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Overseer Pinkerator[LPS] Pinkerator
NC BR 68

KDR: 2.22

Score: 38.8m

Last Seen: May 25th, 2019 7:46 AM
- OFFLINE - 28.4 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Miller - Outfit Officer of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
Level Progress (to 69): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 NC6 Gauss SAW NC05 Jackhammer SAS-R M30 Mustang AH LA1 Anchor L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,969,074 MLG Score: 1574
Fun Score: N/A
Cheeseburgers Flipped: 698TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.716%26.398%75825117241,5342.149010.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.191%1.479A+0.856B*-1.681F-HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.566B+9.30.35C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.285%1.456%437411935,631154525673.64466219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.338%-0.325C--0.127C0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
980.392B33.60.366C**64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.208%1.355%579711907,086202239763.50445178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.482%0.609B+-0.788D-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.136C++15.7-0.257C17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.819%10.885%2771311843,436172812001.98728286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.562%0.337C**1.609A+0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.548B+21.40.461B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.96%79.931%277411934,6142544271.81297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.702%1.496A+0.836B++-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+20.369C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.328%15.337%277411934,8641366453.55816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.214%0.735B++0.148C++1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+30.393B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 97
38.8m199.8%349 (20.9k)305 (18.3k)2.2172286,69139,0992.5168968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197558324.91%20.502%51103:1532

39% Engineer37% Heavy Assault11% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 2:26 PMMay 31st, 2016 7:49 PMMay 25th, 2019 9:45 PM (9h) (PST)May 25th, 2019 7:22 AM (24h) (PST)May 25th, 2019 3:46 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9162206960.6820.3070.1401.5800.1091574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,94513,20841,7374118895718,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2119.6h/88.3d 11,717 17,773 22,837 200.9k 2,772 5,858 13,852 116.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:11,573
Deaths:4,739
KDR:2.442
Accuracy:29.256% C++
HSR:28.100% C++
EM6
B*
Kills:4,294
Deaths:2,010
