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Deputy A.S.P. Operative PhoenixLV[KAIN] PhoenixLV
NC BR 43

KDR: 1.18

Score: 24.4m

Last Seen: Jun 8th, 2018 4:25 PM
- OFFLINE - 393.7 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 44): 18%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone C-4 Breaker Rocket Pods CAS30 Tank Buster NS-11C AF-57 Piston NS-7 PDW AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.152%16.731%4211798013,4060.9234050.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.453%0.834B++-0.57D-0.568DHEAD + (~4.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.442B10.50.259C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.75%1.033%41759925,131149828123.42523182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%-0.302C-0.555D0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.327C**370.291C*69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.318%2.287%14959921,31214284610.918125284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.1%0.552B+-0.292C-1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++3.40.725B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.173%2.345%238119862,559128412981.99144197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.597%-0.17C-0.504D1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.836B++6.50.83B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.477%64.611%23839942,594176491.46969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.909%0.946B*-0.176C-0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.422B2.30.26C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.999%10.592%23829952,313820192.8173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.413%0.567B+-0.752D--1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**4.20.134C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
24.4m290.6%269 (16.1k)233 (14k)1.1758234,56929,4001.4039143 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997137718.793%13%24403:3413

45% Engineer7% Heavy Assault14% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMJun 24th, 2018 12:45 AM (20h) (PST)Jun 8th, 2018 1:08 PM (16d) (PST)Jun 8th, 2018 12:25 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511423090.3310.2810.0431.1450.063195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0438,49818,5452017369414,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1742.1h/72.6d 6,706 4,494 13,027 119.7k 1,678 3,793 6,624 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% C**
HSR:18.912% D
EM6
C++
Kills:672
Deaths:775
KDR:0.867
Accuracy:22.291% C++
HSR:19.048% D
GD-22S
C*
Kills:563
Deaths:575
KDR:0.979
Accuracy:23.605% C*
HSR:19.716% D
NS-15M1
B
Kills:198
Deaths:276
KDR:0.717
Accuracy:24.006% B
HSR:14.647% D--
Kills:2,591
Deaths (as Heavy Assault):2,873
Deaths (to Heavy Assaults):7,497
KDR:0.90184
Kill Difference:282
Playtime:125.049 hours
Usage:7%
Score:1.712m
Score/min:228
Accuracy (listed only):22.779%
HSR (listed only):18.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,180
Deaths:1,333
KDR:0.885
Accuracy:26.262% B+
HSR:19.492% C++
AF-57 Piston
B*
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B*
HSR:9.752% D--
AF-19 Mercenary
B
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B
HSR:18.229% C--
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% D
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.630% B*
HSR:11.451% D
AF-4A Bandit
C*
Kills:426
Deaths:581
