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Ascendant Philthy19107[AT] Philthy19107
VS BR 44

KDR: 1.75

Score: 77m

Last Seen: Feb 14th, 2019 3:55 AM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald - Outfit Member of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 41
Level Progress (to 45): 52%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Betelgeuse 54-A Flare VE6 Proximity Mine Solstice SF Spear Anti-Vehicle Phalanx Turret Tank Mine Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 1107TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.186%16.797%3734697642,4411.48240.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.792%0.217C++-0.598D-1.415D**HEAD + (~5.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.119C+14.6-0.023C+51.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.372%2.35%664101885114153740.601413227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.887%-0.622D0.716B++-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.3-0.357C-68.5-0.3C149.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.687%2.673%351810148,568270733483.16396256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.394%-0.901D--0.047C+0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.5-0.495D18.2-0.459D39.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.119%4.499%1781310093,490226616041.53948217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%-0.284C0.034C+0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.222C++30.60.226C++61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.833%64.065%178610166,4453149752.04668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.358%0.427B-0.2C-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.122C+3.3-0.033C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.197%10.541%178610166,9822311523.0199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%0.481B+-0.793D--0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.432B3.50.272C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 41
77m377.6%276 (16.6k)235 (14.1k)1.7545297,24155,4232.1256744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022285619.79%14.128%28005:5348

10% Combat Medic30% Engineer26% Heavy Assault16% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:54 AMJul 28th, 2013 2:32 AMFeb 14th, 2019 5:59 PM (2d) (PST)Feb 14th, 2019 1:53 AM (3d) (PST)Feb 13th, 2019 11:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4361133230.2970.1700.0421.2780.041338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1386,75519,3831810377214,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5448.7h/227d 20,570 13,738 30,172 417.8k 7,052 15,269 13,390 142.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,260
Deaths:1,254
KDR:1.802
Accuracy:19.540% D
HSR:17.035% D*
Betelgeuse 54-A
D*
Kills:1,710
Deaths:896
KDR:1.908
Accuracy:21.153% D*
HSR:16.667% F-
Flare VE6
C
Kills:1,687
Deaths:910
KDR:1.854
Accuracy:21.042% C
HSR:17.013% D--
Orion VS54
D
Kills:1,237
Deaths:771
KDR:1.604
Accuracy:17.179% D
HSR:15.926% D*
NS-15M1
D
Kills:1,233
Deaths:605
KDR:2.038
Accuracy:18.901% D
HSR:17.275% D
Lasher X2
C+
Kills:1,214
Deaths:824
KDR:1.473
Accuracy:24.237% C+
HSR:2.883% D
NS-15M2
C+
Kills:1,203
Deaths:610
KDR:1.972
Accuracy:22.950% C+
HSR:16.376% D*
VX29 Polaris
D-
Kills:1,200
Deaths:756
KDR:1.587
Accuracy:18.352% D-
HSR:15.417% D--
Pulsar LSW
D*
Kills:1,162
Deaths:1,024
KDR:1.135
Accuracy:16.251% D*
HSR:15.318% D*
NSX Naginata
C+
Kills:1,157
Deaths:755
KDR:1.532
Accuracy:21.973% C+
HSR:21.608% D-
Ursa
C-
Kills:1,155
Deaths:598
KDR:1.931
Accuracy:20.107% C-
HSR:19.827% D
Kills:15,218
Deaths (as Heavy Assault):9,003
Deaths (to Heavy Assaults):15,768
KDR:1.69033
Kill Difference:6,215
Playtime:1,429.557 hours
Usage:26%
Score:20.279m
