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Deputy Director Commando PhilatelisteC[] PhilatelisteC
NC BR 93

KDR: 3.94

Score: 11.1m

Last Seen: Feb 5th, 2018 10:49 PM
- OFFLINE - 33 hour(s)

Battle Rank 93 - New Conglomerate on Miller
Level Progress (to 94): 24%
Level 100 Progress: 59% 274h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R M20 Mustang NC6A GODSAW L100 Python HESH NC6 Gauss SAW EM1 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,792,581 MLG Score: 3831
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.693%27.364%78518100417,5745.03697-1.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.066%1.499A+1.047B**-0.155CHEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.586B+8.90.376C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.678%1.331%1065310193,60741019958.77616181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.588%-0.291C-0.258C0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.70.205C++44.30.162C++83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.909%1.614%1222110212,0443381746.02951168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.665A++-0.658D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.9B*2.20.821B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.273%6.42%313310195142482622.06426195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.788%0.664B+0.533B+0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.877B*6.30.84B++8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.585%75.654%313210202,37063263.74408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.169%1.131B**0.559B+-0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.80.416B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.59%14.286%3132102011229750.375839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.337%2.267A*-0.039C+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.90.409B1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.1m187.1%470 (28.2k)402 (24.1k)3.9433429,9267,5894.3178393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022250328.493%22.846%65103:3912

