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Field Marshal PhiIjuTR[BLNG] PhiIjuTR
TR BR 128

KDR: 6.19

Score: 35.3m

Last Seen: Mar 6th, 2020 2:32 PM
- OFFLINE - 92.7 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee C150 Dalton M18 Needler CAS30 Tank Buster P2-120 AP M18 Rotary Hellfire Rocket Pods P2-120 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,899,818 MLG Score: 2318
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.579%31.159%9841712159,7182.994763.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.471%2.009A*1.531A+-1.841F-HEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.61B+9.20.359C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.447%0.737%40595122719,272722612626.6925315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.298%0.653B+-0.777D-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.591B+28.80.458B+37.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.996%0.376%1106312293,72258912446.31918299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.432%0.868B*-1.382D**-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.30.739B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.205%1.868%3359812249,529419369422.7422258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.065%0.553B+-0.641D1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.856B*7.30.819B++10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.346%75.152%33593122982538722.13178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.245%1.414A0.524B+-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.429B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.317%21.429%33591123112622110.567568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.699M1.303A-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.779B++2.20.556B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m430.1%974 (58.4k)886 (53.2k)6.1939351,2618,2767.11407128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232413531.059%8.948%27804:4815

73% Engineer11% Heavy Assault8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMMar 9th, 2020 11:25 PM (18d) (PST)Mar 6th, 2020 11:31 AM (22d) (PST)Mar 6th, 2020 10:32 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8271391,6881.2860.2080.1156.8710.3112318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
109,6368,361101,275771274121953,131

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
664.1h/27.7d 7,615 4,587 12,718 273.8k 312 1,033 12,398 72.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:560
Deaths:294
KDR:1.905
Accuracy:32.296% A++
HSR:24.464% B+
MG-C1 Kindred
B*
Kills:151
Deaths:64
KDR:2.359
Accuracy:31.666% B*
HSR:24.503% C++
TRS-12 Uppercut
A
Kills:126
Deaths:52
KDR:2.423
Accuracy:74.317% A
HSR:21.429% B**
TRAC-5
A*
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A*
HSR:21.053% C**
Kills:894
Deaths (as Engineer):448
Deaths (to Engineers):2,132
KDR:1.99554
Kill Difference:446
Playtime:485.865 hours