Score/min:236
Accuracy (listed only):20.153%
HSR (listed only):15.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:1,580
Deaths:1,792
KDR:0.882
Accuracy:19.997% D
HSR:14.241% C-
Eclipse VE3A
D
Kills:1,198
Deaths:865
KDR:1.385
Accuracy:23.962% D
HSR:15.776% D
Chaos
C--
Kills:1,191
Deaths:904
KDR:1.317
Accuracy:49.985% C--
HSR:12.511% C--
NS-11C
C-
Kills:1,185
Deaths:830
KDR:1.428
Accuracy:21.541% C-
HSR:14.262% D-
Pandora VX25
C++
Kills:1,164
Deaths:815
KDR:1.428
Accuracy:41.063% C++
HSR:8.935% D**
Deimos VA29
C++
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:61.459% C++
HSR:8.534% D*
Phobos VX86
C**
Kills:1,158
Deaths:1,084
KDR:1.068
Accuracy:62.055% C**
HSR:8.031% D*
Thanatos VE70
B+
Kills:1,157
Deaths:900
KDR:1.286
Accuracy:44.916% B+
HSR:12.792% D
Pulsar C
C+
Kills:1,157
Deaths:597
KDR:1.938
Accuracy:24.153% C+
HSR:16.595% D*
Solstice VE3
D
Kills:1,155
Deaths:973
KDR:1.187
Accuracy:18.233% D-
HSR:15.238% D
Zenith VX-5
C
Kills:1,153
Deaths:656
KDR:1.758
Accuracy:24.119% C
HSR:16.739% D
NS Baron G5
B**
Kills:1,153
Deaths:944
KDR:1.221
Accuracy:53.246% B**
HSR:12.749% C
Nova
C
Kills:1,152
Deaths:892
KDR:1.291
Accuracy:41.604% C
HSR:12.413% C--
NSX Tanto
C+
Kills:1,147
Deaths:899
KDR:1.276
Accuracy:25.592% C+
HSR:20.663% D
Serpent VE92
C+
Kills:1,146
Deaths:926
KDR:1.238
Accuracy:23.081% C+
HSR:14.572% D--
VX6-7
C
Kills:1,143
Deaths:985
KDR:1.160
Accuracy:22.918% C
HSR:15.398% D--
Solstice Burst
D-
Kills:539
Deaths:527
KDR:1.023
Accuracy:22.149% D-
HSR:17.254% D--
Eidolon VE33
C++
Kills:339
Deaths:230
KDR:1.474
Accuracy:28.679% C++
HSR:17.994% D--
Kills:19,877
Deaths (as Engineer):15,558
Deaths (to Engineers):11,978
KDR:1.27761
Kill Difference:4,319
Playtime:1,661.158 hours
Usage:30%
Score:25.855m
Score/min:259
Accuracy (listed only):33.819%
HSR (listed only):14.150%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C-
Kills:1,580
Deaths:1,792
KDR:0.882
Accuracy:19.997% D
HSR:14.241% C-
Eclipse VE3A
D
Kills:1,198
Deaths:865
KDR:1.385
Accuracy:23.962% D
HSR:15.776% D
Chaos
C--
Kills:1,191
Deaths:904
KDR:1.317
Accuracy:49.985% C--
HSR:12.511% C--
Sirius SX12
C*
Kills:1,186
Deaths:838
KDR:1.415
Accuracy:25.606% C*
HSR:10.034% D*
NS-11C
C-
Kills:1,185
Deaths:830
KDR:1.428
Accuracy:21.541% C-
HSR:14.262% D-
Skorpios
D
Kills:1,165
Deaths:1,171
KDR:0.995
Accuracy:23.594% D--
HSR:15.880% D
Pandora VX25
C++
Kills:1,164
Deaths:815
KDR:1.428
Accuracy:41.063% C++
HSR:8.935% D**
Deimos VA29
C++
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:61.459% C++
HSR:8.534% D*
Phobos VX86
C**
Kills:1,158
Deaths:1,084
KDR:1.068
Accuracy:62.055% C**
HSR:8.031% D*
Thanatos VE70
B+
Kills:1,157
Deaths:900
KDR:1.286
Accuracy:44.916% B+
HSR:12.792% D
Pulsar C
C+
Kills:1,157
Deaths:597
KDR:1.938
Accuracy:24.153% C+
HSR:16.595% D*
Solstice VE3
D
Kills:1,155
Deaths:973
KDR:1.187
Accuracy:18.233% D-
HSR:15.238% D
MKV Suppressed
C-
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:23.499% C-
HSR:14.558% D
Zenith VX-5
C
Kills:1,153
Deaths:656
KDR:1.758
Accuracy:24.119% C
HSR:16.739% D
NS Baron G5
B**
Kills:1,153
Deaths:944
KDR:1.221
Accuracy:53.246% B**
HSR:12.749% C
Eridani SX5
C-
Kills:1,152
Deaths:895
KDR:1.287
Accuracy:23.855% C-
HSR:15.191% D
Nova
C
Kills:1,152
Deaths:892
KDR:1.291
Accuracy:41.604% C
HSR:12.413% C--
NS-7 PDW
C++
Kills:1,151
Deaths:737
KDR:1.562
Accuracy:25.232% C++
HSR:11.903% D--
NSX Tanto
C+
Kills:1,147
Deaths:899
KDR:1.276
Accuracy:25.592% C+
HSR:20.663% D
Serpent VE92
C+
Kills:1,146
Deaths:926
KDR:1.238
Accuracy:23.081% C+
HSR:14.572% D--
VX6-7
C
Kills:1,143
Deaths:985
KDR:1.160
Accuracy:22.918% C
HSR:15.398% D--
Solstice Burst
D-
Kills:539
Deaths:527
KDR:1.023
Accuracy:22.149% D-
HSR:17.254% D--
NSX Tengu
C
Kills:364
Deaths:411
KDR:0.886
Accuracy:33.079% C--
HSR:18.681% C
