Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,606)players online:
FalkKeegan (7)  TUDIBIRD (6)  VTGone (5) 18
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (29 days). The data shown below may not be accurate.

Warden Pinkerator[LPS] Pinkerator
NC BR 61

KDR: 2.19

Score: 37.5m

Last Seen: Feb 24th, 2019 11:17 AM
- OFFLINE - 691.3 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Miller
Level Progress (to 62): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 NC6 Gauss SAW NC05 Jackhammer SAS-R LA1 Anchor M30 Mustang AH L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Pinkerator



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,936,548 MLG Score: 1548
Fun Score: N/A
Cheeseburgers Flipped: 676TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.739%26.241%75425100840,6052.149660.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.197%1.496A+0.851B*-1.712F-HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.567B+9.30.349C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.193%1.505%425410295,449153225443.55447214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.452%-0.34C--0.085C+0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.376C**34.20.351C**65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.158%1.408%555710266,749200538523.36441175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.489%0.61B+-0.775D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.106C+16.3-0.3C18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.006%10.714%2741310203,360171311871.96033283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.527%0.357C**1.605A+0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.551B+21.30.461B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.084%79.787%274410294,4972506271.79378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.997%1.509A+0.828B++0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+20.364C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.073%15.119%274410294,5771349423.39288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.061%0.806B++0.112C+1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+30.386C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m199%345 (20.7k)301 (18.1k)2.194284,17438,3622.492661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033534724.949%20.422%51003:1532

39% Engineer37% Heavy Assault11% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 2:26 PMMay 31st, 2016 7:49 PMMar 22nd, 2019 1:18 AM (3d) (PST)Feb 24th, 2019 7:30 AM (29d) (PST)Feb 24th, 2019 7:17 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9132206930.6750.3080.1381.5610.1091548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,79813,17141,6274118894718,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2077.8h/86.6d 11,447 17,190 22,184 194.6k 2,726 5,728 13,592 113.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:11,116