KDR:0.733
Accuracy:26.076% C*
HSR:21.831% C+
NSX-P Tanto
B
Kills:306
Deaths:484
KDR:0.632
Accuracy:27.007% B
HSR:22.222% C
Kills:6,549
Deaths (as Engineer):7,797
Deaths (to Engineers):6,566
KDR:0.83994
Kill Difference:1,248
Playtime:775.519 hours
Usage:45%
Score:11.261m
Score/min:242
Accuracy (listed only):32.205%
HSR (listed only):17.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,942
Deaths:2,270
KDR:0.856
Accuracy:24.432% C+
HSR:12.873% D-
NS-11C
B+
Kills:1,180
Deaths:1,333
KDR:0.885
Accuracy:26.262% B+
HSR:19.492% C++
AF-57 Piston
B*
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B*
HSR:9.752% D--
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D--
AF-19 Mercenary
B
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B
HSR:18.229% C--
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% D
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.630% B*
HSR:11.451% D
AF-4A Bandit
C*
Kills:426
Deaths:581
KDR:0.733
Accuracy:26.076% C*
HSR:21.831% C+
NSX-P Tanto
B
Kills:306
Deaths:484
KDR:0.632
Accuracy:27.007% B
HSR:22.222% C
Kills:11,974
Deaths (as Light Assault):13,762
Deaths (to Light Assaults):5,780
KDR:0.87008
Kill Difference:1,788
Playtime:531.889 hours
Usage:31%
Score:7.686m
Score/min:241
Accuracy (listed only):30.060%
HSR (listed only):16.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,942
Deaths:2,270
KDR:0.856
Accuracy:24.432% C+
HSR:12.873% D-
AF-57 Piston
B*
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B*
HSR:9.752% D--
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D--
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% D
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.630% B*
HSR:11.451% D
NC1 Gauss Rifle
B
Kills:318
Deaths:385
KDR:0.826
Accuracy:24.083% B
HSR:16.667% D
Kills:8,056
Deaths (as Combat Medic):8,760
Deaths (to Combat Medics):2,896
KDR:0.91963
Kill Difference:704
Playtime:24.514 hours
Usage:1%
Score:0.356m
Score/min:242
Accuracy (listed only):32.200%
HSR (listed only):13.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,942
Deaths:2,270
KDR:0.856
Accuracy:24.432% C+
HSR:12.873% D-
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D--
AF-8 RailJack
B*
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B*
HSR:66.035% D--
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% D
SAS-R
B
Kills:1,023
Deaths:798
KDR:1.282
Accuracy:40.951% B
HSR:62.952% C--
NS-44 Commissioner
B+
Kills:587
Deaths:958
KDR:0.613
Accuracy:39.871% B+
HSR:18.399% C-
NC14 Bolt Driver
B+
Kills:411
Deaths:365
KDR:1.126
Accuracy:39.367% B+
HSR:64.720% D--
LA8 Rebel
C-
Kills:144
Deaths:314
KDR:0.459
Accuracy:23.420% D-
HSR:17.361% C-
NS-357 Underboss
C*
Kills:105
Deaths:188
KDR:0.559
Accuracy:37.170% C*
HSR:16.191% D
NS-AM7 Archer
C+
Kills:87
Deaths:307
KDR:0.283
Accuracy:56.253% C+
HSR:10.345% D-
Kills:8,942
Deaths (as Infiltrator):9,498
Deaths (to Infiltrators):4,470
KDR:0.94146
Kill Difference:556
Playtime:251.063 hours
Usage:14%
Score:3.005m
Score/min:199
Accuracy (listed only):35.023%
HSR (listed only):28.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:248
Deaths:181
KDR:1.370
Accuracy:38.419% B+
HSR:12.903% D
NCM1 Scattercannon
B+
Kills:174
Deaths:140
KDR:1.243
Accuracy:41.662% B+
HSR:16.092% C++
AF-34 Mattock
B+
Kills:92
Deaths:64
KDR:1.438
Accuracy:40.716% B+
HSR:15.217% D
Kills:514
Deaths (as MAX Suit):192.500
Deaths (to MAX Suits):1,290
KDR:2.67013
Kill Difference:321.500
Playtime:21.651 hours