Kills:25,710
Deaths (as Light Assault):20,238
Deaths (to Light Assaults):9,869
KDR:1.27038
Kill Difference:5,472
Playtime:815.273 hours
Usage:15%
Score:10.553m
Score/min:216
Accuracy (listed only):31.954%
HSR (listed only):14.041%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
C--
Kills:1,191
Deaths:904
KDR:1.317
Accuracy:49.985% C--
HSR:12.511% C--
Sirius SX12
C*
Kills:1,186
Deaths:838
KDR:1.415
Accuracy:25.606% C*
HSR:10.034% D*
Skorpios
D
Kills:1,165
Deaths:1,171
KDR:0.995
Accuracy:23.594% D--
HSR:15.880% D
Pandora VX25
C++
Kills:1,164
Deaths:815
KDR:1.428
Accuracy:41.063% C++
HSR:8.935% D**
Deimos VA29
C++
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:61.459% C++
HSR:8.534% D*
H-V45
D--
Kills:1,160
Deaths:818
KDR:1.418
Accuracy:19.367% D--
HSR:11.121% D*
Phobos VX86
C**
Kills:1,158
Deaths:1,084
KDR:1.068
Accuracy:62.055% C**
HSR:8.031% D*
Thanatos VE70
B+
Kills:1,157
Deaths:900
KDR:1.286
Accuracy:44.916% B+
HSR:12.792% D
MKV Suppressed
C-
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:23.499% C-
HSR:14.558% D
NS Baron G5
B**
Kills:1,153
Deaths:944
KDR:1.221
Accuracy:53.246% B**
HSR:12.749% C
Terminus VX-9
D-
Kills:1,153
Deaths:815
KDR:1.415
Accuracy:21.314% D-
HSR:17.173% D*
Corvus VA55
C
Kills:1,152
Deaths:814
KDR:1.415
Accuracy:23.141% C
HSR:18.056% D
Eridani SX5
C-
Kills:1,152
Deaths:895
KDR:1.287
Accuracy:23.855% C-
HSR:15.191% D
Nova
C
Kills:1,152
Deaths:892
KDR:1.291
Accuracy:41.604% C
HSR:12.413% C--
NS-7 PDW
C++
Kills:1,151
Deaths:737
KDR:1.562
Accuracy:25.232% C++
HSR:11.903% D--
NS-11A
C-
Kills:1,149
Deaths:808
KDR:1.422
Accuracy:22.259% C-
HSR:16.884% D
Pulsar VS1
D
Kills:1,149
Deaths:965
KDR:1.191
Accuracy:20.579% D
HSR:16.710% D
Darkstar
D-
Kills:1,145
Deaths:917
KDR:1.249
Accuracy:23.689% D-
HSR:13.100% D**
NSX Tengu
C
Kills:364
Deaths:411
KDR:0.886
Accuracy:33.079% C--
HSR:18.681% C
CME
C--
Kills:209
Deaths:196
KDR:1.066
Accuracy:23.733% C--
HSR:18.660% C--
Kills:21,424
Deaths (as Combat Medic):16,521
Deaths (to Combat Medics):5,772
KDR:1.29677
Kill Difference:4,903
Playtime:527.726 hours
Usage:10%
Score:8.118m
Score/min:256
Accuracy (listed only):33.164%
HSR (listed only):13.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,186
Deaths:838
KDR:1.415
Accuracy:25.606% C*
HSR:10.034% D*
Skorpios
D
Kills:1,165
Deaths:1,171
KDR:0.995
Accuracy:23.594% D--
HSR:15.880% D
XM98
C++
Kills:1,161
Deaths:402
KDR:2.888
Accuracy:37.825% C++
HSR:74.074% C+
V10
C*
Kills:1,160
Deaths:250
KDR:4.640
Accuracy:41.944% C*
HSR:69.914% D-
Ghost
B
Kills:1,157
Deaths:383
KDR:3.021
Accuracy:41.239% B
HSR:60.328% D
Parallax VX3
C++
Kills:1,157
Deaths:254
KDR:4.555
Accuracy:39.854% C++
HSR:78.047% C++
Spiker
C**
Kills:1,156
Deaths:1,185
KDR:0.976
Accuracy:31.822% C**
HSR:16.523% D
MKV Suppressed
C-
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:23.499% C-
HSR:14.558% D
VA39 Spectre
B
Kills:1,153
Deaths:462
KDR:2.496
Accuracy:34.706% B
HSR:34.172% C
Eridani SX5
C-
Kills:1,152
Deaths:895
KDR:1.287
Accuracy:23.855% C-
HSR:15.191% D
NS-44 Commissioner
C++
Kills:1,152
Deaths:1,376
KDR:0.837
Accuracy:36.859% C++
HSR:20.747% C+
NS-7 PDW
C++
Kills:1,151
Deaths:737
KDR:1.562
Accuracy:25.232% C++
HSR:11.903% D--
Parsec VX3-A
D-
Kills:657
Deaths:156
KDR:4.212
Accuracy:37.310% D-
HSR:70.472% D*
NS-30 Vandal
A
Kills:641
Deaths:275
KDR:2.331
Accuracy:32.967% C+
HSR:36.974% A
Manticore SX40
C+
Kills:545
Deaths:686
KDR:0.794
Accuracy:29.639% C+
HSR:17.431% D
Artemis VX26
C
Kills:387
Deaths:175
KDR:2.211
Accuracy:25.725% C
HSR:17.830% D
NSX Tomoe
C+
Kills:368
Deaths:264
KDR:1.394
Accuracy:27.119% C-
HSR:34.783% C+
NSX Tengu
C
Kills:364
Deaths:411
KDR:0.886
Accuracy:33.079% C--
HSR:18.681% C
Phantom VA23
C
Kills:187
Deaths:87
KDR:2.149
Accuracy:33.072% C
HSR:22.460% D-
Cerberus
C
Kills:184
