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Colonel PhiljuTR[] PhiljuTR
TR BR 73

KDR: 3.56

Score: 6.3m

Last Seen: Aug 29th, 2019 9:20 PM
- OFFLINE - 401.4 hour(s)

Battle Rank 73 - Terran Republic on Connery
Level Progress (to 74): 92%
Level 100 Progress: 33% 413h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods MSW-R T9 CARV M18 Rotary T32 Bull T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,804,742 MLG Score: 2242
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.787%28.498%8201012044,4602.453241.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.534%1.491A+1.162B**0.233C++HEAD ++ (~14.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.576B+9.10.363C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.919%1.304%2611412105,675258227821.9961249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.088%-0.36C--0.256C0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.90.233C++420.207C++81.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.425%1.087%195112131841563521.1719852%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.038B**-0.83D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.885B*6.50.837B++7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.909%75.522%1951121333518711.79144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.342A0.548B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.402B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.168%13.793%1951121311613160.878788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.214B**-0.166C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.70.241C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m183.5%508 (30.5k)453 (27.2k)3.5579213,2073,7123.8830873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214146331.561%13.046%41203:444

27% Engineer20% Heavy Assault43% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2016 4:18 PMNov 13th, 2018 12:19 PMAug 30th, 2019 10:43 AM (20d) (PST)Aug 29th, 2019 7:01 PM (20d) (PST)Aug 29th, 2019 5:20 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4371461,2910.9520.2680.1242.1740.2332242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,2228,75177,471571671301427,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.2h/9.6d 1,207 1,723 3,201 30.2k 136 433 3,234 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:995
Deaths:463
KDR:2.149
Accuracy:28.766% B**
HSR:27.437% B+
T9 CARV
A+
Kills:975
Deaths:428
KDR:2.278
Accuracy:26.865% A+
HSR:27.897% B++
T32 Bull
B**
Kills:595
Deaths:255
KDR:2.333
Accuracy:29.505% B**
HSR:32.941% B**
TMG-50
B**
Kills:359
Deaths:159
KDR:2.258
Accuracy:27.802% B**
HSR:31.198% B**
NS-15M1
B**
Kills:168
Deaths:80
KDR:2.100
Accuracy:27.223% B*
HSR:29.762% B**
Kills:3,092
Deaths (as Heavy Assault):1,385
Deaths (to Heavy Assaults):1,106
KDR:2.23249
Kill Difference:1,707
Playtime:45.431 hours
Usage:20%
Score:1.329m
Score/min:487
Accuracy (listed only):28.032%
HSR (listed only):29.847%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:280
Deaths:117
KDR:2.393
Accuracy:30.664% A+
HSR:32.143% A++
TRAC-5
A++
Kills:234
Deaths:111
KDR:2.108
Accuracy:31.416% A++
HSR:25.641% A
FA1 Barrage
A++
Kills:116
Deaths:42
KDR:2.762
Accuracy:56.168% A++
HSR:13.793% C
Kills:630
Deaths (as Engineer):270
Deaths (to Engineers):790
KDR:2.33333
Kill Difference:360
Playtime:62.907 hours
Usage:27%
