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Signifer Record Smasher Pikabanga[T] Pikabanga
VS BR 56

KDR: 1.89

Score: 97.7m

Last Seen: Mar 29th, 2020 5:11 PM
- OFFLINE - 3063.8 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt
Level Progress (to 57): 24%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Dual Photon Pods NS-11A C-4 V26 Maelstrom Turbo Laser Terminus VX-9 L105 Zephyr H-V45 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $629,253 MLG Score: 503
Fun Score: N/A
Cheeseburgers Flipped: 1106TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.331%15.943%40429132036,6311.426720.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.4%0.789B++-0.776D--0.363C-HEAD (~3.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.351C**12.20.147C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.652%1.831%7766134316,764269677726.2158216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.333%-0.167C0.247C++0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.23C++44.60.162C++80.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.012%3.273%202613434,033237918351.69454220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%-0.681D0.5B+0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.431B7.40.404B14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.226%1.092%88317133214,099196747787.16413295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.589%-0.092C+-0.829D-0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.78B++9.30.769B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46%75.668%883213472,618239361.09402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.746%1.663A++0.555B+-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.10.349C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.599%9.612%883413453,3501830181.8306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.529%1.304A-1.014D*-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.70.446B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.7m331.7%480 (28.8k)482 (28.9k)1.89376103,55154,6802.3182956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134982623.305%9.769%22803:4234

28% Combat Medic42% Engineer9% Heavy Assault6% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:22 PMMar 14th, 2020 11:13 AMApr 14th, 2020 6:19 AM (112d) (PST)Mar 29th, 2020 1:34 PM (128d) (PST)Mar 29th, 2020 1:11 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7722245480.5110.2700.0502.0310.101503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,33013,45932,87131163122628,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3376.4h/140.7d 23,213 10,116 22,073 411.4k 4,851 8,859 20,482 156.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:1,774
Deaths:1,117
KDR:1.588
Accuracy:25.172% C
HSR:16.404% D*
Betelgeuse 54-A
D
Kills:1,610
Deaths:1,126
KDR:1.430
Accuracy:26.545% D
HSR:23.168% D**
Orion VS54
C++
Kills:1,183
Deaths:801
KDR:1.477
Accuracy:25.478% C++
HSR:16.906% D**
NS-15M1
D
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:22.403% D
HSR:17.012% D--
NS-15M2
C*
