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PhatalEnd[EKUS] PhatalEnd
VS BR 170

KDR: 6.84

Score: 71.2m

Last Seen: Feb 15th, 2019 7:44 PM
- OFFLINE - 100 minute(s)

Battle Rank 120 (170 total) - Vanu Sovereignty on Emerald - Outfit Member of Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 10
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Orion VS54 Tank Mine Cosmos VM3 Supernova PC Cosmos VM3 Proton II PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $193,905 MLG Score: 155
Fun Score: N/A
Cheeseburgers Flipped: 1686TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.811%17.707%4041510075,6422.444544.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.424%0.34C**-0.465D-0.417C--HEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.289C*12.10.15C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.951%1.852%14110211087691080.1402699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.891D--0.227C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.654B+16.10.695B+39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.665%1.557%60654101837,5009453013939.6825124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%0.267C*-0.679D1.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.587B+70.444B9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.482%1.84%4191210103,91499518263.92972214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.548%-0.527D-0.64D0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.512B+17.60.553B+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.528%48.485%4192102016532200.510836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.683%0.241C++-1.224D*-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.584D5.8-0.801D-10

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 10
71.2m317.9%364 (21.8k)351 (21.1k)6.8403261,9879,06211.2911170 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022246513.652%4.043%5522:134

77% Engineer10% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 1:28 PMOct 10th, 2017 1:31 AMFeb 16th, 2019 5:23 PM (5h) (PST)Feb 15th, 2019 5:30 PM (1d) (PST)Feb 15th, 2019 3:44 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
985329530.3050.0450.0121.5410.179155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0941,92857,1661831921121,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3383.7h/141d 40,333 2,506 26,560 312.8k 2,332 8,063 36,429 200m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% B
HSR:15.134% D-
NS-11C
D
Kills:574
Deaths:439
KDR:1.308
Accuracy:21.017% D
HSR:14.808% D
Eidolon VE33
D
Kills:141
Deaths:105
KDR:1.343
Accuracy:24.435% D
HSR:20.567% D
NS Baron G5
C-
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C-
NSX Tanto
B+
Kills:52
Deaths:37
KDR:1.405
Accuracy:19.513% D*
HSR:28.846% B+
Kills:1,538
Deaths (as Engineer):1,065
Deaths (to Engineers):3,815
KDR:1.44413
Kill Difference:473
Playtime:2,595.420 hours
Usage:77%
Score:62.131m
Score/min:399
Accuracy (listed only):24.518%
HSR (listed only):18.371%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,531
Deaths:651
KDR:2.352
Accuracy:23.799% B+
HSR:17.374% D--
Flare VE6
C
Kills:741
Deaths:374
KDR:1.981
Accuracy:21.190% C
HSR:16.599% D*
NS-15M1
C
Kills:448
Deaths:165
KDR:2.715
