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Immortal PhoenixDelta[] PhoenixDelta
VS BR 159

KDR: 1.08

Score: 60.8m

Last Seen: Jul 5th, 2018 3:13 PM
- OFFLINE - 10.9 hour(s)

Battle Rank 116 (159 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 27%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Nova Betelgeuse 54-A Solstice SF Orion VS54 Eclipse VE3A Pulsar LSW MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 1787TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.271%20.38%47444117062,4941.18742-0.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.111%0.412B-0.073C+-1.616FHEAD ++ (~8.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.271C*12.60.115C+41.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.095%1.842%24612081,57456386480.279128243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.162%-1.64F-0.462D1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.2-1.131D*19.8-0.583D62.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.87%2.503%197120779938335770.208399138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%-0.954D---0.48D-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.4-0.928D--59.6-0.494D170.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.226%65.057%19512091,222739160.165314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.685%0.186C++-0.131C-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.029C+3.5-0.094C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.427%15.335%19412108,6603164842.73704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%0.24C++0.138C++-0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.281C*4.20.133C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.8m214.3%238 (14.3k)204 (12.2k)1.08127110,370102,0741.26855159 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214213520.192%15.474%31202:5537

20% Engineer28% Heavy Assault17% Infiltrator25% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:12 PMAug 17th, 2017 8:25 PMAug 2nd, 2018 5:49 AM (382d) (PST)Jul 5th, 2018 12:23 PM (409d) (PST)Jul 5th, 2018 11:13 AM (409d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4712322390.3690.3420.0570.8690.036193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,24713,91014,3372221352212,217

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4979.1h/207.5d 19,116 17,079 27,051 259.7k 9,288 16,675 10,818 140.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:5,986
Deaths:5,461
KDR:1.096
Accuracy:19.768% D**
HSR:22.569% D--
Orion VS54
C+
Kills:4,341
Deaths:3,186
KDR:1.363
Accuracy:20.121% C+
HSR:19.558% D
Pulsar LSW
D-
Kills:2,952
Deaths:1,227
KDR:2.406
Accuracy:18.385% D-
HSR:15.921% D*
Flare VE6
C+
Kills:2,589
Deaths:2,070
KDR:1.251
Accuracy:21.656% C+
HSR:20.355% D
NS-15M1
C++
Kills:1,277
Deaths:1,042
KDR:1.226
Accuracy:23.427% C++
HSR:18.637% C--
SVA-88
C
Kills:1,172
Deaths:961
KDR:1.220
Accuracy:21.200% C-
HSR:22.696% C
NS-15M2
C
Kills:1,171
Deaths:1,000
KDR:1.171
Accuracy:22.452% C
