8,655 64m

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:1,137
Deaths:2,356
KDR:0.483
Accuracy:25.935% B
HSR:13.281% D*
MGR-M1 Bishop
B+
Kills:432
Deaths:340
KDR:1.271
Accuracy:36.615% B+
HSR:13.889% F-
NS-11C
C*
Kills:315
Deaths:831
KDR:0.379
Accuracy:24.879% C*
HSR:10.476% D**
AF-19 Mercenary
D
Kills:218
Deaths:1,216
KDR:0.179
Accuracy:16.775% D--
HSR:17.890% D
Razor GD-23
C+
Kills:166
Deaths:348
KDR:0.477
Accuracy:23.977% C+
HSR:16.265% D-
NS Baron G5
C-
Kills:72
Deaths:184
KDR:0.391
Accuracy:22.930% F-
HSR:12.500% C-
GD-66 Claw
F
Kills:60
Deaths:173
KDR:0.347
Accuracy:38.378% F
HSR:5% F
Kills:2,400
Deaths (as Engineer):5,448
Deaths (to Engineers):11,983
KDR:0.44053
Kill Difference:3,048
Playtime:1,308.654 hours
Usage:38%
Score:15.465m
Score/min:197
Accuracy (listed only):27.070%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:309
Deaths:1,229
KDR:0.251
Accuracy:14.728% F
HSR:17.476% D--
NSX Naginata
D--
Kills:68
Deaths:140
KDR:0.486
Accuracy:13.175% F
HSR:20.588% D--
EM1
D
Kills:67
Deaths:227
KDR:0.295
Accuracy:13.103% D**
HSR:17.911% D
NC6 Gauss SAW
D**
Kills:65
Deaths:317
KDR:0.205
Accuracy:12.468% D**
HSR:12.308% F-
Kills:509
Deaths (as Heavy Assault):1,913
Deaths (to Heavy Assaults):9,933
KDR:0.26607
Kill Difference:1,404
Playtime:198.377 hours
Usage:6%
Score:1.759m
Score/min:148
Accuracy (listed only):13.368%
HSR (listed only):17.071%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:2,304
Deaths:5,902
KDR:0.390
Accuracy:21.564% C-
HSR:11.849% D-
AF-4 Cyclone
C-
Kills:1,166
Deaths:2,087
KDR:0.559
Accuracy:23.020% C-
HSR:11.235% D*
AF-8 RailJack
B
Kills:982
Deaths:1,091
KDR:0.900
Accuracy:38.864% B
HSR:66.192% D-
NS-61 Emissary
A
Kills:698
Deaths:2,230
KDR:0.313
Accuracy:36.539% A
HSR:11.032% D--
MKV Suppressed
D*
Kills:598
Deaths:2,665
KDR:0.224
Accuracy:19.701% D*
HSR:9.197% F
NS-44L Blackhand
C
Kills:202
Deaths:435
KDR:0.464
Accuracy:39.523% C
HSR:35.644% C-
MGR-S1 Gladius
C
Kills:189
Deaths:519
KDR:0.364
Accuracy:20.295% D*
HSR:19.048% C
LA8 Rebel
M**
Kills:158
Deaths:301
KDR:0.525
Accuracy:36.682% B*
HSR:46.835% M**
NS-AM7 Archer
B+
Kills:132
Deaths:608
KDR:0.217
Accuracy:62.166% B+
HSR:15.152% C
NS-7 PDW
C+
Kills:90
Deaths:177
KDR:0.508
Accuracy:24.310% C+
HSR:16.667% C+
NS-45 Pilot
C--
Kills:76
Deaths:197
KDR:0.386
Accuracy:18.936% F-
HSR:21.053% C--
NC14 Bolt Driver
C
Kills:63
Deaths:283
KDR:0.223
Accuracy:33.699% C
HSR:52.381% F--
Kills:6,658
Deaths (as Infiltrator):16,495
Deaths (to Infiltrators):7,001
KDR:0.40364
Kill Difference:9,837
Playtime:706.955 hours
