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Praetor Pherlofsky[R3ST] Pherlofsky
VS BR 113

KDR: 0.75

Score: 25.5m

Last Seen: Jan 30th, 2019 12:22 AM
- OFFLINE - 434.2 hour(s)

Battle Rank 109 (113 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 53
Level Progress (to 110): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 Pulsar C Flare VE6 Solstice VE3 Lasher X2 Parallax VX3 Artemis VX26 Force-Blade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-3,753 MLG Score: -3
Fun Score: N/A
Cheeseburgers Flipped: 353TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.052%16.996%324910139,1670.7056970.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.658%-0.394C---0.567D-0.583DHEAD ++ (~7.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.097C+12.90.099C+54.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.801%1.299%15110211549371840.16435483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.222D*-0.281C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
833.6-4.177T*215.1-3.062T-618.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.17%2.241%804101893711154420.839606212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.871%-1.337D**-0.242C1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.4-1.028D*21.3-0.7D57.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.894%63.013%0410181,779119581.48746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%0.43B-0.271C0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.80.118C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.865%7.018%01102157110420.0516304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.377D**-1.495F-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.475D4.80.003C+14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 53
25.5m504.3%214 (12.8k)192 (11.5k)0.75059720,10126,7800.920612113 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102233012.282%14.377%17704:574

11% Combat Medic59% Engineer13% Heavy Assault11% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 3:35 AMAug 25th, 2018 1:58 AMFeb 15th, 2019 9:16 AM (1d) (PST)Jan 29th, 2019 9:22 PM (18d) (PST)Jan 29th, 2019 8:22 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
207115920.1510.2020.0220.9020.028-3