HSR:23.484% C
Ursa
C+
Kills:1,161
Deaths:1,049
KDR:1.107
Accuracy:21.995% C+
HSR:19.122% D
VX29 Polaris
C
Kills:542
Deaths:500
KDR:1.084
Accuracy:22.168% C
HSR:15.867% D--
VE-H Maw
D
Kills:251
Deaths:271
KDR:0.926
Accuracy:21.162% D-
HSR:21.116% D
NSX Naginata
B+
Kills:163
Deaths:140
KDR:1.164
Accuracy:18.174% D
HSR:31.288% B+
Kills:21,605
Deaths (as Heavy Assault):16,907
Deaths (to Heavy Assaults):26,768
KDR:1.27787
Kill Difference:4,698
Playtime:1,409.135 hours
Usage:28%
Score:15.772m
Score/min:187
Accuracy (listed only):20.955%
HSR (listed only):20.965%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:11,477
Deaths:10,724
KDR:1.070
Accuracy:24.430% C+
HSR:20.720% C-
Nova
C+
Kills:6,296
Deaths:5,371
KDR:1.172
Accuracy:44.048% C+
HSR:15.073% C+
Solstice SF
B*
Kills:5,159
Deaths:4,368
KDR:1.181
Accuracy:28.246% B*
HSR:8.141% D**
Eclipse VE3A
D
Kills:3,383
Deaths:3,477
KDR:0.973
Accuracy:20.727% D**
HSR:16.228% D
NS-11C
C++
Kills:2,029
Deaths:2,012
KDR:1.008
Accuracy:24.255% C++
HSR:18.186% C+
Serpent VE92
C+
Kills:2,019
Deaths:2,083
KDR:0.969
Accuracy:23.754% C+
HSR:15.453% D-
Zenith VX-5
D
Kills:1,425
Deaths:1,596
KDR:0.893
Accuracy:22.816% D
HSR:13.053% D**
Pandora VX25
B+
Kills:1,317
Deaths:1,320
KDR:0.998
Accuracy:44.108% B+
HSR:16.553% B
Solstice VE3
C
Kills:1,190
Deaths:921
KDR:1.292
Accuracy:21.853% C
HSR:14.286% D--
NSX Tanto
C*
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:23.119% D
HSR:26.741% C*
Thanatos VE70
B++
Kills:993
Deaths:1,030
KDR:0.964
Accuracy:47.138% B++
HSR:15.509% C+
NS Baron G5
C+
Kills:313
Deaths:411
KDR:0.762
Accuracy:43.262% C+
HSR:12.780% C
VX6-7
C--
Kills:190
Deaths:309
KDR:0.615
Accuracy:22.134% C--
HSR:13.158% D**
Eidolon VE33
C*
Kills:128
Deaths:163
KDR:0.785
Accuracy:29.154% C*
HSR:21.875% D
NSX-P Tanto
C
Kills:97
Deaths:87
KDR:1.115
Accuracy:23.542% C
HSR:22.680% C
Deimos VA29
C-
Kills:54
Deaths:78
KDR:0.692
Accuracy:55.755% C-
HSR:12.963% D
Kills:37,233
Deaths (as Engineer):35,101
Deaths (to Engineers):21,235
KDR:1.06074
Kill Difference:2,132
Playtime:1,019.620 hours
Usage:20%
Score:14.509m
Score/min:237
Accuracy (listed only):31.146%
HSR (listed only):16.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:11,477
Deaths:10,724
KDR:1.070
Accuracy:24.430% C+
HSR:20.720% C-
Nova
C+
Kills:6,296
Deaths:5,371
KDR:1.172
Accuracy:44.048% C+
HSR:15.073% C+
Solstice SF
B*
Kills:5,159
Deaths:4,368
KDR:1.181
Accuracy:28.246% B*
HSR:8.141% D**
Eclipse VE3A
D
Kills:3,383
Deaths:3,477
KDR:0.973
Accuracy:20.727% D**
HSR:16.228% D
NS-11C
C++
Kills:2,029
Deaths:2,012
KDR:1.008
Accuracy:24.255% C++
HSR:18.186% C+
Serpent VE92
C+
Kills:2,019
Deaths:2,083
KDR:0.969
Accuracy:23.754% C+
HSR:15.453% D-
VE-S Canis
A+
Kills:1,539
Deaths:1,356
KDR:1.135
Accuracy:35.998% A+
HSR:12.606% D-
NS-7 PDW
A
Kills:1,530
Deaths:1,530
KDR:1
Accuracy:31.887% A
HSR:11.438% D--
Zenith VX-5
D
Kills:1,425
Deaths:1,596
KDR:0.893
Accuracy:22.816% D
HSR:13.053% D**
Skorpios
C++
Kills:1,352
