Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 11 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (627 days). The data shown below may not be accurate.

Paragon Paragon PhoenixOver[ZAPS] PhoenixOver
VS BR 146

KDR: 6.06

Score: 48.4m

Last Seen: Dec 3rd, 2017 7:28 PM
- OFFLINE - 15059.2 hour(s)

Battle Rank 100 (146 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 22%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 VX29 Polaris VX6-7 Parallax VX3 Ursa Solstice SF AP30 Shredder Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PhoenixOver



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,573,758 MLG Score: 1258
Fun Score: N/A
Cheeseburgers Flipped: 1420TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.948%22.291%48923119119,4074.965971.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.277%0.155C++0.218C++0.427BHEAD ++ (~11.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.377C**10.20.287C*36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.52%1.641%395412101,82847710753.82427170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%-0.826D-0.048C+0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1330.176C++39.30.259C*93.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.222%2.809%1344812066,016488181012.3027332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%-0.948D--0.16C++-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.085C+110.119C+24.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.602%4.041%17311711978,908442265220.1084336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.669%-1.071D*-0.101C+0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.607B+11.60.71B++35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.978%77.139%1731512095,0962381321.3222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.918%1.051B**0.653B+0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.20.294C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.743%13.846%17312121226048300.538302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.678%-0.398C---0.156C-1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.224C++3.80.227C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.4m295.9%431 (25.9k)419 (25.1k)6.0630262,05510,2357.52027146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214117221.485%16.621%35711:1421

41% Engineer28% Heavy Assault11% Infiltrator6% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 7:35 PMJul 4th, 2013 6:32 PMDec 16th, 2017 1:44 AM (615d) (PST)Dec 3rd, 2017 3:48 PM (627d) (PST)Dec 3rd, 2017 3:28 PM (627d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8031106930.5370.0890.0891.8560.0901258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1696,60941,5603255111525,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1927.1h/80.3d 14,915 10,314 11,747 214.6k 2,349 8,739 10,461 92.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,501
Deaths:207
KDR:7.251
Accuracy:20.688% C+
HSR:21.319% C--
VX29 Polaris
C
Kills:1,493
Deaths:458
KDR:3.260