Kills:1,157
Deaths:727
KDR:1.591
Accuracy:28.791% C*
HSR:17.632% D**
Pulsar LSW
D
Kills:1,154
Deaths:752
KDR:1.535
Accuracy:22.586% D
HSR:18.198% D*
NS-15M AE
C++
Kills:147
Deaths:176
KDR:0.835
Accuracy:28.640% C+
HSR:32.653% C++
Flare VE6
D
Kills:127
Deaths:118
KDR:1.076
Accuracy:15.622% F-
HSR:22.047% D
VX29 Polaris
C-
Kills:81
Deaths:68
KDR:1.191
Accuracy:24.845% C-
HSR:9.877% F-
Kills:8,391
Deaths (as Heavy Assault):5,692
Deaths (to Heavy Assaults):14,965
KDR:1.47417
Kill Difference:2,699
Playtime:287.491 hours
Usage:9%
Score:10.042m
Score/min:582
Accuracy (listed only):24.454%
HSR (listed only):19.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:2,756
Deaths:2,249
KDR:1.225
Accuracy:29.044% B
HSR:15.131% D*
Deimos VA29
C+
Kills:1,542
Deaths:1,004
KDR:1.536
Accuracy:66.009% C+
HSR:7.458% F
Thanatos VE70
B++
Kills:1,364
Deaths:879
KDR:1.552
Accuracy:51.418% B++
HSR:11.217% D--
Pulsar C
C
Kills:1,330
Deaths:810
KDR:1.642
Accuracy:26.009% C
HSR:16.541% D**
VX6-7
D*
Kills:1,284
Deaths:1,176
KDR:1.092
Accuracy:21.747% D*
HSR:12.383% D**
Solstice VE3
C--
Kills:1,156
Deaths:1,447
KDR:0.799
Accuracy:23.233% C--
HSR:12.976% D*
Solstice SF
C
Kills:1,143
Deaths:1,078
KDR:1.060
Accuracy:24.725% C
HSR:8.574% D*
Zenith VX-5
C+
Kills:344
Deaths:333
KDR:1.033
Accuracy:27.791% C+
HSR:13.954% D**
Phobos VX86
B*
Kills:285
Deaths:222
KDR:1.284
Accuracy:73.182% B*
HSR:12.983% D-
Nova
A+
Kills:159
Deaths:105
KDR:1.514
Accuracy:63.900% A+
HSR:10.692% D*
Kills:11,363
Deaths (as Engineer):9,303
Deaths (to Engineers):13,792
KDR:1.22143
Kill Difference:2,060
Playtime:1,428.004 hours
Usage:42%
Score:53.182m
Score/min:621
Accuracy (listed only):40.706%
HSR (listed only):12.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:6,849
Deaths:5,154
KDR:1.329
Accuracy:22.536% D--
HSR:13.944% D**
Terminus VX-9
C*
Kills:3,480
Deaths:3,155
KDR:1.103
Accuracy:29.286% C*
HSR:20.632% D--
H-V45
C-
Kills:3,149
Deaths:2,882
KDR:1.093
Accuracy:25.388% C-
HSR:12.830% D**
Eridani SX5
C+
Kills:1,849
Deaths:1,715
KDR:1.078
Accuracy:28.519% C+
HSR:12.331% D*
Deimos VA29
C+
Kills:1,542
Deaths:1,004
KDR:1.536
Accuracy:66.009% C+
HSR:7.458% F
NS-11P
C**
Kills:1,427
Deaths:1,232
KDR:1.158
Accuracy:28.788% C**
HSR:21.794% C-
Thanatos VE70
B++
Kills:1,364
Deaths:879
KDR:1.552
Accuracy:51.418% B++
HSR:11.217% D--
Pulsar VS1
C
Kills:1,149
Deaths:447
KDR:2.570
Accuracy:25.699% C
HSR:12.794% D*
Equinox VE2
C
Kills:1,144
Deaths:935
KDR:1.224
Accuracy:27.246% C
HSR:16.696% D
NS-7 PDW
C*
Kills:787
Deaths:544
KDR:1.447
Accuracy:29.252% C*
HSR:6.734% F
Sirius SX12
C+
Kills:310
Deaths:222
KDR:1.396
Accuracy:27.806% C+
HSR:13.226% D--
Phobos VX86
B*
Kills:285
Deaths:222
KDR:1.284
Accuracy:73.182% B*
HSR:12.983% D-
Corvus VA55
D
Kills:232
Deaths:247
KDR:0.939
Accuracy:18.161% F-
HSR:21.983% D
Nova
A+
Kills:159
Deaths:105
KDR:1.514
Accuracy:63.900% A+
HSR:10.692% D*
CME
D*
Kills:74
Deaths:75
KDR:0.987
Accuracy:23.456% D*
HSR:14.865% D*
Darkstar
D-
Kills:74
Deaths:77
KDR:0.961
Accuracy:25.646% D-
HSR:16.216% D**
VE-A Lacerta
C+
Kills:55