Accuracy:20.723% C
HSR:15.402% D-
SVA-88
C+
Kills:145
Deaths:71
KDR:2.042
Accuracy:18.796% D-
HSR:25.517% C+
Lasher X2
D
Kills:122
Deaths:55
KDR:2.218
Accuracy:20.484% D
HSR:0.820% F
Kills:2,987
Deaths (as Heavy Assault):1,316
Deaths (to Heavy Assaults):1,762
KDR:2.26976
Kill Difference:1,671
Playtime:353.806 hours
Usage:10%
Score:3.493m
Score/min:165
Accuracy (listed only):20.998%
HSR (listed only):15.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:707
Deaths:430
KDR:1.644
Accuracy:25.183% B
HSR:15.134% D-
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% C--
NS-11C
D
Kills:574
Deaths:439
KDR:1.308
Accuracy:21.017% D
HSR:14.808% D
NS Baron G5
C-
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C-
NSX Tanto
B+
Kills:52
Deaths:37
KDR:1.405
Accuracy:19.513% D*
HSR:28.846% B+
Kills:2,053
Deaths (as Light Assault):1,287
Deaths (to Light Assaults):1,440
KDR:1.59518
Kill Difference:766
Playtime:104.496 hours
Usage:3%
Score:0.833m
Score/min:133
Accuracy (listed only):24.283%
HSR (listed only):17.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% C--
Artemis VX26
C
Kills:169
Deaths:86
KDR:1.965
Accuracy:26.288% C
HSR:18.935% C--
NS-44L Blackhand
B**
Kills:146
Deaths:54
KDR:2.704
Accuracy:39.145% C
HSR:55.479% B**
VA39 Spectre
B++
Kills:107
Deaths:30
KDR:3.567
Accuracy:36.965% B++
HSR:43.925% B+
NS-44 Commissioner
C--
Kills:98
Deaths:81
KDR:1.210
Accuracy:27.318% D--
HSR:18.367% C--
Beamer VS3
B+
Kills:60
Deaths:87
KDR:0.690
Accuracy:25.308% C
HSR:26.667% B+
Ghost
D
Kills:58
Deaths:5
KDR:11.600
Accuracy:35.034% D
HSR:56.897% D--
Kills:1,294
Deaths (as Infiltrator):670
Deaths (to Infiltrators):880
KDR:1.93134
Kill Difference:624
Playtime:86.582 hours
Usage:3%
Score:0.691m
Score/min:133
Accuracy (listed only):30.474%
HSR (listed only):33.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:656
Deaths:327
KDR:2.006
Accuracy:23.262% C
HSR:14.482% C--
NS-11P
C
Kills:115
Deaths:66
KDR:1.742
Accuracy:21.762% C
HSR:13.913% D-
NS Baron G5
C-
Kills:64
Deaths:54
KDR:1.185
Accuracy:32.440% D*
HSR:12.500% C-
H-V45
C+
Kills:59
Deaths:33
KDR:1.788
Accuracy:24.240% C+
HSR:16.949% D
Kills:894
Deaths (as Combat Medic):480
Deaths (to Combat Medics):518
KDR:1.8625
Kill Difference:414
Playtime:26.745 hours
Usage:1%
Score:0.367m
Score/min:229
Accuracy (listed only):25.426%
HSR (listed only):14.461%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:1,012
Deaths:178
KDR:5.685
Accuracy:19.190% B++
HSR:17.984% C
Cosmos VM3
B+
Kills:829
Deaths:142
KDR:5.838
Accuracy:19.011% B+
HSR:18.335% C
NS-10 Burster
B++
Kills:624
Deaths:196
KDR:3.184
Accuracy:32.879% B+
HSR:8.654% B++
NS-10 Burster
B+
Kills:585
Deaths:198
KDR:2.955
Accuracy:32.720% B+
HSR:6.154% C
Quasar VM1
B++
Kills:234
Deaths:44
KDR:5.318
Accuracy:19.241% B++
HSR:19.658% C*
Blueshift VM5
C+
Kills:200
Deaths:60
KDR:3.333
Accuracy:19.200% C+
HSR:19.500% C
Comet VM2
C
Kills:196
Deaths:111
KDR:1.766
Accuracy:42.128% C
HSR:1.531% D*
Blueshift VM5
C++
Kills:176
Deaths:54
KDR:3.259
Accuracy:20.220% C++
HSR:20.455% C+
Comet VM2
C-
Kills:167
Deaths:112
KDR:1.491
Accuracy:38.440% C-
HSR:2.395% D-
Kills:4,023
Deaths (as MAX Suit):547.500
Deaths (to MAX Suits):373
KDR:7.34795
Kill Difference:3,475.500
Playtime:211.147 hours
