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Adept Record Smasher Pikabanga[TRID] Pikabanga
VS BR 22

KDR: 1.93

Score: 95.5m

Last Seen: Feb 18th, 2019 6:37 PM
- OFFLINE - 33.6 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 23): 23%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Dual Photon Pods NS-11A C-4 Maelstrom Turbo Laser L105 Zephyr H-V45 Terminus VX-9 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $620,496 MLG Score: 496
Fun Score: N/A
Cheeseburgers Flipped: 1095TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.184%15.329%3862899435,0911.450880.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.436%0.798B++-0.834D--0.419C--HEAD (~2.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.357C**12.10.152C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.579%1.874%7816101616,276259576046.26965214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.355%-0.193C0.254C*0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.70.226C++44.40.163C++80.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.689%3.378%201610163,908229117771.7058220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.362%-0.703D-0.49B+0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.424B7.50.401B14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.238%1.08%92117100514,073188547747.46578295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.613%-0.086C+-0.833D-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.778B++9.30.765B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.284%75.644%921210202,562223831.14477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.644%1.689A++0.555B+-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.10.348C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.532%9.441%921410183,2731730171.89082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.543%1.34A-1.012D*-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.70.446B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
95.5m325.9%481 (28.9k)486 (29.2k)1.93278100,51852,0072.3657822 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102274623.263%9.517%22103:4733

27% Combat Medic43% Engineer8% Heavy Assault6% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:22 PMApr 10th, 2018 6:14 PMFeb 19th, 2019 5:31 PM (5h) (PST)Feb 18th, 2019 4:14 PM (1d) (PST)Feb 18th, 2019 2:37 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7732235500.5110.2640.0491.9970.102496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,37413,40232,97231163120629,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3277.8h/136.6d 22,519 9,566 21,000 392.8k 4,682 8,664 20,013 152m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:1,743
Deaths:1,080
KDR:1.614
Accuracy:25.097% B
HSR:16.179% D*
Betelgeuse 54-A
C+
Kills:1,351
Deaths:869
KDR:1.555
Accuracy:26.174% C+
HSR:21.392% D*
Orion VS54
B*
Kills:1,183
Deaths:801
KDR:1.477
Accuracy:25.478% B*
HSR:16.906% D--
NS-15M1
C+
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:22.403% C+
HSR:17.012% D
NS-15M2
