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General PewPewRedNips[F5] PewPewRedNips
TR BR 94

KDR: 3.48

Score: 13.1m

Last Seen: Jun 4th, 2018 8:36 AM
- OFFLINE - 2617.4 hour(s)

Battle Rank 94 - Terran Republic on Emerald
Level Progress (to 95): 19%
Level 100 Progress: 70% 201h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS P525 Marauder-H G20 Vulcan-H MSW-R NS-15M2 T1 Cycler TAR T9 CARV T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,565,350 MLG Score: 2850
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.89%42.247%13471899015,1043.73769-0.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%2.141A*3.398M*-0.941D--HEAD ++ (~26.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.637B+8.70.392B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.923%0.692%363310051,30138813063.35309100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.977%-0.692D-0.853D---1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
293.8-0.842D--90.8-0.729D-202.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.346%2.894%648310051,3824127303.34625189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.905%1.425A0.134C++-1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++5.80.539B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.15%1.487%2662710016,992461198215.167353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%1.309A-0.73D-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.655B+20.20.478B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.965%68.513%26622100663228602.20979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.179%2.38A*0.087C+1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.80.417B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m183.4%477 (28.6k)392 (23.5k)3.4829928,1538,0833.918194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008229824.336%25.155%61204:0912

21% Combat Medic38% Engineer16% Heavy Assault20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2014 10:30 PMJan 1st, 2017 8:19 AMJul 4th, 2018 1:37 AM (79d) (PST)Jun 4th, 2018 4:37 AM (109d) (PST)Jun 4th, 2018 4:36 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0071348730.8400.2410.2111.8140.1502850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,4188,06852,350501413109923,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
558.9h/23.3d 3,517 7,082 8,181 60.8k 431 1,710 5,017 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:1,326
Deaths:423
KDR:3.135
Accuracy:30.808% A++
HSR:41.327% A**
NS-15M2
A*
Kills:1,187
Deaths:307
KDR:3.866
Accuracy:33.822% A*
HSR:41.112% A*
T9 CARV
A*
Kills:1,169
Deaths:315
KDR:3.711
Accuracy:29.745% A*
HSR:32.335% A+
T16 Rhino
S
Kills:1,159
Deaths:336
KDR:3.449
Accuracy:31.877% A*
HSR:50.475% S
T32 Bull
M**
Kills:1,155
Deaths:289
KDR:3.997
Accuracy:31.743% A++
HSR:50.043% M**
Kills:5,996
Deaths (as Heavy Assault):1,670
Deaths (to Heavy Assaults):2,320
KDR:3.59042
Kill Difference:4,326
Playtime:86.996 hours
Usage:16%
Score:1.959m
Score/min:375