Usage:21%
Score:6.220m
Score/min:147
Accuracy (listed only):31.275%
HSR (listed only):26.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:2,304
Deaths:5,902
KDR:0.390
Accuracy:21.564% C-
HSR:11.849% D-
AF-4 Cyclone
C-
Kills:1,166
Deaths:2,087
KDR:0.559
Accuracy:23.020% C-
HSR:11.235% D*
GD-7F
B
Kills:1,137
Deaths:2,356
KDR:0.483
Accuracy:25.935% B
HSR:13.281% D*
MKV Suppressed
D*
Kills:598
Deaths:2,665
KDR:0.224
Accuracy:19.701% D*
HSR:9.197% F
NS-11C
C*
Kills:315
Deaths:831
KDR:0.379
Accuracy:24.879% C*
HSR:10.476% D**
AF-19 Mercenary
D
Kills:218
Deaths:1,216
KDR:0.179
Accuracy:16.775% D--
HSR:17.890% D
MGR-S1 Gladius
C
Kills:189
Deaths:519
KDR:0.364
Accuracy:20.295% D*
HSR:19.048% C
Razor GD-23
C+
Kills:166
Deaths:348
KDR:0.477
Accuracy:23.977% C+
HSR:16.265% D-
NS-7 PDW
C+
Kills:90
Deaths:177
KDR:0.508
Accuracy:24.310% C+
HSR:16.667% C+
NS Baron G5
C-
Kills:72
Deaths:184
KDR:0.391
Accuracy:22.930% F-
HSR:12.500% C-
GD-66 Claw
F
Kills:60
Deaths:173
KDR:0.347
Accuracy:38.378% F
HSR:5% F
Kills:6,315
Deaths (as Light Assault):16,458
Deaths (to Light Assaults):6,659
KDR:0.3837
Kill Difference:10,143
Playtime:734.513 hours
Usage:22%
Score:5.836m
Score/min:132
Accuracy (listed only):23.797%
HSR (listed only):13.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:2,304
Deaths:5,902
KDR:0.390
Accuracy:21.564% C-
HSR:11.849% D-
AF-4 Cyclone
C-
Kills:1,166
Deaths:2,087
KDR:0.559
Accuracy:23.020% C-
HSR:11.235% D*
MKV Suppressed
D*
Kills:598
Deaths:2,665
KDR:0.224
Accuracy:19.701% D*
HSR:9.197% F
NC1 Gauss Rifle
D--
Kills:248
Deaths:1,192
KDR:0.208
Accuracy:16.979% D*
HSR:13.710% D--
Reaper DMR
D*
Kills:190
Deaths:579
KDR:0.328
Accuracy:19.430% D*
HSR:9.474% F--
MGR-S1 Gladius
C
Kills:189
Deaths:519
KDR:0.364
Accuracy:20.295% D*
HSR:19.048% C
NS-7 PDW
C+
Kills:90
Deaths:177
KDR:0.508
Accuracy:24.310% C+
HSR:16.667% C+
NS Baron G5
C-
Kills:72
Deaths:184
KDR:0.391
Accuracy:22.930% F-
HSR:12.500% C-
Carnage AR
D*
Kills:62
Deaths:304
KDR:0.204
Accuracy:18.514% D*
HSR:11.290% D*
GD-66 Claw
F
Kills:60
Deaths:173
KDR:0.347
Accuracy:38.378% F
HSR:5% F
Kills:4,979
Deaths (as Combat Medic):13,782
Deaths (to Combat Medics):3,425
KDR:0.36127
Kill Difference:8,803
Playtime:393.764 hours
Usage:12%
Score:5.401m
Score/min:229
Accuracy (listed only):22.512%
HSR (listed only):11.997%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:270
Deaths:253
KDR:1.067
Accuracy:18.904% D*
HSR:16.667% B+
AF-41 Hacksaw
D--
Kills:226
Deaths:249
KDR:0.908
Accuracy:19.482% D*
HSR:11.504% D--
Kills:496
