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Operant Space PhunkSauce[3GIS] PhunkSauce
VS BR 29

KDR: 2.77

Score: 116.9m

Last Seen: Mar 20th, 2020 1:17 AM
- OFFLINE - 3433.3 hour(s)

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Emerald
Level Progress (to 30): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton L100 Python HEAT H-V45 L100 Python AP Solstice SF Blueshift VM5 Blueshift VM5 V26 Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,277,271 MLG Score: 1021
Fun Score: N/A
Cheeseburgers Flipped: 1203TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.993%22.4%64946130334,7631.822530.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%1.498A+0.194C++-0.792D-HEAD ++ (~7.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.552B+9.60.326C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.109%1.667%272513445,219222432262.34562162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.751%-0.436C--0.095C+-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.40.061C+50.50.051C+102

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.277%2.836%890813419,555185135025.15929273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.938%0.798B++0.218C++0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.70.624B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.618%1.546%121922132717,923198784249.02013213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.54%0.221C++-0.719D-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.841B*7.40.817B++11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.314%77.7%1219713425,5381782143.10774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.627%1.56A+0.685B+-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.441B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.56%17.475%1219613434,9671617233.06984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.149%0.147C++0.517B+-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+30.374C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
116.9m399%601 (36.1k)566 (34k)2.77059115,21541,5853.1342829 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349455725.425%14.168%36004:5951

18% Combat Medic35% Engineer9% Heavy Assault18% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 3:16 AMMar 17th, 2020 10:51 PMApr 18th, 2020 3:08 PM (113d) (PST)Mar 19th, 2020 9:59 PM (143d) (PST)Mar 19th, 2020 9:17 PM (143d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191565630.5580.2010.0792.6310.1021021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1409,34133,79933125158633,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3441.8h/143.4d 15,124 16,324 27,688 543.4k 4,633 9,650 20,965 148.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:1,204
Deaths:394
KDR:3.056
Accuracy:26.362% C++
HSR:25.664% C
NS-15M2
C+
Kills:1,160
Deaths:392
KDR:2.959
Accuracy:27.325% C+
HSR:30.604% C+
SVA-88
C++
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:26.464% C++
HSR:25.948% C
Orion VS54
B
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:26.677% B
HSR:27.610% C+
Pulsar LSW
C*
Kills:1,157
Deaths:451
KDR:2.565
Accuracy:27.599% C*
HSR:21.867% D
NS-15M AE
C
Kills:1,148
Deaths:514
KDR:2.233
Accuracy:27.078% C
HSR:29.181% C
Betelgeuse 54-A
C+
Kills:247
Deaths:68
KDR:3.632
Accuracy:25.515% D
HSR:33.603% C+
Ursa
B++
Kills:160
Deaths:58
KDR:2.759
Accuracy:27.275% C++
HSR:33.750% B++
VX29 Polaris
B+
Kills:160
Deaths:65
KDR:2.462
Accuracy:28.486% B+
HSR:29.375% C**
Kills:7,555
Deaths (as Heavy Assault):2,627
Deaths (to Heavy Assaults):11,674
KDR:2.8759
Kill Difference:4,928
Playtime:298.129 hours
Usage:9%
Score:12.770m
Score/min:714
Accuracy (listed only):26.976%
HSR (listed only):28.623%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,376
Deaths:758
KDR:1.815
Accuracy:32.431% B**
HSR:4.797% F
VX6-7
C**
Kills:1,209
Deaths:760
KDR:1.591
Accuracy:28.812% C**
HSR:12.986% D**
Thanatos VE70
C*
Kills:1,174
Deaths:737
KDR:1.593
Accuracy:46.043% C*
HSR:11.414% D--
Nova
B+
Kills:1,160
Deaths:463
KDR:2.505
Accuracy:42.654% C-
HSR:19.569% B+
Pandora VX25
D
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:37.882% D
HSR:9.914% D**
NS Baron G5
B+
