Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Field Marshal Snowblower PhiIjuTR[BLNG] PhiIjuTR
TR BR 141

KDR: 6.31

Score: 44.9m

Last Seen: May 19th, 2020 4:45 PM
- OFFLINE - 83.7 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler C150 Dalton CAS30 Tank Buster P2-120 AP Hellfire Rocket Pods M18 Rotary MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PhiIjuTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,357,684 MLG Score: 2684
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.565%30.012%97723126015,3773.162043.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.895%2.192A*1.341A-1.426D**HEAD ++ (~13.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.623B+9.10.362C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.942%0.688%46725127826,307865785830.3776335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%0.71B++-0.816D-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.608B+280.475B+35.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.821%0.383%972312803,92070313545.5761289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.412%0.851B*-1.37D**-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.20.741B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.166%1.626%35238127512,176510478123.8745255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.858%0.549B+-0.7D1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.869B*6.70.835B++9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.826%77.268%35234127991553721.70391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.824%1.487A+0.658B+-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.80.428B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.271%21.26%35231128212736510.347945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.681M1.256A-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.774B++2.20.546B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m435%969 (58.1k)874 (52.4k)6.3100372,37611,4707.14193141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283629731.442%9.447%29704:2821

72% Engineer13% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMMay 28th, 2020 4:54 PM (9d) (PST)May 19th, 2020 2:03 PM (19d) (PST)May 19th, 2020 12:45 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8831531,7301.4110.2240.1337.4880.3112684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
112,9589,204103,754851384491952,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
855.2h/35.6d 9,542 6,837 17,606 384.2k 492 1,466 15,943 96.6m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B**
Kills:1,167
Deaths:268
KDR:4.354
Accuracy:55.381% B++
HSR:21.508% B**
LC2 Lynx
A+
Kills:604
Deaths:349
KDR:1.731
Accuracy:32.158% A+
HSR:24.338% B
MG-C1 Kindred
B**
Kills:220
Deaths:87
KDR:2.529
Accuracy:31.971% B**
HSR:27.727% B+
TRS-12 Uppercut
A
Kills:127
Deaths:53
KDR:2.396
Accuracy:74.271% A
HSR:21.260% B*