Score:1.527m
Score/min:404
Accuracy (listed only):39.416%
HSR (listed only):23.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:280
Deaths:117
KDR:2.393
Accuracy:30.664% A+
HSR:32.143% A++
TRAC-5
A++
Kills:234
Deaths:111
KDR:2.108
Accuracy:31.416% A++
HSR:25.641% A
SMG-46 Armistice
A
Kills:172
Deaths:79
KDR:2.177
Accuracy:31.966% A
HSR:22.093% B*
FA1 Barrage
A++
Kills:116
Deaths:42
KDR:2.762
Accuracy:56.168% A++
HSR:13.793% C
Kills:802
Deaths (as Light Assault):349
Deaths (to Light Assaults):660
KDR:2.29799
Kill Difference:453
Playtime:100.453 hours
Usage:43%
Score:2.917m
Score/min:484
Accuracy (listed only):37.554%
HSR (listed only):23.418%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:335
Deaths:139
KDR:2.410
Accuracy:43.909% B*
HSR:75.522% B++
NS-44 Commissioner
B+
Kills:272
Deaths:174
KDR:1.563
Accuracy:37.098% C++
HSR:26.471% B+
SMG-46 Armistice
A
Kills:172
Deaths:79
KDR:2.177
Accuracy:31.966% A
HSR:22.093% B*
Kills:779
Deaths (as Infiltrator):392
Deaths (to Infiltrators):559
KDR:1.98724
Kill Difference:387
Playtime:7.699 hours
Usage:3%
Score:0.187m
Score/min:405
Accuracy (listed only):37.657%
HSR (listed only):41.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:410
Deaths:184
KDR:2.228
Accuracy:28.025% A
HSR:26.342% B++
SMG-46 Armistice
A
Kills:172
Deaths:79
KDR:2.177
Accuracy:31.966% A
HSR:22.093% B*
FA1 Barrage
A++
Kills:116
Deaths:42
KDR:2.762
Accuracy:56.168% A++
HSR:13.793% C
Kills:698
Deaths (as Combat Medic):305
Deaths (to Combat Medics):267
KDR:2.28852
Kill Difference:393
Playtime:8.173 hours
Usage:4%
Score:0.195m
Score/min:397
Accuracy (listed only):38.720%
HSR (listed only):20.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:76
Deaths:34
KDR:2.235
Accuracy:55.615% A++
HSR:2.632% C
M3 Pounder HEG
A++
Kills:75
Deaths:35
KDR:2.143
Accuracy:54.048% A++
HSR:2.667% C
M1 Heavy Cycler
A++
Kills:64
Deaths:19
KDR:3.368
Accuracy:21.567% A++
HSR:17.188% C+
MRC3 Mercy
A++
Kills:59
Deaths:28
KDR:2.107
Accuracy:25.581% A++
HSR:20.339% C+
MRC3 Mercy
A++
Kills:54
Deaths:28
KDR:1.929
Accuracy:25.461% A++
HSR:22.222% C**
Kills:328
Deaths (as MAX Suit):72
Deaths (to MAX Suits):113
KDR:4.55556
Kill Difference:256
Playtime:5.991 hours
Usage:3%
Score:0.126m
Score/min:351
Accuracy (listed only):36.454%
HSR (listed only):13.009%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:1,767
V. Kills:132 N/A
Deaths:141
KDR:12.532
Accuracy:39.604% A++
KPH:156.600 M**
VKPH:11.700 S
M18 Needler
A++
Kills:1,700
V. Kills:1,399 121%
Deaths:407
KDR:4.177
Accuracy:30.206% C
KPH:25.900 A
VKPH:21.300 A++
Hellfire Rocket Pods
A*
Kills:1,417
V. Kills:217 N/A
Deaths:77
KDR:18.403
Accuracy:63.611% A++
KPH:195.500 A*
VKPH:29.900 A++
M18 Rotary
M*
Kills:791
V. Kills:513 154%
Deaths:140
KDR:5.650
Accuracy:40.948% A++
KPH:51.400 M++
VKPH:33.400 M*
Hornet Missiles
A++
Kills:136
V. Kills:74 181%
Deaths:20
KDR:6.800
Accuracy:74.460% A++
KPH:85.300 B+
VKPH:46.400 B
M18 Locust
A
Kills:96
V. Kills:71 133%
Deaths:25
KDR:3.840
Accuracy:32.684% C++
KPH:34.500 B**
VKPH:25.500 A
Kills:5,907 (4,354 + 0)
Deaths:810
KDR:7.293
VKDR:2.970
Vehicle Kills:2,406
Kill Difference:5,097
Playtime:103.995 hours
Usage:45%
Score:2.261m
Score/min:362
Piloting Accuracy:32.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:307
V. Kills:222 138%
Deaths:41
KDR:7.488
Accuracy:28.446% D*
KPH:57.800 A+