Deaths (as MAX Suit):251
Deaths (to MAX Suits):1,812
KDR:1.9761
Kill Difference:245
Playtime:67.840 hours
Usage:2%
Score:0.788m
Score/min:194
Accuracy (listed only):19.193%
HSR (listed only):14.086%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:74
V. Kills:48 151%
Deaths:34
KDR:2.176
Accuracy:40.546% D--
KPH:28.900 D
VKPH:18.700 C**
Kills:74 (0 + 0)
Deaths:34
KDR:2.176
VKDR:1.412
Vehicle Kills:48
Kill Difference:40
Playtime:2.561 hours
Usage:0%
Score:0.051m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:68
V. Kills:106 64%
Deaths:135
KDR:0.504
Accuracy:26.066% C--
KPH:7.900 D*
VKPH:12.400 D
L105 Zephyr
D
Kills:58
V. Kills:13 414%
Deaths:37
KDR:1.568
Accuracy:32.314% D*
KPH:22.400 D-
VKPH:5 D
Kills:126 (0 + 126)
Deaths:172
KDR:0.733
VKDR:0.692
Vehicle Kills:119
Kill Difference:46
Playtime:11.144 hours
Usage:0%
Score:0.113m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:32.314%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:129
V. Kills:157 82%
Deaths:66
KDR:1.955
Accuracy:66.597% A
KPH:13.700 D*
VKPH:16.700 C+
Kills:129 (129 + 0)
Deaths:66
KDR:1.955
VKDR:2.379
Vehicle Kills:157
Kill Difference:63
Playtime:9.401 hours
Usage:0%
Score:0.125m
Score/min:222
Driving Accuracy:66.597%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:500
V. Kills:466 107%
Deaths:221
KDR:2.262
Accuracy:50.379% C+
KPH:15.300 D-
VKPH:14.300 C+
E540 Halberd
D--
Kills:162
V. Kills:95 169%
Deaths:47
KDR:3.447
Accuracy:40.421% C--
KPH:16.200 D*
VKPH:9.500 D--
Enforcer ML85
D--
Kills:152
V. Kills:136 111%
Deaths:67
KDR:2.269
Accuracy:29.644% D*
KPH:11.500 D*
VKPH:10.300 D--
M12 Kobalt
C++
Kills:78
V. Kills:8 N/A
Deaths:32
KDR:2.438
Accuracy:8.144% F
KPH:19.400 D--
VKPH:2 C++
Kills:892 (500 + 392)
Deaths:367
KDR:2.431
VKDR:1.921
Vehicle Kills:705
Kill Difference:525
Playtime:59.959 hours
Usage:2%
Score:0.769m
Score/min:214
Driving Accuracy:50.379%
Gunner Accuracy:8.144%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:641
V. Kills:85 N/A
Deaths:118
KDR:5.432
Accuracy:34.038% F
KPH:65.800 D
VKPH:8.700 C++
Enforcer ML65-H
A
Kills:441
V. Kills:924 48%
Deaths:166
KDR:2.657
Accuracy:63.539% B++
KPH:20.800 D-
VKPH:43.600 A
M96 Mjolnir-H
B*
Kills:173
V. Kills:319 54%
Deaths:47
KDR:3.681
Accuracy:69.394% A*
KPH:23.900 D*
VKPH:44.100 B*
E540 Halberd-H
B**
Kills:140
V. Kills:149 93%
Deaths:36
KDR:3.889
Accuracy:64.984% B**
KPH:28.400 D
VKPH:30.200 B**
G30 Walker
C+
Kills:96
V. Kills:90 105%
Deaths:42
KDR:2.286
Accuracy:37.258% B+
KPH:16 D-
VKPH:15 C+
Kills:1,491 (0 + 1,491)
Deaths:409
KDR:3.645
VKDR:3.831
