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Field Marshal Myriad PhiIjuTR[BLNG] PhiIjuTR
TR BR 116

KDR: 6

Score: 27.5m

Last Seen: Sep 10th, 2019 4:47 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 100 (116 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler C150 Dalton CAS30 Tank Buster M18 Rotary P2-120 AP Hellfire Rocket Pods P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,182,544 MLG Score: 2544
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.497%33.206%10461511996,3002.862333.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.974%2.078A*1.92A++-1.694F-HEAD ++ (~17.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.623B+90.374C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.119%0.784%40945120913,386481451427.7718296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%0.451B+-0.755D-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.561B+29.30.444B40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.192%0.341%1252212122,9364199306.99048315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.104%1.094B**-1.433D**-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.838B++3.30.738B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.712%2.886%2775812064,158224168718.5625246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.995%0.621B+-0.339C-1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.829B++8.60.781B++11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.209%74.961%27753121164321922.92273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.41%1.334A0.376C**-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.552B+1.90.39C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 8
27.5m567.9%1162 (69.7k)1052 (63.1k)6.0007332,6505,4416.96104116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214254631.118%10.067%31304:4712

71% Engineer11% Heavy Assault9% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMSep 19th, 2019 2:18 PM (1d) (PST)Sep 10th, 2019 2:27 PM (10d) (PST)Sep 10th, 2019 12:47 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7681481,6201.2510.2090.1268.8450.3062544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,0838,88497,199751385311863,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
434.9h/18.1d 5,225 3,287 8,335 230.8k 180 703 7,995 46.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:297
Deaths:154
KDR:1.929
Accuracy:34.902% A*
HSR:25.253% B+
MG-C1 Kindred
A
Kills:117
Deaths:48
KDR:2.438
Accuracy:32.874% A
HSR:26.496% B+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B
Kills:471
Deaths (as Engineer):240
Deaths (to Engineers):1,373
KDR:1.9625
Kill Difference:231
Playtime:309.651 hours
Usage:71%
Score:13.492m
Score/min:726
Accuracy (listed only):33.874%
HSR (listed only):24.267%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A*
Kills:1,179
Deaths:340
KDR:3.468
Accuracy:30.077% A+
HSR:37.744% A*
T9 CARV
A*