Deaths:263
KDR:0.700
Accuracy:29.477% C
HSR:13.044% D*
Beamer VS3
D
Kills:179
Deaths:298
KDR:0.601
Accuracy:20.780% D--
HSR:16.760% D
Nyx VX31
C-
Kills:163
Deaths:99
KDR:1.646
Accuracy:31.559% C-
HSR:22.699% D
NS-AM7 Archer
C
Kills:139
Deaths:277
KDR:0.502
Accuracy:56.677% C
HSR:10.791% D
NS-357B Underboss
C**
Kills:112
Deaths:135
KDR:0.830
Accuracy:39.582% C**
HSR:18.750% C-
NS-61 Emissary
A++
Kills:82
Deaths:71
KDR:1.155
Accuracy:40.474% A++
HSR:21.951% B*
NS-44L Blackhand
B*
Kills:55
Deaths:37
KDR:1.486
Accuracy:40.566% C+
HSR:54.546% B*
Kills:17,967
Deaths (as Infiltrator):12,045
Deaths (to Infiltrators):8,023
KDR:1.49166
Kill Difference:5,922
Playtime:849.893 hours
Usage:16%
Score:9.361m
Score/min:184
Accuracy (listed only):33.233%
HSR (listed only):30.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,198
Deaths:465
KDR:2.576
Accuracy:18.376% B+
HSR:18.030% C
Cosmos VM3
B
Kills:1,166
Deaths:439
KDR:2.656
Accuracy:18.091% B
HSR:18.096% C
Blueshift VM5
C
Kills:286
Deaths:138
KDR:2.072
Accuracy:18.185% C
HSR:18.881% C
Blueshift VM5
C
Kills:271
Deaths:138
KDR:1.964
Accuracy:18.247% C
HSR:16.974% D
Comet VM2
D-
Kills:202
Deaths:163
KDR:1.239
Accuracy:34.673% D-
HSR:2.475% D-
Comet VM2
D--
Kills:163
Deaths:106
KDR:1.538
Accuracy:34.864% D--
HSR:1.227% D**
Quasar VM1
D
Kills:107
Deaths:100
KDR:1.070
Accuracy:11.971% D
HSR:10.280% F
NS-10 Burster
C+
Kills:101
Deaths:87
KDR:1.161
Accuracy:29.132% C+
HSR:5.941% C
NS-10 Burster
C+
Kills:95
Deaths:54
KDR:1.759
Accuracy:29.050% C+
HSR:4.211% D
Vortex VM21
B+
Kills:67
Deaths:25
KDR:2.680
Accuracy:45.824% B+
HSR:0% F-
Quasar VM1
A
Kills:64
Deaths:36
KDR:1.778
Accuracy:21.476% B*
HSR:26.563% A
Kills:3,720
Deaths (as MAX Suit):875.500
Deaths (to MAX Suits):3,172
KDR:4.249
Kill Difference:2,844.500
Playtime:138.575 hours
Usage:3%
Score:2.796m
Score/min:336
Accuracy (listed only):25.444%
HSR (listed only):11.153%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:369
V. Kills:79 461%
Deaths:89
KDR:4.146
Accuracy:45.845% D
KPH:31.300 D-
VKPH:6.700 D--
Light PPA
D
Kills:298
V. Kills:33 N/A
Deaths:129
KDR:2.310
Accuracy:36.739% D
KPH:19.700 D-
VKPH:2.200 D
Maelstrom Turbo Laser
D
Kills:131
V. Kills:130 100%
Deaths:388
KDR:0.338
Accuracy:28.049% D
KPH:2.500 D--
VKPH:2.500 D--
Hornet Missiles
C+
Kills:64
V. Kills:45 139%
Deaths:21
KDR:3.048
Accuracy:61.250% C+
KPH:35.900 C-
VKPH:25.200 D
Saron Laser Cannon
C+
Kills:53
V. Kills:60 87%
Deaths:223
KDR:0.238
Accuracy:31.350% C+
KPH:1.900 D--
VKPH:2.100 D*
Kills:915 (482 + 0)
Deaths:850
KDR:1.076
VKDR:0.408
Vehicle Kills:347
Kill Difference:65
Playtime:108.915 hours
Usage:2%
Score:0.844m
Score/min:129
Piloting Accuracy:31.350%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:296
V. Kills:29 N/A
Deaths:54
KDR:5.481
Accuracy:50.151% B*
KPH:1,065,600 U
VKPH:104,400 U
C150 Dalton
D--
Kills:101
V. Kills:94 106%
Deaths:63
KDR:1.603
Accuracy:38.060% C+
KPH:12.200 D*
VKPH:11.400 D--
AP30 Shredder
U
Kills:57
V. Kills:48 116%
Deaths:35
KDR:1.629
Accuracy:26.970% D*
KPH:205,200 U
VKPH:172,800 U
Kills:454 (0 + 454)
Deaths:152
KDR:2.987
VKDR:1.125
Vehicle Kills:171
Kill Difference:302
Playtime:8.274 hours
Usage:0%
Score:0.281m
Score/min:565
Piloting Accuracy:N/A%
Gunner Accuracy:26.970%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,295
V. Kills:158 N/A
Deaths:79
KDR:16.392
Accuracy:39.405% D--
KPH:32.500 D
VKPH:4 D*
C75 Viper
D-
Kills:1,137
V. Kills:234 484%
Deaths:173
KDR:6.572
Accuracy:25.511% D**
KPH:13.100 D-
VKPH:2.700 D*
L100 Python AP
D--
Kills:1,101
V. Kills:675 163%
Deaths:152
KDR:7.243
Accuracy:41.816% F
KPH:17 D--
VKPH:10.400 D*
L100 Python HEAT
C++
Kills:948
V. Kills:291 325%
Deaths:92
KDR:10.304
Accuracy:45.792% D
KPH:30.300 C++
VKPH:9.300 C-
Skyguard
C
Kills:736
V. Kills:642 114%
Deaths:177
