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Paragon PiaTTox[ELYX] PiaTTox
VS BR 196

KDR: 3.28

Score: 102.7m

Last Seen: Dec 17th, 2018 12:26 PM
- OFFLINE - 31 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Cobalt - Outfit Member of Legion Phoenix[ELYX] Legion Phoenix
VS outfit on Cobalt

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 SVA-88 Orion VS54 C-4 Dual Photon Pods NS-15M2 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,928,140 MLG Score: 3140
Fun Score: N/A
Cheeseburgers Flipped: 1178TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.393%28.237%85838984178,7073.61953-0.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.482%1.831A++1.181B**-1.196D*HEAD ++ (~13.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.584B+9.50.337C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.657%0.678%10663101915,339199726287.67718583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.206%0.232C++-0.856D--0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.664B+21.40.595B+32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.631%0.884%74310191,13121807630.518807148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.647%-0.022C+-1.125D*1.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.6-0.932D--30.3-1.421D**44.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.136%8.263%6841410089,670208417104.63789565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%0.558B+1.004B**0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.646B+17.60.552B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.389%82.493%684410185,158346611.48817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.496%2.302A*1.009B**-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.472B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.902%13.621%684410185,1174064151.2591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.477%1.626A+-0.173C-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.736B++2.10.563B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legion Phoenix[ELYX] Legion Phoenix
VS outfit on Cobalt

Members: 21
102.7m171.6%457 (27.4k)390 (23.4k)3.27954258,28078,7553.46571196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10222714528.06%22.911%64303:2154

31% Combat Medic13% Engineer34% Heavy Assault7% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2014 11:14 AMFeb 26th, 2017 12:11 AMDec 17th, 2018 4:56 PM (21h) (PST)Dec 17th, 2018 8:31 AM (1d) (PST)Dec 17th, 2018 8:26 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8002635370.9820.2990.2251.7880.0603140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,98215,75632,226591813107423,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4385.7h/182.7d 14,662 59,175 74,204 470.6k 5,965 17,294 15,894 210.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:52,753
Deaths:13,902
KDR:3.795
Accuracy:28.678% B++
HSR:24.287% D
SVA-88
B**
Kills:9,828
Deaths:2,781
KDR:3.534
Accuracy:28.934% B**
HSR:25.702% C++
Orion VS54
A
Kills:8,854
Deaths:3,745
KDR:2.364
Accuracy:26.926% A
HSR:24.373% C+
NS-15M2
A+
Kills:6,269
Deaths:1,785
KDR:3.512
Accuracy:30.624% A+
HSR:33.642% B**
Ursa
A++
Kills:1,506
Deaths:392
KDR:3.842
Accuracy:32.123% A++
HSR:34.993% A++
Pulsar LSW
B**
Kills:1,188
Deaths:392
KDR:3.031
Accuracy:28.450% B**
HSR:19.024% D
NSX Naginata
A++
