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Imperator PhoenixLV[KAIN] PhoenixLV
NC BR 107

KDR: 1.19

Score: 22.4m

Last Seen: Dec 10th, 2017 8:03 PM
- OFFLINE - 7.8 hour(s)

Rank 107 (107) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 108): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone Breaker Rocket Pods C-4 CAS30 Tank Buster NS-11C AF-57 Piston NS-7 PDW AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.056%16.399%4111694812,5620.9498680.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.452%0.829B++-0.592D-0.555DHEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.438B10.60.253C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.658%1.049%43159595,051142327763.54954182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.338%-0.33C--0.569D0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1070.314C*37.10.282C*69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.332%2.718%13059591,06713024160.819508256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.32%0.466B+-0.111C+-1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.794B++3.60.713B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.34%2.282%256119532,498117312562.12958199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.756%-0.137C-0.511D1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.84B*6.20.832B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.519%64.296%25639612,193155681.40848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.847%0.928B*-0.192C-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.42B2.30.26C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.011%10.592%25629622,313759193.04743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.422%0.573B+-0.718D--1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.337C**4.20.131C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
22.4m273.9%268 (16.1k)234 (14k)1.1912832,00626,8671.4258107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964126118.971%12.535%23803:3413

44% Engineer7% Heavy Assault14% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 5:50 PM (1d) (PST)Dec 10th, 2017 4:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671413260.3350.2810.0421.0980.066199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0118,46419,5472017366414,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1593.5h/66.4d 6,301 4,012 11,288 105k 1,487 3,412 6,321 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% C++
HSR:18.912% D
EM6
C+
Kills:667
Deaths:759
KDR:0.879
Accuracy:22.264% C+
HSR:18.891% D
GD-22S
C+
Kills:443
Deaths:422
KDR:1.050
Accuracy:23.717% C+
HSR:19.187% D
NS-15M1
C*
Kills:197
Deaths:274
KDR:0.719
Accuracy:24.038% C*
HSR:14.721% D--
Kills:2,465
Deaths (as Heavy Assault):2,702
Deaths (to Heavy Assaults):6,843
KDR:0.91229
Kill Difference:237
Playtime:117.878 hours
Usage:7%
Score:1.620m
Score/min:229
Accuracy (listed only):22.808%
HSR (listed only):17.928%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,180
Deaths:1,331
KDR:0.887
Accuracy:26.260% B+
HSR:19.492% C*
AF-57 Piston
B++
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B++
HSR:9.752% D--
AF-19 Mercenary
C*
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% C*