Deaths:1,546
KDR:0.875
Accuracy:27.867% C++
HSR:19.379% C
Pandora VX25
B+
Kills:1,317
Deaths:1,320
KDR:0.998
Accuracy:44.108% B+
HSR:16.553% B
Eridani SX5
B++
Kills:1,316
Deaths:1,368
KDR:0.962
Accuracy:29.969% B++
HSR:14.590% D
Sirius SX12
B++
Kills:1,305
Deaths:1,295
KDR:1.008
Accuracy:28.186% B++
HSR:10.345% D*
Solstice VE3
C
Kills:1,190
Deaths:921
KDR:1.292
Accuracy:21.853% C
HSR:14.286% D--
NSX Tengu
B+
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:40.639% B+
HSR:14.189% D--
NSX Tanto
C*
Kills:1,163
Deaths:1,151
KDR:1.010
Accuracy:23.119% D
HSR:26.741% C*
MKV Suppressed
C
Kills:1,160
Deaths:1,191
KDR:0.974
Accuracy:24.691% C
HSR:10.776% D**
Thanatos VE70
B++
Kills:993
Deaths:1,030
KDR:0.964
Accuracy:47.138% B++
HSR:15.509% C+
NS Baron G5
C+
Kills:313
Deaths:411
KDR:0.762
Accuracy:43.262% C+
HSR:12.780% C
VX6-7
C--
Kills:190
Deaths:309
KDR:0.615
Accuracy:22.134% C--
HSR:13.158% D**
NSX-P Tanto
C
Kills:97
Deaths:87
KDR:1.115
Accuracy:23.542% C
HSR:22.680% C
Deimos VA29
C-
Kills:54
Deaths:78
KDR:0.692
Accuracy:55.755% C-
HSR:12.963% D
Kills:46,484
Deaths (as Light Assault):44,294
Deaths (to Light Assaults):17,369
KDR:1.04944
Kill Difference:2,190
Playtime:1,263.552 hours
Usage:25%
Score:15.666m
Score/min:207
Accuracy (listed only):31.292%
HSR (listed only):15.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:6,296
Deaths:5,371
KDR:1.172
Accuracy:44.048% C+
HSR:15.073% C+
VE-S Canis
A+
Kills:1,539
Deaths:1,356
KDR:1.135
Accuracy:35.998% A+
HSR:12.606% D-
NS-7 PDW
A
Kills:1,530
Deaths:1,530
KDR:1
Accuracy:31.887% A
HSR:11.438% D--
Skorpios
C++
Kills:1,352
Deaths:1,546
KDR:0.875
Accuracy:27.867% C++
HSR:19.379% C
Pandora VX25
B+
Kills:1,317
Deaths:1,320
KDR:0.998
Accuracy:44.108% B+
HSR:16.553% B
Eridani SX5
B++
Kills:1,316
Deaths:1,368
KDR:0.962
Accuracy:29.969% B++
HSR:14.590% D
Sirius SX12
B++
Kills:1,305
Deaths:1,295
KDR:1.008
Accuracy:28.186% B++
HSR:10.345% D*
NSX Tengu
B+
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:40.639% B+
HSR:14.189% D--
MKV Suppressed
C
Kills:1,160
Deaths:1,191
KDR:0.974
Accuracy:24.691% C
HSR:10.776% D**
Thanatos VE70
B++
Kills:993
Deaths:1,030
KDR:0.964
Accuracy:47.138% B++
HSR:15.509% C+
Terminus VX-9
D
Kills:572
Deaths:611
KDR:0.936
Accuracy:22.463% D
HSR:18.182% D--
H-V45
B
Kills:531
Deaths:551
KDR:0.964
Accuracy:25.819% B
HSR:15.066% D-
Pulsar VS1
B+
Kills:427
Deaths:351
KDR:1.217
Accuracy:26.681% B+
HSR:11.007% D**
NS Baron G5
C+
Kills:313
Deaths:411
KDR:0.762
Accuracy:43.262% C+
HSR:12.780% C
NS-11P
B
Kills:182
Deaths:242
KDR:0.752
Accuracy:24.625% B
HSR:15.385% D
Corvus VA55
C+
Kills:77
Deaths:104
KDR:0.740
Accuracy:24.490% C+
HSR:10.390% F-
Deimos VA29
C-
Kills:54
Deaths:78
KDR:0.692
Accuracy:55.755% C-
HSR:12.963% D
Kills:20,141
Deaths (as Combat Medic):19,425
Deaths (to Combat Medics):11,541
KDR:1.03686
Kill Difference:716
Playtime:189.766 hours
Usage:4%
Score:2.696m
Score/min:237
Accuracy (listed only):33.978%
