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Imperator PhoenixLV[KAIN] PhoenixLV
NC BR 109

KDR: 1.19

Score: 23.1m

Last Seen: Feb 10th, 2018 11:08 PM
- OFFLINE - 97 minute(s)

Rank 109 (108) of the New Conglomerate on Cobalt
Level Progress (to 109): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-4 Cyclone C-4 Breaker Rocket Pods CAS30 Tank Buster NS-11C AF-57 Piston NS-7 PDW AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.096%16.53%4151795412,9160.9365530.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.429%0.832B++-0.574D-0.537DHEAD + (~3.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.441B10.60.256C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.706%1.04%42759665,094144827933.51553182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.337%-0.324C-0.572D0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.316C*370.284C*69.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.568%2.47%13959661,17413494360.870274269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.243%0.486B+-0.256C-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.50.72B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.543%2.344%250119602,517121512702.0716198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.597%-0.123C+-0.496D1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.839B++6.30.83B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.394%64.327%25039682,436165981.46835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.921%0.911B*-0.191C-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.416B2.30.257C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.999%10.592%25029692,313780192.96538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.413%0.57B+-0.723D--1.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.337C**4.20.131C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m275.1%267 (16k)233 (14k)1.1852433,09227,9201.41633109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971131118.923%12.861%24303:3413

44% Engineer7% Heavy Assault15% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 8:06 PMJan 26th, 2015 9:41 PMFeb 21st, 2018 5:40 AM (3d) (PST)Feb 10th, 2018 7:16 PM (14d) (PST)Feb 10th, 2018 7:08 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4591413180.3330.2810.0431.0930.065199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5328,47719,0552017366413,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1658.1h/69.1d 6,452 4,256 11,997 108.7k 1,589 3,583 6,442 45.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,158
Deaths:1,247
KDR:0.929
Accuracy:21.214% C++
HSR:18.912% D
EM6
C+
Kills:672
Deaths:774
KDR:0.868
Accuracy:22.292% C+
HSR:19.048% D
GD-22S
C+
Kills:463
Deaths:438
KDR:1.057
Accuracy:23.747% C+
HSR:19.223% D
NS-15M1
C*
Kills:198
Deaths:276
KDR:0.717
Accuracy:24.006% C*
HSR:14.647% D--
Kills:2,491
Deaths (as Heavy Assault):2,735
Deaths (to Heavy Assaults):7,090