Accuracy (listed only):31.599%
HSR (listed only):43.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
M
Kills:791
Deaths:189
KDR:4.185
Accuracy:36.842% M
HSR:36.030% M
LC3 Jaguar
M
Kills:668
Deaths:252
KDR:2.651
Accuracy:32.893% A*
HSR:34.281% M
T5 AMC
A
Kills:62
Deaths:24
KDR:2.583
Accuracy:29.604% A
HSR:24.194% B*
TRAC-5
B+
Kills:52
Deaths:46
KDR:1.130
Accuracy:22.363% C*
HSR:21.154% B+
Kills:1,573
Deaths (as Engineer):511
Deaths (to Engineers):1,933
KDR:3.07828
Kill Difference:1,062
Playtime:214.560 hours
Usage:38%
Score:5.837m
Score/min:453
Accuracy (listed only):30.425%
HSR (listed only):28.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
M++
Kills:912
Deaths:281
KDR:3.246
Accuracy:34.194% A*
HSR:33.662% M++
HC1 Cougar
M
Kills:791
Deaths:189
KDR:4.185
Accuracy:36.842% M
HSR:36.030% M
LC3 Jaguar
M
Kills:668
Deaths:252
KDR:2.651
Accuracy:32.893% A*
HSR:34.281% M
T5 AMC
A
Kills:62
Deaths:24
KDR:2.583
Accuracy:29.604% A
HSR:24.194% B*
TRAC-5
B+
Kills:52
Deaths:46
KDR:1.130
Accuracy:22.363% C*
HSR:21.154% B+
Kills:2,485
Deaths (as Light Assault):792
Deaths (to Light Assaults):1,489
KDR:3.13763
Kill Difference:1,693
Playtime:110.563 hours
Usage:20%
Score:2.477m
Score/min:373
Accuracy (listed only):31.179%
HSR (listed only):29.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M++
Kills:1,184
Deaths:479
KDR:2.472
Accuracy:32.434% A*
HSR:41.047% M++
TAR
S
Kills:1,175
Deaths:399
KDR:2.945
Accuracy:29.361% A
HSR:48.085% S
Cycler TRV
M**
Kills:1,159
Deaths:366
KDR:3.167
Accuracy:30.383% A++
HSR:44.004% M**
T1B Cycler
M+
Kills:1,158
Deaths:388
KDR:2.985
Accuracy:33.291% A+
HSR:51.209% M+
TORQ-9
S
Kills:1,146
Deaths:350
KDR:3.274
Accuracy:34.001% A*
HSR:53.403% S
PDW-16 Hailstorm
M++
Kills:912
Deaths:281
KDR:3.246
Accuracy:34.194% A*
HSR:33.662% M++
NS-11P
B++
Kills:378
Deaths:214
KDR:1.766
Accuracy:25.803% B++
HSR:16.402% C
T1S Cycler
S
Kills:65
Deaths:15
KDR:4.333
Accuracy:31.165% A+
HSR:52.308% S
Kills:7,177
Deaths (as Combat Medic):2,492
Deaths (to Combat Medics):711
KDR:2.88002
Kill Difference:4,685
Playtime:118.498 hours
Usage:21%
Score:2.524m
Score/min:355
Accuracy (listed only):31.329%
HSR (listed only):42.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
M++
Kills:912
Deaths:281
KDR:3.246
Accuracy:34.194% A*
HSR:33.662% M++
TSAR-42
A*
Kills:554
Deaths:136
KDR:4.074
Accuracy:54.024% A*
HSR:72.924% B+
NS-44 Commissioner
A*
Kills:304
Deaths:164
KDR:1.854
Accuracy:53.594% A*
HSR:28.290% B**
TX1 Repeater
A*
Kills:119
Deaths:109
KDR:1.092
Accuracy:31.712% A
HSR:36.134% A*
99SV
A++
Kills:78
Deaths:17
KDR:4.588
Accuracy:42.203% A++
HSR:37.180% C++
Kills:1,967
Deaths (as Infiltrator):707
Deaths (to Infiltrators):997
KDR:2.78218
Kill Difference:1,260
Playtime:22.579 hours
Usage:4%
Score:0.326m
Score/min:241
Accuracy (listed only):43.145%
HSR (listed only):41.638%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:670
V. Kills:703 95%
Deaths:300
KDR:2.233
Accuracy:28.368% D
KPH:16.700 B+
VKPH:17.500 A
M18 Rotary
