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Commando PhoenixLV[KAIN] PhoenixLV
NC BR 100

KDR: 1.2

Score: 18.8m

Last Seen: Mar 21st, 2017 8:06 PM
- OFFLINE - 13.6 hour(s)

Rank 100 (102) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 103): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone Breaker Rocket Pods NS-7 PDW AF-19 Mercenary Razor GD-23 AF-8 RailJack NS-11C NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.743%16.026%3971591411,3131.030140.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.686%0.831B++-0.617D-0.744D-HEAD + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.437B10.60.25C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.184%1.129%43459244,693129324893.62954188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.396%-0.377C--0.528D0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.288C*37.20.263C*71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.755%3.017%126592492811533350.80416276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.752%0.452B+0.034C+-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.795B++3.60.714B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.593%1.588%27679221,8899978821.89279214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.456%0.616B+-0.715D-0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.869B*5.90.828B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.87%65.38%27639261,840129471.42085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.788%0.946B*-0.136C-0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.416B2.30.255C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.104%11.57%27629271,21063361.90852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.86%0.586B+-0.459D-0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.341C**4.10.133C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
18.8m269.2%260 (15.6k)229 (13.7k)1.1956527,10322,6681.43524100 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929113219.198%12.548%24103:379

43% Engineer8% Heavy Assault14% Infiltrator32% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 21st, 2017 6:01 PM (1d) (PST)Mar 21st, 2017 4:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731393340.3300.2760.0411.0630.065201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3828,31420,0682017264413,747

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1367.5h/57d 5,431 3,401 9,198 87.2k 1,237 2,939 5,293 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% B+
HSR:18.912% C--
EM6
C**
Kills:607
Deaths:627
KDR:0.968
Accuracy:22.192% C**
HSR:19.110% C--
GD-22S
B
Kills:410
Deaths:382
KDR:1.073
Accuracy:23.608% B
HSR:18.537% D
NS-15M1
B+
Kills:197
Deaths:274
KDR:0.719
Accuracy:24.038% B+
HSR:14.721% D-
Kills:2,372
Deaths (as Heavy Assault):2,530
Deaths (to Heavy Assaults):5,849
KDR:0.93755
Kill Difference:158
Playtime:110.088 hours
Usage:8%
Score:1.546m
Score/min:234
Accuracy (listed only):22.763%
HSR (listed only):17.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
NS-11C
B++
Kills:1,158
Deaths:1,308
KDR:0.885
Accuracy:26.187% B++
HSR:19.430% B
Mauler S6
B**
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B**
HSR:11.451% D
AF-57 Piston
B+
Kills:66
Deaths:124
KDR:0.532
Accuracy:43.395% B+
HSR:13.636% C++
Kills:4,692
Deaths (as Engineer):5,454
Deaths (to Engineers):5,331
KDR:0.86029
Kill Difference:762
Playtime:590.885 hours
Usage:43%
Score:8.175m
Score/min:231
Accuracy (listed only):33.648%
HSR (listed only):15.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
NS-11C
B++
Kills:1,158
