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Centurion PhiljuVS[RUDE] PhiljuVS
VS BR 51

KDR: 3.09

Score: 2.8m

Last Seen: Jan 16th, 2019 7:18 PM
- OFFLINE - 890 hour(s)

Battle Rank 51 - Vanu Sovereignty on Cobalt
Level Progress (to 52): 81%
Level 100 Progress: 15% 437h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 Pulsar LSW Maelstrom Turbo Laser Light PPA XM98 Antares LC NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,395,214 MLG Score: 2714
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.969%24.005%671510171,6832.044961.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%1.346A0.51B+-0.06C+HEAD ++ (~10.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.543B+9.60.331C**24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.037%0.742%1505310191,61714290711.3077178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%0.065C+-0.792D--0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.337C**40.60.234C++66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.999%0.935%2211102110782561.28916188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++-1.079D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.40.726B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.908%5.217%32121020230851582.70588145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.209C0.214C++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.832B++6.80.829B++13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.552%76.014%321110212968103.65432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.43A0.582B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+1.70.46B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.8m183.6%615 (36.9k)586 (35.2k)3.09485,4191,7513.5682551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102230532.556%13.065%42502:410

51% Engineer29% Heavy Assault8% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 1:10 PMMay 30th, 2016 7:07 PMFeb 13th, 2019 1:02 PM (9d) (PST)Jan 16th, 2019 4:09 PM (37d) (PST)Jan 16th, 2019 3:18 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6251741,4511.1520.3720.1502.6710.3032714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,50510,46387,042692291601835,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
78.4h/3.3d 829 708 1,317 12.6k 34 191 1,424 7.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:142
Deaths:112
KDR:1.268
Accuracy:30.247% A+
HSR:19.014% C+
Kills:142
Deaths (as Engineer):112
Deaths (to Engineers):424
KDR:1.26786
Kill Difference:30
Playtime:40.187 hours
Usage:51%
Score:1.505m
Score/min:624
Accuracy (listed only):30.247%
HSR (listed only):19.014%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:718
Deaths:322
KDR:2.230
Accuracy:27.455% A
HSR:27.298% B
Pulsar LSW
B*
Kills:598
Deaths:274
KDR:2.182
Accuracy:27.859% B*
HSR:20.569% C-
NS-15M1
B*
Kills:163
Deaths:117
KDR:1.393
Accuracy:27.124% B*
HSR:19.632% C
Lasher X2
A++
Kills:58
Deaths:41
KDR:1.415
Accuracy:38.088% A++
HSR:1.724% D*
Kills:1,537
Deaths (as Heavy Assault):754
Deaths (to Heavy Assaults):438
KDR:2.03846
Kill Difference:783
Playtime:22.498 hours
Usage:29%
Score:0.592m
Score/min:439
Accuracy (listed only):30.131%
HSR (listed only):17.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:142
Deaths:112
KDR:1.268
Accuracy:30.247% A+
HSR:19.014% C+
Kills:142
Deaths (as Light Assault):112
Deaths (to Light Assaults):350
KDR:1.26786
Kill Difference:30
Playtime:15.179 hours
Usage:19%
Score:0.490m
Score/min:538
Accuracy (listed only):30.247%
HSR (listed only):19.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:296
Deaths:109
KDR:2.716
Accuracy:44.552% B**
HSR:76.014% C++
NS-44 Commissioner