Vehicle Kills:1,567
Kill Difference:1,082
Playtime:49.086 hours
Usage:1%
Score:1.123m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:37.258%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:275
V. Kills:12 N/A
Deaths:29
KDR:9.483
Accuracy:14.665% D
KPH:57.900 C
VKPH:2.500 C+
G30 Walker
B+
Kills:150
V. Kills:150 99%
Deaths:51
KDR:2.941
Accuracy:34.429% B++
KPH:12.800 C
VKPH:12.800 B+
M12 Kobalt
C**
Kills:143
V. Kills:10 N/A
Deaths:15
KDR:9.533
Accuracy:13.280% D-
KPH:41 D
VKPH:2.900 C**
M20 Basilisk
C+
Kills:80
V. Kills:49 160%
Deaths:57
KDR:1.404
Accuracy:33.763% C-
KPH:12 D
VKPH:7.300 C+
Kills:648 (0 + 648)
Deaths:152
KDR:4.263
VKDR:1.454
Vehicle Kills:221
Kill Difference:496
Playtime:26.632 hours
Usage:1%
Score:0.287m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:33.763%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 2,4012,3045,9020.39D0.1821.564%C-11.849%D-7.7D--N/A21301.1h21.3D--98.8C--
C-4 2,8221,6231,4901.089C+0.5123.697%CN/A34.8D--25.7C31546.6h1.8C7.6C
Tank Mine 2,5891,3709431.453D0.8823.804%DN/A62D-55.2C73822.1h2.3D9.6F
AF-4 Cyclone 1,2021,1662,0870.559C-0.0223.02%C-11.235%D*8.2D--N/A24141.8h16D**69.6D
GD-7F 1,1931,1372,3560.483C--0.0925.935%B13.281%D*5.9D--N/A19193.3h22.6F-87.2D
AF-8 RailJack 1,0149821,0910.9D0.3338.864%B66.192%D-10.2D--N/A2496.5h3D7.7C+
NS-61 Emissary 7366982,2300.313D0.2636.539%A11.032%D--4.2D*N/A19167.5h36.9F**101D*
C85 Canister-H 7266411185.432C4.8634.038%F11.701%C++66.1D8.8C++2519.7h9.5D27.9F
MKV Suppressed 6365982,6650.224D--0.3519.701%D*9.197%F4.2D*N/A14140.9h26.5F-134.3D**
Bouncing Betty 5885872592.266D1.6939.349%C-N/A45.5FN/A13012.9h2.2D5.6D
Titan-150 AP 9665002212.262C-1.6950.379%C+2.4%C15.3D-14.3C+26132.7h7.3D**14.5D*
Enforcer ML65-H 1,3654411662.657C--2.0863.539%B++1.814%C+20.8D-43.6A36721.2h38T59.7F--
MGR-M1 Bishop 4474323401.271C+0.7036.615%B+13.889%F-17DN/A5725.4h7.3C+20C*
Frag Grenade 3483421342N/A341.4341.277%C--N/A310.9D5.5C10051.1h4.6D11.3C-
NS-11C 3303158310.379D0.2024.879%C*10.476%D**5.6D--N/A2056.6h24.2F-97.3D
Carver 3233152,0460.154C++0.4210.599%D**8.889%D--1.8CN/A5172.3h1.3B12.2D
NS-15M2 3263091,2290.251D0.3214.728%F17.476%D--6.1D*N/A2250.3h26.6T*180.4T-
M12 Kobalt 287275299.483C8.9114.665%D17.091%C57.3C2.5C+1844.8h21.6C147.5C
AF-41 Hacksaw 2742702531.067C-0.4918.904%D*16.667%B+15.3D--N/A4717.6h8.2D43.4F
Spear Anti-Vehicle Phalanx Turret 544256435.953C+5.3849.247%B++3.906%C+26.7D30B*2849.6h13D--26.4C
NC1 Gauss Rifle 2592481,1920.208D0.3716.979%D*13.71%D--4.9D*N/A2150.5h22.3F**131.3F--