Deaths:4,573
KDR:2.431
Accuracy:29.334% C++
HSR:27.861% C++
EM6
B*
Kills:4,294
Deaths:2,010
KDR:2.136
Accuracy:26.650% B*
HSR:24.406% C++
NC6 Gauss SAW
B*
Kills:2,444
Deaths:1,081
KDR:2.261
Accuracy:25.033% B*
HSR:23.650% C++
NC05 Jackhammer
A
Kills:2,037
Deaths:1,159
KDR:1.758
Accuracy:53.873% A
HSR:15.759% C*
LA1 Anchor
B++
Kills:1,668
Deaths:954
KDR:1.748
Accuracy:28.391% B++
HSR:23.861% C+
GD-22S
C++
Kills:1,257
Deaths:732
KDR:1.717
Accuracy:23.157% C++
HSR:24.344% C++
EM1
B+
Kills:1,247
Deaths:871
KDR:1.432
Accuracy:24.365% B+
HSR:20.449% C+
NC6S Gauss SAW S
B+
Kills:1,164
Deaths:786
KDR:1.481
Accuracy:26.326% B+
HSR:22.337% C+
NS-15M2
A+
Kills:1,164
Deaths:388
KDR:3
Accuracy:29.390% B**
HSR:37.629% A+
NSX Naginata
B
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:23.856% B
HSR:27.328% C+
MGR-L1 Promise
A
Kills:1,046
Deaths:299
KDR:3.498
Accuracy:29.641% B**
HSR:34.417% A
Kills:28,597
Deaths (as Heavy Assault):13,520
Deaths (to Heavy Assaults):10,878
KDR:2.11516
Kill Difference:15,077
Playtime:768.879 hours
Usage:37%
Score:13.678m
Score/min:296
Accuracy (listed only):29.092%
HSR (listed only):25.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:1,423
Deaths:652
KDR:2.183
Accuracy:49.015% B*
HSR:15.531% B+
LA39 Bruiser
B**
Kills:1,340
Deaths:883
KDR:1.518
Accuracy:73.520% B**
HSR:13.134% C
Mauler S6
B
Kills:1,308
Deaths:922
KDR:1.419
Accuracy:43.266% B
HSR:16.667% C**
Warden
B*
Kills:1,265
Deaths:913
KDR:1.386
Accuracy:32.465% B*
HSR:28.617% B+
AC-X11
B**
Kills:1,212
Deaths:883
KDR:1.373
Accuracy:30.727% B**
HSR:21.782% C+
Gauss Compact S
B**
Kills:1,200
Deaths:822
KDR:1.460
Accuracy:28.324% B**
HSR:21.417% B+
AF-19 Mercenary
B**
Kills:1,152
Deaths:976
KDR:1.180
Accuracy:27.817% B**
HSR:23.351% B
AF-4A Bandit
A
Kills:1,151
Deaths:919
KDR:1.252
Accuracy:31.350% A
HSR:21.720% C+
GD-7F
A+
Kills:829
Deaths:374
KDR:2.217
Accuracy:29.963% B**
HSR:28.347% A+
GD-66 Claw
A
Kills:506
Deaths:245
KDR:2.065
Accuracy:74.014% A
HSR:15.217% C++
MGR-M1 Bishop
A
Kills:255
Deaths:85
KDR:3
Accuracy:41.220% A
HSR:31.765% C*
Kills:11,641
Deaths (as Engineer):7,674
Deaths (to Engineers):8,042
KDR:1.51694
Kill Difference:3,967
Playtime:806.370 hours
Usage:39%
Score:15.129m
Score/min:313
Accuracy (listed only):41.971%
HSR (listed only):21.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:1,423
Deaths:652
KDR:2.183
Accuracy:49.015% B*
HSR:15.531% B+
LA39 Bruiser
B**
Kills:1,340
Deaths:883
KDR:1.518
Accuracy:73.520% B**
HSR:13.134% C
Mauler S6
B
Kills:1,308
Deaths:922
KDR:1.419
Accuracy:43.266% B
HSR:16.667% C**
AC-X11
B**
Kills:1,212
Deaths:883
KDR:1.373
Accuracy:30.727% B**
HSR:21.782% C+
Gauss Compact S
B**
Kills:1,200
Deaths:822
KDR:1.460
Accuracy:28.324% B**
HSR:21.417% B+
AF-19 Mercenary
B**
