Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,484)players online:
ZugieMac (22)  CaptainStarDreamer (2)  xghosthawkx (2)  MarioFan3G (1) 27
stats.dasanfall.com
Paragon PiaTTox[ELYX] PiaTTox
VS BR 196

KDR: 3.28

Score: 103.2m

Last Seen: Feb 13th, 2019 1:50 PM
- OFFLINE - 16.6 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Vanu Sovereignty on Cobalt - Outfit Member of Legion Phoenix[ELYX] Legion Phoenix
VS outfit on Cobalt

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Betelgeuse 54-A SVA-88 Orion VS54 C-4 Dual Photon Pods NS-15M2 Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PiaTTox



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,940,650 MLG Score: 3150
Fun Score: N/A
Cheeseburgers Flipped: 1185TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.404%28.334%86138984179,9193.62163-0.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.495%1.822A++1.168B**-1.184D*HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.584B+9.50.337C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.649%0.678%10613101915,339200626287.64656583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.207%0.235C++-0.852D--0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.665B+21.40.596B+32.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.685%0.87%75310191,14921877700.525377149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.686%-0.025C+-1.113D*1.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.6-0.931D--29.9-1.42D**43.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.074%8.298%6841410089,701208917154.64163565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.878%0.553B+0.997B*0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.648B+17.60.554B+24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.371%82.493%684410185,158348611.47921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.498%2.306A*1.007B**-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.473B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.899%13.619%684410185,1184100151.24799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%1.621A+-0.18C-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.736B++2.10.563B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legion Phoenix[ELYX] Legion Phoenix
VS outfit on Cobalt

Members: 25
103.2m171.7%457 (27.4k)390 (23.4k)3.27932259,73579,2043.46527196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10222730128.05%22.995%64503:2154

31% Combat Medic13% Engineer34% Heavy Assault6% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2014 11:14 AMFeb 26th, 2017 12:11 AMFeb 14th, 2019 11:32 PM (1d) (PST)Feb 13th, 2019 1:40 PM (3d) (PST)Feb 13th, 2019 9:50 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7992655340.9820.2990.2261.7890.0603150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,95815,89532,063591814107423,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4409.4h/183.7d 14,728 59,725 74,658 473.2k 5,996 17,389 15,936 211.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:52,763
Deaths:13,905
KDR:3.795
Accuracy:28.677% B+
HSR:24.290% D
SVA-88
B**
Kills:9,828
Deaths:2,781
KDR:3.534
Accuracy:28.934% B**
HSR:25.702% C+
Orion VS54
B**
Kills:8,854
Deaths:3,745
KDR:2.364
Accuracy:26.926% B**
HSR:24.373% C+
NS-15M2
A
Kills:6,269
Deaths:1,785
KDR:3.512
Accuracy:30.624% A
HSR:33.642% B**
Ursa
A++
Kills:1,506
Deaths:392
