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Castellan Decanus PhiljuVS[RUDE] PhiljuVS
VS BR 65

KDR: 3.74

Score: 4.1m

Last Seen: Jan 16th, 2020 7:55 PM
- OFFLINE - 60.9 hour(s)

Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Leader of Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 4
Level Progress (to 66): 54%
Level 100 Progress: 22% 392h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Maelstrom Turbo Laser Light PPA Orion VS54 Saron Laser Cannon Pulsar LSW Antares LC C150 Dalton Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,391,461 MLG Score: 2711
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.94%25.191%729712252,2232.252281.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.783%1.502A+0.624B+0.066C+HEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.554B+9.60.328C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.143%0.784%2330512273,317204139316.1805238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.353%0.341C**-0.712D--0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.537B+30.30.428B43.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.306%0.327%420112313061181402.59322217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.554B+-1.415D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.834B++30.761B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.424%3.109%406212303861082623.57407147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.736%-0.331C--0.285C-1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.876B*4.70.879B*9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.189%78.079%4062123047910724.47663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.706%1.56A+0.699B+-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.60.483B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 4
4.1m229.3%627 (37.6k)549 (32.9k)3.743598,4682,2624.2696765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123250433.947%12.093%41103:192

57% Engineer20% Heavy Assault7% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 1:10 PMMay 30th, 2016 7:07 PMJan 19th, 2020 12:58 AM (2h) (PST)Jan 16th, 2020 4:10 PM (2d) (PST)Jan 16th, 2020 3:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5671391,4281.1320.3020.1373.2760.2972711

