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Archon Praetor Pherlofsky[R3ST] Pherlofsky
VS BR 79

KDR: 0.78

Score: 30.4m

Last Seen: Aug 22nd, 2019 2:46 AM
- OFFLINE - 42.1 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
Level Progress (to 80): 31%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 Pulsar C Flare VE6 Solstice VE3 Lasher X2 Parallax VX3 Artemis VX26 MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $0 MLG Score: 0
Fun Score: N/A
Cheeseburgers Flipped: 355TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.499%18.625%38211120312,0270.751640.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.414%-0.195C-0.396C---1.092D*HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.166C++12.50.124C+48.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.623%1.087%161121318410322030.17812290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.217D*-0.406C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
731-3.709T*187.3-2.701F**543.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.658%2.068%88412101,11212285260.904801211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.035%-1.305D**-0.238C1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.3-0.894D--19.2-0.608D50.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.9%63.134%0412101,793149081.20255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.517%0.438B-0.256C0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.80.122C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.865%7.018%01121357136320.0417889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.384D**-1.504F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.478D4.80.003C+14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 142
30.4m573.8%238 (14.3k)212 (12.7k)0.77943625,22832,3670.9410279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121449013.014%15.372%20004:275

11% Combat Medic60% Engineer12% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 3:35 AMAug 25th, 2018 1:58 AMAug 22nd, 2019 2:55 PM (1d) (PST)Aug 22nd, 2019 1:12 AM (2d) (PST)Aug 21st, 2019 10:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
220127930.1760.2250.0271.1750.0290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,2097,6195,5901114271212,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2393.6h/99.7d 5,230 3,878 16,379 168.8k 3,896 4,924 4,191 31.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:3,343
Deaths:3,636
KDR:0.919
Accuracy:22.137% C*
HSR:20.820% D
Flare VE6
D-
Kills:1,758
Deaths:2,363
KDR:0.744
Accuracy:17.706% D-
HSR:17.463% D--
VE-H Maw
B*
Kills:355
Deaths:444
KDR:0.800
Accuracy:30.211% B*
HSR:25.634% C+
Kills:5,456
Deaths (as Heavy Assault):6,443
Deaths (to Heavy Assaults):9,120
KDR:0.84681
Kill Difference:987
Playtime:292.825 hours
Usage:12%
Score:4.058m
Score/min:231
Accuracy (listed only):23.352%
HSR (listed only):21.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,938
Deaths:3,336
KDR:0.581
Accuracy:21.543% D
HSR:22.136% C+
Solstice VE3
D
Kills:1,286
Deaths:2,669
KDR:0.482
Accuracy:19.152% D
HSR:16.719% D
VE-LR Obelisk
B+
Kills:522
Deaths:776
KDR:0.673
Accuracy:34.558% B+
HSR:22.031% D*
Thanatos VE70
F
Kills:57
Deaths:98
KDR:0.582
Accuracy:24.865% F
HSR:7.018% F-
Kills:3,803
Deaths (as Engineer):6,879
Deaths (to Engineers):7,026
KDR:0.55284
Kill Difference:3,076
Playtime:1,447.737 hours
Usage:60%
Score:19.701m
Score/min:227
Accuracy (listed only):25.030%
HSR (listed only):16.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,938
Deaths:3,336
KDR:0.581
Accuracy:21.543% D
HSR:22.136% C+
Solstice VE3
D
Kills:1,286
Deaths:2,669
KDR:0.482
Accuracy:19.152% D
HSR:16.719% D
Thanatos VE70
F
Kills:57
Deaths:98
KDR:0.582
Accuracy:24.865% F
HSR:7.018% F-
NS-7 PDW
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:23.128% N/A
