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Imperator PhoenixLV[KAIN] PhoenixLV
NC BR 106

KDR: 1.2

Score: 21.9m

Last Seen: Oct 11th, 2017 7:10 PM
- OFFLINE - 207.6 hour(s)

Rank 106 (106) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 107): 52%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone Breaker Rocket Pods C-4 CAS30 Tank Buster NS-11C NS-7 PDW AF-19 Mercenary Razor GD-23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 150TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.058%16.36%4101693612,4390.9772170.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.436%0.835B++-0.594D-0.542DHEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.438B10.60.252C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.647%1.057%43359475,014140427623.57122181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.357%-0.334C--0.568D0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.309C*37.10.278C*70

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.165%2.783%12859471,04212824060.812792256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.397%0.453B+-0.084C+-1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++3.60.713B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.831%2.1%280109422,429114912452.11401195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.703%0.199C++-0.559D0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.86B*60.837B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.616%64.462%28039492,147151071.42185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.822%0.941B*-0.181C-0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.419B2.30.257C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.785%10.094%28029502,031722142.80913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.648%0.557B+-0.818D--1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**4.20.136C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
21.9m273.7%268 (16.1k)234 (14k)1.1991931,25726,0651.43687106 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952124219.011%12.528%23803:3512

44% Engineer7% Heavy Assault14% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 11th, 2017 5:39 PM (9d) (PST)Oct 11th, 2017 3:10 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711403310.3340.2790.0421.0970.067202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2338,39519,8382017366414,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1558.7h/64.9d 6,195 3,916 10,961 102.6k 1,437 3,319 6,224 44m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% C**
HSR:18.912% D
EM6
C*
Kills:655
Deaths:721
KDR:0.908
Accuracy:22.323% C*
HSR:18.931% D
GD-22S
C**
Kills:440
Deaths:413
KDR:1.065
Accuracy:23.734% C**
HSR:19.091% D
NS-15M1
B+
Kills:197
Deaths:274
KDR:0.719
Accuracy:24.038% B+
HSR:14.721% D--
Kills:2,450
Deaths (as Heavy Assault):2,655
Deaths (to Heavy Assaults):6,645
KDR:0.92279
Kill Difference:205
Playtime:115.644 hours
Usage:7%
Score:1.604m
Score/min:231
Accuracy (listed only):22.827%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,179
