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Legate PhiljuVS[B] PhiljuVS
VS BR 74

KDR: 4.39

Score: 5.2m

Last Seen: Apr 26th, 2020 12:00 PM
- OFFLINE - 173.8 hour(s)

Battle Rank 74 - Vanu Sovereignty on Cobalt
Level Progress (to 75): 74%
Level 100 Progress: 27% 334h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS V26 Maelstrom Turbo Laser Dual Photon Pods Light PPA Saron Laser Cannon Orion VS54 Pulsar LSW C150 Dalton Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,350,178 MLG Score: 2678
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.063%25.717%747713422,2672.260222.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.699%1.512A+0.693B+0.135C++HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.551B+9.70.323C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.225%0.719%3243513444,866227169421.4361287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.326%0.635B+-0.785D-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.626B+26.30.506B+34.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.841%0.513%498113483901301742.9771223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.659B+-1.285D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++30.763B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.986%2.488%592213476031143805.28947158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.703%-0.391C---0.492D-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.908B*3.50.912B*7.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.151%78.501%5922134750711024.56757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.599%1.535A+0.737B++-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.70.482B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m268.9%683 (41k)603 (36.2k)4.3894710,5042,3934.9711774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134972734.977%10.32%36103:353

62% Engineer18% Heavy Assault6% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 1:10 PMApr 14th, 2020 9:57 PMMay 26th, 2020 3:43 AM (74d) (PST)Apr 26th, 2020 8:14 AM (103d) (PST)Apr 26th, 2020 8:00 AM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6741241,5501.2260.2790.1274.1410.3142678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,4397,46692,973741782481936,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
142.8h/5.9d 1,392 1,084 2,346 35.5k 65 250 2,690 14.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:249
Deaths:138
KDR:1.804
Accuracy:32.985% B**
HSR:22.490% C+
Solstice VE3
B*
Kills:158
Deaths:130
KDR:1.215
Accuracy:30.471% B*
HSR:18.987% C
Kills:407
Deaths (as Engineer):268
Deaths (to Engineers):622
KDR:1.51866
Kill Difference:139
Playtime:87.812 hours
Usage:62%
Score:3.666m
Score/min:696
Accuracy (listed only):31.728%
HSR (listed only):20.739%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:904
Deaths:372
KDR:2.430
Accuracy:28.268% B++
HSR:29.535% C++
Pulsar LSW
B
Kills:613
Deaths:282
KDR:2.174
Accuracy:28.038% B
HSR:21.207% D-
NS-15M1
C**
Kills:183
Deaths:125
KDR:1.464
Accuracy:27.486% C**
HSR:22.951% C-
Kills:1,700
Deaths (as Heavy Assault):779
Deaths (to Heavy Assaults):575
KDR:2.18228
Kill Difference:921
Playtime:25.112 hours
Usage:18%
Score:0.673m
Score/min:447
Accuracy (listed only):27.931%
HSR (listed only):24.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:249
Deaths:138
KDR:1.804
Accuracy:32.985% B**
HSR:22.490% C+
Solstice VE3
B*
Kills:158
Deaths:130
KDR:1.215
Accuracy:30.471% B*
HSR:18.987% C
Kills:407
Deaths (as Light Assault):268
Deaths (to Light Assaults):440
KDR:1.51866
Kill Difference:139
Playtime:18.347 hours
Usage:13%
Score:0.559m
Score/min:508
Accuracy (listed only):31.728%
HSR (listed only):20.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:59
Deaths:27
KDR:2.185
Accuracy:31.864% B**
HSR:28.814% B+
Kills:59
Deaths (as Combat Medic):27
Deaths (to Combat Medics):181
KDR:2.18519
Kill Difference:32
Playtime:1.281 hours
Usage:1%
Score:0.053m
Score/min:689
Accuracy (listed only):31.864%
HSR (listed only):28.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:296
Deaths:109
KDR:2.716
Accuracy:44.503% B+
HSR:76.014% C+
Ghost
B**
Kills:211
Deaths:69
KDR:3.058
Accuracy:46.197% B+
HSR:81.991% B**