TRAC-5
A*
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A*
HSR:21.053% C**
Kills:2,175
Deaths (as Engineer):795
Deaths (to Engineers):2,728
KDR:2.73585
Kill Difference:1,380
Playtime:613.834 hours
Usage:72%
Score:26.774m
Score/min:727
Accuracy (listed only):45.525%
HSR (listed only):23.177%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,655
Deaths:490
KDR:3.378
Accuracy:32.184% A++
HSR:30.332% B+
NS-15M1
A++
Kills:1,206
Deaths:351
KDR:3.436
Accuracy:30.068% B**
HSR:37.811% A++
NS-15M AE
A+
Kills:1,190
Deaths:259
KDR:4.595
Accuracy:34.533% A+
HSR:32.521% B+
T9 CARV-S
A+
Kills:1,179
Deaths:435
KDR:2.710
Accuracy:30.637% A+
HSR:33.842% B**
T9 CARV
A*
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A*
HSR:32.343% B**
MG-H1 Watchman
A
Kills:1,170
Deaths:382
KDR:3.063
Accuracy:31.679% A
HSR:28.376% C+
T9A "Butcher"
A
Kills:539
Deaths:192
KDR:2.807
Accuracy:31.137% A
HSR:26.531% C
Kills:8,117
Deaths (as Heavy Assault):2,460
Deaths (to Heavy Assaults):2,955
KDR:3.29959
Kill Difference:5,657
Playtime:107.663 hours
Usage:13%
Score:5.325m
Score/min:824
Accuracy (listed only):31.559%
HSR (listed only):31.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B**
Kills:1,167
Deaths:268
KDR:4.354
Accuracy:55.381% B++
HSR:21.508% B**
SMG-46AE Armistice
B**
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:35.719% B**
HSR:26.930% C**
LC2 Lynx
A+
Kills:604
Deaths:349
KDR:1.731
Accuracy:32.158% A+
HSR:24.338% B
SMG-46 Armistice
A++
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A++
HSR:27.426% A+
MG-C1 Kindred
B**
Kills:220
Deaths:87
KDR:2.529
Accuracy:31.971% B**
HSR:27.727% B+
TRS-12 Uppercut
A
Kills:127
Deaths:53
KDR:2.396
Accuracy:74.271% A
HSR:21.260% B*
NSX-P Tengu
B**
Kills:89
Deaths:49
KDR:1.816
Accuracy:43.780% B**
HSR:25.843% B+
TRAC-5
A*
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A*
HSR:21.053% C**
Kills:3,667
Deaths (as Light Assault):1,243
Deaths (to Light Assaults):1,805
KDR:2.95012
Kill Difference:2,424
Playtime:55.081 hours
Usage:6%
Score:1.885m
Score/min:570
Accuracy (listed only):42.898%
HSR (listed only):24.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A
Kills:1,183
Deaths:425
KDR:2.784
Accuracy:34.506% A
HSR:25.021% D
NS-11P
A++
Kills:1,179
Deaths:348
KDR:3.388
Accuracy:34.348% A++
HSR:27.651% B+
NS Baron G5AE
B**
Kills:1,167
Deaths:268
KDR:4.354
Accuracy:55.381% B++
HSR:21.508% B**
SMG-46AE Armistice
B**
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:35.719% B**
HSR:26.930% C**
T1 Cycler
A++
Kills:1,065
Deaths:374
KDR:2.848
Accuracy:31.994% A++
HSR:32.019% A
SMG-46 Armistice
A++
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A++
HSR:27.426% A+
TAR
A
Kills:232
Deaths:90
KDR:2.578
Accuracy:30.463% A
HSR:30.604% B**
TRS-12 Uppercut
A
Kills:127
Deaths:53
KDR:2.396
Accuracy:74.271% A
HSR:21.260% B*
NSX-P Tengu
B**
Kills:89
Deaths:49
KDR:1.816
Accuracy:43.780% B**
