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Castellan Operant Phacopsusus[XXDE] Phacopsusus
VS BR 62

KDR: 0.76

Score: 4.5m

Last Seen: Jul 19th, 2017 6:20 PM
- OFFLINE - 96.6 hour(s)

Rank 62 (62) Castellan of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
Level Progress (to 63): 21%
Level 100 Progress: 24% 1181h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Spear Anti-Vehicle Phalanx Turret Serpent VE92 L100 Python HEAT Saron HRB Solstice VE3 Skyguard Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,777 MLG Score: 27
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.659%24.8%48829365000.3427010.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.672%-0.213C0.797B++0.095C+HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.5-0.557D23.1-0.633D94.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.882%3.383%21549341,27167911891.87187107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.052%-0.754D-0.257C*0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.2-1.376D**30.7-1.411D**62.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.05%2.817%7629362844062470.699507115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.88%-0.418C---0.365C--0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.433B19.70.456B+43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
4.5m368.2%203 (12.2k)179 (10.7k)0.7649883,6754,8041.2560462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93812410.566%6.694%7105:140

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2013 8:55 PMJan 5th, 2015 6:50 PMJul 22nd, 2017 5:30 PM (20h) (PST)Jul 19th, 2017 3:16 PM (4d) (PST)Jul 19th, 2017 2:20 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
568854830.1460.1910.0100.8490.08427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0735,12228,951911151510,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
418.1h/17.4d 2,359 246 1,764 21.3k 514 1,097 2,107 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):993
KDR:0
Kill Difference:UNR
Playtime:16.109 hours
Usage:4%
Score:0.137m
Score/min:141
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:323
Deaths:1,055
KDR:0.306
Accuracy:17.796% D*
HSR:26.935% A++
Solstice VE3
B+
Kills:177
Deaths:634
KDR:0.279
Accuracy:22.524% C++
HSR:20.904% B+
Kills:500
Deaths (as Engineer):1,689
Deaths (to Engineers):1,705
KDR:0.29603
Kill Difference:1,189
Playtime:382.476 hours
Usage:91%
Score:4.209m
Score/min:183
Accuracy (listed only):20.160%
HSR (listed only):23.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:131
Deaths:212
KDR:0.618
Accuracy:12.634% D
HSR:16.031% C-
Kills:131
Deaths (as MAX Suit):106
Deaths (to MAX Suits):172
KDR:1.23585
Kill Difference:25
Playtime:15.942 hours
Usage:4%
Score:0.127m
Score/min:132
Accuracy (listed only):12.634%
HSR (listed only):16.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:282
V. Kills:160 175%
Deaths:127
KDR:2.220
Accuracy:53.667% B
KPH:20.400 C-
VKPH:11.600 B
Skyguard
C*
Kills:175
V. Kills:168 104%
Deaths:191
KDR:0.916
Accuracy:30.544% C*
KPH:6.800 D
VKPH:6.500 D-
Kills:457 (457 + 0)
Deaths:318
KDR:1.437
VKDR:1.031
Vehicle Kills:328
Kill Difference:139
Playtime:39.637 hours
Usage:9%
Score:0.237m
Score/min:100
Driving Accuracy:30.544%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:665
V. Kills:701 95%
Deaths:405
KDR:1.642
Accuracy:48.216% C-
KPH:10.200 D*
VKPH:10.800 D-
Saron HRB
D--
Kills:222
V. Kills:149 148%
Deaths:98
KDR:2.265
Accuracy:30.540% D**
KPH:14.100 D--
VKPH:9.500 D--
Supernova PC
C+
Kills:149
V. Kills:133 111%
Deaths:85
KDR:1.753
Accuracy:48.465% C+
KPH:8.300 D*
VKPH:7.400 C+
E540 Halberd
D-
Kills:62
V. Kills:35 172%
Deaths:18
KDR:3.444
Accuracy:38.687% D*
KPH:17.900 D-
VKPH:10.100 D*
Kills:1,098 (814 + 284)
Deaths:606
KDR:1.812
VKDR:1.680
Vehicle Kills:1,018
Kill Difference:492
Playtime:102.139 hours
Usage:24%
Score:0.681m
Score/min:111
Driving Accuracy:48.465%
Gunner Accuracy:38.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,3666654051.642C-0.8848.216%C-3.91%C*10.2D*10.8D-11064.9h6.7C+14C+
Spear Anti-Vehicle Phalanx Turret 7584971004.97C4.2147.456%B+5.03%C++37.4C++19.6C24813.3h7.4C**15.5B+
Serpent VE92 3313231,0550.306D0.4617.796%D*26.935%A++5.4D--N/A1659.3h19.6D**110.2D*
L100 Python HEAT 4422821272.22C-1.4653.667%B4.255%B++20.4C-11.6B11213.8h6.4C+11.9C++
Saron HRB 371222982.265C--1.5030.54%D**2.703%B*14.1D--9.5D--13615.7h23.2C+75.9D-
Solstice VE3 1841776340.279D0.4922.524%C++20.904%B+3.1D--N/A1156.6h29.4F--130.7D--
Skyguard 3431751910.916D0.1530.544%C*1.143%D--6.8D6.5D-9325.8h181.3C593.6C++
Supernova PC 282149851.753C-0.9948.465%C+2.013%C--8.3D*7.4C+8418h6.5D13.3C
Proximity Mine 135135562.411C-1.6528.152%FN/A103.8C-N/A2881.3h1.7B+6.1D--
Quasar VM1 1331312120.618D0.1512.634%D16.031%C-8.9D*N/A2314.7h21F166.3C--
MANA Anti-Vehicle Turret 205972500.388C0.3857.287%C*4.124%D970S1080B+826710.1h14.1C*24.5B+
E540 Halberd 9762183.444C2.6838.687%D*3.226%C+17.7D--10D*1643.5h7C18.2D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit643514,49247h
Anti-Vehicle MANA Turret407281.4h
Medical Applicator151,8290.6h
Ammunition Package82780.6h

Check the help document for the dictionary if you want to learn more about words used here.


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