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Warden Grouchy PetrJohn[CZSK] PetrJohn
NC BR 61

KDR: 0.59

Score: 35.9m

Last Seen: Jan 16th, 2020 5:30 PM
- OFFLINE - 173.2 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Miller - Outfit Member of Boiians[CZSK] Boiians
NC outfit on Miller

Members: 10
Level Progress (to 62): 89%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Blitz GD-10 C-4 Tank Mine AF-4 Cyclone GD-7F AF-8 RailJack MKV Suppressed NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-33,777 MLG Score: -27
Fun Score: N/A
Cheeseburgers Flipped: 543TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.367%14.332%3352312099,4820.4897220.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.857%0.363C**-1.064D*-2.785F**HEAD (~2.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91-0.252C21.3-0.504D69.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.981%2.063%422123063028996710.21731694%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.734%1.352A-0.302C0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.582B+8.90.291C*7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.235%7.872%951012222,223255220020.871081111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.046%-0.456D0.823B++1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.2-0.477D55.7-0.381C-122.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.257%65.359%95212301,0452404370.434692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.826%0.495B+-0.108C+-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.178C++3.10.021C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.378%5%951123160940100.063762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.269C-1.904F--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.514D7.7-0.574D12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Boiians[CZSK] Boiians
NC outfit on Miller

Members: 10
35.9m630.6%199 (11.9k)172 (10.3k)0.58704625,31443,1210.76278461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232106713.619%9.738%13304:504

11% Combat Medic39% Engineer6% Heavy Assault20% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2014 6:04 PMSep 15th, 2018 7:46 PMJan 22nd, 2020 7:40 PM (21h) (PST)Jan 16th, 2020 1:36 PM (7d) (PST)Jan 16th, 2020 1:30 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3101042060.1220.2070.0121.0300.042-27

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6176,22612,391712162310,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3471.5h/144.6d 7,578 2,465 22,883 214.6k 3,284 5,226 8,713 64.6m