VKPH:41.800 A+
Kills:307 (0 + 307)
Deaths:41
KDR:7.488
VKDR:5.415
Vehicle Kills:222
Kill Difference:266
Playtime:5.310 hours
Usage:2%
Score:0.159m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:28.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:184
V. Kills:14 N/A
Deaths:8
KDR:23
Accuracy:47.425% A+
KPH:123.800 B+
VKPH:9.400 B++
G20 Vulcan-H
C*
Kills:56
V. Kills:48 114%
Deaths:11
KDR:5.091
Accuracy:49.580% C*
KPH:34.300 C-
VKPH:29.400 C*
Kills:240 (0 + 240)
Deaths:19
KDR:12.632
VKDR:3.263
Vehicle Kills:62
Kill Difference:221
Playtime:3.119 hours
Usage:1%
Score:0.083m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:49.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,8991,76714112.532B++8.9739.604%A++N/A156.4M**11.7S67711.3h14.1B++35.6B*
M18 Needler 3,0991,7004074.177B++0.6230.206%C1.353%C--25.9A21.3A++26265.7h89.7B++296.8B++
Hellfire Rocket Pods 1,6341,4177718.403A+14.8563.611%A++N/A196.8A*30.1A++6967.2h11.2B+17.6B*
MSW-R 1,0039954632.149C++1.4128.766%B**27.437%B+93A*N/A22610.7h9.3B**32.3B*
T9 CARV 9849754282.278B*1.2826.865%A+27.897%B++93.8M*N/A22910.4h8.9A33.1B**
M18 Rotary 1,3047911405.65A++2.0940.948%A++3.161%B+51.4M++33.3M*39415.4h57.2B**139.7B**
T32 Bull 5985952552.333B++1.2229.505%B**32.941%B**94.4A*N/A3196.3h9.3B**31.5B*
T1 Cycler 4154101842.228B**1.3328.025%A26.342%B++74.5M++N/A2005.5h9.4A++33.5A
TMG-50 3643591592.258B**1.3027.802%B**31.198%B**108.8M*1.5M2623.3h7.9B**28.6B*
TSAR-42 3363351392.41C+1.1543.909%B*75.522%B++77.9A++N/A2164.3h1.9B*4.3B*
C150 Dalton 529307417.488C++3.9328.446%D*N/A57.9A+41.9A+4995.3h2.2A7.8B*
LC2 Lynx 2912801172.393B**1.1630.664%A+32.143%A++43.1B++1.7M++1466.5h11.3B*36.9B**
NS-44 Commissioner 2752721741.563B+1.9937.098%C++26.471%B+77.7A++N/A2193.5h3B*8.1B++
TRAC-5 2402341112.108A++1.4531.416%A++25.641%A23.2C**N/A7310.1h11.6B++36.9B*
P525 Marauder-H 198184823B*19.4447.425%A+1.087%C*122.7B+9.3B++4591.5h6.5C**13.7B*
SMG-46 Armistice 173172792.177B**1.3831.966%A22.093%B*101.2M**N/A2461.7h11.4B*35.7B++
NS-15M1 170168802.1B+1.4627.223%B*29.762%B**93.3A++1.1A++2441.8h10.4B*38.4B++
Hornet Missiles 210136206.8C*3.2474.46%A++1.471%C+85B+46.3B5781.6h8.4B+11.2B*
T7 Mini-Chaingun 128127383.342M0.2227.763%A*16.535%B*127S1B++3191h9.7B**35.1B**
ML-7 205122691.768A++1.7962.054%B++1.639%D48.8A*33.2M+3972.5h4.6B**7.3B**
FA1 Barrage 122116422.762A+0.8056.168%A++13.793%C68.2A*3.5S2031.7h3.7B**6.6B**
M18 Locust 16796253.84B*0.2832.684%C++4.167%A++34.3B**25.4A2812.8h75.3B230.4B+
M3 Pounder HEG 9376342.235B+1.3255.615%A++2.632%C27.1B**6.1A1072.8h12.3B**22.1B**
M3 Pounder HEG 9375352.143B+1.4154.048%A++2.667%C25.9B**6.2A++1152.9h12.6B++23.4B*
Frag Grenade 6666166N/A62.4458.528%A++N/A660B*N/A19760.1h2.7B**4.5B**
M1 Heavy Cycler 6464193.368A+0.1921.567%A++17.188%C+42.7A*N/A1101.5h10.8A++50.1B**
MRC3 Mercy 5959282.107C+1.4525.581%A++20.339%C+49.2A+N/A1611.2h15.7B**61.3B**
G20 Vulcan-H 10456115.091B1.5349.58%C*N/A35C-30C**4311.6h115.8C233.5C+
MRC3 Mercy 5454281.929C+1.6325.461%A++22.222%C**45AN/A1431.2h16.9B++66.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31040.2h
Motion Spotter2610.1h
Ammunition Package31130.1h
Medical Applicator218,1440.6h
Nano-Armor Kit5355,0249.1h
Medical Kit16885710.7h

Check the help document for the dictionary if you want to learn more about words used here.


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