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A*
HSR:32.343% A+
T9 CARV-S
A++
Kills:1,171
Deaths:431
KDR:2.717
Accuracy:30.657% A++
HSR:33.903% A
MG-H1 Watchman
A+
Kills:301
Deaths:117
KDR:2.573
Accuracy:31.375% A+
HSR:34.552% B**
MSW-R
A+
Kills:112
Deaths:38
KDR:2.947
Accuracy:30.249% A+
HSR:27.679% B+
Kills:3,941
Deaths (as Heavy Assault):1,277
Deaths (to Heavy Assaults):1,290
KDR:3.08614
Kill Difference:2,664
Playtime:47.776 hours
Usage:11%
Score:3.292m
Score/min:1,148
Accuracy (listed only):30.607%
HSR (listed only):33.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:297
Deaths:154
KDR:1.929
Accuracy:34.902% A*
HSR:25.253% B+
SMG-46 Armistice
A*
Kills:168
Deaths:80
KDR:2.100
Accuracy:36.689% A*
HSR:26.786% A++
MG-C1 Kindred
A
Kills:117
Deaths:48
KDR:2.438
Accuracy:32.874% A
HSR:26.496% B+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B
Kills:639
Deaths (as Light Assault):320
Deaths (to Light Assaults):845
KDR:1.99688
Kill Difference:319
Playtime:40.088 hours
Usage:9%
Score:1.393m
Score/min:579
Accuracy (listed only):34.578%
HSR (listed only):24.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:543
Deaths:353
KDR:1.538
Accuracy:41.590% B++
HSR:36.648% A*
TSAR-42
A
Kills:392
Deaths:116
KDR:3.379
Accuracy:46.480% A
HSR:79.337% B**
M77-B
B**
Kills:174
Deaths:41
KDR:4.244
Accuracy:42.296% B*
HSR:85.632% B**
SMG-46 Armistice
A*
Kills:168
Deaths:80
KDR:2.100
Accuracy:36.689% A*
HSR:26.786% A++
NS-AM7 Archer
C**
Kills:103
Deaths:133
KDR:0.774
Accuracy:60.788% C**
HSR:4.854% D**
NS-30 Vandal
A+
Kills:97
Deaths:43
KDR:2.256
Accuracy:42.716% A+
HSR:36.083% B**
NS-357 Underboss
A**
Kills:80
Deaths:72
KDR:1.111
Accuracy:44.118% B*
HSR:41.250% A**
99SV
A+
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A+
HSR:28.571% D-
TX1 Repeater
C+
Kills:57
Deaths:40
KDR:1.425
Accuracy:15.443% F
HSR:21.053% C+
Kills:1,691
Deaths (as Infiltrator):900
Deaths (to Infiltrators):666
KDR:1.87889
Kill Difference:791
Playtime:16.571 hours
Usage:4%
Score:8.279m
Score/min:8,326
Accuracy (listed only):41.248%
HSR (listed only):40.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:793
Deaths:271
KDR:2.926
Accuracy:31.798% A*
HSR:33.039% A++
SMG-46 Armistice
A*
Kills:168
Deaths:80
KDR:2.100
Accuracy:36.689% A*
HSR:26.786% A++
TAR
A++
Kills:164
Deaths:59
KDR:2.780
Accuracy:28.663% B**
HSR:34.146% A++
Kills:1,125
Deaths (as Combat Medic):410
Deaths (to Combat Medics):401
KDR:2.7439
Kill Difference:715
Playtime:15.889 hours
Usage:4%
Score:0.559m
Score/min:586
Accuracy (listed only):32.383%
HSR (listed only):31.324%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:518
Deaths:92
KDR:5.630
Accuracy:29.093% M
HSR:28.765% A+
MRC3 Mercy
M
Kills:483
Deaths:92
KDR:5.250
Accuracy:28.554% M
HSR:24.845% B++
M1 Heavy Cycler
M
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% M
HSR:24.299% B**
M1 Heavy Cycler
M++
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% M++