KDR:3.842
Accuracy:32.123% A++
HSR:34.993% A+
Pulsar LSW
B**
Kills:1,188
Deaths:392
KDR:3.031
Accuracy:28.450% B**
HSR:19.024% D
NSX Naginata
A++
Kills:1,188
Deaths:330
KDR:3.600
Accuracy:30.918% A++
HSR:35.269% B**
VE-H Maw
A
Kills:1,184
Deaths:354
KDR:3.345
Accuracy:29.964% B++
HSR:38.091% A
Flare VE6
A+
Kills:1,160
Deaths:411
KDR:2.822
Accuracy:30.813% A+
HSR:22.328% C
Lasher X2
C*
Kills:80
Deaths:50
KDR:1.600
Accuracy:26.985% C*
HSR:1.250% D**
Kills:84,020
Deaths (as Heavy Assault):24,145
Deaths (to Heavy Assaults):25,278
KDR:3.47981
Kill Difference:59,875
Playtime:1,479.367 hours
Usage:34%
Score:35.751m
Score/min:403
Accuracy (listed only):29.441%
HSR (listed only):25.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,985
Deaths:2,766
KDR:1.441
Accuracy:29.078% B**
HSR:15.533% D
Deimos VA29
B++
Kills:2,608
Deaths:1,246
KDR:2.093
Accuracy:69.621% B++
HSR:13.344% C--
Eridani SX5
B**
Kills:2,406
Deaths:900
KDR:2.673
Accuracy:31.677% B**
HSR:20.698% C++
Serpent VE92
B**
Kills:2,119
Deaths:948
KDR:2.235
Accuracy:28.320% B**
HSR:24.162% B++
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
NSX Tanto
B**
Kills:1,665
Deaths:595
KDR:2.798
Accuracy:32.054% B**
HSR:30.210% B++
Pulsar C
B**
Kills:1,632
Deaths:1,050
KDR:1.554
Accuracy:29.645% B**
HSR:19.853% D
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
NSX-P Tanto
A+
Kills:1,506
Deaths:596
KDR:2.527
Accuracy:33.449% A+
HSR:28.685% B+
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% C**
Sirius SX12
B**
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% B**
HSR:16.173% C
Eclipse VE3A
A++
Kills:1,235
Deaths:512
KDR:2.412
Accuracy:30.480% B*
HSR:28.259% A++
Zenith VX-5
A
Kills:1,185
Deaths:472
KDR:2.511
Accuracy:31.778% A
HSR:22.025% C++
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% C**
NSX Tengu
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% B**
HSR:20.359% C+
Solstice VE3
A+
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:30.705% A+
HSR:16.524% D
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B*
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Solstice SF
A
Kills:264
Deaths:115
KDR:2.296
Accuracy:31.112% A
HSR:20.455% B+
Pandora VX25
A++
Kills:64
Deaths:32
KDR:2
Accuracy:59.115% A++
HSR:21.875% A++
Kills:30,362
Deaths (as Light Assault):13,956
Deaths (to Light Assaults):16,096
KDR:2.17555
Kill Difference:16,406
Playtime:544.762 hours
Usage:12%
Score:11.987m
Score/min:367
Accuracy (listed only):39.701%
HSR (listed only):20.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:53,032
Deaths:16,132
KDR:3.287
Accuracy:32.462% A++
HSR:38.119% A*
NS-11P
A
Kills:3,084
Deaths:1,951
KDR:1.581
Accuracy:29.111% A
HSR:17.088% C
Deimos VA29
B++
Kills:2,608
Deaths:1,246
KDR:2.093
Accuracy:69.621% B++
HSR:13.344% C--
Eridani SX5
B**
Kills:2,406
Deaths:900
KDR:2.673
Accuracy:31.677% B**
HSR:20.698% C++
NS-11A
B*
Kills:2,029
Deaths:947
KDR:2.143
Accuracy:28.823% B*
HSR:20.453% C+
CME
B**
Kills:1,808
Deaths:822
KDR:2.200
Accuracy:31.802% B**
HSR:23.949% C*
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
Pulsar VS1
B**
Kills:1,508
Deaths:1,017
KDR:1.483
Accuracy:29.028% B**
HSR:13.594% D--
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% C**
Sirius SX12
B**
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% B**
HSR:16.173% C
Terminus VX-9
B++
Kills:1,238
Deaths:551
KDR:2.247
Accuracy:28.807% B++
HSR:23.910% C
