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Field Marshal Myriad PhiIjuTR[BLNG] PhiIjuTR
TR BR 118

KDR: 6.02

Score: 28.2m

Last Seen: Nov 16th, 2019 4:03 PM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 100 (118 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler C150 Dalton CAS30 Tank Buster M18 Rotary P2-120 AP Hellfire Rocket Pods P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,058,695 MLG Score: 2445
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.5%33.209%10461512046,4502.864123.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.904%2.078A*1.92A++-1.694F-HEAD ++ (~17.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.623B+8.90.374C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.356%0.753%39815121413,938518470826.8555296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%0.451B+-0.755D-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.561B+29.30.444B39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.242%0.386%1280312163,1114369937.13532313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.235%1.094B**-1.433D**-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.838B++3.30.738B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.03%2.641%2718812114,619250191618.476241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.061%0.621B+-0.339C-1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.829B++80.781B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.143%75.039%27183121664522422.87946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%1.334A0.376C**-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.552B+1.90.39C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
28.2m550.9%1123 (67.4k)1017 (61k)6.0214634,2385,6866.99209118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219264931.089%9.805%30504:5312

72% Engineer10% Heavy Assault9% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMNov 17th, 2019 10:00 AM (8h) (PST)Nov 16th, 2019 1:58 PM (1d) (PST)Nov 16th, 2019 12:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7621451,6171.2330.2050.1218.4840.3072445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,7108,70897,002741275091861,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
462.8h/19.3d 5,519 3,357 8,724 235.6k 186 718 8,529 48.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:307
Deaths:161
KDR:1.907
Accuracy:34.897% A*
HSR:26.059% B++
MG-C1 Kindred
A
Kills:119
Deaths:49
KDR:2.429
Accuracy:33.014% A
HSR:26.050% B+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B
Kills:483
Deaths (as Engineer):248
Deaths (to Engineers):1,477
KDR:1.94758
Kill Difference:235
Playtime:334.539 hours
Usage:72%
Score:14.218m
Score/min:708
Accuracy (listed only):33.919%
HSR (listed only):24.387%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A*
Kills:1,179
Deaths:340
KDR:3.468
Accuracy:30.077% A
HSR:37.744% A*
T9 CARV
A*
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A*
HSR:32.343% A+
T9 CARV-S
A++
Kills:1,171
Deaths:431
KDR:2.717
Accuracy:30.657% A++
HSR:33.903% A
MG-H1 Watchman
A+
Kills:301
Deaths:117
KDR:2.573
Accuracy:31.375% A+