Deaths:1,331
KDR:0.886
Accuracy:26.260% B+
HSR:19.423% C*
AF-19 Mercenary
B
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
AF-57 Piston
B++
Kills:887
Deaths:1,019
KDR:0.870
Accuracy:46.822% B++
HSR:8.343% D**
AF-4A Bandit
C*
Kills:79
Deaths:128
KDR:0.617
Accuracy:25.959% C*
HSR:21.519% C+
Kills:5,613
Deaths (as Engineer):6,500
Deaths (to Engineers):5,988
KDR:0.86354
Kill Difference:887
Playtime:690.799 hours
Usage:44%
Score:9.949m
Score/min:240
Accuracy (listed only):32.950%
HSR (listed only):16.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C+
HSR:12.913% D
NS-11C
B+
Kills:1,179
Deaths:1,331
KDR:0.886
Accuracy:26.260% B+
HSR:19.423% C*
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D-
AF-19 Mercenary
B
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
AF-57 Piston
B++
Kills:887
Deaths:1,019
KDR:0.870
Accuracy:46.822% B++
HSR:8.343% D**
AF-4A Bandit
C*
Kills:79
Deaths:128
KDR:0.617
Accuracy:25.959% C*
HSR:21.519% C+
Kills:11,032
Deaths (as Light Assault):12,459
Deaths (to Light Assaults):5,260
KDR:0.88546
Kill Difference:1,427
Playtime:482.333 hours
Usage:31%
Score:7.062m
Score/min:244
Accuracy (listed only):30.291%
HSR (listed only):15.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C+
HSR:12.913% D
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D-
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
AF-57 Piston
B++
Kills:887
Deaths:1,019
KDR:0.870
Accuracy:46.822% B++
HSR:8.343% D**
NC1 Gauss Rifle
B
Kills:311
Deaths:376
KDR:0.827
Accuracy:24.136% B
HSR:17.042% C
Kills:7,761
Deaths (as Combat Medic):8,387
Deaths (to Combat Medics):2,524
KDR:0.92536
Kill Difference:626
Playtime:23.469 hours
Usage:2%
Score:0.345m
Score/min:245
Accuracy (listed only):32.118%
HSR (listed only):13.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C+
HSR:12.913% D
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D-
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
AF-8 RailJack
B*
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B*
HSR:66.035% D-
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
SAS-R
C*
Kills:582
Deaths:449
KDR:1.296
Accuracy:40.587% C*
HSR:60.825% D
NS-44 Commissioner
B+
Kills:429
Deaths:629
KDR:0.682
Accuracy:38.709% B+
HSR:17.716% C-
NC14 Bolt Driver
B++
Kills:405
Deaths:363
KDR:1.116
Accuracy:39.853% B++
HSR:65.185% D-
LA8 Rebel
C
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D-
HSR:17.361% C
NS-357 Underboss
C**
Kills:104
Deaths:187
KDR:0.556
Accuracy:37.277% C**
HSR:16.346% C-
Kills:8,243
Deaths (as Infiltrator):8,503
Deaths (to Infiltrators):3,905
KDR:0.96942
Kill Difference:260
Playtime:216.387 hours
Usage:14%
Score:2.620m
Score/min:202
Accuracy (listed only):32.804%
HSR (listed only):29.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:198
Deaths:141
KDR:1.404
Accuracy:38.417% B+
HSR:12.626% D
NCM1 Scattercannon
B+
Kills:174
Deaths:140
KDR:1.243
Accuracy:41.662% B+
HSR:16.092% C*
Kills:372
Deaths (as MAX Suit):140.500
Deaths (to MAX Suits):1,187
KDR:2.64769
Kill Difference:231.500
Playtime:18.753 hours
Usage:1%