Accuracy:22.403% C
HSR:14.936% D*
Ursa
B
Kills:1,289
Deaths:238
KDR:5.416
Accuracy:21.108% C
HSR:26.610% B
Betelgeuse 54-A
D
Kills:1,209
Deaths:175
KDR:6.909
Accuracy:20.264% D**
HSR:24.731% D
SVA-88
C
Kills:1,192
Deaths:212
KDR:5.623
Accuracy:21.491% C
HSR:19.547% D
NS-15M1
B++
Kills:1,176
Deaths:183
KDR:6.426
Accuracy:18.403% D-
HSR:27.976% B++
Pulsar LSW
C+
Kills:1,175
Deaths:184
KDR:6.386
Accuracy:20.934% C
HSR:23.830% C+
Flare VE6
B+
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:21.754% C+
HSR:27.883% B+
Kills:10,197
Deaths (as Heavy Assault):1,852
Deaths (to Heavy Assaults):2,602
KDR:5.50594
Kill Difference:8,345
Playtime:536.973 hours
Usage:28%
Score:12.318m
Score/min:382
Accuracy (listed only):20.880%
HSR (listed only):23.354%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,396
Deaths:482
KDR:2.896
Accuracy:21.166% D
HSR:18.911% C
Solstice SF
B
Kills:1,244
Deaths:319
KDR:3.900
Accuracy:25.899% B
HSR:6.913% F
Pulsar C
B
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:22.381% C
HSR:25.259% B
Eidolon VE33
C++
Kills:1,159
Deaths:179
KDR:6.475
Accuracy:24.110% D
HSR:26.747% C++
Solstice VE3
C+
Kills:647
Deaths:234
KDR:2.765
Accuracy:20.834% C
HSR:19.938% C+
Nova
B+
Kills:187
Deaths:60
KDR:3.117
Accuracy:36.338% D
HSR:17.112% B+
NS Baron G5
C++
Kills:79
Deaths:21
KDR:3.762
Accuracy:31.144% D*
HSR:15.190% C++
Phobos VX86
F
Kills:73
Deaths:37
KDR:1.973
Accuracy:38.256% F
HSR:5.479% F
Kills:5,945
Deaths (as Engineer):1,633
Deaths (to Engineers):2,814
KDR:3.64054
Kill Difference:4,312
Playtime:785.336 hours
Usage:41%
Score:20.987m
Score/min:445
Accuracy (listed only):27.516%
HSR (listed only):16.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,396
Deaths:482
KDR:2.896
Accuracy:21.166% D
HSR:18.911% C
Solstice SF
B
Kills:1,244
Deaths:319
KDR:3.900
Accuracy:25.899% B
HSR:6.913% F
Pulsar C
B
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:22.381% C
HSR:25.259% B
Eridani SX5
C**
Kills:819
Deaths:149
KDR:5.497
Accuracy:23.807% C--
HSR:21.856% C**
Solstice VE3
C+
Kills:647
Deaths:234
KDR:2.765
Accuracy:20.834% C
HSR:19.938% C+
Sirius SX12
B+
Kills:321
Deaths:76
KDR:4.224
Accuracy:26.832% B+
HSR:18.069% C+
Nova
B+
Kills:187
Deaths:60
KDR:3.117
Accuracy:36.338% D
HSR:17.112% B+
MKV Suppressed
A+
Kills:163
Deaths:33
KDR:4.939
Accuracy:21.081% D-
HSR:28.834% A+
NS Baron G5
C++
Kills:79
Deaths:21
KDR:3.762
Accuracy:31.144% D*
HSR:15.190% C++
Phobos VX86
F
Kills:73
Deaths:37
KDR:1.973
Accuracy:38.256% F
HSR:5.479% F
Kills:6,089
Deaths (as Light Assault):1,712
Deaths (to Light Assaults):2,058
KDR:3.55666
Kill Difference:4,377
Playtime:113.726 hours
Usage:6%
Score:2.314m
Score/min:339
Accuracy (listed only):26.774%
HSR (listed only):17.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C+
Kills:1,027
Deaths:265
KDR:3.875
Accuracy:25.627% C+
HSR:21.616% C+
Eridani SX5
C**
Kills:819
Deaths:149
KDR:5.497
Accuracy:23.807% C--
HSR:21.856% C**
H-V45
C++
Kills:772
Deaths:234
KDR:3.299
Accuracy:24.424% C++
HSR:16.580% D
Sirius SX12
