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Imperator PhoenixLV[KAIN] PhoenixLV
NC BR 104

KDR: 1.2

Score: 20.6m

Last Seen: Jun 17th, 2017 10:05 PM
- OFFLINE - 52 hour(s)

Rank 104 (104) of the New Conglomerate on Cobalt
Level Progress (to 105): 98%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone Breaker Rocket Pods C-4 NS-7 PDW AF-19 Mercenary NS-11C Razor GD-23 AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.986%16.228%4051592312,0841.030620.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.663%0.85B*-0.597D-0.725D-HEAD + (~3.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.439B10.60.25C*31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.506%1.088%43059334,873137026753.55693182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.376%-0.348C--0.562D0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.20.302C*37.30.272C*70.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.217%2.956%127593398112253850.800816254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.412%0.479B+-0.008C+-1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.794B++3.70.712B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.886%2.005%286109282,294109311352.09881202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%0.332C**-0.592D0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.863B*5.90.834B++9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.586%64.649%28639352,065142471.45014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.843%0.918B*-0.175C-0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.41B2.30.25C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.055%11.529%28629361,22367661.8065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%0.58B+-0.492D-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.343C**4.10.137C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m274.7%266 (16k)233 (14k)1.2006329,16824,2941.44196104 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938119618.948%12.726%24103:3810

44% Engineer8% Heavy Assault14% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 6:12 PM (5d) (PST)Jun 17th, 2017 6:05 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741383360.3300.2750.0421.0900.067204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4378,26020,1772017365414,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1472.1h/61.3d 5,863 3,712 10,111 96.3k 1,333 3,114 5,879 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% B
HSR:18.912% D
EM6
C*
Kills:614
Deaths:638
KDR:0.962
Accuracy:22.135% C*
HSR:18.893% D
GD-22S
C**
Kills:437
Deaths:406
KDR:1.076
Accuracy:23.723% C**
HSR:18.993% C--
NS-15M1
B+
Kills:197
Deaths:274
KDR:0.719
Accuracy:24.038% B+
HSR:14.721% D--
Kills:2,406
Deaths (as Heavy Assault):2,565
Deaths (to Heavy Assaults):6,166
KDR:0.93801
Kill Difference:159
Playtime:112.193 hours
Usage:8%
Score:1.569m
Score/min:233
Accuracy (listed only):22.778%
HSR (listed only):17.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
NS-11C
B+
