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PhatalEnd[EKUS] PhatalEnd
VS BR 170

KDR: 6.83

Score: 71.5m

Last Seen: Mar 27th, 2019 9:39 PM
- OFFLINE - 631 hour(s)

Battle Rank 120 (170 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Tank Mine Cosmos VM3 Supernova PC Cosmos VM3 Proton II PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 1692TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.829%17.718%4041510205,6612.436934.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.399%0.337C**-0.461D-0.388C-HEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.29C*12.10.152C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.951%1.852%14110341087721080.13989699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.89D--0.232C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.655B+16.10.696B+39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.639%1.555%60684103137,6209473017439.7254125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.684%0.265C*-0.672D1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.588B+70.446B9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.447%1.956%4201210233,93799918293.94094215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.495%-0.531D-0.612D0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.511B+17.70.553B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.367%48.795%4202103316632700.506098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.606%0.202C++-1.199D*-0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.616D5.8-0.826D-10.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
71.5m318%364 (21.8k)351 (21.1k)6.8339762,2379,10711.2733170 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035247413.677%4.051%5522:134

77% Engineer10% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 1:28 PMOct 10th, 2017 1:31 AMApr 21st, 2019 11:39 AM (1d) (PST)Mar 27th, 2019 5:43 PM (26d) (PST)Mar 27th, 2019 5:39 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
984329520.3050.0450.0121.5400.179156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0231,92857,0951831921121,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3397h/141.5d 40,429 2,521 26,668 314k 2,348 8,100 36,486 200.5m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% C**
HSR:15.134% D-
NS-11C
D
Kills:575
Deaths:440
KDR:1.307
Accuracy:21.011% D
HSR:14.783% D
Eidolon VE33
D
Kills:141
Deaths:105
KDR:1.343
Accuracy:24.435% D
HSR:20.567% D
NS Baron G5
C-
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C-
NSX Tanto
B+
Kills:54
Deaths:39
KDR:1.385
Accuracy:20.223% D*
HSR:27.778% B+
Kills:1,541
Deaths (as Engineer):1,068
Deaths (to Engineers):3,823
KDR:1.44288
Kill Difference:473
Playtime:2,603.169 hours
Usage:77%
Score:62.286m
Score/min:399
Accuracy (listed only):24.658%
HSR (listed only):18.152%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,531
Deaths:651
KDR:2.352
Accuracy:23.799% B+
HSR:17.374% D--
Flare VE6
C
Kills:743
Deaths:375
KDR:1.981
Accuracy:21.179% C
HSR:16.555% D*
NS-15M1
C
Kills:448
Deaths:165
KDR:2.715
Accuracy:20.723% C
HSR:15.402% D-
SVA-88
C+
Kills:145
Deaths:71
KDR:2.042
Accuracy:18.796% D-
HSR:25.517% C+
Lasher X2
D