Deaths:84
KDR:0.655
Accuracy:30.215% C+
HSR:25.455% C
Kills:23,929
Deaths (as Combat Medic):18,979
Deaths (to Combat Medics):6,605
KDR:1.26081
Kill Difference:4,950
Playtime:938.447 hours
Usage:28%
Score:18.347m
Score/min:326
Accuracy (listed only):35.089%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:2,756
Deaths:2,249
KDR:1.225
Accuracy:29.044% B
HSR:15.131% D*
Eridani SX5
C+
Kills:1,849
Deaths:1,715
KDR:1.078
Accuracy:28.519% C+
HSR:12.331% D*
Deimos VA29
C+
Kills:1,542
Deaths:1,004
KDR:1.536
Accuracy:66.009% C+
HSR:7.458% F
Thanatos VE70
B++
Kills:1,364
Deaths:879
KDR:1.552
Accuracy:51.418% B++
HSR:11.217% D--
Pulsar C
C
Kills:1,330
Deaths:810
KDR:1.642
Accuracy:26.009% C
HSR:16.541% D**
VX6-7
D*
Kills:1,284
Deaths:1,176
KDR:1.092
Accuracy:21.747% D*
HSR:12.383% D**
Solstice VE3
C--
Kills:1,156
Deaths:1,447
KDR:0.799
Accuracy:23.233% C--
HSR:12.976% D*
Solstice SF
C
Kills:1,143
Deaths:1,078
KDR:1.060
Accuracy:24.725% C
HSR:8.574% D*
NS-7 PDW
C*
Kills:787
Deaths:544
KDR:1.447
Accuracy:29.252% C*
HSR:6.734% F
Zenith VX-5
C+
Kills:344
Deaths:333
KDR:1.033
Accuracy:27.791% C+
HSR:13.954% D**
Sirius SX12
C+
Kills:310
Deaths:222
KDR:1.396
Accuracy:27.806% C+
HSR:13.226% D--
Phobos VX86
B*
Kills:285
Deaths:222
KDR:1.284
Accuracy:73.182% B*
HSR:12.983% D-
Nova
A+
Kills:159
Deaths:105
KDR:1.514
Accuracy:63.900% A+
HSR:10.692% D*
Kills:14,309
Deaths (as Light Assault):11,784
Deaths (to Light Assaults):8,937
KDR:1.21427
Kill Difference:2,525
Playtime:368.854 hours
Usage:11%
Score:8.023m
Score/min:363
Accuracy (listed only):37.895%
HSR (listed only):11.861%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:2,544
Deaths:640
KDR:3.975
Accuracy:45.871% B++
HSR:76.297% C
Eridani SX5
C+
Kills:1,849
Deaths:1,715
KDR:1.078
Accuracy:28.519% C+
HSR:12.331% D*
NS-44 Commissioner
C--
Kills:1,356
Deaths:1,862
KDR:0.728
Accuracy:35.823% C--
HSR:16.150% D--
NS-7 PDW
C*
Kills:787
Deaths:544
KDR:1.447
Accuracy:29.252% C*
HSR:6.734% F
NS-30 Vandal
B++
Kills:316
Deaths:251
KDR:1.259
Accuracy:41.125% B++
HSR:25.317% C
Sirius SX12
C+
Kills:310
Deaths:222
KDR:1.396
Accuracy:27.806% C+
HSR:13.226% D--
Manticore SX40
D--
Kills:241
Deaths:142
KDR:1.697
Accuracy:23.257% D*
HSR:15.353% D--
Beamer VS3
C*
Kills:77
Deaths:45
KDR:1.711
Accuracy:28.616% C+
HSR:25.974% C*
Ghost
A
Kills:74
Deaths:78
KDR:0.949
Accuracy:50.809% A
HSR:54.054% F--
Kills:7,554
Deaths (as Infiltrator):5,499
Deaths (to Infiltrators):6,181
KDR:1.3737
Kill Difference:2,055
Playtime:214.274 hours
Usage:6%
Score:4.078m
Score/min:317
Accuracy (listed only):34.564%
HSR (listed only):27.271%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:2,358
Deaths:947
KDR:2.490
Accuracy:20.742% C+
HSR:14.292% F
Quasar VM1
B+
Kills:2,325
Deaths:947
KDR:2.455
Accuracy:20.928% B+
HSR:15.656% D-
Blueshift VM5
B*
Kills:530
Deaths:255
KDR:2.078
Accuracy:26.065% B*
HSR:17.547% D--
Blueshift VM5
B++
Kills:476
Deaths:255
KDR:1.867
Accuracy:26.032% B++
HSR:17.227% D--
Comet VM2
D
Kills:234
Deaths:245
KDR:0.955
Accuracy:42.334% D
HSR:1.282% D**
NS-10 Burster