KDR:0.91079
Kill Difference:244
Playtime:120.031 hours
Usage:7%
Score:1.641m
Score/min:228
Accuracy (listed only):22.815%
HSR (listed only):17.957%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B
Kills:1,180
Deaths:1,331
KDR:0.887
Accuracy:26.260% B
HSR:19.492% C++
AF-57 Piston
B++
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B++
HSR:9.752% D--
AF-19 Mercenary
C++
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% C++
HSR:18.229% C--
Razor GD-23
C**
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% C**
HSR:17.054% D
Mauler S6
B++
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.630% B++
HSR:11.451% D
AF-4A Bandit
C+
Kills:345
Deaths:470
KDR:0.734
Accuracy:26.077% C+
HSR:21.449% C
NSX-P Tanto
C-
Kills:60
Deaths:83
KDR:0.723
Accuracy:24.572% C-
HSR:21.667% D
Kills:6,222
Deaths (as Engineer):7,283
Deaths (to Engineers):6,276
KDR:0.85432
Kill Difference:1,061
Playtime:726.798 hours
Usage:44%
Score:10.458m
Score/min:240
Accuracy (listed only):31.857%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,940
Deaths:2,268
KDR:0.855
Accuracy:24.432% C
HSR:12.887% D
NS-11C
B
Kills:1,180
Deaths:1,331
KDR:0.887
Accuracy:26.260% B
HSR:19.492% C++
AF-57 Piston
B++
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B++
HSR:9.752% D--
NS-7 PDW
C++
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% C++
HSR:11.835% D--
AF-19 Mercenary
C++
Kills:1,163
Deaths:1,714
KDR:0.679
Accuracy:23.519% C++
HSR:18.229% C--
Razor GD-23
C**
Kills:1,161
Deaths:1,275
KDR:0.911
Accuracy:26.483% C**
HSR:17.054% D
MKV Suppressed
B
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B
HSR:18.448% C+
Blitz GD-10
C**
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% C**
HSR:12.965% D
Mauler S6
B++
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.630% B++
HSR:11.451% D
AF-4A Bandit
C+
Kills:345
Deaths:470
KDR:0.734
Accuracy:26.077% C+
HSR:21.449% C
NSX-P Tanto
C-
Kills:60
Deaths:83
KDR:0.723
Accuracy:24.572% C-
HSR:21.667% D
Kills:11,645
Deaths (as Light Assault):13,246
Deaths (to Light Assaults):5,561
KDR:0.87913
Kill Difference:1,601
Playtime:513.404 hours
Usage:31%
Score:7.455m
Score/min:242
Accuracy (listed only):29.839%
HSR (listed only):15.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,940
Deaths:2,268
KDR:0.855
Accuracy:24.432% C
HSR:12.887% D
AF-57 Piston
B++
Kills:1,169
Deaths:1,377
KDR:0.849
Accuracy:47.461% B++
HSR:9.752% D--
NS-7 PDW
C++
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% C++
HSR:11.835% D--
MKV Suppressed
B
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B
HSR:18.448% C+
Blitz GD-10
C**
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% C**
HSR:12.965% D
Mauler S6
B++
Kills:1,144
Deaths:1,033
KDR:1.107
Accuracy:48.630% B++
HSR:11.451% D
NC1 Gauss Rifle
C++
Kills:316
Deaths:380
KDR:0.832
Accuracy:24.078% C++
HSR:16.772% D
Kills:8,052
Deaths (as Combat Medic):8,753
Deaths (to Combat Medics):2,759