Kills:122
Deaths:55
KDR:2.218
Accuracy:20.505% D
HSR:0.820% F
Kills:2,989
Deaths (as Heavy Assault):1,317
Deaths (to Heavy Assaults):1,766
KDR:2.26955
Kill Difference:1,672
Playtime:354.954 hours
Usage:10%
Score:3.503m
Score/min:164
Accuracy (listed only):21.000%
HSR (listed only):15.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% C**
HSR:15.134% D-
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% D
NS-11C
D
Kills:575
Deaths:440
KDR:1.307
Accuracy:21.011% D
HSR:14.783% D
NS Baron G5
C-
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C-
NSX Tanto
B+
Kills:54
Deaths:39
KDR:1.385
Accuracy:20.223% D*
HSR:27.778% B+
Kills:2,056
Deaths (as Light Assault):1,290
Deaths (to Light Assaults):1,448
KDR:1.5938
Kill Difference:766
Playtime:104.873 hours
Usage:3%
Score:0.835m
Score/min:133
Accuracy (listed only):24.424%
HSR (listed only):16.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% D
Artemis VX26
C+
Kills:169
Deaths:86
KDR:1.965
Accuracy:26.288% C+
HSR:18.935% D
NS-44L Blackhand
B*
Kills:160
Deaths:56
KDR:2.857
Accuracy:39.117% C
HSR:53.125% B*
VA39 Spectre
B++
Kills:108
Deaths:32
KDR:3.375
Accuracy:36.748% B++
HSR:44.444% B+
NS-44 Commissioner
C--
Kills:98
Deaths:81
KDR:1.210
Accuracy:27.318% D--
HSR:18.367% C--
Beamer VS3
B+
Kills:60
Deaths:87
KDR:0.690
Accuracy:25.308% C
HSR:26.667% B+
Ghost
D
Kills:58
Deaths:5
KDR:11.600
Accuracy:35.034% D
HSR:56.897% D*
Kills:1,309
Deaths (as Infiltrator):674
Deaths (to Infiltrators):887
KDR:1.94214
Kill Difference:635
Playtime:89.346 hours
Usage:3%
Score:0.708m
Score/min:132
Accuracy (listed only):30.439%
HSR (listed only):33.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% D
NS-11P
C
Kills:115
Deaths:66
KDR:1.742
Accuracy:21.762% C
HSR:13.913% D-
NS Baron G5
C-
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C-
H-V45
C+
Kills:59
Deaths:33
KDR:1.788
Accuracy:24.240% C+
HSR:16.949% D
Kills:894
Deaths (as Combat Medic):480
Deaths (to Combat Medics):523
KDR:1.8625
Kill Difference:414
Playtime:27.238 hours
Usage:1%
Score:0.373m
Score/min:228
Accuracy (listed only):25.426%
HSR (listed only):14.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:1,012
Deaths:178
KDR:5.685
Accuracy:19.190% B++
HSR:17.984% C
Cosmos VM3
B+
Kills:829
Deaths:142
KDR:5.838
Accuracy:19.011% B+
HSR:18.335% C+
NS-10 Burster
B++
Kills:628
Deaths:197
KDR:3.188
Accuracy:32.895% B+
HSR:8.599% B++
NS-10 Burster
B+
Kills:592
Deaths:199
KDR:2.975
Accuracy:32.734% B+
HSR:6.081% C
Quasar VM1
B*
Kills:234
Deaths:44
KDR:5.318
Accuracy:19.241% B*
HSR:19.658% C*
Blueshift VM5
C+
Kills:200
Deaths:60
KDR:3.333
Accuracy:19.200% C+
HSR:19.500% C
Comet VM2
C
Kills:196
Deaths:111
KDR:1.766
Accuracy:42.388% C
HSR:1.531% D*
Blueshift VM5
C++
Kills:176
Deaths:54
KDR:3.259
Accuracy:20.220% C++
HSR:20.455% C+
Comet VM2
C-
Kills:167
Deaths:112
KDR:1.491
Accuracy:38.676% C-
HSR:2.395% D-
Kills:4,034
Deaths (as MAX Suit):548.500
Deaths (to MAX Suits):375
KDR:7.3546
Kill Difference:3,485.500
Playtime:211.923 hours
Usage:6%
Score:3.746m
Score/min:295
Accuracy (listed only):27.062%
HSR (listed only):12.726%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:108
V. Kills:4 N/A
Deaths:21
KDR:5.143