D
Kills:231
Deaths:170
KDR:1.359
Accuracy:29.749% D
HSR:2.597% D--
NS-10 Burster
C--
Kills:227
Deaths:169
KDR:1.343
Accuracy:29.580% C--
HSR:2.203% D*
Comet VM2
D-
Kills:191
Deaths:245
KDR:0.780
Accuracy:42.048% D-
HSR:0.524% F-
Kills:6,572
Deaths (as MAX Suit):1,616.500
Deaths (to MAX Suits):3,770
KDR:4.06557
Kill Difference:4,955.500
Playtime:138.489 hours
Usage:4%
Score:4.013m
Score/min:483
Accuracy (listed only):29.685%
HSR (listed only):8.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:7,996
V. Kills:2,045 391%
Deaths:481
KDR:16.624
Accuracy:61.602% B++
KPH:96.500 C+
VKPH:24.700 C*
V26 Maelstrom Turbo Laser
C
Kills:3,915
V. Kills:3,284 119%
Deaths:2,169
KDR:1.805
Accuracy:30.867% C
KPH:12 D
VKPH:10.100 C
Light PPA
B+
Kills:2,550
V. Kills:276 N/A
Deaths:414
KDR:6.159
Accuracy:51.579% A
KPH:46.100 C-
VKPH:5 B+
Saron Laser Cannon
B+
Kills:1,702
V. Kills:1,512 112%
Deaths:839
KDR:2.029
Accuracy:33.710% C*
KPH:17.400 C+
VKPH:15.400 B+
Coyote Missiles
A**
Kills:93
V. Kills:61 150%
Deaths:9
KDR:10.333
Accuracy:47.446% D*
KPH:120.300 A++
VKPH:78.900 A**
Hornet Missiles
M+
Kills:65
V. Kills:58 110%
Deaths:7
KDR:9.286
Accuracy:56.338% D-
KPH:129.600 B*
VKPH:115.600 M+
Photon A2A Missile Pods
C++
Kills:61
V. Kills:74 81%
Deaths:4
KDR:15.250
Accuracy:71.644% D--
KPH:47.600 C
VKPH:57.800 C++
Antares LC
C++
Kills:61
V. Kills:59 102%
Deaths:21
KDR:2.905
Accuracy:33.701% C+
KPH:20 C
VKPH:19.300 C++
Kills:16,443 (8,228 + 0)
Deaths:3,944
KDR:4.169
VKDR:1.868
Vehicle Kills:7,369
Kill Difference:12,499
Playtime:568.203 hours
Usage:17%
Score:12.750m
Score/min:374
Piloting Accuracy:33.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:3,151
V. Kills:334 N/A
Deaths:132
KDR:23.871
Accuracy:51.697% B++
KPH:11,343,600 U
VKPH:1,202,400 U
C150 Dalton
U
Kills:2,176
V. Kills:1,671 130%
Deaths:265
KDR:8.211
Accuracy:57.823% A*
KPH:7,833,600 U
VKPH:6,015,600 U
AP30 Shredder
U
Kills:1,560
V. Kills:628 248%
Deaths:101
KDR:15.446
Accuracy:27.132% D**
KPH:5,616,000 U
VKPH:2,260,800 U
CAS30 Tank Buster
C-
Kills:540
V. Kills:531 102%
Deaths:591
KDR:0.914
Accuracy:40.200% D-
KPH:5.600 D
VKPH:5.500 C-
L105 Zephyr PX
U
Kills:221
V. Kills:18 N/A
Deaths:5
KDR:44.200
Accuracy:64.048% A
KPH:795,600 U
VKPH:64,800 U
L-30R Vektor
D
Kills:61
V. Kills:50 120%
Deaths:81
KDR:0.753
Accuracy:21.247% F--
KPH:3.200 D**
VKPH:2.600 D
Dual-75 Duster
C
Kills:59
V. Kills:7 N/A
Deaths:10
KDR:5.900
Accuracy:25.101% F-
KPH:45.600 D-
VKPH:5.400 C
Kills:7,768 (601 + 7,167)
Deaths:1,185
KDR:6.555
VKDR:2.733
Vehicle Kills:3,239
Kill Difference:6,583
Playtime:117.051 hours
Usage:3%
Score:6.416m
Score/min:914
Piloting Accuracy:21.247%
Gunner Accuracy:25.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:864
V. Kills:120 N/A
Deaths:49
KDR:17.633
Accuracy:54.718% C*
KPH:46.600 D
VKPH:6.500 D
L100 Python HEAT
C
Kills:238
V. Kills:67 350%
Deaths:48
KDR:4.958
Accuracy:49.295% D
KPH:35.200 C
VKPH:9.900 D
L100 Python AP
C+
Kills:139
V. Kills:95 145%
Deaths:47
KDR:2.957
Accuracy:51.023% D
KPH:30.600 D
VKPH:20.900 C+
Skyguard
C
Kills:107