HSR:25.843% B+
Kills:6,445
Deaths (as Combat Medic):2,006
Deaths (to Combat Medics):922
KDR:3.21286
Kill Difference:4,439
Playtime:43.542 hours
Usage:5%
Score:1.756m
Score/min:672
Accuracy (listed only):41.836%
HSR (listed only):26.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
B**
Kills:1,166
Deaths:293
KDR:3.980
Accuracy:35.719% B**
HSR:26.930% C**
NS-44 Commissioner
A++
Kills:544
Deaths:356
KDR:1.528
Accuracy:41.202% B+
HSR:36.581% A++
TSAR-42
B**
Kills:536
Deaths:161
KDR:3.329
Accuracy:46.091% B**
HSR:77.985% B*
NS-357 Underboss
B**
Kills:313
Deaths:235
KDR:1.332
Accuracy:46.486% B**
HSR:30.671% B*
SMG-46 Armistice
A++
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A++
HSR:27.426% A+
M77-B
B**
Kills:213
Deaths:47
KDR:4.532
Accuracy:42.911% B++
HSR:84.977% B**
NS-AM7 Archer
C++
Kills:179
Deaths:357
KDR:0.501
Accuracy:59.724% C++
HSR:5.028% D**
TX1 Repeater
D
Kills:133
Deaths:69
KDR:1.928
Accuracy:19.075% D--
HSR:18.045% D
NS-30 Vandal
A
Kills:131
Deaths:56
KDR:2.339
Accuracy:42.299% A
HSR:34.351% B*
NS-45 Pilot
B+
Kills:93
Deaths:41
KDR:2.268
Accuracy:32.371% C+
HSR:34.409% B+
NSX-P Tengu
B**
Kills:89
Deaths:49
KDR:1.816
Accuracy:43.780% B**
HSR:25.843% B+
NSX Daimyo
B**
Kills:89
Deaths:11
KDR:8.091
Accuracy:49.398% B**
HSR:96.629% B++
T4 AMP
A
Kills:79
Deaths:71
KDR:1.113
Accuracy:27.902% C+
HSR:27.848% A
99SV
A+
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A+
HSR:28.571% D-
TS2 Inquisitor
B+
Kills:65
Deaths:43
KDR:1.512
Accuracy:26.781% C
HSR:24.615% B+
Kills:3,944
Deaths (as Infiltrator):1,917
Deaths (to Infiltrators):1,431
KDR:2.05738
Kill Difference:2,027
Playtime:23.080 hours
Usage:3%
Score:8.454m
Score/min:6,105
Accuracy (listed only):39.394%
HSR (listed only):38.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:830
Deaths:177
KDR:4.689
Accuracy:27.842% A*
HSR:26.747% B**
MRC3 Mercy
A*
Kills:825
Deaths:177
KDR:4.661
Accuracy:27.397% A*
HSR:24.727% B++
M1 Heavy Cycler
A**
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% A**
HSR:24.299% B*
M3 Pounder HEG
M+
Kills:102
Deaths:44
KDR:2.318
Accuracy:65.262% M+
HSR:1.961% D-
M1 Heavy Cycler
M
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% M
HSR:22.581% B**
M3 Pounder HEG
A**
Kills:55
Deaths:44
KDR:1.250
Accuracy:65.760% A**
HSR:5.455% A++
Kills:2,012
Deaths (as MAX Suit):253
Deaths (to MAX Suits):367
KDR:7.95257
Kill Difference:1,759
Playtime:12.558 hours
Usage:1%
Score:0.671m
Score/min:891
Accuracy (listed only):40.138%
HSR (listed only):17.628%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:10,462
V. Kills:467 N/A
Deaths:248
KDR:42.186
Accuracy:43.158% A**
KPH:215.300 S
VKPH:9.600 M
M18 Needler
S
Kills:8,096
V. Kills:4,553 178%
Deaths:432
KDR:18.741
Accuracy:40.668% A+
KPH:66.800 S
VKPH:37.500 M**
Hellfire Rocket Pods
S
Kills:2,531
V. Kills:250 N/A
Deaths:22
KDR:115.046
Accuracy:67.916% A*
KPH:419.500 S
