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Field Marshal Snowblower PhiIjuTR[BLNG] PhiIjuTR
TR BR 143

KDR: 6.43

Score: 46.7m

Last Seen: Jul 25th, 2020 1:26 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler C150 Dalton CAS30 Tank Buster P2-120 AP Hellfire Rocket Pods M18 Rotary M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,315,150 MLG Score: 2650
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.561%30.042%97823132615,4123.155613.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.893%2.189A*1.343A-1.423D**HEAD ++ (~13.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.622B+9.10.362C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.967%0.683%47155134427,083883806830.6369336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.394%0.713B++-0.819D-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.608B+280.474B+35.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.817%0.383%951313463,92071813545.45202289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%0.85B*-1.369D**-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.20.741B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.183%1.701%37928134113,227514502925.6835263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.971%0.551B+-0.682D1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.859B*7.20.822B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.826%77.268%37924134591553721.70391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.824%1.486A+0.657B+-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.80.428B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.271%21.26%37921134812736710.346049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.678M1.254A-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++2.20.545B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.7m443.2%978 (58.7k)884 (53k)6.4256774,48011,5917.28324143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349653531.534%9.256%29204:3322

72% Engineer12% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMJul 28th, 2020 3:13 PM (59d) (PST)Jul 25th, 2020 10:09 AM (62d) (PST)Jul 25th, 2020 9:26 AM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8881501,7381.4110.2200.1317.6360.3122650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,2678,979104,288851384581953,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
879.5h/36.6d 9,940 6,894 18,468 403k 504 1,501 16,445 99.6m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,169
Deaths:269
KDR:4.346
Accuracy:55.418% B+
HSR:21.471% B+
LC2 Lynx
B**
Kills:605
Deaths:350
KDR:1.729
Accuracy:32.137% B**
HSR:24.298% C+
MG-C1 Kindred
B+
Kills:224
Deaths:91
KDR:2.462
Accuracy:31.965% B+
HSR:28.125% B
TRS-12 Uppercut
B**
Kills:127
Deaths:53
KDR:2.396
Accuracy:74.271% B**
HSR:21.260% B*
TRAC-5
A++
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A++
HSR:21.053% C+