KDR:2.136
Accuracy:26.650% B*
HSR:24.406% C++
NC6 Gauss SAW
B**
Kills:2,494
Deaths:1,097
KDR:2.273
Accuracy:25.011% B**
HSR:24.058% C++
NC05 Jackhammer
B**
Kills:2,056
Deaths:1,169
KDR:1.759
Accuracy:53.878% B**
HSR:16.148% C**
LA1 Anchor
B++
Kills:1,668
Deaths:954
KDR:1.748
Accuracy:28.391% B++
HSR:23.861% C+
GD-22S
C++
Kills:1,257
Deaths:732
KDR:1.717
Accuracy:23.157% C++
HSR:24.344% C++
EM1
B+
Kills:1,247
Deaths:871
KDR:1.432
Accuracy:24.365% B+
HSR:20.449% C+
NS-15M2
A+
Kills:1,164
Deaths:388
KDR:3
Accuracy:29.390% B**
HSR:37.629% A+
NC6S Gauss SAW S
B+
Kills:1,164
Deaths:786
KDR:1.481
Accuracy:26.326% B+
HSR:22.337% C+
NSX Naginata
B
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:23.856% B
HSR:27.328% C+
MGR-L1 Promise
A
Kills:1,093
Deaths:316
KDR:3.459
Accuracy:29.413% B**
HSR:33.943% A
NSX-P Naginata
A*
Kills:51
Deaths:32
KDR:1.594
Accuracy:24.659% B+
HSR:45.098% A*
Kills:29,221
Deaths (as Heavy Assault):13,761
Deaths (to Heavy Assaults):11,087
KDR:2.12346
Kill Difference:15,460
Playtime:778.630 hours
Usage:37%
Score:13.976m
Score/min:299
Accuracy (listed only):28.696%
HSR (listed only):27.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,579
Deaths:706
KDR:2.237
Accuracy:46.788% B+
HSR:15.770% B+
LA39 Bruiser
B**
Kills:1,340
Deaths:883
KDR:1.518
Accuracy:73.520% B**
HSR:13.134% C
Mauler S6
C**
Kills:1,308
Deaths:922
KDR:1.419
Accuracy:43.266% C**
HSR:16.667% C**
Warden
B*
Kills:1,265
Deaths:913
KDR:1.386
Accuracy:32.465% B*
HSR:28.617% B+
AC-X11
B**
Kills:1,212
Deaths:883
KDR:1.373
Accuracy:30.727% B**
HSR:21.782% C+
Gauss Compact S
B**
Kills:1,204
Deaths:829
KDR:1.452
Accuracy:28.357% B**
HSR:21.346% B+
AF-19 Mercenary
B**
Kills:1,152
Deaths:976
KDR:1.180
Accuracy:27.817% B**
HSR:23.351% B
AF-4A Bandit
A
Kills:1,151
Deaths:919
KDR:1.252
Accuracy:31.350% A
HSR:21.720% C+
GD-7F
A++
Kills:844
Deaths:381
KDR:2.215
Accuracy:29.984% B**
HSR:28.792% A++
GD-66 Claw
A
Kills:637
Deaths:310
KDR:2.055
Accuracy:73.224% A
HSR:16.170% B
MGR-M1 Bishop
B**
Kills:295
Deaths:95
KDR:3.105
Accuracy:40.286% B**
HSR:33.898% B+
Kills:11,987
Deaths (as Engineer):7,817
Deaths (to Engineers):8,139
KDR:1.53345
Kill Difference:4,170
Playtime:823.105 hours
Usage:39%
Score:15.656m
Score/min:317
Accuracy (listed only):41.617%
HSR (listed only):21.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:1,579
Deaths:706
KDR:2.237
Accuracy:46.788% B+
HSR:15.770% B+
LA39 Bruiser
B**
Kills:1,340
Deaths:883
KDR:1.518
Accuracy:73.520% B**
HSR:13.134% C
Mauler S6
C**
Kills:1,308
Deaths:922
KDR:1.419
Accuracy:43.266% C**
HSR:16.667% C**
AC-X11
B**
Kills:1,212
Deaths:883
KDR:1.373
Accuracy:30.727% B**
HSR:21.782% C+
Gauss Compact S
B**
Kills:1,204
Deaths:829
KDR:1.452
Accuracy:28.357% B**
HSR:21.346% B+
AF-19 Mercenary
B**
Kills:1,152
Deaths:976
KDR:1.180
Accuracy:27.817% B**
HSR:23.351% B
AF-4A Bandit