Kills:1,163
Deaths:1,321
KDR:0.880
Accuracy:26.210% B+
HSR:19.433% C**
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
Mauler S6
B**
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B**
HSR:11.451% D
AF-57 Piston
B+
Kills:79
Deaths:135
KDR:0.585
Accuracy:43.468% B+
HSR:12.658% C+
Kills:4,710
Deaths (as Engineer):5,478
Deaths (to Engineers):5,706
KDR:0.8598
Kill Difference:768
Playtime:652.704 hours
Usage:44%
Score:9.335m
Score/min:238
Accuracy (listed only):33.667%
HSR (listed only):15.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-19 Mercenary
B+
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B+
HSR:18.229% C
NS-11C
B+
Kills:1,163
Deaths:1,321
KDR:0.880
Accuracy:26.210% B+
HSR:19.433% C**
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B**
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B**
HSR:11.451% D
MKV Suppressed
B+
Kills:1,023
Deaths:1,118
KDR:0.915
Accuracy:28.108% B+
HSR:19.257% C++
AF-57 Piston
B+
Kills:79
Deaths:135
KDR:0.585
Accuracy:43.468% B+
HSR:12.658% C+
Kills:9,965
Deaths (as Light Assault):11,279
Deaths (to Light Assaults):4,949
KDR:0.8835
Kill Difference:1,314
Playtime:449.623 hours
Usage:31%
Score:6.582m
Score/min:244
Accuracy (listed only):30.371%
HSR (listed only):15.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B**
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B**
HSR:11.451% D
MKV Suppressed
B+
Kills:1,023
Deaths:1,118
KDR:0.915
Accuracy:28.108% B+
HSR:19.257% C++
NC1 Gauss Rifle
B
Kills:302
Deaths:363
KDR:0.832
Accuracy:23.891% B
HSR:16.225% C--
AF-57 Piston
B+
Kills:79
Deaths:135
KDR:0.585
Accuracy:43.468% B+
HSR:12.658% C+
Kills:6,780
Deaths (as Combat Medic):7,332
Deaths (to Combat Medics):2,329
KDR:0.92471
Kill Difference:552
Playtime:22.595 hours
Usage:2%
Score:0.336m
Score/min:248
Accuracy (listed only):31.575%
HSR (listed only):13.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,909
Deaths:2,233
KDR:0.855
Accuracy:24.365% C+
HSR:12.677% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B+
HSR:11.835% D-
AF-8 RailJack
B*
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B*
HSR:66.035% D
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
MKV Suppressed
B+
Kills:1,023
Deaths:1,118
KDR:0.915
Accuracy:28.108% B+
HSR:19.257% C++
SAS-R
C*
Kills:504
Deaths:398
KDR:1.266
Accuracy:40.209% C*
HSR:61.310% C--
NC14 Bolt Driver
B++
Kills:401
Deaths:362
KDR:1.108
Accuracy:39.956% B++
HSR:64.838% D-
NS-44 Commissioner
B+
Kills:386
Deaths:543
KDR:0.711
Accuracy:40.199% B+
HSR:15.544% D
LA8 Rebel
C
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D-
HSR:17.361% C
NS-357 Underboss
C**
Kills:104
Deaths:187
KDR:0.556
Accuracy:37.277% C**
HSR:16.346% C
Kills:7,954
Deaths (as Infiltrator):8,207
Deaths (to Infiltrators):3,632
KDR:0.96917
Kill Difference:253
Playtime:206.618 hours
Usage:14%
Score:2.496m
Score/min:201
Accuracy (listed only):32.905%
HSR (listed only):29.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:174
Deaths:140
KDR:1.243
Accuracy:41.662% B+
