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Harbinger Cold Blooded PhThekillerkillsyou[XXDE] PhThekillerkillsyou
VS BR 90

KDR: 0.88

Score: 12.7m

Last Seen: Sep 17th, 2017 3:59 PM
- OFFLINE - 103.3 hour(s)

Rank 90 (90) Harbinger of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 91): 94%
Level 100 Progress: 67% 408h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Hornet Missiles Orion VS54 Serpent VE92 L100 Python AP XM98 NS-7 PDW Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.477%18.598%362259239,0170.7593260.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.74%-0.263C-0.229C0.035C+HEAD ++ (~8.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.162C++12.30.133C++50.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.137%2.353%16649441,3609789361.39059145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.211%-0.388C-0.595B+-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225-0.45C--76.8-0.494D148.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.451%4.195%8849441,335171310130.77888132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.209%-0.806D-0.791B++0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.8-0.468D18.4-0.467D38.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.265%3.529%14294617012853210.13219353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.643%-0.511D-0.16C-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.427B19.30.466B+44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.295%63.797%1459432,4861683131.47625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.999%-0.76D--0.227C0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.038C+2.80.106C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.747%11.438%14394530654430.561468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.123%-0.866D---0.53D-0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.043C+3.90.196C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
12.7m213.7%254 (15.2k)214 (12.8k)0.87710621,76124,8101.0465190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94867819.356%17.15%33202:231

43% Engineer16% Heavy Assault22% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2013 9:17 PMOct 11th, 2014 7:02 PMSep 21st, 2017 8:21 AM (10h) (PST)Sep 17th, 2017 1:52 PM (4d) (PST)Sep 17th, 2017 11:59 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031894140.3680.4200.0630.9490.07686

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,18711,36424,8232225457512,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
984.8h/41d 4,203 3,732 6,119 56.1k 1,136 2,589 4,478 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:993
Deaths:1,130
KDR:0.879
Accuracy:17.900% C--
HSR:21.954% C
Pulsar LSW
C*
Kills:577
Deaths:604
KDR:0.955
Accuracy:18.542% D
HSR:24.437% C*