HSR (listed only):13.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:2,513
Deaths:1,981
KDR:1.269
Accuracy:54.348% A+
HSR:61.998% A+
VE-S Canis
A+
Kills:1,539
Deaths:1,356
KDR:1.135
Accuracy:35.998% A+
HSR:12.606% D-
NS-7 PDW
A
Kills:1,530
Deaths:1,530
KDR:1
Accuracy:31.887% A
HSR:11.438% D--
Skorpios
C++
Kills:1,352
Deaths:1,546
KDR:0.875
Accuracy:27.867% C++
HSR:19.379% C
Eridani SX5
B++
Kills:1,316
Deaths:1,368
KDR:0.962
Accuracy:29.969% B++
HSR:14.590% D
Sirius SX12
B++
Kills:1,305
Deaths:1,295
KDR:1.008
Accuracy:28.186% B++
HSR:10.345% D*
Phantom VA23
B+
Kills:1,266
Deaths:944
KDR:1.341
Accuracy:39.069% B+
HSR:29.937% C+
NSX Tengu
B+
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:40.639% B+
HSR:14.189% D--
MKV Suppressed
C
Kills:1,160
Deaths:1,191
KDR:0.974
Accuracy:24.691% C
HSR:10.776% D**
NS-357 Underboss
B
Kills:921
Deaths:1,197
KDR:0.769
Accuracy:39.491% B
HSR:15.201% D-
Parallax VX3
C++
Kills:604
Deaths:270
KDR:2.237
Accuracy:39.485% C++
HSR:75.828% C+
Nyx VX31
C**
Kills:597
Deaths:284
KDR:2.102
Accuracy:36.022% C**
HSR:24.623% C--
Artemis VX26
B
Kills:587
Deaths:604
KDR:0.972
Accuracy:28.877% B
HSR:17.377% D-
NS-61 Emissary
C++
Kills:536
Deaths:764
KDR:0.702
Accuracy:29.023% C++
HSR:16.418% C+
Spiker
C
Kills:411
Deaths:601
KDR:0.684
Accuracy:28.063% C
HSR:19.465% C
NS-30 Vandal
B++
Kills:385
Deaths:431
KDR:0.893
Accuracy:37.672% B++
HSR:16.104% D*
XM98
C*
Kills:239
Deaths:163
KDR:1.466
Accuracy:38.543% C*
HSR:65.690% D--
Manticore SX40
C+
Kills:212
Deaths:358
KDR:0.592
Accuracy:28.458% C+
HSR:18.868% C
Ghost
C--
Kills:209
Deaths:163
KDR:1.282
Accuracy:35.707% C--
HSR:54.067% D**
Beamer VS3
B*
Kills:169
Deaths:136
KDR:1.243
Accuracy:32.672% B*
HSR:17.752% D
NS-44 Commissioner
D
Kills:107
Deaths:185
KDR:0.578
Accuracy:30.383% D
HSR:13.084% D*
VA39 Spectre
C+
Kills:104
Deaths:34
KDR:3.059
Accuracy:31.344% C+
HSR:29.808% D
NS-AM7 Archer
C
Kills:93
Deaths:209
KDR:0.445
Accuracy:56.490% C
HSR:8.602% D--
Phaseshift VX-S
C
Kills:66
Deaths:53
KDR:1.245
Accuracy:33.687% C
HSR:54.546% D**
Kills:18,398
Deaths (as Infiltrator):17,733
Deaths (to Infiltrators):17,423
KDR:1.0375
Kill Difference:665
Playtime:859.834 hours
Usage:17%
Score:8.691m
Score/min:168
Accuracy (listed only):34.940%
HSR (listed only):26.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:2,119
Deaths:1,268
KDR:1.671
Accuracy:18.519% C
HSR:17.744% D
Comet VM2
C++
Kills:1,338
Deaths:1,472
KDR:0.909
Accuracy:36.604% D
HSR:4.335% C++
Blueshift VM5
B+
Kills:311
Deaths:222
KDR:1.401
Accuracy:17.018% C--
HSR:24.116% B+
Nebula VM20
B++
Kills:229
Deaths:190
KDR:1.205
Accuracy:18.720% C+
HSR:24.018% B++
Comet VM2
D
Kills:217
Deaths:262
KDR:0.828
Accuracy:34.046% D*
HSR:2.765% D
NS-10 Burster
D-
Kills:212
Deaths:201
KDR:1.055
Accuracy:21.547% D*
HSR:2.830% D-
NS-10 Burster
D
Kills:180
Deaths:221
KDR:0.814
Accuracy:21.485% D*
HSR:3.889% D
Quasar VM1
C**
Kills:167
Deaths:133
KDR:1.256
Accuracy:17.188% C**
HSR:19.162% C++
Nebula VM20
C+
Kills:121
Deaths:93