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4056,9165,489912154211,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2214.6h/92.3d 4,553 2,890 12,884 119.9k 3,589 4,497 3,677 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:2,068
Deaths:2,199
KDR:0.940
Accuracy:19.721% C
HSR:18.472% D-
Flare VE6
D-
Kills:1,633
Deaths:2,207
KDR:0.740
Accuracy:17.215% D-
HSR:16.657% D*
Lasher X2
C+
Kills:1,093
Deaths:1,286
KDR:0.850
Accuracy:25.461% C+
HSR:1.921% D--
Kills:4,794
Deaths (as Heavy Assault):5,692
Deaths (to Heavy Assaults):7,575
KDR:0.84223
Kill Difference:898
Playtime:284.086 hours
Usage:13%
Score:3.844m
Score/min:226
Accuracy (listed only):20.799%
HSR (listed only):12.350%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,639
Deaths:2,982
KDR:0.550
Accuracy:20.972% D
HSR:21.538% C
Solstice VE3
C--
Kills:1,281
Deaths:2,660
KDR:0.482
Accuracy:19.141% D
HSR:16.706% C--
Thanatos VE70
F
Kills:57
Deaths:98
KDR:0.582
Accuracy:24.865% F
HSR:7.018% F-
Kills:2,977
Deaths (as Engineer):5,740
Deaths (to Engineers):6,205
KDR:0.51864
Kill Difference:2,763
Playtime:1,314.891 hours
Usage:59%
Score:15.787m
Score/min:200
Accuracy (listed only):21.659%
HSR (listed only):15.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,639
Deaths:2,982
KDR:0.550
Accuracy:20.972% D
HSR:21.538% C
Solstice VE3
C--
Kills:1,281
Deaths:2,660
KDR:0.482
Accuracy:19.141% D
HSR:16.706% C--
Thanatos VE70
F
Kills:57
Deaths:98
KDR:0.582
Accuracy:24.865% F
HSR:7.018% F-
NS-7 PDW
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:23.128% N/A
HSR:22% N/A
Kills:3,027
Deaths (as Light Assault):5,801
Deaths (to Light Assaults):4,344
KDR:0.52181
Kill Difference:2,774
Playtime:74.016 hours
Usage:3%
Score:0.810m
Score/min:182
Accuracy (listed only):22.027%
HSR (listed only):16.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:552
Deaths:821
KDR:0.672
Accuracy:19.939% D-
HSR:13.949% D--
Pulsar VS1
D*
Kills:548
Deaths:1,566
KDR:0.350
Accuracy:14.214% F-
HSR:12.591% D*
Thanatos VE70
F
Kills:57
Deaths:98
KDR:0.582
Accuracy:24.865% F
HSR:7.018% F-
NS-7 PDW
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:23.128% N/A
HSR:22% N/A
Kills:1,207
Deaths (as Combat Medic):2,546
Deaths (to Combat Medics):3,058
KDR:0.47408
Kill Difference:1,339
Playtime:238.358 hours
Usage:11%
Score:2.505m
Score/min:175
Accuracy (listed only):20.536%
HSR (listed only):13.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:804
Deaths:356
KDR:2.258
Accuracy:44.491% B*
HSR:77.861% C+
Artemis VX26
D*
Kills:804
Deaths:1,556
KDR:0.517
Accuracy:20.778% D*
HSR:12.811% D**
Ghost
C-
Kills:594
Deaths:651
KDR:0.912
Accuracy:35.946% C-
HSR:51.178% F
NS-44P Commissioner
D
Kills:566
Deaths:1,159
KDR:0.488
Accuracy:33.656% D
HSR:14.664% D*
XM98
C++
Kills:222
Deaths:225
KDR:0.987
Accuracy:38.462% C++
HSR:62.162% D**
VA39 Spectre
C+
Kills:159
Deaths:248
KDR:0.641
Accuracy:32.403% C+
HSR:33.333% C-
Beamer VS3
D--
Kills:76
Deaths:395
KDR:0.192
Accuracy:20.609% D--
HSR:6.579% F-
NS-7 PDW
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:23.128% N/A
HSR:22% N/A
Kills:3,275
Deaths (as Infiltrator):4,651
Deaths (to Infiltrators):3,203
KDR:0.70415
Kill Difference:1,376
Playtime:246.495 hours
Usage:11%
Score:2.231m
Score/min:151
Accuracy (listed only):31.184%
HSR (listed only):35.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D*
Kills:133
Deaths:233
KDR:0.571
Accuracy:7.354% F-
HSR:12.782% D*
Kills:133
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):1,853
KDR:1.14163
Kill Difference:16.500
Playtime:44.239 hours
Usage:2%
Score:0.297m
Score/min:112
Accuracy (listed only):7.354%
HSR (listed only):12.782%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D--
Kills:154
V. Kills:156 98%
Deaths:459
KDR:0.336
Accuracy:25.801% D--
KPH:2.100 D--
VKPH:2.100 D*
Kills:154 (154 + 0)
Deaths:459
KDR:0.336
VKDR:0.340
Vehicle Kills:156
Kill Difference:305
Playtime:73.208 hours
Usage:3%
Score:0.186m
Score/min:42
Piloting Accuracy:25.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:151
V. Kills:108 139%
Deaths:71
KDR:2.127
Accuracy:25.187% D
KPH:10.500 C--
VKPH:7.500 D
C75 Viper
D-
Kills:51
V. Kills:17 283%
Deaths:33
KDR:1.545
Accuracy:31.112% D-
KPH:8.900 D--
VKPH:3 D*
Kills:202 (202 + 0)
Deaths:104
KDR:1.942
VKDR:1.202
Vehicle Kills:125
Kill Difference:98
Playtime:20.078 hours
Usage:1%
Score:0.173m
Score/min:143
