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Field Marshal Myriad PhiIjuTR[BLNG] PhiIjuTR
TR BR 104

KDR: 6.03

Score: 21m

Last Seen: Feb 13th, 2019 4:46 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 100 (104 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler M18 Rotary P2-120 AP P2-120 HESH Hellfire Rocket Pods T9 CARV NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,831,813 MLG Score: 3063
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.477%34.178%1076910135,0123.150222.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.42%2.04A*1.988A++-0.489DHEAD ++ (~18.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.622B+8.90.375C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.29%0.745%4222510179,669330329329.2115294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.335%0.399B-0.789D-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.536B+30.90.419B43.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.571%0.351%1789210202,5672647669.72348335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.663%1.139B**-1.456F-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.30.738B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.615%4.569%2432810142,36414581416.3034290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.108%0.609B+0.06C+1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.792B++10.40.733B++14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.686%70.576%24323101946917022.75882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.772%1.317A0.233C++0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+20.371C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
21m680.9%1379 (82.7k)1237 (74.2k)6.0293722,7913,7806.95767104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022181933.12%10.662%35304:2910

66% Engineer14% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMFeb 14th, 2019 1:17 PM (1d) (PST)Feb 13th, 2019 2:17 PM (2d) (PST)Feb 13th, 2019 12:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8191441,6751.3440.2230.14311.3070.3163063

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
109,1648,629100,535811396781974,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282.6h/11.8d 3,509 2,430 5,097 191.7k 106 495 5,362 30.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M
Kills:199
Deaths:114
KDR:1.746
Accuracy:36.363% M
HSR:25.126% B++
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B+
Kills:256
Deaths (as Engineer):152
Deaths (to Engineers):884
KDR:1.68421
Kill Difference:104
Playtime:186.035 hours
Usage:66%
Score:8.014m
Score/min:718
Accuracy (listed only):35.104%
HSR (listed only):23.089%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A*
HSR:32.343% A+
NS-15M1
A++
Kills:1,172
Deaths:335
KDR:3.499
Accuracy:30.359% A+
HSR:37.628% A++
T9 CARV-S
A++
Kills:1,171
Deaths:431
KDR:2.717
Accuracy:30.657% A++
HSR:33.903% A
MG-H1 Watchman
A++
Kills:60
Deaths:24
KDR:2.500
Accuracy:33.476% A++
HSR:41.667% A++