V. Kills:97 109%
Deaths:40
KDR:2.675
Accuracy:25.751% D-
KPH:10.600 D-
VKPH:9.700 C
Kills:1,348 (1,348 + 0)
Deaths:184
KDR:7.326
VKDR:2.060
Vehicle Kills:379
Kill Difference:1,164
Playtime:39.898 hours
Usage:1%
Score:0.845m
Score/min:353
Driving Accuracy:25.751%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,108
V. Kills:1,403 150%
Deaths:296
KDR:7.122
Accuracy:50.369% D
KPH:31.700 C+
VKPH:21.100 B+
E540 Halberd
B**
Kills:1,430
V. Kills:1,060 135%
Deaths:206
KDR:6.942
Accuracy:54.608% B+
KPH:33.800 C
VKPH:25.100 B**
Proton II PPA
A+
Kills:954
V. Kills:36 N/A
Deaths:35
KDR:27.257
Accuracy:32.598% B*
KPH:122.400 A+
VKPH:4.600 C**
Supernova VPC
A+
Kills:577
V. Kills:35 N/A
Deaths:31
KDR:18.613
Accuracy:53.575% C+
KPH:85.400 A+
VKPH:5.200 D-
Saron HRB
C--
Kills:287
V. Kills:194 147%
Deaths:29
KDR:9.897
Accuracy:42.902% C--
KPH:20.400 D-
VKPH:13.800 C--
Kills:5,356 (2,685 + 2,671)
Deaths:597
KDR:8.972
VKDR:4.570
Vehicle Kills:2,728
Kill Difference:4,759
Playtime:137.353 hours
Usage:4%
Score:5.302m
Score/min:643
Driving Accuracy:53.575%
Gunner Accuracy:42.902%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,309
V. Kills:27 N/A
Deaths:33
KDR:39.667
Accuracy:42.101% C*
KPH:215.700 A*
VKPH:4.400 D
M40 Fury-H
A*
Kills:1,236
V. Kills:54 N/A
Deaths:38
KDR:32.526
Accuracy:39.546% D
KPH:184.100 A*
VKPH:8 D-
Saron HRB-H
B+
Kills:466
V. Kills:218 213%
Deaths:38
KDR:12.263
Accuracy:53.780% C--
KPH:53.300 B+
VKPH:24.900 C+
E540 Halberd-H
C+
Kills:167
V. Kills:99 167%
Deaths:21
KDR:7.952
Accuracy:60.654% C++
KPH:39.200 D
VKPH:23.200 C+
M12 Kobalt-H
D
Kills:111
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:19.275% D*
KPH:92 D-
VKPH:4.100 D
Kills:3,289 (0 + 3,289)
Deaths:130
KDR:25.300
VKDR:3.100
Vehicle Kills:403
Kill Difference:3,159
Playtime:26.991 hours
Usage:1%
Score:1.192m
Score/min:736
Driving Accuracy:N/A%
Gunner Accuracy:19.275%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:294
V. Kills:50 N/A
Deaths:34
KDR:8.647
Accuracy:47.682% B**
KPH:78.600 B*
VKPH:13.400 B+
M40 Fury
B+
Kills:181
V. Kills:28 N/A
Deaths:24
KDR:7.542
Accuracy:42.806% B+
KPH:65 C+
VKPH:10 C-
M60-G Bulldog
B++
Kills:131
V. Kills:15 N/A
Deaths:11
KDR:11.909
Accuracy:46.895% B++
KPH:31.900 C
VKPH:3.700 D
M20 Basilisk
C
Kills:115
V. Kills:51 221%
Deaths:15
KDR:7.667
Accuracy:37.958% D
KPH:15.700 D
VKPH:6.900 C
M12 Kobalt
C+
Kills:111
V. Kills:3 N/A
Deaths:7
KDR:15.857
Accuracy:19.068% C+
KPH:76 C
VKPH:2.100 D
M12 Kobalt
D--
Kills:65
V. Kills:2 N/A
Deaths:4
KDR:16.250
Accuracy:13.467% D**
KPH:37.600 D--
VKPH:1.200 D*
M60-G Bulldog
N/A
Kills:50
V. Kills:8 N/A
Deaths:5
KDR:10
Accuracy:41.184% N/A
KPH:18.200 N/A
VKPH:2.900 N/A
Kills:947 (0 + 947)
Deaths:100
KDR:9.470
VKDR:1.570
Vehicle Kills:157
Kill Difference:847
Playtime:23.907 hours
Usage:1%
Score:0.665m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:41.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:358
V. Kills:30 N/A
Deaths:197
KDR:1.817
Accuracy:41.798% D-
KPH:27.300 C++
VKPH:2.300 D--
Kills:358 (358 + 0)
Deaths:197
KDR:1.817
VKDR:0.152
