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PhatalEnd[EKUS] PhatalEnd
VS BR 169

KDR: 6.75

Score: 70.3m

Last Seen: Jun 19th, 2018 2:07 AM
- OFFLINE - 34.6 hour(s)

Battle Rank 120 (169 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Tank Mine Cosmos VM3 Supernova PC Cosmos VM3 Proton II PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 1670TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.893%17.505%401149835,5642.439284.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.441%0.39C**-0.447C---0.558DHEAD ++ (~6.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.299C*12.10.152C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.951%1.852%1419961087641080.14117799%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.911D--0.19C++-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.648B+16.10.691B+39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.572%1.591%5936499336,5119382968938.9243123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%0.282C*-0.738D-1.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.581B+70.437B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.131%1.56%423119863,84598918243.88384211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.696%-0.454D-0.714D-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.51B+17.60.537B+38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.122%47.799%423299515931700.501577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.509%0.142C++-1.301D**-1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.558D5.5-0.739D-9.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
70.3m318.7%364 (21.8k)351 (21.1k)6.7532560,7058,98911.1579169 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS997240813.654%4.082%5622:134

77% Engineer10% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 1:28 PMOct 10th, 2017 1:31 AMJun 22nd, 2018 5:38 PM (1d) (PST)Jun 18th, 2018 10:16 PM (5d) (PST)Jun 18th, 2018 10:07 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
981329490.3030.0450.0121.5360.179156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8601,93756,9231831921121,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3341.5h/139.2d 39,593 2,478 26,086 307.9k 2,312 7,957 35,927 196.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% B+
HSR:15.134% D
NS-11C
C--
Kills:574
Deaths:439
KDR:1.308
Accuracy:21.017% C--
HSR:14.808% D
Eidolon VE33
C-
Kills:140
Deaths:105
KDR:1.333
Accuracy:24.698% C-
HSR:20% D
NS Baron G5
C
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D--
HSR:12.500% C
Kills:1,485
Deaths (as Engineer):1,028
Deaths (to Engineers):3,789
KDR:1.44455
Kill Difference:457
Playtime:2,563.932 hours
Usage:77%
Score:61.278m
Score/min:398
Accuracy (listed only):25.834%
HSR (listed only):15.611%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,531
Deaths:651
KDR:2.352
Accuracy:23.799% B++
HSR:17.374% D--
Flare VE6
C+
Kills:737
Deaths:374
KDR:1.971
Accuracy:21.196% C+
HSR:16.554% D--
NS-15M1
C
Kills:443
Deaths:161
KDR:2.752
Accuracy:20.772% C
HSR:15.576% D-
SVA-88
C++
Kills:142
Deaths:71
KDR:2
Accuracy:18.950% D
HSR:25.352% C++