Usage:73%
Score:19.726m
Score/min:677
Accuracy (listed only):43.031%
HSR (listed only):22.862%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:1,203
Deaths:350
KDR:3.437
Accuracy:30.087% A
HSR:37.822% A++
T9 CARV
A*
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A*
HSR:32.343% A
T9 CARV-S
A+
Kills:1,177
Deaths:433
KDR:2.718
Accuracy:30.639% A+
HSR:33.815% B**
MG-H1 Watchman
A+
Kills:1,170
Deaths:382
KDR:3.063
Accuracy:31.679% A+
HSR:28.376% C++
MSW-R
A+
Kills:1,166
Deaths:356
KDR:3.275
Accuracy:31.485% A+
HSR:30.017% B++
T9A "Butcher"
A+
Kills:501
Deaths:182
KDR:2.753
Accuracy:31.439% A+
HSR:27.146% C+
Kills:6,395
Deaths (as Heavy Assault):2,054
Deaths (to Heavy Assaults):1,971
KDR:3.11344
Kill Difference:4,341
Playtime:74.811 hours
Usage:11%
Score:4.103m
Score/min:914
Accuracy (listed only):31.001%
HSR (listed only):31.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:560
Deaths:294
KDR:1.905
Accuracy:32.296% A++
HSR:24.464% B+
SMG-46 Armistice
A++
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A++
HSR:27.426% A++
MG-C1 Kindred
B*
Kills:151
Deaths:64
KDR:2.359
Accuracy:31.666% B*
HSR:24.503% C++
TRS-12 Uppercut
A
Kills:126
Deaths:52
KDR:2.423
Accuracy:74.317% A
HSR:21.429% B**
NSX-P Tengu
B**
Kills:88
Deaths:49
KDR:1.796
Accuracy:44.217% B**
HSR:25% B+
TRAC-5
A*
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A*
HSR:21.053% C**
Kills:1,219
Deaths (as Light Assault):603
Deaths (to Light Assaults):1,265
KDR:2.02156
Kill Difference:616
Playtime:53.603 hours
Usage:8%
Score:1.821m
Score/min:566
Accuracy (listed only):42.067%
HSR (listed only):23.979%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,033
Deaths:368
KDR:2.807
Accuracy:31.881% A*
HSR:32.043% A+
SMG-46 Armistice
A++
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A++
HSR:27.426% A++
TAR
A
Kills:229
Deaths:89
KDR:2.573
Accuracy:30.438% A
HSR:30.131% B**
TRS-12 Uppercut
A
Kills:126
Deaths:52
KDR:2.423
Accuracy:74.317% A
HSR:21.429% B**
NSX-P Tengu
B**
Kills:88
Deaths:49
KDR:1.796
Accuracy:44.217% B**
HSR:25% B+
Kills:1,713
Deaths (as Combat Medic):664
Deaths (to Combat Medics):591
KDR:2.57982
Kill Difference:1,049
Playtime:21.965 hours
Usage:3%
Score:0.755m
Score/min:573
Accuracy (listed only):43.383%
HSR (listed only):27.206%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:543
Deaths:354
KDR:1.534
Accuracy:41.527% B+
HSR:36.648% A++
TSAR-42
B**
Kills:535
Deaths:160
KDR:3.344
Accuracy:46.035% B**
HSR:77.944% B**
SMG-46 Armistice
A++
Kills:237
Deaths:106
KDR:2.236
Accuracy:36.060% A++
HSR:27.426% A++
M77-B
B**
Kills:213
Deaths:47
KDR:4.532
Accuracy:42.911% B*
HSR:84.977% B**
NS-357 Underboss
A+
Kills:203
Deaths:154
KDR:1.318
Accuracy:43.916% B++
HSR:35.468% A+
NS-AM7 Archer
C++
Kills:166
Deaths:300
KDR:0.553
Accuracy:59.912% C++
HSR:5.422% D**
NS-30 Vandal
A
Kills:131
Deaths:56
KDR:2.339
Accuracy:42.299% A
HSR:34.351% B*
TX1 Repeater
C--
Kills:94
Deaths:55
KDR:1.709
Accuracy:17.943% D*
