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Phlapshot[] Phlapshot
VS BR 108

KDR: 2.27

Score: 23.1m

Last Seen: Mar 1st, 2017 2:08 PM
- OFFLINE - 199.3 hour(s)

Rank 108 (102) of the Vanu Sovereignty on Emerald
Level Progress (to 103): 80%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Blueshift VM5 Blueshift VM5 Solstice VE3 VX6-7 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,155,473 MLG Score: 1723
Fun Score: N/A
Cheeseburgers Flipped: 506TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.517%24.638%6042090919,7952.46944-0.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.823%0.786B++0.826B++-0.029C+HEAD ++ (~12.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.397B11.20.204C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.157%74.385%049252,967725114.08678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.323%-0.058C+0.492B+-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.319C*2.20.271C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.835%14.597%0192845958120.78866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.73B++0.195C++-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.392B3.90.171C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m324.6%622 (37.3k)535 (32.1k)2.2659730,78113,5842.41092108 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS929222622.427%26.026%58403:1014

41% Heavy Assault20% Infiltrator24% Light Assault9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2014 3:48 PMDec 31st, 1969 6:00 PMMar 4th, 2017 8:09 PM (18d) (PST)Mar 1st, 2017 10:51 AM (22d) (PST)Mar 1st, 2017 10:08 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6302543760.7140.3150.1862.4180.0311723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,78015,24522,535431911145232,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
718.5h/29.9d 1,969 8,011 9,003 104.3k 866 4,131 1,334 27.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:4,386
Deaths:1,464
KDR:2.996
Accuracy:25.009% C+
HSR:32.307% B++
Orion VS54
B+
Kills:1,762
Deaths:905
KDR:1.947
Accuracy:22.096% B+
HSR:24.347% C*
Pulsar LSW
B*
Kills:1,160
Deaths:435
KDR:2.667
Accuracy:25.722% B*
HSR:25.086% B+
Flare VE6
B++
Kills:1,158
Deaths:394
KDR:2.939
Accuracy:25.262% B++
HSR:22.712% C+
NS-15M2
B+
Kills:1,155
Deaths:412
KDR:2.803
Accuracy:24.899% B+
HSR:24.156% C++
SVA-88
C*
Kills:1,155
Deaths:553
KDR:2.089
Accuracy:22.426% C+
HSR:24.935% C*
VX29 Polaris
C**
Kills:391
Deaths:310
KDR:1.261
Accuracy:23.698% C**
HSR:16.624% D
Lasher X2
C++
Kills:227
Deaths:153
KDR:1.484
Accuracy:24.787% C++
HSR:3.084% C-
Kills:11,394
Deaths (as Heavy Assault):4,626
Deaths (to Heavy Assaults):4,223
KDR:2.46304
Kill Difference:6,768
Playtime:294.492 hours
Usage:41%
Score:10.150m
Score/min:574
Accuracy (listed only):24.237%
HSR (listed only):21.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,217
Deaths:793
KDR:1.535
Accuracy:21.687% C+
HSR:19.310% C++
VX6-7
C*
Kills:1,190
Deaths:676
KDR:1.760
Accuracy:23.371% C+
HSR:20.504% C*