Usage:6%
Score:3.735m
Score/min:295
Accuracy (listed only):27.003%
HSR (listed only):12.741%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:108
V. Kills:4 N/A
Deaths:21
KDR:5.143
Accuracy:28.951% F
KPH:19.900 D-
VKPH:0.700 D*
Saron Laser Cannon
D-
Kills:62
V. Kills:65 94%
Deaths:98
KDR:0.633
Accuracy:33.712% C**
KPH:3.800 D-
VKPH:4 D-
Kills:170 (170 + 0)
Deaths:119
KDR:1.429
VKDR:0.580
Vehicle Kills:69
Kill Difference:51
Playtime:21.821 hours
Usage:1%
Score:0.248m
Score/min:190
Piloting Accuracy:33.712%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:417
V. Kills:46 N/A
Deaths:78
KDR:5.346
Accuracy:39.593% C
KPH:39.700 C
VKPH:4.400 D
AP30 Shredder
U
Kills:332
V. Kills:280 118%
Deaths:166
KDR:2
Accuracy:23.563% F
KPH:1,195,200 U
VKPH:1,008,000 U
Dual-75 Duster
C**
Kills:145
V. Kills:9 N/A
Deaths:22
KDR:6.591
Accuracy:41.263% C**
KPH:75.600 C++
VKPH:4.700 C
C150 Dalton
U
Kills:126
V. Kills:106 118%
Deaths:61
KDR:2.066
Accuracy:47.077% B*
KPH:453,600 U
VKPH:381,600 U
Kills:1,020 (0 + 1,020)
Deaths:327
KDR:3.119
VKDR:1.349
Vehicle Kills:441
Kill Difference:693
Playtime:12.427 hours
Usage:0%
Score:0.680m
Score/min:912
Piloting Accuracy:N/A%
Gunner Accuracy:47.077%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:387
V. Kills:404 96%
Deaths:48
KDR:8.063
Accuracy:29.299% C+
KPH:7.800 D-
VKPH:8.100 C
Kills:387 (387 + 0)
Deaths:48
KDR:8.063
VKDR:8.417
Vehicle Kills:404
Kill Difference:339
Playtime:49.684 hours
Usage:1%
Score:0.475m
Score/min:159
Driving Accuracy:29.299%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:33,687
V. Kills:28,978 116%
Deaths:2,037
KDR:16.538
Accuracy:52.197% C+
KPH:21.800 C
VKPH:18.700 B*
Supernova VPC
B*
Kills:2,472
V. Kills:378 N/A
Deaths:82
KDR:30.146
Accuracy:56.332% B+
KPH:59.100 B*
VKPH:9 B+
Supernova PC
B+
Kills:954
V. Kills:353 269%
Deaths:76
KDR:12.553
Accuracy:58.357% B**
KPH:28.200 B+
VKPH:10.400 B+
Proton II PPA
B+
Kills:750
V. Kills:66 N/A
Deaths:59
KDR:12.712
Accuracy:22.782% C+
KPH:53.100 C+
VKPH:4.700 B+
Saron HRB
C
Kills:674
V. Kills:421 160%
Deaths:129
KDR:5.225
Accuracy:40.818% C
KPH:20.100 C-
VKPH:12.500 C
E540 Halberd
C
Kills:321
V. Kills:270 118%
Deaths:61
KDR:5.262
Accuracy:47.301% C+
KPH:17.100 D*
VKPH:14.400 C
Aphelion VEX-4
N/A
Kills:50
V. Kills:35 139%
Deaths:9
KDR:5.556
Accuracy:30.420% N/A
KPH:19.500 N/A
VKPH:13.600 N/A
Kills:38,908 (37,113 + 1,795)
Deaths:2,453
KDR:15.861
VKDR:12.434
Vehicle Kills:30,501
Kill Difference:36,455
Playtime:1,691.016 hours
Usage:50%
Score:27.773m
Score/min:274
Driving Accuracy:58.357%
Gunner Accuracy:30.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:425
V. Kills:188 225%
Deaths:52
KDR:8.173
Accuracy:50.448% D
KPH:38.900 C++
VKPH:17.200 D
Proton II PPA-H
C
Kills:276
V. Kills:24 N/A
Deaths:46
KDR:6
Accuracy:30.770% D
KPH:61.200 D
VKPH:5.300 C
Kills:701 (0 + 701)
Deaths:98
KDR:7.153
VKDR:2.163
Vehicle Kills:212
Kill Difference:603
Playtime:15.446 hours
Usage:0%
Score:0.316m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:30.770%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:247
V. Kills:50 484%
Deaths:25
KDR:9.880
Accuracy:35.926% C+
KPH:52.800 C+
VKPH:10.700 C+
M40 Fury
C+
Kills:234
V. Kills:32 N/A
Deaths:24
KDR:9.750
Accuracy:28.687% D-