A
Kills:1,151
Deaths:919
KDR:1.252
Accuracy:31.350% A
HSR:21.720% C+
AF-4 Cyclone
A
Kills:1,110
Deaths:535
KDR:2.075
Accuracy:32.087% A
HSR:27.207% A
GD-7F
A++
Kills:844
Deaths:381
KDR:2.215
Accuracy:29.984% B**
HSR:28.792% A++
GD-66 Claw
A
Kills:637
Deaths:310
KDR:2.055
Accuracy:73.224% A
HSR:16.170% B
NS-7 PDW
A*
Kills:413
Deaths:231
KDR:1.788
Accuracy:28.943% B*
HSR:31.477% A*
Kills:11,950
Deaths (as Light Assault):7,575
Deaths (to Light Assaults):6,085
KDR:1.57756
Kill Difference:4,375
Playtime:117.081 hours
Usage:6%
Score:2.027m
Score/min:289
Accuracy (listed only):40.551%
HSR (listed only):21.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,013
Deaths:695
KDR:2.896
Accuracy:47.482% A
HSR:74.218% B+
NC4 Mag-Shot
A+
Kills:1,280
Deaths:1,257
KDR:1.018
Accuracy:36.575% A+
HSR:22.500% B+
AF-8 RailJack
A
Kills:1,187
Deaths:168
KDR:7.065
Accuracy:41.588% B++
HSR:86.184% A
NS-30 Vandal
B**
Kills:1,177
Deaths:556
KDR:2.117
Accuracy:39.491% B**
HSR:29.057% B
AF-18 Stalker
A++
Kills:1,153
Deaths:644
KDR:1.790
Accuracy:35.587% A++
HSR:20.902% C++
NC14 Bolt Driver
A+
Kills:1,149
Deaths:342
KDR:3.360
Accuracy:44.396% A+
HSR:82.071% B*
AF-4 Cyclone
A
Kills:1,110
Deaths:535
KDR:2.075
Accuracy:32.087% A
HSR:27.207% A
NS-44 Commissioner
B**
Kills:1,038
Deaths:826
KDR:1.257
Accuracy:45.238% B**
HSR:27.553% B*
NS-AM7 Archer
B*
Kills:433
Deaths:410
KDR:1.056
Accuracy:62.732% B+
HSR:24.711% B*
NS-7 PDW
A*
Kills:413
Deaths:231
KDR:1.788
Accuracy:28.943% B*
HSR:31.477% A*
EM4 Longshot
B**
Kills:265
Deaths:19
KDR:13.947
Accuracy:39.673% C+
HSR:86.038% B**
NS CandyCannon 3000
C**
Kills:70
Deaths:110
KDR:0.636
Accuracy:38.798% C**
HSR:24.286% D
Kills:11,288
Deaths (as Infiltrator):5,793
Deaths (to Infiltrators):6,201
KDR:1.94856
Kill Difference:5,495
Playtime:239.043 hours
Usage:11%
Score:3.478m
Score/min:242
Accuracy (listed only):41.049%
HSR (listed only):44.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,579
Deaths:706
KDR:2.237
Accuracy:46.788% B+
HSR:15.770% B+
LA39 Bruiser
B**
Kills:1,340
Deaths:883
KDR:1.518
Accuracy:73.520% B**
HSR:13.134% C
Mauler S6
C**
Kills:1,308
Deaths:922
KDR:1.419
Accuracy:43.266% C**
HSR:16.667% C**
NC1 Gauss Rifle
B**
Kills:1,161
Deaths:778
KDR:1.492
Accuracy:28.010% B**
HSR:24.634% B+
AF-4 Cyclone
A
Kills:1,110
Deaths:535
KDR:2.075
Accuracy:32.087% A
HSR:27.207% A
Carnage AR
A*
Kills:736
Deaths:342
KDR:2.152
Accuracy:28.399% B*
HSR:33.832% A*
GD-66 Claw
A
Kills:637
Deaths:310
KDR:2.055
Accuracy:73.224% A
HSR:16.170% B
NS-7 PDW
A*
Kills:413
Deaths:231
KDR:1.788
Accuracy:28.943% B*
HSR:31.477% A*
Kills:8,284
Deaths (as Combat Medic):4,707
Deaths (to Combat Medics):3,763
KDR:1.75993
Kill Difference:3,577
Playtime:67.957 hours
Usage:3%
Score:1.297m
Score/min:318
Accuracy (listed only):44.280%
HSR (listed only):22.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,524