VX29 Polaris
C-
Kills:413
Deaths:428
KDR:0.965
Accuracy:20.649% C-
HSR:14.770% D--
Flare VE6
D
Kills:321
Deaths:464
KDR:0.692
Accuracy:15.106% D*
HSR:19.626% D
Ursa
C
Kills:314
Deaths:440
KDR:0.714
Accuracy:15.214% D*
HSR:20.701% C
NS-15M1
C--
Kills:180
Deaths:227
KDR:0.793
Accuracy:15.391% D*
HSR:17.778% C--
Lasher X2
C+
Kills:150
Deaths:233
KDR:0.644
Accuracy:23.917% C+
HSR:2.667% D
Kills:2,948
Deaths (as Heavy Assault):3,526
Deaths (to Heavy Assaults):6,365
KDR:0.83607
Kill Difference:578
Playtime:159.599 hours
Usage:16%
Score:2.371m
Score/min:248
Accuracy (listed only):18.103%
HSR (listed only):17.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:875
Deaths:1,130
KDR:0.774
Accuracy:20.353% D
HSR:16.457% C
Solstice SF
C+
Kills:549
Deaths:1,073
KDR:0.512
Accuracy:20.142% D
HSR:15.118% C+
NS Baron G5
D--
Kills:425
Deaths:621
KDR:0.684
Accuracy:32.087% D--
HSR:8.941% D--
Zenith VX-5
C
Kills:392
Deaths:780
KDR:0.503
Accuracy:17.373% F
HSR:18.112% C
NS-11C
C-
Kills:333
Deaths:830
KDR:0.401
Accuracy:16.863% D*
HSR:15.916% C-
Solstice VE3
B++
Kills:188
Deaths:390
KDR:0.482
Accuracy:17.487% D--
HSR:22.872% B++
Deimos VA29
C-
Kills:172
Deaths:280
KDR:0.614
Accuracy:35.956% F-
HSR:12.791% C-
Solstice Burst
C
Kills:123
Deaths:228
KDR:0.539
Accuracy:18.701% D**
HSR:20.325% C
Eidolon VE33
D
Kills:111
Deaths:204
KDR:0.544
Accuracy:22.515% D
HSR:18.018% D--
Thanatos VE70
D
Kills:74
Deaths:120
KDR:0.617
Accuracy:32.637% D
HSR:8.108% D**
Pandora VX25
D
Kills:60
Deaths:114
KDR:0.526
Accuracy:23.866% D**
HSR:11.667% D
Kills:3,302
Deaths (as Engineer):5,770
Deaths (to Engineers):6,158
KDR:0.57227
Kill Difference:2,468
Playtime:425.992 hours
Usage:43%
Score:5.483m
Score/min:215
Accuracy (listed only):23.453%
HSR (listed only):15.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:1,160
Deaths:1,122
KDR:1.034
Accuracy:31.551% D*
HSR:58.190% D
XM98
C
Kills:729
Deaths:538
KDR:1.355
Accuracy:32.278% D
HSR:70.508% C
NS-7 PDW
C++
Kills:726
Deaths:933
KDR:0.778
Accuracy:24.890% C++
HSR:15.840% C+
Sirius SX12
C+
Kills:653
Deaths:853
KDR:0.766
Accuracy:22.650% C
HSR:15.927% C+
NS-357 Underboss
D-
Kills:424
Deaths:784
KDR:0.541
Accuracy:24.197% D*
HSR:13.679% D-
NS-30 Vandal
C--
Kills:393
Deaths:431
KDR:0.912
Accuracy:25.820% D*
HSR:21.629% C--
Manticore SX40
D-
Kills:359
Deaths:720
KDR:0.499
Accuracy:18.397% F
HSR:13.928% D-
Parallax VX3
D-
Kills:355
Deaths:240
KDR:1.479
Accuracy:31.493% D*
HSR:69.578% D-
NS-61 Emissary
C+
Kills:330
Deaths:466
KDR:0.708
Accuracy:25.079% C-
HSR:16.061% C+
Artemis VX26
C
Kills:297
Deaths:514
KDR:0.578
Accuracy:19.082% F
HSR:19.529% C
Phantom VA23
C+
Kills:284
Deaths:283
KDR:1.004
Accuracy:27.207% D*
HSR:28.169% C+
NS-44 Commissioner
C+
Kills:175
Deaths:334
KDR:0.524
Accuracy:22.339% D**
HSR:20.571% C+
