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Colonel PhiIjuTR[N1KE] PhiIjuTR
TR BR 71

KDR: 6.6

Score: 5.8m

Last Seen: Dec 11th, 2018 4:45 PM
- OFFLINE - 85.1 hour(s)

Battle Rank 71 - Terran Republic on Cobalt - Outfit Leader of Verpiss dich mal[N1KE] Verpiss dich mal
TR outfit on Cobalt

Members: 2
Level Progress (to 72): 32%
Level 100 Progress: 31% 319h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary Hellfire Rocket Pods T9 CARV P2-120 AP T1 Cycler P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,210,066 MLG Score: 2566
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.925%32.136%1026710152,0602.964033.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.838%2.132A*1.787A++-0.722D-HEAD ++ (~16.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.63B+8.90.38C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.433%0.726%5117410186,615192236934.4531279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%0.524B+-0.813D-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.527B+32.30.389C**43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.3%6.644%1195410188888422910.5714386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.875%-0.356C-0.591B+0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.857B*5.50.861B*11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.299%70.262%1195310193436515.19697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.829%1.238B**0.204C++-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.10.342C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Verpiss dich mal[N1KE] Verpiss dich mal
TR outfit on Cobalt

Members: 2
5.8m182.9%681 (40.9k)606 (36.4k)6.5969612,1451,8417.56671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102297035.217%8.761%30905:135