Kills:3,581
Deaths (as Heavy Assault):1,141
Deaths (to Heavy Assaults):886
KDR:3.13848
Kill Difference:2,440
Playtime:40.743 hours
Usage:14%
Score:3.125m
Score/min:1,278
Accuracy (listed only):31.292%
HSR (listed only):36.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M
Kills:199
Deaths:114
KDR:1.746
Accuracy:36.363% M
HSR:25.126% B++
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B+
Kills:256
Deaths (as Light Assault):152
Deaths (to Light Assaults):611
KDR:1.68421
Kill Difference:104
Playtime:36.488 hours
Usage:13%
Score:1.291m
Score/min:590
Accuracy (listed only):35.104%
HSR (listed only):23.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:643
Deaths:201
KDR:3.199
Accuracy:31.439% A*
HSR:32.970% A++
Kills:643
Deaths (as Combat Medic):201
Deaths (to Combat Medics):298
KDR:3.199
Kill Difference:442
Playtime:9.154 hours
Usage:3%
Score:0.354m
Score/min:644
Accuracy (listed only):31.439%
HSR (listed only):32.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:440
Deaths:277
KDR:1.588
Accuracy:41.974% B++
HSR:36.818% A*
TSAR-42
A
Kills:256
Deaths:79
KDR:3.241
Accuracy:47.122% A
HSR:75.391% B++
M77-B
B**
Kills:136
Deaths:39
KDR:3.487
Accuracy:40.858% B+
HSR:85.294% B**
NS-30 Vandal
A++
Kills:92
Deaths:41
KDR:2.244
Accuracy:42.922% A++
HSR:35.870% B**
99SV
A++
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A++
HSR:28.571% D-
Kills:1,001
Deaths (as Infiltrator):458
Deaths (to Infiltrators):486
KDR:2.18559
Kill Difference:543
Playtime:9.729 hours
Usage:3%
Score:8.058m
Score/min:13,804
Accuracy (listed only):42.798%
HSR (listed only):52.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:152
Deaths:15
KDR:10.133
Accuracy:29.403% M
HSR:35.526% M+
MRC3 Mercy
M
Kills:120
Deaths:15
KDR:8
Accuracy:28.699% M
HSR:23.333% B+
M1 Heavy Cycler
M
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% M
HSR:24.299% B**
M1 Heavy Cycler
M+
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% M+
HSR:22.581% B**
Kills:472
Deaths (as MAX Suit):47
Deaths (to MAX Suits):141
KDR:10.04255
Kill Difference:425
Playtime:3.298 hours
Usage:1%
Score:0.131m
Score/min:663
Accuracy (listed only):28.168%
HSR (listed only):26.435%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:3,431
V. Kills:181 N/A
Deaths:202
KDR:16.985
Accuracy:44.341% M
KPH:177.300 S
VKPH:9.400 M
M18 Needler
S
Kills:3,105
V. Kills:1,916 162%
Deaths:383
KDR:8.107
Accuracy:36.986% B*
KPH:56 S
VKPH:34.600 M**
M18 Rotary
S
Kills:1,577
V. Kills:839 188%
Deaths:199
KDR:7.925
Accuracy:47.988% M
KPH:78.700 S
VKPH:41.900 S
Hellfire Rocket Pods
S
Kills:1,205
V. Kills:141 N/A
Deaths:22
KDR:54.773
Accuracy:66.556% A*
KPH:394 S
VKPH:46.100 M**
Tomcat A2AM Pods
A+
Kills:130
V. Kills:71 181%
Deaths:7
KDR:18.571
Accuracy:89.732% A+
KPH:112.400 A+
VKPH:61.400 B+
Hornet Missiles
M
Kills:126
V. Kills:72 173%
Deaths:6
KDR:21
Accuracy:76.822% A*
KPH:183.600 A*
VKPH:104.900 M
Kills:9,574 (8,113 + 0)
Deaths:819
KDR:11.690
VKDR:3.932
Vehicle Kills:3,220