AF-41 Hacksaw 2362262490.908C--0.3319.482%D*11.504%D--13.1D*N/A3817.3h9.9D*50.9F--
AF-19 Mercenary 2282181,2160.179D0.4016.775%D--17.89%D3.2D--N/A2067.5h25.5F--152F
Rocklet Rifle 4202133110.685C+0.1155.118%C**N/A22C21.3C2789.7h36.5C*66.1B
NS-44L Blackhand 2092024350.464D0.1139.523%C35.644%C-6.5D--N/A2631h6.2D-15.8C-
G30 Walker 394197228.955B++8.3844.285%B+1.523%D-25.3C25.3B++3607.8h343.2D**775D
Reaper DMR 1951905790.328C-0.2519.43%D*9.474%F--7.7D*N/A2324.8h12.4D--63.7D*
MGR-S1 Gladius 1991895190.364D0.2120.295%D*19.048%C6.4D--N/A2129.4h18F-88.6D**
M96 Mjolnir-H 492173473.681C+3.1169.394%A*N/A24D*44.3B*6487.2h243.1T*350.3T*
Auraxium Slasher 19917021,2940.008D0.579.312%F2.353%D-0.1DN/A11300.2h4.4T47T
Razor GD-23 1781663480.477C--0.1023.977%C+16.265%D-6.6D-N/A2425.1h16.9D-70.4C+
Orbital Strike Uplink 2331651165N/A164.43313.559%UN/A103.1U42.5U4981.6h2.2T*0.7T*
NS Annihilator 3961625120.316D0.2680.509%C+N/A6.8D9.8B+11924h13.9D17.2C--
E540 Halberd 257162473.447C-2.8740.421%C--3.704%C**16.2D*9.5D--18210h9.2F--22.9F-
LA8 Rebel 1701583010.525C0.0536.682%B*46.835%M**5.7D--N/A1827.5h16.4T*44.8F
Xiphos Anti-Personnel Phalanx Tower 160153276.5B+75.9329.581%C++N/A139.1C6.4C4341.1h22.5C++76C++
Enforcer ML85 288152672.269D1.6929.644%D*1.974%C+11.5D*10.3D--16913.2h19.1F64.4F*
G30 Walker 300150512.941C+2.3734.429%B++2.667%D12.8C12.8B+20111.7h284.2D-825.3C+
M12 Kobalt 153143159.533C8.9613.28%D-6.294%F*40.9D2.9C**1563.5h24.1D181.6D
E540 Halberd-H 289140363.889C3.3164.984%B**N/A28.6D30.4B**3614.9h15.6T-24.1F*
NC15 Phoenix 3201323530.374D0.2052.261%C+N/A6.3D-9C8520.8h17.1F32.7F
NS-AM7 Archer 2251326080.217D0.3662.166%B+15.152%C2.2D--1.6D3159.1h35.4D--57D-
L100 Python AP 286129661.955D1.3866.597%AN/A13.7D*16.7C+2229.4h14.9T*22.3F--
Sticky Grenade 1231181118N/A117.4333.253%F--N/A236D**10C8500.5h4.7F-14F--
Spear Anti-Vehicle Phalanx Turret 211116716.571C+16.0056.347%B+3.448%D30.5C25B++2933.8h14.5C25.7C+
G30 Walker 18696422.286D1.7137.258%B+4.167%C**16D-15C+3376h319.2F--856.8D*
The Slasher 100952,4100.039C0.5410.528%F-8.421%C0.6C-N/A2159.7h4F-37.9T
NS-7 PDW 92901770.508C--0.0724.31%C+16.667%C+5.1D--N/A3417.6h33.7T*138.8F
M20 Basilisk 12980571.404D0.8333.763%C-3.75%D-11.9D7.3C+1506.7h138D*408.7D--
M12 Kobalt 8678322.438D-1.868.144%F19.231%B*19.5D--2C++594h31.3F*384.6T*
NS-45 Pilot 79761970.386D0.1918.936%F-21.053%C--7D--N/A2410.9h11.1D**58.9F*
Spear Anti-Vehicle Phalanx Tower 1387598.333D-7.7643.551%B++1.333%D**750M*630M**321590.1h9.7C*22.2B+
Breaker Rocket Pods 12274342.176D1.6040.546%D--N/A28.5D18.5C**3312.6h46.8T*115.4F**