B+
Kills:321
Deaths:76
KDR:4.224
Accuracy:26.832% B+
HSR:18.069% C+
Nova
B+
Kills:187
Deaths:60
KDR:3.117
Accuracy:36.338% D
HSR:17.112% B+
MKV Suppressed
A+
Kills:163
Deaths:33
KDR:4.939
Accuracy:21.081% D-
HSR:28.834% A+
NS-11P
C*
Kills:97
Deaths:13
KDR:7.462
Accuracy:21.207% C
HSR:20.619% C*
Pulsar VS1
C*
Kills:93
Deaths:13
KDR:7.154
Accuracy:24.783% C*
HSR:13.979% D--
NS Baron G5
C++
Kills:79
Deaths:21
KDR:3.762
Accuracy:31.144% D*
HSR:15.190% C++
Phobos VX86
F
Kills:73
Deaths:37
KDR:1.973
Accuracy:38.256% F
HSR:5.479% F
Equinox VE2
C+
Kills:60
Deaths:16
KDR:3.750
Accuracy:25.708% C+
HSR:16.667% D
Kills:3,691
Deaths (as Combat Medic):917
Deaths (to Combat Medics):1,086
KDR:4.02508
Kill Difference:2,774
Playtime:85.202 hours
Usage:4%
Score:1.843m
Score/min:361
Accuracy (listed only):27.201%
HSR (listed only):17.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,295
Deaths:90
KDR:14.389
Accuracy:44.794% B*
HSR:87.259% A
Ghost
A
Kills:1,162
Deaths:79
KDR:14.709
Accuracy:42.589% B+
HSR:82.788% A
VA39 Spectre
A
Kills:1,160
Deaths:140
KDR:8.286
Accuracy:40.155% A
HSR:49.483% B**
XM98
A
Kills:1,155
Deaths:72
KDR:16.042
Accuracy:45.039% B**
HSR:85.368% A
Eridani SX5
C**
Kills:819
Deaths:149
KDR:5.497
Accuracy:23.807% C--
HSR:21.856% C**
NS-44 Commissioner
D--
Kills:623
Deaths:335
KDR:1.860
Accuracy:27.621% D--
HSR:14.607% D--
Artemis VX26
C*
Kills:450
Deaths:104
KDR:4.327
Accuracy:27.373% C+
HSR:24.222% C*
Beamer VS3
B+
Kills:341
Deaths:141
KDR:2.418
Accuracy:20.380% D--
HSR:25.513% B+
Phaseshift VX-S
B*
Kills:324
Deaths:23
KDR:14.087
Accuracy:35.790% C+
HSR:86.111% B*
Sirius SX12
B+
Kills:321
Deaths:76
KDR:4.224
Accuracy:26.832% B+
HSR:18.069% C+
MKV Suppressed
A+
Kills:163
Deaths:33
KDR:4.939
Accuracy:21.081% D-
HSR:28.834% A+
Manticore SX40
D
Kills:142
Deaths:73
KDR:1.945
Accuracy:19.664% D**
HSR:17.606% D
Kills:7,955
Deaths (as Infiltrator):1,315
Deaths (to Infiltrators):899
KDR:6.04943
Kill Difference:6,640
Playtime:217.348 hours
Usage:11%
Score:4.213m
Score/min:323
Accuracy (listed only):31.260%
HSR (listed only):45.143%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,175
Deaths:170
KDR:6.912
Accuracy:22.105% B++
HSR:18.298% C-
Nebula VM20
B++
Kills:1,164
Deaths:171
KDR:6.807
Accuracy:21.764% B++
HSR:16.667% D-
Blueshift VM5
C+
Kills:988
Deaths:121
KDR:8.165
Accuracy:19.048% C+
HSR:19.433% C
Comet VM2
C+
Kills:873
Deaths:199
KDR:4.387
Accuracy:40.065% C
HSR:4.009% C+
Blueshift VM5
C+
Kills:719
Deaths:95
KDR:7.568
Accuracy:18.516% C+
HSR:18.776% C-
Comet VM2
C+
Kills:555
Deaths:142
KDR:3.908
Accuracy:40.623% C--
HSR:4.324% C+
NS-10 Burster
B+
Kills:363
Deaths:65
KDR:5.585
Accuracy:32.975% B+
HSR:6.061% C
Vortex VM21
C
Kills:357
Deaths:54
KDR:6.611
Accuracy:39.180% C
HSR:1.961% D
Cosmos VM3
B+
Kills:300
Deaths:68
KDR:4.412
Accuracy:19.026% B+
HSR:20% C*
NS-10 Burster
B
Kills:297
Deaths:64
KDR:4.641
Accuracy:32.289% B
HSR:2.694% D-
Vortex VM21
C+
Kills:290
Deaths:54
KDR:5.370
Accuracy:40.089% C+
HSR:1.379% D*
Cosmos VM3
B+
Kills:290