Lasher X2
D
Kills:118
Deaths:53
KDR:2.226
Accuracy:21.143% D
HSR:0.847% F-
Kills:2,971
Deaths (as Heavy Assault):1,310
Deaths (to Heavy Assaults):1,754
KDR:2.26794
Kill Difference:1,661
Playtime:349.906 hours
Usage:10%
Score:3.445m
Score/min:164
Accuracy (listed only):21.172%
HSR (listed only):15.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% B+
HSR:15.134% D
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% C--
NS-11C
C--
Kills:574
Deaths:439
KDR:1.308
Accuracy:21.017% C--
HSR:14.808% D
NS Baron G5
C
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D--
HSR:12.500% C
Kills:2,001
Deaths (as Light Assault):1,250
Deaths (to Light Assaults):1,433
KDR:1.6008
Kill Difference:751
Playtime:102.788 hours
Usage:3%
Score:0.817m
Score/min:132
Accuracy (listed only):25.476%
HSR (listed only):14.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% C--
Artemis VX26
C+
Kills:169
Deaths:86
KDR:1.965
Accuracy:26.288% C+
HSR:18.935% C--
NS-44L Blackhand
B**
Kills:133
Deaths:51
KDR:2.608
Accuracy:39.341% C
HSR:55.639% B**
VA39 Spectre
B++
Kills:101
Deaths:28
KDR:3.607
Accuracy:36.474% B++
HSR:42.574% C**
NS-44 Commissioner
C-
Kills:98
Deaths:81
KDR:1.210
Accuracy:27.318% D--
HSR:18.367% C-
Beamer VS3
B+
Kills:60
Deaths:87
KDR:0.690
Accuracy:25.308% C
HSR:26.667% B+
Ghost
D
Kills:58
Deaths:5
KDR:11.600
Accuracy:35.034% D
HSR:56.897% D--
Kills:1,275
Deaths (as Infiltrator):665
Deaths (to Infiltrators):871
KDR:1.91729
Kill Difference:610
Playtime:83.631 hours
Usage:3%
Score:0.671m
Score/min:134
Accuracy (listed only):30.432%
HSR (listed only):33.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% C--
NS-11P
C
Kills:115
Deaths:66
KDR:1.742
Accuracy:21.762% C
HSR:13.913% D-
NS Baron G5
C
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D--
HSR:12.500% C
H-V45
C++
Kills:59
Deaths:33
KDR:1.788
Accuracy:24.240% C++
HSR:16.949% C-
Kills:894
Deaths (as Combat Medic):480
Deaths (to Combat Medics):513
KDR:1.8625
Kill Difference:414
Playtime:26.745 hours
Usage:1%
Score:0.367m
Score/min:229
Accuracy (listed only):25.426%
HSR (listed only):14.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:1,012
Deaths:178
KDR:5.685
Accuracy:19.190% B++
HSR:17.984% C
Cosmos VM3
B++
Kills:829
Deaths:142
KDR:5.838
Accuracy:19.011% B++
HSR:18.335% C+
NS-10 Burster
B*
Kills:616
Deaths:194
KDR:3.175
Accuracy:32.833% B+
HSR:8.766% B*
NS-10 Burster
B+
Kills:577
Deaths:196
KDR:2.944
Accuracy:32.676% B+
HSR:6.239% C
Quasar VM1
B*
Kills:234
Deaths:44
KDR:5.318
Accuracy:19.241% B*
HSR:19.658% C**
Blueshift VM5
C++
Kills:199
Deaths:59
KDR:3.373
Accuracy:19.269% C++
HSR:19.598% C+
Comet VM2
C
Kills:194
Deaths:110
KDR:1.764
Accuracy:42.096% C
HSR:1.546% D*
Blueshift VM5
C*
Kills:175
Deaths:53
KDR:3.302
Accuracy:20.267% C*
HSR:20.571% C+
Comet VM2
C--
Kills:166
Deaths:111
KDR:1.495
Accuracy:38.395% C--
HSR:2.410% D-
Kills:4,002
Deaths (as MAX Suit):543.500
Deaths (to MAX Suits):371
KDR:7.36339
Kill Difference:3,458.500
Playtime:209.149 hours
Usage:6%
Score:3.697m
Score/min:295
Accuracy (listed only):26.998%
HSR (listed only):12.790%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:108