B*
Kills:1,157
Deaths:727
KDR:1.591
Accuracy:28.791% B*
HSR:17.632% D--
Pulsar LSW
C+
Kills:1,154
Deaths:752
KDR:1.535
Accuracy:22.586% C+
HSR:18.198% D-
Lasher X2
C+
Kills:706
Deaths:654
KDR:1.080
Accuracy:24.784% C+
HSR:2.975% C--
Flare VE6
C
Kills:127
Deaths:118
KDR:1.076
Accuracy:15.622% D*
HSR:22.047% C
VX29 Polaris
C*
Kills:81
Deaths:68
KDR:1.191
Accuracy:24.845% C*
HSR:9.877% F
Kills:8,660
Deaths (as Heavy Assault):5,876
Deaths (to Heavy Assaults):14,192
KDR:1.47379
Kill Difference:2,784
Playtime:271.774 hours
Usage:8%
Score:9.763m
Score/min:599
Accuracy (listed only):23.976%
HSR (listed only):15.802%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,645
Deaths:2,110
KDR:1.254
Accuracy:29.049% B**
HSR:15.047% D-
Deimos VA29
B+
Kills:1,488
Deaths:962
KDR:1.547
Accuracy:65.964% B+
HSR:7.191% F
Thanatos VE70
A
Kills:1,341
Deaths:860
KDR:1.559
Accuracy:51.346% A
HSR:11.037% D--
Pulsar C
C**
Kills:1,315
Deaths:795
KDR:1.654
Accuracy:25.926% C**
HSR:16.198% D*
VX6-7
C--
Kills:1,283
Deaths:1,174
KDR:1.093
Accuracy:21.754% C--
HSR:12.393% D**
Solstice VE3
C++
Kills:1,156
Deaths:1,447
KDR:0.799
Accuracy:23.233% C++
HSR:12.976% D*
Solstice SF
C++
Kills:1,143
Deaths:1,078
KDR:1.060
Accuracy:24.725% C++
HSR:8.574% D**
Zenith VX-5
B+
Kills:344
Deaths:333
KDR:1.033
Accuracy:27.791% B+
HSR:13.954% D*
Phobos VX86
A
Kills:285
Deaths:222
KDR:1.284
Accuracy:73.182% A
HSR:12.983% C--
Nova
A++
Kills:159
Deaths:105
KDR:1.514
Accuracy:63.900% A++
HSR:10.692% D-
Kills:11,159
Deaths (as Engineer):9,086
Deaths (to Engineers):13,366
KDR:1.22815
Kill Difference:2,073
Playtime:1,395.236 hours
Usage:43%
Score:52.339m
Score/min:625
Accuracy (listed only):40.687%
HSR (listed only):12.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:6,849
Deaths:5,154
KDR:1.329
Accuracy:22.536% C
HSR:13.944% D--
H-V45
C**
Kills:3,136
Deaths:2,869
KDR:1.093
Accuracy:25.399% C**
HSR:12.691% D*
Terminus VX-9
B++
Kills:2,946
Deaths:2,441
KDR:1.207
Accuracy:29.383% B++
HSR:18.703% D--
Eridani SX5
B+
Kills:1,801
Deaths:1,649
KDR:1.092
Accuracy:28.379% B+
HSR:12.104% D--
Deimos VA29
B+
Kills:1,488
Deaths:962
KDR:1.547
Accuracy:65.964% B+
HSR:7.191% F
Thanatos VE70
A
Kills:1,341
Deaths:860
KDR:1.559
Accuracy:51.346% A
HSR:11.037% D--
Pulsar VS1
B+
Kills:1,149
Deaths:447
KDR:2.570
Accuracy:25.699% B+
HSR:12.794% D*
Equinox VE2
C**
Kills:1,144
Deaths:935
KDR:1.224
Accuracy:27.246% C**
HSR:16.696% D
NS-11P
A
Kills:1,115
Deaths:848
KDR:1.315
Accuracy:28.959% A
HSR:18.924% C+
NS-7 PDW
B*
Kills:787
Deaths:544
KDR:1.447
Accuracy:29.252% B*
HSR:6.734% F-
Sirius SX12
B++
Kills:310
Deaths:222
KDR:1.396
Accuracy:27.806% B++
HSR:13.226% D
Phobos VX86
A
Kills:285
Deaths:222
KDR:1.284
Accuracy:73.182% A
HSR:12.983% C--
Corvus VA55
C+
Kills:232
Deaths:247
KDR:0.939
Accuracy:18.161% D*
HSR:21.983% C+
Nova
A++
Kills:159
Deaths:105
KDR:1.514
Accuracy:63.900% A++
HSR:10.692% D-
Darkstar
C
Kills:74
Deaths:77
KDR:0.961
Accuracy:25.646% C
HSR:16.216% D--
CME
D
Kills:74
Deaths:75
KDR:0.987
Accuracy:23.456% D
