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Legate PhilaCVS[FOG] PhilaCVS
VS BR 72

KDR: 3.61

Score: 6m

Last Seen: Dec 7th, 2018 6:19 PM
- OFFLINE - 197.4 hour(s)

Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 62
Level Progress (to 73): 34%
Level 100 Progress: 32% 478h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon Ghost Flare VE6 SVA-88 VX29 Polaris NS-15M2 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,434,344 MLG Score: 4344
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.289%28.324%85812101010,1084.53273-0.922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.004%1.812A++1.196B**-0.109C+HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.555B+10.10.293C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.697%0.626%1099210201,91821711388.79817168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.228%-0.184C-0.904D---0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.5-0.024C+58.7-0.111C+105.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.053%0.291%86611021687150544.581249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.289A-1.506F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.898B*2.10.83B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.951%4.04%14211021991241310.79838775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.377A-0.076C+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.869B*7.80.8B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.345%74.589%142110211,51932494.68827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.095B**0.488B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.527B+20.379C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 62
6m164.7%449 (26.9k)382 (22.9k)3.6111816,4674,5603.9458372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022129231.397%24.898%78203:257

22% Engineer47% Heavy Assault11% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2015 3:34 PMOct 7th, 2018 4:49 PMDec 15th, 2018 1:05 AM (17h) (PST)Dec 7th, 2018 3:44 PM (8d) (PST)Dec 7th, 2018 2:19 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0161588581.0530.2920.2621.9180.1124344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,9589,48951,469631716115722,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
260.6h/10.9d 1,526 4,100 3,811 30k 256 907 1,745 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,763
Deaths:517
KDR:3.410
Accuracy:28.370% A+
HSR:29.495% B++
Flare VE6
A+
Kills:1,313
Deaths:394
KDR:3.332
Accuracy:30.970% A+
HSR:31.074% B**
SVA-88
A+
Kills:1,179
Deaths:392
KDR:3.008
Accuracy:30.262% A+
HSR:29.177% B+
VX29 Polaris
B**
Kills:1,170
Deaths:323
KDR:3.622
Accuracy:29.617% B**
HSR:28.889% B*
NS-15M2
A
Kills:1,167
Deaths:299
KDR:3.903
Accuracy:30.530% A
HSR:28.106% B+
Betelgeuse 54-A
B*
Kills:1,078
Deaths:358
KDR:3.011
Accuracy:29.681% B*
HSR:33.395% B+
NS-15M AE
B*
Kills:496
Deaths:129
KDR:3.845
Accuracy:29.537% B*
HSR:27.218% C++
VE-H Maw
B**
Kills:370
Deaths:94
KDR:3.936
Accuracy:31.013% B**
HSR:23.514% C
NSX-P Naginata
B++
Kills:67
Deaths:15
KDR:4.467
Accuracy:25.300% B+
HSR:35.821% B++
Kills:8,603
Deaths (as Heavy Assault):2,521
Deaths (to Heavy Assaults):1,184
KDR:3.41253
Kill Difference:6,082
Playtime:122.737 hours
Usage:47%
Score:2.884m
Score/min:392
Accuracy (listed only):29.476%
HSR (listed only):29.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:714
Deaths:268
KDR:2.664
Accuracy:33.268% A++
HSR:23.109% C+
Solstice VE3
A*
Kills:342
Deaths:172
KDR:1.988
Accuracy:33.502% A*
HSR:17.544% C
NS Baron G5AE
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:58.491% N/A
HSR:14% N/A
Kills:1,106
Deaths (as Light Assault):483
Deaths (to Light Assaults):796
KDR:2.28986
Kill Difference:623
Playtime:42.696 hours
Usage:16%
Score:1.122m
Score/min:438
Accuracy (listed only):41.754%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:167
Deaths:91
KDR:1.835
Accuracy:31.188% A+
HSR:21.557% C++
NS Baron G5AE
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:58.491% N/A
HSR:14% N/A
Kills:217
Deaths (as Combat Medic):134
Deaths (to Combat Medics):434
KDR:1.6194
Kill Difference:83
Playtime:8.061 hours
Usage:3%
Score:0.201m
Score/min:416
Accuracy (listed only):44.839%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:714