Deaths:1,308
KDR:0.885
Accuracy:26.187% B++
HSR:19.430% B
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B**
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B**
HSR:11.451% D
MKV Suppressed
C**
Kills:386
Deaths:416
KDR:0.928
Accuracy:26.577% C**
HSR:19.171% C*
AF-57 Piston
B+
Kills:66
Deaths:124
KDR:0.532
Accuracy:43.395% B+
HSR:13.636% C++
Kills:9,310
Deaths (as Light Assault):10,553
Deaths (to Light Assaults):4,700
KDR:0.88221
Kill Difference:1,243
Playtime:432.435 hours
Usage:32%
Score:6.313m
Score/min:243
Accuracy (listed only):30.191%
HSR (listed only):15.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B**
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B**
HSR:11.451% D
MKV Suppressed
C**
Kills:386
Deaths:416
KDR:0.928
Accuracy:26.577% C**
HSR:19.171% C*
NC1 Gauss Rifle
B+
Kills:296
Deaths:356
KDR:0.831
Accuracy:23.766% B+
HSR:16.216% C-
AF-57 Piston
B+
Kills:66
Deaths:124
KDR:0.532
Accuracy:43.395% B+
HSR:13.636% C++
Kills:6,124
Deaths (as Combat Medic):6,612
Deaths (to Combat Medics):2,163
KDR:0.92619
Kill Difference:488
Playtime:22.349 hours
Usage:2%
Score:0.333m
Score/min:248
Accuracy (listed only):31.327%
HSR (listed only):13.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-8 RailJack
B*
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B*
HSR:66.035% D
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
MKV Suppressed
C**
Kills:386
Deaths:416
KDR:0.928
Accuracy:26.577% C**
HSR:19.171% C*
NC14 Bolt Driver
B++
Kills:384
Deaths:353
KDR:1.088
Accuracy:40.024% B++
HSR:65.104% D-
NS-44 Commissioner
B*
Kills:347
Deaths:470
KDR:0.738
Accuracy:41.490% B*
HSR:14.986% D-
SAS-R
C**
Kills:296
Deaths:278
KDR:1.065
Accuracy:40.599% C**
HSR:63.176% C
LA8 Rebel
C
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D-
HSR:17.361% C
NS-357 Underboss
C++
Kills:54
Deaths:107
KDR:0.505
Accuracy:35.888% C++
HSR:16.667% C
Kills:7,003
Deaths (as Infiltrator):7,223
Deaths (to Infiltrators):3,333
KDR:0.96954
Kill Difference:220
Playtime:186.688 hours
Usage:14%
Score:2.168m
Score/min:194
Accuracy (listed only):32.788%
HSR (listed only):29.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:154
Deaths:127
KDR:1.213
Accuracy:41.019% B
HSR:14.935% C+
AF-34 Mattock
B+
Kills:137
Deaths:104
KDR:1.317
Accuracy:37.418% B+
HSR:12.409% D
Kills:291
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):1,062
KDR:2.51948
Kill Difference:175.500
Playtime:14.986 hours
Usage:1%
Score:0.264m
Score/min:294
Accuracy (listed only):39.219%
HSR (listed only):13.672%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,473
V. Kills:128 N/A
Deaths:190
KDR:7.753
Accuracy:53.654% B+
KPH:71.200 C+
VKPH:6.200 D-
M30 Mustang AH
B++
Kills:1,049
V. Kills:152 N/A
Deaths:233
KDR:4.502
Accuracy:56.818% C++
KPH:53.700 B
VKPH:7.800 B++
M20 Mustang
C
Kills:656
V. Kills:724 90%
Deaths:702
KDR:0.934
Accuracy:30.128% C+
KPH:6.700 C-
VKPH:7.400 C
Vortek Rotary
B++
Kills:600
V. Kills:573 105%
Deaths:397
KDR:1.511
Accuracy:29.536% C+
KPH:14.400 B+
VKPH:13.700 B++
Hornet Missiles
C+
Kills:158
V. Kills:55 282%
Deaths:26
KDR:6.077
Accuracy:55.621% D
KPH:60.600 C+
VKPH:21.100 D
Kills:3,936 (2,305 + 0)
Deaths:1,548
KDR:2.543
VKDR:1.054
Vehicle Kills:1,632
Kill Difference:2,388
Playtime:182.112 hours
Usage:13%
Score:1.754m
Score/min:161
Piloting Accuracy:29.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:915
V. Kills:911 100%
Deaths:737
KDR:1.242
Accuracy:44.782% C++
KPH:6.100 C+
VKPH:6.100 C
L105 Zepher
A+
Kills:748
V. Kills:57 N/A
Deaths:48
KDR:15.583
Accuracy:55.432% A+
KPH:70.400 B+
