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Paragon PiaTTox[ELYX] PiaTTox
VS BR 198

KDR: 3.27

Score: 105.3m

Last Seen: Jun 17th, 2019 8:03 AM
- OFFLINE - 30.6 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Vanu Sovereignty on Cobalt - Outfit Member of Legion Phoenix[ELYX] Legion Phoenix
VS outfit on Cobalt

Members: 17
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Betelgeuse 54-A SVA-88 Orion VS54 C-4 Dual Photon Pods NS-15M2 Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,984,435 MLG Score: 3185
Fun Score: N/A
Cheeseburgers Flipped: 1194TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.448%28.641%872381172183,7223.6255-0.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.565%1.814A++1.195B**-1.227D*HEAD ++ (~13.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+9.50.336C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.567%0.675%10423120715,401204626527.52737581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.214%0.233C++-0.846D--0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.663B+21.50.594B+32.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.699%0.865%75312071,15622087720.523314150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.701%-0.024C+-1.102D*1.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.2-0.896D--29.8-1.379D**43.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.965%8.469%6851411969,836210917244.66382570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.815%0.535B+1.006B**0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.65B+17.50.56B+24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.384%82.555%685412065,182355511.45766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%2.312A*1.007B**-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.474B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.981%13.7%685412065,1464197151.22611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.481%1.619A+-0.178C-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.736B++2.10.563B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legion Phoenix[ELYX] Legion Phoenix
VS outfit on Cobalt

Members: 17
105.3m172.9%458 (27.5k)391 (23.5k)3.27437264,29480,7163.45888198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12102779928.053%23.256%65203:2054

32% Combat Medic13% Engineer33% Heavy Assault6% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2014 11:14 AMFeb 26th, 2017 12:11 AMJun 18th, 2019 12:00 AM (1d) (PST)Jun 17th, 2019 4:29 AM (2d) (PST)Jun 17th, 2019 4:03 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7982725260.9820.3000.2281.8020.0603185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,88416,32131,563591814108423,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4483.9h/186.8d 14,893 61,463 76,160 484.8k 6,147 17,646 16,081 214.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:52,787
Deaths:13,916
KDR:3.793
Accuracy:28.678% B+
HSR:24.290% D-
SVA-88
B**
Kills:9,828
Deaths:2,781
KDR:3.534
Accuracy:28.934% B**
HSR:25.702% C+
Orion VS54
A
Kills:8,854
Deaths:3,745
KDR:2.364
Accuracy:26.926% A
HSR:24.373% C+
NS-15M2
A
Kills:6,269
Deaths:1,785
KDR:3.512
Accuracy:30.624% A
HSR:33.642% B**
Ursa
A++
Kills:1,506
Deaths:392
KDR:3.842
Accuracy:32.123% A++
HSR:34.993% A+
Pulsar LSW
B**
Kills:1,188
Deaths:392
KDR:3.031
Accuracy:28.450% B**