Kills:1,188
Deaths:330
KDR:3.600
Accuracy:30.918% A++
HSR:35.269% B**
VE-H Maw
A
Kills:1,184
Deaths:354
KDR:3.345
Accuracy:29.964% B*
HSR:38.091% A
Flare VE6
A+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:30.813% A+
HSR:22.328% C
Lasher X2
C*
Kills:80
Deaths:50
KDR:1.600
Accuracy:26.985% C*
HSR:1.250% D**
Kills:84,010
Deaths (as Heavy Assault):24,142
Deaths (to Heavy Assaults):25,115
KDR:3.47983
Kill Difference:59,868
Playtime:1,478.796 hours
Usage:34%
Score:35.744m
Score/min:403
Accuracy (listed only):29.441%
HSR (listed only):25.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,985
Deaths:2,766
KDR:1.441
Accuracy:29.078% B**
HSR:15.533% D
Deimos VA29
B*
Kills:2,608
Deaths:1,246
KDR:2.093
Accuracy:69.621% B*
HSR:13.344% C--
Eridani SX5
B**
Kills:2,406
Deaths:897
KDR:2.682
Accuracy:31.677% B**
HSR:20.698% C*
Serpent VE92
B**
Kills:2,109
Deaths:940
KDR:2.244
Accuracy:28.301% B**
HSR:24.135% B*
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
NSX Tanto
B**
Kills:1,665
Deaths:595
KDR:2.798
Accuracy:32.054% B**
HSR:30.210% B++
Pulsar C
B**
Kills:1,632
Deaths:1,050
KDR:1.554
Accuracy:29.645% B**
HSR:19.853% C--
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
NSX-P Tanto
A+
Kills:1,506
Deaths:596
KDR:2.527
Accuracy:33.449% A+
HSR:28.685% B+
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% B
Sirius SX12
A
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% A
HSR:16.173% C
Eclipse VE3A
A++
Kills:1,235
Deaths:512
KDR:2.412
Accuracy:30.480% B*
HSR:28.259% A++
Zenith VX-5
A
Kills:1,185
Deaths:472
KDR:2.511
Accuracy:31.778% A
HSR:22.025% C++
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% B
NSX Tengu
A
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% A
HSR:20.359% C+
Solstice VE3
A+
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:30.705% A+
HSR:16.524% C--
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B*
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Solstice SF
A+
Kills:264
Deaths:115
KDR:2.296
Accuracy:31.112% A+
HSR:20.455% B+
Pandora VX25
A*
Kills:63
Deaths:32
KDR:1.969
Accuracy:59.211% A*
HSR:22.222% A++
Kills:30,351
Deaths (as Light Assault):13,945
Deaths (to Light Assaults):16,000
KDR:2.17648
Kill Difference:16,406
Playtime:544.511 hours
Usage:12%
Score:11.980m
Score/min:367
Accuracy (listed only):39.705%
HSR (listed only):20.364%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:51,881
Deaths:15,769
KDR:3.290
Accuracy:32.476% A++
HSR:38.000% A**
NS-11P
A
Kills:3,084
Deaths:1,951
KDR:1.581
Accuracy:29.111% A
HSR:17.088% C
Deimos VA29
B*
Kills:2,608
Deaths:1,246
KDR:2.093
Accuracy:69.621% B*
HSR:13.344% C--
Eridani SX5
B**
Kills:2,406
Deaths:897
KDR:2.682
Accuracy:31.677% B**
HSR:20.698% C*
NS-11A
B**
Kills:2,029
Deaths:947
KDR:2.143
Accuracy:28.823% B**
HSR:20.453% C+
CME
B**
Kills:1,808
Deaths:822
KDR:2.200
Accuracy:31.802% B**
HSR:23.949% C*
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
Pulsar VS1
B**
Kills:1,508
Deaths:1,017
KDR:1.483
Accuracy:29.028% B**
HSR:13.594% D--
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% B
Sirius SX12
A
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% A
HSR:16.173% C
Terminus VX-9
B++
Kills:1,238
Deaths:551
KDR:2.247
Accuracy:28.807% B++
HSR:23.910% C
Corvus VA55
A+
Kills:1,170
Deaths:526
KDR:2.224
Accuracy:31.948% A+
HSR:25.043% B
