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Commando PhoenixLV[KAIN] PhoenixLV
NC BR 99

KDR: 1.2

Score: 18.6m

Last Seen: Dec 16th, 2016 9:57 PM
- OFFLINE - 834.1 hour(s)

Rank 99 (102) of the New Conglomerate on Cobalt
Level Progress (to 103): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone Breaker Rocket Pods NS-7 PDW AF-19 Mercenary Razor GD-23 AF-8 RailJack NC6 Gauss SAW Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.71%15.909%3931490511,0571.029230.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.443%0.849B*-0.626D-0.542DHEAD + (~3.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.436B10.60.247C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.156%1.13%43859144,689127824873.66615188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.398%-0.375C--0.528D0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.28C*37.10.254C*71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.639%3.07%124591491211483320.794425274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.772%0.456B+0.069C+-0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.793B++3.60.712B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.561%1.563%27679121,8559798721.89479212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%0.639B+-0.715D-0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.866B*5.90.822B++8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.86%65.586%27639161,819126871.43454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.807%0.934B*-0.135C-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.41B2.30.25C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.104%11.57%27629171,21062061.95161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.86%0.586B+-0.442C---0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.339C**4.10.129C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m269.5%259 (15.5k)229 (13.7k)1.1978226,66122,2581.4399399 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919110619.219%12.475%24003:398

43% Engineer8% Heavy Assault14% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMJan 15th, 2017 2:11 AM (5d) (PST)Dec 16th, 2016 6:34 PM (35d) (PST)Dec 16th, 2016 5:57 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741383360.3290.2740.0411.0600.065200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4548,26420,1902016264413,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1352.1h/56.3d 5,389 3,326 9,045 86k 1,221 2,899 5,252 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% B+
HSR:18.912% C--
EM6
C**
Kills:607
Deaths:627
KDR:0.968
Accuracy:22.192% C**
HSR:19.110% C--
GD-22S
B+
Kills:410
Deaths:378
KDR:1.085
Accuracy:23.659% B+
HSR:18.537% C--
NS-15M1
B+
Kills:197
Deaths:274
KDR:0.719
Accuracy:24.038% B+
HSR:14.721% D-
Kills:2,372
Deaths (as Heavy Assault):2,526
Deaths (to Heavy Assaults):5,741
KDR:0.93903
Kill Difference:154
Playtime:109.931 hours
Usage:8%
Score:1.544m
Score/min:234
Accuracy (listed only):22.776%
HSR (listed only):17.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
Razor GD-23
B++
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B++
HSR:17.054% C-
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
NS-11C
B++
Kills:1,026
Deaths:1,173
KDR:0.875
Accuracy:26.162% B++
HSR:18.908% C**
AF-57 Piston
B+
Kills:66
Deaths:124
KDR:0.532
Accuracy:43.395% B+
HSR:13.636% C++
Kills:4,560
Deaths (as Engineer):5,319
Deaths (to Engineers):5,269
KDR:0.8573
Kill Difference:759
Playtime:586.195 hours
Usage:43%
Score:8.089m
Score/min:230
Accuracy (listed only):33.643%