EngineerCLASS DETAILS: Engineer
GD-7F
C**
Kills:1,137
Deaths:2,356
KDR:0.483
Accuracy:25.933% C**
HSR:13.281% D*
MGR-M1 Bishop
B+
Kills:436
Deaths:343
KDR:1.271
Accuracy:36.577% B+
HSR:13.991% F-
NS-11C
B+
Kills:415
Deaths:836
KDR:0.496
Accuracy:26.824% B+
HSR:10.602% D**
AF-19 Mercenary
D
Kills:218
Deaths:1,216
KDR:0.179
Accuracy:16.770% D--
HSR:17.890% D
Razor GD-23
C+
Kills:166
Deaths:348
KDR:0.477
Accuracy:23.950% C+
HSR:16.265% D-
NS Baron G5
C-
Kills:72
Deaths:184
KDR:0.391
Accuracy:22.814% F-
HSR:12.500% C-
GD-66 Claw
F
Kills:60
Deaths:173
KDR:0.347
Accuracy:38.378% F-
HSR:5% F
Kills:2,504
Deaths (as Engineer):5,456
Deaths (to Engineers):12,022
KDR:0.45894
Kill Difference:2,952
Playtime:1,365.756 hours
Usage:39%
Score:15.843m
Score/min:193
Accuracy (listed only):27.321%
HSR (listed only):12.790%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:309
Deaths:1,229
KDR:0.251
Accuracy:14.728% F-
HSR:17.476% D--
NSX Naginata
D--
Kills:68
Deaths:140
KDR:0.486
Accuracy:13.175% F
HSR:20.588% D--
EM1
D
Kills:67
Deaths:227
KDR:0.295
Accuracy:13.103% F
HSR:17.911% D
NC6 Gauss SAW
D**
Kills:65
Deaths:317
KDR:0.205
Accuracy:12.468% D**
HSR:12.308% F-
Kills:509
Deaths (as Heavy Assault):1,913
Deaths (to Heavy Assaults):9,978
KDR:0.26607
Kill Difference:1,404
Playtime:198.997 hours
Usage:6%
Score:1.760m
Score/min:147
Accuracy (listed only):13.368%
HSR (listed only):17.071%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C--
Kills:2,304
Deaths:5,902
KDR:0.390
Accuracy:21.563% C--
HSR:11.849% D-
AF-4 Cyclone
C--
Kills:1,166
Deaths:2,087
KDR:0.559
Accuracy:23.020% C--
HSR:11.235% D*
AF-8 RailJack
C**
Kills:982
Deaths:1,091
KDR:0.900
Accuracy:38.864% C**
HSR:66.192% D-
MKV Suppressed
D--
Kills:728
Deaths:2,719
KDR:0.268
Accuracy:20.603% D--
HSR:11.401% D*
NS-61 Emissary
A
Kills:716
Deaths:2,231
KDR:0.321
Accuracy:36.537% A
HSR:11.313% D-
MGR-S1 Gladius
C++
Kills:426
Deaths:558
KDR:0.763
Accuracy:24.737% C
HSR:22.301% C++
NS-44L Blackhand
C
Kills:202
Deaths:435
KDR:0.464
Accuracy:39.523% C
HSR:35.644% C-
LA8 Rebel
M*
Kills:158
Deaths:301
KDR:0.525
Accuracy:36.682% B++
HSR:46.835% M*
NS-AM7 Archer
B+
Kills:132
Deaths:608
KDR:0.217
Accuracy:62.166% B+
HSR:15.152% C
NS-45 Pilot
D-
Kills:94
Deaths:201
KDR:0.468
Accuracy:21.239% F
HSR:19.149% D-
NS-7 PDW
C+
Kills:90
Deaths:177
KDR:0.508
Accuracy:24.310% C+
HSR:16.667% C
NC4 Mag-Shot
A++
Kills:85
Deaths:87
KDR:0.977
Accuracy:40.069% A++
HSR:32.941% A++
NC14 Bolt Driver
C
Kills:63
Deaths:283
KDR:0.223
Accuracy:33.699% C
HSR:52.381% F--
Kills:7,146
Deaths (as Infiltrator):16,680
Deaths (to Infiltrators):7,026
KDR:0.42842
Kill Difference:9,534
Playtime:706.995 hours
Usage:20%
Score:6.220m
Score/min:147
Accuracy (listed only):32.539%
HSR (listed only):27.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C--
Kills:2,304
Deaths:5,902
KDR:0.390
Accuracy:21.563% C--
HSR:11.849% D-
AF-4 Cyclone
C--
Kills:1,166
Deaths:2,087
KDR:0.559
Accuracy:23.020% C--
HSR:11.235% D*
GD-7F
C**
Kills:1,137
Deaths:2,356
KDR:0.483
Accuracy:25.933% C**
HSR:13.281% D*
MKV Suppressed
D--
Kills:728
Deaths:2,719
KDR:0.268
Accuracy:20.603% D--
HSR:11.401% D*
MGR-S1 Gladius
C++
Kills:426
Deaths:558
KDR:0.763
Accuracy:24.737% C
HSR:22.301% C++
NS-11C
B+
Kills:415
Deaths:836
KDR:0.496
Accuracy:26.824% B+
HSR:10.602% D**
AF-19 Mercenary
D
Kills:218
Deaths:1,216
KDR:0.179
Accuracy:16.770% D--
HSR:17.890% D
Razor GD-23
C+
Kills:166
Deaths:348
KDR:0.477
Accuracy:23.950% C+