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% B
NSX Tengu
A
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% A
HSR:20.359% C+
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
Equinox VE2
A
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:32.662% A
HSR:28.584% B**
Darkstar
B**
Kills:1,160
Deaths:487
KDR:2.382
Accuracy:30.236% B*
HSR:31.121% B**
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B*
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Pandora VX25
A*
Kills:63
Deaths:32
KDR:1.969
Accuracy:59.211% A*
HSR:22.222% A++
Kills:80,645
Deaths (as Combat Medic):28,737
Deaths (to Combat Medics):10,621
KDR:2.80631
Kill Difference:51,908
Playtime:1,356.147 hours
Usage:31%
Score:33.554m
Score/min:412
Accuracy (listed only):39.623%
HSR (listed only):21.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,985
Deaths:2,766
KDR:1.441
Accuracy:29.078% B**
HSR:15.533% D
Deimos VA29
B*
Kills:2,608
Deaths:1,246
KDR:2.093
Accuracy:69.621% B*
HSR:13.344% C--
Serpent VE92
B**
Kills:2,109
Deaths:940
KDR:2.244
Accuracy:28.301% B**
HSR:24.135% B*
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
NSX Tanto
B**
Kills:1,665
Deaths:595
KDR:2.798
Accuracy:32.054% B**
HSR:30.210% B++
Pulsar C
B**
Kills:1,632
Deaths:1,050
KDR:1.554
Accuracy:29.645% B**
HSR:19.853% C--
NSX-P Tanto
A+
Kills:1,506
Deaths:596
KDR:2.527
Accuracy:33.449% A+
HSR:28.685% B+
Eclipse VE3A
A++
Kills:1,235
Deaths:512
KDR:2.412
Accuracy:30.480% B*
HSR:28.259% A++
Zenith VX-5
A
Kills:1,185
Deaths:472
KDR:2.511
Accuracy:31.778% A
HSR:22.025% C++
Solstice VE3
A+
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:30.705% A+
HSR:16.524% C--
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B*
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Solstice SF
A+
Kills:264
Deaths:115
KDR:2.296
Accuracy:31.112% A+
HSR:20.455% B+
Pandora VX25
A*
Kills:63
Deaths:32
KDR:1.969
Accuracy:59.211% A*
HSR:22.222% A++
Kills:20,259
Deaths (as Engineer):10,501
Deaths (to Engineers):11,679
KDR:1.92924
Kill Difference:9,758
Playtime:571.439 hours
Usage:13%
Score:11.486m
Score/min:335
Accuracy (listed only):41.843%
HSR (listed only):20.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:4,291
Deaths:679
KDR:6.320
Accuracy:50.469% A++
HSR:84.409% B*
NS-44 Commissioner
B**
Kills:3,872
Deaths:2,179
KDR:1.777
Accuracy:43.585% B**
HSR:23.915% C**
Eridani SX5
B**
Kills:2,406
Deaths:897
KDR:2.682
Accuracy:31.677% B**
HSR:20.698% C*
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
NS-357 Underboss
A*
Kills:1,438
Deaths:822
KDR:1.749
Accuracy:52.065% A*
HSR:26.147% B++
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% B
Sirius SX12
A
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% A
HSR:16.173% C
NS-45 Pilot
C*
Kills:1,177
Deaths:656
KDR:1.794
Accuracy:32.431% C*
HSR:19.711% D
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% B
NSX Tengu
A
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% A
HSR:20.359% C+
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
NS-61 Emissary
C*
Kills:721
Deaths:316
KDR:2.282
Accuracy:28.345% C+
HSR:17.753% C*
Ghost
A+
Kills:680
Deaths:216
KDR:3.148
Accuracy:49.029% A+
HSR:68.677% C++
Cerberus
B*
Kills:175
Deaths:97
KDR:1.804
Accuracy:37.246% B*
HSR:22.857% C++
Soldier Soaker
C*
Kills:125
Deaths:54
KDR:2.315
Accuracy:34.298% C++