VKPH:5.400 C
C150 Dalton
C++
Kills:371
V. Kills:438 85%
Deaths:97
KDR:3.825
Accuracy:20.144% F
KPH:20.600 C-
VKPH:24.300 C++
L105 Zepher PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C+
VKPH:3.700 C--
Dual-75 Duster
B++
Kills:57
V. Kills:6 N/A
Deaths:1
KDR:57
Accuracy:39.692% B+
KPH:73.600 C+
VKPH:7.800 B++
Kills:2,335 (915 + 1,420)
Deaths:907
KDR:2.574
VKDR:1.569
Vehicle Kills:1,423
Kill Difference:1,428
Playtime:181.701 hours
Usage:13%
Score:1.335m
Score/min:122
Piloting Accuracy:44.782%
Gunner Accuracy:39.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C+
Kills:323
V. Kills:39 N/A
Deaths:56
KDR:5.768
Accuracy:46.185% C+
KPH:39.100 C-
VKPH:4.700 D
L100 Python AP
A++
Kills:81
V. Kills:31 253%
Deaths:18
KDR:4.500
Accuracy:48.217% D
KPH:38.600 A++
VKPH:14.800 D
Kills:404 (404 + 0)
Deaths:74
KDR:5.459
VKDR:0.946
Vehicle Kills:70
Kill Difference:330
Playtime:10.347 hours
Usage:1%
Score:0.106m
Score/min:171
Driving Accuracy:48.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HE
C-
Kills:275
V. Kills:59 458%
Deaths:60
KDR:4.583
Accuracy:44.008% C
KPH:20.900 D-
VKPH:4.500 C-
Titan-150 AP
C
Kills:190
V. Kills:131 144%
Deaths:66
KDR:2.879
Accuracy:41.416% D-
KPH:15.500 C
VKPH:10.700 D-
Enforcer ML85
C
Kills:66
V. Kills:60 108%
Deaths:27
KDR:2.444
Accuracy:45.751% B++
KPH:15.500 D
VKPH:14.100 C
Titan-150 HEAT
B++
Kills:59
V. Kills:40 144%
Deaths:13
KDR:4.538
Accuracy:50.383% B+
KPH:15.700 C
VKPH:10.700 B++
Kills:590 (524 + 66)
Deaths:166
KDR:3.554
VKDR:1.747
Vehicle Kills:290
Kill Difference:424
Playtime:33.401 hours
Usage:2%
Score:0.399m
Score/min:199
Driving Accuracy:50.383%
Gunner Accuracy:45.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:182
V. Kills:10 N/A
Deaths:27
KDR:6.741
Accuracy:43.932% C++
KPH:81.100 C--
VKPH:4.500 D
Kills:182 (0 + 182)
Deaths:27
KDR:6.741
VKDR:0.370
Vehicle Kills:10
Kill Difference:155
Playtime:2.243 hours
Usage:0%
Score:0.033m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:43.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:179
V. Kills:40 437%
Deaths:36
KDR:4.972
Accuracy:41.655% B*
KPH:43.600 C+
VKPH:9.700 C++
M40 Fury
B+
Kills:110
V. Kills:36 297%
Deaths:19
KDR:5.789
Accuracy:47.852% A+
KPH:42.800 C-
VKPH:14 B+
M60-G Bulldog
B*
Kills:55
V. Kills:8 N/A
Deaths:4
KDR:13.750
Accuracy:34.881% C++
KPH:43.100 B*
VKPH:6.300 C*
Kills:344 (0 + 344)
Deaths:59
KDR:5.831
VKDR:1.424
Vehicle Kills:84
Kill Difference:285
Playtime:7.952 hours
Usage:1%
Score:0.202m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:34.881%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9161,9092,2330.855C0.3424.365%C+12.677%D25.3CN/A6875.5h10.1B+41.5C**
Breaker Rocket Pods 1,6011,4731907.753C++6.5653.654%B+N/A71.2C+6.2D-26620.7h9.2B**17.2B*
NS-7 PDW 1,1751,1661,3620.856C+0.3426.204%B+11.835%D-19.7CN/A6859.1h11.9B+45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C+0.5223.519%B+18.229%C13.1CN/A4589h11.7B+49.7B+
Razor GD-23 1,1661,1611,2750.911C++0.2826.483%B+17.054%C--19.8C+N/A5658.7h10.2B*38.6B+
AF-8 RailJack 1,1661,1606031.924C+0.7342.995%B*66.035%D34.7B*N/A7933.4h2.2B5.1B+
NS-11C 1,1671,1581,3080.885C+0.3126.187%B++19.43%B25C++N/A6746.4h11.4B+43.6B++
NC6 Gauss SAW 1,1621,1581,2470.929C+0.2721.214%B+18.912%C--27.7C++N/A11241.8h9.5B44.8B+
Blitz GD-10 1,1721,1571,0881.063C++0.1326.33%B+12.965%C-32.5BN/A8035.6h11.7C**44.5B+
Mauler S6 1,1501,1441,0331.107C**0.0948.656%B**11.451%D43.7B**N/A11526.2h4B++8.1B++
C-4 1,5601,1311,1001.028C+0.1721.584%CN/A42.8D16.3D-31926.4h1.3B++5.9B+
M30 Mustang AH 1,2011,0492334.502C+3.3156.818%C++N/A53.8B7.8B++19919.5h6.6B+11.7B+