HSR:19.024% D
NSX Naginata
A++
Kills:1,188
Deaths:330
KDR:3.600
Accuracy:30.918% A++
HSR:35.269% B**
VE-H Maw
A
Kills:1,184
Deaths:354
KDR:3.345
Accuracy:29.964% B*
HSR:38.091% A
Flare VE6
A+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:30.813% A+
HSR:22.328% C
Lasher X2
C++
Kills:80
Deaths:50
KDR:1.600
Accuracy:26.985% C++
HSR:1.250% D**
Kills:84,044
Deaths (as Heavy Assault):24,156
Deaths (to Heavy Assaults):25,769
KDR:3.47922
Kill Difference:59,888
Playtime:1,481.531 hours
Usage:33%
Score:35.796m
Score/min:403
Accuracy (listed only):29.441%
HSR (listed only):25.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,985
Deaths:2,766
KDR:1.441
Accuracy:29.078% B**
HSR:15.533% D
Deimos VA29
B++
Kills:2,634
Deaths:1,250
KDR:2.107
Accuracy:69.758% B++
HSR:13.516% C--
Eridani SX5
B**
Kills:2,456
Deaths:918
KDR:2.675
Accuracy:31.683% B**
HSR:20.888% C*
Serpent VE92
B**
Kills:2,152
Deaths:969
KDR:2.221
Accuracy:28.338% B**
HSR:24.257% B*
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
NSX Tanto
B**
Kills:1,665
Deaths:595
KDR:2.798
Accuracy:32.054% B**
HSR:30.210% B++
Pulsar C
B**
Kills:1,632
Deaths:1,050
KDR:1.554
Accuracy:29.645% B**
HSR:19.853% D
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
NSX-P Tanto
A+
Kills:1,506
Deaths:596
KDR:2.527
Accuracy:33.449% A+
HSR:28.685% B+
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% B
Sirius SX12
A
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% A
HSR:16.173% C
Eclipse VE3A
A++
Kills:1,235
Deaths:512
KDR:2.412
Accuracy:30.480% B*
HSR:28.259% A++
Zenith VX-5
A
Kills:1,185
Deaths:472
KDR:2.511
Accuracy:31.778% A
HSR:22.025% C++
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% C**
NSX Tengu
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% B**
HSR:20.359% C+
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
Solstice VE3
A+
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:30.705% A+
HSR:16.524% D
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B++
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Solstice SF
A+
Kills:264
Deaths:115
KDR:2.296
Accuracy:31.112% A+
HSR:20.455% B+
Pandora VX25
A++
Kills:66
Deaths:33
KDR:2
Accuracy:59.335% A++
HSR:21.212% A+
Kills:30,473
Deaths (as Light Assault):14,000
Deaths (to Light Assaults):16,457
KDR:2.17664
Kill Difference:16,473
Playtime:547.229 hours
Usage:12%
Score:12.072m
Score/min:368
Accuracy (listed only):39.719%
HSR (listed only):20.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:56,530
Deaths:17,309
KDR:3.266
Accuracy:32.449% A++
HSR:38.519% A**
NS-11P
A
Kills:3,084
Deaths:1,951
KDR:1.581
Accuracy:29.111% A
HSR:17.088% C
Deimos VA29
B++
Kills:2,634
Deaths:1,250
KDR:2.107
Accuracy:69.758% B++
HSR:13.516% C--
Eridani SX5
B**
Kills:2,456
Deaths:918
KDR:2.675
Accuracy:31.683% B**
HSR:20.888% C*
NS-11A
B**
Kills:2,029
Deaths:947
KDR:2.143
Accuracy:28.823% B**
HSR:20.453% C+
CME
B**
Kills:1,808
Deaths:822
KDR:2.200
Accuracy:31.802% B**
HSR:23.949% C*
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
Pulsar VS1
B**
Kills:1,508
Deaths:1,017
KDR:1.483
Accuracy:29.028% B**
HSR:13.594% D--
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% B
Sirius SX12
A
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% A
HSR:16.173% C
Terminus VX-9
B++
Kills:1,238
Deaths:553
KDR:2.239
Accuracy:28.799% B++
HSR:23.910% C