HSR:16.800% C*
XM98
M
Kills:120
Deaths:19
KDR:6.316
Accuracy:55.291% M
HSR:85.833% A
NSX Daimyo
A++
Kills:67
Deaths:12
KDR:5.583
Accuracy:54.266% A++
HSR:94.030% C+
Beamer VS3
B**
Kills:57
Deaths:64
KDR:0.891
Accuracy:34.478% B**
HSR:22.807% C++
NS-AM7 Archer
B++
Kills:51
Deaths:47
KDR:1.085
Accuracy:63.724% B++
HSR:15.686% C
Kills:22,866
Deaths (as Infiltrator):8,605
Deaths (to Infiltrators):10,621
KDR:2.65729
Kill Difference:14,261
Playtime:285.713 hours
Usage:7%
Score:5.719m
Score/min:334
Accuracy (listed only):41.222%
HSR (listed only):33.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:2,693
Deaths:591
KDR:4.557
Accuracy:24.701% A+
HSR:20.461% C+
Nebula VM20
A+
Kills:2,569
Deaths:591
KDR:4.347
Accuracy:25.554% A+
HSR:21.682% C*
Blueshift VM5
A+
Kills:1,346
Deaths:419
KDR:3.212
Accuracy:25.853% A+
HSR:17.311% D
Quasar VM1
A++
Kills:1,299
Deaths:452
KDR:2.874
Accuracy:23.817% A++
HSR:15.858% D
Comet VM2
A
Kills:453
Deaths:383
KDR:1.183
Accuracy:54.170% A
HSR:5.298% B+
Comet VM2
A
Kills:368
Deaths:297
KDR:1.239
Accuracy:56.653% A
HSR:4.891% C**
NS-10 Burster
A**
Kills:338
Deaths:142
KDR:2.380
Accuracy:46.259% A**
HSR:7.101% B
NS-10 Burster
A**
Kills:319
Deaths:151
KDR:2.113
Accuracy:46.037% A**
HSR:7.210% C+
Blueshift VM5
A*
Kills:204
Deaths:62
KDR:3.290
Accuracy:30.519% A*
HSR:25.490% B*
Kills:9,589
Deaths (as MAX Suit):1,544
Deaths (to MAX Suits):2,973
KDR:6.21049
Kill Difference:8,045
Playtime:147.525 hours
Usage:3%
Score:4.198m
Score/min:474
Accuracy (listed only):37.063%
HSR (listed only):13.922%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:7,093
V. Kills:918 N/A
Deaths:344
KDR:20.619
Accuracy:61.808% B**
KPH:142.200 A
VKPH:18.400 C+
Light PPA
A++
Kills:5,660
V. Kills:116 N/A
Deaths:370
KDR:15.297
Accuracy:48.990% B**
KPH:104.700 A++
VKPH:2.100 D
Saron Laser Cannon
A
Kills:2,586
V. Kills:1,591 162%
Deaths:785
KDR:3.294
Accuracy:33.042% C*
KPH:24.800 A
VKPH:15.300 B**
Antares LC
B+
Kills:651
V. Kills:669 97%
Deaths:231
KDR:2.818
Accuracy:29.245% C
KPH:16.100 C+
VKPH:16.500 B+
Coyote Missiles
B+
Kills:229
V. Kills:150 152%
Deaths:33
KDR:6.939
Accuracy:68.533% A*
KPH:44 C++
VKPH:28.800 B+
Hornet Missiles
B+
Kills:120
V. Kills:74 160%
Deaths:11
KDR:10.909
Accuracy:65.613% B+
KPH:86.300 B
VKPH:53.200 B+
Kills:16,339 (8,897 + 0)
Deaths:1,774
KDR:9.210
VKDR:1.983
Vehicle Kills:3,518
Kill Difference:14,565
Playtime:255.101 hours
Usage:6%
Score:4.068m
Score/min:266
Piloting Accuracy:29.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:270
V. Kills:29 N/A
Deaths:19
KDR:14.211
Accuracy:53.284% A
KPH:83.200 A
VKPH:8.900 C+
Kills:270 (0 + 270)
Deaths:19
KDR:14.211
VKDR:1.526
Vehicle Kills:29
Kill Difference:251
Playtime:3.246 hours
Usage:0%
Score:0.064m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:53.284%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:254
V. Kills:86 292%
Deaths:50
KDR:5.080
Accuracy:57.279% A++
KPH:35 C**
VKPH:11.800 B**
Skyguard
B+
Kills:217
V. Kills:189 114%
Deaths:64
KDR:3.391
Accuracy:38.750% A+
KPH:12.800 C+
VKPH:11.100 B+
L100 Python AP
A+
Kills:190
V. Kills:100 188%
Deaths:21
KDR:9.048
Accuracy:65.011% B**
KPH:44.700 A+
VKPH:23.500 B**
Kills:661 (661 + 0)
Deaths:135
KDR:4.896
VKDR:2.778
Vehicle Kills:375
Kill Difference:526
Playtime:28.481 hours
Usage:1%
Score:0.489m
Score/min:286
