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Field Marshal Myriad PhiIjuTR[BLNG] PhiIjuTR
TR BR 110

KDR: 6.22

Score: 23.9m

Last Seen: Apr 17th, 2019 7:19 PM
- OFFLINE - 123.4 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler M18 Rotary C150 Dalton P2-120 AP CAS30 Tank Buster P2-120 HESH Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,382,704 MLG Score: 2704
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.74%33.738%10711110245,5193.10233.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.402%2.074A*1.996A++-1.845F-HEAD ++ (~17.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+8.90.376C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.711%0.76%42515103011,443392395629.1171289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.273%0.454B+-0.772D-0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.561B+29.60.442B41.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.721%0.34%1521210332,6463218058.24299328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.524%1.149B**-1.452F-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.30.739B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.046%3.235%3170810273,493165136321.0422256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.982%0.637B+-0.291C1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.828B++8.80.778B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.884%72.192%31703103254318722.8883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.657%1.332A0.332C**-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+20.385C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
23.9m630.9%1269 (76.1k)1144 (68.6k)6.2192526,9484,3337.19525110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035205531.992%10.034%32104:4812

70% Engineer13% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2017 12:27 PMFeb 1st, 2019 10:08 PMApr 20th, 2019 2:33 PM (2d) (PST)Apr 17th, 2019 4:00 PM (5d) (PST)Apr 17th, 2019 3:19 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7921301,6621.2910.2080.13010.1810.3222704

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
107,5247,80599,719771286111968,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
347.9h/14.5d 4,229 2,704 6,211 212.5k 134 561 6,729 37.4m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A**
Kills:217
Deaths:118
KDR:1.839
Accuracy:35.953% A**
HSR:24.424% B+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B+
Kills:274
Deaths (as Engineer):156
Deaths (to Engineers):1,053
KDR:1.75641
Kill Difference:118
Playtime:243.083 hours
Usage:70%
Score:10.685m
Score/min:733
Accuracy (listed only):34.900%
HSR (listed only):22.738%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,178
Deaths:351
KDR:3.356
Accuracy:30.678% A*
HSR:32.343% A+
NS-15M1
A*
Kills:1,172
Deaths:335
KDR:3.499
Accuracy:30.359% A+
HSR:37.628% A*
T9 CARV-S
A++
Kills:1,171
Deaths:431
KDR:2.717
Accuracy:30.657% A++
HSR:33.903% A
MG-H1 Watchman
A+
Kills:295
Deaths:113
KDR:2.611
Accuracy:31.396% A+
HSR:35.254% B**
MSW-R
A*
Kills:53
Deaths:17
KDR:3.118
Accuracy:33.564% A*
HSR:30.189% B*
Kills:3,869
Deaths (as Heavy Assault):1,247
Deaths (to Heavy Assaults):1,023
KDR:3.10265