HSR:34.552% B**
MSW-R
A+
Kills:150
Deaths:44
KDR:3.409
Accuracy:30.175% A+
HSR:28.667% B+
Kills:3,979
Deaths (as Heavy Assault):1,283
Deaths (to Heavy Assaults):1,331
KDR:3.10133
Kill Difference:2,696
Playtime:48.404 hours
Usage:10%
Score:3.303m
Score/min:1,137
Accuracy (listed only):30.592%
HSR (listed only):33.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:307
Deaths:161
KDR:1.907
Accuracy:34.897% A*
HSR:26.059% B++
SMG-46 Armistice
A*
Kills:186
Deaths:89
KDR:2.090
Accuracy:36.327% A*
HSR:27.957% A++
MG-C1 Kindred
A
Kills:119
Deaths:49
KDR:2.429
Accuracy:33.014% A
HSR:26.050% B+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B
Kills:669
Deaths (as Light Assault):337
Deaths (to Light Assaults):882
KDR:1.98516
Kill Difference:332
Playtime:40.110 hours
Usage:9%
Score:1.394m
Score/min:579
Accuracy (listed only):34.521%
HSR (listed only):25.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:825
Deaths:284
KDR:2.905
Accuracy:31.610% A*
HSR:33.212% A++
SMG-46 Armistice
A*
Kills:186
Deaths:89
KDR:2.090
Accuracy:36.327% A*
HSR:27.957% A++
TAR
A++
Kills:164
Deaths:59
KDR:2.780
Accuracy:28.663% B**
HSR:34.146% A++
Kills:1,175
Deaths (as Combat Medic):432
Deaths (to Combat Medics):416
KDR:2.71991
Kill Difference:743
Playtime:16.651 hours
Usage:4%
Score:0.582m
Score/min:582
Accuracy (listed only):32.200%
HSR (listed only):31.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:543
Deaths:353
KDR:1.538
Accuracy:41.590% B+
HSR:36.648% A++
TSAR-42
B**
Kills:393
Deaths:119
KDR:3.303
Accuracy:46.489% B**
HSR:79.389% B**
SMG-46 Armistice
A*
Kills:186
Deaths:89
KDR:2.090
Accuracy:36.327% A*
HSR:27.957% A++
M77-B
B**
Kills:175
Deaths:41
KDR:4.268
Accuracy:42.003% B++
HSR:85.714% B**
NS-AM7 Archer
C*
Kills:115
Deaths:174
KDR:0.661
Accuracy:60.549% C*
HSR:5.217% D*
NS-30 Vandal
A+
Kills:107
Deaths:46
KDR:2.326
Accuracy:42.857% A+
HSR:35.514% B**
NS-357 Underboss
A*
Kills:98
Deaths:81
KDR:1.210
Accuracy:43.719% B*
HSR:39.796% A*
99SV
A+
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A+
HSR:28.571% D-
TX1 Repeater
C*
Kills:69
Deaths:45
KDR:1.533
Accuracy:16.022% D**
HSR:23.188% C*
Kills:1,763
Deaths (as Infiltrator):970
Deaths (to Infiltrators):681
KDR:1.81753
Kill Difference:793
Playtime:17.536 hours
Usage:4%
Score:8.296m
Score/min:7,885
Accuracy (listed only):41.186%
HSR (listed only):40.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:528
Deaths:99
KDR:5.333
Accuracy:29.301% M
HSR:28.788% A+
MRC3 Mercy
A**
Kills:495
Deaths:99
KDR:5
Accuracy:28.809% A**
HSR:25.051% B++
M1 Heavy Cycler
A**
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% A**
HSR:24.299% B**
M1 Heavy Cycler
M+
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% M+
HSR:22.581% B*
M3 Pounder HEG
M++
Kills:82
Deaths:35
KDR:2.343
Accuracy:65.921% M++
HSR:2.439% C-
Kills:1,305
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):212
KDR:8.78788
Kill Difference:1,156.500
Playtime:8.160 hours
Usage:2%
Score:0.455m
Score/min:929
Accuracy (listed only):35.720%
HSR (listed only):20.631%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:4,717
V. Kills:244 N/A
Deaths:248
