Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 5 (19,129)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (188 days). The data shown below may not be accurate.

Lt. Colonel PhiljuEmerald[WH0] PhiljuEmerald
TR BR 66

KDR: 6.71

Score: 5.1m

Last Seen: Apr 8th, 2019 8:14 PM
- OFFLINE - 1023 hour(s)

Battle Rank 66 - Terran Republic on Emerald
Level Progress (to 67): 12%
Level 100 Progress: 27% 447h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Rotary C150 Dalton MG-H1 Watchman T9 CARV M77-B
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PhiljuEmerald



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,285,126 MLG Score: 2626
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.141%28.363%855612101,6432.489394.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.527%1.75A++1.144B**0.247C++HEAD ++ (~13.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.56B+9.90.308C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.742%0.802%5329412126,737167239140.3413282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.74%0.042C+-0.727D-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.45B33.50.368C**55.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.8%4.93%1568312131,2788447615.0353268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.6%-0.591D0.119C+0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.842B*5.60.859B*13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.653%82.831%1568312137638419.08333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.052%1.454A+1.023B**0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+20.362C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m149%512 (30.7k)472 (28.3k)6.7089512,7471,9007.3868466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216104833.145%10.481%34705:435

52% Engineer7% Heavy Assault32% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2017 3:00 PMJul 10th, 2017 6:50 PMMay 7th, 2019 2:11 PM (160d) (PST)Apr 8th, 2019 4:31 PM (189d) (PST)Apr 8th, 2019 4:14 PM (189d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,537891,4481.1740.1750.1232.1820.2902626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,2015,35686,845701071311728,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
181h/7.5d 1,288 1,336 2,806 23.7k 90 286 3,151 16.7m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A
Kills:153
Deaths:82
KDR:1.866
Accuracy:31.773% A
HSR:28.758% B+
TRAC-5
B**
Kills:109
Deaths:44
KDR:2.477
Accuracy:27.154% B**
HSR:11.009% D**
Kills:262
Deaths (as Engineer):126
Deaths (to Engineers):480
KDR:2.07937
Kill Difference:136
Playtime:94.840 hours
Usage:52%
Score:2.725m
Score/min:479
Accuracy (listed only):29.463%
HSR (listed only):19.884%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A
Kills:645
Deaths:217
KDR:2.972
Accuracy:29.480% A
HSR:30.853% B+
T9 CARV
A*
Kills:478
Deaths:172
KDR:2.779
Accuracy:30.354% A*
HSR:25.523% B
Kills:1,123
Deaths (as Heavy Assault):389
Deaths (to Heavy Assaults):480
KDR:2.88689
Kill Difference:734
Playtime:13.514 hours
Usage:7%
Score:0.388m
Score/min:478
Accuracy (listed only):29.917%
HSR (listed only):28.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A
Kills:153
Deaths:82
KDR:1.866
Accuracy:31.773% A
HSR:28.758% B+
TRAC-5
B**
Kills:109
Deaths:44
KDR:2.477
Accuracy:27.154% B**
HSR:11.009% D**
Kills:262
Deaths (as Light Assault):126
Deaths (to Light Assaults):270
KDR:2.07937
Kill Difference:136
Playtime:58.741 hours
Usage:32%
Score:1.674m
Score/min:475
Accuracy (listed only):29.463%
HSR (listed only):19.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B**
Kills:400
Deaths:95
KDR:4.211
Accuracy:43.089% B*
HSR:85% B**
NSX Daimyo
A+
Kills:263
Deaths:79
KDR:3.329
Accuracy:51.530% A+
HSR:95.437% B+
NS-44 Commissioner
A++
Kills:192
Deaths:116
KDR:1.655
Accuracy:36.238% C+
HSR:36.458% A++
99SV
A
Kills:100
Deaths:21
KDR:4.762
Accuracy:39.672% A
HSR:41% B+
TX1 Repeater
A
Kills:66
Deaths:59
KDR:1.119
Accuracy:32.146% A
HSR:28.788% B**
Kills:1,021
Deaths (as Infiltrator):370
Deaths (to Infiltrators):202
KDR:2.75946
Kill Difference:651
Playtime:9.748 hours
Usage:5%
Score:0.221m
Score/min:378
Accuracy (listed only):40.535%
HSR (listed only):57.337%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:235
Deaths:58