KPH:43 C+
VKPH:5.900 D
M60-G Bulldog
B**
Kills:88
V. Kills:11 N/A
Deaths:15
KDR:5.867
Accuracy:44.414% B**
KPH:24.500 C
VKPH:3.100 D
M20 Basilisk
C**
Kills:87
V. Kills:49 174%
Deaths:12
KDR:7.250
Accuracy:41.533% C**
KPH:16 C
VKPH:9 C**
M12 Kobalt
D
Kills:63
V. Kills:2 N/A
Deaths:4
KDR:15.750
Accuracy:14.034% D-
KPH:36.500 D
VKPH:1.200 D-
G40-F Ranger
C--
Kills:62
V. Kills:62 98%
Deaths:1
KDR:62
Accuracy:28.688% C-
KPH:8.600 D-
VKPH:8.600 C--
Kills:781 (0 + 781)
Deaths:81
KDR:9.642
VKDR:2.543
Vehicle Kills:206
Kill Difference:700
Playtime:28.113 hours
Usage:1%
Score:0.438m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:28.688%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 62,66533,6872,03716.538A++9.7052.197%C+1.561%D21.8C18.7B*2381546.4h5.4C++10.4C++
Supernova VPC 2,8502,4728230.146A++23.3156.332%B+1.456%C+59.1B*9B+24041.8h2.8B+5B++
Orion VS54 1,5401,5316512.352B++4.4923.799%B+17.374%D--17.1DN/A5289.7h11.2B+47.2C*
Tank Mine 2,1181,2875622.982U16.1427.533%C-N/A110.9C++71.6B117611.6h2C+7.1C
Cosmos VM3 1,0171,0121785.685A*1.1619.19%B++17.984%C30C++N/A7533.7h12.1B+63.1B++
Supernova PC 1,3079547612.553B**5.7158.357%B**1.887%C28.2B+10.4B+26833.8h4.2B++7.2B**
Cosmos VM3 8338291425.838A**1.0019.011%B+18.335%C31.8BN/A8126.1h11.6B*60.9B
Proton II PPA 8167505912.712C+5.8722.782%C+1.467%D53.2C+4.7B+17814.1h8.7B+38.2B
Flare VE6 7467413741.981B++4.8621.19%C16.599%D*15D-N/A4349.4h11.4C+53.9C++
Serpent VE92 7137074301.644B+5.2025.183%B15.134%D-7.6D-N/A2492.9h12.9C*51.3B
Saron HRB 1,0956741295.225C++1.6240.818%C1.187%C20.1C-12.5C86533.6h19B+46.6B+
NS-7 PDW 6606563272.006A4.8323.262%C14.482%C--8D-N/A3082.5h14.2C**61.1C*
NS-10 Burster 1,0946241963.184M++3.6632.879%B+8.654%B++4.7C3.6C+69131.9h163.2C496.4C*
Nemesis VSH9 8935952162.755M**4.0962.246%C+2.521%C+20.4C*10.2C+21429.2h5.9B**9.4B**
NS-10 Burster 1,0445851982.955M*3.8932.72%B+6.154%C4.4C--3.5C+69132.1h174.1D532.1C+
NS-11C 5945744391.308B+5.5321.017%D14.808%D4.4D--N/A15131.8h16.4C78.3C+
NS-15M1 4534481652.715B**4.1320.723%C15.402%D-12.7D--N/A3835.2h11.1B+53.6C**
Saron HRB-H 613425528.173B++1.3350.448%D3.294%A++39C++17.2D40110.9h13.9A27.6B**
L105 Zephyr 463417785.346C1.4939.593%C1.199%B+39.7C4.4D19210.5h5.5B+14B+
Skyguard 791387488.063M1.2229.299%C+1.034%D-7.8D-8.1C15949.7h171.5D-585.3D
M60-A Bulldog 409365438.488C1.6546.43%C+1.37%D24.2C-2.9C11615.1h6.2C+13.4C*
AP30 Shredder 6123321662D4.8423.563%FN/A3320U2800U29967700.1h63.2B*268C*
E540 Halberd 591321615.262C1.5847.301%C+2.181%C17.2D*14.4C230018.7h7.8D**16.4D-
Proton II PPA-H 300276466C-0.8430.77%D2.174%B+61.3D5.3C1964.5h8B++25.9C**
Spear Anti-Vehicle Phalanx Turret 433264466S59.1646.377%C*4.924%B+33.8C21.7C+5917.8h8.7C*18.7B+
MANA Anti-Vehicle Turret 580262743.541B+3.3051.366%D-1.527%D-2620C3180C*18463000.1h12.7C++24.7C+
C-4 491257862.988B**3.8522.076%DN/A32.9D--30C++8417.8h2.2D*9.8D--
M40 Fury 297247259.88B+3.0435.926%C+N/A52.6C+10.6C+3624.7h11.1B30.8B+
Proximity Mine 2362361515.733M**8.8935.342%DN/A107.3CN/A3202.2h2C5.7D
Quasar VM1 235234445.318M1.5219.241%B++19.658%C*27.9B+N/A938.4h11.9B**61.7B+
M40 Fury 266234249.75B++2.9128.687%D-1.282%C--43.3C+5.9D3405.4h10.1B+35.3B+
NS Annihilator 421227544.204S2.6481.116%C++N/A12.3B+10.5B++24518.4h9B**11.1B**
