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Founder Philipsz[VC] Philipsz
VS BR 166

KDR: 1.62

Score: 67.7m

Last Seen: Feb 3rd, 2018 7:44 PM
- OFFLINE - 118.6 hour(s)

Battle Rank 108 (166 total) - Vanu Sovereignty on Miller
Level Progress (to 109): 71%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Comet VM2 Comet VM2 Deimos VA29 Pandora VX25 Nebula VM20 Nebula VM20 MANA Anti-Vehicle Turret Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 3112TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.658%14.401%29725101022,4921.180250.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.333%-0.086C+-0.97D---0.34C-HEAD + (~4.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.106C+13.80.034C+53

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.171%2.375%292810276,063219418242.76219332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.028%-1.046D*-0.145C0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.089C+10.60.153C++24.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.957%3.039%75910261,05315175220.693676201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.981%-0.484D-0.34C--0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.16C++30.90.22C++68.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.587%68.009%75410312,160283690.761368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.578%0.085C+0.058C+-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.60.187C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.921%10.448%75410315,4651450363.76637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.521%0.456B+-0.815D-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.50.283C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.7m394.4%428 (25.7k)384 (23k)1.6197771,50344,1441.92307166 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035197117.965%11.283%20304:0045

17% Combat Medic21% Engineer25% Heavy Assault8% Infiltrator15% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:38 PMSep 16th, 2013 7:35 PMFeb 11th, 2018 11:51 PM (437d) (PST)Feb 3rd, 2018 5:09 PM (445d) (PST)Feb 3rd, 2018 3:44 PM (446d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5502812690.4050.2500.0461.7880.048299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,01616,83816,17824153107323,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2941.2h/122.6d 13,389 8,068 20,389 315.5k 5,846 10,620 8,493 97.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D
Kills:1,188
Deaths:717
KDR:1.657
Accuracy:18.213% D
HSR:14.899% D*
Orion VS54
C++
Kills:1,185
Deaths:895
KDR:1.324
Accuracy:21.468% C++
HSR:12.405% F-
SVA-88
D--
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:18.496% D--
HSR:16.257% D*