Kills:1,159
Deaths:838
KDR:1.383
Accuracy:52.845% B+
HSR:12.942% C--
Solstice VE3
B
Kills:1,158
Deaths:561
KDR:2.064
Accuracy:28.015% B
HSR:14.421% D--
Phobos VX86
A
Kills:1,157
Deaths:735
KDR:1.574
Accuracy:50.326% D*
HSR:27.398% A
Serpent VE92
B+
Kills:1,156
Deaths:883
KDR:1.309
Accuracy:30.092% B+
HSR:16.869% D-
Pulsar C
C++
Kills:1,155
Deaths:542
KDR:2.131
Accuracy:28.428% C++
HSR:17.403% D*
Eidolon VE33
B*
Kills:1,150
Deaths:1,165
KDR:0.987
Accuracy:37.260% B*
HSR:28.348% C++
NS Baron G5AE
C+
Kills:347
Deaths:229
KDR:1.515
Accuracy:39.109% D*
HSR:17.003% C+
Revenant
B+
Kills:162
Deaths:85
KDR:1.906
Accuracy:37.072% C++
HSR:37.037% B+
NS-11C
B
Kills:161
Deaths:55
KDR:2.927
Accuracy:28.857% B
HSR:24.224% B
Deimos VA29
A++
Kills:160
Deaths:149
KDR:1.074
Accuracy:40.962% F--
HSR:31.250% A++
Zenith VX-5
C+
Kills:160
Deaths:60
KDR:2.667
Accuracy:28.020% C+
HSR:24.375% C+
Solstice Burst
C++
Kills:159
Deaths:42
KDR:3.786
Accuracy:29.677% C++
HSR:24.528% C
Chaos
C+
Kills:156
Deaths:66
KDR:2.364
Accuracy:54.879% C
HSR:16.026% C+
Eclipse VE3A
B
Kills:62
Deaths:39
KDR:1.590
Accuracy:30.247% B
HSR:19.355% C
Kills:14,381
Deaths (as Engineer):8,729
Deaths (to Engineers):10,502
KDR:1.6475
Kill Difference:5,652
Playtime:1,214.271 hours
Usage:35%
Score:47.754m
Score/min:655
Accuracy (listed only):37.032%
HSR (listed only):19.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:1,376
Deaths:758
KDR:1.815
Accuracy:32.431% B**
HSR:4.797% F
VX6-7
C**
Kills:1,209
Deaths:760
KDR:1.591
Accuracy:28.812% C**
HSR:12.986% D**
Thanatos VE70
C*
Kills:1,174
Deaths:737
KDR:1.593
Accuracy:46.043% C*
HSR:11.414% D--
Nova
B+
Kills:1,160
Deaths:463
KDR:2.505
Accuracy:42.654% C-
HSR:19.569% B+
Pandora VX25
D
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:37.882% D
HSR:9.914% D**
Sirius SX12
B++
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:30.762% B++
HSR:9.138% D**
NS Baron G5
B+
Kills:1,159
Deaths:838
KDR:1.383
Accuracy:52.845% B+
HSR:12.942% C--
Solstice VE3
B
Kills:1,158
Deaths:561
KDR:2.064
Accuracy:28.015% B
HSR:14.421% D--
Phobos VX86
A
Kills:1,157
Deaths:735
KDR:1.574
Accuracy:50.326% D*
HSR:27.398% A
MKV Suppressed
B*
Kills:1,157
Deaths:534
KDR:2.167
Accuracy:32.601% B*
HSR:15.212% D-
Serpent VE92
B+
Kills:1,156
Deaths:883
KDR:1.309
Accuracy:30.092% B+
HSR:16.869% D-
NS-7 PDW
B**
Kills:1,156
Deaths:727
KDR:1.590
Accuracy:33.498% B**
HSR:12.803% D--
Pulsar C
C++
Kills:1,155
Deaths:542
KDR:2.131
Accuracy:28.428% C++
HSR:17.403% D*
Eridani SX5
C+
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:28.624% C+
HSR:11.265% D**
Eridani SX5-AE
B+
Kills:1,153
Deaths:661
KDR:1.744
Accuracy:33.722% B+
HSR:17.259% D**
NS Baron G5AE
C+
Kills:347
Deaths:229
KDR:1.515
Accuracy:39.109% D*
HSR:17.003% C+
NS-11C
B
Kills:161
Deaths:55
KDR:2.927
Accuracy:28.857% B
HSR:24.224% B
Deimos VA29
A++
Kills:160
Deaths:149
KDR:1.074
Accuracy:40.962% F--
HSR:31.250% A++
Zenith VX-5
C+
Kills:160
Deaths:60
KDR:2.667
Accuracy:28.020% C+
HSR:24.375% C+
Solstice Burst
C++
Kills:159
Deaths:42
KDR:3.786
Accuracy:29.677% C++
HSR:24.528% C
Chaos
C+
Kills:156
Deaths:66
KDR:2.364
Accuracy:54.879% C
HSR:16.026% C+
Eclipse VE3A
B
Kills:62
Deaths:39
KDR:1.590
Accuracy:30.247% B
HSR:19.355% C
Kills:18,849
Deaths (as Light Assault):11,038
Deaths (to Light Assaults):7,480
KDR:1.70765
Kill Difference:7,811
Playtime:529.692 hours
Usage:15%
Score:18.159m
Score/min:571
Accuracy (listed only):35.840%
HSR (listed only):16.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:2,588
Deaths:1,817
KDR:1.424
Accuracy:23.110% D
HSR:16.538% D--
Pulsar VS1
C+
Kills:1,184
Deaths:700
KDR:1.691
Accuracy:25.795% C+
HSR:16.132% D-
Thanatos VE70
C*
Kills:1,174
Deaths:737
KDR:1.593
Accuracy:46.043% C*
HSR:11.414% D--
H-V45 AE
C+
Kills:1,168
Deaths:800
KDR:1.460
Accuracy:30.727% C+
HSR:21.918% D*
Nova
B+
Kills:1,160
Deaths:463
KDR:2.505
Accuracy:42.654% C-
HSR:19.569% B+
Pandora VX25
D
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:37.882% D
HSR:9.914% D**
Terminus VX-9
C++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:28.385% C++
HSR:20% D--
Sirius SX12
B++
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:30.762% B++