Usage:1%
Score:0.372m
Score/min:287
Accuracy (listed only):40.265%
HSR (listed only):14.738%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,499
V. Kills:128 N/A
Deaths:192
KDR:7.807
Accuracy:53.580% B+
KPH:72 C+
VKPH:6.200 D-
M30 Mustang AH
B++
Kills:1,062
V. Kills:154 N/A
Deaths:238
KDR:4.462
Accuracy:56.697% C++
KPH:53 C*
VKPH:7.700 B++
M20 Mustang
C
Kills:702
V. Kills:760 92%
Deaths:731
KDR:0.960
Accuracy:30.391% C+
KPH:6.900 D
VKPH:7.500 C
Vortek Rotary
B+
Kills:616
V. Kills:588 105%
Deaths:404
KDR:1.525
Accuracy:29.645% C+
KPH:14.400 C++
VKPH:13.800 B+
Hornet Missiles
C+
Kills:159
V. Kills:56 279%
Deaths:26
KDR:6.115
Accuracy:55.523% D
KPH:61 C+
VKPH:21.500 D
Kills:4,038 (2,380 + 0)
Deaths:1,591
KDR:2.538
VKDR:1.060
Vehicle Kills:1,686
Kill Difference:2,447
Playtime:187.216 hours
Usage:11%
Score:1.823m
Score/min:162
Piloting Accuracy:29.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,252
V. Kills:1,181 106%
Deaths:922
KDR:1.358
Accuracy:45.198% C++
KPH:6.800 C+
VKPH:6.400 C+
L105 Zephyr
A+
Kills:766
V. Kills:59 N/A
Deaths:50
KDR:15.320
Accuracy:54.923% A+
KPH:69.700 B+
VKPH:5.400 C-
C150 Dalton
C**
Kills:604
V. Kills:674 89%
Deaths:134
KDR:4.507
Accuracy:21.362% F
KPH:23.300 C-
VKPH:26 C**
L105 Zephyr PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C+
VKPH:3.700 D
Dual-75 Duster
B+
Kills:135
V. Kills:13 N/A
Deaths:7
KDR:19.286
Accuracy:46.330% B**
KPH:73.700 C+
VKPH:7.100 B+
Kills:3,001 (1,252 + 1,749)
Deaths:1,137
KDR:2.639
VKDR:1.704
Vehicle Kills:1,938
Kill Difference:1,864
Playtime:227.209 hours
Usage:13%
Score:1.761m
Score/min:129
Piloting Accuracy:45.198%
Gunner Accuracy:46.330%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:499
V. Kills:52 N/A
Deaths:69
KDR:7.232
Accuracy:47.380% C+
KPH:47.600 C
VKPH:5 D-
L100 Python AP
B+
Kills:86
V. Kills:37 226%
Deaths:21
KDR:4.095
Accuracy:47.326% D-
KPH:32.300 B+
VKPH:13.900 D
Kills:585 (585 + 0)
Deaths:90
KDR:6.500
VKDR:0.989
Vehicle Kills:89
Kill Difference:495
Playtime:13.160 hours
Usage:1%
Score:0.144m
Score/min:183
Driving Accuracy:47.326%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:346
V. Kills:72 474%
Deaths:65
KDR:5.323
Accuracy:45.389% C
KPH:24 D--
VKPH:5 D
Titan-150 AP
C-
Kills:322
V. Kills:219 146%
Deaths:96
KDR:3.354
Accuracy:44.956% D
KPH:18.400 C-
VKPH:12.500 C-
Enforcer ML85
C**
Kills:158
V. Kills:126 124%
Deaths:41
KDR:3.854
Accuracy:50.464% B**
KPH:22.800 C+
VKPH:18.200 C**
E540 Halberd
B++
Kills:117
V. Kills:67 172%
Deaths:18
KDR:6.500
Accuracy:48.563% B+
KPH:32.700 B+
VKPH:18.700 B++
Titan-150 HEAT
B+
Kills:59
V. Kills:41 140%
Deaths:14
KDR:4.214
Accuracy:50.522% B+
KPH:15.300 D
VKPH:10.700 B+
Kills:1,002 (727 + 275)
Deaths:234
KDR:4.282
VKDR:2.244
Vehicle Kills:525
Kill Difference:768
Playtime:46.286 hours
Usage:3%
Score:0.677m
Score/min:244
Driving Accuracy:50.522%
Gunner Accuracy:48.563%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:192
V. Kills:11 N/A
Deaths:29
KDR:6.621
Accuracy:44.465% C
KPH:75.400 D
VKPH:4.300 D
E540 Halberd-H
C+
Kills:106
V. Kills:74 141%
Deaths:31
KDR:3.419
Accuracy:55.019% C+
KPH:28 D
VKPH:19.500 C+
M96 Mjolnir-H
D
Kills:83
V. Kills:69 119%
Deaths:29
KDR:2.862
Accuracy:49.949% C+
KPH:28.800 D-
VKPH:23.900 D
Kills:381 (0 + 381)
Deaths:89
KDR:4.281
VKDR:1.730
Vehicle Kills:154
Kill Difference:292
Playtime:9.219 hours
Usage:1%
Score:0.154m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:49.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:190
