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Harbinger Cold Blooded PhThekillerkillsyou[XXDE] PhThekillerkillsyou
VS BR 92

KDR: 0.91

Score: 13.4m

Last Seen: Sep 3rd, 2018 7:04 PM
- OFFLINE - 1821.7 hour(s)

Battle Rank 92 - Vanu Sovereignty on Miller
Level Progress (to 93): 98%
Level 100 Progress: 71% 358h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Hornet Missiles L100 Python AP Orion VS54 Serpent VE92 NS-7 PDW XM98 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $147,618 MLG Score: 118
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.804%18.938%375289939,7370.7749920.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.84%-0.236C-0.252C0.007C+HEAD ++ (~9.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.166C++12.40.132C++50.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.563%2.246%179410171,51410209991.48286151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.217%-0.306C0.577B+-1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.5-0.359C-75.2-0.427C--142.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.474%3.612%107410171,689180111200.937812151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.38%-0.816D-0.609B+0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.1-0.269C15.9-0.272C33.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.178%3.39%152101917713303340.13298353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.176%-0.459D-0.238C-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.435B20.70.469B+45.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.544%64.95%15610152,7191840141.47692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.325%-0.677D-0.147C0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.069C+2.80.118C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.258%11.515%153101833057530.573913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.33%-0.84D--0.59D-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.079C+3.80.216C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.4m210.4%253 (15.2k)214 (12.8k)0.90691423,74326,1801.0808692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102177819.713%17.315%34102:242

43% Engineer16% Heavy Assault22% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2013 9:17 PMOct 11th, 2014 7:02 PMOct 2nd, 2018 4:21 AM (47d) (PST)Sep 3rd, 2018 3:18 PM (76d) (PST)Sep 3rd, 2018 3:04 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121884240.3780.4170.0650.9560.076118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,73511,30325,4322325457512,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1047.2h/43.6d 4,554 4,111 6,621 60.1k 1,204 2,775 4,795 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,046
Deaths:1,183
KDR:0.884
Accuracy:18.054% C--
HSR:22.180% C
Pulsar LSW
C++
Kills:577
Deaths:606
KDR:0.952
Accuracy:18.542% D
HSR:24.437% C++
VX29 Polaris
C--
Kills:459
Deaths:477
KDR:0.962
Accuracy:20.531% C--
HSR:15.251% D--
Flare VE6
D
Kills:321
Deaths:464