Deaths:510
KDR:2.988
Accuracy:31.990% C
HSR:17.585% C**
AF-34 Mattock
C**
Kills:1,394
Deaths:503
KDR:2.771
Accuracy:32.540% C-
HSR:18.938% C**
AF-41 Hacksaw
B*
Kills:549
Deaths:118
KDR:4.653
Accuracy:29.302% C
HSR:17.122% B*
AF-41 Hacksaw
A+
Kills:540
Deaths:118
KDR:4.576
Accuracy:31.537% C+
HSR:20.185% A+
NCM2 Falcon
A++
Kills:401
Deaths:247
KDR:1.623
Accuracy:54.884% A++
HSR:4.239% C
NCM2 Falcon
A+
Kills:296
Deaths:212
KDR:1.396
Accuracy:57.223% A+
HSR:4.730% C+
NCM3 Raven
A++
Kills:190
Deaths:147
KDR:1.293
Accuracy:52.719% A++
HSR:0.526% D**
NCM3 Raven
A**
Kills:140
Deaths:147
KDR:0.952
Accuracy:53.579% A++
HSR:6.429% A**
NS-10 Burster
B**
Kills:136
Deaths:101
KDR:1.347
Accuracy:36.630% B**
HSR:4.412% C
NS-10 Burster
B*
Kills:135
Deaths:96
KDR:1.406
Accuracy:36.038% B*
HSR:6.667% B+
NCM1 Scattercannon
B**
Kills:109
Deaths:54
KDR:2.019
Accuracy:40.802% C*
HSR:20.184% B**
Kills:5,414
Deaths (as MAX Suit):1,126.500
Deaths (to MAX Suits):2,209
KDR:4.80604
Kill Difference:4,287.500
Playtime:87.435 hours
Usage:4%
Score:2.339m
Score/min:446
Accuracy (listed only):41.568%
HSR (listed only):11.002%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,802
V. Kills:100 N/A
Deaths:234
KDR:7.701
Accuracy:63.464% B**
KPH:100.700 A++
VKPH:5.600 C*
Breaker Rocket Pods
B**
Kills:1,434
V. Kills:476 301%
Deaths:195
KDR:7.354
Accuracy:57.777% B**
KPH:80.500 C+
VKPH:26.700 B**
M20 Mustang
B*
Kills:1,418
V. Kills:1,101 129%
Deaths:787
KDR:1.802
Accuracy:30.945% C+
KPH:20.300 B++
VKPH:15.800 B*
Hornet Missiles
B*
Kills:1,108
V. Kills:689 161%
Deaths:183
KDR:6.055
Accuracy:65.853% B*
KPH:66 C++
VKPH:41 C+
Vortek Rotary
B+
Kills:977
V. Kills:852 115%
Deaths:634
KDR:1.541
Accuracy:33.179% B+
KPH:16 C++
VKPH:14 B+
Kills:6,739 (4,197 + 0)
Deaths:2,033
KDR:3.315
VKDR:1.583
Vehicle Kills:3,218
Kill Difference:4,706
Playtime:183.338 hours
Usage:9%
Score:2.765m
Score/min:251
Piloting Accuracy:33.179%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:58
V. Kills:38 149%
Deaths:10
KDR:5.800
Accuracy:47.155% B++
KPH:25.600 C-
VKPH:16.800 C--
Kills:58 (0 + 58)
Deaths:10
KDR:5.800
VKDR:3.800
Vehicle Kills:38
Kill Difference:48
Playtime:2.266 hours
Usage:0%
Score:0.048m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:47.155%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:1,657
V. Kills:1,393 119%
Deaths:296
KDR:5.598
Accuracy:68.696% A+
KPH:45.400 B**
VKPH:38.200 M*
C75 Viper
A**
Kills:1,129
V. Kills:362 311%
Deaths:169
KDR:6.680
Accuracy:55.457% A++
KPH:53.900 A
VKPH:17.300 A**
L100 Python HEAT
M
Kills:882
V. Kills:493 179%
Deaths:220
KDR:4.009
Accuracy:67.364% A++
KPH:40.800 B++
VKPH:22.800 M
L100 Python HESH
A
Kills:614
V. Kills:95 N/A
Deaths:18
KDR:34.111
Accuracy:57.383% B**
KPH:84.800 A
VKPH:13.100 A
Skyguard
A**
Kills:600
V. Kills:452 132%
Deaths:141
KDR:4.255
Accuracy:41.730% A*