HSR:14.865% D--
Kills:22,890
Deaths (as Combat Medic):17,657
Deaths (to Combat Medics):6,277
KDR:1.29637
Kill Difference:5,233
Playtime:900.260 hours
Usage:27%
Score:17.563m
Score/min:325
Accuracy (listed only):35.395%
HSR (listed only):13.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,645
Deaths:2,110
KDR:1.254
Accuracy:29.049% B**
HSR:15.047% D-
Eridani SX5
B+
Kills:1,801
Deaths:1,649
KDR:1.092
Accuracy:28.379% B+
HSR:12.104% D--
Deimos VA29
B+
Kills:1,488
Deaths:962
KDR:1.547
Accuracy:65.964% B+
HSR:7.191% F
Thanatos VE70
A
Kills:1,341
Deaths:860
KDR:1.559
Accuracy:51.346% A
HSR:11.037% D--
Pulsar C
C**
Kills:1,315
Deaths:795
KDR:1.654
Accuracy:25.926% C**
HSR:16.198% D*
VX6-7
C--
Kills:1,283
Deaths:1,174
KDR:1.093
Accuracy:21.754% C--
HSR:12.393% D**
Solstice VE3
C++
Kills:1,156
Deaths:1,447
KDR:0.799
Accuracy:23.233% C++
HSR:12.976% D*
Solstice SF
C++
Kills:1,143
Deaths:1,078
KDR:1.060
Accuracy:24.725% C++
HSR:8.574% D**
NS-7 PDW
B*
Kills:787
Deaths:544
KDR:1.447
Accuracy:29.252% B*
HSR:6.734% F-
Zenith VX-5
B+
Kills:344
Deaths:333
KDR:1.033
Accuracy:27.791% B+
HSR:13.954% D*
Sirius SX12
B++
Kills:310
Deaths:222
KDR:1.396
Accuracy:27.806% B++
HSR:13.226% D
Phobos VX86
A
Kills:285
Deaths:222
KDR:1.284
Accuracy:73.182% A
HSR:12.983% C--
Nova
A++
Kills:159
Deaths:105
KDR:1.514
Accuracy:63.900% A++
HSR:10.692% D-
Kills:14,057
Deaths (as Light Assault):11,501
Deaths (to Light Assaults):8,544
KDR:1.22224
Kill Difference:2,556
Playtime:363.361 hours
Usage:11%
Score:7.888m
Score/min:362
Accuracy (listed only):37.870%
HSR (listed only):11.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:2,488
Deaths:629
KDR:3.955
Accuracy:46.159% B**
HSR:76.286% C+
Eridani SX5
B+
Kills:1,801
Deaths:1,649
KDR:1.092
Accuracy:28.379% B+
HSR:12.104% D--
NS-44 Commissioner
C+
Kills:1,288
Deaths:1,732
KDR:0.744
Accuracy:35.849% C+
HSR:16.149% D-
NS-7 PDW
B*
Kills:787
Deaths:544
KDR:1.447
Accuracy:29.252% B*
HSR:6.734% F-
NS-30 Vandal
A
Kills:316
Deaths:251
KDR:1.259
Accuracy:41.125% A
HSR:25.317% C+
Sirius SX12
B++
Kills:310
Deaths:222
KDR:1.396
Accuracy:27.806% B++
HSR:13.226% D
Manticore SX40
D-
Kills:241
Deaths:142
KDR:1.697
Accuracy:23.257% D--
HSR:15.353% D-
Beamer VS3
B+
Kills:76
Deaths:43
KDR:1.767
Accuracy:28.678% C*
HSR:26.316% B+
Ghost
A++
Kills:74
Deaths:78
KDR:0.949
Accuracy:50.809% A++
HSR:54.054% D**
Kills:7,381
Deaths (as Infiltrator):5,290
Deaths (to Infiltrators):5,779
KDR:1.39527
Kill Difference:2,091
Playtime:209.526 hours
Usage:6%
Score:3.987m
Score/min:317
Accuracy (listed only):34.590%
HSR (listed only):27.282%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:2,358
Deaths:947
KDR:2.490
Accuracy:20.742% B+
HSR:14.292% D*
Quasar VM1
B**
Kills:2,325
Deaths:947
KDR:2.455
Accuracy:20.928% B**
HSR:15.656% D
Blueshift VM5
A++
Kills:502
Deaths:227
KDR:2.211
Accuracy:26.993% A++
HSR:17.729% D
Blueshift VM5
A+
Kills:449
Deaths:227
KDR:1.978
Accuracy:27.023% A+
HSR:16.927% D
NS-10 Burster
C+
Kills:231
Deaths:170
KDR:1.359
Accuracy:29.731% C+
HSR:2.597% D--
Comet VM2
