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Castellan Decanus PhiljuVS[RUDE] PhiljuVS
VS BR 62

KDR: 3.52

Score: 3.5m

Last Seen: Jun 15th, 2019 4:40 PM
- OFFLINE - 77.5 hour(s)

Battle Rank 62 - Vanu Sovereignty on Cobalt - Outfit Leader of Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 3
Level Progress (to 63): 44%
Level 100 Progress: 19% 401h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Orion VS54 Saron Laser Cannon Maelstrom Turbo Laser Pulsar LSW XM98 Antares LC Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,471,525 MLG Score: 2775
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.82%25%720712032,1682.291751.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.89%1.498A+0.64B+-0.037C+HEAD ++ (~10.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.556B+9.50.332C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.497%0.847%2137312072,597168113815.4583228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.17%0.218C++-0.684D-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.60.502B+31.80.402B48.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.741%0.386%397112092591081162.37615221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+-1.41D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++30.759B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.481%4.979%29421208241951732.51042139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.986%-0.25C0.138C++-1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.835B++6.60.835B++13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.19%76.555%2942120841810114.09804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.42%1.682A++0.616B+0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.48B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 3
3.5m235.7%636 (38.2k)552 (33.1k)3.517327,3092,0784.0168462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121045433.224%12.888%42803:060

51% Engineer23% Heavy Assault7% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 1:10 PMMay 30th, 2016 7:07 PMJun 16th, 2019 2:39 PM (2d) (PST)Jun 15th, 2019 12:41 PM (3d) (PST)Jun 15th, 2019 12:40 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5241521,3721.1370.3230.1473.3370.2792775