Flare VE6
D
Kills:1,164
Deaths:885
KDR:1.315
Accuracy:19.123% D
HSR:12.285% F
Lasher X2
C++
Kills:1,160
Deaths:728
KDR:1.593
Accuracy:26.209% C++
HSR:1.983% D--
NS-15M AE
D-
Kills:1,160
Deaths:652
KDR:1.779
Accuracy:20.995% D-
HSR:15.259% D*
NS-15M1
D--
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:16.663% D--
HSR:12.672% D*
Kills:8,198
Deaths (as Heavy Assault):5,577
Deaths (to Heavy Assaults):12,586
KDR:1.46997
Kill Difference:2,621
Playtime:742.402 hours
Usage:25%
Score:15.639m
Score/min:351
Accuracy (listed only):20.167%
HSR (listed only):12.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C*
Kills:1,624
Deaths:1,308
KDR:1.242
Accuracy:63.355% C*
HSR:9.852% D*
Pandora VX25
C++
Kills:1,503
Deaths:998
KDR:1.506
Accuracy:40.438% C++
HSR:10.313% D*
VX6-7
D
Kills:1,180
Deaths:907
KDR:1.301
Accuracy:20.595% D
HSR:13.983% D*
Phobos VX86
B+
Kills:1,177
Deaths:905
KDR:1.301
Accuracy:63.927% B+
HSR:12.065% D
NS Baron G5
C
Kills:1,176
Deaths:690
KDR:1.704
Accuracy:40.609% C
HSR:10.034% D--
Pulsar C
D
Kills:1,163
Deaths:977
KDR:1.190
Accuracy:20.759% D
HSR:18.487% D-
Serpent VE92
D
Kills:1,161
Deaths:1,309
KDR:0.887
Accuracy:20.453% D
HSR:15.073% D-
Nova
C
Kills:1,161
Deaths:754
KDR:1.540
Accuracy:41.709% C
HSR:9.819% D*
NS Baron G5AE
C
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:42.725% C
HSR:9.828% D--
Solstice SF
C++
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:24.325% C++
HSR:13.190% D
Zenith VX-5
D
Kills:1,160
Deaths:1,065
KDR:1.089
Accuracy:22.245% D
HSR:13.535% D**
Eidolon VE33
D
Kills:257
Deaths:143
KDR:1.797
Accuracy:24.441% D
HSR:14.397% D**
Kills:13,882
Deaths (as Engineer):10,819
Deaths (to Engineers):9,134
KDR:1.28311
Kill Difference:3,063
Playtime:619.339 hours
Usage:21%
Score:14.292m
Score/min:385
Accuracy (listed only):35.465%
HSR (listed only):12.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C*
Kills:1,624
Deaths:1,308
KDR:1.242
Accuracy:63.355% C*
HSR:9.852% D*
Pandora VX25
C++
Kills:1,503
Deaths:998
KDR:1.506
Accuracy:40.438% C++
HSR:10.313% D*
VX6-7
D
Kills:1,180
Deaths:907
KDR:1.301
Accuracy:20.595% D
HSR:13.983% D*
Phobos VX86
B+
Kills:1,177
Deaths:905
KDR:1.301
Accuracy:63.927% B+
HSR:12.065% D
NS Baron G5
C
Kills:1,176
Deaths:690
KDR:1.704
Accuracy:40.609% C
HSR:10.034% D--
Pulsar C
D
Kills:1,163
Deaths:977
KDR:1.190
Accuracy:20.759% D
HSR:18.487% D-
Serpent VE92
D
Kills:1,161
Deaths:1,309
KDR:0.887
Accuracy:20.453% D
HSR:15.073% D-
NS-7 PDW
C
Kills:1,161
Deaths:722
KDR:1.608
Accuracy:22.711% C
HSR:11.886% D--
Nova
C
Kills:1,161
Deaths:754
KDR:1.540
Accuracy:41.709% C
HSR:9.819% D*
Eridani SX5G
D*
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:21.492% D*
HSR:11.724% D*
