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Commando PhoenixLV[KAIN] PhoenixLV
NC BR 101

KDR: 1.2

Score: 19.3m

Last Seen: Apr 25th, 2017 7:47 PM
- OFFLINE - 31.5 hour(s)

Rank 101 (103) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 104): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone Breaker Rocket Pods C-4 NS-7 PDW AF-19 Mercenary Razor GD-23 NS-11C AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.833%16.065%3991592211,6031.028450.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.795%0.836B++-0.615D-0.817D-HEAD + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.437B10.60.249C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.226%1.122%42959324,724131925233.5815187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%-0.374C--0.531D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.80.291C*37.20.266C*71.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.742%3.008%124593293111713370.794369275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.69%0.443B0.028C+-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.794B++3.60.715B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.5%1.65%27579301,93910239211.89356210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.409%0.596B+-0.698D0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.871B*5.90.832B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.806%64.962%27539341,955135471.44387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.78%0.947B*-0.157C-0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.41B2.30.248C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.13%11.523%27529351,21565361.86064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.711%0.587B+-0.478D-1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.342C**4.10.134C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
19.3m270.1%261 (15.7k)230 (13.8k)1.1959527,86223,2971.43353101 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937115119.129%12.677%24203:3710

43% Engineer8% Heavy Assault14% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 25th, 2017 5:15 PM (1d) (PST)Apr 25th, 2017 3:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711393320.3320.2770.0421.0700.064202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2848,35019,9342017364413,795

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1399.8h/58.3d 5,535 3,532 9,513 89.9k 1,276 3,000 5,408 39.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% B
HSR:18.912% D
EM6
C*
Kills:607
Deaths:628
KDR:0.967
Accuracy:22.184% C*
HSR:19.110% C--
GD-22S
C**
Kills:410
Deaths:383
KDR:1.071
Accuracy:23.606% C**
HSR:18.537% D
NS-15M1
B+
Kills:197
Deaths:274
KDR:0.719
Accuracy:24.038% B+
HSR:14.721% D--
Kills:2,372
Deaths (as Heavy Assault):2,532
Deaths (to Heavy Assaults):5,969
KDR:0.93681
Kill Difference:160
Playtime:110.217 hours
Usage:8%
Score:1.546m
Score/min:234
Accuracy (listed only):22.761%
HSR (listed only):17.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C-
NS-11C
B+
Kills:1,160
Deaths:1,312
KDR:0.884
Accuracy:26.185% B+
HSR:19.483% B
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
AF-57 Piston
B+
Kills:71
Deaths:130
KDR:0.546
Accuracy:43.816% B+
HSR:12.676% C+
Kills:4,699
Deaths (as Engineer):5,464
Deaths (to Engineers):5,453
KDR:0.85999
Kill Difference:765
Playtime:606.769 hours
Usage:43%
Score:8.432m
Score/min:232
Accuracy (listed only):33.732%
HSR (listed only):15.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C-
NS-11C
B+