KDR:4.158
Accuracy:29.941% C++
KPH:9.300 D
VKPH:8.100 C
Kills:5,217 (5,217 + 0)
Deaths:673
KDR:7.752
VKDR:2.972
Vehicle Kills:2,000
Kill Difference:4,544
Playtime:301.948 hours
Usage:6%
Score:2.812m
Score/min:155
Driving Accuracy:29.941%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,227
V. Kills:183 N/A
Deaths:112
KDR:10.955
Accuracy:47.259% C
KPH:39.900 C+
VKPH:6 C
Supernova FPC
C+
Kills:1,069
V. Kills:804 133%
Deaths:237
KDR:4.511
Accuracy:51.668% C
KPH:18.800 C--
VKPH:14.200 C+
Supernova PC
C
Kills:1,055
V. Kills:361 291%
Deaths:201
KDR:5.249
Accuracy:42.291% D
KPH:18.200 C
VKPH:6.200 D
Saron HRB
D
Kills:547
V. Kills:377 145%
Deaths:133
KDR:4.113
Accuracy:46.708% B
KPH:16.300 D-
VKPH:11.200 D
E540 Halberd
C+
Kills:403
V. Kills:255 157%
Deaths:49
KDR:8.224
Accuracy:50.444% B
KPH:25.100 D
VKPH:15.900 C+
Proton II PPA
D
Kills:212
V. Kills:14 N/A
Deaths:24
KDR:8.833
Accuracy:26.689% B+
KPH:36.500 D
VKPH:2.400 D
Kills:4,513 (3,351 + 1,162)
Deaths:756
KDR:5.970
VKDR:2.638
Vehicle Kills:1,994
Kill Difference:3,757
Playtime:200.958 hours
Usage:4%
Score:3.277m
Score/min:272
Driving Accuracy:42.291%
Gunner Accuracy:26.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:138
V. Kills:97 141%
Deaths:43
KDR:3.209
Accuracy:57.847% C+
KPH:20.800 D*
VKPH:14.600 D-
Proton II PPA-H
D
Kills:137
V. Kills:11 N/A
Deaths:14
KDR:9.786
Accuracy:31.477% D
KPH:48.400 D-
VKPH:3.900 D
Saron HRB-H
D
Kills:114
V. Kills:110 103%
Deaths:29
KDR:3.931
Accuracy:54.447% C+
KPH:17.400 D*
VKPH:16.800 D
Aphelion VEX-4H
C+
Kills:84
V. Kills:75 111%
Deaths:31
KDR:2.710
Accuracy:51.525% B++
KPH:28.600 D
VKPH:25.500 C+
Kills:473 (0 + 473)
Deaths:117
KDR:4.043
VKDR:2.504
Vehicle Kills:293
Kill Difference:356
Playtime:18.964 hours
Usage:0%
Score:0.370m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:51.525%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:470
V. Kills:77 N/A
Deaths:63
KDR:7.460
Accuracy:34.807% C+
KPH:33.200 C-
VKPH:5.400 D-
M20 Basilisk
C
Kills:343
V. Kills:165 207%
Deaths:60
KDR:5.717
Accuracy:37.215% C+
KPH:13.500 D
VKPH:6.500 C
M12 Kobalt
C
Kills:327
V. Kills:24 N/A
Deaths:37
KDR:8.838
Accuracy:17.347% C+
KPH:36.300 D
VKPH:2.700 C
M20 Basilisk
D
Kills:269
V. Kills:131 204%
Deaths:78
KDR:3.449
Accuracy:35.462% C
KPH:12.400 D
VKPH:6 D
M60-G Bulldog
D
Kills:243
V. Kills:32 N/A
Deaths:34
KDR:7.147
Accuracy:29.603% D
KPH:16.500 D
VKPH:2.200 D--
M40 Fury
C+
Kills:204
V. Kills:35 N/A
Deaths:31
KDR:6.581
Accuracy:36.207% C+
KPH:34.800 D
VKPH:6 D-
M12 Kobalt
D
Kills:65
V. Kills:4 N/A
Deaths:8
KDR:8.125
Accuracy:15.237% C--
KPH:32.300 D--
VKPH:2 D
M60-G Bulldog
D*
Kills:54
V. Kills:6 N/A
Deaths:16
KDR:3.375
Accuracy:33.862% C
KPH:14 D*
VKPH:1.600 D*
Kills:1,975 (0 + 1,975)
Deaths:327
KDR:6.040
VKDR:1.450
Vehicle Kills:474
Kill Difference:1,648
Playtime:96.873 hours
Usage:2%
Score:0.956m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:33.862%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:149
V. Kills:32 452%
Deaths:98
KDR:1.520
Accuracy:45.059% C
KPH:18.300 C
VKPH:3.900 C--
S12 Renegade
C-
Kills:104
V. Kills:10 N/A
Deaths:57
KDR:1.825
Accuracy:32.542% D*
KPH:14.500 D*
VKPH:1.400 C-
Kills:253 (253 + 0)
Deaths:155
KDR:1.632
VKDR:0.271
Vehicle Kills:42
Kill Difference:98
Playtime:15.335 hours
Usage:0%
Score:0.089m
Score/min:97
Driving Accuracy:32.542%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,2912,2601,2541.802C+0.0519.54%D17.035%D*21.6D-N/A97104.7h14.1D72.2C-
Betelgeuse 54-A 1,7351,7108961.908C0.1521.153%D*16.667%F-27.8D--N/A12761.5h14.3F-67.8F
Flare VE6 1,7161,6879101.854B+0.1021.042%C17.013%D--23.1DN/A10173.1h12.9D61.3C+
Proximity Mine 1,6741,6742277.374B**5.6248.754%B*N/A131.8C*N/A54412.7h1.9C++3.9B++
Solstice SF 1,6111,5801,7920.882C+0.8719.997%D14.241%C-7.4D-N/A29213.1h15.1C75.6C-