KPH:23.400 A
VKPH:17.600 A**
Kills:4,882 (4,882 + 0)
Deaths:844
KDR:5.784
VKDR:3.312
Vehicle Kills:2,795
Kill Difference:4,038
Playtime:111.947 hours
Usage:5%
Score:2.120m
Score/min:316
Driving Accuracy:41.730%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,335
V. Kills:652 204%
Deaths:95
KDR:14.053
Accuracy:61.283% A
KPH:49.300 M
VKPH:24.100 A*
Titan-150 HEAT
A*
Kills:869
V. Kills:529 164%
Deaths:170
KDR:5.112
Accuracy:59.262% A+
KPH:27.300 B++
VKPH:16.600 A*
Enforcer ML85
B*
Kills:431
V. Kills:284 151%
Deaths:56
KDR:7.696
Accuracy:46.862% B++
KPH:31.400 B*
VKPH:20.700 B+
E540 Halberd
B**
Kills:241
V. Kills:173 139%
Deaths:30
KDR:8.033
Accuracy:50.156% B++
KPH:28.800 C+
VKPH:20.700 B**
M20 Basilisk
M
Kills:202
V. Kills:64 311%
Deaths:13
KDR:15.539
Accuracy:35.126% B++
KPH:55.600 M
VKPH:17.600 A*
C85 Canister
C*
Kills:81
V. Kills:4 N/A
Deaths:8
KDR:10.125
Accuracy:40.912% C*
KPH:49.300 C--
VKPH:2.400 D-
G30 Walker
A++
Kills:71
V. Kills:25 273%
Deaths:5
KDR:14.200
Accuracy:40.733% A++
KPH:31.600 B
VKPH:11.100 C+
Kills:3,230 (2,204 + 1,026)
Deaths:377
KDR:8.568
VKDR:4.592
Vehicle Kills:1,731
Kill Difference:2,853
Playtime:88.571 hours
Usage:4%
Score:1.717m
Score/min:323
Driving Accuracy:59.262%
Gunner Accuracy:40.733%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,205
V. Kills:76 N/A
Deaths:83
KDR:14.518
Accuracy:63.075% A
KPH:214.100 A*
VKPH:13.500 A
M12 Kobalt-H
A++
Kills:475
V. Kills:16 N/A
Deaths:24
KDR:19.792
Accuracy:25.929% B*
KPH:216.400 A++
VKPH:7.300 B**
Enforcer ML65-H
M
Kills:211
V. Kills:199 106%
Deaths:29
KDR:7.276
Accuracy:70.629% A+
KPH:64 A++
VKPH:60.300 M
G30 Walker
A++
Kills:130
V. Kills:72 178%
Deaths:18
KDR:7.222
Accuracy:36.642% C*
KPH:48.900 B**
VKPH:27.100 A++
Kills:2,021 (0 + 2,021)
Deaths:154
KDR:13.123
VKDR:2.357
Vehicle Kills:363
Kill Difference:1,867
Playtime:13.780 hours
Usage:1%
Score:0.462m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:36.642%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:131
V. Kills:41 312%
Deaths:25
KDR:5.240
Accuracy:40.667% B+
KPH:52.200 C*
VKPH:16.300 A+
M20 Basilisk
B+
Kills:103
V. Kills:39 258%
Deaths:38
KDR:2.711
Accuracy:45.830% B**
KPH:24.500 B
VKPH:9.300 B+
M12 Kobalt
B**
Kills:84
V. Kills:1 N/A
Deaths:8
KDR:10.500
Accuracy:22.628% B**
KPH:99.100 B**
VKPH:1.200 D-
M20 Basilisk
A
Kills:71
V. Kills:39 178%
Deaths:19
KDR:3.737
Accuracy:41.272% B+
KPH:27.600 B+
VKPH:15.100 A
Kills:389 (0 + 389)
Deaths:90
KDR:4.322
VKDR:1.333
Vehicle Kills:120
Kill Difference:299
Playtime:10.137 hours
Usage:0%
Score:0.197m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:41.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 11,69311,5734,7392.442C++0.2229.256%C++28.1%C++64.8C*N/A168178.5h8.4C++28.8B
EM6 4,3174,2942,0102.136B+0.0826.65%B*24.406%C++49.9B+N/A11786.1h9.8B+36.9B+
