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Major PhiljuEmerald[WH0] PhiljuEmerald
TR BR 65

KDR: 6.73

Score: 4.8m

Last Seen: Nov 27th, 2018 8:18 PM
- OFFLINE - 304.9 hour(s)

Battle Rank 65 - Terran Republic on Emerald - Outfit Officer of The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 26
Level Progress (to 66): 10%
Level 100 Progress: 25% 460h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Rotary MG-H1 Watchman C150 Dalton T9 CARV M77-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,350,178 MLG Score: 2678
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.492%28.272%862610161,5282.456594.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.687%1.854A++1.192B**0.123C+HEAD ++ (~13.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.564B+100.302C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.585%0.822%5442410186,329153226541.366279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.728%0.013C+-0.726D-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.439B33.80.359C**56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.857%5.272%1570310191,1577641615.026277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.612%-0.583D0.242C++0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.833B++5.90.85B*13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.389%82.55%1570310197457819.55128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.903%1.401A1.013B**0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.357C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 26
4.8m147.5%509 (30.5k)472 (28.3k)6.7281411,9291,7737.3869265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102298433.136%10.722%35505:455

50% Engineer7% Heavy Assault6% Infiltrator35% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2017 3:00 PMJul 10th, 2017 6:50 PMDec 9th, 2018 3:03 PM (16h) (PST)Nov 27th, 2018 5:57 PM (13d) (PST)Nov 27th, 2018 4:18 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,531911,4401.1710.1740.1262.1540.2892678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,8805,44786,433701081291728,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
169.7h/7.1d 1,168 1,279 2,636 21.9k 86 270 2,947 15.6m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:128
Deaths:66
KDR:1.939
Accuracy:33.525% A++
HSR:28.906% B+
TRAC-5
A
Kills:108
Deaths:43
KDR:2.512
Accuracy:27.350% A
HSR:10.185% F
Kills:236
Deaths (as Engineer):109
Deaths (to Engineers):437
KDR:2.16514
Kill Difference:127
Playtime:85.176 hours
Usage:50%
Score:2.444m
Score/min:478
Accuracy (listed only):30.437%
HSR (listed only):19.546%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A
Kills:640
Deaths:215
KDR:2.977
Accuracy:29.548% A
HSR:31.094% B++
T9 CARV
A**
Kills:403
Deaths:149
KDR:2.705
Accuracy:30.872% A**
HSR:24.814% B
Kills:1,043
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):450
KDR:2.86538
Kill Difference:679
Playtime:12.596 hours
Usage:7%
Score:0.365m
Score/min:482
Accuracy (listed only):30.210%
HSR (listed only):27.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:128
Deaths:66
KDR:1.939
Accuracy:33.525% A++
HSR:28.906% B+
TRAC-5
A
Kills:108
Deaths:43
KDR:2.512
Accuracy:27.350% A
HSR:10.185% F
Kills:236
Deaths (as Light Assault):109
Deaths (to Light Assaults):255
KDR:2.16514
Kill Difference:127
Playtime:58.579 hours
Usage:35%
Score:1.671m
Score/min:475
Accuracy (listed only):30.437%
HSR (listed only):19.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B**
Kills:400
Deaths:95
KDR:4.211
Accuracy:43.089% B*
HSR:85% B**
NSX Daimyo
A+
Kills:245
Deaths:68
KDR:3.603
Accuracy:50.993% A+
HSR:95.510% B+
NS-44 Commissioner
A*
Kills:183
Deaths:108
KDR:1.694
Accuracy:37.102% C*
HSR:36.066% A*
99SV
A+
Kills:100
Deaths:21
KDR:4.762
Accuracy:39.672% A+
HSR:41% B+
TX1 Repeater
A
Kills:66
Deaths:59
KDR:1.119
Accuracy:32.146% A
HSR:28.788% B**
Kills:994
Deaths (as Infiltrator):351
Deaths (to Infiltrators):192
KDR:2.83191
Kill Difference:643
Playtime:9.418 hours
Usage:6%
Score:0.216m
Score/min:382
Accuracy (listed only):40.600%
HSR (listed only):57.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:227
Deaths:55
KDR:4.127
Accuracy:24.468% A*
HSR:21.586% B+
M1 Heavy Cycler
A**
Kills:224
Deaths:55