Kills:2,182
Deaths (as Engineer):801
Deaths (to Engineers):2,776
KDR:2.72409
Kill Difference:1,381
Playtime:637.568 hours
Usage:72%
Score:28.549m
Score/min:746
Accuracy (listed only):45.527%
HSR (listed only):23.241%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,688
Deaths:499
KDR:3.383
Accuracy:32.185% B**
HSR:30.569% C++
NS-15M1
B**
Kills:1,206
Deaths:351
KDR:3.436
Accuracy:30.068% B++
HSR:37.811% B**
NS-15M AE
A
Kills:1,190
Deaths:259
KDR:4.595
Accuracy:34.533% A
HSR:32.521% C++
T9 CARV-S
B**
Kills:1,179
Deaths:435
KDR:2.710
Accuracy:30.637% B**
HSR:33.842% B+
T9 CARV
A
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A
HSR:32.343% B++
MG-H1 Watchman
B*
Kills:1,170
Deaths:382
KDR:3.063
Accuracy:31.679% B*
HSR:28.376% C
T9A "Butcher"
B*
Kills:539
Deaths:192
KDR:2.807
Accuracy:31.137% B*
HSR:26.531% D
Kills:8,150
Deaths (as Heavy Assault):2,469
Deaths (to Heavy Assaults):2,983
KDR:3.30093
Kill Difference:5,681
Playtime:108.080 hours
Usage:12%
Score:5.337m
Score/min:823
Accuracy (listed only):31.559%
HSR (listed only):31.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B+
Kills:1,169
Deaths:269
KDR:4.346
Accuracy:55.418% B+
HSR:21.471% B+
SMG-46AE Armistice
B*
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:35.719% B*
HSR:26.930% C+
LC2 Lynx
B**
Kills:605
Deaths:350
KDR:1.729
Accuracy:32.137% B**
HSR:24.298% C+
SMG-46 Armistice
A+
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A+
HSR:27.426% B**
MG-C1 Kindred
B+
Kills:224
Deaths:91
KDR:2.462
Accuracy:31.965% B+
HSR:28.125% B
TRS-12 Uppercut
B**
Kills:127
Deaths:53
KDR:2.396
Accuracy:74.271% B**
HSR:21.260% B*
NSX-P Tengu
B+
Kills:89
Deaths:49
KDR:1.816
Accuracy:43.780% B+
HSR:25.843% C*
TRAC-5
A++
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A++
HSR:21.053% C+
Kills:3,674
Deaths (as Light Assault):1,249
Deaths (to Light Assaults):1,817
KDR:2.94155
Kill Difference:2,425
Playtime:55.151 hours
Usage:6%
Score:1.887m
Score/min:570
Accuracy (listed only):42.900%
HSR (listed only):24.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B**
Kills:1,183
Deaths:425
KDR:2.784
Accuracy:34.506% B**
HSR:25.021% D
NS-11P
A
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:34.348% A
HSR:27.651% C++
NS Baron G5AE
B+
Kills:1,169
Deaths:269
KDR:4.346
Accuracy:55.418% B+
HSR:21.471% B+
SMG-46AE Armistice
B*
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:35.719% B*
HSR:26.930% C+
T1 Cycler
A
Kills:1,065
Deaths:374
KDR:2.848
Accuracy:31.994% A
HSR:32.019% B*
SMG-46 Armistice
A+
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A+
HSR:27.426% B**
TAR
B*
Kills:232
Deaths:90
KDR:2.578
Accuracy:30.463% B*
HSR:30.604% B+
TRS-12 Uppercut
B**
Kills:127
Deaths:53
KDR:2.396
Accuracy:74.271% B**
HSR:21.260% B*
NSX-P Tengu
B+
Kills:89
Deaths:49
KDR:1.816
Accuracy:43.780% B+
HSR:25.843% C*
Kills:6,447
Deaths (as Combat Medic):2,007