CAS30 Tank Buster 1,8269157371.242C++0.0544.782%C++N/A6.1C+6.1C83149.2h40.6B++90.6B++
L105 Zepher 8057484815.583B+14.3955.432%A+N/A70.6B+5.4C25010.6h4.5B*8.2B**
M20 Mustang 1,3806567020.934C+0.2630.128%C+1.677%D6.7C-7.4C12097.6h127.3C**422.4C**
EM6 6126076270.968C0.2322.192%C**19.11%C--34.3C+N/A9917.7h10.5B47.4B
Vortek Rotary 1,1736003971.511C++0.3229.536%C+3%C++14.4B+13.7B++17141.7h55.5B*187.8B++
GD-22S 4104103821.073C+0.1223.608%B18.537%D38.7C*N/A12910.6h9.4B++39.6B+
Bouncing Betty 3963961362.912C1.7252.374%B*N/A92.1DN/A2474.3h1.8C**3.4B++
MKV Suppressed 3873864160.928C+0.2726.577%C**19.171%C*37.5BN/A10010.3h11.3B++42.5B+
NC14 Bolt Driver 3853843531.088C0.1140.024%B++65.104%D-13.5DN/A4928.4h2.7C++6.6B+
C150 Dalton 809371973.825C+2.6320.144%FN/A20.6C-24.3C++35618h3.5B*17.6C--
NS-44 Commissioner 3533474700.738C+0.4641.49%B*14.986%D-39.9B+N/A1058.7h3.8C*9.1B+
L100 Python HE 362323565.768C-4.5746.185%C+3.715%B**38.9C-4.7D1348.3h2.8B+6.1B
Spear Anti-Vehicle Phalanx Turret 459313456.956C+5.7640.958%C++4.473%C+43.5B+20.3C+2797.2h6.4B+15.6B+
SAS-R 2962962781.065C-0.1340.599%C**63.176%C29.3CN/A9610.1h2.1B+5.2B+
NC1 Gauss Rifle 2962963560.831C+0.3623.766%B+16.216%C-23.7C++N/A9012.5h11B++46.4B+
Titan-150 HE 334275604.583C-3.3944.008%CN/A21D-4.5C-7513.1h3.3C+7.4C++
Frag Grenade 2602551255N/A253.8054.315%AN/A637.5B+12.5M23270.4h2.9B*5.4B*
L105 Zepher PX 2552442410.167C-8.9758.211%B**N/A81.3C+3.7C--2163h4.9C+8.4B+
NS-15M1 1981972740.719C--0.4824.038%B+14.721%D-30.3C+N/A1066.5h13.9C57.9C*
Titan-150 AP 321190662.879C1.6841.416%D-4.211%C++15.4C10.7D-29112.3h4.7B+11.4C*
C85 Canister-H 192182276.741C5.5543.932%C++9.341%D--82.7C-4.5D2442.2h5C*11.3C**
M40 Fury 219179364.972C3.7841.655%B*1.117%D43.7C+9.8C++3934.1h13.2C+31.8B+
Shrike 2781634260.383C-0.8158.767%C**3.067%C+14.8D10.5C+19111h7.1C12.1C+
Hornet Missiles 213158266.077B+4.8855.621%D3.797%A++60.8C+21.2D3792.6h7.2B*12.9B++
Tank Mine 2891561780.876D0.3236.264%C**N/A30.6D**26.1D*3715.1h2.3C6.4C**
NCM1 Scattercannon 1561541271.213C+0.0241.019%B14.935%C+19CN/A838.1h7.9C+19.4B
LA8 Rebel 1441443130.46C-0.7423.407%D-17.361%C17.3C--N/A488.3h7C+29.8C
AF-34 Mattock 1371371041.317C-0.1237.418%B+12.409%D25.4DN/A1065.4h6.3C16.7C**
Mag-Cutter 11311115,5970.007C-1.1920.98%D-1.802%C--0.2C--N/A0603.2h3C+14.3C+
M40 Fury 146110195.789C4.5947.852%A+1.818%C+42.3C--13.8B+5822.6h15.3C--32B
MANA Anti-Personnel Turret 9191521.75N/A0.5515.833%UN/A910UN/A2827000.1h22.6T*142.5T*
L100 Python AP 11281184.5B3.3048.217%D3.704%C38.6A++14.8D3162.1h3.8A8A
AF-57 Piston 66661240.532D0.6643.395%B+13.636%C++15.3DN/A634.3h7.2D*16.5C
Enforcer ML85 12666272.444C-1.2545.751%B++N/A15.3D14C3014.3h15.7C--34.4C++
Titan-150 HEAT 9959134.538C+3.3450.383%B+5.085%B*15.5C-10.5B+2143.8h5.6C11.1C++
NS-TMC-01 "His Regards" 58583,4460.017C1.1821.476%C--N/A0.4CN/A1150.1h2.8C13.1C+
Dual-75 Duster 6357157S55.8039.692%B+N/A71.3C+7.5B+2300.8h4.5B+11.4B+
M60-G Bulldog 6355413.75A**12.5534.881%C++3.636%C**42.3B*6.2C++1991.3h5.9B+16.8B+
NS-357 Underboss 55541070.505C-0.6935.888%C++16.667%C21.6C--N/A892.5h5.5D*15.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter371,4021.9h
Nano-Armor Kit749647,93688.4h
Anti-Vehicle MANA Turret71160.3h
Spawn Beacon97290.9h
Medical Applicator23948,8617.1h
Medical Kit274070.6h
Deployable Decon Tool04040.1h
Rampart Wall1631.3h
Anti-Infantry MANA Turret193471.6h
Recon Detection Device263821.9h
Ammunition Package301,0551.3h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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