HSR:9.138% D**
NS Baron G5
B+
Kills:1,159
Deaths:838
KDR:1.383
Accuracy:52.845% B+
HSR:12.942% C--
Equinox VE2
C++
Kills:1,159
Deaths:711
KDR:1.630
Accuracy:28.915% C++
HSR:11.303% D**
NS-11A
B+
Kills:1,159
Deaths:551
KDR:2.103
Accuracy:29.607% B+
HSR:18.378% D-
Phobos VX86
A
Kills:1,157
Deaths:735
KDR:1.574
Accuracy:50.326% D*
HSR:27.398% A
MKV Suppressed
B*
Kills:1,157
Deaths:534
KDR:2.167
Accuracy:32.601% B*
HSR:15.212% D-
NS-7 PDW
B**
Kills:1,156
Deaths:727
KDR:1.590
Accuracy:33.498% B**
HSR:12.803% D--
Eridani SX5
C+
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:28.624% C+
HSR:11.265% D**
Eridani SX5-AE
B+
Kills:1,153
Deaths:661
KDR:1.744
Accuracy:33.722% B+
HSR:17.259% D**
NS Baron G5AE
C+
Kills:347
Deaths:229
KDR:1.515
Accuracy:39.109% D*
HSR:17.003% C+
Darkstar
C+
Kills:322
Deaths:190
KDR:1.695
Accuracy:28.334% C+
HSR:22.671% D
NS-11P
C+
Kills:288
Deaths:198
KDR:1.455
Accuracy:27.257% C+
HSR:25.694% C+
Equinox VE2 Burst
C+
Kills:160
Deaths:62
KDR:2.581
Accuracy:27.663% C--
HSR:29.375% C+
Deimos VA29
A++
Kills:160
Deaths:149
KDR:1.074
Accuracy:40.962% F--
HSR:31.250% A++
Corvus VA55
B+
Kills:159
Deaths:76
KDR:2.092
Accuracy:29.725% B+
HSR:25.157% C+
CME
C++
Kills:159
Deaths:61
KDR:2.607
Accuracy:29.206% C++
HSR:23.270% C
Chaos
C+
Kills:156
Deaths:66
KDR:2.364
Accuracy:54.879% C
HSR:16.026% C+
Kills:21,759
Deaths (as Combat Medic):13,057
Deaths (to Combat Medics):4,104
KDR:1.66646
Kill Difference:8,702
Playtime:618.703 hours
Usage:18%
Score:13.981m
Score/min:377
Accuracy (listed only):34.693%
HSR (listed only):18.401%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:1,162
Deaths:194
KDR:5.990
Accuracy:45.919% B*
HSR:79.690% C++
Ghost
B+
Kills:1,161
Deaths:609
KDR:1.906
Accuracy:45.384% B+
HSR:75.022% C*
V10
B++
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:47.484% B++
HSR:84.052% B+
Phantom VA23
A**
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:44.828% B**
HSR:55.690% A**
Sirius SX12
B++
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:30.762% B++
HSR:9.138% D**
XM98
B++
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:45.548% B++
HSR:81.708% B++
NS-30 Vandal
B*
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:41.739% B*
HSR:37.392% B*
MKV Suppressed
B*
Kills:1,157
Deaths:534
KDR:2.167
Accuracy:32.601% B*
HSR:15.212% D-
Artemis VX26
B+
Kills:1,157
Deaths:506
KDR:2.287
Accuracy:32.118% B+
HSR:20.570% D
NS-7 PDW
B**
Kills:1,156
Deaths:727
KDR:1.590
Accuracy:33.498% B**
HSR:12.803% D--
Nyx VX31
B*
Kills:1,155
Deaths:429
KDR:2.692
Accuracy:41.428% B*
HSR:39.307% B*
Eridani SX5
C+
Kills:1,154
Deaths:991
KDR:1.164
Accuracy:28.624% C+
HSR:11.265% D**
Eridani SX5-AE
B+
Kills:1,153
Deaths:661
KDR:1.744
Accuracy:33.722% B+
HSR:17.259% D**
Manticore SX40
B+
Kills:1,000
Deaths:821
KDR:1.218
Accuracy:34.380% B+
HSR:21.100% C
Parallax VX3-AE
C++
Kills:567
Deaths:150
KDR:3.780
Accuracy:44.993% C++
HSR:72.840% F-
NS-357 Underboss
C+
Kills:331
Deaths:287
KDR:1.153
Accuracy:39.116% C+
HSR:11.178% D**
NS-44 Commissioner
B++
Kills:172
Deaths:144
KDR:1.194
Accuracy:46.123% B++
HSR:16.861% D--
VA39 Spectre
A
Kills:169
Deaths:59
KDR:2.864
Accuracy:43.634% A
HSR:34.320% C-
Beamer VS3
B+
Kills:162
Deaths:155
KDR:1.045
Accuracy:32.904% B+
HSR:20.988% C
Phaseshift VX-S
C
Kills:160
Deaths:75
KDR:2.133
Accuracy:37.434% C
HSR:70.625% C--
Spiker
C+
Kills:69
Deaths:20
KDR:3.450
Accuracy:30.323% C+
HSR:15.942% D--
Cerberus
C+
Kills:65
Deaths:31
KDR:2.097
Accuracy:34.295% C+
HSR:15.385% D*
NS-44L Blackhand
B*
Kills:60
Deaths:14
KDR:4.286
Accuracy:51.042% B*
HSR:48.333% B
NS-61 Emissary
A+
Kills:60
Deaths:26
KDR:2.308
Accuracy:40.221% A+
HSR:21.667% B+
Kills:17,867
Deaths (as Infiltrator):8,344
Deaths (to Infiltrators):4,921
KDR:2.1413
Kill Difference:9,523
Playtime:616.396 hours
Usage:18%
Score:17.823m
Score/min:482
Accuracy (listed only):39.088%
HSR (listed only):37.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,316
Deaths:324
KDR:4.062
Accuracy:22.475% C++
HSR:16.337% D*
Blueshift VM5
C+
Kills:1,274
Deaths:300
KDR:4.247
Accuracy:22.749% C+
HSR:17.190% D--
Nebula VM20
B+
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:24.129% B+