KDR:4.073
Accuracy:23.996% A**
HSR:22.321% B**
Kills:451
Deaths (as MAX Suit):55
Deaths (to MAX Suits):57
KDR:8.2
Kill Difference:396
Playtime:3.383 hours
Usage:2%
Score:0.106m
Score/min:523
Accuracy (listed only):24.232%
HSR (listed only):21.954%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:2,360
V. Kills:1,320 179%
Deaths:234
KDR:10.086
Accuracy:34.294% B+
KPH:47.500 M**
VKPH:26.600 M+
M14 Banshee
S
Kills:1,396
V. Kills:88 N/A
Deaths:78
KDR:17.897
Accuracy:45.640% M+
KPH:183 S
VKPH:11.500 M**
Hellfire Rocket Pods
M++
Kills:1,346
V. Kills:244 N/A
Deaths:53
KDR:25.396
Accuracy:66.036% A*
KPH:226.500 A**
VKPH:41.100 M++
M18 Rotary
S
Kills:1,227
V. Kills:584 210%
Deaths:103
KDR:11.913
Accuracy:42.789% A*
KPH:82.700 S
VKPH:39.300 S
Kills:6,329 (4,983 + 0)
Deaths:468
KDR:13.524
VKDR:4.778
Vehicle Kills:2,236
Kill Difference:5,861
Playtime:78.119 hours
Usage:46%
Score:1.812m
Score/min:387
Piloting Accuracy:42.789%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:568
V. Kills:322 176%
Deaths:52
KDR:10.923
Accuracy:28.721% D*
KPH:57.800 A+
VKPH:32.800 B++
L-30R Vektor
C++
Kills:58
V. Kills:21 264%
Deaths:17
KDR:3.412
Accuracy:37.725% C+
KPH:17.700 C++
VKPH:6.400 C+
Kills:626 (58 + 568)
Deaths:69
KDR:9.072
VKDR:4.971
Vehicle Kills:343
Kill Difference:557
Playtime:13.091 hours
Usage:8%
Score:0.251m
Score/min:320
Piloting Accuracy:37.725%
Gunner Accuracy:28.721%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:120
V. Kills:46 255%
Deaths:6
KDR:20
Accuracy:48.226% B
KPH:90.800 S
VKPH:34.800 M+
Kills:120 (120 + 0)
Deaths:6
KDR:20
VKDR:7.667
Vehicle Kills:46
Kill Difference:114
Playtime:1.322 hours
Usage:1%
Score:0.081m
Score/min:1,024
Driving Accuracy:48.226%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:301
V. Kills:9 N/A
Deaths:15
KDR:20.067
Accuracy:25.589% B*
KPH:118.900 C++
VKPH:3.600 C-
P525 Marauder-H
B*
Kills:288
V. Kills:20 N/A
Deaths:24
KDR:12
Accuracy:49.899% A*
KPH:138.500 B*
VKPH:9.600 B*
Kills:589 (0 + 589)
Deaths:39
KDR:15.103
VKDR:0.744
Vehicle Kills:29
Kill Difference:550
Playtime:4.611 hours
Usage:3%
Score:0.092m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:49.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,6802,36023410.085M+3.3634.294%B+N/A47.5M**26.6M+31249.7h59.3B**172.8B**
M14 Banshee 1,4841,3967817.897A+11.1745.64%M+1.003%C183.7S11.6M**4457.6h12.9B++28.3B*
Hellfire Rocket Pods 1,5901,3465325.396A**18.6766.036%A*N/A228.1A**41.4M++7385.9h8.1A+12.3B**
M18 Rotary 1,8111,22710311.913S5.1842.789%A*1.385%D82.9S39.5S46514.8h36.9B**86.3A
MG-H1 Watchman 6516402152.977B**3.7529.548%A31.094%B++118.5M++2M3075.4h10.6B**35.7B**
C150 Dalton 8905685210.923B++4.1928.721%D*N/A58A+32.9B++3729.8h2.1A+7.4B**
T9 CARV 4124031492.705A4.0230.872%A**24.814%B106.1S2.4S2793.8h10.4B**33.6B**
M77-B 401400954.211A+2.5243.089%B*85%B**108.1SN/A2683.7h1.7A3.9B**
M12 Kobalt-H 3103011520.067C++13.3425.589%B*19.601%B+120.4C++3.6C-2692.5h12.8B++50.2B++
P525 Marauder-H 3082882412C+5.2749.899%A*N/A137.1B*9.5B*4102.1h6B+12B**
NSX Daimyo 245245683.603C++3.1350.993%A+95.51%B+116.7A**N/A2412.1h2B*3.9B**
M1 Heavy Cycler 230227554.127A++2.6024.468%A*21.586%B+68.8M*N/A1513.3h12.8B**52.1B**
M1 Heavy Cycler 226224554.073A*2.6623.996%A**22.321%B**67.9SN/A1603.3h12.8A53.5B**
NS-44 Commissioner 1831831081.694B++5.0337.102%C*36.066%A*73.2A++N/A2042.5h2.8B**7.5B++
NSX-P Tanto 131128661.939B**4.7933.525%A++28.906%B+22.9C+N/A675.6h14.6C*43.4B++
P2-120 AP 166120620A*13.2748.226%BN/A92.3S35.4M++10231.3h3.6A++7.5A+
TRAC-5 115108432.512A**4.2227.35%A10.185%F18.9C++1.2M++705.7h10.8B**39.4B*
ML-7 143101472.149A*4.5859.404%B3.96%B+67.3M**28A*3421.5h3.2A++5.3A+
99SV 100100214.762A++1.9739.672%A+41%B+111.1SN/A2540.9h3.6A+9.2B**
TX1 Repeater 6666591.119B+5.6132.146%A28.788%B**47.1B**N/A1221.4h11.3B++35.3B
L-30R Vektor 7958173.412B**3.3237.725%C+N/A17.6C+6.4C+1623.3h41.3B++109.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.2h
Nano-Armor Kit4574,05212.1h
Medical Applicator04990h
Chainblade261102.7h
Medical Kit552483.6h
Ammunition Package11780.1h
Recon Detection Device1980.2h

Check the help document for the dictionary if you want to learn more about words used here.


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