Deaths:69
KDR:4.203
Accuracy:19.870% B+
HSR:18.966% C+
Quasar VM1
C+
Kills:218
Deaths:32
KDR:6.813
Accuracy:15.563% C+
HSR:16.514% C-
Kills:7,589
Deaths (as MAX Suit):652
Deaths (to MAX Suits):714
KDR:11.63957
Kill Difference:6,937
Playtime:177.830 hours
Usage:9%
Score:6.761m
Score/min:634
Accuracy (listed only):27.778%
HSR (listed only):11.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,013
V. Kills:260 388%
Deaths:92
KDR:11.011
Accuracy:52.110% C+
KPH:53.900 C-
VKPH:13.800 C
Saron Laser Cannon
C*
Kills:403
V. Kills:358 112%
Deaths:141
KDR:2.858
Accuracy:24.720% D*
KPH:12.200 C+
VKPH:10.800 C*
Light PPA
B++
Kills:260
V. Kills:37 N/A
Deaths:35
KDR:7.429
Accuracy:31.840% D*
KPH:36.200 C
VKPH:5.100 B++
Maelstrom Turbo Laser
C
Kills:200
V. Kills:146 136%
Deaths:109
KDR:1.835
Accuracy:25.750% D-
KPH:12.100 C
VKPH:8.800 C
Hornet Missiles
C--
Kills:174
V. Kills:116 149%
Deaths:20
KDR:8.700
Accuracy:49.009% D**
KPH:32.500 C--
VKPH:21.700 D
Photon A2A Missile Pods
C+
Kills:61
V. Kills:62 97%
Deaths:4
KDR:15.250
Accuracy:67.830% F
KPH:41.500 C
VKPH:42.100 C+
Kills:2,111 (863 + 0)
Deaths:401
KDR:5.264
VKDR:2.441
Vehicle Kills:979
Kill Difference:1,710
Playtime:82.384 hours
Usage:4%
Score:1.934m
Score/min:391
Piloting Accuracy:25.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,213
V. Kills:607 200%
Deaths:128
KDR:9.477
Accuracy:23.151% F
KPH:4,366,800 U
VKPH:2,185,200 U
L105 Zephyr
U
Kills:942
V. Kills:111 N/A
Deaths:29
KDR:32.483
Accuracy:42.887% C+
KPH:3,391,200 U
VKPH:399,600 U
C150 Dalton
U
Kills:388
V. Kills:321 120%
Deaths:60
KDR:6.467
Accuracy:38.683% C++
KPH:1,396,800 U
VKPH:1,155,600 U
CAS30 Tank Buster
D
Kills:212
V. Kills:212 100%
Deaths:163
KDR:1.301
Accuracy:32.100% D*
KPH:3.900 D
VKPH:3.900 D
Dual-75 Duster
M**
Kills:143
V. Kills:3 N/A
Deaths:4
KDR:35.750
Accuracy:50.202% A
KPH:188.600 M**
VKPH:4 C-
Kills:2,898 (212 + 2,686)
Deaths:384
KDR:7.547
VKDR:3.266
Vehicle Kills:1,254
Kill Difference:2,514
Playtime:55.133 hours
Usage:3%
Score:2.712m
Score/min:820
Piloting Accuracy:32.100%
Gunner Accuracy:50.202%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,173
V. Kills:123 N/A
Deaths:40
KDR:29.325
Accuracy:26.886% D*
KPH:52.700 A
VKPH:5.500 D
L100 Python HESH
C*
Kills:1,068
V. Kills:100 N/A
Deaths:17
KDR:62.824
Accuracy:45.843% C
KPH:55.500 C*
VKPH:5.200 D-
L100 Python AP
C
Kills:797
V. Kills:452 176%
Deaths:34
KDR:23.441
Accuracy:34.015% F*
KPH:28.300 C
VKPH:16 C
L100 Python HEAT
A++
Kills:790
V. Kills:176 446%
Deaths:24
KDR:32.917
Accuracy:41.110% D--
KPH:54.200 A++
VKPH:12.100 C++
Skyguard
C++
Kills:438
V. Kills:321 136%
Deaths:56
KDR:7.821
Accuracy:29.731% C++
KPH:13.800 C+
VKPH:10.100 C++
Kills:4,266 (4,266 + 0)
Deaths:171
KDR:24.947
VKDR:6.854
Vehicle Kills:1,172
Kill Difference:4,095
Playtime:116.064 hours
Usage:6%
Score:2.238m
Score/min:321
Driving Accuracy:29.731%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,103
V. Kills:617 178%
Deaths:66
KDR:16.712
Accuracy:48.767% C++
KPH:43.700 B**
VKPH:24.500 A
Supernova PC
B*