NC6 Gauss SAW 2,5152,4941,0972.273B**0.0625.011%B**24.058%C++50.7B**N/A17049.2h8.6B+34.5B++
NC05 Jackhammer 2,0812,0561,1691.759B+0.4653.878%B**16.148%C**59.9B*N/A16834.3h4.6B8.6B+
SAS-R 2,0292,0136952.896C++0.6847.482%A74.218%B+53.7B++N/A20037.5h2.3C++4.9B+
M30 Mustang AH 1,9021,8022347.701B5.4863.464%B**N/A100.7A++5.6C*29817.9h5.8B+9.1B++
LA1 Anchor 1,6861,6689541.748C+0.4728.391%B++23.861%C+49.8C++N/A14233.5h9.3B+32.6B+
L100 Python AP 3,0501,6572965.598C*3.3868.696%A+1.811%D45.4B**38.2M*38636.5h6.1C+8.9B++
AF-57 Piston 1,5941,5797062.237B**0.0246.788%B+15.77%B+72.8A++N/A20521.7h3.3B**7.1B++
AF-34 Mattock 1,5411,5245102.988C+0.7731.99%C17.585%C**46.2C**N/A12733h5.3B+16.6C**
Breaker Rocket Pods 1,9101,4341957.354C++5.1457.777%B**1.464%B+80.6C+26.7B**43117.8h13.8B+23.8B+
M20 Mustang 2,5191,4187871.802C+0.4230.945%C+2.045%C+20.3B++15.8B*21569.8h71.1B++229.8B++
AF-34 Mattock 1,4171,3945032.771C+0.5532.54%C-18.938%C**42.5C++N/A11532.8h6.1B18.7C++
LA39 Bruiser 1,3501,3408831.518C**0.7073.52%B**13.134%C54.7B++N/A12724.5h2B*2.8B++
Titan-150 AP 1,9871,3359514.053B**11.8461.283%A1.049%D--49.3M24.1A*41927.1h3.2B**5.2A+
Mauler S6 1,3171,3089221.419B+0.8043.266%C**16.667%C**44.2B*N/A11729.6h3.9B*9.1B++
NC4 Mag-Shot 1,3311,2801,2571.018B+1.2036.575%A+22.5%B+36.8B++1.5A+12734.8h9.2C+25.2C++
Warden 1,2801,2659131.386B+0.8332.465%B*28.617%B+29.8B+N/A8742.5h7.9B+24.5B++
GD-22S 1,2671,2577321.717C++0.5023.157%C++24.344%C++37.1C+N/A11633.9h10B+43.4B+
EM1 1,2561,2478711.432C*0.7924.365%B+20.449%C+41.7C**N/A12129.9h12.5C++51.2B+
AC-X11 1,2481,2128831.373C**0.8430.727%B**21.782%C+28.3C++N/A9142.8h9.4B30.6B+
C85 Canister-H 1,2811,2058314.518C++12.3063.075%A13.527%B++215.2A*13.6A5575.6h5.6B+8.9B*
Gauss Compact S 1,2211,2048291.452B+0.7728.357%B**21.346%B+27.6B+N/A7943.6h10B35.1B+
AF-8 RailJack 1,1911,1871687.065A++4.8541.588%B++86.184%A52.5A*N/A12222.6h1.7B**4.1B*
NS-30 Vandal 1,1901,1775562.117C*0.1039.491%B**29.057%B58.3B*N/A14620.2h4.6B*11.8B*
NS-15M2 1,1731,1643883B*0.7829.39%B**37.629%A+61.9B++N/A19118.8h9.7B**33.1B*
NC6S Gauss SAW S 1,1791,1647861.481C+0.7426.326%B+22.337%C+43.9C++N/A13926.5h10.8C++41.1B
NC1 Gauss Rifle 1,1751,1617781.492B+0.7328.01%B**24.634%B+40.5B**N/A13328.7h10.8B*38.4B*
NSX Naginata 1,1771,1606671.739B0.4823.856%B27.328%C+46.4C++N/A13325h12.4C++52.1C**
AF-18 Stalker 1,1591,1536441.79B+0.4335.587%A++20.902%C++45.9B++N/A11425.1h10.7B++30.1B*
AF-19 Mercenary 1,1711,1529761.18B+1.0427.817%B**23.351%B24.2BN/A9547.7h10.9B++39B++
AF-4A Bandit 1,1821,1519191.252C+0.9731.35%A21.72%C+20.7DN/A5355.5h13D41.5C*
NC14 Bolt Driver 1,1551,1493423.36B**1.1444.396%A+82.071%B*49.5A++N/A15723.2h1.9B**4.2B**
C75 Viper 1,4911,1291696.68B+4.4655.457%A++N/A54A17.3A**28820.9h13.6C+24.5B++
AF-4 Cyclone 1,1221,1105352.075B++0.1432.087%A27.207%A59B**N/A18518.8h8.1B**25.1B*
Hornet Missiles 1,7971,1081836.055C*3.8465.853%B*1.173%D66C++41C+44716.8h8.4B++12.8B*