HSR:16.265% D-
NS-7 PDW
C+
Kills:90
Deaths:177
KDR:0.508
Accuracy:24.310% C+
HSR:16.667% C
NS Baron G5
C-
Kills:72
Deaths:184
KDR:0.391
Accuracy:22.814% F-
HSR:12.500% C-
GD-66 Claw
F
Kills:60
Deaths:173
KDR:0.347
Accuracy:38.378% F-
HSR:5% F
Kills:6,782
Deaths (as Light Assault):16,556
Deaths (to Light Assaults):6,677
KDR:0.40964
Kill Difference:9,774
Playtime:737.845 hours
Usage:21%
Score:5.855m
Score/min:132
Accuracy (listed only):24.446%
HSR (listed only):13.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:2,304
Deaths:5,902
KDR:0.390
Accuracy:21.563% C--
HSR:11.849% D-
AF-4 Cyclone
C--
Kills:1,166
Deaths:2,087
KDR:0.559
Accuracy:23.020% C--
HSR:11.235% D*
MKV Suppressed
D--
Kills:728
Deaths:2,719
KDR:0.268
Accuracy:20.603% D--
HSR:11.401% D*
MGR-S1 Gladius
C++
Kills:426
Deaths:558
KDR:0.763
Accuracy:24.737% C
HSR:22.301% C++
NC1 Gauss Rifle
D*
Kills:248
Deaths:1,192
KDR:0.208
Accuracy:16.979% D*
HSR:13.710% D*
Reaper DMR
D*
Kills:190
Deaths:579
KDR:0.328
Accuracy:19.430% D*
HSR:9.474% F--
NS-7 PDW
C+
Kills:90
Deaths:177
KDR:0.508
Accuracy:24.310% C+
HSR:16.667% C
NS Baron G5
C-
Kills:72
Deaths:184
KDR:0.391
Accuracy:22.814% F-
HSR:12.500% C-
Carnage AR
D**
Kills:62
Deaths:304
KDR:0.204
Accuracy:18.514% D**
HSR:11.290% D**
GD-66 Claw
F
Kills:60
Deaths:173
KDR:0.347
Accuracy:38.378% F-
HSR:5% F
Kills:5,346
Deaths (as Combat Medic):13,875
Deaths (to Combat Medics):3,443
KDR:0.3853
Kill Difference:8,529
Playtime:395.098 hours
Usage:11%
Score:5.420m
Score/min:229
Accuracy (listed only):23.035%
HSR (listed only):12.543%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:270
Deaths:253
KDR:1.067
Accuracy:18.843% D*
HSR:16.667% B+
AF-41 Hacksaw
D--
Kills:226
Deaths:249
KDR:0.908
Accuracy:19.434% D*
HSR:11.504% D--
Kills:496
Deaths (as MAX Suit):251
Deaths (to MAX Suits):1,819
KDR:1.9761
Kill Difference:245
Playtime:67.976 hours
Usage:2%
Score:0.789m
Score/min:193
Accuracy (listed only):19.139%
HSR (listed only):14.086%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:74
V. Kills:48 151%
Deaths:34
KDR:2.176
Accuracy:40.546% D--
KPH:28.900 D
VKPH:18.700 C**
Kills:74 (0 + 0)
Deaths:34
KDR:2.176
VKDR:1.412
Vehicle Kills:48
Kill Difference:40
Playtime:2.561 hours
Usage:0%
Score:0.051m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:68
V. Kills:106 64%
Deaths:135
KDR:0.504
Accuracy:26.062% D
KPH:7.900 D*
VKPH:12.400 D
L105 Zephyr
D
Kills:58
V. Kills:13 414%
Deaths:37
KDR:1.568
Accuracy:32.314% D*
KPH:22.400 D--
VKPH:5 D
Kills:126 (0 + 126)
Deaths:172
KDR:0.733
VKDR:0.692
Vehicle Kills:119
Kill Difference:46
Playtime:11.147 hours
Usage:0%
Score:0.113m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:32.314%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:129
V. Kills:157 82%
Deaths:66
KDR:1.955
Accuracy:66.597% A
KPH:13.700 D**
VKPH:16.700 C
Kills:129 (129 + 0)
Deaths:66
KDR:1.955
VKDR:2.379
Vehicle Kills:157
Kill Difference:63
Playtime:9.401 hours
Usage:0%
Score:0.125m
Score/min:222
Driving Accuracy:66.597%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:501
V. Kills:467 107%
Deaths:221
KDR:2.267
Accuracy:50.378% C+
KPH:15.300 D--
VKPH:14.300 C+
E540 Halberd
D--
Kills:162
V. Kills:95 169%
Deaths:48
KDR:3.375
Accuracy:40.322% C--
KPH:16 D*
VKPH:9.400 D--
Enforcer ML85
D-
Kills:152
V. Kills:136 111%
Deaths:67
KDR:2.269
Accuracy:29.644% D**
KPH:11.500 D*
VKPH:10.300 D-
M12 Kobalt
C+
Kills:78
V. Kills:8 N/A
Deaths:32
KDR:2.438
Accuracy:8.166% F