HSR (listed only):15.856%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
Razor GD-23
B++
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B++
HSR:17.054% C-
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
NS-11C
B++
Kills:1,026
Deaths:1,173
KDR:0.875
Accuracy:26.162% B++
HSR:18.908% C**
MKV Suppressed
B
Kills:325
Deaths:347
KDR:0.937
Accuracy:27.003% B
HSR:18.462% C++
AF-57 Piston
B+
Kills:66
Deaths:124
KDR:0.532
Accuracy:43.395% B+
HSR:13.636% C++
Kills:9,117
Deaths (as Light Assault):10,349
Deaths (to Light Assaults):4,612
KDR:0.88095
Kill Difference:1,232
Playtime:424.606 hours
Usage:31%
Score:6.202m
Score/min:243
Accuracy (listed only):30.235%
HSR (listed only):15.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
MKV Suppressed
B
Kills:325
Deaths:347
KDR:0.937
Accuracy:27.003% B
HSR:18.462% C++
NC1 Gauss Rifle
B+
Kills:296
Deaths:352
KDR:0.841
Accuracy:23.802% B+
HSR:16.216% C-
AF-57 Piston
B+
Kills:66
Deaths:124
KDR:0.532
Accuracy:43.395% B+
HSR:13.636% C++
Kills:6,063
Deaths (as Combat Medic):6,539
Deaths (to Combat Medics):2,118
KDR:0.92721
Kill Difference:476
Playtime:22.259 hours
Usage:2%
Score:0.333m
Score/min:249
Accuracy (listed only):31.393%
HSR (listed only):13.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-8 RailJack
B*
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B*
HSR:66.035% D
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C
NC14 Bolt Driver
B++
Kills:384
Deaths:353
KDR:1.088
Accuracy:40.024% B++
HSR:65.104% D
NS-44 Commissioner
B*
Kills:338
Deaths:466
KDR:0.725
Accuracy:41.589% B*
HSR:15.385% D
MKV Suppressed
B
Kills:325
Deaths:347
KDR:0.937
Accuracy:27.003% B
HSR:18.462% C++
SAS-R
C*
Kills:275
Deaths:261
KDR:1.054
Accuracy:40.412% C*
HSR:64.364% C+
LA8 Rebel
C
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D-
HSR:17.361% C
NS-357 Underboss
N/A
Kills:50
Deaths:90
KDR:0.556
Accuracy:36.389% N/A
HSR:18% N/A
Kills:6,908
Deaths (as Infiltrator):7,116
Deaths (to Infiltrators):3,272
KDR:0.97077
Kill Difference:208
Playtime:184.169 hours
Usage:14%
Score:2.123m
Score/min:192
Accuracy (listed only):32.872%
HSR (listed only):30.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:154
Deaths:127
KDR:1.213
Accuracy:41.019% B
HSR:14.935% C+
AF-34 Mattock
B+
Kills:137
Deaths:104
KDR:1.317
Accuracy:37.418% B+
HSR:12.409% D
Kills:291
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):1,041
KDR:2.51948
Kill Difference:175.500
Playtime:14.986 hours
Usage:1%
Score:0.264m
Score/min:294
Accuracy (listed only):39.219%
HSR (listed only):13.672%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,473
V. Kills:128 N/A
Deaths:190
KDR:7.753
Accuracy:53.654% B+
KPH:71.200 C+
VKPH:6.200 D-
M30 Mustang AH
B++
Kills:1,049
V. Kills:152 N/A
Deaths:233
KDR:4.502
Accuracy:56.818% C++
KPH:53.700 B
VKPH:7.800 B++
M20 Mustang
C
Kills:655
V. Kills:724 90%
Deaths:698
KDR:0.938
Accuracy:30.105% C+
KPH:6.700 C-
VKPH:7.400 C
Vortek Rotary
B+
Kills:600
V. Kills:573 105%
Deaths:397
KDR:1.511
Accuracy:29.536% C+
KPH:14.400 B+
VKPH:13.700 B+
Hornet Missiles
C+
Kills:158
V. Kills:55 282%
Deaths:26
KDR:6.077
Accuracy:55.621% D
KPH:60.600 C+
VKPH:21.100 D
Kills:3,935 (2,304 + 0)
Deaths:1,544
KDR:2.549
VKDR:1.057
Vehicle Kills:1,632
Kill Difference:2,391
Playtime:181.983 hours
Usage:13%
Score:1.754m
Score/min:161
Piloting Accuracy:29.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:912
V. Kills:909 100%
Deaths:728
KDR:1.253
Accuracy:44.725% C++
KPH:6.200 C+
VKPH:6.100 C
L105 Zepher
A+
Kills:748
V. Kills:57 N/A
Deaths:48
KDR:15.583
Accuracy:55.432% A+