Spear Anti-Vehicle Phalanx Tower 13174324.667C**24.0965.438%A++5.405%B++41.1C+31.7C*3931.8h12.7C--19.4C++
NS Baron G5 75721840.391D-0.1822.93%F-12.5%C-4.4D**N/A1616.4h8.2F*35.6D-
NSX Naginata 68681400.486D-0.0913.175%F20.588%D--12.6D--N/A465.4h17.3D--131.3D**
AP30 Shredder 174681350.504D0.0726.066%C--N/A7.9D*12.3D1788.6h174.6F-669.7F--
EM1 79672270.295D-0.2813.103%D**17.911%D8.4D*1.5M++378h21.3D-162.2F-
NC6 Gauss SAW 69653170.205D-0.3712.468%D**12.308%F-5.4D*N/A6412h18.6F-149.4F-
NC14 Bolt Driver 67632830.223D-0.3533.699%C52.381%F--4.4D*N/A2814.2h5.4T*15.9F-
Carnage AR 67623040.204D0.3718.514%D*11.29%D*4.8D*N/A2112.8h25.3T*136.8T
GD-66 Claw 66601730.347D0.2338.378%F5%F6.3D**N/A199.5h7.7T*19.9T*
L105 Zephyr 7158371.568D0.9932.314%D*N/A22.3D-5D1412.6h8.9D*27.6D**
Aspis Anti-Aircraft Phalanx Turret 12852371.405D-0.8336.033%A+N/A8.8C12.9B2045.9h266.5F*739.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter279282.4h
Anti-Vehicle MANA Turret274351.2h
Solid Wall2550.8h
Snowman Soldier123231.3h
Routing Spire01450.6h
Flail Targeting Dart41120.6h
Pain Spire0610.3h
Spawn Beacon823,41710.5h
Restoration Kit1059491.9h
Decoy Grenade0710h
Nano-Armor Kit2,0251,628,228133.4h
Turret AI Module37053h
Repair Module41,0343.8h
Skywall Shield Emitter126605.4h
Structure Shield Module17603.2h
Cortium Silo57446.6h
Reinforcements Module0620.3h
Blast Wall84554.6h
Faction Banner9843.9h
Nanite Revive Grenade05,9611.7h
Medical Kit1941,6303.2h
Medical Applicator2,805681,46582h
Nanite Healing Grenade04670.1h
Spear Anti-Vehicle Tower32531.3h
Spitfire Auto-Turret642,4234.6h
Welding Device09,3000.4h
Deconstruction Tool2060,1386h
HIVE2931.1h
Bunker6735211.9h
Rampart Wall441,41419.2h
Sunderer Garage82585.1h
Xiphos Anti-Personnel Tower33192h
Hoplon Anti-Aircraft Phalanx Tower14052.3h
Recon Detection Device2836,81114.3h
Shield Recharging Field1298,0684h
Ammunition Package938,12011.4h
Anti-Infantry MANA Turret51240.3h
NCM3 Raven0970.3h
Alarm Module0710.3h
Vehicle Ramp3891.9h
Light Vehicle Terminal2671.2h
Pillbox142906.6h
Spear Anti-Vehicle Turret42382.5h
Elysium Spawn Tube54877.2h
M20 Drake11100.3h
Infantry Tower42684.9h
WLT-Howler Mining Laser225,1884.9h
Vehicle Ammo Dispenser1840.7h
Router233885.9h
Nano-Repair Grenade07980.2h
IPC Targeting Dart12330.7h
Orbital Strike Target Designator331853.5h
Vehicle Gate92745.5h
Light Air Terminal0530.7h
Hardlight Barrier442,31614.8h
Smoke Grenade01,7850.5h
Vortek Rotary0590.2h
L-24R Spur1620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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