NS Baron G5AE
C
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:42.725% C
HSR:9.828% D--
Solstice SF
C++
Kills:1,160
Deaths:919
KDR:1.262
Accuracy:24.325% C++
HSR:13.190% D
Zenith VX-5
D
Kills:1,160
Deaths:1,065
KDR:1.089
Accuracy:22.245% D
HSR:13.535% D**
Eridani SX5
D-
Kills:830
Deaths:973
KDR:0.853
Accuracy:22.114% D-
HSR:10.964% D*
Sirius SX12
C
Kills:160
Deaths:123
KDR:1.301
Accuracy:22.281% C
HSR:8.125% F
Kills:16,936
Deaths (as Light Assault):13,143
Deaths (to Light Assaults):7,374
KDR:1.28859
Kill Difference:3,793
Playtime:443.913 hours
Usage:15%
Score:7.426m
Score/min:279
Accuracy (listed only):32.649%
HSR (listed only):11.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C*
Kills:1,624
Deaths:1,308
KDR:1.242
Accuracy:63.355% C*
HSR:9.852% D*
Pandora VX25
C++
Kills:1,503
Deaths:998
KDR:1.506
Accuracy:40.438% C++
HSR:10.313% D*
CME
D-
Kills:1,179
Deaths:953
KDR:1.237
Accuracy:21.705% D-
HSR:11.705% D**
Phobos VX86
B+
Kills:1,177
Deaths:905
KDR:1.301
Accuracy:63.927% B+
HSR:12.065% D
NS Baron G5
C
Kills:1,176
Deaths:690
KDR:1.704
Accuracy:40.609% C
HSR:10.034% D--
NS-7 PDW
C
Kills:1,161
Deaths:722
KDR:1.608
Accuracy:22.711% C
HSR:11.886% D--
Nova
C
Kills:1,161
Deaths:754
KDR:1.540
Accuracy:41.709% C
HSR:9.819% D*
H-V45
D
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:20.651% D
HSR:14.828% D-
NS-11P
C
Kills:1,160
Deaths:794
KDR:1.461
Accuracy:21.121% C
HSR:15.345% D
Eridani SX5G
D*
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:21.492% D*
HSR:11.724% D*
NS Baron G5AE
C
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:42.725% C
HSR:9.828% D--
Corvus VA55
D-
Kills:1,160
Deaths:1,152
KDR:1.007
Accuracy:19.359% D--
HSR:17.672% D-
Equinox VE2
D
Kills:1,160
Deaths:962
KDR:1.206
Accuracy:21.826% D
HSR:13.793% D--
Eridani SX5
D-
Kills:830
Deaths:973
KDR:0.853
Accuracy:22.114% D-
HSR:10.964% D*
NS-11A
D
Kills:548
Deaths:842
KDR:0.651
Accuracy:19.971% D-
HSR:16.241% D
Sirius SX12
C
Kills:160
Deaths:123
KDR:1.301
Accuracy:22.281% C
HSR:8.125% F
Kills:17,479
Deaths (as Combat Medic):13,428
Deaths (to Combat Medics):4,507
KDR:1.30168
Kill Difference:4,051
Playtime:489.841 hours
Usage:17%
Score:12.729m
Score/min:433
Accuracy (listed only):31.625%
HSR (listed only):12.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
D
Kills:1,162
Deaths:713
KDR:1.630
Accuracy:23.387% D-
HSR:17.728% D
NS-7 PDW
C
Kills:1,161
Deaths:722
KDR:1.608
Accuracy:22.711% C
HSR:11.886% D--
Eridani SX5G
D*
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:21.492% D*
HSR:11.724% D*
Parallax VX3
C
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:37.429% C
HSR:72.328% D
Eridani SX5
D-
Kills:830
Deaths:973
KDR:0.853
Accuracy:22.114% D-
