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Imperator PhoenixLV[KAIN] PhoenixLV
NC BR 106

KDR: 1.2

Score: 21.6m

Last Seen: Aug 11th, 2017 8:38 PM
- OFFLINE - 256.4 hour(s)

Rank 106 (106) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 107): 12%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone Breaker Rocket Pods C-4 NS-11C CAS30 Tank Buster NS-7 PDW AF-19 Mercenary Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.064%16.337%4091693212,4010.9916830.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.477%0.85B*-0.588D-0.573DHEAD + (~3.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.439B10.60.25C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.63%1.065%43259434,977139727463.56263181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.368%-0.338C--0.57D0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.311C*37.10.279C*70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.298%2.835%12859431,02312653960.808057258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.344%0.474B+-0.078C+-1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.795B++3.60.714B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.12%2.061%279109382,377113612192.09059195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.794%0.244C++-0.573D0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.861B*5.90.837B++9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.717%64.487%27939452,126149571.42207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.776%0.946B*-0.182C-0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.418B2.30.256C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.631%9.947%27929461,870705132.65248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.852%0.545B+-0.838D--1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.341C**4.10.142C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
21.6m273.8%268 (16.1k)235 (14.1k)1.2007430,78725,6401.43838106 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948123818.99%12.548%23803:3512

44% Engineer7% Heavy Assault14% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 11th, 2017 4:40 PM (11d) (PST)Aug 11th, 2017 4:38 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731403330.3350.2790.0421.1000.067203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3698,39419,9752017366414,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1532h/63.8d 6,093 3,863 10,749 101.1k 1,406 3,265 6,140 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% B
HSR:18.912% D
EM6
C*
Kills:634
Deaths:684
KDR:0.927
Accuracy:22.351% C*
HSR:18.927% D
GD-22S
C**
Kills:440
Deaths:413
KDR:1.065
Accuracy:23.734% C**
HSR:19.091% D
NS-15M1
B+
Kills:197
Deaths:274
KDR:0.719
Accuracy:24.038% B+
HSR:14.721% D--
Kills:2,429
Deaths (as Heavy Assault):2,618
Deaths (to Heavy Assaults):6,524
KDR:0.92781
Kill Difference:189
Playtime:113.928 hours
Usage:7%
Score:1.590m
Score/min:233
Accuracy (listed only):22.834%
HSR (listed only):17.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,179
Deaths:1,331
KDR:0.886
Accuracy:26.260% B+
HSR:19.423% C**
AF-19 Mercenary
B