KDR:1.301
Accuracy:15.511% D
HSR:19.835% C+
Quasar VM1
A++
Kills:62
Deaths:47
KDR:1.319
Accuracy:20.901% B++
HSR:30.645% A++
Kills:4,956
Deaths (as MAX Suit):2,054.500
Deaths (to MAX Suits):6,048
KDR:2.41227
Kill Difference:2,901.500
Playtime:223.780 hours
Usage:4%
Score:3.496m
Score/min:260
Accuracy (listed only):22.154%
HSR (listed only):14.934%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:806
V. Kills:131 N/A
Deaths:264
KDR:3.053
Accuracy:21.442% F-
KPH:24.300 C
VKPH:4 D-
L100 Python HEAT
D*
Kills:214
V. Kills:96 221%
Deaths:103
KDR:2.078
Accuracy:27.385% F--
KPH:11.700 D*
VKPH:5.300 D*
L100 Python AP
D
Kills:193
V. Kills:182 105%
Deaths:202
KDR:0.955
Accuracy:48.984% D-
KPH:14.400 D*
VKPH:13.600 D
L100 Python HESH
D
Kills:161
V. Kills:41 383%
Deaths:69
KDR:2.333
Accuracy:46.110% C
KPH:21.200 D*
VKPH:5.400 D
Skyguard
D--
Kills:122
V. Kills:98 123%
Deaths:92
KDR:1.326
Accuracy:22.765% D--
KPH:8 D--
VKPH:6.400 D--
Kills:1,496 (1,496 + 0)
Deaths:730
KDR:2.049
VKDR:0.751
Vehicle Kills:548
Kill Difference:766
Playtime:87.644 hours
Usage:2%
Score:0.843m
Score/min:160
Driving Accuracy:22.765%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:140
V. Kills:87 159%
Deaths:41
KDR:3.415
Accuracy:31.875% D**
KPH:14.500 D--
VKPH:9 D-
Supernova PC
D-
Kills:104
V. Kills:32 315%
Deaths:54
KDR:1.926
Accuracy:33.818% F
KPH:13.100 D-
VKPH:4 D*
Supernova FPC
D-
Kills:78
V. Kills:68 113%
Deaths:46
KDR:1.696
Accuracy:42.020% D**
KPH:12.900 D*
VKPH:11.300 D-
E540 Halberd
D-
Kills:73
V. Kills:42 170%
Deaths:22
KDR:3.318
Accuracy:34.805% F
KPH:19.100 D*
VKPH:11 D-
Kills:395 (182 + 213)
Deaths:163
KDR:2.423
VKDR:1.405
Vehicle Kills:229
Kill Difference:232
Playtime:27.509 hours
Usage:1%
Score:0.604m
Score/min:366
Driving Accuracy:42.020%
Gunner Accuracy:34.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:60
V. Kills:46 128%
Deaths:28
KDR:2.143
Accuracy:35.622% F*
KPH:12 F
VKPH:9.200 D**
Kills:60 (0 + 60)
Deaths:28
KDR:2.143
VKDR:1.643
Vehicle Kills:46
Kill Difference:32
Playtime:5.010 hours
Usage:0%
Score:0.055m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:35.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:182
V. Kills:112 161%
Deaths:108
KDR:1.685
Accuracy:26.467% D**
KPH:6.800 D*
VKPH:4.200 D--
M40 Fury
D-
Kills:129
V. Kills:33 379%
Deaths:50
KDR:2.580
Accuracy:23.447% D**
KPH:18.900 D--
VKPH:4.800 D-
M20 Basilisk
D*
Kills:108
V. Kills:62 171%
Deaths:73
KDR:1.479
Accuracy:23.704% F
KPH:6.400 D*
VKPH:3.700 D*
M60-G Bulldog
D
Kills:107
V. Kills:42 249%
Deaths:59
KDR:1.814
Accuracy:27.203% D
KPH:10.300 D*
VKPH:4 D
Kills:526 (0 + 526)
Deaths:290
KDR:1.814
VKDR:0.859
Vehicle Kills:249
Kill Difference:236
Playtime:60.864 hours
Usage:1%
Score:0.337m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:27.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:97
V. Kills:31 303%
Deaths:283
KDR:0.343
Accuracy:31.474% F
KPH:5.500 D--
VKPH:1.800 D--
Kills:97 (97 + 0)
Deaths:283
KDR:0.343
VKDR:0.110