Score:0.331m
Score/min:294
Accuracy (listed only):40.039%
HSR (listed only):14.359%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,481
V. Kills:128 N/A
Deaths:191
KDR:7.754
Accuracy:53.577% B+
KPH:71.200 C+
VKPH:6.200 D-
M30 Mustang AH
B++
Kills:1,054
V. Kills:152 N/A
Deaths:236
KDR:4.466
Accuracy:56.794% C++
KPH:53.500 C**
VKPH:7.700 B++
M20 Mustang
C
Kills:683
V. Kills:747 91%
Deaths:718
KDR:0.951
Accuracy:30.269% C+
KPH:6.900 C--
VKPH:7.500 C
Vortek Rotary
B+
Kills:612
V. Kills:586 104%
Deaths:402
KDR:1.522
Accuracy:29.680% C+
KPH:14.400 C**
VKPH:13.800 B+
Hornet Missiles
C+
Kills:158
V. Kills:55 282%
Deaths:26
KDR:6.077
Accuracy:55.621% D
KPH:60.600 C+
VKPH:21.100 D
Kills:3,988 (2,349 + 0)
Deaths:1,573
KDR:2.535
VKDR:1.060
Vehicle Kills:1,668
Kill Difference:2,415
Playtime:185.014 hours
Usage:12%
Score:1.801m
Score/min:162
Piloting Accuracy:29.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,184
V. Kills:1,148 103%
Deaths:890
KDR:1.330
Accuracy:45.227% C++
KPH:6.600 C+
VKPH:6.400 C
L105 Zephyr
A+
Kills:763
V. Kills:59 N/A
Deaths:50
KDR:15.260
Accuracy:54.932% A+
KPH:69.700 B+
VKPH:5.400 C
C150 Dalton
C*
Kills:588
V. Kills:665 88%
Deaths:134
KDR:4.388
Accuracy:21.186% F
KPH:23 C
VKPH:26 C*
L105 Zephyr PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C
VKPH:3.700 C--
Dual-75 Duster
B+
Kills:60
V. Kills:7 N/A
Deaths:2
KDR:30
Accuracy:39.398% C**
KPH:66.600 C+
VKPH:7.800 B+
Kills:2,839 (1,184 + 1,655)
Deaths:1,100
KDR:2.581
VKDR:1.718
Vehicle Kills:1,890
Kill Difference:1,739
Playtime:220.384 hours
Usage:14%
Score:1.722m
Score/min:130
Piloting Accuracy:45.227%
Gunner Accuracy:39.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:324
V. Kills:39 N/A
Deaths:56
KDR:5.786
Accuracy:45.908% C
KPH:39 C-
VKPH:4.700 D
L100 Python AP
B*
Kills:86
V. Kills:37 226%
Deaths:20
KDR:4.300
Accuracy:47.283% D-
KPH:34.300 B*
VKPH:14.700 D
Kills:410 (410 + 0)
Deaths:76
KDR:5.395
VKDR:1
Vehicle Kills:76
Kill Difference:334
Playtime:10.820 hours
Usage:1%
Score:0.116m
Score/min:179
Driving Accuracy:47.283%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:305
V. Kills:60 N/A
Deaths:61
KDR:5
Accuracy:44.316% C
KPH:22.300 D-
VKPH:4.400 D
Titan-150 AP
C
Kills:268
V. Kills:193 138%
Deaths:84
KDR:3.190
Accuracy:43.413% D
KPH:17.200 C
VKPH:12.400 D
Enforcer ML85
C+
Kills:119
V. Kills:104 113%
Deaths:33
KDR:3.606
Accuracy:48.279% B**
KPH:19.600 C
VKPH:17.100 C+
E540 Halberd
B**
Kills:98
V. Kills:61 158%
Deaths:15
KDR:6.533
Accuracy:48.516% B+
KPH:35 B++
VKPH:21.800 B**
Titan-150 HEAT
B+
Kills:59
V. Kills:41 140%
Deaths:14
KDR:4.214
Accuracy:50.522% B+
KPH:15.300 C--
VKPH:10.700 B+
Kills:849 (632 + 217)
Deaths:207
KDR:4.101
VKDR:2.217
Vehicle Kills:459
Kill Difference:642
Playtime:42.024 hours
Usage:3%
Score:0.602m
Score/min:239
Driving Accuracy:50.522%
Gunner Accuracy:48.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:185
V. Kills:10 N/A
Deaths:28
KDR:6.607
Accuracy:43.644% C+
KPH:76.300 D
VKPH:4.100 D
E540 Halberd-H
C+
Kills:103
V. Kills:72 141%
Deaths:29
KDR:3.552
Accuracy:55.156% C+
