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PhatalEnd[EKUS] PhatalEnd
VS BR 170

KDR: 6.87

Score: 72m

Last Seen: Feb 23rd, 2020 5:03 PM
- OFFLINE - 55.1 hour(s)

Battle Rank 120 (170 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Tank Mine Cosmos VM3 Supernova PC Cosmos VM3 Proton II PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $193,905 MLG Score: 155
Fun Score: N/A
Cheeseburgers Flipped: 1709TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.715%17.791%4041612165,7392.445254.427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.4%0.289C*-0.488D-0.367C-HEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.275C*12.20.144C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.951%1.852%14112311087731080.13953599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.88D--0.258C*-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.657B+16.10.697B+39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.467%1.528%61124122838,2859533043740.1731126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.612%0.235C++-0.639D1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.585B+6.90.445B9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.506%1.974%4221212203,952100118333.94805215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.497%-0.528D-0.615D0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.516B+17.80.559B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.306%48.795%4222123016633000.50303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.577%0.202C++-1.175D*-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.61D5.8-0.819D-10.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72m317.4%363 (21.8k)350 (21k)6.8727363,1269,18511.3165170 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232251513.674%4.017%5522:134

77% Engineer10% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 1:28 PMOct 10th, 2017 1:31 AMMar 1st, 2020 10:32 PM (30d) (PST)Feb 23rd, 2020 3:54 PM (37d) (PST)Feb 23rd, 2020 1:03 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
985329530.3070.0450.0121.5420.179155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1201,93157,1891831931120,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3428.8h/142.9d 40,816 2,536 26,942 317.2k 2,359 8,209 36,797 202.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% C+
HSR:15.134% D-
NS-11C
D
Kills:575
Deaths:440
KDR:1.307
Accuracy:21.003% D
HSR:14.783% D-
Eidolon VE33
D
Kills:141
Deaths:105
KDR:1.343
Accuracy:24.435% D
HSR:20.567% D
Zenith VX-5
C+
Kills:67
Deaths:67
KDR:1
Accuracy:19.536% D**
HSR:22.388% C+
NS Baron G5
C--
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C--
NSX Tanto
C*
Kills:54
Deaths:39
KDR:1.385
Accuracy:20.223% D*
HSR:27.778% C*
Kills:1,608
Deaths (as Engineer):1,135
Deaths (to Engineers):3,839
KDR:1.41674
Kill Difference:473
Playtime:2,626.925 hours
Usage:77%
Score:62.746m
Score/min:398
Accuracy (listed only):23.803%
HSR (listed only):18.858%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,531
Deaths:651
KDR:2.352
Accuracy:23.799% B
HSR:17.374% D--
Flare VE6
C--
Kills:743
Deaths:375
KDR:1.981
Accuracy:21.034% C--
HSR:16.555% D*
NS-15M1
C--
Kills:448
Deaths:165
KDR:2.715
Accuracy:20.705% C--