HSR:22.581% B**
Kills:1,201
Deaths (as MAX Suit):124
Deaths (to MAX Suits):207
KDR:9.68548
Kill Difference:1,077
Playtime:7.637 hours
Usage:2%
Score:0.437m
Score/min:954
Accuracy (listed only):28.054%
HSR (listed only):25.122%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:4,574
V. Kills:237 N/A
Deaths:248
KDR:18.444
Accuracy:43.616% M
KPH:178.800 S
VKPH:9.300 M+
M18 Needler
S
Kills:3,757
V. Kills:2,270 165%
Deaths:432
KDR:8.697
Accuracy:36.899% B++
KPH:55.600 S
VKPH:33.600 M**
M18 Rotary
S
Kills:1,820
V. Kills:969 188%
Deaths:220
KDR:8.273
Accuracy:46.954% M
KPH:78.300 S
VKPH:41.700 S
Hellfire Rocket Pods
S
Kills:1,261
V. Kills:145 N/A
Deaths:22
KDR:57.318
Accuracy:66.667% A*
KPH:398.800 S
VKPH:45.900 M*
Hornet Missiles
S
Kills:179
V. Kills:104 170%
Deaths:6
KDR:29.833
Accuracy:72.652% A+
KPH:251.300 S
VKPH:146 S
Tomcat A2AM Pods
A+
Kills:132
V. Kills:72 181%
Deaths:7
KDR:18.857
Accuracy:89.525% A+
KPH:114.100 A+
VKPH:62.200 B++
Kills:11,723 (10,151 + 0)
Deaths:935
KDR:12.538
VKDR:4.061
Vehicle Kills:3,797
Kill Difference:10,788
Playtime:121.423 hours
Usage:28%
Score:4.101m
Score/min:563
Piloting Accuracy:46.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:2,170
V. Kills:1,161 187%
Deaths:84
KDR:25.833
Accuracy:37.379% C
KPH:86.700 M++
VKPH:46.400 A++
CAS30 Tank Buster
S
Kills:1,974
V. Kills:821 240%
Deaths:152
KDR:12.987
Accuracy:63.461% A++
KPH:38.300 S
VKPH:15.900 A++
AP30 Shredder
S
Kills:388
V. Kills:202 191%
Deaths:9
KDR:43.111
Accuracy:51.545% A**
KPH:99.400 S
VKPH:51.800 M**
L105 Zephyr
S
Kills:330
V. Kills:102 320%
Deaths:4
KDR:82.500
Accuracy:69.762% M++
KPH:130.300 M++
VKPH:40.300 S
Dual-75 Duster
M+
Kills:209
V. Kills:9 N/A
Deaths:4
KDR:52.250
Accuracy:59.987% M
KPH:155.600 M+
VKPH:6.700 B+
L-24R Spur
M
Kills:141
V. Kills:6 N/A
Deaths:5
KDR:28.200
Accuracy:53.397% A
KPH:92.400 M
VKPH:3.900 C+
Kills:5,212 (2,115 + 3,097)
Deaths:258
KDR:20.202
VKDR:8.919
Vehicle Kills:2,301
Kill Difference:4,954
Playtime:85.939 hours
Usage:20%
Score:2.671m
Score/min:518
Piloting Accuracy:53.397%
Gunner Accuracy:59.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:1,704
V. Kills:686 248%
Deaths:68
KDR:25.059
Accuracy:47.985% C*
KPH:78.100 M**
VKPH:31.400 A*
P2-120 HESH
M+
Kills:1,232
V. Kills:233 N/A
Deaths:48
KDR:25.667
Accuracy:56.765% A++
KPH:111.100 M+
VKPH:21 A*
E540 Halberd
A++
Kills:146
V. Kills:60 239%
Deaths:4
KDR:36.500
Accuracy:54.421% A++
KPH:44.200 A+
VKPH:18.200 B**
Kills:3,082 (2,936 + 146)
Deaths:120
KDR:25.683
VKDR:8.158
Vehicle Kills:979
Kill Difference:2,962
Playtime:36.206 hours
Usage:8%
Score:1.218m
Score/min:560
Driving Accuracy:56.765%
Gunner Accuracy:54.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:387
V. Kills:14 N/A
Deaths:13
KDR:29.769
Accuracy:25.163% B++
KPH:166.700 B*
VKPH:6 C**
P525 Marauder-H
A++
Kills:316
V. Kills:9 N/A
Deaths:22
KDR:14.364
Accuracy:49.813% A++
KPH:171.700 A+