Accuracy:28.951% F
KPH:19.900 D-
VKPH:0.700 D*
Saron Laser Cannon
D-
Kills:62
V. Kills:65 94%
Deaths:98
KDR:0.633
Accuracy:33.712% C**
KPH:3.800 D-
VKPH:4 D-
Kills:170 (170 + 0)
Deaths:119
KDR:1.429
VKDR:0.580
Vehicle Kills:69
Kill Difference:51
Playtime:21.821 hours
Usage:1%
Score:0.249m
Score/min:190
Piloting Accuracy:33.712%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:417
V. Kills:46 N/A
Deaths:78
KDR:5.346
Accuracy:39.593% C
KPH:39.700 C
VKPH:4.400 D
AP30 Shredder
U
Kills:332
V. Kills:280 118%
Deaths:166
KDR:2
Accuracy:23.563% D**
KPH:1,195,200 U
VKPH:1,008,000 U
Dual-75 Duster
B
Kills:145
V. Kills:9 N/A
Deaths:22
KDR:6.591
Accuracy:41.263% B
KPH:75.600 C++
VKPH:4.700 C
C150 Dalton
U
Kills:126
V. Kills:106 118%
Deaths:61
KDR:2.066
Accuracy:47.077% B**
KPH:453,600 U
VKPH:381,600 U
Kills:1,020 (0 + 1,020)
Deaths:327
KDR:3.119
VKDR:1.349
Vehicle Kills:441
Kill Difference:693
Playtime:12.427 hours
Usage:0%
Score:0.680m
Score/min:912
Piloting Accuracy:N/A%
Gunner Accuracy:47.077%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:388
V. Kills:404 96%
Deaths:48
KDR:8.083
Accuracy:29.321% C+
KPH:7.700 D--
VKPH:8.100 C
Kills:388 (388 + 0)
Deaths:48
KDR:8.083
VKDR:8.417
Vehicle Kills:404
Kill Difference:340
Playtime:50.147 hours
Usage:1%
Score:0.476m
Score/min:158
Driving Accuracy:29.321%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:33,786
V. Kills:29,010 116%
Deaths:2,038
KDR:16.578
Accuracy:52.189% C+
KPH:21.800 C
VKPH:18.700 B++
Supernova VPC
B*
Kills:2,492
V. Kills:381 N/A
Deaths:82
KDR:30.390
Accuracy:56.156% B++
KPH:59.300 B*
VKPH:9.100 C**
Supernova PC
B**
Kills:954
V. Kills:353 269%
Deaths:76
KDR:12.553
Accuracy:58.357% B**
KPH:28.200 B+
VKPH:10.400 B+
Proton II PPA
B+
Kills:752
V. Kills:66 N/A
Deaths:59
KDR:12.746
Accuracy:22.881% C+
KPH:53.200 C+
VKPH:4.700 B+
Saron HRB
C
Kills:677
V. Kills:422 160%
Deaths:130
KDR:5.208
Accuracy:40.818% C
KPH:20 C-
VKPH:12.500 C
E540 Halberd
C
Kills:321
V. Kills:270 118%
Deaths:61
KDR:5.262
Accuracy:47.301% C+
KPH:17.100 D*
VKPH:14.400 C
Aphelion VEX-4
N/A
Kills:50
V. Kills:35 139%
Deaths:9
KDR:5.556
Accuracy:30.420% N/A
KPH:19.500 N/A
VKPH:13.600 N/A
Kills:39,032 (37,232 + 1,800)
Deaths:2,455
KDR:15.899
VKDR:12.439
Vehicle Kills:30,537
Kill Difference:36,577
Playtime:1,693.499 hours
Usage:50%
Score:27.818m
Score/min:274
Driving Accuracy:58.357%
Gunner Accuracy:30.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:425
V. Kills:188 225%
Deaths:52
KDR:8.173
Accuracy:50.448% D
KPH:38.900 C++
VKPH:17.200 D
Proton II PPA-H
C
Kills:276
V. Kills:24 N/A
Deaths:46
KDR:6
Accuracy:30.770% D
KPH:61.200 D
VKPH:5.300 C
Kills:701 (0 + 701)
Deaths:98
KDR:7.153
VKDR:2.163
Vehicle Kills:212
Kill Difference:603
Playtime:15.446 hours
Usage:0%
Score:0.316m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:30.770%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:247
V. Kills:50 484%
Deaths:25
KDR:9.880
Accuracy:35.926% C+
KPH:52.800 C+
VKPH:10.700 C+
M40 Fury
C+
Kills:234
V. Kills:32 N/A
Deaths:24
KDR:9.750
Accuracy:28.687% D-
KPH:43 C+
VKPH:5.900 D
M60-G Bulldog
B**
Kills:90
V. Kills:11 N/A
Deaths:15
KDR:6
Accuracy:44.671% B**
KPH:25 C
VKPH:3.100 D