Spear Anti-Vehicle Phalanx Turret 2,3271,4951629.228B7.4738.61%D5.284%B+25.6D14.2D25558.4h7.7B+19.9C**
Tank Mine 2,3301,4221748.172M++6.4228.027%CN/A125.8B+80.4B+162711.3h1.7B+6C**
Sticky Grenade 1,3111,30111301N/A1,299.2554.443%C**N/A929.3C+7.1C--30971.4h2.2C++4C**
L100 Python HESH 1,4531,2957916.392B+14.6439.405%D--2.394%B++32.5D4D*17239.8h3.7C+9.3C-
Frag Grenade 1,2971,28311283N/A1,281.2551.234%B*N/A801.9A8.8C++40611.6h2.7B**5.3B*
Orion VS54 1,2541,2377711.604C++0.1517.179%D15.926%D*13.3D-N/A10192.7h15.8D91.7C
NS-15M1 1,2441,2336052.038B+0.2818.901%D17.275%D22.7DN/A9854.3h14.2C75C
Supernova VPC 1,4101,22711210.955C+9.2047.259%C1.874%B40C+6C25130.7h3.2C++6.8C++
Lasher X2 1,2381,2148241.473B*0.2824.237%C+2.883%D25.9C+N/A13546.8h19C*78.4C*
NS-15M2 1,2251,2036101.972C*0.2222.95%C+16.376%D*35.5CN/A18033.9h14.8C-64.6C+
VX29 Polaris 1,2081,2007561.587C++0.1718.352%D-15.417%D--21.9DN/A10954.7h14.3C--77.7C-
Eclipse VE3A 1,2231,1988651.385C++0.3723.962%D15.776%D19.9DN/A8260.1h16.9D**70.7D*
Cosmos VM3 1,2111,1984652.576B+0.8218.376%B+18.03%C27C+N/A12244.3h12.6B++68.6C**
Chaos 1,2011,1919041.317C+0.4449.985%C--12.511%C--22.6D*N/A5952.8h4.1C++8.3C+
Sirius SX12 1,1961,1868381.415B0.3425.606%C*10.034%D*14.6DN/A6781.2h14.5C*56.8C**
NS-11C 1,2031,1858301.428B+0.3321.541%C-14.262%D-14.6DN/A7781h15.3C+71.2C+
Cosmos VM3 1,1791,1664392.656B+0.9018.091%B18.096%C27.3C+N/A12442.7h11.9B++65.9B+
Skorpios 1,1811,1651,1710.995C0.7623.594%D--15.88%D18.9D--N/A4861.7h15.1F64D**
Pandora VX25 1,1671,1648151.428B+0.3341.063%C++8.935%D**14.9D-N/A5678.2h4B+9.8B+
Pulsar LSW 1,1761,1621,0241.135C0.6216.251%D*15.318%D*14.2D--N/A5982.1h13.8C85D
XM98 1,1661,1614022.888B+1.1337.825%C++74.074%C+9.8DN/A38118.8h3D7.9C+
V10 1,1661,1602504.64B+2.8941.944%C*69.914%D-27.8CN/A12741.7h2.5C5.9C++
Deimos VA29 1,1621,1607391.57C**0.1861.459%C++8.534%D*19.1D-N/A6960.7h2.1B+3.5B
H-V45 1,1661,1608181.418C++0.3419.367%D--11.121%D*17DN/A8768.2h15C--77.5D
Phobos VX86 1,1681,1581,0841.068C+0.6962.055%C**8.031%D*22.8DN/A10750.7h2.7C4.3C++
Thanatos VE70 1,1651,1579001.286B+0.4744.916%B+12.792%D25.8C+N/A12744.8h3.9B++8.6B++
Pulsar C 1,1751,1575971.938B+0.1824.153%C+16.595%D*23.9C+N/A13748.4h12.4C+51.1C++
Ghost 1,1661,1573833.021C++1.2741.239%B60.328%D25.4C--N/A7945.6h2.6C6.4C+
Parallax VX3 1,1711,1572544.555B+2.8039.854%C++78.047%C++19C--N/A8660.9h2.4C+5.9C++
NSX Naginata 1,1841,1577551.532C*0.2221.973%C+21.608%D-29.3C-N/A7739.5h13.5C+61.3C++
Spiker 1,1691,1561,1850.976C+0.7831.822%C**16.523%D22.1C-N/A6452.3h9.8C+30.9C*
Ursa 1,1791,1555981.931B*0.1820.107%C-19.827%D27.4CN/A15142.2h12.3C61.3C+
Solstice VE3 1,1711,1559731.187B+0.5718.233%D-15.238%D10.7C--N/A67108.4h15.7C++86.2C+
MKV Suppressed 1,1641,1548581.345B0.4123.499%C-14.558%D17.7DN/A8165.2h14.5C++61.7C++
VA39 Spectre 1,1801,1534622.496B++0.7434.706%B34.172%C13.2C--N/A4687.3h6.2C+17.9C**
Zenith VX-5 1,1691,1536561.758B+0.0024.119%C16.739%D20.3C--N/A9756.9h14.6C60.7C+
NS Baron G5 1,1761,1539441.221C*0.5353.246%B**12.749%C23.4C-N/A6849.2h5.1C9.5C+
Terminus VX-9 1,1671,1538151.415C+0.3421.314%D-17.173%D*20.5DN/A7456.2h15.8D*74D-
Corvus VA55 1,1831,1528141.415B+0.3423.141%C18.056%D19.8CN/A7658.3h16.4D*71D
Eridani SX5 1,1691,1528951.287C++0.4723.855%C-15.191%D17.3DN/A8566.4h15.1D63.2C
NS-44 Commissioner 1,1691,1521,3760.837C+0.9236.859%C++20.747%C+25.8CN/A11544.6h4.1C+11C*
Nova 1,1711,1528921.291C+0.4641.604%C12.413%C--25.6C-N/A11945h4.3C*10.4C++
NS-7 PDW 1,1731,1517371.562B*0.1925.232%C++11.903%D--16.9C-N/A8768.3h17.9C--70.9C+
NS-11A 1,1721,1498081.422C++0.3322.259%C-16.884%D21.9C-N/A7552.4h17.1D-76.7C-
Pulsar VS1 1,1731,1499651.191C**0.5620.579%D16.71%D17C-N/A7167.7h16.4C79.6C
NSX Tanto 1,1731,1478991.276C++0.4825.592%C+20.663%D21C-N/A5254.6h17.8C-69.5C+