HSR:15.402% D--
SVA-88
C+
Kills:155
Deaths:71
KDR:2.183
Accuracy:18.570% D*
HSR:25.161% C+
Kills:2,877
Deaths (as Heavy Assault):1,262
Deaths (to Heavy Assaults):1,776
KDR:2.27971
Kill Difference:1,615
Playtime:356.470 hours
Usage:10%
Score:3.517m
Score/min:164
Accuracy (listed only):21.027%
HSR (listed only):18.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% C+
HSR:15.134% D-
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% D
NS-11C
D
Kills:575
Deaths:440
KDR:1.307
Accuracy:21.003% D
HSR:14.783% D-
Zenith VX-5
C+
Kills:67
Deaths:67
KDR:1
Accuracy:19.536% D**
HSR:22.388% C+
NS Baron G5
C--
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C--
NSX Tanto
C*
Kills:54
Deaths:39
KDR:1.385
Accuracy:20.223% D*
HSR:27.778% C*
Kills:2,123
Deaths (as Light Assault):1,357
Deaths (to Light Assaults):1,461
KDR:1.56448
Kill Difference:766
Playtime:107.754 hours
Usage:3%
Score:0.851m
Score/min:132
Accuracy (listed only):23.608%
HSR (listed only):17.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% D
Artemis VX26
C-
Kills:169
Deaths:86
KDR:1.965
Accuracy:26.288% C-
HSR:18.935% D
NS-44L Blackhand
B*
Kills:161
Deaths:56
KDR:2.875
Accuracy:39.110% C-
HSR:53.416% B*
VA39 Spectre
B+
Kills:108
Deaths:32
KDR:3.375
Accuracy:36.667% B+
HSR:44.444% B+
NS-44 Commissioner
D
Kills:98
Deaths:81
KDR:1.210
Accuracy:27.318% D*
HSR:18.367% D
Beamer VS3
B+
Kills:60
Deaths:87
KDR:0.690
Accuracy:25.308% C
HSR:26.667% B+
Ghost
D-
Kills:58
Deaths:5
KDR:11.600
Accuracy:35.034% D-
HSR:56.897% D*
Kills:1,310
Deaths (as Infiltrator):674
Deaths (to Infiltrators):896
KDR:1.94362
Kill Difference:636
Playtime:90.009 hours
Usage:3%
Score:0.709m
Score/min:131
Accuracy (listed only):30.427%
HSR (listed only):33.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% D
NS-11P
C-
Kills:115
Deaths:66
KDR:1.742
Accuracy:21.762% C-
HSR:13.913% D--
NS Baron G5
C--
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C--
H-V45
C+
Kills:59
Deaths:33
KDR:1.788
Accuracy:24.240% C+
HSR:16.949% D
Kills:894
Deaths (as Combat Medic):480
Deaths (to Combat Medics):528
KDR:1.8625
Kill Difference:414
Playtime:27.863 hours
Usage:1%
Score:0.382m
Score/min:229
Accuracy (listed only):25.426%
HSR (listed only):14.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,012
Deaths:178
KDR:5.685
Accuracy:19.190% C++
HSR:17.984% C
Cosmos VM3
C+
Kills:829
Deaths:142
KDR:5.838
Accuracy:19.011% C+
HSR:18.335% C+
NS-10 Burster
B*
Kills:637
Deaths:199
KDR:3.201
Accuracy:32.893% C++
HSR:8.477% B*
NS-10 Burster
C*
Kills:606
Deaths:201
KDR:3.015
Accuracy:32.737% C*
HSR:6.106% C+
Quasar VM1
B+
Kills:234
Deaths:44
KDR:5.318
Accuracy:19.241% B+
HSR:19.658% C++
Blueshift VM5
C
Kills:202
Deaths:61
KDR:3.311
Accuracy:19.130% C
HSR:19.307% C-
Comet VM2
C-
Kills:196
Deaths:111
KDR:1.766
Accuracy:42.390% C-
HSR:1.531% D*
Blueshift VM5
C
Kills:182
Deaths:55
KDR:3.309
Accuracy:20.121% C
HSR:20.330% C
Comet VM2
D
Kills:169
Deaths:112
KDR:1.509
Accuracy:38.686% D
HSR:2.367% D--
Kills:4,067
Deaths (as MAX Suit):551.500
Deaths (to MAX Suits):376
KDR:7.37443
Kill Difference:3,515.500
Playtime:214.068 hours
Usage:6%
Score:3.778m
Score/min:294
Accuracy (listed only):27.044%
HSR (listed only):12.677%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:108