KPH:70.400 B+
VKPH:5.400 C
C150 Dalton
C*
Kills:369
V. Kills:436 84%
Deaths:95
KDR:3.884
Accuracy:20.185% F
KPH:20.500 C--
VKPH:24.200 C*
L105 Zepher PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C
VKPH:3.700 C--
Dual-75 Duster
B+
Kills:57
V. Kills:6 N/A
Deaths:1
KDR:57
Accuracy:39.692% C**
KPH:73.600 C+
VKPH:7.800 B+
Kills:2,330 (912 + 1,418)
Deaths:896
KDR:2.600
VKDR:1.584
Vehicle Kills:1,419
Kill Difference:1,434
Playtime:180.681 hours
Usage:13%
Score:1.331m
Score/min:123
Piloting Accuracy:44.725%
Gunner Accuracy:39.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C+
Kills:319
V. Kills:39 N/A
Deaths:54
KDR:5.907
Accuracy:46.004% C+
KPH:39 C-
VKPH:4.800 D
L100 Python AP
A+
Kills:81
V. Kills:31 253%
Deaths:18
KDR:4.500
Accuracy:48.217% D
KPH:38.600 A+
VKPH:14.800 D
Kills:400 (400 + 0)
Deaths:72
KDR:5.556
VKDR:0.972
Vehicle Kills:70
Kill Difference:328
Playtime:10.266 hours
Usage:1%
Score:0.105m
Score/min:171
Driving Accuracy:48.217%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HE
C-
Kills:263
V. Kills:56 461%
Deaths:60
KDR:4.383
Accuracy:43.740% C
KPH:20.700 D-
VKPH:4.400 C-
Titan-150 AP
C
Kills:190
V. Kills:131 144%
Deaths:66
KDR:2.879
Accuracy:41.416% D-
KPH:15.500 C
VKPH:10.700 D-
Enforcer ML85
C
Kills:60
V. Kills:53 111%
Deaths:25
KDR:2.400
Accuracy:46.232% B*
KPH:16.100 D
VKPH:14.200 C
Titan-150 HEAT
B++
Kills:59
V. Kills:40 144%
Deaths:13
KDR:4.538
Accuracy:50.383% B++
KPH:15.700 C
VKPH:10.700 B++
Kills:572 (512 + 60)
Deaths:164
KDR:3.488
VKDR:1.707
Vehicle Kills:280
Kill Difference:408
Playtime:32.418 hours
Usage:2%
Score:0.385m
Score/min:198
Driving Accuracy:50.383%
Gunner Accuracy:46.232%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:153
V. Kills:10 N/A
Deaths:26
KDR:5.885
Accuracy:42.997% C+
KPH:73.300 D
VKPH:4.800 D
Kills:153 (0 + 153)
Deaths:26
KDR:5.885
VKDR:0.385
Vehicle Kills:10
Kill Difference:127
Playtime:2.088 hours
Usage:0%
Score:0.028m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:42.997%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:176
V. Kills:39 440%
Deaths:36
KDR:4.889
Accuracy:41.808% B*
KPH:43.400 C+
VKPH:9.600 C++
M40 Fury
B++
Kills:110
V. Kills:36 297%
Deaths:17
KDR:6.471
Accuracy:47.758% A+
KPH:43.100 C-
VKPH:14.100 B++
M60-G Bulldog
B*
Kills:55
V. Kills:8 N/A
Deaths:4
KDR:13.750
Accuracy:34.881% C++
KPH:43.100 B*
VKPH:6.300 C*
Kills:341 (0 + 341)
Deaths:57
KDR:5.982
VKDR:1.456
Vehicle Kills:83
Kill Difference:284
Playtime:7.880 hours
Usage:1%
Score:0.201m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:34.881%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9161,9092,2330.855C0.3424.365%C+12.677%D25.3CN/A6875.5h10.1B+41.5C**
Breaker Rocket Pods 1,6011,4731907.753C++6.5653.654%B+N/A71.2C+6.2D-26620.7h9.2B**17.2B*
NS-7 PDW 1,1751,1661,3620.856C+0.3426.204%B+11.835%D-19.7CN/A6859.1h11.9B+45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C+0.5223.519%B+18.229%C13.1CN/A4589h11.7B+49.7B+
Razor GD-23 1,1661,1611,2750.911C++0.2926.483%B++17.054%C-19.8C+N/A5658.7h10.2B*38.6B+
AF-8 RailJack 1,1661,1606031.924C0.7342.995%B*66.035%D34.7B*N/A7933.4h2.2B5.1B+
NC6 Gauss SAW 1,1621,1581,2470.929C+0.2721.214%B+18.912%C--27.7C++N/A11241.8h9.5B44.8B+
Blitz GD-10 1,1721,1571,0881.063C++0.1326.33%B+12.965%C32.6BN/A8035.5h11.7C**44.5B+
Mauler S6 1,1501,1441,0331.107C*0.0948.656%B*11.451%D43.7B**N/A11426.2h4B+8.1B++
C-4 1,4811,0731,0531.019C+0.1821.544%CN/A41.6D15.8D-31525.8h1.3B++6B+
M30 Mustang AH 1,2011,0492334.502C+3.3056.818%C++N/A53.8B7.8B++19919.5h6.6B+11.7B+