M20 Basilisk
C**
Kills:88
V. Kills:49 176%
Deaths:12
KDR:7.333
Accuracy:41.485% C**
KPH:15.700 C
VKPH:8.800 C**
M12 Kobalt
D
Kills:78
V. Kills:2 N/A
Deaths:4
KDR:19.500
Accuracy:14.707% D
KPH:35.600 D
VKPH:0.900 D--
G40-F Ranger
D
Kills:62
V. Kills:62 98%
Deaths:1
KDR:62
Accuracy:28.661% D
KPH:8.500 D-
VKPH:8.500 D
Kills:799 (0 + 799)
Deaths:81
KDR:9.864
VKDR:2.543
Vehicle Kills:206
Kill Difference:718
Playtime:28.801 hours
Usage:1%
Score:0.441m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:28.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 62,79633,7862,03816.578A++9.7452.189%C+1.557%D21.8C18.7B++2381548.4h5.4C++10.4C++
Supernova VPC 2,8732,4928230.39A++23.5656.156%B++1.485%C+59.2B*9C**24042.1h2.8B+5B++
Orion VS54 1,5401,5316512.352B++4.4823.799%B+17.374%D--17.1DN/A5289.7h11.2B+47.2B+
Tank Mine 2,1321,2975921.983U15.1527.153%C--N/A109.9C++70.8C**116811.8h2C+7.2C
Cosmos VM3 1,0171,0121785.685A*1.1519.19%B++17.984%C30C++N/A7533.7h12.1B++63.1B++
Supernova PC 1,3079547612.553A5.7258.357%B**1.887%C28.2B+10.4B+26833.8h4.2B++7.2B**
Cosmos VM3 8338291425.838A*1.0019.011%B+18.335%C+31.8BN/A8126.1h11.6B**60.9B++
Proton II PPA 8187525912.746C+5.9122.881%C+1.463%D53.3C+4.7B+17814.1h8.7B+38.2B+
Flare VE6 7487433751.981B++4.8521.179%C16.555%D*14.9D--N/A4349.9h11.4C+54C++
Serpent VE92 7137074301.644B+5.1925.183%C**15.134%D-7.6D--N/A2492.9h12.9C*51.3B
Saron HRB 1,0996771305.208C+1.6340.818%C1.182%C20C-12.5C85933.8h19B+46.7B+
NS-7 PDW 6606563272.006A+4.8323.262%C14.482%D8D-N/A3082.5h14.2C**61.1C*
NS-10 Burster 1,1006281973.188M3.6532.895%B+8.599%B++4.7C3.6C+69132.7h163.6C497.3C*
Nemesis VSH9 8935952162.755M**4.0862.246%C+2.521%C+20.4C*10.2C+21429.2h5.9B**9.4B**
NS-10 Burster 1,0555921992.975M+3.8632.734%B+6.081%C4.5C--3.5C+69132.8h173.5D530.1C+
NS-11C 5955754401.307B+5.5321.011%D14.783%D4.4D--N/A15131.9h16.4C78.2C+
NS-15M1 4534481652.715B**4.1220.723%C15.402%D-12.7D-N/A3835.2h11.1B+53.6C**
Saron HRB-H 613425528.173B+1.3450.448%D3.294%A++39C++17.2D40110.9h13.9A27.6B**
L105 Zephyr 463417785.346C1.4939.593%C1.199%B+39.7C4.4D19210.5h5.5B+14B
Skyguard 792388488.083A*1.2529.321%C+1.031%D-7.7D--8.1C15850.1h172.4D--587.9D
M60-A Bulldog 409365438.488C1.6546.43%C+1.37%D24.2C--2.9C-11615.1h6.2C+13.4C++
AP30 Shredder 6123321662C--4.8323.563%D**N/A3320U2800U29967700.1h63.2B*268C**
E540 Halberd 591321615.262C1.5747.301%C+2.181%C+17.2D*14.4C230518.7h7.8D**16.4D-
Proton II PPA-H 300276466C-0.8330.77%D2.174%B+61.3D5.3C1964.5h8B++25.9C**
Spear Anti-Vehicle Phalanx Turret 441270467.5S60.6746.577%C*4.815%B+34.2C+21.6C+5907.9h8.6C**18.4B+
MANA Anti-Vehicle Turret 580262743.541B++3.2951.396%C1.527%D**2620C+3180C++18463000.1h12.7D**24.8D--
C-4 491257862.988B**3.8522.05%DN/A32.9D--30C++8407.8h2.2D*9.8D--
M40 Fury 297247259.88B+3.0535.926%C+N/A52.6C+10.6C+3624.7h11.1B+30.8B+
Proximity Mine 2402401516M**9.1735.029%D-N/A109.1CN/A3232.2h2C+5.7D
Quasar VM1 235234445.318M1.5219.241%B*19.658%C*27.9B+N/A938.4h11.9B**61.7B+
M40 Fury 266234249.75B+2.9228.687%D-1.282%C--43.3C+5.9D3405.4h10.1B++35.3B+
NS Annihilator 424229544.241S2.5981.006%C++N/A12.2B+10.4B+24218.7h9.1B**11.2B**
M60-A Bulldog 2722151072.009D4.8229.545%DN/A19.5D5.2C12911h6.1C+20.7C