Vehicle Kills:31
Kill Difference:186
Playtime:17.685 hours
Usage:0%
Score:0.039m
Score/min:37
Driving Accuracy:31.474%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 11,64211,47710,7241.07C+0.0124.43%C+20.72%C-23.3CN/A64492.8h12.1C++49.7C*
Nova 6,3636,2965,3711.172C+0.0944.048%C+15.073%C+23.6C--N/A65266.4h4.2C**9.5B
Betelgeuse 54-A 6,0825,9865,4611.096C--0.0119.768%D**22.569%D--29.3D--N/A86204.1h14.6F-74F-
Solstice SF 5,2765,1594,3681.181C*0.1028.246%B*8.141%D**22.3C++N/A89231.6h8B+28.2B*
Orion VS54 4,3924,3413,1861.363C+0.2820.121%C+19.558%D22.9CN/A88189.7h13.5C+67.1C+
Eclipse VE3A 3,4263,3833,4770.973C+0.1120.727%D**16.228%D24DN/A64140.9h16.2D*78.2D**
Pulsar LSW 2,9872,9521,2272.406B*1.3218.385%D-15.921%D*19.3D-N/A76153.3h13.2C+71.9C
MANA Anti-Vehicle Turret 4,8132,9252,7881.049D0.0344.773%C-2.256%D-29250U18880U17116600.1h9.1C20.4C
Flare VE6 2,6172,5892,0701.251C+0.1721.656%C+20.355%D24.3DN/A72106.4h11.5C+53.1C++
NS-44L Blackhand 2,5162,5131,9811.269C++0.1954.348%A+61.998%A+19.8CN/A42126.7h3.6B++6.5B*
Proximity Mine 2,3462,3421,1831.98D0.9048.819%B*N/A105CN/A30722.3h1.8B3.6B*
Blueshift VM5 2,1502,1191,2681.671C0.5918.519%C17.744%D19.3D-N/A70109.6h17.1C92.4C+
NS-11C 2,0652,0292,0121.008C+0.0724.255%C++18.186%C+24.6C+N/A6582.5h16C+66C++
C-4 2,8432,0202,5050.806C-0.2824.073%CN/A55.8D22.7C-58636.2h1.6C+6.8C+
Serpent VE92 2,0492,0192,0830.969C+0.1123.754%C+15.453%D-20.5CN/A6798.5h14C+58.7C++
MANA Anti-Personnel Turret 1,9951,9689462.08N/A1.0013.963%UN/A19680U270U44426200.1h24T*171.8T*
Lasher X2 1,9981,9532,2250.878C+0.2022.493%C-4.301%C*33C++N/A10959.2h23.5D104.5C
C-4 ARX 2,7561,9451,7811.092C--0.0122.003%D*N/A62.9D--26.2C--39630.9h1.4C-6.4D--
S1 2,2041,5452,2600.684C+0.4055.619%C+3.625%B+22.3C+9.5C--20269.4h5.8B+10.4B+
VE-S Canis 1,5731,5391,3561.135C+0.0535.998%A+12.606%D-34C+N/A7745.3h12.5C+34.7B+
NS-7 PDW 1,5411,5301,5301C++0.0831.887%A11.438%D--19.5CN/A7478.5h12.5B++39.3B++
Zenith VX-5 1,4361,4251,5960.893C0.1922.816%D13.053%D**21.5C--N/A6166.2h14.7C64.6C
Skorpios 1,3671,3521,5460.875C0.2127.867%C++19.379%C25.2DN/A6853.7h12.3C-44C+
Frag Grenade 1,3491,34411344N/A1,342.9245.026%C+N/A896A++3.3D25641.5h2.4A5.3B*
Comet VM2 1,5881,3381,4720.909C+0.1736.604%D4.335%C++10C1.9D*63134.3h15.9B++43.5B+
Pandora VX25 1,3251,3171,3200.998C+0.0844.108%B+16.553%B30.6CN/A9943.1h4.4C++10B+
Eridani SX5 1,3261,3161,3680.962C+0.1229.969%B++14.59%D23.5C-N/A6756h10.8B+36.1B+
Sirius SX12 1,3091,3051,2951.008C+0.0728.186%B++10.345%D*32.8C*N/A12039.8h12.4B++43.8B+
NS-15M1 1,2861,2771,0421.226C+0.1423.427%C++18.637%C--23.3DN/A8554.9h12.8C+54.6C*
Phantom VA23 1,2741,2669441.341C0.2639.069%B+29.937%C+22.8DN/A6555.5h6.3D**16C
Solstice VE3 1,1951,1909211.292B*0.2121.853%C14.286%D--17.7C+N/A10767.3h13.9B+63.6C++
NSX Tengu 1,1891,1771,0701.1C+0.0240.639%B+14.189%D--36.3C+N/A8432.4h10.9B+26.8B+
SVA-88 1,1851,1729611.22C0.1421.2%C-22.696%C20.4D-N/A7557.4h12.3C+57.9C+
NS-15M2 1,1991,1711,0001.171C+0.0922.452%C23.484%C25DN/A6246.9h15.9D70.8C