Driving Accuracy:65.011%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:724
V. Kills:337 214%
Deaths:57
KDR:12.702
Accuracy:65.466% A+
KPH:37.100 A
VKPH:17.200 B+
E540 Halberd
B++
Kills:282
V. Kills:169 166%
Deaths:24
KDR:11.750
Accuracy:58.553% A
KPH:35.800 B+
VKPH:21.500 B++
Saron HRB
B+
Kills:250
V. Kills:192 130%
Deaths:32
KDR:7.813
Accuracy:46.401% C**
KPH:24.400 C+
VKPH:18.700 B+
Proton II PPA
A++
Kills:71
V. Kills:3 N/A
Deaths:9
KDR:7.889
Accuracy:34.114% A++
KPH:45.200 C
VKPH:1.900 D--
Supernova PC
B+
Kills:70
V. Kills:39 175%
Deaths:41
KDR:1.707
Accuracy:69.207% A*
KPH:17.100 C-
VKPH:9.500 B+
Kills:1,397 (794 + 603)
Deaths:163
KDR:8.571
VKDR:4.540
Vehicle Kills:740
Kill Difference:1,234
Playtime:43.340 hours
Usage:1%
Score:0.992m
Score/min:382
Driving Accuracy:69.207%
Gunner Accuracy:34.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M++
Kills:1,632
V. Kills:28 N/A
Deaths:25
KDR:65.280
Accuracy:28.868% A
KPH:339.600 M++
VKPH:5.800 C++
Proton II PPA-H
M+
Kills:1,213
V. Kills:44 N/A
Deaths:32
KDR:37.906
Accuracy:47.225% A
KPH:228.500 M+
VKPH:8.300 B+
Saron HRB-H
A**
Kills:137
V. Kills:121 112%
Deaths:21
KDR:6.524
Accuracy:63.726% B**
KPH:57.100 B**
VKPH:50.400 A**
Aphelion VEX-4H
B**
Kills:113
V. Kills:86 130%
Deaths:13
KDR:8.692
Accuracy:53.007% B*
KPH:51.900 B++
VKPH:39.500 B**
E540 Halberd-H
A
Kills:69
V. Kills:54 125%
Deaths:12
KDR:5.750
Accuracy:70.797% A++
KPH:42.400 C+
VKPH:33.200 A
Kills:3,164 (0 + 3,164)
Deaths:103
KDR:30.718
VKDR:3.233
Vehicle Kills:333
Kill Difference:3,061
Playtime:16.321 hours
Usage:0%
Score:0.636m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:70.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:2,683
V. Kills:357 N/A
Deaths:84
KDR:31.941
Accuracy:48.713% A
KPH:130.600 M*
VKPH:17.400 A++
M40 Fury
M**
Kills:1,371
V. Kills:205 N/A
Deaths:52
KDR:26.365
Accuracy:51.404% A++
KPH:151.900 M**
VKPH:22.700 A++
M12 Kobalt
M*
Kills:994
V. Kills:23 N/A
Deaths:15
KDR:66.267
Accuracy:29.706% A*
KPH:186.500 M*
VKPH:4.300 B+
M20 Basilisk
A
Kills:435
V. Kills:110 392%
Deaths:33
KDR:13.182
Accuracy:50.706% A
KPH:33.900 A
VKPH:8.600 C*
M20 Basilisk
A
Kills:245
V. Kills:90 269%
Deaths:16
KDR:15.313
Accuracy:51.360% A
KPH:33.700 B**
VKPH:12.400 B+
G30 Walker
B*
Kills:141
V. Kills:102 137%
Deaths:11
KDR:12.818
Accuracy:36.090% B**
KPH:19.100 B+
VKPH:13.800 B*
M60-G Bulldog
B+
Kills:114
V. Kills:25 438%
Deaths:11
KDR:10.364
Accuracy:47.301% A
KPH:37.300 B+
VKPH:8.200 B+
M12 Kobalt
A
Kills:102
V. Kills: N/A
Deaths:3
KDR:34
Accuracy:23.616% A
KPH:106.400 B**
VKPH:0 D**
G40-F Ranger
A++
Kills:87
V. Kills:58 147%
Deaths:4
KDR:21.750
Accuracy:47.196% A++
KPH:36.200 A
VKPH:24.100 B*
Kills:6,172 (0 + 6,172)
Deaths:229
KDR:26.952
VKDR:4.236
Vehicle Kills:970
Kill Difference:5,943
Playtime:68.829 hours
Usage:2%
Score:1.675m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:47.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:404
V. Kills:33 N/A
Deaths:17
KDR:23.765
Accuracy:47.009% A*
KPH:86.300 B+
VKPH:7.100 C**
M20 Wyvern
C++
Kills:148
V. Kills:81 180%
Deaths:31
KDR:4.774
Accuracy:38.362% C++
KPH:17 C--
VKPH:9.300 D
Kills:552 (0 + 552)
Deaths:48
KDR:11.500
VKDR:2.375
Vehicle Kills:114
Kill Difference:504
Playtime:13.402 hours
Usage:0%