Kills:1,152
Deaths:976
KDR:1.180
Accuracy:27.817% B**
HSR:23.351% B
AF-4A Bandit
A
Kills:1,151
Deaths:919
KDR:1.252
Accuracy:31.350% A
HSR:21.720% C+
AF-4 Cyclone
A+
Kills:1,020
Deaths:495
KDR:2.061
Accuracy:32.486% A+
HSR:26.569% B**
GD-7F
A+
Kills:829
Deaths:374
KDR:2.217
Accuracy:29.963% B**
HSR:28.347% A+
GD-66 Claw
A
Kills:506
Deaths:245
KDR:2.065
Accuracy:74.014% A
HSR:15.217% C++
NS-7 PDW
A*
Kills:332
Deaths:181
KDR:1.834
Accuracy:29.601% B**
HSR:31.024% A*
Kills:11,473
Deaths (as Light Assault):7,352
Deaths (to Light Assaults):5,962
KDR:1.56053
Kill Difference:4,121
Playtime:112.679 hours
Usage:5%
Score:1.906m
Score/min:282
Accuracy (listed only):40.917%
HSR (listed only):21.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,986
Deaths:689
KDR:2.882
Accuracy:47.693% A
HSR:74.069% B+
NC4 Mag-Shot
A
Kills:1,263
Deaths:1,249
KDR:1.011
Accuracy:36.543% A
HSR:22.407% B+
AF-8 RailJack
A
Kills:1,187
Deaths:168
KDR:7.065
Accuracy:41.588% B++
HSR:86.184% A
NS-30 Vandal
B**
Kills:1,177
Deaths:556
KDR:2.117
Accuracy:39.491% B**
HSR:29.057% C**
AF-18 Stalker
A++
Kills:1,153
Deaths:644
KDR:1.790
Accuracy:35.587% A++
HSR:20.902% C++
NC14 Bolt Driver
A
Kills:1,149
Deaths:342
KDR:3.360
Accuracy:44.396% A
HSR:82.071% B*
AF-4 Cyclone
A+
Kills:1,020
Deaths:495
KDR:2.061
Accuracy:32.486% A+
HSR:26.569% B**
NS-44 Commissioner
B**
Kills:993
Deaths:800
KDR:1.241
Accuracy:45.186% B**
HSR:27.895% B*
NS-AM7 Archer
B*
Kills:406
Deaths:395
KDR:1.028
Accuracy:62.719% B+
HSR:25.370% B*
NS-7 PDW
A*
Kills:332
Deaths:181
KDR:1.834
Accuracy:29.601% B**
HSR:31.024% A*
EM4 Longshot
B**
Kills:175
Deaths:18
KDR:9.722
Accuracy:38.319% C+
HSR:86.286% B**
NS CandyCannon 3000
B
Kills:70
Deaths:110
KDR:0.636
Accuracy:38.798% B
HSR:24.286% D
Kills:10,911
Deaths (as Infiltrator):5,647
Deaths (to Infiltrators):6,070
KDR:1.93218
Kill Difference:5,264
Playtime:233.181 hours
Usage:11%
Score:3.341m
Score/min:239
Accuracy (listed only):41.034%
HSR (listed only):44.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:1,423
Deaths:652
KDR:2.183
Accuracy:49.015% B*
HSR:15.531% B+
LA39 Bruiser
B**
Kills:1,340
Deaths:883
KDR:1.518
Accuracy:73.520% B**
HSR:13.134% C
Mauler S6
B
Kills:1,308
Deaths:922
KDR:1.419
Accuracy:43.266% B
HSR:16.667% C**
NC1 Gauss Rifle
B**
Kills:1,161
Deaths:778
KDR:1.492
Accuracy:28.010% B**
HSR:24.634% B+
AF-4 Cyclone
A+
Kills:1,020
Deaths:495
KDR:2.061
Accuracy:32.486% A+
HSR:26.569% B**
Carnage AR
A++
Kills:676
Deaths:306
KDR:2.209
Accuracy:29.044% B*
HSR:34.172% A++
GD-66 Claw
A
Kills:506
Deaths:245
KDR:2.065
Accuracy:74.014% A
HSR:15.217% C++
NS-7 PDW
A*
Kills:332
Deaths:181
KDR:1.834
Accuracy:29.601% B**
HSR:31.024% A*
Kills:7,766
Deaths (as Combat Medic):4,462
Deaths (to Combat Medics):3,679
KDR:1.74048
Kill Difference:3,304
Playtime:65.787 hours
Usage:3%
Score:1.238m