C+
Kills:231
Deaths:239
KDR:0.967
Accuracy:42.284% C+
HSR:1.299% D**
NS-10 Burster
C++
Kills:227
Deaths:169
KDR:1.343
Accuracy:29.561% C++
HSR:2.203% D*
Comet VM2
C
Kills:190
Deaths:239
KDR:0.795
Accuracy:42.016% C
HSR:0.526% F-
Kills:6,513
Deaths (as MAX Suit):1,582.500
Deaths (to MAX Suits):3,664
KDR:4.11564
Kill Difference:4,930.500
Playtime:137.173 hours
Usage:4%
Score:3.990m
Score/min:485
Accuracy (listed only):29.910%
HSR (listed only):8.904%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:7,698
V. Kills:1,970 391%
Deaths:469
KDR:16.414
Accuracy:61.503% B**
KPH:96.400 B
VKPH:24.700 B+
Maelstrom Turbo Laser
C+
Kills:3,915
V. Kills:3,284 119%
Deaths:2,169
KDR:1.805
Accuracy:30.867% C+
KPH:12 C
VKPH:10.100 C+
Light PPA
B++
Kills:2,511
V. Kills:270 N/A
Deaths:414
KDR:6.065
Accuracy:52.100% A+
KPH:46.900 C+
VKPH:5 B++
Saron Laser Cannon
B**
Kills:1,551
V. Kills:1,426 109%
Deaths:802
KDR:1.934
Accuracy:33.841% B
KPH:17.600 B+
VKPH:16.200 B**
Coyote Missiles
M**
Kills:93
V. Kills:61 150%
Deaths:9
KDR:10.333
Accuracy:47.446% D-
KPH:120.300 A*
VKPH:78.900 M**
Hornet Missiles
M*
Kills:65
V. Kills:58 110%
Deaths:7
KDR:9.286
Accuracy:56.338% D
KPH:129.600 B**
VKPH:115.600 M*
Antares LC
B+
Kills:61
V. Kills:59 102%
Deaths:21
KDR:2.905
Accuracy:33.701% C*
KPH:20 C++
VKPH:19.300 B+
Photon A2A Missile Pods
B+
Kills:59
V. Kills:73 80%
Deaths:4
KDR:14.750
Accuracy:71.905% D*
KPH:46.100 C+
VKPH:57 B+
Kills:15,953 (8,038 + 0)
Deaths:3,895
KDR:4.096
VKDR:1.849
Vehicle Kills:7,201
Kill Difference:12,058
Playtime:553.354 hours
Usage:17%
Score:12.557m
Score/min:378
Piloting Accuracy:33.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:3,151
V. Kills:334 N/A
Deaths:132
KDR:23.871
Accuracy:51.697% B**
KPH:11,343,600 U
VKPH:1,202,400 U
C150 Dalton
U
Kills:2,176
V. Kills:1,671 130%
Deaths:265
KDR:8.211
Accuracy:57.839% A*
KPH:7,833,600 U
VKPH:6,015,600 U
AP30 Shredder
U
Kills:1,560
V. Kills:628 248%
Deaths:101
KDR:15.446
Accuracy:27.132% D--
KPH:5,616,000 U
VKPH:2,260,800 U
CAS30 Tank Buster
C
Kills:540
V. Kills:531 102%
Deaths:591
KDR:0.914
Accuracy:40.256% C--
KPH:5.600 C-
VKPH:5.500 C
L105 Zephyr PX
U
Kills:221
V. Kills:18 N/A
Deaths:5
KDR:44.200
Accuracy:64.048% A+
KPH:795,600 U
VKPH:64,800 U
L-30R Vektor
D
Kills:61
V. Kills:50 120%
Deaths:81
KDR:0.753
Accuracy:21.247% F-
KPH:3.200 D-
VKPH:2.600 D
Dual-75 Duster
C+
Kills:59
V. Kills:7 N/A
Deaths:10
KDR:5.900
Accuracy:25.101% F
KPH:45.600 D
VKPH:5.400 C+
Kills:7,768 (601 + 7,167)
Deaths:1,185
KDR:6.555
VKDR:2.733
Vehicle Kills:3,239
Kill Difference:6,583
Playtime:116.867 hours
Usage:4%
Score:6.405m
Score/min:913
Piloting Accuracy:21.247%
Gunner Accuracy:25.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:856
V. Kills:119 N/A
Deaths:49
KDR:17.469
Accuracy:54.618% B++
KPH:46.300 C+
VKPH:6.400 C-
L100 Python HEAT
B+
Kills:238
V. Kills:67 350%
Deaths:48
KDR:4.958
Accuracy:49.295% C
KPH:35.200 B+
VKPH:9.900 C
L100 Python AP
B+
Kills:130
V. Kills:90 143%
Deaths:47
KDR:2.766
Accuracy:49.769% D
KPH:29.700 C++