M+
Kills:62
Deaths:40
KDR:1.550
Accuracy:36.424% C+
HSR:41.936% M+
Kills:358
Deaths (as Infiltrator):149
Deaths (to Infiltrators):231
KDR:2.40268
Kill Difference:209
Playtime:6.495 hours
Usage:8%
Score:0.128m
Score/min:329
Accuracy (listed only):40.488%
HSR (listed only):58.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):143
KDR:0
Kill Difference:UNR
Playtime:0.941 hours
Usage:1%
Score:0.037m
Score/min:651
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:815
V. Kills:641 127%
Deaths:215
KDR:3.791
Accuracy:36.393% B++
KPH:45.700 M+
VKPH:35.900 M**
Maelstrom Turbo Laser
S
Kills:418
V. Kills:232 179%
Deaths:48
KDR:8.708
Accuracy:41.859% A++
KPH:105.700 S
VKPH:58.700 S
Light PPA
M
Kills:384
V. Kills:25 N/A
Deaths:38
KDR:10.105
Accuracy:53.956% A++
KPH:133.100 M
VKPH:8.700 A*
Antares LC
S
Kills:225
V. Kills:129 173%
Deaths:22
KDR:10.227
Accuracy:46.385% A*
KPH:73.500 S
VKPH:42.100 M++
Kills:1,842 (1,842 + 0)
Deaths:323
KDR:5.703
VKDR:3.180
Vehicle Kills:1,027
Kill Difference:1,519
Playtime:27.733 hours
Usage:35%
Score:0.859m
Score/min:516
Piloting Accuracy:46.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:150
V. Kills:72 205%
Deaths:7
KDR:21.429
Accuracy:33.084% C--
KPH:78.200 A*
VKPH:37.600 B*
Kills:150 (0 + 150)
Deaths:7
KDR:21.429
VKDR:10.286
Vehicle Kills:72
Kill Difference:143
Playtime:1.918 hours
Usage:2%
Score:0.061m
Score/min:527
Piloting Accuracy:N/A%
Gunner Accuracy:33.084%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:107
V. Kills:51 206%
Deaths:11
KDR:9.727
Accuracy:48.999% D
KPH:38.800 A+
VKPH:18.500 B++
Kills:107 (107 + 0)
Deaths:11
KDR:9.727
VKDR:4.636
Vehicle Kills:51
Kill Difference:96
Playtime:2.758 hours
Usage:4%
Score:0.069m
Score/min:418
Driving Accuracy:48.999%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:34.120% A*
KPH:152.700 B+
VKPH:7.600 B*
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:1
Vehicle Kills:4
Kill Difference:76
Playtime:0.524 hours
Usage:1%
Score:0.023m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:34.120%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 1,4568152153.791B++0.7036.393%B++N/A45.8M+36S50817.8h59.7B*164B**
Orion VS54 7247183222.23B+0.8627.455%A27.298%B87.6A**N/A2298.2h9.1B**33.3B
Pulsar LSW 6015982742.182B++0.9127.859%B*20.569%C-104.9A*N/A2525.7h9.3B**33.4B*
Maelstrom Turbo Laser 650418488.708A**5.6141.859%A++N/A104.5S58S6924h33.1B**79B**
Light PPA 4093843810.105B**7.0153.956%A++N/A132.4M8.6A*3962.9h8.3B++15.3B++
XM98 2962961092.716B0.3844.552%B**76.014%C++82.2A*N/A2103.6h1.7A3.8B**
Antares LC 3542252210.227S7.1346.385%A*N/A72.6S41.6M++4483.1h55.1B*118.7B**
NS-15M1 1641631171.393C+1.7027.124%B*19.632%C85.8A++N/A2231.9h10.3B*38B++
C150 Dalton 222150721.429A*18.3333.084%C--1.333%B+78.9A*37.9B*5271.9h2.1A6.2B**
Solstice VE3 1471421121.268B++1.8330.247%A+19.014%C+20.9C++N/A746.8h14.8C**49.1B
M60-A Bulldog 137114257S53.9152.415%A++N/A103.6M++20.9S5751.1h3.9A+7.4A
Supernova FPC 158107119.727B++6.6348.999%DN/A38.2A18.2B++4182.8h3.4A7B**
S1 1581031011.02B+2.0755.245%C+N/A38.1B*20.4B**2782.7h4.6B**8.3B++
M12 Kobalt-H 8480420C++16.9134.12%A*12.5%D160B+8B*7190.5h15.6C++45.6B*
NS-44 Commissioner 6262401.55B+1.5436.424%C+41.936%M+77.5A++N/A4530.8h2.7B**7.3B++
Lasher X2 5958411.415B*1.6838.088%A++1.724%D*72.5A++1.3B+1650.8h12.6A+33B**
Frag Grenade 5151151N/A47.9166.346%M+N/A510C++N/A24880.1h2.7B**4.1A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2337,6644.9h
Medical Applicator32,0070.2h
Medical Kit723381.8h
Ammunition Package1670.1h
Recon Detection Device1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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