HSR:22% N/A
Kills:3,331
Deaths (as Light Assault):6,164
Deaths (to Light Assaults):5,250
KDR:0.5404
Kill Difference:2,833
Playtime:89.138 hours
Usage:4%
Score:1.146m
Score/min:214
Accuracy (listed only):22.172%
HSR (listed only):16.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:639
Deaths:963
KDR:0.664
Accuracy:20.828% D
HSR:14.554% D-
Pulsar VS1
D*
Kills:548
Deaths:1,567
KDR:0.350
Accuracy:14.213% F-
HSR:12.591% D*
Thanatos VE70
F
Kills:57
Deaths:98
KDR:0.582
Accuracy:24.865% F
HSR:7.018% F-
NS-7 PDW
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:23.128% N/A
HSR:22% N/A
Kills:1,294
Deaths (as Combat Medic):2,689
Deaths (to Combat Medics):3,844
KDR:0.48122
Kill Difference:1,395
Playtime:253.745 hours
Usage:11%
Score:2.860m
Score/min:188
Accuracy (listed only):20.759%
HSR (listed only):14.041%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:818
Deaths:362
KDR:2.260
Accuracy:44.362% B*
HSR:77.873% C++
Artemis VX26
D*
Kills:811
Deaths:1,567
KDR:0.518
Accuracy:20.876% D*
HSR:12.700% D**
NS-44P Commissioner
D
Kills:751
Deaths:1,434
KDR:0.524
Accuracy:35.006% D
HSR:15.579% D*
Ghost
C-
Kills:594
Deaths:651
KDR:0.912
Accuracy:35.959% C-
HSR:51.178% F
XM98
C*
Kills:222
Deaths:225
KDR:0.987
Accuracy:38.462% C*
HSR:62.162% D**
VA39 Spectre
C+
Kills:159
Deaths:248
KDR:0.641
Accuracy:32.403% C+
HSR:33.333% C-
Beamer VS3
D--
Kills:76
Deaths:395
KDR:0.192
Accuracy:20.609% D--
HSR:6.579% F--
NS-7 PDW
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:23.128% N/A
HSR:22% N/A
Kills:3,481
Deaths (as Infiltrator):4,943
Deaths (to Infiltrators):3,901
KDR:0.70423
Kill Difference:1,462
Playtime:252.568 hours
Usage:11%
Score:2.309m
Score/min:152
Accuracy (listed only):31.351%
HSR (listed only):35.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D*
Kills:133
Deaths:233
KDR:0.571
Accuracy:7.354% F-
HSR:12.782% D*
Kills:133
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):2,153
KDR:1.14163
Kill Difference:16.500
Playtime:44.465 hours
Usage:2%
Score:0.303m
Score/min:113
Accuracy (listed only):7.354%
HSR (listed only):12.782%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D--
Kills:184
V. Kills:173 106%
Deaths:479
KDR:0.384
Accuracy:25.623% D--
KPH:2.400 D--
VKPH:2.300 D--
Kills:184 (184 + 0)
Deaths:479
KDR:0.384
VKDR:0.361
Vehicle Kills:173
Kill Difference:295
Playtime:75.141 hours
Usage:3%
Score:0.208m
Score/min:46
Piloting Accuracy:25.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:160
V. Kills:113 140%
Deaths:74
KDR:2.162
Accuracy:25.369% D
KPH:10.800 D
VKPH:7.600 D
C75 Viper
D-
Kills:51
V. Kills:17 283%
Deaths:34
KDR:1.500
Accuracy:31.088% D-
KPH:8.800 D*
VKPH:2.900 D*
Kills:211 (211 + 0)
Deaths:108
KDR:1.954
VKDR:1.204
Vehicle Kills:130
Kill Difference:103
Playtime:20.586 hours
Usage:1%
Score:0.184m
Score/min:149
Driving Accuracy:31.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:464
V. Kills:169 273%
Deaths:138
KDR:3.362
Accuracy:42.425% D
KPH:12.200 D--
VKPH:4.400 D*
Supernova FPC
C+
Kills:437
V. Kills:224 194%
Deaths:87
KDR:5.023
Accuracy:52.501% C+
KPH:25.100 C+
VKPH:12.900 C-
Saron HRB
D--
Kills:118
V. Kills:71 164%
Deaths:30
KDR:3.933
Accuracy:31.024% D**
KPH:11.300 D*
VKPH:6.800 D--
Proton II PPA
D
Kills:79
V. Kills:5 N/A
Deaths:7
KDR:11.286
Accuracy:18.056% D--
KPH:37.900 D
VKPH:2.400 D
Kills:1,098 (901 + 197)
Deaths:262
KDR:4.191
VKDR:1.790
Vehicle Kills:469
Kill Difference:836
Playtime:68.089 hours
Usage:3%
Score:0.581m
Score/min:142
Driving Accuracy:52.501%
Gunner Accuracy:18.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,4133,3433,6360.919C0.1422.137%C*20.82%D28.2C+N/A106118.5h12.4C**56.1C++
Pulsar C 2,0101,9383,3360.581C0.2021.543%D22.136%C+12DN/A38161.5h12.9C+59.7C+
Flare VE6 1,7741,7582,3630.744D0.0417.706%D-17.463%D--20.1DN/A6987.4h11.9C67C