HSR:18.085% C--
NSX-P Tengu
B**
Kills:88
Deaths:49
KDR:1.796
Accuracy:44.217% B**
HSR:25% B+
99SV
A+
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A+
HSR:28.571% D-
T4 AMP
A+
Kills:70
Deaths:63
KDR:1.111
Accuracy:27.091% C+
HSR:28.571% A+
Kills:2,357
Deaths (as Infiltrator):1,366
Deaths (to Infiltrators):1,073
KDR:1.72548
Kill Difference:991
Playtime:21.016 hours
Usage:3%
Score:8.386m
Score/min:6,651
Accuracy (listed only):40.275%
HSR (listed only):36.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:592
Deaths:131
KDR:4.519
Accuracy:29.161% A*
HSR:28.210% A
MRC3 Mercy
A*
Kills:566
Deaths:131
KDR:4.321
Accuracy:28.730% A*
HSR:24.735% B++
M1 Heavy Cycler
A**
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% A**
HSR:24.299% B*
M1 Heavy Cycler
M+
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% M+
HSR:22.581% B**
M3 Pounder HEG
M++
Kills:86
Deaths:36
KDR:2.389
Accuracy:65.882% M++
HSR:2.326% D
Kills:1,444
Deaths (as MAX Suit):181
Deaths (to MAX Suits):297
KDR:7.9779
Kill Difference:1,263
Playtime:9.152 hours
Usage:1%
Score:0.495m
Score/min:901
Accuracy (listed only):35.668%
HSR (listed only):20.430%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:7,217
V. Kills:348 N/A
Deaths:248
KDR:29.101
Accuracy:43.402% M
KPH:197.300 S
VKPH:9.500 M+
M18 Needler
S
Kills:5,712
V. Kills:3,313 172%
Deaths:432
KDR:13.222
Accuracy:39.450% A
KPH:61.900 S
VKPH:35.900 S
M18 Rotary
S
Kills:2,036
V. Kills:1,087 187%
Deaths:220
KDR:9.255
Accuracy:46.480% M
KPH:78.900 S
VKPH:42.100 S
Hellfire Rocket Pods
S
Kills:1,682
V. Kills:179 N/A
Deaths:22
KDR:76.455
Accuracy:66.776% A*
KPH:429.800 S
VKPH:45.700 M*
Hornet Missiles
M*
Kills:301
V. Kills:175 171%
Deaths:6
KDR:50.167
Accuracy:72.592% A
KPH:242.500 M+
VKPH:141 M*
Tomcat A2AM Pods
A++
Kills:199
V. Kills:105 188%
Deaths:7
KDR:28.429
Accuracy:84.176% B**
KPH:118.600 A++
VKPH:62.600 B+
M202 Wyrm
B**
Kills:154
V. Kills:65 233%
Deaths:1
KDR:154
Accuracy:66.711% B**
KPH:113.400 C+
VKPH:47.900 C
Coyote Missiles
A+
Kills:65
V. Kills:24 260%
Deaths:1
KDR:65
Accuracy:67.337% A*
KPH:149.200 B+
VKPH:55.100 A+
Kills:17,366 (14,965 + 0)
Deaths:937
KDR:18.534
VKDR:5.652
Vehicle Kills:5,296
Kill Difference:16,429
Playtime:163.197 hours
Usage:25%
Score:5.599m
Score/min:572
Piloting Accuracy:46.480%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:5,739
V. Kills:2,842 202%
Deaths:84
KDR:68.321
Accuracy:36.758% C--
KPH:89.200 M+
VKPH:44.200 A+
CAS30 Tank Buster
S
Kills:2,625
V. Kills:1,094 240%
Deaths:152
KDR:17.270
Accuracy:64.432% A++
KPH:34 S
VKPH:14.200 A++
AP30 Shredder
M*
Kills:749
V. Kills:372 201%
Deaths:9
KDR:83.222
Accuracy:45.846% A++
KPH:81.800 M*
VKPH:40.600 M+
L105 Zephyr
S
Kills:519
V. Kills:139 371%
Deaths:4
KDR:129.750
Accuracy:65.362% M
KPH:129.500 M+
VKPH:34.700 S
Dual-75 Duster
M
Kills:252
V. Kills:10 N/A
Deaths:4
KDR:63
Accuracy:59.529% A**
KPH:152.200 M
VKPH:6 C*
L-24R Spur
A*
Kills:191
V. Kills:6 N/A
Deaths:5
KDR:38.200