HSR:10.964% D*
XM98
C--
Kills:658
Deaths:168
KDR:3.917
Accuracy:33.935% C--
HSR:63.678% D*
NS-44 Commissioner
C--
Kills:374
Deaths:477
KDR:0.784
Accuracy:32.121% C--
HSR:13.636% D*
V10
D
Kills:183
Deaths:58
KDR:3.155
Accuracy:36.331% D
HSR:64.481% D**
Beamer VS3
C
Kills:161
Deaths:134
KDR:1.201
Accuracy:25.086% C
HSR:13.044% D*
Nyx VX31
B+
Kills:160
Deaths:64
KDR:2.500
Accuracy:30.720% C--
HSR:33.750% B+
Sirius SX12
C
Kills:160
Deaths:123
KDR:1.301
Accuracy:22.281% C
HSR:8.125% F
Ghost
D--
Kills:159
Deaths:73
KDR:2.178
Accuracy:30.301% D*
HSR:58.491% D--
NS-357 Underboss
C++
Kills:158
Deaths:172
KDR:0.919
Accuracy:37.788% C++
HSR:9.494% D**
Kills:7,486
Deaths (as Infiltrator):4,582
Deaths (to Infiltrators):6,657
KDR:1.63378
Kill Difference:2,904
Playtime:237.562 hours
Usage:8%
Score:4.559m
Score/min:320
Accuracy (listed only):28.900%
HSR (listed only):29.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,854
Deaths:1,249
KDR:1.484
Accuracy:46.778% B+
HSR:5.070% B+
Comet VM2
C**
Kills:1,846
Deaths:1,242
KDR:1.486
Accuracy:47.822% C**
HSR:4.388% C++
Nebula VM20
C++
Kills:1,360
Deaths:531
KDR:2.561
Accuracy:19.257% C++
HSR:14.559% D*
Nebula VM20
C**
Kills:1,353
Deaths:533
KDR:2.538
Accuracy:19.257% C**
HSR:14.043% D*
Blueshift VM5
C++
Kills:1,210
Deaths:580
KDR:2.086
Accuracy:19.985% C++
HSR:15.785% D--
Blueshift VM5
C+
Kills:1,193
Deaths:587
KDR:2.032
Accuracy:19.924% C+
HSR:18.273% C--
Quasar VM1
C**
Kills:1,190
Deaths:573
KDR:2.077
Accuracy:19.031% C**
HSR:13.614% D**
Quasar VM1
B++
Kills:1,167
Deaths:577
KDR:2.023
Accuracy:19.108% B++
HSR:13.111% D*
Cosmos VM3
C++
Kills:1,161
Deaths:430
KDR:2.700
Accuracy:16.941% C++
HSR:13.954% D*
Cosmos VM3
C++
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:16.688% C++
HSR:16.035% D
NS-10 Burster
C+
Kills:363
Deaths:387
KDR:0.938
Accuracy:25.663% D
HSR:5.785% C+
NS-10 Burster
C--
Kills:347
Deaths:396
KDR:0.876
Accuracy:25.728% C--
HSR:4.035% D
NS-20 Gorgon
B+
Kills:147
Deaths:105
KDR:1.400
Accuracy:30.306% B+
HSR:14.286% D--
NS-20 Gorgon
B+
Kills:131
Deaths:107
KDR:1.224
Accuracy:30.494% B+
HSR:14.504% D-
Vortex VM21
B+
Kills:69
Deaths:155
KDR:0.445
Accuracy:45.436% B+
HSR:1.449% D--
Vortex VM21
B+
Kills:69
Deaths:163
KDR:0.423
Accuracy:45.263% B+
HSR:1.449% D*
Kills:14,620
Deaths (as MAX Suit):4,024
Deaths (to MAX Suits):3,440
KDR:3.6332
Kill Difference:10,596
Playtime:389.681 hours
Usage:13%
Score:13.048m
Score/min:558
Accuracy (listed only):27.980%
HSR (listed only):10.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,160
V. Kills:149 N/A
Deaths:81
KDR:14.321
Accuracy:50.369% C*
KPH:33.500 D
VKPH:4.300 D*
C75 Viper
B*
Kills:1,073
V. Kills:208 N/A
Deaths:93
KDR:11.538
Accuracy:33.810% D