VKPH:20.600 B+
Skyguard
C+
Kills:107
V. Kills:97 109%
Deaths:40
KDR:2.675
Accuracy:25.751% D
KPH:10.600 C--
VKPH:9.700 C+
Kills:1,331 (1,331 + 0)
Deaths:184
KDR:7.234
VKDR:2.027
Vehicle Kills:373
Kill Difference:1,147
Playtime:39.677 hours
Usage:1%
Score:0.833m
Score/min:350
Driving Accuracy:25.751%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,000
V. Kills:1,351 148%
Deaths:296
KDR:6.757
Accuracy:50.067% C-
KPH:31.300 B++
VKPH:21.100 A
E540 Halberd
A
Kills:1,430
V. Kills:1,060 135%
Deaths:206
KDR:6.942
Accuracy:54.602% B*
KPH:33.800 C*
VKPH:25.100 A
Proton II PPA
A*
Kills:954
V. Kills:36 N/A
Deaths:35
KDR:27.257
Accuracy:32.598% A
KPH:122.400 A*
VKPH:4.600 B+
Supernova VPC
A*
Kills:577
V. Kills:35 N/A
Deaths:31
KDR:18.613
Accuracy:53.575% C**
KPH:85.400 A*
VKPH:5.200 D
Saron HRB
C
Kills:287
V. Kills:194 147%
Deaths:28
KDR:10.250
Accuracy:42.898% C+
KPH:20.400 C-
VKPH:13.800 C
Kills:5,248 (2,577 + 2,671)
Deaths:596
KDR:8.805
VKDR:4.490
Vehicle Kills:2,676
Kill Difference:4,652
Playtime:134.863 hours
Usage:4%
Score:5.248m
Score/min:649
Driving Accuracy:53.575%
Gunner Accuracy:42.898%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:1,309
V. Kills:27 N/A
Deaths:33
KDR:39.667
Accuracy:42.101% B+
KPH:215.700 M
VKPH:4.400 D
M40 Fury-H
A++
Kills:1,236
V. Kills:54 N/A
Deaths:38
KDR:32.526
Accuracy:39.546% C
KPH:184.100 A++
VKPH:8 D
Saron HRB-H
B*
Kills:466
V. Kills:218 213%
Deaths:38
KDR:12.263
Accuracy:53.780% C+
KPH:53.300 B*
VKPH:24.900 C++
E540 Halberd-H
C*
Kills:166
V. Kills:99 166%
Deaths:21
KDR:7.905
Accuracy:60.769% B+
KPH:39.200 C
VKPH:23.400 C*
M12 Kobalt-H
D
Kills:107
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.188% D
KPH:91.100 D
VKPH:3.400 D
Kills:3,284 (0 + 3,284)
Deaths:130
KDR:25.262
VKDR:3.092
Vehicle Kills:402
Kill Difference:3,154
Playtime:26.940 hours
Usage:1%
Score:1.188m
Score/min:735
Driving Accuracy:N/A%
Gunner Accuracy:19.188%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:294
V. Kills:50 N/A
Deaths:34
KDR:8.647
Accuracy:47.682% A
KPH:78.600 A+
VKPH:13.400 B*
M40 Fury
B++
Kills:181
V. Kills:28 N/A
Deaths:24
KDR:7.542
Accuracy:42.806% B++
KPH:65 B+
VKPH:10 C+
M60-G Bulldog
A
Kills:131
V. Kills:15 N/A
Deaths:10
KDR:13.100
Accuracy:46.915% A
KPH:32 C*
VKPH:3.700 D
M20 Basilisk
C
Kills:104
V. Kills:48 212%
Deaths:15
KDR:6.933
Accuracy:37.505% C+
KPH:14.600 C--
VKPH:6.700 C
M12 Kobalt
C*
Kills:103
V. Kills:3 N/A
Deaths:7
KDR:14.714
Accuracy:18.963% C*
KPH:79.300 C*
VKPH:2.300 C-
M12 Kobalt
D
Kills:59
V. Kills:2 N/A
Deaths:4
KDR:14.750
Accuracy:13.326% D--
KPH:38 D
VKPH:1.300 D-
M60-G Bulldog
N/A
Kills:50
V. Kills:8 N/A
Deaths:5
KDR:10
Accuracy:41.184% N/A
KPH:18.200 N/A
VKPH:2.900 N/A
Kills:922 (0 + 922)
Deaths:99
KDR:9.313
VKDR:1.556
Vehicle Kills:154
Kill Difference:823
Playtime:23.349 hours
Usage:1%
Score:0.654m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:41.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:358
V. Kills:30 N/A
Deaths:197
KDR:1.817
Accuracy:41.798% D
KPH:27.300 C**
VKPH:2.300 D-