Score:0.141m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:38.362%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 53,01452,75313,9023.795C**0.5228.678%B++24.287%D77B+N/A210685.1h9.4B*32.7B++
H-V45 52,44151,88115,7693.29A0.0132.476%A++38%A**68A++N/A181762.8h9.9A30.4B**
SVA-88 9,8749,8282,7813.534B*0.2528.934%B**25.702%C++68B**N/A183144.5h9.3B**32B*
Orion VS54 8,8768,8543,7452.364B++0.9226.926%A24.373%C+52.1B**N/A176170.1h9A33.6B
C-4 9,7937,2161,7394.15A*0.8728.246%B+N/A202.1M+72.2M+141235.7h1.2B+4.3B++
Dual Photon Pods 8,0117,09334420.619A*17.3461.808%B**N/A142.1A18.4C+47049.9h12.5B**20.2B**
NS-15M2 6,3196,2691,7853.512B**0.2330.624%A+33.642%B**74.5AN/A18784.2h9.5B**31.1B*
Light PPA 5,7765,66037015.297A12.0248.99%B**N/A104.6A++2.1D25454.1h7.3B*15B++
Parallax VX3 4,2914,2916796.32B*3.0450.469%A++84.409%B*54.2A++N/A14579.2h1.6B**3.1B**
NS Decimator 6,1664,1191,9422.121A1.1667.414%B*2.622%C**52.4B**26B**42078.6h3.9B++5.8B*
NS-11C 4,0033,9852,7661.441B+1.8429.078%B**15.533%D28.1C++N/A97142h10.3B**35.4B*
NS-44 Commissioner 3,8893,8722,1791.777B*1.5043.585%B**23.915%C**51.3B++N/A15775.5h3B*7B*
Force-Blade 3,2193,16245,8600.069A+3.2148.572%A+N/A1.5B+N/A42107.9h1.6B*3.3B+
NS-11P 3,0973,0841,9511.581B+1.7029.111%A17.088%C30.1C++N/A98102.4h11.1B**38B**
Nebula VM20 2,7122,6935914.557A1.2824.701%A+20.461%C+64.7A*N/A17941.6h12.6B**51.1B*
M40 Fury 3,0402,6838431.94S28.6648.713%AN/A130.9M*17.4A++49620.5h9.7B*19.8B**
Deimos VA29 2,6202,6081,2462.093B*1.1969.621%B*13.344%C--53.3B+N/A14548.9h1.6A2.4B++
Saron Laser Cannon 4,1772,5867853.294B+0.0133.042%C*N/A24.8A15.3B**193104.1h76.6B*231.7B*
Nebula VM20 2,5892,5695914.347A1.0725.554%A+21.682%C*61.8A++N/A16941.6h13.7B*53.7B*
Eridani SX5 2,4142,4068972.682A+0.6031.677%B**20.698%C*57.6B**N/A16541.8h10.4B+32.9B+
Serpent VE92 2,1292,1099402.244B**1.0428.301%B**24.135%B*38.7B+N/A13054.5h9.7B**34.1B*
NS-11A 2,0422,0299472.143B++1.1428.823%B**20.453%C+40.6B+N/A11350h10.8B**37.6B*
CME 1,8241,8088222.2B*1.0831.802%B**23.949%C*48.3B++N/A13637.4h10.5B**33B**
Thanatos VE70 1,7781,7789411.889B**1.3953.43%A+10.967%D--48.4B**N/A16236.7h2.9A+5.4B**
NSX Tanto 1,6941,6655952.798A++0.4832.054%B**30.21%B++40.8B+N/A10140.8h10.8B+33.8B+
M12 Kobalt-H 1,6601,6322565.28A**62.0028.868%A24.632%A++340M++5.8C++8034.8h9.6B**33.4B**
Pulsar C 1,6341,6321,0501.554C*1.7329.645%B**19.853%C--31.2C++N/A11852.3h8.5B**28.6B*
VE-S Canis 1,5821,5764353.623A*0.3441.215%A*21.764%C++74B**N/A22021.3h9B*21.7B*
Pulsar VS1 1,5111,5081,0171.483B+1.8029.028%B**13.594%D--27.6C*N/A11854.6h10.4A35.9B**
NSX-P Tanto 1,5241,5065962.527A++0.7533.449%A+28.685%B+44.2B*N/A11634.1h11.2B*33.6B**
Ursa 1,5181,5063923.842M+0.5632.123%A++34.993%A++76.8A++N/A20619.6h8.5B**26.4B*
NS-357 Underboss 1,4481,4388221.749B*1.5352.065%A*26.147%B++79.4A+N/A23118.1h3.6B++6.9B*
M40 Fury 1,5761,3715226.365A**23.0951.404%A++N/A152.3M**22.8A++6159h10.5B+20.4B**
NS-7 PDW 1,3621,3554572.965A*0.3132.74%A+19.631%B64.2A++N/A20421.1h11.1B**34B*
Blueshift VM5 1,3551,3464193.212B+0.0725.853%A+17.311%D46.3B*N/A15829.1h12.8B**49.3B*
Quasar VM1 1,3081,2994522.874B*0.4123.817%A++15.858%D41.9A++N/A14931h11.4B**47.7B++
Sirius SX12 1,2491,2495902.117B**1.1630.65%A16.173%C50.6AN/A18524.7h10.4B**34.1B*
Terminus VX-9 1,2441,2385512.247B+1.0328.807%B++23.91%C45.2BN/A14827.4h9.9B**34.3B*
Eclipse VE3A 1,2441,2355122.412B+0.8730.48%B*28.259%A++53.5B++N/A13823.1h10.7B+34.9B++