VKPH:41.400 A**
M18 Rotary
S
Kills:2,308
V. Kills:1,223 189%
Deaths:220
KDR:10.491
Accuracy:47.221% M
KPH:82.400 S
VKPH:43.700 S
Hornet Missiles
M*
Kills:394
V. Kills:230 171%
Deaths:6
KDR:65.667
Accuracy:73.958% A+
KPH:246.100 M
VKPH:143.700 M*
M202 Wyrm
A
Kills:291
V. Kills:109 265%
Deaths:1
KDR:291
Accuracy:65.998% A
KPH:164.600 B+
VKPH:61.600 C++
Tomcat A2AM Pods
A++
Kills:274
V. Kills:134 203%
Deaths:7
KDR:39.143
Accuracy:83.772% B**
KPH:133.800 A++
VKPH:65.400 B+
Coyote Missiles
B**
Kills:225
V. Kills:52 425%
Deaths:1
KDR:225
Accuracy:68.199% A*
KPH:199.700 B++
VKPH:46.200 B**
Kills:24,581 (20,866 + 0)
Deaths:937
KDR:26.234
VKDR:7.490
Vehicle Kills:7,018
Kill Difference:23,644
Playtime:210.431 hours
Usage:25%
Score:7.991m
Score/min:633
Piloting Accuracy:47.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:7,589
V. Kills:3,761 202%
Deaths:84
KDR:90.345
Accuracy:37.715% C
KPH:93.600 A**
VKPH:46.400 A+
CAS30 Tank Buster
S
Kills:2,910
V. Kills:1,216 239%
Deaths:152
KDR:19.145
Accuracy:64.901% A++
KPH:34.400 S
VKPH:14.400 A++
Dual-75 Duster
S
Kills:1,208
V. Kills:60 N/A
Deaths:4
KDR:302
Accuracy:59.960% A*
KPH:207.800 S
VKPH:10.300 A
AP30 Shredder
M++
Kills:844
V. Kills:421 200%
Deaths:9
KDR:93.778
Accuracy:45.333% A++
KPH:81.300 M++
VKPH:40.600 A**
L105 Zephyr
S
Kills:573
V. Kills:148 385%
Deaths:4
KDR:143.250
Accuracy:64.922% A**
KPH:128.700 M
VKPH:33.200 S
L-24R Spur
A++
Kills:214
V. Kills:10 N/A
Deaths:5
KDR:42.800
Accuracy:52.902% A++
KPH:85.600 A++
VKPH:4 B++
Kills:13,338 (3,124 + 10,214)
Deaths:258
KDR:51.698
VKDR:21.767
Vehicle Kills:5,616
Kill Difference:13,080
Playtime:188.704 hours
Usage:22%
Score:5.966m
Score/min:527
Piloting Accuracy:52.902%
Gunner Accuracy:64.922%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:465
V. Kills:45 N/A
Deaths:
KDR:
Accuracy:66.882% A++
KPH:195.400 S
VKPH:18.900 A*
C75 Viper
S
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:50.071% B**
KPH:114 M**
VKPH:30.400 S
Kills:525 (525 + 0)
Deaths:3
KDR:175
VKDR:20.333
Vehicle Kills:61
Kill Difference:522
Playtime:2.906 hours
Usage:0%
Score:0.115m
Score/min:661
Driving Accuracy:50.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,582
V. Kills:999 258%
Deaths:68
KDR:37.971
Accuracy:47.070% C++
KPH:82.300 M**
VKPH:31.800 A*
P2-120 HESH
A**
Kills:1,278
V. Kills:244 N/A
Deaths:48
KDR:26.625
Accuracy:56.511% A+
KPH:110.900 A**
VKPH:21.200 A*
E540 Halberd
A*
Kills:237
V. Kills:96 244%
Deaths:4
KDR:59.250
Accuracy:56.881% A*
KPH:50 A*
VKPH:20.300 A++
P2-120 HEAT
S
Kills:70
V. Kills:18 368%
Deaths:
KDR:
Accuracy:42.732% C++
KPH:121 S
VKPH:31.100 S
Kills:4,167 (3,930 + 237)
Deaths:120
KDR:34.725
VKDR:11.308
Vehicle Kills:1,357
Kill Difference:4,047
Playtime:48.229 hours
Usage:6%
Score:1.655m
Score/min:572
Driving Accuracy:42.732%
Gunner Accuracy:56.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:570
V. Kills:20 N/A
Deaths:13