KDR:0.692
Accuracy:15.106% D*
HSR:19.626% D
Ursa
C-
Kills:316
Deaths:444
KDR:0.712
Accuracy:15.263% D*
HSR:20.886% C-
NS-15M1
D
Kills:187
Deaths:243
KDR:0.770
Accuracy:15.676% D*
HSR:17.647% D
Lasher X2
C+
Kills:150
Deaths:233
KDR:0.644
Accuracy:23.917% C+
HSR:2.667% D
Kills:3,056
Deaths (as Heavy Assault):3,650
Deaths (to Heavy Assaults):6,665
KDR:0.83726
Kill Difference:594
Playtime:164.764 hours
Usage:16%
Score:2.434m
Score/min:246
Accuracy (listed only):18.155%
HSR (listed only):17.528%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:880
Deaths:1,140
KDR:0.772
Accuracy:20.382% D
HSR:16.477% D
Solstice SF
C+
Kills:599
Deaths:1,151
KDR:0.520
Accuracy:20.264% D
HSR:15.526% C+
NS Baron G5
D--
Kills:433
Deaths:634
KDR:0.683
Accuracy:32.261% D--
HSR:9.238% D*
Zenith VX-5
C--
Kills:392
Deaths:780
KDR:0.503
Accuracy:17.372% F
HSR:18.112% C--
NS-11C
C--
Kills:382
Deaths:882
KDR:0.433
Accuracy:17.333% D*
HSR:16.230% C--
NSX-P Tanto
B*
Kills:197
Deaths:212
KDR:0.929
Accuracy:25.064% C+
HSR:30.965% B*
Deimos VA29
D
Kills:195
Deaths:312
KDR:0.625
Accuracy:37.020% F-
HSR:12.308% D
Solstice VE3
B+
Kills:188
Deaths:390
KDR:0.482
Accuracy:17.487% D--
HSR:22.872% B+
Solstice Burst
C--
Kills:123
Deaths:231
KDR:0.532
Accuracy:18.770% D**
HSR:20.325% C--
Eidolon VE33
D-
Kills:115
Deaths:213
KDR:0.540
Accuracy:22.429% D-
HSR:17.391% D*
Thanatos VE70
D
Kills:74
Deaths:120
KDR:0.617
Accuracy:32.637% D
HSR:8.108% F
Pandora VX25
C--
Kills:61
Deaths:115
KDR:0.530
Accuracy:23.934% F
HSR:13.115% C--
VX6-7
C
Kills:54
Deaths:79
KDR:0.684
Accuracy:21.358% D
HSR:18.519% C
Kills:3,693
Deaths (as Engineer):6,259
Deaths (to Engineers):6,397
KDR:0.59003
Kill Difference:2,566
Playtime:451.191 hours
Usage:43%
Score:5.836m
Score/min:216
Accuracy (listed only):23.562%
HSR (listed only):16.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:1,228
Deaths:1,167
KDR:1.052
Accuracy:31.576% D*
HSR:59.202% D-
NS-7 PDW
C++
Kills:753
Deaths:969
KDR:0.777
Accuracy:25.040% C++
HSR:15.804% C
XM98
C-
Kills:734
Deaths:540
KDR:1.359
Accuracy:32.223% D
HSR:70.572% C-
Sirius SX12
C
Kills:653
Deaths:853
KDR:0.766
Accuracy:22.650% C
HSR:15.927% C
NS-357 Underboss
D-
Kills:443
Deaths:819
KDR:0.541
Accuracy:24.375% D**
HSR:13.770% D-
NS-30 Vandal
C--
Kills:429
Deaths:464
KDR:0.925
Accuracy:26.300% D--
HSR:22.145% C--
Parallax VX3
D-
Kills:427
Deaths:256
KDR:1.668
Accuracy:31.721% D--
HSR:70.492% D-
NS-61 Emissary
C++
Kills:379
Deaths:531
KDR:0.714
Accuracy:25.671% C
HSR:17.150% C++
Manticore SX40
D--
Kills:359
Deaths:723
KDR:0.497
Accuracy:18.462% F
HSR:13.928% D--
Phantom VA23
C
Kills:326
Deaths:308
KDR:1.058
Accuracy:27.580% D*
HSR:27.607% C
Artemis VX26
C-
Kills:298
Deaths:516
KDR:0.578
Accuracy:19.119% F
HSR:19.463% C-
NS-44 Commissioner
C
Kills:192
Deaths:347
KDR:0.553
Accuracy:22.385% F
HSR:19.792% C
Phaseshift VX-S
C**
Kills:160
Deaths:129
KDR:1.240
Accuracy:24.347% D**
HSR:78.750% C**
Beamer VS3
C+
Kills:134
Deaths:290
KDR:0.462