Kills:1,160
Deaths:1,312
KDR:0.884
Accuracy:26.185% B+
HSR:19.483% B
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
MKV Suppressed
B
Kills:629
Deaths:708
KDR:0.888
Accuracy:27.236% B
HSR:18.442% C+
AF-57 Piston
B+
Kills:71
Deaths:130
KDR:0.546
Accuracy:43.816% B+
HSR:12.676% C+
Kills:9,560
Deaths (as Light Assault):10,855
Deaths (to Light Assaults):4,811
KDR:0.8807
Kill Difference:1,295
Playtime:438.165 hours
Usage:31%
Score:6.395m
Score/min:243
Accuracy (listed only):30.310%
HSR (listed only):14.979%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
MKV Suppressed
B
Kills:629
Deaths:708
KDR:0.888
Accuracy:27.236% B
HSR:18.442% C+
NC1 Gauss Rifle
B
Kills:296
Deaths:356
KDR:0.831
Accuracy:23.757% B
HSR:16.216% C-
AF-57 Piston
B+
Kills:71
Deaths:130
KDR:0.546
Accuracy:43.816% B+
HSR:12.676% C+
Kills:6,372
Deaths (as Combat Medic):6,910
Deaths (to Combat Medics):2,231
KDR:0.92214
Kill Difference:538
Playtime:22.363 hours
Usage:2%
Score:0.333m
Score/min:248
Accuracy (listed only):31.481%
HSR (listed only):13.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-8 RailJack
B*
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B*
HSR:66.035% D
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
MKV Suppressed
B
Kills:629
Deaths:708
KDR:0.888
Accuracy:27.236% B
HSR:18.442% C+
NC14 Bolt Driver
B++
Kills:401
Deaths:362
KDR:1.108
Accuracy:39.956% B++
HSR:64.838% D-
SAS-R
C**
Kills:394
Deaths:321
KDR:1.227
Accuracy:40.859% C**
HSR:61.929% C
NS-44 Commissioner
B++
Kills:354
Deaths:490
KDR:0.722
Accuracy:40.998% B++
HSR:15.254% D-
LA8 Rebel
C
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D-
HSR:17.361% C
NS-357 Underboss
B+
Kills:92
Deaths:162
KDR:0.568
Accuracy:38.121% B+
HSR:16.304% C
Kills:7,406
Deaths (as Infiltrator):7,642
Deaths (to Infiltrators):3,455
KDR:0.96912
Kill Difference:236
Playtime:196.240 hours
Usage:14%
Score:2.321m
Score/min:197
Accuracy (listed only):33.047%
HSR (listed only):29.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:173
Deaths:139
KDR:1.245
Accuracy:41.679% B+
HSR:15.607% C++
AF-34 Mattock
B+
Kills:155
Deaths:116
KDR:1.336
Accuracy:38.044% B+
HSR:13.548% C--
Kills:328
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):1,091
KDR:2.57255
Kill Difference:200.500
Playtime:15.871 hours
Usage:1%
Score:0.284m
Score/min:298
Accuracy (listed only):39.861%
HSR (listed only):14.578%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,473
V. Kills:128 N/A
Deaths:190
KDR:7.753
Accuracy:53.654% B+
KPH:71.200 C+
VKPH:6.200 D-
M30 Mustang AH
B++
Kills:1,049
V. Kills:152 N/A
Deaths:233
KDR:4.502
Accuracy:56.818% C++
KPH:53.700 C**
VKPH:7.800 B++
M20 Mustang
C-
Kills:658
V. Kills:726 91%
Deaths:703
KDR:0.936
Accuracy:30.137% C+
KPH:6.700 C--
VKPH:7.400 C-
Vortek Rotary
B+
Kills:600
V. Kills:573 105%
Deaths:397
KDR:1.511
Accuracy:29.536% C+
KPH:14.400 B+
VKPH:13.700 B+
Hornet Missiles
C+
Kills:158
V. Kills:55 282%
Deaths:26
KDR:6.077
Accuracy:55.621% D
KPH:60.600 C+
VKPH:21.100 D
Kills:3,938 (2,307 + 0)
Deaths:1,549
KDR:2.542
VKDR:1.055
Vehicle Kills:1,634
Kill Difference:2,389
Playtime:182.303 hours
Usage:13%
Score:1.758m
Score/min:161
Piloting Accuracy:29.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:944
V. Kills:943 100%
Deaths:777
KDR:1.215
Accuracy:44.681% C++
KPH:6.100 C+
VKPH:6.100 C
L105 Zepher
A+
Kills:758
V. Kills:58 N/A
Deaths:49
KDR:15.469
Accuracy:55.477% A+
KPH:70.400 B+
VKPH:5.400 C
C150 Dalton
C++
Kills:400
V. Kills:459 87%
Deaths:101
KDR:3.960
Accuracy:20.032% F