V. Kills:4 N/A
Deaths:21
KDR:5.143
Accuracy:28.951% F
KPH:19.900 D-
VKPH:0.700 D*
Saron Laser Cannon
D-
Kills:62
V. Kills:65 94%
Deaths:98
KDR:0.633
Accuracy:33.712% C**
KPH:3.800 D-
VKPH:4 D-
Kills:170 (170 + 0)
Deaths:119
KDR:1.429
VKDR:0.580
Vehicle Kills:69
Kill Difference:51
Playtime:21.821 hours
Usage:1%
Score:0.246m
Score/min:188
Piloting Accuracy:33.712%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:417
V. Kills:46 N/A
Deaths:78
KDR:5.346
Accuracy:39.593% C
KPH:39.700 C
VKPH:4.400 C-
AP30 Shredder
U
Kills:332
V. Kills:280 118%
Deaths:166
KDR:2
Accuracy:23.563% F
KPH:1,195,200 U
VKPH:1,008,000 U
Dual-75 Duster
B+
Kills:145
V. Kills:9 N/A
Deaths:22
KDR:6.591
Accuracy:41.263% B+
KPH:75.600 C**
VKPH:4.700 C+
C150 Dalton
U
Kills:126
V. Kills:106 118%
Deaths:61
KDR:2.066
Accuracy:47.077% B*
KPH:453,600 U
VKPH:381,600 U
Kills:1,020 (0 + 1,020)
Deaths:327
KDR:3.119
VKDR:1.349
Vehicle Kills:441
Kill Difference:693
Playtime:12.427 hours
Usage:0%
Score:0.676m
Score/min:907
Piloting Accuracy:N/A%
Gunner Accuracy:47.077%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:385
V. Kills:403 95%
Deaths:48
KDR:8.021
Accuracy:29.344% C+
KPH:7.800 D
VKPH:8.200 C
Kills:385 (385 + 0)
Deaths:48
KDR:8.021
VKDR:8.396
Vehicle Kills:403
Kill Difference:337
Playtime:49.375 hours
Usage:1%
Score:0.472m
Score/min:159
Driving Accuracy:29.344%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:32,700
V. Kills:28,529 115%
Deaths:2,020
KDR:16.188
Accuracy:52.135% C+
KPH:21.400 C+
VKPH:18.700 B*
Supernova VPC
B*
Kills:2,472
V. Kills:378 N/A
Deaths:82
KDR:30.146
Accuracy:56.360% B++
KPH:59.200 B*
VKPH:9.100 B+
Supernova PC
B*
Kills:954
V. Kills:353 269%
Deaths:76
KDR:12.553
Accuracy:58.357% B**
KPH:28.200 B++
VKPH:10.400 B*
Proton II PPA
B+
Kills:750
V. Kills:66 N/A
Deaths:59
KDR:12.712
Accuracy:22.782% C+
KPH:53.100 C+
VKPH:4.700 B+
Saron HRB
C
Kills:674
V. Kills:421 160%
Deaths:129
KDR:5.225
Accuracy:40.688% C
KPH:20.100 C-
VKPH:12.600 C-
E540 Halberd
C-
Kills:321
V. Kills:270 118%
Deaths:61
KDR:5.262
Accuracy:47.393% C+
KPH:17.200 D*
VKPH:14.500 C-
Aphelion VEX-4
N/A
Kills:50
V. Kills:35 139%
Deaths:9
KDR:5.556
Accuracy:30.420% N/A
KPH:19.500 N/A
VKPH:13.600 N/A
Kills:37,921 (36,126 + 1,795)
Deaths:2,436
KDR:15.567
VKDR:12.337
Vehicle Kills:30,052
Kill Difference:35,485
Playtime:1,669.578 hours
Usage:50%
Score:27.396m
Score/min:273
Driving Accuracy:58.357%
Gunner Accuracy:30.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:425
V. Kills:188 225%
Deaths:52
KDR:8.173
Accuracy:50.448% D
KPH:38.900 C++
VKPH:17.200 D
Proton II PPA-H
C
Kills:276
V. Kills:24 N/A
Deaths:46
KDR:6
Accuracy:30.770% D
KPH:61.200 D
VKPH:5.300 C
Kills:701 (0 + 701)
Deaths:98
KDR:7.153
VKDR:2.163
Vehicle Kills:212
Kill Difference:603
Playtime:15.444 hours
Usage:0%
Score:0.315m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:30.770%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:247
V. Kills:50 484%
Deaths:25
KDR:9.880
Accuracy:35.926% C+
KPH:52.800 C+
VKPH:10.700 C+
M40 Fury
C+
Kills:234
V. Kills:32 N/A
Deaths:24
KDR:9.750
Accuracy:28.535% D-