KPH:19.200 D*
VKPH:2 C+
Kills:893 (501 + 392)
Deaths:368
KDR:2.427
VKDR:1.918
Vehicle Kills:706
Kill Difference:525
Playtime:60.161 hours
Usage:2%
Score:0.770m
Score/min:213
Driving Accuracy:50.378%
Gunner Accuracy:8.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:642
V. Kills:86 N/A
Deaths:118
KDR:5.441
Accuracy:34.102% F
KPH:65.900 D
VKPH:8.800 C++
Enforcer ML65-H
A
Kills:441
V. Kills:924 48%
Deaths:166
KDR:2.657
Accuracy:63.539% B++
KPH:20.800 D-
VKPH:43.600 A
M96 Mjolnir-H
B**
Kills:175
V. Kills:320 55%
Deaths:47
KDR:3.723
Accuracy:69.319% A*
KPH:24.100 D*
VKPH:44.200 B**
E540 Halberd-H
A
Kills:150
V. Kills:157 95%
Deaths:36
KDR:4.167
Accuracy:64.456% B**
KPH:29.200 D
VKPH:30.600 A
G30 Walker
C+
Kills:96
V. Kills:90 105%
Deaths:42
KDR:2.286
Accuracy:37.258% C*
KPH:16 D-
VKPH:15 C+
Kills:1,504 (0 + 1,504)
Deaths:409
KDR:3.677
VKDR:3.856
Vehicle Kills:1,577
Kill Difference:1,095
Playtime:49.303 hours
Usage:1%
Score:1.129m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:37.258%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:278
V. Kills:12 N/A
Deaths:29
KDR:9.586
Accuracy:14.317% D
KPH:57.200 C
VKPH:2.500 C+
G30 Walker
B*
Kills:151
V. Kills:151 99%
Deaths:51
KDR:2.961
Accuracy:34.377% B++
KPH:12.900 C
VKPH:12.900 B*
M12 Kobalt
C*
Kills:143
V. Kills:10 N/A
Deaths:15
KDR:9.533
Accuracy:13.238% D-
KPH:40.200 D
VKPH:2.800 C*
M20 Basilisk
C+
Kills:80
V. Kills:49 160%
Deaths:57
KDR:1.404
Accuracy:33.758% C--
KPH:12 D
VKPH:7.300 C+
Kills:652 (0 + 652)
Deaths:152
KDR:4.289
VKDR:1.461
Vehicle Kills:222
Kill Difference:500
Playtime:26.849 hours
Usage:1%
Score:0.287m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:33.758%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 2,4012,3045,9020.39D0.2021.563%C--11.849%D-7.7D--N/A21301.1h21.3D--98.8C--
C-4 2,8281,6271,4951.088C0.5023.717%CN/A34.8D--25.7C31546.7h1.8C--7.6C-
Tank Mine 2,5971,3789431.461D0.8723.805%DN/A62.1D-54.9C73922.2h2.3D9.6F-
AF-4 Cyclone 1,2021,1662,0870.559C-0.0323.02%C--11.235%D*8.2D--N/A24141.8h16D*69.6D
GD-7F 1,1931,1372,3560.483D0.1025.933%C**13.281%D*5.9D--N/A19193.3h22.6F-87.2D
AF-8 RailJack 1,0149821,0910.9D0.3138.864%C**66.192%D-10.2D--N/A2496.5h3D7.7C+
MKV Suppressed 7737282,7190.268D--0.3220.603%D--11.401%D*4.5D*N/A15162.1h25.2F-122.3D*
NS-61 Emissary 7547162,2310.321D0.2736.537%A11.313%D-4.3D--N/A19167.9h36.4F99.6D--
C85 Canister-H 7286421185.441C--4.8534.102%F11.682%C*66.2D8.9C++2529.7h9.5C-27.9D**
Bouncing Betty 5915902602.269D1.6839.384%C--N/A44FN/A12613.4h2.2D5.7D
Titan-150 AP 9685012212.267C-1.6850.378%C+2.395%C+15.3D--14.2C+26132.8h7.3D**14.5D*
Enforcer ML65-H 1,3654411662.657C--2.0763.539%B++1.814%C+20.8D-43.6A36721.2h38F**59.7F--
MGR-M1 Bishop 4514363431.271C+0.6836.577%B+13.991%F-16.8DN/A5725.9h7.3C+20C**
MGR-S1 Gladius 4504265580.763C0.1824.737%C22.301%C++10.9D-N/A3239.2h15.1D--61D
NS-11C 4354158360.496D0.0926.824%B+10.602%D**7D-N/A2459.6h23.9F-89.2D
Frag Grenade 3693631363N/A362.4141.38%DN/A330D5.5D10531.1h4.4C10.7C
Carver 3233152,0470.154C**0.4310.599%D**8.889%D--1.8CN/A5172.9h1.3B12.2D
NS-15M2 3263091,2290.251D0.3414.728%F-17.476%D--6.1D*N/A2250.3h26.6T*180.4T-
M12 Kobalt 290278299.586C--9.0014.317%D17.266%C56.7C2.4C+1814.9h21.7C151.7C
AF-41 Hacksaw 2742702531.067C--0.4818.843%D*16.667%B+15.3D--N/A4717.7h8.2C+43.5D*
Spear Anti-Vehicle Phalanx Turret 544256435.953C+5.3749.247%B+3.906%C+26.7D30B*2849.6h13D--26.4C
NC1 Gauss Rifle 2592481,1920.208D0.3816.979%D*13.71%D*4.9D*N/A2150.5h22.3F**131.3F--