Deaths (to Combat Medics):923
KDR:3.21226
Kill Difference:4,440
Playtime:43.542 hours
Usage:5%
Score:1.756m
Score/min:672
Accuracy (listed only):41.840%
HSR (listed only):26.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
B*
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:35.719% B*
HSR:26.930% C+
NS-44 Commissioner
A
Kills:544
Deaths:356
KDR:1.528
Accuracy:41.202% C++
HSR:36.581% A
TSAR-42
B+
Kills:536
Deaths:161
KDR:3.329
Accuracy:46.091% B+
HSR:77.985% B+
NS-357 Underboss
B++
Kills:314
Deaths:237
KDR:1.325
Accuracy:46.375% B++
HSR:30.892% B+
SMG-46 Armistice
A+
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A+
HSR:27.426% B**
M77-B
B**
Kills:213
Deaths:47
KDR:4.532
Accuracy:42.911% B+
HSR:84.977% B**
NS-AM7 Archer
C++
Kills:179
Deaths:357
KDR:0.501
Accuracy:59.724% C++
HSR:5.028% D**
TX1 Repeater
D
Kills:133
Deaths:69
KDR:1.928
Accuracy:19.075% D*
HSR:18.045% D
NS-30 Vandal
B*
Kills:131
Deaths:56
KDR:2.339
Accuracy:42.299% B*
HSR:34.351% B+
NS-45 Pilot
B
Kills:93
Deaths:44
KDR:2.114
Accuracy:31.955% C
HSR:34.409% B
NSX-P Tengu
B+
Kills:89
Deaths:49
KDR:1.816
Accuracy:43.780% B+
HSR:25.843% C*
NSX Daimyo
B*
Kills:89
Deaths:11
KDR:8.091
Accuracy:49.398% B*
HSR:96.629% B+
T4 AMP
B**
Kills:79
Deaths:71
KDR:1.113
Accuracy:27.902% C
HSR:27.848% B**
99SV
B**
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% B**
HSR:28.571% D-
TS2 Inquisitor
C**
Kills:65
Deaths:43
KDR:1.512
Accuracy:26.781% D
HSR:24.615% C**
Kills:3,945
Deaths (as Infiltrator):1,922
Deaths (to Infiltrators):1,438
KDR:2.05255
Kill Difference:2,023
Playtime:23.080 hours
Usage:3%
Score:8.454m
Score/min:6,105
Accuracy (listed only):39.359%
HSR (listed only):38.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:830
Deaths:177
KDR:4.689
Accuracy:27.834% A+
HSR:26.747% B+
MRC3 Mercy
A+
Kills:825
Deaths:177
KDR:4.661
Accuracy:27.393% A+
HSR:24.727% C**
M1 Heavy Cycler
A++
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% A++
HSR:24.299% B++
M3 Pounder HEG
A**
Kills:102
Deaths:44
KDR:2.318
Accuracy:65.262% A**
HSR:1.961% D-
M1 Heavy Cycler
A*
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% A*
HSR:22.581% B++
M3 Pounder HEG
A*
Kills:55
Deaths:44
KDR:1.250
Accuracy:65.760% A*
HSR:5.455% A+
Kills:2,012
Deaths (as MAX Suit):253
Deaths (to MAX Suits):374
KDR:7.95257
Kill Difference:1,759
Playtime:12.575 hours
Usage:1%
Score:0.671m
Score/min:889
Accuracy (listed only):40.136%
HSR (listed only):17.628%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:10,854
V. Kills:484 N/A
Deaths:248
KDR:43.766
Accuracy:43.143% A*
KPH:215.700 M*
VKPH:9.600 A*
M18 Needler
M*
Kills:8,308
V. Kills:4,667 178%
Deaths:432
KDR:19.232
Accuracy:40.690% A
KPH:66.700 M*
VKPH:37.500 M+
Hellfire Rocket Pods
M**
Kills:2,535
V. Kills:250 N/A
Deaths:22
KDR:115.227
Accuracy:67.915% A++
KPH:418.600 M**
VKPH:41.300 A*
M18 Rotary
M++
Kills:2,367
V. Kills:1,256 188%