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,4469,11382,333681992001733,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
107.1h/4.5d 1,038 942 1,701 21.5k 47 228 1,790 9.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:221
Deaths:84
KDR:2.631
Accuracy:32.363% A++
HSR:23.529% B++
Solstice VE3
A+
Kills:158
Deaths:130
KDR:1.215
Accuracy:30.471% A+
HSR:18.987% C+
Kills:379
Deaths (as Engineer):214
Deaths (to Engineers):502
KDR:1.77103
Kill Difference:165
Playtime:55.114 hours
Usage:51%
Score:2.135m
Score/min:646
Accuracy (listed only):31.417%
HSR (listed only):21.258%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:869
Deaths:360
KDR:2.414
Accuracy:28.047% A+
HSR:28.654% B+
Pulsar LSW
B*
Kills:609
Deaths:281
KDR:2.167
Accuracy:28.002% B*
HSR:20.854% C-
NS-15M1
B*
Kills:164
Deaths:119
KDR:1.378
Accuracy:27.208% B*
HSR:19.512% C
Lasher X2
A++
Kills:58
Deaths:41
KDR:1.415
Accuracy:38.088% A++
HSR:1.724% D*
Kills:1,700
Deaths (as Heavy Assault):801
Deaths (to Heavy Assaults):516
KDR:2.12235
Kill Difference:899
Playtime:24.458 hours
Usage:23%
Score:0.649m
Score/min:442
Accuracy (listed only):30.336%
HSR (listed only):17.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:221
Deaths:84
KDR:2.631
Accuracy:32.363% A++
HSR:23.529% B++
Solstice VE3
A+
Kills:158
Deaths:130
KDR:1.215
Accuracy:30.471% A+
HSR:18.987% C+
Kills:379
Deaths (as Light Assault):214
Deaths (to Light Assaults):400
KDR:1.77103
Kill Difference:165
Playtime:17.889 hours
Usage:17%
Score:0.547m
Score/min:510
Accuracy (listed only):31.417%
HSR (listed only):21.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:58
Deaths:24
KDR:2.417
Accuracy:31.894% A++
HSR:27.586% B**
Kills:58
Deaths (as Combat Medic):24
Deaths (to Combat Medics):168
KDR:2.41667
Kill Difference:34
Playtime:1.191 hours
Usage:1%
Score:0.052m
Score/min:726
Accuracy (listed only):31.894%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:296
Deaths:109
KDR:2.716
Accuracy:44.552% B**
HSR:76.014% C++
Ghost
A++
Kills:122
Deaths:33
KDR:3.697
Accuracy:51.397% A++
HSR:77.869% B*
NS-44 Commissioner
M
Kills:89
Deaths:59
KDR:1.508
Accuracy:38.126% C*
HSR:40.449% M
Kills:507
Deaths (as Infiltrator):201
Deaths (to Infiltrators):280
KDR:2.52239
Kill Difference:306
Playtime:7.786 hours
Usage:7%
Score:0.162m
Score/min:346
Accuracy (listed only):44.692%
HSR (listed only):64.777%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:1,027
V. Kills:66 N/A
Deaths:79
KDR:13
Accuracy:52.919% A+
KPH:157.200 M**
VKPH:10.100 M+
Saron Laser Cannon
S
Kills:815
V. Kills:641 127%
Deaths:215
KDR:3.791
Accuracy:36.393% B++
KPH:45.700 M++
VKPH:35.900 S
Maelstrom Turbo Laser
S
Kills:755
V. Kills:418 180%
Deaths:77
KDR:9.805
Accuracy:42.687% A*
KPH:101.600 S
VKPH:56.300 S
Antares LC
M**
Kills:275
V. Kills:157 174%
Deaths:30
KDR:9.167
Accuracy:44.862% A*
KPH:71.700 M**
VKPH:40.900 M++
Kills:2,872 (2,872 + 0)
Deaths:401
KDR:7.162
VKDR:3.197
Vehicle Kills:1,282
Kill Difference:2,471
Playtime:35.631 hours
Usage:33%
Score:1.161m
Score/min:543
Piloting Accuracy:44.862%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:161
V. Kills:79 201%
Deaths:7
KDR:23
Accuracy:31.331% D
KPH:73.400 A*
VKPH:36 B++
Kills:161 (0 + 161)
Deaths:7
KDR:23
VKDR:11.286
Vehicle Kills:79
Kill Difference:154
Playtime:2.194 hours
Usage:2%
Score:0.069m
Score/min:522
Piloting Accuracy:N/A%
Gunner Accuracy:31.331%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:259
V. Kills:111 231%
Deaths:19
KDR:13.632
Accuracy:47.741% D
KPH:45 A++
VKPH:19.300 B*
Kills:259 (259 + 0)
Deaths:19
KDR:13.632
VKDR:5.842
Vehicle Kills:111
Kill Difference:240
Playtime:5.761 hours
Usage:5%
Score:0.124m
Score/min:357
Driving Accuracy:47.741%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:34.120% A**
KPH:152.700 B+
VKPH:7.600 B*
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:1
Vehicle Kills:4
Kill Difference:76
Playtime:0.524 hours
Usage:0%
Score:0.023m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:34.120%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,0931,0277913B**9.4852.919%A+1.168%C+158M**10.2M+4946.5h8.7B+16.5B++
Orion VS54 8768693602.414B+1.1028.047%A+28.654%B+92.4MN/A2379.4h9B**32.2B+
Saron Laser Cannon 1,4568152153.791B++0.2736.393%B++N/A45.8M++36S51117.8h59.7B**164B**
Maelstrom Turbo Laser 1,173755779.805M+6.2942.687%A*N/A102S56.5S6977.4h33.3A77.9A
Pulsar LSW 6146092812.167B+1.3528.002%B*20.854%C-105A*N/A2555.8h9.3B**33.4B*
XM98 2962961092.716B0.8044.552%B**76.014%C++82.2M**N/A2113.6h1.7A3.8B**
Antares LC 432275309.167S5.6544.862%A*N/A72.4S41.3M++4763.8h55.7B*124.2B**
Supernova FPC 3702591913.632B**10.1147.741%DN/A44.7A++19.1B*3575.8h3A+6.3B**
Serpent VE92 223221842.631A+0.8932.363%A++23.529%B++92.1M+N/A2032.4h9.8B*30.2B*
NS-15M1 1651641191.378C+2.1427.208%B*19.512%C82A+N/A2202h10.4B*38.3B++
C150 Dalton 240161723A*19.4831.331%D1.242%B+73.2A*35.9B++5222.2h2.1A6.7B**
Solstice VE3 1641581301.215B++2.3030.471%A+18.987%C+20.8C++N/A717.6h15.3C++50.3B
Ghost 123122333.697B0.1851.397%A++77.869%B*110.9M++N/A2801.1h1.5A2.9A
M60-A Bulldog 137114257S53.4852.415%A+N/A103.6M+20.9S5751.1h3.9A7.4A
S1 1631061051.01B+2.5154.913%CN/A36.6B*19.7B**2722.9h4.7B**8.6B++
NS-44 Commissioner 8989591.508B+2.0138.126%C*40.449%M74.2A+N/A3491.2h2.7B**7B*
M12 Kobalt-H 8480420C++16.4834.12%A**12.5%D160B+8B*7190.5h15.6C++45.6B++
Pulsar VS1 6158242.417A++1.1031.894%A++27.586%B**64.4A*3.3S3380.9h10.6A33.1B**
Lasher X2 5958411.415B++2.1038.088%A++1.724%D*72.5A*1.3B+1670.8h12.6A+33B**
Frag Grenade 5858158N/A54.4866.667%M+N/A580B+N/A23890.1h2.8B*4.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2747,6476.5h
Medical Applicator32,3780.2h
Ammunition Package1870.1h
Medical Kit994462.6h
Recon Detection Device1630.1h

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