KPH:43.100 C+
VKPH:5.900 D
M60-G Bulldog
B**
Kills:88
V. Kills:11 N/A
Deaths:15
KDR:5.867
Accuracy:44.404% B**
KPH:24.600 C
VKPH:3.100 D
M20 Basilisk
B+
Kills:81
V. Kills:49 162%
Deaths:12
KDR:6.750
Accuracy:41.895% B+
KPH:15.300 C
VKPH:9.300 B+
G40-F Ranger
C-
Kills:62
V. Kills:62 98%
Deaths:1
KDR:62
Accuracy:28.711% C
KPH:8.600 D
VKPH:8.600 C-
Kills:712 (0 + 712)
Deaths:77
KDR:9.247
VKDR:2.649
Vehicle Kills:204
Kill Difference:635
Playtime:26.181 hours
Usage:1%
Score:0.418m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:28.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 61,22932,7002,02016.188A*9.4352.135%C+1.599%D21.4C+18.7B*2371525.2h5.5C++10.5C*
Supernova VPC 2,8502,4728230.146A++23.3956.36%B++1.456%C+59.3B*9.1B+24041.7h2.8B+5B++
Orion VS54 1,5401,5316512.352B++4.4023.799%B++17.374%D--17.1DN/A5289.7h11.2B+47.2C*
Tank Mine 2,0651,2505522.727U15.9727.566%C-N/A109.6C*71.5C**117711.4h2C+7.2C
Cosmos VM3 1,0171,0121785.685A*1.0719.19%B++17.984%C30C++N/A7533.7h12.1B+63.1B++
Supernova PC 1,3079547612.553B**5.8058.357%B**1.887%C-28.2B++10.4B*26633.8h4.2B++7.2B*
Cosmos VM3 8338291425.838A**0.9219.011%B++18.335%C+31.8BN/A8126.1h11.6B*60.9C**
Proton II PPA 8167505912.712C+5.9622.782%C+1.467%D53.2C+4.7B+17814.1h8.7B38.2B
Flare VE6 7427373741.971B++4.7821.196%C+16.554%D--15D-N/A4349.1h11.4C+53.8C++
Serpent VE92 7137074301.644B+5.1125.183%B+15.134%D7.6D--N/A2492.9h12.9C*51.3B
Saron HRB 1,0956741295.225C++1.5340.688%C1.187%C-20.1C-12.6C-86533.5h18.9B+46.4B+
NS-7 PDW 6606563272.006A4.7523.262%C14.482%C--8D--N/A3082.5h14.2C*61.1C*
NS-10 Burster 1,0816161943.175M++3.5832.833%B+8.766%B*4.7C3.6C+69130.5h162.7C+495.4C**
Nemesis VSH9 8935952162.755M**4.0062.246%C+2.521%C+20.4B10.2C+21329.2h5.9B**9.4B**
NS-10 Burster 1,0315771962.944M*3.8132.676%B+6.239%C4.4C-3.5C+69130.6h173.7D531.5C+
NS-11C 5945744391.308B+5.4521.017%C--14.808%D4.4D--N/A15131.8h16.4C78.3C
NS-15M1 4484431612.752B**4.0020.772%C15.576%D-12.8D--N/A3834.7h11B++53.1B
Saron HRB-H 613425528.173B++1.4250.448%D3.294%A++39C++17.2D39910.9h13.9B**27.6B**
L105 Zephyr 463417785.346C1.4139.593%C1.199%B+39.7C4.4C-19110.5h5.5B+14C**
Skyguard 788385488.021M1.2729.344%C+1.039%D-7.8D8.2C15949.4h171.9D585.7C
M60-A Bulldog 409365438.488C1.7346.43%C+1.37%D-24.2C--2.9C11615.1h6.2C+13.4C++
AP30 Shredder 6123321662C4.7523.563%FN/A3320U2800U29833000.1h63.2B*268B
E540 Halberd 591321615.262C1.4947.393%C+2.181%C17.3D*14.5C-226618.6h7.7D*16.3D
Proton II PPA-H 300276466C-0.7530.77%D2.174%B61.3D5.3C1954.5h8B+25.9C**
Spear Anti-Vehicle Phalanx Turret 430262465.5S58.7545.991%C*4.962%B34.5C+22.1C++6017.6h8.5C++18.4B+
MANA Anti-Vehicle Turret 580262743.541C+3.2151.366%D*1.527%D--2620B+3180A+18452050.1h12.7C++24.7C
C-4 485251842.988B**3.7722.115%C--N/A33D--30.8C++8467.6h2.2D*9.9D-
M40 Fury 297247259.88B+3.1335.926%C+N/A52.6C+10.6C+3614.7h11.1C*30.8B+
Quasar VM1 235234445.318A**1.4419.241%B*19.658%C**27.9B+N/A938.4h11.9B*61.7B+
M40 Fury 266234249.75B++3.0028.535%D-1.282%C--43.3C+5.9D3385.4h10B+35.2B+
Proximity Mine 2332331416.643S9.8935.84%DN/A111CN/A3272.1h2C5.6D
M60-A Bulldog 2722151072.009D4.7429.545%DN/A19.5D5.2C12911h6.1C+20.7C