Proton II PPA-H 1,2571,2133237.906A*34.6347.225%A1.319%C-228.9M+8.3B+5095.3h6.8B**14.3B**
Pulsar LSW 1,1901,1883923.031A0.2528.45%B**19.024%D71.1B**N/A31616.7h9.7B**34.1B*
NSX Naginata 1,1951,1883303.6A*0.3230.918%A++35.269%B**78.7A+N/A20615.1h9B*29.2B*
Zenith VX-5 1,1951,1854722.511A0.7731.778%A22.025%C++41BN/A11228.9h10.7B*33.6B*
VE-H Maw 1,1911,1843543.345A0.0729.964%B*38.091%A77.9B**N/A32015.2h8.3B**27.8B++
NS-45 Pilot 1,1841,1776561.794B+1.4932.431%C*19.711%D91.2AN/A25012.9h5.4B**16.6B*
Auraxium Force-Blade 1,1791,17322,6180.052B+3.2347.7%AN/A1.1C+N/A31107.5h1.6B**3.3B+
Corvus VA55 1,1801,1705262.224A1.0631.948%A+25.043%B45B**N/A14926h9.1A28.6B**
MKV Suppressed 1,1741,1693523.321M+0.0434.32%A++21.215%B73.5A*N/A20615.9h11.9B+34.6B++
NSX Tengu 1,1791,1694242.757A+0.5244.534%A20.359%C+66.4AN/A17717.6h10.2B*22.9B++
Solstice VE3 1,1761,1686931.685A1.5930.705%A+16.524%C--34.2B**N/A20634.2h10.5B*34.1B+
Skorpios 1,1721,1682894.042A+0.7632.862%A22.175%C++82.3A++N/A23514.2h10.1B+30.6B*
Equinox VE2 1,1721,1654612.527A0.7532.662%A28.584%B**57.7A+N/A14420.2h10.1B*31B*
Flare VE6 1,1631,1604112.822A+0.4630.813%A+22.328%C68.6B**N/A29316.9h8.2B**26.5B*
Darkstar 1,1761,1604872.382B*0.9030.236%B*31.121%B**60.4B++N/A15819.2h10.4B**34.4B**
Proximity Mine 1,1201,1201149.825A*6.5554.305%AN/A211.3A++N/A6295.3h2.3D*4.2B+
M12 Kobalt 1,0179941566.267S62.9929.706%A*25.252%A+187.5M*4.3B+4715.3h12.5A42B**
S1 1,4099566631.442A1.8469.346%A2.72%C+46A+21.8A49520.8h4.5B**6.4B**
Tank Mine 1,4889241187.831M+4.5548.773%B**N/A168A102.5A16335.5h2.8D*5.6B+
Supernova FPC 1,0617245712.702B**9.4265.466%A+N/A37.1A17.3B+41819.5h4.2B*6.4B**
NS-61 Emissary 7227213162.282A*1.0028.345%C+17.753%C*63.2A*N/A19811.4h9.8B++34.6B++
MANA Anti-Personnel Turret 6896861983.465N/A0.1925.562%UN/A6860U30U14906300.1h15.7T*61.5T*
Ghost 6816802163.148C*0.1349.029%A+68.677%C++40.5C*N/A15916.8h2.2C**4.4B++
Phobos VX86 6716683152.121B++1.1672.634%B**20.958%B*66.1B*N/A18410.1h1.8B**2.5B++
Frag Grenade 6626561656N/A652.7242.258%CN/A385.9C-3.5D16141.7h3.9C+9.3C+
Antares LC 1,3206512312.818B++0.4629.245%C1.69%C16.1C+16.5B+17140.5h110.9C**379.2C*
Sticky Grenade 5775701570N/A566.7255.494%B+N/A1425B**17.5B++48890.4h1.4B**2.5B++
Spear Anti-Vehicle Phalanx Turret 8235383614.944A11.6657.228%A3.903%C+59.1A31.3B**4549.1h6.8B++11.8B**
Lumine Edge 4684683,4140.137C++3.1442.614%A+2.564%F-3.2CN/A8145.9h1.4C++3.4B+
Comet VM2 6704533831.183B2.1054.17%A5.298%B+14.6B+7A14131h19.5B36B+
M20 Basilisk 5454353313.182S9.9050.706%A8.276%B**34A8.6C*25812.8h70.6B*139.3B**
CAS 14-E 4374041723.765B*20.4947.009%A*1.98%C*86B+7C*2554.7h27.9B59.3B++
NS Baron G5 3973932281.724B*1.5654.306%B**12.468%C-40.5B+N/A1529.7h3.4B**6.2C+
Comet VM2 5603682971.239C**2.0456.653%A4.891%C**13.9B+7.3A11826.4h23B+40.6B++
NS-10 Burster 5893381422.38A++0.9046.259%A**7.101%B8.3A6.2A++12140.7h153.9C+332.7B*
NS-10 Burster 5723191512.113A++1.1746.037%A**7.21%C+7.7B*6.1A+11441.4h164.7C--357.8B+
E540 Halberd 4512822411.75B8.4758.553%A1.773%C--35.7B+21.4B++3817.9h5.4B+9.2B*
L105 Zephyr 2992701914.211B++10.9353.284%AN/A84.4A+9.1C+3263.2h4.7B**8.9B**
Solstice SF 2662641152.296A+0.9831.112%A+20.455%B+26.9B+N/A1139.8h10B32B++
C75 Viper 340254505.08C*1.8057.279%A++N/A34.8C**11.8B**3347.3h12.3B21.5B*
Saron HRB 442250327.813B+4.5346.401%C**N/A24.3C+18.6B33110.3h21.2C*45.7B+