Deaths:268
KDR:2.664
Accuracy:33.268% A++
HSR:23.109% C+
Solstice VE3
A*
Kills:342
Deaths:172
KDR:1.988
Accuracy:33.502% A*
HSR:17.544% C
NS Baron G5AE
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:58.491% N/A
HSR:14% N/A
Kills:1,106
Deaths (as Engineer):483
Deaths (to Engineers):654
KDR:2.28986
Kill Difference:623
Playtime:58.394 hours
Usage:22%
Score:1.223m
Score/min:349
Accuracy (listed only):41.754%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,519
Deaths:298
KDR:5.097
Accuracy:42.345% B+
HSR:74.589% B++
NS-44 Commissioner AE
C*
Kills:349
Deaths:270
KDR:1.293
Accuracy:43.624% C*
HSR:23.496% C
Kills:1,868
Deaths (as Infiltrator):568
Deaths (to Infiltrators):742
KDR:3.28873
Kill Difference:1,300
Playtime:27.936 hours
Usage:11%
Score:0.548m
Score/min:327
Accuracy (listed only):42.985%
HSR (listed only):49.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,590
V. Kills:1,117 142%
Deaths:370
KDR:4.297
Accuracy:35.373% B+
KPH:29.500 A++
VKPH:20.700 A++
Light PPA
A
Kills:328
V. Kills:14 N/A
Deaths:51
KDR:6.431
Accuracy:50.159% A
KPH:87.600 A
VKPH:3.700 C++
Kills:1,918 (1,918 + 0)
Deaths:421
KDR:4.556
VKDR:2.686
Vehicle Kills:1,131
Kill Difference:1,497
Playtime:57.678 hours
Usage:22%
Score:0.923m
Score/min:267
Piloting Accuracy:50.159%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:687
V. Kills:46 N/A
Deaths:30
KDR:22.900
Accuracy:54.053% B+
KPH:113.200 M
VKPH:7.600 C+
Kills:687 (687 + 0)
Deaths:30
KDR:22.900
VKDR:1.533
Vehicle Kills:46
Kill Difference:657
Playtime:6.067 hours
Usage:2%
Score:0.103m
Score/min:284
Driving Accuracy:54.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C*
Kills:99
V. Kills:70 139%
Deaths:12
KDR:8.250
Accuracy:50.951% B
KPH:25.700 C-
VKPH:18.200 C*
Kills:99 (0 + 99)
Deaths:12
KDR:8.250
VKDR:5.833
Vehicle Kills:70
Kill Difference:87
Playtime:3.846 hours
Usage:1%
Score:0.066m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:50.951%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,7821,7635173.41A0.2028.37%A+29.495%B++87.3MN/A23420.2h10B*35.4B
Saron Laser Cannon 2,7071,5903704.297B*0.6935.373%B+N/A29.5A++20.7A++26553.9h68.7B*194.1B**
Ghost 1,5281,5192985.097B*1.4942.345%B+74.589%B++70.3A+N/A19121.6h2B+4.6B++
Flare VE6 1,3351,3133943.332A++0.2830.97%A+31.074%B**102.6A*1.7M++22412.8h9.5B+30.6B++
SVA-88 1,1881,1793923.008B++0.6030.262%A+29.177%B+89.3A++N/A23613.2h10.4B+34.3B++
VX29 Polaris 1,1781,1703233.622A++0.0129.617%B**28.889%B*92.1A*N/A20012.7h10.3B++34.7B++
NS-15M2 1,1791,1672993.903B**0.2930.53%A28.106%B+98.9A*1B**22411.8h11B+36B++
Betelgeuse 54-A 1,0901,0783583.011C++0.6029.681%B*33.395%B+95.4B**1.1B**25411.3h10.5C*35.5B+
Pulsar C 7237142682.664B**0.9533.268%A++23.109%C+69.3A++N/A16710.3h9.7B++29.2B*
L100 Python HESH 7336873022.9B**19.2954.053%B+N/A112.6M7.5C+2836.1h2.1B++4B**
Frag Grenade 5175051505N/A501.3964.473%A**N/A1010A*24M++29100.5h2.3A3.6A
NS-15M AE 5014961293.845B**0.2329.537%B*27.218%C++68.9B+N/A1807.2h10.8B+36.5B+
VE-H Maw 372370943.936A++0.3231.013%B**23.514%C80.4B**N/A1764.6h10.1B32.6B+
NS-44 Commissioner AE 3523492701.293C++2.3243.624%C*23.496%C23.7D-N/A6314.7h2.9B++6.6B++
Solstice VE3 3473421721.988A++1.6233.502%A*17.544%C27.4B+N/A10212.5h12.2B++36.4B+
Light PPA 342328516.431C*2.8250.159%A1.22%C+88.6A3.8C++2903.7h10.6B+21.1B+
S1 3862841821.56A+2.0565.276%B*3.169%C*37.4B**13.4C++2497.6h5.3B++8.1B*
Pulsar VS1 168167911.835B*1.7831.188%A+21.557%C++35.5B++N/A1364.7h12.7B++40.7B**
NS Decimator 219158682.324A++1.2966.374%B++1.266%D-42.7B+16.5C++2713.7h3.3B**5B**
C-4 172148344.353A*0.7436%A*N/A296S48A15880.5h1B**2.7B**
E540 Halberd 16999128.25C+4.6450.951%B4.04%B*26.1C-18.4C**2863.8h7.8D**15.4D
NSX-P Naginata 6867154.467A++0.8625.3%B+35.821%B++83.8A+1.3C**4430.8h8.8A34.9B*
NS Baron G5AE 5050431.163C+2.4558.491%A14%C83.3A+N/A1940.6h3.7B++6.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter28700.9h
Restoration Kit549390.9h
AE Nano-Armor Kit818,1721.3h
Nanite Revive Grenade0840h
Nano-Armor Kit410,9470.7h
Medical Applicator2713,5661.3h
Ammunition Package3720h

Check the help document for the dictionary if you want to learn more about words used here.


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