Kill Difference:2,622
Playtime:44.255 hours
Usage:13%
Score:3.231m
Score/min:1,217
Accuracy (listed only):31.331%
HSR (listed only):33.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A**
Kills:217
Deaths:118
KDR:1.839
Accuracy:35.953% A**
HSR:24.424% B+
TRAC-5
A**
Kills:57
Deaths:38
KDR:1.500
Accuracy:33.846% A**
HSR:21.053% B+
Kills:274
Deaths (as Light Assault):156
Deaths (to Light Assaults):681
KDR:1.75641
Kill Difference:118
Playtime:37.800 hours
Usage:11%
Score:1.323m
Score/min:583
Accuracy (listed only):34.900%
HSR (listed only):22.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:505
Deaths:321
KDR:1.573
Accuracy:41.686% B+
HSR:37.426% A*
TSAR-42
B**
Kills:330
Deaths:99
KDR:3.333
Accuracy:46.721% B**
HSR:76.970% B*
M77-B
B**
Kills:136
Deaths:39
KDR:3.487
Accuracy:40.858% B+
HSR:85.294% B**
NS-30 Vandal
A+
Kills:92
Deaths:41
KDR:2.244
Accuracy:42.922% A+
HSR:35.870% B**
99SV
A+
Kills:77
Deaths:22
KDR:3.500
Accuracy:41.115% A+
HSR:28.571% D-
NS-AM7 Archer
C++
Kills:73
Deaths:70
KDR:1.043
Accuracy:59.651% C++
HSR:6.849% D*
Kills:1,213
Deaths (as Infiltrator):592
Deaths (to Infiltrators):556
KDR:2.04899
Kill Difference:621
Playtime:11.378 hours
Usage:3%
Score:8.109m
Score/min:11,879
Accuracy (listed only):45.492%
HSR (listed only):45.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:706
Deaths:224
KDR:3.152
Accuracy:31.683% A*
HSR:32.720% A++
Kills:706
Deaths (as Combat Medic):224
Deaths (to Combat Medics):330
KDR:3.15179
Kill Difference:482
Playtime:10.565 hours
Usage:3%
Score:0.388m
Score/min:613
Accuracy (listed only):31.683%
HSR (listed only):32.720%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:177
Deaths:21
KDR:8.429
Accuracy:28.768% A**
HSR:35.028% M
MRC3 Mercy
M
Kills:148
Deaths:21
KDR:7.048
Accuracy:28.355% M
HSR:24.324% B++
M1 Heavy Cycler
M
Kills:107
Deaths:32
KDR:3.344
Accuracy:27.555% M
HSR:24.299% B**
M1 Heavy Cycler
M++
Kills:93
Deaths:32
KDR:2.906
Accuracy:27.014% M++
HSR:22.581% B**
Kills:525
Deaths (as MAX Suit):53
Deaths (to MAX Suits):155
KDR:9.90566
Kill Difference:472
Playtime:3.643 hours
Usage:1%
Score:0.144m
Score/min:661
Accuracy (listed only):27.923%
HSR (listed only):26.558%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:3,825
V. Kills:206 N/A
Deaths:226
KDR:16.925
Accuracy:44.088% A**
KPH:179.100 S
VKPH:9.600 M+
M18 Needler
S
Kills:3,387
V. Kills:2,076 163%
Deaths:410
KDR:8.261
Accuracy:37.024% B*
KPH:56.500 S
VKPH:34.600 M**
M18 Rotary
S
Kills:1,706
V. Kills:907 188%
Deaths:211
KDR:8.085
Accuracy:46.855% A**
KPH:77 S
VKPH:40.900 S
Hellfire Rocket Pods
S
Kills:1,205
V. Kills:141 N/A
Deaths:22
KDR:54.773
Accuracy:66.556% A*
KPH:394 S
VKPH:46.100 M*
Hornet Missiles
M
Kills:138
V. Kills:80 170%
Deaths:6
KDR:23
Accuracy:75.922% A++
KPH:201.100 A**
VKPH:116.600 M
Tomcat A2AM Pods
A
Kills:132
V. Kills:72 181%
Deaths:7
KDR:18.857
Accuracy:89.525% A
KPH:114.100 A
VKPH:62.200 B+
Kills:10,393 (8,918 + 0)
Deaths:882
KDR:11.783
VKDR:3.948
Vehicle Kills:3,482
Kill Difference:9,511
Playtime:108.400 hours
Usage:31%
Score:3.700m
Score/min:569
Piloting Accuracy:46.855%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:1,610
V. Kills:880 183%
Deaths:76