HSR:14.077% D**
Nebula VM20
B+
Kills:1,161
Deaths:307
KDR:3.782
Accuracy:24.384% B+
HSR:15.676% D*
Quasar VM1
C**
Kills:660
Deaths:163
KDR:4.049
Accuracy:22.077% C**
HSR:15.909% D*
Quasar VM1
B+
Kills:658
Deaths:191
KDR:3.445
Accuracy:21.069% B+
HSR:18.845% C
Comet VM2
B**
Kills:532
Deaths:296
KDR:1.797
Accuracy:57.697% B**
HSR:3.383% C-
Comet VM2
B**
Kills:462
Deaths:284
KDR:1.627
Accuracy:60.066% B**
HSR:4.329% C+
NS-10 Burster
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:39.907% B**
HSR:5.607% C+
NS-20 Gorgon
B++
Kills:178
Deaths:54
KDR:3.296
Accuracy:31.441% C+
HSR:25.843% B++
NS-10 Burster
B**
Kills:168
Deaths:126
KDR:1.333
Accuracy:39.921% B**
HSR:4.167% D
NS-20 Gorgon
C+
Kills:158
Deaths:54
KDR:2.926
Accuracy:30.845% C+
HSR:22.785% C+
Cosmos VM3
C+
Kills:137
Deaths:41
KDR:3.341
Accuracy:19.716% C+
HSR:15.329% D--
Cosmos VM3
C+
Kills:112
Deaths:41
KDR:2.732
Accuracy:20.764% C+
HSR:15.179% D--
Kills:8,195
Deaths (as MAX Suit):1,302
Deaths (to MAX Suits):2,431
KDR:6.29416
Kill Difference:6,893
Playtime:150.706 hours
Usage:4%
Score:6.409m
Score/min:709
Accuracy (listed only):31.231%
HSR (listed only):13.904%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
D
Kills:1,224
V. Kills:876 140%
Deaths:829
KDR:1.476
Accuracy:28.996% D
KPH:11.900 D
VKPH:8.500 D
Light PPA
A
Kills:1,144
V. Kills:115 N/A
Deaths:137
KDR:8.350
Accuracy:44.774% C*
KPH:72.800 C++
VKPH:7.300 A
Dual Photon Pods
B**
Kills:1,130
V. Kills:336 335%
Deaths:68
KDR:16.618
Accuracy:58.517% B+
KPH:114.600 C++
VKPH:34.100 B**
Saron Laser Cannon
C++
Kills:995
V. Kills:925 107%
Deaths:611
KDR:1.628
Accuracy:33.122% C*
KPH:13.600 C
VKPH:12.700 C++
Photon A2A Missile Pods
B+
Kills:242
V. Kills:261 92%
Deaths:33
KDR:7.333
Accuracy:83.233% B*
KPH:53.400 C+
VKPH:57.600 B+
Hornet Missiles
C+
Kills:114
V. Kills:50 224%
Deaths:14
KDR:8.143
Accuracy:62.295% C+
KPH:66.400 C
VKPH:29.100 D
Antares LC
C
Kills:81
V. Kills:110 73%
Deaths:62
KDR:1.306
Accuracy:37.890% B*
KPH:10.800 D-
VKPH:14.600 C
Coyote Missiles
B+
Kills:78
V. Kills:84 92%
Deaths:27
KDR:2.889
Accuracy:59.229% B++
KPH:30.500 D
VKPH:32.800 B+
Kills:5,008 (3,444 + 0)
Deaths:1,781
KDR:2.812
VKDR:1.548
Vehicle Kills:2,757
Kill Difference:3,227
Playtime:217.616 hours
Usage:6%
Score:6.009m
Score/min:460
Piloting Accuracy:37.890%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:10,005
V. Kills:6,315 158%
Deaths:973
KDR:10.283
Accuracy:38.851% C++
KPH:36,018,000 U
VKPH:22,734,000 U
L105 Zephyr
U
Kills:1,134
V. Kills:148 N/A
Deaths:73
KDR:15.534
Accuracy:51.883% B*
KPH:4,082,400 U
VKPH:532,800 U
CAS30 Tank Buster
C+
Kills:726
V. Kills:697 104%
Deaths:496
KDR:1.464
Accuracy:39.612% D-
KPH:7.400 C
VKPH:7.100 C+
Dual-75 Duster
M++
Kills:133
V. Kills:28 459%
Deaths:14
KDR:9.500
Accuracy:46.354% B+
KPH:73.500 C
VKPH:15.500 M++
AP30 Shredder
U
Kills:119
V. Kills:132 89%
Deaths:48
KDR:2.479
Accuracy:26.855% D**
KPH:428,400 U
VKPH:475,200 U
Kills:12,117 (726 + 11,391)
Deaths:1,604
KDR:7.554
VKDR:4.564
Vehicle Kills:7,320
Kill Difference:10,513
Playtime:99.801 hours
Usage:3%
Score:11.774m
Score/min:1,966
Piloting Accuracy:39.612%
Gunner Accuracy:26.855%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:2,722
V. Kills:775 351%
Deaths:262
KDR:10.389
Accuracy:53.910% C+
KPH:35.700 C
VKPH:10.200 D
L100 Python AP
C+
Kills:1,908
V. Kills:1,097 174%
Deaths:225
KDR:8.480
Accuracy:55.115% C
KPH:37.200 C
VKPH:21.400 C+
C75 Viper
B**
Kills:1,190
V. Kills:150 N/A
Deaths:56
KDR:21.250
Accuracy:48.315% B+
KPH:69 B**
VKPH:8.700 C+
L100 Python HESH
A+
Kills:1,160
V. Kills:129 N/A
Deaths:53
KDR:21.887
Accuracy:63.167% A+
KPH:81.200 B+
VKPH:9 C+
Skyguard
B**
Kills:103
V. Kills:92 111%
Deaths:19
KDR:5.421
Accuracy:37.736% B**
KPH:16.600 C+
VKPH:14.900 B**
Kills:7,083 (7,083 + 0)
Deaths:615
KDR:11.517
VKDR:3.647
Vehicle Kills:2,243
Kill Difference:6,468
Playtime:165.320 hours
Usage:5%
Score:4.351m
Score/min:439
Driving Accuracy:37.736%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,210
V. Kills:945 128%
Deaths:179
KDR:6.760
Accuracy:57.882% B+
KPH:26.100 C--
VKPH:20.400 B+
Proton II PPA
A++
Kills:1,135
V. Kills:47 N/A
Deaths:44
KDR:25.796
Accuracy:37.762% A++