HSR:18.229% C-
Razor GD-23
B
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B
HSR:17.054% D
Mauler S6
B++
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B++
HSR:11.451% D
AF-4A Bandit
C+
Kills:165
Deaths:238
KDR:0.693
Accuracy:25.826% C+
HSR:22.424% C+
Kills:5,982
Deaths (as Engineer):6,968
Deaths (to Engineers):6,111
KDR:0.8585
Kill Difference:986
Playtime:703.651 hours
Usage:44%
Score:10.151m
Score/min:240
Accuracy (listed only):33.034%
HSR (listed only):16.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C
HSR:12.913% D
NS-11C
B+
Kills:1,180
Deaths:1,331
KDR:0.887
Accuracy:26.260% B+
HSR:19.492% C*
AF-57 Piston
B++
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B++
HSR:9.752% D--
NS-7 PDW
C*
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% C*
HSR:11.835% D-
AF-19 Mercenary
C*
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% C*
HSR:18.229% C-
Razor GD-23
B
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B
HSR:17.054% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B
HSR:12.965% C--
Mauler S6
B++
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B++
HSR:11.451% D
AF-4A Bandit
C+
Kills:165
Deaths:238
KDR:0.693
Accuracy:25.826% C+
HSR:22.424% C+
Kills:11,401
Deaths (as Light Assault):12,927
Deaths (to Light Assaults):5,404
KDR:0.88195
Kill Difference:1,526
Playtime:498.700 hours
Usage:31%
Score:7.295m
Score/min:244
Accuracy (listed only):30.342%
HSR (listed only):15.456%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C
HSR:12.913% D
AF-57 Piston
B++
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B++
HSR:9.752% D--
NS-7 PDW
C*
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% C*
HSR:11.835% D-
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B
HSR:12.965% C--
Mauler S6
B++
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B++
HSR:11.451% D
NC1 Gauss Rifle
C++
Kills:311
Deaths:376
KDR:0.827
Accuracy:24.064% C++
HSR:17.042% C--
Kills:8,043
Deaths (as Combat Medic):8,745
Deaths (to Combat Medics):2,631
KDR:0.91973
Kill Difference:702
Playtime:23.593 hours
Usage:1%
Score:0.345m
Score/min:243
Accuracy (listed only):32.199%
HSR (listed only):13.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C
HSR:12.913% D
NS-7 PDW
C*
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% C*
HSR:11.835% D-
AF-8 RailJack
B++
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B++
HSR:66.035% D-
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B
HSR:12.965% C--
SAS-R
C+
Kills:628
Deaths:489
KDR:1.284
Accuracy:40.329% C+
HSR:60.510% D
NS-44 Commissioner
C**
Kills:450
Deaths:675
KDR:0.667
Accuracy:38.860% C**
HSR:17.111% D
NC14 Bolt Driver
B+
Kills:405
Deaths:363
KDR:1.116
Accuracy:39.853% B+
HSR:65.185% D-
LA8 Rebel
C-
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D--
HSR:17.361% C-
NS-357 Underboss
C++
Kills:104
Deaths:187
KDR:0.556
Accuracy:37.277% C++
HSR:16.346% C--
NS-AM7 Archer
D
Kills:59
Deaths:250
KDR:0.236
Accuracy:52.424% D
HSR:13.559% D
Kills:8,369
Deaths (as Infiltrator):8,839
Deaths (to Infiltrators):4,041
KDR:0.94683
Kill Difference:470
Playtime:218.960 hours
Usage:14%
Score:2.644m
Score/min:201
Accuracy (listed only):34.578%
