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Lt. General PewPal[SRBZ] PewPal
TR BR 90

KDR: 3.36

Score: 11.4m

Last Seen: May 29th, 2019 10:43 AM
- OFFLINE - 678.2 hour(s)

Battle Rank 90 - Terran Republic on Emerald
Level Progress (to 91): 79%
Level 100 Progress: 61% 866h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Bighorn .50M TSAR-42 PDW-16 Hailstorm Claymore SR-7 Shuriken SMG-46 Armistice T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,200,509 MLG Score: 1759
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.804%23.067%68820119118,6673.41949-0.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.894%1.69A++0.345C**-2.188F--HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.611B+8.60.395B20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.111%74.519%0612058,3636174213.5324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.201%0.467B+0.483B+1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.27C*2.70.136C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.332%17.5%01121024030930.776699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.568B+0.574B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.60.267C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m193.4%143 (8.6k)129 (7.7k)3.3598430,6359,1183.4210490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211317029.569%34.895%103209:4317

6% Heavy Assault88% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2015 1:01 AMApr 25th, 2017 8:11 PMJun 13th, 2019 6:22 AM (13d) (PST)May 29th, 2019 7:53 AM (28d) (PST)May 29th, 2019 6:43 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
229681610.3470.1030.1210.6900.0101759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7664,0649,70221674117,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1473.1h/61.4d 558 10,690 8,884 61k 1,195 3,973 888 20.3m