V. Kills:4 N/A
Deaths:21
KDR:5.143
Accuracy:28.951% F-
KPH:19.900 D--
VKPH:0.700 D*
Saron Laser Cannon
D-
Kills:62
V. Kills:65 94%
Deaths:98
KDR:0.633
Accuracy:33.712% C**
KPH:3.800 D--
VKPH:4 D-
Kills:170 (170 + 0)
Deaths:119
KDR:1.429
VKDR:0.580
Vehicle Kills:69
Kill Difference:51
Playtime:21.821 hours
Usage:1%
Score:0.250m
Score/min:191
Piloting Accuracy:33.712%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:417
V. Kills:46 N/A
Deaths:78
KDR:5.346
Accuracy:39.593% C-
KPH:39.700 C
VKPH:4.400 D-
AP30 Shredder
U
Kills:332
V. Kills:280 118%
Deaths:166
KDR:2
Accuracy:23.563% D**
KPH:1,195,200 U
VKPH:1,008,000 U
Dual-75 Duster
C**
Kills:145
V. Kills:9 N/A
Deaths:22
KDR:6.591
Accuracy:41.263% C**
KPH:75.600 C++
VKPH:4.700 C
C150 Dalton
U
Kills:126
V. Kills:106 118%
Deaths:61
KDR:2.066
Accuracy:47.077% B*
KPH:453,600 U
VKPH:381,600 U
Kills:1,020 (0 + 1,020)
Deaths:327
KDR:3.119
VKDR:1.349
Vehicle Kills:441
Kill Difference:693
Playtime:12.427 hours
Usage:0%
Score:0.681m
Score/min:913
Piloting Accuracy:N/A%
Gunner Accuracy:47.077%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:412
V. Kills:417 99%
Deaths:48
KDR:8.583
Accuracy:29.198% C+
KPH:8.100 D--
VKPH:8.200 C--
Kills:412 (412 + 0)
Deaths:48
KDR:8.583
VKDR:8.688
Vehicle Kills:417
Kill Difference:364
Playtime:51.129 hours
Usage:1%
Score:0.488m
Score/min:159
Driving Accuracy:29.198%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:34,399
V. Kills:29,259 118%
Deaths:2,039
KDR:16.871
Accuracy:52.189% C+
KPH:22.100 C
VKPH:18.800 B+
Supernova VPC
B+
Kills:2,514
V. Kills:381 N/A
Deaths:82
KDR:30.659
Accuracy:55.611% B+
KPH:59.300 B+
VKPH:9 C**
Supernova PC
B
Kills:960
V. Kills:354 270%
Deaths:76
KDR:12.632
Accuracy:57.883% B*
KPH:28.300 C**
VKPH:10.400 B
Proton II PPA
B+
Kills:752
V. Kills:66 N/A
Deaths:59
KDR:12.746
Accuracy:22.881% C
KPH:53.200 C
VKPH:4.700 B+
Saron HRB
C-
Kills:677
V. Kills:422 160%
Deaths:130
KDR:5.208
Accuracy:40.826% C-
KPH:20 C--
VKPH:12.500 C-
E540 Halberd
C-
Kills:324
V. Kills:271 119%
Deaths:61
KDR:5.311
Accuracy:47.130% C
KPH:17.200 D**
VKPH:14.300 C-
Aphelion VEX-4
C-
Kills:61
V. Kills:39 153%
Deaths:9
KDR:6.778
Accuracy:30.953% C--
KPH:21.700 C-
VKPH:13.900 C--
Kills:39,687 (37,873 + 1,814)
Deaths:2,456
KDR:16.159
VKDR:12.537
Vehicle Kills:30,792
Kill Difference:37,231
Playtime:1,705.567 hours
Usage:50%
Score:28.026m
Score/min:274
Driving Accuracy:57.883%
Gunner Accuracy:30.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:425
V. Kills:188 225%
Deaths:52
KDR:8.173
Accuracy:50.440% D
KPH:38.800 C+
VKPH:17.200 D
Proton II PPA-H
C
Kills:276
V. Kills:24 N/A
Deaths:46
KDR:6
Accuracy:30.770% D-
KPH:61.200 D
VKPH:5.300 C
Kills:701 (0 + 701)
Deaths:98
KDR:7.153
VKDR:2.163
Vehicle Kills:212
Kill Difference:603
Playtime:15.451 hours
Usage:0%
Score:0.317m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:30.770%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:247
V. Kills:50 484%
Deaths:25
KDR:9.880
Accuracy:35.926% C+
KPH:52.700 C+
VKPH:10.700 C+
M40 Fury
C
Kills:234
V. Kills:32 N/A
Deaths:24
KDR:9.750
Accuracy:28.653% D--
KPH:42.800 C
VKPH:5.900 D
M60-G Bulldog
B*
Kills:94
V. Kills:12 N/A
Deaths:15
KDR:6.267
Accuracy:44.764% B*
KPH:25.900 C