KDR:0.91991
Kill Difference:701
Playtime:24.166 hours
Usage:1%
Score:0.351m
Score/min:242
Accuracy (listed only):32.199%
HSR (listed only):13.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,940
Deaths:2,268
KDR:0.855
Accuracy:24.432% C
HSR:12.887% D
NS-7 PDW
C++
Kills:1,166
Deaths:1,362
KDR:0.856
Accuracy:26.204% C++
HSR:11.835% D--
AF-8 RailJack
B++
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:42.995% B++
HSR:66.035% D-
MKV Suppressed
B
Kills:1,160
Deaths:1,245
KDR:0.932
Accuracy:28.260% B
HSR:18.448% C+
Blitz GD-10
C**
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:26.330% C**
HSR:12.965% D
SAS-R
C+
Kills:865
Deaths:676
KDR:1.280
Accuracy:40.623% C+
HSR:61.850% D
NS-44 Commissioner
C**
Kills:529
Deaths:832
KDR:0.636
Accuracy:39.409% C**
HSR:18.148% C--
NC14 Bolt Driver
B+
Kills:411
Deaths:365
KDR:1.126
Accuracy:39.367% B+
HSR:64.720% D--
LA8 Rebel
C-
Kills:144
Deaths:313
KDR:0.460
Accuracy:23.407% D--
HSR:17.361% C-
NS-357 Underboss
C++
Kills:104
Deaths:187
KDR:0.556
Accuracy:37.277% C++
HSR:16.346% D
NS-AM7 Archer
C
Kills:69
Deaths:270
KDR:0.256
Accuracy:54.837% C
HSR:11.594% D-
Kills:8,705
Deaths (as Infiltrator):9,209
Deaths (to Infiltrators):4,252
KDR:0.94527
Kill Difference:504
Playtime:241.647 hours
Usage:15%
Score:2.881m
Score/min:199
Accuracy (listed only):34.831%
HSR (listed only):28.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:216
Deaths:156
KDR:1.385
Accuracy:38.458% B+
HSR:13.426% D
NCM1 Scattercannon
B
Kills:174
Deaths:140
KDR:1.243
Accuracy:41.662% B
HSR:16.092% C*
AF-34 Mattock
B
Kills:68
Deaths:39
KDR:1.744
Accuracy:40.345% B
HSR:13.235% D--
Kills:458
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):1,240
KDR:2.73433
Kill Difference:290.500
Playtime:19.959 hours
Usage:1%
Score:0.347m
Score/min:289
Accuracy (listed only):40.155%
HSR (listed only):14.251%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,499
V. Kills:128 N/A
Deaths:192
KDR:7.807
Accuracy:53.580% B+
KPH:72 C
VKPH:6.200 D
M30 Mustang AH
B+
Kills:1,062
V. Kills:154 N/A
Deaths:238
KDR:4.462
Accuracy:56.697% C+
KPH:53.200 C++
VKPH:7.700 B+
M20 Mustang
C-
Kills:689
V. Kills:752 92%
Deaths:727
KDR:0.948
Accuracy:30.312% C+
KPH:6.900 D
VKPH:7.500 C-
Vortek Rotary
C**
Kills:612
V. Kills:586 104%
Deaths:402
KDR:1.522
Accuracy:29.680% C
KPH:14.400 C++
VKPH:13.800 C**
Hornet Missiles
C+
Kills:159
V. Kills:56 279%
Deaths:26
KDR:6.115
Accuracy:55.686% D
KPH:61 C+
VKPH:21.500 D
Kills:4,021 (2,363 + 0)
Deaths:1,585
KDR:2.537
VKDR:1.057
Vehicle Kills:1,676
Kill Difference:2,436
Playtime:186.249 hours
Usage:11%
Score:1.811m
Score/min:162
Piloting Accuracy:29.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,232
V. Kills:1,172 105%
Deaths:912
KDR:1.351
Accuracy:45.132% C+
KPH:6.700 C
VKPH:6.400 C
L105 Zephyr
A+
Kills:764
V. Kills:59 N/A
Deaths:50
KDR:15.280
Accuracy:54.943% A+
KPH:69.600 B+
VKPH:5.400 C-
C150 Dalton