Kills:358 (358 + 0)
Deaths:197
KDR:1.817
VKDR:0.152
Vehicle Kills:30
Kill Difference:161
Playtime:13.110 hours
Usage:0%
Score:0.107m
Score/min:136
Driving Accuracy:41.798%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 9,6687,69846916.414A+14.4861.503%B**1.663%B+96.3B24.7B+71379.9h16.8B++27.3B++
NS-11A 6,9076,8495,1541.329C+0.6022.536%C13.944%D--18.8DN/A89363.6h13.9C++61.7C+
C-4 5,4524,0741,7762.294B++0.3620.58%D-N/A150.9A++51A+182427h1.1B*5.5B
Maelstrom Turbo Laser 7,1993,9152,1691.805C++0.1330.867%C+2.784%C++12C10.1C+252326.3h91.9B297.6B+
L105 Zephyr 3,4853,15113223.871A++21.9451.697%B**N/A31510U3340U122492300.1h3.7A+7.2A
H-V45 3,1533,1362,8691.093C+0.8425.399%C**12.691%D*27.2C+N/A120115.5h13.6C+53.4C**
Terminus VX-9 2,9802,9462,4411.207C+0.7329.383%B++18.703%D--41.3C++N/A19271.4h12.2C++41.4B+
Serpent VE92 2,6572,6452,1101.254C*0.6829.049%B**15.047%D-40.1B+N/A19966h11.3B+38.8B++
Light PPA 2,7812,5114146.065B4.1352.1%A+N/A46.9C+5B++26853.5h11.6B22.2B+
Parallax VX3 2,4912,4886293.955C**2.0246.159%B**76.286%C+31.3C*N/A13679.4h2.1B4.5B+
Quasar VM1 2,3712,3589472.49C*0.5620.742%B+14.292%D*39.8B+N/A16859.3h13.4C++64.4B+
Quasar VM1 2,3412,3259472.455B++0.5220.928%B**15.656%D38.6A+N/A18260.2h13.6B+65.2B+
C150 Dalton 3,8472,1762658.211C**6.2857.839%A*N/A21760U16710U244474700.1h5.4C--9.4B+
Supernova FPC 3,3512,0002966.757C*4.8250.067%C-4.3%B**31.3B++21.1A67864h4.3B*8.5B+
Eridani SX5 1,8091,8011,6491.092C+0.8428.379%B+12.104%D--33.2C+N/A15554.2h11.8C*41.4B
SVA-88 1,7551,7431,0801.614C+0.3225.097%B16.179%D*53C**N/A28432.9h11.1B44.2B+
Frag Grenade 1,6171,60311603N/A1,601.0747.289%C**N/A1001.9A*8.8C++42751.6h2.1A+4.5B**
AP30 Shredder 2,1881,56010115.446A++13.5127.132%D--1.538%C-15600U6280U142809300.1h31.1A++114.7A
Saron Laser Cannon 2,9771,5518021.934C++0.0033.841%B2.772%B17.6B+16.2B**51688.1h113.4B+335.1B+
Deimos VA29 1,4921,4889621.547C**0.3965.964%B+7.191%F62.3B++N/A24423.9h1.9B*2.9B+
E540 Halberd 2,4901,4302066.942C+5.0154.602%B*2.098%C33.8C*25.1A69242.3h6.1C+11.2B+
Betelgeuse 54-A 1,3711,3518691.555C0.3826.174%C+21.392%D*63.4C+N/A32621.3h11.5C43.9C+
Thanatos VE70 1,3481,3418601.559B*0.3751.346%A11.037%D--55.9A+N/A26424h3.5B**6.8B**
Pulsar C 1,3281,3157951.654C**0.2825.926%C**16.198%D*20.8CN/A13963.3h11.1B42.8B
Proton II PPA-H 1,3361,3093339.667A*37.7342.101%B+1.299%C-214.6M4.4D9346.1h6B**14.2B**
NS-44 Commissioner 1,3121,2881,7320.744C+1.1935.849%C+16.149%D-45.4B+N/A23128.4h3.7C**10.4C**
VX6-7 1,2931,2831,1741.093C+0.8421.754%C--12.393%D**14DN/A7291.9h13.2C+60.5C+
M40 Fury-H 1,2901,2363832.526A+30.5939.546%CN/A184.5A++8.1D8636.7h4.2B**10.5B**
Orion VS54 1,1861,1838011.477C++0.4625.478%B*16.906%D--52.6B*N/A42122.5h11.1B+43.4C**
NS-15M1 1,1691,1588071.435C+0.5022.403%C+17.012%D35.4C+N/A18932.7h12.1C**54.1C**
NS-15M2 1,1711,1577271.591C+0.3428.791%B*17.632%D--59.9B+N/A41019.3h10.7B++37.3B++
Solstice VE3 1,1651,1561,4470.799C++1.1323.233%C++12.976%D*14.3CN/A10181h14.9C**64.2C*
Pulsar LSW 1,1561,1547521.535C++0.4022.586%C+18.198%D-43.2C+N/A30526.7h10.8B+47.8B+