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:1,997
Deaths:240
KDR:8.321
Accuracy:42.672% C+
HSR:83.275% B+
TSAR-42
B**
Kills:1,533
Deaths:287
KDR:5.341
Accuracy:42.738% B++
HSR:78.735% B**
PDW-16 Hailstorm
A
Kills:1,410
Deaths:588
KDR:2.398
Accuracy:30.756% A
HSR:20% B++
SR-7
B*
Kills:1,361
Deaths:166
KDR:8.199
Accuracy:46.423% B*
HSR:85.011% B*
Shuriken
C+
Kills:1,241
Deaths:572
KDR:2.170
Accuracy:27.157% C+
HSR:14.585% D
SMG-46 Armistice
B*
Kills:1,215
Deaths:493
KDR:2.465
Accuracy:29.758% B*
HSR:16.049% C+
MKV Suppressed
B**
Kills:1,163
Deaths:370
KDR:3.143
Accuracy:31.234% B**
HSR:18.745% C+
NS-30 Vandal
C
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:30.831% C
HSR:21.810% D
M77-B
B**
Kills:1,160
Deaths:183
KDR:6.339
Accuracy:43.531% B**
HSR:84.397% B**
HSR-1
C--
Kills:1,159
Deaths:302
KDR:3.838
Accuracy:31.743% C--
HSR:23.469% D
NS-7 PDW
A++
Kills:1,159
Deaths:455
KDR:2.547
Accuracy:33.478% A++
HSR:17.688% C+
TRAP-M1
B+
Kills:1,156
Deaths:496
KDR:2.331
Accuracy:32.086% B+
HSR:20.675% D
RAMS .50M
A*
Kills:1,156
Deaths:124
KDR:9.323
Accuracy:51.592% A*
HSR:85.381% B*
SOAS-20
C+
Kills:1,154
Deaths:380
KDR:3.037
Accuracy:27.546% C+
HSR:18.198% C
NS-45 Pilot
A++
Kills:1,110
Deaths:394
KDR:2.817
Accuracy:41.924% A++
HSR:12.252% F
NS-44L Blackhand
A*
Kills:1,085
Deaths:188
KDR:5.771
Accuracy:57.332% A++
HSR:72.719% A*
TX2 Emperor
A
Kills:937
Deaths:565
KDR:1.658
Accuracy:38.046% A
HSR:21.131% C++
NS-44 Commissioner
M
Kills:935
Deaths:288
KDR:3.247
Accuracy:55.167% A*
HSR:40.642% M
TX1 Repeater
A**
Kills:515
Deaths:225
KDR:2.289
Accuracy:38.370% A**
HSR:13.204% D*
T4 AMP
B**
Kills:476
Deaths:196
KDR:2.429
Accuracy:34.297% B**
HSR:15.126% D
NS-357 Underboss
A++
Kills:332
Deaths:140
KDR:2.371
Accuracy:43.758% B*
HSR:35.843% A++
Kills:23,414
Deaths (as Infiltrator):6,924
Deaths (to Infiltrators):2,381
KDR:3.38157
Kill Difference:16,490
Playtime:1,301.614 hours
Usage:88%
Score:9.829m
Score/min:126
Accuracy (listed only):38.592%
HSR (listed only):38.044%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,202
Deaths:498
KDR:2.414
Accuracy:21.396% B+
HSR:19.135% D
TMG-50
C+
Kills:506
Deaths:171
KDR:2.959
Accuracy:20.033% C+
HSR:18.182% D-
Kills:1,708
Deaths (as Heavy Assault):669
Deaths (to Heavy Assaults):2,272
KDR:2.55306
Kill Difference:1,039
Playtime:95.447 hours
Usage:6%
Score:0.916m
Score/min:160
Accuracy (listed only):20.715%
HSR (listed only):18.658%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C**
Kills:1,159
Deaths:342
KDR:3.389
Accuracy:28.571% C**
HSR:19.845% D
DMR-99
C-
Kills:381
Deaths:87
KDR:4.379
Accuracy:30.677% D
HSR:26.247% C-
LC3 Jaguar
C++
Kills:368
Deaths:219
KDR:1.680
Accuracy:23.962% C++
HSR:20.652% C++
FA1 Barrage
B*
Kills:240
Deaths:143
KDR:1.678
Accuracy:48.332% B*
HSR:17.500% B+
Kills:2,148
Deaths (as Engineer):791
Deaths (to Engineers):1,508
KDR:2.71555
Kill Difference:1,357
Playtime:25.180 hours
Usage:2%
Score:0.193m
Score/min:128
Accuracy (listed only):32.886%
HSR (listed only):21.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A
Kills:1,410
Deaths:588
KDR:2.398
Accuracy:30.756% A
HSR:20% B++
Shuriken
C+
Kills:1,241
Deaths:572
KDR:2.170
Accuracy:27.157% C+
HSR:14.585% D
SMG-46 Armistice
B*
Kills:1,215
Deaths:493
KDR:2.465
Accuracy:29.758% B*
HSR:16.049% C+
MKV Suppressed
B**
Kills:1,163
Deaths:370
KDR:3.143
Accuracy:31.234% B**
HSR:18.745% C+
NS-7 PDW
A++
Kills:1,159
Deaths:455
KDR:2.547
Accuracy:33.478% A++
HSR:17.688% C+
LC3 Jaguar
C++
Kills:368
Deaths:219
KDR:1.680
Accuracy:23.962% C++
HSR:20.652% C++
FA1 Barrage
B*
Kills:240
Deaths:143
KDR:1.678
Accuracy:48.332% B*
HSR:17.500% B+
Kills:6,796
Deaths (as Light Assault):2,840
Deaths (to Light Assaults):1,515
KDR:2.39296
Kill Difference:3,956
Playtime:30.787 hours
Usage:2%
Score:0.248m
Score/min:134
Accuracy (listed only):32.097%
HSR (listed only):17.888%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:170
Deaths:86
KDR:1.977
Accuracy:52.531% A++
HSR:1.765% D-
M3 Pounder HEG
A++
Kills:130
Deaths:83
KDR:1.566
Accuracy:55.297% A++
HSR:3.846% B+
M1 Heavy Cycler
B**
Kills:87
Deaths:29
KDR:3
Accuracy:20.014% B**
HSR:19.540% C++
M1 Heavy Cycler
M+
Kills:82
Deaths:32