Serpent VE92 1,1731,1469261.238C*0.5223.081%C+14.572%D--18.5C-N/A7361.8h16.3D70.4C+
Darkstar 1,1951,1459171.249C0.5123.689%D-13.1%D**22.3D--1B+5751.3h19F--80.3F-
VX6-7 1,1721,1439851.16C+0.5922.918%C15.398%D--15.3DN/A5374.9h15.7C--68.7C
C75 Viper 1,3711,1371736.572B+4.8225.511%D**N/A13.1D-2.7D*7486.8h9.3B*36.4C++
C-4 1,5121,1315801.95B+0.2020.995%D-N/A74.9C+25.2C94115.1h1.3B+6C++
C-4 ARX 1,4511,1096451.719C+0.0421.218%D**N/A73.9D22.8D54315h1.3C+6.2D-
L100 Python AP 1,7761,1011527.243B++5.4941.816%F5.359%A+17D--10.4D*18664.7h6.2C**14.7C
Supernova FPC 1,8731,0692374.511C+2.7651.668%C2.9%C**18.8C--14.2C+32456.8h6.1C11.8C+
S1 1,4711,0621,1160.952B+0.8049.157%D-2.637%C+15.4D5.9D--15969.1h5.6B+11.4C*
Supernova PC 1,4161,0552015.249C+3.4942.291%D2.464%C++18.2C6.2D19358.1h4.5B+10.6C**
NS Decimator 1,2869779461.033C+0.7255.023%D2.354%C++24.5D7.8D-29539.8h4.7C++8.5C+
L100 Python HEAT 1,2399489210.304A+8.5545.792%D4.43%A30.3C++9.3C-28831.3h5.4B+11.8C*
MANA Anti-Vehicle Turret 1,4108123132.594C+0.8455.711%D2.094%D8120A+5980A12385160.1h10.2B18.3C*
Nemesis VSH9 1,2537487740.966B+0.7962.77%C+1.337%D9.5C-6.4D15179h8.4C+13.3C++
Skyguard 1,3787361774.158B++2.4029.941%C++1.766%C9.3D8.1C15879.4h154.3C--515.2C+
Parsec VX3-A 6716571564.212C+2.4637.31%D-70.472%D*20.4D*N/A5232.2h2.8F*7.5F-
NS-30 Vandal 6496412752.331B+0.5832.967%C+36.974%A26.6C--N/A11424.1h6.9D20.9C+
Saron HRB 9245471334.113C+2.3646.708%BN/A16.3D-11.3D28133.5h22.9C+49C**
Manticore SX40 5615456860.794C+0.9629.639%C+17.431%D18.2C--N/A5530h9.3C-31.3C+
Solstice Burst 5705395271.023C0.7322.149%D-17.254%D--10.5D--N/A3251.2h25.7T-115.9F--
Anti-Vehicle Grenade 5384981498N/A496.2554.245%BN/A498B+40D29631h4.3B++8B++
M40 Fury 547470637.46C*5.7134.807%C+1.489%C33.1C-5.4D-21814.2h11.8B34B+
E540 Halberd 658403498.224C+6.4750.444%B3.226%B+25.2D15.9C+41716h6.1C+12C*
Artemis VX26 3893871752.211B++0.4625.725%C17.83%D24.8CN/A10315.6h12.3C++47.9C+
Dual Photon Pods 448369894.146C2.3945.845%D2.71%A*31.3D-6.7D--30511.8h24.9C+54.3C+
NSX Tomoe 3763682641.394C+0.3627.119%C-34.783%C+17.9D-N/A4420.6h20.3D**74.7D-
NSX Tengu 3753644110.886C0.8733.079%C--18.681%C12.5D-N/A3429.2h20.2D*61.2D
M20 Basilisk 508343605.717A3.9637.215%C+6.122%C++13.5D6.5C14525.4h96.4C++258.9C++
Eidolon VE33 3513392301.474B0.2828.679%C++17.994%D--13.3C--N/A7625.5h13.5D*47C
M12 Kobalt 351327378.838C7.0817.347%C+19.572%B36.3D2.7C1629h24.7D-142.3C
Light PPA 3312981292.31C0.5636.739%D1.007%C19.6D-2.2D12915.2h14.4C++39.1C++
L105 Zephyr 325296545.481C3.7350.151%B*N/A2960U290U7897800.1h6.7C+13.4B+
Blueshift VM5 2972861382.072C+0.3218.185%C18.881%C22DN/A12013h17.1C94.2C+
Force-Blade 40027123,1820.012C1.7435.183%B+1.476%D0.1DN/A12097.4h3.8D10.7C++
Blueshift VM5 2832711381.964C+0.2118.247%C16.974%D21.2DN/A10512.8h18.3C--100.2C+
Lancer VS22 6792703290.821C++0.9361.74%C+N/A7.3D11C27037.1h29.6C+47.9C+
M20 Basilisk 400269783.449B1.6935.462%C6.691%B+12.3D6D15521.8h105C+296.2C+
NS Annihilator 5162522081.212A+0.5480.283%C+N/A7.7D8.1C+18832.7h13.3C16.5C
M60-G Bulldog 275243347.147B**5.3929.603%D2.058%D16.4D2.2D--11214.8h5.6B*18.9B+
Proton II PPA 226212248.833C7.0826.689%B+1.887%C36.6D2.4D2035.8h10.9C40.7C**
CME 2222091961.066C0.6923.733%C--18.66%C--11.6D--N/A4318h22.1F--93.2D**
NSX Masamune 3052072460.841C+0.9164.071%B++1.932%C+16.3D-7.7D10112.7h15.9C24.9C+
M40 Fury 239204316.581C+4.8336.207%C+N/A34.6D5.9D-3075.9h14.2C+39.3C++
Comet VM2 3112021631.239B+0.5234.673%D-2.475%D-5.8D--3.2C-11934.6h31.8D91.8D-
Auraxium Slasher 2131938,0650.024C+1.7335.202%BN/A0.4C-N/A1546.7h2.2C++6.3B
Phantom VA23 188187872.149C++0.3933.072%C22.46%D-14.7DN/A6512.7h6.3D*19.1D
Cerberus 1861842630.7C1.0529.477%C13.044%D*19.6C--N/A779.4h6.4C+21.7C+
Aspis Anti-Aircraft Phalanx Turret 370182355.2B++3.4526.468%C*2.747%B+7.3D7.5D16925.1h145.9C**551.1B