Score/min:314
Accuracy (listed only):44.870%
HSR (listed only):22.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,451
Deaths:499
KDR:2.908
Accuracy:31.330% C
HSR:17.367% C*
AF-34 Mattock
C**
Kills:1,339
Deaths:492
KDR:2.722
Accuracy:31.931% C-
HSR:18.820% C**
AF-41 Hacksaw
A
Kills:514
Deaths:107
KDR:4.804
Accuracy:30.438% C+
HSR:19.650% A
AF-41 Hacksaw
B+
Kills:507
Deaths:107
KDR:4.738
Accuracy:28.314% C
HSR:16.568% B+
NCM2 Falcon
A++
Kills:399
Deaths:247
KDR:1.615
Accuracy:54.895% A++
HSR:4.261% C
NCM2 Falcon
A+
Kills:296
Deaths:212
KDR:1.396
Accuracy:57.236% A+
HSR:4.730% C+
NCM3 Raven
A++
Kills:188
Deaths:147
KDR:1.279
Accuracy:53.132% A++
HSR:0.532% F
NCM3 Raven
M
Kills:137
Deaths:147
KDR:0.932
Accuracy:54.001% A++
HSR:6.569% M
NS-10 Burster
B**
Kills:129
Deaths:101
KDR:1.277
Accuracy:36.841% B**
HSR:4.651% C
NS-10 Burster
B*
Kills:127
Deaths:96
KDR:1.323
Accuracy:36.160% B*
HSR:7.087% B+
NCM1 Scattercannon
B+
Kills:88
Deaths:50
KDR:1.760
Accuracy:38.693% C*
HSR:18.182% B+
Kills:5,175
Deaths (as MAX Suit):1,102.500
Deaths (to MAX Suits):2,181
KDR:4.69388
Kill Difference:4,072.500
Playtime:84.618 hours
Usage:4%
Score:2.254m
Score/min:444
Accuracy (listed only):41.179%
HSR (listed only):10.765%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,650
V. Kills:94 N/A
Deaths:218
KDR:7.569
Accuracy:64.042% B**
KPH:99.900 A+
VKPH:5.700 C**
Breaker Rocket Pods
B**
Kills:1,431
V. Kills:476 300%
Deaths:195
KDR:7.338
Accuracy:57.764% B**
KPH:80.400 C+
VKPH:26.700 B**
M20 Mustang
B*
Kills:1,394
V. Kills:1,088 128%
Deaths:779
KDR:1.789
Accuracy:30.852% C+
KPH:20.200 B+
VKPH:15.800 B*
Hornet Missiles
C++
Kills:1,094
V. Kills:680 161%
Deaths:183
KDR:5.978
Accuracy:65.882% B++
KPH:65.400 C+
VKPH:40.700 C++
Vortek Rotary
B+
Kills:974
V. Kills:850 114%
Deaths:633
KDR:1.539
Accuracy:33.163% B+
KPH:16 C++
VKPH:13.900 B+
Kills:6,543 (4,018 + 0)
Deaths:2,008
KDR:3.258
VKDR:1.588
Vehicle Kills:3,188
Kill Difference:4,535
Playtime:180.862 hours
Usage:9%
Score:2.704m
Score/min:249
Piloting Accuracy:33.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:58
V. Kills:38 149%
Deaths:10
KDR:5.800
Accuracy:47.155% B++
KPH:25.600 C
VKPH:16.800 C--
Kills:58 (0 + 58)
Deaths:10
KDR:5.800
VKDR:3.800
Vehicle Kills:38
Kill Difference:48
Playtime:2.266 hours
Usage:0%
Score:0.047m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:47.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:1,563
V. Kills:1,350 116%
Deaths:294
KDR:5.316
Accuracy:68.623% A+
KPH:44.300 B**
VKPH:38.300 M**
C75 Viper
M
Kills:1,129
V. Kills:362 311%
Deaths:169
KDR:6.680
Accuracy:55.457% A++
KPH:53.900 A+
VKPH:17.300 M
L100 Python HEAT
M
Kills:882
V. Kills:493 179%
Deaths:220
KDR:4.009
Accuracy:67.364% A++
KPH:40.800 B++
VKPH:22.800 M
Skyguard
A**
Kills:587
V. Kills:450 130%
Deaths:139
KDR:4.223
Accuracy:41.774% A*