HSR:16.092% C**
AF-34 Mattock
B+
Kills:169
Deaths:125
KDR:1.352
Accuracy:38.288% B+
HSR:12.426% D-
Kills:343
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):1,124
KDR:2.58868
Kill Difference:210.500
Playtime:17.285 hours
Usage:1%
Score:0.305m
Score/min:294
Accuracy (listed only):39.975%
HSR (listed only):14.259%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,473
V. Kills:128 N/A
Deaths:190
KDR:7.753
Accuracy:53.654% B+
KPH:71.200 C+
VKPH:6.200 D-
M30 Mustang AH
B++
Kills:1,049
V. Kills:152 N/A
Deaths:234
KDR:4.483
Accuracy:56.842% C++
KPH:53.400 C**
VKPH:7.700 B++
M20 Mustang
C-
Kills:669
V. Kills:738 91%
Deaths:712
KDR:0.940
Accuracy:30.225% C+
KPH:6.800 C-
VKPH:7.500 C-
Vortek Rotary
B+
Kills:608
V. Kills:583 104%
Deaths:398
KDR:1.528
Accuracy:29.656% C+
KPH:14.400 B+
VKPH:13.800 B+
Hornet Missiles
C+
Kills:158
V. Kills:55 282%
Deaths:26
KDR:6.077
Accuracy:55.621% D
KPH:60.600 C+
VKPH:21.100 D
Kills:3,957 (2,326 + 0)
Deaths:1,560
KDR:2.537
VKDR:1.062
Vehicle Kills:1,656
Kill Difference:2,397
Playtime:183.678 hours
Usage:12%
Score:1.782m
Score/min:162
Piloting Accuracy:29.656%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,074
V. Kills:1,073 100%
Deaths:856
KDR:1.255
Accuracy:45.057% C++
KPH:6.300 C+
VKPH:6.300 C
L105 Zepher
A+
Kills:763
V. Kills:59 N/A
Deaths:49
KDR:15.571
Accuracy:55.113% A+
KPH:70.200 B+
VKPH:5.400 C
C150 Dalton
C*
Kills:548
V. Kills:628 87%
Deaths:124
KDR:4.419
Accuracy:21.461% F
KPH:22.600 C
VKPH:25.900 C*
L105 Zepher PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C
VKPH:3.700 C--
Dual-75 Duster
B++
Kills:60
V. Kills:7 N/A
Deaths:2
KDR:30
Accuracy:40.501% B+
KPH:72.300 C+
VKPH:8.400 B++
Kills:2,689 (1,074 + 1,615)
Deaths:1,055
KDR:2.549
VKDR:1.685
Vehicle Kills:1,778
Kill Difference:1,634
Playtime:210.024 hours
Usage:14%
Score:1.635m
Score/min:130
Piloting Accuracy:45.057%
Gunner Accuracy:40.501%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:323
V. Kills:39 N/A
Deaths:56
KDR:5.768
Accuracy:46.185% C+
KPH:39.100 C-
VKPH:4.700 D
L100 Python AP
A
Kills:86
V. Kills:37 226%
Deaths:19
KDR:4.526
Accuracy:47.172% D-
KPH:34.900 A
VKPH:15 D
Kills:409 (409 + 0)
Deaths:75
KDR:5.453
VKDR:1.013
Vehicle Kills:76
Kill Difference:334
Playtime:10.715 hours
Usage:1%
Score:0.114m
Score/min:178
Driving Accuracy:47.172%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:276
V. Kills:59 460%
Deaths:60
KDR:4.600
Accuracy:44.063% C
KPH:20.900 D-
VKPH:4.500 C--
Titan-150 AP
C
Kills:237
V. Kills:174 135%
Deaths:77
KDR:3.078
Accuracy:43.418% D
KPH:16.600 C
VKPH:12.200 D
Enforcer ML85
C
Kills:85
V. Kills:78 108%
Deaths:30
KDR:2.833
Accuracy:46.116% B++
KPH:16.100 D
VKPH:14.800 C
E540 Halberd
B*
Kills:75
V. Kills:49 150%
Deaths:13
KDR:5.769
Accuracy:46.626% C**
KPH:31.500 B++
VKPH:20.600 B*
Titan-150 HEAT
B+
Kills:59
V. Kills:41 140%
Deaths:14
KDR:4.214
Accuracy:50.522% B+
KPH:15.300 C-
VKPH:10.700 B+
Kills:732 (572 + 160)
Deaths:194
KDR:3.773
VKDR:2.067
Vehicle Kills:401
Kill Difference:538
