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Veteran Phazer[GOTR] Phazer
VS BR 103

KDR: 2.57

Score: 20.1m

Last Seen: Oct 18th, 2019 8:29 PM
- OFFLINE - 69 hour(s)

Battle Rank 103 (103 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 104): 8%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd L100 Python HEAT Proximity Mine C75 Viper L100 Python AP Proton II PPA Tank Mine Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.039%13.841%2221212041,5751.326871.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.107%-1.015D*-1.073D*0.569B+HEAD + (~5.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.9-0.419C--17-0.18C88.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.407%1.412%773612103,32842817787.7757187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-1.255D**-0.609D-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.5-0.398C--15.5-0.21C39

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.312%1.881%849512112,76436719047.51087145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.149%-0.353C--0.632D0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.659B+13.40.669B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.329%83.051%84911215598600.678161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.587B+1.037B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.414B2.30.292C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.287%7.692%8492121416914631.14966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.058%-0.768D--1.37D**-0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.216C5.2-0.064C+10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
20.1m789.4%178 (10.7k)177 (10.6k)2.5733811,0994,3134.33782103 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121629112.552%4.226%5326:192

12% Combat Medic66% Engineer11% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:41 PMAug 12th, 2015 1:32 AMOct 19th, 2019 6:02 AM (2d) (PST)Oct 18th, 2019 5:25 PM (3d) (PST)Oct 18th, 2019 4:29 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
277212560.0970.0380.0041.0860.04042

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6461,27115,37562065210,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1901h/79.2d 7,610 469 6,194 123.9k 3,223 4,870 4,597 31.6m