KDR:19.020
Accuracy:43.566% M
KPH:180.500 S
VKPH:9.300 M+
M18 Needler
S
Kills:3,966
V. Kills:2,385 166%
Deaths:432
KDR:9.181
Accuracy:37.209% B*
KPH:56.400 S
VKPH:33.900 M**
M18 Rotary
S
Kills:1,820
V. Kills:969 188%
Deaths:220
KDR:8.273
Accuracy:46.897% M
KPH:78.100 S
VKPH:41.600 S
Hellfire Rocket Pods
S
Kills:1,291
V. Kills:146 N/A
Deaths:22
KDR:58.682
Accuracy:66.780% A*
KPH:403.200 S
VKPH:45.600 M*
Hornet Missiles
S
Kills:181
V. Kills:105 171%
Deaths:6
KDR:30.167
Accuracy:72.309% A+
KPH:244.200 M**
VKPH:141.700 S
Tomcat A2AM Pods
A+
Kills:135
V. Kills:73 182%
Deaths:7
KDR:19.286
Accuracy:89.164% A+
KPH:110.800 A+
VKPH:59.900 B+
M202 Wyrm
A
Kills:64
V. Kills:24 256%
Deaths:1
KDR:64
Accuracy:64.401% A
KPH:119.500 B+
VKPH:44.800 C+
Kills:12,174 (10,503 + 0)
Deaths:936
KDR:13.006
VKDR:4.216
Vehicle Kills:3,946
Kill Difference:11,238
Playtime:125.503 hours
Usage:27%
Score:4.240m
Score/min:563
Piloting Accuracy:46.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:2,622
V. Kills:1,384 189%
Deaths:84
KDR:31.214
Accuracy:35.024% D
KPH:84.900 M++
VKPH:44.800 A++
CAS30 Tank Buster
S
Kills:2,144
V. Kills:891 240%
Deaths:152
KDR:14.105
Accuracy:63.666% A++
KPH:37.500 S
VKPH:15.600 A++
AP30 Shredder
S
Kills:392
V. Kills:205 190%
Deaths:9
KDR:43.556
Accuracy:50.924% A*
KPH:97.500 S
VKPH:51 M**
L105 Zephyr
S
Kills:330
V. Kills:102 320%
Deaths:4
KDR:82.500
Accuracy:69.762% M++
KPH:130.300 M++
VKPH:40.300 S
Dual-75 Duster
M+
Kills:210
V. Kills:9 N/A
Deaths:4
KDR:52.500
Accuracy:59.974% M
KPH:155.800 M+
VKPH:6.700 B+
L-24R Spur
A**
Kills:162
V. Kills:6 N/A
Deaths:5
KDR:32.400
Accuracy:53.363% A
KPH:87.800 A**
VKPH:3.300 C+
Kills:5,860 (2,306 + 3,554)
Deaths:258
KDR:22.713
VKDR:10.066
Vehicle Kills:2,597
Kill Difference:5,602
Playtime:97.748 hours
Usage:21%
Score:2.897m
Score/min:494
Piloting Accuracy:53.363%
Gunner Accuracy:59.974%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:50.071% B**
KPH:114 S
VKPH:30.400 S
Kills:60 (60 + 0)
Deaths:3
KDR:20
VKDR:5.333
Vehicle Kills:16
Kill Difference:57
Playtime:0.527 hours
Usage:0%
Score:0.019m
Score/min:609
Driving Accuracy:50.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:1,819
V. Kills:736 247%
Deaths:68
KDR:26.750
Accuracy:48.287% C*
KPH:78.900 M**
VKPH:31.900 A**
P2-120 HESH
M+
Kills:1,232
V. Kills:233 N/A
Deaths:48
KDR:25.667
Accuracy:56.765% A++
KPH:111.100 M+
VKPH:21 A*
E540 Halberd
A++
Kills:147
V. Kills:61 237%
Deaths:4
KDR:36.750
Accuracy:54.413% A++
KPH:44.500 A++
VKPH:18.500 B**
Kills:3,198 (3,051 + 147)
Deaths:120
KDR:26.650
VKDR:8.583
Vehicle Kills:1,030
Kill Difference:3,078
Playtime:37.443 hours
Usage:8%
Score:1.257m
Score/min:560
Driving Accuracy:56.765%
Gunner Accuracy:54.413%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:387
V. Kills:14 N/A
Deaths:13
KDR:29.769
Accuracy:25.163% B++
KPH:166.700 B*
VKPH:6 C**
P525 Marauder-H
A++
Kills:316
V. Kills:9 N/A
Deaths:22
KDR:14.364
Accuracy:49.813% A++
KPH:171.700 A+
VKPH:4.900 C--
E540 Halberd-H
M++
Kills:82
V. Kills:34 234%
Deaths:7
KDR:11.714
Accuracy:66.446% B**
KPH:104.100 M++
VKPH:43.200 A*
Kills:785 (0 + 785)
Deaths:42
KDR:18.690