Phaseshift VX-S
C*
Kills:156
Deaths:122
KDR:1.279
Accuracy:24.209% D**
HSR:78.205% C*
Beamer VS3
C+
Kills:134
Deaths:289
KDR:0.464
Accuracy:20.952% D-
HSR:21.642% C+
Nyx VX31
D-
Kills:120
Deaths:249
KDR:0.482
Accuracy:21.014% F-
HSR:20.833% D-
VA39 Spectre
C--
Kills:86
Deaths:115
KDR:0.748
Accuracy:24.808% D*
HSR:32.558% C--
Kills:6,381
Deaths (as Infiltrator):7,993
Deaths (to Infiltrators):4,357
KDR:0.79832
Kill Difference:1,612
Playtime:219.069 hours
Usage:22%
Score:2.545m
Score/min:194
Accuracy (listed only):24.748%
HSR (listed only):32.303%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:875
Deaths:1,130
KDR:0.774
Accuracy:20.353% D
HSR:16.457% C
NS-7 PDW
C++
Kills:726
Deaths:933
KDR:0.778
Accuracy:24.890% C++
HSR:15.840% C+
Sirius SX12
C+
Kills:653
Deaths:853
KDR:0.766
Accuracy:22.650% C
HSR:15.927% C+
Solstice SF
C+
Kills:549
Deaths:1,073
KDR:0.512
Accuracy:20.142% D
HSR:15.118% C+
NS Baron G5
D--
Kills:425
Deaths:621
KDR:0.684
Accuracy:32.087% D--
HSR:8.941% D--
Zenith VX-5
C
Kills:392
Deaths:780
KDR:0.503
Accuracy:17.373% F
HSR:18.112% C
NS-11C
C-
Kills:333
Deaths:830
KDR:0.401
Accuracy:16.863% D*
HSR:15.916% C-
Solstice VE3
B++
Kills:188
Deaths:390
KDR:0.482
Accuracy:17.487% D--
HSR:22.872% B++
Deimos VA29
C-
Kills:172
Deaths:280
KDR:0.614
Accuracy:35.956% F-
HSR:12.791% C-
Solstice Burst
C
Kills:123
Deaths:228
KDR:0.539
Accuracy:18.701% D**
HSR:20.325% C
Thanatos VE70
D
Kills:74
Deaths:120
KDR:0.617
Accuracy:32.637% D
HSR:8.108% D**
Pandora VX25
D
Kills:60
Deaths:114
KDR:0.526
Accuracy:23.866% D**
HSR:11.667% D
Kills:4,570
Deaths (as Light Assault):7,352
Deaths (to Light Assaults):3,995
KDR:0.6216
Kill Difference:2,782
Playtime:141.071 hours
Usage:14%
Score:1.779m
Score/min:210
Accuracy (listed only):23.584%
HSR (listed only):15.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:726
Deaths:933
KDR:0.778
Accuracy:24.890% C++
HSR:15.840% C+
Sirius SX12
C+
Kills:653
Deaths:853
KDR:0.766
Accuracy:22.650% C
HSR:15.927% C+
NS Baron G5
D--
Kills:425
Deaths:621
KDR:0.684
Accuracy:32.087% D--
HSR:8.941% D--
Deimos VA29
C-
Kills:172
Deaths:280
KDR:0.614
Accuracy:35.956% F-
HSR:12.791% C-
H-V45
C+
Kills:169
Deaths:310
KDR:0.545
Accuracy:17.253% D*
HSR:17.752% C+
Corvus VA55
D*
Kills:133
Deaths:177
KDR:0.751
Accuracy:17.505% D*
HSR:13.534% D*
Thanatos VE70
D
Kills:74
Deaths:120
KDR:0.617
Accuracy:32.637% D
HSR:8.108% D**
Pandora VX25
D
Kills:60
Deaths:114
KDR:0.526
Accuracy:23.866% D**
HSR:11.667% D
Kills:2,412
Deaths (as Combat Medic):3,408
Deaths (to Combat Medics):2,334
KDR:0.70775
Kill Difference:996
Playtime:21.826 hours
Usage:2%
Score:0.329m
Score/min:251
Accuracy (listed only):25.855%
HSR (listed only):13.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:72
Deaths:57
KDR:1.263
Accuracy:12.948% C--