C*
Kills:603
V. Kills:673 89%
Deaths:134
KDR:4.500
Accuracy:21.345% F
KPH:23.300 C-
VKPH:26 C*
L105 Zephyr PX
B*
Kills:244
V. Kills:11 N/A
Deaths:24
KDR:10.167
Accuracy:58.211% B*
KPH:81.100 C
VKPH:3.700 C--
Dual-75 Duster
B+
Kills:87
V. Kills:9 N/A
Deaths:3
KDR:29
Accuracy:44.342% B*
KPH:76 C+
VKPH:7.900 B+
Kills:2,930 (1,232 + 1,698)
Deaths:1,123
KDR:2.609
VKDR:1.713
Vehicle Kills:1,924
Kill Difference:1,807
Playtime:224.614 hours
Usage:14%
Score:1.743m
Score/min:129
Piloting Accuracy:45.132%
Gunner Accuracy:44.342%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:407
V. Kills:43 N/A
Deaths:58
KDR:7.017
Accuracy:46.005% C
KPH:43.700 C--
VKPH:4.600 D-
L100 Python AP
B+
Kills:86
V. Kills:37 226%
Deaths:21
KDR:4.095
Accuracy:47.091% D-
KPH:33 B+
VKPH:14.200 D-
Kills:493 (493 + 0)
Deaths:79
KDR:6.241
VKDR:1.013
Vehicle Kills:80
Kill Difference:414
Playtime:11.927 hours
Usage:1%
Score:0.129m
Score/min:180
Driving Accuracy:47.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:329
V. Kills:70 463%
Deaths:62
KDR:5.306
Accuracy:45.167% C
KPH:23.400 D--
VKPH:5 D
Titan-150 AP
C-
Kills:293
V. Kills:207 141%
Deaths:93
KDR:3.151
Accuracy:44.015% D
KPH:17.700 C-
VKPH:12.500 D
Enforcer ML85
C++
Kills:134
V. Kills:111 120%
Deaths:38
KDR:3.526
Accuracy:49.038% B**
KPH:21.200 C+
VKPH:17.600 C++
E540 Halberd
B++
Kills:103
V. Kills:62 163%
Deaths:16
KDR:6.438
Accuracy:48.130% B
KPH:34 B+
VKPH:20.500 B++
Titan-150 HEAT
B+
Kills:59
V. Kills:41 140%
Deaths:14
KDR:4.214
Accuracy:50.522% B+
KPH:15.300 D
VKPH:10.700 B+
Kills:918 (681 + 237)
Deaths:223
KDR:4.117
VKDR:2.202
Vehicle Kills:491
Kill Difference:695
Playtime:43.817 hours
Usage:3%
Score:0.633m
Score/min:241
Driving Accuracy:50.522%
Gunner Accuracy:48.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:187
V. Kills:10 N/A
Deaths:28
KDR:6.679
Accuracy:43.712% C-
KPH:76.600 D
VKPH:4.100 D-
E540 Halberd-H
C
Kills:103
V. Kills:72 141%
Deaths:31
KDR:3.323
Accuracy:54.797% C+
KPH:27.300 D
VKPH:19.100 C
M96 Mjolnir-H
D
Kills:73
V. Kills:63 114%
Deaths:29
KDR:2.517
Accuracy:49.695% C+
KPH:29.800 D-
VKPH:25.700 D
Kills:363 (0 + 363)
Deaths:88
KDR:4.125
VKDR:1.648
Vehicle Kills:145
Kill Difference:275
Playtime:8.660 hours
Usage:1%
Score:0.145m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:49.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:190
V. Kills:43 432%
Deaths:37
KDR:5.135
Accuracy:41.887% B++
KPH:45 C
VKPH:10.200 C++
M40 Fury
B+
Kills:111
V. Kills:36 300%
Deaths:19
KDR:5.842
Accuracy:47.764% A+
KPH:42.800 C--
VKPH:13.900 B+
M12 Kobalt
B*
Kills:94
V. Kills:1 N/A
Deaths:13
KDR:7.231
Accuracy:22.199% B*
KPH:84.200 B+
VKPH:0.900 D*
M60-G Bulldog
B*
Kills:64
V. Kills:8 N/A
Deaths:5
KDR:12.800
Accuracy:39.315% B+
KPH:44 B*
VKPH:5.500 C+
M12 Kobalt
D
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:13.013% D*
KPH:45.700 D-
VKPH:1.700 D
Kills:513 (0 + 513)
Deaths:75
KDR:6.840
VKDR:1.200