VKPH:4.900 C--
E540 Halberd-H
M++
Kills:82
V. Kills:34 234%
Deaths:7
KDR:11.714
Accuracy:66.446% B**
KPH:104.200 M++
VKPH:43.200 A*
Kills:785 (0 + 785)
Deaths:42
KDR:18.690
VKDR:1.357
Vehicle Kills:57
Kill Difference:743
Playtime:4.949 hours
Usage:1%
Score:0.154m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:66.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:138
V. Kills:3 N/A
Deaths:1
KDR:138
Accuracy:22.464% B**
KPH:136 A*
VKPH:3 C+
M12 Kobalt
A
Kills:67
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.709% A
KPH:114.300 B**
VKPH:1.700 D
Kills:205 (0 + 205)
Deaths:1
KDR:205
VKDR:4
Vehicle Kills:4
Kill Difference:204
Playtime:1.601 hours
Usage:0%
Score:1.102m
Score/min:11,468
Driving Accuracy:N/A%
Gunner Accuracy:23.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:76
V. Kills:38 195%
Deaths:3
KDR:25.333
Accuracy:54.958% C+
KPH:83.300 B*
VKPH:41.600 A++
Kills:76 (0 + 76)
Deaths:3
KDR:25.333
VKDR:12.667
Vehicle Kills:38
Kill Difference:73
Playtime:0.913 hours
Usage:0%
Score:0.034m
Score/min:618
Piloting Accuracy:N/A%
Gunner Accuracy:54.958%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,8114,57424818.444A12.4443.616%MN/A178.7S9.3M+51325.6h13.6B++31.2B*
M18 Needler 6,0273,7574328.697A*2.7036.899%B++N/A55.6S33.6M**44267.6h53.3B**144.4B**
C150 Dalton 3,3312,1708425.833M19.8337.379%CN/A86.8M++46.4A++83625h2.1A+5.6A
CAS30 Tank Buster 2,7951,97415212.987S6.9963.461%A++1.418%C++38.3S15.9A++28051.6h22.2A34.9B**
M18 Rotary 2,7891,8202208.273M+2.2746.954%MN/A78.4S41.8S70323.2h42.1B**89.6A
P2-120 AP 2,3901,7046825.059A**19.0647.985%C*N/A78.2M**31.5A*53321.8h3.4A++7.1A
Hellfire Rocket Pods 1,4061,2612257.318S51.3266.667%A*N/A394.1S45.3M*19053.2h7.8B++11.6B**
P2-120 HESH 1,4651,2324825.667B**19.6756.765%A++N/A111M21A*57511.1h3.2A5.6A
NS-15M1 1,1881,1793403.468A+2.5330.077%A+37.744%A*125.4M++1A+2699.4h9A29.8B*
T9 CARV 1,1941,1783513.356A+2.6430.678%A*32.343%A+128S1.7M++8119.2h8.9A29B**
T9 CARV-S 1,1851,1714312.717B**3.2830.657%A++33.903%A127.3M*1.5A**3619.2h9.5B**31.1B*
T1 Cycler 8027932712.926A++3.0731.798%A*33.039%A++97.9S1.1A++3358.1h9.7A+30.7A
NS-44 Commissioner 5475433531.538B+4.4641.59%B++36.648%A*59B**N/A10849.2h2.8B**6.8B*
MRC3 Mercy 533518925.63A+0.3729.093%M28.765%A+105.7S3.1S3624.9h15.8B**54.3B**
MRC3 Mercy 495483925.25A0.7528.554%M24.845%B++98.6S2.4M**3374.9h16.5B++57.7B**
TSAR-42 3943921163.379C++2.6246.48%A79.337%B**105.9M++N/A95593.7h1.7B**3.7B**
AP30 Shredder 590388943.111A+37.1151.545%A**1.031%D-99.5S51.8M**13193.9h52.1B*101.1A
M12 Kobalt-H 4013871329.769B+23.7725.163%B++19.897%B+168.3B*6.1C**4502.3h9.9B**39.2B**
L105 Zephyr 432330482.5S76.5069.762%M++1.515%B**132M*40.8S10502.5h6C**8.6B**
P525 Marauder-H 3253162214.364C++8.3649.813%A++N/A175.6A+5C-4541.8h4.6B**9.3A
MG-H1 Watchman 3033011172.573B++3.4331.375%A+34.552%B**115.8MN/A3622.6h10.4B**33.1B*
LC2 Lynx 3112971541.929B++4.0734.902%A*25.253%B+35.4B1.7M++1188.4h14.6C*41.9B*