Kills:999
V. Kills:265 376%
Deaths:41
KDR:24.366
Accuracy:41.344% D-
KPH:32 B*
VKPH:8.500 C+
Proton II PPA
A+
Kills:901
V. Kills:53 N/A
Deaths:21
KDR:42.905
Accuracy:26.643% B+
KPH:102 A+
VKPH:6 B**
Saron HRB
A++
Kills:612
V. Kills:295 207%
Deaths:45
KDR:13.600
Accuracy:41.120% C
KPH:42.500 A++
VKPH:20.500 B+
Supernova FPC
C**
Kills:447
V. Kills:333 134%
Deaths:45
KDR:9.933
Accuracy:38.478% F-
KPH:22.700 C
VKPH:16.900 C**
Supernova VPC
C+
Kills:304
V. Kills:40 N/A
Deaths:7
KDR:43.429
Accuracy:45.084% D
KPH:42.700 C+
VKPH:5.600 D
M12 Kobalt
C+
Kills:103
V. Kills:4 N/A
Deaths:5
KDR:20.600
Accuracy:15.472% C+
KPH:64.600 C+
VKPH:2.500 C
Kills:4,469 (1,750 + 2,719)
Deaths:230
KDR:19.430
VKDR:6.987
Vehicle Kills:1,607
Kill Difference:4,239
Playtime:108.129 hours
Usage:6%
Score:3.087m
Score/min:476
Driving Accuracy:45.084%
Gunner Accuracy:15.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:343
V. Kills:26 N/A
Deaths:7
KDR:49
Accuracy:24.122% D**
KPH:104 B
VKPH:7.900 B+
M40 Fury-H
C+
Kills:93
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:25.158% F
KPH:89 C+
VKPH:5.700 D
E540 Halberd-H
C**
Kills:82
V. Kills:55 146%
Deaths:8
KDR:10.250
Accuracy:47.425% D*
KPH:35.400 C-
VKPH:23.700 C**
M12 Kobalt-H
D
Kills:63
V. Kills:2 N/A
Deaths:5
KDR:12.600
Accuracy:16.839% D*
KPH:88.600 D
VKPH:2.800 D
Kills:581 (0 + 581)
Deaths:20
KDR:29.050
VKDR:4.450
Vehicle Kills:89
Kill Difference:561
Playtime:7.372 hours
Usage:0%
Score:0.273m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:16.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:621
V. Kills:94 N/A
Deaths:29
KDR:21.414
Accuracy:41.242% B+
KPH:71.100 A+
VKPH:10.800 B+
M60-G Bulldog
A++
Kills:598
V. Kills:67 N/A
Deaths:21
KDR:28.476
Accuracy:36.101% C++
KPH:54.600 A++
VKPH:6.100 C+
M12 Kobalt
B
Kills:539
V. Kills:22 N/A
Deaths:16
KDR:33.688
Accuracy:15.965% C-
KPH:77.400 B
VKPH:3.200 C+
M12 Kobalt
B*
Kills:465
V. Kills:25 N/A
Deaths:11
KDR:42.273
Accuracy:15.951% C
KPH:96.300 B++
VKPH:5.200 B*
M40 Fury
B*
Kills:326
V. Kills:22 N/A
Deaths:24
KDR:13.583
Accuracy:31.831% D
KPH:74.500 B*
VKPH:5 D--
M40 Fury
B**
Kills:206
V. Kills:24 N/A
Deaths:8
KDR:25.750
Accuracy:30.914% D
KPH:74.200 B**
VKPH:8.600 C+
M20 Basilisk
C+
Kills:70
V. Kills:37 184%
Deaths:10
KDR:7
Accuracy:25.545% D**
KPH:16.100 C-
VKPH:8.500 C+
Kills:2,825 (0 + 2,825)
Deaths:119
KDR:23.739
VKDR:2.445
Vehicle Kills:291
Kill Difference:2,706
Playtime:42.968 hours
Usage:2%
Score:1.121m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:25.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:160
V. Kills:14 N/A
Deaths:59
KDR:2.712
Accuracy:23.932% F--
KPH:14.200 C--
VKPH:1.200 D*
M12 Kobalt-F
C+
Kills:115
V. Kills:2 N/A
Deaths:12
KDR:9.583
Accuracy:14.374% D*
KPH:26.800 C+
VKPH:0.500 D
Kills:275 (275 + 0)
Deaths:71
KDR:3.873
VKDR:0.225
Vehicle Kills:16
Kill Difference:204
Playtime:15.563 hours
Usage:1%
Score:0.074m
Score/min:79
Driving Accuracy:14.374%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:87
V. Kills:7 N/A
Deaths:8
KDR:10.875