EngineerCLASS DETAILS: Engineer
VX6-7
F
Kills:284
Deaths:306
KDR:0.928
Accuracy:15.730% F
HSR:11.972% F
NS-11C
D
Kills:128
Deaths:272
KDR:0.471
Accuracy:19.947% D-
HSR:14.844% D
Zenith VX-5
F
Kills:124
Deaths:168
KDR:0.738
Accuracy:16.730% F
HSR:9.677% F-
Pandora VX25
D--
Kills:106
Deaths:98
KDR:1.082
Accuracy:30.399% D--
HSR:8.491% F
Serpent VE92
D*
Kills:88
Deaths:137
KDR:0.642
Accuracy:18.296% D*
HSR:13.636% D*
Nova
D
Kills:63
Deaths:45
KDR:1.400
Accuracy:36.219% D
HSR:6.349% F-
NS Baron G5
C-
Kills:62
Deaths:74
KDR:0.838
Accuracy:39.097% C-
HSR:6.452% F
Kills:855
Deaths (as Engineer):1,100
Deaths (to Engineers):1,552
KDR:0.77727
Kill Difference:245
Playtime:1,248.634 hours
Usage:66%
Score:15.134m
Score/min:202
Accuracy (listed only):25.202%
HSR (listed only):10.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:145
Deaths:129
KDR:1.124
Accuracy:12.797% F-
HSR:15.862% D*
NS-15M1
D
Kills:71
Deaths:36
KDR:1.972
Accuracy:14.067% F
HSR:16.901% D
Orion VS54
D**
Kills:65
Deaths:38
KDR:1.711
Accuracy:13.877% D**
HSR:15.385% D**
Kills:281
Deaths (as Heavy Assault):203
Deaths (to Heavy Assaults):953
KDR:1.38424
Kill Difference:78
Playtime:206.236 hours
Usage:11%
Score:1.545m
Score/min:125
Accuracy (listed only):13.580%
HSR (listed only):16.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
F
Kills:284
Deaths:306
KDR:0.928
Accuracy:15.730% F
HSR:11.972% F
Sirius SX12
D--
Kills:169
Deaths:157
KDR:1.076
Accuracy:16.050% F
HSR:11.834% D--
NS-11C
D
Kills:128
Deaths:272
KDR:0.471
Accuracy:19.947% D-
HSR:14.844% D
Zenith VX-5
F
Kills:124
Deaths:168
KDR:0.738
Accuracy:16.730% F
HSR:9.677% F-
Pandora VX25
D--
Kills:106
Deaths:98
KDR:1.082
Accuracy:30.399% D--
HSR:8.491% F
Serpent VE92
D*
Kills:88
Deaths:137
KDR:0.642
Accuracy:18.296% D*
HSR:13.636% D*
MKV Suppressed
D**
Kills:65
Deaths:60
KDR:1.083
Accuracy:15.848% F-
HSR:10.769% D**
Nova
D
Kills:63
Deaths:45
KDR:1.400
Accuracy:36.219% D
HSR:6.349% F-
NS Baron G5
C-
Kills:62
Deaths:74
KDR:0.838
Accuracy:39.097% C-
HSR:6.452% F
Kills:1,089
Deaths (as Light Assault):1,317
Deaths (to Light Assaults):638
KDR:0.82688
Kill Difference:228
Playtime:34.004 hours
Usage:2%
Score:0.116m
Score/min:57
Accuracy (listed only):23.146%
HSR (listed only):10.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:169
Deaths:157
KDR:1.076
Accuracy:16.050% F
HSR:11.834% D--
MKV Suppressed
D**
Kills:65
Deaths:60
KDR:1.083
Accuracy:15.848% F-
HSR:10.769% D**
Parallax VX3
B++
Kills:59
Deaths:2
KDR:29.500
Accuracy:38.329% C+
HSR:83.051% B++
Kills:293
Deaths (as Infiltrator):219
Deaths (to Infiltrators):406
KDR:1.3379
Kill Difference:74
Playtime:150.470 hours
Usage:8%
Score:1.064m
Score/min:118
Accuracy (listed only):23.409%
HSR (listed only):35.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D**
Kills:254
Deaths:235
KDR:1.081
Accuracy:15.771% F
HSR:10.236% D**
Sirius SX12
D--
Kills:169
Deaths:157
KDR:1.076
Accuracy:16.050% F
HSR:11.834% D--
NS-11A
D*
Kills:120
Deaths:75
KDR:1.600
Accuracy:18.202% D*
HSR:8.333% F-
Pandora VX25
D--
Kills:106
Deaths:98
KDR:1.082