Solstice VE3 1,3221,2862,6690.482C0.3019.152%D16.719%D4.9D-N/A19261.6h16.1C+83.9C+
Lasher X2 1,2291,2121,4240.851C+0.0725.808%C+2.063%D--28.5C+N/A10742.5h19.3C++74.6C**
Parallax VX3 8248183622.26C+1.4844.362%B*77.873%C++22.3CN/A6536.7h2.1B4.7B+
Artemis VX26 8218111,5670.518D0.2620.876%D*12.7%D**11.7D--N/A3569.2h12.6C+60.4D
MANA Anti-Personnel Turret 7757653352.284N/A1.5015.043%UN/A7650U100U15756200.1h18.6T*123.4T*
NS-44P Commissioner 7697511,4340.524D0.2635.006%D15.579%D*21.3DN/A7135.2h4.2C--12.1C
Force-Blade 65865224,5610.027C++0.7522.546%D2.761%D0.5C+N/A21232.5h2.5C*11.2C++
H-V45 6516399630.664C0.1220.828%D14.554%D-15.5DN/A5941.3h15.9D76.4D
Lumine Edge 6186154,3290.142C++0.6421.134%D20.488%B++6.4C++N/A2495.9h1.3C**6.2C++
Ghost 5955946510.912D0.1335.959%C-51.178%F14.5D--N/A4941.1h2.7C--7.4C
Pulsar VS1 5675481,5670.35D0.4314.213%F-12.591%D*5.2D*N/A19104.7h17.5D123.2F
VE-LR Obelisk 5325227760.673D0.1134.558%B+22.031%D*26.2CN/A9419.9h7.3C+21C*
Supernova PC 6334641383.362C2.5842.425%D3.448%B*12.1D--4.4D*7838.2h3.8B*9B+
Supernova FPC 661437875.023C+4.2452.501%C+N/A25.1C+12.9C-26617.4h4.1B*7.7B++
M60-A Bulldog 4523941723.176B+22.4047.388%C++1.015%D--31C+4.6C++13712.7h6.9C14.5C+
Sticky Grenade 3623611361N/A360.2262.619%B**N/A1203.3B+3.3D--41200.3h1.8B+2.9B+
VE-H Maw 3793554440.8D0.0230.211%B*25.634%C+33.2C--2.2A**14610.7h13.1D43.5C++
Nemesis VSH9 5253148090.388D0.3966.032%B+1.911%C11.9C8C+15326.4h8.2C++12.4B
XM98 2222222250.987D0.2138.462%C*62.162%D**13.6DN/A4316.3h3D7.8C+
Saron Laser Cannon 3571844790.384C0.4025.623%D--1.087%D2.5D--2.3D--4675.1h187.3C-731D-
Skyguard 273160742.162C1.3825.369%D1.875%C+10.8D7.6D16614.8h106.5B+419.6C*
VA39 Spectre 1601592480.641C--0.1432.403%C+33.333%C-7.7D--N/A3320.6h6.5C+20.1C++
Quasar VM1 1401332330.571D0.217.354%F-12.782%D*3.5FN/A1937.7h18.4D250.3D**
Tank Mine 2181271920.661D--0.1238.139%BN/A25.4F18.2D**4105h2.3D6C*
Proximity Mine 126126562.25C--1.4747.308%B+N/A45FN/A1622.8h2C4.1B+
C-4 1571262280.553D0.2316.785%FN/A31.5D*7.8D**4794h1.7C10D*
Spear Anti-Vehicle Phalanx Turret 196120373.243D2.4633.396%D*3.333%C22.2D-14.1D2195.4h8.9C++26.7C
Saron HRB 189118303.933C3.1531.024%D**N/A11.3D*6.8D--17110.4h19.1B+61.7C
M60-A Bulldog 135116148.286C7.5136.218%D--N/A14.1D-2.3D878.2h6C*16.6C
S1 1661153740.307D0.4751.034%D1.739%D12D--5.3D--1609.6h6.7C++13C+
Frag Grenade 1001001100N/A99.2249.389%B+N/A500C++N/A30530.2h2.8B*5.7B*
Proton II PPA 8479711.286C+10.5118.056%D--N/A37.6D2.4D1412.1h9.2C**51C+
Beamer VS3 77763950.192D0.5920.609%D--6.579%F--3.9D--N/A2019.3h10.9C53.1C
A30 Walker 12265391.667C0.8919.544%D*1.538%C+3.8D-3.4D*8216.9h203.4C+1040.9D
Anti-Vehicle Grenade 6458158N/A57.2258.228%B*N/A580B**60C-35240.1h4B*6.8B*
Thanatos VE70 5957980.582C0.2024.865%F7.018%F-16.3DN/A1123.5h4.8C++19.5D
C75 Viper 6851341.5C--0.7231.088%D-1.961%B+8.8D*2.9D*1055.8h14.6C+46.9C
NS-7 PDW 5150610.82C+0.0423.128%C22%B++26.3C+N/A1681.9h14.6C*63.3C++
Aspis Anti-Aircraft Phalanx Turret 10050163.125C+2.3519.864%D-N/A5.9D--5.9D--1398.5h161.8C+814.5C

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0780h
Spawn Beacon601,1594.2h
Nano-Armor Kit1,122865,955105.8h
M12 Kobalt-H05200.1h
Anti-Vehicle MANA Turret6830.4h
Turret AI Module0570.3h
Structure Shield Module0550.4h
Nanite Revive Grenade05260.2h
Medical Applicator1,081258,12738.6h
Spitfire Auto-Turret303941.3h
Restoration Kit704082.4h
Motion Spotter673,1703.8h
Rampart Wall0691h
Aphelion VEX-4H0560h
Welding Device12,7870.4h
Deconstruction Tool07840.1h
M12 Kobalt11330.2h
Ammunition Package894,9363.9h
Shield Recharging Field167470.6h
Medical Kit7273,57710.5h
Anti-Infantry MANA Turret1711,7558.8h
Hardlight Barrier1247443h
Flail Targeting Dart91250.9h
Recon Detection Device431,0423.5h

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