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Field Marshal Myriad PhiIjuTR[BLNG] PhiIjuTR
TR BR 111

KDR: 6.27

Score: 24.5m

Last Seen: Jun 15th, 2019 5:06 PM
- OFFLINE - 247.5 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler C150 Dalton M18 Rotary P2-120 AP CAS30 Tank Buster P2-120 HESH Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,280,122 MLG Score: 2622
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.791%33.565%10671211985,6253.118073.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.226%2.076A*1.955A++-1.712F-HEAD ++ (~17.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.623B+8.90.375C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.553%0.771%41525120511,934418408828.5502292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%0.431B-0.761D-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.559B+29.30.444B41.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.484%0.338%1434212082,6623418127.80645327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%1.122B**-1.441D**-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.30.739B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.06%3.118%3140812023,688176144620.8362255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.967%0.642B+-0.309C1.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.827B++8.70.776B++11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.951%72.855%31403120757119023.00526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.478%1.345A0.375C**-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.90.39C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
24.5m616.7%1239 (74.3k)1120 (67.2k)6.2699927,9144,4527.26033111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210211931.818%9.888%31504:5612

71% Engineer12% Heavy Assault10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMJun 24th, 2019 8:04 PM (24h) (PST)Jun 15th, 2019 2:23 PM (10d) (PST)Jun 15th, 2019 1:06 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7801261,6541.2750.2030.1269.8360.3202622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,8057,55299,253771285901967,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
364.9h/15.2d 4,409 2,760 6,412 215.3k 139 578 7,002 39m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M
Kills:217
Deaths:118
KDR:1.839
Accuracy:35.953% M
HSR:24.424% B+
TRAC-5
M
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% M
HSR:21.053% B+
Kills:274
Deaths (as Engineer):156
Deaths (to Engineers):1,111
KDR:1.75641
Kill Difference:118
Playtime:258.242 hours
Usage:71%
Score:11.267m
Score/min:727
Accuracy (listed only):34.900%
HSR (listed only):22.738%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A**
HSR:32.343% A+
NS-15M1
A*
Kills:1,173
Deaths:336
KDR:3.491
Accuracy:30.340% A+
HSR:37.681% A*
T9 CARV-S
A++
Kills:1,171
Deaths:431
KDR:2.717
Accuracy:30.657% A++
HSR:33.903% A
MG-H1 Watchman
A++
Kills:295
Deaths:113
KDR:2.611
Accuracy:31.396% A++
HSR:35.254% A
MSW-R
A++
Kills:95
Deaths:28
KDR:3.393
Accuracy:30.801% A++
HSR:27.368% B+
Kills:3,912
Deaths (as Heavy Assault):1,259
Deaths (to Heavy Assaults):1,044
KDR:3.10723
Kill Difference:2,653
Playtime:45.080 hours
Usage:12%
Score:3.255m
Score/min:1,203
Accuracy (listed only):30.774%
HSR (listed only):33.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M
Kills:217
Deaths:118