Accuracy:20.955% D-
HSR:21.642% C+
Nyx VX31
D-
Kills:124
Deaths:257
KDR:0.482
Accuracy:21.333% F-
HSR:20.968% D-
VA39 Spectre
D
Kills:97
Deaths:120
KDR:0.808
Accuracy:25.283% D*
HSR:30.928% D
VE-S Canis
C+
Kills:83
Deaths:75
KDR:1.107
Accuracy:27.112% C+
HSR:14.458% D
NSX Daimyo
D
Kills:73
Deaths:46
KDR:1.587
Accuracy:36.637% D
HSR:87.671% F-
Kills:6,892
Deaths (as Infiltrator):8,410
Deaths (to Infiltrators):4,702
KDR:0.8195
Kill Difference:1,518
Playtime:234.471 hours
Usage:22%
Score:2.718m
Score/min:193
Accuracy (listed only):25.709%
HSR (listed only):34.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:880
Deaths:1,140
KDR:0.772
Accuracy:20.382% D
HSR:16.477% D
NS-7 PDW
C++
Kills:753
Deaths:969
KDR:0.777
Accuracy:25.040% C++
HSR:15.804% C
Sirius SX12
C
Kills:653
Deaths:853
KDR:0.766
Accuracy:22.650% C
HSR:15.927% C
Solstice SF
C+
Kills:599
Deaths:1,151
KDR:0.520
Accuracy:20.264% D
HSR:15.526% C+
NS Baron G5
D--
Kills:433
Deaths:634
KDR:0.683
Accuracy:32.261% D--
HSR:9.238% D*
Zenith VX-5
C--
Kills:392
Deaths:780
KDR:0.503
Accuracy:17.372% F
HSR:18.112% C--
NS-11C
C--
Kills:382
Deaths:882
KDR:0.433
Accuracy:17.333% D*
HSR:16.230% C--
NSX-P Tanto
B*
Kills:197
Deaths:212
KDR:0.929
Accuracy:25.064% C+
HSR:30.965% B*
Deimos VA29
D
Kills:195
Deaths:312
KDR:0.625
Accuracy:37.020% F-
HSR:12.308% D
Solstice VE3
B+
Kills:188
Deaths:390
KDR:0.482
Accuracy:17.487% D--
HSR:22.872% B+
Solstice Burst
C--
Kills:123
Deaths:231
KDR:0.532
Accuracy:18.770% D**
HSR:20.325% C--
VE-S Canis
C+
Kills:83
Deaths:75
KDR:1.107
Accuracy:27.112% C+
HSR:14.458% D
Thanatos VE70
D
Kills:74
Deaths:120
KDR:0.617
Accuracy:32.637% D
HSR:8.108% F
Pandora VX25
C--
Kills:61
Deaths:115
KDR:0.530
Accuracy:23.934% F
HSR:13.115% C--
VX6-7
C
Kills:54
Deaths:79
KDR:0.684
Accuracy:21.358% D
HSR:18.519% C
Kills:5,067
Deaths (as Light Assault):7,943
Deaths (to Light Assaults):4,193
KDR:0.63792
Kill Difference:2,876
Playtime:153.628 hours
Usage:15%
Score:1.941m
Score/min:211
Accuracy (listed only):23.912%
HSR (listed only):16.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:753
Deaths:969
KDR:0.777
Accuracy:25.040% C++
HSR:15.804% C
Sirius SX12
C
Kills:653
Deaths:853
KDR:0.766
Accuracy:22.650% C
HSR:15.927% C
NS Baron G5
D--
Kills:433
Deaths:634
KDR:0.683
Accuracy:32.261% D--
HSR:9.238% D*
Deimos VA29
D
Kills:195
Deaths:312
KDR:0.625
Accuracy:37.020% F-
HSR:12.308% D
H-V45
C
Kills:182
Deaths:332
KDR:0.548
Accuracy:17.589% D*
HSR:18.681% C
Corvus VA55
D*
Kills:145
Deaths:189
KDR:0.767
Accuracy:17.902% D*
HSR:14.483% D*
VE-S Canis
C+
Kills:83
Deaths:75
KDR:1.107
Accuracy:27.112% C+
HSR:14.458% D
Thanatos VE70
D
Kills:74
Deaths:120
KDR:0.617
Accuracy:32.637% D
HSR:8.108% F
Pandora VX25
C--
Kills:61
Deaths:115
KDR:0.530
Accuracy:23.934% F
HSR:13.115% C--
Kills:2,579
Deaths (as Combat Medic):3,599
Deaths (to Combat Medics):2,450
KDR:0.71659
Kill Difference:1,020
Playtime:25.043 hours
Usage:2%
Score:0.360m
Score/min:239