HSR:25% A+
Kills:72
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):1,132
KDR:2.52632
Kill Difference:43.500
Playtime:12.127 hours
Usage:1%
Score:0.146m
Score/min:201
Accuracy (listed only):12.948%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:1,136
V. Kills:665 171%
Deaths:622
KDR:1.826
Accuracy:61.252% C
KPH:37.800 C-
VKPH:22.100 C--
Saron Laser Cannon
C++
Kills:450
V. Kills:413 109%
Deaths:742
KDR:0.606
Accuracy:33.648% C**
KPH:11.200 C++
VKPH:10.300 C++
Light PPA
B+
Kills:327
V. Kills:35 N/A
Deaths:179
KDR:1.827
Accuracy:38.404% C
KPH:44.100 C+
VKPH:4.700 B+
Maelstrom Turbo Laser
B+
Kills:305
V. Kills:267 114%
Deaths:583
KDR:0.523
Accuracy:33.462% B+
KPH:9 C
VKPH:7.900 C
Dual Photon Pods
C
Kills:278
V. Kills:106 260%
Deaths:124
KDR:2.242
Accuracy:42.739% D--
KPH:39.600 D
VKPH:15.100 C
Coyote Missiles
C++
Kills:89
V. Kills:79 111%
Deaths:71
KDR:1.254
Accuracy:52.608% C+
KPH:25.700 C
VKPH:22.800 C++
Kills:2,585 (1,082 + 0)
Deaths:2,321
KDR:1.114
VKDR:0.674
Vehicle Kills:1,565
Kill Difference:264
Playtime:122.000 hours
Usage:12%
Score:1.280m
Score/min:175
Piloting Accuracy:33.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:91
V. Kills:111 81%
Deaths:217
KDR:0.419
Accuracy:34.861% D*
KPH:3.900 D
VKPH:4.700 D
C150 Dalton
U
Kills:52
V. Kills:80 64%
Deaths:54
KDR:0.963
Accuracy:25.737% D--
KPH:187,200 U
VKPH:288,000 U
Kills:143 (91 + 52)
Deaths:271
KDR:0.528
VKDR:0.705
Vehicle Kills:191
Kill Difference:128
Playtime:23.425 hours
Usage:2%
Score:0.161m
Score/min:115
Piloting Accuracy:34.861%
Gunner Accuracy:25.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:741
V. Kills:644 115%
Deaths:262
KDR:2.828
Accuracy:46.900% D--
KPH:20.900 C
VKPH:18.100 C+
C75 Viper
B+
Kills:297
V. Kills:57 N/A
Deaths:44
KDR:6.750
Accuracy:34.707% C
KPH:42.600 B+
VKPH:8.200 B+
Skyguard
C+
Kills:92
V. Kills:82 111%
Deaths:46
KDR:2
Accuracy:28.252% C
KPH:10.100 C+
VKPH:9 C+
Kills:1,130 (1,130 + 0)
Deaths:352
KDR:3.210
VKDR:2.224
Vehicle Kills:783
Kill Difference:778
Playtime:51.592 hours
Usage:5%
Score:0.577m
Score/min:186
Driving Accuracy:28.252%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:205
V. Kills:213 96%
Deaths:135
KDR:1.519
Accuracy:43.272% D*
KPH:10.300 D*
VKPH:10.700 D--
Saron HRB
C--
Kills:90
V. Kills:62 143%
Deaths:26
KDR:3.462
Accuracy:31.535% D*
KPH:18.800 C--
VKPH:13 C--
Kills:295 (205 + 90)
Deaths:161
KDR:1.832
VKDR:1.708
Vehicle Kills:275
Kill Difference:134
Playtime:24.710 hours
Usage:3%
Score:0.296m
Score/min:199
Driving Accuracy:43.272%
Gunner Accuracy:31.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:80
V. Kills:16 471%
Deaths:10
KDR:8
Accuracy:26.887% D--
KPH:62.500 B++
VKPH:12.500 B++
Kills:80 (0 + 80)
Deaths:10
KDR:8
VKDR:1.600
Vehicle Kills:16
Kill Difference:70
Playtime:1.280 hours