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
AF-57 Piston
B++
Kills:726
Deaths:819
KDR:0.886
Accuracy:46.247% B++
HSR:7.576% F
AF-4A Bandit
C**
Kills:79
Deaths:128
KDR:0.617
Accuracy:26.101% C**
HSR:21.519% C+
Kills:5,452
Deaths (as Engineer):6,300
Deaths (to Engineers):5,915
KDR:0.8654
Kill Difference:848
Playtime:677.447 hours
Usage:44%
Score:9.767m
Score/min:240
Accuracy (listed only):32.877%
HSR (listed only):15.875%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C+
HSR:12.913% D
NS-11C
B+
Kills:1,179
Deaths:1,331
KDR:0.886
Accuracy:26.260% B+
HSR:19.423% C**
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D-
AF-19 Mercenary
B
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% B
HSR:18.229% C
Razor GD-23
B+
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% B+
HSR:17.054% C--
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
AF-57 Piston
B++
Kills:726
Deaths:819
KDR:0.886
Accuracy:46.247% B++
HSR:7.576% F
AF-4A Bandit
C**
Kills:79
Deaths:128
KDR:0.617
Accuracy:26.101% C**
HSR:21.519% C+
Kills:10,871
Deaths (as Light Assault):12,259
Deaths (to Light Assaults):5,188
KDR:0.88678
Kill Difference:1,388
Playtime:473.868 hours
Usage:31%
Score:6.971m
Score/min:245
Accuracy (listed only):30.248%
HSR (listed only):15.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C+
HSR:12.913% D
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D-
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
Mauler S6
B*
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.656% B*
HSR:11.451% D
AF-57 Piston
B++
Kills:726
Deaths:819
KDR:0.886
Accuracy:46.247% B++
HSR:7.576% F
NC1 Gauss Rifle
B+
Kills:304
Deaths:368
KDR:0.826
Accuracy:24.042% B+
HSR:16.447% C--
Kills:7,593
Deaths (as Combat Medic):8,179
Deaths (to Combat Medics):2,481
KDR:0.92835
Kill Difference:586
Playtime:23.178 hours
Usage:2%
Score:0.341m
Score/min:245
Accuracy (listed only):32.022%
HSR (listed only):13.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,936
Deaths:2,264
KDR:0.855
Accuracy:24.418% C+
HSR:12.913% D
NS-7 PDW
B
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% B
HSR:11.835% D-
AF-8 RailJack
B*
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B*
HSR:66.035% D-
MKV Suppressed
B+
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B+
HSR:18.448% C+
Blitz GD-10
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% B+
HSR:12.965% C-
SAS-R
C**
Kills:562
Deaths:434
KDR:1.295
Accuracy:40.772% C**
HSR:60.854% D
NS-44 Commissioner
B+
Kills:419
Deaths:597
KDR:0.702
Accuracy:39.184% B+
HSR:17.661% C-
NC14 Bolt Driver
B++
Kills:404
Deaths:363
KDR:1.113
Accuracy:40.007% B++
HSR:65.099% D-
LA8 Rebel
C
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D-
HSR:17.361% C
NS-357 Underboss
C**
Kills:104
Deaths:187
KDR:0.556
Accuracy:37.277% C**
HSR:16.346% C
Kills:8,212
Deaths (as Infiltrator):8,456
Deaths (to Infiltrators):3,846
KDR:0.97114
Kill Difference:244
Playtime:213.883 hours
Usage:14%
Score:2.597m
Score/min:202
Accuracy (listed only):32.885%
HSR (listed only):29.952%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:195
Deaths:137
KDR:1.423