NS-11C
B+
Kills:1,188
Deaths:511
KDR:2.325
Accuracy:25.651% B+
HSR:18.603% C++
Pulsar C
B+
Kills:1,182
Deaths:590
KDR:2.003
Accuracy:25.267% B+
HSR:22.250% C++
Serpent VE92
B++
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:26.041% B++
HSR:20.137% B+
Sirius SX12
A
Kills:1,067
Deaths:588
KDR:1.815
Accuracy:26.592% B+
HSR:23.243% A
Thanatos VE70
B**
Kills:459
Deaths:196
KDR:2.342
Accuracy:49.835% B**
HSR:14.597% C+
NS Baron G5
A
Kills:307
Deaths:101
KDR:3.040
Accuracy:56.624% A
HSR:17.915% B**
MKV Suppressed
B*
Kills:91
Deaths:67
KDR:1.358
Accuracy:29.721% B*
HSR:13.187% D-
Eridani SX5
A
Kills:73
Deaths:50
KDR:1.460
Accuracy:25.201% C+
HSR:24.658% A
Eclipse VE3A
B++
Kills:68
Deaths:34
KDR:2
Accuracy:25.073% C
HSR:22.059% B++
Kills:8,009
Deaths (as Light Assault):4,337
Deaths (to Light Assaults):2,872
KDR:1.84667
Kill Difference:3,672
Playtime:174.928 hours
Usage:24%
Score:5.220m
Score/min:497
Accuracy (listed only):30.460%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,217
Deaths:793
KDR:1.535
Accuracy:21.687% C+
HSR:19.310% C++
VX6-7
C*
Kills:1,190
Deaths:676
KDR:1.760
Accuracy:23.371% C+
HSR:20.504% C*
NS-11C
B+
Kills:1,188
Deaths:511
KDR:2.325
Accuracy:25.651% B+
HSR:18.603% C++
Pulsar C
B+
Kills:1,182
Deaths:590
KDR:2.003
Accuracy:25.267% B+
HSR:22.250% C++
Serpent VE92
B++
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:26.041% B++
HSR:20.137% B+
Thanatos VE70
B**
Kills:459
Deaths:196
KDR:2.342
Accuracy:49.835% B**
HSR:14.597% C+
NS Baron G5
A
Kills:307
Deaths:101
KDR:3.040
Accuracy:56.624% A
HSR:17.915% B**
Eclipse VE3A
B++
Kills:68
Deaths:34
KDR:2
Accuracy:25.073% C
HSR:22.059% B++
Kills:6,778
Deaths (as Engineer):3,632
Deaths (to Engineers):2,085
KDR:1.86619
Kill Difference:3,146
Playtime:26.973 hours
Usage:4%
Score:1.027m
Score/min:634
Accuracy (listed only):31.694%
HSR (listed only):19.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,067
Deaths:588
KDR:1.815
Accuracy:26.592% B+
HSR:23.243% A
Thanatos VE70
B**
Kills:459
Deaths:196
KDR:2.342
Accuracy:49.835% B**
HSR:14.597% C+
NS Baron G5
A
Kills:307
Deaths:101
KDR:3.040
Accuracy:56.624% A
HSR:17.915% B**
Corvus VA55
B**
Kills:171
Deaths:103
KDR:1.660
Accuracy:27.635% B**
HSR:27.485% B**
MKV Suppressed
B*
Kills:91
Deaths:67
KDR:1.358
Accuracy:29.721% B*
HSR:13.187% D-
Eridani SX5
A
Kills:73
Deaths:50
KDR:1.460
Accuracy:25.201% C+
HSR:24.658% A
Kills:2,168
Deaths (as Combat Medic):1,105
Deaths (to Combat Medics):1,525
KDR:1.96199
Kill Difference:1,063
Playtime:11.067 hours
Usage:2%
Score:0.268m
Score/min:404
Accuracy (listed only):35.935%
HSR (listed only):20.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,824
Deaths:446
KDR:4.090
Accuracy:36.210% C
HSR:70.779% B+
Sirius SX12
A
Kills:1,067
Deaths:588
KDR:1.815
Accuracy:26.592% B+
HSR:23.243% A
Parallax VX3
B
Kills:606
Deaths:90
KDR:6.733
Accuracy:36.103% C--
HSR:80.033% B
NS-44 Commissioner
B+
Kills:501
Deaths:515
KDR:0.973
Accuracy:38.865% B+
HSR:21.757% C++
NS-30 Vandal
B+
Kills:496
Deaths:324