Corvus VA55
A+
Kills:1,170
Deaths:526
KDR:2.224
Accuracy:31.948% A+
HSR:25.043% C**
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% C**
NSX Tengu
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% B**
HSR:20.359% C+
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
Equinox VE2
A
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:32.662% A
HSR:28.584% B**
Darkstar
B**
Kills:1,160
Deaths:487
KDR:2.382
Accuracy:30.236% B++
HSR:31.121% B**
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B++
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Pandora VX25
A++
Kills:66
Deaths:33
KDR:2
Accuracy:59.335% A++
HSR:21.212% A+
Kills:85,373
Deaths (as Combat Medic):30,305
Deaths (to Combat Medics):10,904
KDR:2.81713
Kill Difference:55,068
Playtime:1,440.891 hours
Usage:32%
Score:35.863m
Score/min:415
Accuracy (listed only):39.634%
HSR (listed only):21.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,985
Deaths:2,766
KDR:1.441
Accuracy:29.078% B**
HSR:15.533% D
Deimos VA29
B++
Kills:2,634
Deaths:1,250
KDR:2.107
Accuracy:69.758% B++
HSR:13.516% C--
Serpent VE92
B**
Kills:2,152
Deaths:969
KDR:2.221
Accuracy:28.338% B**
HSR:24.257% B*
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
NSX Tanto
B**
Kills:1,665
Deaths:595
KDR:2.798
Accuracy:32.054% B**
HSR:30.210% B++
Pulsar C
B**
Kills:1,632
Deaths:1,050
KDR:1.554
Accuracy:29.645% B**
HSR:19.853% D
NSX-P Tanto
A+
Kills:1,506
Deaths:596
KDR:2.527
Accuracy:33.449% A+
HSR:28.685% B+
Eclipse VE3A
A++
Kills:1,235
Deaths:512
KDR:2.412
Accuracy:30.480% B*
HSR:28.259% A++
Zenith VX-5
A
Kills:1,185
Deaths:472
KDR:2.511
Accuracy:31.778% A
HSR:22.025% C++
Solstice VE3
A+
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:30.705% A+
HSR:16.524% D
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B++
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Solstice SF
A+
Kills:264
Deaths:115
KDR:2.296
Accuracy:31.112% A+
HSR:20.455% B+
Pandora VX25
A++
Kills:66
Deaths:33
KDR:2
Accuracy:59.335% A++
HSR:21.212% A+
Kills:20,331
Deaths (as Engineer):10,535
Deaths (to Engineers):11,878
KDR:1.92985
Kill Difference:9,796
Playtime:574.865 hours
Usage:13%
Score:11.561m
Score/min:335
Accuracy (listed only):41.864%
HSR (listed only):20.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:4,315
Deaths:683
KDR:6.318
Accuracy:50.462% A++
HSR:84.473% B*
NS-44 Commissioner
B*
Kills:3,880
Deaths:2,189
KDR:1.773
Accuracy:43.580% B*
HSR:23.918% C**
Eridani SX5
B**
Kills:2,456
Deaths:918
KDR:2.675
Accuracy:31.683% B**
HSR:20.888% C*
NS-357 Underboss
A++
Kills:1,662
Deaths:1,002
KDR:1.659
Accuracy:52.193% A++
HSR:26.053% B+
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% B
Sirius SX12
A
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% A
HSR:16.173% C
NS-45 Pilot
C*
Kills:1,177
Deaths:656
KDR:1.794
Accuracy:32.431% C*
HSR:19.711% D
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% C**
NSX Tengu
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% B**
HSR:20.359% C+
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
NS-61 Emissary
C*
Kills:721
Deaths:317
KDR:2.274
Accuracy:28.345% C+
HSR:17.753% C*
Ghost
A+
Kills:680
Deaths:216
KDR:3.148
Accuracy:49.029% A+
HSR:68.677% C+
Cerberus
B*
Kills:175
Deaths:97
KDR:1.804
Accuracy:37.246% B*
HSR:22.857% C+
Soldier Soaker
C*
Kills:125
Deaths:54
KDR:2.315