30% Engineer45% Heavy Assault9% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2015 9:53 PMSep 15th, 2016 8:14 PMFeb 6th, 2018 1:31 PM (311d) (PST)Feb 5th, 2018 7:41 PM (312d) (PST)Feb 5th, 2018 6:49 PM (312d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0801469341.0820.2740.2472.2410.1163831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,8078,75656,051651615134724,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
461.1h/19.2d 2,842 6,837 7,132 62k 382 1,703 3,207 29.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:4,508
Deaths:1,299
KDR:3.470
Accuracy:28.101% B++
HSR:29.792% B++
NC6A GODSAW
C*
Kills:2,064
Deaths:562
KDR:3.673
Accuracy:29.558% C*
HSR:27.423% C++
NC6 Gauss SAW
A
Kills:1,288
Deaths:350
KDR:3.680
Accuracy:26.972% A
HSR:26.320% B+
EM1
A
Kills:1,264
Deaths:424
KDR:2.981
Accuracy:27.963% A
HSR:26.187% B++
NS-15M AE
B++
Kills:1,262
Deaths:320
KDR:3.944
Accuracy:29.107% B++
HSR:26.624% C+
GD-22S
A
Kills:1,232
Deaths:306
KDR:4.026
Accuracy:29.303% A
HSR:27.760% B+
EM6
B**
Kills:1,215
Deaths:331
KDR:3.671
Accuracy:27.749% B**
HSR:25.514% B
NSX Naginata
B**
Kills:1,199
Deaths:319
KDR:3.759
Accuracy:27.974% B**
HSR:29.775% C*
NS-15M2
A
Kills:798
Deaths:193
KDR:4.135
Accuracy:30.125% A
HSR:28.446% B+
NC05 Jackhammer AE
A++
Kills:104
Deaths:49
KDR:2.122
Accuracy:63.898% A++
HSR:24.039% A
Kills:14,934
Deaths (as Heavy Assault):4,153
Deaths (to Heavy Assaults):1,931
KDR:3.59595
Kill Difference:10,781
Playtime:209.329 hours
Usage:45%
Score:5.441m
Score/min:433
Accuracy (listed only):32.075%
HSR (listed only):27.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:688
Deaths:287
KDR:2.397
Accuracy:28.825% A
HSR:27.180% B**
GD-7F
A
Kills:257
Deaths:83
KDR:3.096
Accuracy:30.730% A
HSR:26.459% A
AF-4 Cyclone
A*
Kills:221
Deaths:101
KDR:2.188
Accuracy:35.315% A*
HSR:17.647% C+
MGR-S1 Gladius
A
Kills:182
Deaths:58
KDR:3.138
Accuracy:33.021% A
HSR:21.429% C+
NSX Tanto
B+
Kills:139
Deaths:35
KDR:3.971
Accuracy:28.301% B+
HSR:23.741% C+
AC-X11
B**
Kills:124
Deaths:52
KDR:2.385
Accuracy:30.373% B**
HSR:24.194% B+
GD-66 Claw
A++
Kills:60
Deaths:36
KDR:1.667
Accuracy:77.073% A++
HSR:18.333% B++
Mauler S6
A*
Kills:52
Deaths:20
KDR:2.600
Accuracy:61.977% A*
HSR:9.615% D*
Kills:1,723
Deaths (as Light Assault):672
Deaths (to Light Assaults):1,294
KDR:2.56399
Kill Difference:1,051
Playtime:55.341 hours
Usage:12%
Score:1.356m
Score/min:408
Accuracy (listed only):40.702%
HSR (listed only):21.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:688
Deaths:287
KDR:2.397
Accuracy:28.825% A
HSR:27.180% B**
GD-7F
A
Kills:257
Deaths:83
KDR:3.096
Accuracy:30.730% A
HSR:26.459% A
NSX Tanto
B+
Kills:139
Deaths:35
KDR:3.971
Accuracy:28.301% B+
HSR:23.741% C+
AC-X11
B**
Kills:124
Deaths:52
KDR:2.385
Accuracy:30.373% B**
HSR:24.194% B+
GD-66 Claw
A++
Kills:60
Deaths:36
KDR:1.667
Accuracy:77.073% A++
HSR:18.333% B++
Mauler S6
A*
Kills:52
Deaths:20
KDR:2.600
Accuracy:61.977% A*
HSR:9.615% D*
Kills:1,320
Deaths (as Engineer):513
Deaths (to Engineers):1,316
KDR:2.5731
Kill Difference:807
Playtime:136.495 hours
Usage:30%
Score:3.086m
Score/min:377
Accuracy (listed only):42.880%
HSR (listed only):21.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:369