NS-11C 1,0351,0261,1730.875C+0.3226.162%B++18.908%C**24C+N/A6742.8h11.5B+43.8B++
CAS30 Tank Buster 1,8219127281.253C++0.0644.725%C++N/A6.1C+6.1C83148.3h40.4B++90.4B++
L105 Zepher 8057484815.583B+14.3955.432%A+N/A70.6B+5.4C24910.6h4.5B*8.2B**
M20 Mustang 1,3796556980.938C+0.2630.105%C+1.679%D6.7C-7.4C12097.4h127.1C*422.2C**
EM6 6126076270.968C0.2322.192%C**19.11%C--34.3C+N/A9917.7h10.5C**47.4B
Vortek Rotary 1,1736003971.511C+0.3129.536%C+3%C++14.4B+13.7B+17141.7h55.5B*187.8B++
GD-22S 4104103781.085C+0.1123.659%B+18.537%C--39C**N/A12910.5h9.3B*39.5B+
Bouncing Betty 3893891322.947C1.7552.823%B*N/A92.6DN/A2484.2h1.8C*3.3B*
NC14 Bolt Driver 3853843531.088C0.1140.024%B++65.104%D13.5DN/A4828.4h2.7C+6.6B+
C150 Dalton 805369953.884C+2.6920.185%FN/A20.5C--24.2C*35518h3.5B*17.6C--
NS-44 Commissioner 3443384660.725C+0.4741.589%B*15.385%D39.3B+N/A1058.6h3.8C*9.2B+
MKV Suppressed 3263253470.937C+0.2627.003%B18.462%C++37.8BN/A1058.6h11.7B++43.2B+
L100 Python HE 358319545.907C4.7146.004%C+3.762%B**38.9C-4.8D1338.2h2.8B+6.1B
Spear Anti-Vehicle Phalanx Turret 457312456.933C++5.7440.921%C++4.487%C+43.3B+20.1C+2777.2h6.4B+15.7B+
NC1 Gauss Rifle 2962963520.841C+0.3623.802%B+16.216%C-23.9C++N/A9012.4h11B++46.3B+
SAS-R 2752752611.054C-0.1440.412%C*64.364%C+29.9CN/A1009.2h2.1B+5.1B+
Titan-150 HE 319263604.383C--3.1943.74%CN/A20.7D-4.4C-7512.7h3.3C+7.4C++
Frag Grenade 2542491249N/A247.8053.985%AN/A622.5B+12.5M23770.4h2.9B++5.3B*
L105 Zepher PX 2552442410.167C-8.9758.211%B**N/A81.3C3.7C--2163h4.9C+8.4B+
NS-15M1 1981972740.719C-0.4824.038%B+14.721%D-30.3C+N/A1056.5h13.9C57.9C**
Titan-150 AP 321190662.879C1.6841.416%D-4.211%C++15.4C10.7D-28212.3h4.7B+11.4C*
M40 Fury 215176364.889C3.6941.808%B*N/A42.9C9.5C++3954.1h13.3C+31.7B+
Shrike 2781634250.384C-0.8158.767%C**3.067%C+14.8D10.5C+19111h7.1C12.1C+
Hornet Missiles 213158266.077B4.8855.621%D3.797%A++60.8C+21.2D3792.6h7.2B*12.9B++
Tank Mine 2861541760.875D0.3236.097%C*N/A30.8D**26.4D*3715h2.3C6.4C*
NCM1 Scattercannon 1561541271.213C+0.0241.019%B14.935%C+19CN/A838.1h7.9C++19.4C**
C85 Canister-H 163153265.885C4.6942.997%C+11.111%C--72.9D4.8D2272.1h5.2C++12C*
LA8 Rebel 1441443130.46C-0.7423.407%D-17.361%C17.3C--N/A478.3h7C+29.8C
AF-34 Mattock 1371371041.317C--0.1237.418%B+12.409%D25.4DN/A1065.4h6.3C16.7C**
M40 Fury 146110176.471C+5.2747.758%A+1.818%C+42.3C--13.8B+5862.6h15.2D31.8B
Mag-Cutter 11211015,5520.007C-1.1921.305%D-1.818%C--0.2CN/A0602h3C+14.2C+
MANA Anti-Personnel Turret 9191521.75N/A0.5515.833%UN/A910UN/A2808600.1h22.6T*142.5T*
L100 Python AP 11281184.5B3.3048.217%D3.704%C38.6A+14.8D3162.1h3.8A+8A
AF-57 Piston 66661240.532D0.6743.395%B+13.636%C++15.3DN/A624.3h7.2D**16.5C
Enforcer ML85 11360252.4C--1.2046.232%B*N/A16.2D14.3C3273.7h15.9D34.3C++
Titan-150 HEAT 9959134.538C+3.3450.383%B++5.085%B*15.5C-10.5B+2143.8h5.6C-11.1C++
Dual-75 Duster 6357157S55.8039.692%C**N/A71.3C+7.5B+2300.8h4.5B+11.4B+
M60-G Bulldog 6355413.75A**12.5534.881%C++3.636%B42.3B*6.2C++1991.3h5.9B+16.8B+
NS-TMC-01 "His Regards" 52523,1020.017C1.1820.365%DN/A0.4CN/A1140.6h2.8C--13.7C+
NS-357 Underboss 5150900.556C0.6436.389%C**18%C+22.7C-N/A962.2h5.3D--14.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter371,4021.9h
Nano-Armor Kit741639,37887.4h
Anti-Vehicle MANA Turret71160.3h
Spawn Beacon97090.9h
Medical Applicator23948,7967.1h
Medical Kit274060.6h
Deployable Decon Tool04040.1h
Rampart Wall1631.3h
Anti-Infantry MANA Turret193471.6h
Recon Detection Device263821.9h
Ammunition Package301,0521.3h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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