Accuracy:27.773% D-
KPH:64.900 C+
VKPH:5.200 C
Kills:87 (0 + 87)
Deaths:8
KDR:10.875
VKDR:0.875
Vehicle Kills:7
Kill Difference:79
Playtime:1.340 hours
Usage:0%
Score:0.018m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:27.773%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5091,5012077.251M**1.1920.688%C+21.319%C--40BN/A25137.5h10.4B*50.1C*
VX29 Polaris 1,5061,4934583.26A+2.8022.403%C14.936%D*37.3C+N/A20940h11B+49.1C**
VX6-7 1,4001,3964822.896A3.1721.166%D18.911%C15.3DN/A9291.5h11.6B54.9C++
Parallax VX3 1,2981,2959014.389M+8.3344.794%B*87.259%A30C++N/A14243.2h1.8B*4B*
Ursa 1,2991,2892385.416S0.6521.108%C26.61%B36.6C+N/A21135.2h10.1B+48C**
Solstice SF 1,2611,2443193.9M++2.1625.899%B6.913%F29.7B+N/A14241.9h7.1B++27.4B*
AP30 Shredder 1,8201,2131289.477B3.4123.151%F1.979%C+12130U6070U138144500.1h29.5A++127.6A
Betelgeuse 54-A 1,2341,2091756.909A0.8520.264%D**24.731%D51.7C-1.1B+19123.4h9.7B+47.8C
SVA-88 1,1991,1922125.623A++0.4421.491%C19.547%D37.3CN/A19032h10.2B++47.4C**
NS-15M1 1,1841,1761836.426M**0.3618.403%D-27.976%B++33.9C+N/A11534.7h10.3B*55.9C*
Pulsar LSW 1,1791,1751846.386S0.3220.934%C23.83%C+40.7C+N/A20828.9h10B*48B+
Nebula VM20 1,1821,1751706.912A**0.8522.105%B++18.298%C-44.7B++N/A27626.3h12.5B**56.6B*
C75 Viper 1,2961,1734029.325S23.2626.886%D*1.876%B+52.6A5.5D39122.3h6.1A22.9B++
Nebula VM20 1,1661,1641716.807A*0.7421.764%B++16.667%D-45.1B++N/A27625.8h12.1A55.5B*
Flare VE6 1,1651,1621955.959S0.1021.754%C+27.883%B+43.5C++N/A19826.7h9.7B+44.8C**
Ghost 1,1651,1627914.709S8.6542.589%B+82.788%A40.1C++N/A16529h1.7B**4.1B*
Lasher X2 1,1701,1622235.211S0.8526.846%C++2.754%D32.4C++N/A18235.9h16.6B++61.7B+
Pulsar C 1,1841,1603013.854A+2.2122.381%C25.259%B23.2CN/A15649.9h10.4B+46.6C**
VA39 Spectre 1,1641,1601408.286S2.2240.155%A49.483%B**35.9B*N/A17332.3h3.9B**9.7B**
Eidolon VE33 1,1711,1591796.475S0.4124.11%D26.747%C++36.7B++N/A14731.6h6.2B**25.7B+
XM98 1,1581,1557216.042S9.9845.039%B**85.368%A45.5B**N/A20625.4h1.7A3.9B**
E540 Halberd 1,7201,1036616.712B++10.6548.767%C++2.901%B43.8B**24.5A43225.2h5.2B+10.6B+
NS Decimator 1,4761,0962783.942M**2.1246.323%F-3.193%B*29.3C10.2D35037.4h4.2B+9C
L100 Python HESH 1,1681,0681762.824S56.7645.843%C1.217%C55.6C*5.2D-30919.2h2.7B+6B+
CME 1,0331,0272653.875M2.1925.627%C+21.616%C+37.6C++N/A15627.3h13.6C++53.1C++
Dual Photon Pods 1,2731,0139211.011B++4.9552.11%C+1.283%C+53.9C-13.8C53518.8h17.3B++33.2B+
Supernova PC 1,2649994124.366M+18.3041.344%D-2.002%C32B*8.5C+36631.2h3.3B**8B*
Blueshift VM5 9929881218.165A**2.1019.048%C+19.433%C38.3C**N/A19725.8h14.2B+74.4B
L105 Zephyr 1,0539422932.483M++26.4242.887%C+N/A9420U1110U25736300.1h5B*11.6B++
Lancer VS22 1,8369361725.442S0.6256.61%D1.923%C++16.3C++15.7C*35557.5h11.8B++20.9B+
Proton II PPA 9549012142.905A++36.8426.643%B+2.442%B102.4A+6B**4288.8h7.2B*27B*
Anti-Vehicle Grenade 9438961896N/A889.9468.215%A++N/A1280S67.1C72740.7h2.2A++3.2A+
Comet VM2 1,0588731994.387S1.6840.065%C4.009%C+18.9A4C+20246.3h11.1B**27.7B*
Eridani SX5 8278191495.497S0.5723.807%C--21.856%C**45BN/A15618.2h10.3B+43.2C**