Driving Accuracy:31.112%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:464
V. Kills:169 273%
Deaths:137
KDR:3.387
Accuracy:42.513% D
KPH:12.200 D-
VKPH:4.500 D*
Supernova FPC
C+
Kills:271
V. Kills:146 184%
Deaths:69
KDR:3.928
Accuracy:51.502% C
KPH:22.300 C+
VKPH:12 D
Saron HRB
D*
Kills:116
V. Kills:69 166%
Deaths:30
KDR:3.867
Accuracy:30.599% D**
KPH:11.200 D*
VKPH:6.700 D*
Proton II PPA
D
Kills:79
V. Kills:5 N/A
Deaths:7
KDR:11.286
Accuracy:18.092% D-
KPH:37.900 D
VKPH:2.400 D
Kills:930 (735 + 195)
Deaths:243
KDR:3.827
VKDR:1.601
Vehicle Kills:389
Kill Difference:687
Playtime:62.570 hours
Usage:3%
Score:0.482m
Score/min:128
Driving Accuracy:51.502%
Gunner Accuracy:18.092%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0972,0682,1990.94C0.1919.721%C18.472%D-25.1CN/A9582.4h12B60.7C++
Pulsar C 1,7001,6392,9820.55C0.2020.972%D21.538%C10.8DN/A33151.4h13.3C+63.4C+
Flare VE6 1,6441,6332,2070.74D0.0117.215%D-16.657%D*19.5DN/A6683.7h11.8C68.4C
Solstice VE3 1,3171,2812,6600.482C0.2719.141%D16.706%C--4.9D-N/A19261h16.1C++84C+
Lasher X2 1,1081,0931,2860.85C+0.1025.461%C+1.921%D--27.9C+N/A10439.2h19.1C*75C**
Parallax VX3 8108043562.258C+1.5144.491%B*77.861%C+22.3CN/A6536.1h2.1B4.7B+
Artemis VX26 8138041,5560.517D0.2320.778%D*12.811%D**11.7D--N/A3468.8h12.6C+60.5D
Force-Blade 62361723,6090.026C++0.7222.437%D2.269%D0.5C+N/A21207.3h2.5C*11C++
Ghost 5955946510.912C--0.1635.946%C-51.178%F14.5D--N/A4841.1h2.7C--7.4C
NS-44P Commissioner 5745661,1590.488D0.2633.656%D14.664%D*17.8D-N/A5531.8h4.5D13.3D
H-V45 5635528210.672C0.0819.939%D-13.949%D--14.9DN/A5537h15.5D77.9D
Pulsar VS1 5675481,5660.35D0.4014.214%F-12.591%D*5.2D*N/A18104.6h17.5D123.2F
Supernova PC 6334641373.387C2.6442.513%D3.448%B*12.2D-4.4D*7738h3.8B*8.9B+
MANA Anti-Personnel Turret 3933882101.848N/A1.1012.059%UN/A3880U50U8451000.1h21.9T*181.4T*
M60-A Bulldog 4363781722.235C**21.4846.806%C++1.058%D--30.5C+4.7C++13612.4h6.8C14.5C+
Sticky Grenade 3043031303N/A302.2561.774%B**N/A1010C++3.3D--38480.3h1.9B+3B+
Nemesis VSH9 5042997860.38D0.3765.971%B+2.007%C11.6C8C15025.7h8.2C++12.5C**
Supernova FPC 417271693.928C3.1851.502%CN/A22.2C+12D26112.2h4.4B++8.5B+
XM98 2222222250.987D0.2438.462%C++62.162%D**13.6DN/A4316.3h3D7.8C+
VA39 Spectre 1601592480.641C-0.1132.403%C+33.333%C-7.7D-N/A3120.6h6.5C+20.1C++
Saron Laser Cannon 3101544590.336C-0.4125.801%D--1.299%D2.1D--2.1D*4273.2h215.1D833.6D*
Skyguard 259151712.127C1.3825.187%D1.987%C+10.6C--7.6C--16014.3h107.9B+428.4C*
Quasar VM1 1401332330.571D0.187.354%F-12.782%D*3.5FN/A1837.7h18.4D250.3D*
Proximity Mine 126126562.25C--1.5047.308%B+N/A45FN/A1592.8h2C4.1B+
Tank Mine 2131221900.642D--0.1136.1%C*N/A24.4F18.2D**4055h2.2C6.2C++
Spear Anti-Vehicle Phalanx Turret 196120373.243D2.4933.229%D*3.333%C22.2D-14.1D2185.4h8.8C*26.6C
Saron HRB 185116303.867C3.1230.599%D**N/A11.2D*6.6D*15810.4h18.8B+61.6C
M60-A Bulldog 134115148.214C7.4636.057%D--N/A14D-2.3C--888.2h5.9C++16.5C
S1 1661153740.307D0.4451.034%D1.739%D12D-5.3D--1569.6h6.7C++13C+
C-4 1461152120.542D0.2115.366%F-N/A31.9D--8.6D**4763.6h1.6C+10.7D**
Frag Grenade 9090190N/A89.2548.723%B+N/A450C+N/A27520.2h3B*6.1B++
Proton II PPA 8479711.286C+10.5418.092%D-N/A37.6D2.4D1412.1h9.2C**50.9C+
Beamer VS3 77763950.192D0.5620.609%D--6.579%F-3.9D--N/A1919.3h10.9C+53.1C
Anti-Vehicle Grenade 6458158N/A57.2558.228%B*N/A580B**60C-34380.1h4B*6.8B*
Thanatos VE70 5957980.582C0.1724.865%F7.018%F-16.3DN/A1033.5h4.8C++19.5D
C75 Viper 6851331.545C--0.7931.112%D-1.961%B+8.8D--2.9D*1025.8h14.4C+46.2C
NS-7 PDW 5150610.82C+0.0723.128%C22%B++27.8C++N/A1551.8h14.6C*63.3C++
Aspis Anti-Aircraft Phalanx Turret 10050163.125C+2.3719.851%D-N/A5.9D--5.9D--1378.5h161.5C+813.6C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4500.3h
Motion Spotter673,1703.8h
Restoration Kit704082.4h
Flail Targeting Dart3650.5h
Hellion G0780h
Spawn Beacon548833.7h
M12 Kobalt-H05200.1h
Nano-Armor Kit896790,00299.6h
Structure Shield Module0500.3h
Nanite Revive Grenade04420.1h
Medical Applicator981235,77836.7h
Aphelion VEX-4H0560h
Welding Device12,4720.3h
Deconstruction Tool07840.1h
Spitfire Auto-Turret132020.9h
Rampart Wall0691h
M12 Kobalt11330.2h
Ammunition Package723,9253.5h
Shield Recharging Field136070.5h
Medical Kit6883,25810h
Anti-Infantry MANA Turret1101,3027.2h
Hardlight Barrier383011.1h
Recon Detection Device418693.1h

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