MGR-L1 Promise 1,1181,0933163.459A++1.2429.413%B**33.943%A85.4A++2A*23912.8h10.7B**36.3B*
NS-44 Commissioner 1,0501,0388261.257C**0.9645.238%B**27.553%B*47.2B+N/A13422h3.3B++7.2B*
Hawk GD-68 1,6479841,2280.801C*1.4273.703%A++4.167%B*26.5A17.8A+28037.2h7.1B+9.7B*
Vortek Rotary 1,8299776341.541C+0.6833.179%B+1.638%C-16C++14B+17361h59.6B+179.6B+
L100 Python HEAT 1,3758822204.009C+1.7967.364%A++1.474%D-40.8B++22.8M29721.6h6C+8.9B++
Titan-150 HEAT 1,3988691705.112C++2.8959.262%A+1.726%D27.2B+16.6A*25331.9h5C++8.4B++
GD-7F 8578443812.215B**0.0029.984%B**28.792%A++46.6B*N/A17718.1h10.5B*35B*
NS Decimator 1,1787913582.209A+0.0170.896%A2.023%C+71.3A**34.9A**46811.1h3.4B**4.8B**
Carnage AR 7487363422.152B++0.0728.399%B*33.832%A*59.8A+1A++22212.3h10.8B**38B*
C-4 9537142942.429B++0.2132.033%AN/A117B*39.2B++10556.1h1.1B*3.5B**
NC15 Phoenix 1,4896716970.963C+1.2560.121%B**N/A19.4B**23.7A++26334.5h8B++13.3B**
GD-66 Claw 6486373102.055B++0.1673.224%A16.17%B78.6A++1.4A*2828.1h1.9B**2.6B*
L100 Python HESH 7096141834.111A*31.8957.383%B**N/A85.3A13.2A3067.2h3.2C++5.5B+
Skyguard 1,0526001414.255B++2.0441.73%A*1.333%D23.3A17.6A**25625.7h117.1C*280.7B*
MANA Anti-Personnel Turret 5965882382.471N/A0.2526.485%UN/A5880U80U10853100.1h19.6T*74T*
AF-41 Hacksaw 5575491184.653B*2.4429.302%C17.122%B*66.1A**1A++2128.3h5.2B++17.8B+
AF-41 Hacksaw 5535401184.576B*2.3631.537%C+20.185%A+65.1A*1.6M*2208.3h5.9B+18.6B+
MANA Anti-Vehicle Turret 8984832731.769B*0.4568.582%B+2.277%C4830S4150S8704000.1h9.4C++13.7B**
M12 Kobalt-H 4914752419.792B+17.5725.929%B*26.105%A++215.9A++7.3B**6272.2h11.8B+45.7B*
NS-AM7 Archer 5584334101.056A1.1662.732%B+24.711%B*15.7A++4.5A9127.6h10.3B*16.4B**
Enforcer ML85 715431567.696B+5.4846.862%B++3.016%B+31.5B*20.7B+33813.7h10.7B++22.8B*
AF-22 Crow 6034153011.379A++0.8473.612%B*2.651%C++44.1A**20B+2829.4h4.9A6.6A+
NS-7 PDW 4194132311.788B**0.4328.943%B*31.477%A*57.4A++N/A2317.2h11.9B*41.2B++
Frag Grenade 4274131413N/A410.7856.18%A+N/A826A+28M**33450.5h2.7B**4.8B**
NCM2 Falcon 5854012471.623B+0.5954.884%A++4.239%C24.6A+11.3M++17316.3h9B+16.4B++
Mag-Cutter 43938326,8860.014C2.2032.616%B6.789%C+0.3C-N/A11110.8h2.8C+8.5B
Tank Mine 5323181112.865C*0.6557.619%A++N/A144.5B*97.3B**15302.2h3F5.3B+
NCM2 Falcon 4342962121.396B+0.8257.223%A+4.73%C+21A+9.8A*15114.1h11.7B+20.4B*
MGR-M1 Bishop 299295953.105B**0.8940.286%B**33.898%B+60.2A+N/A1864.9h4.9B**12.1B*
Shrike 4242892761.047B+1.1768.814%A+4.498%B**47.4A*22.1A+7046.1h3.7A+5.4A+
EM4 Longshot 2662651913.947M*11.7339.673%C+86.038%B**58.9A++N/A1864.5h1.6B**3.9B*
E540 Halberd 414241308.033C++5.8250.156%B++2.905%C+28.7C+20.6B**3088.4h6C+12B
Enforcer ML65-H 410211297.276B*5.0670.629%A+2.844%B++63.9A++60.3M6433.3h16C++22.7B+
M20 Basilisk 2662021315.538S13.3235.126%B++4.951%C56.1M17.8A*3383.6h42.2A120B**