VKPH:3.300 D
M20 Basilisk
C**
Kills:93
V. Kills:50 182%
Deaths:12
KDR:7.750
Accuracy:41.636% C*
KPH:16.200 C-
VKPH:8.700 C**
M12 Kobalt
D-
Kills:81
V. Kills:2 N/A
Deaths:4
KDR:20.250
Accuracy:14.677% D-
KPH:36.700 D-
VKPH:0.900 D*
G40-F Ranger
C-
Kills:62
V. Kills:62 98%
Deaths:1
KDR:62
Accuracy:28.656% C
KPH:8.500 D
VKPH:8.500 C-
Kills:811 (0 + 811)
Deaths:81
KDR:10.012
VKDR:2.568
Vehicle Kills:208
Kill Difference:730
Playtime:29.070 hours
Usage:1%
Score:0.443m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:28.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 63,65834,3992,03916.871B**10.0052.189%C+1.529%D22.1C18.8B+2381559.6h5.4C+10.3C+
Supernova VPC 2,8952,5148230.659A23.7955.611%B+1.472%C+59.3B+9C**23942.4h2.8B+5.1B+
Orion VS54 1,5401,5316512.352B4.5223.799%B17.374%D--17.1DN/A5289.7h11.2B+47.2C++
Tank Mine 2,1591,3155922.288S15.4227.042%DN/A110.5C+70.9C*116011.9h2C+7.2D
Cosmos VM3 1,0171,0121785.685A++1.1919.19%C++17.984%C30CN/A7533.7h12.1B+63.1B+
Supernova PC 1,3149607612.632B*5.7657.883%B*1.875%C28.2C**10.4B26834h4.2B+7.3B++
Cosmos VM3 8338291425.838M1.0319.011%C+18.335%C+31.8C+N/A8126.1h11.6B*60.9C++
Proton II PPA 8187525912.746C+5.8722.881%C1.463%C--53.3C4.7B+17814.1h8.7C*38.2C++
Flare VE6 7487433751.981C**4.8921.034%C--16.555%D*14.9D--N/A4349.9h11.4C54.4C
Serpent VE92 7137074301.644C**5.2325.183%C+15.134%D-7.6D--N/A2592.9h12.9C+51.3C++
Saron HRB 1,0996771305.208C+1.6640.826%C-1.182%C20C--12.5C-86033.8h19.1B46.7C++
NS-7 PDW 6606563272.006B**4.8723.262%C14.482%D8D--N/A3082.5h14.2C++61.1C++
NS-10 Burster 1,1166371993.201A3.6732.893%C++8.477%B*4.7D3.6C69134.7h163.9C498.3C+
NS-10 Burster 1,0776062013.015A*3.8632.737%C*6.106%C+4.5D3.5C69134.8h172.3D526.3C+
Nemesis VSH9 8935952162.755M4.1262.246%C+2.521%C+20.4C++10.2C+21429.2h5.9B**9.4B*
NS-11C 5955754401.307C*5.5721.003%D14.783%D-4.4D--N/A15131.9h16.4C-78.2C
NS-15M1 4534481652.715B++4.1620.705%C--15.402%D--12.7D--N/A3835.3h11.1B+53.8C++
Saron HRB-H 613425528.173B+1.3050.44%D3.294%A++39C+17.2D40210.9h13.9A27.6B**
L105 Zephyr 463417785.346C-1.5339.593%C-1.199%B+39.7C4.4D-19210.5h5.5B+14C**
Skyguard 829412488.583A++1.7129.198%C+N/A8.1D--8.2C--15951.1h166.7D-570.9D
M60-A Bulldog 409365438.488C1.6246.43%C+1.37%D24.2D2.9C-11615.1h6.2C13.4C+
AP30 Shredder 6123321662D4.8723.563%D**N/A3320U2800U29967700.1h63.2B++268C+
E540 Halberd 595324615.311C1.5647.13%C2.16%C+17.1D**14.3C-230118.9h7.8F16.5D*
Proton II PPA-H 300276466C--0.8730.77%D-2.174%B+61.3D5.3C1964.5h8B+25.9C*
Spear Anti-Vehicle Phalanx Turret 448274554.8S47.9346.764%C++4.745%B+34.3C21.8C+5868h8.7C+18.6C++
MANA Anti-Vehicle Turret 580262743.541C+3.3351.396%D1.527%D--2620C+3180U18465400.1h12.7F--24.8T*
C-4 494259863.012B**3.8622.143%DN/A33.2D--30.1C++8407.8h2.2D**9.8D*
M40 Fury 297247259.88C++3.0135.926%C+N/A52.6C+10.6C+3624.7h11.1C++30.8B
Proximity Mine 2412411516.067M**9.1935.145%D--N/A109.5C-N/A3232.2h2C-5.7D-
NS Annihilator 435236564.214S2.6680.999%C++N/A12.3B+10.4B+24119.2h9.1B**11.2B**
M40 Fury 266234249.75C**2.8828.653%D--1.282%C-42.5C5.8D-3395.5h10.1B+35.3C*
Quasar VM1 235234445.318A*1.5519.241%B+19.658%C++27.9C++N/A938.4h11.9B*61.7B
M60-A Bulldog 2722151072.009D4.8629.545%D-N/A19.5D-5.2C--12911h6.1C20.7D