M60-A Bulldog 342283740.429S34.4352.996%A++N/A74.5A*15.5A++11373.8h4.6B*8.7B**
Dual-75 Duster 218209452.25M**46.2559.987%MN/A160.8M++6.9B+6431.3h4.3B**7.2A
Hornet Missiles 283179629.833M*23.8372.652%A+N/A255.7S148.6S25760.7h5.4B**7.4A
M77-B 174174414.244A++1.7642.296%B*85.632%B**96.7SN/A3021.8h1.6A3.8B**
SMG-46 Armistice 169168802.1B**3.9036.689%A*26.786%A++93.3M*N/A4121.8h10A27.3B**
TAR 167164592.78B*3.2228.663%B**34.146%A++117.1M**2.1M**4581.4h8.4A++29.4A
E540 Halberd 206146436.5S30.5054.421%A++N/A44.2A+18.2B**6923.3h4.3B**8A
L-24R Spur 147141528.2A**22.2053.397%A3.546%B**94M+4C+2981.5h16.2C++30.4B+
M12 Kobalt 1411381138S132.0022.464%B**15.217%D138A*3C+175571h12.2A54.5B*
Tomcat A2AM Pods 204132718.857S12.8689.525%A+N/A110A60B++9721.2h9.1C+10.2B+
C-4 180132741.784C**4.2211.212%F*N/A31.4D*11.4D*2914.2h0.9A8.4D
NS Decimator 175123701.757B*4.2456.293%D4.878%A*53.5B**22.6B*4022.3h2.7A4.8B**
MG-C1 Kindred 119117482.438B*3.5632.874%A26.496%B+130M+2.2A++3010.9h9B*27.3B*
MSW-R 112112382.947B+3.0530.249%A+27.679%B+74.7AN/A4561.5h9A29.7B*
M12 Kobalt 110109427.25C+21.2530.671%A++21.101%B++181.7A+1.7D6300.6h12.8B++41.8B**
M1 Heavy Cycler 110107323.344B**2.6627.555%M24.299%B**71.3M++2M+2071.5h18.1C65.6B*
NS-AM7 Archer 1571031330.774B++5.2360.788%C**4.854%D**9.4B+5A++9110.9h10.9B*18B*
NS-30 Vandal 9897432.256B3.7442.716%A+36.083%B**88.2A*N/A2161.1h4A9.4B**
M1 Heavy Cycler 9793322.906A3.0927.014%M++22.581%B**62M**2.7S1971.5h20.4C75.7B*
Ripper 93931660.56M**5.4436.842%B**22.581%B*22.7AN/A924.1h1.1B*3.1C+
Hyena Missile Launcher 13386614.333S8.3344.368%A++N/A43A++23.5A+4732h16.4A++37A+
E540 Halberd-H 11682711.714B+5.7166.446%B**N/A102.5M++42.5A*8640.8h3.7B**5.5A
NS-357 Underboss 8180721.111C++4.8944.118%B*41.25%A**80A1B**2701h3.8B+8.5B++
Chainblade 81792,6690.03C**5.9711.385%D**7.595%C++0.7C++N/A91110.4h1.8B++15.9C
99SV 7777223.5B**2.5041.115%A+28.571%D-96.3SN/A3920.8h3.5A+8.6A
VLG Missile Launcher 11476325.333B+19.3354.958%C+N/A84.4B**42.2A++6160.9h5.1B+9.3B+
Frag Grenade 7674174N/A68.0064.045%MN/A740B**20A++44200.1h2.3A+3.6A
M12 Kobalt 6867167A**61.0023.709%A26.866%A++111.7B**1.7D8660.6h15.3B+64.7B++
ML-7 10166391.692A+4.3166.355%B**N/A60M*31.8M6711.1h4.3A6.5A
TRAC-5 6657381.5B*4.5033.846%A**21.053%B10.2D1.6M**1065.6h17.8C52.5B+
TX1 Repeater 5757401.425B*4.5815.443%F21.053%C+31.7C*N/A1491.8h10.7B++69.3C+
T2 Striker 9353281.893M*4.1153.95%C*N/A22.1B**16.7B+16312.4h25.8B**47.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon83590.8h
Aspis Anti-Aircraft Phalanx Turret0730h
Anti-Vehicle MANA Turret2770.1h
Nano-Armor Kit292384,79438.9h
NS-TMC-01 "His Regards"85583.4h
Medical Applicator5316,4231.6h
Motion Spotter01470.1h
Ammunition Package13200.1h
Medical Kit3991,53111.9h
Nano-Repair Grenade01450h
Recon Detection Device0710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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