KDR:21.184
Accuracy:39.137% C+
KPH:91 M++
VKPH:49.800 A++
CAS30 Tank Buster
S
Kills:1,320
V. Kills:554 238%
Deaths:128
KDR:10.313
Accuracy:62.309% A++
KPH:41.200 S
VKPH:17.300 A*
L105 Zephyr
S
Kills:330
V. Kills:102 320%
Deaths:4
KDR:82.500
Accuracy:69.762% M*
KPH:130.300 M++
VKPH:40.300 S
AP30 Shredder
S
Kills:328
V. Kills:170 192%
Deaths:6
KDR:54.667
Accuracy:53.382% A**
KPH:107.600 S
VKPH:55.800 S
Dual-75 Duster
A*
Kills:67
V. Kills:3 N/A
Deaths:4
KDR:16.750
Accuracy:57.828% A*
KPH:99.700 B*
VKPH:4.500 C
Kills:3,655 (1,320 + 2,335)
Deaths:218
KDR:16.766
VKDR:7.839
Vehicle Kills:1,709
Kill Difference:3,437
Playtime:56.010 hours
Usage:16%
Score:2.026m
Score/min:603
Piloting Accuracy:62.309%
Gunner Accuracy:57.828%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:1,422
V. Kills:562 253%
Deaths:61
KDR:23.312
Accuracy:49.733% B+
KPH:81.800 S
VKPH:32.300 A**
P2-120 HESH
M
Kills:1,224
V. Kills:232 N/A
Deaths:48
KDR:25.500
Accuracy:56.871% A++
KPH:110.900 M
VKPH:21 A*
E540 Halberd
A*
Kills:136
V. Kills:54 247%
Deaths:4
KDR:34
Accuracy:55.189% A++
KPH:47.200 A*
VKPH:18.700 A
Kills:2,782 (2,646 + 136)
Deaths:113
KDR:24.619
VKDR:7.504
Vehicle Kills:848
Kill Difference:2,669
Playtime:31.300 hours
Usage:9%
Score:1.055m
Score/min:562
Driving Accuracy:56.871%
Gunner Accuracy:55.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:380
V. Kills:14 N/A
Deaths:13
KDR:29.231
Accuracy:25.189% B++
KPH:169.500 B**
VKPH:6.200 B
P525 Marauder-H
A++
Kills:316
V. Kills:9 N/A
Deaths:22
KDR:14.364
Accuracy:49.813% A++
KPH:171.700 A+
VKPH:4.900 C--
E540 Halberd-H
M++
Kills:82
V. Kills:34 234%
Deaths:7
KDR:11.714
Accuracy:66.446% B**
KPH:104.200 M++
VKPH:43.200 A**
Kills:778 (0 + 778)
Deaths:42
KDR:18.524
VKDR:1.357
Vehicle Kills:57
Kill Difference:736
Playtime:4.871 hours
Usage:1%
Score:0.152m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:66.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:138
V. Kills:3 N/A
Deaths:1
KDR:138
Accuracy:22.464% B**
KPH:136.300 A*
VKPH:3 C+
M12 Kobalt
A
Kills:67
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.709% A
KPH:114.300 A
VKPH:1.700 D
Kills:205 (0 + 205)
Deaths:1
KDR:205
VKDR:4
Vehicle Kills:4
Kill Difference:204
Playtime:1.599 hours
Usage:0%
Score:1.100m
Score/min:11,470
Driving Accuracy:N/A%
Gunner Accuracy:23.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,0313,82522616.925B**10.7144.088%A**N/A178.7S9.6M+50621.4h13.7B++31B*
M18 Needler 5,4633,3874108.261A*2.0437.024%B*N/A56.5S34.6M**45160h52.9B**142.8B**
M18 Rotary 2,6131,7062118.085M+1.8746.855%A**N/A76.8S40.9S70122.2h42.3B**90.3B**
C150 Dalton 2,4901,6107621.184A*14.9639.137%C+N/A91M++49.7A++88517.7h2A+5.1A
P2-120 AP 1,9841,4226123.311A**17.0949.733%B+N/A81.7S32.3A**52517.4h3.3A++6.7A+
CAS30 Tank Buster 1,8741,32012810.313S4.0962.309%A++1.364%C++41.1S17.3A*32832.1h19.2A+30.9B**
P2-120 HESH 1,4561,2244825.5B++19.2856.871%A++N/A111.3M21.1A*57211h3.2A5.6A
Hellfire Rocket Pods 1,3461,2052254.773S48.5566.556%A*N/A388.7S45.5M*18473.1h7.8B++11.8B**
T9 CARV 1,1941,1783513.356A2.8630.678%A*32.343%A+129.5S1.8M**8069.1h8.9A29B**
NS-15M1 1,1811,1723353.499A+2.7230.359%A+37.628%A*128.8M++1A+2759.1h8.8A29B*