Kill Difference:8,755
Playtime:99.713 hours
Usage:35%
Score:3.407m
Score/min:570
Piloting Accuracy:47.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:712
V. Kills:396 179%
Deaths:40
KDR:17.800
Accuracy:37.662% C
KPH:85.600 M+
VKPH:47.600 A++
CAS30 Tank Buster
M**
Kills:351
V. Kills:145 240%
Deaths:43
KDR:8.163
Accuracy:63.406% A++
KPH:28.300 M**
VKPH:11.700 B*
L105 Zephyr
S
Kills:297
V. Kills:91 323%
Deaths:2
KDR:148.500
Accuracy:70.031% M++
KPH:133.700 M*
VKPH:41 S
AP30 Shredder
S
Kills:274
V. Kills:138 197%
Deaths:5
KDR:54.800
Accuracy:55.482% M+
KPH:117.700 S
VKPH:59.300 S
Kills:1,634 (351 + 1,283)
Deaths:90
KDR:18.156
VKDR:8.556
Vehicle Kills:770
Kill Difference:1,544
Playtime:25.262 hours
Usage:9%
Score:1.021m
Score/min:674
Piloting Accuracy:63.406%
Gunner Accuracy:55.482%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:1,343
V. Kills:530 253%
Deaths:55
KDR:24.418
Accuracy:49.339% B+
KPH:81.500 S
VKPH:32.200 A**
P2-120 HESH
M
Kills:1,224
V. Kills:232 N/A
Deaths:48
KDR:25.500
Accuracy:56.871% A++
KPH:110.900 M
VKPH:21 A*
E540 Halberd
A*
Kills:126
V. Kills:50 247%
Deaths:3
KDR:42
Accuracy:54.611% A++
KPH:46.400 A*
VKPH:18.400 A
Kills:2,693 (2,567 + 126)
Deaths:106
KDR:25.406
VKDR:7.660
Vehicle Kills:812
Kill Difference:2,587
Playtime:30.222 hours
Usage:11%
Score:1.015m
Score/min:560
Driving Accuracy:56.871%
Gunner Accuracy:54.611%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:357
V. Kills:14 N/A
Deaths:12
KDR:29.750
Accuracy:25.224% B++
KPH:165.900 B*
VKPH:6.500 B+
P525 Marauder-H
A++
Kills:263
V. Kills:8 N/A
Deaths:18
KDR:14.611
Accuracy:47.848% A++
KPH:181.800 A++
VKPH:5.500 C
E540 Halberd-H
M*
Kills:76
V. Kills:32 230%
Deaths:6
KDR:12.667
Accuracy:67.619% A
KPH:111.100 M*
VKPH:46.800 M+
Kills:696 (0 + 696)
Deaths:36
KDR:19.333
VKDR:1.500
Vehicle Kills:54
Kill Difference:660
Playtime:4.283 hours
Usage:2%
Score:0.134m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:67.619%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:138
V. Kills:3 N/A
Deaths:1
KDR:138
Accuracy:22.538% B**
KPH:137.500 A*
VKPH:3 C+
M12 Kobalt
A
Kills:67
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.805% A
KPH:115 A
VKPH:1.700 D
Kills:205 (0 + 205)
Deaths:1
KDR:205
VKDR:4
Vehicle Kills:4
Kill Difference:204
Playtime:1.587 hours
Usage:1%
Score:1.099m
Score/min:11,549
Driving Accuracy:N/A%
Gunner Accuracy:23.805%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,6123,43120216.985B**10.9644.341%MN/A177.8S9.4M51019.3h13.8B++31.2B++
M18 Needler 5,0213,1053838.107A*2.0836.986%B*N/A56S34.6M**44655.4h53.4B**144.4B**
M18 Rotary 2,4161,5771997.925M+1.9047.988%MN/A78.9S42S70820h42.3B**88.1B**
P2-120 AP 1,8731,3435524.418M18.3949.339%B+N/A81.4S32.1A**51816.5h3.4A++6.8A+
P2-120 HESH 1,4561,2244825.5B**19.4756.871%A++N/A111.3M21.1A*57111h3.2A5.6A
Hellfire Rocket Pods 1,3461,2052254.773S48.7466.556%A*N/A388.7S45.5M*18353.1h7.8B*11.8B**
T9 CARV 1,1941,1783513.356A2.6730.678%A*32.343%A+129.5S1.8M**8049.1h8.9A29B**