L100 Python AP 1,2497973423.441S17.3834.015%F*5.646%A++28.3C16C26828.2h5.4B+15.8D
L100 Python HEAT 9667902432.917S26.8541.11%D--3.671%B*54.1A++12.1C++37314.6h3.1A+7.5B**
H-V45 7737722343.299B**2.7624.424%C++16.58%D32.2C+N/A19924h12B+49.2B+
M60-A Bulldog 8667217110.155B*4.0937.762%C++1.387%C+7210U1450U40967000.1h4.9B++13B+
Blueshift VM5 723719957.568A*1.5018.516%C+18.776%C-37.1C*N/A19319.4h14.5B+78.1C**
Solstice VE3 6566472342.765M++3.3020.834%C19.938%C+13.2CN/A10149.2h12.6B++60.7C*
NS-44 Commissioner 6336233351.86B*4.2027.621%D--14.607%D--23.2CN/A12026.9h3.1B*11.4C++
M60-G Bulldog 7156212921.414S15.3541.242%B+1.932%D71.4A+10.8B+5548.7h5.2B*12.7B++
Saron HRB 9076124513.6A++7.5441.12%C1.634%C+42.5A++20.5B+56414.4h12.4A+30.2A
M60-G Bulldog 6655982128.476S22.4136.101%C++1.338%D--54.4A+6.1C+44411h5.2B**14.4B*
S1 8225691184.822S1.2443.465%F3.515%B+22.7C+10.1C38725.1h5.6B+13C+
Comet VM2 7265551423.908M**2.1640.623%C--4.324%C+17.1B*5.3C*19932.4h15B**36.8B*
M12 Kobalt 5615391633.688A*27.6215.965%C-16.141%C-77B3.1C+3807h17.1B+107.2C*
Spear Anti-Vehicle Phalanx Turret 6984772519.08A++13.0242.74%C+5.451%B*49.7B++23C++7449.6h6.2B*14.5B++
Proximity Mine 4744742023.7S17.6458.298%A++N/A139.4BN/A6683.4h1.7B+2.9A
M12 Kobalt 4904651142.273A36.2115.951%C24.086%A96.9B++5.2B*4534.8h16.4B+102.8C**
Artemis VX26 4534501044.327A**1.7427.373%C+24.222%C*32.6C+N/A15313.8h11.5B42.2C**
Supernova FPC 780447459.933B+3.8738.478%F-5.593%A*22.7C16.9C**71919.7h4.8B+12.4C-
Skyguard 759438567.821A++1.7629.731%C++2.055%C++13.8C+10.1C++30331.8h98.6B+331.8B++
MANA Anti-Personnel Turret 4144084010.2N/A4.1418.265%UN/A4080U60U15316600.1h22T*120.4T*
Saron Laser Cannon 7614031412.858B+3.2124.72%D*2.481%C*12.2C+10.8C*27933h79.4B++321.1B+
C-4 5253941113.55A+2.5122.675%DN/A60.6C-20.2D11106.5h1.3B+5.8C*
C150 Dalton 709388606.467C+0.4038.683%C++N/A3880U3210U44587100.1h4.9C12.6C+
NS-10 Burster 626363655.585S0.4832.975%B+6.061%C9.6A+7A*27037.7h106.7B++323.5B++
Vortex VM21 679357546.611S0.5539.18%C1.961%D11.7B+10.6A++23530.5h21.4B++54.6B+
Proton II PPA-H 369343749M++42.9424.122%D**2.624%B**103.9B7.9B+5953.3h7.8B++32.3C+
Beamer VS3 3483411412.418A*3.6520.38%D--25.513%B+19.7CN/A10617.3h6.5B*32C++
M40 Fury 3483262413.583B**7.5231.831%DN/A74.1B*5D--4274.4h5.8B**18.4B**
Phaseshift VX-S 3243242314.087S8.0235.79%C+86.111%B*35.2B+N/A1229.2h1.9B*5.3B++
Sirius SX12 323321764.224M+1.8426.832%B+18.069%C+41.7B++N/A3067.7h12.6B+46.9B+
Supernova VPC 344304743.429M+37.3745.084%D1.974%B+42.8C+5.6D3637.1h2.7B++5.9B
Cosmos VM3 308300684.412A+1.6519.026%B+20%C*29.7C+N/A18010.1h13.6C++71.2B+
NS-10 Burster 518297644.641S1.4232.289%B2.694%D-8.3B**6.2A++26235.7h125B+387.1B++
Vortex VM21 586290545.37M**0.6940.089%C+1.379%D*9.5B9.7A*19830.5h26.9B*67B+
Cosmos VM3 291290694.203A++1.8619.87%B+18.966%C+28.4C+N/A15610.2h15C+75.3C++
Light PPA 297260357.429B+1.3731.84%D*N/A36.1C5.1B++2407.2h11.1B34.9C++
Tank Mine 375249366.917A*0.8533.052%C+N/A75.5D38.2D-12063.3h1.6B+4.8B*