Accuracy:34.298% C+
HSR:16.800% C*
XM98
M
Kills:120
Deaths:19
KDR:6.316
Accuracy:55.291% M
HSR:85.833% A
NSX Daimyo
A++
Kills:67
Deaths:12
KDR:5.583
Accuracy:54.266% A++
HSR:94.030% C+
NS-AM7 Archer
B*
Kills:58
Deaths:52
KDR:1.115
Accuracy:65.029% B*
HSR:15.517% C+
Beamer VS3
B**
Kills:57
Deaths:64
KDR:0.891
Accuracy:34.478% B**
HSR:22.807% C+
Kills:23,179
Deaths (as Infiltrator):8,826
Deaths (to Infiltrators):10,880
KDR:2.62622
Kill Difference:14,353
Playtime:288.040 hours
Usage:6%
Score:5.760m
Score/min:333
Accuracy (listed only):41.297%
HSR (listed only):33.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:2,792
Deaths:606
KDR:4.607
Accuracy:24.795% A+
HSR:20.845% C++
Nebula VM20
A+
Kills:2,652
Deaths:606
KDR:4.376
Accuracy:25.640% A+
HSR:22.172% B
Blueshift VM5
A+
Kills:1,346
Deaths:419
KDR:3.212
Accuracy:25.853% A+
HSR:17.311% D
Quasar VM1
A++
Kills:1,299
Deaths:452
KDR:2.874
Accuracy:23.817% A++
HSR:15.858% D
Comet VM2
A
Kills:455
Deaths:383
KDR:1.188
Accuracy:54.186% A
HSR:5.275% B+
Comet VM2
A
Kills:369
Deaths:297
KDR:1.242
Accuracy:56.674% A
HSR:4.878% C**
NS-10 Burster
A**
Kills:343
Deaths:146
KDR:2.349
Accuracy:46.277% A**
HSR:6.997% C**
NS-10 Burster
A**
Kills:324
Deaths:155
KDR:2.090
Accuracy:46.042% A**
HSR:7.407% C++
Blueshift VM5
A*
Kills:204
Deaths:62
KDR:3.290
Accuracy:30.519% A*
HSR:25.490% B*
Kills:9,784
Deaths (as MAX Suit):1,563
Deaths (to MAX Suits):3,014
KDR:6.25976
Kill Difference:8,221
Playtime:149.559 hours
Usage:3%
Score:4.265m
Score/min:475
Accuracy (listed only):37.089%
HSR (listed only):14.026%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:7,118
V. Kills:919 N/A
Deaths:344
KDR:20.692
Accuracy:61.801% B**
KPH:142.700 A
VKPH:18.400 C++
Light PPA
A++
Kills:5,660
V. Kills:116 N/A
Deaths:370
KDR:15.297
Accuracy:48.990% B**
KPH:104.700 A++
VKPH:2.100 D
Saron Laser Cannon
B**
Kills:2,623
V. Kills:1,614 162%
Deaths:793
KDR:3.308
Accuracy:33.003% C*
KPH:24.900 B**
VKPH:15.300 B*
Antares LC
B
Kills:651
V. Kills:669 97%
Deaths:231
KDR:2.818
Accuracy:29.245% C-
KPH:16.100 C+
VKPH:16.500 B
Coyote Missiles
B+
Kills:243
V. Kills:155 156%
Deaths:33
KDR:7.364
Accuracy:68.468% A*
KPH:46.700 C*
VKPH:29.800 B+
Hornet Missiles
B+
Kills:120
V. Kills:74 160%
Deaths:11
KDR:10.909
Accuracy:65.613% B+
KPH:86.300 B
VKPH:53.200 B+
Kills:16,415 (8,934 + 0)
Deaths:1,782
KDR:9.212
VKDR:1.990
Vehicle Kills:3,547
Kill Difference:14,633
Playtime:256.408 hours
Usage:6%
Score:4.115m
Score/min:267
Piloting Accuracy:29.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:270
V. Kills:29 N/A
Deaths:19
KDR:14.211
Accuracy:53.284% A
KPH:83.200 A
VKPH:8.900 C+
Kills:270 (0 + 270)
Deaths:19
KDR:14.211
VKDR:1.526
Vehicle Kills:29
Kill Difference:251
Playtime:3.246 hours
Usage:0%
Score:0.064m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:53.284%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:254
V. Kills:86 292%
Deaths:50
KDR:5.080
Accuracy:57.279% A++
KPH:35 C**
VKPH:11.800 B*
Skyguard
B
Kills:217
V. Kills:189 114%
Deaths:64
KDR:3.391
Accuracy:38.750% A+
KPH:12.800 C
VKPH:11.100 B
L100 Python AP
B**
Kills:192
V. Kills:100 190%
Deaths:21
KDR:9.143
Accuracy:65.094% B**
KPH:45.100 B**
VKPH:23.500 B*
Kills:663 (663 + 0)
Deaths:135
KDR:4.911
VKDR:2.778
Vehicle Kills:375
Kill Difference:528
Playtime:28.488 hours
Usage:1%
Score:0.492m
Score/min:288