Accuracy:38.488% B+
HSR:12.308% D-
NCM1 Scattercannon
B+
Kills:174
Deaths:140
KDR:1.243
Accuracy:41.662% B+
HSR:16.092% C**
Kills:369
Deaths (as MAX Suit):138.500
Deaths (to MAX Suits):1,176
KDR:2.66426
Kill Difference:230.500
Playtime:18.430 hours
Usage:1%
Score:0.327m
Score/min:296
Accuracy (listed only):40.075%
HSR (listed only):14.200%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,473
V. Kills:128 N/A
Deaths:190
KDR:7.753
Accuracy:53.614% B+
KPH:71.200 C+
VKPH:6.200 D-
M30 Mustang AH
B++
Kills:1,054
V. Kills:152 N/A
Deaths:236
KDR:4.466
Accuracy:56.794% C++
KPH:53.500 C**
VKPH:7.700 B++
M20 Mustang
C-
Kills:670
V. Kills:739 91%
Deaths:714
KDR:0.938
Accuracy:30.219% C+
KPH:6.800 C--
VKPH:7.500 C-
Vortek Rotary
B+
Kills:612
V. Kills:586 104%
Deaths:402
KDR:1.522
Accuracy:29.680% C+
KPH:14.400 B+
VKPH:13.800 B+
Hornet Missiles
C+
Kills:158
V. Kills:55 282%
Deaths:26
KDR:6.077
Accuracy:55.621% D
KPH:60.600 C+
VKPH:21.100 D
Kills:3,967 (2,336 + 0)
Deaths:1,568
KDR:2.530
VKDR:1.059
Vehicle Kills:1,660
Kill Difference:2,399
Playtime:184.088 hours
Usage:12%
Score:1.789m
Score/min:162
Piloting Accuracy:29.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,168
V. Kills:1,140 102%
Deaths:883
KDR:1.323
Accuracy:45.255% C++
KPH:6.600 C+
VKPH:6.400 C
L105 Zepher
A+
Kills:763
V. Kills:59 N/A
Deaths:49
KDR:15.571
Accuracy:55.113% A+
KPH:70.100 B+
VKPH:5.400 C
C150 Dalton
C*
Kills:579
V. Kills:661 87%
Deaths:134
KDR:4.321
Accuracy:21.195% D**
KPH:22.700 C
VKPH:25.900 C*
L105 Zepher PX
B**
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B**
KPH:81.100 C+
VKPH:3.700 C-
Dual-75 Duster
B++
Kills:60
V. Kills:7 N/A
Deaths:2
KDR:30
Accuracy:40.501% B+
KPH:72.300 C+
VKPH:8.400 B++
Kills:2,814 (1,168 + 1,646)
Deaths:1,092
KDR:2.577
VKDR:1.720
Vehicle Kills:1,878
Kill Difference:1,722
Playtime:218.511 hours
Usage:14%
Score:1.714m
Score/min:131
Piloting Accuracy:45.255%
Gunner Accuracy:40.501%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:324
V. Kills:39 N/A
Deaths:56
KDR:5.786
Accuracy:45.908% C+
KPH:39 C-
VKPH:4.700 D
L100 Python AP
B**
Kills:86
V. Kills:37 226%
Deaths:19
KDR:4.526
Accuracy:47.123% D-
KPH:34.500 B**
VKPH:14.800 D
Kills:410 (410 + 0)
Deaths:75
KDR:5.467
VKDR:1.013
Vehicle Kills:76
Kill Difference:335
Playtime:10.803 hours
Usage:1%
Score:0.116m
Score/min:178
Driving Accuracy:47.123%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C--
Kills:303
V. Kills:60 N/A
Deaths:61
KDR:4.967
Accuracy:44.393% C+
KPH:22.300 D-
VKPH:4.400 C--
Titan-150 AP
C
Kills:251
V. Kills:184 136%
Deaths:83
KDR:3.024
Accuracy:43.731% D
KPH:16.700 C
VKPH:12.300 D
Enforcer ML85
C+
Kills:110
V. Kills:99 110%
Deaths:32
KDR:3.438
Accuracy:47.875% B*
KPH:18.500 C
VKPH:16.700 C+
E540 Halberd
B**
Kills:98
V. Kills:61 158%
Deaths:15
KDR:6.533
Accuracy:48.516% B+
KPH:35 B**
VKPH:21.800 B**
Titan-150 HEAT
B++
Kills:59
V. Kills:41 140%
Deaths:14
KDR:4.214
Accuracy:50.522% B+
KPH:15.300 C--
VKPH:10.700 B++
Kills:821 (613 + 208)
Deaths:205
KDR:4.005
VKDR:2.171
Vehicle Kills:445
Kill Difference:616
Playtime:41.199 hours
Usage:3%
Score:0.592m
Score/min:239