KPH:105.200 B**
VKPH:4.400 C++
Supernova PC
B+
Kills:1,106
V. Kills:299 369%
Deaths:157
KDR:7.045
Accuracy:55.255% B+
KPH:30.700 C++
VKPH:8.300 C
Saron HRB
B+
Kills:1,006
V. Kills:539 186%
Deaths:111
KDR:9.063
Accuracy:51.273% B+
KPH:34.800 C**
VKPH:18.600 C+
E540 Halberd
B+
Kills:171
V. Kills:99 171%
Deaths:22
KDR:7.773
Accuracy:58.234% B**
KPH:36.100 C+
VKPH:20.900 B+
M12 Kobalt
M+
Kills:159
V. Kills:5 N/A
Deaths:3
KDR:53
Accuracy:20.869% B*
KPH:165.800 M+
VKPH:5.200 B
Supernova VPC
B++
Kills:156
V. Kills:15 N/A
Deaths:11
KDR:14.182
Accuracy:59.960% B++
KPH:69 B+
VKPH:6.600 D
M20 Basilisk
A*
Kills:129
V. Kills:34 369%
Deaths:13
KDR:9.923
Accuracy:40.729% A*
KPH:27 B**
VKPH:7.100 C*
Aphelion VEX-4
B+
Kills:55
V. Kills:56 96%
Deaths:8
KDR:6.875
Accuracy:36.700% C++
KPH:20.200 D
VKPH:20.500 B+
Kills:5,127 (2,472 + 2,655)
Deaths:548
KDR:9.356
VKDR:3.721
Vehicle Kills:2,039
Kill Difference:4,579
Playtime:137.516 hours
Usage:4%
Score:5.625m
Score/min:682
Driving Accuracy:59.960%
Gunner Accuracy:36.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,123
V. Kills:71 N/A
Deaths:46
KDR:24.413
Accuracy:41.704% C++
KPH:204.500 A++
VKPH:12.900 A+
E540 Halberd-H
B*
Kills:902
V. Kills:405 222%
Deaths:35
KDR:25.771
Accuracy:62.124% B
KPH:73.800 B*
VKPH:33.100 B*
Saron HRB-H
B+
Kills:296
V. Kills:110 267%
Deaths:16
KDR:18.500
Accuracy:56.220% C
KPH:56.600 B+
VKPH:21.100 C--
M12 Kobalt-H
C+
Kills:151
V. Kills:9 N/A
Deaths:4
KDR:37.750
Accuracy:27.247% B+
KPH:94.100 D-
VKPH:5.600 C+
M60-G Bulldog-H
D--
Kills:142
V. Kills:19 N/A
Deaths:13
KDR:10.923
Accuracy:50.979% D
KPH:58.700 D*
VKPH:7.900 D--
M20 Basilisk-H
C
Kills:137
V. Kills:25 N/A
Deaths:17
KDR:8.059
Accuracy:42.087% D
KPH:64.600 C
VKPH:11.800 D
M40 Fury-H
C--
Kills:133
V. Kills:30 429%
Deaths:11
KDR:12.091
Accuracy:51.183% B+
KPH:51.700 D--
VKPH:11.700 C--
Aphelion VEX-4H
C++
Kills:105
V. Kills:101 103%
Deaths:16
KDR:6.563
Accuracy:54.053% B*
KPH:31.200 D-
VKPH:30 C++
Kills:2,989 (0 + 2,989)
Deaths:158
KDR:18.918
VKDR:4.873
Vehicle Kills:770
Kill Difference:2,831
Playtime:35.014 hours
Usage:1%
Score:1.569m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:54.053%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:273
V. Kills:37 N/A
Deaths:28
KDR:9.750
Accuracy:44.863% B++
KPH:66.100 B+
VKPH:9 C
M20 Basilisk
B+
Kills:179
V. Kills:71 249%
Deaths:20
KDR:8.950
Accuracy:41.174% C
KPH:26.900 C++
VKPH:10.700 B+
M20 Basilisk
A
Kills:175
V. Kills:48 357%
Deaths:11
KDR:15.909
Accuracy:40.497% C+
KPH:42.900 A
VKPH:11.800 B+
M12 Kobalt
A++
Kills:167
V. Kills:5 N/A
Deaths:11
KDR:15.182
Accuracy:30.475% A++
KPH:106.900 B+
VKPH:3.200 C
M12 Kobalt
A
Kills:167
V. Kills:7 N/A
Deaths:9
KDR:18.556
Accuracy:26.042% A
KPH:83.100 C+
VKPH:3.500 C+
M40 Fury
B+
Kills:156
V. Kills:37 411%
Deaths:16
KDR:9.750
Accuracy:49.518% A
KPH:68 C++
VKPH:16.100 B+
M60-G Bulldog
B+
Kills:155
V. Kills:16 N/A
Deaths:31
KDR:5
Accuracy:44.956% B+
KPH:36.200 C+
VKPH:3.700 D
M60-G Bulldog
B+
Kills:150
V. Kills:18 N/A
Deaths:9
KDR:16.667
Accuracy:47.351% B+
KPH:66.100 B
VKPH:7.900 C
Kills:1,422 (0 + 1,422)
Deaths:135
KDR:10.533
VKDR:1.770
Vehicle Kills:239
Kill Difference:1,287
Playtime:27.276 hours
Usage:1%
Score:1.056m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:47.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
A
Kills:1,118
V. Kills:46 N/A
Deaths:282
KDR:3.965
Accuracy:32.114% A
KPH:51.600 B
VKPH:2.100 B
S12 Renegade
A+
Kills:1,105
V. Kills:61 N/A
Deaths:342
KDR:3.231
Accuracy:57.893% A++
KPH:70.100 C*
VKPH:3.900 A+
M20 Basilisk-F
B**
Kills:1,004
V. Kills:168 N/A
Deaths:439
KDR:2.287
Accuracy:40.776% D
KPH:42.500 B**
VKPH:7.100 B+
M40 Fury-F
D
Kills:174
V. Kills:33 N/A
Deaths:161
KDR:1.081
Accuracy:36.779% D*
KPH:11.400 D-
VKPH:2.200 D
Kills:3,401 (3,401 + 0)
Deaths:1,224
KDR:2.779
VKDR:0.252
Vehicle Kills:308
Kill Difference:2,177
Playtime:76.340 hours
Usage:2%
Score:0.707m
Score/min:154
Driving Accuracy:36.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 16,32010,00597310.283C**7.5138.851%C++N/A100050U63150U942208400.1h3.5C+8.9C++
L100 Python HEAT 3,4972,72226210.389C++7.6253.91%C+3.123%B+35.7C10.2D25776.3h3.1A5.7B+