KDR:4.052
Accuracy:24.609% A*
HSR:21.702% B+
M1 Heavy Cycler
A*
Kills:229
Deaths:58
KDR:3.948
Accuracy:24.113% A*
HSR:21.834% B*
Kills:464
Deaths (as MAX Suit):58
Deaths (to MAX Suits):63
KDR:8
Kill Difference:406
Playtime:3.546 hours
Usage:2%
Score:0.110m
Score/min:516
Accuracy (listed only):24.361%
HSR (listed only):21.768%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:2,465
V. Kills:1,381 178%
Deaths:246
KDR:10.020
Accuracy:34.320% B
KPH:47.800 M**
VKPH:26.800 M+
M14 Banshee
S
Kills:1,549
V. Kills:96 N/A
Deaths:90
KDR:17.211
Accuracy:45.160% M+
KPH:185.400 S
VKPH:11.500 S
Hellfire Rocket Pods
M+
Kills:1,412
V. Kills:250 N/A
Deaths:56
KDR:25.214
Accuracy:66.156% A*
KPH:230.700 A**
VKPH:40.800 M+
M18 Rotary
S
Kills:1,311
V. Kills:630 208%
Deaths:112
KDR:11.705
Accuracy:43.233% A*
KPH:83.200 S
VKPH:40 S
Kills:6,737 (5,325 + 0)
Deaths:504
KDR:13.367
VKDR:4.677
Vehicle Kills:2,357
Kill Difference:6,233
Playtime:81.749 hours
Usage:45%
Score:1.918m
Score/min:391
Piloting Accuracy:43.233%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:677
V. Kills:380 178%
Deaths:58
KDR:11.672
Accuracy:28.571% D*
KPH:59 A+
VKPH:33.100 B++
L-30R Vektor
B*
Kills:68
V. Kills:26 252%
Deaths:20
KDR:3.400
Accuracy:38.717% C+
KPH:19.300 B*
VKPH:7.400 C+
Kills:745 (68 + 677)
Deaths:78
KDR:9.551
VKDR:5.205
Vehicle Kills:406
Kill Difference:667
Playtime:15.006 hours
Usage:8%
Score:0.300m
Score/min:333
Piloting Accuracy:38.717%
Gunner Accuracy:28.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:148
V. Kills:57 255%
Deaths:10
KDR:14.800
Accuracy:46.880% C++
KPH:79.100 M**
VKPH:30.500 A*
Kills:148 (148 + 0)
Deaths:10
KDR:14.800
VKDR:5.700
Vehicle Kills:57
Kill Difference:138
Playtime:1.871 hours
Usage:1%
Score:0.090m
Score/min:800
Driving Accuracy:46.880%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:313
V. Kills:9 N/A
Deaths:16
KDR:19.563
Accuracy:25.761% B++
KPH:121 C++
VKPH:3.500 C--
P525 Marauder-H
A++
Kills:288
V. Kills:20 N/A
Deaths:24
KDR:12
Accuracy:49.899% A++
KPH:138.500 B*
VKPH:9.600 B*
Kills:601 (0 + 601)
Deaths:40
KDR:15.025
VKDR:0.725
Vehicle Kills:29
Kill Difference:561
Playtime:4.666 hours
Usage:3%
Score:0.094m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:49.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,8462,46524610.02M3.3134.32%BN/A47.9M**26.8M+31651.5h58.8B**171.5B**
M14 Banshee 1,6451,5499017.211B**10.5045.16%M+1.033%C+184.4S11.4M**4458.4h13.1B++28.9B*
Hellfire Rocket Pods 1,6621,4125625.214A*18.5166.156%A*N/A231.5A**41M+7436.1h8.1B++12.2B**
M18 Rotary 1,9411,31111211.705S5.0043.233%A*1.297%D83S39.9S47115.8h37.5B**86.7A
C150 Dalton 1,0576775811.672B++4.9628.571%D*N/A58.9A+33B++37711.5h2.1A+7.5B*
MG-H1 Watchman 6576452172.972B**3.7429.48%A30.853%B+117.3M2.2M+3035.5h10.6B**35.9B*
T9 CARV 4874781722.779B**3.9330.354%A*25.523%B111.2S2.1M**2904.3h10.1B**33.2B**
M77-B 401400954.211A++2.5043.089%B*85%B**108.1SN/A2683.7h1.7A3.9B**
M12 Kobalt-H 3223131619.563C++12.8525.761%B++19.489%B+120.4C++3.5C--2732.6h12.9B+50B++
P525 Marauder-H 3082882412C+5.2949.899%A++N/A137.1B++9.5B++4102.1h6B+12B**
NSX Daimyo 263263793.329C++3.3851.53%A+95.437%B+109.6A*N/A2322.4h2B*3.9B**
M1 Heavy Cycler 238235584.052A++2.6624.609%A*21.702%B+67.1M+N/A1483.5h12.7B**51.4B**
M1 Heavy Cycler 231229583.948A*2.7624.113%A*21.834%B*65.4SN/A1573.5h12.9A53.4B**
NS-44 Commissioner 1921921161.655B++5.0536.238%C+36.458%A++66.2AN/A1812.9h2.9B**7.9B+
NSX-P Tanto 156153821.866B**4.8431.773%A28.758%B+22.5CN/A636.8h13.8B43.5B+
P2-120 AP 2051481014.8B**8.0946.88%C++N/A77.9M**30A*8001.9h3.8A+8A
TRAC-5 116109442.477A*4.2327.154%B**11.009%D**18.8C+1.2A**705.8h10.7B*39.4B*
ML-7 147104502.08A*4.6359.37%B3.846%B+65M**26.9A*3401.6h3.3A++5.5A+
99SV 100100214.762A++1.9539.672%A41%B+111.1SN/A2550.9h3.6A9.2B**
L-30R Vektor 9468203.4B**3.3138.717%C+N/A19.4B**7.4C+1903.5h40.1B++103.6B++
TX1 Repeater 6666591.119B+5.5932.146%A28.788%B**47.1B**N/A1261.4h11.3B+35.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.2h
Nano-Armor Kit4679,95413.6h
Medical Applicator05280h
Ammunition Package11840.1h
Chainblade261102.7h
Medical Kit612583.7h
Recon Detection Device11020.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 1.83s on queries, 1.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.