Accuracy:52.663% A
KPH:84.500 A*
VKPH:2.700 C+
Kills:10,075 (2,816 + 7,259)
Deaths:258
KDR:39.050
VKDR:17.298
Vehicle Kills:4,463
Kill Difference:9,817
Playtime:158.591 hours
Usage:24%
Score:4.454m
Score/min:468
Piloting Accuracy:52.663%
Gunner Accuracy:59.529%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:419
V. Kills:41 N/A
Deaths:
KDR:
Accuracy:67.565% A*
KPH:198.500 S
VKPH:19.400 A**
C75 Viper
S
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:50.071% A
KPH:114 S
VKPH:30.400 S
Kills:479 (479 + 0)
Deaths:3
KDR:159.667
VKDR:19
Vehicle Kills:57
Kill Difference:476
Playtime:2.637 hours
Usage:0%
Score:0.095m
Score/min:601
Driving Accuracy:50.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,405
V. Kills:929 259%
Deaths:68
KDR:35.368
Accuracy:47.142% C++
KPH:81.100 M**
VKPH:31.300 A*
P2-120 HESH
M
Kills:1,257
V. Kills:241 N/A
Deaths:48
KDR:26.188
Accuracy:56.642% A++
KPH:110.500 A**
VKPH:21.200 M
E540 Halberd
A++
Kills:149
V. Kills:63 233%
Deaths:4
KDR:37.250
Accuracy:53.891% A++
KPH:43.400 A
VKPH:18.400 B*
Kills:3,811 (3,662 + 149)
Deaths:120
KDR:31.758
VKDR:10.275
Vehicle Kills:1,233
Kill Difference:3,691
Playtime:44.459 hours
Usage:7%
Score:1.456m
Score/min:546
Driving Accuracy:56.642%
Gunner Accuracy:53.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:468
V. Kills:17 N/A
Deaths:13
KDR:36
Accuracy:25.732% B*
KPH:166.800 B++
VKPH:6.100 C**
P525 Marauder-H
A++
Kills:464
V. Kills:24 N/A
Deaths:22
KDR:21.091
Accuracy:50% A++
KPH:168.800 A
VKPH:8.700 B+
E540 Halberd-H
M+
Kills:84
V. Kills:34 240%
Deaths:7
KDR:12
Accuracy:66.951% A
KPH:102.800 M+
VKPH:41.600 A**
Kills:1,016 (0 + 1,016)
Deaths:42
KDR:24.190
VKDR:1.786
Vehicle Kills:75
Kill Difference:974
Playtime:6.372 hours
Usage:1%
Score:0.192m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:66.951%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:192
V. Kills:4 N/A
Deaths:1
KDR:192
Accuracy:22.492% B*
KPH:147.200 A*
VKPH:3.100 C+
M12 Kobalt
A*
Kills:118
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.946% A
KPH:147.600 A*
VKPH:1.300 D-
Kills:310 (0 + 310)
Deaths:1
KDR:310
VKDR:5
Vehicle Kills:5
Kill Difference:309
Playtime:2.104 hours
Usage:0%
Score:1.127m
Score/min:8,926
Driving Accuracy:N/A%
Gunner Accuracy:23.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:73
V. Kills: N/A
Deaths:14
KDR:5.214
Accuracy:49.333% B++
KPH:103.500 A++
VKPH:0 D**
M40 Fury-F
A
Kills:54
V. Kills:25 208%
Deaths:18
KDR:3
Accuracy:67.881% A++
KPH:26.200 C++
VKPH:12.100 A
Kills:127 (127 + 0)
Deaths:32
KDR:3.969
VKDR:0.781
Vehicle Kills:25
Kill Difference:95
Playtime:2.766 hours
Usage:0%
Score:0.031m
Score/min:189
Driving Accuracy:67.881%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:102
V. Kills:48 208%
Deaths:3
KDR:34
Accuracy:52.428% C
KPH:87 A
VKPH:40.900 A*
Kills:102 (0 + 102)
Deaths:3
KDR:34
VKDR:16
Vehicle Kills:48
Kill Difference:99
Playtime:1.173 hours
Usage:0%
Score:0.041m
Score/min:588
Piloting Accuracy:N/A%