KPH:43.500 B*
VKPH:8.400 C++
L100 Python HEAT
B+
Kills:968
V. Kills:320 302%
Deaths:102
KDR:9.490
Accuracy:49.522% C
KPH:35.600 B+
VKPH:11.800 C++
L100 Python AP
C+
Kills:826
V. Kills:522 158%
Deaths:137
KDR:6.029
Accuracy:49.493% D-
KPH:28.700 C+
VKPH:18.100 C+
Skyguard
C
Kills:287
V. Kills:147 194%
Deaths:70
KDR:4.100
Accuracy:23.574% D--
KPH:12.500 C
VKPH:6.400 D-
Kills:4,314 (4,314 + 0)
Deaths:483
KDR:8.932
VKDR:2.787
Vehicle Kills:1,346
Kill Difference:3,831
Playtime:138.187 hours
Usage:5%
Score:1.743m
Score/min:210
Driving Accuracy:23.574%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,176
V. Kills:146 N/A
Deaths:103
KDR:11.418
Accuracy:51.257% C++
KPH:26 D-
VKPH:3.200 D*
Supernova FPC
D
Kills:342
V. Kills:234 146%
Deaths:77
KDR:4.442
Accuracy:43.936% D*
KPH:17.900 D
VKPH:12.300 D
Supernova PC
B+
Kills:231
V. Kills:98 233%
Deaths:45
KDR:5.133
Accuracy:49.727% C+
KPH:23.700 C++
VKPH:10.100 B+
Saron HRB
B
Kills:180
V. Kills:160 112%
Deaths:30
KDR:6
Accuracy:33.928% D*
KPH:21.300 C
VKPH:19 B
Proton II PPA
C+
Kills:75
V. Kills:1 N/A
Deaths:6
KDR:12.500
Accuracy:19.943% D
KPH:50.300 C+
VKPH:0.700 D**
E540 Halberd
C
Kills:67
V. Kills:42 156%
Deaths:7
KDR:9.571
Accuracy:40.970% D-
KPH:23.800 D
VKPH:14.900 C
Kills:2,071 (1,749 + 322)
Deaths:268
KDR:7.728
VKDR:2.541
Vehicle Kills:681
Kill Difference:1,803
Playtime:86.800 hours
Usage:3%
Score:1.465m
Score/min:281
Driving Accuracy:49.727%
Gunner Accuracy:40.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:96
V. Kills:6 N/A
Deaths:9
KDR:10.667
Accuracy:25.515% D**
KPH:43.100 D--
VKPH:2.700 D--
E540 Halberd-H
D--
Kills:63
V. Kills:28 217%
Deaths:13
KDR:4.846
Accuracy:45.270% D**
KPH:22.700 D--
VKPH:10.100 D**
Kills:159 (0 + 159)
Deaths:22
KDR:7.227
VKDR:1.545
Vehicle Kills:34
Kill Difference:137
Playtime:5.007 hours
Usage:0%
Score:0.100m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:45.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:200
V. Kills:32 N/A
Deaths:39
KDR:5.128
Accuracy:27.838% D-
KPH:46.700 C++
VKPH:7.500 C
M20 Basilisk
C
Kills:162
V. Kills:72 222%
Deaths:51
KDR:3.176
Accuracy:31.438% D-
KPH:14.700 C-
VKPH:6.500 C
M60-G Bulldog
C+
Kills:117
V. Kills:15 N/A
Deaths:13
KDR:9
Accuracy:34.445% C+
KPH:20.900 C--
VKPH:2.700 D-
M20 Basilisk
C
Kills:88
V. Kills:44 196%
Deaths:25
KDR:3.520
Accuracy:31.052% D-
KPH:14.900 C--
VKPH:7.500 C
M60-G Bulldog
D
Kills:68
V. Kills:13 N/A
Deaths:12
KDR:5.667
Accuracy:32.510% C--
KPH:24.100 D
VKPH:4.600 D
M40 Fury
C*
Kills:68
V. Kills:8 N/A
Deaths:17
KDR:4
Accuracy:27.780% D--
KPH:57.500 C*
VKPH:6.800 D
Kills:703 (0 + 703)
Deaths:157
KDR:4.478
VKDR:1.172
Vehicle Kills:184
Kill Difference:546
Playtime:30.774 hours
Usage:1%