VKDR:1.357
Vehicle Kills:57
Kill Difference:743
Playtime:4.950 hours
Usage:1%
Score:0.155m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:66.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:138
V. Kills:3 N/A
Deaths:1
KDR:138
Accuracy:22.464% B**
KPH:135.900 A*
VKPH:3 C+
M12 Kobalt
A
Kills:67
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.690% A
KPH:110.400 B**
VKPH:1.600 D
Kills:205 (0 + 205)
Deaths:1
KDR:205
VKDR:4
Vehicle Kills:4
Kill Difference:204
Playtime:1.623 hours
Usage:0%
Score:1.102m
Score/min:11,317
Driving Accuracy:N/A%
Gunner Accuracy:23.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:51
V. Kills:24 204%
Deaths:17
KDR:3
Accuracy:67.861% A+
KPH:28.100 C*
VKPH:13.200 A+
Kills:51 (51 + 0)
Deaths:17
KDR:3
VKDR:1.412
Vehicle Kills:24
Kill Difference:34
Playtime:1.817 hours
Usage:0%
Score:0.018m
Score/min:169
Driving Accuracy:67.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:76
V. Kills:38 195%
Deaths:3
KDR:25.333
Accuracy:54.958% C+
KPH:83.300 B*
VKPH:41.600 A++
Kills:76 (0 + 76)
Deaths:3
KDR:25.333
VKDR:12.667
Vehicle Kills:38
Kill Difference:73
Playtime:0.913 hours
Usage:0%
Score:0.034m
Score/min:618
Piloting Accuracy:N/A%
Gunner Accuracy:54.958%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,9614,71724819.02A13.0043.566%MN/A180.7S9.3M+51726.1h13.5B++31.1B*
M18 Needler 6,3513,9664329.181A*3.1637.209%B*N/A56.3S33.9M**44470.4h52.9B**142.1B**
C150 Dalton 4,0062,6228431.214M*25.1935.024%DN/A84.9M++44.8A++76730.9h2A+5.7A
CAS30 Tank Buster 3,0352,14415214.105S8.0863.666%A++1.306%C+37.5S15.6A++26957.1h22.5A35.3B**
M18 Rotary 2,7891,8202208.273M+2.2546.897%MN/A78.1S41.6S70223.3h42.1B**89.7A
P2-120 AP 2,5551,8196826.75M20.7348.287%C*N/A79.1M**32A**53123h3.4A++7A
Hellfire Rocket Pods 1,4371,2912258.682S52.6666.78%A*N/A403.4S45.6M*19103.2h7.8B++11.6B**
P2-120 HESH 1,4651,2324825.667B**19.6556.765%A++N/A111M21A*57511.1h3.2A5.6A
NS-15M1 1,1881,1793403.468A+2.5530.077%A37.744%A*125.4M+1A2699.4h9A29.8B*
T9 CARV 1,1941,1783513.356A+2.6730.678%A*32.343%A+128S1.7M++8119.2h8.9A29B**
T9 CARV-S 1,1851,1714312.717B**3.3030.657%A++33.903%A127.3M*1.5A**3619.2h9.5B**31.1B*
T1 Cycler 8358252842.905A+3.1231.61%A*33.212%A++97.1S1.2A++3278.5h9.8A+30.9A
NS-44 Commissioner 5475433531.538B+4.4841.59%B+36.648%A++59B**N/A10849.2h2.8B**6.8B++
MRC3 Mercy 544528995.333A0.6929.301%M28.788%A+103.5S3.1S3525.1h16B*54.7B**
MRC3 Mercy 507495995A1.0228.809%A**25.051%B++97.1S2.4M*3305.1h16.7B*57.8B**
TSAR-42 3953931193.303C+2.7246.489%B**79.389%B**103.4M+N/A93893.8h1.7B**3.7B**
AP30 Shredder 597392943.556A+37.5350.924%A*1.02%D-98S51.3M**12894h53.1B*104.3A
M12 Kobalt-H 4013871329.769B+23.7525.163%B++19.897%B+168.3B*6.1C**4502.3h9.9B**39.2B**
L105 Zephyr 432330482.5S76.4869.762%M++1.515%B**132M*40.8S10502.5h6C**8.6B**
P525 Marauder-H 3253162214.364C++8.3449.813%A++N/A175.6A+5C-4541.8h4.6B**9.3A
LC2 Lynx 3213071611.907B++4.1134.897%A*26.059%B++35.7C**1.6M1188.6h14.5C*41.4B*
MG-H1 Watchman 3033011172.573B++3.4531.375%A+34.552%B**115.8MN/A3652.6h10.4B**33.1B*
M60-A Bulldog 346287741S34.9852.658%A++N/A73.6A*15.1A++11113.9h4.7B*8.9B**