KPH:21.700 C
VKPH:24.900 C++
L105 Zepher PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C+
VKPH:3.700 C--
Dual-75 Duster
B+
Kills:57
V. Kills:6 N/A
Deaths:1
KDR:57
Accuracy:39.692% B+
KPH:73.600 C+
VKPH:7.800 B+
Kills:2,403 (944 + 1,459)
Deaths:952
KDR:2.524
VKDR:1.551
Vehicle Kills:1,477
Kill Difference:1,451
Playtime:188.804 hours
Usage:13%
Score:1.371m
Score/min:121
Piloting Accuracy:44.681%
Gunner Accuracy:39.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:323
V. Kills:39 N/A
Deaths:56
KDR:5.768
Accuracy:46.185% C+
KPH:39.100 C-
VKPH:4.700 D
L100 Python AP
A+
Kills:83
V. Kills:33 244%
Deaths:18
KDR:4.611
Accuracy:47.548% D
KPH:37.400 A+
VKPH:14.900 D
Kills:406 (406 + 0)
Deaths:74
KDR:5.486
VKDR:0.973
Vehicle Kills:72
Kill Difference:332
Playtime:10.468 hours
Usage:1%
Score:0.108m
Score/min:171
Driving Accuracy:47.548%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C-
Kills:276
V. Kills:59 460%
Deaths:60
KDR:4.600
Accuracy:44.063% C
KPH:20.900 D--
VKPH:4.500 C-
Titan-150 AP
C
Kills:190
V. Kills:131 144%
Deaths:66
KDR:2.879
Accuracy:41.494% D-
KPH:15.500 C
VKPH:10.700 D-
Enforcer ML85
C
Kills:75
V. Kills:71 104%
Deaths:28
KDR:2.679
Accuracy:46.127% B*
KPH:15.400 D
VKPH:14.600 C
Titan-150 HEAT
B++
Kills:59
V. Kills:40 144%
Deaths:13
KDR:4.538
Accuracy:50.383% B+
KPH:15.700 C-
VKPH:10.700 B++
Kills:600 (525 + 75)
Deaths:167
KDR:3.593
VKDR:1.802
Vehicle Kills:301
Kill Difference:433
Playtime:34.117 hours
Usage:2%
Score:0.413m
Score/min:202
Driving Accuracy:50.383%
Gunner Accuracy:46.127%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:182
V. Kills:10 N/A
Deaths:27
KDR:6.741
Accuracy:43.932% C++
KPH:81.100 C--
VKPH:4.500 D
Kills:182 (0 + 182)
Deaths:27
KDR:6.741
VKDR:0.370
Vehicle Kills:10
Kill Difference:155
Playtime:2.243 hours
Usage:0%
Score:0.033m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:43.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:188
V. Kills:41 448%
Deaths:36
KDR:5.222
Accuracy:42.080% B*
KPH:45.200 C+
VKPH:9.900 C++
M40 Fury
B+
Kills:110
V. Kills:36 297%
Deaths:19
KDR:5.789
Accuracy:47.826% A+
KPH:42.600 C-
VKPH:14 B+
M60-G Bulldog
B*
Kills:57
V. Kills:8 N/A
Deaths:4
KDR:14.250
Accuracy:36.120% C**
KPH:42.100 B*
VKPH:5.900 C++
Kills:355 (0 + 355)
Deaths:59
KDR:6.017
VKDR:1.441
Vehicle Kills:85
Kill Difference:296
Playtime:8.090 hours
Usage:1%
Score:0.204m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:36.120%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9161,9092,2330.855C0.3424.365%C+12.677%D25.3CN/A6875.5h10.1B+41.5C**
Breaker Rocket Pods 1,6011,4731907.753C++6.5653.654%B+N/A71.2C+6.2D-26620.7h9.2B**17.2B*
C-4 1,6361,1911,1391.046C+0.1521.632%CN/A43.9D16.4D-31927.1h1.3B++5.8B+
NS-7 PDW 1,1751,1661,3620.856C+0.3426.204%B+11.835%D-19.7CN/A6859.1h11.9B*45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C+0.5223.519%B+18.229%C13.1CN/A4589h11.7B+49.7B+
Razor GD-23 1,1661,1611,2750.911C+0.2826.483%B+17.054%C-19.8C+N/A5658.7h10.2B*38.6B+
NS-11C 1,1691,1601,3120.884C+0.3126.185%B+19.483%B25C++N/A6746.4h11.4B*43.5B++
AF-8 RailJack 1,1661,1606031.924C0.7342.995%B*66.035%D34.7B*N/A7933.4h2.2B5.1B+
NC6 Gauss SAW 1,1621,1581,2470.929C+0.2721.214%B18.912%D27.7C+N/A11241.8h9.5B44.8B+
Blitz GD-10 1,1721,1571,0881.063C++0.1326.33%B+12.965%C-32.5BN/A8035.6h11.7B*44.5B++
Mauler S6 1,1501,1441,0331.107C*0.0948.656%B*11.451%D43.7B**N/A11526.2h4B++8.1B++
M30 Mustang AH 1,2011,0492334.502C+3.3156.818%C++N/A53.8C**7.8B++19919.5h6.6B+11.7B+