Quasar VM1 219218326.813M**0.7515.563%C+16.514%C-24.2C++N/A2649h12.8B++82.3C**
CAS30 Tank Buster 4242121631.301C++4.7632.1%D*1.415%C++3.9D3.9D18154.4h39B++121.6C**
M40 Fury 230206825.75M**19.6930.914%DN/A73.6B**8.6C+4102.8h6.3A20.4B**
Frag Grenade 2042031203N/A196.9434.601%D**N/A1015A*5C-63270.2h1.8A++5.2B*
Maelstrom Turbo Laser 3462001091.835C++4.2325.75%D-2%C12C8.8C43016.6h69.9B++271.4B+
Nova 187187603.117A2.9536.338%D17.112%B+27.1CN/A2086.9h4.1B11.2C+
Hornet Missiles 290174208.7B*2.6449.009%D**1.149%C-32.2C--21.5D4465.4h8.5B+17.4C*
MKV Suppressed 164163334.939S1.1221.081%D-28.834%A+34C++N/A1454.8h10.9B*51.7C**
M40 Fury-F 174160592.712B++3.3523.932%F--N/A14.2C--1.2D*6911.3h5.3B*21.9C**
Force-Blade 1981455,9470.024C+6.0421.339%D1.379%D-0.2C--N/A1900.3h3C+14.2C
Dual-75 Duster 146143435.75M**29.6950.202%AN/A178.8M*3.8C--8180.8h3.5A+6.9A
Manticore SX40 142142731.945B**4.1219.664%D**17.606%D30.2C+N/A1734.7h4.7A23.9B+
M60-A Bulldog 1711421410.143C+4.0835.297%D*1.408%D28.4C5.8B+2875h5.1B+14.6C+
M60-A Bulldog 160139817.375C*11.3135.124%D*1.439%D32.3C+4.9C**2764.3h5.1B++14.5C++
MAX Punch 1431296520.198B+5.8739.929%CN/A0.8CN/A3158.2h1.7C++4.3C*
M12 Kobalt-F 117115129.583M**3.5214.374%D*14.783%B**26.7C+N/A1064.3h14.1C*98.1C+
Sticky Grenade 1061051105N/A98.9456.471%B+N/A1050C*10C67190.1h1.4B*2.4B++
M12 Kobalt 107103520.6C++14.5415.472%C+11.651%C-64.4C+2.5C2861.6h19.2C+124.3C++
NS-11P 9797137.462S1.4021.207%C20.619%C*38.8B+N/A2142.5h11.6B*54.5B+
M40 Fury-H 9993193S86.9425.158%FN/A93C++6D5961h4.3B**17.1B+
Pulsar VS1 9493137.154S1.0924.783%C*13.979%D--25.1C+N/A4043.7h11.7B**47B++
CAS 14-E 9487810.875C+4.8127.773%D-3.448%A++66.9C+5.4C2281.3h31.6C++113.7C+
E540 Halberd-H 13782810.25C++4.1947.425%D*2.439%B+35.7C-23.9C**7412.3h7.5C--15.9D*
NS Baron G5 8079213.762M*2.3031.144%D*15.19%C++24.7C-N/A1283.2h4B+12.7C+
A30 Walker 14674203.7B+2.3624.674%CN/A11.7B+11.4B*2556.3h153.1B**620.5B++
Phobos VX86 7373371.973B+4.0938.256%F5.479%F20.3D-N/A1853.6h2.9D7.7D*
M20 Basilisk 10770107A*0.9425.545%D**2.857%D--16.3C-8.6C+2624.3h89.9B351.8C
Aspis Anti-Aircraft Phalanx Turret 13466416.5S10.4428.672%B+N/A16.9B**17.4A6873.9h96.9A+337.9B*
M12 Kobalt-H 6563512.6C6.5416.839%D*12.698%D-90D2.9D3510.7h18.1C-107.5D-
Photon A2A Missile Pods 12361415.25A*9.1967.83%FN/A40.7C41.3C+11661.5h4.5A++6.6A++
Equinox VE2 6060163.75A**2.3125.708%C+16.667%D23.1CN/A1192.6h9.1A35.3B++
A30 Walker 10451232.217C*3.8521.562%C-N/A510U530U12316000.1h151.3C+701.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22150.9h
Anti-Vehicle MANA Turret86153.1h
Nano-Armor Kit276536,88156.8h
Nanite Revive Grenade0900h
Nanite Healing Grenade0690h
Medical Applicator7261,8596.7h
Spitfire Auto-Turret12200.4h
Motion Spotter72,8593h
Restoration Kit32770.5h
Deconstruction Tool01370h
Shield Recharging Field36150.2h
Recon Detection Device116,96610.7h
Ammunition Package71,4843h
Medical Kit2041,8376.5h
Anti-Infantry MANA Turret57082.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 1.33s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.