Driving Accuracy:65.094%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:747
V. Kills:346 215%
Deaths:58
KDR:12.879
Accuracy:65.751% A+
KPH:37 B**
VKPH:17.100 B+
E540 Halberd
B*
Kills:290
V. Kills:172 168%
Deaths:25
KDR:11.600
Accuracy:58.267% A
KPH:36.100 B+
VKPH:21.400 B*
Saron HRB
B
Kills:250
V. Kills:192 130%
Deaths:32
KDR:7.813
Accuracy:46.425% C**
KPH:24.400 C+
VKPH:18.700 B
Proton II PPA
A+
Kills:71
V. Kills:3 N/A
Deaths:9
KDR:7.889
Accuracy:34.114% A+
KPH:45.200 C-
VKPH:1.900 D--
Supernova PC
C**
Kills:70
V. Kills:39 175%
Deaths:41
KDR:1.707
Accuracy:69.207% A*
KPH:17.100 C--
VKPH:9.500 C**
Kills:1,428 (817 + 611)
Deaths:165
KDR:8.655
VKDR:4.558
Vehicle Kills:752
Kill Difference:1,263
Playtime:44.174 hours
Usage:1%
Score:1.005m
Score/min:379
Driving Accuracy:69.207%
Gunner Accuracy:34.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M++
Kills:1,659
V. Kills:28 N/A
Deaths:26
KDR:63.808
Accuracy:28.860% A
KPH:334.400 M++
VKPH:5.600 C++
Proton II PPA-H
M+
Kills:1,236
V. Kills:46 N/A
Deaths:35
KDR:35.314
Accuracy:47.255% B**
KPH:220.700 M+
VKPH:8.200 B+
Saron HRB-H
M
Kills:137
V. Kills:121 112%
Deaths:21
KDR:6.524
Accuracy:63.735% B**
KPH:56.900 B**
VKPH:50.300 M
Aphelion VEX-4H
B**
Kills:113
V. Kills:86 130%
Deaths:13
KDR:8.692
Accuracy:53.007% B*
KPH:51.900 B++
VKPH:39.500 B**
E540 Halberd-H
A
Kills:69
V. Kills:54 125%
Deaths:12
KDR:5.750
Accuracy:70.797% A++
KPH:42.400 C+
VKPH:33.200 A
Kills:3,214 (0 + 3,214)
Deaths:107
KDR:30.037
VKDR:3.131
Vehicle Kills:335
Kill Difference:3,107
Playtime:16.776 hours
Usage:0%
Score:0.644m
Score/min:640
Driving Accuracy:N/A%
Gunner Accuracy:70.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:2,683
V. Kills:357 N/A
Deaths:84
KDR:31.941
Accuracy:48.707% A
KPH:130.600 M**
VKPH:17.400 A++
M40 Fury
M**
Kills:1,371
V. Kills:205 N/A
Deaths:52
KDR:26.365
Accuracy:51.404% A++
KPH:151.900 M**
VKPH:22.700 A++
M12 Kobalt
M*
Kills:1,073
V. Kills:28 N/A
Deaths:15
KDR:71.533
Accuracy:29.605% A*
KPH:185.400 M*
VKPH:4.800 B++
M20 Basilisk
A
Kills:437
V. Kills:110 394%
Deaths:33
KDR:13.242
Accuracy:50.675% A
KPH:33.800 B**
VKPH:8.500 C*
M20 Basilisk
A
Kills:257
V. Kills:91 279%
Deaths:16
KDR:16.063
Accuracy:51.356% A
KPH:35.100 B**
VKPH:12.400 B+
G30 Walker
B*
Kills:142
V. Kills:103 137%
Deaths:11
KDR:12.909
Accuracy:36.007% B**
KPH:19 B+
VKPH:13.800 B*
M12 Kobalt
A
Kills:116
V. Kills:1 N/A
Deaths:3
KDR:38.667
Accuracy:24.907% A
KPH:112.300 B**
VKPH:1 D--
M60-G Bulldog
B+
Kills:114
V. Kills:25 438%
Deaths:11
KDR:10.364
Accuracy:47.301% A
KPH:37.200 B+
VKPH:8.200 B+
G40-F Ranger
A++
Kills:88
V. Kills:59 147%
Deaths:4
KDR:22
Accuracy:47.359% A*
KPH:35.100 A++
VKPH:23.600 A++
Kills:6,281 (0 + 6,281)
Deaths:229
KDR:27.428
VKDR:4.275
Vehicle Kills:979
Kill Difference:6,052
Playtime:69.705 hours
Usage:2%
Score:1.696m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:47.359%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:477
V. Kills:35 N/A
Deaths:18
KDR:26.500
Accuracy:47.161% A*
KPH:92.900 B++
VKPH:6.800 C*
M20 Wyvern
C++
Kills:148
V. Kills:81 180%
Deaths:31
KDR:4.774
Accuracy:38.395% C++
KPH:16.900 C--
VKPH:9.300 D
Kills:625 (0 + 625)
Deaths:49
KDR:12.755
VKDR:2.367
Vehicle Kills:116
Kill Difference:576
Playtime:13.878 hours
Usage:0%