KDR:1.839
Accuracy:35.953% M
HSR:24.424% B+
TRAC-5
M
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% M
HSR:21.053% B+
SMG-46 Armistice
M
Kills:54
Deaths:19
KDR:2.842
Accuracy:39.424% M
HSR:25.926% A++
Kills:328
Deaths (as Light Assault):175
Deaths (to Light Assaults):695
KDR:1.87429
Kill Difference:153
Playtime:37.800 hours
Usage:10%
Score:1.323m
Score/min:583
Accuracy (listed only):36.408%
HSR (listed only):23.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:509
Deaths:332
KDR:1.533
Accuracy:41.535% B++
HSR:37.328% A*
TSAR-42
A
Kills:336
Deaths:100
KDR:3.360
Accuracy:46.538% A
HSR:77.381% B**
M77-B
B**
Kills:158
Deaths:40
KDR:3.950
Accuracy:41.789% B++
HSR:84.810% B**
NS-30 Vandal
A++
Kills:92
Deaths:41
KDR:2.244
Accuracy:42.922% A++
HSR:35.870% B**
NS-AM7 Archer
C++
Kills:78
Deaths:74
KDR:1.054
Accuracy:59.209% C++
HSR:6.410% D*
99SV
A+
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A+
HSR:28.571% D-
SMG-46 Armistice
M
Kills:54
Deaths:19
KDR:2.842
Accuracy:39.424% M
HSR:25.926% A++
Kills:1,304
Deaths (as Infiltrator):628
Deaths (to Infiltrators):566
KDR:2.07643
Kill Difference:676
Playtime:12.185 hours
Usage:3%
Score:8.128m
Score/min:11,118
Accuracy (listed only):44.647%
HSR (listed only):42.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:706
Deaths:224
KDR:3.152
Accuracy:31.683% A*
HSR:32.720% A++
SMG-46 Armistice
M
Kills:54
Deaths:19
KDR:2.842
Accuracy:39.424% M
HSR:25.926% A++
Kills:760
Deaths (as Combat Medic):243
Deaths (to Combat Medics):336
KDR:3.12757
Kill Difference:517
Playtime:10.749 hours
Usage:3%
Score:0.394m
Score/min:610
Accuracy (listed only):35.554%
HSR (listed only):29.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:180
Deaths:22
KDR:8.182
Accuracy:28.814% M
HSR:34.445% M
MRC3 Mercy
M
Kills:154
Deaths:22
KDR:7
Accuracy:28.420% M
HSR:25.325% B**
M1 Heavy Cycler
M
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% M
HSR:24.299% B**
M1 Heavy Cycler
M++
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% M++
HSR:22.581% B**
Kills:534
Deaths (as MAX Suit):54
Deaths (to MAX Suits):157
KDR:9.88889
Kill Difference:480
Playtime:3.673 hours
Usage:1%
Score:0.148m
Score/min:670
Accuracy (listed only):27.951%
HSR (listed only):26.662%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:4,055
V. Kills:215 N/A
Deaths:240
KDR:16.896
Accuracy:43.812% M
KPH:179.500 S
VKPH:9.500 M++
M18 Needler
S
Kills:3,519
V. Kills:2,142 164%
Deaths:428
KDR:8.222
Accuracy:36.763% B*
KPH:56.300 S
VKPH:34.300 S
M18 Rotary
S
Kills:1,720
V. Kills:915 188%
Deaths:213
KDR:8.075
Accuracy:46.848% M
KPH:77.100 S
VKPH:41 S
Hellfire Rocket Pods
S
Kills:1,205
V. Kills:141 N/A
Deaths:22
KDR:54.773
Accuracy:66.556% A*
KPH:394 S
VKPH:46.100 M*
Hornet Missiles
M**
Kills:147
V. Kills:86 169%
Deaths:6
KDR:24.500
Accuracy:75.119% A++
KPH:208.900 M++
VKPH:122.200 M**
Tomcat A2AM Pods
A+
Kills:132
V. Kills:72 181%
Deaths:7
KDR:18.857
Accuracy:89.525% A+
KPH:114.100 A+
VKPH:62.200 B++
Kills:10,778 (9,294 + 0)
Deaths:916
KDR:11.766
VKDR:3.898
Vehicle Kills:3,571
Kill Difference:9,862
Playtime:112.349 hours
Usage:31%
Score:3.809m
Score/min:565
Piloting Accuracy:46.848%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:1,745
V. Kills:945 184%
Deaths:82
KDR:21.281
Accuracy:38.905% C
KPH:88.800 M++
VKPH:48.100 A++
CAS30 Tank Buster
S
Kills:1,435
V. Kills:603 238%