AF-41 Hacksaw 2362262490.908D0.3219.434%D*11.504%D--13D*N/A3817.4h9.9C-51.1F
AF-19 Mercenary 2282181,2160.179D0.4116.77%D--17.89%D3.2D--N/A2067.5h25.5F--152F-
Rocklet Rifle 4252163120.692C+0.1055.116%BN/A22C-21.3C+2769.8h36.5C*66.3B
NS-44L Blackhand 2092024350.464D0.1239.523%C35.644%C-6.5D--N/A2631h6.2D--15.8D
G30 Walker 394197228.955C*8.3744.279%B+1.523%D-25.3C--25.3B++3597.8h344.4F777.8D
Reaper DMR 1951905790.328C0.2619.43%D*9.474%F--7.7D*N/A2324.8h12.4D*63.7D*
M96 Mjolnir-H 495175473.723C+3.1469.319%A*N/A24.3D*44.4B**6487.2h240.4T*346.8T*
Auraxium Slasher 19917021,3010.008C0.589.323%F2.353%D--0.1DN/A11300.6h4.4F--47T
Razor GD-23 1781663480.477D0.1123.95%C+16.265%D-6.6D--N/A2425.2h16.9D-70.5C
Orbital Strike Uplink 2331651165N/A164.41313.559%UN/A103.1U42.5U4981.6h2.2T*0.7T*
NS Annihilator 3961625120.316D0.2780.509%C+N/A6.8D-9.8B+11924h13.9D17.2D
E540 Halberd 257162483.375C--2.7940.322%C--3.704%B+16D*9.4D--18110.1h9.3F*23F-
LA8 Rebel 1701583010.525C-0.0636.682%B++46.835%M*5.7D--N/A1827.5h16.4T*44.8F
Xiphos Anti-Personnel Phalanx Tower 160153276.5C++75.9129.581%C++N/A139.1C6.4C-4341.1h22.5C++76C++
Enforcer ML85 288152672.269D1.6829.644%D**1.974%C+11.5D*10.3D-16913.2h19.1F64.4F*
G30 Walker 302151512.961C2.3734.377%B++2.649%D12.9C12.9B*20111.7h283.1D*823.4C+
E540 Halberd-H 307150364.167C3.5864.456%B**N/A29.4D30.8A3635.1h15.2T*23.5F*
M12 Kobalt 153143159.533C8.9513.238%D-6.294%F**39.7D2.8C*1543.6h24.6D186.2C--
NS-AM7 Archer 2251326080.217D0.3762.166%B+15.152%C2.2D--1.6D3159.1h35.4D--57D-
NC15 Phoenix 3201323530.374D0.2152.261%C+N/A6.3D9C8520.8h17.1F-32.7F-
L100 Python AP 286129661.955D1.3766.597%AN/A13.7D**16.7C2229.4h14.9T*22.3F*
Sticky Grenade 1331281128N/A127.4133.73%F--N/A256D**10C8980.5h4.4F-13.1F--
Spear Anti-Vehicle Phalanx Turret 211116716.571C15.9856.347%B3.448%C--30.5C25B++2933.8h14.5C25.7C+
G30 Walker 18696422.286D-1.7037.258%C*4.167%C*16D-15C+3376h319.2F--856.8D*
The Slasher 100952,4540.039C0.5510.525%F-8.421%C0.6C--N/A2160.9h4F-37.9D**
NS-45 Pilot 99942010.468C--0.1221.239%F19.149%D-7.3D--N/A2612.9h11.8F-55.6F--
NS-7 PDW 92901770.508D0.0824.31%C+16.667%C5.1D*N/A3417.6h33.7T*138.8F
NC4 Mag-Shot 10385870.977B+0.3940.069%A++32.941%A++8.9D-1.9A++389.5h20.5T-51.2D
M20 Basilisk 12980571.404D0.8233.758%C--3.75%D-11.9D7.3C+1506.7h138D*408.8D--
M12 Kobalt 8678322.438D-1.858.166%F19.231%B+19D*2C+584.1h31.6F-387.3F--
Spear Anti-Vehicle Phalanx Tower 1387598.333D--7.7543.551%B+1.333%F750M630M**321590.1h9.7C++22.2C**
Spear Anti-Vehicle Phalanx Tower 13174324.667C*24.0865.438%A+5.405%B*41.1C31.7C++3931.8h12.7D19.4C+
Breaker Rocket Pods 12274342.176D1.5940.546%D--N/A28.5D18.5C**3312.6h46.8T*115.4T
NS Baron G5 75721840.391D-0.2022.814%F-12.5%C-4.4D**N/A1616.4h8.2F**35.7C-
NSX Naginata 68681400.486D-0.1013.175%F20.588%D--12.6D--N/A475.4h17.3D-131.3D**
AP30 Shredder 174681350.504D-0.0826.062%DN/A7.9D*12.3D1788.6h174.6F-669.8F*
EM1 79672270.295D-0.2913.103%F17.911%D8.4D*1.5A**378h21.3F-162.2F
NC6 Gauss SAW 69653170.205D0.3812.468%D**12.308%F-5.4D*N/A6512h18.6F-149.4F-
NC14 Bolt Driver 67632830.223D0.3633.699%C52.381%F--4.4D*N/A2814.2h5.4T-15.9F-
Carnage AR 67623040.204D0.3818.514%D**11.29%D**4.8D*N/A2112.8h25.3T*136.8T
GD-66 Claw 66601730.347D0.2438.378%F-5%F6.3D**N/A199.5h7.7T*19.9T*
L105 Zephyr 7158371.568D0.9832.314%D*N/A22.3D--5D1412.6h8.9D--27.6D*
Aspis Anti-Aircraft Phalanx Turret 13053381.395D0.8136.032%A+N/A9C13.1B+2065.9h264.2F*733.4C+