KDR:1.531
Accuracy:28.525% D
HSR:29.637% B+
V10
B+
Kills:377
Deaths:57
KDR:6.614
Accuracy:30.924% D**
HSR:80.637% B+
Cerberus
B+
Kills:217
Deaths:256
KDR:0.848
Accuracy:26.095% D
HSR:23.502% B+
XM98
B+
Kills:160
Deaths:27
KDR:5.926
Accuracy:32.498% D
HSR:79.375% B+
MKV Suppressed
B*
Kills:91
Deaths:67
KDR:1.358
Accuracy:29.721% B*
HSR:13.187% D-
Eridani SX5
A
Kills:73
Deaths:50
KDR:1.460
Accuracy:25.201% C+
HSR:24.658% A
Kills:5,412
Deaths (as Infiltrator):2,420
Deaths (to Infiltrators):1,743
KDR:2.23636
Kill Difference:2,992
Playtime:142.504 hours
Usage:20%
Score:3.597m
Score/min:421
Accuracy (listed only):31.073%
HSR (listed only):44.681%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,383
Deaths:444
KDR:3.115
Accuracy:18.736% C+
HSR:22.270% B+
Blueshift VM5
B*
Kills:1,314
Deaths:400
KDR:3.285
Accuracy:17.886% C+
HSR:24.125% B*
Comet VM2
C++
Kills:294
Deaths:174
KDR:1.690
Accuracy:43.265% C++
HSR:3.401% C--
Quasar VM1
B
Kills:189
Deaths:81
KDR:2.333
Accuracy:16.569% B
HSR:15.344% D
Comet VM2
C*
Kills:108
Deaths:49
KDR:2.204
Accuracy:46.182% C*
HSR:0.926% F
NS-10 Burster
B+
Kills:73
Deaths:36
KDR:2.028
Accuracy:32.233% B+
HSR:6.849% C+
NS-10 Burster
B+
Kills:61
Deaths:36
KDR:1.694
Accuracy:32.502% B+
HSR:3.279% D-
Kills:3,422
Deaths (as MAX Suit):610
Deaths (to MAX Suits):973
KDR:5.60984
Kill Difference:2,812
Playtime:63.430 hours
Usage:9%
Score:2.800m
Score/min:736
Accuracy (listed only):29.625%
HSR (listed only):10.885%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:78
V. Kills:16 459%
Deaths:24
KDR:3.250
Accuracy:40.472% C**
KPH:34.300 C**
VKPH:7 C*
Kills:78 (78 + 0)
Deaths:24
KDR:3.250
VKDR:0.667
Vehicle Kills:16
Kill Difference:54
Playtime:2.274 hours
Usage:0%
Score:0.046m
Score/min:336
Driving Accuracy:40.472%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4384,3861,4642.996C++0.7325.009%C+32.307%B++59.3C+N/A28074h10.3C*41C*
Ghost 1,8341,8244464.09B+1.8236.21%C70.779%B+45.4B+N/A19040.2h2.3C++6.2C++
Orion VS54 1,7721,7629051.947B+0.3222.096%B+24.347%C*41.6B++N/A24142.4h11.9B53.9C++
Blueshift VM5 1,4101,3834443.115C**0.8518.736%C+22.27%B+41.3B++N/A23333.5h15.7C++84C*
Blueshift VM5 1,3441,3144003.285B1.0217.886%C+24.125%B*44.1B*1A++25629.8h14.4B80.3C**
Solstice VE3 1,2241,2177931.535B**0.7321.687%C+19.31%C++29.5B*N/A15241.3h13.3B+61.2B+
VX6-7 1,2001,1906761.76B+0.5123.371%C+20.504%C*30.2C++N/A17939.4h13.5C+57.8C++
NS-11C 1,2041,1885112.325A+0.0625.651%B+18.603%C++43.8B**N/A28327.1h13.4C*52.3B+
Pulsar C 1,1931,1825902.003B++0.2625.267%B+22.25%C++39B++N/A23830.3h10.9B+43.1B+
Serpent VE92 1,1771,1677311.596B+0.6726.041%B++20.137%B+39B*N/A21429.9h12.6C**48.4B+
Pulsar LSW 1,1641,1604352.667B**0.4025.722%B*25.086%B+54.7B++N/A32521.2h11B+42.9B+
Flare VE6 1,1701,1583942.939B**0.6725.262%B++22.712%C+56.8B*N/A37820.4h9.7B+38.4B+
NS-15M2 1,1661,1554122.803B*0.5424.899%B+24.156%C++56.9B++N/A36120.3h10.6B++42.5B+
SVA-88 1,1711,1555532.089C++0.1822.426%C+24.935%C*46.2C++N/A29625h11.9C+53C*