Gunner Accuracy:52.428%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 7,5657,21724829.101A+22.9143.402%MN/A197.2S9.5M+56336.6h13.1B++30.3B*
C150 Dalton 8,5815,7398468.321S62.1336.758%C--N/A89.3M+44.2A+65164.3h1.8A+5A
M18 Needler 9,0255,71243213.222M++7.0339.45%AN/A62S35.9S45592.2h52.6B**133.2B**
CAS30 Tank Buster 3,7192,62515217.27S11.0864.432%A++1.257%C+34S14.2A++25977.2h23.9B*37.1B**
P2-120 AP 3,3342,4056835.368M**29.1747.142%C++N/A81M**31.3A*51629.7h3.2A++6.9A+
M18 Rotary 3,1232,0362209.255A**3.0646.48%MN/A78.9S42.1S69225.8h41.7A89.7A
Hellfire Rocket Pods 1,8611,6822276.455S70.2666.776%A*N/A431.3S45.9M*18793.9h7.7B+11.6B*
P2-120 HESH 1,4981,2574826.188B+19.9956.642%A++N/A110.3A**21.1M57211.4h3.2B**5.6A
M60-A Bulldog 1,3721,2497178.429U172.2463.92%M++N/A131.5S12.9A*9049.5h3.8A6A+
NS-15M1 1,2121,2033503.437A2.7630.087%A37.822%A++125.3MN/A2699.6h9A29.9B*
T9 CARV 1,1941,1783513.356B**2.8430.678%A*32.343%A128S1.7M8279.2h8.9A29B**
T9 CARV-S 1,1911,1774332.718B+3.4830.639%A+33.815%B**126.6M+1.5A*3619.3h9.5B*31.1B++
MG-H1 Watchman 1,1741,1703823.063B++3.1331.679%A+28.376%C++151.9M*N/A3917.7h10.4B**32.8B*
MSW-R 1,1701,1663563.275B++2.9231.485%A+30.017%B++125.4M+N/A3619.3h8.7A27.8B**
T1 Cycler 1,0461,0333682.807A3.3931.881%A*32.043%A+99.3S1.3A*32410.4h9.8A30.9A
AP30 Shredder 1,121749983.222M+77.0345.846%A++1.068%D-81.4M*40.4M+8179.2h55.1B++120.1B**
MRC3 Mercy 6085921314.519B*1.6729.161%A*28.21%A100.3S2.7S3365.9h16.1B*55.4B**
MRC3 Mercy 5785661314.321B++1.8728.73%A*24.735%B++95.9S2M3175.9h16.5B++57.4B**
LC2 Lynx 5845602941.905B+4.2932.296%A++24.464%B+43.4B+1.9M*13612.9h12.5B+38.7B*
NS-44 Commissioner 5475433541.534B+4.6641.527%B+36.648%A++59B++N/A10859.2h2.8B**6.8B*
TSAR-42 5375351603.344C++2.8546.035%B**77.944%B**107MN/A72165h1.7B**3.6B**
L105 Zephyr 6585194129.75S123.5665.362%M1.156%B+129.8M++34.8S8274h6C++9.2B*
T9A "Butcher" 5055011822.753B3.4431.439%A+27.146%C+128.5A*1B3153.9h9.8B*31.2B*
M12 Kobalt-H 4854681336C**29.8125.732%B*20.299%B++167.1B++6.1C**4402.8h10.1A39.3B*
P525 Marauder-H 4884642221.091C**14.9050%A++N/A171.9A+8.9B++4342.7h5B*9.9B**
L100 Python HESH 4604191419U412.8167.565%A*N/A199.5S19.5A**5782.1h1.8A+2.7A+
Hornet Missiles 476301650.167S43.9772.592%AN/A250.8M+145.8M**20221.2h5.7A7.8A
NS-03 Thumper 280274843.262S2.9348.358%A++N/A144.2S3.2A*3571.9h3.7A+7.7A
C-4 3552651641.616C++4.5815.316%FN/A37.9D--12.9D*2837h1B**6.4C+
Dual-75 Duster 262252463S56.8159.529%A**N/A148.2M5.9C++5891.7h4.5B++7.6B**
NS Decimator 3752511202.092B*4.1059.68%C3.984%A+55.8B**27.6A3174.5h2.7A4.5B**
SMG-46 Armistice 2392371062.236A3.9636.06%A++27.426%A++98.8M+N/A3942.4h10.3B**28.6B*
TAR 234229892.573B++3.6230.438%A30.131%B**109M++2.4S4232.1h9.4A+30.8A
M77-B 213213474.532B**1.6642.911%B*84.977%B**101.4SN/A3002.1h1.6A3.7B**
NS-357 Underboss 2062031541.318C*4.8843.916%B++35.468%A+88.3A1.3A++2682.3h3.4B++7.8B++
Tomcat A2AM Pods 304199728.429S22.2484.176%B**N/A117.1A++61.8B+9651.7h8.4C++9.9B+