H-V45 2,6132,5881,8171.424C+1.3523.11%D16.538%D--15.8D--N/A86163.7h12.8C55.4C
L100 Python AP 3,0051,9082258.48C+5.7155.115%C4.612%A+37.2C21.4C+61951.3h4.2B+7.6C*
Solstice SF 1,4021,3767581.815B+0.9632.431%B**4.797%F19.6CN/A10570.3h5.3B++16.3B*
Blueshift VM5 1,3231,3163244.062B+1.2922.475%C++16.337%D*36CN/A19136.6h14B62.4B
Blueshift VM5 1,2871,2743004.247B+1.4822.749%C+17.19%D--36.6CN/A19134.8h14.1B+61.9B
V26 Maelstrom Turbo Laser 2,1001,2248291.476C1.2928.996%D3.186%B++11.9D8.5D317102.8h90.5C+312.1C+
Supernova FPC 2,1551,2101796.76C3.9957.882%B+2.562%B+26.1C--20.4B+86646.3h4.4C++7.6B
VX6-7 1,2121,2097601.591C+1.1828.812%C**12.986%D**13.5D-N/A7089.7h11.5C++40C*
Flare VE6 1,2171,2043943.056B++0.2926.362%C++25.664%C63.4C+N/A42619h7.6B**28.9B+
C75 Viper 1,3401,1905621.25A*18.4848.315%B+N/A68.8B**8.7C+58417.3h5.7A11.8B+
Pulsar VS1 1,1931,1847001.691B1.0825.795%C+16.132%D-22.2DN/A13153.3h11.4B+44.3B+
Thanatos VE70 1,1801,1747371.593B1.1846.043%C*11.414%D--25.6C--N/A16145.9h3.5B++7.5B+
Sticky Grenade 1,1791,17411174N/A1,171.2363.807%B**N/A1956.7A++8.3D187280.6h1.1A1.8B**
H-V45 AE 1,1991,1688001.46C1.3130.727%C+21.918%D*39.1D-1C+9229.9h12D-39.1C
Nebula VM20 1,1671,1652764.221B++1.4524.129%B+14.077%D**48.9C++N/A26023.8h13B+54B++
Parallax VX3 1,1631,1621945.99C**3.2245.919%B*79.69%C++45.2C*N/A34025.7h1.6B*3.5B*
Proximity Mine 1,1631,1613353.466C0.7059.669%A+N/A148.8C*N/A7927.8h1.6B+2.8B**
Nebula VM20 1,1661,1613073.782B+1.0124.384%B+15.676%D*45.5C+N/A26425.5h14.2C++58.3B+
Ghost 1,1651,1616091.906C--0.8645.384%B+75.022%C*33.8DN/A20834.4h1.8B+4B+
NS-15M2 1,1661,1603922.959C++0.1927.325%C+30.604%C+56.9CN/A32420.4h8.9B*32.7B+
Nova 1,1621,1604632.505B++0.2742.654%C-19.569%B+50.7C++N/A27922.9h3.1B**7.3B+
V10 1,1641,1601936.01B+3.2447.484%B++84.052%B+51.3C+N/A30522.6h1.6B*3.4B*
L100 Python HESH 1,2891,1605321.887C++19.1263.167%A+2.069%B*81.1B+9C+53314.3h2.2B**3.4A
Phantom VA23 1,1691,1604542.555C+0.2244.828%B**55.69%A**44.6CN/A26026h3.2B**7.2B**
SVA-88 1,1701,1603213.614B++0.8426.464%C++25.948%C59.5C+N/A67719.5h9.1B*34.2B+
Pandora VX25 1,1701,1605622.064B+0.7137.882%D9.914%D**43.4CN/A24426.7h3.3B*8.7C**
Terminus VX-9 1,1621,1605532.098C+0.6728.385%C++20%D--49.4C+N/A30223.5h10.5B+37.1B+
Sirius SX12 1,1641,1606461.796C*0.9730.762%B++9.138%D**36.4CN/A23531.9h12.3C+40B
Force-Blade 1,1591,15921,4920.054B++2.7237.467%B+1.467%D0.9C+N/A51269.3h1.7B++4.6B+
NS Baron G5 1,1631,1598381.383C++1.3952.845%B+12.942%C--37.1CN/A28131.2h3.6B++6.8C++
Equinox VE2 1,1691,1597111.63C++1.1428.915%C++11.303%D**32.5C-N/A17635.7h9.3B*32.1B++
XM98 1,1621,1591985.854B**3.0845.548%B++81.708%B++63.3B**N/A63918.3h1.6B**3.5B*
NS-11A 1,1601,1595512.103C**0.6729.607%B+18.378%D-52.9C++N/A39421.9h11.4B38.7B+
Orion VS54 1,1681,1593643.184C**0.4126.677%B27.61%C+59.7C++N/A60619.4h8.6B++32.3C+
Solstice VE3 1,1601,1585612.064B**0.7128.015%B14.421%D--26.1C+N/A21544.3h11.3B+40.4C+
NS-30 Vandal 1,1651,1584202.757C+0.0141.739%B*37.392%B*52.9C+N/A28421.9h4.2B*10.1B++
MANA Anti-Personnel Turret 1,1611,1572564.52N/A1.7529.786%UN/A11570U40U41402900.1h13.8T*46.4T*
Phobos VX86 1,1621,1577351.574C+1.2050.326%D*27.398%A32.7DN/A17935.4h2.2C++4.4C
MKV Suppressed 1,1651,1575342.167B+0.6032.601%B*15.212%D-32DN/A25536.2h10.8B+33B++
Pulsar LSW 1,1751,1574512.565C**0.2127.599%C*21.867%D62.9C+1C**42218.4h9.6B++34.9C**
Artemis VX26 1,1601,1575062.287C*0.4832.118%B+20.57%D46.8C+N/A25424.7h10.6C**33.1B+
Serpent VE92 1,1601,1568831.309C+1.4630.092%B+16.869%D-32.5C-N/A21335.6h10.3B+34.3B+
NS-7 PDW 1,1611,1567271.59C++1.1833.498%B**12.803%D--41.4C+N/A28527.9h11.3B+33.8B+
Lasher X2 1,1751,1555572.074B+0.7041.635%A2.944%D55.3C++1C62720.9h14.5B*34.7B*
Nyx VX31 1,1641,1554292.692C+0.0841.428%B*39.307%B*38C--N/A20130.4h4.5B+10.9B++
Pulsar C 1,1641,1555422.131C+0.6428.428%C++17.403%D*32C-N/A22936.1h9.5B+33.5B+
Eridani SX5 1,1611,1549911.164C1.6128.624%C+11.265%D**17.2D--N/A8967.1h11.3C+39.5C+
Eridani SX5-AE 1,1681,1536611.744C1.0333.722%B+17.259%D**26D*N/A6544.3h10.2C+30.3C*
Plasma Grenade 1,1601,15111151N/A1,148.2350.855%C++N/A1151A**9C69301h2.2A4.3B**
Eidolon VE33 1,1601,1501,1650.987C--1.7837.26%B*28.348%C++10.6D-N/A83108.3h7.1C**19.1B+