Usage:0%
Score:0.033m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:26.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,1651,1601,1221.034C-0.1631.551%D*58.19%D33.8C+N/A8534.3h2.7C--8.6D
Hornet Missiles 1,8011,1366221.826C-0.9561.252%C1.408%D37.9C-22.2C--28330h9.5C**15.6B
Orion VS54 1,0009931,1300.879C0.0017.9%C--21.954%C37.3BN/A12626.6h12.2C**68.4C+
Serpent VE92 8848751,1300.774C0.1020.353%D16.457%C26.1C+N/A7533.5h13.4C++65.9C+
L100 Python AP 1,3857412622.828C+1.9546.9%D--5.263%B++20.9C18.1C+18735.5h7.3C*15.6C+
XM98 7317295381.355C0.4832.278%D70.508%C37.8B*N/A10119.3h2.4C*7.4C+
NS-7 PDW 7297269330.778C+0.1024.89%C++15.84%C+34.9B+N/A9920.8h14.3C**57.4B
Sirius SX12 6566538530.766C+0.1122.65%C15.927%C+39.3B++N/A10916.6h14.7C++64.9C++
Pulsar LSW 5845776040.955C-0.0818.542%D24.437%C*40.9C+N/A12014.1h12.1C++65.4C+
Solstice SF 5565491,0730.512C-0.3720.142%D15.118%C+14.9CN/A4336.8h13.8C+68.3C
Force-Blade 48747216,9680.028C++0.8515.726%D*5.508%C+0.9C**N/A3502.7h2.1B+13.6C+
Saron Laser Cannon 8634507420.606C0.2733.648%C**2%C--11.2C++10.3C++13440.1h127.4B+378.7B+
Lumine Edge 4474411,4290.309B**0.5736.535%B**14.059%C10.9B++N/A2340.5h1.2B+3.4B+
C-4 7064345160.841C0.0425.608%BN/A45.2D28.3C+4989.6h1.7C+6.6C**
NS Baron G5 4294256210.684C--0.1932.087%D--8.941%D--19.9DN/A5321.4h4.8C+15.1C+
NS-357 Underboss 4264247840.541C-0.3424.197%D*13.679%D-23.7C-N/A6417.9h4.5C+18.5D
VX29 Polaris 4194134280.965C-0.0920.649%C-14.77%D--44.9C++N/A1269.2h12.9C+62.5C+
NS-30 Vandal 3973934310.912C-0.0325.82%D*21.629%C--33.9C+N/A8711.6h6.1C23.7D
Zenith VX-5 3963927800.503D0.3717.373%F18.112%C11.6D-N/A3333.7h16.9D-97.2D*
Manticore SX40 3653597200.499C-0.3818.397%F13.928%D-18.2DN/A4819.7h8.3C+45.3D--
Parallax VX3 3573552401.479C-0.6031.493%D*69.578%D-35.1B+N/A10810.1h2.5C7.9D
NS-11C 3373338300.401D0.4816.863%D*15.916%C-9.7DN/A3034.3h20.8D*123.2D*
NS-61 Emissary 3373304660.708C+0.1725.079%C-16.061%C+29.2C*N/A7011.3h14C++55.8C+
Light PPA 3623271791.827C0.9538.404%C1.529%C**44.2C+4.7B+1527.4h10.7B+27.9B
Flare VE6 3223214640.692C--0.1915.106%D*19.626%D30CN/A10510.7h10.4C**68.9C
Ursa 3183144400.714D0.1615.214%D*20.701%C27.3CN/A7811.5h12.3C80.6C--
Maelstrom Turbo Laser 5723055830.523C0.3533.462%B+4.918%B**9C7.9C10234h123.3C++368.6C**
C75 Viper 354297446.75B+5.8734.707%C1.684%C++42.4B+8.1B+2167h8.7B*25.1B+
Artemis VX26 2992975140.578D0.3019.082%F19.529%C21.1DN/A5714.1h14.3D74.7D*
Frag Grenade 2972951295N/A294.1236.253%D*N/A295D-2C8901h4.3C-12D
Phantom VA23 2892842831.004C--0.1327.207%D*28.169%C+40C++N/A1037.1h5C18.5D
Dual Photon Pods 3842781242.242D1.3642.739%D--1.079%C--39.7D15.1C2607h21.5C*50.4C+
NS Decimator 4722548430.301D-0.5849.094%D*1.969%D13.5D*11.6C16318.8h7.7D*15.6F-
Supernova FPC 4182051351.519C--0.6443.272%D*4.39%B++10.3D*10.7D--17119.9h7.8D18D*