NS-44 Commissioner
A++
Kills:101
Deaths:72
KDR:1.403
Accuracy:36.984% C
HSR:40.594% A++
Kills:608
Deaths (as Infiltrator):250
Deaths (to Infiltrators):301
KDR:2.432
Kill Difference:358
Playtime:9.176 hours
Usage:6%
Score:0.199m
Score/min:361
Accuracy (listed only):42.561%
HSR (listed only):66.199%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
S
Kills:1,351
V. Kills:729 185%
Deaths:77
KDR:17.546
Accuracy:44.678% A*
KPH:103.800 S
VKPH:56 S
Dual Photon Pods
M**
Kills:1,211
V. Kills:96 N/A
Deaths:7
KDR:173
Accuracy:74.497% A**
KPH:378.400 M**
VKPH:30 B++
Light PPA
A*
Kills:1,172
V. Kills:68 N/A
Deaths:79
KDR:14.835
Accuracy:53.256% A+
KPH:157 A*
VKPH:9.100 A*
Saron Laser Cannon
M+
Kills:1,062
V. Kills:770 138%
Deaths:215
KDR:4.940
Accuracy:38.613% A
KPH:46.500 A*
VKPH:33.700 M+
Antares LC
M+
Kills:362
V. Kills:204 177%
Deaths:30
KDR:12.067
Accuracy:45.278% A*
KPH:80.400 M+
VKPH:45.300 M
Kills:5,158 (3,947 + 0)
Deaths:408
KDR:12.642
VKDR:4.576
Vehicle Kills:1,867
Kill Difference:4,750
Playtime:51.038 hours
Usage:36%
Score:1.924m
Score/min:628
Piloting Accuracy:45.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:519
V. Kills:259 200%
Deaths:7
KDR:74.143
Accuracy:29.141% D--
KPH:82.700 A
VKPH:41.300 B++
CAS30 Tank Buster
M*
Kills:70
V. Kills:29 233%
Deaths:1
KDR:70
Accuracy:65.038% A++
KPH:28.800 M*
VKPH:11.900 B**
Kills:589 (70 + 519)
Deaths:8
KDR:73.625
VKDR:36
Vehicle Kills:288
Kill Difference:581
Playtime:8.707 hours
Usage:6%
Score:0.249m
Score/min:477
Piloting Accuracy:65.038%
Gunner Accuracy:29.141%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:390
V. Kills:169 229%
Deaths:21
KDR:18.571
Accuracy:47.841% D--
KPH:48.500 B**
VKPH:21 B+
Kills:390 (390 + 0)
Deaths:21
KDR:18.571
VKDR:8.048
Vehicle Kills:169
Kill Difference:369
Playtime:8.037 hours
Usage:6%
Score:0.193m
Score/min:400
Driving Accuracy:47.841%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:84
V. Kills:4 N/A
Deaths:4
KDR:21
Accuracy:33.958% A*
KPH:160.300 C++
VKPH:7.600 B+
Kills:84 (0 + 84)
Deaths:4
KDR:21
VKDR:1
Vehicle Kills:4
Kill Difference:80
Playtime:0.524 hours
Usage:0%
Score:0.023m
Score/min:741
Driving Accuracy:N/A%
Gunner Accuracy:33.958%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V26 Maelstrom Turbo Laser 2,0801,3517717.545M**13.1644.678%A*N/A103.9S56.1S67513h32.3B**72.4A
Dual Photon Pods 1,3071,2117173U168.6174.497%A**N/A378.4M**30B++18213.2h7.2A+9.6A
Light PPA 1,2401,1727914.835B**10.4553.256%A+1.195%C+156.3A*9.1A*4827.5h8.7B+16.4B+
Saron Laser Cannon 1,8321,0622154.94B+0.5538.613%AN/A46.6A*33.8M+50422.8h59.8B++154.9B**
Orion VS54 9119043722.43C+1.9628.268%B++29.535%C++94.2B**N/A2469.6h9.1B+32.2C+
Pulsar LSW 6186132822.174C++2.2228.038%B21.207%D-105.7B**N/A2575.8h9.3B*33.3B
C150 Dalton 778519774.143S69.7529.141%D--N/A82.4A41.1B++5476.3h1.5A5.3B**
Supernova FPC 5593902118.571B++14.1847.841%D--N/A48.8B**21.1B+4008h3B**6.2B*
Antares LC 5663623012.067S7.6845.278%A*N/A80.4M+45.3M5144.5h52B++114.9B*
XM98 2962961092.716C+1.6744.503%B+76.014%C+80A++N/A2053.7h1.7B**3.9B++
Serpent VE92 2532491381.804C*2.5932.985%B**22.49%C+51.9C+N/A1304.8h11C**33.4B+
Ghost 213211693.058C+1.3346.197%B+81.991%B**100.5A1A**2662.1h1.6B*3.4B++
NS-15M1 1841831251.464C2.9327.486%C**22.951%C-87.1B+N/A2222.1h10.3B+37.5B+
Solstice VE3 1641581301.215C++3.1730.471%B*18.987%C20.5CN/A767.7h15.3C+50.3C+
M60-A Bulldog 137114257M+52.6150%B*N/A87.7B**17.7A++5111.3h4B**8.1B*
S1 1651071071C+3.3954.777%DN/A36.9C*20C**2762.9h4.8B++8.8C++
NS-44 Commissioner 101101721.403C++2.9936.984%C40.594%A++67.3B+N/A3191.5h2.6B*7B+
M12 Kobalt-H 8884421D16.6133.958%A*14.286%D168C**8B++7400.5h16C47B+
CAS30 Tank Buster 9970170U65.6165.038%A++1.429%B+29.2M**12.1B**2952.4h25.5A+39.2A
Pulsar VS1 6259272.185B*2.2031.864%B**28.814%B+65.6B**3.3S3430.9h10.7B*33.5B*
Plasma Grenade 5858158N/A53.6166.393%A*N/A580CN/A24980.1h2.8B+4.2B**
Lasher X2 5958411.415C+2.9738.088%B*1.724%D*72.5B++1.3C+1720.8h12.6A33B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit19473,12710.9h
Medical Applicator62,6000.2h
Welding Device0980h
Recon Detection Device1790.1h
Ammunition Package11110.1h
Medical Kit1154673.4h

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