HSR (listed only):28.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:201
Deaths:146
KDR:1.377
Accuracy:38.498% B+
HSR:12.438% D-
NCM1 Scattercannon
B
Kills:174
Deaths:140
KDR:1.243
Accuracy:41.662% B
HSR:16.092% C*
Kills:375
Deaths (as MAX Suit):143
Deaths (to MAX Suits):1,212
KDR:2.62238
Kill Difference:232
Playtime:19.107 hours
Usage:1%
Score:0.335m
Score/min:292
Accuracy (listed only):40.080%
HSR (listed only):14.265%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,483
V. Kills:128 N/A
Deaths:191
KDR:7.764
Accuracy:53.508% B+
KPH:71.300 C
VKPH:6.200 D
M30 Mustang AH
B+
Kills:1,059
V. Kills:153 N/A
Deaths:237
KDR:4.468
Accuracy:56.704% C+
KPH:53.300 C++
VKPH:7.700 B+
M20 Mustang
C-
Kills:684
V. Kills:748 91%
Deaths:723
KDR:0.946
Accuracy:30.256% C+
KPH:6.800 D
VKPH:7.500 C-
Vortek Rotary
B
Kills:612
V. Kills:586 104%
Deaths:402
KDR:1.522
Accuracy:29.680% C+
KPH:14.400 C++
VKPH:13.800 B
Hornet Missiles
C+
Kills:158
V. Kills:55 282%
Deaths:26
KDR:6.077
Accuracy:55.621% D
KPH:60.600 C+
VKPH:21.100 D
Kills:3,996 (2,355 + 0)
Deaths:1,579
KDR:2.531
VKDR:1.058
Vehicle Kills:1,670
Kill Difference:2,417
Playtime:185.586 hours
Usage:12%
Score:1.804m
Score/min:162
Piloting Accuracy:29.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,213
V. Kills:1,160 104%
Deaths:900
KDR:1.348
Accuracy:45.144% C++
KPH:6.700 C
VKPH:6.400 C
L105 Zephyr
A+
Kills:763
V. Kills:59 N/A
Deaths:50
KDR:15.260
Accuracy:54.932% A+
KPH:69.700 B+
VKPH:5.400 C
C150 Dalton
C++
Kills:597
V. Kills:669 89%
Deaths:134
KDR:4.455
Accuracy:21.179% F
KPH:23.200 C-
VKPH:26 C++
L105 Zephyr PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C
VKPH:3.700 C--
Dual-75 Duster
B+
Kills:60
V. Kills:7 N/A
Deaths:2
KDR:30
Accuracy:39.398% C++
KPH:66.600 C
VKPH:7.800 B+
Kills:2,877 (1,213 + 1,664)
Deaths:1,110
KDR:2.592
VKDR:1.717
Vehicle Kills:1,906
Kill Difference:1,767
Playtime:222.753 hours
Usage:14%
Score:1.732m
Score/min:130
Piloting Accuracy:45.144%
Gunner Accuracy:39.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:333
V. Kills:41 N/A
Deaths:57
KDR:5.842
Accuracy:45.799% C
KPH:39.400 D
VKPH:4.900 D
L100 Python AP
B+
Kills:86
V. Kills:37 226%
Deaths:21
KDR:4.095
Accuracy:47.091% D-
KPH:33 B+
VKPH:14.200 D
Kills:419 (419 + 0)
Deaths:78
KDR:5.372
VKDR:1
Vehicle Kills:78
Kill Difference:341
Playtime:11.049 hours
Usage:1%
Score:0.119m
Score/min:179
Driving Accuracy:47.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:317
V. Kills:65 480%
Deaths:61
KDR:5.197
Accuracy:44.930% C
KPH:23 D--
VKPH:4.700 D
Titan-150 AP
C-
Kills:272
V. Kills:194 139%
Deaths:88
KDR:3.091
Accuracy:43.593% D
KPH:17.200 C-
VKPH:12.200 D
Enforcer ML85
C+
Kills:129
V. Kills:109 117%
Deaths:35
KDR:3.686
Accuracy:48.672% B**
KPH:20.700 C
VKPH:17.500 C+
E540 Halberd
B**
Kills:98
V. Kills:61 158%
Deaths:15
KDR:6.533
Accuracy:48.516% B+
KPH:35 B++
VKPH:21.800 B**
Titan-150 HEAT
B+
Kills:59
V. Kills:41 140%
Deaths:14
KDR:4.214
Accuracy:50.522% B+
KPH:15.300 D
VKPH:10.700 B+
Kills:875 (648 + 227)
Deaths:213
KDR:4.108
VKDR:2.207
Vehicle Kills:470
Kill Difference:662
Playtime:42.532 hours
Usage:3%
Score:0.613m
Score/min:240
Driving Accuracy:50.522%
Gunner Accuracy:48.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:187