KDR:43.846
Accuracy:26.667% B*
KPH:179.200 B*
VKPH:6.300 C**
P525 Marauder-H
A++
Kills:538
V. Kills:27 N/A
Deaths:22
KDR:24.455
Accuracy:49.789% A++
KPH:180.100 A+
VKPH:9 B+
E540 Halberd-H
M
Kills:86
V. Kills:35 239%
Deaths:7
KDR:12.286
Accuracy:67.086% A
KPH:104 M
VKPH:42.300 A**
Kills:1,194 (0 + 1,194)
Deaths:42
KDR:28.429
VKDR:1.952
Vehicle Kills:82
Kill Difference:1,152
Playtime:6.996 hours
Usage:1%
Score:0.230m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:67.086%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:206
V. Kills:4 N/A
Deaths:1
KDR:206
Accuracy:22.893% B**
KPH:149 A*
VKPH:2.900 C+
M12 Kobalt
M+
Kills:187
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.110% B**
KPH:179.100 M+
VKPH:1.900 D
Kills:393 (0 + 393)
Deaths:1
KDR:393
VKDR:6
Vehicle Kills:6
Kill Difference:392
Playtime:2.427 hours
Usage:0%
Score:1.149m
Score/min:7,892
Driving Accuracy:N/A%
Gunner Accuracy:23.110%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:85
V. Kills: N/A
Deaths:17
KDR:5
Accuracy:46.888% B+
KPH:78.600 B++
VKPH:0 D**
M40 Fury-F
A
Kills:54
V. Kills:25 208%
Deaths:18
KDR:3
Accuracy:67.881% A++
KPH:26.200 C++
VKPH:12.100 A
Kills:139 (139 + 0)
Deaths:35
KDR:3.971
VKDR:0.714
Vehicle Kills:25
Kill Difference:104
Playtime:3.142 hours
Usage:0%
Score:0.035m
Score/min:183
Driving Accuracy:67.881%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:113
V. Kills:50 222%
Deaths:3
KDR:37.667
Accuracy:53.822% C
KPH:92.600 A
VKPH:41 A*
Kills:113 (0 + 113)
Deaths:3
KDR:37.667
VKDR:16.667
Vehicle Kills:50
Kill Difference:110
Playtime:1.220 hours
Usage:0%
Score:0.046m
Score/min:634
Piloting Accuracy:N/A%
Gunner Accuracy:53.822%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,92910,46224842.185M*35.8743.158%A**N/A215.3S9.6M63248.6h12.4B++28.8B*
M18 Needler 12,6498,09643218.741S12.4340.668%A+N/A66.7S37.5M**513121.3h51.9B**127.6B**
C150 Dalton 11,3507,5898490.345U84.0337.715%CN/A93.6A**46.4A+72881.1h1.8A4.8A
CAS30 Tank Buster 4,1262,91015219.145S12.8364.901%A++1.203%C+34.4S14.4A++27884.5h24.1B**37.1B**
P2-120 AP 3,5812,5826837.971M*31.6647.07%C++N/A82.2M**31.8A*55231.4h3.2A+6.8A
Hellfire Rocket Pods 2,7812,53122115.045U108.7367.916%A*N/A421.8S41.7A**18546h7.8B+11.4B*
M18 Rotary 3,5312,30822010.491M+4.1847.221%MN/A82.4S43.7S71428h41.4B**87.8A
MSW-R 1,6681,6554903.378B+2.9332.184%A++30.332%B+131.3M+1B+40112.6h8.7A27.1B**
M60-A Bulldog 1,7881,6197231.286U224.9862.173%A**N/A126.5M**13.2A+95412.8h3.8A6.1A
P2-120 HESH 1,5221,2784826.625B*20.3156.511%A+N/A111.1A**21.2A*57211.5h3.2B**5.6A
Dual-75 Duster 1,2681,2084302U295.6959.96%A*N/A208.3S10.3A6995.8h4B**6.6A
NS-15M1 1,2151,2063513.436A2.8730.068%B**37.811%A++125.6A**N/A2719.6h9B**29.9B*
NS-15M AE 1,2081,1902594.595B**1.7234.533%A+32.521%B+180.3M+2.7A*4296.6h8.5B**24.6B*
TAR-AE 1,2041,1834252.784B+3.5334.506%A25.021%D159.9M2.8A*5437.4h9.1B**26.3B**