Deaths:220
KDR:10.759
Accuracy:47.103% A*
KPH:83 M++
VKPH:44 M+
Hornet Missiles
M
Kills:394
V. Kills:230 171%
Deaths:6
KDR:65.667
Accuracy:73.958% A
KPH:246.100 M
VKPH:143.700 A**
M202 Wyrm
B**
Kills:294
V. Kills:110 265%
Deaths:1
KDR:294
Accuracy:65.678% B**
KPH:166.300 B
VKPH:62.200 C+
Tomcat A2AM Pods
B**
Kills:278
V. Kills:136 203%
Deaths:7
KDR:39.714
Accuracy:83.133% B++
KPH:135.800 B**
VKPH:66.400 B+
Coyote Missiles
M++
Kills:237
V. Kills:54 431%
Deaths:1
KDR:237
Accuracy:68.464% A++
KPH:198.300 M++
VKPH:45.200 B++
Kills:25,267 (21,529 + 0)
Deaths:937
KDR:26.966
VKDR:7.670
Vehicle Kills:7,187
Kill Difference:24,330
Playtime:216.057 hours
Usage:25%
Score:8.234m
Score/min:635
Piloting Accuracy:47.103%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:7,696
V. Kills:3,814 202%
Deaths:84
KDR:91.619
Accuracy:37.670% C
KPH:93.900 A++
VKPH:46.500 B*
CAS30 Tank Buster
M**
Kills:3,019
V. Kills:1,260 239%
Deaths:152
KDR:19.862
Accuracy:65.179% A
KPH:34.100 M**
VKPH:14.300 A
AP30 Shredder
M**
Kills:1,346
V. Kills:556 242%
Deaths:9
KDR:149.556
Accuracy:44.201% A
KPH:102.400 M**
VKPH:42.300 A*
Dual-75 Duster
M++
Kills:1,252
V. Kills:64 N/A
Deaths:4
KDR:313
Accuracy:60.288% A*
KPH:209.500 M++
VKPH:10.700 A
L105 Zephyr
S
Kills:573
V. Kills:148 385%
Deaths:4
KDR:143.250
Accuracy:64.922% A*
KPH:128.700 A*
VKPH:33.200 S
L-24R Spur
A+
Kills:214
V. Kills:10 N/A
Deaths:5
KDR:42.800
Accuracy:52.902% A+
KPH:85.600 A+
VKPH:4 B+
Kills:14,100 (3,233 + 10,867)
Deaths:258
KDR:54.651
VKDR:22.682
Vehicle Kills:5,852
Kill Difference:13,842
Playtime:196.463 hours
Usage:22%
Score:6.430m
Score/min:545
Piloting Accuracy:52.902%
Gunner Accuracy:64.922%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:465
V. Kills:45 N/A
Deaths:
KDR:
Accuracy:66.882% A+
KPH:195.400 M**
VKPH:18.900 A+
C75 Viper
M++
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:50.071% B++
KPH:114 M++
VKPH:30.400 M++
Kills:525 (525 + 0)
Deaths:3
KDR:175
VKDR:20.333
Vehicle Kills:61
Kill Difference:522
Playtime:2.906 hours
Usage:0%
Score:0.116m
Score/min:667
Driving Accuracy:50.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:2,582
V. Kills:999 258%
Deaths:68
KDR:37.971
Accuracy:47.065% C+
KPH:82.200 M
VKPH:31.800 A+
P2-120 HESH
A++
Kills:1,278
V. Kills:244 N/A
Deaths:48
KDR:26.625
Accuracy:56.511% A
KPH:110.900 A++
VKPH:21.200 A++
E540 Halberd
A++
Kills:238
V. Kills:96 245%
Deaths:4
KDR:59.500
Accuracy:56.691% A++
KPH:49.500 A+
VKPH:20 B**
P2-120 HEAT
S
Kills:70
V. Kills:18 368%
Deaths:
KDR:
Accuracy:42.732% C+
KPH:121 S
VKPH:31.100 M**
Kills:4,168 (3,930 + 238)
Deaths:120
KDR:34.733
VKDR:11.308
Vehicle Kills:1,357
Kill Difference:4,048
Playtime:48.303 hours
Usage:5%
Score:1.658m
Score/min:572
Driving Accuracy:42.732%
Gunner Accuracy:56.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:570
V. Kills:20 N/A
Deaths:13
KDR:43.846
Accuracy:26.667% B*