Accuracy (listed only):26.238%
HSR (listed only):13.569%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:72
Deaths:57
KDR:1.263
Accuracy:12.948% D
HSR:25% A
Kills:72
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):1,166
KDR:2.52632
Kill Difference:43.500
Playtime:12.650 hours
Usage:1%
Score:0.149m
Score/min:196
Accuracy (listed only):12.948%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:1,198
V. Kills:700 171%
Deaths:641
KDR:1.869
Accuracy:61.324% C+
KPH:38.800 C-
VKPH:22.700 D
Saron Laser Cannon
C*
Kills:511
V. Kills:443 115%
Deaths:789
KDR:0.648
Accuracy:34.091% B
KPH:12 C+
VKPH:10.400 C*
Maelstrom Turbo Laser
C
Kills:358
V. Kills:291 123%
Deaths:623
KDR:0.575
Accuracy:33.930% B+
KPH:9.900 C
VKPH:8.100 C
Light PPA
B++
Kills:352
V. Kills:41 N/A
Deaths:194
KDR:1.814
Accuracy:38.273% C
KPH:44.500 C+
VKPH:5.200 B++
Dual Photon Pods
C
Kills:293
V. Kills:109 266%
Deaths:125
KDR:2.344
Accuracy:43.338% D--
KPH:41.200 D
VKPH:15.300 C
Coyote Missiles
C++
Kills:91
V. Kills:80 112%
Deaths:72
KDR:1.264
Accuracy:52.795% C+
KPH:26.200 C--
VKPH:23.100 C++
Kills:2,803 (1,221 + 0)
Deaths:2,444
KDR:1.147
VKDR:0.681
Vehicle Kills:1,664
Kill Difference:359
Playtime:128.065 hours
Usage:12%
Score:1.345m
Score/min:175
Piloting Accuracy:38.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:91
V. Kills:111 81%
Deaths:218
KDR:0.417
Accuracy:34.848% D--
KPH:3.900 D
VKPH:4.700 D
C150 Dalton
U
Kills:52
V. Kills:80 64%
Deaths:54
KDR:0.963
Accuracy:25.737% D*
KPH:187,200 U
VKPH:288,000 U
Kills:143 (91 + 52)
Deaths:272
KDR:0.526
VKDR:0.702
Vehicle Kills:191
Kill Difference:129
Playtime:23.472 hours
Usage:2%
Score:0.162m
Score/min:115
Piloting Accuracy:34.848%
Gunner Accuracy:25.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,073
V. Kills:741 145%
Deaths:294
KDR:3.650
Accuracy:47.260% D--
KPH:25.300 C
VKPH:17.500 C+
C75 Viper
B++
Kills:297
V. Kills:57 N/A
Deaths:44
KDR:6.750
Accuracy:34.707% C--
KPH:42.600 B++
VKPH:8.200 C*
Skyguard
C+
Kills:101
V. Kills:87 115%
Deaths:48
KDR:2.104
Accuracy:27.765% C
KPH:10.500 C--
VKPH:9.100 C+
Kills:1,471 (1,471 + 0)
Deaths:386
KDR:3.811
VKDR:2.293
Vehicle Kills:885
Kill Difference:1,085
Playtime:59.001 hours
Usage:6%
Score:0.655m
Score/min:185
Driving Accuracy:27.765%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:218
V. Kills:218 100%
Deaths:135
KDR:1.615
Accuracy:43.399% D*
KPH:10.900 D*
VKPH:10.900 D-
Saron HRB
C-
Kills:97
V. Kills:64 149%
Deaths:28
KDR:3.464
Accuracy:32.809% D*
KPH:18.800 D
VKPH:12.400 C-
Kills:315 (218 + 97)
Deaths:163
KDR:1.933
VKDR:1.730
Vehicle Kills:282
Kill Difference:152
Playtime:25.215 hours
Usage:2%
Score:0.307m
Score/min:203
Driving Accuracy:43.399%
Gunner Accuracy:32.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:80
V. Kills:16 471%
Deaths:10
KDR:8
Accuracy:26.654% D--
KPH:60.600 B++
VKPH:12.100 B+
Kills:80 (0 + 80)
Deaths:10
KDR:8
VKDR:1.600
Vehicle Kills:16
Kill Difference:70
Playtime:1.321 hours
Usage:0%