Driving Accuracy:50.522%
Gunner Accuracy:48.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:185
V. Kills:10 N/A
Deaths:28
KDR:6.607
Accuracy:43.788% C+
KPH:76.600 D
VKPH:4.100 D
E540 Halberd-H
C
Kills:70
V. Kills:58 119%
Deaths:24
KDR:2.917
Accuracy:54.123% C+
KPH:22 D
VKPH:18.200 C
M96 Mjolnir-H
C
Kills:55
V. Kills:52 104%
Deaths:20
KDR:2.750
Accuracy:48.741% C
KPH:29.900 C
VKPH:28.300 C--
Kills:310 (0 + 310)
Deaths:72
KDR:4.306
VKDR:1.667
Vehicle Kills:120
Kill Difference:238
Playtime:7.435 hours
Usage:0%
Score:0.121m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:48.741%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:190
V. Kills:43 432%
Deaths:36
KDR:5.278
Accuracy:41.772% B++
KPH:45.200 C+
VKPH:10.200 C*
M40 Fury
B+
Kills:111
V. Kills:36 300%
Deaths:19
KDR:5.842
Accuracy:47.790% A+
KPH:42.900 C-
VKPH:13.900 B+
M12 Kobalt
A
Kills:73
V. Kills: N/A
Deaths:10
KDR:7.300
Accuracy:18.188% C*
KPH:106.900 A
VKPH:0 F
M60-G Bulldog
B*
Kills:64
V. Kills:8 N/A
Deaths:4
KDR:16
Accuracy:39.331% B+
KPH:44.100 B*
VKPH:5.500 C+
Kills:438 (0 + 438)
Deaths:69
KDR:6.348
VKDR:1.261
Vehicle Kills:87
Kill Difference:369
Playtime:8.929 hours
Usage:1%
Score:0.224m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:39.331%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9431,9362,2640.855C0.3524.418%C+12.913%D25.3CN/A6876.6h10.1B+41.5C**
Breaker Rocket Pods 1,6011,4731907.753C++6.5553.614%B+N/A71.2C+6.2D-26920.7h9.2B**17.2B*
C-4 1,8321,3431,2461.078C+0.1221.841%CN/A46.2C--16.8D-32329.1h1.3B++5.8B+
NS-11C 1,1881,1791,3310.886C+0.3126.26%B+19.423%C**24.6C+N/A6648h11.4B*43.3B++
CAS30 Tank Buster 2,3081,1688831.323C++0.1245.255%C++N/A6.6C+6.4C87178.3h38.5B++85.1B++
NS-7 PDW 1,1751,1661,3620.856C+0.3426.204%B11.835%D-19.7CN/A6859.1h11.9B*45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C+0.5223.519%B18.229%C13CN/A4689.2h11.7B+49.7B+
Razor GD-23 1,1661,1611,2750.911C++0.2926.483%B+17.054%C--19.8C+N/A5658.7h10.2B*38.6B+
AF-8 RailJack 1,1661,1606031.924C0.7242.995%B*66.035%D-34.7B*N/A7933.4h2.2B5.1B+
MKV Suppressed 1,1671,1601,2450.932C+0.2728.26%B+18.448%C+35.4C*N/A8732.8h11.6B+40.9B+
NC6 Gauss SAW 1,1621,1581,2470.929C+0.2721.214%B18.912%D27.7C+N/A11441.8h9.5B44.8B+
Blitz GD-10 1,1721,1571,0881.063C++0.1426.33%B+12.965%C-32.5BN/A8035.6h11.7B*44.5B++
Mauler S6 1,1501,1441,0331.107C**0.0948.656%B*11.451%D43.7B*N/A11526.2h4B++8.1B++
M30 Mustang AH 1,2061,0542364.466C+3.2756.794%C++N/A53.5C**7.7B++19819.7h6.6B+11.7B+
L105 Zepher 8227634915.571B+14.3755.113%A+N/A70B+5.4C24910.9h4.5B*8.3B**
AF-57 Piston 7337268190.886C0.3146.247%B++7.576%F32.4C+N/A7322.4h4.4C**9.5B+
M20 Mustang 1,4096707140.938C+0.2630.219%C+1.642%D6.8C--7.5C-12298.7h127C**420.3C**
EM6 6396346840.927C0.2722.351%C*18.927%D32.8CN/A9519.3h10.8C*48.2C**
Vortek Rotary 1,1986124021.522C++0.3229.68%C+2.941%C*14.4B+13.8B+17342.4h55.7B*187.5B++
C150 Dalton 1,2405791344.321C+3.1221.195%D**N/A22.7C25.9C*37125.5h3.4B*16C
SAS-R 5625624341.295C0.0940.772%C**60.854%D33.1C+N/A9317h2.3C++5.5B
Bouncing Betty 4964961812.74C-1.5450.927%B++N/A101.2C-N/A2774.9h1.6B*3.2B**