Pulsar VS1 1,1551,1494472.57A++0.6425.699%B+12.794%D*19.1CN/A11560.1h13.3B+51.9B+
Equinox VE2 1,1511,1449351.224C++0.7127.246%C**16.696%D50.2B+N/A34022.8h12.3C*45B
Solstice SF 1,1661,1431,0781.06C++0.8724.725%C++8.574%D**19.3C+N/A9359.2h9.8B+39.5B+
NS-11P 1,1261,1158481.315C++0.6228.959%A18.924%C+43.4B*N/A21125.7h12.2B++42.1B*
Force-Blade 1,1551,06238,4670.028C++1.9033.223%C**N/A0.7C+N/A31567.6h2B+6B+
Proton II PPA 9909543527.257B*25.3232.598%A1.468%D122.3A*4.6B+6157.8h6.7B*20.6B**
L100 Python HESH 9758564917.469B+15.5454.618%B++2.336%B++46.3C+6.4C-21218.5h2.9B+5.3B++
NS-7 PDW 7897875441.447B++0.4929.252%B*6.734%F-41.4B++N/A17619h13.6B+46.6B+
Tank Mine 1,4977821954.01B*2.0834.639%C++N/A173.8A+158.9M*37054.5h1.3B**3.8A+
Lasher X2 7207066541.08C**0.8524.784%C+2.975%C--35.3C*N/A25920h26.1D*105.2C
Proximity Mine 651651986.643B*4.7151.095%B**N/A295.9M**N/A14542.2h1.3A++2.6A+
Supernova VPC 6125773118.613B++16.6853.575%C**2.6%B**84.9A*5.1D5556.8h1.9A+3.5B**
CAS30 Tank Buster 1,0715405910.914C1.0240.256%C--N/A5.6C-5.5C17796.5h45.8B+113.9B
Blueshift VM5 5105022272.211C+0.2826.993%A++17.729%D57A+N/A3408.8h13.8B++51.2B*
S1 6934716060.777C++1.1666.643%B**2.76%C+33.2B+15.6B+83214.2h5.9B+8.8B++
Saron HRB-H 6844663812.263A+10.3353.78%C+N/A53.6B**25.1C++6328.7h13.9A25.8B**
M60-A Bulldog 5954661044.481C+2.5534.048%CN/A4660U1290U79123700.1h5.1B+14.9B
Blueshift VM5 4524492271.978C+0.0527.023%A+16.927%D51B**N/A3008.8h15.3B56.7B++
M40 Fury-F 3883581971.817C*0.1241.798%D1.117%C++27.3C**2.3D-13613.1h4.7B**11.3B*
Zenith VX-5 3443443331.033C+0.9027.791%B+13.954%D*26.1CN/A13913.2h12.3B44.4B+
NS-30 Vandal 3163162511.259C0.6741.125%A25.317%C+47.2B+N/A2406.7h5.3B+13B++
Sirius SX12 3103102221.396B0.5427.806%B++13.226%D43.1B*N/A3867.2h13B+46.8B+
MANA Anti-Vehicle Turret 6123052061.481D0.4543.337%D**1.311%D--3050C+3070C++3667290.1h7.7B+17.8C*
M40 Fury 344294348.647B+6.7147.682%AN/A79.5A+13.5B*8133.7h11.2B+23.5B*
Saron HRB 4812872810.25B**8.3242.898%C+N/A20.4C-13.8C44714.1h13.7A31.9B**
Phobos VX86 2902852221.284C+0.6573.182%A12.983%C--63.3B++1.1B++4664.5h2.2B+2.9B++
Manticore SX40 2442411421.697B++0.2423.257%D--15.353%D-43B+N/A1435.6h6.6B+28.5C++
L100 Python HEAT 305238484.958C*3.0349.295%C2.941%C*35B+9.9C4366.8h4.1B**8.3B*
Lancer VS22 5952363630.65C+1.2864.276%BN/A10.5C16B+47422.5h29.7C+46.3C+
Corvus VA55 2342322470.939C+0.9918.161%D*21.983%C+21.5CN/A13010.8h16D*88.2D*
NS-10 Burster 3962311701.359B+0.5729.731%C+2.597%D--5.7C++4C++14740.8h135.2B+454.7B+
Comet VM2 3562312390.967C++0.9742.284%C+1.299%D**12.8B6.9A25918h20.2B47.7C**
NS-10 Burster 3852271691.343B++0.5929.561%C++2.203%D*5.6C+3.9C*15040.6h137.5C++465.3C*
L105 Zephyr PX 239221544.2A42.2764.048%A+N/A2210U180U11034000.1h4.6C**7.2B*
Sticky Grenade 2021991199N/A197.0756.899%B+N/A995C++15B51000.2h2.3C++4.1C**
Comet VM2 3061902390.795C1.1442.016%CN/A11.1C+6.8B**20817.1h24.2B57.5C**
M40 Fury 209181247.542C+5.6142.806%B++3.315%A64.6B+10C+7802.8h11.8C**27.6B+
E540 Halberd-H 265166217.905C+5.9760.769%B+3.012%B*39.5C+23.6C*5574.2h6C*9.9B