Corvus VA55
A+
Kills:1,170
Deaths:526
KDR:2.224
Accuracy:31.948% A+
HSR:25.043% B
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% C**
NSX Tengu
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% B**
HSR:20.359% C+
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
Equinox VE2
A
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:32.662% A
HSR:28.584% B**
Darkstar
B**
Kills:1,160
Deaths:487
KDR:2.382
Accuracy:30.236% B++
HSR:31.121% B**
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B*
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Pandora VX25
A++
Kills:64
Deaths:32
KDR:2
Accuracy:59.115% A++
HSR:21.875% A++
Kills:81,797
Deaths (as Combat Medic):29,103
Deaths (to Combat Medics):10,684
KDR:2.8106
Kill Difference:52,694
Playtime:1,376.336 hours
Usage:31%
Score:33.986m
Score/min:412
Accuracy (listed only):39.618%
HSR (listed only):21.118%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,985
Deaths:2,766
KDR:1.441
Accuracy:29.078% B**
HSR:15.533% D
Deimos VA29
B++
Kills:2,608
Deaths:1,246
KDR:2.093
Accuracy:69.621% B++
HSR:13.344% C--
Serpent VE92
B**
Kills:2,119
Deaths:948
KDR:2.235
Accuracy:28.320% B**
HSR:24.162% B++
Thanatos VE70
A+
Kills:1,778
Deaths:941
KDR:1.889
Accuracy:53.430% A+
HSR:10.967% D--
NSX Tanto
B**
Kills:1,665
Deaths:595
KDR:2.798
Accuracy:32.054% B**
HSR:30.210% B++
Pulsar C
B**
Kills:1,632
Deaths:1,050
KDR:1.554
Accuracy:29.645% B**
HSR:19.853% D
NSX-P Tanto
A+
Kills:1,506
Deaths:596
KDR:2.527
Accuracy:33.449% A+
HSR:28.685% B+
Eclipse VE3A
A++
Kills:1,235
Deaths:512
KDR:2.412
Accuracy:30.480% B*
HSR:28.259% A++
Zenith VX-5
A
Kills:1,185
Deaths:472
KDR:2.511
Accuracy:31.778% A
HSR:22.025% C++
Solstice VE3
A+
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:30.705% A+
HSR:16.524% D
Phobos VX86
B**
Kills:668
Deaths:315
KDR:2.121
Accuracy:72.634% B**
HSR:20.958% B*
NS Baron G5
B**
Kills:393
Deaths:228
KDR:1.724
Accuracy:54.306% B**
HSR:12.468% C-
Solstice SF
A
Kills:264
Deaths:115
KDR:2.296
Accuracy:31.112% A
HSR:20.455% B+
Pandora VX25
A++
Kills:64
Deaths:32
KDR:2
Accuracy:59.115% A++
HSR:21.875% A++
Kills:20,270
Deaths (as Engineer):10,509
Deaths (to Engineers):11,714
KDR:1.92882
Kill Difference:9,761
Playtime:572.969 hours
Usage:13%
Score:11.510m
Score/min:335
Accuracy (listed only):41.837%
HSR (listed only):20.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:4,291
Deaths:679
KDR:6.320
Accuracy:50.446% A++
HSR:84.409% B*
NS-44 Commissioner
B*
Kills:3,872
Deaths:2,179
KDR:1.777
Accuracy:43.585% B*
HSR:23.915% C**
Eridani SX5
B**
Kills:2,406
Deaths:900
KDR:2.673
Accuracy:31.677% B**
HSR:20.698% C++
VE-S Canis
A*
Kills:1,576
Deaths:435
KDR:3.623
Accuracy:41.215% A*
HSR:21.764% C++
NS-357 Underboss
A++
Kills:1,479
Deaths:861
KDR:1.718
Accuracy:52.074% A++
HSR:26.099% B+
NS-7 PDW
A+
Kills:1,355
Deaths:457
KDR:2.965
Accuracy:32.740% A+
HSR:19.631% C**
Sirius SX12
B**
Kills:1,249
Deaths:590
KDR:2.117
Accuracy:30.650% B**
HSR:16.173% C
NS-45 Pilot
C++
Kills:1,177
Deaths:656
KDR:1.794
Accuracy:32.431% C++
HSR:19.711% D
MKV Suppressed
A++
Kills:1,169
Deaths:352
KDR:3.321
Accuracy:34.320% A++
HSR:21.215% C**
NSX Tengu
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:44.534% B**
HSR:20.359% C+
Skorpios
A
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:32.862% A
HSR:22.175% C++
NS-61 Emissary
C*
Kills:721
Deaths:316
KDR:2.282
Accuracy:28.345% C+