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0710h
Nano-Armor Kit2,0311,640,425134.8h
Spawn Beacon823,43710.6h
Anti-Vehicle MANA Turret274351.2h
M202 Wyrm0900h
Skywall Shield Emitter126625.4h
Turret AI Module37073h
Structure Shield Module17613.2h
Repair Module41,0373.9h
HIVE2931.1h
Faction Banner12855.2h
Reinforcements Module0630.3h
Nanite Revive Grenade06,0041.7h
Nanite Healing Grenade04670.1h
Medical Kit1941,6323.2h
Medical Applicator2,823684,01782.3h
Blast Wall84554.6h
Cortium Silo57586.6h
Bunker6735211.9h
Restoration Kit1079651.9h
Motion Spotter279282.4h
Spitfire Auto-Turret642,4514.6h
Hoplon Anti-Aircraft Phalanx Tower14062.3h
Rampart Wall441,41419.2h
Sunderer Garage82585.1h
Xiphos Anti-Personnel Tower33202h
Welding Device09,6420.4h
Deconstruction Tool2060,1386h
Spear Anti-Vehicle Tower32531.3h
Recon Detection Device2836,81114.3h
Shield Recharging Field1298,1044.1h
Vortek Rotary0590.2h
Smoke Grenade01,7850.5h
Ammunition Package948,44911.8h
NCM3 Raven0970.3h
Anti-Infantry MANA Turret51250.3h
Nano-Repair Grenade09060.3h
Flail Targeting Dart41120.6h
Pain Spire0610.3h
Snowman Soldier123231.3h
Hardlight Barrier483,02118.2h
Router233965.9h
Routing Spire01460.6h
Solid Wall2840.9h
Orbital Strike Target Designator331853.5h
L-24R Spur1620.1h
Spear Anti-Vehicle Turret42392.5h
Elysium Spawn Tube54917.2h
Light Vehicle Terminal2671.3h
Light Air Terminal0550.7h
IPC Targeting Dart12330.7h
Vehicle Gate92755.5h
Pillbox142916.6h
Vehicle Ammo Dispenser1850.7h
Alarm Module0720.3h
M20 Drake11100.3h
Vehicle Ramp3891.9h
Infantry Tower42684.9h
WLT-Howler Mining Laser325,1886.9h

Check the help document for the dictionary if you want to learn more about words used here.


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