V. Kills:43 432%
Deaths:37
KDR:5.135
Accuracy:41.887% B*
KPH:45 C+
VKPH:10.200 C*
M12 Kobalt
B**
Kills:111
V. Kills:2 N/A
Deaths:15
KDR:7.400
Accuracy:22.715% B**
KPH:80.200 B+
VKPH:1.400 D
M40 Fury
B+
Kills:111
V. Kills:36 300%
Deaths:19
KDR:5.842
Accuracy:47.764% A+
KPH:42.800 C-
VKPH:13.900 B+
M60-G Bulldog
B*
Kills:64
V. Kills:8 N/A
Deaths:5
KDR:12.800
Accuracy:39.315% B+
KPH:44 B*
VKPH:5.500 C+
M12 Kobalt
C--
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:12.989% D--
KPH:45.700 D
VKPH:1.700 C--
Kills:530 (0 + 530)
Deaths:77
KDR:6.883
VKDR:1.182
Vehicle Kills:91
Kill Difference:453
Playtime:10.838 hours
Usage:1%
Score:0.250m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:12.989%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:63
V. Kills:5 N/A
Deaths:112
KDR:0.563
Accuracy:17.883% D
KPH:8.900 D
VKPH:0.700 D
Kills:63 (63 + 0)
Deaths:112
KDR:0.563
VKDR:0.045
Vehicle Kills:5
Kill Difference:49
Playtime:7.081 hours
Usage:0%
Score:0.013m
Score/min:30
Driving Accuracy:17.883%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:108
V. Kills:5 N/A
Deaths:10
KDR:10.800
Accuracy:31.520% C
KPH:75.100 C++
VKPH:3.500 D
Kills:108 (0 + 108)
Deaths:10
KDR:10.800
VKDR:0.500
Vehicle Kills:5
Kill Difference:98
Playtime:1.438 hours
Usage:0%
Score:0.020m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:31.520%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9491,9422,2700.856C0.3224.432%C+12.873%D-25.3CN/A6976.8h10.1B+41.4C**
C-4 2,2561,6881,4761.144C+0.0322.31%C-N/A51.3D17.3D-33132.9h1.2B++5.4B
Breaker Rocket Pods 1,6271,4991927.807C++6.6353.58%B+N/A72.1C+6.2D-27120.8h9.2B**17.2B++
CAS30 Tank Buster 2,4331,2529221.358C*0.1845.198%C++N/A6.7C+6.4C+86185.5h37.6B++83.2B++
NS-11C 1,1891,1801,3330.885C+0.2926.262%B+19.492%C++24.5C+N/A6648.1h11.4B*43.4B++
AF-57 Piston 1,1821,1691,3770.849C0.3347.461%B*9.752%D--30.7C+N/A6938.1h4.4C*9.3B+
NS-7 PDW 1,1751,1661,3620.856C+0.3226.204%B11.835%D--19.7CN/A6859.1h11.9B++45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C+0.5023.519%B18.229%C--13CN/A4689.4h11.7B+49.7B+
Razor GD-23 1,1661,1611,2750.911C+0.2626.483%B+17.054%D19.8C+N/A5658.7h10.2B*38.6B+
AF-8 RailJack 1,1661,1606031.924C0.7542.995%B*66.035%D--34.7B*N/A8033.4h2.2B5.1B+
MKV Suppressed 1,1671,1601,2450.932C+0.2428.26%B+18.448%C+35.4C*N/A8832.8h11.6B++40.9B+
NC6 Gauss SAW 1,1621,1581,2470.929C+0.2521.214%C**18.912%D27.7C+N/A11641.8h9.5B44.8B+
Blitz GD-10 1,1721,1571,0881.063C++0.1126.33%B+12.965%D32.5C*N/A8135.6h11.7B*44.5B++
Mauler S6 1,1501,1441,0331.107C*0.0748.63%B*11.451%D43.7B*N/A11626.2h4B++8.1B*
M30 Mustang AH 1,2161,0622384.462C+3.2956.697%C++N/A53.1C*7.7B++19720h6.7B+11.7B+
SAS-R 1,0251,0237981.282C0.1140.951%B62.952%C--28.7CN/A7435.6h2.3C++5.7C**
L105 Zephyr 8257665015.32B+14.1454.923%A+N/A69.6B+5.4C-24911h4.6B*8.3B**
M20 Mustang 1,4627027310.96C0.2230.391%C+1.567%C-6.9D7.5C123101.1h125.1C++411.6C++
EM6 6776727750.867C0.3122.291%C++19.048%D30CN/A8722.4h11.1C++49.7C*
Vortek Rotary 1,2046164041.525C+0.3529.645%C+2.922%B14.5C++13.8B+17442.6h55.5B++187.1B+
C150 Dalton 1,2786041344.507C+3.3321.362%FN/A23.3C-26C**37225.9h3.3B*15.7C
NS-44 Commissioner 5985879580.613C0.5639.871%B+18.399%C-31.7C+N/A8318.5h3.9C++9.8B+
GD-22S 5645635750.979C0.2023.605%C*19.716%D35C+N/A11216.1h9.6B++40.5B+
Bouncing Betty 5205202032.562C-1.3949.49%B+N/A98.1DN/A2715.3h1.6B**3.2B**
L100 Python HESH 551499697.232C6.0647.38%C+2.605%B*47.5C5D-15010.5h2.6B++5.5B+