Accuracy:30.399% D--
HSR:8.491% F
MKV Suppressed
D**
Kills:65
Deaths:60
KDR:1.083
Accuracy:15.848% F-
HSR:10.769% D**
Nova
D
Kills:63
Deaths:45
KDR:1.400
Accuracy:36.219% D
HSR:6.349% F-
Corvus VA55
S
Kills:62
Deaths:28
KDR:2.214
Accuracy:19.287% D--
HSR:53.226% S
NS Baron G5
C-
Kills:62
Deaths:74
KDR:0.838
Accuracy:39.097% C-
HSR:6.452% F
Kills:901
Deaths (as Combat Medic):772
Deaths (to Combat Medics):365
KDR:1.1671
Kill Difference:129
Playtime:234.018 hours
Usage:12%
Score:2.202m
Score/min:157
Accuracy (listed only):23.859%
HSR (listed only):14.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:70
V. Kills:49 140%
Deaths:21
KDR:3.333
Accuracy:35.399% C
KPH:11.300 D*
VKPH:7.900 D*
Kills:70 (0 + 70)
Deaths:21
KDR:3.333
VKDR:2.333
Vehicle Kills:49
Kill Difference:49
Playtime:6.175 hours
Usage:0%
Score:0.063m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:35.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D**
Kills:1,334
V. Kills:541 246%
Deaths:146
KDR:9.137
Accuracy:27.494% F--
KPH:8.500 D**
VKPH:3.400 F
C75 Viper
D
Kills:765
V. Kills:336 227%
Deaths:62
KDR:12.339
Accuracy:27.125% D*
KPH:12.500 D--
VKPH:5.500 D
L100 Python AP
D**
Kills:665
V. Kills:450 147%
Deaths:53
KDR:12.547
Accuracy:38.126% F--
KPH:12.200 D**
VKPH:8.300 F
Skyguard
C
Kills:199
V. Kills:159 124%
Deaths:31
KDR:6.419
Accuracy:27.845% C
KPH:5.100 D**
VKPH:4.100 D**
Kills:2,963 (2,963 + 0)
Deaths:292
KDR:10.147
VKDR:5.089
Vehicle Kills:1,486
Kill Difference:2,671
Playtime:312.396 hours
Usage:16%
Score:1.656m
Score/min:88
Driving Accuracy:27.845%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:1,654
V. Kills:1,252 132%
Deaths:286
KDR:5.783
Accuracy:44.383% C
KPH:18.600 D*
VKPH:14.100 C
Proton II PPA
D
Kills:497
V. Kills:47 N/A
Deaths:67
KDR:7.418
Accuracy:19.796% D
KPH:26.200 D--
VKPH:2.500 D
Saron HRB
D
Kills:458
V. Kills:342 134%
Deaths:103
KDR:4.447
Accuracy:41.604% C
KPH:13.500 D*
VKPH:10.100 D
Supernova FPC
F
Kills:226
V. Kills:207 109%
Deaths:86
KDR:2.628
Accuracy:31.735% F*
KPH:8 F
VKPH:7.300 F
Supernova PC
D-
Kills:139
V. Kills:85 162%
Deaths:30
KDR:4.633
Accuracy:28.544% F--
KPH:9.400 D*
VKPH:5.700 D-
Aphelion VEX-4
D--
Kills:111
V. Kills:108 102%
Deaths:36
KDR:3.083
Accuracy:32.414% C
KPH:10.300 D**
VKPH:10 D--
Kills:3,085 (365 + 2,720)
Deaths:608
KDR:5.074
VKDR:3.357
Vehicle Kills:2,041
Kill Difference:2,477
Playtime:195.944 hours
Usage:10%
Score:2.953m
Score/min:251
Driving Accuracy:28.544%
Gunner Accuracy:32.414%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:85
V. Kills:44 189%
Deaths:37
KDR:2.297
Accuracy:26.524% D**
KPH:6.500 D*
VKPH:3.400 D*
M40 Fury
D*
Kills:74
V. Kills:14 N/A
Deaths:14
KDR:5.286
Accuracy:18.061% F-
KPH:15.600 D*
VKPH:2.900 D*
Kills:159 (0 + 159)
Deaths:51
KDR:3.118
VKDR:1.137
Vehicle Kills:58
Kill Difference:108
Playtime:17.791 hours
Usage:1%
Score:0.097m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:18.061%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,9061,6542865.783C3.2144.383%C2.479%C++18.6D*14.1C19589.1h7D-15.7D