HSR:17.753% C*
Ghost
A+
Kills:680
Deaths:216
KDR:3.148
Accuracy:49.029% A+
HSR:68.677% C+
Cerberus
B*
Kills:175
Deaths:97
KDR:1.804
Accuracy:37.246% B*
HSR:22.857% C+
Soldier Soaker
C*
Kills:125
Deaths:54
KDR:2.315
Accuracy:34.298% C+
HSR:16.800% C*
XM98
M
Kills:120
Deaths:19
KDR:6.316
Accuracy:55.291% M
HSR:85.833% A
NSX Daimyo
A++
Kills:67
Deaths:12
KDR:5.583
Accuracy:54.266% A++
HSR:94.030% C+
Beamer VS3
B**
Kills:57
Deaths:64
KDR:0.891
Accuracy:34.478% B**
HSR:22.807% C+
NS-AM7 Archer
B++
Kills:51
Deaths:48
KDR:1.063
Accuracy:63.923% B++
HSR:15.686% C+
Kills:22,907
Deaths (as Infiltrator):8,648
Deaths (to Infiltrators):10,688
KDR:2.64882
Kill Difference:14,259
Playtime:285.908 hours
Usage:6%
Score:5.720m
Score/min:333
Accuracy (listed only):41.232%
HSR (listed only):33.715%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:2,737
Deaths:597
KDR:4.585
Accuracy:24.737% A+
HSR:20.643% C+
Nebula VM20
A+
Kills:2,596
Deaths:597
KDR:4.348
Accuracy:25.572% A+
HSR:21.880% C*
Blueshift VM5
A+
Kills:1,346
Deaths:419
KDR:3.212
Accuracy:25.853% A+
HSR:17.311% D
Quasar VM1
A++
Kills:1,299
Deaths:452
KDR:2.874
Accuracy:23.817% A++
HSR:15.858% D
Comet VM2
A
Kills:453
Deaths:383
KDR:1.183
Accuracy:54.170% A
HSR:5.298% B+
Comet VM2
A
Kills:368
Deaths:297
KDR:1.239
Accuracy:56.653% A
HSR:4.891% C**
NS-10 Burster
A**
Kills:340
Deaths:142
KDR:2.394
Accuracy:46.265% A**
HSR:7.059% C**
NS-10 Burster
A**
Kills:322
Deaths:151
KDR:2.132
Accuracy:46.050% A**
HSR:7.453% C+
Blueshift VM5
A*
Kills:204
Deaths:62
KDR:3.290
Accuracy:30.519% A*
HSR:25.490% B*
Kills:9,665
Deaths (as MAX Suit):1,550
Deaths (to MAX Suits):2,982
KDR:6.23548
Kill Difference:8,115
Playtime:148.439 hours
Usage:3%
Score:4.218m
Score/min:474
Accuracy (listed only):37.071%
HSR (listed only):13.987%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:7,093
V. Kills:918 N/A
Deaths:344
KDR:20.619
Accuracy:61.808% B**
KPH:142.200 A
VKPH:18.400 C+
Light PPA
A++
Kills:5,660
V. Kills:116 N/A
Deaths:370
KDR:15.297
Accuracy:48.990% B**
KPH:104.700 A++
VKPH:2.100 D
Saron Laser Cannon
B**
Kills:2,586
V. Kills:1,591 162%
Deaths:785
KDR:3.294
Accuracy:33.035% C*
KPH:24.800 B**
VKPH:15.300 B*
Antares LC
B
Kills:651
V. Kills:669 97%
Deaths:231
KDR:2.818
Accuracy:29.245% C-
KPH:16.100 C+
VKPH:16.500 B
Coyote Missiles
B+
Kills:229
V. Kills:150 152%
Deaths:33
KDR:6.939
Accuracy:68.547% A*
KPH:44 C++
VKPH:28.800 B+
Hornet Missiles
B++
Kills:120
V. Kills:74 160%
Deaths:11
KDR:10.909
Accuracy:65.613% B+
KPH:86.300 B
VKPH:53.200 B++
Kills:16,339 (8,897 + 0)
Deaths:1,774
KDR:9.210
VKDR:1.983
Vehicle Kills:3,518
Kill Difference:14,565
Playtime:255.146 hours
Usage:6%
Score:4.069m
Score/min:266
Piloting Accuracy:29.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:270
V. Kills:29 N/A
Deaths:19
KDR:14.211
Accuracy:53.284% A
KPH:83.200 A
VKPH:8.900 C+
Kills:270 (0 + 270)
Deaths:19
KDR:14.211
VKDR:1.526
Vehicle Kills:29
Kill Difference:251
Playtime:3.246 hours
Usage:0%
Score:0.064m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:53.284%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:254
V. Kills:86 292%
Deaths:50
KDR:5.080
Accuracy:57.279% A++
KPH:35 C**
VKPH:11.800 B**
Skyguard
B+
Kills:217
V. Kills:189 114%
Deaths:64
KDR:3.391
Accuracy:38.750% A+
KPH:12.800 C+
VKPH:11.100 B+
L100 Python AP
A
Kills:190
V. Kills:100 188%
Deaths:21
KDR:9.048
Accuracy:65.011% B**