Beamer VS3 1851792980.601C+1.1520.78%D--16.76%D6.9D-N/A5026.1h14.3D--68.9D
MANA Anti-Personnel Turret 169166782.128N/A0.3712.632%UN/A1660U30U8587500.1h21.2T*167.8T*
Comet VM2 2661631061.538B++0.2234.864%D--1.227%D**6.2D--3.9D12326.5h36.5D104.7D-
Nyx VX31 167163991.646C+0.1131.559%C-22.699%D14.8D--N/A7211h8.2D*26D--
Auraxium Force-Blade 1841609,5480.017C-1.7426.093%C1.875%D-0.2DN/A1698.9h2.3C+8.9C++
M20 Basilisk 2201501113.636A11.8852.036%C+4%C20D--9.3D*1587.5h128.5C+246.9C+
M40 Fury-F 181149981.52C+0.2345.059%CN/A18.4C4C--1468.1h11.2C++24.9C++
Hades VSH4 2871441600.9B++0.8571.213%B+2.778%C*8.6C8.5C20016.8h13.1D*18.4D--
NS-AM7 Archer 2501392770.502C++1.2556.677%C10.791%D3D-2.4C+3245.9h42D**74.2D**
E540 Halberd-H 235138433.209C-1.4557.847%C+N/A20.9D*14.7D-2906.6h9.2D*15.9D--
Proton II PPA-H 148137149.786C+8.0331.477%DN/A48.9D-3.9D2672.8h11.7C37.2C
Spear Anti-Vehicle Phalanx Tower 223133344.333A++42.5852.762%C*3.759%C+25.1D17D2525.3h14.6D27.6C--
The Slasher 1381312,4500.053C++1.7045.039%B*2.29%D--0.8C-N/A2154.7h2.2C++4.8B+
Maelstrom Turbo Laser 2611313880.338C-1.4228.049%D3.053%C**2.5D--2.5D--8152.1h226.5D**807.5D**
M60-A Bulldog 131123177.235C5.4841.174%C-2.439%C++11.9D--N/A8010.3h7.6C--18.4C--
Saron HRB-H 224114293.931C+2.1854.447%C+N/A17.3D*16.7D3496.6h36.4D--66.9D-
NS-357B Underboss 1171121350.83C0.9239.582%C**18.75%C-26.7D1.2A+1334.2h6.4F--16.2D
Quasar VM1 1101071001.07C0.6811.971%D10.28%F5.8D**N/A7918.3h15.8C+131.6C+
S12 Renegade 114104571.825C0.0732.542%D*2.885%D14.4D*1.4C-417.2h4C-12.1D
C150 Dalton 195101631.603D0.1538.06%C+N/A12.2D*11.3D--2818.3h8.2F-21.4F
NS-10 Burster 163101871.161B+0.5929.132%C+5.941%C3.7D2.3D-10027.2h145.8C+500.6C++
NS-10 Burster 15995541.759B**0.0029.05%C+4.211%D5.3C+3.6C+14718h109.8B**377.8B++
Lumine Edge 93856,6100.013C1.7422.965%C3.529%F-0.2DN/A1384.7h2.4F-10.6C--
Aphelion VEX-4H 15984312.71C0.9651.525%B++2.381%C-29D25.9C+4042.9h71.8C139.4C++
NS-61 Emissary 8382711.155B+0.6040.474%A++21.951%B*9.1D-N/A359h17.5C43.3B+
Xiphos Anti-Personnel Phalanx Turret 9676612.667N/A10.9117.972%UN/A760U200U3101300.1h56.4T*313.8T*
Xiphos Anti-Personnel Phalanx Tower 7676176C**74.2520.199%D--N/A126.7C-N/A4530.6h11.8B58.2C*
Vortex VM21 10967252.68A*0.9345.824%B+N/A6.6C+4.2C13110.1h31.6B++69B+
M60-A Bulldog 7165115.909C4.1546.284%C+N/A8.4D*N/A717.7h8.4D-18.2C--
M12 Kobalt 696588.125C6.3715.237%C--18.462%C++32.5D--2D1822h22.1C--145.1C
Hornet Missiles 10964213.048C1.2961.25%C+1.563%C+35.6C-25D6571.8h14.5C23.8C
Quasar VM1 6464361.778C+0.0221.476%B*26.563%A26.7CN/A1572.4h15.1C70.3B
AP30 Shredder 10557351.629D0.1326.97%D*5.263%M570U480U6224200.1h111.4C412.9D
NS-44L Blackhand 5655371.486B0.2740.566%C+54.546%B*8.1D-N/A386.8h3.9B+9.6B
M60-G Bulldog 6054163.375C-1.6233.862%C3.704%B+13.8D*1.5D*1303.9h8.3C24.5C+
Saron Laser Cannon 113532230.238C-1.5231.35%C+5.66%A*1.9D--2.1D*11128.1h285.8D**911.5D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret484,7048.4h
Nano-Armor Kit6281,269,060121.3h
Decoy Grenade0560h
Medical Applicator578339,31528.7h
Nanite Revive Grenade01,5970.5h
Spawn Beacon142,1402.6h
Nanite Healing Grenade03470.1h
Motion Spotter112,1911.8h
Rampart Wall51942.5h
Turret AI Module01160.5h
Xiphos Anti-Personnel Tower0670.5h
Hoplon Anti-Aircraft Phalanx Tower0840.5h
Structure Shield Module1740.4h
Skywall Shield Emitter0690.5h
Repair Module0850.5h
Spitfire Auto-Turret291,6253h
Restoration Kit3664,8357.9h
VS Patriot Flare Gun0990.2h
Spear Anti-Vehicle Tower0900.6h
G30 Walker01560h
Deconstruction Tool01,0350.1h
Welding Device01,2800.1h
Ammunition Package796,3144.1h
Medical Kit2073,4896.5h
Anti-Infantry MANA Turret112721.4h
VE-H Maw01850.2h
Nano-Repair Grenade01560h
Router0800.2h
Recon Detection Device12819,29039.9h
Shield Recharging Field421,8721h

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