GD-22S 4404404131.065C+0.1423.734%C**19.091%D37.6C++N/A12411.7h9.4B++39.4B+
NS-44 Commissioner 4274195970.702C+0.5039.184%B+17.661%C-37.1C*N/A9911.3h3.7C**9.5B+
NC14 Bolt Driver 4054043631.113C0.0940.007%B++65.099%D-13.8DN/A5029.2h2.7C+6.7B+
Spear Anti-Vehicle Phalanx Turret 477326467.087C++5.8940.812%C+4.601%C+43.5B20.1C+2797.5h6.3B+15.6B+
L100 Python HESH 363324565.786C-4.5945.908%C+3.704%A39C-4.7D1368.3h2.8B+6.2B
NC1 Gauss Rifle 3043043680.826C+0.3724.042%B+16.447%C--23C++N/A8713.2h11.2B++46.5B+
Titan-150 HESH 363303614.967C-3.7744.393%C+N/A22.3D-4.4C--7813.6h3.1C*7.1C++
Frag Grenade 2722671267N/A265.8054.552%AN/A667.5B++12.5M+23860.4h3B++5.4B*
Titan-150 AP 435251833.024C1.8243.731%D3.586%C16.7C12.3D33415h4.6B10.5C**
L105 Zepher PX 2552442410.167C-8.9758.211%B**N/A81.3C+3.7C-2163h4.9C+8.4B+
NS-15M1 1981972740.719C--0.4824.038%B+14.721%D--29.8CN/A1056.6h13.9C57.9C*
AF-34 Mattock 1961951371.423C-0.2238.488%B+12.308%D-25.7DN/A957.6h6.4C16.7C**
M40 Fury 233190365.278C+4.0841.772%B++1.579%C45.2C+10.2C*3934.2h13.1C++31.3B+
C85 Canister-H 195185286.607C5.4143.788%C+9.189%D--77.1D4.2D2382.4h5C*11.4C**
Tank Mine 3301831960.934D0.2733.998%C++N/A33.3D**26.7D*3885.5h2.2C+6.6C*
NCM1 Scattercannon 1761741401.243C+0.0441.662%B+16.092%C**20C+N/A838.7h7.9C+19B
Shrike 2831674400.38C-0.8258.543%C*2.994%C+14.8D10.3C+19311.3h7.1C12.2C+
Hornet Missiles 213158266.077B+4.8855.621%D3.797%A++60.8C+21.2D3802.6h7.2B*12.9B++
LA8 Rebel 1441443130.46C-0.7423.407%D-17.361%C17.3C--N/A488.3h7C+29.8C
NS-TMC-01 "His Regards" 1331324,5170.029C++1.1723.311%C8.333%C++0.7CN/A2194.9h2.7C+11.4C++
Mag-Cutter 12412216,2730.007C-1.1919.934%D1.639%D0.2CN/A1626.5h3C+14.9C+
M40 Fury 147111195.842C4.6447.79%A+1.802%C+42.7C-13.8B+5802.6h15.4C-32.2B
Enforcer ML85 209110323.438C2.2447.875%B*N/A18.6C16.8C+3115.9h14.2C+29.7B+
NS-357 Underboss 1061041870.556C0.6437.277%C**16.346%C23.6C-N/A754.4h5.2D-14C+
E540 Halberd 15998156.533C++5.3348.516%B+3.061%C--35B**21.8B**3912.8h4.8B*10B*
MANA Anti-Personnel Turret 9191521.75N/A0.5516.361%UN/A910UN/A2885200.1h23.5T*143.4T*
L100 Python AP 12386194.526B+3.3347.123%D-3.488%C34.4B**14.8D3182.5h4A8.5B**
AF-4A Bandit 80791280.617D0.5826.101%C**21.519%C+17.6DN/A624.5h11.6C+44.6C*
M12 Kobalt 7373107.3C6.1018.188%C*16.438%C104.3AN/A3990.7h11A+60.6B*
E540 Halberd-H 12870242.917C-1.7254.123%C+1.429%D21.9D18.1C2383.2h8.2C15.1C
M60-G Bulldog 7264416M*14.8039.331%B+4.688%B**42.7B*5.3C+2131.5h6.8C*17.3B+
Dual-75 Duster 6760230A*28.8040.501%B+N/A75C+8.8B*2360.8h4.6B+11.3B+
Titan-150 HEAT 10059144.214C+3.0150.522%B+5.085%B*15.5C-10.8B++2183.8h5.7C11.4C+
M96 Mjolnir-H 10755202.75C++1.5548.741%CN/A30.6C28.9C--3721.8h40.8B+83.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter421,7852.3h
Nano-Armor Kit835758,908104.4h
Anti-Vehicle MANA Turret81320.4h
Spawn Beacon119071h
Medical Kit284290.6h
Medical Applicator24149,1177.2h
Deconstruction Tool04040.1h
Rampart Wall1671.4h
Anti-Infantry MANA Turret193511.6h
Recon Detection Device263821.9h
Ammunition Package331,0761.4h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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