Deaths:162
KDR:2.278
Accuracy:28.079% B++
HSR:20.325% C+
NC1 Gauss Rifle
A++
Kills:229
Deaths:103
KDR:2.223
Accuracy:26.897% B*
HSR:32.314% A++
AF-4 Cyclone
A*
Kills:221
Deaths:101
KDR:2.188
Accuracy:35.315% A*
HSR:17.647% C+
MGR-S1 Gladius
A
Kills:182
Deaths:58
KDR:3.138
Accuracy:33.021% A
HSR:21.429% C+
GD-66 Claw
A++
Kills:60
Deaths:36
KDR:1.667
Accuracy:77.073% A++
HSR:18.333% B++
Mauler S6
A*
Kills:52
Deaths:20
KDR:2.600
Accuracy:61.977% A*
HSR:9.615% D*
Kills:1,113
Deaths (as Combat Medic):480
Deaths (to Combat Medics):644
KDR:2.31875
Kill Difference:633
Playtime:17.158 hours
Usage:4%
Score:0.417m
Score/min:405
Accuracy (listed only):43.727%
HSR (listed only):19.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,319
Deaths:380
KDR:6.103
Accuracy:42.665% B+
HSR:75.765% B++
NS-44 Commissioner AE
B+
Kills:535
Deaths:398
KDR:1.344
Accuracy:44.408% B+
HSR:21.122% C-
AF-4 Cyclone
A*
Kills:221
Deaths:101
KDR:2.188
Accuracy:35.315% A*
HSR:17.647% C+
MGR-S1 Gladius
A
Kills:182
Deaths:58
KDR:3.138
Accuracy:33.021% A
HSR:21.429% C+
NC14 Bolt Driver
B+
Kills:51
Deaths:6
KDR:8.500
Accuracy:39.357% B+
HSR:70.588% C
Kills:3,308
Deaths (as Infiltrator):943
Deaths (to Infiltrators):1,334
KDR:3.50795
Kill Difference:2,365
Playtime:40.406 hours
Usage:9%
Score:0.829m
Score/min:342
Accuracy (listed only):38.953%
HSR (listed only):41.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:2,193
V. Kills:1,866 117%
Deaths:618
KDR:3.549
Accuracy:33.439% B+
KPH:24.900 B**
VKPH:21.200 A++
Breaker Rocket Pods
A
Kills:1,017
V. Kills:107 N/A
Deaths:72
KDR:14.125
Accuracy:59.929% A
KPH:119 B+
VKPH:12.500 C
M30 Mustang AH
A
Kills:397
V. Kills:22 N/A
Deaths:37
KDR:10.730
Accuracy:65.624% A
KPH:90.800 A
VKPH:5 C+
Kills:3,607 (2,590 + 0)
Deaths:727
KDR:4.961
VKDR:2.744
Vehicle Kills:1,995
Kill Difference:2,880
Playtime:101.085 hours
Usage:22%
Score:1.645m
Score/min:271
Piloting Accuracy:65.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,044
V. Kills:168 N/A
Deaths:95
KDR:21.516
Accuracy:57.909% B**
KPH:105.600 A*
VKPH:8.700 C*
Kills:2,044 (2,044 + 0)
Deaths:95
KDR:21.516
VKDR:1.768
Vehicle Kills:168
Kill Difference:1,949
Playtime:19.347 hours
Usage:4%
Score:0.310m
Score/min:267
Driving Accuracy:57.909%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:348
V. Kills:142 243%
Deaths:42
KDR:8.286
Accuracy:47.670% B
KPH:43 A
VKPH:17.600 B+
Enforcer ML85
B++
Kills:111
V. Kills:78 141%
Deaths:24
KDR:4.625
Accuracy:45.414% B+
KPH:29.400 B++
VKPH:20.700 B++
C85 Canister
B**
Kills:104
V. Kills:3 N/A
Deaths:7
KDR:14.857
Accuracy:47.780% B**
KPH:72.300 C+
VKPH:2.100 D
Kills:563 (0 + 563)
Deaths:73
KDR:7.712
VKDR:3.055
Vehicle Kills:223
Kill Difference:490
Playtime:13.297 hours
Usage:3%
Score:0.225m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:47.780%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:62
V. Kills:8 N/A
Deaths:7
KDR:8.857
Accuracy:31.140% C-
KPH:61 B+
VKPH:7.900 C
Kills:62 (0 + 62)
Deaths:7
KDR:8.857
VKDR:1.143
Vehicle Kills:8
Kill Difference:55
Playtime:1.017 hours
Usage:0%
Score:0.018m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:31.140%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,5274,5081,2993.47B+0.4728.101%B++29.792%B++95.9A++N/A22447h8.9B++31.7B+