Score:0.483m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:27.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 2,3311,8541,2491.484B++0.1446.778%B+5.07%B+17.3A4.5C++190106.9h14.9B*31.8B++
Comet VM2 2,2721,8461,2421.486B+0.1347.822%C**4.388%C++17.3B**4C--172106.4h15.2B**31.8B**
Deimos VA29 1,6361,6241,3081.242C+0.3863.355%C*9.852%D*27C--N/A11860.2h2.4C++3.8C**
Pandora VX25 1,5121,5039981.506B+0.1140.438%C++10.313%D*30.4CN/A14549.5h4.8C+12C++
Nebula VM20 1,3771,3605312.561B0.9419.257%C++14.559%D*27.9CN/A15148.8h16.5C++85.7C**
Nebula VM20 1,3661,3535332.538B0.9219.257%C**14.043%D*27.6CN/A15049h16.5C+85.8B
MANA Anti-Vehicle Turret 1,7751,2554502.789C**1.1749.972%C-6.773%A**12550M+5200B++5565650.1h4.9B*9.9B++
Blueshift VM5 1,2221,2105802.086C+0.4719.985%C++15.785%D--27.4CN/A15844.1h16.5C+82.5C*
Blueshift VM5 1,2061,1935872.032C+0.4119.924%C+18.273%C--26.3CN/A15345.3h17.1C+85.9C++
Quasar VM1 1,1971,1905732.077C+0.4619.031%C**13.614%D**29.8C+N/A18440h12.3B+64.6B+
Ursa 1,1981,1887171.657B+0.0418.213%D14.899%D*20.5DN/A11657.9h14.3D78.5C--
Orion VS54 1,1921,1858951.324C+0.3021.468%C++12.405%F-26.6C+N/A21644.5h13.5C+63C*
SVA-88 1,1891,1817781.518C+0.1018.496%D--16.257%D*19.3D-N/A13361.1h14.8D-79.8D
VX6-7 1,1861,1809071.301C++0.3220.595%D13.983%D*12.7DN/A7892.7h15.4C-74.7C-
CME 1,1911,1799531.237C+0.3821.705%D-11.705%D**15.3D-N/A9377.2h15.8C--72.6D
Phobos VX86 1,1831,1779051.301C+0.3263.927%B+12.065%D29.3C--N/A12640.2h2.5C++3.9C**
NS Baron G5 1,1811,1766901.704B*0.0840.609%C10.034%D--31.4C+N/A11737.4h4.7C++11.5C+
Supernova VPC 1,3221,17610311.417C++9.8051.257%C++N/A26D-3.2D*15045.2h3.1C**6B
NS Decimator 1,4701,1741,2010.978C+0.6455.482%D2.641%B30.8C7.8D--28638.1h3.6B++6.4B+
Quasar VM1 1,1801,1675772.023B+0.4019.108%B++13.111%D*29B+N/A19940.2h12.7B++66.4B+
Frag Grenade 1,1791,16411164N/A1,162.3842.987%CN/A582B+7.5C+23032h3.1B++7.2B+
Flare VE6 1,1771,1648851.315C+0.3019.123%D12.285%F23.1DN/A15350.4h10.5C*55C+
Pulsar C 1,1801,1639771.19C+0.4320.759%D18.487%D-23.7C+N/A10049h14.2C68.4C
Artemis VX26 1,1711,1627131.63C**0.0123.387%D-17.728%D25.3CN/A16046h16.1D*68.9D--
Serpent VE92 1,1731,1611,3090.887C+0.7320.453%D15.073%D-16.6C--N/A10870h14.3C+69.7C+
NS-7 PDW 1,1731,1617221.608B**0.0122.711%C11.886%D--27.4C+N/A14942.4h14.8C++65.1C++
Nemesis VSH9 1,5211,1611,0491.107B++0.5159.121%C--4.221%B**16.6C+5.2D-22369.9h5.6B**9.4B**
Sticky Grenade 1,1721,16111161N/A1,159.3848.422%CN/A1055.5C**10C55411.1h1.6B++3.4B+
Cosmos VM3 1,1761,1614302.7B+1.0816.941%C++13.954%D*29.2C++N/A15139.8h12.7B++75.1B+
Nova 1,1701,1617541.54C*0.0841.709%C9.819%D*33.6C+N/A16634.6h4.3C*10.2C*
H-V45 1,1801,1607591.528C++0.0920.651%D14.828%D-28.4C+N/A17440.9h13.7C+66.4C+