T9 CARV-S 1,1851,1714312.717B*3.5030.657%A++33.903%A127.3M**1.5M3609.2h9.5B**31.1B*
T1 Cycler 7137062243.152A*3.0731.683%A*32.72%A++100.9S1A+3537h9.5A+29.9A
NS-44 Commissioner 5095053211.573B+4.6541.686%B+37.426%A*62.3B**N/A12098.1h2.8B**6.8B*
M12 Kobalt-H 3943801329.231B*23.0125.189%B++20%B++172.7B**6.4B+4592.2h9.9B**39.4B*
L105 Zephyr 432330482.5S76.2869.762%M*1.515%A132M++40.8S10492.5h6C**8.6B**
TSAR-42 332330993.333C*2.8946.721%B**76.97%B*110M++N/A116203h1.7B**3.7B**
AP30 Shredder 498328654.667A++48.4553.382%A**N/A109.3S56.7S15313h51.3B*96A
P525 Marauder-H 3253162214.364C++8.1449.813%A++N/A175.6A+5C-4511.8h4.6B**9.3B**
MG-H1 Watchman 2972951132.611B++3.6131.396%A+35.254%B**122.9M++N/A3642.4h10.4B**33.1B*
M60-A Bulldog 312255642.5M**36.2851.657%A+N/A72.9A++16.3A++11653.5h4.7B*9.1B**
LC2 Lynx 2282171181.839B++4.3835.953%A**24.424%B+29.7C++1.5M+997.3h16.1C+44.8B++
MRC3 Mercy 180177218.429M+2.2128.768%A**35.028%M104.1S1.8A**3001.7h13.4A+46.7B**
MRC3 Mercy 153148217.048A*0.8328.355%M24.324%B++87.1S2.9S2361.7h15.7B**55.3B**
Hornet Missiles 218138623M16.7875.922%A++N/A197.1A**114.3M21880.7h5.1B**6.7A
M12 Kobalt 1411381138S131.7822.464%B**15.217%D138A*3C+175731h12.2A54.5B++
E540 Halberd 190136434M**27.7855.189%A++N/A46.9A*18.6A7462.9h4.2A7.6A+
M77-B 136136393.487B**2.7340.858%B+85.294%B**90.7SN/A2631.5h1.6A3.9B**
Tomcat A2AM Pods 204132718.857M*12.6489.525%AN/A110A60B+9571.2h9.1C+10.2C**
M1 Heavy Cycler 110107323.344A2.8827.555%M24.299%B**71.3M++2M+2051.5h18.1C+65.6B*
NS Decimator 144100601.667B*4.5560.129%C+5%A*62.5A++27.5A3971.6h2.8A4.6B**
M1 Heavy Cycler 9793322.906A3.3127.014%M++22.581%B**62S2.7S1901.5h20.4C75.7B*
NS-30 Vandal 9392412.244B+3.9842.922%A+35.87%B**92A**1A+2081h4.1A9.5B**
M12 Kobalt 8282420.5C14.2831.081%A++19.512%B+205A++N/A6610.4h13.6B++43.7B**
E540 Halberd-H 11682711.714B+5.4966.446%B**N/A102.5M++42.5A*8500.8h3.7B**5.5A
99SV 7777223.5B**2.7241.115%A+28.571%D-96.3SN/A3690.8h3.5A8.6B**
NS-AM7 Archer 11073701.043A5.1859.651%C++6.849%D*9.6B+4.9A+957.6h9.8B*16.5B**
C-4 9471332.152B+4.078.404%TN/A26.3D*8.5D**2782.7h1B**11.6F
M12 Kobalt 6867167M+60.7823.709%A26.866%A++111.7B**1.7D8550.6h15.3B+64.7B++
Dual-75 Duster 7067416.75C*10.5357.828%A*N/A95.7B++4.3C4010.7h5.4B9.3B**
Hyena Missile Launcher 10567416.75U10.5342.919%A++N/A47.9A*27.1A++4121.4h13.3A*31.1A+
ML-7 10166391.692A++4.5366.355%B**N/A60M*31.8M++6441.1h4.3A6.5A
Frag Grenade 6866166N/A59.7865.198%MN/A660B++20A++42270.1h2.2A+3.4A
Chainblade 65632,3570.027C*6.199.647%F6.349%C+0.6C+N/A97102.6h1.8B++18.4C--
TRAC-5 6657381.5B**4.7233.846%A**21.053%B+10.6C--1.7S1005.4h17.8C52.5B+
MSW-R 5353173.118B+3.1033.564%A*30.189%B*75.7A+N/A5770.7h9.2B**27.3B**
T2 Striker 8951242.125M**4.0954.302%C**N/A23.2A++17.3B**17852.2h25B**46B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2650.1h
Spawn Beacon72670.6h
Aspis Anti-Aircraft Phalanx Turret0730h
Nano-Armor Kit107280,71929.7h
NS-TMC-01 "His Regards"85583.4h
Medical Applicator4112,4501h
Medical Kit3411,30511.2h
Nano-Repair Grenade0970h
Recon Detection Device0710.2h
Ammunition Package11520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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