NS Annihilator 392209514.098S2.6681.242%C**N/A12B+10.5B+24817.4h9B*11.1B*
Blueshift VM5 203199593.373B+3.3819.269%C++19.598%C+26.2CN/A927.6h16.4C85.3C++
Comet VM2 2731941101.764B*4.9942.096%C1.546%D*8.9C--3.6D9321.7h21.7B+51.6B+
Blueshift VM5 176175533.302B+3.4520.267%C*20.571%C+25C-N/A937h17.9C--88.1C++
Artemis VX26 173169861.965B+4.7926.288%C+18.935%C--15.8D-N/A5510.7h13.3C50.5C+
Comet VM2 2521661111.495B++5.2638.395%C--2.41%D-7.5D3.9C+10322.2h22.4C++58.3C+
M60-A Bulldog 179155275.741C1.0139.716%D3.226%B*16D2.5C-949.7h5.6C*14.1C++
Dual-75 Duster 154145226.591C0.1641.263%B+N/A76.3C**4.7C+3471.9h4.3B*10.4B*
SVA-88 142142712C++4.7518.95%D25.352%C++11.9D*N/A6711.9h12.5C+65.7C
Eidolon VE33 1431401051.333C*5.4224.698%C-20%D5.4D--N/A2625.8h8.2B+33.1C**
NS-44L Blackhand 134133512.608A+4.1539.341%C55.639%B**5.4D--N/A1424.8h4.9C+12.6C+
C150 Dalton 232126612.066D4.6947.077%B*N/A1260U1060U21729600.1h6.1D13C++
Lasher X2 125118532.226A++4.5321.143%DN/A15.3D-N/A697.7h33.1F**156.7D*
NS-11P 115115661.742B+5.0121.762%C13.913%D-12.4D-N/A479.3h10.9B**50.1B+
Light PPA 112108215.143C++1.6128.951%F1.852%B*20D-N/A1715.4h16.1C+55.7C-
Aspis Anti-Aircraft Phalanx Turret 222105252.5U45.7528.94%B+N/A12.2C**13.6B+3528.6h134B+463B+
VA39 Spectre 101101283.607A+3.1536.474%B++42.574%C**18.7C+N/A795.4h6.6C+18C**
NS-44 Commissioner 9898811.21C**5.5427.318%D--18.367%C-3.4D*N/A1428.6h5.1D--18.5D-
M60-G Bulldog 9988155.867B+0.8944.404%B**1.136%D*24.4C3.1D1723.6h5.6B++12.6B**
Frag Grenade 8685185N/A78.2536.831%D--N/A283.3D-3.3C-14690.3h4C+11C-
M20 Basilisk 13081126.75A*0.0041.895%B+2.469%D**15.3C9.2B3375.3h108.6C+259.3C*
Hades VSH4 11778282.786S3.9763.811%D3.846%B++16.6C+8.3C3004.7h8.1C*12.7C++
Force-Blade 90774,5950.017C+6.7415.666%D*N/A0.1C-N/A01010.2h3.6C--22.7C--
NS Baron G5 6464541.185C++5.5732.44%D--12.5%C4.7D**N/A1613.6h3.6B*11.1C+
G40-F Ranger 12462162U55.2528.711%CN/A8.6D8.6C-1447.2h196.4C684.1C
Saron Laser Cannon 12762980.633C6.1233.712%C**N/A3.8D-4D-19316.4h226.8D672.7C-
Beamer VS3 6060870.69C+6.0625.308%C26.667%B+3D*N/A1619.7h8.6B33.9C++
H-V45 5959331.788B+4.9724.24%C++16.949%C-17.9DN/A963.3h10.9B**45.2B+
MAX Punch 69585660.102C+6.6565.768%AN/A0.3DN/A1203.1h4.2C+6.4C+
Ghost 5858511.6M4.8535.034%D56.897%D--12.6D--N/A674.6h3.6F-10.1D*
MANA Anti-Personnel Turret 6057183.167N/A3.5919.103%UN/A570U30U1855700.1h41.8T*218.8T*
M40 Fury 6052317.333B10.5847.449%C+1.923%B+74.3C+11.4D2430.7h8.9B+18.8B++
S1 7752192.737M*4.0259.252%C*N/A23.6C+11.4C+14022.2h6.1C**10.3B
Aphelion VEX-4 855095.556B+1.2030.42%D4%C++19.2C-13.5D7372.6h52.8B173.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,2022.6h
Medical Applicator6263,1214.9h
Nano-Armor Kit7643,295,974242.5h
Nano-Repair Grenade01800.1h
Anti-Vehicle MANA Turret121,5984.4h
Spawn Beacon21,3712.1h
NS-61 Emissary01130h
NS-TMC-01 "His Regards"1435246.8h
Spitfire Auto-Turret32160.4h
Nanite Revive Grenade01470h
Ammunition Package153,0883.5h
Recon Detection Device26421.2h

Check the help document for the dictionary if you want to learn more about words used here.


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