Vehicle Kills:90
Kill Difference:438
Playtime:10.569 hours
Usage:1%
Score:0.247m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:13.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:54
V. Kills:5 N/A
Deaths:94
KDR:0.574
Accuracy:18.565% D
KPH:8.300 D
VKPH:0.800 C
Kills:54 (54 + 0)
Deaths:94
KDR:0.574
VKDR:0.053
Vehicle Kills:5
Kill Difference:40
Playtime:6.541 hours
Usage:0%
Score:0.012m
Score/min:30
Driving Accuracy:18.565%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,9471,9402,2680.855C0.3324.432%C12.887%D25.3C-N/A6876.7h10.1C**41.5C++
C-4 2,0591,5281,3931.097C0.0922.072%C--N/A48.7D16.9D-32631.4h1.2B++5.6B
Breaker Rocket Pods 1,6271,4991927.807C+6.6253.58%B+N/A72.1C6.2D27020.8h9.2B**17.2B++
CAS30 Tank Buster 2,4041,2329121.351C+0.1745.132%C+N/A6.7C6.4C86183.6h37.8B*83.7B++
NS-11C 1,1891,1801,3310.887C+0.3026.26%B19.492%C++24.5C+N/A6648.1h11.4B++43.3B+
AF-57 Piston 1,1821,1691,3770.849C-0.3447.461%B++9.752%D--30.7CN/A6938.1h4.4C++9.3B
NS-7 PDW 1,1751,1661,3620.856C+0.3326.204%C++11.835%D--19.7C-N/A6859.1h11.9B++45.6B+
AF-19 Mercenary 1,1801,1631,7140.679C0.5123.519%C++18.229%C--13C-N/A4689.4h11.7B49.7B+
Razor GD-23 1,1661,1611,2750.911C+0.2726.483%C**17.054%D19.8CN/A5658.7h10.2B+38.6B+
AF-8 RailJack 1,1661,1606031.924C0.7442.995%B++66.035%D-34.7B+N/A7933.4h2.2C*5.1B+
MKV Suppressed 1,1671,1601,2450.932C0.2528.26%B18.448%C+35.4C+N/A8732.8h11.6B+40.9B+
NC6 Gauss SAW 1,1621,1581,2470.929C0.2621.214%C++18.912%D27.7CN/A11541.8h9.5C**44.8C**
Blitz GD-10 1,1721,1571,0881.063C+0.1226.33%C**12.965%D32.5C+N/A8135.6h11.7B++44.5B+
Mauler S6 1,1501,1441,0331.107C++0.0848.63%B++11.451%D43.7B+N/A11526.2h4B+8.1B++
M30 Mustang AH 1,2161,0622384.462C+3.2856.697%C+N/A53.4C++7.7B+19719.9h6.7B11.7B+
SAS-R 8668656761.28C-0.0940.623%C+61.85%D28.5DN/A7430.3h2.3C+5.7C++
L105 Zephyr 8237645015.28B+14.0954.943%A+N/A69.5B+5.4C-24811h4.6B*8.3B**
M20 Mustang 1,4416897270.948C0.2430.312%C+1.597%C--6.9D7.5C-122100.5h126.1C++415.9C++
EM6 6776727740.868C-0.3222.292%C+19.048%D30C--N/A8622.4h11.1C+49.6C++
Vortek Rotary 1,1986124021.522C+0.3429.68%C2.941%C*14.4C++13.8C**17442.4h55.7B+187.5B+
C150 Dalton 1,2766031344.5C+3.3121.345%FN/A23.3C-26C*37125.9h3.3B*15.7C
NS-44 Commissioner 5405298320.636C0.5539.409%C**18.148%C--32.5C+N/A8416.3h3.9C+9.8C**
Bouncing Betty 5095091922.651C-1.4750.216%B+N/A99.8DN/A2705.1h1.6B*3.2B*
GD-22S 4634634381.057C0.1323.747%C+19.223%D38C+N/A12412.2h9.3B+39.2B+
NC14 Bolt Driver 4124113651.126C0.0639.367%B+64.72%D--13.9DN/A5029.6h2.7C+6.8C**
L100 Python HESH 450407587.017C-5.8346.005%C2.948%B*43.8C--4.6D-1439.3h2.7B+5.8C**
AF-4A Bandit 3483454700.734D0.4526.077%C+21.449%C21DN/A6016.4h10.3C++39.4C*
Spear Anti-Vehicle Phalanx Turret 482329477C+5.8141.103%C+4.559%C+43.3C++20.1C2807.6h6.4B15.6B+
Titan-150 HESH 399329625.306C--4.1245.167%CN/A23.3D--5D8414.1h3.1C++6.9C+
NC1 Gauss Rifle 3163163800.832C0.3524.078%C++16.772%D22.9CN/A8813.8h11.1B+46.3B+