Score:0.153m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:38.395%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 57,17056,53017,3093.266B**0.0132.449%A++38.519%A**67.8A++N/A182833.4h9.9A30.6B**
Betelgeuse 54-A 53,05052,78713,9163.793C**0.5228.678%B+24.29%D-77C**N/A210685.9h9.4B++32.7B++
SVA-88 9,8749,8282,7813.534B*0.2628.934%B**25.702%C+68B*N/A184144.5h9.3B**32B*
Orion VS54 8,8768,8543,7452.364B+0.9126.926%A24.373%C+52.1B*N/A177170.1h9B**33.6B
C-4 9,8117,2281,7434.147A++0.8728.267%B+N/A201.9M72.2M++141035.8h1.2B+4.3B++
Dual Photon Pods 8,0377,11834420.692A*17.4261.801%B**N/A142.6A18.4C++47849.9h12.5B**20.2B**
NS-15M2 6,3196,2691,7853.512B**0.2430.624%A33.642%B**74.4B**N/A18784.3h9.5B**31.1B*
Light PPA 5,7765,66037015.297A12.0248.99%B**N/A104.6A++2.1D25454.1h7.3B++15B++
Parallax VX3 4,3154,3156836.318B*3.0450.462%A++84.473%B*54.1A++N/A14679.7h1.6B**3.1B**
NS Decimator 6,1784,1281,9502.117A1.1667.37%B*2.616%C**52.3B**26A42078.9h3.9B++5.8B*
NS-11C 4,0033,9852,7661.441B+1.8329.078%B**15.533%D28.1C++N/A97142h10.3B**35.4B*
NS-44 Commissioner 3,8973,8802,1891.772B*1.5043.58%B*23.918%C**51.3B++N/A15775.6h3B*7B*
Force-Blade 3,4893,43247,7690.072A+3.2048.956%A+N/A1.6B**N/A42191.4h1.6B*3.2B+
NS-11P 3,0973,0841,9511.581B+1.6929.111%A17.088%C30.1C++N/A98102.4h11.1B**38B**
Nebula VM20 2,8112,7926064.607B**1.3324.795%A+20.845%C++65.1A*N/A18042.9h12.6B**50.9B*
M40 Fury 3,0402,6838431.94S28.6748.707%AN/A130.2M**17.3A++49720.6h9.7B++19.8B**
Nebula VM20 2,6732,6526064.376B**1.1025.64%A+22.172%B61.7A++N/A16943h13.8B++53.8B*
Deimos VA29 2,6462,6341,2502.107B++1.1769.758%B++13.516%C--53.5B+N/A14749.2h1.6A2.4B++
Saron Laser Cannon 4,2372,6237933.308B+0.0333.003%C*N/A24.9B**15.3B*194105.4h76.6B++232B*
Eridani SX5 2,4642,4569182.675A+0.6031.683%B**20.888%C*57.1B*N/A16443h10.4B+33B+
Serpent VE92 2,1732,1529692.221B**1.0528.338%B**24.257%B*38.4B+N/A12956h9.7B**34.2B*
NS-11A 2,0422,0299472.143B+1.1328.823%B**20.453%C+40.6B+N/A11350h10.8B**37.6B*
CME 1,8241,8088222.2B*1.0731.802%B**23.949%C*48.1B++N/A13637.6h10.5B**33B**
Thanatos VE70 1,7781,7789411.889B**1.3953.43%A+10.967%D--48.4B**N/A16336.7h2.9A+5.4B**
NSX Tanto 1,6941,6655952.798A++0.4832.054%B**30.21%B++40.8BN/A10140.8h10.8B+33.8B+
NS-357 Underboss 1,6751,6621,0021.659B++1.6252.193%A++26.053%B+75.2AN/A22222.1h3.7B+7.2B**
M12 Kobalt-H 1,6871,6592663.808M++60.5328.86%A24.895%A++331.8M++5.6C++7885h9.6B**33.4B**
Pulsar C 1,6341,6321,0501.554C**1.7229.645%B**19.853%D31.2C++N/A11952.3h8.5B**28.6B*
VE-S Canis 1,5821,5764353.623A*0.3541.215%A*21.764%C++74B**N/A22621.3h9B*21.7B**
Pulsar VS1 1,5111,5081,0171.483B+1.7929.028%B**13.594%D--27.6C++N/A11954.6h10.4A35.9B**
NSX-P Tanto 1,5241,5065962.527A++0.7533.449%A+28.685%B+44.2B*N/A11734.1h11.2B*33.6B*
Ursa 1,5181,5063923.842M0.5732.123%A++34.993%A+76.8A+N/A20619.6h8.5B**26.4B*
M40 Fury 1,5761,3715226.365M23.0951.404%A++N/A152.3M**22.8A++6159h10.5B+20.4B*
NS-7 PDW 1,3621,3554572.965A**0.3132.74%A+19.631%B64.2A++N/A20521.1h11.1B**34B*
Blueshift VM5 1,3551,3464193.212B0.0625.853%A+17.311%D46.3B*N/A15929.1h12.8B*49.3B*
Quasar VM1 1,3081,2994522.874B*0.4023.817%A++15.858%D41.9A+N/A15031h11.4B**47.7B++
Sirius SX12 1,2491,2495902.117B**1.1630.65%A16.173%C50.6B**N/A18624.7h10.4B**34.1B*
Terminus VX-9 1,2441,2385532.239B+1.0428.799%B++23.91%C45.2C**N/A14927.4h9.9B**34.3B++
Proton II PPA-H 1,2821,2363535.314A*32.0447.255%B**1.295%C-220.7M+8.2B+4985.6h6.8B**14.4B**