Solstice VE3 1901883900.482C0.4017.487%D--22.872%B++12.5CN/A8515h16.2C+92.4C
NS-15M1 1811802270.793C--0.0815.391%D*17.778%C--28.1CN/A976.4h14C90.8D
NS-44 Commissioner 1791753340.524C0.3522.339%D**20.571%C+17.9DN/A549.8h4.5C-20.1D*
Deimos VA29 1741722800.614C--0.2635.956%F-12.791%C-22.3DN/A647.7h2.8C-7.9D*
H-V45 1701693100.545C--0.3317.253%D*17.752%C+21.1CN/A668h16.8D*97.1D*
Phaseshift VX-S 1591561221.279D0.4024.209%D**78.205%C*23.3CN/A636.7h3.3C+13.8D
Lasher X2 1521502330.644C0.2323.917%C+2.667%D30C++N/A1015h21.5C89.8C+
Tank Mine 2771481301.138D0.2648.977%AN/A42.3D*36.9D-5953.5h2.9D*5.9B+
Beamer VS3 1411342890.464C0.4120.952%D-21.642%C+16.1C-N/A628.3h10.8C+51.7C
Corvus VA55 1351331770.751C0.1317.505%D*13.534%D*29.6C*N/A934.5h12.2C++69.7C-
Solstice Burst 1261232280.539D0.3418.701%D**20.325%C20.8C--N/A525.9h15.2C81.1D-
Nyx VX31 1231202490.482D0.4021.014%F-20.833%D-16.4D-N/A417.3h6.7D32F
MANA Anti-Vehicle Turret 1971141051.086C-0.2146.044%C-2.632%D--1140C+830C+857740.1h9B19.6B
Eidolon VE33 1121112040.544C0.3322.515%D18.018%D--14.4C-N/A537.7h11.8D52.6D
Hunter QCX 97952630.361C-0.5233.529%D16.842%D-9.7CN/A329.8h6C+17.9C+
Skyguard 17492462C+1.1228.252%C3.261%B+10.1C+9C+1609.1h163.3C+578.2C++
NS-TMC-01 "His Regards" 91912,1010.043B+0.8327.239%C++1.099%D-1.4C++N/A366.4h4F14.8C+
CAS30 Tank Buster 202912170.419C--0.4634.861%D*N/A3.9D4.7D6823.4h64.3C+184.4C
Saron HRB 15290263.462C2.5831.535%D*4.444%A**18.8C--12.9C--3164.8h27.7D-87.7D**
Coyote Missiles 16889711.254D-0.3852.608%C+N/A25.4C22.6C++3093.5h53.8C+102.3C+
VA39 Spectre 87861150.748C0.1324.808%D*32.558%C--22.1C++N/A1343.9h7.1C-28.7D
M40 Fury 9680108C**7.1226.887%D--2.5%B++61.5B++12.3B++4241.3h10B++37.1C**
MANA Anti-Personnel Turret 7878601.3N/A0.4212.713%UN/A780UN/A1731300.1h21.2T*166.7T*
Thanatos VE70 75741200.617C0.2632.637%D8.108%D**29.6C++N/A1562.5h5.1C+15.5C
Proximity Mine 7373451.622D0.7446.684%B+N/A60.8D*N/A2981.2h2.4D**5.2C
Quasar VM1 7272571.263C+0.3912.948%C--25%A+20.6C+N/A873.5h14.3C*110.1C++
Pandora VX25 60601140.526D0.3523.866%D**11.667%D20.7DN/A542.9h5.4C--22.4D*
Spear Anti-Vehicle Phalanx Turret 10657153.8C--2.9238.244%C-1.754%D**25.9D22.3C++3622.2h13.5D--35.4D--
C150 Dalton 13252540.963D0.0925.737%D--N/A520U800U6562600.1h9.2F-35.9T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter561,1171.7h
Anti-Vehicle MANA Turret287081.3h
Spawn Beacon143710.7h
Medical Applicator9130,6282.4h
Deconstruction Tool16820.1h
Anti-Infantry MANA Turret222081h
Ammunition Package571,8751.8h
Shield Recharging Field317090.4h
Nano-Armor Kit408424,79239.5h
Medical Kit1081,5442.8h
Recon Detection Device273591.1h

Check the help document for the dictionary if you want to learn more about words used here.


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