Deaths:139
KDR:10.324
Accuracy:62.309% A++
KPH:40.700 S
VKPH:17.100 A*
AP30 Shredder
S
Kills:354
V. Kills:181 195%
Deaths:9
KDR:39.333
Accuracy:52.761% A**
KPH:104.500 S
VKPH:53.400 S
L105 Zephyr
S
Kills:330
V. Kills:102 320%
Deaths:4
KDR:82.500
Accuracy:69.762% M*
KPH:130.300 M++
VKPH:40.300 S
Dual-75 Duster
A*
Kills:74
V. Kills:3 N/A
Deaths:4
KDR:18.500
Accuracy:57.749% A*
KPH:105.400 A
VKPH:4.300 C
Kills:3,938 (1,435 + 2,503)
Deaths:238
KDR:16.546
VKDR:7.706
Vehicle Kills:1,834
Kill Difference:3,700
Playtime:61.521 hours
Usage:17%
Score:2.151m
Score/min:583
Piloting Accuracy:62.309%
Gunner Accuracy:57.749%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:1,438
V. Kills:569 252%
Deaths:64
KDR:22.469
Accuracy:49.377% B+
KPH:81.200 S
VKPH:32.100 A**
P2-120 HESH
M
Kills:1,224
V. Kills:232 N/A
Deaths:48
KDR:25.500
Accuracy:56.871% A++
KPH:110.900 M
VKPH:21 A*
E540 Halberd
A*
Kills:145
V. Kills:59 242%
Deaths:4
KDR:36.250
Accuracy:54.342% A++
KPH:43.900 A*
VKPH:17.900 A
Kills:2,807 (2,662 + 145)
Deaths:116
KDR:24.198
VKDR:7.414
Vehicle Kills:860
Kill Difference:2,691
Playtime:32.035 hours
Usage:9%
Score:1.083m
Score/min:563
Driving Accuracy:56.871%
Gunner Accuracy:54.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:380
V. Kills:14 N/A
Deaths:13
KDR:29.231
Accuracy:25.189% B++
KPH:169.500 B**
VKPH:6.200 B
P525 Marauder-H
A++
Kills:316
V. Kills:9 N/A
Deaths:22
KDR:14.364
Accuracy:49.813% A++
KPH:171.700 A+
VKPH:4.900 C-
E540 Halberd-H
M++
Kills:82
V. Kills:34 234%
Deaths:7
KDR:11.714
Accuracy:66.446% B**
KPH:104.200 M++
VKPH:43.200 A*
Kills:778 (0 + 778)
Deaths:42
KDR:18.524
VKDR:1.357
Vehicle Kills:57
Kill Difference:736
Playtime:4.871 hours
Usage:1%
Score:0.152m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:66.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:138
V. Kills:3 N/A
Deaths:1
KDR:138
Accuracy:22.464% B**
KPH:136.300 A*
VKPH:3 C+
M12 Kobalt
A
Kills:67
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.709% A
KPH:114.300 A
VKPH:1.700 D
Kills:205 (0 + 205)
Deaths:1
KDR:205
VKDR:4
Vehicle Kills:4
Kill Difference:204
Playtime:1.599 hours
Usage:0%
Score:1.100m
Score/min:11,471
Driving Accuracy:N/A%
Gunner Accuracy:23.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:72
V. Kills:37 189%
Deaths:3
KDR:24
Accuracy:56.019% C*
KPH:89.300 B**
VKPH:45.900 A*
Kills:72 (0 + 72)
Deaths:3
KDR:24
VKDR:12.333
Vehicle Kills:37
Kill Difference:69
Playtime:0.807 hours
Usage:0%
Score:0.033m
Score/min:686
Piloting Accuracy:N/A%
Gunner Accuracy:56.019%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,2704,05524016.896B**10.6343.812%MN/A179.4S9.5M++50822.6h13.6B++31B*
M18 Needler 5,6613,5194288.222A*1.9536.763%B*N/A56.3S34.3S44862.5h52.5B**142.7B**
C150 Dalton 2,6901,7458221.28A++15.0138.905%CN/A88.6M++48A++85319.7h2A+5.2A
M18 Rotary 2,6351,7202138.075M+1.8146.848%MN/A77.1S41S70022.3h42.2B**90.1A
P2-120 AP 2,0071,4386422.469A*16.2049.377%B+N/A81.2S32.1A**53517.7h3.3A++6.8A+
CAS30 Tank Buster 2,0381,43513910.324S4.0562.309%A++1.463%C**40.8S17.1A*31735.2h19.8A+31.8B**
P2-120 HESH 1,4561,2244825.5B**19.2356.871%A++N/A111.3M21.1A*57211h3.2A5.6A
Hellfire Rocket Pods 1,3461,2052254.773S48.5066.556%A*N/A388.7S45.5M*18483.1h7.8B*11.8B**
T9 CARV 1,1941,1783513.356A2.9130.678%A**32.343%A+128S1.7M++8059.2h8.9A+29B**
NS-15M1 1,1821,1733363.491A++2.7830.34%A+37.681%A*128.9M++1A+2769.1h8.8A29.1B**