KPH:44.700 A
VKPH:23.500 B**
Kills:661 (661 + 0)
Deaths:135
KDR:4.896
VKDR:2.778
Vehicle Kills:375
Kill Difference:526
Playtime:28.481 hours
Usage:1%
Score:0.489m
Score/min:286
Driving Accuracy:65.011%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:742
V. Kills:344 215%
Deaths:57
KDR:13.018
Accuracy:65.723% A+
KPH:36.900 A
VKPH:17.100 B+
E540 Halberd
B++
Kills:287
V. Kills:171 167%
Deaths:25
KDR:11.480
Accuracy:58.229% A
KPH:35.900 B+
VKPH:21.400 B++
Saron HRB
B
Kills:250
V. Kills:192 130%
Deaths:32
KDR:7.813
Accuracy:46.425% B
KPH:24.400 C+
VKPH:18.700 B
Proton II PPA
A++
Kills:71
V. Kills:3 N/A
Deaths:9
KDR:7.889
Accuracy:34.114% A++
KPH:45.200 C
VKPH:1.900 D--
Supernova PC
B
Kills:70
V. Kills:39 175%
Deaths:41
KDR:1.707
Accuracy:69.207% A*
KPH:17.100 C-
VKPH:9.500 B
Kills:1,420 (812 + 608)
Deaths:164
KDR:8.659
VKDR:4.567
Vehicle Kills:749
Kill Difference:1,256
Playtime:44.033 hours
Usage:1%
Score:1.001m
Score/min:379
Driving Accuracy:69.207%
Gunner Accuracy:34.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M++
Kills:1,637
V. Kills:28 N/A
Deaths:25
KDR:65.480
Accuracy:28.831% B**
KPH:339.200 M++
VKPH:5.800 C++
Proton II PPA-H
M+
Kills:1,213
V. Kills:44 N/A
Deaths:32
KDR:37.906
Accuracy:47.225% B**
KPH:228.500 M+
VKPH:8.300 B+
Saron HRB-H
M
Kills:137
V. Kills:121 112%
Deaths:21
KDR:6.524
Accuracy:63.726% B**
KPH:57.100 B**
VKPH:50.400 M
Aphelion VEX-4H
B**
Kills:113
V. Kills:86 130%
Deaths:13
KDR:8.692
Accuracy:53.007% B*
KPH:51.900 B++
VKPH:39.500 B**
E540 Halberd-H
A
Kills:69
V. Kills:54 125%
Deaths:12
KDR:5.750
Accuracy:70.797% A++
KPH:42.400 C+
VKPH:33.200 A
Kills:3,169 (0 + 3,169)
Deaths:103
KDR:30.767
VKDR:3.233
Vehicle Kills:333
Kill Difference:3,066
Playtime:16.341 hours
Usage:0%
Score:0.636m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:70.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:2,683
V. Kills:357 N/A
Deaths:84
KDR:31.941
Accuracy:48.707% A
KPH:130.600 M**
VKPH:17.400 A++
M40 Fury
M**
Kills:1,371
V. Kills:205 N/A
Deaths:52
KDR:26.365
Accuracy:51.404% A+
KPH:151.900 M**
VKPH:22.700 A++
M12 Kobalt
M*
Kills:1,008
V. Kills:24 N/A
Deaths:15
KDR:67.200
Accuracy:29.777% A*
KPH:186.300 M*
VKPH:4.400 B+
M20 Basilisk
A
Kills:435
V. Kills:110 392%
Deaths:33
KDR:13.182
Accuracy:50.706% A
KPH:33.900 B**
VKPH:8.600 C*
M20 Basilisk
A
Kills:248
V. Kills:91 270%
Deaths:16
KDR:15.500
Accuracy:51.382% A
KPH:34 B**
VKPH:12.500 B+
G30 Walker
B*
Kills:141
V. Kills:102 137%
Deaths:11
KDR:12.818
Accuracy:35.971% B**
KPH:18.900 B+
VKPH:13.700 B*
M60-G Bulldog
B+
Kills:114
V. Kills:25 438%
Deaths:11
KDR:10.364
Accuracy:47.301% A
KPH:37.300 B+
VKPH:8.200 B+
M12 Kobalt
B**
Kills:106
V. Kills: N/A
Deaths:3
KDR:35.333
Accuracy:23.822% B**
KPH:109.300 B**
VKPH:0 D**
G40-F Ranger
A*
Kills:88
V. Kills:59 147%
Deaths:4
KDR:22
Accuracy:46.872% A*
KPH:36.200 A++
VKPH:24.200 A++
Kills:6,194 (0 + 6,194)
Deaths:229
KDR:27.048
VKDR:4.249
Vehicle Kills:973
Kill Difference:5,965
Playtime:69.038 hours
Usage:2%
Score:1.679m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:46.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:418
V. Kills:34 N/A
Deaths:18
KDR:23.222
Accuracy:46.937% A*
KPH:88 B+
VKPH:7.200 C**
M20 Wyvern
C++
Kills:148
V. Kills:81 180%
Deaths:31
KDR:4.774
Accuracy:38.417% C++
KPH:17 C-
VKPH:9.300 D
Kills:566 (0 + 566)
Deaths:49
KDR:11.551
VKDR:2.347
Vehicle Kills:115
Kill Difference:517