NSX Tanto 1,1811,1631,1511.01C+0.0723.119%D26.741%C*21.3C-N/A6554.6h15.8C+68.3C+
Ursa 1,1721,1611,0491.107C+0.0321.995%C+19.122%D28CN/A8741.5h12.7C57.8C+
MKV Suppressed 1,1651,1601,1910.974C+0.1124.691%C10.776%D**29.7C+N/A10639h13.2B53.3C*
Thanatos VE70 1,0029931,0300.964C++0.1247.138%B++15.509%C+31.1C++N/A11331.9h4.2B+8.8B++
NS Annihilator 1,6329231,0370.89B++0.1977.113%D--N/A11C++8.4C+9984.2h9.3B*12.1B++
NS-357 Underboss 9229211,1970.769C0.3139.491%B15.201%D-26.9C-N/A8534.3h3.7B+9.4B+
Spear Anti-Vehicle Phalanx Turret 1,4939132453.727C--2.6533.479%D*3.067%C-22.7D-14.4D20640.2h9.2C++27.6C
Tank Mine 1,6078968411.065D0.0229.69%CN/A60.5D--48C--74714.8h1.7B+5.8C**
C75 Viper 9378062643.053C+1.9721.442%F-N/A24.4C4D-12933.1h9.2B*42.8C+
NS Decimator 9737091,1960.593D0.4960.235%C+2.257%C++27.6C-10.3D26025.7h5.1C+8.5C+
Parallax VX3 6046042702.237C+1.1639.485%C++75.828%C+27.8C+N/A10221.7h2.5C6.4C+
Nyx VX31 6005972842.102C+1.0236.022%C**24.623%C--12.8D--N/A5446.6h6.6D18.3C+
Artemis VX26 5915876040.972C0.1128.877%B17.377%D-18.9DN/A6231h13.8C--47.9C+
Terminus VX-9 5825726110.936C0.1522.463%D18.182%D--21DN/A7127.3h14.6D65.1D
VX29 Polaris 5465425001.084C0.0022.168%C15.867%D--24.1DN/A10122.5h14.3C--64.6C+
NS-61 Emissary 5385367640.702C+0.3829.023%C++16.418%C+25.5C+N/A6921h11.3B+38.8B+
H-V45 5375315510.964C+0.1225.819%B15.066%D-16.5DN/A8632.2h14.9C-57.6C++
Lumine Edge 4904893,5040.14C++0.9432.721%B+32.515%A**3.9C+N/A8126.5h1.1B++3.4B+
Pulsar VS1 4324273511.217C**0.1426.681%B+11.007%D**14.8DN/A9628.9h14.2C**53.2B+
Spiker 4134116010.684C0.4028.063%C19.465%C20.6DN/A5920h8.4C*30C**
Aspis Anti-Aircraft Phalanx Turret 7943941502.627C1.5519.29%D--N/A7.2D7.3D13154.6h144.8C**750.5C+
NS-30 Vandal 3923854310.893C--0.1937.672%B++16.104%D*22.4DN/A7117.2h7.6D*20.2C+
NS Baron G5 3153134110.762C0.3243.262%C+12.78%C18.6DN/A5916.8h5.1C11.9C+
Blueshift VM5 3173112221.401C0.3217.018%C--24.116%B+18.1D--N/A8217.2h19.9D*117.1D
Nemesis VSH9 3832684610.581C+0.5059.396%C-4.104%B*10.9C4.7C21524.6h7B+11.7B+
VE-H Maw 2562512710.926C--0.1621.162%D-21.116%D23.7D-N/A7810.6h16D**75.5D--
XM98 2412391631.466C0.3838.543%C*65.69%D--16.6DN/A9414.4h3.2D-8.3C
Rocklet Rifle 5362294260.538C0.5454.697%C*N/A25.7C+34.5B*3878.9h34.6B63.3B
Nebula VM20 2332291901.205C-0.1218.72%C+24.018%B++24.9C--N/A1079.2h19.2D102.3C+
Comet VM2 3072172620.828C0.2534.046%D*2.765%D6.8D-2.8D*8232h32.3C94.8D
L100 Python HEAT 3102141032.078D1.0027.385%F--3.271%B+11.7D*5.2D*13118.3h5.6B20.5D**
NS-10 Burster 3842122011.055C+0.0321.547%D*2.83%D-4.3D3.5C6649.5h161.6C750D-
Manticore SX40 2122123580.592C0.4928.458%C+18.868%C28.6C+N/A817.4h6.1B*21.3B+
Ghost 2102091631.282C-0.2035.707%C--54.067%D**19.4D-N/A10710.8h3.5F-9.8D*
L100 Python AP 3751932020.955D0.1348.984%D-4.145%B*14.4D*13.6D25013.4h10D*20.4D**
VX6-7 1961903090.615C-0.4722.134%C--13.158%D**14.3DN/A8513.3h18D--81.4D
NS-11P 1831822420.752C0.3324.625%B15.385%D15.7DN/A6911.6h15.6C63.4C++