M12 Kobalt 1961921192S185.8122.492%B*18.229%C+147.7A*3.1C+138481.3h11.4A50.8B*
L-24R Spur 197191538.2M+32.0152.663%A3.141%B**83A*2.6C+2772.3h15.8B+30.1B+
Ripper 1721722710.635S5.5629.814%C**20.349%B+24.9A+N/A856.9h1.1B*3.7B+
NS-AM7 Archer 2491663000.553C++5.6459.912%C++5.422%D**9.6C**4.8A+8317.3h10.7B++17.8B*
M202 Wyrm 2191541154U147.8166.711%B**1.299%D110C+46.4C7151.4h32.8B+49.1B++
MG-C1 Kindred 154151642.359B**3.8331.666%B*24.503%C++100.7A++2A3031.5h9.1B*28.7B*
E540 Halberd 212149437.25M**31.0653.891%A++N/A43.8A18.5B*7153.4h4.3B**8A
NS-30 Vandal 132131562.339C++3.8542.299%A34.351%B*93.6A++N/A2531.4h4.3B**10.2B**
M12 Kobalt 129128432C+25.8131.846%A++18.75%C++213.3A++1.7D*6800.6h13.2B++41.3B**
TRS-12 Uppercut 127126522.423B**3.7774.317%A21.429%B**96.9A++N/A3011.3h2.2B+2.9B++
M12 Kobalt 1191181118S111.8123.946%A18.644%C+147.5A*1.3D-8560.8h13.3B*55.7B*
Frag Grenade 1221161116N/A109.8165.252%MN/A1160A**60S46590.1h2.1A+3.3A
M1 Heavy Cycler 110107323.344B**2.8527.555%A**24.299%B*71.3A**2A*2121.5h18.1C65.6B*
Chainblade 1081063,9430.027C++6.1713.742%D*6.604%C++0.8C*N/A71141.3h1.8B++13.4C+
VLG Missile Launcher 150102334B+27.8152.428%CN/A85A40A*5871.2h4.7B++8.9B++
TX1 Repeater 9494551.709B**4.4817.943%D*18.085%C--37.6BN/A1892.5h10.3B*57.4C++
M1 Heavy Cycler 9793322.906A3.2927.014%M+22.581%B**62M*2.7S2091.5h20.4C-75.7B++
Hyena Missile Launcher 14493615.5S9.3143.804%A++N/A42.3A+23.2A+4662.2h16.9A++38.6A+
NSX-P Tengu 8888491.796B++4.4044.217%B**25%B+88AN/A3011h10.1B*22.8B++
M3 Pounder HEG 9686362.389B+3.8065.882%M++2.326%D53.8M**6.3A++3021.6h12.4B++18.8B**
E540 Halberd-H 11884712B5.8166.951%AN/A105M++42.5A**9500.8h3.7B**5.6A
99SV 7777223.5A2.6941.115%A+28.571%D-96.3SN/A4580.8h3.5A+8.6B**
T2 Striker 13077461.674A*4.5252.953%C+N/A21.4B++14.7C*11703.6h24.1A45.5B**
NS-TMC-01 "His Regards" 75732,5420.029C+6.167.143%D**8.219%C*0.8C+N/A292.4h1.7B+24.4D-
S12 Renegade 7373145.214B++0.9849.333%B++2.74%D104.3A++N/A2740.7h2.5B++5.1B*
T4 AMP 7170631.111C*5.0827.091%C+28.571%A+38.9C++N/A1221.8h12.4B++45.6B
ML-7 10166391.692A+4.5066.355%B**N/A60M++31.8A**7351.1h4.3B**6.5B**
Coyote Missiles 8965165U58.8167.337%A*1.538%A+162.5B+60A++10880.4h27.8B*41.3B**
C75 Viper 7660320M++13.8150.071%A1.667%C*120S32S6890.5h5.9B*11.8A
T7 Mini-Chaingun 6260193.158M3.0430.466%A**13.333%C+150S5S5890.4h9.8B**32.2B*
Tank Mine 6758319.333S13.14837.5%UN/A72.5D11.3F-6990.8h3.5F*0.4M++
TRAC-5 6657381.5B*4.6933.846%A*21.053%C**9.7D1.5M*1275.9h17.8C-52.5B+
M40 Fury-F 7954183B*3.1967.881%A++N/A25.7C++11.9A1602.1h13.1C+19.3B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0730h
Spawn Beacon114831h
Anti-Vehicle MANA Turret21380.2h
Nano-Armor Kit1,012610,55862.5h
MG-A1 Arbalest0960h
Medical Applicator8523,9672.5h
Motion Spotter02590.2h
Ammunition Package15540.2h
Medical Kit5652,31814.4h
Recon Detection Device0710.2h
Nano-Repair Grenade01940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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