Blueshift VM5 204200603.333B+3.5019.2%C+19.5%C26CN/A927.7h16.4C+85.4C++
Comet VM2 2761961111.766B*5.0742.388%C1.531%D*8.9C-3.6D9322h22B+52B+
Blueshift VM5 177176543.259B+3.5720.22%C++20.455%C+24.8C--N/A927.1h17.8C88.2C++
Artemis VX26 173169861.965B+4.8726.288%C+18.935%D15.8D-N/A5510.7h13.3C50.5C+
Comet VM2 2541671121.491B++5.3438.676%C-2.395%D-7.5D3.9C+10322.4h22.7C++58.8C++
NS-44L Blackhand 161160562.857A+3.9839.117%C53.125%B*5.8D--N/A1527.8h4.8C+12.2C+
M60-A Bulldog 179155275.741C-1.0939.716%D3.226%B*16D2.5C--949.7h5.6B14.1C++
Dual-75 Duster 154145226.591C0.2441.263%BN/A76.3C*4.7C3471.9h4.3B**10.4B*
SVA-88 145145712.042C++4.7918.796%D-25.517%C+11.9D*N/A6712.2h12.4C+66.1C
Eidolon VE33 1441411051.343C*5.4924.435%D20.567%D5.4D--N/A2626.1h8.2B+33.6C*
C150 Dalton 232126612.066D4.7747.077%B**N/A1260U1060U21922400.1h6.1D--13C+
Lasher X2 129122552.218A*4.6220.505%DN/A14.5D-N/A668.4h34.9T170.1D**
NS-11P 115115661.742B+5.0921.762%C13.913%D-12.4D-N/A479.3h10.9B**50.1B+
VA39 Spectre 108108323.375A+3.4636.748%B++44.444%B+17.7CN/A726.1h7C19.1C*
Light PPA 112108215.143C*1.6928.951%F1.852%B*20D-N/A1745.4h16.1C+55.7C
Aspis Anti-Aircraft Phalanx Turret 224106335.333U28.5028.886%B+N/A11.8C*13.1B+3429h136.3B+471.9B+
NS-44 Commissioner 9898811.21C**5.6227.318%D--18.367%C--3.4D*N/A1428.6h5.1D-18.5D--
M60-G Bulldog 10190156B+0.8344.671%B**1.111%D*25C3.1D1723.6h5.6B*12.5B**
Frag Grenade 9089189N/A82.1737.08%D--N/A296.7D3.3D14830.3h4C+10.7C
M20 Basilisk 13788127.333A++0.5041.485%C**2.273%D**15.7C8.8C**3285.6h105.1C+253.3C*
Force-Blade 91784,6410.017C+6.8215.484%D*N/A0.1DN/A01022.5h3.5D22.8D--
Hades VSH4 11778282.786S4.0563.811%D3.846%B++16.6C+8.3C3014.7h8.1C**12.7C*
M12 Kobalt 8078419.5B++12.6714.707%D21.795%B*35.5DN/A1372.2h19.8C++134.8C+
NS Baron G5 6464541.185C++5.6532.44%D*12.5%C-4.7D**N/A1613.6h3.6B*11.1C+
Saron Laser Cannon 12762980.633C6.2033.712%C**N/A3.8D-4D-19516.4h226.8D-672.7D
G40-F Ranger 12462162U55.1728.661%DN/A8.5D-8.5D1437.3h198.5D-692.5D-
Beamer VS3 6060870.69C+6.1425.308%C26.667%B+3D*N/A1619.7h8.6B33.9C++
MAX Punch 70595710.103C+6.7365.252%B**N/A0.3C--N/A1205.9h4.2C+6.4C+
H-V45 5959331.788C**5.0524.24%C+16.949%D17.9DN/A973.3h10.9B*45.2B+
Ghost 5858511.6M+4.7735.034%D56.897%D*12.6D--N/A684.6h3.6F-10.1D*
MANA Anti-Personnel Turret 6057183.167N/A3.6719.103%UN/A570U30U1871400.1h41.8T*218.8T*
NSX Tanto 5554391.385C**5.4520.223%D*27.778%B+4.7D--N/A1211.4h22.2D*109.7D*
S1 7853202.65M**4.1858.532%C*N/A24.1C+11.4C+13992.2h6B+10.3B+
M40 Fury 6052317.333B+10.5047.449%C+1.923%B+74.3C+11.4D2430.7h8.9B+18.8B++
Aphelion VEX-4 855095.556B+1.2830.42%D4%C++19.2D13.5C--7422.6h52.8B+173.4C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret121,6004.4h
Motion Spotter41,2022.6h
Nano-Armor Kit7733,356,399247.2h
Spawn Beacon21,4072.1h
NS-TMC-01 "His Regards"1435246.8h
NS-61 Emissary01130h
Nanite Revive Grenade01490h
Medical Applicator6363,5535h
Spitfire Auto-Turret43530.6h
Ammunition Package163,2183.7h
Nano-Repair Grenade02620.1h
Recon Detection Device38331.5h

Check the help document for the dictionary if you want to learn more about words used here.


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