Dual-75 Duster 219210452.5M**46.4859.974%MN/A161.5M++6.9B+6441.3h4.4B**7.3A
SMG-46 Armistice 187186892.09B**3.9336.327%A*27.957%A++93MN/A3832h10A27.7B**
Hornet Missiles 286181630.167M*24.1572.309%A+N/A258.6S150S25090.7h5.4B**7.4A
M77-B 175175414.268A1.7542.003%B++85.714%B**97.2SN/A3011.8h1.6A3.8B**
TAR 167164592.78B*3.2428.663%B**34.146%A++117.1M**2.1M**4591.4h8.4A++29.4A
L-24R Spur 168162532.4M+26.3853.363%A3.086%B++90M3.3C+2741.8h16.4C++30.7B+
MSW-R 151150443.409B++2.6130.175%A+28.667%B+78.9A+N/A3991.9h8.9A29.3B*
E540 Halberd 208147436.75S30.7354.413%A++N/A44.5A++18.5B**7073.3h4.3B**7.9A
C-4 200147941.564C++4.4611.957%F--N/A31.3D*11.3D*2754.7h1B**8.1D
M12 Kobalt 1411381138S131.9822.464%B**15.217%D138A*3C+175621h12.2A54.5B*
Tomcat A2AM Pods 208135719.286S13.2689.164%A+N/A112.5A+60.8B++9381.2h9.1C+10.2B+
NS Decimator 181126701.8B**4.2256.397%D4.762%A*54.8B**23.9B**4072.3h2.7A4.7B**
MG-C1 Kindred 121119492.429B*3.5933.014%A26.05%B+132.2M++2.2A++3000.9h9B*27.2B*
NS-AM7 Archer 1761151740.661B+5.3660.549%C*5.217%D*9.1B4.8A+8612.6h11.1B*18.4B*
Ripper 1121121820.615S5.4133.693%B++23.214%B*24.9A+N/A984.5h1.1B*3.3B+
M12 Kobalt 110109427.25C+21.2330.671%A++21.101%B++181.7A+1.7D6310.6h12.8B++41.8B**
M1 Heavy Cycler 110107323.344A2.6827.555%A**24.299%B**71.3M2A**2071.5h18.1C+65.6B*
NS-30 Vandal 108107462.326B3.7042.857%A+35.514%B**97.3A**N/A2241.1h4A9.4B**
NS-357 Underboss 10198811.21C*4.8143.719%B*39.796%A*81.7A2.5M*2651.2h3.6B++8.3B++
M1 Heavy Cycler 9793322.906A+3.1227.014%M+22.581%B*62M**2.7S1971.5h20.4C75.7B*
Hyena Missile Launcher 13487614.5S8.4844.183%A++N/A43.5A++23.5A+4652h16.4A++37.1A+
M3 Pounder HEG 9182352.343B+3.6865.921%M++2.439%C-58.6S6.4A++3011.4h12.2B*18.5B**
E540 Halberd-H 11682711.714B+5.6966.446%B**N/A102.5M++42.5A*8930.8h3.7B**5.5A
Chainblade 84822,7080.03B5.9911.783%D**7.317%C++0.7C++N/A90111.6h1.8B++15.5C+
99SV 7777223.5B**2.5241.115%A+28.571%D-96.3SN/A3930.8h3.5A+8.6A
VLG Missile Launcher 11476325.333B+19.3154.958%C+N/A84.4B**42.2A++6160.9h5.1B+9.3B+
Frag Grenade 7674174N/A67.9864.045%MN/A740B**20A++44790.1h2.3A+3.6A
TX1 Repeater 6969451.533B**4.4916.022%D**23.188%C*31.4C*N/A1482.2h10.3B*64C+
M12 Kobalt 6867167A**60.9823.69%A26.866%A++111.7B**1.7D8390.6h15.4B+65B++
ML-7 10166391.692A+4.3366.355%B**N/A60M*31.8M6731.1h4.3A6.5A
M202 Wyrm 8864164S57.9864.401%A1.563%D128B+48C++7680.5h34.3B+53.3B++
C75 Viper 7660320M++13.9850.071%B**1.667%C*120S32S6070.5h5.9B**11.8A
TRAC-5 6657381.5B*4.5233.846%A**21.053%B10D1.6M**1065.7h17.8C52.5B+
T2 Striker 9655301.833M++4.1954.288%C**N/A22B**16.4B+16002.5h25.8B**47.5B*
M40 Fury-F 7551173B**3.0267.861%A+N/A28.3C**13.3A+1691.8h13C+19.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon83710.8h
Aspis Anti-Aircraft Phalanx Turret0730h
Anti-Vehicle MANA Turret2800.1h
MG-A1 Arbalest0960h
Nano-Armor Kit384406,78742.1h
NS-TMC-01 "His Regards"85583.4h
Medical Applicator5817,7161.7h
Motion Spotter01760.1h
Ammunition Package13570.1h
Medical Kit4061,55612.1h
Nano-Repair Grenade01530h
Recon Detection Device0710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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