T9 CARV-S 1,1931,1794352.71B+3.6030.637%A+33.842%B**126.8M1.5A+3619.3h9.5B**31.1B*
NS-11P 1,1991,1793483.388A+2.9234.348%A++27.651%B+126.8M*2.2A+3679.3h9.5A27.6A
T9 CARV 1,1941,1783513.356B**2.9530.678%A*32.343%B**128M**1.7A++8509.2h8.9A29B**
MG-H1 Watchman 1,1741,1703823.063B**3.2531.679%A28.376%C+151.9M++N/A4047.7h10.4B**32.8B*
NS Baron G5AE 1,1691,1672684.354A**1.9655.381%B++21.508%B**171.6M**N/A3926.8h3.1B**5.7C+
SMG-46AE Armistice 1,1711,1662933.98A*2.3335.719%B**26.93%C**185.1MN/A4376.3h9.7B*27.1B*
T1 Cycler 1,0801,0653742.848A3.4631.994%A++32.019%A100.5M**1.4A++33510.6h9.8A30.7A
AP30 Shredder 1,265844993.778M*87.4745.333%A++N/A81.2M++40.5A**81210.4h54.4B++120B**
MRC3 Mercy 8498301774.689B*1.6227.842%A*26.747%B**100S2.3A**3258.3h15.2B**54.6B**
MRC3 Mercy 8428251774.661B*1.6527.397%A*24.727%B++99.4S2A*3178.3h14.9B**54.6B**
LC2 Lynx 6286043491.731B+4.5832.158%A+24.338%B43.5B1.7A++14813.9h12.5B+38.8B*
L105 Zephyr 7215734143.25S136.9464.922%A**1.047%B127.3M32.9S8034.5h5.9C*9B*
M12 Kobalt-H 5905701343.846B+37.5426.667%B*18.772%C*178.1B*6.3C**4843.2h10.4B*39.1B*
NS-44 Commissioner 5485443561.528B+4.7841.202%B+36.581%A++58.5B+N/A10799.3h2.8B**6.9B++
T9A "Butcher" 5455391922.807B+3.5031.137%A26.531%C125.3A++1.4B+3234.3h9.9B++31.6B*
P525 Marauder-H 5655382224.455B+18.1449.789%A++N/A179.3A+9B+4753h5B*10.1B**
TSAR-42 5385361613.329C++2.9846.091%B**77.985%B*107.2A*N/A71965h1.7B**3.6B**
L100 Python HESH 5104651465U458.6966.882%A++N/A193.8S18.8A*6382.4h1.8A+2.7A+
NS Decimator 6524231662.548A3.7663.652%C**2.6%B+65.1A35.2A++3366.5h2.6A4.1A
Hornet Missiles 624394665.667S59.3673.958%A+N/A246.3M143.8M*20901.6h6A8.1A
C-4 4543312131.554C+4.7616.157%FN/A37.6D--14D--3028.8h1B*5.9C+
NS-357 Underboss 3173132351.332C*4.9846.486%B**30.671%B*89.4B**1.1B*2843.5h3.4B++7.4B*
NS-03 Thumper 306297943.16M**3.1547.701%A++N/A141.4S4.3M+4102.1h3.6A+7.6A
M202 Wyrm 4002911291U284.6965.998%A2.749%B+161.7B60.6C++12861.8h25.8B*39.1B*
M12 Kobalt 285283470.75A+64.4428.492%A18.021%C+283M++2D--8411h10.5B**36.8B**
Tomcat A2AM Pods 408274739.143S32.8383.772%B**N/A137A++67B+11692h8.1C*9.7B+
E540 Halberd 333237459.25S52.9456.881%A*N/A50.4A**20.4A++6284.7h4.2A7.4A
SMG-46 Armistice 2392371062.236B**4.0736.06%A++27.426%A+98.8MN/A4122.4h10.3B**28.6B*
TAR 237232902.578B++3.7330.463%A30.604%B**110.5M++2.4M++4612.1h9.3A30.6B**
Coyote Missiles 2772251225U218.6968.199%A*N/A204.5B*47.3B**9511.1h17.7A+25.9A
MG-C1 Kindred 223220872.529B**3.7831.971%B**27.727%B+110A++1.5C**3742h9B*28.3B*
L-24R Spur 224214542.8A*36.4952.902%A++3.271%A85.6A++4B++3112.5h15.6B+29.5B+
M77-B 213213474.532B**1.7842.911%B++84.977%B**101.4SN/A3162.1h1.6A3.7B**
M12 Kobalt 2102061206S199.6922.893%B**18.932%C++147.1A*2.9C+131721.4h11.4A49.8B++
T7 Mini-Chaingun 194190593.22A*3.0928.266%A*12.105%C158.3S3.3M+4561.2h10.1B**35.7B*
M12 Kobalt 1891871187S180.6923.11%B**19.251%C+187M++2D8691h11.6A50.4B**