V. Kills:10 N/A
Deaths:28
KDR:6.679
Accuracy:43.712% C
KPH:76.600 D
VKPH:4.100 D-
E540 Halberd-H
C+
Kills:103
V. Kills:72 141%
Deaths:29
KDR:3.552
Accuracy:54.859% C+
KPH:27.600 C-
VKPH:19.300 C+
M96 Mjolnir-H
D
Kills:68
V. Kills:60 111%
Deaths:25
KDR:2.720
Accuracy:49.881% C+
KPH:30.300 D
VKPH:26.700 D
Kills:358 (0 + 358)
Deaths:82
KDR:4.366
VKDR:1.732
Vehicle Kills:142
Kill Difference:276
Playtime:8.414 hours
Usage:1%
Score:0.139m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:49.881%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:190
V. Kills:43 432%
Deaths:37
KDR:5.135
Accuracy:41.807% B++
KPH:45.100 C+
VKPH:10.200 C*
M40 Fury
B+
Kills:111
V. Kills:36 300%
Deaths:19
KDR:5.842
Accuracy:47.790% A+
KPH:42.900 C--
VKPH:13.900 B+
M12 Kobalt
B+
Kills:88
V. Kills: N/A
Deaths:13
KDR:6.769
Accuracy:20.057% B+
KPH:84.600 B+
VKPH:0 F
M60-G Bulldog
B++
Kills:64
V. Kills:8 N/A
Deaths:4
KDR:16
Accuracy:39.331% B+
KPH:44.100 B++
VKPH:5.500 C+
M12 Kobalt
C--
Kills:53
V. Kills:2 N/A
Deaths:1
KDR:53
Accuracy:12.997% D*
KPH:45.600 D
VKPH:1.700 C--
Kills:506 (0 + 506)
Deaths:74
KDR:6.838
VKDR:1.203
Vehicle Kills:89
Kill Difference:432
Playtime:10.459 hours
Usage:1%
Score:0.245m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:12.997%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9431,9362,2640.855C0.3424.418%C12.913%D25.3C-N/A6876.6h10.1C**41.5C*
Breaker Rocket Pods 1,6111,4831917.764C+6.5753.508%B+N/A71.3C6.2D26920.8h9.2B**17.2B++
C-4 1,9581,4431,3281.087C+0.1022.004%C-N/A47.5D16.9D-32630.4h1.3B+5.7B+
CAS30 Tank Buster 2,3731,2139001.348C+0.1645.144%C++N/A6.7C6.4C86182.2h38B*84.2B+
NS-11C 1,1891,1801,3310.887C+0.3026.26%B+19.492%C*24.5C+N/A6648.1h11.4B++43.3B+
AF-57 Piston 1,1821,1691,3770.849C-0.3447.461%B++9.752%D--30.7CN/A6938.1h4.4C++9.3B+
NS-7 PDW 1,1751,1661,3620.856C+0.3426.204%C*11.835%D-19.7C-N/A6859.1h11.9B++45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C0.5123.519%C*18.229%C-13C-N/A4689.4h11.7B49.7B+
Razor GD-23 1,1661,1611,2750.911C+0.2826.483%B17.054%D19.8CN/A5658.7h10.2B++38.6B+
AF-8 RailJack 1,1661,1606031.924C0.7342.995%B++66.035%D-34.7B+N/A7933.4h2.2C*5.1B+
MKV Suppressed 1,1671,1601,2450.932C0.2628.26%B+18.448%C+35.4C+N/A8732.8h11.6B+40.9B+
NC6 Gauss SAW 1,1621,1581,2470.929C0.2621.214%C++18.912%D27.7C+N/A11441.8h9.5C*44.8B
Blitz GD-10 1,1721,1571,0881.063C+0.1326.33%B12.965%C--32.5C++N/A8035.6h11.7B++44.5B+
Mauler S6 1,1501,1441,0331.107C++0.0848.656%B++11.451%D43.7B+N/A11526.2h4B+8.1B++
M30 Mustang AH 1,2121,0592374.468C+3.2856.704%C+N/A53.2C++7.7B+19719.9h6.7B11.8B
L105 Zephyr 8227635015.26B+14.0754.932%A+N/A69.4B+5.4C24811h4.6B*8.3B**
M20 Mustang 1,4326847230.946C0.2530.256%C+1.608%D6.8D7.5C-12299.9h126.2C++417.1C++
EM6 6726677590.879C-0.3122.264%C+18.891%D30.3C-N/A8722h11C+49.5C++
SAS-R 6296284891.284C--0.0940.329%C+60.51%D32.4CN/A8919.4h2.3C+5.6C++
Vortek Rotary 1,1986124021.522C+0.3329.68%C+2.941%C*14.4C++13.8B17442.4h55.7B++187.5B+
C150 Dalton 1,2665971344.455C+3.2621.179%FN/A23.2C-26C++37225.7h3.3B*15.7C
Bouncing Betty 4984981822.736C-1.5450.922%B+N/A101.6C--N/A2774.9h1.6B*3.2B*
NS-44 Commissioner 4604506750.667C0.5238.86%C**17.111%D33.3C+N/A8913.5h3.8C++9.7B