Playtime:13.480 hours
Usage:0%
Score:0.143m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:38.417%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 53,60753,03216,1323.287A0.0132.462%A++38.119%A*68A+N/A181779.6h9.9A30.4B**
Betelgeuse 54-A 53,02452,76313,9053.795C**0.5228.677%B+24.29%D77BN/A210685.5h9.4B++32.7B++
SVA-88 9,8749,8282,7813.534B**0.2528.934%B**25.702%C+68B*N/A183144.5h9.3B**32B*
Orion VS54 8,8768,8543,7452.364B++0.9226.926%B**24.373%C+52.1B*N/A176170.1h9B**33.6B
C-4 9,8037,2231,7404.151A*0.8728.251%B+N/A202.3M+72.3M++141235.7h1.2B+4.3B++
Dual Photon Pods 8,0117,09334420.619A*17.3461.808%B**N/A142.1A18.4C+47049.9h12.5B**20.2B**
NS-15M2 6,3196,2691,7853.512B**0.2330.624%A33.642%B**74.5B**N/A18784.2h9.5B**31.1B*
Light PPA 5,7765,66037015.297A12.0248.99%B**N/A104.6A++2.1D25454.1h7.3B++15B++
Parallax VX3 4,2914,2916796.32B**3.0450.446%A++84.409%B*54.1A++N/A14579.3h1.6B**3.1B**
NS Decimator 6,1694,1211,9422.122A1.1667.404%B*2.621%C**52.4B**26.1B**42078.6h3.9B+5.8B*
NS-11C 4,0033,9852,7661.441B+1.8429.078%B**15.533%D28.1C++N/A97142h10.3B**35.4B*
NS-44 Commissioner 3,8893,8722,1791.777B*1.5043.585%B*23.915%C**51.3B++N/A15775.5h3B*7B*
Force-Blade 3,2833,22646,3030.07A+3.2148.638%A+N/A1.5B+N/A42127.6h1.6B*3.2B*
NS-11P 3,0973,0841,9511.581B+1.7029.111%A17.088%C30.1C++N/A98102.4h11.1B**38B**
Nebula VM20 2,7562,7375974.585A1.3124.737%A+20.643%C+64.7A++N/A17942.3h12.6B**51.1B*
M40 Fury 3,0402,6838431.94S28.6648.707%AN/A130.2M**17.3A++49620.6h9.7B+19.8B**
Deimos VA29 2,6202,6081,2462.093B++1.1969.621%B++13.344%C--53.3B+N/A14648.9h1.6A2.4B++
Nebula VM20 2,6172,5965974.348A1.0725.572%A+21.88%C*61.4A++N/A16842.3h13.8B*54B*
Saron Laser Cannon 4,1772,5867853.294B+0.0133.035%C*N/A24.8B**15.3B*193104.1h76.6B++231.9B*
Eridani SX5 2,4142,4069002.673A+0.6131.677%B**20.698%C++57.4B*N/A16541.9h10.4B+32.9B+
Serpent VE92 2,1392,1199482.235B**1.0428.32%B**24.162%B++38.6B+N/A12954.9h9.7B**34.1B*
NS-11A 2,0422,0299472.143B+1.1428.823%B*20.453%C+40.6B+N/A11350h10.8B**37.6B*
CME 1,8241,8088222.2B*1.0831.802%B**23.949%C*48.3B+N/A13637.4h10.5B**33B*
Thanatos VE70 1,7781,7789411.889A1.3953.43%A+10.967%D--48.4B**N/A16336.7h2.9A+5.4B**
NSX Tanto 1,6941,6655952.798A++0.4832.054%B**30.21%B++40.8BN/A10140.8h10.8B+33.8B+
M12 Kobalt-H 1,6651,6372565.48M+62.2028.831%B**24.557%A++341M++5.8C++8024.8h9.7B**33.5B**
Pulsar C 1,6341,6321,0501.554C*1.7329.645%B**19.853%D31.2C++N/A11852.3h8.5B**28.6B++
VE-S Canis 1,5821,5764353.623A*0.3441.215%A*21.764%C++74B**N/A22121.3h9B*21.7B*
Pulsar VS1 1,5111,5081,0171.483B+1.8029.028%B**13.594%D--27.6C*N/A11854.6h10.4A35.9B**
NSX-P Tanto 1,5241,5065962.527A++0.7533.449%A+28.685%B+44.2B*N/A11634.1h11.2B*33.6B*
Ursa 1,5181,5063923.842M++0.5632.123%A++34.993%A+76.8A+N/A20619.6h8.5B**26.4B*
NS-357 Underboss 1,4891,4798611.718B*1.5652.074%A++26.099%B+78.3AN/A22818.9h3.7B+7B**
M40 Fury 1,5761,3715226.365M23.0951.404%A+N/A152.3M**22.8A++6159h10.5B+20.4B**
NS-7 PDW 1,3621,3554572.965M0.3132.74%A+19.631%C**64.2A++N/A20421.1h11.1B**34B*
Blueshift VM5 1,3551,3464193.212B+0.0725.853%A+17.311%D46.3B*N/A15829.1h12.8B**49.3B*
Quasar VM1 1,3081,2994522.874B**0.4123.817%A++15.858%D41.9A++N/A15031h11.4B**47.7B++
Sirius SX12 1,2491,2495902.117B**1.1630.65%B**16.173%C50.6B**N/A18524.7h10.4B**34.1B*
Terminus VX-9 1,2441,2385512.247B+1.0328.807%B++23.91%C45.2C**N/A14827.4h9.9B**34.3B*
