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Veteran Phazer[GOTR] Phazer
VS BR 101

KDR: 2.48

Score: 19.1m

Last Seen: Jan 27th, 2019 6:22 PM
- OFFLINE - 1946 hour(s)

Battle Rank 101 (101 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd L100 Python HEAT Proximity Mine L100 Python AP Proton II PPA Saron HRB Tank Mine VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $51,291 MLG Score: 41
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.893%13.562%2161210231,5191.377151.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.07%-1.014D*-1.098D*0.579B+HEAD + (~5.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.9-0.417C--16.8-0.178C89.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.384%1.766%681610292,66138714546.85825183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%-1.22D*-0.54D-0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.8-0.39C--15.3-0.216C38.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.084%1.864%887510302,62933218327.8949143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.248%-0.379C--0.635D0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.662B+12.90.675B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.71%83.051%88711034597400.786667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.553B+1.043B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.20.296C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.287%7.692%8872103316913631.23358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.058%-0.761D--1.362D**-0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.213C5.2-0.065C+10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m829.6%179 (10.7k)179 (10.7k)2.481089,9644,0164.14841101 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103526212.155%4.486%5526:192

13% Combat Medic64% Engineer11% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:41 PMAug 12th, 2015 1:32 AMFeb 26th, 2019 6:30 AM (51d) (PST)Jan 27th, 2019 3:51 PM (81d) (PST)Jan 27th, 2019 2:22 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
260222380.0930.0380.0041.0940.03941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,6151,30114,31462066210,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1782.5h/74.3d 6,696 447 5,437 117k 3,076 4,611 4,135 27.8m