NCM3 Raven 3341901471.293B+0.9252.719%A++N/A16.8A++12.7A**20611.3h26C*49.4B++
NCM3 Raven 2501401470.952C++1.2753.579%A++6.429%A**12.4B*9.7A+16711.3h36D67.3B
NS-10 Burster 2291361011.347B++0.8736.63%B**4.412%C9.9A*6.7A*12413.8h108.7B**296.8B**
NS-10 Burster 232135961.406B+0.8136.038%B*6.667%B+10A*7.2A**12513.5h106.2A294.6B**
Rocklet Rifle 234133981.357A0.8651.017%C+N/A38B*28.9B+4673.5h24.5B**48.1B*
M40 Fury 172131255.24C3.0240.667%B+2.29%B+52.4C*16.4A+3362.5h13C++32.1B+
G30 Walker 202130187.222B**5.0036.642%C*5.385%B**48.1B**26.7A++4012.7h127.9B+348.9B+
Spear Anti-Vehicle Phalanx Turret 186115205.75C+3.5357.88%A+3.478%C52.3B*32.3B**7192.2h9.2C+15.8B+
NCM1 Scattercannon 110109542.019C*0.2040.802%C*20.184%B**30.3B+N/A1733.6h6.5B+16B+
M20 Basilisk 142103382.711C+0.4945.83%B**7.767%B++24.5B9.3B+2844.2h83.9B183B++
Orbital Strike Uplink 14099199N/A96.78496.552%UN/A990U410U42810.1h1.5T*0.3T*
M20 Basilisk 14092423M+20.7857.828%B+6.522%B+83.6A++43.6M7181.1h88B+152.1B++
M12 Kobalt 8584810.5C+8.2822.628%B**25%A+105A1.3D-4010.8h14.6B*64.5B++
Auraxium Mag-Cutter 90823,7090.022C2.2021.329%D7.317%C++0.6CN/A1136.1h2.2C+10.5C+
C85 Canister 8581810.125C7.9140.912%C*8.642%D*50.6C--2.5D1191.6h7.1C**17.3B+
Anti-Vehicle Grenade 9479179N/A76.7851.272%C+N/A395C+75C25920.2h4.8B+9.5B+
MAX Punch 82751,1300.066C+2.1537.047%DN/A0.9CN/A380.4h1.8C++4.8C*
G30 Walker 9671514.2B**11.9840.733%A++4.225%C*32.3B+11.4C+2502.2h131.9B323.7B++
M20 Basilisk 11071193.737B+1.5241.272%B+2.817%D*27.3B+15A3512.6h73.2B++177.4B*
NS CandyCannon 3000 71701100.636C+1.5838.798%C**24.286%D15.6CN/A344.5h4.1B+10.5B+
C150 Dalton 9658105.8C+3.5847.155%B++N/A25.2C-16.5C--3512.3h5C+10.6B+
Auraxium Slasher 63573,3970.017C2.2013.283%D*7.018%C0.4C--N/A1146.2h2.5C18.8D
Xiphos Anti-Personnel Phalanx Tower 5655155C+52.7829.86%C++1.818%C++183.3C+3.3D--4910.3h22.5C++75.4C++
Sticky Grenade 5353153N/A50.7846.535%DN/A530D-N/A28950.1h2.7C5.7C
NSX-P Naginata 5251321.594C++0.6224.659%B+45.098%A*56.7B+1.1C++2090.9h12.1C**48.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332,0072.7h
Spawn Beacon108611h
Nano-Armor Kit643970,90685.1h
Repair Module0950.2h
Turret AI Module01380.4h
Cortium Silo0970.3h
Nanite Revive Grenade03340.1h
Medical Kit2603,6968.8h
Medical Applicator20168,7786.4h
Spitfire Auto-Turret33780.4h
Motion Spotter153,1471.5h
Restoration Kit6207,1409.3h
NC Patriot Flare Gun03150.4h
Xiphos Anti-Personnel Tower1800.4h
Rampart Wall31481.6h
Spear Anti-Vehicle Tower0520.2h
Welding Device16,6590.7h
Deconstruction Tool01,2840.3h
Recon Detection Device103960.7h
Shield Recharging Field31400h
Ammunition Package663,2052.1h
Anti-Infantry MANA Turret271,0541.3h
Flail Targeting Dart123492.1h
Elysium Spawn Tube0500.1h
IPC Targeting Dart5980.8h
WLT-Howler Mining Laser06360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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