Eclipse VE3A 1,2441,2355122.412B**0.8730.48%B*28.259%A++53.5B+N/A13823.1h10.7B+34.9B++
Proton II PPA-H 1,2571,2133237.906A*34.6347.225%B**1.319%C-228.9M++8.3B+5095.3h6.8B**14.3B**
Pulsar LSW 1,1901,1883923.031A0.2528.45%B**19.024%D71.1B**N/A31716.7h9.7B**34.1B++
NSX Naginata 1,1951,1883303.6A*0.3230.918%A++35.269%B**78.7A+N/A20615.1h9B*29.2B*
Zenith VX-5 1,1951,1854722.511A0.7731.778%A22.025%C++41C**N/A11228.9h10.7B*33.6B*
VE-H Maw 1,1911,1843543.345A0.0729.964%B++38.091%A77.9B*N/A32215.2h8.3B*27.8B++
NS-45 Pilot 1,1841,1776561.794B+1.4932.431%C++19.711%D91.2AN/A25012.9h5.4B**16.6B++
Auraxium Force-Blade 1,1791,17322,6180.052B+3.2347.7%AN/A1.1C+N/A31107.5h1.6B*3.3B+
Corvus VA55 1,1801,1705262.224A1.0631.948%A+25.043%B45B++N/A14926h9.1A28.6B**
MKV Suppressed 1,1741,1693523.321M+0.0434.32%A++21.215%C**73.5A++N/A20615.9h11.9B+34.6B++
NSX Tengu 1,1791,1694242.757A+0.5244.534%B**20.359%C+66.4B**N/A17717.6h10.2B++22.9B++
Solstice VE3 1,1761,1686931.685A1.5930.705%A+16.524%D34.2B**N/A20634.2h10.5B**34.1B+
Skorpios 1,1721,1682894.042A++0.7632.862%A22.175%C++82.3A++N/A23514.2h10.1B+30.6B*
Equinox VE2 1,1721,1654612.527A0.7532.662%A28.584%B**57.7B++N/A14520.2h10.1B*31B*
Flare VE6 1,1631,1604112.822A+0.4630.813%A+22.328%C68.6B**N/A29416.9h8.2B**26.5B*
Darkstar 1,1761,1604872.382B++0.9030.236%B++31.121%B**60.4B++N/A15819.2h10.4B**34.4B*
Proximity Mine 1,1211,1211149.833A*6.5554.276%A+N/A211.5A++N/A6295.3h2.3D--4.2B+
M12 Kobalt 1,0321,0081567.2S63.9229.777%A*25.496%A++186.7M*4.4B+4725.4h12.6A42.3B**
S1 1,4099566631.442A1.8469.346%A2.72%C+46A+21.8A49520.8h4.5B**6.4B**
Tank Mine 1,4979311187.89M+4.6148.751%B**N/A169.3A102.9A16315.5h2.7D*5.6B+
Supernova FPC 1,0867425713.018B**9.7465.723%A+N/A36.9A17.1B+41020.1h4.2B*6.4B**
NS-61 Emissary 7227213162.282A*1.0028.345%C+17.753%C*63.2A++N/A19811.4h9.8B++34.6B++
MANA Anti-Personnel Turret 6896861983.465N/A0.1925.562%UN/A6860U30U14906300.1h15.7T*61.5T*
Ghost 6816802163.148C++0.1349.029%A+68.677%C+40.5C++N/A15916.8h2.2C**4.4B++
Phobos VX86 6716683152.121B++1.1672.634%B**20.958%B*66.1B*N/A18410.1h1.8B**2.5B*
Frag Grenade 6626561656N/A652.7242.266%CN/A385.9C3.5C--16141.7h3.9C+9.3C+
Antares LC 1,3206512312.818B++0.4629.245%C-1.69%C+16.1C+16.5B17140.5h110.9C*379.2C*
Sticky Grenade 5775701570N/A566.7255.494%B+N/A1425B**17.5B++48890.4h1.4B*2.5B++
Spear Anti-Vehicle Phalanx Turret 8235383714.541B**11.2657.253%A3.903%C+59.1A31.3B**4539.1h6.8B++11.9B**
Lumine Edge 4684683,4140.137C++3.1442.614%A+2.564%F-3.2CN/A8145.9h1.4C++3.4B+
Comet VM2 6704533831.183B+2.1054.17%A5.298%B+14.6B++7A14131h19.5B+36B+
M20 Basilisk 5454353313.182S9.9050.706%A8.276%B**34B**8.6C*25712.8h70.6B++139.3B**
CAS 14-E 4524181823.222B++19.9446.937%A*1.914%C*87.1B+7.1C**2564.8h27.5B58.6B*
NS Baron G5 3973932281.724B*1.5654.306%B**12.468%C-40.5BN/A1529.7h3.4B**6.2C++
Comet VM2 5603682971.239C**2.0456.653%A4.891%C**13.9B7.3A11826.4h23B+40.6B++
NS-10 Burster 5923401422.394A++0.8946.265%A**7.059%C**8.3A6.2A+12140.9h153.7C+332.2B*
NS-10 Burster 5763221512.132A*1.1546.05%A**7.453%C+7.7B*6.1A++11441.6h163.9C-356B++
E540 Halberd 4582872511.48C**8.2058.229%A1.742%C--35.9B+21.4B++3808h5.3B+9.2B*
L105 Zephyr 2992701914.211B++10.9353.284%AN/A84.4A9.1C++3263.2h4.7B**8.9B**
Solstice SF 2662641152.296A+0.9831.112%A20.455%B+26.9B+N/A1139.8h10B32B++
C75 Viper 340254505.08C**1.8057.279%A++N/A34.8C**11.8B**3347.3h12.3B21.5B*