SAS-R 2,3252,3193806.103A2.1642.665%B+75.765%B++83.4A*N/A20427.8h1.8B*4.3B++
M20 Mustang 4,0592,1936183.549B++0.3933.439%B+1.368%C-24.9B**21.2A++25288.2h67.1B++200.6B*
NC6A GODSAW 2,0782,0645623.673B+0.2729.558%C*27.423%C++95.6AN/A21521.6h7.8C++26.5B+
L100 Python HESH 2,2122,0449521.516B*17.5757.909%B**1.614%C+105.9A*8.7C*26719.3h2.2A3.9B**
NC6 Gauss SAW 1,2981,2883503.68A**0.2626.972%A26.32%B+97.6M*N/A36713.2h7.4B**27.5B++
EM1 1,2731,2644242.981A++0.9627.963%A26.187%B++94.3A*N/A24113.4h10B+35.9B++
NS-15M AE 1,2691,2623203.944B**0.0029.107%B++26.624%C+101A+N/A28112.5h10.4B+35.6B+
GD-22S 1,2391,2323064.026A++0.0829.303%A27.76%B+95.5A**N/A23012.9h8.8B**30B*
EM6 1,2271,2153313.671A+0.2727.749%B**25.514%B91.4A*N/A20813.3h9.1B*32.8B++
Frag Grenade 1,2181,20611206N/A1,202.0665.015%MN/A1206M++12B++35031h2A++3.1A+
NSX Naginata 1,2051,1993193.759A*0.1827.974%B**29.775%C*100.8A**N/A23711.9h9.6B++34.2B++
Breaker Rocket Pods 1,1241,0177214.125B**10.1859.929%A1.377%B+119.6B+12.6C4178.5h10B**16.6B*
NS-15M2 8047981934.135A0.1930.125%A28.446%B+110.8MN/A2607.2h10.2B*34B*
AF-19 Mercenary 6916882872.397A++1.5528.825%A27.18%B**34.1B**N/A11420.2h9.5B*32.8B*
NS Decimator 9316383621.762B**2.1862.735%C**1.254%D-36C++16.6C++25517.7h4.1B+6.6B+
NS-44 Commissioner AE 5395353981.344C++2.6044.408%B+21.122%C-20.1D-N/A4926.6h3B+6.8B+
M30 Mustang AH 4193973710.73B++6.7965.624%A1.008%C-90.2A5C+3704.4h6.3B+9.6B++
Carnage AR 3753691622.278B++1.6728.079%B++20.325%C+49.2B**N/A1637.5h10.7B**38.2B*
E540 Halberd 490348428.286C*4.3447.67%B4.598%B++43A17.5B+2818.1h5.4B11.3B+
C-4 343260892.921B**1.0231.293%B**N/A130B**41.5B*9072h1.1B*3.4B*
GD-7F 258257833.096A*0.8530.73%A26.459%A82.9MN/A2413.1h10.1B**32.9B*
NC1 Gauss Rifle 2312291032.223B**1.7226.897%B*32.314%A++63.6MN/A2073.6h9.7B**35.9B*
AF-4 Cyclone 2242211012.188B*1.7635.315%A*17.647%C+78.9A*1.1A**2262.8h9.1B++25.7B*
MGR-S1 Gladius 184182583.138B**0.8133.021%A21.429%C+62.8B**N/A2192.9h9.3B+28.2B++
Spear Anti-Vehicle Phalanx Turret 2121551212.917B**8.9752.131%B**7.742%A++59.6A21.9C++4212.6h6.9B+13.2B++
NSX Tanto 142139353.971M+0.0328.301%B+23.741%C+77.2A++1.7M2081.8h10.9B+38.4B
AC-X11 125124522.385A+1.5630.373%B**24.194%B+15.1DN/A568.2h9.5B31.3B+
Enforcer ML85 189111244.625C+0.6845.414%B+N/A29.2B++20.5B+2653.8h14.8C32.6C++
NC05 Jackhammer AE 105104492.122B+1.8263.898%A++24.039%A115.6A*1.1B**3500.9h3.6B*5.7B*
C85 Canister 107104714.857C+10.9147.78%B**14.423%C*74.3C++2.1D3281.4h6.9C**14.5B+
Shrike 124103621.661A++2.2864.16%B*1.942%C--39.6A8.1D3602.6h3.9A6.1A
M40 Fury 706278.857B+4.9131.14%C-3.226%A+62B++8C3011h10B++32.1B+
GD-66 Claw 6560361.667B2.2877.073%A++18.333%B++85.7A*7.1U5860.7h2.6C+3.4B+
Mauler S6 5252202.6A+1.3461.977%A*9.615%D*86.7M++N/A5710.6h3.1A5.1A
NC14 Bolt Driver 515168.5M**4.5639.357%B+70.588%C63.8M+N/A3770.8h1.9B**4.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12580.2h
Restoration Kit921,5051.6h
Motion Spotter25160.4h
Nanite Revive Grenade02660.1h
Ammunition Package41760.1h
Nano-Armor Kit46109,4407.7h
Medical Applicator7733,9182.6h
Recon Detection Device61,0171.9h

Check the help document for the dictionary if you want to learn more about words used here.


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