KPH:27.900 C-
VKPH:19.500 C+
M96 Mjolnir-H
C+
Kills:66
V. Kills:59 110%
Deaths:24
KDR:2.750
Accuracy:49.990% C+
KPH:30.300 C--
VKPH:27.100 D
Kills:354 (0 + 354)
Deaths:81
KDR:4.370
VKDR:1.741
Vehicle Kills:141
Kill Difference:273
Playtime:8.288 hours
Usage:1%
Score:0.135m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:49.990%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:190
V. Kills:43 432%
Deaths:37
KDR:5.135
Accuracy:41.807% B*
KPH:45.100 C+
VKPH:10.200 C*
M40 Fury
B+
Kills:111
V. Kills:36 300%
Deaths:19
KDR:5.842
Accuracy:47.790% A+
KPH:42.900 C-
VKPH:13.900 B+
M12 Kobalt
B*
Kills:83
V. Kills: N/A
Deaths:11
KDR:7.545
Accuracy:19.519% B+
KPH:90 B*
VKPH:0 F
M60-G Bulldog
B*
Kills:64
V. Kills:8 N/A
Deaths:4
KDR:16
Accuracy:39.331% B+
KPH:44.100 B*
VKPH:5.500 C+
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:1
KDR:50
Accuracy:12.977% N/A
KPH:44.600 N/A
VKPH:1.800 N/A
Kills:498 (0 + 498)
Deaths:72
KDR:6.917
VKDR:1.236
Vehicle Kills:89
Kill Difference:426
Playtime:10.299 hours
Usage:1%
Score:0.243m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:12.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9431,9362,2640.855C0.3424.418%C+12.913%D25.3CN/A6876.6h10.1B+41.5C**
Breaker Rocket Pods 1,6091,4811917.754C++6.5553.577%B+N/A71.2C+6.2D-26920.8h9.2B**17.2B++
C-4 1,8601,3641,2751.07C+0.1321.87%CN/A46.2D16.8D-32229.5h1.3B+5.8B+
CAS30 Tank Buster 2,3321,1848901.33C*0.1345.227%C++N/A6.6C+6.4C87179.9h38.3B++84.7B++
NS-11C 1,1881,1791,3310.886C+0.3126.26%B+19.423%C*24.6C+N/A6648h11.4B*43.3B++
NS-7 PDW 1,1751,1661,3620.856C+0.3426.204%B11.835%D-19.7CN/A6859.1h11.9B*45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C+0.5223.519%B18.229%C13CN/A4689.3h11.7B+49.7B+
Razor GD-23 1,1661,1611,2750.911C+0.2926.483%B+17.054%C--19.8C+N/A5658.7h10.2B*38.6B+
MKV Suppressed 1,1671,1601,2450.932C+0.2728.26%B+18.448%C+35.4C*N/A8732.8h11.6B+40.9B+
AF-8 RailJack 1,1661,1606031.924C0.7242.995%B*66.035%D-34.7B*N/A7933.4h2.2B5.1B+
NC6 Gauss SAW 1,1621,1581,2470.929C+0.2721.214%C**18.912%D27.7C+N/A11441.8h9.5B44.8B+
Blitz GD-10 1,1721,1571,0881.063C++0.1426.33%B+12.965%C-32.5C**N/A8035.6h11.7B*44.5B++
Mauler S6 1,1501,1441,0331.107C**0.0948.656%B*11.451%D43.7B*N/A11526.2h4B++8.1B++
M30 Mustang AH 1,2061,0542364.466C+3.2756.794%C++N/A53.5C**7.7B++19819.7h6.6B+11.7B+
AF-57 Piston 8958871,0190.87C0.3346.822%B++8.343%D**30.5C+N/A6729.1h4.4C**9.5B
L105 Zephyr 8227635015.26B+14.0654.932%A+N/A69.4B+5.4C24811h4.6B*8.3B**
M20 Mustang 1,4306837180.951C+0.2530.269%C+1.611%D6.9C--7.5C12299.6h126C*416.4C*
EM6 6606557210.908C0.2922.323%C*18.931%D31.8CN/A9220.6h10.9C*48.7C**
Vortek Rotary 1,1986124021.522C++0.3229.68%C+2.941%C++14.4C**13.8B+17442.4h55.7B++187.5B++
C150 Dalton 1,2535881344.388C+3.1921.186%FN/A23C26C*37225.6h3.3B*15.8C
SAS-R 5825824491.296C-0.1040.587%C*60.825%D32.5C+N/A9117.9h2.3C++5.6C**
Bouncing Betty 4974971822.731C1.5350.955%B++N/A101.4C--N/A2764.9h1.6B*3.2B**
GD-22S 4404404131.065C+0.1323.734%C**19.091%D37.6C++N/A12511.7h9.4B++39.4B+
NS-44 Commissioner 4374296290.682C0.5238.709%B+17.716%C-34C++N/A9112.6h3.8C*9.7B+