Score:0.033m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:26.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,2331,2281,1671.052C-0.1531.576%D*59.202%D-34.5C+N/A8735.6h2.7C--8.5D
Hornet Missiles 1,8981,1986411.869D0.9661.324%C+1.419%C38.8C-22.7D28630.9h9.5C*15.5C**
L100 Python AP 1,8141,0732943.65C+2.7447.26%D--4.101%B+25.3C17.5C+18542.4h6.3C**13.4C+
Orion VS54 1,0541,0461,1830.884C0.0218.054%C--22.18%C37.8B+N/A12727.7h12.2B67.8C+
Serpent VE92 8898801,1400.772C0.1320.382%D16.477%D25.9C+N/A7434h13.5C++66.1C+
NS-7 PDW 7577539690.777C+0.1325.04%C++15.804%C34.7B+N/A9821.7h14.3C**57.2B
XM98 7367345401.359C0.4532.223%D70.572%C-37.6B++N/A10119.5h2.4C*7.4C+
Sirius SX12 6566538530.766C0.1422.65%C15.927%C39.3B++N/A11016.6h14.7C*64.9C++
Solstice SF 6095991,1510.52C-0.3920.264%D15.526%C+14.8CN/A4340.5h14C+68.9C
Pulsar LSW 5845776060.952C0.0518.542%D24.437%C++40.6C+N/A12114.2h12.2C*65.6C+
Saron Laser Cannon 9545117890.648C0.2634.091%B1.761%C12C+10.4C*13342.6h122.6C**359.6B+
Lumine Edge 4874791,8300.262B++0.6437.249%B**13.152%C-8.7BN/A1955h1.3B3.4B+
Force-Blade 48747216,9680.028C++0.8815.726%D*5.508%C+0.9C++N/A3502.8h2.1B+13.6C+
C-4 7484645350.867C0.0425.713%C++N/A46.9D28.7C+5019.9h1.7C6.5C+
VX29 Polaris 4674594770.962C0.0620.531%C--15.251%D--44.1C++N/A12010.4h13C+63.3C+
NS-357 Underboss 4454438190.541C-0.3724.375%D**13.77%D-23.6C--N/A6318.8h4.5C+18.6D
NS Baron G5 4374336340.683C--0.2232.261%D--9.238%D*20DN/A5321.7h4.9C+15.1C+
NS-30 Vandal 4334294640.925C-0.0226.3%D--22.145%C--34.3C+N/A8612.5h6.2C23.5C--
Parallax VX3 4304272561.668C0.7631.721%D--70.492%D-36.2B+N/A10611.8h2.4C+7.7C-
Zenith VX-5 3963927800.503D0.4017.372%F18.112%C--11.6D-N/A3433.7h16.9D--97.2D*
NS-11C 3873828820.433D0.4717.333%D*16.23%C--10.6DN/A3135.9h20.2D--116.7D*
NS-61 Emissary 3883795310.714C+0.1925.671%C17.15%C++29.6C*N/A7312.8h14.1C++55C++
Manticore SX40 3653597230.497C-0.4118.462%F13.928%D--18.2C--N/A4819.7h8.4C+45.8D*
Maelstrom Turbo Laser 6493586230.575C0.3333.93%B+4.749%A9.9C8.1C10436.1h114.7C++338.1C**
Light PPA 3933521941.814C0.9138.273%C1.42%C*44.6C+5.2B++1507.9h11B+28.6B
Phantom VA23 3323263081.058C0.1527.58%D*27.607%C40.2C++N/A1068.1h5C18.2C--
Flare VE6 3223214640.692D0.2115.106%D*19.626%D30CN/A10510.7h10.4C**68.9C
Ursa 3203164440.712D0.1915.263%D*20.886%C-27CN/A7811.7h12.4C81.2D
Frag Grenade 3103071307N/A306.0936.325%D*N/A307D3D8781h4.4C-12.1D
Artemis VX26 3002985160.578D0.3319.119%F19.463%C-21DN/A5814.2h14.3D74.9D*
C75 Viper 354297446.75B+5.8434.707%C--1.684%C**42.4B++8.1C++2207h8.7B**25.1B++
Dual Photon Pods 4022931252.344D1.4443.338%D--1.024%C41.3D15.4C+2657.1h21.2C**49C+
NS Decimator 4782588440.306D-0.6049.138%D**1.938%C13.7D*11.6C-16518.9h7.6F15.5F--
Supernova FPC 4362181351.615D0.7143.399%D*4.128%B**10.8D*10.8D-17720.1h7.4D-17.1D**
NSX-P Tanto 1991972120.929C+0.0225.064%C+30.965%B*29.4C*N/A796.7h15.9C+63.3C++
Deimos VA29 1971953120.625D0.2837.02%F-12.308%D22.9DN/A658.5h2.8C--7.6D--
NS-44 Commissioner 1961923470.553C0.3522.385%F19.792%C18.5DN/A5610.4h4.4C19.6D--