KPH:23.100 A
VKPH:17.700 A**
L100 Python HESH
A
Kills:534
V. Kills:85 N/A
Deaths:15
KDR:35.600
Accuracy:56.661% B*
KPH:83.500 A
VKPH:13.300 A
Kills:4,695 (4,695 + 0)
Deaths:837
KDR:5.609
VKDR:3.274
Vehicle Kills:2,740
Kill Difference:3,858
Playtime:109.611 hours
Usage:5%
Score:2.055m
Score/min:312
Driving Accuracy:56.661%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,205
V. Kills:593 203%
Deaths:87
KDR:13.851
Accuracy:61.671% A+
KPH:49.800 M
VKPH:24.500 A*
Titan-150 HEAT
A++
Kills:849
V. Kills:519 163%
Deaths:168
KDR:5.054
Accuracy:59.081% A
KPH:26.800 B+
VKPH:16.400 A++
Enforcer ML85
B**
Kills:431
V. Kills:284 151%
Deaths:56
KDR:7.696
Accuracy:46.861% B++
KPH:31.400 B**
VKPH:20.700 B++
E540 Halberd
B**
Kills:241
V. Kills:173 139%
Deaths:30
KDR:8.033
Accuracy:50.156% B++
KPH:28.800 C+
VKPH:20.700 B**
M20 Basilisk
A**
Kills:202
V. Kills:64 311%
Deaths:13
KDR:15.539
Accuracy:35.123% B++
KPH:55.700 A**
VKPH:17.700 A++
C85 Canister
C**
Kills:81
V. Kills:4 N/A
Deaths:8
KDR:10.125
Accuracy:40.912% C**
KPH:49.500 D
VKPH:2.400 D-
G30 Walker
A++
Kills:53
V. Kills:21 241%
Deaths:4
KDR:13.250
Accuracy:41.027% A++
KPH:30.200 B+
VKPH:12 C*
Kills:3,062 (2,054 + 1,008)
Deaths:366
KDR:8.366
VKDR:4.530
Vehicle Kills:1,658
Kill Difference:2,696
Playtime:84.928 hours
Usage:4%
Score:1.642m
Score/min:322
Driving Accuracy:59.081%
Gunner Accuracy:41.027%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,192
V. Kills:75 N/A
Deaths:83
KDR:14.362
Accuracy:62.867% A
KPH:212.800 A++
VKPH:13.400 B**
M12 Kobalt-H
A++
Kills:437
V. Kills:15 N/A
Deaths:21
KDR:20.810
Accuracy:26.349% B*
KPH:216.300 A++
VKPH:7.400 B**
Enforcer ML65-H
M
Kills:211
V. Kills:199 106%
Deaths:29
KDR:7.276
Accuracy:70.629% A+
KPH:64 A++
VKPH:60.300 M
G30 Walker
A++
Kills:130
V. Kills:72 178%
Deaths:18
KDR:7.222
Accuracy:36.642% C**
KPH:48.900 A
VKPH:27.100 A++
Kills:1,970 (0 + 1,970)
Deaths:151
KDR:13.046
VKDR:2.391
Vehicle Kills:361
Kill Difference:1,819
Playtime:13.580 hours
Usage:1%
Score:0.452m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:36.642%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:131
V. Kills:41 312%
Deaths:25
KDR:5.240
Accuracy:40.667% B+
KPH:52.200 C**
VKPH:16.300 A+
M20 Basilisk
B+
Kills:102
V. Kills:39 255%
Deaths:38
KDR:2.684
Accuracy:45.833% B**
KPH:24.400 B+
VKPH:9.300 B+
M12 Kobalt
B**
Kills:82
V. Kills:1 N/A
Deaths:8
KDR:10.250
Accuracy:22.589% B**
KPH:100.300 B**
VKPH:1.200 D-
M20 Basilisk
A+
Kills:67
V. Kills:39 168%
Deaths:19
KDR:3.526
Accuracy:41.226% B+
KPH:26.200 B+
VKPH:15.300 A+
Kills:382 (0 + 382)
Deaths:90
KDR:4.244
VKDR:1.333
Vehicle Kills:120
Kill Difference:292
Playtime:10.069 hours
Usage:0%
Score:0.195m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:41.226%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 11,23111,1164,5732.431C++0.2429.334%C++27.861%C++64.5C*N/A164172.4h8.4C++28.6B+