Eclipse VE3A 1,2441,2355122.412B+0.8630.48%B*28.259%A++53.5B+N/A13823.1h10.7B+34.9B++
Pulsar LSW 1,1901,1883923.031A0.2428.45%B**19.024%D71.1B**N/A31916.7h9.7B**34.1B*
NSX Naginata 1,1951,1883303.6A*0.3330.918%A++35.269%B**78.7AN/A20715.1h9B*29.2B*
Zenith VX-5 1,1951,1854722.511A0.7631.778%A22.025%C++41C**N/A11328.9h10.7B*33.6B*
VE-H Maw 1,1911,1843543.345A+0.0729.964%B*38.091%A77.9B*N/A32515.2h8.3B*27.8B++
NS-45 Pilot 1,1841,1776561.794B+1.4832.431%C*19.711%D91.2AN/A25112.9h5.4B**16.6B++
Auraxium Force-Blade 1,1791,17322,6180.052B3.2247.7%AN/A1.1C+N/A31107.5h1.6B**3.3B+
Corvus VA55 1,1801,1705262.224A1.0531.948%A+25.043%C**45B*N/A15026h9.1A28.6B**
MKV Suppressed 1,1741,1693523.321M+0.0534.32%A++21.215%C**73.5A++N/A20715.9h11.9B++34.6B++
NSX Tengu 1,1791,1694242.757A+0.5244.534%B**20.359%C+66.4B**N/A17817.6h10.2B++22.9B++
Skorpios 1,1721,1682894.042A++0.7732.862%A22.175%C++82.3A++N/A23614.2h10.1B+30.6B*
Solstice VE3 1,1761,1686931.685A1.5930.705%A+16.524%D34.2B*N/A20834.2h10.5B**34.1B+
Equinox VE2 1,1721,1654612.527A0.7532.662%A28.584%B**57.7AN/A14520.2h10.1B*31B*
Flare VE6 1,1631,1604112.822A+0.4530.813%A+22.328%C68.6B**N/A29516.9h8.2B**26.5B*
Darkstar 1,1761,1604872.382B+0.8930.236%B++31.121%B**60.4B++N/A16019.2h10.4B**34.4B*
Proximity Mine 1,1281,1281149.895A++6.6254.385%AN/A212.8A++N/A6335.3h2.3D*4.2B
M12 Kobalt 1,1011,0731571.533S68.2629.605%A*25.163%A+185M*4.8B++4685.8h12.6A42.6B*
S1 1,4099566631.442A1.8369.346%A+2.72%C+46A+21.8A49620.8h4.5B**6.4B**
Tank Mine 1,5099401187.966M+4.6948.855%B**N/A167.9A101.6A16265.6h2.7D*5.6B+
Supernova FPC 1,0937475812.879B**9.6065.751%A+N/A37B**17.1B+41020.2h4.2B++6.4B**
NS-61 Emissary 7227213172.274A*1.0028.345%C+17.753%C*63.2A++N/A19811.4h9.8B++34.6B++
MANA Anti-Personnel Turret 6896861983.465N/A0.1925.562%UN/A6860U30U15023600.1h15.7T*61.5T*
Ghost 6816802163.148C++0.1349.029%A+68.677%C+40.5C++N/A16116.8h2.2C*4.4B++
Phobos VX86 6716683152.121B++1.1572.634%B**20.958%B++66.1B*N/A18610.1h1.8B**2.5B*
Frag Grenade 6646581658N/A654.7342.25%CN/A387.1C-3.5D16191.7h3.9C+9.3C+
Antares LC 1,3206512312.818B++0.4629.245%C-1.69%C+16.1C+16.5B17240.5h110.9C*379.2C*
Sticky Grenade 5775701570N/A566.7355.494%BN/A1425B**17.5B+48920.4h1.4B*2.5B++
Spear Anti-Vehicle Phalanx Turret 8275413714.622B**11.3557.422%A3.882%C+58.8A31.1B*4539.2h6.8B+11.9B*
CAS 14-E 5124771826.5B**23.2347.161%A*1.887%C++93.5B++6.9C*2685.1h26.8B+56.8B*
Lumine Edge 4704703,4340.137C++3.1442.678%A2.553%F-3.2CN/A8146.7h1.4C++3.4B+
Comet VM2 6734553831.188B2.0954.186%A5.275%B+14.7B+7A14131h19.4B35.9B+
M20 Basilisk 5474373313.242S9.9750.675%A8.238%B**33.9B**8.5C*25712.9h70.8B+139.8B**
NS Baron G5 3973932281.724B*1.5554.306%B**12.468%C-40.5BN/A1539.7h3.4B**6.2C+
Comet VM2 5613692971.242C**2.0356.674%A4.878%C**14B7.3A11926.4h22.9B+40.5B++
NS-10 Burster 5973431462.349A++0.9346.277%A**6.997%C**8.3B**6.1A+12041.4h154.4C+333.6B*
NS-10 Burster 5803241552.09A++1.1846.042%A**7.407%C++7.7B++6.1A++11442.1h165D358.4B+
E540 Halberd 4622902511.6C**8.3358.267%A1.724%C--36.3B+21.5B*3838h5.3B+9.1B*
L105 Zephyr 2992701914.211B++10.9453.284%AN/A84.4A+9.1C+3263.2h4.7B**8.9B**
Solstice SF 2662641152.296A+0.9831.112%A+20.455%B+26.9B+N/A1159.8h10B32B*
M20 Basilisk 3482571616.063S12.7951.356%A8.56%B**35.2B**12.5B+3237.3h85.3B+166B*
C75 Viper 340254505.08C*1.8157.279%A++N/A34.8C**11.8B*3357.3h12.3B21.5B*