Solstice VE3 1901883900.482C0.4217.487%D--22.872%B+12.5CN/A8915h16.2C+92.4C+
NS-15M1 1881872430.77C--0.1415.676%D*17.647%D27.9CN/A966.7h14.2C90.3D
H-V45 1841823320.548C-0.3617.589%D*18.681%C19.8C--N/A619.2h17.3D*98.1D**
Tank Mine 2981631331.226D0.3247.374%B**N/A44.1D*36.5D-5953.7h2.8D*6C**
Phaseshift VX-S 1631601291.24D0.3324.347%D**78.75%C**23.2CN/A646.9h3.3C+13.6D
Lasher X2 1521502330.644C0.2623.917%C+2.667%D30C+N/A1025h21.5C89.8C+
Corvus VA55 1471451890.767C0.1417.902%D*14.483%D*29.6C++N/A924.9h12.5C+69.8C--
Beamer VS3 1411342900.462C0.4420.955%D-21.642%C+16.1C-N/A628.3h10.8C+51.7C+
Nyx VX31 1271242570.482D0.4221.333%F-20.968%D-16.5D--N/A427.5h6.8C--31.8F
Solstice Burst 1261232310.532D0.3718.77%D**20.325%C--20.8DN/A535.9h15.3C-81.3D--
MANA Anti-Vehicle Turret 1991161101.055D0.1546.044%D*2.586%D1160C+830C1107100.1h9.1C*19.8C+
Eidolon VE33 1161152130.54C-0.3722.429%D-17.391%D*14.6C-N/A547.9h11.8D52.4D
Skyguard 188101482.104C1.2027.765%C2.97%B++10.5C--9.1C+1609.6h157.7D567.9C-
Hunter QCX 102992730.363C-0.5431.362%D17.172%D9.6CN/A3110.3h6.2C++19.8C+
VA39 Spectre 98971200.808C0.1025.283%D*30.928%D23.1C++N/A1364.2h7.1C28.2D
Saron HRB 16197283.464C2.5632.809%D*4.124%A**18.7D12.3C-3025.2h29.2D--89.1F
NS-TMC-01 "His Regards" 91912,1010.043B++0.8627.239%C*1.099%D--1.4C++N/A366.4h4D**14.8C+
Coyote Missiles 17191721.264C--0.3652.795%C+N/A26C--22.9C+3133.5h54.8C--103.8C
CAS30 Tank Buster 202912180.417D0.4934.848%D--N/A3.9D4.7D6823.5h64.3C+184.5C
MANA Anti-Personnel Turret 9089641.391N/A0.4812.384%UN/A890U10U1872900.1h20.2T*163T*
VE-S Canis 8683751.107C+0.2027.112%C+14.458%D33.2C+1.2A862.5h12.9C+47.6C++
M40 Fury 9680108C**7.0926.654%D--2.5%B*61.5B++12.3B++4151.3h10.4B+38.9C**
Proximity Mine 8080501.6D0.6945.914%B+N/A61.5D*N/A2881.3h2.4D**5.2C
Thanatos VE70 75741200.617C0.2932.637%D8.108%F28.5C++N/A1602.6h5.1C+15.5C+
NSX Daimyo 7373461.587C--0.6836.637%D87.671%F-38.4CN/A871.9h3.3D-9.1D
Quasar VM1 7272571.263C+0.3612.948%D25%A20.6C+N/A883.5h14.3C**110.1C+
Pandora VX25 61611150.53D0.3823.934%F13.115%C--20.3DN/A553h5.4D22.7D**
Spear Anti-Vehicle Phalanx Turret 11060163.75C--2.8438.948%C--1.667%D*26.1D21.7C+3602.3h13.5D--34.5D--
VX6-7 5454790.684C-0.2221.358%D18.519%C30C+N/A1251.8h13.2C++61.6C+
Auraxium Force-Blade 56531,7730.03C+0.8820.479%D1.887%D-0.9C+N/A259.7h4.7T*22.8D--
C150 Dalton 13252540.963D0.0625.737%D*N/A520U800U6570300.1h9.2F--35.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter561,1971.9h
Spawn Beacon144230.7h
Anti-Vehicle MANA Turret317461.4h
Nanite Revive Grenade0630h
Medical Applicator10133,2062.7h
Deconstruction Tool16820.1h
Anti-Infantry MANA Turret242291h
Ammunition Package572,0511.8h
Shield Recharging Field338030.4h
Nano-Armor Kit430444,35942h
Medical Kit1141,6813.1h
Recon Detection Device273591.1h

Check the help document for the dictionary if you want to learn more about words used here.


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