Sirius SX12 1,0781,0675881.815B++0.4526.592%B+23.243%A41.4B*N/A23725.8h12.1B+45.6B+
Parallax VX3 607606906.733A4.4736.103%C--80.033%B40.7B*N/A21714.9h2B+5.6C*
Sticky Grenade 5295231523N/A520.7366.915%A++N/A1743.3A+20M135540.3h1.2B**1.8B*
NS-44 Commissioner 5105015150.973C++1.2938.865%B+21.757%C++46B++N/A26510.9h3.6B+9.2B+
NS-30 Vandal 5044963241.531C+0.7328.525%D29.637%B+31.4CN/A15015.8h6.4C-22.5C-
Thanatos VE70 4614591962.342A+0.0849.835%B**14.597%C+44.6B**N/A14810.3h3.9B++7.9B++
VX29 Polaris 3953913101.261C+1.0023.698%C**16.624%D36.2C+N/A21710.8h15.4D64.9C+
V10 377377576.614B**4.3530.924%D**80.637%B+31.7C+N/A11611.9h2.4C+7.7D
Nemesis VSH9 5553513131.121B*1.1471.085%B**1.994%D18B+10.5C++26019.5h7.7B+10.8B*
Frag Grenade 3183171317N/A314.7349.002%B+N/A528.3C++1.7C-39330.6h3.2B+6.5B+
NS Baron G5 3113071013.04A*0.7756.624%A17.915%B**50.3B*N/A1466.1h3.9B+6.9C+
Comet VM2 3682941741.69B**0.5843.265%C++3.401%C--16.4B**4.1C+19417.9h19.2B44.3B
C-4 3452831591.78B+0.4922.26%CN/A94.3B**20.7D15503h1.4B+6.3B+
NS Decimator-B 3482452041.201C+1.0661.782%C+2.857%C39.5C+16.6C+5696.2h4.6C++7.5C++
Lasher X2 2302271531.484B*0.7824.787%C++3.084%C-36B+N/A2116.3h20.1C+81.2C*
Cerberus 2172172560.848C+1.4226.095%D23.502%B+24.9CN/A1178.7h5.5B+21.1C++
NS Decimator 2681971931.021C*1.2462.857%B+4.569%B**33.4B+12C5885.9h5.1C*8.2B
Quasar VM1 190189812.333B+0.0716.569%B15.344%D32B**N/A3005.9h12.7B++76.7B+
Anti-Vehicle Grenade 2121861186N/A183.7351.968%C+N/A372C+52C--44020.5h4.5B+8.7B+
Spear Anti-Vehicle Phalanx Turret 229182822.75A**20.4843.28%C++4.396%C+49.2B*12.7D-5903.7h6.5B+15B++
Corvus VA55 1711711031.66B++0.6127.635%B**27.485%B**31.7B+N/A1295.4h12.9C+46.7B+
XM98 160160275.926A++3.6632.498%D79.375%B+34.8B++N/A2504.6h2.3B+7C++
Proximity Mine 125124235.391B+3.1331.691%D*N/A177.1B**1.4A+11580.7h1.6B++4.9C
Comet VM2 168108492.204A+0.0646.182%C*N/A13.2C**7.3B**2098.2h28.1C+60.8C++
MKV Suppressed 9291671.358B0.9129.721%B*13.187%D-27.6C+N/A2263.3h16.2C54.4C*
C75 Viper 9478243.25C+0.9840.472%C**N/A33.9C**7C*3362.3h12.7C++31.5B
S1 8775970.773C*1.4957.845%C++5.333%B**27.8B+4.4D--6252.7h5.7B+9.8B+
Eridani SX5 7373501.46B0.8125.201%C+24.658%A29.2C+N/A2422.5h9.5B*37.6B+
NS-10 Burster 14073362.028A*0.2432.233%B+6.849%C+5.7C**5.2B**17112.9h178.5D553.8C+
Eclipse VE3A 7068342C*0.2725.073%C22.059%B++30.9CN/A1472.2h12.7C+50.6C+
MANA Anti-Personnel Turret 7067262.577N/A0.3115.049%UN/A670U30U3442100.1h20T*133.2T*
Lancer VS22 144651110.586C++1.6860.408%C6.154%A+8.6C10.4C--2307.6h25B41.5B
NS-10 Burster 11061361.694B**0.5732.502%B+3.279%D-4.7C+3.8C+13012.9h214.4D*659.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,3211.3h
Nano-Armor Kit72115,5486.4h
Medical Applicator4428,6732.3h
Nanite Revive Grenade0650h
Anti-Infantry MANA Turret21550.2h
Medical Kit5886,1146.4h
Ammunition Package84910.2h
Recon Detection Device232,6214.1h
Shield Recharging Field2920h

Check the help document for the dictionary if you want to learn more about words used here.


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