M20 Basilisk 3352451615.313S12.0351.36%A8.163%B**33.6B**12.3B+3207.3h88.5B+172.3B*
Coyote Missiles 379229336.939A+3.6668.533%A*N/A44C++28.8B+3845.2h32.5B++47.4B*
Nemesis VSH9 4212272370.958B+2.3273.012%A+N/A11.5C9.8C+27619.7h8.7C+12B+
Skyguard 406217643.391B0.1138.75%A+2.304%C*12.8C+11.1B+22217h140.1C+361.5B+
Rocklet Rifle 3702151581.361A1.9239.201%FN/A30.3C*21.8C3637.1h20.3A51.8B++
Blueshift VM5 206204623.29B+0.0130.519%A*25.49%B*61.8A++N/A2993.3h15.7C*51.3B*
Aspis Anti-Aircraft Phalanx Turret 369191209.55A**6.2742.375%MN/A24.5M22.8A*3667.8h118.9B*280.6B**
L100 Python AP 290190219.048B**5.7765.011%B**1.579%D44.2A23.3B**4574.3h4.5B*7B**
Cerberus 175175971.804B++1.4837.246%B*22.857%C++76.1A+N/A3062.3h4.7B*12.7B*
Lancer VS22 3231691181.432B**1.8557.085%DN/A18.2B++16.6B++3079.3h11.7B++20.5B+
M20 Wyvern 229148314.774C+1.4938.362%C++5.405%B+17C--9.3D1348.7h68.4B+178.2B+
G30 Walker 2431411112.818M**9.5436.09%B**4.965%B+19.1B+13.8B*2947.4h198.9B551.2B++
NS-TMC-01 "His Regards" 1401402,4060.058B**3.2245.12%A++2.143%D-1.1C+N/A3129.7h1.8B++3.9B++
Saron HRB-H 258137216.524B3.2463.726%B**2.19%B++57.1B**50.4A**8132.4h25.1C++39.4B+
Soldier Soaker 127125542.315B**0.9634.298%C++16.8%C*156.3M**2.5A++9560.8h3.8A+11.1B**
XM98 120120196.316A*3.0455.291%M85.833%A57.1A*N/A3912.1h1.7A3.2A
Hornet Missiles 1941201110.909A7.6365.613%B+1.667%C+85.7B52.9B+11131.4h10.2C*15.6B
M60-G Bulldog 1391141110.364A+7.0847.301%A1.754%D36.8B+8.1B+2173.1h6.5B+13.6B*
Aphelion VEX-4H 199113138.692B+5.4153.007%B*2.655%C51.4B++39.1B**5362.2h62.3C++117.6B+
Anti-Vehicle Grenade 1181071107N/A103.7252.583%C++N/A535B++55D40660.2h4.3B++8.1B++
MAX Punch 1101071,5450.069C3.2149.096%C++N/A0.7C--N/A2143.1h1.5C++3.1C*
M12 Kobalt 102102334B*30.7223.616%A18.627%C++102B*N/A3551h12.2B**51.7B++
G40-F Ranger 14587421.75S18.4747.196%A++N/A36.3A24.2B*3482.4h105.2B+223B**
Lasher X2 8180501.6B**1.6826.985%C*1.25%D**40B+N/A5182h23D85.3C++
Proton II PPA 747197.889C4.6134.114%A++1.408%D44.4C-1.9D--1871.6h7.2B*21.1B**
Supernova PC 10970411.707C-1.5769.207%A*N/A17.1C-9.5B+4124.1h6.5D9.4B+
Spear Anti-Vehicle Phalanx Tower 9470170M**66.7263.835%A5.714%B++70A24C+4521h7.1B++11.1B**
E540 Halberd-H 12369125.75C+2.4770.797%A++N/A43.1C+33.8A+5601.6h8.1D11.5C+
NSX Daimyo 6767125.583B++2.3054.266%A++94.03%C+60.9B+N/A2081.1h2.4C**4.4B*
Pandora VX25 6363321.969B**1.3159.211%A*22.222%A++70AN/A5510.9h3.6B++6B**
M60-A Bulldog 716178.714C5.4354.731%B*3.279%B*22.6C--3.7C+1842.7h6.2C+11.3B+
Beamer VS3 5757640.891C*2.3934.478%B**22.807%C++27.1C++N/A3912.1h7.9B+23C*
M60-A Bulldog 615669.333C6.0554.22%B*N/A20.7D1.9D1622.7h6.8C12.5C**
NS-AM7 Archer 6051471.085A+2.1963.724%B++15.686%C11.9B**2.1C1384.3h9.1B*14.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2515,8155.8h
Restoration Kit3116,9064.5h
Nano-Armor Kit535864,86247.4h
Anti-Vehicle MANA Turret11960.3h
Spawn Beacon319,6504.4h
Nanite Revive Grenade05,2061.5h
Medical Applicator816549,53034.7h
Deconstruction Tool01,7790.2h
Spitfire Auto-Turret41,0720.9h
Ammunition Package542,9841.3h
Medical Kit1,38619,06216.2h
Anti-Infantry MANA Turret241,1641.3h
Nano-Repair Grenade01430h
Hardlight Barrier01460.1h
Pelter Rocket Pod0500h
Recon Detection Device91,3631.6h
Shield Recharging Field4820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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