KDR:2.563
Accuracy:20.667% A+
HSR:31.707% M+
Kills:469
Deaths (as MAX Suit):115
Deaths (to MAX Suits):160
KDR:4.07826
Kill Difference:354
Playtime:15.615 hours
Usage:1%
Score:0.249m
Score/min:266
Accuracy (listed only):37.127%
HSR (listed only):14.215%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B**
Kills:257
V. Kills:11 N/A
Deaths:134
KDR:1.918
Accuracy:28.639% B**
KPH:8.800 D
VKPH:0.400 D--
Kills:257 (257 + 0)
Deaths:134
KDR:1.918
VKDR:0.082
Vehicle Kills:11
Kill Difference:123
Playtime:29.328 hours
Usage:2%
Score:0.037m
Score/min:21
Driving Accuracy:28.639%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 2,0031,9972408.321B**4.9642.672%C+83.275%B+24.2D*N/A6182.6h1.8C*4.2C*
TSAR-42 1,5501,5332875.341B+1.9842.738%B++78.735%B**29.9CN/A7151.3h1.8B**4.3B*
PDW-16 Hailstorm 1,4331,4105882.398A+0.9630.756%A20%B++25.2C+N/A5755.9h10.9B**35.4B*
Claymore 1,3991,3977618.382A++15.0239.933%B*N/A170.4B+N/A3688.2h1.1B*2.8B*
SR-7 1,3631,3611668.199B**4.8446.423%B*85.011%B*33.8C+N/A7340.3h1.8B++3.8B++
Shuriken 1,2521,2415722.17B++1.1927.157%C+14.585%D15.3D*N/A3881.3h11.4B++42B+
SMG-46 Armistice 1,2241,2154932.465A0.8929.758%B*16.049%C+23.6CN/A5151.5h12B*40.4B++
T9 CARV 1,2141,2024982.414B++0.9521.396%B+19.135%D24.5C+N/A6349h12.1B+56.8B+
MKV Suppressed 1,1731,1633703.143M0.2231.234%B**18.745%C+24.9CN/A5246.7h11.3B*36.2B++
NS-30 Vandal 1,1681,1602724.265A+0.9130.831%C21.81%D23.5DN/A5049.4h4.7B*15.3B+
M77-B 1,1641,1601836.339M++2.9843.531%B**84.397%B**32.8B+N/A7235.4h1.8B**4.2B**
AMR-66 1,1711,1593423.389M+0.0328.571%C**19.845%D23.2C++N/A6550h6.5B**22.7B*
HSR-1 1,1661,1593023.838B**0.4831.743%C--23.469%D24.2DN/A5547.8h4.9B+15.5C**
NS-7 PDW 1,1721,1594552.547A++0.8133.478%A++17.688%C+27.9C++N/A6041.6h10.7B**32B**
TRAP-M1 1,1641,1564962.331B+1.0332.086%B+20.675%D19.3D-N/A4059.8h8.7B27.2B+
RAMS .50M 1,1611,1561249.323A++5.9651.592%A*85.381%B*38.3B++N/A8830.2h1.7B**3.3B**
SOAS-20 1,1661,1543803.037B**0.3227.546%C+18.198%C20.6DN/A7156.1h11.1B+40.4B
NS-45 Pilot 1,1121,1103942.817B**0.5441.924%A++12.252%F12.6D--N/A2888.2h6.7B+16B*
NS-44L Blackhand 1,0881,0851885.771M**2.4157.332%A++72.719%A*17.4CN/A5862.4h2.9B**5B**
TX2 Emperor 9529375651.658B++1.7038.046%A21.131%C++24.9CN/A6437.7h7.7B++20.2B++
NS-44 Commissioner 9399352883.247A*0.1155.167%A*40.642%M12.3D-N/A4076.2h3.3B++6B**
TX1 Repeater 5185152252.289A++1.0738.37%A**13.204%D*8.3D--N/A2462h11.1B+29B**
TMG-50 5085061712.959A++0.4020.033%C+18.182%D-26.6CN/A5919h10.3B+51.5B
T4 AMP 4784761962.429A+0.9334.297%B**15.126%D9.3D--N/A2651h11.9B++34.8B*
DMR-99 383381874.379A1.0230.677%D26.247%C-24.1D--N/A5215.8h6.3B+20.4C++
LC3 Jaguar 3753682191.68C**1.6823.962%C++20.652%C++11.7D-N/A3431.4h11.6B+48.5B+
NS-357 Underboss 3323321402.371A+0.9943.758%B*35.843%A++9D--N/A2036.9h4.1C*9.3B+
M12 Kobalt-F 2682571341.918C+1.4428.639%B**8.171%C8.8DN/A2129.3h11.3B+39.5B*
FA1 Barrage 2432401431.678B++1.6848.332%B*17.5%B+26.1C+N/A809.2h3.6B**7.4B*
NS Harrower 2331911,0460.183M+3.1850.522%B**3.141%D0.7C+N/A2283.6h3D-6B+
M3 Pounder HEG 217170861.977B1.3852.531%A++1.765%D-14C3.9B7912.1h15B28.6B++
M3 Pounder HEG 181130831.566C+1.7955.297%A++3.846%B+10.9D--4.3C**6811.9h20.5C37B+
Spear Anti-Vehicle Phalanx Turret 2101271210.583B++7.2260.213%A++7.087%A+50.8B++33.2B**3862.5h8C++13.3B++
ML-7 181124552.255M1.1063.575%B*3.226%C*27B+12.4C++1744.6h6B+9.5B++
Tank Mine 195116814.5S11.1437.707%C**N/A128.9B+87.8B*11430.9h2.4D6.2C++
Chainblade 90905,9720.015C3.3428.049%C+N/A0.1D-N/A0761.4h1.5B**5.5B+
M1 Heavy Cycler 8787293B**0.3620.014%B**19.54%C++32.2BN/A832.7h9.8A++49.1B**
M1 Heavy Cycler 8582322.563B**0.8020.667%A+31.707%M+28.3B++1A+932.9h11.7A++56.7B**
T7 Mini-Chaingun 6564292.207A+1.1523.332%A10.938%D30.5C+N/A1182.1h9.7B**41.5B*
C-4 16061351.743C*1.6224.916%C+N/A43.6D-70.7M+7901.4h2.4F9.7D*
Frag Grenade 5553153N/A49.6451.237%B*N/A530C*20A*30600.1h2.7B**5.3B**
ASP-30 Grounder 12151451.133B++2.2368.803%B*1.961%D9.1D-12.5C**1235.6h12.8F-18.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01290.2h
Ammunition Package101830.1h
Nano-Armor Kit732,5232h
Medical Kit873,9385.2h
Recon Detection Device7114,00021.2h

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