Playtime:38.992 hours
Usage:3%
Score:0.546m
Score/min:233
Driving Accuracy:50.522%
Gunner Accuracy:46.626%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:182
V. Kills:10 N/A
Deaths:27
KDR:6.741
Accuracy:43.892% C+
KPH:80.100 D
VKPH:4.400 D
E540 Halberd-H
C+
Kills:61
V. Kills:54 111%
Deaths:22
KDR:2.773
Accuracy:53.326% C
KPH:21.700 D
VKPH:19.200 C+
Kills:243 (0 + 243)
Deaths:49
KDR:4.959
VKDR:1.306
Vehicle Kills:64
Kill Difference:194
Playtime:5.088 hours
Usage:0%
Score:0.077m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:53.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:188
V. Kills:41 448%
Deaths:36
KDR:5.222
Accuracy:41.959% B*
KPH:45.100 C+
VKPH:9.800 C++
M40 Fury
B+
Kills:111
V. Kills:36 300%
Deaths:19
KDR:5.842
Accuracy:47.790% A+
KPH:42.900 C-
VKPH:13.900 B+
M60-G Bulldog
B*
Kills:64
V. Kills:8 N/A
Deaths:4
KDR:16
Accuracy:39.331% B+
KPH:44.100 B*
VKPH:5.500 C+
M12 Kobalt
B**
Kills:58
V. Kills: N/A
Deaths:7
KDR:8.286
Accuracy:18.732% B+
KPH:98.400 B**
VKPH:0 F
Kills:421 (0 + 421)
Deaths:66
KDR:6.379
VKDR:1.288
Vehicle Kills:85
Kill Difference:355
Playtime:8.793 hours
Usage:1%
Score:0.221m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:18.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9161,9092,2330.855C0.3524.365%C+12.677%D25.3CN/A6875.5h10.1B+41.5C**
Breaker Rocket Pods 1,6011,4731907.753C++6.5553.654%B+N/A71.2C+6.2D-26820.7h9.2B**17.2B*
C-4 1,6791,2211,1751.039C+0.1621.668%CN/A43.9C--16.5D-31827.8h1.3B++5.9B+
NS-7 PDW 1,1751,1661,3620.856C+0.3426.204%B+11.835%D-19.7CN/A6859.1h11.9B*45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C+0.5223.519%B+18.229%C13CN/A4589.2h11.7B+49.7B+
NS-11C 1,1721,1631,3210.88C+0.3226.21%B+19.433%C**24.4C+N/A6647.6h11.4B*43.6B++
Razor GD-23 1,1661,1611,2750.911C++0.2926.483%B+17.054%C--19.8C+N/A5658.7h10.2B*38.6B+
AF-8 RailJack 1,1661,1606031.924C+0.7242.995%B*66.035%D34.7B*N/A7933.4h2.2B5.1B+
NC6 Gauss SAW 1,1621,1581,2470.929C+0.2721.214%B18.912%D27.7C+N/A11341.8h9.5B44.8B+
Blitz GD-10 1,1721,1571,0881.063C++0.1426.33%B+12.965%C-32.5BN/A8035.6h11.7B*44.5B++
Mauler S6 1,1501,1441,0331.107C**0.0948.656%B**11.451%D43.7B**N/A11526.2h4B++8.1B++
CAS30 Tank Buster 2,1471,0748561.255C++0.0545.057%C++N/A6.3C+6.3C86171h39.7B++88B++
M30 Mustang AH 1,2011,0492344.483C+3.2856.842%C++N/A53.5C**7.8B++19819.6h6.7B+11.7B+
MKV Suppressed 1,0281,0231,1180.915C+0.2928.108%B+19.257%C++34C++N/A8530.1h11.5B+41.1B+
L105 Zepher 8227634915.571B+14.3755.113%A+N/A70B+5.4C24810.9h4.5B**8.3B**
M20 Mustang 1,4076697120.94C+0.2630.225%C+1.644%D6.8C-7.5C-12198.6h127.2C**420.8B
EM6 6196146380.962C0.2422.135%C*18.893%D34.1C+N/A9918h10.5C**47.4B
Vortek Rotary 1,1916083981.528C++0.3329.656%C+2.961%C++14.4B+13.8B+17342.1h55.4B*186.8B++
C150 Dalton 1,1765481244.419C+3.2221.461%FN/A22.6C25.8C*37124.3h3.4B*15.9C+
SAS-R 5045043981.266C0.0740.209%C*61.31%C--32.5C+N/A9215.5h2.3C++5.7C**
Bouncing Betty 4884881752.789C1.5951.539%B++N/A101.7C-N/A2774.8h1.6B*3.1B**
GD-22S 4374374061.076C+0.1223.723%C**18.993%C--38C++N/A12411.5h9.4B++39.5B+