EM6 4,3174,2942,0102.136B+0.0626.65%B*24.406%C++49.9B+N/A11786.1h9.8B+36.9B+
NC6 Gauss SAW 2,4642,4441,0812.261B**0.0725.033%B*23.65%C++50.2B**N/A16548.7h8.6B+34.5B+
NC05 Jackhammer 2,0622,0371,1591.758B+0.4453.873%A15.759%C*59.7B++N/A16734.1h4.6B8.6B+
SAS-R 2,0021,9866892.882C++0.6947.693%A74.069%B+53.5B++N/A19937.1h2.3C++4.9B+
LA1 Anchor 1,6861,6689541.748C+0.4528.391%B++23.861%C+49.8C++N/A14033.5h9.3B+32.6B+
M30 Mustang AH 1,7441,6502187.569B5.3764.042%B**N/A100A+5.7C**29316.5h5.8B+9.1B++
L100 Python AP 2,9131,5632945.316C*3.1268.623%A+1.919%C--44.3B**38.2M**37835.3h6.2C++9.1B++
AF-34 Mattock 1,4651,4514992.908C+0.7131.33%C17.367%C*45.6C*N/A12631.8h5.2B+16.5C**
Breaker Rocket Pods 1,9071,4311957.338C++5.1457.764%B**1.468%B++80.4C+26.7B**43017.8h13.8B+23.9B+
AF-57 Piston 1,4371,4236522.183B**0.0149.015%B*15.531%B+75.3A++N/A19618.9h3.4B*6.9B++
M20 Mustang 2,4821,3947791.789C+0.4130.852%C+2.08%C+20.3B++15.8B*21368.8h71.1B++230.4B++
LA39 Bruiser 1,3501,3408831.518B0.6873.52%B**13.134%C54.7B++N/A12724.5h2B*2.8B++
AF-34 Mattock 1,3621,3394922.722C+0.5331.931%C-18.82%C**42.4C++N/A11631.6h5.9B+18.4C*
Mauler S6 1,3171,3089221.419B+0.7843.266%B16.667%C**44.2B**N/A11729.6h3.9B*9.1B++
Warden 1,2801,2659131.386B+0.8132.465%B*28.617%B+29.8B+N/A8742.5h7.9B++24.5B++
NC4 Mag-Shot 1,3131,2631,2491.011B+1.1836.543%A22.407%B+36.6B++1.4A12634.5h9.3C+25.3C++
GD-22S 1,2671,2577321.717C*0.4823.157%C++24.344%C++37.1C+N/A11533.9h10B+43.4B+
EM1 1,2561,2478711.432C**0.7624.365%B+20.449%C+41.7C**N/A12129.9h12.5C++51.2B+
AC-X11 1,2481,2128831.373B+0.8230.727%B**21.782%C+28.3C++N/A9142.8h9.4B+30.6B+
Titan-150 AP 1,7981,2058713.851B**11.6661.671%A+1.079%D--49.8M24.5A*43024.2h3.2B**5.3A+
Gauss Compact S 1,2171,2008221.46B++0.7328.324%B**21.417%B+27.6B+N/A7943.4h9.9B+35.1B+
C85 Canister-H 1,2671,1928314.361C++12.1762.867%A13.507%B++212.9A++13.4B**5525.6h5.6B+8.9B*
AF-8 RailJack 1,1911,1871687.065A++4.8741.588%B++86.184%A52.5A*N/A12222.6h1.7B**4.1B*
NS-30 Vandal 1,1901,1775562.117C**0.0839.491%B**29.057%C**58.3B**N/A14620.2h4.6B*11.8B*
NC6S Gauss SAW S 1,1791,1647861.481C++0.7126.326%B+22.337%C+43.9C+N/A13926.5h10.8C++41.1B
NS-15M2 1,1731,1643883B*0.8129.39%B**37.629%A+61.9B++N/A19018.8h9.7B**33.1B*
NC1 Gauss Rifle 1,1751,1617781.492B+0.7028.01%B**24.634%B+40.5B**N/A13228.7h10.8B*38.4B*
NSX Naginata 1,1771,1606671.739B+0.4623.856%B27.328%C+46.4C*N/A13325h12.4C++52.1C**
AF-18 Stalker 1,1591,1536441.79B+0.4035.587%A++20.902%C++45.9B++N/A11425.1h10.7B++30.1B*
AF-19 Mercenary 1,1711,1529761.18B+1.0127.817%B**23.351%B24.2BN/A9347.7h10.9B++39B++
AF-4A Bandit 1,1821,1519191.252C+0.9431.35%A21.72%C+20.7DN/A5355.5h13D41.5C**
NC14 Bolt Driver 1,1551,1493423.36B*1.1744.396%A82.071%B*49.5A++N/A15623.2h1.9B**4.2B**
C75 Viper 1,4911,1291696.68B++4.4955.457%A++N/A54A+17.3M28720.9h13.6C+24.5B++