EngineerCLASS DETAILS: Engineer
VX6-7
D**
Kills:284
Deaths:306
KDR:0.928
Accuracy:15.730% F
HSR:11.972% D**
Zenith VX-5
F
Kills:124
Deaths:167
KDR:0.743
Accuracy:16.731% F
HSR:9.677% F-
Pandora VX25
D-
Kills:106
Deaths:98
KDR:1.082
Accuracy:30.399% D-
HSR:8.491% F
NS-11C
D-
Kills:99
Deaths:190
KDR:0.521
Accuracy:19.439% D-
HSR:13.131% D--
Serpent VE92
D--
Kills:66
Deaths:107
KDR:0.617
Accuracy:18.428% D--
HSR:10.606% F
Nova
D
Kills:63
Deaths:45
KDR:1.400
Accuracy:36.219% D
HSR:6.349% F-
Kills:742
Deaths (as Engineer):913
Deaths (to Engineers):1,466
KDR:0.81271
Kill Difference:171
Playtime:1,143.991 hours
Usage:64%
Score:14.197m
Score/min:207
Accuracy (listed only):22.824%
HSR (listed only):10.038%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:145
Deaths:129
KDR:1.124
Accuracy:12.797% F-
HSR:15.862% D*
NS-15M1
D
Kills:71
Deaths:36
KDR:1.972
Accuracy:14.067% D**
HSR:16.901% D
Orion VS54
D**
Kills:60
Deaths:33
KDR:1.818
Accuracy:13.623% D**
HSR:15% D**
Kills:276
Deaths (as Heavy Assault):198
Deaths (to Heavy Assaults):886
KDR:1.39394
Kill Difference:78
Playtime:201.288 hours
Usage:11%
Score:1.527m
Score/min:126
Accuracy (listed only):13.496%
HSR (listed only):15.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D**
Kills:284
Deaths:306
KDR:0.928
Accuracy:15.730% F
HSR:11.972% D**
Sirius SX12
D--
Kills:169
Deaths:157
KDR:1.076
Accuracy:16.050% F
HSR:11.834% D--
Zenith VX-5
F
Kills:124
Deaths:167
KDR:0.743
Accuracy:16.731% F
HSR:9.677% F-
Pandora VX25
D-
Kills:106
Deaths:98
KDR:1.082
Accuracy:30.399% D-
HSR:8.491% F
NS-11C
D-
Kills:99
Deaths:190
KDR:0.521
Accuracy:19.439% D-
HSR:13.131% D--
Serpent VE92
D--
Kills:66
Deaths:107
KDR:0.617
Accuracy:18.428% D--
HSR:10.606% F
MKV Suppressed
D**
Kills:65
Deaths:60
KDR:1.083
Accuracy:15.848% F-
HSR:10.769% D**
Nova
D
Kills:63
Deaths:45
KDR:1.400
Accuracy:36.219% D
HSR:6.349% F-
Kills:976
Deaths (as Light Assault):1,130
Deaths (to Light Assaults):605
KDR:0.86372
Kill Difference:154
Playtime:33.442 hours
Usage:2%
Score:0.116m
Score/min:58
Accuracy (listed only):21.105%
HSR (listed only):10.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:169
Deaths:157
KDR:1.076
Accuracy:16.050% F
HSR:11.834% D--
MKV Suppressed
D**
Kills:65
Deaths:60
KDR:1.083
Accuracy:15.848% F-
HSR:10.769% D**
Parallax VX3
B++
Kills:59
Deaths:2
KDR:29.500
Accuracy:38.710% C+
HSR:83.051% B++
Kills:293
Deaths (as Infiltrator):219
Deaths (to Infiltrators):372
KDR:1.3379
Kill Difference:74
Playtime:148.436 hours
Usage:8%
Score:1.049m
Score/min:118
Accuracy (listed only):23.536%
HSR (listed only):35.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D**
Kills:254
Deaths:235
KDR:1.081
Accuracy:15.771% F
HSR:10.236% D**
Sirius SX12
D--
Kills:169
Deaths:157
KDR:1.076
Accuracy:16.050% F
HSR:11.834% D--
NS-11A
D*
Kills:120
Deaths:75
KDR:1.600
Accuracy:18.202% D*
HSR:8.333% F-
Pandora VX25
D-
Kills:106
Deaths:98
KDR:1.082
Accuracy:30.399% D-
HSR:8.491% F
MKV Suppressed
D**
Kills:65
Deaths:60
KDR:1.083
Accuracy:15.848% F-
HSR:10.769% D**
Nova
D
Kills:63
Deaths:45
KDR:1.400
Accuracy:36.219% D
HSR:6.349% F-
Corvus VA55
S
Kills:62
Deaths:28
KDR:2.214
Accuracy:18.924% D--
HSR:53.226% S
Kills:839
Deaths (as Combat Medic):698
Deaths (to Combat Medics):348
KDR:1.20201
Kill Difference:141
Playtime:228.548 hours
Usage:13%
Score:2.162m
Score/min:158
Accuracy (listed only):21.630%
HSR (listed only):15.606%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:70
V. Kills:49 140%
Deaths:21
KDR:3.333
Accuracy:35.399% C
KPH:11.300 D*
VKPH:7.900 D*
Kills:70 (0 + 70)
Deaths:21
KDR:3.333
VKDR:2.333
Vehicle Kills:49
Kill Difference:49
Playtime:6.175 hours
Usage:0%
Score:0.062m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:35.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D**
Kills:1,334
V. Kills:541 246%
Deaths:146
KDR:9.137
Accuracy:27.494% F--
KPH:8.500 D**
VKPH:3.400 F
L100 Python AP
D**
Kills:545
V. Kills:397 137%
Deaths:43
KDR:12.674
Accuracy:37.974% F--
KPH:11.400 D**
VKPH:8.300 F
C75 Viper
D--
Kills:260
V. Kills:89 289%
Deaths:35
KDR:7.429
Accuracy:26.573% D*
KPH:10.800 D--
VKPH:3.700 D--
Skyguard
C
Kills:158
V. Kills:136 115%
Deaths:29
KDR:5.448
Accuracy:27.633% C
KPH:4.300 D**
VKPH:3.700 F
Kills:2,297 (2,297 + 0)
Deaths:253
KDR:9.079
VKDR:4.597
Vehicle Kills:1,163
Kill Difference:2,044
Playtime:266.122 hours
Usage:15%
Score:1.424m
Score/min:89
Driving Accuracy:27.633%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:1,541