60% Engineer10% Heavy Assault22% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMDec 5th, 2018 9:02 PMDec 13th, 2018 2:20 PM (1d) (PST)Dec 11th, 2018 2:51 PM (3d) (PST)Dec 11th, 2018 12:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,728971,6311.2650.1920.1112.9040.3222566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,7065,83297,874761271741936,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160h/6.7d 1,784 1,064 2,766 27.9k 50 261 3,088 16.6m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M*
Kills:110
Deaths:68
KDR:1.618
Accuracy:39.507% M*
HSR:20.909% C+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B+
Kills:167
Deaths (as Engineer):106
Deaths (to Engineers):490
KDR:1.57547
Kill Difference:61
Playtime:96.261 hours
Usage:60%
Score:3.646m
Score/min:631
Accuracy (listed only):36.676%
HSR (listed only):20.981%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:1,059
Deaths:315
KDR:3.362
Accuracy:30.694% A**
HSR:32.011% A+
NS-15M1
A++
Kills:202
Deaths:59
KDR:3.424
Accuracy:29.523% A
HSR:36.634% A++
Kills:1,261
Deaths (as Heavy Assault):374
Deaths (to Heavy Assaults):394
KDR:3.37166
Kill Difference:887
Playtime:16.209 hours
Usage:10%
Score:0.580m
Score/min:597
Accuracy (listed only):30.109%
HSR (listed only):34.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M*
Kills:110
Deaths:68
KDR:1.618
Accuracy:39.507% M*
HSR:20.909% C+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B+
Kills:167
Deaths (as Light Assault):106
Deaths (to Light Assaults):289
KDR:1.57547
Kill Difference:61
Playtime:35.240 hours
Usage:22%
Score:1.256m
Score/min:594
Accuracy (listed only):36.676%
HSR (listed only):20.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:224
Deaths:135
KDR:1.659
Accuracy:40.970% B+
HSR:34.821% A++
TSAR-42
A
Kills:149
Deaths:51
KDR:2.922
Accuracy:47.584% A
HSR:81.208% A
M77-B
B**
Kills:117
Deaths:35
KDR:3.343
Accuracy:41.387% B++
HSR:83.761% B**
NS-30 Vandal
A++
Kills:92
Deaths:41
KDR:2.244
Accuracy:42.922% A++
HSR:35.870% B**
99SV
A++
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A++
HSR:28.571% D-
Kills:659
Deaths (as Infiltrator):284
Deaths (to Infiltrators):194
KDR:2.32042
Kill Difference:375
Playtime:6.731 hours
Usage:4%
Score:0.139m
Score/min:345
Accuracy (listed only):42.796%
HSR (listed only):52.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:316
Deaths:111
KDR:2.847
Accuracy:29.951% A++
HSR:32.595% A++
Kills:316
Deaths (as Combat Medic):111
Deaths (to Combat Medics):144
KDR:2.84685
Kill Difference:205
Playtime:4.611 hours
Usage:3%
Score:0.168m
Score/min:607
Accuracy (listed only):29.951%
HSR (listed only):32.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M
Kills:59
Deaths:10
KDR:5.900
Accuracy:27.673% M
HSR:27.119% A+
Kills:59
Deaths (as MAX Suit):5
Deaths (to MAX Suits):52
KDR:11.8
Kill Difference:54
Playtime:0.948 hours
Usage:1%
Score:0.028m
Score/min:491
Accuracy (listed only):27.673%
HSR (listed only):27.119%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:2,059
V. Kills:1,326 155%
Deaths:246
KDR:8.370
Accuracy:38.366% B**
KPH:53.900 S
VKPH:34.700 S
M14 Banshee
M**
Kills:1,984
V. Kills:113 N/A
Deaths:116
KDR:17.104
Accuracy:44.380% M
KPH:162.100 M**
VKPH:9.200 M
M18 Rotary
S
Kills:1,400
V. Kills:743 188%
Deaths:167
KDR:8.383
Accuracy:48.855% M++
KPH:77.500 S
VKPH:41.100 S
Hellfire Rocket Pods
S
Kills:1,172
V. Kills:139 N/A
Deaths:22
KDR:53.273
Accuracy:66.437% A*
KPH:385.200 S
VKPH:45.700 M*
Tomcat A2AM Pods
A+
Kills:54
V. Kills:31 169%
Deaths:4
KDR:13.500
Accuracy:90.280% A+
KPH:85.900 B++
VKPH:49.300 C*
Kills:6,669 (5,443 + 0)
Deaths:555
KDR:12.016
VKDR:4.238
Vehicle Kills:2,352
Kill Difference:6,114
Playtime:72.176 hours
Usage:45%
Score:2.354m
Score/min:544
Piloting Accuracy:48.855%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:235
V. Kills:133 175%
Deaths:14
KDR:16.786
Accuracy:38.359% C
KPH:77.600 M+
VKPH:43.900 A++
Kills:235 (0 + 235)
Deaths:14
KDR:16.786
VKDR:9.500
Vehicle Kills:133
Kill Difference:221
Playtime:3.029 hours
Usage:2%
Score:0.154m
Score/min:848
Piloting Accuracy:N/A%
Gunner Accuracy:38.359%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:598
V. Kills:233 256%
Deaths:20
KDR:29.900
Accuracy:45.977% C++
KPH:82.800 S
VKPH:32.200 A**
P2-120 HESH
A*
Kills:268
V. Kills:44 N/A
Deaths:10
KDR:26.800
Accuracy:50.317% B**
KPH:97.900 A*
VKPH:16.100 A
Kills:866 (866 + 0)
Deaths:30
KDR:28.867
VKDR:9.233
Vehicle Kills:277
Kill Difference:836
Playtime:9.964 hours
Usage:6%
Score:0.264m
Score/min:442
Driving Accuracy:50.317%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:263
V. Kills:8 N/A
Deaths:18
KDR:14.611
Accuracy:47.848% A++
KPH:181.800 A++
VKPH:5.500 C
M12 Kobalt-H
B*
Kills:253
V. Kills:7 N/A
Deaths:11
KDR:23
Accuracy:25.154% B*
KPH:162.500 B*
VKPH:4.500 C+
Kills:516 (0 + 516)
Deaths:29
KDR:17.793
VKDR:0.517
Vehicle Kills:15
Kill Difference:487
Playtime:3.004 hours
Usage:2%
Score:0.074m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:25.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,3852,0592468.37A*1.7738.366%B**N/A53.9S34.7S41438.2h56.7B**147.8B**
M14 Banshee 2,0971,98411617.103A10.5144.38%MN/A162.6S9.3M41212.2h14B++31.5B*
M18 Rotary 2,1431,4001678.383M++1.7948.855%M++N/A77.3S41S69318.1h42.7B**87.4A
Hellfire Rocket Pods 1,3111,1722253.273S46.6866.437%A*N/A390.7S46.3M*17953h7.8A+11.7B**
T9 CARV 1,0741,0593153.362A++3.2330.694%A**32.011%A+127.6S1.8M**4888.3h8.8A+28.8B**
P2-120 AP 8315982029.9M**23.3045.977%C++N/A83.1S32.4A**4767.2h3.2A++7A+
T1 Cycler 3173161112.847A++3.7529.951%A++32.595%A++105.3SN/A3753h9.4A++31.3A
P2-120 HESH 3122681026.8B**20.2050.317%B**N/A99.3A*16.3A+3542.7h3.3A6.5A
P525 Marauder-H 2712631814.611C++8.0147.848%A++1.141%C**187.9A++5.7C4411.4h4.4B**9.1A
M12 Kobalt-H 2602531123C*16.4025.154%B*21.344%B**158.1B++4.4C+3791.6h9.8A39.1B**
C150 Dalton 3682351416.786A+10.1938.359%CN/A78.3M+44.3A++8473h2.3A6.1A
NS-44 Commissioner 2252241351.659B++4.9440.97%B+34.821%A++56B**N/A1804h2.9B**7B*
NS-15M1 204202593.424A+3.1729.523%A36.634%A++112.2M1.1A++2521.8h8.5A+28.8B*
TSAR-42 150149512.922C+3.6747.584%A81.208%A135.5SN/A3101.1h1.7B**3.6B**
M60-A Bulldog 163137434.25M**27.6551.471%A++N/A68.5A++13A*6862h4.9B++9.4B**
M77-B 117117353.343B*3.2541.387%B++83.761%B**97.5SN/A2491.2h1.6A3.8B**
LC2 Lynx 117110681.618B+4.9839.507%M*20.909%C+21.2C1.3M565.2h19.7D-49.8B+
NS-30 Vandal 9392412.244B4.3542.922%A++35.87%B**92A**1A++1981h4.1A9.5B**
99SV 7777223.5B**3.1041.115%A++28.571%D-96.3SN/A2900.8h3.5A+8.6A
M1 Heavy Cycler 6159105.9M++0.7027.673%M27.119%A+84.3S2.9S1910.7h17.9C+64.7B*
TRAC-5 6657381.5B**5.1033.846%A**21.053%B+11.4C-1.8S785h17.8C52.5B+
Tomcat A2AM Pods 8554413.5A*6.9090.28%A+N/A90B*51.7C**5870.6h11.4D**12.6D-

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0730h
Nano-Armor Kit4297,43713h
NS-TMC-01 "His Regards"85583.4h
Medical Applicator296,8430.5h
Medical Kit1222256.9h
Ammunition Package1860.1h
Recon Detection Device0540.1h

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