KPH:179.200 B+
VKPH:6.300 C**
P525 Marauder-H
A+
Kills:538
V. Kills:27 N/A
Deaths:22
KDR:24.455
Accuracy:49.789% A+
KPH:180.100 B**
VKPH:9 B+
E540 Halberd-H
A*
Kills:86
V. Kills:35 239%
Deaths:7
KDR:12.286
Accuracy:67.086% B**
KPH:104 A*
VKPH:42.300 A++
Kills:1,194 (0 + 1,194)
Deaths:42
KDR:28.429
VKDR:1.952
Vehicle Kills:82
Kill Difference:1,152
Playtime:6.996 hours
Usage:1%
Score:0.230m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:67.086%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:206
V. Kills:4 N/A
Deaths:1
KDR:206
Accuracy:22.853% B+
KPH:148.600 A++
VKPH:2.900 C
M12 Kobalt
A*
Kills:195
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.240% B*
KPH:184.600 A*
VKPH:1.900 D
Kills:401 (0 + 401)
Deaths:1
KDR:401
VKDR:6
Vehicle Kills:6
Kill Difference:400
Playtime:2.443 hours
Usage:0%
Score:1.159m
Score/min:7,904
Driving Accuracy:N/A%
Gunner Accuracy:23.240%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:85
V. Kills: N/A
Deaths:17
KDR:5
Accuracy:46.888% C**
KPH:77.600 B+
VKPH:0 D**
M40 Fury-F
C*
Kills:54
V. Kills:25 208%
Deaths:18
KDR:3
Accuracy:67.881% A
KPH:26.200 C+
VKPH:12.100 C*
Kills:139 (139 + 0)
Deaths:35
KDR:3.971
VKDR:0.714
Vehicle Kills:25
Kill Difference:104
Playtime:3.156 hours
Usage:0%
Score:0.035m
Score/min:182
Driving Accuracy:67.881%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:113
V. Kills:50 222%
Deaths:3
KDR:37.667
Accuracy:53.822% C
KPH:92.600 A
VKPH:41 A++
Kills:113 (0 + 113)
Deaths:3
KDR:37.667
VKDR:16.667
Vehicle Kills:50
Kill Difference:110
Playtime:1.220 hours
Usage:0%
Score:0.047m
Score/min:644
Piloting Accuracy:N/A%
Gunner Accuracy:53.822%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,33810,85424843.766A*37.3443.143%A*N/A215.8M*9.6A*64050.3h12.4B++28.8B*
M18 Needler 12,9758,30843219.231M+12.8140.69%AN/A66.7M*37.5M+515124.6h51.9B++127.6B*
C150 Dalton 11,5107,6968491.619S85.1937.67%CN/A93.9A++46.5B*74082h1.8B**4.7B**
CAS30 Tank Buster 4,2793,01915219.862S13.4465.179%A1.159%C+34.2M**14.3A28088.4h24.3B*37.3B*
P2-120 AP 3,5812,5826837.971M++31.5547.065%C+N/A82.2M31.8A+55331.4h3.2A6.8B**
Hellfire Rocket Pods 2,7852,53522115.227U108.8067.915%A++N/A415.6M**41A*18516.1h7.8C*11.5B+
M18 Rotary 3,6232,36722010.759A*4.3347.103%A*N/A83.1M++44.1M+71428.5h41.3B*87.6B**
M60-A Bulldog 2,2822,0607294.286U287.8663.619%A*N/A132.1M++14.2A++92715.6h3.8A5.9A
MSW-R 1,7021,6884993.383C*3.0432.185%B**30.569%C++130.9A++1.1C**40412.9h8.8B**27.3B++
AP30 Shredder 1,9021,3469149.556M**143.1344.201%A2.377%B102.7M**42.4A*98713.1h43.1B**97.4A
P2-120 HESH 1,5221,2784826.625B20.2056.511%AN/A111.1A++21.2A++57311.5h3.2B*5.6B**
Dual-75 Duster 1,3161,2524313U306.5760.288%A*N/A208.7M++10.7A7386h4B**6.6A
NS-15M1 1,2151,2063513.436B+2.9930.068%B++37.811%B**125.6A+N/A2719.6h9B**29.9B++
NS-15M AE 1,2081,1902594.595B*1.8334.533%A32.521%C++180.3A*2.7A++4296.6h8.5B**24.6B*