AF-4A Bandit 4314265810.733C--0.4426.076%C*21.831%C+22.2C--N/A6019.2h10B+38.5B+
NC14 Bolt Driver 4124113651.126C0.0539.367%B+64.72%D--13.9DN/A5029.6h2.7C+6.8B
Titan-150 HESH 418346655.323C-4.1545.389%CN/A24D--5D8714.4h3.1C++6.8C++
Spear Anti-Vehicle Phalanx Turret 482329477C+5.8241.113%C+4.559%C++42.7C**19.9C+2787.7h6.5B+15.8B+
Titan-150 AP 541322963.354C2.1844.956%D2.795%C+18.4C-12.5C-32817.5h4.4C*9.9C*
NC1 Gauss Rifle 3183183850.826C+0.3524.083%B16.667%D22.9C+N/A9013.9h11.1B++46.2B+
NSX-P Tanto 3083064840.632C0.5427.007%B22.222%C20.5CN/A4914.9h12.2B+45.3B++
Frag Grenade 2722671267N/A265.8254.364%B**N/A667.5B++12.5A24270.4h3B++5.4B*
AF-34 Mattock 2492481811.37C--0.1938.419%B+12.903%D26.4DN/A899.4h6.8D17.6C++
L105 Zephyr PX 2552442410.167C--8.9958.211%B**N/A81.3C+3.7D2163h4.9C+8.4B+
Tank Mine 3892242221.009D0.1732.09%C+N/A36.7D**27D*3916.1h2C+6.3C++
NS-15M1 1991982760.717D0.4624.006%B14.647%D--29.1CN/A1026.8h13.9C58C*
C85 Canister-H 203192296.621C5.4544.465%C9.375%D76.8D4.4D2472.5h5.1B+11.5B
M40 Fury 233190375.135C3.9641.887%B*1.579%C+45.2C+10.2C*3924.2h13.2C++31.6B+
Shrike 3001784710.378C--0.8056.471%C+2.809%C+14.5D-9.9C18712.3h7.1C12.5C+
NCM1 Scattercannon 1761741401.243C0.0741.662%B+16.092%C++20CN/A848.7h7.9C+19B
NS-TMC-01 "His Regards" 1671665,9380.028C++1.1521.209%C12.048%B+0.6CN/A2266h2.6C+12.4C++
Hornet Missiles 215159266.115C*4.9455.523%D3.774%A*61.2C+21.5D3852.6h7.2B*12.9B++
Enforcer ML85 284158413.854C+2.6850.464%B**N/A22.9C+18.3C**3146.9h12.7C++25.2B++
LA8 Rebel 1441443140.459C-0.7223.42%D-17.361%C-17.3DN/A498.3h7C+29.8C
Dual-75 Duster 148135719.286B**18.1146.33%B**N/A75C+7.2B+1971.8h5.2C**11.3B+
Mag-Cutter 12512316,3400.008C-1.1719.923%D1.626%D0.2CN/A1633.7h3C+14.9C+
E540 Halberd 184117186.5C+5.3248.563%B+3.419%C+32.5B+18.6B+3443.6h5.3B+11B+
M12 Kobalt 113111157.4C-6.2222.715%B**14.414%D-79.3B+1.4D3031.4h18.7C++82.4B+
M40 Fury 147111195.842C4.6747.764%A+1.802%C+42.7C-13.8B+5802.6h15.4C32.2B
CAS 14-E 1131081010.8C+9.6231.52%C1.852%C+77.1C++3.6D2301.4h22.9B+72.5B+
E540 Halberd-H 180106313.419C-2.2455.019%C+N/A27.9D19.5C+2533.8h6.9C+12.5C+
NS-357 Underboss 1071051880.559C-0.6237.17%C*16.191%D23.3C--N/A764.5h5.2D-14.1C+
AF-34 Mattock 9492641.438C--0.2640.716%B+15.217%D27.1DN/A823.4h7.8D-19.1C++
MANA Anti-Personnel Turret 9191521.75N/A0.5716.243%UN/A910UN/A2945100.1h23.5T*144.5T*
NS-AM7 Archer 113873070.283C-0.8956.253%C+10.345%D-2.7D-N/A1831.7h14.1B+25.1B+
L100 Python AP 12386214.095C++2.9247.326%D-3.488%C++31.9B13.7D3092.7h4.1B**8.7B*
M96 Mjolnir-H 15283292.862C1.6949.949%C+N/A28.6D-23.8D3392.9h41.6C+83.3C+
M60-G Bulldog 7264512.8A*11.6239.315%B+4.688%B**42.7B++5.3C+2131.5h6.8C*17.3B+
M12 Kobalt-F 68631120.563D0.6117.883%D12.698%C*8.9DN/A307.1h20.2C112.9C
Titan-150 HEAT 10059144.214C+3.0450.522%B+5.085%A15.5D10.8B+2263.8h5.7C11.4C++
M12 Kobalt 5654154S52.8212.989%D--9.259%F-45D1.7C--2291.2h14.2B++109.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter441,8182.4h
Nano-Armor Kit944863,436123h
Nano-Repair Grenade0730h
Anti-Vehicle MANA Turret81370.4h
Spawn Beacon141,1551.3h
Medical Kit304770.7h
Medical Applicator25150,5937.4h
Deconstruction Tool04040.1h
Spitfire Auto-Turret10740.3h
Rampart Wall1921.6h
Anti-Infantry MANA Turret203541.6h
Recon Detection Device1182,0107.2h
Ammunition Package361,2611.5h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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