A++
Kills:577
V. Kills:588 98%
Deaths:205
KDR:2.815
Accuracy:35.660% B++
KPH:21.300 B++
VKPH:21.800 A++
M18 Locust
B*
Kills:563
V. Kills:561 100%
Deaths:175
KDR:3.217
Accuracy:31.573% C+
KPH:21.800 C*
VKPH:21.800 B*
Hellfire Rocket Pods
A*
Kills:71
V. Kills:6 N/A
Deaths:4
KDR:17.750
Accuracy:67.032% A*
KPH:191.900 A*
VKPH:16.200 C*
M14 Banshee
B**
Kills:54
V. Kills:3 N/A
Deaths:9
KDR:6
Accuracy:34.663% B**
KPH:64.700 B++
VKPH:3.600 C+
Kills:1,935 (1,864 + 0)
Deaths:693
KDR:2.792
VKDR:2.685
Vehicle Kills:1,861
Kill Difference:1,242
Playtime:94.257 hours
Usage:17%
Score:1.544m
Score/min:273
Piloting Accuracy:34.663%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:194
V. Kills:137 141%
Deaths:15
KDR:12.933
Accuracy:32.357% C++
KPH:43.900 B**
VKPH:31 A+
L105 Zephyr
A++
Kills:145
V. Kills:13 N/A
Deaths:10
KDR:14.500
Accuracy:58.506% A++
KPH:66.600 B+
VKPH:6 C-
Kills:339 (0 + 339)
Deaths:25
KDR:13.560
VKDR:6
Vehicle Kills:150
Kill Difference:314
Playtime:6.595 hours
Usage:1%
Score:0.121m
Score/min:306
Piloting Accuracy:N/A%
Gunner Accuracy:58.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:966
V. Kills:627 154%
Deaths:98
KDR:9.857
Accuracy:55.892% A
KPH:44.800 A
VKPH:29 A++
E540 Halberd
A**
Kills:711
V. Kills:249 284%
Deaths:47
KDR:15.128
Accuracy:51.042% A
KPH:47.900 A**
VKPH:16.800 B*
P2-120 HESH
A+
Kills:279
V. Kills:52 N/A
Deaths:17
KDR:16.412
Accuracy:54.212% A+
KPH:79.900 A+
VKPH:14.900 B**
P2-120 HEAT
M+
Kills:137
V. Kills:49 274%
Deaths:13
KDR:10.539
Accuracy:52.276% B**
KPH:57.700 M+
VKPH:20.700 M
Kills:2,093 (1,382 + 711)
Deaths:175
KDR:11.960
VKDR:5.583
Vehicle Kills:977
Kill Difference:1,918
Playtime:42.284 hours
Usage:8%
Score:1.063m
Score/min:419
Driving Accuracy:52.276%
Gunner Accuracy:51.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:3,356
V. Kills:181 N/A
Deaths:101
KDR:33.228
Accuracy:51.107% A*
KPH:200.700 A*
VKPH:10.800 A
G20 Vulcan-H
A+
Kills:1,725
V. Kills:1,049 164%
Deaths:192
KDR:8.984
Accuracy:52.113% B+
KPH:71.200 A+
VKPH:43.300 A+
E540 Halberd-H
A++
Kills:688
V. Kills:279 246%
Deaths:32
KDR:21.500
Accuracy:62.476% B++
KPH:83.500 A++
VKPH:33.900 A
M40 Fury-H
B+
Kills:173
V. Kills:15 N/A
Deaths:13
KDR:13.308
Accuracy:44.098% C++
KPH:103.300 B+
VKPH:9 D
Kills:5,942 (0 + 5,942)
Deaths:338
KDR:17.580
VKDR:4.509
Vehicle Kills:1,524
Kill Difference:5,604
Playtime:50.863 hours
Usage:9%
Score:1.382m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:44.098%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 3,5373,35610133.228A+29.7551.107%A*N/A201A*10.8A47516.7h4.6B**9.1A
G20 Vulcan-H 2,7741,7251928.984A++5.5052.113%B+3.188%C*71.3A+43.3A+47424.2h63.4A121.7A
MSW-R 1,3331,3264233.135B+0.3530.808%A++41.327%A**78A++N/A24917h8.5A+27.7B**
NS-15M2 1,1901,1873073.866B**0.3833.822%A*41.112%A*84.2A+N/A22814.1h8.5A25.2B**
T1 Cycler 1,1891,1844792.472A+1.0132.434%A*41.047%M++69.2M++N/A16217.1h9.6A+29.5A
TAR 1,1791,1753992.945B**0.5429.361%A48.085%S67.1A++N/A16517.5h8.2A++27.9A