TAR-AE 1,2041,1834252.784C*3.6434.506%B**25.021%D159.9A++2.8A+5437.4h9.1B++26.3B++
NS-11P 1,1991,1793483.388A3.0434.348%A27.651%C++126.8A*2.2B**3679.3h9.5B**27.6B**
T9 CARV-S 1,1931,1794352.71C**3.7230.637%B**33.842%B+126.8A++1.5B*3629.3h9.5B++31.1B++
T9 CARV 1,1941,1783513.356B++3.0730.678%A32.343%B++128A*1.7A8549.2h8.9B**29B+
MG-H1 Watchman 1,1741,1703823.063B3.3631.679%B*28.376%C151.9A*N/A4067.7h10.4B*32.8B++
NS Baron G5AE 1,1711,1692694.346A**2.0855.418%B+21.471%B+171.9MN/A3916.8h3.1A5.7C++
SMG-46AE Armistice 1,1711,1662933.98A*2.4535.719%B*26.93%C+185.1A*N/A4376.3h9.7B*27.1B++
T1 Cycler 1,0801,0653742.848B++3.5831.994%A32.019%B*100.5A*1.4B**33510.6h9.8B**30.7B*
MRC3 Mercy 8498301774.689B+1.7427.834%A+26.747%B+100M++2.3A*3258.3h15.2B*54.6B*
MRC3 Mercy 8428251774.661B+1.7627.393%A+24.727%C**99.4M++2A++3178.3h14.9B*54.6B*
LC2 Lynx 6296053501.729C++4.7032.137%B**24.298%C+43.2C+1.7B**14814h12.5C**38.8B+
L105 Zephyr 7215734143.25S136.8264.922%A*1.047%B+127.3A*32.9M**8034.5h5.9C++9B++
M12 Kobalt-H 5905701343.846B++37.4226.667%B*18.772%C++178.1B+6.3C**4863.2h10.4B**39.1B++
NS-44 Commissioner 5485443561.528C*4.9041.202%C++36.581%A58.5C*N/A10799.3h2.8B++6.9B+
T9A "Butcher" 5455391922.807C*3.6231.137%B*26.531%D125.3B**1.4C**3234.3h9.9B+31.6B++
P525 Marauder-H 5655382224.455B+18.0349.789%A+N/A179.3B**9B+4753h5B*10.1B**
TSAR-42 5385361613.329C+3.1046.091%B+77.985%B+107.2A+N/A71975h1.7B*3.6B++
L100 Python HESH 5104651465U458.5766.882%A+N/A193.8M**18.8A+6412.4h1.8A2.7A
NS Decimator 6544241662.554B++3.8763.49%C++2.594%B+65.2B**35.4A3366.5h2.6B*4.1B*
Hornet Missiles 624394665.667S59.2473.958%AN/A246.3M143.8A**20901.6h6B**8.1B**
C-4 4613362201.527C+4.9016.233%FN/A37.3D*13.9D--3029h1B*5.9C
NS-357 Underboss 3183142371.325C+5.1046.375%B++30.892%B+87.2B+1.1B*2813.6h3.4B+7.4B+
NS-03 Thumper 306297943.16A++3.2747.701%AN/A141.4M**4.3M4112.1h3.6A7.6B**
M202 Wyrm 4042941294U287.5765.678%B**2.721%B++163.3B61.1C+13011.8h25.7B++39.1B*
M12 Kobalt 285283470.75B+64.3228.492%B**18.021%C+283A**2D--8411h10.5B**36.8B**
Tomcat A2AM Pods 414278739.714A*33.2983.133%B++N/A139A68B+12532h8.4C++10.2C**
E540 Halberd 334238459.5S53.0756.691%A++N/A49.6A+20B**6214.8h4.2B**7.4A
SMG-46 Armistice 2392371062.236B**4.1936.06%A+27.426%B**98.8A++N/A4152.4h10.3B**28.6B*
Coyote Missiles 2912371237U230.5768.464%A++N/A197.5M++45B++9251.2h17.9A26.1A
TAR 237232902.578B+3.8530.463%B*30.604%B+110.5A++2.4A**4632.1h9.3B**30.6B*
MG-C1 Kindred 227224912.462B*3.9631.965%B+28.125%B112A1.5C++3732h9.1B+28.6B+
L-24R Spur 224214542.8A+36.3752.902%A+3.271%A*85.6A+4B+3172.5h15.6B29.5B
M77-B 213213474.532B*1.8942.911%B+84.977%B**101.4MN/A3182.1h1.6B**3.7B*
M12 Kobalt 2102061206S199.5722.853%B+18.932%C+147.1A++2.9C131951.4h11.5A50.2B*
M12 Kobalt 1971951195S188.5723.24%B*19.487%C+177.3A*1.8D9371.1h11.4A49.3B*
T7 Mini-Chaingun 194190593.22A++3.2128.266%A+12.105%D158.3M+3.3A*4701.2h10.1B*35.7B*