Ripper 1791792870.624S5.6929.925%C**19.553%B+23.9B**N/A817.5h1.1B*3.7B+
NS-AM7 Archer 2691793570.501C+5.8159.724%C++5.028%D**9.4C*4.7A8519h10.6B++17.8B++
Frag Grenade 1611521152N/A145.6966.592%MN/A1520M**90S56070.1h2A+3A
TX1 Repeater 133133691.928A+4.3819.075%D--18.045%D40.3B+N/A2053.3h9.9B*52C**
NS-30 Vandal 132131562.339C++3.9742.299%A34.351%B*93.6A+N/A2671.4h4.3B*10.2B*
TRS-12 Uppercut 128127532.396B*3.9174.271%A21.26%B*90.7A+N/A3081.4h2.2B+3B++
NS-TMC-01 "His Regards" 1291265,1940.024C+6.298.225%D**5.556%C0.8C+N/A2158.5h1.6B++19.5C--
VLG Missile Launcher 163113337.667B+31.3653.822%CN/A94.2A41.7A*6331.2h4.6B++8.6B+
Chainblade 1101084,0260.027C++6.2814.035%D*6.481%C++0.8C*N/A71143.2h1.9B++13.2C+
M1 Heavy Cycler 110107323.344B**2.9727.555%A**24.299%B*71.3M2A*2141.5h18.1C65.6B*
M3 Pounder HEG 113102442.318B+3.9965.262%M+1.961%D-53.7M*5.8A2761.9h12.5B++19.1B*
M1 Heavy Cycler 9793322.906B**3.4027.014%M22.581%B**62M*2.7S2361.5h20.4C-75.7B++
NS-45 Pilot 9593412.268B++4.0432.371%C+34.409%B+66.4C+1.4B+2381.4h5.1B**15.6B++
Hyena Missile Launcher 14493615.5S9.1943.623%A+N/A40.4A22.2A4542.3h17.1A++39.3A
NSX-P Tengu 8989491.816B++4.4943.78%B**25.843%B+80.9B**N/A3091.1h10.1B++23.1B++
NSX Daimyo 8989118.091B**1.7849.398%B**96.629%B++127.1A++N/A3900.7h1.8B**3.7B*
E540 Halberd-H 12186712.286C*5.9867.086%AN/A107.5M+43.8A**10460.8h3.7B**5.5A
S12 Renegade 8585175B+1.3146.888%B+3.529%C-77.3B++N/A2191.1h2.7B+5.7B++
T2 Striker 14083541.537A++4.7753.132%C+N/A21.3B**14.6B+10853.9h24.3B**45.8B**
T4 AMP 8079711.113C*5.2027.902%C+27.848%A39.5C++N/A1302h12.1B++43.2B+
Tank Mine 8978419.5S13.19915.385%UN/A97.5C13.8F9100.8h3.1F-0.3M*
99SV 7777223.5A2.8141.115%A+28.571%D-96.3SN/A5170.8h3.5A8.6B**
Bastion Battery 10376176N/A69.6944.188%B*2.632%B+76A*27C*4401h8.1A+18.2A++
P2-120 HEAT 8870170U63.6942.732%C++1.429%D--116.7S30S11700.6h3.5A+8.2A
ML-7 10166391.692A4.6266.355%B**N/A60M+31.8A**8151.1h4.3B**6.5B**
TS2 Inquisitor 6565431.512C**4.8026.781%C24.615%B+46.4C++N/A1641.4h9.9C*36.9C++
C75 Viper 7660320M+13.6950.071%B**1.667%C**120S32S7610.5h5.9B*11.8A
TRAC-5 6657381.5B*4.8133.846%A*21.053%C**9.7D1.5A*1655.9h17.8C--52.5B+
A30 Walker 8456228U21.6930.055%B**N/A40A+20B++11431.4h65.9B*219.1B*
M3 Pounder HEG 6255441.25C5.0665.76%A**5.455%A++28.9B*3.7C+1531.9h23.3D35.4B+
M40 Fury-F 7954183B*3.3167.881%A++N/A25.7C++11.9A1642.1h13.1C19.3B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,501784,08381.6h
Anti-Vehicle MANA Turret62270.3h
Aspis Anti-Aircraft Phalanx Turret0730h
Spawn Beacon126601.3h
Bastion CIWS0540h
MG-A1 Arbalest0960h
Nanite Revive Grenade01030h
Medical Applicator12439,7443.6h
Motion Spotter03240.2h
Spitfire Auto-Turret2560.1h
Recon Detection Device0710.2h
Ammunition Package26670.2h
Medical Kit8423,70418.8h
Nano-Repair Grenade02080.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 3.35s on queries, 2.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.