T9 CARV 1,1771,1693153.711A*0.2329.745%A*32.335%A+87.9M++N/A27913.3h9.3A31.4B**
T16 Rhino 1,1651,1593363.449A*0.0331.877%A*50.475%S71.5A++N/A17916.2h8.4A+26.4B**
Cycler TRV 1,1691,1593663.167A++0.3230.383%A++44.004%M**72.4A*N/A15616h8.2A++26.9A
T1B Cycler 1,1671,1583882.985B++0.5033.291%A+51.209%M+71B**N/A15316.3h8.8A+26.4B**
T32 Bull 1,1651,1552893.997A*0.5131.743%A++50.043%M**77.5A++N/A18214.9h8.5A+26.7B**
TORQ-9 1,1521,1463503.274A+0.2134.001%A*53.403%S81.3A**N/A17614.1h8.7A*25.5A+
P2-120 AP 1,593966989.857B+6.3755.892%A3.416%C+44.7A29A++42021.6h6.5B+11.6B*
PDW-16 Hailstorm 9209122813.246A**0.2434.194%A*33.662%M++84.4M++N/A19310.8h10.3B**30.2B**
HC1 Cougar 7987911894.185M++0.7036.842%M36.03%M64.3A*N/A14412.3h7.5A+20.4B**
E540 Halberd 9607114715.128B**11.6551.042%A1.406%D*48A**16.8B*31414.8h4.1A8.1A
E540 Halberd-H 9676883221.5A++18.0262.476%B++N/A83.9A++34A3778.2h3.7B**6A
M18 Needler 1,3736703002.233C*1.2528.368%DN/A16.7B+17.5A26040.2h105B+370B+
LC3 Jaguar 6736682522.651B**0.8332.893%A*34.281%M26.6C+N/A7425.1h8.8B**26.8B**
M18 Rotary 1,1655772052.815B++0.6735.66%B++N/A21.4B++21.8A++31627h81.2B++227.8B*
M18 Locust 1,1245631753.217B**0.2731.573%C+1.599%C+21.8C*21.7B*23025.8h83C*262.8B+
TSAR-42 5545541364.074C*0.5954.024%A*72.924%B+75.9A++N/A1887.3h1.6A3.1A
NS-11P 3793782141.766B+1.7225.803%B++16.402%C43.4B*N/A1248.7h10.9B**42.3B*
NS-44 Commissioner 3043041641.854B*1.6353.594%A*28.29%B**47.5B+N/A1256.4h2.8B**5.3B**
P2-120 HESH 3312791716.412C*12.9354.212%A+N/A79.7A+14.9B**8093.5h3.6B**6.6A
AP30 Shredder 3311941512.933B9.4532.357%C++4.124%A+44.1B**31.1A+3574.4h46.4B*143.5B**
M40 Fury-H 1881731313.308C*9.8344.098%C++N/A101.8B+8.8D3031.7h6B*13.7B**
Chainblade 1881615,2710.031C**3.4533.914%B+2.484%D0.7C*N/A2224.9h2.8C+8.2B+
L105 Zephyr 1581451014.5B+11.0258.506%A++1.379%B*65.9B+5.9C-2032.2h6C*10.3B++
P2-120 HEAT 1861371310.538B+7.0652.276%B**3.65%C**57.1M20.4A**4922.4h5B**9.6A
TX1 Repeater 1191191091.092B+2.3931.712%A36.134%A*66.1A*N/A2391.8h9.6B**30.2B
ML-7 2301161031.126B++2.3663.018%B*4.31%B++31.4B++30.8M+4073.7h5.9B+9.4B++
The Slasher 1071031,4100.073B+3.4147.934%B**2.913%D-1.1CN/A297.2h2.3C+4.7B+
99SV 7878174.588A++1.1142.203%A++37.18%C++86.7SN/A3410.9h3.2A++7.6A
Hellfire Rocket Pods 7771417.75A+14.2767.032%A*N/A177.5A++15C++13560.4h9.5A+14.1B**
T1S Cycler 6565154.333M*0.8531.165%A+52.308%S72.2A*N/A1900.9h6.3A*20.3A+
T5 AMC 6262242.583A++0.9029.604%A24.194%B*24.8C++N/A1012.5h9.5A32.1B**
M14 Banshee 575496C++2.5234.663%B**3.704%M**67.5B*3.8C++3370.8h18.4B+52.9B+
TRAC-5 5652461.13B+2.3522.363%C*21.154%B+5D-N/A6110.4h9.9B**44.1B*
Tank Mine 6150150U46.520%F--N/A500S110A+25640.1h5.8T*0M*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44970.4h
Nano-Armor Kit378490,19035.9h
Spawn Beacon0860h
Nanite Revive Grenade03130.1h
Medical Applicator191121,0577.9h
Medical Kit8174,26325.4h
Shield Recharging Field78160.3h
Ammunition Package22010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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