NS-11P 1,1791,1607941.461C**0.1621.121%C15.345%D31.1C*N/A17737.3h14.1C++66.8C++
Cosmos VM3 1,1701,1604332.679B+1.0616.688%C++16.035%D28.9C+N/A15540.1h12.8B+76.6B+
Eridani SX5G 1,1691,1606491.787C**0.1721.492%D*11.724%D*29.5C--N/A17039.3h13.6D63.5D
Lasher X2 1,1871,1607281.593B**0.0326.209%C++1.983%D--24CN/A15648.4h20.3C+77.3C**
NS Baron G5AE 1,1691,1608441.374C+0.2542.725%C9.828%D--26.7C--N/A14043.5h4.5C+10.5C+
NS-15M AE 1,1841,1606521.779C+0.1620.995%D-15.259%D*31.9DN/A17836.4h12.4C+59.3C
L100 Python HESH 1,3091,1608114.321C**12.7050.369%C*1.121%C-33.5D4.3D*18734.6h3.4C*6.8C**
NS-15M1 1,1681,1609221.258C+0.3616.663%D--12.672%D*18.9DN/A12261.5h13.7C+82C
Parallax VX3 1,1621,1602564.531B+2.9137.429%C72.328%D29C++N/A14040h2.5C6.6C+
Solstice SF 1,1671,1609191.262B0.3624.325%C++13.19%D15.6CN/A7874.4h13.6C+55.8C++
Zenith VX-5 1,1761,1601,0651.089C+0.5322.245%D13.535%D**18.8DN/A12461.8h13.9C+62.5C+
Corvus VA55 1,1711,1601,1521.007C+0.6119.359%D--17.672%D-19C--N/A6761.1h12.4C++64C
Equinox VE2 1,1691,1609621.206C+0.4121.826%D13.793%D--18.2DN/A9663.9h12.5C++57.4C+
S1 1,3161,1607641.518A+0.1054.732%C4.914%A31.3B+4.2D*33537.1h3.2A++5.8A
C-4 1,4821,1029981.104C+0.5223.614%CN/A64.4C22.2C-90217.1h1.5C++6.2C++
C75 Viper 1,2811,0739311.538A++9.9233.81%D1.025%C--43.4B*8.4C++21424.7h10.4B++30.7B+
L100 Python HEAT 1,2889681029.49A7.8749.522%C3.409%B+35.6B+11.8C++21927.2h5B++10B+
MAX Punch 1,3349344,0240.232B*1.3983.758%A*N/A2.6C**1.1B18362.8h7.6C9C+
Eridani SX5 8408309730.853C0.7722.114%D-10.964%D*13D-N/A6264h15.6D70.6C--
L100 Python AP 1,3488261376.029C**4.4149.493%D-6.053%A++28.7C+18.1C+28928.8h5.8B+11.7C*
XM98 6616581683.917B*2.3033.935%C--63.678%D*29.1C*N/A13222.6h2.6C+7.7C+
NS Decimator-B 6945715910.966D0.6561.164%C-1.751%D31.9D6.9D-27117.9h4.4C+7.2C+
NS-11A 5625488420.651C--0.9719.971%D-16.241%D11.3D--N/A4248.7h19.5F97.5D*
Lancer AE 1,3245155480.94C+0.6859.279%C4.078%A*12.3C-19.3B*32041.9h23.1C++38.9C+
NS-44 Commissioner 3793744770.784C+0.8432.121%C--13.636%D*23.4CN/A13816h4.8D15C-
NS-10 Burster 6293633870.938C+0.6825.663%D5.785%C+5C3.7C+13072.2h159.8C+622.8C
Anti-Vehicle Grenade 3863561356N/A354.3859.045%B*N/A508.6B++42.9D54390.7h4.1B*7B*
NS-10 Burster 6283473960.876C+0.7425.728%C--4.035%D4.7C3.8C*13273.5h168.9D656.5C--
Hades VSH4 5763423440.994B*0.6365.404%C2.047%C+13.9C9.5C+17824.6h8.8C++13.4C+
Supernova FPC 576342774.442C+2.8243.936%D*4.094%B**17.9D12.3D42019.1h5.8C+13.3D
Skyguard 434287704.1B+2.4823.574%D--1.394%C--12.5C6.4D-13022.9h114.3B484.9C+
Proximity Mine 271271515.314B+3.6942.445%C++N/A169.4B**N/A9341.6h1.6B**3.7B*
Eidolon VE33 2582571431.797B+0.1824.441%D14.397%D**21.1C+N/A12012.2h8B+32.7C**
Supernova PC 329231455.133C+3.5149.727%C+3.896%A23.8C*10.1B+3169.7h5.9C+11.9C+