V. Kills:1,202 128%
Deaths:277
KDR:5.563
Accuracy:44.196% C--
KPH:18.400 D*
VKPH:14.400 C
Proton II PPA
D
Kills:497
V. Kills:47 N/A
Deaths:67
KDR:7.418
Accuracy:19.780% D
KPH:26.200 D--
VKPH:2.500 D
Saron HRB
D
Kills:453
V. Kills:339 133%
Deaths:102
KDR:4.441
Accuracy:41.610% C
KPH:13.600 D--
VKPH:10.100 D
Supernova FPC
F
Kills:225
V. Kills:206 109%
Deaths:86
KDR:2.616
Accuracy:31.730% F*
KPH:8 F
VKPH:7.300 F
Supernova PC
D-
Kills:139
V. Kills:85 162%
Deaths:30
KDR:4.633
Accuracy:28.544% F--
KPH:9.400 D*
VKPH:5.700 D-
Aphelion VEX-4
D-
Kills:96
V. Kills:99 96%
Deaths:35
KDR:2.743
Accuracy:33.179% C
KPH:10.500 D**
VKPH:10.800 D-
Kills:2,951 (364 + 2,587)
Deaths:597
KDR:4.943
VKDR:3.313
Vehicle Kills:1,978
Kill Difference:2,354
Playtime:188.208 hours
Usage:11%
Score:2.853m
Score/min:253
Driving Accuracy:28.544%
Gunner Accuracy:33.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:74
V. Kills:14 N/A
Deaths:14
KDR:5.286
Accuracy:18.070% F-
KPH:15.800 D*
VKPH:3 D*
M20 Basilisk
D*
Kills:68
V. Kills:36 184%
Deaths:30
KDR:2.267
Accuracy:25.194% D**
KPH:6.200 D*
VKPH:3.300 D*
Kills:142 (0 + 142)
Deaths:44
KDR:3.227
VKDR:1.136
Vehicle Kills:50
Kill Difference:98
Playtime:15.653 hours
Usage:1%
Score:0.088m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:25.194%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,7431,5412775.563C3.0844.196%C--2.531%C++18.4D*14.4C20183.7h7D-15.9D
L100 Python HEAT 1,8751,3341469.137B**6.6627.494%F--1.799%C--8.5D**3.4F86157.8h5.3B+19.2D--
Proximity Mine 7677672136.524U34.0443.644%C*N/A144.7B+N/A5815.3h1.9C++4.3B+
L100 Python AP 9425454312.674A++10.1937.974%F--2.202%C11.4D**8.3F10147.7h7.2C+19D**
Proton II PPA 544497677.418C4.9419.78%D1.006%D--26.2D--2.5D12519h9.8C++49.7C+
Saron HRB 7924531024.441C+1.9641.61%CN/A13.6D--10.1D17633.4h21.1C**50.8C*
Tank Mine 6073792913.069S10.5925.44%DN/A99.7C+60C+13143.8h2C+7.8D
VX6-7 2852843060.928C+1.5515.73%F11.972%D**2D*N/A13144.3h14.8C94.1D-
C75 Viper 349260357.429B*4.9526.573%D*1.154%C10.7D--3.7D--7024.2h17C64D*
H-V45 2572542351.081C+1.4015.771%F10.236%D**3.7D*N/A3168.5h13.6C+86.2D-
Supernova FPC 431225862.616C-0.1331.73%F*2.222%C+8F7.3F60328.1h6.7D21F--
Sirius SX12 1721691571.076C++1.4116.05%F11.834%D--2.2D*N/A1275.6h16.4C+102.2D
Skyguard 294158295.448B**2.9727.633%CN/A4.3D**3.7F10036.5h145.5C526.5C
SVA-88 1471451291.124C1.3612.797%F-15.862%D*3.6D**N/A2340.7h16.5D**128.8F--
Supernova PC 224139304.633C+2.1528.544%F--1.439%D9.4D*5.7D-26414.8h5.3C++18.5D**
Zenith VX-5 1301241670.743C1.7416.731%F9.677%F-1.1D*N/A7112.6h16.4D98.1D*
NS-11A 122120751.6B0.8818.202%D*8.333%F-3.3D*N/A4636.3h15.6C-85.8D-
Pandora VX25 107106981.082C+1.4030.399%D-8.491%F4.3D*N/A2824.9h5.2C17.3D
NS-11C 100991900.521C--1.9619.439%D-13.131%D--1.1D*N/A693.7h23.5F121D*
Aphelion VEX-4 19596352.743C--0.2633.179%CN/A10.4D**10.8D-1739.2h91.6D--276D--
Spear Anti-Vehicle Phalanx Turret 14587329M*26.5227.932%F1.149%D**15.8D*10.5D--2285.5h8.5C**30.6D
M40 Fury 8874145.286C+2.8018.07%F-N/A15.7D*3D*1094.7h10.5B++58.1C-
NS-15M1 7471361.972B+0.5114.067%D**16.901%D2.3D*N/A1630.6h27.2T*193.4T-
C150 Dalton 11970213.333C0.8535.399%C2.857%M+11.3D*7.9D*1676.2h8.5F--24F--
M20 Basilisk 10468302.267C0.2125.194%D**2.941%D*6.2D*3.3D*8611h116.7C463.3D*
Serpent VE92 71661070.617C1.8618.428%D--10.606%F1.1D*N/A657.8h26.7F**145F--
MKV Suppressed 6765601.083C++1.4015.848%F-10.769%D**1.8D*N/A1036.8h17.6C--110.9D--
Nova 6463451.4C++1.0836.219%D6.349%F-2.7D**N/A823.6h5C13.9C
Corvus VA55 6262282.214A+0.2718.924%D--53.226%S7.9D*N/A287.8h7.3A++38.4B++
Orion VS54 6160331.818B0.6613.623%D**15%D**2.4D*N/A3124.7h20.4F149.8F
Parallax VX3 5959229.5S27.0238.71%C+83.051%B++6.9D*N/A428.5h2.2C*5.8C*
Aspis Anti-Aircraft Phalanx Turret 12357511.4M++8.9223.2%CN/A4.4D*5D*10313.1h164.3C+708.2C+
Frag Grenade 5150150N/A47.5227.259%F--N/A500C++10C*14770.1h3.6C**13.3D-
Nemesis VSH9 11250252A**0.4864.374%C*N/A2.4D-2.9D*9121.2h17.8T*27.6T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6631.3h
Nano-Armor Kit160575,90545.2h
Nanite Revive Grenade01150h
Deconstruction Tool13560.1h
Spitfire Auto-Turret16730.9h
Anti-Infantry MANA Turret61321.6h
Ammunition Package62,2701.3h
Shield Recharging Field88560.6h
Medical Applicator9296,12514.2h
Recon Detection Device1611,66031.6h

Check the help document for the dictionary if you want to learn more about words used here.


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