M60-A Bulldog 2722151072.009D4.8329.545%DN/A19.5D5.2C12911h6.1C+20.7C
Blueshift VM5 204200603.333B+3.5119.2%C+19.5%C26CN/A927.7h16.4C+85.4C++
Comet VM2 2761961111.766B**5.0742.128%C1.531%D*8.9C-3.7D9321.9h21.8B+51.7B+
Blueshift VM5 177176543.259B+3.5820.22%C++20.455%C+24.8C--N/A927.1h17.8C88.2C++
Artemis VX26 173169861.965B+4.8826.288%C18.935%C--15.8D-N/A5510.7h13.3C50.5C+
Comet VM2 2541671121.491B*5.3538.44%C-2.395%D-7.5D3.9C+10422.4h22.5C++58.5C+
M60-A Bulldog 179155275.741C1.1039.716%D3.226%B*16D2.5C-949.7h5.6C**14.1C++
NS-44L Blackhand 147146542.704A+4.1439.145%C55.479%B**5.5D--N/A1526.4h4.8C+12.2C+
SVA-88 145145712.042C++4.8018.796%D-25.517%C+11.9D*N/A6712.2h12.4C+66.1C
Dual-75 Duster 154145226.591C0.2541.263%C**N/A76.3C++4.7C3471.9h4.3B**10.4B*
Eidolon VE33 1441411051.343C*5.5024.435%D20.567%D5.4D--N/A2626h8.2B+33.6C*
C150 Dalton 232126612.066D4.7747.077%B*N/A1260U1060U21922400.1h6.1D-13C+
Lasher X2 129122552.218A*4.6220.484%DN/A14.7DN/A668.3h34.8T169.7D**
NS-11P 115115661.742B+5.1021.762%C13.913%D-12.4D-N/A479.3h10.9B**50.1B+
Light PPA 112108215.143C*1.7028.951%F1.852%B*20D-N/A1745.4h16.1C+55.7C
VA39 Spectre 107107303.567A3.2736.965%B++43.925%B+17.8CN/A736h6.9C18.8C*
Aspis Anti-Aircraft Phalanx Turret 224106253U46.1628.978%B+N/A12C**13.4B+3478.8h134.4B+463.7B+
NS-44 Commissioner 9898811.21C**5.6327.318%D--18.367%C--3.4D*N/A1428.6h5.1D-18.5D--
Frag Grenade 9089189N/A82.1637.209%D--N/A296.7D3.3D14880.3h4C+10.6C
M60-G Bulldog 9988155.867B+0.9744.414%B**1.136%D*24.4C3.1D1723.6h5.6B*12.6B**
M20 Basilisk 13687127.25A*0.4141.533%C**2.299%D**16.1C9.1B3385.4h102.9C+247.7C*
Hades VSH4 11778282.786S4.0563.811%C--3.846%B*16.6C+8.3C3014.7h8.1B12.7C*
Force-Blade 90774,6260.017C+6.8215.613%D*N/A0.1DN/A01018h3.6D22.8D--
NS Baron G5 6464541.185C++5.6632.44%D*12.5%C-4.7D**N/A1613.6h3.6B*11.1C+
M12 Kobalt 6563415.75C**8.9114.034%D-19.048%C*37.1D1.2D-1551.7h19.7C+140.6C+
Saron Laser Cannon 12762980.633C6.2133.712%C**N/A3.8D-4D-19516.4h226.8D672.7D
G40-F Ranger 12462162U55.1628.688%C-N/A8.6D-8.6C--1437.2h197.7D689D
Beamer VS3 6060870.69C+6.1525.308%C26.667%B+3D*N/A1619.7h8.6B33.9C++
H-V45 5959331.788C**5.0524.24%C+16.949%D17.9DN/A963.3h10.9B*45.2B+
Ghost 5858511.6M4.7635.034%D56.897%D--12.6D--N/A684.6h3.6F-10.1D*
MAX Punch 69585700.102C+6.7465.333%B**N/A0.3CN/A1205.1h4.2C+6.5C+
MANA Anti-Personnel Turret 6057183.167N/A3.6719.103%UN/A570U30U1871400.1h41.8T*218.8T*
S1 7853202.65M*4.1958.532%C*N/A24.1C+11.4C+13992.2h6B+10.3B+
NSX Tanto 5352371.405C**5.4419.513%D*28.846%B+4.6D--N/A1211.3h21.4D--109.7D-
M40 Fury 6052317.333B+10.4947.449%C+1.923%B+74.3C+11.4D2430.7h8.9B+18.8B+
Aphelion VEX-4 855095.556C**1.2830.42%D4%C+19.2D13.5D7422.6h52.8B173.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,2022.6h
Nano-Armor Kit7723,344,636246.5h
Spawn Beacon21,4032.1h
Anti-Vehicle MANA Turret121,5984.4h
NS-61 Emissary01130h
NS-TMC-01 "His Regards"1435246.8h
Nanite Revive Grenade01470h
Medical Applicator6263,1214.9h
Spitfire Auto-Turret32720.5h
Ammunition Package153,1563.6h
Nano-Repair Grenade02330.1h
Recon Detection Device37121.3h

Check the help document for the dictionary if you want to learn more about words used here.


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