Saron HRB 442250327.813B+4.5446.425%C**N/A24.3C+18.6B33210.3h21.3C++45.8B+
Coyote Missiles 398243337.364A++4.0968.468%A*N/A46.7C*29.8B+3995.2h31.7B++46.2B*
Nemesis VSH9 4392402391.004B+2.2772.847%A+N/A11.8C9.8C+27420.3h8.5C+11.7B+
Rocklet Rifle 3832231621.377A1.9039.135%FN/A31C*22.2C3737.2h20.2A+51.6B++
Skyguard 406217643.391C*0.1238.75%A+2.304%C*12.8C11.1B22417h140.1C361.5B+
Blueshift VM5 206204623.29B0.0230.519%A*25.49%B*61.8A++N/A3003.3h15.7C++51.3B*
Aspis Anti-Aircraft Phalanx Turret 3862022010.1M6.8342.778%MN/A24.6M22.4A*3628.2h118.5B*277.1B**
L100 Python AP 292192219.143B*5.8765.094%B**1.563%D44.7B**23.3B*4624.3h4.5B*7B**
Cerberus 175175971.804B++1.4737.246%B*22.857%C+76.1A+N/A3082.3h4.7B**12.7B*
Lancer VS22 3231691181.432B++1.8457.085%DN/A18.2B+16.6B+3089.3h11.7B++20.5B+
M20 Wyvern 229148314.774C+1.5038.395%C++5.405%B+17C-9.3D1348.7h68.6B+178.6B+
G30 Walker 2451421112.909S9.6336.007%B**4.93%B18.9B+13.7B*2957.5h198.1B550.2B++
NS-TMC-01 "His Regards" 1401402,4060.058B**3.2245.12%A++2.143%D-1.1C+N/A3129.7h1.8B+3.9B++
Saron HRB-H 258137216.524C**3.2563.735%B**2.19%B+57.1A50.4M8102.4h25.2C++39.5B+
Soldier Soaker 127125542.315B**0.9634.298%C+16.8%C*156.3M**2.5A++9560.8h3.8A++11.1B**
XM98 120120196.316A*3.0455.291%M85.833%A57.1A++N/A3932.1h1.7A3.2A
Hornet Missiles 1941201110.909A7.6365.613%B+1.667%C++85.7B52.9B+11151.4h10.2C++15.6B
M12 Kobalt 117116338.667B**35.3924.907%A18.104%C+116B**1D--3591h12.7B**51B*
M60-G Bulldog 1391141110.364A*7.0947.301%A1.754%D36.8B+8.1B+2173.1h6.5B+13.6B*
Aphelion VEX-4H 199113138.692B+5.4253.007%B*2.655%C51.4B++39.1B**5362.2h62.3C+117.6B
MAX Punch 1111081,5640.069C3.2149.249%C*N/A0.7CN/A2145.1h1.5C++3.1C**
Anti-Vehicle Grenade 1181071107N/A103.7352.583%C++N/A535B++55C--40780.2h4.3B++8.1B++
G40-F Ranger 14788422S18.7347.359%A*N/A35.2A++23.6A++3442.5h109.9B+232.1B*
Lasher X2 8180501.6B*1.6726.985%C++1.25%D**40B+N/A5332h23D85.3C++
Proton II PPA 747197.889C4.6134.114%A+1.408%D44.4C-1.9D--1871.6h7.2B++21.1B**
Spear Anti-Vehicle Phalanx Tower 9470170M*66.7363.835%A5.714%B++70B**24C+4521h7.1B++11.1B**
Supernova PC 10970411.707C--1.5769.207%A*N/A17.1C--9.5C**4134.1h6.5D9.4B+
E540 Halberd-H 12369125.75C2.4870.797%A++N/A43.1C+33.8A+5601.6h8.1D-11.5C+
NSX Daimyo 6767125.583B++2.3154.266%A++94.03%C+60.9B+N/A2171.1h2.4C**4.4B*
Pandora VX25 6666332B**1.2759.335%A++21.212%A+66B**N/A5671h3.5B*5.9B**
M60-A Bulldog 716178.714C5.4454.797%B*3.279%B*22.6D3.7C+1842.7h6.2C+11.3B+
NS-AM7 Archer 6858521.115A+2.1665.029%B*15.517%C+12.1B**2.1C1374.8h9.8B*15.1B**
Beamer VS3 5757640.891C*2.3834.478%B**22.807%C+27.1C+N/A3972.1h7.9B+23B
M60-A Bulldog 615669.333C6.0654.379%B*N/A20D1.8D1592.8h6.9C-12.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3210,2224.7h
Anti-Vehicle MANA Turret11960.3h
Nano-Armor Kit537871,62547.7h
Nanite Revive Grenade05,5351.6h
Medical Applicator842579,80536.4h
Spitfire Auto-Turret41,1080.9h
Motion Spotter2515,9615.9h
Restoration Kit3788,2365.4h
Deconstruction Tool01,7790.2h
Shield Recharging Field4820.1h
Recon Detection Device91,3631.6h
Ammunition Package553,0011.4h
Medical Kit1,38919,09616.2h
Anti-Infantry MANA Turret241,1641.3h
Pelter Rocket Pod0500h
Hardlight Barrier01460.1h
Nano-Repair Grenade01790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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