Vehicle Kills:30
Kill Difference:161
Playtime:13.137 hours
Usage:0%
Score:0.108m
Score/min:137
Driving Accuracy:41.798%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 10,0417,99648116.624A14.7361.602%B++1.601%B*96.6C+24.7C*70382.8h17B27.6B+
NS-11A 6,9076,8495,1541.329C0.5622.536%D--13.944%D**18.8D--N/A89363.6h13.9D61.7D
C-4 5,7444,2941,8902.272C*0.3820.729%D--N/A152.3B++51.4A178728.2h1.1B+5.4C+
V26 Maelstrom Turbo Laser 7,1993,9152,1691.805C+0.0930.867%C2.784%B+12D10.1C252326.3h91.9C+297.6C+
Terminus VX-9 3,5243,4803,1551.103C0.7929.286%C*20.632%D--37.8C--N/A16492h12.4C--42.5C+
L105 Zephyr 3,4853,15113223.871A21.9851.697%B++N/A31510U3340U122500800.1h3.7A7.2B**
H-V45 3,1663,1492,8821.093C0.8025.388%C-12.83%D**27.2DN/A120115.8h13.5D53.3C
Serpent VE92 2,7732,7562,2491.225C+0.6729.044%B15.131%D*39.4C+N/A19369.9h11.4C++39.2C**
Light PPA 2,8262,5504146.159C+4.2751.579%AN/A46.1C-5B+26355.3h11.8C++22.8B
Parallax VX3 2,5502,5446403.975C+2.0845.871%B++76.297%C31.6C-N/A13680.6h2.1C+4.5B
Quasar VM1 2,3712,3589472.49C+0.6020.742%C+14.292%F39.8CN/A16859.3h13.4C64.4C+
Quasar VM1 2,3412,3259472.455C*0.5620.928%B+15.656%D-38.6BN/A18360.2h13.6C++65.2C++
C150 Dalton 3,8472,1762658.211C+6.3257.823%A*N/A21760U16710U245149500.1h5.4D**9.4C+
Supernova FPC 3,5112,1082967.122C5.2350.369%D4.08%A+31.7C+21.1B+66466.4h4.3C*8.6C+
Eridani SX5 1,8591,8491,7151.078C0.8228.519%C+12.331%D*32.8DN/A15256.3h11.8C41.3C+
SVA-88 1,7871,7741,1171.588C0.3125.172%C16.404%D*52.5CN/A27933.8h11.2C+44.3C+
Saron Laser Cannon 3,2141,7028392.029C+0.1433.71%C*2.644%B++17.3C+15.4B+47898.1h113.6C++336.9C*
Plasma Grenade 1,6671,65211652N/A1,650.1147.571%CN/A971.8A++8.8C--41211.7h2.1A+4.5B*
Betelgeuse 54-A 1,6421,6101,1261.43C--0.4626.545%D23.168%D**57.5D1.1C27828h11.8D-44.5D
AP30 Shredder 2,1881,56010115.446B+13.5527.132%D**1.538%C15600U6280U142936300.1h31.1A++114.7B**
Deimos VA29 1,5471,5421,0041.536C+0.3666.009%C+7.458%F61.9C+N/A24424.9h1.9B+2.9C++
E540 Halberd 2,4901,4302066.942C-5.0554.608%B+2.098%C++33.8C25.1B**69542.3h6.1D11.2C+
NS-11P 1,4491,4271,2321.158C0.7428.788%C**21.794%C-37.5CN/A17138.1h12.5C+43.5C*
Thanatos VE70 1,3711,3648791.552B+0.3451.418%B++11.217%D--55.9B+N/A26224.4h3.5B++6.8B+
NS-44 Commissioner 1,3811,3561,8620.728C1.1735.823%C--16.15%D--45.8C+N/A22929.6h3.7C+10.3C+
Pulsar C 1,3441,3308101.642C+0.2526.009%C16.541%D**20.9DN/A13863.7h11.1C+42.8C+
Proton II PPA-H 1,3361,3093339.667A++37.7742.101%C*1.299%C214.6A*4.4D9366.1h6B**14.2B*
VX6-7 1,2941,2841,1761.092C0.8021.747%D*12.383%D**14D--N/A7291.9h13.2C-60.5D
M40 Fury-H 1,2901,2363832.526B*30.6339.546%DN/A184.5A*8.1D-8636.7h4.2A10.5A
Orion VS54 1,1861,1838011.477C0.4225.478%C++16.906%D**52.6C+N/A42622.5h11.1C++43.4C+
NS-15M1 1,1691,1588071.435C0.4622.403%D17.012%D--35.4DN/A18932.7h12.1C54.1C
NS-15M2 1,1711,1577271.591C0.3028.791%C*17.632%D**59.9CN/A41019.3h10.7C*37.3C**
Solstice VE3 1,1651,1561,4470.799C1.0923.233%C--12.976%D*14.3DN/A10281h14.9C+64.2C+
Pulsar LSW 1,1561,1547521.535C0.3622.586%D18.198%D*43.2C--N/A30526.7h10.8C*47.8C+