Saron HRB 442250327.813B+4.5346.425%BN/A24.3C+18.6B33210.3h21.3C*45.8B+
M20 Basilisk 3392481615.5S12.2251.382%A8.065%B**34B**12.5B+3207.3h87.8B+171B*
Nemesis VSH9 4292332380.979B+2.3072.98%A+N/A11.8C9.9C+27619.8h8.6C+11.7B+
Coyote Missiles 379229336.939A**3.6668.547%A*N/A44C++28.8B+3845.2h32.6B++47.5B*
Skyguard 406217643.391B0.1138.75%A+2.304%C*12.8C+11.1B+22217h140.1C361.5B+
Rocklet Rifle 3702151581.361A1.9239.11%FN/A30.3C*21.8C3637.1h20.4A52.1B+
Blueshift VM5 206204623.29B+0.0130.519%A*25.49%B*61.8A++N/A2993.3h15.7C*51.3B*
Aspis Anti-Aircraft Phalanx Turret 371192209.6A**6.3242.509%MN/A24.6M22.9A**3677.8h119.4B*280.9B**
L100 Python AP 290190219.048B**5.7765.011%B**1.579%D44.2A23.3B**4574.3h4.5B**7B**
Cerberus 175175971.804B*1.4837.246%B*22.857%C+76.1AN/A3062.3h4.7B**12.7B*
Lancer VS22 3231691181.432B**1.8557.085%DN/A18.2B+16.6B++3079.3h11.7B++20.5B+
M20 Wyvern 229148314.774C+1.4938.417%C++5.405%C**17C-9.3D1338.7h68.5B+178.4B+
G30 Walker 2431411112.818S9.5435.971%B**4.965%B18.8B+13.6B*2927.5h199.1B+553.6B++
NS-TMC-01 "His Regards" 1401402,4060.058B**3.2245.12%A++2.143%D-1.1C+N/A3129.7h1.8B+3.9B++
Saron HRB-H 258137216.524C**3.2463.726%B**2.19%B++57.1B**50.4M8132.4h25.1C++39.4B+
Soldier Soaker 127125542.315A0.9634.298%C+16.8%C*156.3M**2.5A++9560.8h3.8A++11.1B**
XM98 120120196.316A*3.0455.291%M85.833%A57.1AN/A3912.1h1.7A3.2A
Hornet Missiles 1941201110.909B**7.6365.613%B+1.667%C+85.7B52.9B++11141.4h10.2C++15.6C**
M60-G Bulldog 1391141110.364A*7.0847.301%A1.754%D36.8B+8.1B+2173.1h6.5B+13.6B*
Aphelion VEX-4H 199113138.692B+5.4153.007%B*2.655%C51.4B++39.1B**5362.2h62.3C++117.6B
Anti-Vehicle Grenade 1181071107N/A103.7252.583%C*N/A535B++55C--40700.2h4.3B++8.1B++
MAX Punch 1101071,5510.069C3.2149.096%C++N/A0.7CN/A2144h1.5C++3.1C*
M12 Kobalt 106106335.333B*32.0523.822%B**17.925%C+106B*N/A3571h12.2B**51B*
G40-F Ranger 14788422S18.7246.872%A*N/A36.7A++24.6A++3482.4h104.8B+223.6B**
Lasher X2 8180501.6B**1.6826.985%C*1.25%D**40B+N/A5182h23D85.3C++
Proton II PPA 747197.889C4.6134.114%A++1.408%D44.4C-1.9D--1871.6h7.2B*21.1B**
Spear Anti-Vehicle Phalanx Tower 9470170M*66.7263.835%A5.714%B*70B**24C+4521h7.1B++11.1B**
Supernova PC 10970411.707C--1.5769.207%A*N/A17.1C-9.5B4124.1h6.5C--9.4B+
E540 Halberd-H 12369125.75C2.4770.797%A++N/A43.1C+33.8A5601.6h8.1D11.5C+
NSX Daimyo 6767125.583B++2.3054.266%A++94.03%C+60.9BN/A2081.1h2.4C**4.4B++
Pandora VX25 6464322A1.2859.115%A++21.875%A++71.1AN/A5530.9h3.5B*6B**
M60-A Bulldog 716178.714C5.4354.731%B*3.279%B*22.6C-3.7C+1842.7h6.2C+11.3B+
Beamer VS3 5757640.891C*2.3934.478%B**22.807%C+27.1C++N/A3912.1h7.9B+23C**
M60-A Bulldog 615669.333C6.0554.22%B*N/A20.7D1.9D1622.7h6.8C12.5C**
NS-AM7 Archer 6051481.063A+2.2263.923%B++15.686%C+11.6B**2C1364.4h9.1B**14.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2515,8365.8h
Restoration Kit3307,2204.7h
Nano-Armor Kit535867,51847.5h
Anti-Vehicle MANA Turret11960.3h
Spawn Beacon319,7664.5h
Nanite Revive Grenade05,2811.5h
Medical Applicator820556,90735.1h
Deconstruction Tool01,7790.2h
Spitfire Auto-Turret41,0750.9h
Ammunition Package542,9841.3h
Medical Kit1,38719,06616.2h
Anti-Infantry MANA Turret241,1641.3h
Nano-Repair Grenade01540h
Hardlight Barrier01460.1h
Pelter Rocket Pod0500h
Recon Detection Device91,3631.6h
Shield Recharging Field4820.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.83s on queries, 1.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.