Force-Blade 22621434,0560.006C--1.6141.772%B**N/A0.1DN/A11835.2h2.2B+5.2B+
M40 Fury 232200395.128C+3.5127.838%D-3.5%A*46.5C++7.4C4084.3h11.6B+41.7C++
Spear Anti-Vehicle Phalanx Turret 279195219.286B7.6739.848%C-3.077%C--36.8C+15.8C--5795.3h5.9B**14.8B++
Tank Mine 330188812.321C+0.7049.102%B**N/A98.9C+74.7B+21941.9h2.6D--5.3B+
V10 186183583.155C+1.5436.331%D64.481%D**20.1DN/A969.1h3.3D**9.2D--
Saron HRB 340180306C*4.3833.928%D*2.222%B++21.4C19B4498.4h17.6B*51.7C*
M20 Basilisk 234162513.176C++1.5631.438%D-4.938%C14.7C-6.5C19311h92.5C**294.2C+
Beamer VS3 1621611341.201B+0.4225.086%C13.044%D*17.7CN/A1429.1h7.7B+30.8C++
Nyx VX31 162160642.5B0.8830.72%C--33.75%B+17.8D-N/A929h8.5F-27.6D*
Hunter QCX 1601601221.311B*0.3114.093%F-17.5%D16.5BN/A669.7h3.7B25.9C+
Sirius SX12 1621601231.301C**0.3222.281%C8.125%F24.6C+N/A3046.5h15.2C++68.2C+
Ghost 159159732.178C+0.5630.301%D*58.491%D--25.6C--N/A1846.2h2.5C+8.2D
NS-357 Underboss 1601581720.919C+0.7037.788%C++9.494%D**13D-N/A9712.2h4.6C12.1C++
NS-20 Gorgon 1641471051.4C*0.2230.306%B+14.286%D--23B+2.7A++1076.4h44.3C++146.1B
NS-20 Gorgon 1401311071.224C++0.4030.494%B+14.504%D-20.2C**1.4C+926.5h50.5C++165.5C**
M60-G Bulldog 132117139A++7.3834.445%C+2.564%C20.9C--2.7D-2015.6h7.9C+23.1C*
Proton II PPA-H 10296910.667C+9.0525.515%D**2.083%B43.6D--2.7D--2792.2h8.8B+34.4C+
M20 Basilisk 13288253.52B+1.9031.052%D-3.409%D-14.9C--7.5C2495.9h100.8C++324.8C+
Proton II PPA 7675612.5C+10.8819.943%D4%A++50C+N/A4521.5h7.4B*37.2B+
Vortex VM21 166691550.445D1.1745.436%B+1.449%D--4.5D-6.3C++13815.4h92D*202.6D
Vortex VM21 169691630.423D1.2045.263%B+1.449%D*4.2D-6.1B+12216.4h94.9D*209.7C
M60-G Bulldog 8168125.667C++4.0532.51%C--1.471%D--24.3D4.6D2912.8h7.2C++22C+
M40 Fury 7668174C-2.3827.78%D--N/A56.7C++6.7D6411.2h9.8B++35.3C**
E540 Halberd 1096779.571C++7.9540.97%D-1.493%D23.9D15C7342.8h5.9C+14.5C
E540 Halberd-H 9163134.846C3.2345.27%D**N/A22.5D--10D**3772.8h6.4C+14.1D
Lancer VS22 153571370.416C-1.2061.755%C+3.509%B*6.3D-10.7C4649h49.3D79.8D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit389240.7h
Motion Spotter13170.2h
Nano-Armor Kit668704,92656.1h
Anti-Vehicle MANA Turret292,9883.3h
Spawn Beacon52990.4h
Rocklet Rifle1550.1h
Nanite Revive Grenade02,3030.7h
Spitfire Auto-Turret11000.1h
M20 Basilisk0500h
Ammunition Package433,3442.5h
Medical Kit3469,1358.4h
Eclipse VE3A0520.1h
Anti-Infantry MANA Turret4750.4h
Medical Applicator2,156691,65674.9h
Snowman Soldier4610.1h
Recon Detection Device547,46811.7h
Shield Recharging Field192,1460.8h

Check the help document for the dictionary if you want to learn more about words used here.


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