Hornet Missiles 1,7741,0941835.978C*3.7865.882%B++1.097%D65.5C+40.7C++43916.7h8.4B+12.8B++
MGR-L1 Promise 1,0681,0462993.498A++1.3029.641%B**34.417%A85A++1.8A*23312.3h10.6B**35.9B*
AF-4 Cyclone 1,0321,0204952.061B++0.1332.486%A+26.569%B**58B**N/A18217.6h8B**24.7B*
NS-44 Commissioner 1,0059938001.241C**0.9545.186%B**27.895%B*47.1B+N/A13121.1h3.3B++7.3B++
Hawk GD-68 1,6449821,2270.8C*1.3973.705%A+4.175%B*26.5A17.8A+27937.1h7.1B+9.7B*
Vortek Rotary 1,8249746331.539C+0.6633.163%B+1.643%C16C++13.9B+17361h59.6B+179.8B+
L100 Python HEAT 1,3758822204.009C+1.8167.364%A++1.474%D-40.8B++22.8M29721.6h6C+8.9B++
Titan-150 HEAT 1,3688491685.054C++2.8659.081%A1.767%D26.9B+16.4A++25031.6h5C*8.4B*
GD-7F 8428293742.217B**0.0229.963%B**28.347%A+46.3B*N/A17417.9h10.5B*35.1B++
NS Decimator 1,1197543362.244A+0.0570.888%A1.989%C+71.1A**34.4A*46310.6h3.4B*4.8B**
C-4 9166802762.464B*0.2731.745%B**N/A115.3B*40B++10585.9h1.1B*3.5B**
Carnage AR 6886763062.209B++0.0129.044%B*34.172%A++62.6A+1.1A*23710.8h10.8B**37.1B*
NC15 Phoenix 1,4896716970.963C+1.2360.13%B**N/A19.5B++23.8A26434.4h8B++13.3B**
Skyguard 1,0375871394.223B++2.0341.774%A*1.363%D23.1A17.7A**25725.4h118.8C*284.4B*
MANA Anti-Personnel Turret 5695612332.408N/A0.2127.062%UN/A5610U80U10304600.1h20.1T*74.2T*
L100 Python HESH 6195341535.6A**33.4156.661%B*N/A83.4A13.3A3076.4h3.1C**5.6B+
AF-41 Hacksaw 5275141074.804B*2.6130.438%C+19.65%A66.8A**1.7M**2297.7h5.4B*17.9B+
AF-41 Hacksaw 5155071074.738B*2.5428.314%C16.568%B+65.8A*1A++2157.7h5B++17.6B+
GD-66 Claw 5155062452.065B++0.1374.014%A15.217%C++77.8A++1.4A**2836.5h1.9B**2.6B*
MANA Anti-Vehicle Turret 8984832731.769C-0.4368.625%C++N/A4830C*4150B*8685230.1h9.4M**13.7B++
M12 Kobalt-H 4524372120.81C**18.6226.349%B*25.858%A++218.5A++7.5B**6192h11.9B+45B*
Enforcer ML85 715431567.696B++5.5046.861%B++3.016%B+31.5B**20.7B++33813.7h10.7B++22.8B**
AF-22 Crow 5994133001.377A*0.8273.661%B*2.663%C*44.4A20B2819.3h4.9A6.6A+
NS-AM7 Archer 5214063951.028A+1.1762.719%B+25.37%B*15.4A++4.4B**8626.3h10.3B*16.5B**
NCM2 Falcon 5833992471.615B+0.5854.895%A++4.261%C24.6A+11.4M++17316.2h9B+16.4B++
Frag Grenade 4093971397N/A394.8155.896%A+N/A794A+24M+33100.5h2.7B**4.8B**
Mag-Cutter 43337726,4990.014C2.1833.196%B+6.366%C+0.3CN/A11094.6h2.8C+8.4C**
NS-7 PDW 3383321811.834A0.3629.601%B**31.024%A*59.3A++1.1A**2435.6h11.9B*40.1B++
Tank Mine 5293161082.926C*0.7356.895%A++N/A143.6B*96.8A15382.2h3F5.3B++
NCM2 Falcon 4342962121.396B++0.8057.236%A+4.73%C+21.1A++9.9A*15214h11.6B+20.3B*
Shrike 4242892761.047B++1.1568.814%A+4.498%B**47.4A*22.1A6986.1h3.7A+5.4A+
MGR-M1 Bishop 259255853B*0.8141.22%A31.765%C*59.3A+N/A1904.3h4.9B**11.8B**
E540 Halberd 414241308.033C++5.8450.156%B++2.905%C+28.7C+20.6B**3088.4h6C+12B+
Enforcer ML65-H 410211297.276B**5.0870.629%A+2.844%B*63.9A++60.3M6433.3h16C++22.7B+