Blueshift VM5 206202613.311C**3.5619.13%C19.307%C-25.9DN/A927.8h16.6C86.7C+
Comet VM2 2761961111.766B+5.1142.39%C-1.531%D*8.9D3.6D-9322h22.1C**52.1C*
Blueshift VM5 184182553.309C**3.5620.121%C20.33%C25.3DN/A937.2h17.7D87.8C+
Comet VM2 2571691121.509B+5.3638.686%D2.367%D--7.5D3.9C10422.5h22.5C+58.2C+
Artemis VX26 173169861.965C**4.9126.288%C-18.935%D15.8D-N/A5510.7h13.3D50.5C
NS-44L Blackhand 162161562.875A+4.0039.11%C-53.416%B*5.7D--N/A1528.2h4.8C12.1C+
SVA-88 155155712.183C++4.6918.57%D*25.161%C+12.3D*N/A6712.6h12.3C66.1D
M60-A Bulldog 179155275.741C-1.1339.716%D3.226%B++16D-2.5C--949.7h5.6C++14.1C+
Dual-75 Duster 154145226.591C-0.2841.263%C**N/A76.3C++4.7C3471.9h4.3B*10.4B+
Eidolon VE33 1441411051.343C+5.5324.435%D20.567%D5.4D--N/A2626.1h8.2C*33.6C+
C150 Dalton 232126612.066D4.8147.077%B*N/A1260U1060U22026900.1h6.1D*13C
Lasher X2 133126582.172B**4.7020.694%D-N/A14.8D-N/A658.5h35.4T-170.9F-
NS-11P 115115661.742B+5.1321.762%C-13.913%D--12.4D-N/A479.3h10.9B**50.1B+
VA39 Spectre 108108323.375B**3.5036.667%B+44.444%B+17.4C-N/A736.2h7D19.2C++
Light PPA 112108215.143C+1.7328.951%F-1.852%B**20D--N/A1765.4h16.1C55.7D
Aspis Anti-Aircraft Phalanx Turret 225107426.75S19.8828.81%C**N/A11.8C+13C**3409.1h135.4B+469.9B+
NS-44 Commissioner 9898811.21C*5.6627.318%D*18.367%D3.4D*N/A1428.6h5.1D*18.5D*
M60-G Bulldog 10694156.267C*0.6144.764%B*1.064%D*26.1C3.3D1753.6h5.5B*12.2B*
M20 Basilisk 14393127.75A++0.8841.636%C*3.226%D--16C-8.6C*3215.8h104.4C+250.8C++
Plasma Grenade 9089189N/A82.1337.134%D*N/A296.7D--3.3D14890.3h4C--10.7D
M12 Kobalt 8381420.25C*13.3814.677%D-20.988%B+36.8D-N/A1392.2h19.2C+131.1C+
Hades VSH4 11778282.786M*4.0963.811%D3.846%B*16.6C8.3C3014.7h8.1C++12.7C+
Force-Blade 91784,6620.017C6.8615.236%D*N/A0.1DN/A01028.1h3.5D23.1D*
Zenith VX-5 6967671C5.8719.536%D**22.388%C+4.4D*N/A2015.1h20.4F--104.2F--
NS Baron G5 6464541.185C++5.6932.44%D*12.5%C--4.7D**N/A1613.7h3.6B*11.1C+
G40-F Ranger 12462162U55.1328.656%CN/A8.5D8.5C-1427.3h198.5D692.6C--
Saron Laser Cannon 12762980.633C6.2433.712%C**N/A3.8D--4D-19516.4h226.8D*672.7D-
Aphelion VEX-4 1006196.778C**0.0930.953%C--3.279%C21.8C-13.9C--7252.8h49.4B+159.5C**
Beamer VS3 6060870.69C+6.1825.308%C26.667%B+3D*N/A1619.7h8.6C**33.9C++
H-V45 5959331.788C++5.0824.24%C+16.949%D17.9DN/A973.3h10.9B++45.2B+
MAX Punch 70595740.103C+6.7765.079%B**N/A0.3D-N/A1208h4.2C+6.4C+
Ghost 5858511.6M4.7335.034%D-56.897%D*12.3D*N/A684.7h3.6F*10.1F
MANA Anti-Personnel Turret 6057183.167N/A3.7119.103%UN/A570U30U1885300.1h41.8T*218.8T*
NSX Tanto 5554391.385C++5.4920.223%D*27.778%C*4.7D*N/A1211.4h22.2F-109.7D
S1 7853202.65M++4.2258.532%C++N/A24.1C11.4C13952.2h6C*10.3C*
M40 Fury 6052317.333C+10.4647.449%C++1.923%B*74.3C+11.4D2430.7h8.9B+18.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,4152.2h
Anti-Vehicle MANA Turret121,6004.4h
Nano-Armor Kit8023,395,790250.8h
NS-61 Emissary01130h
NS-TMC-01 "His Regards"1435246.8h
Nanite Revive Grenade01530h
Medical Applicator6665,9865.1h
Spitfire Auto-Turret64700.7h
Motion Spotter41,2022.6h
Ammunition Package163,3203.7h
Nano-Repair Grenade02940.1h
Recon Detection Device38471.6h

Check the help document for the dictionary if you want to learn more about words used here.


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