L100 Python HEAT 1,8751,3341469.137B**6.5627.494%F--1.799%C-8.5D**3.4F86157.8h5.3B+19.2D--
Proximity Mine 7857852432.708S30.1343.511%C*N/A142.7B+N/A5655.5h1.9C++4.4B
C75 Viper 1,1017656212.339A++9.7727.125%D*N/A12.5D--5.5D6761.2h15.1C+55.8D
L100 Python AP 1,1156655312.547A++9.9738.126%F--1.805%C12.2D**8.3F10954.3h6.8C+17.8D*
Proton II PPA 544497677.418C4.8419.796%D1.006%D--26.2D--2.5D12519h9.8C*49.7C+
Tank Mine 7214593413.5S10.9326.004%DN/A102C+58.2C+12084.5h1.9C+7.3C--
Saron HRB 8004581034.447C+1.8741.604%CN/A13.5D*10.1D17633.9h21.3C**51.1C*
VX6-7 2852843060.928C+1.6515.73%F11.972%F2D*N/A13144.4h14.8C94.1D--
H-V45 2572542351.081C+1.4915.771%F10.236%D**3.7D*N/A3168.5h13.6C+86.2D-
Supernova FPC 433226862.628C-0.0531.735%F*2.212%C+8F7.3F62228.3h6.7D21F*
Skyguard 358199316.419A3.8527.845%CN/A5.1D**4.1D**10239.1h131.6C+472.5C+
Sirius SX12 1721691571.076C++1.5016.05%F11.834%D--2.2D*N/A1275.6h16.4C+102.2D
SVA-88 1471451291.124C1.4512.797%F-15.862%D*3.6D**N/A2340.7h16.5D**128.8F--
Supernova PC 224139304.633C+2.0628.544%F--1.439%D9.4D*5.7D-28114.8h5.3C++18.5D**
NS-11C 1301282720.471D2.1019.947%D-14.844%D1.2D*N/A7110.8h24F120.3D*
Zenith VX-5 1301241680.738C-1.8416.73%F9.677%F-1.1D*N/A7112.9h16.4D98.1D*
NS-11A 122120751.6B0.9718.202%D*8.333%F-3.3D*N/A4636.3h15.6C-85.8D-
Aphelion VEX-4 219111363.083C0.5132.414%CN/A10.3D**10D--15610.8h94.8D*292.3D*
Pandora VX25 107106981.082C+1.4930.399%D--8.491%F4.3D*N/A2824.9h5.2C-17.3D
Spear Anti-Vehicle Phalanx Turret 15997424.25M21.6828.439%F1.031%D**16.4D*10.5D--2275.9h8.2B28.9C--
Serpent VE92 93881370.642C1.9318.296%D*13.636%D*1.3D*N/A668.3h23.4F--128.1F-
M20 Basilisk 12985372.297C0.2826.524%D**3.529%D-6.5D*3.4D*8513h121.9C--459.5D*
M40 Fury 8874145.286C+2.7118.061%F-N/A15.4D*2.9D*1084.8h10.8B++59.8C--
NS-15M1 7471361.972B+0.6014.067%F16.901%D2.3D*N/A1630.6h27.2T*193.4T*
C150 Dalton 11970213.333C-0.7635.399%C2.857%M11.3D*7.9D*1696.2h8.5F--24F--
Orion VS54 6765381.711C**0.8613.877%D**15.385%D**2.4D*N/A3026.7h20.8F-150.1D
MKV Suppressed 6765601.083C++1.4915.848%F-10.769%D**1.8D*N/A1037h17.6C-110.9D*
Nova 6463451.4C+1.1736.219%D6.349%F-2.7D**N/A823.6h5C+13.9C
Corvus VA55 6262282.214A+0.3619.287%D--53.226%S6.6D--N/A239.4h7.5A++38.9B++
NS Baron G5 6562740.838C1.7439.097%C-6.452%F3.3D**N/A1218.9h6.6D**16.8C+
Aspis Anti-Aircraft Phalanx Turret 12860512M**9.4323.165%CN/A4.4D*5D*10213.7h161.5C+697.2C+
Parallax VX3 5959229.5S26.9338.329%C+83.051%B++6.8D*N/A418.7h2.3C+5.9C++
Frag Grenade 5554154N/A51.4328.006%F--N/A270D--5C-13910.2h3.8C++13.6D--
Nemesis VSH9 11250252A**0.5764.374%C**N/A2.4D--2.9D--9221.2h17.8T*27.6T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180623,79348.1h
Anti-Vehicle MANA Turret6631.3h
Nanite Revive Grenade01270h
Spitfire Auto-Turret18221h
Deconstruction Tool13560.1h
Ammunition Package62,5341.4h
Shield Recharging Field109420.7h
Anti-Infantry MANA Turret61321.6h
Medical Applicator99103,99814.9h
Recon Detection Device1612,16932.6h

Check the help document for the dictionary if you want to learn more about words used here.


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