M20 Basilisk 2662021315.538S13.3435.123%B++4.951%C56.1A**17.8A++3333.6h42A119.7B**
NCM3 Raven 3311881471.279B+0.9253.132%A++N/A16.9A++12.9M20911.1h25.9B48.7B*
EM4 Longshot 176175189.722A*7.5338.319%C+86.286%B**50B**N/A1503.5h1.5A4B*
NCM3 Raven 2441371470.932C*1.2654.001%A++6.569%M12.3B*9.6A++16811.1h36.2C--67B+
M40 Fury 172131255.24C+3.0540.667%B+2.29%B++52.4C**16.4A+3362.5h13C*32.1B+
G30 Walker 202130187.222B**5.0336.642%C**5.385%B**48.1A26.7A++4012.7h127.9B+348.9B++
NS-10 Burster 2181291011.277B++0.9236.841%B**4.651%C9.7A*6.7A*12413.3h110.6B**300.2B**
NS-10 Burster 220127961.323B+0.8736.16%B*7.087%B+9.8A*7.2A**12513h108.5A300.2B**
Rocklet Rifle 209117911.286B**0.9151.16%C+N/A36.6B++28.8B+4433.2h25.5B**49.8B++
Spear Anti-Vehicle Phalanx Turret 186115205.75C+3.5657.843%A+3.478%C52.3B*32.3B**7172.2h9.1C+15.8B+
M20 Basilisk 141102382.684C+0.4945.833%B**7.843%B++24.3B9.3B+2804.2h84.6B184.6B++
Orbital Strike Uplink 14099199N/A96.81552%UN/A990U410U48420.1h1.4T*0.3T*
NCM1 Scattercannon 8988501.76C+0.4338.693%C*18.182%B+25.9C*N/A1593.4h6.7B+17.4B+
M20 Basilisk 13387421.75A*19.5657.723%B++5.747%B79.1A+41.8A**7351.1h89.2B+154.6B++
Auraxium Mag-Cutter 90823,7090.022C+2.1721.329%D7.317%C++0.6CN/A1136.1h2.2C+10.5C+
M12 Kobalt 8382810.25C+8.0622.589%B**24.39%A102.5A1.3D-4030.8h14.9B*65.8B++
C85 Canister 8581810.125C7.9340.912%C**8.642%D*50.6C--2.5D1191.6h7.1C**17.3B+
Anti-Vehicle Grenade 9479179N/A76.8151.272%C+N/A395C++75C25640.2h4.8B+9.5B+
MAX Punch 80731,1040.066C+2.1336.441%DN/A0.9C+N/A377.7h1.8C++4.8C*
NS CandyCannon 3000 71701100.636C+1.5638.798%B24.286%D15.6CN/A344.5h4.1B10.5B+
M20 Basilisk 10667193.526B1.3341.226%B+2.985%D--25.8B+15A3512.6h76.5B+185.5B*
C150 Dalton 9658105.8C+3.6147.155%B++N/A25.2C-16.5D3432.3h5C+10.6B+
Xiphos Anti-Personnel Phalanx Tower 5655155C+52.8129.86%C++1.818%C++183.3C+3.3D--4910.3h22.5C++75.4C++
Sticky Grenade 5353153N/A50.8146.535%DN/A530D-N/A28950.1h2.7C5.7C
G30 Walker 7453413.25A11.0641.027%A++5.66%B**29.4B11.7C*2431.8h148.5C*362B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332,0032.7h
Motion Spotter143,0081.4h
Medical Applicator18965,5856.2h
Flail Targeting Dart103001.9h
Medical Kit2413,4658.6h
Spawn Beacon108491h
Nano-Armor Kit639945,78083.8h
Nanite Revive Grenade03180.1h
Rampart Wall31411.5h
Xiphos Anti-Personnel Tower1780.4h
Cortium Silo0920.3h
Repair Module0870.2h
Turret AI Module01300.4h
Spitfire Auto-Turret32700.3h
NC Patriot Flare Gun03150.4h
Restoration Kit6207,1409.3h
Deconstruction Tool01,2840.3h
Welding Device16,4480.7h
Ammunition Package643,1152.1h
Anti-Infantry MANA Turret271,0311.3h
IPC Targeting Dart5970.8h
WLT-Howler Mining Laser06360.1h
Recon Detection Device103960.7h
Shield Recharging Field31400h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 3.14s on queries, 2.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.