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,0398,36985,670681881971832,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
124.7h/5.2d 1,190 1,024 1,983 24.5k 51 240 2,220 11.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:236
Deaths:118
KDR:2
Accuracy:33.149% A++
HSR:22.458% B+
Solstice VE3
A+
Kills:158
Deaths:130
KDR:1.215
Accuracy:30.471% A+
HSR:18.987% C+
Kills:394
Deaths (as Engineer):248
Deaths (to Engineers):571
KDR:1.58871
Kill Difference:146
Playtime:70.504 hours
Usage:57%
Score:2.640m
Score/min:624
Accuracy (listed only):31.810%
HSR (listed only):20.722%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:893
Deaths:367
KDR:2.433
Accuracy:28.038% A
HSR:29.003% B+
Pulsar LSW
B*
Kills:609
Deaths:281
KDR:2.167
Accuracy:28.002% B*
HSR:20.854% C-
NS-15M1
B*
Kills:173
Deaths:123
KDR:1.407
Accuracy:27.350% B*
HSR:20.809% C
Kills:1,675
Deaths (as Heavy Assault):771
Deaths (to Heavy Assaults):552
KDR:2.1725
Kill Difference:904
Playtime:24.816 hours
Usage:20%
Score:0.655m
Score/min:440
Accuracy (listed only):27.797%
HSR (listed only):23.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:236
Deaths:118
KDR:2
Accuracy:33.149% A++
HSR:22.458% B+
Solstice VE3
A+
Kills:158
Deaths:130
KDR:1.215
Accuracy:30.471% A+
HSR:18.987% C+
Kills:394
Deaths (as Light Assault):248
Deaths (to Light Assaults):422
KDR:1.58871
Kill Difference:146
Playtime:18.345 hours
Usage:15%
Score:0.559m
Score/min:508
Accuracy (listed only):31.810%
HSR (listed only):20.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A+
Kills:59
Deaths:27
KDR:2.185
Accuracy:31.777% A+
HSR:28.814% B**
Kills:59
Deaths (as Combat Medic):27
Deaths (to Combat Medics):178
KDR:2.18519
Kill Difference:32
Playtime:1.263 hours
Usage:1%
Score:0.053m
Score/min:699
Accuracy (listed only):31.777%
HSR (listed only):28.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:296
Deaths:109
KDR:2.716
Accuracy:44.503% B**
HSR:76.014% C++
Ghost
A
Kills:183
Deaths:62
KDR:2.952
Accuracy:46.500% B**
HSR:81.421% A
NS-44 Commissioner
A**
Kills:95
Deaths:69
KDR:1.377
Accuracy:37.313% C++
HSR:40% A**
Kills:574
Deaths (as Infiltrator):240
Deaths (to Infiltrators):293
KDR:2.39167
Kill Difference:334
Playtime:8.774 hours
Usage:7%
Score:0.188m
Score/min:358
Accuracy (listed only):42.772%
HSR (listed only):65.811%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:1,189
V. Kills:644 184%
Deaths:77
KDR:15.442
Accuracy:44.604% A*
KPH:102.400 S
VKPH:55.500 S
Light PPA
M++
Kills:1,172
V. Kills:68 N/A
Deaths:79
KDR:14.835
Accuracy:53.256% A++
KPH:157 M++
VKPH:9.100 A*
Saron Laser Cannon
S
Kills:827
V. Kills:646 128%
Deaths:215
KDR:3.847
Accuracy:36.536% B*
KPH:46 M+
VKPH:35.900 S
Antares LC
M**
Kills:362
V. Kills:204 177%
Deaths:30
KDR:12.067
Accuracy:45.278% A++
KPH:80.400 M**
VKPH:45.300 M++
Dual Photon Pods
A+
Kills:59
V. Kills:4 N/A
Deaths:7
KDR:8.429
Accuracy:65.618% A+
KPH:160.700 A+
VKPH:10.900 D
Kills:3,609 (3,550 + 0)
Deaths:408
KDR:8.846
VKDR:3.838
Vehicle Kills:1,566
Kill Difference:3,201
Playtime:41.927 hours
Usage:34%
Score:1.392m
Score/min:553
Piloting Accuracy:45.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:306
V. Kills:158 192%
Deaths:7
KDR:43.714
Accuracy:29.210% D-
KPH:74.700 A++
VKPH:38.600 B*
CAS30 Tank Buster
M++
Kills:70
V. Kills:29 233%
Deaths:1
KDR:70
Accuracy:65.038% A++
KPH:28.900 M++
VKPH:12 B*
Kills:376 (70 + 306)
Deaths:8
KDR:47
VKDR:23.375
Vehicle Kills:187
Kill Difference:368
Playtime:6.519 hours
Usage:5%
Score:0.165m
Score/min:421
Piloting Accuracy:65.038%
Gunner Accuracy:29.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:306
V. Kills:135 225%
Deaths:21
KDR:14.571
Accuracy:46.306% D-
KPH:46.200 A++
VKPH:20.400 B**
Kills:306 (306 + 0)
Deaths:21
KDR:14.571
VKDR:6.429
Vehicle Kills:135
Kill Difference:285
Playtime:6.620 hours
Usage:5%
Score:0.139m
Score/min:350
Driving Accuracy:46.306%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:34.120% A*
KPH:152.700 B
VKPH:7.600 B*
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:1
Vehicle Kills:4
Kill Difference:76
Playtime:0.524 hours
Usage:0%
Score:0.023m
Score/min:721
Driving Accuracy:N/A%
Gunner Accuracy:34.120%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 1,8331,1897715.442S11.7044.604%A*N/A102.5S55.5S67711.6h32.4B**72.7B**
Light PPA 1,2401,1727914.835A++11.0953.256%A++1.195%C+156.3M++9.1A*4817.5h8.7B+16.4B+
Orion VS54 9008933672.433B++1.3128.038%A29.003%B+94A**N/A2389.5h9B**32.1C**
Saron Laser Cannon 1,4738272153.847B+0.1036.536%B*N/A45.9M+35.9S51118h59.5B*162.8B**
Pulsar LSW 6146092812.167B++1.5828.002%B*20.854%C-105A*N/A2555.8h9.3B**33.4B*
Antares LC 5663623012.067S8.3245.278%A++N/A80.4M**45.3M++5134.5h52B*114.9B**
C150 Dalton 464306743.714M**39.9729.21%D-N/A74.6A++38.5B*5174.1h1.8A+6.3B**
Supernova FPC 4413062114.571B**10.8346.306%D-N/A46.4A++20.5B**3506.6h3A+6.5B**
XM98 2962961092.716B+1.0344.503%B**76.014%C++80M++N/A2043.7h1.7A3.9B**
Serpent VE92 2392361182B++1.7433.149%A++22.458%B+59B**N/A1334h10.7B++32.2B++
Ghost 185183622.952C++0.7946.5%B**81.421%A101.7A**1.1M*2761.8h1.5A3.3B**
NS-15M1 1741731231.407C+2.3427.35%B*20.809%C86.5A++N/A2212h10.4B*38B++
Solstice VE3 1641581301.215B++2.5330.471%A+18.987%C+20.5C++N/A727.7h15.3C*50.3C**
M60-A Bulldog 137114257S53.2650%B**N/A87.7A++17.7A*4971.3h4A8.1B**
S1 1651071071B++2.7454.919%C+N/A36.9B**20B**2732.9h4.7B**8.6B++
NS-44 Commissioner 9595691.377B+2.3737.313%C++40%A**73.1A+N/A3331.3h2.6A7.1B++
M12 Kobalt-H 8480420C++16.2634.12%A*12.5%D-160B+8B*7200.5h15.6C++45.6B++
CAS30 Tank Buster 9970170U66.2665.038%A++1.429%C++29.2M++12.1B*2602.4h25.5B**39.2B**
Pulsar VS1 6259272.185A1.5631.777%A+28.814%B**65.6A*3.3S3260.9h10.6A33.4B**
Dual Photon Pods 635978.429C**4.6965.618%A+1.695%B+147.5B**10D6780.4h10.3A15.6B**
Lasher X2 5958411.415B+2.3338.088%A+1.724%D*72.5A++1.3C**1680.8h12.6A+33B**
Plasma Grenade 5858158N/A54.2666.667%M+N/A580B+N/A23890.1h2.8B**4.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10258,5238.5h
Medical Applicator52,5140.2h
Ammunition Package11040.1h
Medical Kit1074543h
Recon Detection Device1750.1h

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