NC14 Bolt Driver 4064053631.116C0.0839.853%B++65.185%D-13.8DN/A5029.3h2.7C+6.7B+
Spear Anti-Vehicle Phalanx Turret 477326467.087C+5.8940.788%C+4.601%C+43.5C**20.1C+2807.5h6.3B+15.6B+
L100 Python HESH 363324565.786C-4.5945.908%C3.704%A39C-4.7D1378.3h2.8B+6.2B
NC1 Gauss Rifle 3113113760.827C+0.3724.136%B17.042%C23.2C+N/A8813.4h11.1B++46.1B+
Titan-150 HESH 365305615C-3.8044.316%CN/A22.3D-4.4D7913.7h3.1C++7.1C++
Titan-150 AP 461268843.19C1.9943.413%D3.358%C+17.2C12.4D32715.6h4.5C**10.3C*
Frag Grenade 2722671267N/A265.8054.514%AN/A667.5B++12.5A++23960.4h3B++5.4B*
L105 Zephyr PX 2552442410.167C--8.9758.211%B**N/A81.3C3.7C--2163h4.9C+8.4B+
AF-34 Mattock 1991981411.404C-0.2038.417%B+12.626%D25.7DN/A947.7h6.4C16.7C*
NS-15M1 1981972740.719D0.4824.038%B+14.721%D--29.8CN/A1056.6h13.9C57.9C*
M40 Fury 233190375.135C3.9441.807%B*1.579%C45.2C+10.2C*3924.2h13.2C+31.5B+
Tank Mine 3361871990.94D0.2633.603%C+N/A33.4D**26.6D*3865.6h2.2C+6.6C++
C85 Canister-H 195185286.607C5.4143.644%C+9.189%D--77.1D4.2D2382.4h5C*11.5C*
NCM1 Scattercannon 1761741401.243C+0.0441.662%B+16.092%C*20C+N/A838.7h7.9C+19B
Shrike 2841684410.381C--0.8258.342%C++2.976%C+14.7D10.2C+19111.4h7.1C12.2C+
Hornet Missiles 213158266.077B+4.8855.621%D3.797%A++60.8C+21.2D3802.6h7.2B*12.9B++
NS-TMC-01 "His Regards" 1531524,6640.033C*1.1722.808%C11.842%B+0.7CN/A2203.3h2.6C+11.5C++
LA8 Rebel 1441443130.46C-0.7423.407%D-17.361%C17.3C--N/A498.3h7C+29.8C-
Mag-Cutter 12412216,2790.007C-1.1919.934%D1.639%D0.2C-N/A1627.3h3C+14.9C+
Enforcer ML85 223119333.606C2.4148.279%B**N/A19.5C17C+3146.1h13.7C+28.3B+
M40 Fury 147111195.842C4.6447.79%A+1.802%C+42.7C-13.8B+5802.6h15.4C-32.2B
NS-357 Underboss 1061041870.556C0.6437.277%C**16.346%C-23.6C-N/A754.4h5.2D-14C+
E540 Halberd-H 175103293.552C2.3555.156%C+N/A27.8C-19.5C+2433.7h6.7C++12.1C*
E540 Halberd 15998156.533C+5.3348.516%B+3.061%C-35B++21.8B**3932.8h4.8B*10B*
MANA Anti-Personnel Turret 9191521.75N/A0.5516.361%UN/A910UN/A2885200.1h23.5T*143.4T*
L100 Python AP 12386204.3C**3.1047.283%D-3.488%C34.4B*14.8D3162.5h4B**8.6B**
M12 Kobalt 8383117.545C6.3519.519%B+16.868%C92.2B*N/A3540.9h13B**66.6B*
AF-4A Bandit 80791280.617D0.5825.959%C*21.519%C+17.2DN/A614.6h11.6C+44.9C++
M96 Mjolnir-H 12566242.75C+1.5549.99%C+N/A30D26.8D3542.2h39.4C**78.8C**
M60-G Bulldog 7264416M++14.8039.331%B+4.688%B**42.7B++5.3C+2131.5h6.8C*17.3B+
Dual-75 Duster 6760230A*28.8039.398%C**N/A66.7C+7.8B+2250.9h4.6B+11.6B+
Titan-150 HEAT 10059144.214C+3.0150.522%B+5.085%B**15.5C--10.8B+2193.8h5.7C-11.4C+
M12 Kobalt 5250150S48.8012.977%D--10%F-45.5D1.8C2241.1h14.6B+112.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter431,7902.3h
Nano-Armor Kit847769,685106.4h
Anti-Vehicle MANA Turret81320.4h
Spawn Beacon129511.1h
Medical Kit294370.7h
Medical Applicator24249,2477.2h
Deconstruction Tool04040.1h
Rampart Wall1761.4h
Anti-Infantry MANA Turret193511.6h
Recon Detection Device263821.9h
Ammunition Package331,0901.4h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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