NS-15M1 1,1811,1723353.499A++2.5330.359%A+37.628%A++128.8M++1A+2749.1h8.8A29B*
T9 CARV-S 1,1851,1714312.717B*3.3130.657%A++33.903%A127.3M**1.5M3609.2h9.5B**31.1B*
C150 Dalton 1,1087124017.8A+11.7737.662%CN/A85.8M+47.7A++9438.3h2.2A5.9A
T1 Cycler 6496432013.199A++2.8331.439%A*32.97%A++103.7S1A++3746.2h9.4A++30A
NS-44 Commissioner 4444402771.588B++4.4441.974%B++36.818%A*63.8B**N/A13936.9h2.8B**6.7B*
M12 Kobalt-H 3713571229.75B+23.7225.224%B++20.448%B++162.3B++6.4B4402.2h10.2B**40.4B**
CAS30 Tank Buster 496351438.163M**2.1363.406%A++1.425%C*28.3M**11.7B*18412.4h25.6A40.5B**
L105 Zephyr 3882972148.5U142.4770.031%M++1.684%A+135M*41.4S11392.2h6C*8.6B**
AP30 Shredder 412274554.8A**48.7755.482%M+1.095%D119.1S60S18742.3h48.9B*88A
P525 Marauder-H 2712631814.611C++8.5847.848%A++1.141%C**187.9A++5.7C4521.4h4.4B**9.1B**
TSAR-42 258256793.241C++2.7947.122%A75.391%B++102.4M+N/A139932.5h1.7B**3.7B**
LC2 Lynx 2091991141.746B+4.2836.363%M25.126%B++28.4C++1.4M+917h16.7C46B++
M60-A Bulldog 242197539.4S33.3752.689%A++N/A78.8A*18M**11882.5h4.6B*8.8B**
MRC3 Mercy 1541521510.133M**4.1029.403%M35.526%M+108.6S1.4A++3171.4h13.6A+46.2B**
M12 Kobalt 1411381138S131.9722.538%B**15.217%D138A*3C+177441h12.2A54.3B*
M77-B 136136393.487B**2.5440.858%B+85.294%B**90.7SN/A2591.5h1.6A3.9B**
Tomcat A2AM Pods 201130718.571M**12.5489.732%A+N/A108.3A59.2B+9111.2h9C+10B
Hornet Missiles 198126621A*14.9776.822%A*N/A180A*102.9A**19400.7h5.1B**6.6A
E540 Halberd 176126342S35.9754.611%A++N/A46.7A*18.5A7702.7h4.2A7.7A+
MRC3 Mercy 125120158M1.9728.699%M23.333%B+85.7S3.6S2421.4h16.7B++58.1B**
M1 Heavy Cycler 110107323.344A2.6927.555%M24.299%B**71.3M++2M+2041.5h18.1C+65.6B*
M1 Heavy Cycler 9793322.906A3.1227.014%M+22.581%B**62S2.7S1891.5h20.4C75.7B++
NS-30 Vandal 9392412.244B3.7942.922%A++35.87%B**92A**1A++2071h4.1A9.5B**
NS Decimator 12184531.585B++4.4459.64%C+4.762%A++64.6A++28.5A+3891.3h2.8A4.6A
99SV 7777223.5B**2.5341.115%A++28.571%D-96.3SN/A3570.8h3.5A+8.6A
E540 Halberd-H 10876612.667B++6.6467.619%AN/A108.6M*45.7M9150.7h3.7B**5.5A
M12 Kobalt 6867167M+60.9723.805%A26.866%A++111.7B**1.7D8420.6h15.3B+64.3B++
ML-7 10166391.692A++4.3466.355%B**N/A60M++31.8M+6051.1h4.3A6.5A
MG-H1 Watchman 6060242.5B++3.5333.476%A++41.667%A++100A*N/A3530.6h9.1A+27.3B**
Chainblade 62602,1330.028C*6.0010.563%D**6.667%C+0.7C++N/A11288.2h1.8B*16.9C
TRAC-5 6657381.5B**4.5333.846%A**21.053%B+10.8C--1.7S975.3h17.8C52.5B++
Hyena Missile Launcher 8252413S6.9742.8%A++N/A43.3A++25A+3301.2h14.3A++33.5A+
T2 Striker 8951242.125S3.9054.441%C**N/A24.3A++18.1A17632.1h25B**45.9B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2610.1h
Nano-Armor Kit84193,59222.8h
Aspis Anti-Aircraft Phalanx Turret0730h
Spawn Beacon61900.5h
NS-TMC-01 "His Regards"85583.4h
Medical Applicator3911,3470.9h
Medical Kit3161,14110.7h
Recon Detection Device0710.2h
Ammunition Package11520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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