Pulsar VS1 1,1551,1494472.57A0.6825.699%C12.794%D*19.1DN/A11660.2h13.3C+51.9C+
Equinox VE2 1,1511,1449351.224C0.6727.246%C16.696%D50.2C++N/A34022.8h12.3C45C+
Solstice SF 1,1661,1431,0781.06C+0.8324.725%C8.574%D*19.3C-N/A9359.2h9.8C++39.5C*
Force-Blade 1,1701,07541,0080.026C+1.8728.044%CN/A0.7C+N/A31634.2h2B+7.1C**
Proton II PPA 9909543527.257B+25.3632.598%B*1.468%C-122.3A+4.6C**6157.8h6.7B*20.6B**
L100 Python HESH 9848644917.633C+15.7454.718%C*2.315%B**46.5D6.5D21318.6h2.9C**5.3B+
Tank Mine 1,5238012004.005B2.1134.476%CN/A174.1B*157M+36544.6h1.3B**3.8B**
NS-7 PDW 7897875441.447C+0.4529.252%C*6.734%F41.4C+N/A17619h13.6C+46.6C++
Lasher X2 7397256921.048C0.8524.937%D2.897%D35C--N/A25620.7h25.9F103.9D-
Proximity Mine 6706701016.634B++4.7450.933%B+N/A291.3MN/A14202.3h1.3A2.6B**
Supernova VPC 6125773118.613C++16.7253.575%C+2.6%A+84.9A+5.1D--5596.8h1.9A++3.5B**
CAS30 Tank Buster 1,0715405910.914C-0.9840.2%D-N/A5.6D5.5C-17796.7h46B+114.5C++
Blueshift VM5 5385302552.078C0.1826.065%B*17.547%D--54.1B+N/A3119.8h14.3C**55B+
S1 7795256690.785C1.1166.702%B++2.476%C+33.7C+16.3C+78515.6h5.9C++8.9C++
Blueshift VM5 4814762551.867C0.0326.032%B++17.227%D--48.6C*N/A2759.8h15.8C+60.7B
Saron HRB-H 6844663812.263B*10.3753.78%C--N/A53.6B+25.1C+6348.7h13.9A25.8B**
M60-A Bulldog 5954661044.481C--2.5933.989%DN/A4660U1290U79308100.1h5.1C++14.9C+
M40 Fury-F 3883581971.817C+0.0841.798%D-1.117%B+27.3C++2.3D--13713.1h4.7B*11.3B*
Zenith VX-5 3443443331.033C--0.8627.791%C+13.954%D**26.1DN/A14013.2h12.3C+44.4C+
NS-30 Vandal 3163162511.259C0.6341.125%B++25.317%C46.5CN/A2416.8h5.3C+13B
Sirius SX12 3103102221.396C+0.5027.806%C+13.226%D--43.1C+N/A3917.2h13C+46.8C++
MANA Anti-Vehicle Turret 6183082061.495D0.4043.374%F*1.299%D-3080A*3100A*23295500.1h7.7C+17.7D--
M40 Fury 344294348.647C++6.7547.682%B**N/A79.5B**13.5B++8133.7h11.2B+23.5B*
Saron HRB 481287299.897B*8.0042.902%C--N/A20.4D-13.8C--44814.1h13.7A32B*
Phobos VX86 2902852221.284C0.6173.182%B*12.983%D-63.3C+1.1B++4664.5h2.2C++2.9B+
Manticore SX40 2442411421.697C*0.2023.257%D*15.353%D--43C++N/A1435.6h6.6C**28.5C
Lancer VS22 6012393670.651C1.2464.442%BN/A10.5D15.9C+47122.7h29.8D46.3C-
L100 Python HEAT 305238484.958C3.0649.295%D2.941%B+35C9.9D4396.8h4.1B++8.3C++
Comet VM2 3592342450.955C0.9442.334%D1.282%D**12.9C6.9B++25818.1h20.2C++47.6C+
Corvus VA55 2342322470.939C--0.9518.161%F-21.983%D21.5D-N/A13110.8h16F--88.2F*
NS-10 Burster 3962311701.359C+0.5329.749%D2.597%D--5.7D4C-14740.8h135.3C+454.9C+
NS-10 Burster 3852271691.343B0.5529.58%C--2.203%D*5.6D3.9C15040.7h137.7C+465.5C+
L105 Zephyr PX 239221544.2B++42.3164.048%AN/A2210U180U11034000.1h4.6C**7.2B++
Sticky Grenade 2102071207N/A205.1156.345%C*N/A1035C+15C+49290.2h2.3C4.1C++
Comet VM2 3081912450.78D1.1142.048%D-N/A11.1D6.8B+20817.2h24.4C++57.9C
M40 Fury 209181247.542C+5.6542.806%B+3.315%A++64.6C+10C-7812.8h11.8C*27.6B+
E540 Halberd-H 266167217.952C6.0660.654%C++2.994%A38.8D23C+5604.3h6C9.9C+
Nova 1601591051.514C+0.3863.9%A+10.692%D*58.9C**N/A4132.7h4C**6.3B*
NS-15M AE 1521471760.835D1.0628.64%C+32.653%C++34.2D--1.2C*1344.3h14.2F49.6D