Nova 1601591051.514C++0.4263.9%A++10.692%D-58.9B**N/A4132.7h4B+6.3B++
Hunter QCX 1501341980.677C+1.2651.479%B+22.388%C20.9B+2.5C+1396.4h4.2C**8.1B+
M60-G Bulldog 1461311013.1M++11.1746.915%A1.527%D-32C*3.7D3314.1h5B**10.6B**
L100 Python AP 220130472.766C0.8349.769%D2.308%C29.5C+20.5B+6564.4h6.6C++13.3C+
NS Decimator 1521301740.747C1.1967.587%B*3.077%B+44.8B++7.6D-10012.9h3.6B*5.3B**
Flare VE6 1271271181.076C0.8615.622%D*22.047%C23.1DN/A3305.5h11C+70.4C
M12 Kobalt-H 1111071107S105.0719.188%D5.607%F--89.2D3.3D3751.2h16.7C+87.3C
Skyguard 204107402.675C+0.7425.751%DN/A10.6C--9.6C+41410.1h143.5C557.2C-
M20 Basilisk 152104156.933A++5.0037.505%C+3.846%D-14.6C--6.8C2577.1h73.8B+196.7B+
Anti-Vehicle Grenade 1171041104N/A102.0776.358%M+N/A1040M++130B+151330.1h2.3A++3A+
M12 Kobalt 106103714.714C+12.7818.963%C*11.651%D**79.2C*2.3C-8921.3h18.3C++96.6C**
Nemesis VSH9 179991310.756C++1.1861.959%C+N/A10.9C8.8C5179.1h9.8D15.9C--
Coyote Missiles 15493910.333M**8.4047.446%D-1.075%B++116.3A*76.3M*21830.8h22.3B**46.9B*
M60-A Bulldog 10092713.143C+11.2152.163%B+2.174%C+29.7C+2.6C-2653.1h4.6B++8.8B*
NS Annihilator 23291751.213A+0.7276.39%D*N/A11.1C*17.2M++2388.2h13.4C-17.6D
VX29 Polaris 8181681.191C0.7424.845%C*9.877%F38.6C+N/A4112.1h13.9C55.8C++
MAX Punch 83771,5870.049C-1.8827.624%D*N/A0.7CN/A3109.5h1.9C++7.1C+
Beamer VS3 8576431.767A0.1728.678%C*26.316%B+33B3.9S3812.3h9.6C++33.5C++
M60-A Bulldog 8675515C+13.0745.48%C+1.333%D-37.5C++5.5B2862h4.4B*9.6B++
Darkstar 7574770.961C-0.9725.646%C16.216%D--43.5C+N/A4371.7h14.6D57C
Ghost 7474780.949C--0.9850.809%A++54.054%D**37C+N/A3862h2.1B+4.2B++
CME 7474750.987C0.9523.456%D14.865%D--28.5CN/A1732.6h16.2D69.1C-
A30 Walker 143721110.649D1.2818.462%D-N/A720U710U11808700.1h114.8B+621.6C**
Hornet Missiles 1236579.286B*7.3556.338%DN/A130B**116M*32550.5h12.3C+21.8C+
Hades VSH4 12364471.362A++0.5774.212%B*1.563%C--13.6C12.6C++3694.7h12.1D--16.4D
Antares LC 12061212.905B++0.9733.701%C*N/A20.3C++19.7B+15763h111.7C*331.4B
L-30R Vektor 11161810.753D1.1821.247%F-3.279%B++3.2D-2.6D11719.1h62.2B+292.7C
Dual-75 Duster 6659105.9C3.9725.101%FN/A45.4D5.4C+4671.3h6.3C25.1D--
Photon A2A Missile Pods 13259414.75A**12.8271.905%D*N/A45.4C+56.2B+17301.3h8.8C+12.2C--
M12 Kobalt 6159414.75C*12.8213.326%D--16.949%C36.9D1.3D-4631.6h18.1C**136C+
MANA Anti-Personnel Turret 5953192.789N/A0.8613.143%UN/A530U60U4494800.1h23.1T*175.7T*
M60-G Bulldog 5850510A8.0741.184%BN/A18.5D-3D-2252.7h6.1B+14.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter182,1511.2h
VS Patriot Flare Gun1910.1h
Restoration Kit41890.3h
Nano-Armor Kit8921,305,979166.1h
Anti-Vehicle MANA Turret372854.8h
Spawn Beacon482,6534h
Nanite Revive Grenade0500h
Medical Applicator980326,54338h
Deconstruction Tool0670h
Ammunition Package231,9690.9h
Medical Kit527091.1h
Anti-Infantry MANA Turret51940.6h
Recon Detection Device303,1814.6h
Shield Recharging Field266360.4h

Check the help document for the dictionary if you want to learn more about words used here.


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