NS-15M AE 1,1631,1485142.233C+0.5427.078%C29.181%C56.3C--N/A22620.4h10.2C*37.7C++
Light PPA 1,2591,1441378.35C*5.5844.774%C*N/A72.9C++7.3A60515.7h8.3B+18.6B+
Proton II PPA 1,1821,1354425.795C*23.0237.762%A++1.233%D105.1B**4.4C++63210.8h5.8B**15.4A
L105 Zephyr 1,2821,1347315.534B++12.7651.883%B*N/A11340U1480U56225400.1h4.9B++9.5B*
M12 Kobalt 1,1921,1325226.4A*223.6324.632%C*13.163%D*157.2C**8.3B**3497.2h15.8C++64.2C**
Dual Photon Pods 1,4661,1306816.618A13.8558.517%B+1.504%B++114.1C++33.9B**14719.9h18.3C*31.3C**
Proton II PPA-H 1,1941,1234624.413B+21.6441.704%C++2.137%B++204.2A++12.9A+10925.5h5.8A13.9B**
M12 Kobalt-F 1,1641,1182823.965B*1.1932.114%A11.539%B+51.5B2.1B13621.7h10.9B+33.9B++
Supernova PC 1,4051,1061577.045C+4.2755.255%B+2.893%B++30.7C++8.3C37036h2.8A5.2A
S12 Renegade 1,1661,1053423.231C+0.4657.893%A++10.95%A+69.9C*3.9A+19515.8h3C**5.2B*
C-4 1,5741,0816071.781C+0.9920.56%D--N/A64D29.2C+111116.9h1.5D7.3D-
Saron HRB 1,5451,0061119.063B6.2951.273%B+1.491%C+34.8C**18.7C+81928.9h11.7A+22.8A+
M20 Basilisk-F 1,1721,0044392.287B**0.4840.776%D6.673%B*42.5B**7.1B+19523.6h15.9B*39B**
Manticore SX40 1,0361,0008211.218C+1.5534.38%B+21.1%C39.7C+1.4B**24525.2h7C++20.4B+
Saron Laser Cannon 1,9209956111.628C1.1433.122%C*2.111%C**13.6C12.7C++40172.9h97.2C**293.6B
E540 Halberd-H 1,3079023525.771B23.0062.124%B1.885%B73.9B*33.2B*100712.2h4.6B+7.4B+
S1 1,2008598021.071C+1.7062.041%C*3.027%C**32.8C+13C62426.2h4B**6.5B+
C-4 ARX 1,0448494571.858C0.9121.586%D--N/A94.3D21.7D-11649h1.2C+5.8D
CAS30 Tank Buster 1,4237264961.464C+1.3139.612%D-N/A7.4C7.1C+25298h35.4B**89.3B+
M60-A Bulldog 7476931643.313B+40.5456.05%B++1.299%D-67.9B*5.3C++46710.2h4.2B**7.5B*
Quasar VM1 6666601634.049B+1.2822.077%C**15.909%D*44.3C+N/A35214.9h11.9C**53.7B
Quasar VM1 6686581913.445B*0.6721.069%B+18.845%C32.3C+N/A26920.4h13.3C*63.1C++
Parallax VX3-AE 5695671503.78C1.0144.993%C++72.84%F-39.4DN/A8614.4h1.8C+4C++
M60-A Bulldog 6195661929.789C*27.0255.394%B+1.413%D64.3B+6C*4978.8h4.4B*8B++
Comet VM2 7795322961.797B++0.9757.697%B**3.383%C-18.4B+8.5A+32628.9h12.5B*21.7B+
Spear Anti-Vehicle Phalanx Turret 7165232719.37B**16.6043.566%D5.736%B**43.9C16.2D-54411.9h5.4B*12.4C**
Tank Mine 8814882142.28C--0.4933.788%CN/A72.8D-58.7C18986.7h2.2C-6.5D
Comet VM2 6634622841.627B1.1460.066%B**4.329%C+17.5B7.6B**28026.4h14.6B*24.2B**
M20 Basilisk 529404580.8S78.0348.763%D8.416%A++106.3A++32.9A7573.8h41.5A85.2A
NS Baron G5AE 3493472291.515C+1.2639.109%D*17.003%C+19.2D*N/A6418.1h3.4B*8.7C+
NS-357 Underboss 3363312871.153C+1.6239.116%C+11.178%D**38.9C--N/A2788.5h3.9C+9.9C++
The Slasher 3273266,4980.05C+2.7244.9%B++3.067%D-1CN/A7325.3h1.7B++3.8B+
Darkstar 3263221901.695C+1.0828.334%C+22.671%D41.3C--N/A1507.8h12.1C+42.7C++
Saron HRB-H 4062961618.5A+15.7356.22%CN/A56.9B+21.2C--7405.2h9.5A++16.9A+
NS-11P 2902881981.455C+1.3227.257%C+25.694%C+31.6DN/A1439.1h12.3C+45C++
Hunter QCX 2972861931.482B*1.2937.318%C-19.231%C+32.5B**1.3D1978.8h3.5B+9.4B
M40 Fury 310273289.75C++6.9844.863%B++N/A66.6B+9C8614.1h8.3B*18.6B**
NS Decimator 3652612391.092C1.6855.301%D-1.533%C-23.1D*9.2D--57011.3h4C++7.2C+
Betelgeuse 54-A 248247683.632C++0.8625.515%D33.603%C+68.6C-N/A9393.6h9.5B37.1C+
Photon A2A Missile Pods 503242337.333C*4.5683.233%B*N/A53.8C+58B+18914.5h6.3A7.6A+
NS-10 Burster 3792141471.456C++1.3139.907%B**5.607%C+7.2C++5.5B++21829.9h109.2B++273.7B+
MAX Punch 2021921,3080.147C+2.6256.274%B+N/A1.4C+N/A8138.3h2.3C++4.1B
M60-A Bulldog 206188276.963C4.1939.177%C1.064%C1880U180U16589700.1h4.3B++10.9B+
A30 Walker 375179414.366C**1.6028.81%BN/A12.9C**14.1A45713.9h141.4B*490.7B++
M20 Basilisk 250179208.95A*6.1841.174%C12.291%A**27.1C++10.8B++3946.6h59.1B+143.6B+
NS-20 Gorgon 183178543.296B**0.5331.441%C+25.843%B++48.1A*1.4C1143.7h18C**57.3B+
Nemesis VSH9 3271772090.847C+1.9273.339%B**N/A9.8C--8.3C35018.1h9.4D12.8C+
M20 Basilisk 2231751115.909S13.1440.497%C+8.571%B**42.7A11.7B+5464.1h51.3A126.8B**
M40 Fury-F 2071741611.081C-1.6936.779%D*N/A11.4D-2.2D7515.3h7.7B+21C++
NS-44 Commissioner 1731721441.194C+1.5846.123%B++16.861%D--28.2DN/A2296.1h3.4C++7.3B+
E540 Halberd 270171227.773C-5.0058.234%B**2.339%C**36.4C+21.1B+9254.7h4.6B+7.9B*