M20 Basilisk 2941821081.685D0.6026.467%D**4.396%C--6.8D*4.2D--9026.8h138D521.4F
NS-10 Burster 3291802210.814C+0.2721.485%D*3.889%D3.5D-2.9C-6351.6h199.4D*927.9F
Beamer VS3 1701691361.243B++0.1632.672%B*17.752%D24.9C+N/A1726.8h7.6B++23.3C**
Quasar VM1 1691671331.256C+0.1717.188%C**19.162%C++17.4C--N/A1829.6h16.6C96.3C++
NSX Naginata 1671631401.164C+0.0818.174%D31.288%B+21.7DN/A597.5h17.5D*96.1D
L100 Python HESH 202161692.333D1.2546.11%C1.242%C21.2D*5.4D1697.6h8.1F--17.5F*
Saron HRB 227140413.415C2.3331.875%D**1.429%C+14.4D--9D-2569.7h26C-81.5D*
Anti-Vehicle Grenade 1411361136N/A134.9269.209%A*N/A680A+25D-42570.2h3.5B**5.1B**
M40 Fury 162129502.58D1.5023.447%D**N/A19D--4.9D-1276.8h18.6C-79.2D*
Eidolon VE33 1281281630.785C0.3029.154%C*21.875%D13.5DN/A819.5h14.1D**48.5C--
Skyguard 220122921.326D0.2422.765%D--1.639%C8D--6.4D--17915.3h153.5D674.2D*
Nebula VM20 123121931.301C0.2215.511%D19.835%C+30.3C+N/A1444h16.3C++105C+
Sticky Grenade 1141141114N/A112.9248.087%C--N/A570D-N/A21590.2h3.1D6.4C--
M20 Basilisk 170108731.479D0.4023.704%F1.852%D**6.4D*3.7D*8516.9h132.8D560.4F-
M60-G Bulldog 149107591.814D0.7327.203%DN/A10.3D*4D8810.4h11.2D*41.2D*
NS-44 Commissioner 1091071850.578C0.5030.383%D13.084%D*23.8CN/A1704.5h3.8C*12.5C+
VA39 Spectre 106104343.059A1.9831.344%C+29.808%D8.8D-N/A8511.8h8.4D*26.8D
Supernova PC 136104541.926C--0.8433.818%FN/A13D-4D*2938h6.3C-18.5D**
M40 Fury-F 128972830.343D0.7431.474%FN/A5.5D--1.8D--3717.7h20.4D--64.9F--
NSX-P Tanto 9997871.115C*0.0323.542%C22.68%C18C-N/A665.4h16.6C+70.3C+
NS-AM7 Archer 136932090.445C+0.6456.49%C8.602%D--4.9C-2.3C3719.1h36.7D*64.9D*
Supernova FPC 14678461.696D0.6142.02%D**2.564%C*13D*11.3D-6336h8D**19F--
Corvus VA55 77771040.74C0.3424.49%C+10.39%F-21.4CN/A2213.6h13.4C54.8C+
Lancer VS22 188745140.144D0.9456.521%D1.351%C+3.4D--5.2D--14822h132.1T*233.7T*
E540 Halberd 11573223.318C-2.2434.805%F5.479%A*19.2D*11.1D-3713.8h5.6C*16.1D-
Phaseshift VX-S 6766531.245D0.1633.687%C54.546%D**14.7D-N/A574.5h5.3D**15.7D--
Hunter QCX 6262920.674C+0.4120.625%D**40.323%B**7.8DN/A538h3.2B+15.5C++
Quasar VM1 6262471.319C0.2420.901%B++30.645%A++21.4DN/A1132.9h17.1D--82C++
E540 Halberd-H 10660282.143D1.0635.622%F*3.333%B**12F9.2D**1825h8.7D*24.5T-
Deimos VA29 5454780.692C--0.3955.755%C-12.963%D24.5DN/A1602.2h2.9D5.1C
M60-A Bulldog 6352182.889C--1.8120.107%F**5.769%M+4.6D**1D--2711.2h11.5F*57.3T*
M60-A Bulldog 5950143.571C--2.4923.175%F--N/A5.3D*N/A429.5h12T51.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon631,7882.9h
Anti-Vehicle MANA Turret1724,6609.6h
Nano-Armor Kit939743,87763.4h
Nanite Revive Grenade07510.2h
Medical Applicator825242,60131.5h
Auraxium Force-Blade9,155126308.7h
Motion Spotter756,5943.7h
Shield Recharging Field176040.4h
Recon Detection Device30612,21027.3h
Ammunition Package1342,9603.9h
Medical Kit1812,1494.8h
Anti-Infantry MANA Turret2671,1088.8h

Check the help document for the dictionary if you want to learn more about words used here.


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