NC14 Bolt Driver 4024013621.108C0.0939.956%B++64.838%D-13.7DN/A4929.2h2.7C++6.7B+
NS-44 Commissioner 3933865430.711C+0.4940.199%B+15.544%D38.2C**N/A10310.1h3.8C*9.4B+
L100 Python HESH 362323565.768C-4.5746.185%C+3.715%B**38.9C-4.7D1378.3h2.8B+6.1B+
Spear Anti-Vehicle Phalanx Turret 470322467C+5.8040.907%C+4.658%C+44.1B+20.3C+2807.3h6.3B+15.5B+
NC1 Gauss Rifle 3023023630.832C+0.3723.891%B16.225%C--23.8C++N/A9012.7h11B++46.2B+
Titan-150 HESH 335276604.6C-3.4044.063%CN/A20.9D-4.5C--7513.2h3.3C+7.4C++
Frag Grenade 2722671267N/A265.8054.52%AN/A667.5B++12.5M+23500.4h3B++5.4B*
L105 Zepher PX 2552442410.167C-8.9758.211%B**N/A81.3C3.7C--2163h4.9C8.4B
Titan-150 AP 411237773.078C1.8843.418%D3.797%C+16.6C12.2D32814.3h4.6B+10.6B+
NS-15M1 1981972740.719C--0.4824.038%B+14.721%D--30.3CN/A1066.5h13.9C57.9C*
M40 Fury 229188365.222C+4.0241.959%B*1.596%C44.8C+9.8C++3924.2h13.1C++31.1B+
C85 Canister-H 192182276.741C5.5443.892%C+9.341%D--79.1D4.3D2452.3h5C*11.4C*
Tank Mine 3221781890.942D0.2634.315%C++N/A33D**26.7D*3905.4h2.2C+6.5C**
NCM1 Scattercannon 1761741401.243C+0.0441.662%B+16.092%C**20C+N/A828.7h7.9C+19B
AF-34 Mattock 1701691251.352C-0.1538.288%B+12.426%D-24.9DN/A986.8h6.7D17.6C++
Shrike 2791644330.379C-0.8258.791%C*3.049%C+14.8D10.4C+19311.1h7.2C12.2C+
Hornet Missiles 213158266.077B+4.8855.621%D3.797%A++60.8C+21.2D3792.6h7.2B*12.9B++
LA8 Rebel 1441443130.46C-0.7423.407%D-17.361%C17.3C--N/A488.3h7C+29.8C
Mag-Cutter 12212016,0940.007C-1.1920.112%D1.667%D0.2C-N/A1621.4h3C+14.9C+
M40 Fury 147111195.842C4.6447.79%A+1.802%C+42.7C-13.8B+5792.6h15.4C-32.2B
NS-357 Underboss 1061041870.556C0.6437.277%C**16.346%C23.6C-N/A754.4h5.2D-14C+
NS-TMC-01 "His Regards" 1041034,3170.024C+1.1820.703%C-6.796%C+0.6CN/A1185.7h2.6C+12.7C++
MANA Anti-Personnel Turret 9191521.75N/A0.5515.833%UN/A910UN/A2869400.1h22.6T*142.5T*
L100 Python AP 12386194.526B+3.3347.172%D-3.488%C34.4B**14.8D3152.5h4A8.4B**
Enforcer ML85 16385302.833C1.6346.116%B++N/A16D14.7C3035.3h15.6C33.8C++
AF-57 Piston 79791350.585D0.6243.468%B+12.658%C+16.8DN/A634.7h6.7D--15.4C
E540 Halberd 12475135.769C+4.5746.626%C**4%C+31.3B++20.4B*4182.4h5.1B*10.9B*
M60-G Bulldog 7264416M++14.8039.331%B+4.688%B**42.7B*5.3C+2121.5h6.8C*17.3B+
E540 Halberd-H 11561222.773C-1.5753.326%C1.639%C--21.8D19.3C+2552.8h8.4C-15.8C-
Dual-75 Duster 6760230A*28.8040.501%B+N/A75C+8.8B*2360.8h4.6B+11.3B+
Titan-150 HEAT 10059144.214C+3.0150.522%B+5.085%B*15.5C-10.8B++2143.8h5.7C11.4C++
M12 Kobalt 585878.286C7.0918.732%B+15.517%C--96.7B**N/A4060.6h11.3A+60.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter411,7122.3h
Nano-Armor Kit810727,66399.5h
Anti-Vehicle MANA Turret81250.4h
Spawn Beacon118010.9h
Medical Kit284160.6h
Medical Applicator24149,0227.1h
Deconstruction Tool04040.1h
Rampart Wall1671.4h
Anti-Infantry MANA Turret193491.6h
Recon Detection Device263821.9h
Ammunition Package321,0671.4h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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