VA39 Spectre 169169592.864C*0.0943.634%A34.32%C-26CN/A2116.5h4.2B++9.6B*
NS-10 Burster 3141681261.333C+1.4439.921%B**4.167%D6.3C5.4B+20026.8h131.5C++329.4B++
M12 Kobalt 1721671115.182C12.4130.475%A++14.371%D--104.4B+3.1C9891.6h16.9C*55.4B
M12 Kobalt 174167918.556C+15.7926.042%A15.569%D-83.5C+3.5C+6872h15.7B+60.2B++
Beamer VS3 1671621551.045C++1.7332.904%B+20.988%C33.1C+1C++2944.9h10.3C31.2C++
Revenant 164162851.906C0.8637.072%C++37.037%B+32.4D-N/A855h5.4B*14.6B*
NS-11C 161161552.927B**0.1628.857%B24.224%B55.5C**N/A6292.9h9.4B**32.6B++
Equinox VE2 Burst 164160622.581C+0.1927.663%C--29.375%C+57.1C1.4B++2552.8h10.8B39.1C++
Deimos VA29 1601601491.074C1.7040.962%F--31.25%A++15.8D*N/A6010.1h2.9D**7F-
Ursa 162160582.759B**0.0127.275%C++33.75%B++61.5C++N/A4052.6h7.2A26.3B++
VX29 Polaris 160160652.462C*0.3128.486%B+29.375%C**53.3CN/A5153h10.1B+35.5B+
Zenith VX-5 162160602.667B*0.1028.02%C+24.375%C+80B++1B+6212h10.4B+37.1B+
Phaseshift VX-S 160160752.133D0.6437.434%C70.625%C--26.7DN/A1076h2.6C++7.1C++
Solstice Burst 161159423.786B*1.0229.677%C++24.528%C83.7B+1.1B+4501.9h10.1B++34.1B+
Corvus VA55 160159762.092B+0.6829.725%B+25.157%C+48.2C*N/A4683.3h10B+33.6B+
M12 Kobalt 164159353B++50.2320.869%B*19.497%B**159M5C**6871h13B*62.2B++
CME 161159612.607A**0.1629.206%C++23.27%C51.3C++N/A3233.1h11.2B+38.4B
NS-20 Gorgon 163158542.926B++0.1630.845%C+22.785%C+42.7A+1.4C-1043.7h19.7B+63.9B++
Supernova VPC 1711561114.182C11.4159.96%B++N/A67.8B+6.5D9212.3h1.9A+3.2B**
Chaos 156156662.364C**0.4154.879%C16.026%C+52CN/A1783h3.6B+6.6B
M40 Fury 193156169.75C+6.9849.518%AN/A67.8C++16.1B+10762.3h11.2C**22.6B++
M60-G Bulldog 171155315C2.2344.956%B+1.935%C-36C+3.7D4404.3h5.9B+13.2B+
M12 Kobalt-H 160151437.75C++34.9827.247%B+15.232%D94.4D5.6C+5111.6h19.2D*70.3C
M60-G Bulldog 168150916.667B++13.9047.351%B+1.333%D-65.2B7.8C8372.3h4.9B*10.3B++
M60-G Bulldog-H 1611421310.923C-8.1550.979%DN/A59.2D*7.9D--1802.4h5.5C10.8C
Cosmos VM3 139137413.341B+0.5719.716%C+15.329%D--50.7B+N/A3152.7h9.7A49.3B++
M20 Basilisk-H 162137178.059C+5.2942.087%D2.92%D-65.2C11.9D2742.1h35.4B+84.2B+
Hades VSH4 1641351191.134C++1.6473.02%B+5.185%A++34.6C+7.4C4063.9h4A5.5A
Dual-75 Duster 161133149.5C-6.7346.354%B+N/A73.9C15.6M++2671.8h4B**8.7B**
M40 Fury-H 1631331112.091C9.3251.183%B+N/A51.2D--11.5C--3642.6h13D-25.4D
M20 Basilisk 163129139.923A++7.1540.729%A*5.426%C+26.9B**7.1C*2894.8h56.7B++139.2B**
AP30 Shredder 251119482.479D0.2926.855%D**1.681%C1190U1320U27634400.1h102.4D-381.1D**
Hornet Missiles 164114148.143C+5.3762.295%C+2.632%A67.1C29.4D10681.7h6B**9.6B*
Cosmos VM3 113112412.732B+0.0420.764%C+15.179%D--37.3CN/A2583h12.7C**61C+
Anti-Vehicle Grenade 1311071107N/A104.2355.089%C**N/A535B+120C++82580.2h4B++7.3B++
Aphelion VEX-4H 206105166.563C3.7954.053%B*3.81%B30.9D-29.7C+3563.4h60.8C+112.4C++
Skyguard 195103195.421C+2.6537.736%B**N/A16.6C+14.8B**5606.2h100.6B+266.5B++
MANA Anti-Vehicle Turret 19497561.732D1.0458.191%D*4.124%S970C970C12877300.1h9.2D15.7D
A30 Walker 18288601.467D1.3017.335%FN/A880U940U15193600.1h59.4B**342.8B
Lancer VS22 170841230.683C-2.0960.32%C++5.952%M+13.3C13.7C+7526.3h10.8B+17.9B+
Antares LC 19181621.306D1.4637.89%B*N/A10.8D-14.7C3317.5h183.8D--485.2D
Coyote Missiles 16278272.889C0.1259.229%B++N/A30D32.3B+5572.6h23B**38.9B**
Spiker 6969203.45A+0.6830.323%C+15.942%D--38.3CN/A1231.8h6.5B*21.5B+
Cerberus 6665312.097B+0.6734.295%C+15.385%D*34.2C-N/A1211.9h4.9B+14.4B+
Eclipse VE3A 6262391.59C+1.1830.247%B19.355%C18.2D-N/A1303.4h12.1C39.9C++
NS-44L Blackhand 6060144.286A+1.5251.042%B*48.333%B60B++N/A1571h3.3B+6.4B++
NS-61 Emissary 6060262.308A+0.4640.221%A+21.667%B+66.7B*N/A1840.9h11.5C++28.6B+
Aphelion VEX-4 1115586.875C++4.1036.7%C++N/A20.4D20.7B+4652.7h54C++147.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit585710,42963h
Anti-Vehicle MANA Turret286233.1h
Spawn Beacon351,8305.9h
Nanite Revive Grenade06610.2h
Restoration Kit1560h
Motion Spotter132,4042h
Medical Applicator854208,28051.4h
Shield Recharging Field261,8501h
Recon Detection Device21513,76034.6h
Medical Kit5856,4408.1h
Ammunition Package161,1200.6h
Anti-Infantry MANA Turret321,1042.6h
WLT-Howler Mining Laser18197,55855.6h

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