CAS30 Tank Buster 1,8879447771.215C++0.0244.681%C++N/A6.1C+6.1C81155.8h40.7B++91B++
L105 Zepher 8167584915.469B+14.2755.477%A+N/A70.2B+5.4C24910.8h4.6B*8.2B**
M20 Mustang 1,3846587030.936C+0.2630.137%C+1.672%D6.7C--7.4C-12097.7h127.3C*422.6C**
MKV Suppressed 6316297080.888C0.3127.236%B18.442%C+34.4C++N/A8418.3h11.7B+42.9B+
EM6 6126076280.967C0.2322.184%C*19.11%C--34.1C+N/A10017.8h10.5C**47.4B
Vortek Rotary 1,1736003971.511C+0.3229.536%C+3%C++14.4B+13.7B+17241.7h55.5B*187.8B++
Bouncing Betty 4564561632.798C1.6051.967%B++N/A99.1DN/A2654.6h1.7B+3.2B*
GD-22S 4104103831.07C+0.1323.606%C**18.537%D38.7C*N/A12910.6h9.4B++39.7B+
NC14 Bolt Driver 4024013621.108C0.0939.956%B++64.838%D-13.8DN/A4929.1h2.7C+6.7B+
C150 Dalton 8594001013.96C+2.7620.032%F1%C++21.7C24.9C++36318.4h3.4B**17.1C-
SAS-R 3943943211.227C0.0340.859%C**61.929%C31.8C+N/A9512.4h2.2C**5.5B
NS-44 Commissioner 3613544900.722C+0.4740.998%B++15.254%D-39.3BN/A1049h3.8C*9.2B+
L100 Python HESH 362323565.768C-4.5746.185%C+3.715%B**38.9C-4.7D1348.3h2.8B+6.1B+
Spear Anti-Vehicle Phalanx Turret 460313456.956C+5.7641.042%C+4.473%C+42.9B+20.1C+2787.3h6.4B+15.7B+
NC1 Gauss Rifle 2962963560.831C+0.3623.757%B16.216%C-23.7C++N/A9012.5h11B++46.4B+
Titan-150 HESH 335276604.6C-3.4044.063%CN/A20.9D--4.5C-7513.2h3.3C+7.4C+
Frag Grenade 2652601260N/A258.8054.681%AN/A650B+12.5M23140.4h3B++5.4B*
L105 Zepher PX 2552442410.167C8.9758.211%B**N/A81.3C+3.7C--2163h4.9C+8.4B+
NS-15M1 1981972740.719C--0.4824.038%B+14.721%D--30.3CN/A1066.5h13.9C57.9C*
Titan-150 AP 321190662.879C1.6841.494%D-4.211%C++15.4C-10.7D-29912.3h4.7B+11.4C*
M40 Fury 229188365.222C4.0342.08%B*1.596%C44.8C+9.8C++3934.2h13C+31B+
C85 Canister-H 192182276.741C5.5543.932%C++9.341%D--82.7C--4.5D2462.2h5C*11.3C**
NCM1 Scattercannon 1751731391.245C+0.0541.679%B+15.607%C++20.1C+N/A838.6h7.9C+18.9B
Tank Mine 3041661810.917D0.2835.564%C*N/A31.9D**26.5D*3805.2h2.2C+6.3B
Shrike 2781634270.382C-0.8158.788%C*3.067%C+14.8D10.5C+19111h7.1C12.1C+
Hornet Missiles 213158266.077B+4.8855.621%D3.797%A++60.8C+21.2D3792.6h7.2B*12.9B++
AF-34 Mattock 1551551161.336C-0.1438.044%B+13.548%C--26.3DN/A1035.9h6.3C16.6C**
LA8 Rebel 1441443130.46C-0.7423.407%D-17.361%C17.3C--N/A488.3h7C+29.8C-
Mag-Cutter 12111915,8500.008C1.1920.779%D1.681%D0.2C--N/A1609.6h3C+14.2C+
M40 Fury 146110195.789C4.5947.826%A+1.818%C+42.3C--13.8B+5802.6h15.4C--32.2B
NS-357 Underboss 94921620.568C0.6338.121%B+16.304%C25.6CN/A833.6h5.3D--14C+
MANA Anti-Personnel Turret 9191521.75N/A0.5515.833%UN/A910UN/A2848500.1h22.6T*142.5T*
L100 Python AP 11683184.611B+3.4247.548%D3.614%C37.7A+15D3092.2h3.9A8.1A
Enforcer ML85 14675282.679C-1.4846.127%B*N/A15.3D14.5C2894.9h15.8D34.3C++
AF-57 Piston 71711300.546D0.6543.816%B+12.676%C+16.1DN/A644.4h7D*15.9C
NS-TMC-01 "His Regards" 67663,7540.018C1.1820.639%C--N/A0.4CN/A1162.5h2.7C+13.3C+
Titan-150 HEAT 9959134.538C+3.3450.383%B+5.085%B*15.5C-10.5B+2153.8h5.6C11.1C++
Dual-75 Duster 6357157S55.8039.692%B+N/A71.3C+7.5B+2300.8h4.5B+11.4B+
M60-G Bulldog 6557414.25M13.0536.12%C**3.509%C**40.7B++5.7C+1951.4h6.1B+17B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter391,5762.1h
Nano-Armor Kit769671,85191.2h
Anti-Vehicle MANA Turret71190.3h
Spawn Beacon107450.9h
Medical Applicator24048,8817.1h
Medical Kit274070.6h
Deconstruction Tool04040.1h
Rampart Wall1661.3h
Anti-Infantry MANA Turret193481.6h
Recon Detection Device263821.9h
Ammunition Package301,0601.3h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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