L100 Python AP 234139472.957D1.0651.023%D2.158%C+30.9D21.1C+6524.5h6.6D13C
Hunter QCX 1501341980.677C+1.2251.479%B22.388%C++20.9C*2.5C1396.4h4.2B8.1B
M60-G Bulldog 1461311111.909A*10.0246.895%B++1.527%D32C3.7D3304.1h5B**10.7B*
NS Decimator 1521301740.747D1.1567.587%B+3.077%B**44.8C+7.6D*10322.9h3.6C**5.3B+
Flare VE6 1271271181.076D0.8215.622%F-22.047%D23.1D--N/A3335.5h11D70.4F
M20 Basilisk 166115157.667A+5.7737.958%D4.348%D15.8D7C2567.3h71.3B+187.7C**
Nemesis VSH9 1991131440.785C1.1162.017%C--N/A12D9.1C5129.4h9.1D14.7D
M12 Kobalt 114111715.857C13.9619.068%C+10.811%F-74C2D8271.5h18.1C+95C+
M12 Kobalt-H 1161111111M*109.1119.275%D*5.405%F--92.5D-4.2C--3731.2h16.4C--85D--
Skyguard 204107402.675C-0.7825.751%D-N/A10.6D-9.6C41810.1h143.5D557.2D--
Anti-Vehicle Grenade 1171041104N/A102.1176.358%M+N/A1040M130B154110.1h2.3A+3A+
Coyote Missiles 15493910.333A++8.4447.446%D*1.075%B*116.3A++76.3A**21920.8h22.3B**46.9B*
M60-A Bulldog 10092713.143C+11.2552.163%C**2.174%C+29.7C--2.6D2653.1h4.6B++8.8B++
NS Annihilator 23291751.213B**0.6876.39%D*N/A11.1C+17.2A**2438.2h13.4D-17.6D--
VX29 Polaris 8181681.191C-0.7024.845%C-9.877%F-38.6DN/A4192.1h13.9D*55.8C-
MAX Punch 83771,6210.048D1.8527.422%D*N/A0.7DN/A3110.7h1.9C++7.1C+
Beamer VS3 8677451.711B*0.1828.616%C+25.974%C*33.5C+3.9A++3842.3h9.6C33.4C+
M60-A Bulldog 8675515C+13.1145.255%C--1.333%D35.7C5.2C+2752.1h4.4B*9.7B+
Ghost 7474780.949D0.9450.809%A54.054%F--37DN/A3982h2.1C+4.2B
CME 7474750.987D0.9123.456%D*14.865%D*28.5DN/A1752.6h16.2D**69.1D*
Darkstar 7574770.961C-0.9325.646%D-16.216%D**41.1DN/A4381.8h14.6D--57D-
A30 Walker 143721110.649D-1.2418.462%D**N/A720U710U11897600.1h114.8C+621.6D
MANA Anti-Personnel Turret 7367223.045N/A1.1514.019%UN/A670U60U4748200.1h21.7T*154.9T*
M12 Kobalt 6765416.25C14.3613.467%D**16.923%C-38.2D--1.2D*4601.7h17.5C++130.2C
Hornet Missiles 1236579.286C*7.3956.338%D-N/A130B*116M+33110.5h12.3C-21.8D
Hades VSH4 12364471.362B+0.5374.212%B+1.563%D13.6C12.6C3744.7h12.1D**16.4D--
Photon A2A Missile Pods 13561415.25A++13.3671.644%D--N/A46.9C56.9C++17671.3h8.6C+12C
L-30R Vektor 11161810.753D1.1421.247%F--3.279%B+3.2D**2.6D11719.1h62.2C++292.7F-
Antares LC 12061212.905C++1.0133.701%C+N/A20.3C19.7C*15873h111.7C+331.4C+
Dual-75 Duster 6659105.9D4.0125.101%F-N/A45.4D-5.4C4681.3h6.3C--25.1F-
VE-A Lacerta 5755840.655D-1.2430.215%C+25.455%C27.5D-1D722h17.1F-56.7D*
M60-G Bulldog 5850510C++8.1141.184%C+N/A18.5D--3D--2252.7h6.1C*14.9C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0021,332,220170.3h
Anti-Vehicle MANA Turret383044.8h
Spawn Beacon522,8604.1h
Nanite Revive Grenade01040h
Medical Applicator1,112356,19740.1h
VS Patriot Flare Gun1910.1h
Restoration Kit41890.3h
Motion Spotter182,2881.2h
Deconstruction Tool0670h
Spitfire Auto-Turret1560.1h
Ammunition Package302,1921h
Recon Detection Device303,2174.6h
Shield Recharging Field266360.4h
Medical Kit527161.1h
Anti-Infantry MANA Turret52100.7h

Check the help document for the dictionary if you want to learn more about words used here.


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