T9 CARV-S 1,1851,1714312.717B*3.5530.657%A++33.903%A127.3M**1.5A**3609.2h9.5B*31.1B++
T1 Cycler 7137062243.152A++3.1231.683%A*32.72%A++100.9S1A+3527h9.5A++29.9A
NS-44 Commissioner 5135093321.533B+4.7441.535%B++37.328%A*58.5B**N/A11338.7h2.8B**6.8B*
M12 Kobalt-H 3943801329.231B+22.9625.189%B++20%B+172.7B**6.4B+4592.2h9.9B**39.4B**
AP30 Shredder 535354939.333A+33.0652.761%A**N/A104.1S53.2S14603.4h50.3B*95.3A
TSAR-42 3383361003.36C++2.9146.538%A77.381%B**108.4M*N/A114053.1h1.7B**3.7B**
L105 Zephyr 432330482.5S76.2369.762%M*1.515%B**132M++40.8S10492.5h6C*8.6B**
P525 Marauder-H 3253162214.364C+8.0949.813%A++N/A175.6A+5C-4511.8h4.6B*9.3B**
MG-H1 Watchman 2972951132.611B*3.6631.396%A++35.254%A122.9M++N/A3642.4h10.4B**33.1B**
M60-A Bulldog 339280740S33.7352.778%A++N/A75.7A*15.9A*11383.7h4.6B*8.7B**
LC2 Lynx 2282171181.839B++4.4335.953%M24.424%B+29.7C++1.5M++1007.3h16.1C+44.8B++
MRC3 Mercy 183180228.182M1.9128.814%M34.445%M105.9S1.8M3011.7h13.5A+46.7A
M77-B 158158403.95A2.3241.789%B++84.81%B**92.9SN/A3011.7h1.6A+3.9B**
MRC3 Mercy 160154227A*0.7328.42%M25.325%B**90.6S3.5S2511.7h15.4B**54.1B**
Hornet Missiles 233147624.5M18.2375.119%A++N/A210M++122.9M**22680.7h5.4B**7.1A
E540 Halberd 204145436.25S29.9854.342%A++N/A43.9A*17.9A6853.3h4.4B**8A
M12 Kobalt 1411381138S131.7322.464%B**15.217%D138A*3C+175751h12.2A54.5B*
Tomcat A2AM Pods 204132718.857M++12.5989.525%A+N/A110A+60B+9571.2h9.1C+10.2C**
M1 Heavy Cycler 110107323.344A2.9327.555%M24.299%B**71.3M*2M+2051.5h18.1C65.6B*
NS Decimator 152106621.71B*4.5660.996%C+4.717%A++62.4A++27.1A4211.7h2.8A4.5A
MSW-R 9595283.393B++2.8830.801%A++27.368%B+86.4A*N/A5281.1h8.7A28.4B**
M1 Heavy Cycler 9793322.906A3.3627.014%M++22.581%B**62S2.7S1901.5h20.4C75.7B++
NS-30 Vandal 9392412.244C**4.0342.922%A++35.87%B**92A**1A+2131h4.1A9.5B**
M12 Kobalt 8282420.5C14.2331.081%A++19.512%B+205A++N/A6610.4h13.6B+43.7B**
E540 Halberd-H 11682711.714B+5.4466.446%B**N/A102.5M+42.5A*8520.8h3.7B**5.5A
NS-AM7 Archer 11778741.054A5.2259.209%C++6.41%D*9.4B+4.7A948.3h10B*16.8B**
99SV 7777223.5A2.7741.115%A+28.571%D-96.3SN/A3710.8h3.5A+8.6A
Hyena Missile Launcher 11675515U8.7343.782%A++N/A46.9A++25.6A+4441.6h13.7A*31.3A+
C-4 10175381.974B+4.308.23%TN/A25D*8.7D**2703h1B**11.8F-
Dual-75 Duster 7774418.5B12.2357.749%A*N/A105.7A4.3C4640.7h5.3B+9.2B**
VLG Missile Launcher 10972324B+17.7356.019%C*N/A90B**46.3A*6850.8h4.8B+8.7B+
M12 Kobalt 6867167M++60.7323.709%A26.866%A++111.7B**1.7D8550.6h15.3B+64.7B++
ML-7 10166391.692A++4.5866.355%B**N/A60M**31.8M*6451.1h4.3A6.5A
Frag Grenade 6866166N/A59.7364.783%MN/A660B*20A*41360.1h2.3A3.5A
Chainblade 66642,3890.027C++6.249.785%F6.25%C+0.6C+N/A96103.7h1.8B++18.2C-
TRAC-5 6657381.5B**4.7733.846%M21.053%B+10.4D1.6S995.5h17.8C52.5B+
SMG-46 Armistice 5554192.842A++3.4339.424%M25.926%A++108S2S4590.5h10.9B**27.7B**
T2 Striker 9152262M**4.2753.67%C++N/A22.6A++17A16502.3h25.7B**47.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72690.6h
Aspis Anti-Aircraft Phalanx Turret0730h
Anti-Vehicle MANA Turret2650.1h
Nano-Armor Kit109296,64031.6h
NS-TMC-01 "His Regards"85583.4h
Medical Applicator4112,4581h
Ammunition Package11520.1h
Medical Kit3421,33311.3h
Nano-Repair Grenade01060h
Recon Detection Device0710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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