Titan-150 AP 500293933.151C1.9744.015%D3.072%C17.7C-12.5D32516.6h4.4B+10.1C*
Frag Grenade 2722671267N/A265.8154.402%B**N/A667.5B+12.5A++24120.4h3B+5.4B++
L105 Zephyr PX 2552442410.167C--8.9858.211%B*N/A81.3C3.7C--2163h4.9C+8.4B
AF-34 Mattock 2172161561.385C--0.2038.458%B+13.426%D25.4D-N/A918.5h6.8D-17.7C+
Tank Mine 3642072080.995D0.1932.982%C+N/A35.7D**27.1D*3905.8h2.1C+6.4C++
NS-15M1 1991982760.717D0.4724.006%C*14.647%D--29.1C-N/A1026.8h13.9C-58C++
M40 Fury 233190375.135C3.9541.887%B++1.579%C+45.2C10.2C++3924.2h13.2C+31.6B
C85 Canister-H 197187286.679C5.4943.712%C-9.626%D77.9D4.2D-2422.4h5B11.5C*
NCM1 Scattercannon 1761741401.243C0.0641.662%B16.092%C*20CN/A838.7h7.9C+19C*
Shrike 2931734550.38D0.8157.13%C+2.89%C+14.5D-10.1C18811.9h7.1C12.5C
NS-TMC-01 "His Regards" 1621615,3900.03C+1.1621.536%C11.801%B+0.7C+N/A2239.4h2.6C+12C++
Hornet Missiles 215159266.115C*4.9355.686%D3.774%A++61.2C+21.5D3852.6h7.2B++12.9B+
LA8 Rebel 1441443130.46C--0.7323.407%D--17.361%C-17.3DN/A498.3h7C29.8C
Enforcer ML85 245134383.526C2.3449.038%B**N/A21.3C+17.6C++3176.3h12.9C+26.4B+
Mag-Cutter 12512316,3270.008C-1.1819.923%D-1.626%D0.2DN/A1632.1h3C14.9C
M40 Fury 147111195.842C4.6647.764%A+1.802%C+42.7C--13.8B+5802.6h15.4C-32.2C**
NS-357 Underboss 1061041870.556C-0.6337.277%C++16.346%D23.6DN/A754.4h5.2D--14C
E540 Halberd 165103166.438C+5.2548.13%B3.884%C+34.3B+20.7B*3753h4.9B++10.1B++
E540 Halberd-H 175103313.323C--2.1454.797%C+N/A27.1D18.9C2463.8h6.9C+12.7C+
M12 Kobalt 9594137.231C-6.0522.199%B*15.957%C-85.5B+N/A3361.1h16B+72.2B+
MANA Anti-Personnel Turret 9191521.75N/A0.5616.349%UN/A910UN/A2909300.1h23.5T*143.6T*
Dual-75 Duster 9687329A27.8144.342%B*N/A79.1C+8.2B++2191.1h5C**11.2B++
L100 Python AP 12386214.095C+2.9147.091%D-3.488%C+33.1B+14.2D-3122.6h4A8.6B*
M96 Mjolnir-H 13673292.517C-1.3349.695%C+N/A29.2D-25.2D3632.5h41.2C+83C+
NS-AM7 Archer 91692700.256D0.9354.837%C11.594%D-2.6D-N/A1826.6h14.6B+26.7B+
AF-34 Mattock 7068391.744C-0.5640.345%B13.235%D--28.3DN/A912.4h7.2D17.9C++
M60-G Bulldog 7264512.8A+11.6139.315%B+4.688%B**42.7B++5.3C+2121.5h6.8C++17.3B+
NSX-P Tanto 6060830.723C-0.4624.572%C-21.667%D17.1DN/A403.5h11.5B++46.7B+
Titan-150 HEAT 10059144.214C+3.0350.522%B+5.085%B**15.5D10.8B+2213.8h5.7C--11.4C+
M12 Kobalt 5654154S52.8113.013%D*9.259%F-45D-1.7D2251.2h14.2B++109.1C+
M12 Kobalt-F 5954940.574D0.6118.565%D11.111%C+8.3DN/A306.5h21.1C113.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter431,8072.4h
Nano-Armor Kit892814,789114.2h
Anti-Vehicle MANA Turret81340.4h
Spawn Beacon141,0811.2h
Medical Kit294480.7h
Medical Applicator24749,7797.3h
Deconstruction Tool04040.1h
Spitfire Auto-Turret5590.2h
Rampart Wall1861.5h
Anti-Infantry MANA Turret203531.6h
Recon Detection Device1051,7176.3h
Ammunition Package351,1891.4h
WLT-Howler Mining Laser14130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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