NS-AM7 Archer 2691793570.501C+5.9259.724%C++5.028%D**9.4C+4.7B**8519h10.6B+17.8B++
Ripper 1791792870.624M*5.8029.925%C++19.553%B23.9B*N/A817.5h1.1B*3.7B+
Frag Grenade 1611521152N/A145.5766.592%A**N/A1520M*90S57420.1h2A+3A
TX1 Repeater 133133691.928B**4.5019.075%D*18.045%D40.3C++N/A2063.3h9.9B++52C+
NS-30 Vandal 132131562.339C+4.0942.299%B*34.351%B+93.6B**N/A2671.4h4.3B++10.2B++
TRS-12 Uppercut 128127532.396B++4.0374.271%B**21.26%B*90.7B*N/A3101.4h2.2B3B+
NS-TMC-01 "His Regards" 1291265,2110.024C6.408.225%D**5.556%C+0.8CN/A2159h1.6B++19.5D
VLG Missile Launcher 163113337.667C+31.2453.822%CN/A94.2A41.7A++6431.2h4.6B+8.6B+
Chainblade 1101084,0260.027C+6.4014.035%D*6.481%C++0.8C+N/A71143.2h1.9B+13.2C+
M1 Heavy Cycler 110107323.344B++3.0827.555%A++24.299%B++71.3A++2A++2151.5h18.1D65.6B+
M3 Pounder HEG 113102442.318C++4.1165.262%A**1.961%D-53.7A**5.8B**2781.9h12.5B+19.1B++
Hyena Missile Launcher 14493615.5A**9.0743.623%A+N/A40.4B+22.2B+4542.3h17.1B**39.3A
NS-45 Pilot 9593442.114B4.3131.955%C34.409%B62C1.3C*2211.5h5.2B*16.1B+
M1 Heavy Cycler 9793322.906B+3.5227.014%A*22.581%B++62A*2.7S2401.5h20.4D75.7B++
NSX-P Tengu 8989491.816C++4.6143.78%B+25.843%C*80.9BN/A3121.1h10.1C**23.1B+
NSX Daimyo 8989118.091B**1.6749.398%B*96.629%B+127.1A+N/A3920.7h1.8B*3.7B*
E540 Halberd-H 12186712.286C+5.8667.086%B**N/A107.5A*43.8A++10530.8h3.7B+5.5B*
S12 Renegade 8585175B+1.4346.888%C**3.529%C77.3B+N/A2161.1h2.7B5.7B+
T2 Striker 14083541.537B**4.8953.132%C+N/A21.3C++14.6C+10873.9h24.3B**45.8B*
Tank Mine 9280420S13.57923.077%UN/A100C-15F9510.8h3F0.3M*
T4 AMP 8079711.113C+5.3127.902%C27.848%B**39.5CN/A1312h12.1B+43.2C**
99SV 7777223.5B*2.9341.115%B**28.571%D-96.3A*N/A5290.8h3.5B**8.6B*
Bastion Battery 10376176N/A69.5744.188%B2.632%B+76A++27C++4401h8.1B**18.2A
A30 Walker 10571235.5U29.0731.509%B**N/A39.4B*18.9B9571.8h71.8B*228B*
P2-120 HEAT 8870170S63.5742.732%C+1.429%D-116.7S30M*11730.6h3.5B**8.2B**
ML-7 10166391.692B++4.7366.355%B*N/A60A++31.8A8251.1h4.3B++6.5B*
TS2 Inquisitor 6565431.512C+4.9126.781%D24.615%C**46.4CN/A1651.4h9.9C+36.9C+
C75 Viper 7660320A+13.5750.071%B++1.667%B+120M*32M*7810.5h5.9B11.8B++
TRAC-5 6657381.5B+4.9333.846%A++21.053%C+9.7D1.5A++1715.9h17.8D52.5C*
M3 Pounder HEG 6255441.25C-5.1865.76%A*5.455%A+28.9B+3.7C1531.9h23.3D*35.4C*
M40 Fury-F 7954183B*3.4367.881%AN/A25.7C+11.9C*1642.1h13.1C19.3C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,573809,62084.6h
Spawn Beacon126631.3h
Aspis Anti-Aircraft Phalanx Turret0730h
Anti-Vehicle MANA Turret62370.3h
MG-A1 Arbalest0960h
Bastion CIWS0540h
Nanite Revive Grenade01030h
Medical Applicator12439,7443.6h
Motion Spotter03240.2h
Spitfire Auto-Turret2560.1h
Recon Detection Device0710.2h
Ammunition Package26890.2h
Medical Kit8443,71518.9h
Nano-Repair Grenade02120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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