GD-22S 4434434221.05C0.1423.717%C+19.187%D37.5C+N/A12411.8h9.4B+39.5B+
NC14 Bolt Driver 4064053631.116C0.0839.853%B+65.185%D-13.8DN/A5029.3h2.7C+6.7C**
L100 Python HESH 374333575.842C--4.6545.799%C3.604%A39.6D4.9D1398.4h2.8B6.2C*
Spear Anti-Vehicle Phalanx Turret 477326467.087C+5.9040.946%C+4.601%C+43.5C*20.1C+2797.5h6.4B+15.6B+
Titan-150 HESH 382317615.197C--4.0144.93%CN/A23D--4.7D8213.8h3.1C++6.9C+
NC1 Gauss Rifle 3113113760.827C0.3624.064%C++17.042%C--23.2C+N/A8913.4h11.1B+46.2B+
Titan-150 AP 466272883.091C1.9043.593%D3.309%C17.1C-12.2D32615.9h4.5B+10.3C*
Frag Grenade 2722671267N/A265.8154.439%B**N/A667.5B+12.5A*23940.4h3B+5.4B*
L105 Zephyr PX 2552442410.167C--8.9858.211%B**N/A81.3C3.7C--2163h4.9C+8.4B
AF-34 Mattock 2022011461.377C--0.1938.498%B+12.438%D-25.1D-N/A938h6.5D16.9C++
NS-15M1 1981972740.719D0.4724.038%C*14.721%D--29.8CN/A1046.6h13.9C-57.9C++
Tank Mine 3481952020.965D0.2333.623%C+N/A34.8D**27.3D*3915.6h2.2C+6.5C++
M40 Fury 233190375.135C3.9441.807%B++1.579%C+45.2C+10.2C*3924.2h13.2C+31.5B
C85 Canister-H 197187286.679C5.4943.712%C9.626%D-77.9D4.2D-2382.4h5C**11.5C*
NCM1 Scattercannon 1761741401.243C0.0541.662%B16.092%C*20CN/A838.7h7.9C+19C**
Shrike 2891714490.381D0.8157.454%C+2.924%C+14.7D-10.2C19111.6h7.1C12.4C+
AF-4A Bandit 1661652380.693D0.5025.826%C+22.424%C+20.4DN/A728.1h10.4C++40.4C*
Hornet Missiles 213158266.077C**4.8955.621%D3.797%A++60.8C+21.2D3802.6h7.2B*12.9B++
NS-TMC-01 "His Regards" 1541534,8710.031C++1.1621.889%C11.765%B+0.7CN/A2212h2.6C+12C++
LA8 Rebel 1441443130.46C--0.7323.407%D--17.361%C-17.3DN/A498.3h7C29.8D
Enforcer ML85 238129353.686C2.4948.672%B**N/A20.8C17.6C++3166.2h13.1C+26.9B+
Mag-Cutter 12412216,3000.007C-1.1819.912%D-1.639%D0.2C-N/A1628.8h3C+14.9C+
M40 Fury 147111195.842C4.6547.79%A+1.802%C+42.7C--13.8B+5802.6h15.4D32.2C**
NS-357 Underboss 1061041870.556C-0.6437.277%C++16.346%C--23.6DN/A754.4h5.2D--14C+
E540 Halberd-H 175103293.552C2.3654.859%C+N/A27.8C-19.5C+2443.7h6.8C++12.4C++
E540 Halberd 15998156.533C+5.3448.516%B+3.061%C--35B++21.8B**3952.8h4.8B*10B*
MANA Anti-Personnel Turret 9191521.75N/A0.5616.349%UN/A910UN/A2888800.1h23.5T*143.6T*
M12 Kobalt 8888136.769C--5.5820.057%B+15.909%C-88B+N/A3401h14.3B*71.3B+
L100 Python AP 12386214.095C++2.9047.091%D-3.488%C+33.1B+14.2D3082.6h4A8.6B**
M96 Mjolnir-H 12868252.72C1.5349.881%C+N/A30.9D27.3D3672.2h39.9C*80C*
M60-G Bulldog 7264416A*14.8139.331%B+4.688%B**42.7B++5.3C+2131.5h6.8C++17.3B+
Dual-75 Duster 6760230B**28.8139.398%C++N/A66.7C7.8B+2250.9h4.6B+11.6B+
NS-AM7 Archer 75592500.236D0.9652.424%D13.559%D2.4D--N/A1724.1h14.7B28B
Titan-150 HEAT 10059144.214C+3.0250.522%B+5.085%B**15.5D10.8B+2203.8h5.7C--11.4C+
M12 Kobalt 5553153S51.8112.997%D*9.434%F-44.2D-1.7C--2271.2h14.4B++110.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter431,7902.3h
Nano-Armor Kit866789,053108.8h
Anti-Vehicle MANA Turret81340.4h
Spawn Beacon139811.1h
Medical Kit294400.7h
Medical Applicator24249,2477.2h
Deconstruction Tool04040.1h
Rampart Wall1761.4h
Anti-Infantry MANA Turret203521.6h
Recon Detection Device334722.2h
Ammunition Package341,1351.4h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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